Commit Graph
56 Commits
Author SHA1 Message Date
Patrick 'Quezler' MounierandGitHub 8bbd8489e0 Remember scroll position when a new message gets added (#1638) 2020-02-25 12:06:18 -05:00
Patrick 'Quezler' MounierandGitHub ce1884512d Null the block as well? (#1630) 2020-02-24 11:44:39 -05:00
Patrick 'Quezler' MounierandGitHub e592d6fe52 Add nydus to global server list (#1625) 2020-02-23 10:34:53 -05:00
Patrick 'Quezler' MounierandGitHub f891c42847 Remove bundle key space (#1619) 2020-02-22 08:43:54 -05:00
Patrick 'Quezler' MounierandGitHub b7a8fa4191 Fix typo in banned comment (#1617) 2020-02-21 13:49:15 -05:00
Patrick 'Quezler' MounierandGitHub ff652f2515 +1 technical correctness (#1615) 2020-02-21 09:57:48 -05:00
Patrick 'Quezler' MounierandGitHub 1ac22bec61 Oh look, another penny! 💸 2020-02-13 08:57:10 +01:00
Patrick 'Quezler' MounierandGitHub 5dd86c0cbd Remove unappropriate spelling of appropriate 2020-02-13 08:54:44 +01:00
Patrick 'Quezler' MounierandGitHub e06d8eabec [formatting] add newline to file(s) (#1508)
* Trail appropriate files with a new line

* For some ironic reason it ignored itself

Probably because it wasn’t tracked/commited yet.

* Rename newlines to server executable naming pattern
2020-02-05 18:36:56 -05:00
Patrick 'Quezler' MounierandGitHub 8bb533f646 3rd times the charm (#1509) 2020-02-05 13:06:16 -05:00
Patrick 'Quezler' MounierandGitHub 627321304d zzzz (#1503) 2020-02-03 15:55:53 -05:00
Patrick 'Quezler' MounierandGitHub 9bc24ae47a Darken yellow square on nucleus core (#1497)
#1496
2020-02-03 08:51:19 -05:00
Patrick 'Quezler' MounierandGitHub 4c369dd17c Hide drop zone warning if you're part of the wave team (#1492) 2020-02-02 10:41:09 -05:00
Patrick 'Quezler' MounierandAnuken 4a94a6c059 Update dutch localization (#1315)
* Run gradle tools:updatebundles for nl

* Update 🇳🇱 bundle

Wow this took several hours, didn’t expect that. 🙈

* Implement @TsjipTsjip’s review

* Oops

* 〃

* 〃

* 〃

* 〃

* 〃

* 〃

* 〃
2020-01-08 10:52:43 -05:00
Patrick 'Quezler' MounierandAnuken 406c11a14d Make rebuildable a block attribute (#1338) 2020-01-08 10:28:28 -05:00
Patrick 'Quezler' MounierandAnuken dd3c4d06ac Mass driver place range assist (#1331) 2020-01-06 11:32:18 -05:00
Patrick 'Quezler' MounierandAnuken eb70283355 Use current directory explicitly for bundle updator (#1316) 2020-01-04 12:40:12 -05:00
Patrick 'Quezler' MounierandAnuken f89af1b26a Override inverted sorter arrow colours (#1252)
Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier c279fda5e4 Suggest liquid void sprite
Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
Patrick 'Quezler' MounierandAnuken d81b36d897 Add 1 plastanium to armored conduits recipe (#1181) 2019-12-07 15:25:37 -05:00
Patrick 'Quezler' MounierandAnuken 8b80a42886 Respect insulated blocks when toggeling a powernode (#1163) 2019-12-07 11:10:59 -05:00
Patrick 'Quezler' MounierandAnuken d03ec3122c Add toggle_power_lines entry to the bundle (#1099) 2019-11-19 12:45:27 -05:00
Patrick 'Quezler' MounierandAnuken dd13c305e7 Make offline force projector use no boost (#1092)
Mimiced check in the mending & overdrive projector.
2019-11-19 09:03:42 -05:00
Patrick 'Quezler' MounierandAnuken 48911005aa Fix placing a diode on the world border (#1094)
* Fix placing a diode on the world border

* 〃
2019-11-19 08:40:44 -05:00
Patrick 'Quezler' MounierandAnuken 7955b82b1e Add weave layer to phase 〃 icon (#1091)
Makes the block more recognizable in the build menu.
2019-11-19 08:13:43 -05:00
Patrick 'Quezler' MounierandAnuken 7830372477 Beep boop add f-droid (#1087)
Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Patrick 'Quezler' Mounier 74212771dc Might as well add a tech tree entry 2019-11-14 21:36:58 +01:00
Patrick 'Quezler' Mounier 6bcea7af66 Pressurize identically as the pulse conduit 2019-11-14 21:33:36 +01:00
Patrick 'Quezler' Mounier 3ec7e40213 Merge branch 'master' into armored-conduit 2019-11-14 21:32:15 +01:00
Patrick 'Quezler' MounierandAnuken 836e72119c 🗜 Pressure conduit (#949)
* Suggest pressure conduit

* Revert "Suggest pressure conduit"

This reverts commit 721dd9255e.

