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2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -7,7 +7,7 @@ assignees: ''
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
||||||
|
|
||||||
|
|||||||
6
.github/workflows/deployment.yml
vendored
@@ -5,8 +5,12 @@ on:
|
|||||||
tags:
|
tags:
|
||||||
- 'v*'
|
- 'v*'
|
||||||
|
|
||||||
|
permissions: {}
|
||||||
jobs:
|
jobs:
|
||||||
deploy:
|
deploy:
|
||||||
|
permissions:
|
||||||
|
contents: write # for release creation (svenstaro/upload-release-action)
|
||||||
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
@@ -29,6 +33,8 @@ jobs:
|
|||||||
cd ../
|
cd ../
|
||||||
cp -r ./Mindustry ./MindustryJitpack
|
cp -r ./Mindustry ./MindustryJitpack
|
||||||
cd MindustryJitpack
|
cd MindustryJitpack
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "actions@github.com"
|
||||||
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
|
||||||
rm -rf .git
|
rm -rf .git
|
||||||
cp -r ./MindustryJitpack/.git ./.git
|
cp -r ./MindustryJitpack/.git ./.git
|
||||||
|
|||||||
3
.github/workflows/pr.yml
vendored
@@ -2,6 +2,9 @@ name: Pull Request Tests
|
|||||||
|
|
||||||
on: [pull_request, workflow_dispatch]
|
on: [pull_request, workflow_dispatch]
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read # to fetch code (actions/checkout)
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
testPR:
|
testPR:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|||||||
4
.github/workflows/push.yml
vendored
@@ -2,8 +2,12 @@ name: Tests
|
|||||||
|
|
||||||
on: [push, workflow_dispatch]
|
on: [push, workflow_dispatch]
|
||||||
|
|
||||||
|
permissions: {}
|
||||||
jobs:
|
jobs:
|
||||||
runPush:
|
runPush:
|
||||||
|
permissions:
|
||||||
|
contents: write # for Update bundles
|
||||||
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
|
|||||||
@@ -23,9 +23,9 @@ repositories{
|
|||||||
task deploy(type: Copy){
|
task deploy(type: Copy){
|
||||||
dependsOn "assembleRelease"
|
dependsOn "assembleRelease"
|
||||||
|
|
||||||
from "build/outputs/apk/standard/release/android-standard-release.apk"
|
from "build/outputs/apk/release/android-release.apk"
|
||||||
into "../deploy/"
|
into "../deploy/"
|
||||||
rename("android-standard-release.apk", "${generateDeployName('android')}.apk")
|
rename("android-release.apk", "${generateDeployName('android')}.apk")
|
||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
|
|||||||
@@ -381,12 +381,14 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
syncedFields.sortComparing(Selement::name);
|
syncedFields.sortComparing(Selement::name);
|
||||||
|
|
||||||
|
if(!methods.containsKey("toString()")){
|
||||||
//override toString method
|
//override toString method
|
||||||
builder.addMethod(MethodSpec.methodBuilder("toString")
|
builder.addMethod(MethodSpec.methodBuilder("toString")
|
||||||
.addAnnotation(Override.class)
|
.addAnnotation(Override.class)
|
||||||
.returns(String.class)
|
.returns(String.class)
|
||||||
.addModifiers(Modifier.PUBLIC)
|
.addModifiers(Modifier.PUBLIC)
|
||||||
.addStatement("return $S + $L", name + "#", "id").build());
|
.addStatement("return $S + $L", name + "#", "id").build());
|
||||||
|
}
|
||||||
|
|
||||||
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
|
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
|
||||||
//entities with no sync comp and no serialization gen no code
|
//entities with no sync comp and no serialization gen no code
|
||||||
|
|||||||
@@ -60,7 +60,13 @@ public class CallGenerator{
|
|||||||
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
||||||
|
|
||||||
//add fields to the type
|
//add fields to the type
|
||||||
for(Svar param : ent.element.params()){
|
Seq<Svar> params = ent.element.params();
|
||||||
|
for(int i = 0; i < params.size; i++){
|
||||||
|
if(!ent.where.isServer && i == 0){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Svar param = params.get(i);
|
||||||
packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
|
packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '7'
|
versionNumber = '7'
|
||||||
if(!project.hasProperty("versionModifier")) versionModifier = 'alpha'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||||
@@ -231,6 +231,7 @@ configure(subprojects - project(":annotations")){
|
|||||||
options{
|
options{
|
||||||
addStringOption('Xdoclint:none', '-quiet')
|
addStringOption('Xdoclint:none', '-quiet')
|
||||||
addStringOption('-release', '16')
|
addStringOption('-release', '16')
|
||||||
|
encoding('UTF-8')
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1055,6 +1055,20 @@
|
|||||||
"search": [
|
"search": [
|
||||||
"defense"
|
"defense"
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"uid": "99aa5c8f6bbe4d96a3f422a60ff065a9",
|
||||||
|
"css": "planet",
|
||||||
|
"code": 59443,
|
||||||
|
"src": "custom_icons",
|
||||||
|
"selected": true,
|
||||||
|
"svg": {
|
||||||
|
"path": "M343.8 0L312.5 31.3 281.3 62.5 218.8 62.5 187.5 93.8 156.3 125 125 156.3 93.8 187.5 62.5 218.8 62.5 281.3 31.3 312.5 0 343.8 0 406.3 0 468.8 0 531.3 0 593.8 0 656.3 31.3 687.5 62.5 718.8 62.5 781.3 93.8 812.5 125 843.8 156.3 875 187.5 906.3 218.8 937.5 281.3 937.5 312.5 968.8 343.8 1000 406.3 1000 468.8 1000 531.3 1000 593.8 1000 656.3 1000 687.5 968.8 718.8 937.5 781.3 937.5 812.5 906.3 843.8 875 875 843.8 906.3 812.5 937.5 781.3 937.5 718.8 968.8 687.5 1000 656.3 1000 593.8 1000 531.3 1000 468.8 1000 406.3 1000 343.8 968.8 312.5 937.5 281.3 937.5 218.8 906.3 187.5 875 156.3 843.8 125 812.5 93.8 781.3 62.5 718.8 62.5 687.5 31.3 656.3 0 593.8 0 531.3 0 468.8 0 406.3 0 343.8 0ZM406.3 62.5L437.5 93.8 468.8 125 531.3 125 562.5 156.3 562.5 218.8 593.8 250 625 281.3 656.3 312.5 687.5 343.8 718.8 375 781.3 375 843.8 375 906.3 375 937.5 406.3 937.5 468.8 937.5 531.3 937.5 593.8 906.3 625 875 656.3 875 718.8 843.8 750 812.5 781.3 781.3 812.5 750 843.8 718.8 875 656.3 875 625 906.3 593.8 937.5 531.3 937.5 500 906.3 468.8 875 437.5 843.8 437.5 781.3 468.8 750 500 718.8 531.3 687.5 562.5 656.3 562.5 593.8 562.5 531.3 531.3 500 500 468.8 468.8 437.5 406.3 437.5 343.8 437.5 281.3 437.5 250 468.8 218.8 500 187.5 531.3 156.3 562.5 125 593.8 93.8 625 62.5 593.8 62.5 531.3 62.5 468.8 62.5 406.3 93.8 375 125 343.8 125 281.3 156.3 250 187.5 218.8 218.8 187.5 250 156.3 281.3 125 343.8 125 375 93.8 406.3 62.5ZM718.8 562.5L687.5 593.8 687.5 656.3 718.8 687.5 781.3 687.5 812.5 656.3 812.5 593.8 781.3 562.5 718.8 562.5Z",
|
||||||
|
"width": 1000
|
||||||
|
},
|
||||||
|
"search": [
|
||||||
|
"planet"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 4.6 KiB |
BIN
core/assets-raw/sprites/blocks/distribution/cross-full.png
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 382 B |
|
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 270 B |
BIN
core/assets-raw/sprites/blocks/environment/crystalline-vent1.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
core/assets-raw/sprites/blocks/environment/crystalline-vent2.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: false
|
stripWhitespaceCenter: false
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
|
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
|
Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 194 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner1.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner2.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side1.png
Normal file
|
After Width: | Height: | Size: 366 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side2.png
Normal file
|
After Width: | Height: | Size: 395 B |
BIN
core/assets-raw/sprites/blocks/logic/reinforced-message.png
Normal file
|
After Width: | Height: | Size: 341 B |
BIN
core/assets-raw/sprites/blocks/logic/world-message.png
Normal file
|
After Width: | Height: | Size: 340 B |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 887 B After Width: | Height: | Size: 912 B |
|
Before Width: | Height: | Size: 889 B After Width: | Height: | Size: 881 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 899 B |
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-bottom.png
Normal file
|
After Width: | Height: | Size: 503 B |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-heat.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-lights.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-mid.png
Normal file
|
After Width: | Height: | Size: 462 B |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-ventglow.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 822 B |
|
After Width: | Height: | Size: 411 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-glow.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-heat.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 402 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-top1.png
Normal file
|
After Width: | Height: | Size: 643 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-top2.png
Normal file
|
After Width: | Height: | Size: 640 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
core/assets-raw/sprites/blocks/production/cultivator-bottom.png
Normal file
|
After Width: | Height: | Size: 223 B |
|
Before Width: | Height: | Size: 336 B After Width: | Height: | Size: 535 B |
|
After Width: | Height: | Size: 306 B |
|
Before Width: | Height: | Size: 430 B |
|
Before Width: | Height: | Size: 299 B After Width: | Height: | Size: 573 B |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-glow.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-heat.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-top1.png
Normal file
|
After Width: | Height: | Size: 729 B |
BIN
core/assets-raw/sprites/blocks/production/heat-router-top2.png
Normal file
|
After Width: | Height: | Size: 756 B |
BIN
core/assets-raw/sprites/blocks/production/heat-router.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/blocks/production/melter-bottom.png
Normal file
|
After Width: | Height: | Size: 121 B |
|
Before Width: | Height: | Size: 198 B |
|
Before Width: | Height: | Size: 552 B After Width: | Height: | Size: 563 B |
BIN
core/assets-raw/sprites/blocks/production/separator-bottom.png
Normal file
|
After Width: | Height: | Size: 222 B |
|
Before Width: | Height: | Size: 179 B |
|
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 315 B |
|
Before Width: | Height: | Size: 679 B After Width: | Height: | Size: 1.0 KiB |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-heat.png
Normal file
|
After Width: | Height: | Size: 838 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-top1.png
Normal file
|
After Width: | Height: | Size: 139 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-top2.png
Normal file
|
After Width: | Height: | Size: 140 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source.png
Normal file
|
After Width: | Height: | Size: 517 B |
|
Before Width: | Height: | Size: 197 B After Width: | Height: | Size: 296 B |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: true
|
stripWhitespaceCenter: true
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 208 B After Width: | Height: | Size: 326 B |
|
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 318 B |
BIN
core/assets-raw/sprites/ui/button-side-left-down.9.png
Normal file
|
After Width: | Height: | Size: 278 B |
BIN
core/assets-raw/sprites/ui/button-side-left-over.9.png
Normal file
|
After Width: | Height: | Size: 272 B |
BIN
core/assets-raw/sprites/ui/button-side-left.9.png
Normal file
|
After Width: | Height: | Size: 273 B |
BIN
core/assets-raw/sprites/ui/button-side-right-down.9.png
Normal file
|
After Width: | Height: | Size: 280 B |
BIN
core/assets-raw/sprites/ui/button-side-right-over.9.png
Normal file
|
After Width: | Height: | Size: 277 B |
BIN
core/assets-raw/sprites/ui/button-side-right.9.png
Normal file
|
After Width: | Height: | Size: 276 B |
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: true
|
stripWhitespaceCenter: true
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
|
|||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -89,7 +90,7 @@ stats.destroyed = Buildings Destroyed
|
|||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Buildings Deconstructed
|
||||||
stats.playtime = Time Played
|
stats.playtime = Time Played
|
||||||
|
|
||||||
globalitems = [accent]Total Items
|
globalitems = [accent]Planet Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
|
level.select = Level Select
|
||||||
@@ -138,21 +139,30 @@ mods.reloadexit = The game will now exit, to reload mods.
