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2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -7,7 +7,7 @@ assignees: ''
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
||||||
|
|
||||||
|
|||||||
4
.github/workflows/deployment.yml
vendored
@@ -5,8 +5,12 @@ on:
|
|||||||
tags:
|
tags:
|
||||||
- 'v*'
|
- 'v*'
|
||||||
|
|
||||||
|
permissions: {}
|
||||||
jobs:
|
jobs:
|
||||||
deploy:
|
deploy:
|
||||||
|
permissions:
|
||||||
|
contents: write # for release creation (svenstaro/upload-release-action)
|
||||||
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
|
|||||||
3
.github/workflows/pr.yml
vendored
@@ -2,6 +2,9 @@ name: Pull Request Tests
|
|||||||
|
|
||||||
on: [pull_request, workflow_dispatch]
|
on: [pull_request, workflow_dispatch]
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read # to fetch code (actions/checkout)
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
testPR:
|
testPR:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|||||||
4
.github/workflows/push.yml
vendored
@@ -2,8 +2,12 @@ name: Tests
|
|||||||
|
|
||||||
on: [push, workflow_dispatch]
|
on: [push, workflow_dispatch]
|
||||||
|
|
||||||
|
permissions: {}
|
||||||
jobs:
|
jobs:
|
||||||
runPush:
|
runPush:
|
||||||
|
permissions:
|
||||||
|
contents: write # for Update bundles
|
||||||
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
|
|||||||
@@ -381,12 +381,14 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
syncedFields.sortComparing(Selement::name);
|
syncedFields.sortComparing(Selement::name);
|
||||||
|
|
||||||
|
if(!methods.containsKey("toString()")){
|
||||||
//override toString method
|
//override toString method
|
||||||
builder.addMethod(MethodSpec.methodBuilder("toString")
|
builder.addMethod(MethodSpec.methodBuilder("toString")
|
||||||
.addAnnotation(Override.class)
|
.addAnnotation(Override.class)
|
||||||
.returns(String.class)
|
.returns(String.class)
|
||||||
.addModifiers(Modifier.PUBLIC)
|
.addModifiers(Modifier.PUBLIC)
|
||||||
.addStatement("return $S + $L", name + "#", "id").build());
|
.addStatement("return $S + $L", name + "#", "id").build());
|
||||||
|
}
|
||||||
|
|
||||||
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
|
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
|
||||||
//entities with no sync comp and no serialization gen no code
|
//entities with no sync comp and no serialization gen no code
|
||||||
|
|||||||
@@ -60,7 +60,13 @@ public class CallGenerator{
|
|||||||
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
|
||||||
|
|
||||||
//add fields to the type
|
//add fields to the type
|
||||||
for(Svar param : ent.element.params()){
|
Seq<Svar> params = ent.element.params();
|
||||||
|
for(int i = 0; i < params.size; i++){
|
||||||
|
if(!ent.where.isServer && i == 0){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Svar param = params.get(i);
|
||||||
packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
|
packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '7'
|
versionNumber = '7'
|
||||||
if(!project.hasProperty("versionModifier")) versionModifier = 'alpha'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||||
@@ -231,6 +231,7 @@ configure(subprojects - project(":annotations")){
|
|||||||
options{
|
options{
|
||||||
addStringOption('Xdoclint:none', '-quiet')
|
addStringOption('Xdoclint:none', '-quiet')
|
||||||
addStringOption('-release', '16')
|
addStringOption('-release', '16')
|
||||||
|
encoding('UTF-8')
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1055,6 +1055,20 @@
|
|||||||
"search": [
|
"search": [
|
||||||
"defense"
|
"defense"
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"uid": "99aa5c8f6bbe4d96a3f422a60ff065a9",
|
||||||
|
"css": "planet",
|
||||||
|
"code": 59443,
|
||||||
|
"src": "custom_icons",
|
||||||
|
"selected": true,
|
||||||
|
"svg": {
|
||||||
|
"path": "M343.8 0L312.5 31.3 281.3 62.5 218.8 62.5 187.5 93.8 156.3 125 125 156.3 93.8 187.5 62.5 218.8 62.5 281.3 31.3 312.5 0 343.8 0 406.3 0 468.8 0 531.3 0 593.8 0 656.3 31.3 687.5 62.5 718.8 62.5 781.3 93.8 812.5 125 843.8 156.3 875 187.5 906.3 218.8 937.5 281.3 937.5 312.5 968.8 343.8 1000 406.3 1000 468.8 1000 531.3 1000 593.8 1000 656.3 1000 687.5 968.8 718.8 937.5 781.3 937.5 812.5 906.3 843.8 875 875 843.8 906.3 812.5 937.5 781.3 937.5 718.8 968.8 687.5 1000 656.3 1000 593.8 1000 531.3 1000 468.8 1000 406.3 1000 343.8 968.8 312.5 937.5 281.3 937.5 218.8 906.3 187.5 875 156.3 843.8 125 812.5 93.8 781.3 62.5 718.8 62.5 687.5 31.3 656.3 0 593.8 0 531.3 0 468.8 0 406.3 0 343.8 0ZM406.3 62.5L437.5 93.8 468.8 125 531.3 125 562.5 156.3 562.5 218.8 593.8 250 625 281.3 656.3 312.5 687.5 343.8 718.8 375 781.3 375 843.8 375 906.3 375 937.5 406.3 937.5 468.8 937.5 531.3 937.5 593.8 906.3 625 875 656.3 875 718.8 843.8 750 812.5 781.3 781.3 812.5 750 843.8 718.8 875 656.3 875 625 906.3 593.8 937.5 531.3 937.5 500 906.3 468.8 875 437.5 843.8 437.5 781.3 468.8 750 500 718.8 531.3 687.5 562.5 656.3 562.5 593.8 562.5 531.3 531.3 500 500 468.8 468.8 437.5 406.3 437.5 343.8 437.5 281.3 437.5 250 468.8 218.8 500 187.5 531.3 156.3 562.5 125 593.8 93.8 625 62.5 593.8 62.5 531.3 62.5 468.8 62.5 406.3 93.8 375 125 343.8 125 281.3 156.3 250 187.5 218.8 218.8 187.5 250 156.3 281.3 125 343.8 125 375 93.8 406.3 62.5ZM718.8 562.5L687.5 593.8 687.5 656.3 718.8 687.5 781.3 687.5 812.5 656.3 812.5 593.8 781.3 562.5 718.8 562.5Z",
|
||||||
|
"width": 1000
|
||||||
|
},
|
||||||
|
"search": [
|
||||||
|
"planet"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 4.6 KiB |
BIN
core/assets-raw/sprites/blocks/distribution/cross-full.png
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 382 B |
|
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 270 B |
BIN
core/assets-raw/sprites/blocks/environment/crystalline-vent1.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
core/assets-raw/sprites/blocks/environment/crystalline-vent2.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: false
|
stripWhitespaceCenter: false
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
|
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
|
Before Width: | Height: | Size: 194 B After Width: | Height: | Size: 194 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner1.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner2.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side1.png
Normal file
|
After Width: | Height: | Size: 366 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side2.png
Normal file
|
After Width: | Height: | Size: 395 B |
BIN
core/assets-raw/sprites/blocks/logic/reinforced-message.png
Normal file
|
After Width: | Height: | Size: 341 B |
BIN
core/assets-raw/sprites/blocks/logic/world-message.png
Normal file
|
After Width: | Height: | Size: 340 B |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 887 B After Width: | Height: | Size: 912 B |
|
Before Width: | Height: | Size: 889 B After Width: | Height: | Size: 881 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 899 B |
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-bottom.png
Normal file
|
After Width: | Height: | Size: 503 B |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-heat.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-lights.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-mid.png
Normal file
|
After Width: | Height: | Size: 462 B |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor-ventglow.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
core/assets-raw/sprites/blocks/power/flux-reactor.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 822 B |
|
After Width: | Height: | Size: 411 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-glow.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-heat.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 402 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-top1.png
Normal file
|
After Width: | Height: | Size: 643 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-top2.png
Normal file
|
After Width: | Height: | Size: 640 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
core/assets-raw/sprites/blocks/production/cultivator-bottom.png
Normal file
|
After Width: | Height: | Size: 223 B |
|
Before Width: | Height: | Size: 336 B After Width: | Height: | Size: 535 B |
|
After Width: | Height: | Size: 306 B |
|
Before Width: | Height: | Size: 430 B |
|
Before Width: | Height: | Size: 299 B After Width: | Height: | Size: 573 B |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-glow.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-heat.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
core/assets-raw/sprites/blocks/production/heat-router-top1.png
Normal file
|
After Width: | Height: | Size: 729 B |
BIN
core/assets-raw/sprites/blocks/production/heat-router-top2.png
Normal file
|
After Width: | Height: | Size: 756 B |
BIN
core/assets-raw/sprites/blocks/production/heat-router.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/blocks/production/melter-bottom.png
Normal file
|
After Width: | Height: | Size: 121 B |
|
Before Width: | Height: | Size: 198 B |
|
Before Width: | Height: | Size: 552 B After Width: | Height: | Size: 563 B |
BIN
core/assets-raw/sprites/blocks/production/separator-bottom.png
Normal file
|
After Width: | Height: | Size: 222 B |
|
Before Width: | Height: | Size: 179 B |
|
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 315 B |
|
Before Width: | Height: | Size: 679 B After Width: | Height: | Size: 1.0 KiB |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-heat.png
Normal file
|
After Width: | Height: | Size: 838 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-top1.png
Normal file
|
After Width: | Height: | Size: 139 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source-top2.png
Normal file
|
After Width: | Height: | Size: 140 B |
BIN
core/assets-raw/sprites/blocks/sandbox/heat-source.png
Normal file
|
After Width: | Height: | Size: 517 B |
|
Before Width: | Height: | Size: 197 B After Width: | Height: | Size: 296 B |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: true
|
stripWhitespaceCenter: true
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 208 B After Width: | Height: | Size: 326 B |
|
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 318 B |
@@ -2,8 +2,8 @@
|
|||||||
duplicatePadding: true,
|
duplicatePadding: true,
|
||||||
combineSubdirectories: true,
|
combineSubdirectories: true,
|
||||||
flattenPaths: true,
|
flattenPaths: true,
|
||||||
maxWidth: 4096,
|
maxWidth: 2048,
|
||||||
maxHeight: 4096,
|
maxHeight: 2048,
|
||||||
fast: true,
|
fast: true,
|
||||||
stripWhitespaceCenter: true
|
stripWhitespaceCenter: true
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
|
|||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -89,7 +90,7 @@ stats.destroyed = Buildings Destroyed
|
|||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Buildings Deconstructed
|
||||||
stats.playtime = Time Played
|
stats.playtime = Time Played
|
||||||
|
|
||||||
globalitems = [accent]Total Items
|
globalitems = [accent]Planet Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
|
level.select = Level Select
|
||||||
@@ -138,21 +139,30 @@ mods.reloadexit = The game will now exit, to reload mods.
|
|||||||
mod.installed = [[Installed]
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [red]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
|
mod.erroredcontent = [red]Content Errors
|
||||||
|
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [red]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
mod.enable = Enable
|
mod.enable = Enable
|
||||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
mod.reloadrequired = [scarlet]Restart Required
|
mod.reloadrequired = [red]Restart Required
|
||||||
mod.import = Import Mod
|
mod.import = Import Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Import From GitHub
|
mod.import.github = Import From GitHub
|
||||||
@@ -168,12 +178,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -231,6 +246,7 @@ servers.showhidden = Show Hidden Servers
|
|||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -311,6 +327,11 @@ open = Open
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -618,11 +639,13 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0
|
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
@@ -630,6 +653,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -655,6 +681,9 @@ weather.sandstorm.name = Sandstorm
|
|||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
|
||||||
|
campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
@@ -738,6 +767,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -746,14 +777,32 @@ sector.intersect.name = Intersect
|
|||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase[].
|
||||||
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
@@ -889,6 +938,8 @@ ability.statusfield = {0} Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
@@ -911,6 +962,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -937,7 +989,7 @@ bullet.infinitepierce = [stat]pierce
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]% repair
|
bullet.healpercent = [stat]{0}[lightgray]% repair
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
@@ -1068,6 +1120,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1093,6 +1146,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1136,9 +1191,10 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1146,10 +1202,11 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
rules.placerangecheck = Placement Range Check
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite Enemy Team Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1164,7 +1221,7 @@ rules.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
rules.playerteam = Player Team
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
@@ -1272,12 +1329,17 @@ unit.corvus.name = Corvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1285,11 +1347,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
@@ -1335,7 +1394,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1402,6 +1461,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1498,7 +1559,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1509,12 +1570,14 @@ block.constructor.name = Constructor
|
|||||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||||
block.large-constructor.name = Large Constructor
|
block.large-constructor.name = Large Constructor
|
||||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||||
block.deconstructor.name = Deconstructor
|
block.deconstructor.name = Large Deconstructor
|
||||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||||
block.payload-loader.name = Payload Loader
|
block.payload-loader.name = Payload Loader
|
||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = Outputs large amounts of heat. Sandbox only.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
@@ -1532,7 +1595,7 @@ block.yellow-stone-plates.name = Yellow Stone Plates
|
|||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = Red Stone
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = Red Ice
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = Arkycite
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
block.carbon-vent.name = Carbon Vent
|
block.carbon-vent.name = Carbon Vent
|
||||||
@@ -1578,6 +1641,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1650,11 +1714,10 @@ block.mech-assembler.name = Mech Assembler
|
|||||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1664,6 +1727,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1684,28 +1749,27 @@ team.blue.name = Blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uF8C4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uF861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uF838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1716,14 +1780,62 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
|||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \u00EF\u00A1\u00A8 [accent]Foundation[] core over the \u00EF\u00A1\u00A9 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Used in liquid transportation and electrical structures.
|
item.lead.description = Used in liquid transportation and electrical structures.
|
||||||
@@ -1746,15 +1858,32 @@ item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic
|
|||||||
item.blast-compound.description = Used in bombs and explosive ammunition.
|
item.blast-compound.description = Used in bombs and explosive ammunition.
|
||||||
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Used for cooling machines and waste processing.
|
liquid.water.description = Used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
|
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
|
||||||
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
||||||
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uF77E [lightgray]Derelict
|
block.derelict = \uF77E [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
|
||||||
block.illuminator.description = Emits light.
|
block.illuminator.description = Emits light.
|
||||||
block.message.description = Stores a message for communication between allies.
|
block.message.description = Stores a message for communication between allies.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Compresses coal into graphite.
|
block.graphite-press.description = Compresses coal into graphite.
|
||||||
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
||||||
block.silicon-smelter.description = Refines silicon from sand and coal.
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
||||||
@@ -1821,7 +1950,7 @@ block.plated-conduit.description = Moves liquids forward. Does not accept input
|
|||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
||||||
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
block.liquid-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
||||||
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
||||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
@@ -1901,44 +2030,157 @@ block.interplanetary-accelerator.description = A massive electromagnetic railgun
|
|||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
#Erekir
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Applies heat to structures. Requires slag.
|
||||||
|
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
|
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.mace.description = Fires streams of flame at enemy targets.
|
||||||
|
unit.fortress.description = Fires long-range artillery at enemy ground targets.
|
||||||
|
unit.scepter.description = Fires a barrage of charged bullets at enemy targets.
|
||||||
|
unit.reign.description = Fires a barrage of massive piercing bullets at enemy targets.
|
||||||
|
unit.nova.description = Fires laser bolts that damage enemy targets and repair allied structures. Capable of flight.
|
||||||
|
unit.pulsar.description = Fires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight.
|
||||||
|
unit.quasar.description = Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.
|
||||||
|
unit.vela.description = Fires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight.
|
||||||
|
unit.corvus.description = Fires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain.
|
||||||
|
unit.crawler.description = Moves toward enemy targets and self-destructs, causing a large explosion.
|
||||||
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
||||||
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
unit.spiroct.description = Fires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
|
||||||
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
unit.arkyid.description = Fires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
|
||||||
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain.
|
||||||
unit.flare.description = Fires standard bullets at nearby ground targets.
|
unit.flare.description = Fires standard bullets at enemy ground targets.
|
||||||
unit.horizon.description = Drops clusters of bombs on ground targets.
|
unit.horizon.description = Drops clusters of bombs on enemy ground targets.
|
||||||
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
unit.zenith.description = Fires salvos of missiles at enemy targets.
|
||||||
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
unit.antumbra.description = Fires a barrage of bullets at enemy targets.
|
||||||
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at enemy targets.
|
||||||
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
||||||
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
||||||
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
||||||
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
unit.quad.description = Drops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units.
|
||||||
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
unit.oct.description = Protects nearby allies with a regenerating shield. Capable of carrying most ground units.
|
||||||
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
unit.risso.description = Fires a barrage of missiles and bullets at enemy targets.
|
||||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
||||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
||||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
||||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
|
||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
unit.retusa.description = Fires homing torpedoes at enemy targets. Repairs allied units.
|
||||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
unit.oxynoe.description = Fires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret.
|
||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemy targets. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets.
|
||||||
|
|
||||||
|
#Erekir
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
||||||
|
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
@@ -1954,6 +2196,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -1964,7 +2207,7 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a unit.
|
lst.applystatus = Apply or clear a status effect from a unit.
|
||||||
lst.spawnwave = Simulate a wave being spawned at an arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Spawn a wave.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||||
@@ -2119,10 +2362,11 @@ lenum.payenter = Enter/land on the payload block the unit is on.
|
|||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
#Don't translate these yet!
|
#Don't translate these yet!
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Спампаваць для Android з F-Droid
|
|||||||
link.wiki.description = Афіцыйная вікі
|
link.wiki.description = Афіцыйная вікі
|
||||||
link.suggestions.description = Прапанаваць новыя функцыі
|
link.suggestions.description = Прапанаваць новыя функцыі
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
||||||
screenshot = Cкрыншот захаваны ў {0}
|
screenshot = Cкрыншот захаваны ў {0}
|
||||||
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
mod.content = Змест:
|
mod.content = Змест:
|
||||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
||||||
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Памылкі змесціва
|
mod.erroredcontent = [scarlet]Памылкі змесціва
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
||||||
mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
|
mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
|
||||||
mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная.
|
mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Ваша прылада не падтрымлівае ма
|
|||||||
about.button = Аб гульні
|
about.button = Аб гульні
|
||||||
name = Імя:
|
name = Імя:
|
||||||
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
||||||
|
search = Search:
|
||||||
planetmap = Карта планеты
|
planetmap = Карта планеты
|
||||||
launchcore = Запусціць ядро
|
launchcore = Запусціць ядро
|
||||||
filename = Iмя файла:
|
filename = Iмя файла:
|
||||||
unlocked = Новы кантэнт адмыкнуты!
