Commit Graph
38 Commits
Author SHA1 Message Date
Patrick 'Quezler' MounierandAnuken f89af1b26a Override inverted sorter arrow colours (#1252)
Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' MounierandAnuken d81b36d897 Add 1 plastanium to armored conduits recipe (#1181) 2019-12-07 15:25:37 -05:00
Patrick 'Quezler' MounierandAnuken 8b80a42886 Respect insulated blocks when toggeling a powernode (#1163) 2019-12-07 11:10:59 -05:00
Patrick 'Quezler' MounierandAnuken d03ec3122c Add toggle_power_lines entry to the bundle (#1099) 2019-11-19 12:45:27 -05:00
Patrick 'Quezler' MounierandAnuken dd13c305e7 Make offline force projector use no boost (#1092)
Mimiced check in the mending & overdrive projector.
2019-11-19 09:03:42 -05:00
Patrick 'Quezler' MounierandAnuken 48911005aa Fix placing a diode on the world border (#1094)
* Fix placing a diode on the world border

* 〃
2019-11-19 08:40:44 -05:00
Patrick 'Quezler' MounierandAnuken 7955b82b1e Add weave layer to phase 〃 icon (#1091)
Makes the block more recognizable in the build menu.
2019-11-19 08:13:43 -05:00
Patrick 'Quezler' MounierandAnuken 7830372477 Beep boop add f-droid (#1087)
Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Patrick 'Quezler' Mounier 74212771dc Might as well add a tech tree entry 2019-11-14 21:36:58 +01:00
Patrick 'Quezler' Mounier 6bcea7af66 Pressurize identically as the pulse conduit 2019-11-14 21:33:36 +01:00
Patrick 'Quezler' Mounier 3ec7e40213 Merge branch 'master' into armored-conduit 2019-11-14 21:32:15 +01:00
Patrick 'Quezler' MounierandAnuken 836e72119c 🗜 Pressure conduit (#949)
* Suggest pressure conduit

* Revert "Suggest pressure conduit"

This reverts commit 721dd9255e.

* Increase pulse conduit output pressure

* Remove `tile.block().`
2019-11-14 15:21:29 -05:00
Patrick 'Quezler' Mounier 8a089ba3c9 Resolve conflicts
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Patrick 'Quezler' MounierandAnuken f5c1eb74af 🔩 Add (plastanium) diode (#964)
* Add plastanium diode

* Only rotate the arrow part

* Use the sum of graph batteries from both sides

* Make diode send power overflow

Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.

* Remove redundant block != null check

* Remove free power

* Stash

* Revert "Stash"

This reverts commit 0c14854519.

* Equalize graph storage percentage

* Update sprite

* Move nearby link check

* DRY

* Fire deathstar at extra spaces

* 〃

* Fix ghost rotation

* Please overlord anuke

* Mild cleanup

* Konami code

* 〃

* Lowercase float

* Newline begone

* Fix overclocking issue

* Fix rotation and name
2019-11-11 23:29:03 -05:00
Patrick 'Quezler' Mounier 6141b135fe Fix style 2019-11-10 09:25:23 +01:00
Patrick 'Quezler' Mounier e827bb17e7 Move blend check to autotiler 2019-11-10 09:24:24 +01:00
Patrick 'Quezler' MounierandAnuken f58eb75639 🐬 Factorio flavoured powerlines (#997)
* Stash initial prototype

* Fix 〃to connect the chain

* Add comments

* Hook onto convejor pathfinding

* Cleanup remnant discovered via pull request diff

* Toggle placement between diagonal and pathfinding

* Stash questionable prototype

* 〃

* Attempt to rewrite away the skip array

* Revert "Attempt to rewrite away the skip array"

This reverts commit 12753a9b5c.

* Slight cleanup

* Subtract conveyor placement

* Refractor each to for

* Apply @anuke’s coding stype
2019-11-08 12:28:49 -05:00
Patrick 'Quezler' MounierandAnuken b2d417f207 Display pump output during placement (#1003) 2019-11-05 17:58:19 -05:00
Patrick 'Quezler' MounierandAnuken 49d12f36b9 Power productivity & Drone pad standby (#998)
* Introduce power productivity

Allows power consumers to scale down their intake.

* Make drone pads only use power when constructing

* Implement requested changes

* Begone
2019-11-05 17:31:32 -05:00
Patrick 'Quezler' Mounier 69f2a77779 F 2019-11-05 17:58:02 +01:00
Patrick 'Quezler' Mounier 2bfa304d97 Or better yet 2019-11-05 17:57:55 +01:00
Patrick 'Quezler' Mounier c2e450add0 I suppose this makes more sense 2019-11-05 15:11:59 +01:00
Patrick 'Quezler' Mounier 8f9a9ec3e5 Rename leak rate to leak resistance
Since the higher the number is the slower it leaks.
2019-11-05 14:55:14 +01:00
Patrick 'Quezler' Mounier e04b756d36 2019-11-05 14:53:04 +01:00
Patrick 'Quezler' Mounier e066034e9f Remove duplicate blend check for armored 2019-11-05 14:52:57 +01:00
Patrick 'Quezler' Mounier a48baa1356 Rename class to whats logical 2019-11-05 14:48:10 +01:00
Patrick 'Quezler' Mounier c6a75891d3 Add bundle entry 2019-11-05 14:41:08 +01:00
Patrick 'Quezler' Mounier 7d7eb53cd6 Only accept liquids from conduits or behind 2019-11-05 14:36:50 +01:00
Patrick 'Quezler' Mounier 8e2c12848c Add a cap against leaking
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier 521da56e70 Add plated conduits
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Patrick 'Quezler' MounierandAnuken 326b1e9f62 Let server console know which map was randomly picked (#980) 2019-11-02 11:24:43 -04:00
Patrick 'Quezler' MounierandAnuken 0c2f8f879e Clarrify where the option to view ping is located (#974) 2019-11-01 16:03:05 -04:00
Patrick 'Quezler' MounierandAnuken f07239d8c2 🗺 Locate existing mechpads (#915)
* Stash prototype

* Only target mechpads of the same team

* Switch from chessboard lookup to indexer

* Point using cubes

* Delegate * tilesize
2019-10-29 00:01:39 -04:00
Patrick 'Quezler' MounierandAnuken bd5c98cc0d 🚧 Add insulator wall (#840)
* Stash insulator prototype

* Fix automatic wires when placing non-powernodes

* Implement requested changes

Stopping lightning has yet to be added.

* ❤️

* Implement lightning absorption

* Visually distinguish insulated power lines

* Stop lightning infront of wall

* Highlight insulators instead of recipients

* Attempt to implement requested changes

* Implement requested changes

* Remove spaces between if and (

* Snap lightning to insulated blocks

* Update bundle.properties
2019-10-27 17:41:00 -04:00
Patrick 'Quezler' MounierandAnuken d969741f90 ️ Toggle (all) powernode connections by doubleclicking (#907)
* Toggle (all) powernode connections by doubleclicking

* Mimic return false of the above if
2019-10-27 11:01:50 -04:00
Patrick 'Quezler' MounierandAnuken cc57f0b19b Fix visual armored conveyor glitch (#891) 2019-10-26 21:23:16 -04:00
Patrick 'Quezler' MounierandAnuken a628134a89 Add mobile tutorial intro (#897) 2019-10-26 08:05:20 -04:00
Patrick 'Quezler' MounierandGitHub 596d58b539 Fix loadout reset 2019-10-16 15:51:18 +02:00