Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2025-07-01 19:38:51 -04:00
2 changed files with 106 additions and 106 deletions

View File

@@ -261,8 +261,8 @@ servers.local.steam = Buksan ang Mga Laro at Lokal na Server
servers.remote = Remote Servers servers.remote = Remote Servers
servers.global = Server ng Komunidad servers.global = Server ng Komunidad
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
servers.showhidden = Show Hidden Servers servers.showhidden = Ipakita ang mga tinagong server
server.shown = Ipinapakita server.shown = Ipinapakita
server.hidden = Tinatago server.hidden = Tinatago
@@ -452,7 +452,7 @@ editor.brush = Brush
editor.openin = I-Open sa Editor editor.openin = I-Open sa Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
editor.oregen.info = Ore Generation: editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Inpormasyon ng Mapa
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish. editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish.
@@ -462,14 +462,14 @@ editor.generation = Pagbuo:
editor.objectives = Mga Gawain editor.objectives = Mga Gawain
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.worldprocessors = Proseso ng Map editor.worldprocessors = Proseso ng Map
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Iedit ang pangalan
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = Sigurado ka ba na gusto ng itanggalin ang itong world processor?\n\nPag ito ay na-surround ng mga wall, ito ay papalitan ng.
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = I-Publish Sa Workshop editor.publish.workshop = I-Publish Sa Workshop
editor.newmap = New Map editor.newmap = Bagong Mapa
editor.center = Center editor.center = Center
editor.search = Search maps... editor.search = Search maps...
editor.filters = I-filter ang Maps editor.filters = I-filter ang Maps
@@ -504,7 +504,7 @@ waves.load = I-Load mula sa Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout. waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
waves.sort = Sort By waves.sort = Iayusin sa
waves.sort.reverse = Pabaliktad na Sort waves.sort.reverse = Pabaliktad na Sort
waves.sort.begin = Simula waves.sort.begin = Simula
waves.sort.health = Health waves.sort.health = Health
@@ -521,14 +521,14 @@ wavemode.health = health
all = Lahat all = Lahat
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Mga Detalya...
edit = Edit... edit = Edit...
variables = Vars variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = Sigurado ka bang na gusto mo itangal ang lahat na code sa itong processor?
logic.restart = Restart logic.restart = Iulitin
logic.globals = Built-in Variables logic.globals = Built-in Variables
editor.name = Name: editor.name = Pangalan:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
@@ -613,7 +613,7 @@ filter.ore = Ore
filter.rivernoise = River Noise filter.rivernoise = River Noise
filter.mirror = Mirror filter.mirror = Mirror
filter.clear = Clear filter.clear = Clear
filter.option.ignore = Ignore filter.option.ignore = Ihayain
filter.scatter = Scatter filter.scatter = Scatter
filter.terrain = Terrain filter.terrain = Terrain
filter.logic = Logic filter.logic = Logic
@@ -643,8 +643,8 @@ filter.option.percentile = Percentile
filter.option.code = Code filter.option.code = Code
filter.option.loop = Loop filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Dito, pwede ka maglagay ng locale bundles para sa specifikong wika sa inyong mapa. Sa locale bundles, lahat na property ay may pangalan at value. Itong properties ay pwede igamit ng mga world processor at objective sa gamit ng kanilang pangalan. Sila ay sinusuportahan ang text formatting (pinapalitan ng placeholders sa totoong alues).\n\n[cyan]Halimbawang property:\n[]name: [accent]timer[]\nvalue: [accent]Halimbawang timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Sigurado ka ba gusto mo tanggaling ang itong locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied locales.rollback = Rollback to last applied
@@ -654,7 +654,7 @@ locales.searchvalue = Search value...
locales.searchlocale = Search locale... locales.searchlocale = Search locale...
locales.byname = By name locales.byname = By name
locales.byvalue = By value locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere locales.showcorrect = Ipakitang mga property na kita sa lahat na locales at may merong unique na values kung saan
locales.showmissing = Show properties that are missing in some locales locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales locales.viewproperty = View in all locales
@@ -675,7 +675,7 @@ memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika. language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika.
