1ue999
c4e25e312f
Printchar ( #10451 )
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* Added PrintChar operation
* Added 1ue999 to contributors
* Added PrintChar description, and improved the design of it.
* Ok intellij, removing the int cast
* Added capability to print content icons (@flare or @router)
https://github.com/Anuken/Mindustry/pull/10451#discussion_r1941282280
* Formatting changes (hopefully all of them)
* Update core/src/mindustry/logic/LStatements.java
* Update core/src/mindustry/logic/LStatements.java
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-04 19:39:33 -05:00
MEEPofFaith
5e19014b3e
#9835 But acually works. ( #10462 )
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* Easier access to adding custom buttons to vanilla menu categories.
* Initialize in constructor
Don't need to wait for `build` to be able to modify
* seqn't
* Fix null crash on startup
* Check if submenu is empty
Problem that came up in my test. Might be due to my test being done with js.
* Retain original functionality
2025-02-04 19:15:12 -05:00
MEEPofFaith
22d62067a0
Multiple blocked items for drills + Blocked items for beam drills ( #8527 )
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* Multiple blocked items for drills
Works similarly to output item with GenericCrafters
* blocked items for beam drills
2025-02-04 15:52:04 -05:00
Anuken
6ed9bc0ea6
Closes #8027
2025-02-04 15:44:57 -05:00
Anuken
0826a6edfe
Merge remote-tracking branch 'origin/master'
2025-02-04 14:49:38 -05:00
Anuken
b96e93917c
Cleanup
2025-02-04 14:49:30 -05:00
Twcash
7879ae9220
update DrawParticles ( #10407 )
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* update particles
* Forgot rotation
* Lock Fill.poly behind a boolean
* stylize
2025-02-04 14:41:04 -05:00
MEEPofFaith
939506ffae
Fix multi-item boosters displaying multiple times ( #10297 )
2025-02-04 14:38:01 -05:00
MEEPofFaith
3dd53fd66e
Add flyingLayer to units ( #10312 )
2025-02-04 14:26:26 -05:00
Anuken
0bb5e00ed4
Revert "Easier access to adding custom buttons to existing vanilla menu categories. ( #9835 )"
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This reverts commit c5cd3e32f8 .
2025-02-04 14:21:55 -05:00
MEEPofFaith
c5cd3e32f8
Easier access to adding custom buttons to existing vanilla menu categories. ( #9835 )
...
* Easier access to adding custom buttons to vanilla menu categories.
* Initialize in constructor
Don't need to wait for `build` to be able to modify
* seqn't
2025-02-04 14:20:26 -05:00
Sh1p*nfire
336eafdb6a
SeaBush draws on block's layer ( #10086 )
2025-02-04 14:19:13 -05:00
Anuken
92a95e8fdc
Merge remote-tracking branch 'origin/master'
2025-02-04 14:17:48 -05:00
Anuken
37d0ba65e0
Closes #8467
2025-02-04 14:17:40 -05:00
Son Phan Trung
957dc278e8
change the link of the Bug Report button (About) ( #10268 )
2025-02-04 14:13:50 -05:00
sasha0552
1ecdcb14f2
Ability to disable fetching a list of community servers ( #10283 )
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* Ability to disable fetching a list of community servers
* Addressing review comments
2025-02-04 14:09:27 -05:00
JeanJPNM
66b4c79f38
fix spawnwave ui when natural is a variable ( #10307 )
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Previously you couldn't set the x and y parameters of the
spawnwave instruction if the value for the "natural"
parameter was not exactly "false", now you can set them
with "false" and any other variable name, except "true".
2025-02-04 13:58:44 -05:00
MEEPofFaith
17b470bacb
Percentage modifier stat for status effects ( #10306 )
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* Percentage modifier stat for status effects
* Merge true by default
Make percentage symbol inherit the color as well
* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Mythril382
7f3134f0fc
chain effect ( #10310 )
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MAN do i want to change "openfx" and "closefx" to "openEffect" and "closeEffect"
2025-02-04 13:52:59 -05:00
SomeonesShade
a2f196a50e
Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed ( #10318 )
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* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)
* World Proccesor: SetRuleI unitMineSpeed Implemented
* World Processor: SetRuleI unitCrashDamage Implemented
* Revert "World Processor: SetRuleI unitCrashDamage Implemented"
This reverts commit 1b7187b046 .
* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
coal deficit
9643643d68
why are noisemesh seeds planet id dependent? ( #10374 )
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* NoiseMesh and HexSkyMesh seed no longer based on planet id
* asteroid seed fix
2025-02-04 13:46:02 -05:00
Elixias
49221a1db4
Customizable death shake ( #10375 )
2025-02-04 13:45:20 -05:00
Buj
88388fffeb
Bring back language in trace, except it actually works now ( #10420 )
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* Re-added 'language' in trace info (it actually works now)
* Updated c locale
---------
Co-authored-by: buj <buj351@outlook.com >
2025-02-04 13:44:58 -05:00
Maxiron794
aa8e3b4a37
fix of diode's strange behavior ( #10454 )
2025-02-04 13:32:52 -05:00
SomeonesShade
0b4a7b3b16
Added scaleLifetimeOffset and Centered Ripple Projectiles ( #10292 )
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* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1
* unneccessary parenthesis
* Update Turret.java
one last adjustement, hopefully
2025-02-04 13:24:47 -05:00
Anuken
fb5945f1e8
Place base battery schematics with full charge / Exclude fallback sprites from assetsJar
2025-02-04 12:18:04 -05:00
Anuken
9f03050d04
Allow launch/landing pads outside of campaign as voids/sources
2025-02-03 21:55:33 -05:00
Anuken
024a084a7a
Fixed #10461
2025-02-03 20:14:59 -05:00
Anuken
4e225f9190
Internal support for legacy launch pads (hidden)
2025-02-03 19:27:08 -05:00
Anuken
55e32f9580
Fixed some landing pad state not saving / Renamed pad 'heat' to 'cooldown'
2025-02-02 23:19:43 -05:00
Anuken
ccda69bda0
Minor launch/landing pad tweaks/fixes
2025-02-02 20:33:12 -05:00
Anuken
e4d56d8ce8
Fixed #10455
2025-02-02 18:15:34 -05:00
Anuken
d337c91395
Merge branch 'master' of https://github.com/Anuken/Mindustry
2025-02-02 18:10:19 -05:00
Anuken
7aee34bafa
Finalized launch pad mechanics
2025-02-02 18:10:15 -05:00
Anuken
c6d82bec66
Allowed drills to output multiple items per frame
2025-02-02 10:54:51 -05:00
Anuken
18b78f4bf6
Launch pad rework progress, base mechanics done
2025-02-01 20:46:08 -05:00
Anuken
cd9614f913
Fixed #10452
2025-01-31 23:48:16 -05:00
Anuken
ab65c9d29a
WIP launch pad rework
2025-01-31 17:58:35 -05:00
Anuken
bcb7cdae73
Allowed naval RTS AI
2025-01-29 18:43:20 -05:00
Anuken
cbeac8e995
Fixed mobile menu layout issues
2025-01-29 15:08:54 -05:00
Anuken
5cd97f6ff1
Fixed #10439
2025-01-28 23:49:55 -05:00
Anuken
d75a5a8f40
Fixed #10444
2025-01-28 23:41:24 -05:00
Anuken
e308afb2a0
Fixed accelerator timing
2025-01-28 23:28:36 -05:00
Anuken
a7f38ac2a6
Make patrol stance pursue targets
2025-01-28 22:34:07 -05:00
Anuken
4cf9d54c3d
Re-added old ingame editor UI, hid new UI behind a toggle
2025-01-28 21:59:40 -05:00
Anuken
6c31853c11
WIP Interplanetary Accelerator animation
2025-01-28 21:30:38 -05:00
Anuken
22538840a1
Interplanetary Accelerator re-added with functionality (WIP)
2025-01-23 20:10:20 -05:00
Anuken
8f5eccaba6
Server packet priority fix
2025-01-23 16:17:10 -05:00
Anuken
6c42b30309
Rotate unit with assemblers / Reduced impact drill water cost to 10/s
2025-01-19 23:06:27 -05:00
Anuken
34cc625e33
Fixed #10436
2025-01-19 15:07:11 -05:00