|
|||||||
mod.installed = [[Installed]
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [red]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
|
mod.erroredcontent = [red]Content Errors
|
||||||
|
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [red]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Restart Required
|
mod.reloadrequired = [red]Restart Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Import From GitHub
|
mod.import.github = Import From GitHub
|
||||||
@@ -168,12 +178,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -231,6 +246,7 @@ servers.showhidden = Show Hidden Servers
|
|||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -311,6 +327,11 @@ open = Open
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -618,11 +639,13 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0
|
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
@@ -630,6 +653,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -655,6 +681,9 @@ weather.sandstorm.name = Sandstorm
|
|||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
|
||||||
|
campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
@@ -738,6 +767,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -746,14 +777,32 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
@@ -889,6 +938,8 @@ ability.statusfield = {0} Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
@@ -911,6 +962,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -937,7 +989,7 @@ bullet.infinitepierce = [stat]pierce
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]% repair
|
bullet.healpercent = [stat]{0}[lightgray]% repair
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
@@ -1068,6 +1120,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1093,6 +1146,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1136,9 +1191,10 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1146,10 +1202,11 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
rules.placerangecheck = Placement Range Check
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite Enemy Team Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1164,7 +1221,7 @@ rules.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
rules.playerteam = Player Team
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
@@ -1272,12 +1329,17 @@ unit.corvus.name = Corvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1285,11 +1347,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
@@ -1335,7 +1394,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1402,6 +1461,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1498,7 +1559,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1509,12 +1570,14 @@ block.constructor.name = Constructor
|
|||||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||||
block.large-constructor.name = Large Constructor
|
block.large-constructor.name = Large Constructor
|
||||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||||
block.deconstructor.name = Deconstructor
|
block.deconstructor.name = Large Deconstructor
|
||||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||||
block.payload-loader.name = Payload Loader
|
block.payload-loader.name = Payload Loader
|
||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = Outputs large amounts of heat. Sandbox only.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
@@ -1532,7 +1595,7 @@ block.yellow-stone-plates.name = Yellow Stone Plates
|
|||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = Red Stone
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = Red Ice
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = Arkycite
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
block.carbon-vent.name = Carbon Vent
|
block.carbon-vent.name = Carbon Vent
|
||||||
@@ -1578,6 +1641,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1650,11 +1714,10 @@ block.mech-assembler.name = Mech Assembler
|
|||||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1664,6 +1727,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1684,28 +1749,27 @@ team.blue.name = Blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uF8C4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uF861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uF838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1716,11 +1780,61 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
|||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \u00EF\u00A1\u00A8 [accent]Foundation[] core over the \u00EF\u00A1\u00A9 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1744,15 +1858,32 @@ item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic
|
|||||||
item.blast-compound.description = Used in bombs and explosive ammunition.
|
item.blast-compound.description = Used in bombs and explosive ammunition.
|
||||||
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Used for cooling machines and waste processing.
|
liquid.water.description = Used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
|
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
|
||||||
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
||||||
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uF77E [lightgray]Derelict
|
block.derelict = \uF77E [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
||||||
block.illuminator.description = Emits light.
|
block.illuminator.description = Emits light.
|
||||||
block.message.description = Stores a message for communication between allies.
|
block.message.description = Stores a message for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses coal into graphite.
|
block.graphite-press.description = Compresses coal into graphite.
|
||||||
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
||||||
block.silicon-smelter.description = Refines silicon from sand and coal.
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
||||||
@@ -1819,7 +1950,7 @@ block.plated-conduit.description = Moves liquids forward. Does not accept input
|
|||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
||||||
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
block.liquid-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
||||||
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
||||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
@@ -1899,44 +2030,157 @@ block.interplanetary-accelerator.description = A massive electromagnetic railgun
|
|||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
#Erekir
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Applies heat to structures. Requires slag.
|
||||||
|
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
|
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.mace.description = Fires streams of flame at enemy targets.
|
||||||
|
unit.fortress.description = Fires long-range artillery at enemy ground targets.
|
||||||
|
unit.scepter.description = Fires a barrage of charged bullets at enemy targets.
|
||||||
|
unit.reign.description = Fires a barrage of massive piercing bullets at enemy targets.
|
||||||
|
unit.nova.description = Fires laser bolts that damage enemy targets and repair allied structures. Capable of flight.
|
||||||
|
unit.pulsar.description = Fires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight.
|
||||||
|
unit.quasar.description = Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.
|
||||||
|
unit.vela.description = Fires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight.
|
||||||
|
unit.corvus.description = Fires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain.
|
||||||
|
unit.crawler.description = Moves toward enemy targets and self-destructs, causing a large explosion.
|
||||||
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
||||||
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
unit.spiroct.description = Fires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
|
||||||
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
unit.arkyid.description = Fires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
|
||||||
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain.
|
||||||
unit.flare.description = Fires standard bullets at nearby ground targets.
|
unit.flare.description = Fires standard bullets at enemy ground targets.
|
||||||
unit.horizon.description = Drops clusters of bombs on ground targets.
|
unit.horizon.description = Drops clusters of bombs on enemy ground targets.
|
||||||
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
unit.zenith.description = Fires salvos of missiles at enemy targets.
|
||||||
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
unit.antumbra.description = Fires a barrage of bullets at enemy targets.
|
||||||
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at enemy targets.
|
||||||
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
||||||
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
||||||
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
||||||
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
unit.quad.description = Drops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units.
|
||||||
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
unit.oct.description = Protects nearby allies with a regenerating shield. Capable of carrying most ground units.
|
||||||
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
unit.risso.description = Fires a barrage of missiles and bullets at enemy targets.
|
||||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
||||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
||||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
||||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
|
||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
unit.retusa.description = Fires homing torpedoes at enemy targets. Repairs allied units.
|
||||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
unit.oxynoe.description = Fires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret.
|
||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemy targets. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
||||||
|
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
@@ -1952,6 +2196,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1962,7 +2207,7 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a unit.
|
lst.applystatus = Apply or clear a status effect from a unit.
|
||||||
lst.spawnwave = Simulate a wave being spawned at an arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Spawn a wave.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||||
@@ -2117,6 +2362,11 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Спампаваць для Android з F-Droid
|
|||||||
link.wiki.description = Афіцыйная вікі
|
link.wiki.description = Афіцыйная вікі
|
||||||
link.suggestions.description = Прапанаваць новыя функцыі
|
link.suggestions.description = Прапанаваць новыя функцыі
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
||||||
screenshot = Cкрыншот захаваны ў {0}
|
screenshot = Cкрыншот захаваны ў {0}
|
||||||
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
mod.content = Змест:
|
mod.content = Змест:
|
||||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
||||||
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Памылкі змесціва
|
mod.erroredcontent = [scarlet]Памылкі змесціва
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
||||||
mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
|
mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
|
||||||
mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная.
|
mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Ваша прылада не падтрымлівае ма
|
|||||||
about.button = Аб гульні
|
about.button = Аб гульні
|
||||||
name = Імя:
|
name = Імя:
|
||||||
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
||||||
|
search = Search:
|
||||||
planetmap = Карта планеты
|
planetmap = Карта планеты
|
||||||
launchcore = Запусціць ядро
|
launchcore = Запусціць ядро
|
||||||
filename = Iмя файла:
|
filename = Iмя файла:
|
||||||
unlocked = Новы кантэнт адмыкнуты!
|
unlocked = Новы кантэнт адмыкнуты!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Завершаны
|
completed = [accent]Завершаны
|
||||||
techtree = Дрэва\n тэхналогій
|
techtree = Дрэва\n тэхналогій
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Адсочваць гульца
|
trace = Адсочваць гульца
|
||||||
trace.playername = Iмя гульца: [accent]{0}
|
trace.playername = Iмя гульца: [accent]{0}
|
||||||
@@ -307,6 +320,11 @@ open = Адкрыць
|
|||||||
customize = наладзіць правілы
|
customize = наладзіць правілы
|
||||||
cancel = адмена
|
cancel = адмена
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = адкрыць спасылку
|
openlink = адкрыць спасылку
|
||||||
copylink = скапіяваць спасылку
|
copylink = скапіяваць спасылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Забароненыя блокі
|
bannedblocks = Забароненыя блокі
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Снег
|
|||||||
weather.sandstorm.name = Пясочныя бурі
|
weather.sandstorm.name = Пясочныя бурі
|
||||||
weather.sporestorm.name = Споравыя бурі
|
weather.sporestorm.name = Споравыя бурі
|
||||||
weather.fog.name = Туман
|
weather.fog.name = Туман
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Умяшчальнасць: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Вадкасці
|
bar.liquid = Вадкасці
|
||||||
bar.heat = Нагрэў
|
bar.heat = Нагрэў
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Энергія
|
bar.power = Энергія
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = наследуе курсорам
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Абраць вобласць
|
keybind.schematic_select.name = Абраць вобласць
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Выбар/Стрэл
|
|||||||
keybind.diagonal_placement.name = Дыяганальнае размяшчэнне
|
keybind.diagonal_placement.name = Дыяганальнае размяшчэнне
|
||||||
keybind.pick.name = Абраць блок
|
keybind.pick.name = Абраць блок
|
||||||
keybind.break_block.name = Разбурыць блок
|
keybind.break_block.name = Разбурыць блок
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Зняць вылучэнне
|
keybind.deselect.name = Зняць вылучэнне
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1116,6 +1167,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Інтэрвал хваляў
|
rules.wavetimer = Інтэрвал хваляў
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная ка
|
|||||||
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
|
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
||||||
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Ветразь
|
|||||||
unit.corvus.name = Корвус
|
unit.corvus.name = Корвус
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Парралакс
|
block.parallax.name = Парралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
@@ -1311,7 +1366,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
|
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
|
||||||
block.tar.name = Нафта
|
block.tar.name = Нафта
|
||||||
block.stone.name = Камень
|
block.stone.name = Камень
|
||||||
block.sand.name = Пясок
|
block.sand-floor.name = Пясок
|
||||||
block.darksand.name = Тёмны пясок
|
block.darksand.name = Тёмны пясок
|
||||||
block.ice.name = Лёд
|
block.ice.name = Лёд
|
||||||
block.snow.name = Снег
|
block.snow.name = Снег
|
||||||
@@ -1378,6 +1433,8 @@ block.distributor.name = Размеркавальнік
|
|||||||
block.sorter.name = Сартавальнік
|
block.sorter.name = Сартавальнік
|
||||||
block.inverted-sorter.name = Інвертаваны сартавальнік
|
block.inverted-sorter.name = Інвертаваны сартавальнік
|
||||||
block.message.name = Паведамленне
|
block.message.name = Паведамленне
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Асвятляльнік
|
block.illuminator.name = Асвятляльнік
|
||||||
block.overflow-gate.name = Залішнi затвор
|
block.overflow-gate.name = Залішнi затвор
|
||||||
block.underflow-gate.name = Залішнi шлюз
|
block.underflow-gate.name = Залішнi шлюз
|
||||||
@@ -1474,7 +1531,7 @@ block.payload-router.name = Роутар для тяжёлай зброі
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Разборшчык
|
block.disassembler.name = Разборшчык
|
||||||
@@ -1491,6 +1548,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1611,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1688,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1697,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Пераключальнік
|
block.switch.name = Пераключальнік
|
||||||
block.micro-processor.name = Мікропрацэсар
|
block.micro-processor.name = Мікропрацэсар
|
||||||
@@ -1657,17 +1718,11 @@ team.blue.name = Сіняя
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1676,9 +1731,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1693,7 +1751,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1716,15 +1821,28 @@ item.spore-pod.description = Струк спрэчка, сінтэзаваных
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
|
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
|
||||||
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
|
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
|
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
|
||||||
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
||||||
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
||||||
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
||||||
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
||||||
|
|
||||||
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
||||||
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
||||||
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
|
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
|
||||||
@@ -1870,6 +1988,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1908,6 +2117,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1922,6 +2149,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -2070,3 +2298,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Свалете за Android от F-Droid
|
|||||||
link.wiki.description = Официално Mindustry ръководство
|
link.wiki.description = Официално Mindustry ръководство
|
||||||
link.suggestions.description = Предложете вашата идея
|
link.suggestions.description = Предложете вашата идея
|
||||||
link.bug.description = Намерихте грешка? Съобщете тук
|
link.bug.description = Намерихте грешка? Съобщете тук
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
||||||
screenshot = Записана екранна снимка в {0}
|
screenshot = Записана екранна снимка в {0}
|
||||||
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
||||||
@@ -143,10 +144,16 @@ mod.multiplayer.compatible = [gray]Поддържа Мрежова Игра
|
|||||||
mod.disable = Деактивирай
|
mod.disable = Деактивирай
|
||||||
mod.content = Съдържание:
|
mod.content = Съдържание:
|
||||||
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
||||||
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Липсваст зависимости: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||||
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = Вашето устройство не поддържа м
|
|||||||
about.button = За играта
|
about.button = За играта
|
||||||
name = Име:
|
name = Име:
|
||||||
noname = Трябва да изберете [accent] име на играча[].
|
noname = Трябва да изберете [accent] име на играча[].
|
||||||
|
search = Search:
|
||||||
planetmap = Глобус
|
planetmap = Глобус
|
||||||
launchcore = Изстреляй Ядрото
|
launchcore = Изстреляй Ядрото
|
||||||
filename = Име на файл:
|
filename = Име на файл:
|
||||||
unlocked = Отйлючихте нови неща!
|
unlocked = Отйлючихте нови неща!
|
||||||
available = Можете да проучите нови технологии!
