Fixed captured sectors being lost

This commit is contained in:
Anuken
2020-08-27 11:42:45 -04:00
parent 3f0dd7264d
commit fba7f7592b
+1 -1
View File
@@ -140,7 +140,7 @@ public class Universe{
sector.setSecondsPassed(sector.getSecondsPassed() + actuallyPassed);
//check if the sector has been attacked too many times...
if(sector.hasBase() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){
if(sector.hasBase() && sector.hasWaves() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){
//fire event for losing the sector
Events.fire(new SectorLoseEvent(sector));