Bundle update
This commit is contained in:
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@@ -284,6 +284,7 @@ abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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locked = Locked
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||||||
complete = [LIGHT_GRAY]Complete:
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complete = [LIGHT_GRAY]Complete:
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||||||
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zone.requirement = Wave {0} in zone {1}
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||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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||||||
bestwave = [LIGHT_GRAY]Best: {0}
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bestwave = [LIGHT_GRAY]Best: {0}
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||||||
launch = Launch
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launch = Launch
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||||||
@@ -295,7 +296,7 @@ uncover = Uncover
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configure = Configure Loadout
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configure = Configure Loadout
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||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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||||||
zone.complete = Zone conditions met.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = Resources Detected:
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zone.resources = Resources Detected:
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add = Add...
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add = Add...
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@@ -346,6 +347,7 @@ blocks.targetsair = Zaměřuje vzdušné jednotky
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blocks.targetsground = Targets Ground
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blocks.targetsground = Targets Ground
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blocks.items = Items: {0}
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blocks.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Dostřel
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blocks.shootrange = Dostřel
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blocks.size = velikost
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blocks.size = velikost
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blocks.liquidcapacity = Kapacita tekutin
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blocks.liquidcapacity = Kapacita tekutin
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@@ -359,6 +361,8 @@ blocks.itemcapacity = kapacita předmětů
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blocks.basepowergeneration = Základní generování energie
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blocks.basepowergeneration = Základní generování energie
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blocks.powertransferspeed = Přenos energie
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blocks.powertransferspeed = Přenos energie
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blocks.craftspeed = Rychlost produkce
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blocks.craftspeed = Rychlost produkce
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blocks.repairtime = Block Full Repair Time
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blocks.range = Range
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blocks.inputliquid = Vstupní tekutiny
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blocks.inputliquid = Vstupní tekutiny
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blocks.inputliquidaux = Aux tekutina
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blocks.inputliquidaux = Aux tekutina
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blocks.inputitem = Vstupní předmět
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blocks.inputitem = Vstupní předmět
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@@ -747,6 +751,7 @@ block.blast-drill.name = Tlakovzdušný vrt
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block.thermal-pump.name = Termální pumpa
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block.thermal-pump.name = Termální pumpa
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block.thermal-generator.name = Termální Generátor
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block.thermal-generator.name = Termální Generátor
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block.alloy-smelter.name = Slitinová pec
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block.alloy-smelter.name = Slitinová pec
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block.mender.name = Mender
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block.mend-projector.name = Opravný projektor
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block.mend-projector.name = Opravný projektor
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block.surge-wall.name = Impulzní stěna
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block.surge-wall.name = Impulzní stěna
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block.surge-wall-large.name = Velká Impulzní stěna
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block.surge-wall-large.name = Velká Impulzní stěna
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@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
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block.container.name = Kontejnér
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block.container.name = Kontejnér
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad-large.name = Large Launch Pad
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team.blue.name = modrá
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team.blue.name = modrá
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team.red.name = červená
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team.red.name = červená
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team.orange.name = oranžová
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team.orange.name = oranžová
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@@ -284,6 +284,7 @@ abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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locked = Locked
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complete = [LIGHT_GRAY]Complete:
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complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch = Launch
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@@ -295,7 +296,7 @@ uncover = Uncover
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configure = Configure Loadout
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configure = Configure Loadout
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.complete = Zone conditions met.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = Resources Detected:
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zone.resources = Resources Detected:
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add = Add...
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add = Add...
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@@ -346,6 +347,7 @@ blocks.targetsair = Visiert Luft Einheiten an
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blocks.targetsground = Targets Ground
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blocks.targetsground = Targets Ground
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blocks.items = Items: {0}
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blocks.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Reichweite
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blocks.shootrange = Reichweite
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blocks.size = Größe
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blocks.size = Größe
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blocks.liquidcapacity = Flüssigkeitskapazität
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blocks.liquidcapacity = Flüssigkeitskapazität
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@@ -359,6 +361,8 @@ blocks.itemcapacity = Materialkapazität
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blocks.basepowergeneration = Basis-Stromerzeugung
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blocks.basepowergeneration = Basis-Stromerzeugung
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blocks.powertransferspeed = Stromübertragung
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blocks.powertransferspeed = Stromübertragung
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blocks.craftspeed = Produktionsgeschwindigkeit
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blocks.craftspeed = Produktionsgeschwindigkeit
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blocks.repairtime = Block Full Repair Time
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blocks.range = Range
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blocks.inputliquid = Benötigte Flüssigkeit
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blocks.inputliquid = Benötigte Flüssigkeit
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blocks.inputliquidaux = Optionale Flüssigkeit
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blocks.inputliquidaux = Optionale Flüssigkeit
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blocks.inputitem = Akzeptiertes Material
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blocks.inputitem = Akzeptiertes Material
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@@ -747,6 +751,7 @@ block.blast-drill.name = Sprengbohrer
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block.thermal-pump.name = Thermische Pumpe
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block.thermal-pump.name = Thermische Pumpe
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block.thermal-generator.name = Thermischer Generator
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block.thermal-generator.name = Thermischer Generator
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block.alloy-smelter.name = Legierungsschmeltzer
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block.alloy-smelter.name = Legierungsschmeltzer
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block.mender.name = Mender
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block.mend-projector.name = Reparaturprojektor
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block.mend-projector.name = Reparaturprojektor
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block.surge-wall.name = Spannungsstoß-Mauer
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block.surge-wall.name = Spannungsstoß-Mauer
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block.surge-wall-large.name = Große Spannungsstoß-Mauer
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block.surge-wall-large.name = Große Spannungsstoß-Mauer
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@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad-large.name = Large Launch Pad
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team.blue.name = Blau
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team.blue.name = Blau
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team.red.name = Rot
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team.red.name = Rot
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||||||
team.orange.name = Orange
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team.orange.name = Orange
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File diff suppressed because it is too large
Load Diff
@@ -284,6 +284,7 @@ abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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abandon.text = This zone and all its resources will be lost to the enemy.