|
available = Можете да проучите нови технологии!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Завършено
|
completed = [accent]Завършено
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +242,7 @@ servers.disclaimer = Публичните сървъри [accent]не[] са п
|
|||||||
servers.showhidden = Покажи Скритите Сървъри
|
servers.showhidden = Покажи Скритите Сървъри
|
||||||
server.shown = Показан
|
server.shown = Показан
|
||||||
server.hidden = Скрит
|
server.hidden = Скрит
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Проследи Играч
|
trace = Проследи Играч
|
||||||
trace.playername = Име на играча: [accent]{0}
|
trace.playername = Име на играча: [accent]{0}
|
||||||
@@ -311,6 +324,11 @@ open = Отвори
|
|||||||
customize = Персонализирай правилата
|
customize = Персонализирай правилата
|
||||||
cancel = Отказ
|
cancel = Отказ
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -611,6 +629,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -622,6 +642,9 @@ resources.max = Max
|
|||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
launch.from = Изстреляй от: [accent]{0}
|
launch.from = Изстреляй от: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -646,6 +669,8 @@ weather.snow.name = Сняг
|
|||||||
weather.sandstorm.name = Пясъчна буря
|
weather.sandstorm.name = Пясъчна буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
weather.fog.name = Мъгла
|
weather.fog.name = Мъгла
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -730,13 +755,25 @@ sector.windsweptIslands.description = По - нататък край брего
|
|||||||
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
||||||
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
||||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -744,6 +781,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Горящ
|
status.burning.name = Горящ
|
||||||
status.freezing.name = Замръзяващ
|
status.freezing.name = Замръзяващ
|
||||||
@@ -879,6 +924,8 @@ ability.statusfield = Подсилващо Поле
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -901,6 +948,7 @@ bar.capacity = Капацитет: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Течност
|
bar.liquid = Течност
|
||||||
bar.heat = Топлина
|
bar.heat = Топлина
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Електроенергия
|
bar.power = Електроенергия
|
||||||
@@ -1058,6 +1106,7 @@ keybind.mouse_move.name = Следвай Мишката
|
|||||||
keybind.pan.name = Панорамен Изглед
|
keybind.pan.name = Панорамен Изглед
|
||||||
keybind.boost.name = Ускорение
|
keybind.boost.name = Ускорение
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Избери Регион
|
keybind.schematic_select.name = Избери Регион
|
||||||
keybind.schematic_menu.name = Меню със Схеми
|
keybind.schematic_menu.name = Меню със Схеми
|
||||||
keybind.schematic_flip_x.name = Завърти Схема по X
|
keybind.schematic_flip_x.name = Завърти Схема по X
|
||||||
@@ -1083,6 +1132,8 @@ keybind.select.name = Избери/Стреляй
|
|||||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||||
keybind.pick.name = Вземи Блок
|
keybind.pick.name = Вземи Блок
|
||||||
keybind.break_block.name = Унищожи Блок
|
keybind.break_block.name = Унищожи Блок
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Премахни избора
|
keybind.deselect.name = Премахни избора
|
||||||
keybind.pickupCargo.name = Вземи Товар
|
keybind.pickupCargo.name = Вземи Товар
|
||||||
keybind.dropCargo.name = Остави Товар
|
keybind.dropCargo.name = Остави Товар
|
||||||
@@ -1126,6 +1177,7 @@ rules.coreincinerates = Унищожаване на Ресурси при Пре
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Позволена Употребата на Схеми
|
rules.schematic = Позволена Употребата на Схеми
|
||||||
rules.wavetimer = Таймер за Вълни
|
rules.wavetimer = Таймер за Вълни
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1140,6 +1192,7 @@ rules.enemyCheat = Безкрайни Ресурси за Ботът (Черве
|
|||||||
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
||||||
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
||||||
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
|
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
||||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1259,12 +1312,17 @@ unit.vela.name = Вела
|
|||||||
unit.corvus.name = Корвус
|
unit.corvus.name = Корвус
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1272,11 +1330,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Паралакс
|
block.parallax.name = Паралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пясъчен Камък
|
block.sand-boulder.name = Пясъчен Камък
|
||||||
@@ -1321,7 +1376,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
||||||
block.tar.name = Катран
|
block.tar.name = Катран
|
||||||
block.stone.name = Камък
|
block.stone.name = Камък
|
||||||
block.sand.name = Пясък
|
block.sand-floor.name = Пясък
|
||||||
block.darksand.name = Тъмен Пясък
|
block.darksand.name = Тъмен Пясък
|
||||||
block.ice.name = Лед
|
block.ice.name = Лед
|
||||||
block.snow.name = Сняг
|
block.snow.name = Сняг
|
||||||
@@ -1388,6 +1443,8 @@ block.distributor.name = Разпределител
|
|||||||
block.sorter.name = Сортирач
|
block.sorter.name = Сортирач
|
||||||
block.inverted-sorter.name = Обърнат сортирач
|
block.inverted-sorter.name = Обърнат сортирач
|
||||||
block.message.name = Съобщение
|
block.message.name = Съобщение
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Осветител
|
block.illuminator.name = Осветител
|
||||||
block.overflow-gate.name = Преливаща Порта
|
block.overflow-gate.name = Преливаща Порта
|
||||||
block.underflow-gate.name = Обратна Преливаща Порта
|
block.underflow-gate.name = Обратна Преливаща Порта
|
||||||
@@ -1484,7 +1541,7 @@ block.payload-router.name = Товарен Рутер
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Разглобител
|
block.disassembler.name = Разглобител
|
||||||
@@ -1501,6 +1558,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1562,6 +1621,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1638,7 +1698,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1648,6 +1707,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Превключвател
|
block.switch.name = Превключвател
|
||||||
block.micro-processor.name = Микропроцесор
|
block.micro-processor.name = Микропроцесор
|
||||||
@@ -1668,17 +1729,11 @@ team.blue.name = син
|
|||||||
hint.skip = Прескочи
|
hint.skip = Прескочи
|
||||||
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
||||||
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
||||||
hint.mine = Доближете се до \uf8c4 медната руда и я [accent]кликнете[] за ръчен добив.
|
|
||||||
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
||||||
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
||||||
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
||||||
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
||||||
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
||||||
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
|
|
||||||
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
|
|
||||||
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
|
|
||||||
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
|
|
||||||
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
|
|
||||||
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
||||||
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1687,9 +1742,12 @@ hint.research = Използвайте бутонът \ue875 [accent]Проуч
|
|||||||
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
||||||
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
||||||
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -1704,7 +1762,54 @@ hint.coreUpgrade = Ядрата могат да бъдат подобряван
|
|||||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
||||||
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
||||||
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
||||||
@@ -1727,15 +1832,28 @@ item.spore-pod.description = Използва се за производство
|
|||||||
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
|
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
|
||||||
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
|
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
|
||||||
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
|
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
|
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
|
||||||
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
||||||
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
||||||
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
||||||
block.illuminator.description = Излъчва светлина.
|
block.illuminator.description = Излъчва светлина.
|
||||||
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Компресира въглища в графит.
|
block.graphite-press.description = Компресира въглища в графит.
|
||||||
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
|
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
|
||||||
block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
|
block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
|
||||||
@@ -1881,6 +1999,97 @@ block.large-logic-display.description = Позволява изобразява
|
|||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||||
@@ -1920,6 +2129,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
@@ -1935,6 +2162,7 @@ lst.set = Задава променлива.
|
|||||||
lst.operation = Изпълнява операция с 1 или 2 променливи.
|
lst.operation = Изпълнява операция с 1 или 2 променливи.
|
||||||
lst.end = Започва списъка с инструкции от начало.
|
lst.end = Започва списъка с инструкции от начало.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
|
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
|
||||||
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
|
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
|
||||||
@@ -2099,3 +2327,5 @@ lenum.build = Построй структура.
|
|||||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||||
lenum.boost = Започни/Спри ускорението.
|
lenum.boost = Започни/Спри ускорението.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
2346
core/assets/bundles/bundle_ca.properties
Normal file
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
|
|||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -143,10 +144,16 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
|||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||||
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat ty
|
|||||||
about.button = O hře
|
about.button = O hře
|
||||||
name = Jméno:
|
name = Jméno:
|
||||||
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planetární mapa
|
planetmap = Planetární mapa
|
||||||
launchcore = Vyslat jádro
|
launchcore = Vyslat jádro
|
||||||
filename = Název souboru:
|
filename = Název souboru:
|
||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
available = Je zpřístupněn nový výzkum!
|
available = Je zpřístupněn nový výzkum!
|
||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +242,7 @@ servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolo
|
|||||||
servers.showhidden = Zobraz skryté servery
|
servers.showhidden = Zobraz skryté servery
|
||||||
server.shown = Zobrazené
|
server.shown = Zobrazené
|
||||||
server.hidden = Skryté
|
server.hidden = Skryté
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Vystopovat hráče
|
trace = Vystopovat hráče
|
||||||
trace.playername = Jméno hráče: [accent]{0}[]
|
trace.playername = Jméno hráče: [accent]{0}[]
|
||||||
@@ -311,6 +324,11 @@ open = Otevřít
|
|||||||
customize = Přizpůsobit pravidla
|
customize = Přizpůsobit pravidla
|
||||||
cancel = Zrušit
|
cancel = Zrušit
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
@@ -613,6 +631,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -624,6 +644,9 @@ resources.max = Max
|
|||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
launch.from = Vysláno z: [accent]{0}
|
launch.from = Vysláno z: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -648,6 +671,8 @@ weather.snow.name = Sníh
|
|||||||
weather.sandstorm.name = Písečná ouře
|
weather.sandstorm.name = Písečná ouře
|
||||||
weather.sporestorm.name = Spórová bouře
|
weather.sporestorm.name = Spórová bouře
|
||||||
weather.fog.name = Mlha
|
weather.fog.name = Mlha
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektory
|
sectorlist = Sektory
|
||||||
sectorlist.attacked = {0} pod útokem
|
sectorlist.attacked = {0} pod útokem
|
||||||
|
|
||||||
@@ -682,7 +707,7 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
|||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
sector.changeicon = Změnit Ikonu
|
sector.changeicon = Změnit Ikonu
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||||
sector.view = View Sector
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
@@ -732,13 +757,25 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
|
|||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -746,6 +783,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Hořící
|
status.burning.name = Hořící
|
||||||
status.freezing.name = Mrazící
|
status.freezing.name = Mrazící
|
||||||
@@ -881,6 +926,8 @@ ability.statusfield = Stav pole
|
|||||||
ability.unitspawn = {0} továrna
|
ability.unitspawn = {0} továrna
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -903,6 +950,7 @@ bar.capacity = Kapacita: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
@@ -1060,6 +1108,7 @@ keybind.mouse_move.name = Následovat myš
|
|||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -1085,6 +1134,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1128,6 +1179,7 @@ rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1142,6 +1194,7 @@ rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
|||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1262,12 +1315,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Havran
|
unit.corvus.name = Havran
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1275,11 +1333,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Paralaxa
|
block.parallax.name = Paralaxa
|
||||||
block.cliff.name = Útes
|
block.cliff.name = Útes
|
||||||
@@ -1325,7 +1380,7 @@ block.deep-tainted-water.name = Hluboká Zamořená Voda
|
|||||||
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
||||||
block.tar.name = Dehet
|
block.tar.name = Dehet
|
||||||
block.stone.name = Kámen
|
block.stone.name = Kámen
|
||||||
block.sand.name = Písek
|
block.sand-floor.name = Písek
|
||||||
block.darksand.name = Černý písek
|
block.darksand.name = Černý písek
|
||||||
block.ice.name = Led
|
block.ice.name = Led
|
||||||
block.snow.name = Sníh
|
block.snow.name = Sníh
|
||||||
@@ -1392,6 +1447,8 @@ block.distributor.name = Rozdělovač
|
|||||||
block.sorter.name = Třídička
|
block.sorter.name = Třídička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
@@ -1488,7 +1545,7 @@ block.payload-router.name = Směřovač nákladu
|
|||||||
block.duct.name = Potrubí
|
block.duct.name = Potrubí
|
||||||
block.duct-router.name = Potrubní Směrovač
|
block.duct-router.name = Potrubní Směrovač
|
||||||
block.duct-bridge.name = Potrubní Most
|
block.duct-bridge.name = Potrubní Most
|
||||||
block.payload-propulsion-tower.name = Nákladní Transportní Věž
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Černá díra na náklad
|
block.payload-void.name = Černá díra na náklad
|
||||||
block.payload-source.name = Zdroj nákladů
|
block.payload-source.name = Zdroj nákladů
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
@@ -1505,6 +1562,8 @@ block.payload-loader.name = Nákladový Nakládač
|
|||||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||||
block.payload-unloader.name = Nákladový Vykládač
|
block.payload-unloader.name = Nákladový Vykládač
|
||||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1566,6 +1625,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1642,7 +1702,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1652,6 +1711,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Přepínač
|
block.switch.name = Přepínač
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1672,17 +1733,11 @@ team.blue.name = modrý
|
|||||||
hint.skip = Přeskočit
|
hint.skip = Přeskočit
|
||||||
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
||||||
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
||||||
hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
|
|
||||||
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
||||||
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
||||||
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
||||||
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
||||||
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
||||||
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
|
||||||
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
|
||||||
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
|
||||||
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
|
||||||
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
|
||||||
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
||||||
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||||
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
||||||
@@ -1691,9 +1746,12 @@ hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nov
|
|||||||
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
||||||
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
||||||
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
||||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
@@ -1708,7 +1766,54 @@ hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vy
|
|||||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||||
@@ -1731,16 +1836,29 @@ item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a
|
|||||||
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
||||||
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
||||||
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
||||||
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
||||||
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
||||||
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Opuštěný
|
block.derelict = \uf77e [lightgray]Opuštěný
|
||||||
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
||||||
block.illuminator.description = Vydává světlo.
