Remove unused variable (#6063)

This got leftover from some other shader testing I did.
This commit is contained in:
TranquillyUnpleasant
2021-09-28 07:25:22 +05:00
committed by GitHub
parent 8f53822a6e
commit 366822e4d1

View File

@@ -14,8 +14,6 @@ uniform float u_time;
varying vec2 v_texCoords;
const float shakeScl = 20.0;
void main(){
vec2 c = v_texCoords.xy;
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);