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||||||
locked = Locked
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locked = Locked
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||||||
complete = [LIGHT_GRAY]Complete:
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complete = [LIGHT_GRAY]Complete:
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||||||
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zone.requirement = Wave {0} in zone {1}
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||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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||||||
bestwave = [LIGHT_GRAY]Best: {0}
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bestwave = [LIGHT_GRAY]Best: {0}
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||||||
launch = Launch
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launch = Launch
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||||||
@@ -295,7 +296,7 @@ uncover = Uncover
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|||||||
configure = Configure Loadout
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configure = Configure Loadout
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||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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||||||
zone.complete = Zone conditions met.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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||||||
zone.resources = Resources Detected:
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zone.resources = Resources Detected:
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||||||
add = Add...
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add = Add...
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||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Apunta al Aire
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blocks.targetsground = Targets Ground
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blocks.targetsground = Targets Ground
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blocks.items = Items: {0}
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blocks.items = Items: {0}
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||||||
blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
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||||||
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blocks.launchtime = Time Between Launches
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||||||
blocks.shootrange = Rango
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blocks.shootrange = Rango
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||||||
blocks.size = Tamaño
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blocks.size = Tamaño
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blocks.liquidcapacity = Capacidad de Líquidos
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blocks.liquidcapacity = Capacidad de Líquidos
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||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Capacidad de Objetos
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blocks.basepowergeneration = Generación de energía base
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blocks.basepowergeneration = Generación de energía base
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||||||
blocks.powertransferspeed = Transferencia de Energía
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blocks.powertransferspeed = Transferencia de Energía
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||||||
blocks.craftspeed = Velocidad de Producción
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blocks.craftspeed = Velocidad de Producción
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||||||
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blocks.repairtime = Block Full Repair Time
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blocks.range = Range
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blocks.inputliquid = Líquidos de Entrada
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blocks.inputliquid = Líquidos de Entrada
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||||||
blocks.inputliquidaux = Líquido Auxiliar
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blocks.inputliquidaux = Líquido Auxiliar
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||||||
blocks.inputitem = Objeto de Entrada
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blocks.inputitem = Objeto de Entrada
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@@ -747,6 +751,7 @@ block.blast-drill.name = Taladro de explosión
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block.thermal-pump.name = Bomba Térmica
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block.thermal-pump.name = Bomba Térmica
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block.thermal-generator.name = Generador Térmico
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block.thermal-generator.name = Generador Térmico
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block.alloy-smelter.name = Alloy Smelter
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block.alloy-smelter.name = Alloy Smelter
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block.mender.name = Mender
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block.mend-projector.name = Proyector de reparación
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block.mend-projector.name = Proyector de reparación
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block.surge-wall.name = Surge Wall
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block.surge-wall.name = Surge Wall
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block.surge-wall-large.name = Large Surge Wall
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block.surge-wall-large.name = Large Surge Wall
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@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
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block.container.name = Contenedor
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block.container.name = Contenedor
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad-large.name = Large Launch Pad
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team.blue.name = Azul
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team.blue.name = Azul
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team.red.name = Rojo
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team.red.name = Rojo
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team.orange.name = Naranja
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team.orange.name = Naranja
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||||||
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@@ -284,6 +284,7 @@ abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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locked = Locked
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complete = [LIGHT_GRAY]Complete:
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complete = [LIGHT_GRAY]Complete:
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||||||
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zone.requirement = Wave {0} in zone {1}
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||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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||||||
bestwave = [LIGHT_GRAY]Best: {0}
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bestwave = [LIGHT_GRAY]Best: {0}
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||||||
launch = Launch
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launch = Launch
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@@ -295,7 +296,7 @@ uncover = Uncover
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|||||||
configure = Configure Loadout
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configure = Configure Loadout
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||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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||||||
zone.complete = Zone conditions met.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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||||||
zone.resources = Resources Detected:
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zone.resources = Resources Detected:
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||||||
add = Add...
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add = Add...
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||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Cible les unités aériennes
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blocks.targetsground = Targets Ground
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blocks.targetsground = Targets Ground
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||||||
blocks.items = Items: {0}
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blocks.items = Items: {0}
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||||||
blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
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||||||
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blocks.launchtime = Time Between Launches
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||||||
blocks.shootrange = Portée
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blocks.shootrange = Portée
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||||||
blocks.size = Taille
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blocks.size = Taille
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||||||
blocks.liquidcapacity = Capacité en liquide
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blocks.liquidcapacity = Capacité en liquide
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||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Stockage
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|||||||
blocks.basepowergeneration = Generation d'énergie minimale
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blocks.basepowergeneration = Generation d'énergie minimale
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||||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
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blocks.powertransferspeed = Vitesse de transfert d'énergie
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||||||
blocks.craftspeed = Vitesse de production
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blocks.craftspeed = Vitesse de production
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blocks.repairtime = Block Full Repair Time
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||||||
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blocks.range = Range
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||||||
blocks.inputliquid = Liquide requis
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blocks.inputliquid = Liquide requis
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||||||
blocks.inputliquidaux = Liquide optionnel
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blocks.inputliquidaux = Liquide optionnel
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||||||
blocks.inputitem = Objets en entrée
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blocks.inputitem = Objets en entrée
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||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Foreuse à explosion
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block.thermal-pump.name = Pompe thermique
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block.thermal-pump.name = Pompe thermique
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block.thermal-generator.name = Générateur thermique
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block.thermal-generator.name = Générateur thermique
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||||||
block.alloy-smelter.name = Fonderie d'alliage superchargé
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block.alloy-smelter.name = Fonderie d'alliage superchargé
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||||||
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block.mender.name = Mender
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||||||
block.mend-projector.name = Projecteur soignant
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block.mend-projector.name = Projecteur soignant
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||||||
block.surge-wall.name = mur superchargé
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block.surge-wall.name = mur superchargé
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||||||
block.surge-wall-large.name = Grand mur superchargé
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block.surge-wall-large.name = Grand mur superchargé
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||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
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|||||||
block.container.name = Conteneur
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block.container.name = Conteneur
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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||||||
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block.launch-pad-large.name = Large Launch Pad
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||||||
team.blue.name = Bleu
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team.blue.name = Bleu
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||||||
team.red.name = Rouge
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team.red.name = Rouge
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||||||
team.orange.name = Orange
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team.orange.name = Orange
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||||||
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|||||||
@@ -284,6 +284,7 @@ abandon = Abandon
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|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
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abandon.text = This zone and all its resources will be lost to the enemy.
