Patrick 'Quezler' Mounier
3f754116d8
Tweak crater movement
2020-01-02 22:06:41 +01:00
Patrick 'Quezler' Mounier
13e378c7d3
Birth base conveyor class
2020-01-02 22:06:18 +01:00
Patrick 'Quezler' Mounier
e289f13d27
- newline
2020-01-02 21:40:04 +01:00
Patrick 'Quezler' Mounier
f0bfe24008
Remove crater bundle entry
2020-01-02 21:34:56 +01:00
Patrick 'Quezler' Mounier
0ae6527584
Sacrifice hivemind to convert craters to drawings
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Sad, yes, but crater units would never sync well over the net in its current state, so faking them unto conveyors is the only real option.
Forgive me future ai overlord <3
2020-01-02 21:29:19 +01:00
Patrick 'Quezler' Mounier
10e4268dd5
🎩
...
Leaving this here until it gets merged or something :)
2020-01-02 09:02:37 +01:00
Patrick 'Quezler' Mounier
317f40eecd
Use tree score instead of looping each crater twice
2020-01-02 08:51:49 +01:00
Patrick 'Quezler' Mounier
ec32f65646
Avoid recursion
2020-01-02 08:11:37 +01:00
Patrick 'Quezler' Mounier
f1a455d7f1
Uproot the way the update order works
2020-01-02 07:57:32 +01:00
Patrick 'Quezler' Mounier
481c5753e7
Fixes a crash somehow
2020-01-01 22:23:10 +01:00
Patrick 'Quezler' Mounier
7f434fb625
❤️
...
https://youtu.be/gzkItR1jkKY?t=105
2020-01-01 20:55:20 +01:00
Patrick 'Quezler' Mounier
5c31009495
Remove unused alteration
2020-01-01 20:54:29 +01:00
Patrick 'Quezler' Mounier
549efa472a
Always keep moving towards its purpose
2020-01-01 20:51:26 +01:00
Patrick 'Quezler' Mounier
70b43ee31c
Keep unloading if it succeeds
2020-01-01 20:45:22 +01:00
Patrick 'Quezler' Mounier
2fcdae4c7e
Dirty, but works even better <3
2020-01-01 20:32:09 +01:00
Patrick 'Quezler' Mounier
15311fa4ed
This looks acceptable
2020-01-01 20:31:01 +01:00
Patrick 'Quezler' Mounier
0ce1164ffa
Brainstorm dibs logic
2020-01-01 20:29:14 +01:00
Patrick 'Quezler' Mounier
12f51d477e
Purge anti collision
2020-01-01 20:17:52 +01:00
Patrick 'Quezler' Mounier
00933f0e30
Merge branch 'master' into crater
2020-01-01 20:13:21 +01:00
Patrick 'Quezler' Mounier
197118e16e
Doesn’t really close the gap
2020-01-01 20:13:07 +01:00
Patrick 'Quezler' Mounier
b8cede1cf5
Start reworking tile assigner
2020-01-01 20:07:22 +01:00
Patrick 'Quezler' Mounier
163bf15930
Rework dibs into hivemind
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Imperfect, will require tweaking.
2020-01-01 20:06:47 +01:00
Patrick 'Quezler' Mounier
1bcfc69206
Tweak stat pages
2020-01-01 14:01:54 +01:00
Patrick 'Quezler' Mounier
c3186b63ce
Rename compression to plastanium
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Breaking change.
2020-01-01 13:43:14 +01:00
Patrick 'Quezler' Mounier
8cd03c8a06
Add techtree entry
2020-01-01 13:34:08 +01:00
Patrick 'Quezler' Mounier
fd5f914845
Holy sh*t this looks smooth
2020-01-01 11:47:36 +01:00
Patrick 'Quezler' Mounier
07d23b4489
Merge branch 'master' into crater
2020-01-01 11:40:55 +01:00
Patrick 'Quezler' Mounier
6f2dd3b708
Make its movement a bit more robotic
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Far from smooth, but its better than a mass suicide orgy.
2019-12-31 22:32:41 +01:00
Patrick 'Quezler' Mounier
c6c3357979
Stash revised 〃
2019-12-31 21:28:59 +01:00
Patrick 'Quezler' Mounier
ed0809515e
Revert "Experiment with reserving tiles"
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This reverts commit b46455642a .
2019-12-31 21:10:17 +01:00
Patrick 'Quezler' Mounier
b46455642a
Experiment with reserving tiles
2019-12-31 21:10:12 +01:00
Patrick 'Quezler' Mounier
9c1eca6d31
Merge remote-tracking branch 'anuken/master' into crater
2019-12-31 18:55:06 +01:00
Patrick 'Quezler' Mounier
7726d94566
Revert "Stash failed collision preventer"
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This reverts commit 0383d3b8d7 .
