Patrick 'Quezler' Mounier
c3186b63ce
Rename compression to plastanium
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Breaking change.
2020-01-01 13:43:14 +01:00
Patrick 'Quezler' Mounier
56351b427b
Revert "Attempt to remove unused regions"
...
This reverts commit 4f5b737f7c .
2019-12-30 10:53:50 +01:00
Patrick 'Quezler' Mounier
4f5b737f7c
Attempt to remove unused regions
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Failed, conveyor code depends to much on it, gonna revert this.
2019-12-30 10:53:45 +01:00
Patrick 'Quezler' Mounier
e0cfbc7609
All hail the cuteness of this crater roomba critter
2019-12-27 20:45:27 +01:00
Anuken
186a2aaa45
Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/ai/BlockIndexer.java
# core/src/mindustry/core/World.java
# core/src/mindustry/entities/traits/Entity.java
# core/src/mindustry/entities/type/BaseEntity.java
# core/src/mindustry/entities/type/TileEntity.java
# core/src/mindustry/world/blocks/defense/MendProjector.java
# core/src/mindustry/world/blocks/defense/OverdriveProjector.java
# core/src/mindustry/world/blocks/production/Drill.java
# gradle.properties
2019-12-27 01:41:06 -05:00
Anuken
32d28a4070
Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/ctype/ContentType.java
# core/src/io/anuke/mindustry/ctype/UnlockableContent.java
# core/src/io/anuke/mindustry/io/LegacyMapIO.java
# core/src/io/anuke/mindustry/type/WeatherEvent.java
# gradle.properties
2019-12-24 12:40:23 -05:00
Patrick 'Quezler' Mounier
f89af1b26a
Override inverted sorter arrow colours ( #1252 )
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Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier
c279fda5e4
Suggest liquid void sprite
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Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
TsjipTsjip
2366d25de7
Add liquid void block.
2019-12-12 21:11:14 +01:00
Anuken
9e3870acbe
Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java
# gradle.properties
2019-12-02 22:45:05 -05:00
Anuken
78f146fbcf
Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/graphics/Shaders.java
# gradle.properties
2019-12-01 17:42:56 -05:00
Anuken
9b732017a9
Added contribution guide
2019-11-18 00:55:33 -05:00
Anuken
fad6fe9a2a
Added armored conduit / Lighting improvements / Moved liquid package
2019-11-17 13:51:36 -05:00
Anuken
913a703d41
Illuminator textures
2019-11-16 20:06:11 -05:00
Anuken
8798fa101a
Merge
2019-11-16 00:15:45 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken
56917483d6
Cleaned up diode
2019-11-11 23:32:49 -05:00
Patrick 'Quezler' Mounier
f5c1eb74af
🔩 Add (plastanium) diode ( #964 )
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* Add plastanium diode
* Only rotate the arrow part
* Use the sum of graph batteries from both sides
* Make diode send power overflow
Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.
* Remove redundant block != null check
* Remove free power
* Stash
* Revert "Stash"
This reverts commit 0c14854519 .
* Equalize graph storage percentage
* Update sprite
* Move nearby link check
* DRY
* Fire deathstar at extra spaces
* 〃
* Fix ghost rotation
* Please overlord anuke
* Mild cleanup
* Konami code
* 〃
* Lowercase float
* Newline begone
* Fix overclocking issue
* Fix rotation and name
2019-11-11 23:29:03 -05:00
Anuken
7d9963d542
Merge
2019-11-11 19:09:37 -05:00
Anuken
8952dd7f56
Begin work on 6.0
2019-11-10 14:05:29 -05:00
Patrick 'Quezler' Mounier
8e2c12848c
Add a cap against leaking
...
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
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Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Patrick 'Quezler' Mounier
bd5c98cc0d
🚧 Add insulator wall ( #840 )
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* Stash insulator prototype
* Fix automatic wires when placing non-powernodes
* Implement requested changes
Stopping lightning has yet to be added.
* ❤️
* Implement lightning absorption
* Visually distinguish insulated power lines
* Stop lightning infront of wall
* Highlight insulators instead of recipients
* Attempt to implement requested changes
* Implement requested changes
* Remove spaces between if and (
* Snap lightning to insulated blocks
* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
e4b267d757
Merge pull request #838 from ado1928/master
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Added more rubble pngs
2019-10-20 16:32:07 -04:00
Anuken
4c7259843c
Merge branch 'master' of https://github.com/Anuken/Mindustry into mech-rework
...
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
2019-10-20 10:21:35 -04:00
ado1928
7fdbd27ebb
Add files via upload
2019-10-19 10:58:34 +02:00
Anuken
4977f598fd
Config drawing
2019-10-17 21:58:49 -04:00
Anuken
a3871cca90
Added correctly named mech pads for alpha/dart
2019-10-15 18:32:47 -04:00
Anuken
3d624f7eaf
Added inverted sorter
2019-10-13 12:58:58 -04:00
Anuken
989e0d8fd1
Removal of drone requests
2019-10-07 17:17:01 -04:00
Anuken
ecd73dcc2c
Various bugfixes / Added new blocks to tech tree
2019-09-24 17:02:34 -04:00
Anuken
b6e97c4261
Added armored conveyors
2019-09-22 15:12:15 -04:00
Anuken
3f293190cf
Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites5.png
2019-09-21 18:59:49 -04:00
Anuken
dda1f18f67
Unit enemy spawnpoint camping
2019-09-20 23:09:11 -04:00
Anuken
209f0902c9
message blocks
2019-09-03 16:11:01 -04:00
Anuken
e314d199f0
By popular demand, re-added command center
2019-08-24 15:39:01 -04:00
Anuken
c4aa0b2863
New discord app ID / New testing sounds
2019-08-12 12:32:13 -04:00
Anuken
2341da995e
Random in-game music, untested
2019-08-10 18:56:20 -04:00
Anuken
16f6b51857
Various tweaks, new music tracks
2019-08-09 23:23:45 -04:00
Anuken
8346d5fc13
Fixed connection not resetting on game load / Experimental click changes
2019-08-05 10:26:24 -04:00
Anuken
77d4b0972d
Balancing
2019-08-02 12:39:21 -04:00
Anuken
8b3995686f
Misc. in-game UI polish
2019-08-01 20:49:03 -04:00
Anuken
b1980a17ac
Fixed editor not showing after second view
2019-08-01 11:26:28 -04:00
Anuken
69ee5257f2
Display current ammo type in turret info
2019-08-01 11:03:20 -04:00
Anuken
c4157d2ec8
New map / Better filters / Sand boulders
2019-07-26 18:59:33 -04:00
Anuken
c80be4940f
Fixed unit tests / Fixed some major tile loading flaws
2019-07-23 23:29:48 -04:00
Anuken
3dfef06bba
Bugfixes
2019-07-06 18:42:05 -04:00
Anuken
121e0a433b
Final tweaks before merge
2019-07-06 10:12:22 -04:00
Anuken
0371126ccf
Various menu fixes
2019-07-04 00:51:42 -04:00
Anuken
d43d4a1773
Cleanup, main menu progress
2019-07-03 23:36:51 -04:00