Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -261,8 +261,8 @@ servers.local.steam = Buksan ang Mga Laro at Lokal na Server
|
|||||||
servers.remote = Remote Servers
|
servers.remote = Remote Servers
|
||||||
servers.global = Server ng Komunidad
|
servers.global = Server ng Komunidad
|
||||||
|
|
||||||
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
|
||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Ipakita ang mga tinagong server
|
||||||
server.shown = Ipinapakita
|
server.shown = Ipinapakita
|
||||||
server.hidden = Tinatago
|
server.hidden = Tinatago
|
||||||
|
|
||||||
@@ -452,7 +452,7 @@ editor.brush = Brush
|
|||||||
editor.openin = I-Open sa Editor
|
editor.openin = I-Open sa Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
editor.oregen.info = Ore Generation:
|
editor.oregen.info = Ore Generation:
|
||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Inpormasyon ng Mapa
|
||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish.
|
editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish.
|
||||||
@@ -462,14 +462,14 @@ editor.generation = Pagbuo:
|
|||||||
editor.objectives = Mga Gawain
|
editor.objectives = Mga Gawain
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
editor.worldprocessors = Proseso ng Map
|
editor.worldprocessors = Proseso ng Map
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Iedit ang pangalan
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
editor.worldprocessors.delete.confirm = Sigurado ka ba na gusto ng itanggalin ang itong world processor?\n\nPag ito ay na-surround ng mga wall, ito ay papalitan ng.
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = I-Publish Sa Workshop
|
editor.publish.workshop = I-Publish Sa Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = Bagong Mapa
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = I-filter ang Maps
|
editor.filters = I-filter ang Maps
|
||||||
@@ -504,7 +504,7 @@ waves.load = I-Load mula sa Clipboard
|
|||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
|
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
|
||||||
waves.sort = Sort By
|
waves.sort = Iayusin sa
|
||||||
waves.sort.reverse = Pabaliktad na Sort
|
waves.sort.reverse = Pabaliktad na Sort
|
||||||
waves.sort.begin = Simula
|
waves.sort.begin = Simula
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
@@ -521,14 +521,14 @@ wavemode.health = health
|
|||||||
|
|
||||||
all = Lahat
|
all = Lahat
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Mga Detalya...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = Sigurado ka bang na gusto mo itangal ang lahat na code sa itong processor?
|
||||||
logic.restart = Restart
|
logic.restart = Iulitin
|
||||||
logic.globals = Built-in Variables
|
logic.globals = Built-in Variables
|
||||||
|
|
||||||
editor.name = Name:
|
editor.name = Pangalan:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
@@ -613,7 +613,7 @@ filter.ore = Ore
|
|||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
filter.mirror = Mirror
|
filter.mirror = Mirror
|
||||||
filter.clear = Clear
|
filter.clear = Clear
|
||||||
filter.option.ignore = Ignore
|
filter.option.ignore = Ihayain
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.logic = Logic
|
filter.logic = Logic
|
||||||
@@ -643,8 +643,8 @@ filter.option.percentile = Percentile
|
|||||||
filter.option.code = Code
|
filter.option.code = Code
|
||||||
filter.option.loop = Loop
|
filter.option.loop = Loop
|
||||||
|
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
locales.info = Dito, pwede ka maglagay ng locale bundles para sa specifikong wika sa inyong mapa. Sa locale bundles, lahat na property ay may pangalan at value. Itong properties ay pwede igamit ng mga world processor at objective sa gamit ng kanilang pangalan. Sila ay sinusuportahan ang text formatting (pinapalitan ng placeholders sa totoong alues).\n\n[cyan]Halimbawang property:\n[]name: [accent]timer[]\nvalue: [accent]Halimbawang timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
locales.deletelocale = Sigurado ka ba gusto mo tanggaling ang itong locale bundle?
|
||||||
locales.applytoall = Apply Changes To All Locales
|
locales.applytoall = Apply Changes To All Locales
|
||||||
locales.addtoother = Add To Other Locales
|
locales.addtoother = Add To Other Locales
|
||||||
locales.rollback = Rollback to last applied
|
locales.rollback = Rollback to last applied
|
||||||
@@ -654,7 +654,7 @@ locales.searchvalue = Search value...
|
|||||||
locales.searchlocale = Search locale...
|
locales.searchlocale = Search locale...