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||||||
locked = Locked
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locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
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complete = [LIGHT_GRAY]Complete:
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||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
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bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
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launch = Launch
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
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|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
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add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Cible les unités aériennes
|
|||||||
blocks.targetsground = Targets Ground
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blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
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blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Portée
|
blocks.shootrange = Portée
|
||||||
blocks.size = Taille
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blocks.size = Taille
|
||||||
blocks.liquidcapacity = Capacité en liquide
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blocks.liquidcapacity = Capacité en liquide
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Stockage
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|||||||
blocks.basepowergeneration = Production d'énergie de base
|
blocks.basepowergeneration = Production d'énergie de base
|
||||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
||||||
blocks.craftspeed = Vitesse de production
|
blocks.craftspeed = Vitesse de production
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Liquide requis
|
blocks.inputliquid = Liquide requis
|
||||||
blocks.inputliquidaux = Liquide optionnel
|
blocks.inputliquidaux = Liquide optionnel
|
||||||
blocks.inputitem = Objet utilisé
|
blocks.inputitem = Objet utilisé
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Foreuse à explosion
|
|||||||
block.thermal-pump.name = Pompe thermique
|
block.thermal-pump.name = Pompe thermique
|
||||||
block.thermal-generator.name = Générateur thermique
|
block.thermal-generator.name = Générateur thermique
|
||||||
block.alloy-smelter.name = Fonderie d'alliage superchargé
|
block.alloy-smelter.name = Fonderie d'alliage superchargé
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Projecteur soignant
|
block.mend-projector.name = Projecteur soignant
|
||||||
block.surge-wall.name = Mur superchargé
|
block.surge-wall.name = Mur superchargé
|
||||||
block.surge-wall-large.name = Grand mur superchargé
|
block.surge-wall-large.name = Grand mur superchargé
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Targets Air
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
blocks.size = Ukuran
|
blocks.size = Ukuran
|
||||||
blocks.liquidcapacity = Kapasitas cairan
|
blocks.liquidcapacity = Kapasitas cairan
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Kapasitas Barang
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Power Transfer
|
blocks.powertransferspeed = Power Transfer
|
||||||
blocks.craftspeed = Production Speed
|
blocks.craftspeed = Production Speed
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Cairan yang Masuk
|
blocks.inputliquid = Cairan yang Masuk
|
||||||
blocks.inputliquidaux = Aux Liquid
|
blocks.inputliquidaux = Aux Liquid
|
||||||
blocks.inputitem = Barang yang Masuk
|
blocks.inputitem = Barang yang Masuk
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill
|
|||||||
block.thermal-pump.name = Thermal Pump
|
block.thermal-pump.name = Thermal Pump
|
||||||
block.thermal-generator.name = Thermal Generator
|
block.thermal-generator.name = Thermal Generator
|
||||||
block.alloy-smelter.name = Alloy Smtler
|
block.alloy-smelter.name = Alloy Smtler
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend Projector
|
block.mend-projector.name = Mend Projector
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Attacca nemici aerei
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Raggio
|
blocks.shootrange = Raggio
|
||||||
blocks.size = Grandezza
|
blocks.size = Grandezza
|
||||||
blocks.liquidcapacity = Capacità del liquido
|
blocks.liquidcapacity = Capacità del liquido
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Capacità
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Velocità trasferimento energia
|
blocks.powertransferspeed = Velocità trasferimento energia
|
||||||
blocks.craftspeed = Velocità produzione
|
blocks.craftspeed = Velocità produzione
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Input del liquido
|
blocks.inputliquid = Input del liquido
|
||||||
blocks.inputliquidaux = Liquidi extra
|
blocks.inputliquidaux = Liquidi extra
|
||||||
blocks.inputitem = Input Oggetto
|
blocks.inputitem = Input Oggetto
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill
|
|||||||
block.thermal-pump.name = Pompa termica
|
block.thermal-pump.name = Pompa termica
|
||||||
block.thermal-generator.name = Generatore termico
|
block.thermal-generator.name = Generatore termico
|
||||||
block.alloy-smelter.name = Altoforno
|
block.alloy-smelter.name = Altoforno
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Riparatore
|
block.mend-projector.name = Riparatore
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = 撤退
|
|||||||
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
||||||
locked = ロック
|
locked = ロック
|
||||||
complete = [LIGHT_GRAY]完了:
|
complete = [LIGHT_GRAY]完了:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = 再開ゾーン:\n[LIGHT_GRAY]{0}
|
resume = 再開ゾーン:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]最高ウェーブ: {0}
|
bestwave = [LIGHT_GRAY]最高ウェーブ: {0}
|
||||||
launch = 出撃
|
launch = 出撃
|
||||||
@@ -295,7 +296,7 @@ uncover = 開拓
|
|||||||
configure = 積荷の設定
|
configure = 積荷の設定
|
||||||
configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。
|
configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました.
|
zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました.
