Commit Graph

18415 Commits

Author SHA1 Message Date
Anuken
389195074c Erekir liquid block health increase 2025-02-04 22:41:05 -05:00
Anuken
fbe071832f More liquid capacity adjustments 2025-02-04 22:31:55 -05:00
Anuken
8f0ce318b2 Increased capacity for most liquid transport blocks 2025-02-04 22:17:59 -05:00
Anuken
54b0bd0b46 oops 2025-02-04 20:45:55 -05:00
Anuken
0e992f9bc0 Merge remote-tracking branch 'origin/master' 2025-02-04 20:40:40 -05:00
Anuken
574ae0bfb1 Make liquid production blocks dump as much output as possible 2025-02-04 20:40:31 -05:00
Frolonov
59b58f1645 Malign balancing (#10449)
* Malign balancing 

Significantly reduce resources to build to maintain Malign's value 
( build time remains long enough ) while units and turrets with new ammo could be much more cost effective than building Malign with its original requirement.

Slightly reduce heat consumption & offset by increasing power consumption because power would be more than abundant in late game but heat cannot be further condensed into smaller space, Malign need to gain some space efficiency.

Reload & range improvement to match turrets with new ammo in terms of space efficiency.

Much quicker warm up, less spread by shootSummon pattern to offer better missile defense ability.

* Update Blocks.java
2025-02-04 19:42:05 -05:00
Github Actions
add68af941 Automatic bundle update 2025-02-05 00:40:18 +00:00
1ue999
c4e25e312f Printchar (#10451)
* Added PrintChar operation

* Added 1ue999 to contributors

* Added PrintChar description, and improved the design of it.

* Ok intellij, removing the int cast

* Added capability to print content icons (@flare or @router)
https://github.com/Anuken/Mindustry/pull/10451#discussion_r1941282280

* Formatting changes (hopefully all of them)

* Update core/src/mindustry/logic/LStatements.java

* Update core/src/mindustry/logic/LStatements.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-04 19:39:33 -05:00
Github Actions
fbd2944663 Automatic bundle update 2025-02-05 00:37:42 +00:00
Rodrigo Lopes
120876df56 Update bundle_pt_PT.properties (#10238)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-04 19:36:55 -05:00
Github Actions
43738d4195 Automatic bundle update 2025-02-05 00:34:51 +00:00
Feather83
758974477b Update bundle_bg.properties (#10100)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-04 19:33:57 -05:00
Aurytis11
ce1d606e75 Update bundle_lt.properties (#9624)
* Update bundle_lt.properties

* Update bundle_lt.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-04 19:30:07 -05:00
MEEPofFaith
5e19014b3e #9835 But acually works. (#10462)
* Easier access to adding custom buttons to vanilla menu categories.

* Initialize in constructor

Don't need to wait for `build` to be able to modify

* seqn't

* Fix null crash on startup

* Check if submenu is empty

Problem that came up in my test. Might be due to my test being done with js.

* Retain original functionality
2025-02-04 19:15:12 -05:00
MEEPofFaith
22d62067a0 Multiple blocked items for drills + Blocked items for beam drills (#8527)
* Multiple blocked items for drills

Works similarly to output item with GenericCrafters

* blocked items for beam drills
2025-02-04 15:52:04 -05:00
Anuken
6ed9bc0ea6 Closes #8027 2025-02-04 15:44:57 -05:00
Anuken
1bda606ec9 Various new base parts, most submitted by Skeledragon 2025-02-04 15:11:19 -05:00
Anuken
0826a6edfe Merge remote-tracking branch 'origin/master' 2025-02-04 14:49:38 -05:00
Anuken
b96e93917c Cleanup 2025-02-04 14:49:30 -05:00
Twcash
7879ae9220 update DrawParticles (#10407)
* update particles

* Forgot rotation

* Lock Fill.poly behind a boolean

* stylize
2025-02-04 14:41:04 -05:00
MEEPofFaith
939506ffae Fix multi-item boosters displaying multiple times (#10297) 2025-02-04 14:38:01 -05:00
MEEPofFaith
3dd53fd66e Add flyingLayer to units (#10312) 2025-02-04 14:26:26 -05:00
Anuken
0bb5e00ed4 Revert "Easier access to adding custom buttons to existing vanilla menu categories. (#9835)"
This reverts commit c5cd3e32f8.
2025-02-04 14:21:55 -05:00
MEEPofFaith
c5cd3e32f8 Easier access to adding custom buttons to existing vanilla menu categories. (#9835)
* Easier access to adding custom buttons to vanilla menu categories.