2019-12-31 18:54:45 +01:00
Patrick 'Quezler' Mounier
0383d3b8d7
Stash failed collision preventer
2019-12-31 18:54:38 +01:00
Patrick 'Quezler' Mounier
830f67e001
Merge branch 'master' into crater
2019-12-31 17:31:09 +01:00
Patrick 'Quezler' Mounier
296f195a7e
Unload only in facing direction
2019-12-30 14:24:09 +01:00
Patrick 'Quezler' Mounier
f52fe3052e
Fix overflowing craters
2019-12-30 13:14:00 +01:00
Patrick 'Quezler' Mounier
744d863fe9
Move crater critter creator
2019-12-30 13:03:48 +01:00
Patrick 'Quezler' Mounier
0582382778
Refracor track with comments
2019-12-30 12:48:02 +01:00
Patrick 'Quezler' Mounier
4cbd11a213
Refracor crater with comments
2019-12-30 12:17:21 +01:00
Patrick 'Quezler' Mounier
bf9207fe4e
Merge branch 'master' into crater
2019-12-30 10:55:06 +01:00
Patrick 'Quezler' Mounier
56351b427b
Revert "Attempt to remove unused regions"
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This reverts commit 4f5b737f7c .
2019-12-30 10:53:50 +01:00
Patrick 'Quezler' Mounier
4f5b737f7c
Attempt to remove unused regions
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Failed, conveyor code depends to much on it, gonna revert this.
2019-12-30 10:53:45 +01:00
Patrick 'Quezler' Mounier
20a511d940
Merge branch 'master' into crater
2019-12-29 20:50:55 +01:00
Patrick 'Quezler' Mounier
d99f163cac
Fix crash when fed directly by a conveyor
2019-12-29 20:49:06 +01:00
Patrick 'Quezler' Mounier
899137fbf7
Fix blending
2019-12-29 20:46:57 +01:00
Patrick 'Quezler' Mounier
971b1542ba
Balance capacity
2019-12-29 20:38:44 +01:00
Patrick 'Quezler' Mounier
6b091b4d31
Make craters affected by overdrive projectors
2019-12-29 20:31:11 +01:00
Patrick 'Quezler' Mounier
326f75cbda
Merge branch 'master' into crater
2019-12-29 19:09:27 +01:00
Patrick 'Quezler' Mounier
5d62b1b318
Merge branch 'master' into crater
2019-12-28 09:39:21 +01:00
Patrick 'Quezler' Mounier
e0cfbc7609
All hail the cuteness of this crater roomba critter
2019-12-27 20:45:27 +01:00
Patrick 'Quezler' Mounier and Anuken
f89af1b26a
Override inverted sorter arrow colours ( #1252 )
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Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier and Anuken
d81b36d897
Add 1 plastanium to armored conduits recipe ( #1181 )
2019-12-07 15:25:37 -05:00
Patrick 'Quezler' Mounier and Anuken
8b80a42886
Respect insulated blocks when toggeling a powernode ( #1163 )
2019-12-07 11:10:59 -05:00
Patrick 'Quezler' Mounier and Anuken
d03ec3122c
Add toggle_power_lines entry to the bundle ( #1099 )
2019-11-19 12:45:27 -05:00
Patrick 'Quezler' Mounier and Anuken
dd13c305e7
Make offline force projector use no boost ( #1092 )
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Mimiced check in the mending & overdrive projector.
2019-11-19 09:03:42 -05:00
Patrick 'Quezler' Mounier and Anuken
48911005aa
Fix placing a diode on the world border ( #1094 )
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* Fix placing a diode on the world border
* 〃
2019-11-19 08:40:44 -05:00
Patrick 'Quezler' Mounier and Anuken
7955b82b1e
Add weave layer to phase 〃 icon ( #1091 )
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Makes the block more recognizable in the build menu.
2019-11-19 08:13:43 -05:00
Patrick 'Quezler' Mounier and Anuken
7830372477
Beep boop add f-droid ( #1087 )
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Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Patrick 'Quezler' Mounier
74212771dc
Might as well add a tech tree entry
2019-11-14 21:36:58 +01:00
Patrick 'Quezler' Mounier
6bcea7af66
Pressurize identically as the pulse conduit
2019-11-14 21:33:36 +01:00
Patrick 'Quezler' Mounier
3ec7e40213
Merge branch 'master' into armored-conduit
2019-11-14 21:32:15 +01:00
Patrick 'Quezler' Mounier and Anuken
836e72119c
🗜 Pressure conduit ( #949 )
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* Suggest pressure conduit
* Revert "Suggest pressure conduit"
This reverts commit 721dd9255e .
* Increase pulse conduit output pressure
* Remove `tile.block().`
2019-11-14 15:21:29 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Patrick 'Quezler' Mounier and Anuken
f5c1eb74af
🔩 Add (plastanium) diode ( #964 )
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* Add plastanium diode
* Only rotate the arrow part
* Use the sum of graph batteries from both sides
* Make diode send power overflow
Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.
* Remove redundant block != null check
* Remove free power
* Stash
* Revert "Stash"
This reverts commit 0c14854519 .
