Commit Graph

11837 Commits

Author SHA1 Message Date
Sh1p*nfire
336eafdb6a SeaBush draws on block's layer (#10086) 2025-02-04 14:19:13 -05:00
Anuken
92a95e8fdc Merge remote-tracking branch 'origin/master' 2025-02-04 14:17:48 -05:00
Anuken
37d0ba65e0 Closes #8467 2025-02-04 14:17:40 -05:00
Son Phan Trung
957dc278e8 change the link of the Bug Report button (About) (#10268) 2025-02-04 14:13:50 -05:00
sasha0552
1ecdcb14f2 Ability to disable fetching a list of community servers (#10283)
* Ability to disable fetching a list of community servers

* Addressing review comments
2025-02-04 14:09:27 -05:00
JeanJPNM
66b4c79f38 fix spawnwave ui when natural is a variable (#10307)
Previously you couldn't set the x and y parameters of the
spawnwave instruction if the value for the "natural"
parameter was not exactly "false", now you can set them
with "false" and any other variable name, except "true".
2025-02-04 13:58:44 -05:00
MEEPofFaith
17b470bacb Percentage modifier stat for status effects (#10306)
* Percentage modifier stat for status effects

* Merge true by default

Make percentage symbol inherit the color as well

* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Mythril382
7f3134f0fc chain effect (#10310)
MAN do i want to change "openfx" and "closefx" to "openEffect" and "closeEffect"
2025-02-04 13:52:59 -05:00
SomeonesShade
a2f196a50e Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed (#10318)
* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)

* World Proccesor: SetRuleI unitMineSpeed Implemented

* World Processor: SetRuleI unitCrashDamage Implemented

* Revert "World Processor: SetRuleI unitCrashDamage Implemented"

This reverts commit 1b7187b046.

* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
coal deficit
9643643d68 why are noisemesh seeds planet id dependent? (#10374)
* NoiseMesh and HexSkyMesh seed no longer based on planet id

* asteroid seed fix
2025-02-04 13:46:02 -05:00
Elixias
49221a1db4 Customizable death shake (#10375) 2025-02-04 13:45:20 -05:00
Buj
88388fffeb Bring back language in trace, except it actually works now (#10420)
* Re-added 'language' in trace info (it actually works now)

* Updated c locale

---------

Co-authored-by: buj <buj351@outlook.com>
2025-02-04 13:44:58 -05:00
Maxiron794
aa8e3b4a37 fix of diode's strange behavior (#10454) 2025-02-04 13:32:52 -05:00
SomeonesShade
0b4a7b3b16 Added scaleLifetimeOffset and Centered Ripple Projectiles (#10292)
* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1

* unneccessary parenthesis

* Update Turret.java

one last adjustement, hopefully
2025-02-04 13:24:47 -05:00
Anuken
fb5945f1e8 Place base battery schematics with full charge / Exclude fallback sprites from assetsJar 2025-02-04 12:18:04 -05:00
Anuken
9f03050d04 Allow launch/landing pads outside of campaign as voids/sources 2025-02-03 21:55:33 -05:00
Anuken
024a084a7a Fixed #10461 2025-02-03 20:14:59 -05:00
Anuken
4e225f9190 Internal support for legacy launch pads (hidden) 2025-02-03 19:27:08 -05:00
Anuken
55e32f9580 Fixed some landing pad state not saving / Renamed pad 'heat' to 'cooldown' 2025-02-02 23:19:43 -05:00
Anuken
ccda69bda0 Minor launch/landing pad tweaks/fixes 2025-02-02 20:33:12 -05:00
Anuken
e4d56d8ce8 Fixed #10455 2025-02-02 18:15:34 -05:00
Anuken
d337c91395 Merge branch 'master' of https://github.com/Anuken/Mindustry 2025-02-02 18:10:19 -05:00
Anuken
7aee34bafa Finalized launch pad mechanics 2025-02-02 18:10:15 -05:00
Anuken
c6d82bec66 Allowed drills to output multiple items per frame 2025-02-02 10:54:51 -05:00
Anuken
18b78f4bf6 Launch pad rework progress, base mechanics done 2025-02-01 20:46:08 -05:00
Anuken
cd9614f913 Fixed #10452 2025-01-31 23:48:16 -05:00
Anuken
ab65c9d29a WIP launch pad rework 2025-01-31 17:58:35 -05:00
Anuken
bcb7cdae73 Allowed naval RTS AI 2025-01-29 18:43:20 -05:00
Anuken
cbeac8e995 Fixed mobile menu layout issues 2025-01-29 15:08:54 -05:00
Anuken
5cd97f6ff1 Fixed #10439 2025-01-28 23:49:55 -05:00
Anuken
d75a5a8f40 Fixed #10444 2025-01-28 23:41:24 -05:00
Anuken
e308afb2a0 Fixed accelerator timing 2025-01-28 23:28:36 -05:00
Anuken
a7f38ac2a6 Make patrol stance pursue targets 2025-01-28 22:34:07 -05:00
Anuken
4cf9d54c3d Re-added old ingame editor UI, hid new UI behind a toggle 2025-01-28 21:59:40 -05:00
Anuken
6c31853c11 WIP Interplanetary Accelerator animation 2025-01-28 21:30:38 -05:00
Anuken
22538840a1 Interplanetary Accelerator re-added with functionality (WIP) 2025-01-23 20:10:20 -05:00
Anuken
8f5eccaba6 Server packet priority fix 2025-01-23 16:17:10 -05:00
SomeonesShade
2423d859cf Merge branch 'master' into balancing_burst-drill-optional-multiplier 2025-01-22 17:46:10 +08:00
Anuken
6c42b30309 Rotate unit with assemblers / Reduced impact drill water cost to 10/s 2025-01-19 23:06:27 -05:00
Anuken
34cc625e33 Fixed #10436 2025-01-19 15:07:11 -05:00
Anuken
224e74cc5f Closes Anuken/Mindustry-Suggestions/issues/5397 2025-01-19 14:59:27 -05:00
Anuken
68fecc551a Fixed item display flicker in research dialog 2025-01-18 13:01:38 -05:00
Anuken
e3ad75f107 Carbide breach adjustment 2025-01-16 23:05:53 -05:00
Anuken
2c5bd4df6b Titan oxide ammo tweaks 2025-01-15 17:46:34 -05:00
Anuken
45dfc85d02 Turret bullet tweaks & fixes 2025-01-15 15:43:43 -05:00
Anuken
d355ea9d0c Scathe inconsistency fix 2025-01-15 00:03:05 -05:00
Anuken
bd19e39b04 Disperse surge ammo 2025-01-14 16:05:52 -05:00
Anuken
3acac7da98 Fixed #10329 by timing out when UDP snapshots are not received 2025-01-14 10:56:49 -05:00
Anuken
643506e39b Misc fixes 2025-01-13 23:46:44 -05:00
Anuken
59e64ab37c Fixed scathe bugs 2025-01-12 20:49:06 -05:00