settings = Settings settings = Settings
tutorial = Tutorial tutorial = Tutoryal
tutorial.retake = Muling Kumuha ng Tutorial tutorial.retake = Muling Kumuha ng Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
@@ -701,7 +701,7 @@ objective.produce.name = Obtain
objective.item.name = Obtain Item objective.item.name = Obtain Item
objective.coreitem.name = Core Item objective.coreitem.name = Core Item
objective.buildcount.name = Build Count objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count objective.unitcount.name = Bilang ng Unit
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Destroy Units
objective.timer.name = Timer objective.timer.name = Timer
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Destroy Block
@@ -711,12 +711,12 @@ objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.point.name = Point marker.point.name = Tuldok
marker.shape.name = Shape marker.shape.name = Hugis
marker.text.name = Text marker.text.name = Teksto
marker.line.name = Line marker.line.name = Linya
marker.quad.name = Quad marker.quad.name = Quad
marker.texture.name = Texture marker.texture.name = Textura
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
@@ -749,7 +749,7 @@ bannedunits = Mga Pinagbabawalan na Units
unbannedunits = Unbanned Units unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Ilagay Lahat
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
@@ -780,7 +780,7 @@ weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0} campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered. campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Mga Sector sectorlist = Mga Sektor
sectorlist.attacked = {0} ay inaatake sectorlist.attacked = {0} ay inaatake
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -824,12 +824,12 @@ threat.low = Mababa
threat.medium = Medium threat.medium = Medium
threat.high = Mataas threat.high = Mataas
threat.extreme = Sobra-sobra threat.extreme = Sobra-sobra
threat.eradication = Tiyak na talo sa hind handa threat.eradication = Tiyak na talo sa hindi handa
difficulty.casual = Casual difficulty.casual = Casual
difficulty.easy = Easy difficulty.easy = Madali
difficulty.normal = Normal difficulty.normal = Normal
difficulty.hard = Hard difficulty.hard = Mahirap
difficulty.eradication = Eradication difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0} difficulty.enemyHealthMultiplier = Enemy Health: {0}
@@ -926,19 +926,19 @@ sector.karst.name = Karst
sector.origin.name = Pinaggalingan sector.origin.name = Pinaggalingan
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.aegis.description = Itong sector ay may merong deposit ng mga tungsten.\nIresearch ang [accent]Impact Drill[] para makuha ang resource, at tanggalin ang enemy base sa lugar dito
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = Itong sektor na lawa na slag greatly limits viable na unit. Ang hover unit ay ang huling paraan.\nIresearch ang[accent]ship fabricator[] at gumawa ng mga [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = Ang konting presence ng kalaban sa sector na ito ay ginagawang perfect sa paggamit ng bagong teknolohiyang pangtransportasyon.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.basin.description = Malaking presence ng kalaban nadetektuhan sa itong sektor.\nGumawa ng units na mabilis at icapture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = Itong sector ay ma karamihan ng arkycite, pero may has konting vents.\nGumawa ng[accent]Chemical Combustion Chambers[] para makagawa ng koryente.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = Ang Kabundukang terrain sa sector na ito ay ginagawa ang maraming unit useless. Lumilipad na unit ay kailangan.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = Walang mga enemy core nadetektuhan sa sektor na ito, kahit it ay isang importanteng transportasyang routa ng kalaban. Ekspetuhan na maraming enemy forces.\nGumawa ng [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.caldera-erekir.description = Ang mga resource sa itong sektor ay nai-scatter sa maraming isla.\nIresearch at i-deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets. sector.stronghold.description = Ang malaking encampment ng kalaban sa sektor na ito ay binabantayan ng maraming deposit ng [accent]thorium[].\nGamitin ito para ma-idevelop mataas na tier unit at mga turret.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival. sector.crevice.description = Ang kalaban ay magsend ng fierce attack forces para makuha ang inyong base sa itong sektor.\nDeveloping [accent]carbide[] at ang [accent]Pyrolysis Generator[] baka magiging imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact. sector.siege.description = Itong sektor ay may merong dalawang parallel na canyon na mag-force ng two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[]. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
@@ -1130,7 +1130,7 @@ bar.drillspeed = Bilis ng Drill: {0}/s
bar.pumpspeed = Bilis ng Pump: {0}/s bar.pumpspeed = Bilis ng Pump: {0}/s
bar.efficiency = Kahusayan: {0}% bar.efficiency = Kahusayan: {0}%
bar.boost = Palakas: +{0}% bar.boost = Palakas: +{0}%
bar.powerbuffer = Batteries: {0}/{1} bar.powerbuffer = Battery: {0}/{1}
bar.powerbalance = Kuryente: {0}/s bar.powerbalance = Kuryente: {0}/s
