This commit is contained in:
Anuken
2025-02-06 11:30:34 -05:00
parent 10c032b3c4
commit 9a60275652
2 changed files with 54 additions and 0 deletions
+27
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@@ -2664,3 +2664,30 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
@@ -2644,3 +2644,30 @@ lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
lenum.wavetimer = 波次是否自动出现在计时器上。如果没有,按下播放按钮时会出现波次
lenum.wave = 当前波数,可以是非波次模式下的任何值
lenum.currentwavetime = 波次倒计时(以tick为单位)
lenum.waves = 波次是否可以生成
lenum.wavesending = 是否可以通过播放按钮手动生成波次
lenum.attackmode = 确定游戏模式是否为攻击模式
lenum.wavespacing = 波形之间的时间(以tick为单位)
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
lenum.dropzoneradius = 敌人出生点周围的半径
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
lenum.lighting = 是否启用环境照明
lenum.buildspeed = 建筑速度倍率
lenum.unithealth = 单位受伤减免, 计算方式是伤害除以减免值
lenum.unitbuildspeed = 单元工厂建造单元的速度
lenum.unitcost = 单位建设所需资源的倍率
lenum.unitdamage = 单位造成多少伤害
lenum.blockhealth = 方块受伤减免, 计算方式是伤害除以减免值
lenum.blockdamage = 方块(炮塔)造成的伤害有多大
lenum.rtsminweight = 进攻小队所需的最小“优势”。越高->越谨慎
lenum.rtsminsquad = 攻击小队的最小规模
lenum.maparea = 设置区域范围
lenum.ambientlight = 环境光颜色,启用照明时使用
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
lenum.dragmultiplier = 环境阻力乘数
lenum.ban = 无法放置或构建的块或单元
lenum.unban = 取消ban