|
unlocked = Новы кантэнт адмыкнуты!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Завершаны
|
completed = [accent]Завершаны
|
||||||
techtree = Дрэва\n тэхналогій
|
techtree = Дрэва\n тэхналогій
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Адсочваць гульца
|
trace = Адсочваць гульца
|
||||||
trace.playername = Iмя гульца: [accent]{0}
|
trace.playername = Iмя гульца: [accent]{0}
|
||||||
@@ -307,6 +320,11 @@ open = Адкрыць
|
|||||||
customize = наладзіць правілы
|
customize = наладзіць правілы
|
||||||
cancel = адмена
|
cancel = адмена
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = адкрыць спасылку
|
openlink = адкрыць спасылку
|
||||||
copylink = скапіяваць спасылку
|
copylink = скапіяваць спасылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Забароненыя блокі
|
bannedblocks = Забароненыя блокі
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Снег
|
|||||||
weather.sandstorm.name = Пясочныя бурі
|
weather.sandstorm.name = Пясочныя бурі
|
||||||
weather.sporestorm.name = Споравыя бурі
|
weather.sporestorm.name = Споравыя бурі
|
||||||
weather.fog.name = Туман
|
weather.fog.name = Туман
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Умяшчальнасць: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Вадкасці
|
bar.liquid = Вадкасці
|
||||||
bar.heat = Нагрэў
|
bar.heat = Нагрэў
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Энергія
|
bar.power = Энергія
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = наследуе курсорам
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Абраць вобласць
|
keybind.schematic_select.name = Абраць вобласць
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Выбар/Стрэл
|
|||||||
keybind.diagonal_placement.name = Дыяганальнае размяшчэнне
|
keybind.diagonal_placement.name = Дыяганальнае размяшчэнне
|
||||||
keybind.pick.name = Абраць блок
|
keybind.pick.name = Абраць блок
|
||||||
keybind.break_block.name = Разбурыць блок
|
keybind.break_block.name = Разбурыць блок
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Зняць вылучэнне
|
keybind.deselect.name = Зняць вылучэнне
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1116,6 +1167,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Інтэрвал хваляў
|
rules.wavetimer = Інтэрвал хваляў
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная ка
|
|||||||
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
|
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
||||||
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Ветразь
|
|||||||
unit.corvus.name = Корвус
|
unit.corvus.name = Корвус
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Парралакс
|
block.parallax.name = Парралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
@@ -1311,7 +1366,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
|
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
|
||||||
block.tar.name = Нафта
|
block.tar.name = Нафта
|
||||||
block.stone.name = Камень
|
block.stone.name = Камень
|
||||||
block.sand.name = Пясок
|
block.sand-floor.name = Пясок
|
||||||
block.darksand.name = Тёмны пясок
|
block.darksand.name = Тёмны пясок
|
||||||
block.ice.name = Лёд
|
block.ice.name = Лёд
|
||||||
block.snow.name = Снег
|
block.snow.name = Снег
|
||||||
@@ -1378,6 +1433,8 @@ block.distributor.name = Размеркавальнік
|
|||||||
block.sorter.name = Сартавальнік
|
block.sorter.name = Сартавальнік
|
||||||
block.inverted-sorter.name = Інвертаваны сартавальнік
|
block.inverted-sorter.name = Інвертаваны сартавальнік
|
||||||
block.message.name = Паведамленне
|
block.message.name = Паведамленне
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Асвятляльнік
|
block.illuminator.name = Асвятляльнік
|
||||||
block.overflow-gate.name = Залішнi затвор
|
block.overflow-gate.name = Залішнi затвор
|
||||||
block.underflow-gate.name = Залішнi шлюз
|
block.underflow-gate.name = Залішнi шлюз
|
||||||
@@ -1474,7 +1531,7 @@ block.payload-router.name = Роутар для тяжёлай зброі
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Разборшчык
|
block.disassembler.name = Разборшчык
|
||||||
@@ -1491,6 +1548,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1611,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1688,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1697,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Пераключальнік
|
block.switch.name = Пераключальнік
|
||||||
block.micro-processor.name = Мікропрацэсар
|
block.micro-processor.name = Мікропрацэсар
|
||||||
@@ -1657,17 +1718,11 @@ team.blue.name = Сіняя
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1676,9 +1731,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1693,9 +1751,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1718,15 +1821,28 @@ item.spore-pod.description = Струк спрэчка, сінтэзаваных
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
|
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
|
||||||
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
|
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
|
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
|
||||||
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
||||||
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
||||||
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
||||||
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
||||||
|
|
||||||
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
|
||||||
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
|
||||||
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
|
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
|
||||||
@@ -1872,6 +1988,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1910,6 +2117,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1924,6 +2149,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Свалете за Android от F-Droid
|
|||||||
link.wiki.description = Официално Mindustry ръководство
|
link.wiki.description = Официално Mindustry ръководство
|
||||||
link.suggestions.description = Предложете вашата идея
|
link.suggestions.description = Предложете вашата идея
|
||||||
link.bug.description = Намерихте грешка? Съобщете тук
|
link.bug.description = Намерихте грешка? Съобщете тук
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
||||||
screenshot = Записана екранна снимка в {0}
|
screenshot = Записана екранна снимка в {0}
|
||||||
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
||||||
@@ -143,10 +144,16 @@ mod.multiplayer.compatible = [gray]Поддържа Мрежова Игра
|
|||||||
mod.disable = Деактивирай
|
mod.disable = Деактивирай
|
||||||
mod.content = Съдържание:
|
mod.content = Съдържание:
|
||||||
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
||||||
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Липсваст зависимости: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||||
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = Вашето устройство не поддържа м
|
|||||||
about.button = За играта
|
about.button = За играта
|
||||||
name = Име:
|
name = Име:
|
||||||
noname = Трябва да изберете [accent] име на играча[].
|
noname = Трябва да изберете [accent] име на играча[].
|
||||||
|
search = Search:
|
||||||
planetmap = Глобус
|
planetmap = Глобус
|
||||||
launchcore = Изстреляй Ядрото
|
launchcore = Изстреляй Ядрото
|
||||||
filename = Име на файл:
|
filename = Име на файл:
|
||||||
unlocked = Отйлючихте нови неща!
|
unlocked = Отйлючихте нови неща!
|
||||||
available = Можете да проучите нови технологии!
|
available = Можете да проучите нови технологии!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Завършено
|
completed = [accent]Завършено
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +242,7 @@ servers.disclaimer = Публичните сървъри [accent]не[] са п
|
|||||||
servers.showhidden = Покажи Скритите Сървъри
|
servers.showhidden = Покажи Скритите Сървъри
|
||||||
server.shown = Показан
|
server.shown = Показан
|
||||||
server.hidden = Скрит
|
server.hidden = Скрит
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Проследи Играч
|
trace = Проследи Играч
|
||||||
trace.playername = Име на играча: [accent]{0}
|
trace.playername = Име на играча: [accent]{0}
|
||||||
@@ -311,6 +324,11 @@ open = Отвори
|
|||||||
customize = Персонализирай правилата
|
customize = Персонализирай правилата
|
||||||
cancel = Отказ
|
cancel = Отказ
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -611,6 +629,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -622,6 +642,9 @@ resources.max = Max
|
|||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
launch.from = Изстреляй от: [accent]{0}
|
launch.from = Изстреляй от: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -646,6 +669,8 @@ weather.snow.name = Сняг
|
|||||||
weather.sandstorm.name = Пясъчна буря
|
weather.sandstorm.name = Пясъчна буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
weather.fog.name = Мъгла
|
weather.fog.name = Мъгла
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -730,13 +755,25 @@ sector.windsweptIslands.description = По - нататък край брего
|
|||||||
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
||||||
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
||||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -744,6 +781,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Горящ
|
status.burning.name = Горящ
|
||||||
status.freezing.name = Замръзяващ
|
status.freezing.name = Замръзяващ
|
||||||
@@ -879,6 +924,8 @@ ability.statusfield = Подсилващо Поле
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -901,6 +948,7 @@ bar.capacity = Капацитет: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Течност
|
bar.liquid = Течност
|
||||||
bar.heat = Топлина
|
bar.heat = Топлина
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Електроенергия
|
bar.power = Електроенергия
|
||||||
@@ -1058,6 +1106,7 @@ keybind.mouse_move.name = Следвай Мишката
|
|||||||
keybind.pan.name = Панорамен Изглед
|
keybind.pan.name = Панорамен Изглед
|
||||||
keybind.boost.name = Ускорение
|
keybind.boost.name = Ускорение
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Избери Регион
|
keybind.schematic_select.name = Избери Регион
|
||||||
keybind.schematic_menu.name = Меню със Схеми
|
keybind.schematic_menu.name = Меню със Схеми
|
||||||
keybind.schematic_flip_x.name = Завърти Схема по X
|
keybind.schematic_flip_x.name = Завърти Схема по X
|
||||||
@@ -1083,6 +1132,8 @@ keybind.select.name = Избери/Стреляй
|
|||||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||||
keybind.pick.name = Вземи Блок
|
keybind.pick.name = Вземи Блок
|
||||||
keybind.break_block.name = Унищожи Блок
|
keybind.break_block.name = Унищожи Блок
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Премахни избора
|
keybind.deselect.name = Премахни избора
|
||||||
keybind.pickupCargo.name = Вземи Товар
|
keybind.pickupCargo.name = Вземи Товар
|
||||||
keybind.dropCargo.name = Остави Товар
|
keybind.dropCargo.name = Остави Товар
|
||||||
@@ -1126,6 +1177,7 @@ rules.coreincinerates = Унищожаване на Ресурси при Пре
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Позволена Употребата на Схеми
|
rules.schematic = Позволена Употребата на Схеми
|
||||||
rules.wavetimer = Таймер за Вълни
|
rules.wavetimer = Таймер за Вълни
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1140,6 +1192,7 @@ rules.enemyCheat = Безкрайни Ресурси за Ботът (Черве
|
|||||||
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
||||||
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
||||||
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
|
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
||||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1259,12 +1312,17 @@ unit.vela.name = Вела
|
|||||||
unit.corvus.name = Корвус
|
unit.corvus.name = Корвус
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1272,11 +1330,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Паралакс
|
block.parallax.name = Паралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пясъчен Камък
|
block.sand-boulder.name = Пясъчен Камък
|
||||||
@@ -1321,7 +1376,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
||||||
block.tar.name = Катран
|
block.tar.name = Катран
|
||||||
block.stone.name = Камък
|
block.stone.name = Камък
|
||||||
block.sand.name = Пясък
|
block.sand-floor.name = Пясък
|
||||||
block.darksand.name = Тъмен Пясък
|
block.darksand.name = Тъмен Пясък
|
||||||
block.ice.name = Лед
|
block.ice.name = Лед
|
||||||
block.snow.name = Сняг
|
block.snow.name = Сняг
|
||||||
@@ -1388,6 +1443,8 @@ block.distributor.name = Разпределител
|
|||||||
block.sorter.name = Сортирач
|
block.sorter.name = Сортирач
|
||||||
block.inverted-sorter.name = Обърнат сортирач
|
block.inverted-sorter.name = Обърнат сортирач
|
||||||
block.message.name = Съобщение
|
block.message.name = Съобщение
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Осветител
|
block.illuminator.name = Осветител
|
||||||
block.overflow-gate.name = Преливаща Порта
|
block.overflow-gate.name = Преливаща Порта
|
||||||
block.underflow-gate.name = Обратна Преливаща Порта
|
block.underflow-gate.name = Обратна Преливаща Порта
|
||||||
@@ -1484,7 +1541,7 @@ block.payload-router.name = Товарен Рутер
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Разглобител
|
block.disassembler.name = Разглобител
|
||||||
@@ -1501,6 +1558,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1562,6 +1621,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1638,7 +1698,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1648,6 +1707,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Превключвател
|
block.switch.name = Превключвател
|
||||||
block.micro-processor.name = Микропроцесор
|
block.micro-processor.name = Микропроцесор
|
||||||
@@ -1668,17 +1729,11 @@ team.blue.name = син
|
|||||||
hint.skip = Прескочи
|
hint.skip = Прескочи
|
||||||
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
||||||
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
|
||||||
hint.mine = Доближете се до \uf8c4 медната руда и я [accent]кликнете[] за ръчен добив.
|
|
||||||
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
|
||||||
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
|
||||||
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
|
||||||
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
||||||
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
||||||
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
|
|
||||||
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
|
|
||||||
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
|
|
||||||
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
|
|
||||||
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
|
|
||||||
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
||||||
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1687,9 +1742,12 @@ hint.research = Използвайте бутонът \ue875 [accent]Проуч
|
|||||||
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
||||||
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
||||||
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -1704,9 +1762,54 @@ hint.coreUpgrade = Ядрата могат да бъдат подобряван
|
|||||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
||||||
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
|
||||||
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
|
||||||
@@ -1729,15 +1832,28 @@ item.spore-pod.description = Използва се за производство
|
|||||||
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
|
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
|
||||||
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
|
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
|
||||||
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
|
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
|
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
|
||||||
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
||||||
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
||||||
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
||||||
block.illuminator.description = Излъчва светлина.
|
block.illuminator.description = Излъчва светлина.
|
||||||
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Компресира въглища в графит.
|
block.graphite-press.description = Компресира въглища в графит.
|
||||||
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
|
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
|
||||||
block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
|
block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
|
||||||
@@ -1883,6 +1999,97 @@ block.large-logic-display.description = Позволява изобразява
|
|||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||||
@@ -1922,6 +2129,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
@@ -1937,6 +2162,7 @@ lst.set = Задава променлива.
|
|||||||
lst.operation = Изпълнява операция с 1 или 2 променливи.
|
lst.operation = Изпълнява операция с 1 или 2 променливи.
|
||||||
lst.end = Започва списъка с инструкции от начало.
|
lst.end = Започва списъка с инструкции от начало.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
|
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
|
||||||
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
|
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
|
||||||
|
|||||||
2346
core/assets/bundles/bundle_ca.properties
Normal file
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
|
|||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -143,10 +144,16 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
|||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||||
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat ty
|
|||||||
about.button = O hře
|
about.button = O hře
|
||||||
name = Jméno:
|
name = Jméno:
|
||||||
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
noname = Nejdřív si vyber [accent]jméno ve hře[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planetární mapa
|
planetmap = Planetární mapa
|
||||||
launchcore = Vyslat jádro
|
launchcore = Vyslat jádro
|
||||||
filename = Název souboru:
|
filename = Název souboru:
|
||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
available = Je zpřístupněn nový výzkum!
|
available = Je zpřístupněn nový výzkum!
|
||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +242,7 @@ servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolo
|
|||||||
servers.showhidden = Zobraz skryté servery
|
servers.showhidden = Zobraz skryté servery
|
||||||
server.shown = Zobrazené
|
server.shown = Zobrazené
|
||||||
server.hidden = Skryté
|
server.hidden = Skryté
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Vystopovat hráče
|
trace = Vystopovat hráče
|
||||||
trace.playername = Jméno hráče: [accent]{0}[]
|
trace.playername = Jméno hráče: [accent]{0}[]
|
||||||
@@ -311,6 +324,11 @@ open = Otevřít
|
|||||||
customize = Přizpůsobit pravidla
|
customize = Přizpůsobit pravidla
|
||||||
cancel = Zrušit
|
cancel = Zrušit
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
@@ -613,6 +631,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -624,6 +644,9 @@ resources.max = Max
|
|||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
launch.from = Vysláno z: [accent]{0}
|
launch.from = Vysláno z: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -648,6 +671,8 @@ weather.snow.name = Sníh
|
|||||||
weather.sandstorm.name = Písečná ouře
|
weather.sandstorm.name = Písečná ouře
|
||||||
weather.sporestorm.name = Spórová bouře
|
weather.sporestorm.name = Spórová bouře
|
||||||
weather.fog.name = Mlha
|
weather.fog.name = Mlha
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektory
|
sectorlist = Sektory
|
||||||
sectorlist.attacked = {0} pod útokem
|
sectorlist.attacked = {0} pod útokem
|
||||||
|
|
||||||
@@ -682,7 +707,7 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
|||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
sector.changeicon = Změnit Ikonu
|
sector.changeicon = Změnit Ikonu
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||||
sector.view = View Sector
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
@@ -732,13 +757,25 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
|
|||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -746,6 +783,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Hořící
|
status.burning.name = Hořící
|
||||||
status.freezing.name = Mrazící
|
status.freezing.name = Mrazící
|
||||||
@@ -881,6 +926,8 @@ ability.statusfield = Stav pole
|
|||||||
ability.unitspawn = {0} továrna
|
ability.unitspawn = {0} továrna
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -903,6 +950,7 @@ bar.capacity = Kapacita: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
@@ -1060,6 +1108,7 @@ keybind.mouse_move.name = Následovat myš
|
|||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -1085,6 +1134,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1128,6 +1179,7 @@ rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1142,6 +1194,7 @@ rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
|||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1262,12 +1315,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Havran
|
unit.corvus.name = Havran
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1275,11 +1333,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Paralaxa
|
block.parallax.name = Paralaxa
|
||||||
block.cliff.name = Útes
|
block.cliff.name = Útes
|
||||||
@@ -1325,7 +1380,7 @@ block.deep-tainted-water.name = Hluboká Zamořená Voda
|
|||||||
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
||||||
block.tar.name = Dehet
|
block.tar.name = Dehet
|
||||||
block.stone.name = Kámen
|
block.stone.name = Kámen
|
||||||
block.sand.name = Písek
|
block.sand-floor.name = Písek
|
||||||
block.darksand.name = Černý písek
|
block.darksand.name = Černý písek
|
||||||
block.ice.name = Led
|
block.ice.name = Led
|
||||||
block.snow.name = Sníh
|
block.snow.name = Sníh
|
||||||
@@ -1392,6 +1447,8 @@ block.distributor.name = Rozdělovač
|
|||||||
block.sorter.name = Třídička
|
block.sorter.name = Třídička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
@@ -1488,7 +1545,7 @@ block.payload-router.name = Směřovač nákladu
|
|||||||
block.duct.name = Potrubí
|
block.duct.name = Potrubí
|
||||||
block.duct-router.name = Potrubní Směrovač
|
block.duct-router.name = Potrubní Směrovač
|
||||||
block.duct-bridge.name = Potrubní Most
|
block.duct-bridge.name = Potrubní Most
|
||||||
block.payload-propulsion-tower.name = Nákladní Transportní Věž
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Černá díra na náklad
|
block.payload-void.name = Černá díra na náklad
|
||||||
block.payload-source.name = Zdroj nákladů
|
block.payload-source.name = Zdroj nákladů
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
@@ -1505,6 +1562,8 @@ block.payload-loader.name = Nákladový Nakládač
|
|||||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||||
block.payload-unloader.name = Nákladový Vykládač
|
block.payload-unloader.name = Nákladový Vykládač
|
||||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1566,6 +1625,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1642,7 +1702,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1652,6 +1711,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Přepínač
|
block.switch.name = Přepínač
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1672,17 +1733,11 @@ team.blue.name = modrý
|
|||||||
hint.skip = Přeskočit
|
hint.skip = Přeskočit
|
||||||
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
||||||
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
|
||||||
hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
|
|
||||||
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
|
||||||
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
|
||||||
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
||||||
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
||||||
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
||||||
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
|
||||||
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
|
||||||
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
|
||||||
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
|
||||||
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
|
||||||
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
||||||
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||||
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
|
||||||
@@ -1691,9 +1746,12 @@ hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nov
|
|||||||
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
||||||
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
||||||
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
||||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
@@ -1708,9 +1766,54 @@ hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vy
|
|||||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||||
@@ -1733,16 +1836,29 @@ item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a
|
|||||||
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
||||||
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
||||||
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
||||||
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
||||||
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
||||||
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Opuštěný
|
block.derelict = \uf77e [lightgray]Opuštěný
|
||||||
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
||||||
block.illuminator.description = Vydává světlo.
|
block.illuminator.description = Vydává světlo.
|
||||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Lisuje uhlí na grafit.
|
block.graphite-press.description = Lisuje uhlí na grafit.
|
||||||
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
||||||
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
||||||
@@ -1888,6 +2004,97 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
|
|||||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||||
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||||
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||||
@@ -1927,6 +2134,24 @@ unit.oxynoe.description = Střílí strukturo-opravující proudy ohně na blíz
|
|||||||
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
||||||
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
||||||
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Přečte číslo z připojené paměti.
|
lst.read = Přečte číslo z připojené paměti.
|
||||||
lst.write = Zapíše číslo do připojené paměti.
|
lst.write = Zapíše číslo do připojené paměti.
|
||||||
@@ -1942,6 +2167,7 @@ lst.set = Nastaví hodnotu.
|
|||||||
lst.operation = Provede operaci na 1-2 hodnotách.
|
lst.operation = Provede operaci na 1-2 hodnotách.
|
||||||
lst.end = Skočí na první počáteční instrukci.
|
lst.end = Skočí na první počáteční instrukci.
|
||||||
lst.wait = Čeká určitý počet sekund.
|
lst.wait = Čeká určitý počet sekund.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Podmíněně skočí na danou instrukci.
|
lst.jump = Podmíněně skočí na danou instrukci.
|
||||||
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
|
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-katalog
|
|||||||
link.wiki.description = Det officielle Mindustry-wiki
|
link.wiki.description = Det officielle Mindustry-wiki
|
||||||
link.suggestions.description = Foreslå nye ændringer
|
link.suggestions.description = Foreslå nye ændringer
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
||||||
screenshot = Screenshot gemt i {0}
|
screenshot = Screenshot gemt i {0}
|
||||||
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Deaktiver
|
mod.disable = Deaktiver
|
||||||
mod.content = Indhold:
|
mod.content = Indhold:
|
||||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||||
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Indholds fejl
|
mod.erroredcontent = [scarlet]Indholds fejl
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Fejl ved afhentning af indhold.
|
mod.errors = Fejl ved afhentning af indhold.
|
||||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Om
|
about.button = Om
|
||||||
name = Navn:
|
name = Navn:
|
||||||
noname = Vælg et[accent] spiller navn[] først.
|
noname = Vælg et[accent] spiller navn[] først.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet-kort
|
planetmap = Planet-kort
|
||||||
launchcore = Affyr kerne
|
launchcore = Affyr kerne
|
||||||
filename = Fil navn:
|
filename = Fil navn:
|
||||||
unlocked = Nyt indhold tilgængeligt!
