Patrick 'Quezler' Mounier and GitHub
8bbd8489e0
Remember scroll position when a new message gets added ( #1638 )
2020-02-25 12:06:18 -05:00
Patrick 'Quezler' Mounier and GitHub
ce1884512d
Null the block as well? ( #1630 )
2020-02-24 11:44:39 -05:00
Patrick 'Quezler' Mounier and GitHub
e592d6fe52
Add nydus to global server list ( #1625 )
2020-02-23 10:34:53 -05:00
Patrick 'Quezler' Mounier and GitHub
f891c42847
Remove bundle key space ( #1619 )
2020-02-22 08:43:54 -05:00
Patrick 'Quezler' Mounier and GitHub
b7a8fa4191
Fix typo in banned comment ( #1617 )
2020-02-21 13:49:15 -05:00
Patrick 'Quezler' Mounier and GitHub
ff652f2515
+1 technical correctness ( #1615 )
2020-02-21 09:57:48 -05:00
Patrick 'Quezler' Mounier and GitHub
1ac22bec61
Oh look, another penny! 💸
2020-02-13 08:57:10 +01:00
Patrick 'Quezler' Mounier and GitHub
5dd86c0cbd
Remove unappropriate spelling of appropriate
2020-02-13 08:54:44 +01:00
Patrick 'Quezler' Mounier and GitHub
e06d8eabec
[formatting] add newline to file(s) ( #1508 )
...
* Trail appropriate files with a new line
* For some ironic reason it ignored itself
Probably because it wasn’t tracked/commited yet.
* Rename newlines to server executable naming pattern
2020-02-05 18:36:56 -05:00
Patrick 'Quezler' Mounier and GitHub
8bb533f646
3rd times the charm ( #1509 )
2020-02-05 13:06:16 -05:00
Patrick 'Quezler' Mounier and GitHub
627321304d
zzzz ( #1503 )
2020-02-03 15:55:53 -05:00
Patrick 'Quezler' Mounier and GitHub
9bc24ae47a
Darken yellow square on nucleus core ( #1497 )
...
#1496
2020-02-03 08:51:19 -05:00
Patrick 'Quezler' Mounier and GitHub
4c369dd17c
Hide drop zone warning if you're part of the wave team ( #1492 )
2020-02-02 10:41:09 -05:00
Patrick 'Quezler' Mounier and Anuken
4a94a6c059
Update dutch localization ( #1315 )
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* Run gradle tools:updatebundles for nl
* Update 🇳🇱 bundle
Wow this took several hours, didn’t expect that. 🙈
* Implement @TsjipTsjip’s review
* Oops
* 〃
* 〃
* 〃
* 〃
* 〃
* 〃
* 〃
2020-01-08 10:52:43 -05:00
Patrick 'Quezler' Mounier and Anuken
406c11a14d
Make rebuildable a block attribute ( #1338 )
2020-01-08 10:28:28 -05:00
Patrick 'Quezler' Mounier and Anuken
dd3c4d06ac
Mass driver place range assist ( #1331 )
2020-01-06 11:32:18 -05:00
Patrick 'Quezler' Mounier and Anuken
eb70283355
Use current directory explicitly for bundle updator ( #1316 )
2020-01-04 12:40:12 -05:00
Patrick 'Quezler' Mounier and Anuken
f89af1b26a
Override inverted sorter arrow colours ( #1252 )
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Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier
c279fda5e4
Suggest liquid void sprite
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Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
Patrick 'Quezler' Mounier and Anuken
d81b36d897
Add 1 plastanium to armored conduits recipe ( #1181 )
2019-12-07 15:25:37 -05:00
Patrick 'Quezler' Mounier and Anuken
8b80a42886
Respect insulated blocks when toggeling a powernode ( #1163 )
2019-12-07 11:10:59 -05:00
Patrick 'Quezler' Mounier and Anuken
d03ec3122c
Add toggle_power_lines entry to the bundle ( #1099 )
2019-11-19 12:45:27 -05:00
Patrick 'Quezler' Mounier and Anuken
dd13c305e7
Make offline force projector use no boost ( #1092 )
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Mimiced check in the mending & overdrive projector.
2019-11-19 09:03:42 -05:00
Patrick 'Quezler' Mounier and Anuken
48911005aa
Fix placing a diode on the world border ( #1094 )
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* Fix placing a diode on the world border
* 〃
2019-11-19 08:40:44 -05:00
Patrick 'Quezler' Mounier and Anuken
7955b82b1e
Add weave layer to phase 〃 icon ( #1091 )
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Makes the block more recognizable in the build menu.
2019-11-19 08:13:43 -05:00
Patrick 'Quezler' Mounier and Anuken
7830372477
Beep boop add f-droid ( #1087 )
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Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Patrick 'Quezler' Mounier
74212771dc
Might as well add a tech tree entry
2019-11-14 21:36:58 +01:00
Patrick 'Quezler' Mounier
6bcea7af66
Pressurize identically as the pulse conduit
2019-11-14 21:33:36 +01:00
Patrick 'Quezler' Mounier
3ec7e40213
Merge branch 'master' into armored-conduit
2019-11-14 21:32:15 +01:00
Patrick 'Quezler' Mounier and Anuken
836e72119c
🗜 Pressure conduit ( #949 )
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* Suggest pressure conduit
* Revert "Suggest pressure conduit"
This reverts commit 721dd9255e .