bar.powerstored = Nakaimbak: {0}/{1} bar.powerstored = Nakaimbak: {0}/{1}
bar.poweramount = Kuryente: {0} bar.poweramount = Kuryente: {0}
@@ -1253,16 +1253,16 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required) setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.borderlesswindow.name.windows = Borderless Fullscreen setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago. setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
setting.fps.name = Show FPS & Ping setting.fps.name = Ipakita ang FPS & Ping
setting.console.name = Enable Console setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Ipakita ang Minimap
setting.coreitems.name = Display Core Items setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Ipakita ang posisyon ng Player
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Ipakita ang Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Volume ng Music
setting.atmosphere.name = Ipakita Planet Atmosphere setting.atmosphere.name = Ipakita Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
@@ -1283,7 +1283,7 @@ setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
steam.friendsonly = Friends Only steam.friendsonly = Mga Kaibigan lang
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance setting.minmagnificationmultiplierpercent.name = Max Camera Distance
@@ -1304,7 +1304,7 @@ keybind.respawn.name = Respawn
keybind.control.name = Control Unit keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Magpindot ng axis o key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Toggle Block Statuses
@@ -1404,7 +1404,7 @@ mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan n
mode.custom = Custom Rules mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data. rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks rules.hidebannedblocks = Itago ang ibinabawal na blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
@@ -1428,9 +1428,9 @@ rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Pinakamaliit Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Pinakaraming Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
@@ -1489,8 +1489,8 @@ rules.weather.always = Always
rules.weather.duration = Duration: rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
content.item.name = Aytems content.item.name = Aytems
content.liquid.name = Likido content.liquid.name = Likido
@@ -2046,8 +2046,8 @@ hint.coreIncinerate = After the core is filled to capacity with an item, any ext
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining. gz.mine = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at i-click ito para magsimula magmina.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at pindutin ito para magsimula magmina.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
@@ -2183,10 +2183,10 @@ block.phase-wall.description = Isang pader na pinahiran ng espesyal na phase-bas
block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile. block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile.
block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random. block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random.
block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile. block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile.
block.scrap-wall.description = Protects structures from enemy projectiles. block.scrap-wall.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-large.description = Protects structures from enemy projectiles. block.scrap-wall-large.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-huge.description = Protects structures from enemy projectiles. block.scrap-wall-huge.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles. block.scrap-wall-gigantic.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap. block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap.
block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile. block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile.
block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan. block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan.

View File

@@ -185,14 +185,14 @@ mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publié
mod.scripts.disable = Votre appareil ne prend pas en charge les mods avec des scripts. Vous devez désactiver ces mods pour pouvoir jouer. mod.scripts.disable = Votre appareil ne prend pas en charge les mods avec des scripts. Vous devez désactiver ces mods pour pouvoir jouer.
mod.dependencies.error = [scarlet]Mods are missing dependencies mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional) mod.dependencies.soft = (optionnel)
mod.dependencies.download = Import mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required mod.dependencies.downloadreq = Importer les requis
mod.dependencies.downloadall = Import All mod.dependencies.downloadall = Importer les tous
mod.dependencies.status = Import Results mod.dependencies.status = Résultat de l'import
mod.dependencies.success = Successfully downloaded: mod.dependencies.success = Téléchargement réussi:
mod.dependencies.failure = Failed to download: mod.dependencies.failure = Téléchargement en échec:
mod.dependencies.imported = This mod requires dependencies. Download? mod.dependencies.imported = Ce mod requiert des dépendances. Voulez-vous les télécharger?