|
block.illuminator.description = Vydává světlo.
|
||||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Lisuje uhlí na grafit.
|
block.graphite-press.description = Lisuje uhlí na grafit.
|
||||||
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
||||||
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
||||||
@@ -1886,6 +2004,97 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
|
|||||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||||
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||||
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||||
@@ -1925,6 +2134,24 @@ unit.oxynoe.description = Střílí strukturo-opravující proudy ohně na blíz
|
|||||||
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
||||||
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
||||||
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Přečte číslo z připojené paměti.
|
lst.read = Přečte číslo z připojené paměti.
|
||||||
lst.write = Zapíše číslo do připojené paměti.
|
lst.write = Zapíše číslo do připojené paměti.
|
||||||
@@ -1940,6 +2167,7 @@ lst.set = Nastaví hodnotu.
|
|||||||
lst.operation = Provede operaci na 1-2 hodnotách.
|
lst.operation = Provede operaci na 1-2 hodnotách.
|
||||||
lst.end = Skočí na první počáteční instrukci.
|
lst.end = Skočí na první počáteční instrukci.
|
||||||
lst.wait = Čeká určitý počet sekund.
|
lst.wait = Čeká určitý počet sekund.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Podmíněně skočí na danou instrukci.
|
lst.jump = Podmíněně skočí na danou instrukci.
|
||||||
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
|
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
|
||||||
@@ -2107,3 +2335,5 @@ lenum.build = Postavit strukturu.
|
|||||||
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
||||||
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
||||||
lenum.boost = Začít/Přestat posilovat.
|
lenum.boost = Začít/Přestat posilovat.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-katalog
|
|||||||
link.wiki.description = Det officielle Mindustry-wiki
|
link.wiki.description = Det officielle Mindustry-wiki
|
||||||
link.suggestions.description = Foreslå nye ændringer
|
link.suggestions.description = Foreslå nye ændringer
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
||||||
screenshot = Screenshot gemt i {0}
|
screenshot = Screenshot gemt i {0}
|
||||||
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Deaktiver
|
mod.disable = Deaktiver
|
||||||
mod.content = Indhold:
|
mod.content = Indhold:
|
||||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||||
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Indholds fejl
|
mod.erroredcontent = [scarlet]Indholds fejl
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Fejl ved afhentning af indhold.
|
mod.errors = Fejl ved afhentning af indhold.
|
||||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Om
|
about.button = Om
|
||||||
name = Navn:
|
name = Navn:
|
||||||
noname = Vælg et[accent] spiller navn[] først.
|
noname = Vælg et[accent] spiller navn[] først.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet-kort
|
planetmap = Planet-kort
|
||||||
launchcore = Affyr kerne
|
launchcore = Affyr kerne
|
||||||
filename = Fil navn:
|
filename = Fil navn:
|
||||||
unlocked = Nyt indhold tilgængeligt!
|
unlocked = Nyt indhold tilgængeligt!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Færdiggjort
|
completed = [accent]Færdiggjort
|
||||||
techtree = Teknologi træ
|
techtree = Teknologi træ
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Følg spiller
|
trace = Følg spiller
|
||||||
trace.playername = Spiller-navn: [accent]{0}
|
trace.playername = Spiller-navn: [accent]{0}
|
||||||
@@ -307,6 +320,11 @@ open = Åben
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Afblæs
|
cancel = Afblæs
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Åben Link
|
openlink = Åben Link
|
||||||
copylink = Kopier Link
|
copylink = Kopier Link
|
||||||
back = Tilbage
|
back = Tilbage
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Sne
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Tåge
|
weather.fog.name = Tåge
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Statusfelt
|
|||||||
ability.unitspawn = {0} Fabrik
|
ability.unitspawn = {0} Fabrik
|
||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Væske
|
bar.liquid = Væske
|
||||||
bar.heat = Varme
|
bar.heat = Varme
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Strøm
|
bar.power = Strøm
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = Følg musen
|
|||||||
keybind.pan.name = Panorer billede
|
keybind.pan.name = Panorer billede
|
||||||
keybind.boost.name = Forstærk
|
keybind.boost.name = Forstærk
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
keybind.schematic_flip_x.name = Flip skabelon X
|
keybind.schematic_flip_x.name = Flip skabelon X
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Vælg/Skyd
|
|||||||
keybind.diagonal_placement.name = Diagonal placering
|
keybind.diagonal_placement.name = Diagonal placering
|
||||||
keybind.pick.name = Tag blok
|
keybind.pick.name = Tag blok
|
||||||
keybind.break_block.name = Ødelæg blok
|
keybind.break_block.name = Ødelæg blok
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Fravælg
|
keybind.deselect.name = Fravælg
|
||||||
keybind.pickupCargo.name = Saml last op
|
keybind.pickupCargo.name = Saml last op
|
||||||
keybind.dropCargo.name = Smid last
|
keybind.dropCargo.name = Smid last
|
||||||
@@ -1116,6 +1167,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Skabeloner tilladt
|
rules.schematic = Skabeloner tilladt
|
||||||
rules.wavetimer = Bølge-æggeur
|
rules.wavetimer = Bølge-æggeur
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
|||||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||||
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
block.sand-boulder.name = Sandkampesten
|
block.sand-boulder.name = Sandkampesten
|
||||||
@@ -1311,7 +1366,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
||||||
block.tar.name = Tjærre
|
block.tar.name = Tjærre
|
||||||
block.stone.name = Sten
|
block.stone.name = Sten
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Mørkt Sand
|
block.darksand.name = Mørkt Sand
|
||||||
block.ice.name = Is
|
block.ice.name = Is
|
||||||
block.snow.name = Sne
|
block.snow.name = Sne
|
||||||
@@ -1378,6 +1433,8 @@ block.distributor.name = Distributør
|
|||||||
block.sorter.name = Filter
|
block.sorter.name = Filter
|
||||||
block.inverted-sorter.name = Omvendt Filter
|
block.inverted-sorter.name = Omvendt Filter
|
||||||
block.message.name = Besked
|
block.message.name = Besked
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lyskilde
|
block.illuminator.name = Lyskilde
|
||||||
block.overflow-gate.name = Overflods-låge
|
block.overflow-gate.name = Overflods-låge
|
||||||
block.underflow-gate.name = Underflods-låge
|
block.underflow-gate.name = Underflods-låge
|
||||||
@@ -1474,7 +1531,7 @@ block.payload-router.name = Troppe-fordeler
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Omspalter
|
block.disassembler.name = Omspalter
|
||||||
@@ -1491,6 +1548,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1611,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1688,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1697,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Kontakt
|
block.switch.name = Kontakt
|
||||||
block.micro-processor.name = Datamat
|
block.micro-processor.name = Datamat
|
||||||
@@ -1657,17 +1718,11 @@ team.blue.name = blå
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1676,9 +1731,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1693,7 +1751,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
||||||
@@ -1715,14 +1820,27 @@ item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret ti
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
||||||
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
||||||
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
||||||
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
||||||
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
||||||
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
||||||
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
||||||
@@ -1868,6 +1986,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1906,6 +2115,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1920,6 +2147,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -2068,3 +2296,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-Seite
|
|||||||
link.wiki.description = Offizielles Mindustry-Wiki
|
link.wiki.description = Offizielles Mindustry-Wiki
|
||||||
link.suggestions.description = Neue Ideen vorschlagen
|
link.suggestions.description = Neue Ideen vorschlagen
|
||||||
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot gespeichert unter {0}
|
screenshot = Screenshot gespeichert unter {0}
|
||||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||||
@@ -143,10 +144,16 @@ mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
|||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
mod.content = Inhalt:
|
mod.content = Inhalt:
|
||||||
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
||||||
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||||
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst
|
|||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Wähle zunächst einen[accent] Spielernamen[].
|
noname = Wähle zunächst einen[accent] Spielernamen[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planetenkarte
|
planetmap = Planetenkarte
|
||||||
launchcore = Kern starten
|
launchcore = Kern starten
|
||||||
filename = Dateiname:
|
filename = Dateiname:
|
||||||
unlocked = Neuer Inhalt freigeschaltet!
|
unlocked = Neuer Inhalt freigeschaltet!