* Initialize in constructor

Don't need to wait for `build` to be able to modify

* seqn't
2025-02-04 14:20:26 -05:00
Sh1p*nfire
336eafdb6a SeaBush draws on block's layer (#10086) 2025-02-04 14:19:13 -05:00
Github Actions
f3a0daef8c Automatic bundle update 2025-02-04 19:18:40 +00:00
Anuken
92a95e8fdc Merge remote-tracking branch 'origin/master' 2025-02-04 14:17:48 -05:00
Anuken
37d0ba65e0 Closes #8467 2025-02-04 14:17:40 -05:00
Son Phan Trung
957dc278e8 change the link of the Bug Report button (About) (#10268) 2025-02-04 14:13:50 -05:00
Leo
0e725a844c Updated core launch/land sound effects (#10330) 2025-02-04 14:12:10 -05:00
Github Actions
042bd6c186 Automatic bundle update 2025-02-04 19:10:17 +00:00
sasha0552
1ecdcb14f2 Ability to disable fetching a list of community servers (#10283)
* Ability to disable fetching a list of community servers

* Addressing review comments
2025-02-04 14:09:27 -05:00
a-big-fish-fish
ede036a918 Update servers_v7.json (#10417) 2025-02-04 14:06:23 -05:00
Github Actions
0a315984bb Automatic bundle update 2025-02-04 18:59:32 +00:00
JeanJPNM
66b4c79f38 fix spawnwave ui when natural is a variable (#10307)
Previously you couldn't set the x and y parameters of the
spawnwave instruction if the value for the "natural"
parameter was not exactly "false", now you can set them
with "false" and any other variable name, except "true".
2025-02-04 13:58:44 -05:00
MEEPofFaith
17b470bacb Percentage modifier stat for status effects (#10306)
* Percentage modifier stat for status effects

* Merge true by default

Make percentage symbol inherit the color as well

* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Github Actions
a5efcb6c23 Automatic bundle update 2025-02-04 18:53:51 +00:00
Mythril382
7f3134f0fc chain effect (#10310)
MAN do i want to change "openfx" and "closefx" to "openEffect" and "closeEffect"
2025-02-04 13:52:59 -05:00
SomeonesShade
a2f196a50e Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed (#10318)
* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)

* World Proccesor: SetRuleI unitMineSpeed Implemented

* World Processor: SetRuleI unitCrashDamage Implemented

* Revert "World Processor: SetRuleI unitCrashDamage Implemented"

This reverts commit 1b7187b046.

* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
coal deficit
9643643d68 why are noisemesh seeds planet id dependent? (#10374)
* NoiseMesh and HexSkyMesh seed no longer based on planet id

* asteroid seed fix
2025-02-04 13:46:02 -05:00
Elixias
49221a1db4 Customizable death shake (#10375) 2025-02-04 13:45:20 -05:00
Buj
88388fffeb Bring back language in trace, except it actually works now (#10420)
* Re-added 'language' in trace info (it actually works now)

* Updated c locale

---------

Co-authored-by: buj <buj351@outlook.com>
2025-02-04 13:44:58 -05:00
Maxiron794
aa8e3b4a37 fix of diode's strange behavior (#10454) 2025-02-04 13:32:52 -05:00
315923876
5f48ba8858 Update servers address (#10457)
Update servers address, approved by server admin
2025-02-04 13:25:35 -05:00
Волшебник
5a92bac127 Update servers_v7.json (#10460) 2025-02-04 13:25:11 -05:00
SomeonesShade
0b4a7b3b16 Added scaleLifetimeOffset and Centered Ripple Projectiles (#10292)
* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1

* unneccessary parenthesis

* Update Turret.java

one last adjustement, hopefully
2025-02-04 13:24:47 -05:00
Anuken
fb5945f1e8 Place base battery schematics with full charge / Exclude fallback sprites from assetsJar 2025-02-04 12:18:04 -05:00
Anuken
9f03050d04 Allow launch/landing pads outside of campaign as voids/sources 2025-02-03 21:55:33 -05:00
Anuken
0afa47c18d Merge remote-tracking branch 'origin/master' 2025-02-03 20:15:07 -05:00