|
||||||
locales.byname = By name
|
locales.byname = By name
|
||||||
locales.byvalue = By value
|
locales.byvalue = By value
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
locales.showcorrect = Ipakitang mga property na kita sa lahat na locales at may merong unique na values kung saan
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
locales.showsame = Show properties that have same values in different locales
|
locales.showsame = Show properties that have same values in different locales
|
||||||
locales.viewproperty = View in all locales
|
locales.viewproperty = View in all locales
|
||||||
@@ -675,7 +675,7 @@ memory = Mem: {0}mb
|
|||||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||||
language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika.
|
language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutoryal
|
||||||
tutorial.retake = Muling Kumuha ng Tutorial
|
tutorial.retake = Muling Kumuha ng Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
@@ -701,7 +701,7 @@ objective.produce.name = Obtain
|
|||||||
objective.item.name = Obtain Item
|
objective.item.name = Obtain Item
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Core Item
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Build Count
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Bilang ng Unit
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Destroy Units
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Timer
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Destroy Block
|
||||||
@@ -711,12 +711,12 @@ objective.commandmode.name = Command Mode
|
|||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
|
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.point.name = Point
|
marker.point.name = Tuldok
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Hugis
|
||||||
marker.text.name = Text
|
marker.text.name = Teksto
|
||||||
marker.line.name = Line
|
marker.line.name = Linya
|
||||||
marker.quad.name = Quad
|
marker.quad.name = Quad
|
||||||
marker.texture.name = Texture
|
marker.texture.name = Textura
|
||||||
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
@@ -749,7 +749,7 @@ bannedunits = Mga Pinagbabawalan na Units
|
|||||||
unbannedunits = Unbanned Units
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Ilagay Lahat
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
@@ -780,7 +780,7 @@ weather.fog.name = Fog
|
|||||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Mga Sector
|
sectorlist = Mga Sektor
|
||||||
sectorlist.attacked = {0} ay inaatake
|
sectorlist.attacked = {0} ay inaatake
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -824,12 +824,12 @@ threat.low = Mababa
|
|||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = Mataas
|
threat.high = Mataas
|
||||||
threat.extreme = Sobra-sobra
|
threat.extreme = Sobra-sobra
|
||||||
threat.eradication = Tiyak na talo sa hind handa
|
threat.eradication = Tiyak na talo sa hindi handa
|
||||||
|
|
||||||
difficulty.casual = Casual
|
difficulty.casual = Casual
|
||||||
difficulty.easy = Easy
|
difficulty.easy = Madali
|
||||||
difficulty.normal = Normal
|
difficulty.normal = Normal
|
||||||
difficulty.hard = Hard
|
difficulty.hard = Mahirap
|
||||||
difficulty.eradication = Eradication
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||||
@@ -926,19 +926,19 @@ sector.karst.name = Karst
|
|||||||
sector.origin.name = Pinaggalingan
|
sector.origin.name = Pinaggalingan
|
||||||
|
|
||||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
sector.aegis.description = Itong sector ay may merong deposit ng mga tungsten.\nIresearch ang [accent]Impact Drill[] para makuha ang resource, at tanggalin ang enemy base sa lugar dito
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = Itong sektor na lawa na slag greatly limits viable na unit. Ang hover unit ay ang huling paraan.\nIresearch ang[accent]ship fabricator[] at gumawa ng mga [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = Ang konting presence ng kalaban sa sector na ito ay ginagawang perfect sa paggamit ng bagong teknolohiyang pangtransportasyon.
|
||||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
sector.basin.description = Malaking presence ng kalaban nadetektuhan sa itong sektor.\nGumawa ng units na mabilis at icapture enemy cores to gain a foothold.
|
||||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
sector.marsh.description = Itong sector ay ma karamihan ng arkycite, pero may has konting vents.\nGumawa ng[accent]Chemical Combustion Chambers[] para makagawa ng koryente.
|
||||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
sector.peaks.description = Ang Kabundukang terrain sa sector na ito ay ginagawa ang maraming unit useless. Lumilipad na unit ay kailangan.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = Walang mga enemy core nadetektuhan sa sektor na ito, kahit it ay isang importanteng transportasyang routa ng kalaban. Ekspetuhan na maraming enemy forces.\nGumawa ng [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.caldera-erekir.description = Ang mga resource sa itong sektor ay nai-scatter sa maraming isla.\nIresearch at i-deploy drone-based transportation.
