Commit Graph

11475 Commits

Author SHA1 Message Date
Anuken
8f0ce318b2 Increased capacity for most liquid transport blocks 2025-02-04 22:17:59 -05:00
Anuken
54b0bd0b46 oops 2025-02-04 20:45:55 -05:00
Anuken
0e992f9bc0 Merge remote-tracking branch 'origin/master' 2025-02-04 20:40:40 -05:00
Anuken
574ae0bfb1 Make liquid production blocks dump as much output as possible 2025-02-04 20:40:31 -05:00
Frolonov
59b58f1645 Malign balancing (#10449)
* Malign balancing 

Significantly reduce resources to build to maintain Malign's value 
( build time remains long enough ) while units and turrets with new ammo could be much more cost effective than building Malign with its original requirement.

Slightly reduce heat consumption & offset by increasing power consumption because power would be more than abundant in late game but heat cannot be further condensed into smaller space, Malign need to gain some space efficiency.

Reload & range improvement to match turrets with new ammo in terms of space efficiency.

Much quicker warm up, less spread by shootSummon pattern to offer better missile defense ability.

* Update Blocks.java
2025-02-04 19:42:05 -05:00
1ue999
c4e25e312f Printchar (#10451)
* Added PrintChar operation

* Added 1ue999 to contributors

* Added PrintChar description, and improved the design of it.

* Ok intellij, removing the int cast

* Added capability to print content icons (@flare or @router)
https://github.com/Anuken/Mindustry/pull/10451#discussion_r1941282280

* Formatting changes (hopefully all of them)

* Update core/src/mindustry/logic/LStatements.java

* Update core/src/mindustry/logic/LStatements.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-04 19:39:33 -05:00
MEEPofFaith
5e19014b3e #9835 But acually works. (#10462)
* Easier access to adding custom buttons to vanilla menu categories.

* Initialize in constructor

Don't need to wait for `build` to be able to modify

* seqn't

* Fix null crash on startup

* Check if submenu is empty

Problem that came up in my test. Might be due to my test being done with js.

* Retain original functionality
2025-02-04 19:15:12 -05:00
MEEPofFaith
22d62067a0 Multiple blocked items for drills + Blocked items for beam drills (#8527)
* Multiple blocked items for drills

Works similarly to output item with GenericCrafters

* blocked items for beam drills
2025-02-04 15:52:04 -05:00
Anuken
6ed9bc0ea6 Closes #8027 2025-02-04 15:44:57 -05:00
Anuken
0826a6edfe Merge remote-tracking branch 'origin/master' 2025-02-04 14:49:38 -05:00
Anuken
b96e93917c Cleanup 2025-02-04 14:49:30 -05:00
Twcash
7879ae9220 update DrawParticles (#10407)
* update particles

* Forgot rotation

* Lock Fill.poly behind a boolean

* stylize
2025-02-04 14:41:04 -05:00
MEEPofFaith
939506ffae Fix multi-item boosters displaying multiple times (#10297) 2025-02-04 14:38:01 -05:00
MEEPofFaith
3dd53fd66e Add flyingLayer to units (#10312) 2025-02-04 14:26:26 -05:00
Anuken
0bb5e00ed4 Revert "Easier access to adding custom buttons to existing vanilla menu categories. (#9835)"
This reverts commit c5cd3e32f8.
2025-02-04 14:21:55 -05:00
MEEPofFaith
c5cd3e32f8 Easier access to adding custom buttons to existing vanilla menu categories. (#9835)
* Easier access to adding custom buttons to vanilla menu categories.

* Initialize in constructor

Don't need to wait for `build` to be able to modify

* seqn't
2025-02-04 14:20:26 -05:00
Sh1p*nfire
336eafdb6a SeaBush draws on block's layer (#10086) 2025-02-04 14:19:13 -05:00
Anuken
92a95e8fdc Merge remote-tracking branch 'origin/master' 2025-02-04 14:17:48 -05:00
Anuken
37d0ba65e0 Closes #8467 2025-02-04 14:17:40 -05:00
Son Phan Trung
957dc278e8 change the link of the Bug Report button (About) (#10268) 2025-02-04 14:13:50 -05:00
sasha0552
1ecdcb14f2 Ability to disable fetching a list of community servers (#10283)
* Ability to disable fetching a list of community servers