|
unlocked = Nyt indhold tilgængeligt!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Færdiggjort
|
completed = [accent]Færdiggjort
|
||||||
techtree = Teknologi træ
|
techtree = Teknologi træ
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Følg spiller
|
trace = Følg spiller
|
||||||
trace.playername = Spiller-navn: [accent]{0}
|
trace.playername = Spiller-navn: [accent]{0}
|
||||||
@@ -307,6 +320,11 @@ open = Åben
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Afblæs
|
cancel = Afblæs
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Åben Link
|
openlink = Åben Link
|
||||||
copylink = Kopier Link
|
copylink = Kopier Link
|
||||||
back = Tilbage
|
back = Tilbage
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Sne
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Tåge
|
weather.fog.name = Tåge
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Statusfelt
|
|||||||
ability.unitspawn = {0} Fabrik
|
ability.unitspawn = {0} Fabrik
|
||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Væske
|
bar.liquid = Væske
|
||||||
bar.heat = Varme
|
bar.heat = Varme
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Strøm
|
bar.power = Strøm
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = Følg musen
|
|||||||
keybind.pan.name = Panorer billede
|
keybind.pan.name = Panorer billede
|
||||||
keybind.boost.name = Forstærk
|
keybind.boost.name = Forstærk
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
keybind.schematic_flip_x.name = Flip skabelon X
|
keybind.schematic_flip_x.name = Flip skabelon X
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Vælg/Skyd
|
|||||||
keybind.diagonal_placement.name = Diagonal placering
|
keybind.diagonal_placement.name = Diagonal placering
|
||||||
keybind.pick.name = Tag blok
|
keybind.pick.name = Tag blok
|
||||||
keybind.break_block.name = Ødelæg blok
|
keybind.break_block.name = Ødelæg blok
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Fravælg
|
keybind.deselect.name = Fravælg
|
||||||
keybind.pickupCargo.name = Saml last op
|
keybind.pickupCargo.name = Saml last op
|
||||||
keybind.dropCargo.name = Smid last
|
keybind.dropCargo.name = Smid last
|
||||||
@@ -1116,6 +1167,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Skabeloner tilladt
|
rules.schematic = Skabeloner tilladt
|
||||||
rules.wavetimer = Bølge-æggeur
|
rules.wavetimer = Bølge-æggeur
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
|||||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||||
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
block.sand-boulder.name = Sandkampesten
|
block.sand-boulder.name = Sandkampesten
|
||||||
@@ -1311,7 +1366,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
||||||
block.tar.name = Tjærre
|
block.tar.name = Tjærre
|
||||||
block.stone.name = Sten
|
block.stone.name = Sten
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Mørkt Sand
|
block.darksand.name = Mørkt Sand
|
||||||
block.ice.name = Is
|
block.ice.name = Is
|
||||||
block.snow.name = Sne
|
block.snow.name = Sne
|
||||||
@@ -1378,6 +1433,8 @@ block.distributor.name = Distributør
|
|||||||
block.sorter.name = Filter
|
block.sorter.name = Filter
|
||||||
block.inverted-sorter.name = Omvendt Filter
|
block.inverted-sorter.name = Omvendt Filter
|
||||||
block.message.name = Besked
|
block.message.name = Besked
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lyskilde
|
block.illuminator.name = Lyskilde
|
||||||
block.overflow-gate.name = Overflods-låge
|
block.overflow-gate.name = Overflods-låge
|
||||||
block.underflow-gate.name = Underflods-låge
|
block.underflow-gate.name = Underflods-låge
|
||||||
@@ -1474,7 +1531,7 @@ block.payload-router.name = Troppe-fordeler
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Omspalter
|
block.disassembler.name = Omspalter
|
||||||
@@ -1491,6 +1548,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1611,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1688,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1697,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Kontakt
|
block.switch.name = Kontakt
|
||||||
block.micro-processor.name = Datamat
|
block.micro-processor.name = Datamat
|
||||||
@@ -1657,17 +1718,11 @@ team.blue.name = blå
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1676,9 +1731,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1693,9 +1751,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
||||||
@@ -1717,14 +1820,27 @@ item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret ti
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
||||||
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
||||||
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
||||||
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
||||||
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
||||||
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
||||||
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
||||||
@@ -1870,6 +1986,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1908,6 +2115,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1922,6 +2147,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-Seite
|
|||||||
link.wiki.description = Offizielles Mindustry-Wiki
|
link.wiki.description = Offizielles Mindustry-Wiki
|
||||||
link.suggestions.description = Neue Ideen vorschlagen
|
link.suggestions.description = Neue Ideen vorschlagen
|
||||||
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot gespeichert unter {0}
|
screenshot = Screenshot gespeichert unter {0}
|
||||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||||
@@ -143,10 +144,16 @@ mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
|||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
mod.content = Inhalt:
|
mod.content = Inhalt:
|
||||||
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
||||||
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||||
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst
|
|||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Wähle zunächst einen[accent] Spielernamen[].
|
noname = Wähle zunächst einen[accent] Spielernamen[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planetenkarte
|
planetmap = Planetenkarte
|
||||||
launchcore = Kern starten
|
launchcore = Kern starten
|
||||||
filename = Dateiname:
|
filename = Dateiname:
|
||||||
unlocked = Neuer Inhalt freigeschaltet!
|
unlocked = Neuer Inhalt freigeschaltet!
|
||||||
available = Neue Forschung möglich
|
available = Neue Forschung möglich
|
||||||
unlock.incampaign = < Für Details in Kampagne freischalten >
|
unlock.incampaign = < Für Details in Kampagne freischalten >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Abgeschlossen
|
completed = [accent]Abgeschlossen
|
||||||
techtree = Forschung
|
techtree = Forschung
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +242,7 @@ servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] gepr
|
|||||||
servers.showhidden = Versteckte Server anzeigen
|
servers.showhidden = Versteckte Server anzeigen
|
||||||
server.shown = Angezeigt
|
server.shown = Angezeigt
|
||||||
server.hidden = Versteckt
|
server.hidden = Versteckt
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Spieler verfolgen
|
trace = Spieler verfolgen
|
||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
@@ -311,6 +324,11 @@ open = Öffnen
|
|||||||
customize = Anpassen
|
customize = Anpassen
|
||||||
cancel = Abbruch
|
cancel = Abbruch
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
@@ -615,6 +633,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||||
objective.command = [accent]Einheiten Steuern
|
objective.command = [accent]Einheiten Steuern
|
||||||
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
||||||
@@ -626,6 +646,9 @@ resources.max = Max
|
|||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
objectives = Ziele
|
objectives = Ziele
|
||||||
bannedunits = Gesperrte Einheiten
|
bannedunits = Gesperrte Einheiten
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
launch.from = Items werden von [accent]{0} []gestartet
|
launch.from = Items werden von [accent]{0} []gestartet
|
||||||
launch.capacity = Ressourcenkapazität: [accent]{0}
|
launch.capacity = Ressourcenkapazität: [accent]{0}
|
||||||
@@ -650,6 +673,8 @@ weather.snow.name = Schnee
|
|||||||
weather.sandstorm.name = Sandsturm
|
weather.sandstorm.name = Sandsturm
|
||||||
weather.sporestorm.name = Sporensturm
|
weather.sporestorm.name = Sporensturm
|
||||||
weather.fog.name = Nebel
|
weather.fog.name = Nebel
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sektoren
|
sectorlist = Sektoren
|
||||||
sectorlist.attacked = {0} wird angegriffen
|
sectorlist.attacked = {0} wird angegriffen
|
||||||
@@ -734,14 +759,26 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
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|||||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||||
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
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|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = Der Anfang
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sector.onset.name = Der Anfang
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
|
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -749,6 +786,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
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sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
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sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
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|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
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||||||
|
sector.crevice.description = WiP Description.
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||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Brennend
|
status.burning.name = Brennend
|
||||||
status.freezing.name = Frierend
|
status.freezing.name = Frierend
|
||||||
@@ -884,6 +929,8 @@ ability.statusfield = {0} Statusfeld
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|||||||
ability.unitspawn = {0} Fabrik
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ability.unitspawn = {0} Fabrik
|
||||||
ability.shieldregenfield = Schild-regenerations-Feld
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ability.shieldregenfield = Schild-regenerations-Feld
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -906,6 +953,7 @@ bar.capacity = Kapazität: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Hitze: {0}
|
bar.heatamount = Hitze: {0}
|
||||||
bar.heatpercent = Hitze: {0} ({1}%)
|
bar.heatpercent = Hitze: {0} ({1}%)
|
||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
@@ -1063,6 +1111,7 @@ keybind.mouse_move.name = Der Maus folgen
|
|||||||
keybind.pan.name = Kamera alleine bewegen
|
keybind.pan.name = Kamera alleine bewegen
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
||||||
@@ -1088,6 +1137,8 @@ keybind.select.name = Auswählen/Schießen
|
|||||||
keybind.diagonal_placement.name = Diagonal platzieren
|
keybind.diagonal_placement.name = Diagonal platzieren
|
||||||
keybind.pick.name = Block auswählen
|
keybind.pick.name = Block auswählen
|
||||||
keybind.break_block.name = Block zerstören
|
keybind.break_block.name = Block zerstören
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Auswahl aufheben
|
keybind.deselect.name = Auswahl aufheben
|
||||||
keybind.pickupCargo.name = Block aufheben
|
keybind.pickupCargo.name = Block aufheben
|
||||||
keybind.dropCargo.name = Block fallen lassen
|
keybind.dropCargo.name = Block fallen lassen
|
||||||
@@ -1131,6 +1182,7 @@ rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
|||||||
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
||||||
rules.schematic = Entwürfe erlaubt
|
rules.schematic = Entwürfe erlaubt
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1145,6 +1197,7 @@ rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
|||||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||||
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
@@ -1267,12 +1320,17 @@ unit.corvus.name = Korvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Lokus
|
unit.locus.name = Lokus
|
||||||
|
unit.precept.name = Prekus
|
||||||
unit.vanquish.name = Bezwinger
|
unit.vanquish.name = Bezwinger
|
||||||
unit.conquer.name = Erobi
|
unit.conquer.name = Erobi
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Kleroi
|
unit.cleroi.name = Kleroi
|
||||||
|
unit.anthicus.name = Antikus
|
||||||
unit.tecta.name = Tekta
|
unit.tecta.name = Tekta
|
||||||
unit.collaris.name = Kollaris
|
unit.collaris.name = Kollaris
|
||||||
|
unit.elude.name = Elud
|
||||||
unit.avert.name = Avich
|
unit.avert.name = Avich
|
||||||
|
unit.obviate.name = Vermeid
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Störg
|
unit.disrupt.name = Störg
|
||||||
unit.evoke.name = Evozi
|
unit.evoke.name = Evozi
|
||||||
@@ -1280,11 +1338,8 @@ unit.incite.name = Inzit
|
|||||||
unit.emanate.name = Emanat
|
unit.emanate.name = Emanat
|
||||||
unit.manifold.name = Transportdrohne
|
unit.manifold.name = Transportdrohne
|
||||||
unit.assembly-drone.name = Fabrikdrohne
|
unit.assembly-drone.name = Fabrikdrohne
|
||||||
unit.precept.name = Prekus
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Antikus
|
|
||||||
unit.elude.name = Elud
|
|
||||||
unit.obviate.name = Vermeid
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
@@ -1330,7 +1385,7 @@ block.deep-tainted-water.name = Tiefes dreckiges Wasser
|
|||||||
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
||||||
block.tar.name = Teer
|
block.tar.name = Teer
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dunkler Sand
|
block.darksand.name = Dunkler Sand
|
||||||
block.ice.name = Eis
|
block.ice.name = Eis
|
||||||
block.snow.name = Schnee
|
block.snow.name = Schnee
|
||||||
@@ -1397,6 +1452,8 @@ block.distributor.name = Großer Verteiler
|
|||||||
block.sorter.name = Sortierer
|
block.sorter.name = Sortierer
|
||||||
block.inverted-sorter.name = Invertierter Sortierer
|
block.inverted-sorter.name = Invertierter Sortierer
|
||||||
block.message.name = Nachricht
|
block.message.name = Nachricht
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminierer
|
block.illuminator.name = Illuminierer
|
||||||
block.overflow-gate.name = Überlauftor
|
block.overflow-gate.name = Überlauftor
|
||||||
block.underflow-gate.name = Unterlauftor
|
block.underflow-gate.name = Unterlauftor
|
||||||
@@ -1493,7 +1550,7 @@ block.payload-router.name = Einheitenverteiler
|
|||||||
block.duct.name = Rohrleitung
|
block.duct.name = Rohrleitung
|
||||||
block.duct-router.name = Rohrleitungsverteiler
|
block.duct-router.name = Rohrleitungsverteiler
|
||||||
block.duct-bridge.name = Rohrleitungsbrücke
|
block.duct-bridge.name = Rohrleitungsbrücke
|
||||||
block.payload-propulsion-tower.name = Frachtantriebsturm
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Frachtschlucker
|
block.payload-void.name = Frachtschlucker
|
||||||
block.payload-source.name = Frachtquelle
|
block.payload-source.name = Frachtquelle
|
||||||
block.disassembler.name = Großer Trenner
|
block.disassembler.name = Großer Trenner
|
||||||
@@ -1510,6 +1567,8 @@ block.payload-loader.name = Frachtlader
|
|||||||
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
|
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
|
||||||
block.payload-unloader.name = Frachtentlader
|
block.payload-unloader.name = Frachtentlader
|
||||||
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
|
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
|
|
||||||
# erekir
|
# erekir
|
||||||
block.empty.name = Leer
|
block.empty.name = Leer
|
||||||
@@ -1573,6 +1632,7 @@ block.electric-heater.name = Elektrisches Heizelement
|
|||||||
block.slag-heater.name = Schlacke-Erhitzer
|
block.slag-heater.name = Schlacke-Erhitzer
|
||||||
block.phase-heater.name = Phasenheizer
|
block.phase-heater.name = Phasenheizer
|
||||||
block.heat-redirector.name = Hitzeumleiter
|
block.heat-redirector.name = Hitzeumleiter
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
||||||
block.carbide-crucible.name = Karbidtiegel
|
block.carbide-crucible.name = Karbidtiegel
|
||||||
block.slag-centrifuge.name = Schlacke Zentrifuge
|
block.slag-centrifuge.name = Schlacke Zentrifuge
|
||||||
@@ -1649,7 +1709,6 @@ block.small-deconstructor.name = Kleiner Dekonstruktor
|
|||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
block.world-processor.name = Weltprozessor
|
block.world-processor.name = Weltprozessor
|
||||||
block.world-cell.name = Weltzelle
|
block.world-cell.name = Weltzelle
|
||||||
block.shield-breaker.name = Schildbrecher (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Panzerhersteller
|
block.tank-fabricator.name = Panzerhersteller
|
||||||
block.mech-fabricator.name = Mechhersteller
|
block.mech-fabricator.name = Mechhersteller
|
||||||
block.ship-fabricator.name = Schiffhersteller
|
block.ship-fabricator.name = Schiffhersteller
|
||||||
@@ -1659,6 +1718,8 @@ block.diffuse.name = Diffusor
|
|||||||
block.basic-assembler-module.name = Einfaches Verbesserermodul
|
block.basic-assembler-module.name = Einfaches Verbesserermodul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
block.switch.name = Schalter
|
block.switch.name = Schalter
|
||||||
block.micro-processor.name = Mikroprozessor
|
block.micro-processor.name = Mikroprozessor
|
||||||
block.logic-processor.name = Logikprozessor
|
block.logic-processor.name = Logikprozessor
|
||||||
@@ -1678,17 +1739,11 @@ team.blue.name = Blau
|
|||||||
hint.skip = Überspringen
|
hint.skip = Überspringen
|
||||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||||
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
|
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
|
||||||
hint.mine = Bewege dich zum \uf8c4 Kupfererz und [accent]tippe darauf[], um es manuell abzubauen.
|
|
||||||
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
|
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
|
||||||
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
||||||
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
||||||
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
|
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
|
||||||
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
||||||
hint.placeDrill = Wähle die \ue85e [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.
|
|
||||||
hint.placeDrill.mobile = Wähle die \ue85e[accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das \ue800 [accent]Häkchen[] unten rechts, um dies zu bestätigen.
|
|
||||||
hint.placeConveyor = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nKlicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen.
|
|
||||||
hint.placeConveyor.mobile = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirm und bewege ihn dann, um mehrere Förderbänder zu setzen.
|
|
||||||
hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall \uf838Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen.
|
|
||||||
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
||||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||||
@@ -1697,9 +1752,12 @@ hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien z
|
|||||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
|
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
|
||||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||||
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||||
@@ -1714,9 +1772,54 @@ hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere
|
|||||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||||
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
||||||
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
||||||
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
||||||
@@ -1739,16 +1842,29 @@ item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftst
|
|||||||
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
|
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
|
||||||
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
|
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
|
||||||
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
|
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
||||||
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
|
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
|
||||||
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
||||||
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \uf77e [lightgray]Derelikt
|
block.derelict = \uf77e [lightgray]Derelikt
|
||||||
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
||||||
block.illuminator.description = Eine Lichtquelle.
|
block.illuminator.description = Eine Lichtquelle.
|
||||||
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Komprimiert Kohle zu Graphit.
|
block.graphite-press.description = Komprimiert Kohle zu Graphit.
|
||||||
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
|
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
|
||||||
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
|
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
|
||||||
@@ -1894,6 +2010,97 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
|
|||||||
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||||
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
||||||
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
||||||
@@ -1933,6 +2140,24 @@ unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstör
|
|||||||
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
||||||
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
||||||
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
|
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
|
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
|
||||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
@@ -1948,6 +2173,7 @@ lst.set = Setzt eine Variable fest.
|
|||||||
lst.operation = Verändert eine Variable.
|
lst.operation = Verändert eine Variable.
|
||||||
lst.end = Springt wieder nach oben.
|
lst.end = Springt wieder nach oben.
|
||||||
lst.wait = Wartet eine bestimmte Zeit.
|
lst.wait = Wartet eine bestimmte Zeit.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
|
lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
|
||||||
lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
|
lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
|
||||||
lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
|
lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Mängu ametlik viki
|
link.wiki.description = Mängu ametlik viki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valige kõigepealt [accent]nimi[].
|
noname = Valige kõigepealt [accent]nimi[].
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = Launch Core
|
launchcore = Launch Core
|
||||||
filename = Failinimi:
|
filename = Failinimi:
|
||||||
unlocked = Uus sisu!
|
unlocked = Uus sisu!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Olemas
|
completed = [accent]Olemas
|
||||||
techtree = Uurimispuu
|
techtree = Uurimispuu
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Shown
|
server.shown = Shown
|
||||||
server.hidden = Hidden
|
server.hidden = Hidden
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Jälita mängijat
|
trace = Jälita mängijat
|
||||||
trace.playername = Mängija nimi: [accent]{0}
|
trace.playername = Mängija nimi: [accent]{0}
|
||||||
@@ -307,6 +320,11 @@ open = Ava
|
|||||||
customize = Kohanda reegleid
|
customize = Kohanda reegleid
|
||||||
cancel = Tühista
|
cancel = Tühista
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Ava link
|
openlink = Ava link
|
||||||
copylink = Kopeeri link
|
copylink = Kopeeri link
|
||||||
back = Tagasi
|
back = Tagasi
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Mahutavus: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vedelik
|
bar.liquid = Vedelik
|
||||||
bar.heat = Kuumus
|
bar.heat = Kuumus
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Vali/Tulista
|
|||||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||||
keybind.pick.name = Vali blokk
|
keybind.pick.name = Vali blokk
|
||||||
keybind.break_block.name = Hävita blokk
|
keybind.break_block.name = Hävita blokk
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Tühista valik
|
keybind.deselect.name = Tühista valik
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1116,6 +1167,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Kasuta taimerit
|
rules.wavetimer = Kasuta taimerit
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
@@ -1311,7 +1366,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
||||||
block.tar.name = Tõrv
|
block.tar.name = Tõrv
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
block.sand.name = Liiv
|
block.sand-floor.name = Liiv
|
||||||
block.darksand.name = Tume liiv
|
block.darksand.name = Tume liiv
|
||||||
block.ice.name = Jää
|
block.ice.name = Jää
|
||||||
block.snow.name = Lumi
|
block.snow.name = Lumi
|
||||||
@@ -1378,6 +1433,8 @@ block.distributor.name = Suur jaotur
|
|||||||
block.sorter.name = Sorteerija
|
block.sorter.name = Sorteerija
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Sõnum
|
block.message.name = Sõnum
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Ülevooluvärav
|
block.overflow-gate.name = Ülevooluvärav
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1474,7 +1531,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1491,6 +1548,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1611,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1688,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1697,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1657,17 +1718,11 @@ team.blue.name = sinine
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1676,9 +1731,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1693,9 +1751,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1718,15 +1821,28 @@ item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmos
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
||||||
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
||||||
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||||
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
|
||||||
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
|
||||||
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
|
||||||
@@ -1872,6 +1988,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1910,6 +2117,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1924,6 +2149,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -12,18 +12,19 @@ link.itch.io.description = PC deskargen itch.io orria
|
|||||||
link.google-play.description = Google Play dendako sarrera
|
link.google-play.description = Google Play dendako sarrera
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid catalogue listing
|
||||||
link.wiki.description = Mindustry wiki ofiziala
|
link.wiki.description = Mindustry wiki ofiziala
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Proposatu ezaugarri berriak
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
|
||||||
|
linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
|
||||||
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
||||||
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
||||||
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
||||||
gameover = Partida amaitu da
|
gameover = Partida amaitu da
|
||||||
gameover.disconnect = Disconnect
|
gameover.disconnect = Deskonektatu
|
||||||
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
gameover.pvp = [accent] {0}[] taldeak irabazi du!
|
||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Hurrengo maparen zain...
|
||||||
highscore = [accent]Marka berria!
|
highscore = [accent]Marka berria!
|
||||||
copied = Kopiatuta.
|
copied = Kopiatuta.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Jolasaren atal hau ez dago prest
|
||||||
|
|
||||||
load.sound = Soinuak
|
load.sound = Soinuak
|
||||||
load.map = Mapak
|
load.map = Mapak
|
||||||
@@ -31,32 +32,32 @@ load.image = Irudiak
|
|||||||
load.content = Edukia
|
load.content = Edukia
|
||||||
load.system = Sistema
|
load.system = Sistema
|
||||||
load.mod = Mod-ak
|
load.mod = Mod-ak
|
||||||
load.scripts = Scripts
|
load.scripts = Scriptak
|
||||||
|
|
||||||
be.update = A new Bleeding Edge build is available:
|
be.update = Konpilazio berri bat eskuragarri dago:
|
||||||
be.update.confirm = Download it and restart now?
|
be.update.confirm = Deskargatu eta berrabiarazi orain?
|
||||||
be.updating = Updating...
|
be.updating = Eguneratzen...
|
||||||
be.ignore = Ignore
|
be.ignore = Ezikusi
|
||||||
be.noupdates = No updates found.
|
be.noupdates = Ez da eguneratzerik aurkitu.