|
||||||
zone.complete = ゾーンの条件が達成されました。
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
||||||
zone.resources = 発見した資源:
|
zone.resources = 発見した資源:
|
||||||
add = 追加...
|
add = 追加...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = 対空攻撃
|
|||||||
blocks.targetsground = 対地攻撃
|
blocks.targetsground = 対地攻撃
|
||||||
blocks.items = アイテム: {0}
|
blocks.items = アイテム: {0}
|
||||||
blocks.itemsmoved = 輸送速度
|
blocks.itemsmoved = 輸送速度
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = 範囲
|
blocks.shootrange = 範囲
|
||||||
blocks.size = 大きさ
|
blocks.size = 大きさ
|
||||||
blocks.liquidcapacity = 液体容量
|
blocks.liquidcapacity = 液体容量
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = アイテム容量
|
|||||||
blocks.basepowergeneration = 基本発電量
|
blocks.basepowergeneration = 基本発電量
|
||||||
blocks.powertransferspeed = 電力伝送量
|
blocks.powertransferspeed = 電力伝送量
|
||||||
blocks.craftspeed = 生産速度
|
blocks.craftspeed = 生産速度
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = 必要な液体
|
blocks.inputliquid = 必要な液体
|
||||||
blocks.inputliquidaux = 補助液
|
blocks.inputliquidaux = 補助液
|
||||||
blocks.inputitem = 必要なアイテム
|
blocks.inputitem = 必要なアイテム
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = エアブラストドリル
|
|||||||
block.thermal-pump.name = サーマルポンプ
|
block.thermal-pump.name = サーマルポンプ
|
||||||
block.thermal-generator.name = サーマル発電機
|
block.thermal-generator.name = サーマル発電機
|
||||||
block.alloy-smelter.name = 合金溶鉱炉
|
block.alloy-smelter.name = 合金溶鉱炉
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = 修復プロジェクター
|
block.mend-projector.name = 修復プロジェクター
|
||||||
block.surge-wall.name = サージの壁
|
block.surge-wall.name = サージの壁
|
||||||
block.surge-wall-large.name = 大きなサージの壁
|
block.surge-wall-large.name = 大きなサージの壁
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = メルトダウン
|
|||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 出撃パッド
|
block.launch-pad.name = 出撃パッド
|
||||||
block.launch-pad.description = コアの出撃不要で多くのアイテムを脱出します。これは未完成です。
|
block.launch-pad.description = コアの出撃不要で多くのアイテムを脱出します。これは未完成です。
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.red.name = レッド
|
team.red.name = レッド
|
||||||
team.orange.name = オレンジ
|
team.orange.name = オレンジ
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = 버리기
|
|||||||
abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다.
|
abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다.
|
||||||
locked = 잠김
|
locked = 잠김
|
||||||
complete = [LIGHT_GRAY]완료:
|
complete = [LIGHT_GRAY]완료:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
|
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]최고 점수: {0}
|
bestwave = [LIGHT_GRAY]최고 점수: {0}
|
||||||
launch = < 출격 >
|
launch = < 출격 >
|
||||||
@@ -295,7 +296,7 @@ uncover = 털어넣기
|
|||||||
configure = 로드아웃 설정
|
configure = 로드아웃 설정
|
||||||
configure.locked = {0} 단계에서 로드아웃을 설정할 수 있음.
|
configure.locked = {0} 단계에서 로드아웃을 설정할 수 있음.
|
||||||
zone.unlocked = [LIGHT_GRAY] 잠금 해제됨.
|
zone.unlocked = [LIGHT_GRAY] 잠금 해제됨.
|
||||||
zone.complete = 지역 조건이 충족됨.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = 웨이브 {0} 달성:\n로드아웃 설정 잠금 해제됨.
|
zone.config.complete = 웨이브 {0} 달성:\n로드아웃 설정 잠금 해제됨.
|
||||||
zone.resources = 자원 감지됨:
|
zone.resources = 자원 감지됨:
|
||||||
add = 추가...
|
add = 추가...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = 공중공격 가능
|
|||||||
blocks.targetsground = 지상공격 가능
|
blocks.targetsground = 지상공격 가능
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = 이동 속도
|
blocks.itemsmoved = 이동 속도
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = 사거리
|
blocks.shootrange = 사거리
|
||||||
blocks.size = 크기
|
blocks.size = 크기
|
||||||
blocks.liquidcapacity = 액체 용량
|
blocks.liquidcapacity = 액체 용량
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = 저장 용량
|
|||||||
blocks.basepowergeneration = 기지 전력 생성기
|
blocks.basepowergeneration = 기지 전력 생성기
|
||||||
blocks.powertransferspeed = 전력 전송량
|
blocks.powertransferspeed = 전력 전송량
|
||||||
blocks.craftspeed = 생산 속도
|
blocks.craftspeed = 생산 속도
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = 사용되는 액체
|
blocks.inputliquid = 사용되는 액체
|
||||||
blocks.inputliquidaux = 보조 액체
|
blocks.inputliquidaux = 보조 액체
|
||||||
blocks.inputitem = 사용되는 아이템
|
blocks.inputitem = 사용되는 아이템
|
||||||
@@ -496,6 +500,7 @@ mode.pvp.name = PvP
|
|||||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
||||||
mode.attack.name = 공격
|
mode.attack.name = 공격
|
||||||
mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다.
|
mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다.