about.button = À propos about.button = À propos
name = Nom : name = Nom :
@@ -208,7 +208,7 @@ campaign.select = Sélectionnez la Campagne de Départ
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment. campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité. campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé. campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
campaign.difficulty = Difficulty campaign.difficulty = Difficulté
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
techtree.select = Sélection de l'Arbre technologique techtree.select = Sélection de l'Arbre technologique
@@ -271,7 +271,7 @@ trace = Suivre le joueur
trace.playername = Nom du joueur : [accent]{0} trace.playername = Nom du joueur : [accent]{0}
trace.ip = IP : [accent]{0} trace.ip = IP : [accent]{0}
trace.id = ID : [accent]{0} trace.id = ID : [accent]{0}
trace.language = Language: [accent]{0} trace.language = Langue: [accent]{0}
trace.mobile = Client Mobile : [accent]{0} trace.mobile = Client Mobile : [accent]{0}
trace.modclient = Client personnalisé : [accent]{0} trace.modclient = Client personnalisé : [accent]{0}
trace.times.joined = Nombre de connexions : [accent]{0} trace.times.joined = Nombre de connexions : [accent]{0}
@@ -318,7 +318,7 @@ reconnecting = [accent]Reconnexion...
connecting.data = [accent]Chargement des données du monde... connecting.data = [accent]Chargement des données du monde...
server.port = Port : server.port = Port :
server.invalidport = Numéro de port invalide ! server.invalidport = Numéro de port invalide !
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Echec d'ouverture du port 6567.[]\n\nVérifier qu'aucun autre logiciel ne fonctionne sur ce port!
server.error = [scarlet]Erreur lors de l'hébergement du serveur. server.error = [scarlet]Erreur lors de l'hébergement du serveur.
save.new = Nouvelle sauvegarde save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ? save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
@@ -462,7 +462,7 @@ editor.generation = Génération
editor.objectives = Objectifs editor.objectives = Objectifs
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Editer le nom
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
@@ -524,9 +524,9 @@ editor.default = [lightgray]<par défaut>
details = Détails... details = Détails...
edit = Modifier... edit = Modifier...
variables = Variables variables = Variables
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = Êtes-vous sûr de vouloir supprimer tout le code de ce processeur?
logic.restart = Restart logic.restart = Restart
logic.globals = Built-in Variables logic.globals = Variables prédéfinies
editor.name = Nom : editor.name = Nom :
editor.spawn = Ajouter une unité editor.spawn = Ajouter une unité
@@ -551,7 +551,7 @@ editor.sectorgenerate = Générer un Secteur
editor.resize = Redimensionner editor.resize = Redimensionner
editor.loadmap = Charger la carte editor.loadmap = Charger la carte
editor.savemap = Sauvegarder la carte editor.savemap = Sauvegarder la carte
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them? editor.savechanges = [scarlet]Vous avez des changements non suvegardés!\n\n[]Voulez-vous les sauvegarder?
editor.saved = Sauvegardé ! editor.saved = Sauvegardé !
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'. editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'. editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
@@ -570,7 +570,7 @@ editor.exportimage = Exporter l'image du terrain
editor.exportimage.description = Exporter une image de la carte avec du terrain seulement editor.exportimage.description = Exporter une image de la carte avec du terrain seulement
editor.loadimage = Importer un terrain editor.loadimage = Importer un terrain
editor.saveimage = Exporter le terrain editor.saveimage = Exporter le terrain
editor.unsaved = [scarlet]Vous n'avez pas sauvegardé vos modifications![] Voulez-vous vraiment quitter ? editor.unsaved = [scarlet]Vous n'avez pas sauvegardé vos modifications![] Voulez-vous vraiment quitter?
editor.resizemap = Redimensionner\nla carte editor.resizemap = Redimensionner\nla carte
editor.mapname = Nom de la carte : editor.mapname = Nom de la carte :
editor.overwrite = [accent]Attention !\nCeci écrase une carte existante. editor.overwrite = [accent]Attention !\nCeci écrase une carte existante.