|
||||||
be.check = Check for updates
|
be.check = Egiaztatu eguneratzeak
|
||||||
mods.browser = Mod Browser
|
mods.browser = Mod arakatzailea
|
||||||
mods.browser.selected = Selected mod
|
mods.browser.selected = Hautatutako mod-a
|
||||||
mods.browser.add = Install
|
mods.browser.add = Instalatu
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.reinstall = Berrinstalatu
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Ikusi bertsioak
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Azkena>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Bersioak
|
||||||
mods.github.open = Repo
|
mods.github.open = Biltegia
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Bertsioaren orria
|
||||||
mods.browser.sortdate = Sort by recent
|
mods.browser.sortdate = Ordenatu dataren arabera
|
||||||
mods.browser.sortstars = Sort by stars
|
mods.browser.sortstars = Ordenatu izarren arabera
|
||||||
|
|
||||||
schematic = Eskama
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
schematic.exportfile = Esportatu fitxategia
|
schematic.exportfile = Esportatu fitxategia
|
||||||
schematic.importfile = Inportatu fitxategia
|
schematic.importfile = Inportatu fitxategia
|
||||||
@@ -69,25 +70,25 @@ schematic.saved = Eskema gordeta.
|
|||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.rename = Aldatu izena eskemari
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Etiketak:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Editatu etiketak
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Gehitu etiketa
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Stats
|
stats = Estatistikak
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Gainditutako boladak
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Sortutako unitateak
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Suntsitutako etsaiak
|
||||||
stats.built = Buildings Built
|
stats.built = Eraikitako eraikinak
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Suntsitutako eraikinak
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Deseraikitako eraikinak
|
||||||
stats.playtime = Time Played
|
stats.playtime = Jolastutako denbora
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Elementu globalak
|
||||||
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
|
||||||
level.highscore = Marka: [accent]{0}
|
level.highscore = Marka: [accent]{0}
|
||||||
level.select = Maila hautaketa
|
level.select = Maila hautaketa
|
||||||
@@ -102,8 +103,8 @@ joingame = Batu partidara
|
|||||||
customgame = Partida pertsonalizatua
|
customgame = Partida pertsonalizatua
|
||||||
newgame = Partida berria
|
newgame = Partida berria
|
||||||
none = <bat ere ez>
|
none = <bat ere ez>
|
||||||
none.found = [lightgray]<none found>
|
none.found = [lightgray]<ez da aurkitu>
|
||||||
none.inmap = [lightgray]<none in map>
|
none.inmap = [lightgray]<ez da aurkitu mapan>
|
||||||
minimap = Mapatxoa
|
minimap = Mapatxoa
|
||||||
position = Posizioa
|
position = Posizioa
|
||||||
close = Itxi
|
close = Itxi
|
||||||
@@ -115,7 +116,7 @@ maps.browse = Arakatu mapak
|
|||||||
continue = Jarraitu
|
continue = Jarraitu
|
||||||
maps.none = [lightgray]Ez da maparik aurkitu!
|
maps.none = [lightgray]Ez da maparik aurkitu!
|
||||||
invalid = Baliogabea
|
invalid = Baliogabea
|
||||||
pickcolor = Pick Color
|
pickcolor = Hautatu kolorea
|
||||||
preparingconfig = Konfigurazioa prestatzen
|
preparingconfig = Konfigurazioa prestatzen
|
||||||
preparingcontent = Edukia prestatzen
|
preparingcontent = Edukia prestatzen
|
||||||
uploadingcontent = Edukia igotzen
|
uploadingcontent = Edukia igotzen
|
||||||
@@ -123,69 +124,82 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
|
|||||||
committingchanges = Aldaketak aplikatzen
|
committingchanges = Aldaketak aplikatzen
|
||||||
done = Egina
|
done = Egina
|
||||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
|
||||||
mods = Mod-ak
|
mods = Mod-ak
|
||||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||||
mods.guide = Mod-ak sortzeko gida
|
mods.guide = Mod-ak sortzeko gida
|
||||||
mods.report = Eman akatsaren berri
|
mods.report = Eman akatsaren berri
|
||||||
mods.openfolder = Ireki Mod-en karpeta
|
mods.openfolder = Ireki Mod-en karpeta
|
||||||
mods.viewcontent = View Content
|
mods.viewcontent = Ikusi edukia
|
||||||
mods.reload = Reload
|
mods.reload = Birkargatu
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Jolsa irten egingo da, mod-ak birkargatzeko.
|
||||||
mod.installed = [[Installed]
|
mod.installed = [[Instalatuta]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Gaituta
|
mod.enabled = [lightgray]Gaituta
|
||||||
mod.disabled = [scarlet]Desgaituta
|
mod.disabled = [scarlet]Desgaituta
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||||
mod.disable = Desgaitu
|
mod.disable = Desgaitu
|
||||||
mod.content = Content:
|
mod.content = Edukia:
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.erroredcontent = [scarlet]Edukiaren erroreak
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.errors = Erroreak gertatu dira edukia kargatzean.
|
||||||
|
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
|
||||||
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
||||||
mod.enable = Gaitu
|
mod.enable = Gaitu
|
||||||
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
|
||||||
mod.reloadrequired = [scarlet]Birkargatu behar da
|
mod.reloadrequired = [scarlet]Birkargatu behar da
|
||||||
mod.import = Importatu Mod-a
|
mod.import = Inportatu Mod-a
|
||||||
mod.import.file = Import File
|
mod.import.file = Inportatu fitxategia
|
||||||
mod.import.github = Inportatu GitHub Mod-a
|
mod.import.github = Inportatu GitHub Mod-a
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR mod-ak ez-ziurrak dira berez.[]\nEgiaztatu konfidantzako itur batetik inportatzen duzula!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = Hau[accent] '{0}'[] mod-aren parte da. Kentzeko, desinstalatu mod-a.
|
||||||
mod.remove.confirm = Mod hau ezabatuko da.
|
mod.remove.confirm = Mod hau ezabatuko da.
|
||||||
mod.author = [lightgray]Egilea:[] {0}
|
mod.author = [lightgray]Egilea:[] {0}
|
||||||
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
||||||
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
||||||
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
|
||||||
|
|
||||||
about.button = Honi buruz
|
about.button = Honi buruz
|
||||||
name = Izena:
|
name = Izena:
|
||||||
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
noname = Hautatu[accent] jokalari-izena[] aurretik.
|
||||||
planetmap = Planet Map
|
search = Bilatu:
|
||||||
launchcore = Launch Core
|
planetmap = Planeta-mapa
|
||||||
|
launchcore = Egotzi muina
|
||||||
filename = Fitxategi-izena:
|
filename = Fitxategi-izena:
|
||||||
unlocked = Eduki berria desblokeatuta!
|
unlocked = Eduki berria desblokeatuta!
|
||||||
available = New research available!
|
available = Ikerketa berria eskuragarri!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Desblokeatu kanpainan xehetasunetarako >
|
||||||
|
campaign.select = Hautatu hasierako kanpaina
|
||||||
|
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
||||||
|
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
||||||
|
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
||||||
|
|
||||||
|
|
||||||
completed = [accent]Ikertua
|
completed = [accent]Ikertua
|
||||||
techtree = Teknologia zuhaitza
|
techtree = Teknologia zuhaitza
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Teknologia zuhaitzeko hautaketa
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Kargatu
|
||||||
research.discard = Discard
|
research.discard = Baztertu
|
||||||
research.list = [lightgray]Ikertu:
|
research.list = [lightgray]Ikertu:
|
||||||
research = Ikertu
|
research = Ikertu
|
||||||
researched = [lightgray]{0} ikertuta.
|
researched = [lightgray]{0} ikertuta.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% osatuta
|
||||||
players = {0} jokalari konektatuta
|
players = {0} jokalari konektatuta
|
||||||
players.single = Jokalari {0} konektatuta
|
players.single = Jokalari {0} konektatuta
|
||||||
players.search = search
|
players.search = bilatu
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]ez da jokalaririk aurkitu
|
||||||
server.closing = [accent]Zerbitzaria ixten...
|
server.closing = [accent]Zerbitzaria ixten...
|
||||||
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
||||||
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
||||||
@@ -202,7 +216,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
|
|||||||
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
|
||||||
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
|
||||||
server.kicked.gameover = Partida amaitu da!
|
server.kicked.gameover = Partida amaitu da!
|
||||||
server.kicked.serverRestarting = The server is restarting.
|
server.kicked.serverRestarting = Zerbitzaria berrabiaratzen ari da.
|
||||||
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
|
||||||
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
|
||||||
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
|
||||||
@@ -218,14 +232,15 @@ server.refreshing = Zerbitzaria freskatzen
|
|||||||
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
||||||
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
||||||
|
|
||||||
servers.local = Local Servers
|
servers.local = Zerbitzari lokalak
|
||||||
servers.local.steam = Open Games & Local Servers
|
servers.local.steam = Ireki partidak eta zerbitzari lokalak
|
||||||
servers.remote = Remote Servers
|
servers.remote = Urruneko zerbitzariak
|
||||||
servers.global = Community Servers
|
servers.global = Komunitatearen zerbitzariak
|
||||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
|
||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
|
||||||
server.shown = Shown
|
server.shown = Erakutsita
|
||||||
server.hidden = Hidden
|
server.hidden = Ezkutatuta
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trazatu jokalaria
|
trace = Trazatu jokalaria
|
||||||
trace.playername = Jokalariaren izena: [accent]{0}
|
trace.playername = Jokalariaren izena: [accent]{0}
|
||||||
@@ -307,6 +322,11 @@ open = Ireki
|
|||||||
customize = Aldatu arauak
|
customize = Aldatu arauak
|
||||||
cancel = Utzi
|
cancel = Utzi
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Ireki esteka
|
openlink = Ireki esteka
|
||||||
copylink = Kopiatu esteka
|
copylink = Kopiatu esteka
|
||||||
back = Atzera
|
back = Atzera
|
||||||
@@ -606,6 +626,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -616,6 +638,9 @@ resources.max = Max
|
|||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +665,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -721,13 +748,25 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +774,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +916,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +940,7 @@ bar.capacity = Edukiera: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Likidoa
|
bar.liquid = Likidoa
|
||||||
bar.heat = Beroa
|
bar.heat = Beroa
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -1048,6 +1098,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
keybind.schematic_flip_x.name = Itzulbiratu X
|
keybind.schematic_flip_x.name = Itzulbiratu X
|
||||||
@@ -1073,6 +1124,8 @@ keybind.select.name = Hautatu/Tirokatu
|
|||||||
keybind.diagonal_placement.name = Kokatze diagonala
|
keybind.diagonal_placement.name = Kokatze diagonala
|
||||||
keybind.pick.name = Jaso blokea
|
keybind.pick.name = Jaso blokea
|
||||||
keybind.break_block.name = Apurtu blokea
|
keybind.break_block.name = Apurtu blokea
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deshautatu
|
keybind.deselect.name = Deshautatu
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1116,6 +1169,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Boladen denboragailua
|
rules.wavetimer = Boladen denboragailua
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1184,7 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1304,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1322,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
@@ -1311,7 +1368,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
||||||
block.tar.name = Mundruna
|
block.tar.name = Mundruna
|
||||||
block.stone.name = Harria
|
block.stone.name = Harria
|
||||||
block.sand.name = Hondarra
|
block.sand-floor.name = Hondarra
|
||||||
block.darksand.name = Hondar iluna
|
block.darksand.name = Hondar iluna
|
||||||
block.ice.name = Izotza
|
block.ice.name = Izotza
|
||||||
block.snow.name = Elurra
|
block.snow.name = Elurra
|
||||||
@@ -1378,6 +1435,8 @@ block.distributor.name = Banatzailea
|
|||||||
block.sorter.name = Antolatzailea
|
block.sorter.name = Antolatzailea
|
||||||
block.inverted-sorter.name = Alderantzizko antolatzailea
|
block.inverted-sorter.name = Alderantzizko antolatzailea
|
||||||
block.message.name = Mezua
|
block.message.name = Mezua
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Gainezkatze atea
|
block.overflow-gate.name = Gainezkatze atea
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1474,7 +1533,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1491,6 +1550,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1613,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1690,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1699,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1657,17 +1720,11 @@ team.blue.name = urdina
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
||||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
||||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1676,9 +1733,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
|
|||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1693,9 +1753,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1718,15 +1823,28 @@ item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialer
|
|||||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
||||||
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
||||||
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
||||||
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
||||||
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
|
|
||||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
||||||
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
||||||
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
||||||
@@ -1872,6 +1990,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1910,6 +2119,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1924,6 +2151,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogilistaus
|
|||||||
link.wiki.description = Virallinen Mindustry wiki
|
link.wiki.description = Virallinen Mindustry wiki
|
||||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||||
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
|||||||
mod.disable = Poista käytössä
|
mod.disable = Poista käytössä
|
||||||
mod.content = Sisältö:
|
mod.content = Sisältö:
|
||||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||||
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Yhteensopimaton V7:n kanssa (minGameVersion on pienempi kuin 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||||
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
|
|||||||
about.button = Tietoa
|
about.button = Tietoa
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valitse ensin[accent] pelaajanimi[].
|
noname = Valitse ensin[accent] pelaajanimi[].
|
||||||
|
search = Search:
|
||||||
planetmap = Avaruuskartta
|
planetmap = Avaruuskartta
|
||||||
launchcore = Laukaise tukikohta
|
launchcore = Laukaise tukikohta
|
||||||
filename = Tiedostonimi:
|
filename = Tiedostonimi:
|
||||||
unlocked = Uutta sisältöä avattu!
|
unlocked = Uutta sisältöä avattu!
|
||||||
available = Uusia tutkimuksia saatavilla!
|
available = Uusia tutkimuksia saatavilla!
|
||||||
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
|
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Edistyspuu
|
techtree = Edistyspuu
|
||||||
techtree.select = Edistyspuun valinta
|
techtree.select = Edistyspuun valinta
|
||||||
@@ -193,7 +205,7 @@ server.kicked.serverClose = Palvelin suljettu.
|
|||||||
server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
|
server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
|
||||||
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
|
||||||
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
|
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
|
||||||
server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
|
server.kicked.banned = Sinulla on porttikielto tälle palvelimelle.
|
||||||
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
|
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
|
||||||
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
|
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
|
||||||
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
|
||||||
@@ -212,7 +224,7 @@ hostserver.mobile = Isäntä\nPeli
|
|||||||
host = Isäntä
|
host = Isäntä
|
||||||
hosting = [accent]Avataan palvelinta...
|
hosting = [accent]Avataan palvelinta...
|
||||||
hosts.refresh = Päivitä
|
hosts.refresh = Päivitä
|
||||||
hosts.discovering = Etsitään LAN pelejä
|
hosts.discovering = Etsitään paikallisia pelejä
|
||||||
hosts.discovering.any = Etsitään pelejä
|
hosts.discovering.any = Etsitään pelejä
|
||||||
server.refreshing = Päivitetään palvelimen tietoja
|
server.refreshing = Päivitetään palvelimen tietoja
|
||||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omis
|
|||||||
servers.showhidden = Näytä piilotetut palvelimet
|
servers.showhidden = Näytä piilotetut palvelimet
|
||||||
server.shown = Näytetty
|
server.shown = Näytetty
|
||||||
server.hidden = Piilotettu
|
server.hidden = Piilotettu
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Seuraa pelaajaa
|
trace = Seuraa pelaajaa
|
||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
@@ -270,7 +283,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
|
|||||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||||
save.new = Uusi tallennus
|
save.new = Uusi tallennus
|
||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
overwrite = Korvata
|
overwrite = Korvaa
|
||||||
save.none = Tallennuksia ei löytynyt!
|
save.none = Tallennuksia ei löytynyt!
|
||||||
savefail = Pelin tallentaminen epäonnistui!
|
savefail = Pelin tallentaminen epäonnistui!
|
||||||
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
||||||
@@ -307,6 +320,11 @@ open = Avaa
|
|||||||
customize = Muokkaa sääntöjä
|
customize = Muokkaa sääntöjä
|
||||||
cancel = Peruuta
|
cancel = Peruuta
|
||||||
command = Komento
|
command = Komento
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
@@ -412,7 +430,7 @@ waves.spawn = syntypiste:
|
|||||||
waves.spawn.all = <kaikki>
|
waves.spawn.all = <kaikki>
|
||||||
waves.spawn.select = Syntypisteen valinta
|
waves.spawn.select = Syntypisteen valinta
|
||||||
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
|
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
|
||||||
waves.max = max joukot
|
waves.max = maksimijoukot
|
||||||
waves.guardian = Vartija
|
waves.guardian = Vartija
|
||||||
waves.preview = Esikatselu
|
waves.preview = Esikatselu
|
||||||
waves.edit = Muokkaa...
|
waves.edit = Muokkaa...
|
||||||
@@ -577,10 +595,10 @@ research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
|
|||||||
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Muokkaa lastia
|
configure = Muokkaa lastia
|
||||||
objective.research.name = Research
|
objective.research.name = Tutkimus
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Hanki
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Hanki Esine
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Ydinesine
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Build Count
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Unit Count
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Destroy Units
|
||||||
@@ -591,9 +609,9 @@ objective.destroycore.name = Destroy Core
|
|||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Pikkukartta
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Teksti
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
|
||||||
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Tuhoa vihollisydin
|
objective.destroycore = [accent]Tuhoa vihollisydin
|
||||||
objective.command = [accent]Komenna yksikköjä
|
objective.command = [accent]Komenna yksikköjä
|
||||||
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
objectives = Tehtävät
|
objectives = Tehtävät
|
||||||
bannedunits = Kielletyt yksiköt
|
bannedunits = Kielletyt yksiköt
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.from = Laukaistaan kohteesta: [accent]{0}
|
launch.from = Laukaistaan kohteesta: [accent]{0}
|
||||||
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Lumi
|
|||||||
weather.sandstorm.name = Hiekkamyrsky
|
weather.sandstorm.name = Hiekkamyrsky
|
||||||
weather.sporestorm.name = Sienimyräkkä
|
weather.sporestorm.name = Sienimyräkkä
|
||||||
weather.fog.name = Sumu
|
weather.fog.name = Sumu
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektorit
|
sectorlist = Sektorit
|
||||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
|
|||||||
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
||||||
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
||||||
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = Alku
|
sector.onset.name = Alku
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Palaminen
|
status.burning.name = Palaminen
|
||||||
status.freezing.name = Jäätyminen
|
status.freezing.name = Jäätyminen
|
||||||
status.wet.name = Märkä
|
status.wet.name = Märkä
|
||||||
@@ -761,7 +806,7 @@ settings.game = Peli
|
|||||||
settings.sound = Ääni
|
settings.sound = Ääni
|
||||||
settings.graphics = Grafiikat
|
settings.graphics = Grafiikat
|
||||||
settings.cleardata = Tyhjennä Pelin Data...
|
settings.cleardata = Tyhjennä Pelin Data...
|
||||||
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMitä on tehty ei voi peruuttaa!