|
||||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
sector.stronghold.description = Ang malaking encampment ng kalaban sa sektor na ito ay binabantayan ng maraming deposit ng [accent]thorium[].\nGamitin ito para ma-idevelop mataas na tier unit at mga turret.
|
||||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
sector.crevice.description = Ang kalaban ay magsend ng fierce attack forces para makuha ang inyong base sa itong sektor.\nDeveloping [accent]carbide[] at ang [accent]Pyrolysis Generator[] baka magiging imperative for survival.
|
||||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
sector.siege.description = Itong sektor ay may merong dalawang parallel na canyon na mag-force ng two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
@@ -1130,7 +1130,7 @@ bar.drillspeed = Bilis ng Drill: {0}/s
|
|||||||
bar.pumpspeed = Bilis ng Pump: {0}/s
|
bar.pumpspeed = Bilis ng Pump: {0}/s
|
||||||
bar.efficiency = Kahusayan: {0}%
|
bar.efficiency = Kahusayan: {0}%
|
||||||
bar.boost = Palakas: +{0}%
|
bar.boost = Palakas: +{0}%
|
||||||
bar.powerbuffer = Batteries: {0}/{1}
|
bar.powerbuffer = Battery: {0}/{1}
|
||||||
bar.powerbalance = Kuryente: {0}/s
|
bar.powerbalance = Kuryente: {0}/s
|
||||||
bar.powerstored = Nakaimbak: {0}/{1}
|
bar.powerstored = Nakaimbak: {0}/{1}
|
||||||
bar.poweramount = Kuryente: {0}
|
bar.poweramount = Kuryente: {0}
|
||||||
@@ -1253,16 +1253,16 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||||
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||||
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
|
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Ipakita ang FPS & Ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Enable Console
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Ipakita ang Minimap
|
||||||
setting.coreitems.name = Display Core Items
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Ipakita ang posisyon ng Player
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Ipakita ang Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Volume ng Music
|
||||||
setting.atmosphere.name = Ipakita Planet Atmosphere
|
setting.atmosphere.name = Ipakita Planet Atmosphere
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
@@ -1283,7 +1283,7 @@ setting.showweather.name = Show Weather Graphics
|
|||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||||
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Mga Kaibigan lang
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
||||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
||||||
@@ -1304,7 +1304,7 @@ keybind.respawn.name = Respawn
|
|||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Magpindot ng axis o key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||||
@@ -1404,7 +1404,7 @@ mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan n
|
|||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.invaliddata = Invalid clipboard data.
|
rules.invaliddata = Invalid clipboard data.
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
rules.hidebannedblocks = Itago ang ibinabawal na blocks
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
@@ -1428,9 +1428,9 @@ rules.buildai = Base Builder AI
|
|||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Pinakamaliit Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Pinakaraming Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
@@ -1489,8 +1489,8 @@ rules.weather.always = Always
|
|||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
|
||||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
|
||||||
|
|
||||||
content.item.name = Aytems
|
content.item.name = Aytems
|
||||||
content.liquid.name = Likido
|
content.liquid.name = Likido
|
||||||
@@ -2046,8 +2046,8 @@ hint.coreIncinerate = After the core is filled to capacity with an item, any ext
|
|||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at i-click ito para magsimula magmina.
|
||||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at pindutin ito para magsimula magmina.
|
||||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
@@ -2183,10 +2183,10 @@ block.phase-wall.description = Isang pader na pinahiran ng espesyal na phase-bas
|
|||||||
block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile.
|
block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile.
|
||||||
block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random.
|
block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random.
|
||||||
block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile.
|
block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile.
|
||||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
block.scrap-wall.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
|
||||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
block.scrap-wall-large.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
|
||||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
block.scrap-wall-huge.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
|
||||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
block.scrap-wall-gigantic.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
|
||||||
block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap.
|
block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap.
|
||||||
block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile.
|
block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile.
|
||||||
block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan.
|
block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan.
|
||||||
|
|||||||
@@ -185,14 +185,14 @@ mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publié
|
|||||||
mod.scripts.disable = Votre appareil ne prend pas en charge les mods avec des scripts. Vous devez désactiver ces mods pour pouvoir jouer.
