Fixed captured sectors being lost
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@@ -140,7 +140,7 @@ public class Universe{
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sector.setSecondsPassed(sector.getSecondsPassed() + actuallyPassed);
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sector.setSecondsPassed(sector.getSecondsPassed() + actuallyPassed);
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//check if the sector has been attacked too many times...
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//check if the sector has been attacked too many times...
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if(sector.hasBase() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){
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if(sector.hasBase() && sector.hasWaves() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){
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//fire event for losing the sector
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//fire event for losing the sector
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Events.fire(new SectorLoseEvent(sector));
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Events.fire(new SectorLoseEvent(sector));
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