|
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||||
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
|
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
|
||||||
settings.clearsaves = Poista tallennukset
|
settings.clearsaves = Poista tallennukset
|
||||||
@@ -861,7 +906,7 @@ stat.reloadmultiplier = Uudelleenlatauskerroin
|
|||||||
stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
||||||
stat.reactive = Reagoi
|
stat.reactive = Reagoi
|
||||||
stat.immunities = Immuuni
|
stat.immunities = Immuuni
|
||||||
stat.healing = Paranee
|
stat.healing = Parantuu
|
||||||
|
|
||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
ability.repairfield = Korjauskenttä
|
ability.repairfield = Korjauskenttä
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Statuskenttä
|
|||||||
ability.unitspawn = {0} Tehdas
|
ability.unitspawn = {0} Tehdas
|
||||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||||
ability.movelightning = Salamointi liikkuessa
|
ability.movelightning = Salamointi liikkuessa
|
||||||
|
ability.shieldarc = Kilpikaari
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Kapasiteetti: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Neste
|
bar.liquid = Neste
|
||||||
bar.heat = Lämpö
|
bar.heat = Lämpö
|
||||||
|
bar.instability = Epävakaus
|
||||||
bar.heatamount = Lämpö: {0}
|
bar.heatamount = Lämpö: {0}
|
||||||
bar.heatpercent = Lämpö: {0} ({1}%)
|
bar.heatpercent = Lämpö: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
@@ -939,8 +987,8 @@ unit.percent = %
|
|||||||
unit.shieldhealth = suojan elinpisteet
|
unit.shieldhealth = suojan elinpisteet
|
||||||
unit.items = esinettä
|
unit.items = esinettä
|
||||||
unit.thousands = t
|
unit.thousands = t
|
||||||
unit.millions = mil
|
unit.millions = milj
|
||||||
unit.billions = b
|
unit.billions = mrd
|
||||||
unit.pershot = /laukaisu
|
unit.pershot = /laukaisu
|
||||||
category.purpose = Tarkoitus
|
category.purpose = Tarkoitus
|
||||||
category.general = Yleinen
|
category.general = Yleinen
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = Seuraa Hiirtä
|
|||||||
keybind.pan.name = Kelaa näkymää
|
keybind.pan.name = Kelaa näkymää
|
||||||
keybind.boost.name = Tehosta
|
keybind.boost.name = Tehosta
|
||||||
keybind.command_mode.name = Komentotila
|
keybind.command_mode.name = Komentotila
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
|
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Valitse/Ammu
|
|||||||
keybind.diagonal_placement.name = Vino sijoitus
|
keybind.diagonal_placement.name = Vino sijoitus
|
||||||
keybind.pick.name = Ota palikka
|
keybind.pick.name = Ota palikka
|
||||||
keybind.break_block.name = Riko palikka
|
keybind.break_block.name = Riko palikka
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Poista valinta
|
keybind.deselect.name = Poista valinta
|
||||||
keybind.pickupCargo.name = Nosta lastia
|
keybind.pickupCargo.name = Nosta lastia
|
||||||
keybind.dropCargo.name = Pudota lastia
|
keybind.dropCargo.name = Pudota lastia
|
||||||
@@ -1109,13 +1160,14 @@ mode.attack.name = Hyökkäys
|
|||||||
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
||||||
mode.custom = Muokkaa sääntöjä
|
mode.custom = Muokkaa sääntöjä
|
||||||
|
|
||||||
rules.infiniteresources = Ikuiset resurssit
|
rules.infiniteresources = Loputtomat resurssit
|
||||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||||
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
||||||
rules.schematic = Salli kaaviot
|
rules.schematic = Salli kaaviot
|
||||||
rules.wavetimer = Tasojen aikaraja
|
rules.wavetimer = Tasojen aikaraja
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
|
|||||||
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
|
||||||
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
rules.blockdamagemultiplier = Palikkojen vahinkokerroin
|
||||||
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
@@ -1191,7 +1244,7 @@ item.blast-compound.name = Erikoisruuti
|
|||||||
item.pyratite.name = Rikkikiisu
|
item.pyratite.name = Rikkikiisu
|
||||||
item.metaglass.name = Teräslasi
|
item.metaglass.name = Teräslasi
|
||||||
item.scrap.name = Romu
|
item.scrap.name = Romu
|
||||||
item.fissile-matter.name = Fissiili aines
|
item.fissile-matter.name = Halkeava aines
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Beryllium
|
||||||
item.tungsten.name = Volframi
|
item.tungsten.name = Volframi
|
||||||
item.oxide.name = Oksidi
|
item.oxide.name = Oksidi
|
||||||
@@ -1200,7 +1253,7 @@ item.dormant-cyst.name = Uinuva lepoitiö
|
|||||||
liquid.water.name = Vesi
|
liquid.water.name = Vesi
|
||||||
liquid.slag.name = Kuona
|
liquid.slag.name = Kuona
|
||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryolitku
|
||||||
liquid.neoplasm.name = Kasvain
|
liquid.neoplasm.name = Kasvain
|
||||||
liquid.arkycite.name = Arkysiitti
|
liquid.arkycite.name = Arkysiitti
|
||||||
liquid.gallium.name = Gallium
|
liquid.gallium.name = Gallium
|
||||||
@@ -1210,21 +1263,21 @@ liquid.nitrogen.name = Typpi
|
|||||||
liquid.cyanogen.name = Syanogeeni
|
liquid.cyanogen.name = Syanogeeni
|
||||||
|
|
||||||
unit.dagger.name = Tikari
|
unit.dagger.name = Tikari
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Nuija
|
||||||
unit.fortress.name = Linnoitus
|
unit.fortress.name = Linnoitus
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Nova
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = Pulsari
|
||||||
unit.quasar.name = Quasar
|
unit.quasar.name = Kvasaari
|
||||||
unit.crawler.name = Ryömijä
|
unit.crawler.name = Ryömijä
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = Atrax
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spiroct
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Arkyid
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Toxopid
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Flare
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Taivaanranta
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Zeniitti
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Antumbra
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Pimennys
|
||||||
unit.mono.name = Mono
|
unit.mono.name = Mono
|
||||||
unit.poly.name = Poly
|
unit.poly.name = Poly
|
||||||
unit.mega.name = Mega
|
unit.mega.name = Mega
|
||||||
@@ -1241,7 +1294,7 @@ unit.cyerce.name = Cyerce
|
|||||||
unit.aegires.name = Aegires
|
unit.aegires.name = Aegires
|
||||||
unit.navanax.name = Navanax
|
unit.navanax.name = Navanax
|
||||||
unit.alpha.name = Alfa
|
unit.alpha.name = Alfa
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beeta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Scepter
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Kokoajadrooni
|
unit.assembly-drone.name = Kokoajadrooni
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallaksi
|
block.parallax.name = Parallaksi
|
||||||
block.cliff.name = Kallio
|
block.cliff.name = Kallio
|
||||||
@@ -1275,7 +1330,7 @@ block.sand-boulder.name = Hiekkalohkare
|
|||||||
block.basalt-boulder.name = Basalttilohkare
|
block.basalt-boulder.name = Basalttilohkare
|
||||||
block.grass.name = Ruoho
|
block.grass.name = Ruoho
|
||||||
block.molten-slag.name = Kuona
|
block.molten-slag.name = Kuona
|
||||||
block.pooled-cryofluid.name = Kryoneste
|
block.pooled-cryofluid.name = Kryolitku
|
||||||
block.space.name = Avaruus
|
block.space.name = Avaruus
|
||||||
block.salt.name = Suolapitoisuus
|
block.salt.name = Suolapitoisuus
|
||||||
block.salt-wall.name = Suolaseinä
|
block.salt-wall.name = Suolaseinä
|
||||||
@@ -1313,7 +1368,7 @@ block.deep-tainted-water.name = Syvää Saasteista Vettä
|
|||||||
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
|
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
|
||||||
block.tar.name = Terva
|
block.tar.name = Terva
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
block.sand.name = Hiekka
|
block.sand-floor.name = Hiekka
|
||||||
block.darksand.name = Tumma hiekka
|
block.darksand.name = Tumma hiekka
|
||||||
block.ice.name = Jää
|
block.ice.name = Jää
|
||||||
block.snow.name = Lumi
|
block.snow.name = Lumi
|
||||||
@@ -1380,13 +1435,15 @@ block.distributor.name = Jakaja
|
|||||||
block.sorter.name = Lajittelija
|
block.sorter.name = Lajittelija
|
||||||
block.inverted-sorter.name = Käänteinen Lajittelija
|
block.inverted-sorter.name = Käänteinen Lajittelija
|
||||||
block.message.name = Viesti
|
block.message.name = Viesti
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lamppu
|
block.illuminator.name = Lamppu
|
||||||
block.overflow-gate.name = Ylivuotoportti
|
block.overflow-gate.name = Ylivuotoportti
|
||||||
block.underflow-gate.name = Alivuotoportti
|
block.underflow-gate.name = Alivuotoportti
|
||||||
block.silicon-smelter.name = Piinsulatin
|
block.silicon-smelter.name = Piinsulatin
|
||||||
block.phase-weaver.name = Kiihtokutoja
|
block.phase-weaver.name = Kiihtokutoja
|
||||||
block.pulverizer.name = Jauhaja
|
block.pulverizer.name = Jauhaja
|
||||||
block.cryofluid-mixer.name = Kryonestesekoittaja
|
block.cryofluid-mixer.name = Kryolitkusekoittaja
|
||||||
block.melter.name = Sulattaja
|
block.melter.name = Sulattaja
|
||||||
block.incinerator.name = Polttaja
|
block.incinerator.name = Polttaja
|
||||||
block.spore-press.name = Itiöpuristin
|
block.spore-press.name = Itiöpuristin
|
||||||
@@ -1477,7 +1534,7 @@ block.payload-router.name = Lastireititin
|
|||||||
block.duct.name = Putki
|
block.duct.name = Putki
|
||||||
block.duct-router.name = Putkireititin
|
block.duct-router.name = Putkireititin
|
||||||
block.duct-bridge.name = Putkisilta
|
block.duct-bridge.name = Putkisilta
|
||||||
block.payload-propulsion-tower.name = Massakiihdytystorni
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Lastityhjiö
|
block.payload-void.name = Lastityhjiö
|
||||||
block.payload-source.name = Lastilähde
|
block.payload-source.name = Lastilähde
|
||||||
block.disassembler.name = Hajottaja
|
block.disassembler.name = Hajottaja
|
||||||
@@ -1494,6 +1551,8 @@ block.payload-loader.name = Täyttäjä
|
|||||||
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
|
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
|
||||||
block.payload-unloader.name = Massapurkaja
|
block.payload-unloader.name = Massapurkaja
|
||||||
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
|
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Tyhjä
|
block.empty.name = Tyhjä
|
||||||
block.rhyolite-crater.name = Ryoliittikraatteri
|
block.rhyolite-crater.name = Ryoliittikraatteri
|
||||||
block.rough-rhyolite.name = Karkea ryoliitti
|
block.rough-rhyolite.name = Karkea ryoliitti
|
||||||
@@ -1555,6 +1614,7 @@ block.electric-heater.name = Sähkölämmitin
|
|||||||
block.slag-heater.name = Kuonalämmitin
|
block.slag-heater.name = Kuonalämmitin
|
||||||
block.phase-heater.name = Kiihtolämmitin
|
block.phase-heater.name = Kiihtolämmitin
|
||||||
block.heat-redirector.name = Lämmönsiirtäjä
|
block.heat-redirector.name = Lämmönsiirtäjä
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Kuonahöyrystäjä
|
block.slag-incinerator.name = Kuonahöyrystäjä
|
||||||
block.carbide-crucible.name = Karbidivalimo
|
block.carbide-crucible.name = Karbidivalimo
|
||||||
block.slag-centrifuge.name = Kuonasentrifugi
|
block.slag-centrifuge.name = Kuonasentrifugi
|
||||||
@@ -1631,7 +1691,6 @@ block.small-deconstructor.name = Pieni hajottaja
|
|||||||
block.canvas.name = Kanvaasi
|
block.canvas.name = Kanvaasi
|
||||||
block.world-processor.name = Maailmaprosessori
|
block.world-processor.name = Maailmaprosessori
|
||||||
block.world-cell.name = Maailmasolu
|
block.world-cell.name = Maailmasolu
|
||||||
block.shield-breaker.name = Kilvenrikkoja (väliakainen nimi/kuva)
|
|
||||||
block.tank-fabricator.name = Tankkirakentaja
|
block.tank-fabricator.name = Tankkirakentaja
|
||||||
block.mech-fabricator.name = Robottirakentaja
|
block.mech-fabricator.name = Robottirakentaja
|
||||||
block.ship-fabricator.name = Ilma-alusrakentaja
|
block.ship-fabricator.name = Ilma-alusrakentaja
|
||||||
@@ -1641,6 +1700,8 @@ block.diffuse.name = Diffuusi
|
|||||||
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
|
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
|
||||||
block.smite.name = Isku
|
block.smite.name = Isku
|
||||||
block.malign.name = Pahantahto
|
block.malign.name = Pahantahto
|
||||||
|
block.flux-reactor.name = Virtausreaktori
|
||||||
|
block.neoplasia-reactor.name = Syöpäreaktori
|
||||||
|
|
||||||
block.switch.name = Kytkin
|
block.switch.name = Kytkin
|
||||||
block.micro-processor.name = Mikroprosessori
|
block.micro-processor.name = Mikroprosessori
|
||||||
@@ -1660,17 +1721,11 @@ team.blue.name = sininen
|
|||||||
hint.skip = Ohita
|
hint.skip = Ohita
|
||||||
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
||||||
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
||||||
hint.mine = Liiku lähelle\uf8c4 kuparimalmia ja [accent]paina[] sitä kaivaaksesi manuaalisesti.
|
|
||||||
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
|
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
|
||||||
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
|
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
|
||||||
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
|
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
|
||||||
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
||||||
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
||||||
hint.placeDrill = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.
|
|
||||||
hint.placeDrill.mobile = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.\n\nPaina \ue800 [accent]oikein-merkkiä[] alhaalla oikealla vahvistaaksesi.
|
|
||||||
hint.placeConveyor = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nKlikkaa ja vedä asettaaksesi useita liukuhihnoja. \n[accent]Scrollaa[] kääntääksesi.
|
|
||||||
hint.placeConveyor.mobile = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nPidä sormeasi pohjassa hetki ja vedä asettaaksesi useita liukuhihnoja.
|
|
||||||
hint.placeTurret = Sijoita \uf861[accent]Tykkitorneja[] puolustaaksesi tukikohtaasi vihollisilta.\n\nTykit tarvitsevat ammuksia - tässä tapauksesaa \uf838kuparia.\nKäytä liukuhihnoja ja poria siirtääksesi niille ammuksia.
|
|
||||||
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
||||||
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
||||||
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
||||||
@@ -1679,9 +1734,12 @@ hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknolog
|
|||||||
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
||||||
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
||||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||||
@@ -1696,9 +1754,54 @@ hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason
|
|||||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||||
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
||||||
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
|
||||||
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
|
||||||
@@ -1721,15 +1824,28 @@ item.spore-pod.description = Synteettisistä itiöistä koostuva palko, joka on
|
|||||||
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
||||||
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
||||||
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
||||||
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
||||||
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
||||||
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
||||||
|
liquid.arkycite.description = Käytetään kemiallisissa reaktioissa sähköntuotantoa ja materiaalisynteesiä varten.
|
||||||
|
liquid.ozone.description = Käytetään hapettamisaineena aineentuotannossa ja polttoaineena. Kohtalaisen räjähdysherkkää.
|
||||||
|
liquid.hydrogen.description = Käytetään resurssien louhinnassa, yksikönväsäyksessä ja rakennelmien korjauksessa. Tulenarkaa.
|
||||||
|
liquid.cyanogen.description = Käytetään ampumatarvikkeisiin, edistyneiden yksiköiden valmistamiseen ja monenlaisiin reaktioihin edistyneissä palikoissa. Hyvin tulenarkaa.
|
||||||
|
liquid.nitrogen.description = Käytetään resurssien louhinnassa, kaasunluonnissa and yksikönväsäyksessä. Reagoimaton.
|
||||||
|
liquid.neoplasm.description = Syöpäreaktorin vaarallinen luonnontieteellinen sivutuote. Leviää vikkelästi koskemiinsa märkiin palikoihin, vahingoittaen niitä. Tahmeaa.
|
||||||
|
liquid.neoplasm.details = Kasvain. Hallitsematon, vinhasti jakautuvien synteettisten solujen liejumainen massa. Kestää lämpöä. Äärimmäisen vaarallinen millekään rakennukselle jossa on tippaakaan vettä.\n\nLiian monimutkainen ja epävakaa normitutkimukselle. Mahdollisia käyttötarkoituksia ei tunneta. Suositellaan polttamaan kuona-altaassa.
|
||||||
block.derelict = \uf77e [lightgray]Hylky
|
block.derelict = \uf77e [lightgray]Hylky
|
||||||
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
||||||
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
||||||
|
|
||||||
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
|
||||||
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
|
||||||
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
|
||||||
@@ -1876,6 +1992,97 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
|
|||||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||||
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
||||||
|
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||||
|
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||||
|
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||||
|
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
|
||||||
|
block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
|
||||||
|
block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
|
||||||
|
block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
|
||||||
|
block.afflict.description = Ampuu jättimäisen, ladatun sirpalepallon. Vaatii lämmitystä.
|
||||||
|
block.disperse.description = Pursketulittaa ilmavihollisia.
|
||||||
|
block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
|
||||||
|
block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
|
||||||
|
block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
|
||||||
|
block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
|
||||||
|
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
|
||||||
|
block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
|
||||||
|
block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
|
||||||
|
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
||||||
|
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
||||||
|
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||||
|
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
||||||
|
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||||
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
||||||
@@ -1914,6 +2121,24 @@ unit.oxynoe.description = Ampuu rakennuksia korjaavia liekkisuihkuja läheisiin
|
|||||||
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
||||||
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
||||||
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
@@ -1928,6 +2153,7 @@ lst.set = Aseta muuttuja.
|
|||||||
lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
|
lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
|
||||||
lst.end = Hyppää ohjepinon alkuun.
|
lst.end = Hyppää ohjepinon alkuun.
|
||||||
lst.wait = Odota tietty määrä sekunteja.
|
lst.wait = Odota tietty määrä sekunteja.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
|
lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
|
||||||
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
|
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = Catalogue listing sa F-Droid
|
|||||||
link.wiki.description = Opsiyal na Mindustry wiki
|
link.wiki.description = Opsiyal na Mindustry wiki
|
||||||
link.suggestions.description = Magmungkahi ng mga bagong feature
|
link.suggestions.description = Magmungkahi ng mga bagong feature
|
||||||
link.bug.description = Nakahanap ng isa? I-report dito!
|
link.bug.description = Nakahanap ng isa? I-report dito!
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
|
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
|
||||||
screenshot = Ini-adya na ang screenshot sa {0}
|
screenshot = Ini-adya na ang screenshot sa {0}
|
||||||
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
|
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
|
||||||
@@ -140,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = 'Wag Paganahin
|
mod.disable = 'Wag Paganahin
|
||||||
mod.content = Nilalaman:
|
mod.content = Nilalaman:
|
||||||
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
||||||
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||||
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
||||||
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
||||||
@@ -165,12 +172,17 @@ mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskri
|
|||||||
about.button = Tungkol
|
about.button = Tungkol
|
||||||
name = Pangalan:
|
name = Pangalan:
|
||||||
noname = Pumili ng[accent] pangalan[] muna.
|
noname = Pumili ng[accent] pangalan[] muna.
|
||||||
|
search = Search:
|
||||||
planetmap = Planet Map
|
planetmap = Planet Map
|
||||||
launchcore = I-Launch Ang Core
|
launchcore = I-Launch Ang Core
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = Bagong content na na-unlock!
|
unlocked = Bagong content na na-unlock!
|
||||||
available = Bagong research na available!
|
available = Bagong research na available!
|
||||||
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -226,6 +238,7 @@ servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o
|
|||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Show Hidden Servers
|
||||||
server.shown = Ipinapakita
|
server.shown = Ipinapakita
|
||||||
server.hidden = Tinatago
|
server.hidden = Tinatago
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Pangalan ng Player: [accent]{0}
|
trace.playername = Pangalan ng Player: [accent]{0}
|
||||||
@@ -307,6 +320,11 @@ open = Open
|
|||||||
customize = I-customize ang Mga Panuntunan
|
customize = I-customize ang Mga Panuntunan
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -606,6 +624,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
||||||
@@ -616,6 +636,9 @@ resources.max = Max
|
|||||||
bannedblocks = Mga Pinagbabawalan na Blocks
|
bannedblocks = Mga Pinagbabawalan na Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Mga Pinagbabawalan na Units
|
bannedunits = Mga Pinagbabawalan na Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -640,6 +663,8 @@ weather.snow.name = Snow
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} ay inaatake
|
sectorlist.attacked = {0} ay inaatake
|
||||||
|
|
||||||
@@ -721,13 +746,25 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
|
|||||||
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
||||||
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
||||||
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -735,6 +772,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -869,6 +914,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -891,6 +938,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -1048,6 +1096,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -1073,6 +1122,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1116,6 +1167,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1130,6 +1182,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
|
|||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1249,12 +1302,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1262,11 +1320,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1311,7 +1366,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1378,6 +1433,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1474,7 +1531,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1491,6 +1548,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
|
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
|
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1552,6 +1611,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1628,7 +1688,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1638,6 +1697,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1657,17 +1718,11 @@ team.blue.name = blue
|
|||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
||||||
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
||||||
hint.mine = Lumipat malapit sa \uf8c4 copper ore at [accent]tap[] ito upang manu-manong minahan.
|
|
||||||
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
|
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
|
||||||
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
|
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
|
||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
||||||
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
||||||
hint.placeConveyor = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-click at i-drag upang maglagay ng maraming conveyor.\n[accent]Mag-scroll[] para i-rotate.
|
|
||||||
hint.placeConveyor.mobile = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-hold down ang iyong daliri sa isang segundo at i-drag upang maglagay ng maraming conveyor.
|
|
||||||
hint.placeTurret = Ilagay ang \uf861 [accent]Turrets[] upang ipagtanggol ang iyong base mula sa mga kaaway.\n\nAng mga turret ay nangangailangan ng ammo - sa kasong ito, \uf838copper.\nGumamit ng mga conveyor at drills para matustusan ang mga ito.