|
mod.scripts.disable = Votre appareil ne prend pas en charge les mods avec des scripts. Vous devez désactiver ces mods pour pouvoir jouer.
|
||||||
|
|
||||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||||
mod.dependencies.soft = (optional)
|
mod.dependencies.soft = (optionnel)
|
||||||
mod.dependencies.download = Import
|
mod.dependencies.download = Import
|
||||||
mod.dependencies.downloadreq = Import Required
|
mod.dependencies.downloadreq = Importer les requis
|
||||||
mod.dependencies.downloadall = Import All
|
mod.dependencies.downloadall = Importer les tous
|
||||||
mod.dependencies.status = Import Results
|
mod.dependencies.status = Résultat de l'import
|
||||||
mod.dependencies.success = Successfully downloaded:
|
mod.dependencies.success = Téléchargement réussi:
|
||||||
mod.dependencies.failure = Failed to download:
|
mod.dependencies.failure = Téléchargement en échec:
|
||||||
mod.dependencies.imported = This mod requires dependencies. Download?
|
mod.dependencies.imported = Ce mod requiert des dépendances. Voulez-vous les télécharger?
|
||||||
|
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom :
|
name = Nom :
|
||||||
@@ -208,7 +208,7 @@ campaign.select = Sélectionnez la Campagne de Départ
|
|||||||
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
||||||
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
||||||
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
||||||
campaign.difficulty = Difficulty
|
campaign.difficulty = Difficulté
|
||||||
completed = [accent]Complété
|
completed = [accent]Complété
|
||||||
techtree = Arbre technologique
|
techtree = Arbre technologique
|
||||||
techtree.select = Sélection de l'Arbre technologique
|
techtree.select = Sélection de l'Arbre technologique
|
||||||
@@ -271,7 +271,7 @@ trace = Suivre le joueur
|
|||||||
trace.playername = Nom du joueur : [accent]{0}
|
trace.playername = Nom du joueur : [accent]{0}
|
||||||
trace.ip = IP : [accent]{0}
|
trace.ip = IP : [accent]{0}
|
||||||
trace.id = ID : [accent]{0}
|
trace.id = ID : [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
trace.language = Langue: [accent]{0}
|
||||||
trace.mobile = Client Mobile : [accent]{0}
|
trace.mobile = Client Mobile : [accent]{0}
|
||||||
trace.modclient = Client personnalisé : [accent]{0}
|
trace.modclient = Client personnalisé : [accent]{0}
|
||||||
trace.times.joined = Nombre de connexions : [accent]{0}
|
trace.times.joined = Nombre de connexions : [accent]{0}
|
||||||
@@ -318,7 +318,7 @@ reconnecting = [accent]Reconnexion...
|
|||||||
connecting.data = [accent]Chargement des données du monde...
|
connecting.data = [accent]Chargement des données du monde...
|
||||||
server.port = Port :
|
server.port = Port :
|
||||||
server.invalidport = Numéro de port invalide !
|
server.invalidport = Numéro de port invalide !
|
||||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
server.error.addressinuse = [scarlet]Echec d'ouverture du port 6567.[]\n\nVérifier qu'aucun autre logiciel ne fonctionne sur ce port!
|
||||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||||
save.new = Nouvelle sauvegarde
|
save.new = Nouvelle sauvegarde
|
||||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
@@ -462,7 +462,7 @@ editor.generation = Génération
|
|||||||
editor.objectives = Objectifs
|
editor.objectives = Objectifs
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Editer le nom
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
@@ -524,9 +524,9 @@ editor.default = [lightgray]<par défaut>
|
|||||||
details = Détails...
|
details = Détails...
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
variables = Variables
|
variables = Variables
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = Êtes-vous sûr de vouloir supprimer tout le code de ce processeur?
|
||||||
logic.restart = Restart
|
logic.restart = Restart
|
||||||
logic.globals = Built-in Variables
|
logic.globals = Variables prédéfinies
|
||||||
|
|
||||||
editor.name = Nom :
|
editor.name = Nom :
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
@@ -551,7 +551,7 @@ editor.sectorgenerate = Générer un Secteur
|
|||||||
editor.resize = Redimensionner
|
editor.resize = Redimensionner
|
||||||
editor.loadmap = Charger la carte
|
editor.loadmap = Charger la carte
|
||||||
editor.savemap = Sauvegarder la carte
|
editor.savemap = Sauvegarder la carte
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
editor.savechanges = [scarlet]Vous avez des changements non suvegardés!\n\n[]Voulez-vous les sauvegarder?
