Fix Rules-initialWaveSpacing comment (#7093)

(In fact I'm not sure if this should be edited to "<=0" to correspond with the actual codes.
This commit is contained in:
Lucky Clover
2022-06-29 23:32:48 +08:00
committed by GitHub
parent 366f4f490c
commit 8d6807a79d

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@@ -94,7 +94,7 @@ public class Rules{
public float dropZoneRadius = 300f;
/** Time between waves in ticks. */
public float waveSpacing = 2 * Time.toMinutes;
/** Starting wave spacing; if <0, uses waveSpacing * 2. */
/** Starting wave spacing; if <=0, uses waveSpacing * 2. */
public float initialWaveSpacing = 0f;
/** Wave after which the player 'wins'. Used in sectors. Use a value <= 0 to disable. */
public int winWave = 0;