* Increase pulse conduit output pressure
* Remove `tile.block().`
2019-11-14 15:21:29 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Patrick 'Quezler' Mounier and Anuken
f5c1eb74af
🔩 Add (plastanium) diode ( #964 )
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* Add plastanium diode
* Only rotate the arrow part
* Use the sum of graph batteries from both sides
* Make diode send power overflow
Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.
* Remove redundant block != null check
* Remove free power
* Stash
* Revert "Stash"
This reverts commit 0c14854519 .
* Equalize graph storage percentage
* Update sprite
* Move nearby link check
* DRY
* Fire deathstar at extra spaces
* 〃
* Fix ghost rotation
* Please overlord anuke
* Mild cleanup
* Konami code
* 〃
* Lowercase float
* Newline begone
* Fix overclocking issue
* Fix rotation and name
2019-11-11 23:29:03 -05:00
Patrick 'Quezler' Mounier
6141b135fe
Fix style
2019-11-10 09:25:23 +01:00
Patrick 'Quezler' Mounier
e827bb17e7
Move blend check to autotiler
2019-11-10 09:24:24 +01:00
Patrick 'Quezler' Mounier and Anuken
f58eb75639
🐬 Factorio flavoured powerlines ( #997 )
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* Stash initial prototype
* Fix 〃to connect the chain
* Add comments
* Hook onto convejor pathfinding
* Cleanup remnant discovered via pull request diff
* Toggle placement between diagonal and pathfinding
* Stash questionable prototype
* 〃
* Attempt to rewrite away the skip array
* Revert "Attempt to rewrite away the skip array"
This reverts commit 12753a9b5c .
* Slight cleanup
* Subtract conveyor placement
* Refractor each to for
* Apply @anuke’s coding stype
2019-11-08 12:28:49 -05:00
Patrick 'Quezler' Mounier and Anuken
b2d417f207
Display pump output during placement ( #1003 )
2019-11-05 17:58:19 -05:00
Patrick 'Quezler' Mounier and Anuken
49d12f36b9
Power productivity & Drone pad standby ( #998 )
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* Introduce power productivity
Allows power consumers to scale down their intake.
* Make drone pads only use power when constructing
* Implement requested changes
* Begone
2019-11-05 17:31:32 -05:00
Patrick 'Quezler' Mounier
69f2a77779
F
2019-11-05 17:58:02 +01:00
Patrick 'Quezler' Mounier
2bfa304d97
Or better yet
2019-11-05 17:57:55 +01:00
Patrick 'Quezler' Mounier
c2e450add0
I suppose this makes more sense
2019-11-05 15:11:59 +01:00
Patrick 'Quezler' Mounier
8f9a9ec3e5
Rename leak rate to leak resistance
...
Since the higher the number is the slower it leaks.
2019-11-05 14:55:14 +01:00
Patrick 'Quezler' Mounier
e04b756d36
〃
2019-11-05 14:53:04 +01:00
Patrick 'Quezler' Mounier
e066034e9f
Remove duplicate blend check for armored
2019-11-05 14:52:57 +01:00
Patrick 'Quezler' Mounier
a48baa1356
Rename class to whats logical
2019-11-05 14:48:10 +01:00
Patrick 'Quezler' Mounier
c6a75891d3
Add bundle entry
2019-11-05 14:41:08 +01:00
Patrick 'Quezler' Mounier
7d7eb53cd6
Only accept liquids from conduits or behind
2019-11-05 14:36:50 +01:00
Patrick 'Quezler' Mounier
8e2c12848c
Add a cap against leaking
...
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
...
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Patrick 'Quezler' Mounier and Anuken
326b1e9f62
Let server console know which map was randomly picked ( #980 )
2019-11-02 11:24:43 -04:00
Patrick 'Quezler' Mounier and Anuken
0c2f8f879e
Clarrify where the option to view ping is located ( #974 )
2019-11-01 16:03:05 -04:00
Patrick 'Quezler' Mounier and Anuken
f07239d8c2
🗺 Locate existing mechpads ( #915 )
...
* Stash prototype
* Only target mechpads of the same team
* Switch from chessboard lookup to indexer
* Point using cubes
* Delegate * tilesize
2019-10-29 00:01:39 -04:00
Patrick 'Quezler' Mounier and Anuken
bd5c98cc0d
🚧 Add insulator wall ( #840 )
...
* Stash insulator prototype
* Fix automatic wires when placing non-powernodes
* Implement requested changes
Stopping lightning has yet to be added.
* ❤️
* Implement lightning absorption
* Visually distinguish insulated power lines
* Stop lightning infront of wall
* Highlight insulators instead of recipients
* Attempt to implement requested changes
* Implement requested changes
* Remove spaces between if and (
* Snap lightning to insulated blocks
* Update bundle.properties
2019-10-27 17:41:00 -04:00
Patrick 'Quezler' Mounier and Anuken
d969741f90
⚡ ️ Toggle (all) powernode connections by doubleclicking ( #907 )
...
* Toggle (all) powernode connections by doubleclicking
* Mimic return false of the above if
2019-10-27 11:01:50 -04:00
Patrick 'Quezler' Mounier and Anuken
cc57f0b19b
Fix visual armored conveyor glitch ( #891 )
2019-10-26 21:23:16 -04:00
Patrick 'Quezler' Mounier and Anuken
a628134a89
Add mobile tutorial intro ( #897 )
2019-10-26 08:05:20 -04:00
Patrick 'Quezler' Mounier and GitHub
596d58b539
Fix loadout reset
2019-10-16 15:51:18 +02:00