@@ -659,7 +659,7 @@ locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}" locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon locales.addicon = Ajouter une icône
width = Largeur : width = Largeur :
height = Hauteur : height = Hauteur :
@@ -812,8 +812,8 @@ sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes ! sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué ! sector.attacked = Secteur [accent]{0}[white] attaqué !
sector.lost = Secteur [accent]{0}[white] perdu ! sector.lost = Secteur [accent]{0}[white] perdu !
sector.capture = Sector [accent]{0}[white]Captured! sector.capture = Secteur [accent]{0}[white]Capturé !
sector.capture.current = Sector Captured! sector.capture.current = Secteur Capturé !
sector.changeicon = Changer l'Icône sector.changeicon = Changer l'Icône
sector.noswitch.title = Impossible de changer de Secteur sector.noswitch.title = Impossible de changer de Secteur
sector.noswitch = Vous ne pouvez pas changer de secteur pendant quun autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[] sector.noswitch = Vous ne pouvez pas changer de secteur pendant quun autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
@@ -826,16 +826,16 @@ threat.high = Grande
threat.extreme = Extrême threat.extreme = Extrême
threat.eradication = Éradication threat.eradication = Éradication
difficulty.casual = Casual difficulty.casual = Paisible
difficulty.easy = Easy difficulty.easy = Facile
difficulty.normal = Normal difficulty.normal = Normal
difficulty.hard = Hard difficulty.hard = Difficile
difficulty.eradication = Eradication difficulty.eradication = Éradication
difficulty.enemyHealthMultiplier = Enemy Health: {0} difficulty.enemyHealthMultiplier = Vie des ennemis: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0} difficulty.enemySpawnMultiplier = Nombre d'ennemis: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0} difficulty.waveTimeMultiplier = Espacement des Vagues: {0}
difficulty.nomodifiers = [lightgray](No modifiers) difficulty.nomodifiers = [lightgray](Sans modification)
planets = Planètes planets = Planètes
@@ -1072,16 +1072,16 @@ stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
stat.reactive = Réactions stat.reactive = Réactions
stat.immunities = Immunités stat.immunities = Immunités
stat.healing = Guérison stat.healing = Guérison
stat.efficiency = [stat]{0}% Efficiency stat.efficiency = [stat]{0}% Efficacité
ability.forcefield = Champ de Force ability.forcefield = Champ de Force
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Champ de Réparation ability.repairfield = Champ de Réparation
ability.repairfield.description = Repairs nearby units ability.repairfield.description = Répare les unités proches
ability.statusfield = Champ d'Amélioration ability.statusfield = Champ d'Amélioration
ability.statusfield.description = Applies a status effect to nearby units ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Usine ability.unitspawn = Usine
ability.unitspawn.description = Constructs units ability.unitspawn.description = Construit des unités
ability.shieldregenfield = Champ de régénération de bouclier ability.shieldregenfield = Champ de régénération de bouclier
ability.shieldregenfield.description = Regenerates shields of nearby units ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Déplacement éclair ability.movelightning = Déplacement éclair
@@ -1200,7 +1200,7 @@ unit.items = objets
unit.thousands = k unit.thousands = k
unit.millions = M unit.millions = M
unit.billions = Md unit.billions = Md
unit.shots = shots unit.shots = tirs
unit.pershot = /tirs unit.pershot = /tirs
category.purpose = Description category.purpose = Description
category.general = Caractéristiques category.general = Caractéristiques
@@ -1210,8 +1210,8 @@ category.items = Objets
category.crafting = Fabrication category.crafting = Fabrication
category.function = Fonction category.function = Fonction
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.name = Musique en continu
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.alwaysmusic.description = Quand activé, la musique est jouée en continu.\nSinon, la musique est jouée en intervalles aléatoires.
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
@@ -1285,9 +1285,9 @@ setting.macnotch.name = Adapter l'interface pour afficher l'encoche
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
steam.friendsonly = Amis seulement steam.friendsonly = Amis seulement
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre. steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance setting.maxmagnificationmultiplierpercent.name = Distance min de la caméra
setting.minmagnificationmultiplierpercent.name = Max Camera Distance setting.minmagnificationmultiplierpercent.name = Distance max de la caméra
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues. setting.minmagnificationmultiplierpercent.description = Une valeur trop haute peut causer des problèmes de performance.