|
||||||
available = Neue Forschung möglich
|
available = Neue Forschung möglich
|
||||||
unlock.incampaign = < Für Details in Kampagne freischalten >
|
unlock.incampaign = < Für Details in Kampagne freischalten >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Abgeschlossen
|
completed = [accent]Abgeschlossen
|
||||||
techtree = Forschung
|
techtree = Forschung
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +242,7 @@ servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] gepr
|
|||||||
servers.showhidden = Versteckte Server anzeigen
|
servers.showhidden = Versteckte Server anzeigen
|
||||||
server.shown = Angezeigt
|
server.shown = Angezeigt
|
||||||
server.hidden = Versteckt
|
server.hidden = Versteckt
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Spieler verfolgen
|
trace = Spieler verfolgen
|
||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
@@ -311,6 +324,11 @@ open = Öffnen
|
|||||||
customize = Anpassen
|
customize = Anpassen
|
||||||
cancel = Abbruch
|
cancel = Abbruch
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
@@ -615,6 +633,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||||
objective.command = [accent]Einheiten Steuern
|
objective.command = [accent]Einheiten Steuern
|
||||||
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
||||||
@@ -626,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
objectives = Ziele
|
objectives = Ziele
|
||||||
bannedunits = Gesperrte Einheiten
|
bannedunits = Gesperrte Einheiten
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
launch.from = Items werden von [accent]{0} []gestartet
|
launch.from = Items werden von [accent]{0} []gestartet
|
||||||
launch.capacity = Ressourcenkapazität: [accent]{0}
|
launch.capacity = Ressourcenkapazität: [accent]{0}
|
||||||
@@ -650,6 +673,8 @@ weather.snow.name = Schnee
|
|||||||
weather.sandstorm.name = Sandsturm
|
weather.sandstorm.name = Sandsturm
|
||||||
weather.sporestorm.name = Sporensturm
|
weather.sporestorm.name = Sporensturm
|
||||||
weather.fog.name = Nebel
|
weather.fog.name = Nebel
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sektoren
|
sectorlist = Sektoren
|
||||||
sectorlist.attacked = {0} wird angegriffen
|
sectorlist.attacked = {0} wird angegriffen
|
||||||
@@ -734,14 +759,26 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
|
|||||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||||
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = Der Anfang
|
sector.onset.name = Der Anfang
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
|
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -749,6 +786,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Brennend
|
status.burning.name = Brennend
|
||||||
status.freezing.name = Frierend
|
status.freezing.name = Frierend
|
||||||
@@ -884,6 +929,8 @@ ability.statusfield = {0} Statusfeld
|
|||||||
ability.unitspawn = {0} Fabrik
|
ability.unitspawn = {0} Fabrik
|
||||||
ability.shieldregenfield = Schild-regenerations-Feld
|
ability.shieldregenfield = Schild-regenerations-Feld
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -906,6 +953,7 @@ bar.capacity = Kapazität: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Hitze: {0}
|
bar.heatamount = Hitze: {0}
|
||||||
bar.heatpercent = Hitze: {0} ({1}%)
|
bar.heatpercent = Hitze: {0} ({1}%)
|
||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
@@ -1063,6 +1111,7 @@ keybind.mouse_move.name = Der Maus folgen
|
|||||||
keybind.pan.name = Kamera alleine bewegen
|
keybind.pan.name = Kamera alleine bewegen
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
||||||
@@ -1088,6 +1137,8 @@ keybind.select.name = Auswählen/Schießen
|
|||||||
keybind.diagonal_placement.name = Diagonal platzieren
|
keybind.diagonal_placement.name = Diagonal platzieren
|
||||||
keybind.pick.name = Block auswählen
|
keybind.pick.name = Block auswählen
|
||||||
keybind.break_block.name = Block zerstören
|
keybind.break_block.name = Block zerstören
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Auswahl aufheben
|
keybind.deselect.name = Auswahl aufheben
|
||||||
keybind.pickupCargo.name = Block aufheben
|
keybind.pickupCargo.name = Block aufheben
|
||||||
keybind.dropCargo.name = Block fallen lassen
|
keybind.dropCargo.name = Block fallen lassen
|
||||||
@@ -1131,6 +1182,7 @@ rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
|||||||
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
||||||
rules.schematic = Entwürfe erlaubt
|
rules.schematic = Entwürfe erlaubt
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1145,6 +1197,7 @@ rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
|||||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||||
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
@@ -1267,12 +1320,17 @@ unit.corvus.name = Korvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Lokus
|
unit.locus.name = Lokus
|
||||||
|
unit.precept.name = Prekus
|
||||||
unit.vanquish.name = Bezwinger
|
unit.vanquish.name = Bezwinger
|
||||||
unit.conquer.name = Erobi
|
unit.conquer.name = Erobi
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Kleroi
|
unit.cleroi.name = Kleroi
|
||||||
|
unit.anthicus.name = Antikus
|
||||||
unit.tecta.name = Tekta
|
unit.tecta.name = Tekta
|
||||||
unit.collaris.name = Kollaris
|
unit.collaris.name = Kollaris
|
||||||
|
unit.elude.name = Elud
|
||||||
unit.avert.name = Avich
|
unit.avert.name = Avich
|
||||||
|
unit.obviate.name = Vermeid
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Störg
|
unit.disrupt.name = Störg
|
||||||
unit.evoke.name = Evozi
|
unit.evoke.name = Evozi
|
||||||
@@ -1280,11 +1338,8 @@ unit.incite.name = Inzit
|
|||||||
unit.emanate.name = Emanat
|
unit.emanate.name = Emanat
|
||||||
unit.manifold.name = Transportdrohne
|
unit.manifold.name = Transportdrohne
|
||||||
unit.assembly-drone.name = Fabrikdrohne
|
unit.assembly-drone.name = Fabrikdrohne
|
||||||
unit.precept.name = Prekus
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Antikus
|
|
||||||
unit.elude.name = Elud
|
|
||||||
unit.obviate.name = Vermeid
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
@@ -1330,7 +1385,7 @@ block.deep-tainted-water.name = Tiefes dreckiges Wasser
|
|||||||
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
||||||
block.tar.name = Teer
|
block.tar.name = Teer
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dunkler Sand
|
block.darksand.name = Dunkler Sand
|
||||||
block.ice.name = Eis
|
block.ice.name = Eis
|
||||||
block.snow.name = Schnee
|
block.snow.name = Schnee
|
||||||
@@ -1397,6 +1452,8 @@ block.distributor.name = Großer Verteiler
|
|||||||
block.sorter.name = Sortierer
|
block.sorter.name = Sortierer
|
||||||
block.inverted-sorter.name = Invertierter Sortierer
|
block.inverted-sorter.name = Invertierter Sortierer
|
||||||
block.message.name = Nachricht
|
block.message.name = Nachricht
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminierer
|
block.illuminator.name = Illuminierer
|
||||||
block.overflow-gate.name = Überlauftor
|
block.overflow-gate.name = Überlauftor
|
||||||
block.underflow-gate.name = Unterlauftor
|
block.underflow-gate.name = Unterlauftor
|
||||||
@@ -1493,7 +1550,7 @@ block.payload-router.name = Einheitenverteiler
|
|||||||
block.duct.name = Rohrleitung
|
block.duct.name = Rohrleitung
|
||||||
block.duct-router.name = Rohrleitungsverteiler
|
block.duct-router.name = Rohrleitungsverteiler
|
||||||
block.duct-bridge.name = Rohrleitungsbrücke
|
block.duct-bridge.name = Rohrleitungsbrücke
|
||||||
block.payload-propulsion-tower.name = Frachtantriebsturm
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Frachtschlucker
|
block.payload-void.name = Frachtschlucker
|
||||||
block.payload-source.name = Frachtquelle
|
block.payload-source.name = Frachtquelle
|
||||||
block.disassembler.name = Großer Trenner
|
block.disassembler.name = Großer Trenner
|
||||||
@@ -1510,6 +1567,8 @@ block.payload-loader.name = Frachtlader
|
|||||||
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
|
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
|
||||||
block.payload-unloader.name = Frachtentlader
|
block.payload-unloader.name = Frachtentlader
|
||||||
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
|
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
|
|
||||||
# erekir
|
# erekir
|
||||||
block.empty.name = Leer
|
block.empty.name = Leer
|
||||||
@@ -1573,6 +1632,7 @@ block.electric-heater.name = Elektrisches Heizelement
|
|||||||
block.slag-heater.name = Schlacke-Erhitzer
|
block.slag-heater.name = Schlacke-Erhitzer
|
||||||
block.phase-heater.name = Phasenheizer
|
block.phase-heater.name = Phasenheizer
|
||||||
block.heat-redirector.name = Hitzeumleiter
|
block.heat-redirector.name = Hitzeumleiter
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
||||||
block.carbide-crucible.name = Karbidtiegel
|
block.carbide-crucible.name = Karbidtiegel
|
||||||
block.slag-centrifuge.name = Schlacke Zentrifuge
|
block.slag-centrifuge.name = Schlacke Zentrifuge
|
||||||
@@ -1649,7 +1709,6 @@ block.small-deconstructor.name = Kleiner Dekonstruktor
|
|||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
block.world-processor.name = Weltprozessor
|
block.world-processor.name = Weltprozessor
|
||||||
block.world-cell.name = Weltzelle
|
block.world-cell.name = Weltzelle
|
||||||
block.shield-breaker.name = Schildbrecher (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Panzerhersteller
|
block.tank-fabricator.name = Panzerhersteller
|
||||||
block.mech-fabricator.name = Mechhersteller
|
block.mech-fabricator.name = Mechhersteller
|
||||||
block.ship-fabricator.name = Schiffhersteller
|
block.ship-fabricator.name = Schiffhersteller
|
||||||
@@ -1659,6 +1718,8 @@ block.diffuse.name = Diffusor
|
|||||||
block.basic-assembler-module.name = Einfaches Verbesserermodul
|
block.basic-assembler-module.name = Einfaches Verbesserermodul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
block.switch.name = Schalter
|
block.switch.name = Schalter
|
||||||
block.micro-processor.name = Mikroprozessor
|
block.micro-processor.name = Mikroprozessor
|
||||||
block.logic-processor.name = Logikprozessor
|
block.logic-processor.name = Logikprozessor
|
||||||
@@ -1678,17 +1739,11 @@ team.blue.name = Blau
|
|||||||
hint.skip = Überspringen
|
hint.skip = Überspringen
|
||||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||||
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
|
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
|
||||||
hint.mine = Bewege dich zum \uf8c4 Kupfererz und [accent]tippe darauf[], um es manuell abzubauen.
|
|
||||||
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
|
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
|
||||||
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
||||||
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
||||||
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
|
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
|
||||||
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
||||||
hint.placeDrill = Wähle die \ue85e [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.
|
|
||||||
hint.placeDrill.mobile = Wähle die \ue85e[accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das \ue800 [accent]Häkchen[] unten rechts, um dies zu bestätigen.
|
|
||||||
hint.placeConveyor = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nKlicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen.
|
|
||||||
hint.placeConveyor.mobile = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirm und bewege ihn dann, um mehrere Förderbänder zu setzen.
|
|
||||||
hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall \uf838Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen.
|
|
||||||
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
||||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||||
@@ -1697,9 +1752,12 @@ hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien z
|
|||||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
|
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
|
||||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||||
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||||
@@ -1714,7 +1772,54 @@ hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere
|
|||||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||||
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
||||||
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
||||||
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
||||||
@@ -1737,16 +1842,29 @@ item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftst
|
|||||||
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
|
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
|
||||||
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
|
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
|
||||||
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
|
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
||||||
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
|
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
|
||||||
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
||||||
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Derelikt
|
block.derelict = \uf77e [lightgray]Derelikt
|
||||||
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
||||||
block.illuminator.description = Eine Lichtquelle.
|
block.illuminator.description = Eine Lichtquelle.
|
||||||
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Komprimiert Kohle zu Graphit.
|
block.graphite-press.description = Komprimiert Kohle zu Graphit.
|
||||||
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
|
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
|
||||||
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
|
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
|
||||||
@@ -1892,6 +2010,97 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
|
|||||||
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||||
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
||||||
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
||||||
@@ -1931,6 +2140,24 @@ unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstör
|
|||||||
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
||||||
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
||||||
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
|
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
|
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
|
||||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
@@ -1946,6 +2173,7 @@ lst.set = Setzt eine Variable fest.
|
|||||||
lst.operation = Verändert eine Variable.
|
lst.operation = Verändert eine Variable.
|
||||||
lst.end = Springt wieder nach oben.
|
lst.end = Springt wieder nach oben.
|
||||||
lst.wait = Wartet eine bestimmte Zeit.
|
lst.wait = Wartet eine bestimmte Zeit.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
|
lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
|
||||||
lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
|
lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
|
||||||
lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
|
lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
|
||||||
@@ -2114,3 +2342,5 @@ lenum.build = Einen Block bauen.
|
|||||||
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Mängu ametlik viki
|
link.wiki.description = Mängu ametlik viki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valige kõigepealt [accent]nimi[].
|
noname = Valige kõigepealt [accent]nimi[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Failinimi:
|
filename = Failinimi:
|
||||||
unlocked = Uus sisu!
|
unlocked = Uus sisu!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Olemas
|
completed = [accent]Olemas
|
||||||
techtree = Uurimispuu
|
techtree = Uurimispuu
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Jälita mängijat
|
trace = Jälita mängijat
|
||||||
trace.playername = Mängija nimi: [accent]{0}
|
trace.playername = Mängija nimi: [accent]{0}
|
||||||
@@ -307,6 +320,11 @@ open = Ava
|
|||||||
customize = Kohanda reegleid
|
customize = Kohanda reegleid
|
||||||
cancel = Tühista
|
cancel = Tühista
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Ava link
|
openlink = Ava link
|
||||||
copylink = Kopeeri link
|
copylink = Kopeeri link
|
||||||
back = Tagasi
|
back = Tagasi
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Mahutavus: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vedelik
|
bar.liquid = Vedelik
|
||||||
bar.heat = Kuumus
|
bar.heat = Kuumus
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Vali/Tulista
|
|||||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||||
keybind.pick.name = Vali blokk
|
keybind.pick.name = Vali blokk
|
||||||
keybind.break_block.name = Hävita blokk
|
keybind.break_block.name = Hävita blokk
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Tühista valik
|
keybind.deselect.name = Tühista valik
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1116,6 +1167,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Kasuta taimerit
|
rules.wavetimer = Kasuta taimerit
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
@@ -1311,7 +1366,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
||||||
block.tar.name = Tõrv
|
block.tar.name = Tõrv
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
block.sand.name = Liiv
|
block.sand-floor.name = Liiv
|
||||||
block.darksand.name = Tume liiv
|
block.darksand.name = Tume liiv
|
||||||
block.ice.name = Jää
|
block.ice.name = Jää
|
||||||
block.snow.name = Lumi
|
block.snow.name = Lumi
|
||||||
@@ -1378,6 +1433,8 @@ block.distributor.name = Suur jaotur
|
|||||||
block.sorter.name = Sorteerija
|
block.sorter.name = Sorteerija
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Sõnum
|
block.message.name = Sõnum
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Ülevooluvärav
|
block.overflow-gate.name = Ülevooluvärav
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1474,7 +1531,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1491,6 +1548,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1611,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1688,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1697,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1657,17 +1718,11 @@ team.blue.name = sinine
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1676,9 +1731,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1693,7 +1751,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1716,15 +1821,28 @@ item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmos
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
||||||
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
||||||
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
||||||
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
||||||
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
||||||
@@ -1870,6 +1988,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1908,6 +2117,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1922,6 +2149,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -2070,3 +2298,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -12,18 +12,19 @@ link.itch.io.description = PC deskargen itch.io orria
|
|||||||
link.google-play.description = Google Play dendako sarrera
|
link.google-play.description = Google Play dendako sarrera
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Mindustry wiki ofiziala
|
link.wiki.description = Mindustry wiki ofiziala
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Proposatu ezaugarri berriak
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
|
||||||
|
linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
|
||||||
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
||||||
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
||||||
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
||||||
gameover = Partida amaitu da
|
gameover = Partida amaitu da
|
||||||
gameover.disconnect = Disconnect
|
gameover.disconnect = Deskonektatu
|
||||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Hurrengo maparen zain...
|
||||||
highscore = [accent]Marka berria!
|
highscore = [accent]Marka berria!
|
||||||
copied = Kopiatuta.