* Increase pulse conduit output pressure

* Remove `tile.block().`
2019-11-14 15:21:29 -05:00
Patrick 'Quezler' Mounier 8a089ba3c9 Resolve conflicts
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Patrick 'Quezler' MounierandAnuken f5c1eb74af 🔩 Add (plastanium) diode (#964)
* Add plastanium diode

* Only rotate the arrow part

* Use the sum of graph batteries from both sides

* Make diode send power overflow

Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.

* Remove redundant block != null check

* Remove free power

* Stash

* Revert "Stash"

This reverts commit 0c14854519.

* Equalize graph storage percentage

* Update sprite

* Move nearby link check

* DRY

* Fire deathstar at extra spaces

* 〃

* Fix ghost rotation

* Please overlord anuke

* Mild cleanup

* Konami code

* 〃

* Lowercase float

* Newline begone

* Fix overclocking issue

* Fix rotation and name
2019-11-11 23:29:03 -05:00
Patrick 'Quezler' Mounier 6141b135fe Fix style 2019-11-10 09:25:23 +01:00
Patrick 'Quezler' Mounier e827bb17e7 Move blend check to autotiler 2019-11-10 09:24:24 +01:00
Patrick 'Quezler' MounierandAnuken f58eb75639 🐬 Factorio flavoured powerlines (#997)
* Stash initial prototype

* Fix 〃to connect the chain

* Add comments

* Hook onto convejor pathfinding

* Cleanup remnant discovered via pull request diff

* Toggle placement between diagonal and pathfinding

* Stash questionable prototype

* 〃

* Attempt to rewrite away the skip array

* Revert "Attempt to rewrite away the skip array"

This reverts commit 12753a9b5c.

* Slight cleanup

* Subtract conveyor placement

* Refractor each to for

* Apply @anuke’s coding stype
2019-11-08 12:28:49 -05:00
Patrick 'Quezler' MounierandAnuken b2d417f207 Display pump output during placement (#1003) 2019-11-05 17:58:19 -05:00
Patrick 'Quezler' MounierandAnuken 49d12f36b9 Power productivity & Drone pad standby (#998)
* Introduce power productivity

Allows power consumers to scale down their intake.

* Make drone pads only use power when constructing

* Implement requested changes

* Begone
2019-11-05 17:31:32 -05:00
Patrick 'Quezler' Mounier 69f2a77779 F 2019-11-05 17:58:02 +01:00
Patrick 'Quezler' Mounier 2bfa304d97 Or better yet 2019-11-05 17:57:55 +01:00
Patrick 'Quezler' Mounier c2e450add0 I suppose this makes more sense 2019-11-05 15:11:59 +01:00
Patrick 'Quezler' Mounier 8f9a9ec3e5 Rename leak rate to leak resistance
Since the higher the number is the slower it leaks.
2019-11-05 14:55:14 +01:00
Patrick 'Quezler' Mounier e04b756d36 2019-11-05 14:53:04 +01:00
Patrick 'Quezler' Mounier e066034e9f Remove duplicate blend check for armored 2019-11-05 14:52:57 +01:00
Patrick 'Quezler' Mounier a48baa1356 Rename class to whats logical 2019-11-05 14:48:10 +01:00
Patrick 'Quezler' Mounier c6a75891d3 Add bundle entry 2019-11-05 14:41:08 +01:00
Patrick 'Quezler' Mounier 7d7eb53cd6 Only accept liquids from conduits or behind 2019-11-05 14:36:50 +01:00
Patrick 'Quezler' Mounier 8e2c12848c Add a cap against leaking
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier 521da56e70 Add plated conduits
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Patrick 'Quezler' MounierandAnuken 326b1e9f62 Let server console know which map was randomly picked (#980) 2019-11-02 11:24:43 -04:00
Patrick 'Quezler' MounierandAnuken 0c2f8f879e Clarrify where the option to view ping is located (#974) 2019-11-01 16:03:05 -04:00
Patrick 'Quezler' MounierandAnuken f07239d8c2 🗺 Locate existing mechpads (#915)
* Stash prototype

* Only target mechpads of the same team

* Switch from chessboard lookup to indexer

* Point using cubes

* Delegate * tilesize
2019-10-29 00:01:39 -04:00
Patrick 'Quezler' MounierandAnuken bd5c98cc0d 🚧 Add insulator wall (#840)
* Stash insulator prototype

* Fix automatic wires when placing non-powernodes

* Implement requested changes

Stopping lightning has yet to be added.

* ❤️

* Implement lightning absorption

* Visually distinguish insulated power lines

* Stop lightning infront of wall

* Highlight insulators instead of recipients

* Attempt to implement requested changes

* Implement requested changes

* Remove spaces between if and (

* Snap lightning to insulated blocks

* Update bundle.properties
2019-10-27 17:41:00 -04:00
Patrick 'Quezler' MounierandAnuken d969741f90 ️ Toggle (all) powernode connections by doubleclicking (#907)
* Toggle (all) powernode connections by doubleclicking

* Mimic return false of the above if
2019-10-27 11:01:50 -04:00
Patrick 'Quezler' MounierandAnuken cc57f0b19b Fix visual armored conveyor glitch (#891) 2019-10-26 21:23:16 -04:00
Patrick 'Quezler' MounierandAnuken a628134a89 Add mobile tutorial intro (#897) 2019-10-26 08:05:20 -04:00
Patrick 'Quezler' MounierandGitHub 596d58b539 Fix loadout reset 2019-10-16 15:51:18 +02:00