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics. public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter uiscale.cancel = Annuler & Quitter
@@ -1373,7 +1373,7 @@ keybind.shoot.name = Tirer
keybind.zoom.name = Zoomer keybind.zoom.name = Zoomer
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave keybind.skip_wave.name = Passer à la vague suivante
keybind.pause_building.name = Pauser/Reprendre la Construction keybind.pause_building.name = Pauser/Reprendre la Construction
keybind.minimap.name = Mini-carte keybind.minimap.name = Mini-carte
keybind.planet_map.name = Carte de la Planète keybind.planet_map.name = Carte de la Planète
@@ -1473,7 +1473,7 @@ rules.title.teams = Équipes
rules.title.planet = Planète rules.title.planet = Planète
rules.lighting = Éclairage rules.lighting = Éclairage
rules.fog = Brouillard de Guerre rules.fog = Brouillard de Guerre
rules.invasions = Enemy Sector Invasions rules.invasions = L'ennemi peut attaquer vos secteurs
rules.legacylaunchpads = Legacy Launch Pad Mechanics rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0. rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled) landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
@@ -1633,7 +1633,7 @@ block.graphite-press.name = Presse à Graphite
block.multi-press.name = Multi-Presse block.multi-press.name = Multi-Presse
block.constructing = {0} [lightgray](En Construction) block.constructing = {0} [lightgray](En Construction)
block.spawn.name = Point d'Apparition Ennemi block.spawn.name = Point d'Apparition Ennemi
block.remove-wall.name = Remove Wall block.remove-wall.name = Supprimer le mur
block.remove-ore.name = Remove Ore block.remove-ore.name = Remove Ore
block.core-shard.name = Noyau: Fragment block.core-shard.name = Noyau: Fragment
block.core-foundation.name = Noyau: Fondation block.core-foundation.name = Noyau: Fondation
@@ -2027,7 +2027,7 @@ hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [acc
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] en bas à droite. hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] dans le :menu: [accent]Menu[]. hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] dans le :menu: [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc. hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire. hint.rebuildSelect = Retenez [accent][[B][] et faites glisser pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect.mobile = Selectionnez le :copy: bouton de copie, ensuite tapez le :wrench: bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement. hint.rebuildSelect.mobile = Selectionnez le :copy: bouton de copie, ensuite tapez le :wrench: bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode :diagonal: [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind.mobile = Activez le mode :diagonal: [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
@@ -2085,7 +2085,7 @@ onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[]. onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques :beryllium-wall: [accent]murs de béryllium[] autour de la tourelle. onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques :beryllium-wall: [accent]murs de béryllium[] autour de la tourelle.
onset.enemies = Ennemis en approche, préparez-vous à défendre. onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Préparez vos défenses:[lightgray] {0}
onset.attack = L'ennemi est vulnérable. Contre-attaquez ! onset.attack = L'ennemi est vulnérable. Contre-attaquez !
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau :core-bastion:. onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau :core-bastion:.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production. onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
@@ -2183,10 +2183,10 @@ block.phase-wall.description = Ce mur est moins puissant qu'un mur en thorium, m
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes. block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis. block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis. block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
block.scrap-wall.description = Protects structures from enemy projectiles. block.scrap-wall.description = Protège les structures des projectiles ennemis.
block.scrap-wall-large.description = Protects structures from enemy projectiles. block.scrap-wall-large.description = Protège les structures des projectiles ennemis.
block.scrap-wall-huge.description = Protects structures from enemy projectiles. block.scrap-wall-huge.description = Protège les structures des projectiles ennemis.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles. block.scrap-wall-gigantic.description = Protège les structures des projectiles ennemis.
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers. block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers. block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité. block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
@@ -2484,7 +2484,7 @@ lst.spawnunit = Fait apparaître une unité à un emplacement.
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité. lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
lst.weathersense = Check if a type of weather is active. lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather. lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vaugues. lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vagues.
lst.explosion = Crée une explosion à un emplacement. lst.explosion = Crée une explosion à un emplacement.
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick. lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné. lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
@@ -2506,8 +2506,8 @@ lst.localeprint = Add map locale property value to the text buffer.\nTo set map
lglobal.false = 0 lglobal.false = 0
lglobal.true = 1 lglobal.true = 1
lglobal.null = null lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...) lglobal.@pi = La constante mathématique pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...) lglobal.@e = La constante mathématique e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees lglobal.@radToDeg = Multiply by this number to convert radians to degrees
@@ -2544,7 +2544,7 @@ lglobal.@clientLocale = Locale of the client running the code. For example: en_U
lglobal.@clientUnit = Unit of client running the code lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici. logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.