|
copied = Kopiatuta.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Jolasaren atal hau ez dago prest
|
||||||
|
|
||||||
load.sound = Soinuak
|
load.sound = Soinuak
|
||||||
load.map = Mapak
|
load.map = Mapak
|
||||||
@@ -31,32 +32,32 @@ load.image = Irudiak
|
|||||||
load.content = Edukia
|
load.content = Edukia
|
||||||
load.system = Sistema
|
load.system = Sistema
|
||||||
load.mod = Mod-ak
|
load.mod = Mod-ak
|
||||||
load.scripts = Scripts
|
load.scripts = Scriptak
|
||||||
|
|
||||||
be.update = A new Bleeding Edge build is available:
|
be.update = Konpilazio berri bat eskuragarri dago:
|
||||||
be.update.confirm = Download it and restart now?
|
be.update.confirm = Deskargatu eta berrabiarazi orain?
|
||||||
be.updating = Updating...
|
be.updating = Eguneratzen...
|
||||||
be.ignore = Ignore
|
be.ignore = Ezikusi
|
||||||
be.noupdates = No updates found.
|
be.noupdates = Ez da eguneratzerik aurkitu.
|
||||||
be.check = Check for updates
|
be.check = Egiaztatu eguneratzeak
|
||||||
mods.browser = Mod Browser
|
mods.browser = Mod arakatzailea
|
||||||
mods.browser.selected = Selected mod
|
mods.browser.selected = Hautatutako mod-a
|
||||||
mods.browser.add = Install
|
mods.browser.add = Instalatu
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.reinstall = Berrinstalatu
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Ikusi bertsioak
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Azkena>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Bersioak
|
||||||
mods.github.open = Repo
|
mods.github.open = Biltegia
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Bertsioaren orria
|
||||||
mods.browser.sortdate = Sort by recent
|
mods.browser.sortdate = Ordenatu dataren arabera
|
||||||
mods.browser.sortstars = Sort by stars
|
mods.browser.sortstars = Ordenatu izarren arabera
|
||||||
|
|
||||||
schematic = Eskama
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
schematic.exportfile = Esportatu fitxategia
|
schematic.exportfile = Esportatu fitxategia
|
||||||
schematic.importfile = Inportatu fitxategia
|
schematic.importfile = Inportatu fitxategia
|
||||||
@@ -69,25 +70,25 @@ schematic.saved = Eskema gordeta.
|
|||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.rename = Aldatu izena eskemari
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Etiketak:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Editatu etiketak
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Gehitu etiketa
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Stats
|
stats = Estatistikak
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Gainditutako boladak
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Sortutako unitateak
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Suntsitutako etsaiak
|
||||||
stats.built = Buildings Built
|
stats.built = Eraikitako eraikinak
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Suntsitutako eraikinak
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Deseraikitako eraikinak
|
||||||
stats.playtime = Time Played
|
stats.playtime = Jolastutako denbora
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Elementu globalak
|
||||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||||
level.highscore = Marka: [accent]{0}
|
level.highscore = Marka: [accent]{0}
|
||||||
level.select = Maila hautaketa
|
level.select = Maila hautaketa
|
||||||
@@ -102,8 +103,8 @@ joingame = Batu partidara
|
|||||||
customgame = Partida pertsonalizatua
|
customgame = Partida pertsonalizatua
|
||||||
newgame = Partida berria
|
newgame = Partida berria
|
||||||
none = <bat ere ez>
|
none = <bat ere ez>
|
||||||
none.found = [lightgray]<none found>
|
none.found = [lightgray]<ez da aurkitu>
|
||||||
none.inmap = [lightgray]<none in map>
|
none.inmap = [lightgray]<ez da aurkitu mapan>
|
||||||
minimap = Mapatxoa
|
minimap = Mapatxoa
|
||||||
position = Posizioa
|
position = Posizioa
|
||||||
close = Itxi
|
close = Itxi
|
||||||
@@ -115,7 +116,7 @@ maps.browse = Arakatu mapak
|
|||||||
continue = Jarraitu
|
continue = Jarraitu
|
||||||
maps.none = [lightgray]Ez da maparik aurkitu!
|
maps.none = [lightgray]Ez da maparik aurkitu!
|
||||||
invalid = Baliogabea
|
invalid = Baliogabea
|
||||||
pickcolor = Pick Color
|
pickcolor = Hautatu kolorea
|
||||||
preparingconfig = Konfigurazioa prestatzen
|
preparingconfig = Konfigurazioa prestatzen
|
||||||
preparingcontent = Edukia prestatzen
|
preparingcontent = Edukia prestatzen
|
||||||
uploadingcontent = Edukia igotzen
|
uploadingcontent = Edukia igotzen
|
||||||
@@ -123,69 +124,82 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
|
|||||||
committingchanges = Aldaketak aplikatzen
|
committingchanges = Aldaketak aplikatzen
|
||||||
done = Egina
|
done = Egina
|
||||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
|
||||||
mods = Mod-ak
|
mods = Mod-ak
|
||||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||||
mods.guide = Mod-ak sortzeko gida
|
mods.guide = Mod-ak sortzeko gida
|
||||||
mods.report = Eman akatsaren berri
|
mods.report = Eman akatsaren berri
|
||||||
mods.openfolder = Ireki Mod-en karpeta
|
mods.openfolder = Ireki Mod-en karpeta
|
||||||
mods.viewcontent = View Content
|
mods.viewcontent = Ikusi edukia
|
||||||
mods.reload = Reload
|
mods.reload = Birkargatu
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Jolsa irten egingo da, mod-ak birkargatzeko.
|
||||||
mod.installed = [[Installed]
|
mod.installed = [[Instalatuta]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Gaituta
|
mod.enabled = [lightgray]Gaituta
|
||||||
mod.disabled = [scarlet]Desgaituta
|
mod.disabled = [scarlet]Desgaituta
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||||
mod.disable = Desgaitu
|
mod.disable = Desgaitu
|
||||||
mod.content = Content:
|
mod.content = Edukia:
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.erroredcontent = [scarlet]Edukiaren erroreak
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.errors = Erroreak gertatu dira edukia kargatzean.
|
||||||
|
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
|
||||||
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
||||||
mod.enable = Gaitu
|
mod.enable = Gaitu
|
||||||
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
||||||
mod.reloadrequired = [scarlet]Birkargatu behar da
|
mod.reloadrequired = [scarlet]Birkargatu behar da
|
||||||
mod.import = Importatu Mod-a
|
mod.import = Inportatu Mod-a
|
||||||
mod.import.file = Import File
|
mod.import.file = Inportatu fitxategia
|
||||||
mod.import.github = Inportatu GitHub Mod-a
|
mod.import.github = Inportatu GitHub Mod-a
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR mod-ak ez-ziurrak dira berez.[]\nEgiaztatu konfidantzako itur batetik inportatzen duzula!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = Hau[accent] '{0}'[] mod-aren parte da. Kentzeko, desinstalatu mod-a.
|
||||||
mod.remove.confirm = Mod hau ezabatuko da.
|
mod.remove.confirm = Mod hau ezabatuko da.
|
||||||
mod.author = [lightgray]Egilea:[] {0}
|
mod.author = [lightgray]Egilea:[] {0}
|
||||||
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
||||||
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
||||||
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
|
||||||
|
|
||||||
about.button = Honi buruz
|
about.button = Honi buruz
|
||||||
name = Izena:
|
name = Izena:
|
||||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||||
planetmap = Planet Map
|
search = Bilatu:
|
||||||
launchcore = Launch Core
|
planetmap = Planeta-mapa
|
||||||
|
launchcore = Egotzi muina
|
||||||
filename = Fitxategi-izena:
|
filename = Fitxategi-izena:
|
||||||
unlocked = Eduki berria desblokeatuta!
|
unlocked = Eduki berria desblokeatuta!
|
||||||
available = New research available!
|
available = Ikerketa berria eskuragarri!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Desblokeatu kanpainan xehetasunetarako >
|
||||||
|
campaign.select = Hautatu hasierako kanpaina
|
||||||
|
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
||||||
|
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
||||||
|
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
||||||
|
|
||||||
|
|
||||||
completed = [accent]Ikertua
|
completed = [accent]Ikertua
|
||||||
techtree = Teknologia zuhaitza
|
techtree = Teknologia zuhaitza
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Teknologia zuhaitzeko hautaketa
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Kargatu
|
||||||
research.discard = Discard
|
research.discard = Baztertu
|
||||||
research.list = [lightgray]Ikertu:
|
research.list = [lightgray]Ikertu:
|
||||||
research = Ikertu
|
research = Ikertu
|
||||||
researched = [lightgray]{0} ikertuta.
|
researched = [lightgray]{0} ikertuta.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% osatuta
|
||||||
players = {0} jokalari konektatuta
|
players = {0} jokalari konektatuta
|
||||||
players.single = Jokalari {0} konektatuta
|
players.single = Jokalari {0} konektatuta
|
||||||
players.search = search
|
players.search = bilatu
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]ez da jokalaririk aurkitu
|
||||||
server.closing = [accent]Zerbitzaria ixten...
|
server.closing = [accent]Zerbitzaria ixten...
|
||||||
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
||||||
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
||||||
@@ -202,7 +216,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
|
|||||||
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
||||||
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
||||||
server.kicked.gameover = Partida amaitu da!
|
server.kicked.gameover = Partida amaitu da!
|
||||||
server.kicked.serverRestarting = The server is restarting.
|
server.kicked.serverRestarting = Zerbitzaria berrabiaratzen ari da.
|
||||||
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
||||||
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
||||||
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
||||||
@@ -218,14 +232,15 @@ server.refreshing = Zerbitzaria freskatzen
|
|||||||
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
||||||
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
||||||
|
|
||||||
servers.local = Local Servers
|
servers.local = Zerbitzari lokalak
|
||||||
servers.local.steam = Open Games & Local Servers
|
servers.local.steam = Ireki partidak eta zerbitzari lokalak
|
||||||
servers.remote = Remote Servers
|
servers.remote = Urruneko zerbitzariak
|
||||||
servers.global = Community Servers
|
servers.global = Komunitatearen zerbitzariak
|
||||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
|
||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
|
||||||
server.shown = Shown
|
server.shown = Erakutsita
|
||||||
server.hidden = Hidden
|
server.hidden = Ezkutatuta
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trazatu jokalaria
|
trace = Trazatu jokalaria
|
||||||
trace.playername = Jokalariaren izena: [accent]{0}
|
trace.playername = Jokalariaren izena: [accent]{0}
|
||||||
@@ -307,6 +322,11 @@ open = Ireki
|
|||||||
customize = Aldatu arauak
|
customize = Aldatu arauak
|
||||||
cancel = Utzi
|
cancel = Utzi
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Ireki esteka
|
openlink = Ireki esteka
|
||||||
copylink = Kopiatu esteka
|
copylink = Kopiatu esteka
|
||||||
back = Atzera
|
back = Atzera
|
||||||
@@ -606,6 +626,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -616,6 +638,9 @@ resources.max = Max
|
|||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +665,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -721,13 +748,25 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +774,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +916,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +940,7 @@ bar.capacity = Edukiera: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Likidoa
|
bar.liquid = Likidoa
|
||||||
bar.heat = Beroa
|
bar.heat = Beroa
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -1048,6 +1098,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
keybind.schematic_flip_x.name = Itzulbiratu X
|
keybind.schematic_flip_x.name = Itzulbiratu X
|
||||||
@@ -1073,6 +1124,8 @@ keybind.select.name = Hautatu/Tirokatu
|
|||||||
keybind.diagonal_placement.name = Kokatze diagonala
|
keybind.diagonal_placement.name = Kokatze diagonala
|
||||||
keybind.pick.name = Jaso blokea
|
keybind.pick.name = Jaso blokea
|
||||||
keybind.break_block.name = Apurtu blokea
|
keybind.break_block.name = Apurtu blokea
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deshautatu
|
keybind.deselect.name = Deshautatu
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1116,6 +1169,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Boladen denboragailua
|
rules.wavetimer = Boladen denboragailua
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1184,7 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1304,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1322,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
@@ -1311,7 +1368,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
||||||
block.tar.name = Mundruna
|
block.tar.name = Mundruna
|
||||||
block.stone.name = Harria
|
block.stone.name = Harria
|
||||||
block.sand.name = Hondarra
|
block.sand-floor.name = Hondarra
|
||||||
block.darksand.name = Hondar iluna
|
block.darksand.name = Hondar iluna
|
||||||
block.ice.name = Izotza
|
block.ice.name = Izotza
|
||||||
block.snow.name = Elurra
|
block.snow.name = Elurra
|
||||||
@@ -1378,6 +1435,8 @@ block.distributor.name = Banatzailea
|
|||||||
block.sorter.name = Antolatzailea
|
block.sorter.name = Antolatzailea
|
||||||
block.inverted-sorter.name = Alderantzizko antolatzailea
|
block.inverted-sorter.name = Alderantzizko antolatzailea
|
||||||
block.message.name = Mezua
|
block.message.name = Mezua
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Gainezkatze atea
|
block.overflow-gate.name = Gainezkatze atea
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1474,7 +1533,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1491,6 +1550,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1613,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1690,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1699,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1657,17 +1720,11 @@ team.blue.name = urdina
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1676,9 +1733,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1693,7 +1753,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1716,15 +1823,28 @@ item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialer
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
||||||
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
||||||
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
||||||
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
||||||
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||||
@@ -1870,6 +1990,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1908,6 +2119,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1922,6 +2151,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -2070,3 +2300,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogilistaus
|
|||||||
link.wiki.description = Virallinen Mindustry wiki
|
link.wiki.description = Virallinen Mindustry wiki
|
||||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||||
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
|||||||
mod.disable = Poista käytössä
|
mod.disable = Poista käytössä
|
||||||
mod.content = Sisältö:
|
mod.content = Sisältö:
|
||||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||||
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Yhteensopimaton V7:n kanssa (minGameVersion on pienempi kuin 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||||
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
|
|||||||
about.button = Tietoa
|
about.button = Tietoa
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valitse ensin[accent] pelaajanimi[].
