Commit Graph
819 Commits
Author SHA1 Message Date
Anuken 268a87a6c0 Sector save remapping 2025-05-22 18:46:29 -04:00
Redstonneur1256andGitHub 58f0087cd3 Update MapMarkers.java (#10830) 2025-05-22 18:13:21 -04:00
Anuken 6e7cc551b3 Merge branch 'master' of https://github.com/Anuken/Mindustry into adjacent-campaign-sectors 2025-05-15 22:09:17 -04:00
Anuken e1e5bd5b3f Fixed #10806 / Fixed crash 2025-05-14 12:06:35 -04:00
Anuken 3fcb24377a progress 2025-05-14 09:59:37 -04:00
Anuken 178ce7454b Tweaks to attack sector positions 2025-05-10 17:27:16 -04:00
Anuken cc71da6dfe WIP base prebuild AI (not functional) 2025-05-10 15:18:27 -04:00
Anuken f0257790b8 Core fill items rule 2025-05-07 15:47:57 -04:00
Anuken 16cb530b99 Allow setting attack mode wave unit spawn position 2025-05-05 20:50:43 -04:00
Anuken 37f32d3317 RTS AI fixes / Silicon gated behind Frozen Forest / Tainted woods guardian nerf 2025-04-30 19:07:57 -04:00
Anuken 6b3ff59c8a Implementation of #10738 2025-04-28 13:50:46 -04:00
Anuken 43904a800d More reasonable rtsMaxSquad default 2025-04-22 20:01:47 -04:00
Anuken 45f8144a2e RTS AI fixes and improvements 2025-04-22 19:42:05 -04:00
Anuken da2821f220 Difficulty info tooltips 2025-04-12 11:36:49 -04:00
Anuken da729c3ffd Re-added option for RTS AI on Serpulo (likely buggy) 2025-04-12 00:34:49 -04:00
Anuken b545e0296f Fixed #10591 2025-04-04 12:12:16 -04:00
Anuken b7dbe54d76 Merging changes from private branch 2025-04-04 11:47:35 -04:00
AnukenandGitHub 7a6222aa18 Revert "Allow markers to be used as light sources (#9733)" (#10490)
This reverts commit 8626082068.
2025-02-10 14:24:46 -05:00
Anuken f77803dffc Merge remote-tracking branch 'origin/master' 2025-02-09 13:05:59 -05:00
Anuken 8ee00e0c3a Fixed broken team palettes 2025-02-09 13:05:51 -05:00
8626082068 Allow markers to be used as light sources (#9733)
* Allow markers to be used as light sources

* Better light source markers

* Move PointMarker drawLight to LightMarker

* Add a rule for unit lights

* Optimize marker rendering

* Update core/assets/bundles/bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-09 12:10:45 -05:00
Anuken e57e47617c Closes #10302 2025-02-09 11:15:33 -05:00
MEEPofFaithandGitHub e8a4ecc61e Formatting Icons (#10359)
* formatIcons

* Smarter end check

I think it's smarter?

* unecessary

* oop

* Update UI.java

* Just don't check for adjacent colons.

The hasUnicodeStr already checks for validity

* Copy from I18NBundle

* Revert "Copy from I18NBundle"

This reverts commit ac660fcd9f.

* If get and format refer to parent, then just set the existing bundle as parent

* Test with Ground Zero objectives

* Update MBundle.java

* That didn't work

* Slip the method into reasonable places like objectives and chat

* Check for Icons as well

* More testing with objective text

* Apply to hints

* Optimized formatIcons

No longer scans through every character

* TIME UPDATE THE BUNDLES YIPPEEEEEEEEEEE

* residual

* Apply to message blocks

* IntelliJ lied

* Suggestions

* Format before sending
2025-02-09 00:05:43 -05:00
Anuken 588faad6f9 Rule for extra core no-build radius per-team 2025-02-06 14:27:35 -05:00
Anuken 571b87aaa3 Closes #10167 2025-02-05 18:53:19 -05:00
Anuken d01bc95c05 Allow team lookup 2025-02-05 11:54:07 -05:00
SomeonesShadeandGitHub a2f196a50e Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed (#10318)
* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)

* World Proccesor: SetRuleI unitMineSpeed Implemented

* World Processor: SetRuleI unitCrashDamage Implemented

* Revert "World Processor: SetRuleI unitCrashDamage Implemented"

This reverts commit 1b7187b046.

* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
Anuken 4e225f9190 Internal support for legacy launch pads (hidden) 2025-02-03 19:27:08 -05:00
Anuken ccda69bda0 Minor launch/landing pad tweaks/fixes 2025-02-02 20:33:12 -05:00
Anuken 7aee34bafa Finalized launch pad mechanics 2025-02-02 18:10:15 -05:00
Anuken 18b78f4bf6 Launch pad rework progress, base mechanics done 2025-02-01 20:46:08 -05:00
Anuken ab65c9d29a WIP launch pad rework 2025-01-31 17:58:35 -05:00
Anuken 22538840a1 Interplanetary Accelerator re-added with functionality (WIP) 2025-01-23 20:10:20 -05:00
Anuken aadb994bdc Changed BlockPlan#block to Block 2025-01-12 09:01:14 -05:00
Anuken 4e0b5c439a Cleanup + experimental scene optimizations 2024-11-11 15:33:07 -05:00
Anuken e262bb8254 Allow research dialog to be viewed on clients 2024-10-14 00:11:05 -04:00
Anuken 5d4ece62d0 Researched list is now UnlockableContent 2024-10-13 23:16:44 -04:00
Anuken a7c3ce5d8c Fixed #10253 2024-10-13 12:11:23 -04:00
Anuken 304ad74084 Fixed packet spam on sector capture 2024-10-06 10:05:51 -04:00
Anuken 13c0e95e6b Menu to copy/load objectives from clipboard 2024-10-01 15:05:05 -04:00
Anuken cfbbee8746 Removed RTS AI difficulty modifier 2024-09-26 11:44:48 -04:00
Anuken 56f3dac3d2 Sectors with world processors get reset on gameover 2024-09-23 22:51:14 -04:00
Anuken c36e638826 Polar aerodrome fixes / Objective timer multiplier for difficulty 2024-09-20 11:17:12 -04:00
Anuken ab39291626 Pathfinder bugfixes 2024-09-18 19:22:51 -04:00
Anuken 63e246cc9d Headless crash fix 2024-09-18 09:02:05 -04:00
Anuken b81553f490 Minor bugfixes / New easier difficulty mode 2024-09-17 14:29:24 -04:00
Anuken 4e19a3c4d0 Atolls map fixes / Extraction outpost edits / Option to hide objectives 2024-09-16 16:05:03 -04:00
Anuken 8ede0fa6f4 Fixed shields not blocking blast compound explosions 2024-09-15 19:21:24 -04:00
Anuken 9911e602a0 Quads+Horizons damage shields / RTS AI toggle for Serpulo 2024-09-15 17:20:34 -04:00
Anuken a15a0d945f Difficulty & AI tweaks 2024-09-14 09:22:56 -04:00