|
||||||
|
mode.custom = Custom Rules
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.wavetimer = 웨이브 타이머
|
rules.wavetimer = 웨이브 타이머
|
||||||
rules.waves = 웨이브
|
rules.waves = 웨이브
|
||||||
@@ -746,6 +751,7 @@ block.blast-drill.name = 압축 공기분사 드릴
|
|||||||
block.thermal-pump.name = 화력 펌프
|
block.thermal-pump.name = 화력 펌프
|
||||||
block.thermal-generator.name = 열발전기
|
block.thermal-generator.name = 열발전기
|
||||||
block.alloy-smelter.name = 서지 합금 제련소
|
block.alloy-smelter.name = 서지 합금 제련소
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = 수리 프로젝터
|
block.mend-projector.name = 수리 프로젝터
|
||||||
block.surge-wall.name = 서지 합금벽
|
block.surge-wall.name = 서지 합금벽
|
||||||
block.surge-wall-large.name = 큰 서지 합금벽
|
block.surge-wall-large.name = 큰 서지 합금벽
|
||||||
@@ -761,6 +767,7 @@ block.meltdown.name = 멜트다운
|
|||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
block.launch-pad.name = 발사대
|
block.launch-pad.name = 발사대
|
||||||
block.launch-pad.description = 출격할 필요 없이 아이템을 수송시킵시다. 미완성.
|
block.launch-pad.description = 출격할 필요 없이 아이템을 수송시킵시다. 미완성.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = 블루팀
|
team.blue.name = 블루팀
|
||||||
team.red.name = 레드팀
|
team.red.name = 레드팀
|
||||||
team.orange.name = 오렌지팀
|
team.orange.name = 오렌지팀
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Wave {0} reached:\nNew zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Targets Air
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
blocks.size = Size
|
blocks.size = Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
blocks.liquidcapacity = Liquid Capacity
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Item Capacity
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Power Transfer
|
blocks.powertransferspeed = Power Transfer
|
||||||
blocks.craftspeed = Production Speed
|
blocks.craftspeed = Production Speed
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Input Liquid
|
blocks.inputliquid = Input Liquid
|
||||||
blocks.inputliquidaux = Aux Liquid
|
blocks.inputliquidaux = Aux Liquid
|
||||||
blocks.inputitem = Input Item
|
blocks.inputitem = Input Item
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Airblast Drill
|
|||||||
block.thermal-pump.name = Thermal Pump
|
block.thermal-pump.name = Thermal Pump
|
||||||
block.thermal-generator.name = Thermal Generator
|
block.thermal-generator.name = Thermal Generator
|
||||||
block.alloy-smelter.name = Alloy Smelter
|
block.alloy-smelter.name = Alloy Smelter
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend Projector
|
block.mend-projector.name = Mend Projector
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Opuść
|
|||||||
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
|
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
|
||||||
locked = Zablokowane
|
locked = Zablokowane
|
||||||
complete = [LIGHT_GRAY]Ukończone:
|
complete = [LIGHT_GRAY]Ukończone:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
|
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
|
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
|
||||||
launch = Wystrzel
|
launch = Wystrzel
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana!
|
zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana!
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Może namierzać wrogów powietrznych
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Zasięg
|
blocks.shootrange = Zasięg
|
||||||
blocks.size = Rozmiar
|
blocks.size = Rozmiar
|
||||||
blocks.liquidcapacity = Pojemność cieczy
|
blocks.liquidcapacity = Pojemność cieczy
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Pojemność przedmiotów
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Szybość przesyłu prądu
|
blocks.powertransferspeed = Szybość przesyłu prądu
|
||||||
blocks.craftspeed = Szybkość produkcji
|
blocks.craftspeed = Szybkość produkcji
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Potrzebna ciecz
|
blocks.inputliquid = Potrzebna ciecz
|
||||||
blocks.inputliquidaux = Płyny do produkcji
|
blocks.inputliquidaux = Płyny do produkcji
|
||||||
blocks.inputitem = Potrzebne przedmioty
|
blocks.inputitem = Potrzebne przedmioty
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Wiertło Wybuchowe
|
|||||||
block.thermal-pump.name = Pompa Termalna
|
block.thermal-pump.name = Pompa Termalna
|
||||||
block.thermal-generator.name = Generator Termalny
|
block.thermal-generator.name = Generator Termalny
|
||||||
block.alloy-smelter.name = Piec Mieszający
|
block.alloy-smelter.name = Piec Mieszający
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Projektor Napraw
|
block.mend-projector.name = Projektor Napraw
|
||||||
block.surge-wall.name = Ściana Stopu Energetycznego
|
block.surge-wall.name = Ściana Stopu Energetycznego
|
||||||
block.surge-wall-large.name = Duża Ściana Stopu Energetycznego
|
block.surge-wall-large.name = Duża Ściana Stopu Energetycznego
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Skocznia
|
block.launch-pad.name = Skocznia
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.red.name = czerwony
|
team.red.name = czerwony
|
||||||
team.orange.name = pomarańczowy
|
team.orange.name = pomarańczowy
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Abandonar
|
|||||||
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo.
|
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo.
|
||||||
locked = Trancado
|
locked = Trancado
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Melhor: {0}
|
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||||
launch = Lançar
|
launch = Lançar
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Mirar no ar
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Alcance
|
blocks.shootrange = Alcance
|
||||||
blocks.size = Tamanho
|
blocks.size = Tamanho
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
blocks.liquidcapacity = Capacidade de Líquido
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Capacidade de Itens
|
|||||||
blocks.basepowergeneration = Geração de poder base
|
blocks.basepowergeneration = Geração de poder base
|
||||||
blocks.powertransferspeed = Transferência de energia
|
blocks.powertransferspeed = Transferência de energia
|
||||||
blocks.craftspeed = Velocidade de produção
|
blocks.craftspeed = Velocidade de produção
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Líquido de entrada
|
blocks.inputliquid = Líquido de entrada
|
||||||
blocks.inputliquidaux = Líquido auxiliar
|
blocks.inputliquidaux = Líquido auxiliar
|
||||||
blocks.inputitem = Item de entrada
|
blocks.inputitem = Item de entrada
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Mineradora de Explosão
|
|||||||
block.thermal-pump.name = Cano termico
|
block.thermal-pump.name = Cano termico
|
||||||
block.thermal-generator.name = Gerador Térmico
|
block.thermal-generator.name = Gerador Térmico
|
||||||
block.alloy-smelter.name = Fundidora de Liga
|
block.alloy-smelter.name = Fundidora de Liga
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Projetor Mend
|
block.mend-projector.name = Projetor Mend
|
||||||
block.surge-wall.name = Parede de Surge
|
block.surge-wall.name = Parede de Surge
|
||||||
block.surge-wall-large.name = Parede de Surge grande
|
block.surge-wall-large.name = Parede de Surge grande
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Derreter
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Vermelho
|
team.red.name = Vermelho
|
||||||
team.orange.name = Laranja
|
team.orange.name = Laranja
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Покинуть
|
|||||||
abandon.text = Эта зона и все ресурсы будут потеряны.