|
||||||
editor.saved = Sauvegardé !
|
editor.saved = Sauvegardé !
|
||||||
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
|
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
|
||||||
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
|
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
|
||||||
@@ -570,7 +570,7 @@ editor.exportimage = Exporter l'image du terrain
|
|||||||
editor.exportimage.description = Exporter une image de la carte avec du terrain seulement
|
editor.exportimage.description = Exporter une image de la carte avec du terrain seulement
|
||||||
editor.loadimage = Importer un terrain
|
editor.loadimage = Importer un terrain
|
||||||
editor.saveimage = Exporter le terrain
|
editor.saveimage = Exporter le terrain
|
||||||
editor.unsaved = [scarlet]Vous n'avez pas sauvegardé vos modifications![] Voulez-vous vraiment quitter ?
|
editor.unsaved = [scarlet]Vous n'avez pas sauvegardé vos modifications![] Voulez-vous vraiment quitter?
|
||||||
editor.resizemap = Redimensionner\nla carte
|
editor.resizemap = Redimensionner\nla carte
|
||||||
editor.mapname = Nom de la carte :
|
editor.mapname = Nom de la carte :
|
||||||
editor.overwrite = [accent]Attention !\nCeci écrase une carte existante.
|
editor.overwrite = [accent]Attention !\nCeci écrase une carte existante.
|
||||||
@@ -659,7 +659,7 @@ locales.showmissing = Show properties that are missing in some locales
|
|||||||
locales.showsame = Show properties that have same values in different locales
|
locales.showsame = Show properties that have same values in different locales
|
||||||
locales.viewproperty = View in all locales
|
locales.viewproperty = View in all locales
|
||||||
locales.viewing = Viewing property "{0}"
|
locales.viewing = Viewing property "{0}"
|
||||||
locales.addicon = Add Icon
|
locales.addicon = Ajouter une icône
|
||||||
|
|
||||||
width = Largeur :
|
width = Largeur :
|
||||||
height = Hauteur :
|
height = Hauteur :
|
||||||
@@ -812,8 +812,8 @@ sector.curlost = Secteur perdu
|
|||||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||||
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
||||||
sector.lost = Secteur [accent]{0}[white] perdu !
|
sector.lost = Secteur [accent]{0}[white] perdu !
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.capture = Secteur [accent]{0}[white]Capturé !
|
||||||
sector.capture.current = Sector Captured!
|
sector.capture.current = Secteur Capturé !
|
||||||
sector.changeicon = Changer l'Icône
|
sector.changeicon = Changer l'Icône
|
||||||
sector.noswitch.title = Impossible de changer de Secteur
|
sector.noswitch.title = Impossible de changer de Secteur
|
||||||
sector.noswitch = Vous ne pouvez pas changer de secteur pendant qu’un autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
|
sector.noswitch = Vous ne pouvez pas changer de secteur pendant qu’un autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
|
||||||
@@ -826,16 +826,16 @@ threat.high = Grande
|
|||||||
threat.extreme = Extrême
|
threat.extreme = Extrême
|
||||||
threat.eradication = Éradication
|
threat.eradication = Éradication
|
||||||
|
|
||||||
difficulty.casual = Casual
|
difficulty.casual = Paisible
|
||||||
difficulty.easy = Easy
|
difficulty.easy = Facile
|
||||||
difficulty.normal = Normal
|
difficulty.normal = Normal
|
||||||
difficulty.hard = Hard
|
difficulty.hard = Difficile
|
||||||
difficulty.eradication = Eradication
|
difficulty.eradication = Éradication
|
||||||
|
|
||||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
difficulty.enemyHealthMultiplier = Vie des ennemis: {0}
|
||||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
difficulty.enemySpawnMultiplier = Nombre d'ennemis: {0}
|
||||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
difficulty.waveTimeMultiplier = Espacement des Vagues: {0}
|
||||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
difficulty.nomodifiers = [lightgray](Sans modification)
|
||||||
|
|
||||||
planets = Planètes
|
planets = Planètes
|
||||||
|
|
||||||
@@ -1072,16 +1072,16 @@ stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
|||||||
stat.reactive = Réactions
|
stat.reactive = Réactions
|
||||||
stat.immunities = Immunités
|
stat.immunities = Immunités
|
||||||
stat.healing = Guérison
|
stat.healing = Guérison
|
||||||
stat.efficiency = [stat]{0}% Efficiency
|
stat.efficiency = [stat]{0}% Efficacité
|
||||||
|
|
||||||
ability.forcefield = Champ de Force
|
ability.forcefield = Champ de Force
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Champ de Réparation
|
ability.repairfield = Champ de Réparation
|
||||||
ability.repairfield.description = Repairs nearby units
|
