Remove unused variable (#6063)
This got leftover from some other shader testing I did.
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@@ -14,8 +14,6 @@ uniform float u_time;
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varying vec2 v_texCoords;
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const float shakeScl = 20.0;
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void main(){
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vec2 c = v_texCoords.xy;
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vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
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