|
abandon.text = Эта зона и все ресурсы будут потеряны.
|
||||||
locked = Заблокировано
|
locked = Заблокировано
|
||||||
complete = [LIGHT_GRAY]Завершено:
|
complete = [LIGHT_GRAY]Завершено:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Возобновить зону:\n[LIGHT_GRAY]{0}
|
resume = Возобновить зону:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Наилучшая волна: {0}
|
bestwave = [LIGHT_GRAY]Наилучшая волна: {0}
|
||||||
launch = < ЗАПУСК >
|
launch = < ЗАПУСК >
|
||||||
@@ -295,7 +296,7 @@ uncover = Раскрыть
|
|||||||
configure = Выгрузить конфигурацию
|
configure = Выгрузить конфигурацию
|
||||||
configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}.
|
configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} разблокировано.
|
zone.unlocked = [LIGHT_GRAY]{0} разблокировано.
|
||||||
zone.complete = {0} волн достигнуто:\nТребования для следующей зоны выполнены.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована
|
zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована
|
||||||
zone.resources = Обнаруженные ресурсы:
|
zone.resources = Обнаруженные ресурсы:
|
||||||
add = Добавить...
|
add = Добавить...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Воздушные цели
|
|||||||
blocks.targetsground = Наземные цели
|
blocks.targetsground = Наземные цели
|
||||||
blocks.items = Предметы: {0}
|
blocks.items = Предметы: {0}
|
||||||
blocks.itemsmoved = Скорость перемещения
|
blocks.itemsmoved = Скорость перемещения
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Радиус действия
|
blocks.shootrange = Радиус действия
|
||||||
blocks.size = Размер
|
blocks.size = Размер
|
||||||
blocks.liquidcapacity = Вместимость жидкости
|
blocks.liquidcapacity = Вместимость жидкости
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Вместимость предметов
|
|||||||
blocks.basepowergeneration = Базовая генерация энергии
|
blocks.basepowergeneration = Базовая генерация энергии
|
||||||
blocks.powertransferspeed = Скорость передачи энергии
|
blocks.powertransferspeed = Скорость передачи энергии
|
||||||
blocks.craftspeed = Скорость производства
|
blocks.craftspeed = Скорость производства
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Прием жидкости
|
blocks.inputliquid = Прием жидкости
|
||||||
blocks.inputliquidaux = Вспом. жидкость
|
blocks.inputliquidaux = Вспом. жидкость
|
||||||
blocks.inputitem = Входящий предмет
|
blocks.inputitem = Входящий предмет
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Воздушная буровая установка
|
|||||||
block.thermal-pump.name = Термальный насос
|
block.thermal-pump.name = Термальный насос
|
||||||
block.thermal-generator.name = Термальный генератор
|
block.thermal-generator.name = Термальный генератор
|
||||||
block.alloy-smelter.name = Плавильня кинетического сплава
|
block.alloy-smelter.name = Плавильня кинетического сплава
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Ремонтирующий гранатомёт
|
block.mend-projector.name = Ремонтирующий гранатомёт
|
||||||
block.surge-wall.name = Стена из кинетического сплава
|
block.surge-wall.name = Стена из кинетического сплава
|
||||||
block.surge-wall-large.name = Большая стена из кинетического сплава
|
block.surge-wall-large.name = Большая стена из кинетического сплава
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Катастрофа
|
|||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
block.launch-pad.name = Стартовая площадка
|
block.launch-pad.name = Стартовая площадка
|
||||||
block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра. Незавершённое.
|
block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра. Незавершённое.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Синяя
|
team.blue.name = Синяя
|
||||||
team.red.name = Красная
|
team.red.name = Красная
|
||||||
team.orange.name = Оранжевая
|
team.orange.name = Оранжевая
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Havayi hedef alir mi?