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
|
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
|
||||||
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
|
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
|
||||||
@@ -1676,9 +1731,12 @@ hint.research = Gamitin ang button na \ue875 [accent]Research[] para magsaliksik
|
|||||||
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
|
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
|
||||||
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
|
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
|
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
|
||||||
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||||
@@ -1693,9 +1751,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
|
|||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1718,15 +1821,28 @@ item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize m
|
|||||||
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
||||||
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
||||||
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
||||||
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
||||||
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
||||||
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
||||||
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
||||||
|
|
||||||
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
|
||||||
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
|
||||||
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
|
||||||
@@ -1872,6 +1988,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
|||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -1910,6 +2117,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1924,6 +2149,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -14,12 +14,13 @@ link.google-play.description = Google Play áruház listázás
|
|||||||
link.f-droid.description = F-Droid katalógus listázás
|
link.f-droid.description = F-Droid katalógus listázás
|
||||||
link.wiki.description = Hivatalos Mindustry wiki
|
link.wiki.description = Hivatalos Mindustry wiki
|
||||||
link.suggestions.description = Új funkciók ajánlása
|
link.suggestions.description = Új funkciók ajánlása
|
||||||
link.bug.description = Találtál egyet? Jelentsd itt
|
link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
|
||||||
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
||||||
screenshot = Képernyőkép mentve ide: {0}
|
screenshot = Képernyőkép mentve ide: {0}
|
||||||
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
||||||
gameover = Játék vége
|
gameover = Játék vége
|
||||||
gameover.disconnect = Kapcsolat bontása
|
gameover.disconnect = Kapcsolat megszakadt
|
||||||
gameover.pvp = A[accent] {0}[] csapat nyert!
|
gameover.pvp = A[accent] {0}[] csapat nyert!
|
||||||
gameover.waiting = [accent]Várakozás a következő mapra...
|
gameover.waiting = [accent]Várakozás a következő mapra...
|
||||||
highscore = [accent]Új rekord!
|
highscore = [accent]Új rekord!
|
||||||
@@ -35,7 +36,7 @@ load.mod = Modok
|
|||||||
load.scripts = Szkriptek
|
load.scripts = Szkriptek
|
||||||
|
|
||||||
be.update = Új Bleeding Edge build áll rendelkezésre:
|
be.update = Új Bleeding Edge build áll rendelkezésre:
|
||||||
be.update.confirm = Letölti és újraindítod?
|
be.update.confirm = Letöltöd és újraindítod?
|
||||||
be.updating = Frissítés...
|
be.updating = Frissítés...
|
||||||
be.ignore = Most nem
|
be.ignore = Most nem
|
||||||
be.noupdates = Nem találtunk frissítést.
|
be.noupdates = Nem találtunk frissítést.
|
||||||
@@ -90,7 +91,7 @@ stats.deconstructed = Buildings Deconstructed
|
|||||||
stats.playtime = Time Played
|
stats.playtime = Time Played
|
||||||
|
|
||||||
globalitems = [accent]Összes nyersanyag
|
globalitems = [accent]Összes nyersanyag
|
||||||
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot?
|
map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
|
||||||
level.highscore = Legmagasabb pontszám: [accent]{0}
|
level.highscore = Legmagasabb pontszám: [accent]{0}
|
||||||
level.select = Szint kiválasztása
|
level.select = Szint kiválasztása
|
||||||
level.mode = Játékmód:
|
level.mode = Játékmód:
|
||||||
@@ -142,10 +143,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
|||||||
mod.disable = Letiltás
|
mod.disable = Letiltás
|
||||||
mod.content = Tartalom:
|
mod.content = Tartalom:
|
||||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||||
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Tartalom hiba
|
mod.erroredcontent = [scarlet]Tartalom hiba
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = Hiba történt a tartalom betöltése közben.
|
mod.errors = Hiba történt a tartalom betöltése közben.
|
||||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
|
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
|
||||||
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
||||||
@@ -167,12 +174,17 @@ mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modok
|
|||||||
about.button = Közreműködők
|
about.button = Közreműködők
|
||||||
name = Név:
|
name = Név:
|
||||||
noname = Előbb válassz egy[accent] nevet[].
|
noname = Előbb válassz egy[accent] nevet[].
|
||||||
|
search = Search:
|
||||||
planetmap = Bolygó térkép
|
planetmap = Bolygó térkép
|
||||||
launchcore = Mag kilövése
|
launchcore = Mag kilövése
|
||||||
filename = Fájl név:
|
filename = Fájl név:
|
||||||
unlocked = Új tartalom kinyitva!
|
unlocked = Új tartalom kinyitva!
|
||||||
available = Új kutatás áll rendelkezésre!
|
available = Új kutatás áll rendelkezésre!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Kész
|
completed = [accent]Kész
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -229,6 +241,7 @@ servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birto
|
|||||||
servers.showhidden = Rejtett szerverek megjelenítése
|
servers.showhidden = Rejtett szerverek megjelenítése
|
||||||
server.shown = Látható
|
server.shown = Látható
|
||||||
server.hidden = Rejtett
|
server.hidden = Rejtett
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = Játékos követése
|
trace = Játékos követése
|
||||||
trace.playername = Játékos neve: [accent]{0}
|
trace.playername = Játékos neve: [accent]{0}
|
||||||
@@ -310,6 +323,11 @@ open = Megnyitás
|
|||||||
customize = Szabályok módosítása
|
customize = Szabályok módosítása
|
||||||
cancel = Mégse
|
cancel = Mégse
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = Link megnyitása
|
openlink = Link megnyitása
|
||||||
copylink = Link másolása
|
copylink = Link másolása
|
||||||
back = Vissza
|
back = Vissza
|
||||||
@@ -610,6 +628,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -621,6 +641,9 @@ resources.max = Max
|
|||||||
bannedblocks = Tiltott blokkok
|
bannedblocks = Tiltott blokkok
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Összes hozzáadása
|
addall = Összes hozzáadása
|
||||||
launch.from = Indítás: [accent]{0}
|
launch.from = Indítás: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -645,6 +668,8 @@ weather.snow.name = Hóesés
|
|||||||
weather.sandstorm.name = Homokvihar
|
weather.sandstorm.name = Homokvihar
|
||||||
weather.sporestorm.name = Spóravihar
|
weather.sporestorm.name = Spóravihar
|
||||||
weather.fog.name = Köd
|
weather.fog.name = Köd
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -730,13 +755,25 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
|
|||||||
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
||||||
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
||||||
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -744,6 +781,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -878,6 +923,8 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Gyár
|
ability.unitspawn = {0} Gyár
|
||||||
ability.shieldregenfield = Pajzsos regeneráló mező
|
ability.shieldregenfield = Pajzsos regeneráló mező
|
||||||
ability.movelightning = Világítás
|
ability.movelightning = Világítás
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -900,6 +947,7 @@ bar.capacity = Tárhely: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Folyadék
|
bar.liquid = Folyadék
|
||||||
bar.heat = Hő
|
bar.heat = Hő
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Áram
|
bar.power = Áram
|
||||||
@@ -1057,6 +1105,7 @@ keybind.mouse_move.name = Egér követése
|
|||||||
keybind.pan.name = Felderítés
|
keybind.pan.name = Felderítés
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Terület kijelölése
|
keybind.schematic_select.name = Terület kijelölése
|
||||||
keybind.schematic_menu.name = Schematic menü
|
keybind.schematic_menu.name = Schematic menü
|
||||||
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
||||||
@@ -1082,6 +1131,8 @@ keybind.select.name = Kiválasztás/Lövés
|
|||||||
keybind.diagonal_placement.name = Átlós elhelyezés
|
keybind.diagonal_placement.name = Átlós elhelyezés
|
||||||
keybind.pick.name = Blokk másolása
|
keybind.pick.name = Blokk másolása
|
||||||
keybind.break_block.name = Blokk törlése
|
keybind.break_block.name = Blokk törlése
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Blokk választás törlése
|
keybind.deselect.name = Blokk választás törlése
|
||||||
keybind.pickupCargo.name = Rakomány felvétele
|
keybind.pickupCargo.name = Rakomány felvétele
|
||||||
keybind.dropCargo.name = Rakomány lerakása
|
keybind.dropCargo.name = Rakomány lerakása
|
||||||
@@ -1109,7 +1160,7 @@ keybind.zoom_minimap.name = Zoom a Minimapoon
|
|||||||
mode.help.title = Játékmódok leírása
|
mode.help.title = Játékmódok leírása
|
||||||
mode.survival.name = Túlélő
|
mode.survival.name = Túlélő
|
||||||
mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon.
|
mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon.
|
||||||
mode.sandbox.name = Homokozó
|
mode.sandbox.name = Szabad játék
|
||||||
mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz.
|
mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz.
|
||||||
mode.editor.name = Szerkesztő
|
mode.editor.name = Szerkesztő
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -1125,6 +1176,7 @@ rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematicok
|
rules.schematic = Schematicok
|
||||||
rules.wavetimer = Hullám időzítő
|
rules.wavetimer = Hullám időzítő
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hullámok
|
rules.waves = Hullámok
|
||||||
rules.attack = Támadás mód
|
rules.attack = Támadás mód
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1139,6 +1191,7 @@ rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
|
|||||||
rules.blockhealthmultiplier = Épület életpont szorzó
|
rules.blockhealthmultiplier = Épület életpont szorzó
|
||||||
rules.blockdamagemultiplier = Épület sebzés szorzó
|
rules.blockdamagemultiplier = Épület sebzés szorzó
|
||||||
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Egység életpont szorzó
|
rules.unithealthmultiplier = Egység életpont szorzó
|
||||||
rules.unitdamagemultiplier = Egység sebzés szorzó
|
rules.unitdamagemultiplier = Egység sebzés szorzó
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1258,12 +1311,17 @@ unit.vela.name = Vela
|
|||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1271,11 +1329,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
@@ -1320,7 +1375,7 @@ block.deep-tainted-water.name = Deep Tainted Water
|
|||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
block.sand.name = Sand
|
block.sand-floor.name = Sand
|
||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
@@ -1387,6 +1442,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
@@ -1483,7 +1540,7 @@ block.payload-router.name = Payload Router
|
|||||||
block.duct.name = Duct
|
block.duct.name = Duct
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Payload Void
|
block.payload-void.name = Payload Void
|
||||||
block.payload-source.name = Payload Source
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
@@ -1500,6 +1557,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
block.heat-source.name = Heat Source
|
||||||
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
@@ -1561,6 +1620,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1637,7 +1697,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1647,6 +1706,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1667,17 +1728,11 @@ team.blue.name = kék
|
|||||||
hint.skip = Átugrás
|
hint.skip = Átugrás
|
||||||
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
||||||
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
|
hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
|
||||||
hint.mine = Menj a \uf8c4 copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
|
|
||||||
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
||||||
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
|
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
|
||||||
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
|
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
|
||||||
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
|
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
|
||||||
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
|
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
|
||||||
hint.placeDrill = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
|
|
||||||
hint.placeDrill.mobile = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a \ue800 [accent]pipára[] jobb lent, hogy megerősítsd.
|
|
||||||
hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
|
|
||||||
hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
|
|
||||||
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
|
|
||||||
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
||||||
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1686,9 +1741,12 @@ hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új
|
|||||||
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
||||||
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
||||||
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
|
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
||||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
||||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||||
@@ -1703,9 +1761,54 @@ hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot tesze
|
|||||||
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
||||||
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
|
||||||
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
|
||||||
@@ -1728,15 +1831,28 @@ item.spore-pod.description = Átalakítható olajjá vagy robbanószerekké, de
|
|||||||
item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony.
|
item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony.
|
||||||
item.blast-compound.description = Bombák és robbanó lövedékek része.
|
item.blast-compound.description = Bombák és robbanó lövedékek része.
|
||||||
item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
|
item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
|
liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
|
||||||
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
||||||
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
||||||
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
block.derelict = \uf77e [lightgray]Derelict
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
||||||
block.illuminator.description = Világít.
|
block.illuminator.description = Világít.
|
||||||
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Szenet présel grafittá.
|
block.graphite-press.description = Szenet présel grafittá.
|
||||||
block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
|
block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
|
||||||
block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből.
|
block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből.
|
||||||
@@ -1882,6 +1998,97 @@ block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
|
|||||||
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
||||||
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
||||||
@@ -1921,6 +2128,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
|||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1935,6 +2160,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
|
|||||||
link.wiki.description = Wiki Mindustry resmi
|
link.wiki.description = Wiki Mindustry resmi
|
||||||
link.suggestions.description = Saran fitur baru
|
link.suggestions.description = Saran fitur baru
|
||||||
link.bug.description = Menemukan bug? Laporkan di sini
|
link.bug.description = Menemukan bug? Laporkan di sini
|
||||||
|
linkopen = Server ini mengirimkan Anda sebuah tautan. Apakah Anda yakin ingin membukanya?\n\n[sky]{0}
|
||||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan salin.
|
linkfail = Gagal membuka tautan!\nURL disalin ke papan salin.
|
||||||
screenshot = Tangkapan layar disimpan di {0}
|
screenshot = Tangkapan layar disimpan di {0}
|
||||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||||
@@ -44,12 +45,12 @@ mods.browser = Browser Mod
|
|||||||
mods.browser.selected = Mod yang Dipilih
|
mods.browser.selected = Mod yang Dipilih
|
||||||
mods.browser.add = Pasang mod
|
mods.browser.add = Pasang mod
|
||||||
mods.browser.reinstall = Pasang kembali
|
mods.browser.reinstall = Pasang kembali
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Lihat Rilis
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Tidak Ada Rilis Ditemukan\n[accent]Tidak dapat menemukan rilis untuk mod ini. Periksa apakah repositori mod memiliki rilis publik.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Terbaru>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Rilis
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Laman Rilis
|
||||||
mods.browser.sortdate = Urut berdasarkan waktu
|
mods.browser.sortdate = Urut berdasarkan waktu
|
||||||
mods.browser.sortstars = Urut berdasarkan bintang
|
mods.browser.sortstars = Urut berdasarkan bintang
|
||||||
|
|
||||||
@@ -74,11 +75,11 @@ schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk m
|
|||||||
schematic.tags = Tanda:
|
schematic.tags = Tanda:
|
||||||
schematic.edittags = Ubah Tanda
|
schematic.edittags = Ubah Tanda
|
||||||
schematic.addtag = Tambah Tanda
|
schematic.addtag = Tambah Tanda
|
||||||
schematic.texttag = Tanda Tulisan
|
schematic.texttag = Teks Tanda
|
||||||
schematic.icontag = Tanda Ikon
|
schematic.icontag = Ikon Tanda
|
||||||
schematic.renametag = Ubah Nama Tanda
|
schematic.renametag = Ubah Nama Tanda
|
||||||
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
||||||
schematic.tagexists = Tanda ini sudah ada.
|
schematic.tagexists = Tanda tersebut sudah ada.
|
||||||
|
|
||||||
stats = Statistik
|
stats = Statistik
|
||||||
stats.wave = Gelombang Terkalahkan
|
stats.wave = Gelombang Terkalahkan
|
||||||
@@ -105,7 +106,7 @@ customgame = Permainan Modifikasi
|
|||||||
newgame = Permainan Baru
|
newgame = Permainan Baru
|
||||||
none = <kosong>
|
none = <kosong>
|
||||||
none.found = [lightgray]<tidak ditemukan>
|
none.found = [lightgray]<tidak ditemukan>
|
||||||
none.inmap = [lightgray]<tidak ada di dalam peta>
|
none.inmap = [lightgray]<tidak ada di peta>
|
||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
position = Posisi
|
position = Posisi
|
||||||
close = Tutup
|
close = Tutup
|
||||||
@@ -130,7 +131,7 @@ mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Ke
|
|||||||
mods = Mod
|
mods = Mod
|
||||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||||
mods.guide = Panduan Memodifikasi
|
mods.guide = Panduan Memodifikasi
|
||||||
mods.report = Lapor Kesalahan
|
mods.report = Lapor Bug
|
||||||
mods.openfolder = Buka Folder Mod
|
mods.openfolder = Buka Folder Mod
|
||||||
mods.viewcontent = Buka Konten
|
mods.viewcontent = Buka Konten
|
||||||
mods.reload = Muat Ulang
|
mods.reload = Muat Ulang
|
||||||
@@ -140,14 +141,20 @@ mod.display = [gray]Mod:[orange] {0}
|
|||||||
mod.enabled = [lightgray]Aktif
|
mod.enabled = [lightgray]Aktif
|
||||||
mod.disabled = [scarlet]Nonaktif
|
mod.disabled = [scarlet]Nonaktif
|
||||||
mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
|
mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
|
||||||
mod.disable = Aktif
|
mod.disable = Nonaktifkan
|
||||||
mod.content = Konten:
|
mod.content = Konten:
|
||||||
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
||||||
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V7 (tidak ada minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||||
mod.errors = Kesalahan terjadi disaat memuat konten.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.errors = Terjadi kesalahan saat memuat konten.
|
||||||
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
||||||
mod.enable = Aktifkan
|
mod.enable = Aktifkan
|
||||||
@@ -155,7 +162,7 @@ mod.requiresrestart = Game akan keluar untuk mengaktifkan perubahan mod.
|
|||||||
mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
|
mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
|
||||||
mod.import = Impor Mod
|
mod.import = Impor Mod
|
||||||
mod.import.file = Impor File
|
mod.import.file = Impor File
|
||||||
mod.import.github = Impor Mod GitHub
|
mod.import.github = Impor dari GitHub
|
||||||
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
|
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
|
||||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
|
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
|
||||||
mod.remove.confirm = Mod ini akan dihapus.
|
mod.remove.confirm = Mod ini akan dihapus.
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. And
|
|||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
name = Nama:
|
name = Nama:
|
||||||
noname = Pilih[accent] nama pemain[] dahulu.
|
noname = Pilih[accent] nama pemain[] dahulu.
|
||||||
|
search = Cari:
|
||||||
planetmap = Peta Planet
|
planetmap = Peta Planet
|
||||||
launchcore = Luncurkan Inti
|
launchcore = Luncurkan Inti
|
||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
unlocked = Konten baru terbuka!
|
unlocked = Konten baru terbuka!
|
||||||
available = Penelitian baru tersedia!
|
available = Penelitian baru tersedia!
|
||||||
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
techtree = Pohon Teknologi
|
techtree = Pohon Teknologi
|
||||||
techtree.select = Pemilihan Pohon Teknologi
|
techtree.select = Pemilihan Pohon Teknologi
|
||||||
@@ -187,8 +199,8 @@ researched = [lightgray]{0} telah diteliti.
|
|||||||
research.progress = {0}% diteliti
|
research.progress = {0}% diteliti
|
||||||
players = {0} pemain aktif
|
players = {0} pemain aktif
|
||||||
players.single = {0} pemain aktif
|
players.single = {0} pemain aktif
|
||||||
players.search = Cari
|
players.search = cari
|
||||||
players.notfound = [gray]Tidak ada pemain ditemukan
|
players.notfound = [gray]tidak ada pemain ditemukan
|
||||||
server.closing = [accent]Menutup server...
|
server.closing = [accent]Menutup server...
|
||||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||||
@@ -223,7 +235,7 @@ host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
|
|||||||
|
|
||||||
servers.local = Server Lokal
|
servers.local = Server Lokal
|
||||||
servers.local.steam = Permainan Publik & Server Lokal
|
servers.local.steam = Permainan Publik & Server Lokal
|
||||||
servers.remote = Server Jarak Jauh (Simpanan)
|
servers.remote = Server Jarak Jauh
|
||||||
servers.global = Server Komunitas
|
servers.global = Server Komunitas
|
||||||
|
|
||||||
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
|
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
|
||||||
@@ -231,6 +243,7 @@ servers.showhidden = Tampilkan Server Tersembunyi
|
|||||||
server.shown = Ditampilkan
|
server.shown = Ditampilkan
|
||||||
server.hidden = Disembunyikan
|
server.hidden = Disembunyikan
|
||||||
|
|
||||||
|
viewplayer = Melihat Pemain: [accent]{0}
|
||||||
trace = Lacak Pemain
|
trace = Lacak Pemain
|
||||||
trace.playername = Nama pemain: [accent]{0}
|
trace.playername = Nama pemain: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -239,11 +252,11 @@ trace.mobile = Client Mobile: [accent]{0}
|
|||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
trace.times.joined = Total Bergabung: [accent]{0}
|
trace.times.joined = Total Bergabung: [accent]{0}
|
||||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||||
invalidid = ID klien tidak valid! Kirimkan laporan bug.
|
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
server.admins.none = Tidak ada admin!
|
server.admins.none = Tidak ada admin ditemukan!
|
||||||
server.add = Tambah Server
|
server.add = Tambah Server
|
||||||
server.delete = Anda yakin ingin menghapus server ini?
|
server.delete = Anda yakin ingin menghapus server ini?
|
||||||
server.edit = Sunting Server
|
server.edit = Sunting Server
|
||||||
@@ -269,7 +282,7 @@ connecting = [accent]Menghubungkan...
|
|||||||
reconnecting = [accent]Menghubungkan kembali...
|
reconnecting = [accent]Menghubungkan kembali...
|
||||||
connecting.data = [accent]Memuat data dunia...
|
connecting.data = [accent]Memuat data dunia...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Alamat sudah ada!
|
server.addressinuse = Alamat sudah dipakai!
|
||||||
server.invalidport = Nomor port tidak sah!
|
server.invalidport = Nomor port tidak sah!
|
||||||
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
||||||
save.new = Simpanan Baru
|
save.new = Simpanan Baru
|
||||||
@@ -311,6 +324,11 @@ open = Buka
|
|||||||
customize = Sunting Peraturan
|
customize = Sunting Peraturan
|
||||||
cancel = Batal
|
cancel = Batal
|
||||||
command = Perintah
|
command = Perintah
|
||||||
|
command.mine = Tambang
|
||||||
|
command.repair = Perbaiki
|
||||||
|
command.rebuild = Bangun Kembali
|
||||||
|
command.assist = Bantu Pemain
|
||||||
|
command.move = Maju
|
||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
@@ -388,7 +406,7 @@ editor.nodescription = Setiap peta harus memiliki sebuah deskripsi setidaknya 4
|
|||||||
editor.waves = Gelombang:
|
editor.waves = Gelombang:
|
||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
editor.generation = Generasi:
|
editor.generation = Generasi:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Tujuan
|
||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
editor.playtest = Tes Bermain
|
editor.playtest = Tes Bermain
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
@@ -433,7 +451,7 @@ waves.sort.type = Tipe
|
|||||||
waves.units.hide = Sembunyikan Semua
|
waves.units.hide = Sembunyikan Semua
|
||||||
waves.units.show = Lihat Semua
|
waves.units.show = Lihat Semua
|
||||||
|
|
||||||
#memang sengaja diberi huruf kecil
|
#these are intentionally in lower case
|
||||||
wavemode.counts = jumlah
|
wavemode.counts = jumlah
|
||||||
wavemode.totals = total
|
wavemode.totals = total
|
||||||
wavemode.health = darah
|
wavemode.health = darah
|
||||||
@@ -455,9 +473,9 @@ editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
|||||||
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
||||||
editor.update = Perbaruan
|
editor.update = Perbaruan
|
||||||
editor.randomize = Acak
|
editor.randomize = Acak
|
||||||
editor.moveup = Move Up
|
editor.moveup = Pindah Ke Atas
|
||||||
editor.movedown = Move Down
|
editor.movedown = Pindah Ke Bawah
|
||||||
editor.copy = Copy
|
editor.copy = Salin
|
||||||
editor.apply = Terapkan
|
editor.apply = Terapkan
|
||||||
editor.generate = Generasi
|
editor.generate = Generasi
|
||||||
editor.sectorgenerate = Generasi Sektor
|
editor.sectorgenerate = Generasi Sektor
|
||||||
@@ -504,7 +522,7 @@ toolmode.fillteams = Isi Tim
|
|||||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||||
toolmode.drawteams = Gambar Tim
|
toolmode.drawteams = Gambar Tim
|
||||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||||
#tidak dipakai
|
#unused
|
||||||
toolmode.underliquid = Di Bawah Cairan
|
toolmode.underliquid = Di Bawah Cairan
|
||||||
toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
|
toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
|
||||||
|
|
||||||
@@ -578,32 +596,35 @@ requirement.core = Hancurkan inti musuh dalam {0}
|
|||||||
requirement.research = Kembangkan {0}
|
requirement.research = Kembangkan {0}
|
||||||
requirement.produce = Produksi {0}
|
requirement.produce = Produksi {0}
|
||||||
requirement.capture = Kuasai {0}
|
requirement.capture = Kuasai {0}
|
||||||
requirement.onplanet = Kendalikan Sektor dalam {0}
|
requirement.onplanet = Kendalikan Sektor Dalam {0}
|
||||||
requirement.onsector = Mendarat di Sektor: {0}
|
requirement.onsector = Mendarat Di Sektor: {0}
|
||||||
launch.text = Luncurkan
|
launch.text = Luncurkan
|
||||||
research.multiplayer = Hanya host yang dapat meneliti barang.
