Patrick 'Quezler' Mounier and Anuken
836e72119c
🗜 Pressure conduit ( #949 )
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* Suggest pressure conduit
* Revert "Suggest pressure conduit"
This reverts commit 721dd9255e .
* Increase pulse conduit output pressure
* Remove `tile.block().`
2019-11-14 15:21:29 -05:00
Patrick 'Quezler' Mounier and Anuken
f5c1eb74af
🔩 Add (plastanium) diode ( #964 )
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* Add plastanium diode
* Only rotate the arrow part
* Use the sum of graph batteries from both sides
* Make diode send power overflow
Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.
* Remove redundant block != null check
* Remove free power
* Stash
* Revert "Stash"
This reverts commit 0c14854519 .
* Equalize graph storage percentage
* Update sprite
* Move nearby link check
* DRY
* Fire deathstar at extra spaces
* 〃
* Fix ghost rotation
* Please overlord anuke
* Mild cleanup
* Konami code
* 〃
* Lowercase float
* Newline begone
* Fix overclocking issue
* Fix rotation and name
2019-11-11 23:29:03 -05:00
Patrick 'Quezler' Mounier and Anuken
f58eb75639
🐬 Factorio flavoured powerlines ( #997 )
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* Stash initial prototype
* Fix 〃to connect the chain
* Add comments
* Hook onto convejor pathfinding
* Cleanup remnant discovered via pull request diff
* Toggle placement between diagonal and pathfinding
* Stash questionable prototype
* 〃
* Attempt to rewrite away the skip array
* Revert "Attempt to rewrite away the skip array"
This reverts commit 12753a9b5c .
* Slight cleanup
* Subtract conveyor placement
* Refractor each to for
* Apply @anuke’s coding stype
2019-11-08 12:28:49 -05:00
Patrick 'Quezler' Mounier and Anuken
b2d417f207
Display pump output during placement ( #1003 )
2019-11-05 17:58:19 -05:00
Patrick 'Quezler' Mounier and Anuken
49d12f36b9
Power productivity & Drone pad standby ( #998 )
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* Introduce power productivity
Allows power consumers to scale down their intake.
* Make drone pads only use power when constructing
* Implement requested changes
* Begone
2019-11-05 17:31:32 -05:00
Patrick 'Quezler' Mounier and Anuken
326b1e9f62
Let server console know which map was randomly picked ( #980 )
2019-11-02 11:24:43 -04:00
Patrick 'Quezler' Mounier and Anuken
0c2f8f879e
Clarrify where the option to view ping is located ( #974 )
2019-11-01 16:03:05 -04:00
Patrick 'Quezler' Mounier and Anuken
f07239d8c2
🗺 Locate existing mechpads ( #915 )
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* Stash prototype
* Only target mechpads of the same team
* Switch from chessboard lookup to indexer
* Point using cubes
* Delegate * tilesize
2019-10-29 00:01:39 -04:00
Patrick 'Quezler' Mounier and Anuken
bd5c98cc0d
🚧 Add insulator wall ( #840 )
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* Stash insulator prototype
* Fix automatic wires when placing non-powernodes
* Implement requested changes
Stopping lightning has yet to be added.
* ❤️
* Implement lightning absorption
* Visually distinguish insulated power lines
* Stop lightning infront of wall
* Highlight insulators instead of recipients
* Attempt to implement requested changes
* Implement requested changes
* Remove spaces between if and (
* Snap lightning to insulated blocks
* Update bundle.properties
2019-10-27 17:41:00 -04:00
Patrick 'Quezler' Mounier and Anuken
d969741f90
⚡ ️ Toggle (all) powernode connections by doubleclicking ( #907 )
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* Toggle (all) powernode connections by doubleclicking
* Mimic return false of the above if
2019-10-27 11:01:50 -04:00
Patrick 'Quezler' Mounier and Anuken
cc57f0b19b
Fix visual armored conveyor glitch ( #891 )
2019-10-26 21:23:16 -04:00
Patrick 'Quezler' Mounier and Anuken
a628134a89
Add mobile tutorial intro ( #897 )
2019-10-26 08:05:20 -04:00
Patrick 'Quezler' Mounier and GitHub
596d58b539
Fix loadout reset
2019-10-16 15:51:18 +02:00