|
noname = Valitse ensin[accent] pelaajanimi[].
|
||||||
|
search = Search:
|
||||||
planetmap = Avaruuskartta
|
planetmap = Avaruuskartta
|
||||||
launchcore = Laukaise tukikohta
|
launchcore = Laukaise tukikohta
|
||||||
filename = Tiedostonimi:
|
filename = Tiedostonimi:
|
||||||
unlocked = Uutta sisältöä avattu!
|
unlocked = Uutta sisältöä avattu!
|
||||||
available = Uusia tutkimuksia saatavilla!
|
available = Uusia tutkimuksia saatavilla!
|
||||||
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
|
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Edistyspuu
|
techtree = Edistyspuu
|
||||||
techtree.select = Edistyspuun valinta
|
techtree.select = Edistyspuun valinta
|
||||||
@@ -193,7 +205,7 @@ server.kicked.serverClose = Palvelin suljettu.
|
|||||||
server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
|
server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
|
||||||
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
||||||
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
|
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
|
||||||
server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
|
server.kicked.banned = Sinulla on porttikielto tälle palvelimelle.
|
||||||
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
|
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
|
||||||
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
|
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
|
||||||
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
||||||
@@ -212,7 +224,7 @@ hostserver.mobile = Isäntä\nPeli
|
|||||||
host = Isäntä
|
host = Isäntä
|
||||||
hosting = [accent]Avataan palvelinta...
|
hosting = [accent]Avataan palvelinta...
|
||||||
hosts.refresh = Päivitä
|
hosts.refresh = Päivitä
|
||||||
hosts.discovering = Etsitään LAN pelejä
|
hosts.discovering = Etsitään paikallisia pelejä
|
||||||
hosts.discovering.any = Etsitään pelejä
|
hosts.discovering.any = Etsitään pelejä
|
||||||
server.refreshing = Päivitetään palvelimen tietoja
|
server.refreshing = Päivitetään palvelimen tietoja
|
||||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omis
|
|||||||
servers.showhidden = Näytä piilotetut palvelimet
|
servers.showhidden = Näytä piilotetut palvelimet
|
||||||
server.shown = Näytetty
|
server.shown = Näytetty
|
||||||
server.hidden = Piilotettu
|
server.hidden = Piilotettu
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Seuraa pelaajaa
|
trace = Seuraa pelaajaa
|
||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
@@ -270,7 +283,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
|
|||||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||||
save.new = Uusi tallennus
|
save.new = Uusi tallennus
|
||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
overwrite = Korvata
|
overwrite = Korvaa
|
||||||
save.none = Tallennuksia ei löytynyt!
|
save.none = Tallennuksia ei löytynyt!
|
||||||
savefail = Pelin tallentaminen epäonnistui!
|
savefail = Pelin tallentaminen epäonnistui!
|
||||||
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
||||||
@@ -307,6 +320,11 @@ open = Avaa
|
|||||||
customize = Muokkaa sääntöjä
|
customize = Muokkaa sääntöjä
|
||||||
cancel = Peruuta
|
cancel = Peruuta
|
||||||
command = Komento
|
command = Komento
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
@@ -412,7 +430,7 @@ waves.spawn = syntypiste:
|
|||||||
waves.spawn.all = <kaikki>
|
waves.spawn.all = <kaikki>
|
||||||
waves.spawn.select = Syntypisteen valinta
|
waves.spawn.select = Syntypisteen valinta
|
||||||
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
|
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
|
||||||
waves.max = max joukot
|
waves.max = maksimijoukot
|
||||||
waves.guardian = Vartija
|
waves.guardian = Vartija
|
||||||
waves.preview = Esikatselu
|
waves.preview = Esikatselu
|
||||||
waves.edit = Muokkaa...
|
waves.edit = Muokkaa...
|
||||||
@@ -577,10 +595,10 @@ research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
|
|||||||
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Muokkaa lastia
|
configure = Muokkaa lastia
|
||||||
objective.research.name = Research
|
objective.research.name = Tutkimus
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Hanki
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Hanki Esine
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Ydinesine
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Build Count
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Unit Count
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Destroy Units
|
||||||
@@ -591,9 +609,9 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Pikkukartta
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Teksti
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
||||||
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Tuhoa vihollisydin
|
objective.destroycore = [accent]Tuhoa vihollisydin
|
||||||
objective.command = [accent]Komenna yksikköjä
|
objective.command = [accent]Komenna yksikköjä
|
||||||
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
objectives = Tehtävät
|
objectives = Tehtävät
|
||||||
bannedunits = Kielletyt yksiköt
|
bannedunits = Kielletyt yksiköt
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.from = Laukaistaan kohteesta: [accent]{0}
|
launch.from = Laukaistaan kohteesta: [accent]{0}
|
||||||
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Lumi
|
|||||||
weather.sandstorm.name = Hiekkamyrsky
|
weather.sandstorm.name = Hiekkamyrsky
|
||||||
weather.sporestorm.name = Sienimyräkkä
|
weather.sporestorm.name = Sienimyräkkä
|
||||||
weather.fog.name = Sumu
|
weather.fog.name = Sumu
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektorit
|
sectorlist = Sektorit
|
||||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
|
|||||||
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
||||||
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
||||||
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = Alku
|
sector.onset.name = Alku
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Palaminen
|
status.burning.name = Palaminen
|
||||||
status.freezing.name = Jäätyminen
|
status.freezing.name = Jäätyminen
|
||||||
status.wet.name = Märkä
|
status.wet.name = Märkä
|
||||||
@@ -761,7 +806,7 @@ settings.game = Peli
|
|||||||
settings.sound = Ääni
|
settings.sound = Ääni
|
||||||
settings.graphics = Grafiikat
|
settings.graphics = Grafiikat
|
||||||
settings.cleardata = Tyhjennä Pelin Data...
|
settings.cleardata = Tyhjennä Pelin Data...
|
||||||
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMitä on tehty ei voi peruuttaa!
|
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||||
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
|
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
|
||||||
settings.clearsaves = Poista tallennukset
|
settings.clearsaves = Poista tallennukset
|
||||||
@@ -861,7 +906,7 @@ stat.reloadmultiplier = Uudelleenlatauskerroin
|
|||||||
stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
||||||
stat.reactive = Reagoi
|
stat.reactive = Reagoi
|
||||||
stat.immunities = Immuuni
|
stat.immunities = Immuuni
|
||||||
stat.healing = Paranee
|
stat.healing = Parantuu
|
||||||
|
|
||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
ability.repairfield = Korjauskenttä
|
ability.repairfield = Korjauskenttä
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Statuskenttä
|
|||||||
ability.unitspawn = {0} Tehdas
|
ability.unitspawn = {0} Tehdas
|
||||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||||
ability.movelightning = Salamointi liikkuessa
|
ability.movelightning = Salamointi liikkuessa
|
||||||
|
ability.shieldarc = Kilpikaari
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Kapasiteetti: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Neste
|
bar.liquid = Neste
|
||||||
bar.heat = Lämpö
|
bar.heat = Lämpö
|
||||||
|
bar.instability = Epävakaus
|
||||||
bar.heatamount = Lämpö: {0}
|
bar.heatamount = Lämpö: {0}
|
||||||
bar.heatpercent = Lämpö: {0} ({1}%)
|
bar.heatpercent = Lämpö: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -939,8 +987,8 @@ unit.percent = %
|
|||||||
unit.shieldhealth = suojan elinpisteet
|
unit.shieldhealth = suojan elinpisteet
|
||||||
unit.items = esinettä
|
unit.items = esinettä
|
||||||
unit.thousands = t
|
unit.thousands = t
|
||||||
unit.millions = mil
|
unit.millions = milj
|
||||||
unit.billions = b
|
unit.billions = mrd
|
||||||
unit.pershot = /laukaisu
|
unit.pershot = /laukaisu
|
||||||
category.purpose = Tarkoitus
|
category.purpose = Tarkoitus
|
||||||
category.general = Yleinen
|
category.general = Yleinen
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = Seuraa Hiirtä
|
|||||||
keybind.pan.name = Kelaa näkymää
|
keybind.pan.name = Kelaa näkymää
|
||||||
keybind.boost.name = Tehosta
|
keybind.boost.name = Tehosta
|
||||||
keybind.command_mode.name = Komentotila
|
keybind.command_mode.name = Komentotila
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
|
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Valitse/Ammu
|
|||||||
keybind.diagonal_placement.name = Vino sijoitus
|
keybind.diagonal_placement.name = Vino sijoitus
|
||||||
keybind.pick.name = Ota palikka
|
keybind.pick.name = Ota palikka
|
||||||
keybind.break_block.name = Riko palikka
|
keybind.break_block.name = Riko palikka
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Poista valinta
|
keybind.deselect.name = Poista valinta
|
||||||
keybind.pickupCargo.name = Nosta lastia
|
keybind.pickupCargo.name = Nosta lastia
|
||||||
keybind.dropCargo.name = Pudota lastia
|
keybind.dropCargo.name = Pudota lastia
|
||||||
@@ -1109,13 +1160,14 @@ mode.attack.name = Hyökkäys
|
|||||||
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
||||||
mode.custom = Muokkaa sääntöjä
|
mode.custom = Muokkaa sääntöjä
|
||||||
|
|
||||||
rules.infiniteresources = Ikuiset resurssit
|
rules.infiniteresources = Loputtomat resurssit
|
||||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||||
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
||||||
rules.schematic = Salli kaaviot
|
rules.schematic = Salli kaaviot
|
||||||
rules.wavetimer = Tasojen aikaraja
|
rules.wavetimer = Tasojen aikaraja
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
|
|||||||
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
||||||
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
||||||
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
@@ -1191,7 +1244,7 @@ item.blast-compound.name = Erikoisruuti
|
|||||||
item.pyratite.name = Rikkikiisu
|
item.pyratite.name = Rikkikiisu
|
||||||
item.metaglass.name = Teräslasi
|
item.metaglass.name = Teräslasi
|
||||||
item.scrap.name = Romu
|
item.scrap.name = Romu
|
||||||
item.fissile-matter.name = Fissiili aines
|
item.fissile-matter.name = Halkeava aines
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Beryllium
|
||||||
item.tungsten.name = Volframi
|
item.tungsten.name = Volframi
|
||||||
item.oxide.name = Oksidi
|
item.oxide.name = Oksidi
|
||||||
@@ -1200,7 +1253,7 @@ item.dormant-cyst.name = Uinuva lepoitiö
|
|||||||
liquid.water.name = Vesi
|
liquid.water.name = Vesi
|
||||||
liquid.slag.name = Kuona
|
liquid.slag.name = Kuona
|
||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryolitku
|
||||||
liquid.neoplasm.name = Kasvain
|
liquid.neoplasm.name = Kasvain
|
||||||
liquid.arkycite.name = Arkysiitti
|
liquid.arkycite.name = Arkysiitti
|
||||||
liquid.gallium.name = Gallium
|
liquid.gallium.name = Gallium
|
||||||
@@ -1210,21 +1263,21 @@ liquid.nitrogen.name = Typpi
|
|||||||
liquid.cyanogen.name = Syanogeeni
|
liquid.cyanogen.name = Syanogeeni
|
||||||
|
|
||||||
unit.dagger.name = Tikari
|
unit.dagger.name = Tikari
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Nuija
|
||||||
unit.fortress.name = Linnoitus
|
unit.fortress.name = Linnoitus
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Nova
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = Pulsari
|
||||||
unit.quasar.name = Quasar
|
unit.quasar.name = Kvasaari
|
||||||
unit.crawler.name = Ryömijä
|
unit.crawler.name = Ryömijä
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = Atrax
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spiroct
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Arkyid
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Toxopid
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Flare
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Taivaanranta
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Zeniitti
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Antumbra
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Pimennys
|
||||||
unit.mono.name = Mono
|
unit.mono.name = Mono
|
||||||
unit.poly.name = Poly
|
unit.poly.name = Poly
|
||||||
unit.mega.name = Mega
|
unit.mega.name = Mega
|
||||||
@@ -1241,7 +1294,7 @@ unit.cyerce.name = Cyerce
|
|||||||
unit.aegires.name = Aegires
|
unit.aegires.name = Aegires
|
||||||
unit.navanax.name = Navanax
|
unit.navanax.name = Navanax
|
||||||
unit.alpha.name = Alfa
|
unit.alpha.name = Alfa
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beeta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Scepter
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Kokoajadrooni
|