|
research.multiplayer = Hanya host yang dapat meneliti barang.
|
||||||
map.multiplayer = Hanya host yang dapat melihat sektor.
|
map.multiplayer = Hanya host yang dapat melihat sektor.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
objective.research.name = Research
|
|
||||||
objective.produce.name = Obtain
|
objective.research.name = Riset
|
||||||
objective.item.name = Obtain Item
|
objective.produce.name = Peroleh
|
||||||
objective.coreitem.name = Core Item
|
objective.item.name = Peroleh Barang
|
||||||
objective.buildcount.name = Build Count
|
objective.coreitem.name = Barang Inti
|
||||||
objective.unitcount.name = Unit Count
|
objective.buildcount.name = Jumlah Bangunan
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.unitcount.name = Jumlah Unit
|
||||||
objective.timer.name = Timer
|
objective.destroyunits.name = Hancurkan Unit
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.timer.name = Waktu
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblock.name = Hancurkan Blok
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroyblocks.name = Hancurkan Blok
|
||||||
objective.commandmode.name = Command Mode
|
objective.destroycore.name = Hancurkan Inti
|
||||||
objective.flag.name = Flag
|
objective.commandmode.name = Mode Perintah
|
||||||
marker.shapetext.name = Shape Text
|
objective.flag.name = Bendera
|
||||||
marker.minimap.name = Minimap
|
|
||||||
marker.shape.name = Shape
|
marker.shapetext.name = Teks Berbentuk
|
||||||
marker.text.name = Text
|
marker.minimap.name = Peta Kecil
|
||||||
marker.background = Background
|
marker.shape.name = Bentuk
|
||||||
marker.outline = Outline
|
marker.text.name = Teks
|
||||||
|
|
||||||
|
marker.background = Latar Belakang
|
||||||
|
marker.outline = Garis Luar
|
||||||
|
|
||||||
objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
|
||||||
@@ -615,9 +636,12 @@ objective.build = [accent]Bangun: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Bangun Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Bangun Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Hancurkan: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Hancurkan: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Hancurkan Inti Musuh
|
objective.destroycore = [accent]Hancurkan Inti Musuh
|
||||||
objective.command = [accent]Perintahkan Unit
|
objective.command = [accent]Perintahkan Unit
|
||||||
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
|
announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
|
||||||
|
|
||||||
loadout = Muatan
|
loadout = Muatan
|
||||||
@@ -626,6 +650,9 @@ resources.max = Maks
|
|||||||
bannedblocks = Balok yang Dilarang
|
bannedblocks = Balok yang Dilarang
|
||||||
objectives = Tujuan
|
objectives = Tujuan
|
||||||
bannedunits = Unit yang Dilarang
|
bannedunits = Unit yang Dilarang
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tambah Semua
|
addall = Tambah Semua
|
||||||
launch.from = Meluncurkan Dari: [accent]{0}
|
launch.from = Meluncurkan Dari: [accent]{0}
|
||||||
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
||||||
@@ -635,7 +662,7 @@ add = Tambahkan...
|
|||||||
guardian = Penjaga
|
guardian = Penjaga
|
||||||
|
|
||||||
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tidak dapat dihubungi.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
||||||
error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
|
error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
|
||||||
@@ -650,6 +677,8 @@ weather.snow.name = Salju
|
|||||||
weather.sandstorm.name = Badai Pasir
|
weather.sandstorm.name = Badai Pasir
|
||||||
weather.sporestorm.name = Badai Spora
|
weather.sporestorm.name = Badai Spora
|
||||||
weather.fog.name = Kabut
|
weather.fog.name = Kabut
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sektor
|
sectorlist = Sektor
|
||||||
sectorlist.attacked = {0} sedang diserang
|
sectorlist.attacked = {0} sedang diserang
|
||||||
@@ -684,7 +713,7 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
|||||||
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
||||||
sector.changeicon = Ubah Ikon
|
sector.changeicon = Ubah Ikon
|
||||||
sector.noswitch.title = Tidak Dapat beralih Sektor
|
sector.noswitch.title = Tidak Dapat beralih Sektor
|
||||||
sector.noswitch = Andak tidak boleh berpindah sektor jika sektor yang ada sedang serang.\nSektor: [accent]{0}[] di [accent]{1}[]
|
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
|
||||||
sector.view = Lihat Sektor
|
sector.view = Lihat Sektor
|
||||||
|
|
||||||
threat.low = Rendah
|
threat.low = Rendah
|
||||||
@@ -734,28 +763,49 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
|
|||||||
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
||||||
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
||||||
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = Pemulaan
|
sector.onset.name = Pemulaan
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Danau
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Perempatan
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = Sektor tutorial. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
sector.marsh.name = Marsh
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = Peaks
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.ravine.name = Ravine
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.stronghold.name = Stronghold
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.crevice.name = Crevice
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
|
|
||||||
status.burning.name = Membakar
|
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
||||||
|
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
||||||
|
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
|
||||||
|
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
|
||||||
|
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
|
||||||
|
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
||||||
|
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
|
status.burning.name = Terbakar
|
||||||
status.freezing.name = Membeku
|
status.freezing.name = Membeku
|
||||||
status.wet.name = Basah
|
status.wet.name = Basah
|
||||||
status.muddy.name = Berlumpur
|
status.muddy.name = Berlumpur
|
||||||
status.melting.name = Meleleh
|
status.melting.name = Meleleh
|
||||||
status.sapped.name = Melemahkan
|
status.sapped.name = Terlemahkan
|
||||||
status.electrified.name = Dialiri Listrik
|
status.electrified.name = Dialiri Listrik
|
||||||
status.spore-slowed.name = Spora Melambat
|
status.spore-slowed.name = Spora Melambat
|
||||||
status.tarred.name = Berminyak
|
status.tarred.name = Berminyak
|
||||||
@@ -768,7 +818,7 @@ status.boss.name = Penjaga
|
|||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Data Game
|
settings.data = Data Game
|
||||||
settings.reset = Atur ulang pilihan ke awal
|
settings.reset = Atur Ulang ke Bawaan
|
||||||
settings.rebind = Ganti tombol
|
settings.rebind = Ganti tombol
|
||||||
settings.resetKey = Atur ulang
|
settings.resetKey = Atur ulang
|
||||||
settings.controls = Kontrol
|
settings.controls = Kontrol
|
||||||
@@ -795,14 +845,14 @@ error.title = [scarlet]Sebuah kesalahan telah terjadi
|
|||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||||
lastcommanded = [lightgray]Last Commanded: {0}
|
lastcommanded = [lightgray]Terakhir Diperintah: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.showinmap = <muat peta untuk lihat>
|
stat.showinmap = <muat peta untuk lihat>
|
||||||
stat.description = Kegunaan
|
stat.description = Kegunaan
|
||||||
stat.input = Masukan
|
stat.input = Masukan
|
||||||
stat.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
stat.maxefficiency = Efisiensi Maks
|
stat.maxefficiency = Batas Efisiensi
|
||||||
stat.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
stat.tiles = Petak yang Diperlukan
|
stat.tiles = Petak yang Diperlukan
|
||||||
stat.affinities = Kecocokan
|
stat.affinities = Kecocokan
|
||||||
@@ -821,7 +871,7 @@ stat.liquidcapacity = Kapasitas Zat Cair
|
|||||||
stat.powerrange = Jarak Tenaga
|
stat.powerrange = Jarak Tenaga
|
||||||
stat.linkrange = Jarak Tautan
|
stat.linkrange = Jarak Tautan
|
||||||
stat.instructions = Instruksi
|
stat.instructions = Instruksi
|
||||||
stat.powerconnections = Koneksi Maksimal
|
stat.powerconnections = Batas Sambungan
|
||||||
stat.poweruse = Penggunaan Tenaga
|
stat.poweruse = Penggunaan Tenaga
|
||||||
stat.powerdamage = Tenaga/Pukulan
|
stat.powerdamage = Tenaga/Pukulan
|
||||||
stat.itemcapacity = Kapasitas Bahan
|
stat.itemcapacity = Kapasitas Bahan
|
||||||
@@ -832,10 +882,10 @@ stat.repairtime = Waktu Memperbaiki Blok Penuh
|
|||||||
stat.repairspeed = Kecepatan Memperbaiki
|
stat.repairspeed = Kecepatan Memperbaiki
|
||||||
stat.weapons = Senjata
|
stat.weapons = Senjata
|
||||||
stat.bullet = Peluru
|
stat.bullet = Peluru
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Tingkatan Modul
|
||||||
stat.speedincrease = Tambahan Kecepatan
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
stat.range = Jarak
|
stat.range = Jarak
|
||||||
stat.drilltier = Sumber Daya yang Bisa di Bor
|
stat.drilltier = Sumber Daya yang Ditambang
|
||||||
stat.drillspeed = Basis Kecepatan Bor
|
stat.drillspeed = Basis Kecepatan Bor
|
||||||
stat.boosteffect = Efek Pendorong
|
stat.boosteffect = Efek Pendorong
|
||||||
stat.maxunits = Batas Unit Aktif
|
stat.maxunits = Batas Unit Aktif
|
||||||
@@ -850,16 +900,16 @@ stat.reload = Kecepatan Tembakan
|
|||||||
stat.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
stat.shieldhealth = Darah Perisai
|
stat.shieldhealth = Darah Perisai
|
||||||
stat.cooldowntime = Waktu Pendinginan
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
stat.explosiveness = Ledakan
|
stat.explosiveness = Daya Ledak
|
||||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||||
stat.lightningchance = Peluang Menghasilkan Petir
|
stat.lightningchance = Peluang Menghasilkan Petir
|
||||||
stat.lightningdamage = Kerusakan Petir
|
stat.lightningdamage = Kerusakan Petir
|
||||||
stat.flammability = Pembakar
|
stat.flammability = Daya Bakar
|
||||||
stat.radioactivity = Radiasi
|
stat.radioactivity = Daya Radioaktif
|
||||||
stat.charge = Setruman
|
stat.charge = Setruman
|
||||||
stat.heatcapacity = Kapasitas Panas
|
stat.heatcapacity = Kapasitas Panas
|
||||||
stat.viscosity = Kelekatan
|
stat.viscosity = Kelekatan
|
||||||
stat.temperature = Temperatur
|
stat.temperature = Suhu
|
||||||
stat.speed = Kecepatan
|
stat.speed = Kecepatan
|
||||||
stat.buildspeed = Kecepatan Membangun
|
stat.buildspeed = Kecepatan Membangun
|
||||||
stat.minespeed = Kecepatan Menambang
|
stat.minespeed = Kecepatan Menambang
|
||||||
@@ -884,6 +934,8 @@ ability.statusfield = {0} Bidang Status
|
|||||||
ability.unitspawn = {0} Pabrik
|
ability.unitspawn = {0} Pabrik
|
||||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||||
ability.movelightning = Pergerakan Petir
|
ability.movelightning = Pergerakan Petir
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
||||||
|
|
||||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||||
@@ -906,6 +958,7 @@ bar.capacity = Kapasitas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
|
bar.instability = Instabilitas
|
||||||
bar.heatamount = Panas: {0}
|
bar.heatamount = Panas: {0}
|
||||||
bar.heatpercent = Panas: {0} ({1}%)
|
bar.heatpercent = Panas: {0} ({1}%)
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
@@ -943,7 +996,7 @@ unit.liquidsecond = unit zat cair/detik
|
|||||||
unit.itemssecond = bahan/detik
|
unit.itemssecond = bahan/detik
|
||||||
unit.liquidunits = unit zat cair
|
unit.liquidunits = unit zat cair
|
||||||
unit.powerunits = unit tenaga
|
unit.powerunits = unit tenaga
|
||||||
unit.heatunits = heat units
|
unit.heatunits = unit panas
|
||||||
unit.degrees = derajat
|
unit.degrees = derajat
|
||||||
unit.seconds = detik
|
unit.seconds = detik
|
||||||
unit.minutes = menit
|
unit.minutes = menit
|
||||||
@@ -1012,7 +1065,7 @@ setting.borderlesswindow.name = Jendela tak Berbatas
|
|||||||
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
||||||
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
||||||
setting.fps.name = Tunjukkan FPS & Ping
|
setting.fps.name = Tunjukkan FPS & Ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Hidupkan Konsol
|
||||||
setting.smoothcamera.name = Kamera Halus
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel
|
setting.pixelate.name = Mode Pixel
|
||||||
@@ -1063,6 +1116,7 @@ keybind.mouse_move.name = Ikuti Tetikus
|
|||||||
keybind.pan.name = Tampilan Geser
|
keybind.pan.name = Tampilan Geser
|
||||||
keybind.boost.name = Dorongan
|
keybind.boost.name = Dorongan
|
||||||
keybind.command_mode.name = Mode Perintah
|
keybind.command_mode.name = Mode Perintah
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pilih Daerah
|
keybind.schematic_select.name = Pilih Daerah
|
||||||
keybind.schematic_menu.name = Menu Skema
|
keybind.schematic_menu.name = Menu Skema
|
||||||
keybind.schematic_flip_x.name = Balik Skema X
|
keybind.schematic_flip_x.name = Balik Skema X
|
||||||
@@ -1088,6 +1142,8 @@ keybind.select.name = Pilih/Tembak
|
|||||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||||
keybind.pick.name = Memilih Blok
|
keybind.pick.name = Memilih Blok
|
||||||
keybind.break_block.name = Menghancurkan Blok
|
keybind.break_block.name = Menghancurkan Blok
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Batal Memilih
|
keybind.deselect.name = Batal Memilih
|
||||||
keybind.pickupCargo.name = Angkat Muatan
|
keybind.pickupCargo.name = Angkat Muatan
|
||||||
keybind.dropCargo.name = Turunkan Muatan
|
keybind.dropCargo.name = Turunkan Muatan
|
||||||
@@ -1131,11 +1187,12 @@ rules.coreincinerates = Penghangusan Luapan Inti
|
|||||||
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
|
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
|
||||||
rules.schematic = Bagan Diperbolehkan
|
rules.schematic = Bagan Diperbolehkan
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.rtsai = A.I. RTS
|
rules.rtsai = A.I. RTS
|
||||||
rules.rtsminsquadsize = Ukuran Squad Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
rules.rtsminattackweight = Berat Serangan Minimum
|
rules.rtsminattackweight = Berat Serangan Minimum
|
||||||
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||||
rules.corecapture = Tangkap Inti Saat Kehancuran
|
rules.corecapture = Tangkap Inti Saat Kehancuran
|
||||||
@@ -1145,6 +1202,7 @@ rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
|
|||||||
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
||||||
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
||||||
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Penggandaan Darah Unit
|
rules.unithealthmultiplier = Penggandaan Darah Unit
|
||||||
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
||||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||||
@@ -1189,7 +1247,7 @@ content.status.name = Status Efek
|
|||||||
content.sector.name = Sektor
|
content.sector.name = Sektor
|
||||||
content.team.name = Fraksi
|
content.team.name = Fraksi
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Dinding)
|
||||||
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
@@ -1267,12 +1325,17 @@ unit.corvus.name = Corvus
|
|||||||
|
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1280,13 +1343,10 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Drone Perakit
|
unit.assembly-drone.name = Drone Perakit
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Paralaks
|
||||||
block.cliff.name = Bukit
|
block.cliff.name = Bukit
|
||||||
block.sand-boulder.name = Batu Pasir Besar
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
block.basalt-boulder.name = Batu Basal Besar
|
block.basalt-boulder.name = Batu Basal Besar
|
||||||
@@ -1330,7 +1390,7 @@ block.deep-tainted-water.name = Air Dalam Ternoda
|
|||||||
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
||||||
block.tar.name = Minyak Mentah
|
block.tar.name = Minyak Mentah
|
||||||
block.stone.name = Batu
|
block.stone.name = Batu
|
||||||
block.sand.name = Pasir
|
block.sand-floor.name = Pasir
|
||||||
block.darksand.name = Pasir Hitam
|
block.darksand.name = Pasir Hitam
|
||||||
block.ice.name = Es
|
block.ice.name = Es
|
||||||
block.snow.name = Salju
|
block.snow.name = Salju
|
||||||
@@ -1384,8 +1444,8 @@ block.door.name = Pintu
|
|||||||
block.door-large.name = Pintu Besar
|
block.door-large.name = Pintu Besar
|
||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
block.scorch.name = Penyembur Api
|
block.scorch.name = Penyembur Api
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = Penghambur
|
||||||
block.hail.name = Meriam
|
block.hail.name = Penghujan
|
||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Pengantar
|
block.conveyor.name = Pengantar
|
||||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||||
@@ -1397,6 +1457,8 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.inverted-sorter.name = Penyortir Terbalik
|
block.inverted-sorter.name = Penyortir Terbalik
|
||||||
block.message.name = Pesan
|
block.message.name = Pesan
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Lampu
|
block.illuminator.name = Lampu
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.underflow-gate.name = Gerbang Luap Terbalik
|
block.underflow-gate.name = Gerbang Luap Terbalik
|
||||||
@@ -1468,19 +1530,19 @@ block.mender.name = Mender
|
|||||||
block.mend-projector.name = Mender Projektor
|
block.mend-projector.name = Mender Projektor
|
||||||
block.surge-wall.name = Dinding Listrik
|
block.surge-wall.name = Dinding Listrik
|
||||||
block.surge-wall-large.name = Dinding Listrik Besar
|
block.surge-wall-large.name = Dinding Listrik Besar
|
||||||
block.cyclone.name = Cyclone
|
block.cyclone.name = Topan
|
||||||
block.fuse.name = Fuse
|
block.fuse.name = Murang
|
||||||
block.shock-mine.name = Ranjau Listrik
|
block.shock-mine.name = Ranjau Listrik
|
||||||
block.overdrive-projector.name = Projektor Pemercepat
|
block.overdrive-projector.name = Projektor Pemercepat
|
||||||
block.force-projector.name = Projektor Pelindung
|
block.force-projector.name = Projektor Pelindung
|
||||||
block.arc.name = Busur Petir
|
block.arc.name = Busur Petir
|
||||||
block.rtg-generator.name = Generator Radiasi
|
block.rtg-generator.name = Generator Radiasi
|
||||||
block.spectre.name = Meriam Raksasa
|
block.spectre.name = Momok
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Pelumer
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Alas Peluncur
|
block.launch-pad.name = Alas Peluncur
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmen
|
||||||
block.ground-factory.name = Pabrik Unit Darat
|
block.ground-factory.name = Pabrik Unit Darat
|
||||||
block.air-factory.name = Pabrik Unit Udara
|
block.air-factory.name = Pabrik Unit Udara
|
||||||
block.naval-factory.name = Pabrik Unit Laut
|
block.naval-factory.name = Pabrik Unit Laut
|
||||||
@@ -1493,7 +1555,7 @@ block.payload-router.name = Pengarah Massa
|
|||||||
block.duct.name = Saluran
|
block.duct.name = Saluran
|
||||||
block.duct-router.name = Pengarah Saluran
|
block.duct-router.name = Pengarah Saluran
|
||||||
block.duct-bridge.name = Jembatan Saluran
|
block.duct-bridge.name = Jembatan Saluran
|
||||||
block.payload-propulsion-tower.name = Menara Penggerak Muatan
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Penghilang Muatan
|
block.payload-void.name = Penghilang Muatan
|
||||||
block.payload-source.name = Sumber Muatan
|
block.payload-source.name = Sumber Muatan
|
||||||
block.disassembler.name = Pembongkar
|
block.disassembler.name = Pembongkar
|
||||||
@@ -1510,8 +1572,10 @@ block.payload-loader.name = Pemuat Blok
|
|||||||
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
||||||
block.payload-unloader.name = Pembongkar Blok
|
block.payload-unloader.name = Pembongkar Blok
|
||||||
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
||||||
|
block.heat-source.name = Sumber Panas
|
||||||
|
block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
|
||||||
|
|
||||||
#TODO: temporary names!