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Menzil
|
blocks.shootrange = Menzil
|
||||||
blocks.size = Buyukluk
|
blocks.size = Buyukluk
|
||||||
blocks.liquidcapacity = Sivi kapasitesi
|
blocks.liquidcapacity = Sivi kapasitesi
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Esya kapasitesi
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Guc transfer hizi
|
blocks.powertransferspeed = Guc transfer hizi
|
||||||
blocks.craftspeed = Yapilma hizi
|
blocks.craftspeed = Yapilma hizi
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Giris sivi
|
blocks.inputliquid = Giris sivi
|
||||||
blocks.inputliquidaux = Yardimci sivi
|
blocks.inputliquidaux = Yardimci sivi
|
||||||
blocks.inputitem = Giris esyasi
|
blocks.inputitem = Giris esyasi
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Patlatici kazici
|
|||||||
block.thermal-pump.name = Termal pompa
|
block.thermal-pump.name = Termal pompa
|
||||||
block.thermal-generator.name = Magma jeneratoru
|
block.thermal-generator.name = Magma jeneratoru
|
||||||
block.alloy-smelter.name = Alloy eritici
|
block.alloy-smelter.name = Alloy eritici
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend koruyucu
|
block.mend-projector.name = Mend koruyucu
|
||||||
block.surge-wall.name = kabarma duvari
|
block.surge-wall.name = kabarma duvari
|
||||||
block.surge-wall-large.name = genis kabarma duvari
|
block.surge-wall-large.name = genis kabarma duvari
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.complete = Zone conditions met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Targets Air
|
|||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
blocks.size = Boyut
|
blocks.size = Boyut
|
||||||
blocks.liquidcapacity = Sıvı kapasitesi
|
blocks.liquidcapacity = Sıvı kapasitesi
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Ürün kapasitesi
|
|||||||
blocks.basepowergeneration = Base Power Generation
|
blocks.basepowergeneration = Base Power Generation
|
||||||
blocks.powertransferspeed = Power Transfer
|
blocks.powertransferspeed = Power Transfer
|
||||||
blocks.craftspeed = Production Speed
|
blocks.craftspeed = Production Speed
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Giriş sıvı
|
blocks.inputliquid = Giriş sıvı
|
||||||
blocks.inputliquidaux = Aux Liquid
|
blocks.inputliquidaux = Aux Liquid
|
||||||
blocks.inputitem = Giriş öğesi
|
blocks.inputitem = Giriş öğesi
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill
|
|||||||
block.thermal-pump.name = Thermal Pump
|
block.thermal-pump.name = Thermal Pump
|
||||||
block.thermal-generator.name = Thermal Generator
|
block.thermal-generator.name = Thermal Generator
|
||||||
block.alloy-smelter.name = Alloy Smtler
|
block.alloy-smelter.name = Alloy Smtler
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend Projector
|
block.mend-projector.name = Mend Projector
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
block.surge-wall-large.name = Large Surge Wall
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Meltdown
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Покинути
|
|||||||
abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога.
|
abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога.
|
||||||
locked = Заблоковано
|
locked = Заблоковано
|
||||||
complete = [LIGHT_GRAY]Завершено:
|
complete = [LIGHT_GRAY]Завершено:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Відновити зону:\n[LIGHT_GRAY]{0}
|
resume = Відновити зону:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0}
|
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0}
|
||||||
launch = < ЗАПУСК >
|
launch = < ЗАПУСК >
|
||||||
@@ -295,7 +296,7 @@ uncover = Розкрити
|
|||||||
configure = Вивантаження
|
configure = Вивантаження
|
||||||
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
|
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
|
||||||
zone.complete = {0} хвиль досягнено:\nВимоги для нової зони виконані.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження.
|
zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження.
|
||||||
zone.resources = Виявлені ресурси:
|
zone.resources = Виявлені ресурси:
|
||||||
add = Додати...
|
add = Додати...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = Повітряні мішені
|
|||||||
blocks.targetsground = Наземні мішені
|
blocks.targetsground = Наземні мішені
|
||||||
blocks.items = Предмети: {0}
|
blocks.items = Предмети: {0}
|
||||||
blocks.itemsmoved = Швидкість переміщення
|
blocks.itemsmoved = Швидкість переміщення
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Діапазон дії
|
blocks.shootrange = Діапазон дії
|
||||||
blocks.size = Розмір
|
blocks.size = Розмір
|
||||||
blocks.liquidcapacity = Місткість рідини
|
blocks.liquidcapacity = Місткість рідини
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = Місткість предметів
|
|||||||
blocks.basepowergeneration = Базова генерація енергії
|
blocks.basepowergeneration = Базова генерація енергії
|
||||||
blocks.powertransferspeed = Швидкість передачі енергії
|
blocks.powertransferspeed = Швидкість передачі енергії
|
||||||
blocks.craftspeed = Швидкість виробництва
|
blocks.craftspeed = Швидкість виробництва
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = Прийом рідини
|
blocks.inputliquid = Прийом рідини
|
||||||
blocks.inputliquidaux = Допоміжна рідина
|
blocks.inputliquidaux = Допоміжна рідина
|
||||||
blocks.inputitem = Вхідний предмет
|
blocks.inputitem = Вхідний предмет
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = Бурова установка
|
|||||||
block.thermal-pump.name = Тепловий насос
|
block.thermal-pump.name = Тепловий насос
|
||||||
block.thermal-generator.name = Тепловий генератор
|
block.thermal-generator.name = Тепловий генератор
|
||||||
block.alloy-smelter.name = Сплавовий завод
|
block.alloy-smelter.name = Сплавовий завод
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Ремонту гранатомет
|
block.mend-projector.name = Ремонту гранатомет
|
||||||
block.surge-wall.name = Хвиляста стіна
|
block.surge-wall.name = Хвиляста стіна
|
||||||
block.surge-wall-large.name = Велика хвиляста стіна
|
block.surge-wall-large.name = Велика хвиляста стіна
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = Розтоплення
|
|||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
block.launch-pad.name = Стартовий майданчик
|
block.launch-pad.name = Стартовий майданчик
|
||||||
block.launch-pad.description = Запускає партії елементів без необхідності запуску ядра. Незакінчено.
|
block.launch-pad.description = Запускає партії елементів без необхідності запуску ядра. Незакінчено.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Синя
|
team.blue.name = Синя
|
||||||
team.red.name = Червона
|
team.red.name = Червона
|
||||||
team.orange.name = Помаренчева
|
team.orange.name = Помаренчева
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = Abandon
|
|||||||
abandon.text = 这个区域和它的所有资源会被敌人没收.
|
abandon.text = 这个区域和它的所有资源会被敌人没收.
|
||||||
locked = 已被锁定
|
locked = 已被锁定
|
||||||
complete = [LIGHT_GRAY]完成:
|
complete = [LIGHT_GRAY]完成:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]最好: {0}
|
bestwave = [LIGHT_GRAY]最好: {0}
|
||||||
launch = < 发射 >
|
launch = < 发射 >
|
||||||
@@ -295,7 +296,7 @@ uncover = Uncover
|
|||||||
configure = 设定 Loadout
|
configure = 设定 Loadout
|
||||||
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout.