* Equalize graph storage percentage
* Update sprite
* Move nearby link check
* DRY
* Fire deathstar at extra spaces
* 〃
* Fix ghost rotation
* Please overlord anuke
* Mild cleanup
* Konami code
* 〃
* Lowercase float
* Newline begone
* Fix overclocking issue
* Fix rotation and name
2019-11-11 23:29:03 -05:00
Patrick 'Quezler' Mounier
6141b135fe
Fix style
2019-11-10 09:25:23 +01:00
Patrick 'Quezler' Mounier
e827bb17e7
Move blend check to autotiler
2019-11-10 09:24:24 +01:00
Patrick 'Quezler' Mounier and Anuken
f58eb75639
🐬 Factorio flavoured powerlines ( #997 )
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* Stash initial prototype
* Fix 〃to connect the chain
* Add comments
* Hook onto convejor pathfinding
* Cleanup remnant discovered via pull request diff
* Toggle placement between diagonal and pathfinding
* Stash questionable prototype
* 〃
* Attempt to rewrite away the skip array
* Revert "Attempt to rewrite away the skip array"
This reverts commit 12753a9b5c .
* Slight cleanup
* Subtract conveyor placement
* Refractor each to for
* Apply @anuke’s coding stype
2019-11-08 12:28:49 -05:00
Patrick 'Quezler' Mounier and Anuken
b2d417f207
Display pump output during placement ( #1003 )
2019-11-05 17:58:19 -05:00
Patrick 'Quezler' Mounier and Anuken
49d12f36b9
Power productivity & Drone pad standby ( #998 )
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* Introduce power productivity
Allows power consumers to scale down their intake.
* Make drone pads only use power when constructing
* Implement requested changes
* Begone
2019-11-05 17:31:32 -05:00
Patrick 'Quezler' Mounier
69f2a77779
F
2019-11-05 17:58:02 +01:00
Patrick 'Quezler' Mounier
2bfa304d97
Or better yet
2019-11-05 17:57:55 +01:00
Patrick 'Quezler' Mounier
c2e450add0
I suppose this makes more sense
2019-11-05 15:11:59 +01:00
Patrick 'Quezler' Mounier
8f9a9ec3e5
Rename leak rate to leak resistance
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Since the higher the number is the slower it leaks.
2019-11-05 14:55:14 +01:00
Patrick 'Quezler' Mounier
e04b756d36
〃
2019-11-05 14:53:04 +01:00
Patrick 'Quezler' Mounier
e066034e9f
Remove duplicate blend check for armored
2019-11-05 14:52:57 +01:00
Patrick 'Quezler' Mounier
a48baa1356
Rename class to whats logical
2019-11-05 14:48:10 +01:00
Patrick 'Quezler' Mounier
c6a75891d3
Add bundle entry
2019-11-05 14:41:08 +01:00
Patrick 'Quezler' Mounier
7d7eb53cd6
Only accept liquids from conduits or behind
2019-11-05 14:36:50 +01:00
Patrick 'Quezler' Mounier
8e2c12848c
Add a cap against leaking
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Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
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Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Patrick 'Quezler' Mounier and Anuken
326b1e9f62
Let server console know which map was randomly picked ( #980 )
2019-11-02 11:24:43 -04:00
Patrick 'Quezler' Mounier and Anuken
0c2f8f879e
Clarrify where the option to view ping is located ( #974 )
2019-11-01 16:03:05 -04:00
Patrick 'Quezler' Mounier and Anuken
f07239d8c2
🗺 Locate existing mechpads ( #915 )
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* Stash prototype
* Only target mechpads of the same team
* Switch from chessboard lookup to indexer
* Point using cubes
* Delegate * tilesize
2019-10-29 00:01:39 -04:00
Patrick 'Quezler' Mounier and Anuken
bd5c98cc0d
🚧 Add insulator wall ( #840 )
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* Stash insulator prototype
* Fix automatic wires when placing non-powernodes
* Implement requested changes
Stopping lightning has yet to be added.
* ❤️
* Implement lightning absorption
* Visually distinguish insulated power lines
* Stop lightning infront of wall
* Highlight insulators instead of recipients
* Attempt to implement requested changes
* Implement requested changes
* Remove spaces between if and (
* Snap lightning to insulated blocks
* Update bundle.properties
2019-10-27 17:41:00 -04:00
Patrick 'Quezler' Mounier and Anuken
d969741f90
⚡ ️ Toggle (all) powernode connections by doubleclicking ( #907 )
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* Toggle (all) powernode connections by doubleclicking
* Mimic return false of the above if
2019-10-27 11:01:50 -04:00
Patrick 'Quezler' Mounier and Anuken
cc57f0b19b
Fix visual armored conveyor glitch ( #891 )
2019-10-26 21:23:16 -04:00
Patrick 'Quezler' Mounier and Anuken
a628134a89
Add mobile tutorial intro ( #897 )
2019-10-26 08:05:20 -04:00
Patrick 'Quezler' Mounier and GitHub
596d58b539
Fix loadout reset
2019-10-16 15:51:18 +02:00