* Addressing review comments
2025-02-04 14:09:27 -05:00
JeanJPNM
66b4c79f38 fix spawnwave ui when natural is a variable (#10307)
Previously you couldn't set the x and y parameters of the
spawnwave instruction if the value for the "natural"
parameter was not exactly "false", now you can set them
with "false" and any other variable name, except "true".
2025-02-04 13:58:44 -05:00
MEEPofFaith
17b470bacb Percentage modifier stat for status effects (#10306)
* Percentage modifier stat for status effects

* Merge true by default

Make percentage symbol inherit the color as well

* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Mythril382
7f3134f0fc chain effect (#10310)
MAN do i want to change "openfx" and "closefx" to "openEffect" and "closeEffect"
2025-02-04 13:52:59 -05:00
SomeonesShade
a2f196a50e Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed (#10318)
* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)

* World Proccesor: SetRuleI unitMineSpeed Implemented

* World Processor: SetRuleI unitCrashDamage Implemented

* Revert "World Processor: SetRuleI unitCrashDamage Implemented"

This reverts commit 1b7187b046.

* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
coal deficit
9643643d68 why are noisemesh seeds planet id dependent? (#10374)
* NoiseMesh and HexSkyMesh seed no longer based on planet id

* asteroid seed fix
2025-02-04 13:46:02 -05:00
Elixias
49221a1db4 Customizable death shake (#10375) 2025-02-04 13:45:20 -05:00
Buj
88388fffeb Bring back language in trace, except it actually works now (#10420)
* Re-added 'language' in trace info (it actually works now)

* Updated c locale

---------

Co-authored-by: buj <buj351@outlook.com>
2025-02-04 13:44:58 -05:00
Maxiron794
aa8e3b4a37 fix of diode's strange behavior (#10454) 2025-02-04 13:32:52 -05:00
SomeonesShade
0b4a7b3b16 Added scaleLifetimeOffset and Centered Ripple Projectiles (#10292)
* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1

* unneccessary parenthesis

* Update Turret.java

one last adjustement, hopefully
2025-02-04 13:24:47 -05:00
Anuken
fb5945f1e8 Place base battery schematics with full charge / Exclude fallback sprites from assetsJar 2025-02-04 12:18:04 -05:00
Anuken
9f03050d04 Allow launch/landing pads outside of campaign as voids/sources 2025-02-03 21:55:33 -05:00
Anuken
024a084a7a Fixed #10461 2025-02-03 20:14:59 -05:00
Anuken
4e225f9190 Internal support for legacy launch pads (hidden) 2025-02-03 19:27:08 -05:00
Anuken
55e32f9580 Fixed some landing pad state not saving / Renamed pad 'heat' to 'cooldown' 2025-02-02 23:19:43 -05:00
Anuken
ccda69bda0 Minor launch/landing pad tweaks/fixes 2025-02-02 20:33:12 -05:00
Anuken
e4d56d8ce8 Fixed #10455 2025-02-02 18:15:34 -05:00
Anuken
d337c91395 Merge branch 'master' of https://github.com/Anuken/Mindustry 2025-02-02 18:10:19 -05:00
Anuken
7aee34bafa Finalized launch pad mechanics 2025-02-02 18:10:15 -05:00
Anuken
c6d82bec66 Allowed drills to output multiple items per frame 2025-02-02 10:54:51 -05:00
Anuken
18b78f4bf6 Launch pad rework progress, base mechanics done 2025-02-01 20:46:08 -05:00
Anuken
cd9614f913 Fixed #10452 2025-01-31 23:48:16 -05:00
Anuken
ab65c9d29a WIP launch pad rework 2025-01-31 17:58:35 -05:00
Anuken
bcb7cdae73 Allowed naval RTS AI 2025-01-29 18:43:20 -05:00
Anuken
cbeac8e995 Fixed mobile menu layout issues 2025-01-29 15:08:54 -05:00
Anuken
5cd97f6ff1 Fixed #10439 2025-01-28 23:49:55 -05:00
Anuken
d75a5a8f40 Fixed #10444 2025-01-28 23:41:24 -05:00
Anuken
e308afb2a0 Fixed accelerator timing 2025-01-28 23:28:36 -05:00
Anuken
a7f38ac2a6 Make patrol stance pursue targets 2025-01-28 22:34:07 -05:00
Anuken
4cf9d54c3d Re-added old ingame editor UI, hid new UI behind a toggle 2025-01-28 21:59:40 -05:00