Automatic bundle update
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@@ -194,6 +194,7 @@ campaign.select = Изберете начална кампания
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campaign.none = [lightgray]Изберете на коя планета да започнете.\nМоже да промените решението си по всяко време.
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campaign.erekir = По-ново полирано съдържание. Напредъкът в кампанията е линеен.\n\nКартите са с по-високо качество за по-добро изживяване.
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campaign.serpulo = По-старо съдържание; класическото преживяване. По-отворена игра.\n\nВъзможно е картите и механиките на кампанията да са небалансирани и с по-ниско качество.
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campaign.difficulty = Difficulty
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completed = [accent]Завършено
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techtree = Технологичен план
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@@ -344,13 +345,13 @@ open = Отвори
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customize = Персонализирай правилата
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cancel = Отказ
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command = Команда
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command.queue = [lightgray][Queuing]
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command.mine = Изкопаване
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command.repair = Ремонт
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command.rebuild = Възстановяване
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command.assist = Помогни на играч
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command.move = Движение
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command.boost = Ускоряване
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command.queue = [lightgray][Queuing]
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command.enterPayload = Enter Payload Block
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command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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@@ -442,6 +443,12 @@ editor.waves = Вълни:
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editor.rules = Правила:
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editor.generation = Генериране:
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editor.objectives = Задачи
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editor.locales = Locale Bundles
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = Редактирай в игра
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editor.playtest = Тестване
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@@ -500,6 +507,8 @@ editor.default = [lightgray]<Стандартно>
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details = Детайли...
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edit = Редактирай...
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variables = Променливи
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Име:
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editor.spawn = Създай единица
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@@ -610,6 +619,25 @@ filter.option.floor2 = Втори под
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filter.option.threshold2 = Втори праг
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filter.option.radius = Радиус
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filter.option.percentile = Процент
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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locales.addtoother = Add To Other Locales
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locales.rollback = Rollback to last applied
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locales.filter = Property filter
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locales.searchname = Search name...
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locales.searchvalue = Search value...
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locales.searchlocale = Search locale...
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locales.byname = By name
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locales.byvalue = By value
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locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
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locales.showmissing = Show properties that are missing in some locales
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locales.showsame = Show properties that have same values in different locales
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locales.viewproperty = View in all locales
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locales.viewing = Viewing property "{0}"
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locales.addicon = Add Icon
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width = Дължина:
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height = Височина:
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