|
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
||||||
zone.complete = 区域条件达成。
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = 已被发现的资源:
|
zone.resources = 已被发现的资源:
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = 攻击空中单位
|
|||||||
blocks.targetsground = 攻击地面单位
|
blocks.targetsground = 攻击地面单位
|
||||||
blocks.items = 物体: {0}
|
blocks.items = 物体: {0}
|
||||||
blocks.itemsmoved = 移动速度
|
blocks.itemsmoved = 移动速度
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = 范围
|
blocks.shootrange = 范围
|
||||||
blocks.size = 尺寸
|
blocks.size = 尺寸
|
||||||
blocks.liquidcapacity = 液体容量
|
blocks.liquidcapacity = 液体容量
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = 物品容量
|
|||||||
blocks.basepowergeneration = 基础能源输出
|
blocks.basepowergeneration = 基础能源输出
|
||||||
blocks.powertransferspeed = 能量传输
|
blocks.powertransferspeed = 能量传输
|
||||||
blocks.craftspeed = 生产速度
|
blocks.craftspeed = 生产速度
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = 液体输入
|
blocks.inputliquid = 液体输入
|
||||||
blocks.inputliquidaux = 辅助液体
|
blocks.inputliquidaux = 辅助液体
|
||||||
blocks.inputitem = 物品输入
|
blocks.inputitem = 物品输入
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = 爆破钻头
|
|||||||
block.thermal-pump.name = 热能泵
|
block.thermal-pump.name = 热能泵
|
||||||
block.thermal-generator.name = 热能发电机
|
block.thermal-generator.name = 热能发电机
|
||||||
block.alloy-smelter.name = 合金冶炼厂
|
block.alloy-smelter.name = 合金冶炼厂
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = 修理投影器
|
block.mend-projector.name = 修理投影器
|
||||||
block.surge-wall.name = 波动墙
|
block.surge-wall.name = 波动墙
|
||||||
block.surge-wall-large.name = 大型波动墙
|
block.surge-wall-large.name = 大型波动墙
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = 熔毁
|
|||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad.description = 不通过核心发射物体。尚未完成。
|
block.launch-pad.description = 不通过核心发射物体。尚未完成。
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.red.name = 红
|
team.red.name = 红
|
||||||
team.orange.name = 橙
|
team.orange.name = 橙
|
||||||
|
|||||||
@@ -284,6 +284,7 @@ abandon = 放棄
|
|||||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||||
locked = 鎖定
|
locked = 鎖定
|
||||||
complete = [LIGHT_GRAY]完成:
|
complete = [LIGHT_GRAY]完成:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]高分:{0}
|
bestwave = [LIGHT_GRAY]高分:{0}
|
||||||
launch = 發射
|
launch = 發射
|
||||||
@@ -295,7 +296,7 @@ uncover = 揭露
|
|||||||
configure = 配置裝載
|
configure = 配置裝載
|
||||||
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
||||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||||
zone.complete = 符合區域條件。
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||||
zone.resources = 檢測到的資源:
|
zone.resources = 檢測到的資源:
|
||||||
add = 新增……
|
add = 新增……
|
||||||
@@ -346,6 +347,7 @@ blocks.targetsair = 攻擊空中目標
|
|||||||
blocks.targetsground = 攻擊地面
|
blocks.targetsground = 攻擊地面
|
||||||
blocks.items = 物品:{0}
|
blocks.items = 物品:{0}
|
||||||
blocks.itemsmoved = 移動速度
|
blocks.itemsmoved = 移動速度
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
blocks.shootrange = 範圍
|
blocks.shootrange = 範圍
|
||||||
blocks.size = 尺寸
|
blocks.size = 尺寸
|
||||||
blocks.liquidcapacity = 液體容量
|
blocks.liquidcapacity = 液體容量
|
||||||
@@ -359,6 +361,8 @@ blocks.itemcapacity = 物品容量
|
|||||||
blocks.basepowergeneration = 基本能量生产
|
blocks.basepowergeneration = 基本能量生产
|
||||||
blocks.powertransferspeed = 能量傳輸
|
blocks.powertransferspeed = 能量傳輸
|
||||||
blocks.craftspeed = 產生速度
|
blocks.craftspeed = 產生速度
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.range = Range
|
||||||
blocks.inputliquid = 輸入液體
|
blocks.inputliquid = 輸入液體
|
||||||
blocks.inputliquidaux = 輔助液體
|
blocks.inputliquidaux = 輔助液體
|
||||||
blocks.inputitem = 輸入物品
|
blocks.inputitem = 輸入物品
|
||||||
@@ -747,6 +751,7 @@ block.blast-drill.name = 爆破鑽頭
|
|||||||
block.thermal-pump.name = 熱能泵
|
block.thermal-pump.name = 熱能泵
|
||||||
block.thermal-generator.name = 熱能發電機
|
block.thermal-generator.name = 熱能發電機
|
||||||
block.alloy-smelter.name = 合金冶煉廠
|
block.alloy-smelter.name = 合金冶煉廠
|
||||||
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = 修理投影器
|
block.mend-projector.name = 修理投影器
|
||||||
block.surge-wall.name = 波動牆
|
block.surge-wall.name = 波動牆
|
||||||
block.surge-wall-large.name = 大型波動牆
|
block.surge-wall-large.name = 大型波動牆
|
||||||
@@ -762,6 +767,7 @@ block.meltdown.name = 熔毀炮
|
|||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 發射台
|
block.launch-pad.name = 發射台
|
||||||
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = 藍
|
team.blue.name = 藍
|
||||||
team.red.name = 紅
|
team.red.name = 紅
|
||||||
team.orange.name = 橙
|
team.orange.name = 橙
|
||||||
|
|||||||
Reference in New Issue
Block a user