ability.repairfield.description = Répare les unités proches
|
||||||
ability.statusfield = Champ d'Amélioration
|
ability.statusfield = Champ d'Amélioration
|
||||||
ability.statusfield.description = Applies a status effect to nearby units
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Usine
|
ability.unitspawn = Usine
|
||||||
ability.unitspawn.description = Constructs units
|
ability.unitspawn.description = Construit des unités
|
||||||
ability.shieldregenfield = Champ de régénération de bouclier
|
ability.shieldregenfield = Champ de régénération de bouclier
|
||||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Déplacement éclair
|
ability.movelightning = Déplacement éclair
|
||||||
@@ -1200,7 +1200,7 @@ unit.items = objets
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = M
|
unit.millions = M
|
||||||
unit.billions = Md
|
unit.billions = Md
|
||||||
unit.shots = shots
|
unit.shots = tirs
|
||||||
unit.pershot = /tirs
|
unit.pershot = /tirs
|
||||||
category.purpose = Description
|
category.purpose = Description
|
||||||
category.general = Caractéristiques
|
category.general = Caractéristiques
|
||||||
@@ -1210,8 +1210,8 @@ category.items = Objets
|
|||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.function = Fonction
|
category.function = Fonction
|
||||||
category.optional = Améliorations facultatives
|
category.optional = Améliorations facultatives
|
||||||
setting.alwaysmusic.name = Always Play Music
|
setting.alwaysmusic.name = Musique en continu
|
||||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
setting.alwaysmusic.description = Quand activé, la musique est jouée en continu.\nSinon, la musique est jouée en intervalles aléatoires.
|
||||||
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
|
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
|
||||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
@@ -1285,9 +1285,9 @@ setting.macnotch.name = Adapter l'interface pour afficher l'encoche
|
|||||||
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
||||||
steam.friendsonly = Amis seulement
|
steam.friendsonly = Amis seulement
|
||||||
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
||||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
setting.maxmagnificationmultiplierpercent.name = Distance min de la caméra
|
||||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
setting.minmagnificationmultiplierpercent.name = Distance max de la caméra
|
||||||
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
|
setting.minmagnificationmultiplierpercent.description = Une valeur trop haute peut causer des problèmes de performance.
|
||||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||||
uiscale.cancel = Annuler & Quitter
|
uiscale.cancel = Annuler & Quitter
|
||||||
@@ -1373,7 +1373,7 @@ keybind.shoot.name = Tirer
|
|||||||
keybind.zoom.name = Zoomer
|
keybind.zoom.name = Zoomer
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
keybind.skip_wave.name = Skip Wave
|
keybind.skip_wave.name = Passer à la vague suivante
|
||||||
keybind.pause_building.name = Pauser/Reprendre la Construction
|
keybind.pause_building.name = Pauser/Reprendre la Construction
|
||||||
keybind.minimap.name = Mini-carte
|
keybind.minimap.name = Mini-carte
|
||||||
keybind.planet_map.name = Carte de la Planète
|
keybind.planet_map.name = Carte de la Planète
|
||||||
@@ -1473,7 +1473,7 @@ rules.title.teams = Équipes
|
|||||||
rules.title.planet = Planète
|
rules.title.planet = Planète
|
||||||
rules.lighting = Éclairage
|
rules.lighting = Éclairage
|
||||||
rules.fog = Brouillard de Guerre
|
rules.fog = Brouillard de Guerre
|
||||||
rules.invasions = Enemy Sector Invasions
|
rules.invasions = L'ennemi peut attaquer vos secteurs
|
||||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
@@ -1633,7 +1633,7 @@ block.graphite-press.name = Presse à Graphite
|
|||||||
block.multi-press.name = Multi-Presse
|
block.multi-press.name = Multi-Presse
|
||||||
block.constructing = {0} [lightgray](En Construction)
|
block.constructing = {0} [lightgray](En Construction)
|
||||||
block.spawn.name = Point d'Apparition Ennemi
|
block.spawn.name = Point d'Apparition Ennemi
|
||||||
block.remove-wall.name = Remove Wall
|
block.remove-wall.name = Supprimer le mur
|
||||||
block.remove-ore.name = Remove Ore
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Noyau: Fragment
|
block.core-shard.name = Noyau: Fragment
|
||||||
block.core-foundation.name = Noyau: Fondation
|
block.core-foundation.name = Noyau: Fondation
|
||||||
@@ -2027,7 +2027,7 @@ hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [acc
|
|||||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] en bas à droite.
