* Malign balancing
Significantly reduce resources to build to maintain Malign's value
( build time remains long enough ) while units and turrets with new ammo could be much more cost effective than building Malign with its original requirement.
Slightly reduce heat consumption & offset by increasing power consumption because power would be more than abundant in late game but heat cannot be further condensed into smaller space, Malign need to gain some space efficiency.
Reload & range improvement to match turrets with new ammo in terms of space efficiency.
Much quicker warm up, less spread by shootSummon pattern to offer better missile defense ability.
* Update Blocks.java
* Added PrintChar operation
* Added 1ue999 to contributors
* Added PrintChar description, and improved the design of it.
* Ok intellij, removing the int cast
* Added capability to print content icons (@flare or @router)
https://github.com/Anuken/Mindustry/pull/10451#discussion_r1941282280
* Formatting changes (hopefully all of them)
* Update core/src/mindustry/logic/LStatements.java
* Update core/src/mindustry/logic/LStatements.java
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Co-authored-by: Anuken <arnukren@gmail.com>
* Easier access to adding custom buttons to vanilla menu categories.
* Initialize in constructor
Don't need to wait for `build` to be able to modify
* seqn't
* Fix null crash on startup
* Check if submenu is empty
Problem that came up in my test. Might be due to my test being done with js.
* Retain original functionality
* Easier access to adding custom buttons to vanilla menu categories.
* Initialize in constructor
Don't need to wait for `build` to be able to modify
* seqn't
Previously you couldn't set the x and y parameters of the
spawnwave instruction if the value for the "natural"
parameter was not exactly "false", now you can set them
with "false" and any other variable name, except "true".
* Percentage modifier stat for status effects
* Merge true by default
Make percentage symbol inherit the color as well
* Multipliers instead of percentages
* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1
* unneccessary parenthesis
* Update Turret.java
one last adjustement, hopefully