unit.assembly-drone.name = Kokoajadrooni
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallaksi
|
block.parallax.name = Parallaksi
|
||||||
block.cliff.name = Kallio
|
block.cliff.name = Kallio
|
||||||
@@ -1275,7 +1330,7 @@ block.sand-boulder.name = Hiekkalohkare
|
|||||||
block.basalt-boulder.name = Basalttilohkare
|
block.basalt-boulder.name = Basalttilohkare
|
||||||
block.grass.name = Ruoho
|
block.grass.name = Ruoho
|
||||||
block.molten-slag.name = Kuona
|
block.molten-slag.name = Kuona
|
||||||
block.pooled-cryofluid.name = Kryoneste
|
block.pooled-cryofluid.name = Kryolitku
|
||||||
block.space.name = Avaruus
|
block.space.name = Avaruus
|
||||||
block.salt.name = Suolapitoisuus
|
block.salt.name = Suolapitoisuus
|
||||||
block.salt-wall.name = Suolaseinä
|
block.salt-wall.name = Suolaseinä
|
||||||
@@ -1313,7 +1368,7 @@ block.deep-tainted-water.name = Syvää Saasteista Vettä
|
|||||||
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
|
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
|
||||||
block.tar.name = Terva
|
block.tar.name = Terva
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
block.sand.name = Hiekka
|
block.sand-floor.name = Hiekka
|
||||||
block.darksand.name = Tumma hiekka
|
block.darksand.name = Tumma hiekka
|
||||||
block.ice.name = Jää
|
block.ice.name = Jää
|
||||||
block.snow.name = Lumi
|
block.snow.name = Lumi
|
||||||
@@ -1380,13 +1435,15 @@ block.distributor.name = Jakaja
|
|||||||
block.sorter.name = Lajittelija
|
block.sorter.name = Lajittelija
|
||||||
block.inverted-sorter.name = Käänteinen Lajittelija
|
block.inverted-sorter.name = Käänteinen Lajittelija
|
||||||
block.message.name = Viesti
|
block.message.name = Viesti
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lamppu
|
block.illuminator.name = Lamppu
|
||||||
block.overflow-gate.name = Ylivuotoportti
|
block.overflow-gate.name = Ylivuotoportti
|
||||||
block.underflow-gate.name = Alivuotoportti
|
block.underflow-gate.name = Alivuotoportti
|
||||||
block.silicon-smelter.name = Piinsulatin
|
block.silicon-smelter.name = Piinsulatin
|
||||||
block.phase-weaver.name = Kiihtokutoja
|
block.phase-weaver.name = Kiihtokutoja
|
||||||
block.pulverizer.name = Jauhaja
|
block.pulverizer.name = Jauhaja
|
||||||
block.cryofluid-mixer.name = Kryonestesekoittaja
|
block.cryofluid-mixer.name = Kryolitkusekoittaja
|
||||||
block.melter.name = Sulattaja
|
block.melter.name = Sulattaja
|
||||||
block.incinerator.name = Polttaja
|
block.incinerator.name = Polttaja
|
||||||
block.spore-press.name = Itiöpuristin
|
block.spore-press.name = Itiöpuristin
|
||||||
@@ -1477,7 +1534,7 @@ block.payload-router.name = Lastireititin
|
|||||||
block.duct.name = Putki
|
block.duct.name = Putki
|
||||||
block.duct-router.name = Putkireititin
|
block.duct-router.name = Putkireititin
|
||||||
block.duct-bridge.name = Putkisilta
|
block.duct-bridge.name = Putkisilta
|
||||||
block.payload-propulsion-tower.name = Massakiihdytystorni
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Lastityhjiö
|
block.payload-void.name = Lastityhjiö
|
||||||
block.payload-source.name = Lastilähde
|
block.payload-source.name = Lastilähde
|
||||||
block.disassembler.name = Hajottaja
|
block.disassembler.name = Hajottaja
|
||||||
@@ -1494,6 +1551,8 @@ block.payload-loader.name = Täyttäjä
|
|||||||
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
|
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
|
||||||
block.payload-unloader.name = Massapurkaja
|
block.payload-unloader.name = Massapurkaja
|
||||||
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
|
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Tyhjä
|
block.empty.name = Tyhjä
|
||||||
block.rhyolite-crater.name = Ryoliittikraatteri
|
block.rhyolite-crater.name = Ryoliittikraatteri
|
||||||
block.rough-rhyolite.name = Karkea ryoliitti
|
block.rough-rhyolite.name = Karkea ryoliitti
|
||||||
@@ -1555,6 +1614,7 @@ block.electric-heater.name = Sähkölämmitin
|
|||||||
block.slag-heater.name = Kuonalämmitin
|
block.slag-heater.name = Kuonalämmitin
|
||||||
block.phase-heater.name = Kiihtolämmitin
|
block.phase-heater.name = Kiihtolämmitin
|
||||||
block.heat-redirector.name = Lämmönsiirtäjä
|
block.heat-redirector.name = Lämmönsiirtäjä
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Kuonahöyrystäjä
|
block.slag-incinerator.name = Kuonahöyrystäjä
|
||||||
block.carbide-crucible.name = Karbidivalimo
|
block.carbide-crucible.name = Karbidivalimo
|
||||||
block.slag-centrifuge.name = Kuonasentrifugi
|
block.slag-centrifuge.name = Kuonasentrifugi
|
||||||
@@ -1631,7 +1691,6 @@ block.small-deconstructor.name = Pieni hajottaja
|
|||||||
block.canvas.name = Kanvaasi
|
block.canvas.name = Kanvaasi
|
||||||
block.world-processor.name = Maailmaprosessori
|
block.world-processor.name = Maailmaprosessori
|
||||||
block.world-cell.name = Maailmasolu
|
block.world-cell.name = Maailmasolu
|
||||||
block.shield-breaker.name = Kilvenrikkoja (väliakainen nimi/kuva)
|
|
||||||
block.tank-fabricator.name = Tankkirakentaja
|
block.tank-fabricator.name = Tankkirakentaja
|
||||||
block.mech-fabricator.name = Robottirakentaja
|
block.mech-fabricator.name = Robottirakentaja
|
||||||
block.ship-fabricator.name = Ilma-alusrakentaja
|
block.ship-fabricator.name = Ilma-alusrakentaja
|
||||||
@@ -1641,6 +1700,8 @@ block.diffuse.name = Diffuusi
|
|||||||
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
|
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
|
||||||
block.smite.name = Isku
|
block.smite.name = Isku
|
||||||
block.malign.name = Pahantahto
|
block.malign.name = Pahantahto
|
||||||
|
block.flux-reactor.name = Virtausreaktori
|
||||||
|
block.neoplasia-reactor.name = Syöpäreaktori
|
||||||
|
|
||||||
block.switch.name = Kytkin
|
block.switch.name = Kytkin
|
||||||
block.micro-processor.name = Mikroprosessori
|
block.micro-processor.name = Mikroprosessori
|
||||||
@@ -1660,17 +1721,11 @@ team.blue.name = sininen
|
|||||||
hint.skip = Ohita
|
hint.skip = Ohita
|
||||||
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
||||||
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
||||||
hint.mine = Liiku lähelle\uf8c4 kuparimalmia ja [accent]paina[] sitä kaivaaksesi manuaalisesti.
|
|
||||||
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
|
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
|
||||||
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
|
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
|
||||||
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
|
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
|
||||||
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
||||||
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
||||||
hint.placeDrill = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.
|
|
||||||
hint.placeDrill.mobile = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.\n\nPaina \ue800 [accent]oikein-merkkiä[] alhaalla oikealla vahvistaaksesi.
|
|
||||||
hint.placeConveyor = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nKlikkaa ja vedä asettaaksesi useita liukuhihnoja. \n[accent]Scrollaa[] kääntääksesi.
|
|
||||||
hint.placeConveyor.mobile = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nPidä sormeasi pohjassa hetki ja vedä asettaaksesi useita liukuhihnoja.
|
|
||||||
hint.placeTurret = Sijoita \uf861[accent]Tykkitorneja[] puolustaaksesi tukikohtaasi vihollisilta.\n\nTykit tarvitsevat ammuksia - tässä tapauksesaa \uf838kuparia.\nKäytä liukuhihnoja ja poria siirtääksesi niille ammuksia.
|
|
||||||
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
||||||
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
||||||
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
||||||
@@ -1679,9 +1734,12 @@ hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknolog
|
|||||||
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
||||||
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
||||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||||
@@ -1696,7 +1754,54 @@ hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason
|
|||||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||||
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
||||||
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
||||||
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
||||||
@@ -1719,15 +1824,28 @@ item.spore-pod.description = Synteettisistä itiöistä koostuva palko, joka on
|
|||||||
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
||||||
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
||||||
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
||||||
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
||||||
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
||||||
|
liquid.arkycite.description = Käytetään kemiallisissa reaktioissa sähköntuotantoa ja materiaalisynteesiä varten.
|
||||||
|
liquid.ozone.description = Käytetään hapettamisaineena aineentuotannossa ja polttoaineena. Kohtalaisen räjähdysherkkää.
|
||||||
|
liquid.hydrogen.description = Käytetään resurssien louhinnassa, yksikönväsäyksessä ja rakennelmien korjauksessa. Tulenarkaa.
|
||||||
|
liquid.cyanogen.description = Käytetään ampumatarvikkeisiin, edistyneiden yksiköiden valmistamiseen ja monenlaisiin reaktioihin edistyneissä palikoissa. Hyvin tulenarkaa.
|
||||||
|
liquid.nitrogen.description = Käytetään resurssien louhinnassa, kaasunluonnissa and yksikönväsäyksessä. Reagoimaton.
|
||||||
|
liquid.neoplasm.description = Syöpäreaktorin vaarallinen luonnontieteellinen sivutuote. Leviää vikkelästi koskemiinsa märkiin palikoihin, vahingoittaen niitä. Tahmeaa.
|
||||||
|
liquid.neoplasm.details = Kasvain. Hallitsematon, vinhasti jakautuvien synteettisten solujen liejumainen massa. Kestää lämpöä. Äärimmäisen vaarallinen millekään rakennukselle jossa on tippaakaan vettä.\n\nLiian monimutkainen ja epävakaa normitutkimukselle. Mahdollisia käyttötarkoituksia ei tunneta. Suositellaan polttamaan kuona-altaassa.
|
||||||
block.derelict = \uf77e [lightgray]Hylky
|
block.derelict = \uf77e [lightgray]Hylky
|
||||||
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
||||||
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
||||||
|
|
||||||
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
||||||
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
||||||
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
||||||
@@ -1874,6 +1992,97 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
|
|||||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||||
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
||||||
|
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||||
|
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||||
|
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||||
|
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
|
||||||
|
block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
|
||||||
|
block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
|
||||||
|
block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
|
||||||
|
block.afflict.description = Ampuu jättimäisen, ladatun sirpalepallon. Vaatii lämmitystä.
|
||||||
|
block.disperse.description = Pursketulittaa ilmavihollisia.
|
||||||
|
block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
|
||||||
|
block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
|
||||||
|
block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
|
||||||
|
block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
|
||||||
|
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
|
||||||
|
block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
|
||||||
|
block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
|
||||||
|
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
||||||
|
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
||||||
|
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||||
|
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
||||||
|
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||||
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
||||||
@@ -1912,6 +2121,24 @@ unit.oxynoe.description = Ampuu rakennuksia korjaavia liekkisuihkuja läheisiin
|
|||||||
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
||||||
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
||||||
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
@@ -1926,6 +2153,7 @@ lst.set = Aseta muuttuja.
|
|||||||
lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
|
lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
|
||||||
lst.end = Hyppää ohjepinon alkuun.
|
lst.end = Hyppää ohjepinon alkuun.
|
||||||
lst.wait = Odota tietty määrä sekunteja.
|
lst.wait = Odota tietty määrä sekunteja.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
|
lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
|
||||||
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
|
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
|
||||||
@@ -2074,3 +2302,5 @@ lenum.build = Rakenna tietty rakennus.
|
|||||||
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
||||||
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
||||||
lenum.boost = Aloita tai lopeta tehostus.
|
lenum.boost = Aloita tai lopeta tehostus.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||