|
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] en bas à droite.
|
||||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] dans le :menu: [accent]Menu[].
|
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] dans le :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
|
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
|
||||||
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
hint.rebuildSelect = Retenez [accent][[B][] et faites glisser pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||||
hint.rebuildSelect.mobile = Selectionnez le :copy: bouton de copie, ensuite tapez le :wrench: bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
hint.rebuildSelect.mobile = Selectionnez le :copy: bouton de copie, ensuite tapez le :wrench: bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
||||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.conveyorPathfind.mobile = Activez le mode :diagonal: [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind.mobile = Activez le mode :diagonal: [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
@@ -2085,7 +2085,7 @@ onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de
|
|||||||
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
|
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
|
||||||
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques :beryllium-wall: [accent]murs de béryllium[] autour de la tourelle.
|
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques :beryllium-wall: [accent]murs de béryllium[] autour de la tourelle.
|
||||||
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Préparez vos défenses:[lightgray] {0}
|
||||||
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
|
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
|
||||||
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau :core-bastion:.
|
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau :core-bastion:.
|
||||||
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
||||||
@@ -2183,10 +2183,10 @@ block.phase-wall.description = Ce mur est moins puissant qu'un mur en thorium, m
|
|||||||
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
|
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
|
||||||
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
||||||
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
||||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
block.scrap-wall.description = Protège les structures des projectiles ennemis.
|
||||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
block.scrap-wall-large.description = Protège les structures des projectiles ennemis.
|
||||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
block.scrap-wall-huge.description = Protège les structures des projectiles ennemis.
|
||||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
block.scrap-wall-gigantic.description = Protège les structures des projectiles ennemis.
|
||||||
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
||||||
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
||||||
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
|
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
|
||||||
@@ -2484,7 +2484,7 @@ lst.spawnunit = Fait apparaître une unité à un emplacement.
|
|||||||
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
|
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
|
||||||
lst.weathersense = Check if a type of weather is active.
|
lst.weathersense = Check if a type of weather is active.
|
||||||
lst.weatherset = Set the current state of a type of weather.
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vaugues.
|
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vagues.
|
||||||
lst.explosion = Crée une explosion à un emplacement.
|
lst.explosion = Crée une explosion à un emplacement.
|
||||||
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
|
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
|
||||||
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
|
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
|
||||||
@@ -2506,8 +2506,8 @@ lst.localeprint = Add map locale property value to the text buffer.\nTo set map
|
|||||||
lglobal.false = 0
|
lglobal.false = 0
|
||||||
lglobal.true = 1
|
lglobal.true = 1
|
||||||
lglobal.null = null
|
lglobal.null = null
|
||||||
lglobal.@pi = The mathematical constant pi (3.141...)
|
lglobal.@pi = La constante mathématique pi (3.141...)
|
||||||
lglobal.@e = The mathematical constant e (2.718...)
|
lglobal.@e = La constante mathématique e (2.718...)
|
||||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||||
|
|
||||||
@@ -2544,7 +2544,7 @@ lglobal.@clientLocale = Locale of the client running the code. For example: en_U
|
|||||||
lglobal.@clientUnit = Unit of client running the code
|
lglobal.@clientUnit = Unit of client running the code
|
||||||
lglobal.@clientName = Player name of client running the code
|
lglobal.@clientName = Player name of client running the code
|
||||||
lglobal.@clientTeam = Team ID of client running the code
|
lglobal.@clientTeam = Team ID of client running the code
|
||||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
|
||||||
|
|
||||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user