|
#Erekir
|
||||||
block.empty.name = Kosong
|
block.empty.name = Kosong
|
||||||
block.rhyolite-crater.name = Kawah Riolit
|
block.rhyolite-crater.name = Kawah Riolit
|
||||||
block.rough-rhyolite.name = Riolit Kasar
|
block.rough-rhyolite.name = Riolit Kasar
|
||||||
@@ -1534,8 +1598,8 @@ block.carbon-vent.name = Ventilasi Karbon
|
|||||||
block.arkyic-vent.name = Ventilasi Arkisit
|
block.arkyic-vent.name = Ventilasi Arkisit
|
||||||
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
||||||
block.red-stone-vent.name = Ventilasi Batu Merah
|
block.red-stone-vent.name = Ventilasi Batu Merah
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Matras Merah
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Matras Biru
|
||||||
block.core-zone.name = Zona Inti
|
block.core-zone.name = Zona Inti
|
||||||
block.regolith-wall.name = Dinding Regolit
|
block.regolith-wall.name = Dinding Regolit
|
||||||
block.yellow-stone-wall.name = Dinding Batu Kuning
|
block.yellow-stone-wall.name = Dinding Batu Kuning
|
||||||
@@ -1548,7 +1612,7 @@ block.crystalline-stone-wall.name = Dinding Batu Kristal
|
|||||||
block.red-ice-wall.name = Dinding Es Merah
|
block.red-ice-wall.name = Dinding Es Merah
|
||||||
block.red-stone-wall.name = Dinding Batu Merah
|
block.red-stone-wall.name = Dinding Batu Merah
|
||||||
block.red-diamond-wall.name = Dinding Berlian Merah
|
block.red-diamond-wall.name = Dinding Berlian Merah
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Rumput Merah
|
||||||
block.pur-bush.name = Semak Pur
|
block.pur-bush.name = Semak Pur
|
||||||
block.yellowcoral.name = Terumbu Kuning
|
block.yellowcoral.name = Terumbu Kuning
|
||||||
block.carbon-boulder.name = Batu Besar Karbon
|
block.carbon-boulder.name = Batu Besar Karbon
|
||||||
@@ -1570,9 +1634,10 @@ block.electrolyzer.name = Elektroliser
|
|||||||
block.atmospheric-concentrator.name = Konsentrator Atmosfer
|
block.atmospheric-concentrator.name = Konsentrator Atmosfer
|
||||||
block.oxidation-chamber.name = Ruangan Oksidasi
|
block.oxidation-chamber.name = Ruangan Oksidasi
|
||||||
block.electric-heater.name = Penghangat Listrik
|
block.electric-heater.name = Penghangat Listrik
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Penghangat Terak
|
||||||
block.phase-heater.name = Penghangat Phase
|
block.phase-heater.name = Penghangat Phase
|
||||||
block.heat-redirector.name = Pengatur Panas
|
block.heat-redirector.name = Pengatur Panas
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Insinerator Terak
|
block.slag-incinerator.name = Insinerator Terak
|
||||||
block.carbide-crucible.name = Pelembur Karbit Raksasa
|
block.carbide-crucible.name = Pelembur Karbit Raksasa
|
||||||
block.slag-centrifuge.name = Sentrifugal Terak
|
block.slag-centrifuge.name = Sentrifugal Terak
|
||||||
@@ -1587,8 +1652,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
|
|||||||
block.blast-door.name = Pintu Blast
|
block.blast-door.name = Pintu Blast
|
||||||
block.carbide-wall.name = Dinding Karbit
|
block.carbide-wall.name = Dinding Karbit
|
||||||
block.carbide-wall-large.name = Dinding Karbit Raksasa
|
block.carbide-wall-large.name = Dinding Karbit Raksasa
|
||||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
block.reinforced-surge-wall.name = Dinding Surge yang Diperkuat
|
||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Dinding Surge Besar yang Diperkuat
|
||||||
block.shielded-wall.name = Shielded Wall
|
block.shielded-wall.name = Shielded Wall
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Menara Pembangunan
|
block.build-tower.name = Menara Pembangunan
|
||||||
@@ -1598,7 +1663,7 @@ block.shield-projector.name = Proyektor Pelindung
|
|||||||
block.large-shield-projector.name = Proyektor Pelindung Besar
|
block.large-shield-projector.name = Proyektor Pelindung Besar
|
||||||
block.armored-duct.name = Pipa Lapis Baja
|
block.armored-duct.name = Pipa Lapis Baja
|
||||||
block.overflow-duct.name = Pipa Luapan
|
block.overflow-duct.name = Pipa Luapan
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = Pipa Arus Bawah
|
||||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||||
block.surge-conveyor.name = Konveyor Surge
|
block.surge-conveyor.name = Konveyor Surge
|
||||||
block.surge-router.name = Pengarah Surge
|
block.surge-router.name = Pengarah Surge
|
||||||
@@ -1649,16 +1714,17 @@ block.small-deconstructor.name = Dekonstruktor Kecil
|
|||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
block.world-processor.name = Prosessor Dunia
|
block.world-processor.name = Prosessor Dunia
|
||||||
block.world-cell.name = Sel Dunia
|
block.world-cell.name = Sel Dunia
|
||||||
block.shield-breaker.name = Penghancur Pelindung (nama/sprite sementara)
|
|
||||||
block.tank-fabricator.name = Fabrikator Tank
|
block.tank-fabricator.name = Fabrikator Tank
|
||||||
block.mech-fabricator.name = Fabrikator Mech
|
block.mech-fabricator.name = Fabrikator Mech
|
||||||
block.ship-fabricator.name = Fabrikator Kapal
|
block.ship-fabricator.name = Fabrikator Kapal
|
||||||
block.prime-refabricator.name = Refabrikator Perdana
|
block.prime-refabricator.name = Refabrikator Perdana
|
||||||
block.unit-repair-tower.name = Menara Perbaikan Unit
|
block.unit-repair-tower.name = Menara Perbaikan Unit
|
||||||
block.diffuse.name = Membaur
|
block.diffuse.name = Pembaur
|
||||||
block.basic-assembler-module.name = Modul Perakitan Dasar
|
block.basic-assembler-module.name = Modul Perakitan Dasar
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Reaktor Flux
|
||||||
|
block.neoplasia-reactor.name = Reaktor Neoplasia
|
||||||
|
|
||||||
block.switch.name = Saklar
|
block.switch.name = Saklar
|
||||||
block.micro-processor.name = Prosesor Mikro
|
block.micro-processor.name = Prosesor Mikro
|
||||||
@@ -1679,17 +1745,11 @@ team.blue.name = Biru
|
|||||||
hint.skip = Lewati
|
hint.skip = Lewati
|
||||||
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
||||||
hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
|
hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
|
||||||
hint.mine = Dekati \uf8c4 bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual.
|
|
||||||
hint.desktopShoot = [accent][[Klik][] untuk menembak.
|
hint.desktopShoot = [accent][[Klik][] untuk menembak.
|
||||||
hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
|
hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
|
||||||
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
|
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
|
||||||
hint.respawn.mobile = Kamu telah mengambil alih kendali dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
|
hint.respawn.mobile = Kamu telah mengambil alih kendali dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
|
||||||
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
||||||
hint.placeDrill = Pilih \ue85e [accent]Bor[] menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
|
|
||||||
hint.placeDrill.mobile = Pilih \ue85e[accent]Bor[] tab di menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan \ue800 [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan.
|
|
||||||
hint.placeConveyor = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya.
|
|
||||||
hint.placeConveyor.mobile = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar.
|
|
||||||
hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, \uf838copper.\nGunakan pengantar dan bor untuk mengisinya.
|
|
||||||
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
||||||
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
||||||
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
||||||
@@ -1698,9 +1758,12 @@ hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknolog
|
|||||||
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
||||||
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
|
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
|
||||||
hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
|
hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
|
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
|
||||||
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||||
@@ -1715,9 +1778,54 @@ hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang l
|
|||||||
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
|
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
|
||||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||||
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
||||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||||
@@ -1740,16 +1848,29 @@ item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan
|
|||||||
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
||||||
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
|
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
|
||||||
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
|
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah.
|
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah.
|
||||||
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
|
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
|
||||||
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||||
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = [lightgray]\ue815 Derelict
|
block.derelict = \uf77e [lightgray]Derelik
|
||||||
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||||
block.illuminator.description = Memancarkan cahaya.
|
block.illuminator.description = Memancarkan cahaya.
|
||||||
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit.
|
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit.
|
||||||
block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit. Membutuhkan air sebagai pendingin.
|
block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit. Membutuhkan air sebagai pendingin.
|
||||||
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
|
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
|
||||||
@@ -1895,6 +2016,97 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
|
|||||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||||
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
||||||
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
||||||
@@ -1934,6 +2146,24 @@ unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan p
|
|||||||
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
|
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
|
||||||
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
|
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
|
||||||
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
|
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
|
|
||||||
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
||||||
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
||||||
@@ -1949,6 +2179,7 @@ lst.set = Menentukan sebuah variabel.
|
|||||||
lst.operation = Melakukan operasi pada 1-2 variabel.
|
lst.operation = Melakukan operasi pada 1-2 variabel.
|
||||||
lst.end = Loncati ke awal dari tumpukan perintah.
|
lst.end = Loncati ke awal dari tumpukan perintah.
|
||||||
lst.wait = Memberi jeda dalam detik yang ditentukan.
|
lst.wait = Memberi jeda dalam detik yang ditentukan.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
|
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
|
||||||
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
|
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
|
||||||
@@ -1983,21 +2214,22 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan
|
|||||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
|
||||||
lcategory.block = Block Control
|
lcategory.block = Kontrol Blok
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block.description = Interaksi dengan blok.
|
||||||
lcategory.operation = Operations
|
lcategory.operation = Operasi
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation.description = Operasi logikal.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Kontrol Aliran
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Mengatur eksekusi perintah.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Kontrol Unit
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Memberikan perintah kepada unit.
|
||||||
lcategory.world = World
|
lcategory.world = Dunia
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Kendalikan bagaimana dunia berjalan.
|
||||||
|
|
||||||
graphicstype.clear = Mengisi tampilan dangan warna.
|
graphicstype.clear = Mengisi tampilan dangan warna.
|
||||||
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
||||||
@@ -2116,5 +2348,7 @@ lenum.build = Membangun sebuah sttruktur.
|
|||||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti mempercepat.
|
lenum.boost = Mulai/berhenti mempercepat.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid を開く
|
|||||||
link.wiki.description = 公式 Mindustry Wiki
|
link.wiki.description = 公式 Mindustry Wiki
|
||||||
link.suggestions.description = 新機能を提案する
|
link.suggestions.description = 新機能を提案する
|
||||||
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
|
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
|
||||||
|
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
|
||||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||||
screenshot = スクリーンショットを {0} に保存しました。
|
screenshot = スクリーンショットを {0} に保存しました。
|
||||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||||
@@ -80,14 +81,14 @@ schematic.renametag = タグの名前変更
|
|||||||
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
||||||
schematic.tagexists = このタグはすでに存在します。
|
schematic.tagexists = このタグはすでに存在します。
|
||||||
|
|
||||||
stats = Stats
|
stats = 戦績
|
||||||
stats.wave = Waves Defeated
|
stats.wave = 防衛したウェーブ
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = 製造したユニット
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = 破壊した敵
|
||||||
stats.built = Buildings Built
|
stats.built = 建造した建物
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = 破壊された建物
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = 分解した建物
|
||||||
stats.playtime = Time Played
|
stats.playtime = プレイ時間
|
||||||
|
|
||||||
globalitems = [accent]トータルアイテム
|
globalitems = [accent]トータルアイテム
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
@@ -143,10 +144,16 @@ mod.multiplayer.compatible = [gray]マルチプレイに対応
|
|||||||
mod.disable = 無効化
|
mod.disable = 無効化
|
||||||
mod.content = コンテンツ:
|
mod.content = コンテンツ:
|
||||||
mod.delete.error = Modを削除することができませんでした。
|
mod.delete.error = Modを削除することができませんでした。
|
||||||
mod.requiresversion = [scarlet]Modが要求する最低バージョン: [accent]{0}
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.missingdependencies = [scarlet]依存関係がありません。: {0}
|
mod.blacklisted = [red]Unsupported
|
||||||
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]コンテンツエラー
|
mod.erroredcontent = [scarlet]コンテンツエラー
|
||||||
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.errors = コンテンツの読み込み中にエラーが発生しました。
|
mod.errors = コンテンツの読み込み中にエラーが発生しました。
|
||||||
mod.noerrorplay = [scarlet]以下のModにエラーがあります。[] Modを無効化するか、エラーを修正してください。
|
mod.noerrorplay = [scarlet]以下のModにエラーがあります。[] Modを無効化するか、エラーを修正してください。
|
||||||
mod.nowdisabled = [scarlet]{0} 依存関係がありません。:[accent] {1}\n[lightgray]これらのModをダウンロードし有効化する必要があります。\nなお、このModは自動的に無効化されます。
|
mod.nowdisabled = [scarlet]{0} 依存関係がありません。:[accent] {1}\n[lightgray]これらのModをダウンロードし有効化する必要があります。\nなお、このModは自動的に無効化されます。
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = お使いのデバイスはScriptを使用したModをサ
|
|||||||
about.button = 情報
|
about.button = 情報
|
||||||
name = 名前:
|
name = 名前:
|
||||||
noname = [accent]プレイヤー名[]を入力してください。
|
noname = [accent]プレイヤー名[]を入力してください。
|
||||||
|
search = Search:
|
||||||
planetmap = 惑星地図
|
planetmap = 惑星地図
|
||||||
launchcore = コアを打ち上げる
|
launchcore = コアを打ち上げる
|
||||||
filename = ファイル名:
|
filename = ファイル名:
|
||||||
unlocked = 新しい要素をアンロック!
|
unlocked = 新しい要素をアンロック!
|
||||||
available = 新しい研究が利用可能です!
|
available = 新しい研究が利用可能です!
|
||||||
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
|
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
|
||||||
|
campaign.select = Select Starting Campaign
|
||||||
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]完了
|
completed = [accent]完了
|
||||||
techtree = テックツリー
|
techtree = テックツリー
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -230,6 +242,7 @@ servers.disclaimer = コミュニティサーバーは、[accent]開発者が所
|
|||||||
servers.showhidden = 非表示のサーバーを表示する
|
servers.showhidden = 非表示のサーバーを表示する
|
||||||
server.shown = 表示
|
server.shown = 表示
|
||||||
server.hidden = 非表示
|
server.hidden = 非表示
|
||||||
|
viewplayer = Viewing Player: [accent]{0}
|
||||||
|
|
||||||
trace = プレイヤーの記録
|
trace = プレイヤーの記録
|
||||||
trace.playername = プレイヤー名: [accent]{0}
|
trace.playername = プレイヤー名: [accent]{0}
|
||||||
@@ -311,6 +324,11 @@ open = 開く
|
|||||||
customize = カスタマイズ
|
customize = カスタマイズ
|
||||||
cancel = キャンセル
|
cancel = キャンセル
|
||||||
command = Command
|
command = Command
|
||||||
|
command.mine = Mine
|
||||||
|
command.repair = Repair
|
||||||
|
command.rebuild = Rebuild
|
||||||
|
command.assist = Assist Player
|
||||||
|
command.move = Move
|
||||||
openlink = リンクを開く
|
openlink = リンクを開く
|
||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
@@ -613,6 +631,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -624,6 +644,9 @@ resources.max = Max
|
|||||||
bannedblocks = 禁止ブロック
|
bannedblocks = 禁止ブロック
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = 禁止ユニット
|
bannedunits = 禁止ユニット
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = すべて追加
|
addall = すべて追加
|
||||||
launch.from = [accent]{0}[] からの発射
|
launch.from = [accent]{0}[] からの発射
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
@@ -648,6 +671,8 @@ weather.snow.name = 雪
|
|||||||
weather.sandstorm.name = 砂嵐
|
weather.sandstorm.name = 砂嵐
|
||||||
weather.sporestorm.name = 胞子嵐
|
weather.sporestorm.name = 胞子嵐
|
||||||
weather.fog.name = 霧
|
weather.fog.name = 霧
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = セクター
|
sectorlist = セクター
|
||||||
sectorlist.attacked = {0}が攻撃を受けています
|
sectorlist.attacked = {0}が攻撃を受けています
|
||||||
@@ -688,8 +713,8 @@ sector.view = View Sector
|
|||||||
threat.low = 低
|
threat.low = 低
|
||||||
threat.medium = 中
|
threat.medium = 中
|
||||||
threat.high = 高
|
threat.high = 高
|
||||||
threat.extreme = 過激
|
threat.extreme = 過酷
|
||||||
threat.eradication = 根絶
|
threat.eradication = 破滅的
|
||||||
|
|
||||||
planets = 惑星
|
planets = 惑星
|
||||||
|
|
||||||
@@ -700,7 +725,7 @@ planet.sun.name = 太陽
|
|||||||
sector.impact0078.name = 墜落地点 0078
|
sector.impact0078.name = 墜落地点 0078
|
||||||
sector.groundZero.name = 爆心地
|
sector.groundZero.name = 爆心地
|
||||||
sector.craters.name = クレーター
|
sector.craters.name = クレーター
|
||||||
sector.frozenForest.name = 凍える森
|
sector.frozenForest.name = 凍った森
|
||||||
sector.ruinousShores.name = 荒廃した海岸
|
sector.ruinousShores.name = 荒廃した海岸
|
||||||
sector.stainedMountains.name = 汚染された山脈
|
sector.stainedMountains.name = 汚染された山脈
|
||||||
sector.desolateRift.name = 荒涼たる峡谷
|
sector.desolateRift.name = 荒涼たる峡谷
|
||||||
@@ -732,13 +757,25 @@ sector.windsweptIslands.description = 海岸をさらに進むと、辺鄙な列
|
|||||||
sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。
|
sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。
|
||||||
sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。
|
sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。
|
||||||
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Lake
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Intersect
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
|
sector.marsh.name = Marsh
|
||||||
|
sector.peaks.name = Peaks
|
||||||
|
sector.ravine.name = Ravine
|
||||||
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
sector.siege.name = Siege
|
||||||
|
sector.crossroads.name = Crossroads
|
||||||
|
sector.karst.name = Karst
|
||||||
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -746,6 +783,14 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
|
|||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = 燃焼
|
status.burning.name = 燃焼
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
@@ -881,6 +926,8 @@ ability.statusfield = {0} ステータスフィールド
|
|||||||
ability.unitspawn = {0} 生産
|
ability.unitspawn = {0} 生産
|
||||||
ability.shieldregenfield = シールドリペアフィールド
|
ability.shieldregenfield = シールドリペアフィールド
|
||||||
ability.movelightning = ムーブメントライトニング
|
ability.movelightning = ムーブメントライトニング
|
||||||
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
|
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -903,6 +950,7 @@ bar.capacity = 容量: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = 電力
|
bar.power = 電力
|
||||||
@@ -1060,6 +1108,7 @@ keybind.mouse_move.name = マウスを追う
|
|||||||
keybind.pan.name = 視点移動
|
keybind.pan.name = 視点移動
|
||||||
keybind.boost.name = ブースト
|
keybind.boost.name = ブースト
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = 範囲選択
|
keybind.schematic_select.name = 範囲選択
|
||||||
keybind.schematic_menu.name = 設計図メニュー
|
keybind.schematic_menu.name = 設計図メニュー
|
||||||
keybind.schematic_flip_x.name = 設計図をX座標で反転
|
keybind.schematic_flip_x.name = 設計図をX座標で反転
|
||||||
@@ -1085,6 +1134,8 @@ keybind.select.name = 選択/ショット
|
|||||||
keybind.diagonal_placement.name = 斜め設置
|
keybind.diagonal_placement.name = 斜め設置
|
||||||
keybind.pick.name = ブロックの選択
|
keybind.pick.name = ブロックの選択
|
||||||
keybind.break_block.name = ブロックの破壊
|
keybind.break_block.name = ブロックの破壊
|
||||||
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = 選択解除
|
keybind.deselect.name = 選択解除
|
||||||
keybind.pickupCargo.name = 貨物を拾う
|
keybind.pickupCargo.name = 貨物を拾う
|
||||||
keybind.dropCargo.name = 貨物を降ろす
|
keybind.dropCargo.name = 貨物を降ろす
|
||||||
@@ -1128,6 +1179,7 @@ rules.coreincinerates = 余剰アイテムの焼却
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = 設計図を許可
|
rules.schematic = 設計図を許可
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
@@ -1142,6 +1194,7 @@ rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
|||||||
rules.blockhealthmultiplier = ブロックの体力倍率
|
rules.blockhealthmultiplier = ブロックの体力倍率
|
||||||
rules.blockdamagemultiplier = ブロックのダメージ倍率
|
rules.blockdamagemultiplier = ブロックのダメージ倍率
|
||||||
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
||||||
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = ユニットの体力倍率
|
rules.unithealthmultiplier = ユニットの体力倍率
|
||||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1204,10 +1257,10 @@ item.pyratite.name = ピラタイト
|
|||||||
item.metaglass.name = メタガラス
|
item.metaglass.name = メタガラス
|
||||||
item.scrap.name = スクラップ
|
item.scrap.name = スクラップ
|
||||||
item.fissile-matter.name = Fissile Matter
|
item.fissile-matter.name = Fissile Matter
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = ベリリウム
|
||||||
item.tungsten.name = Tungsten
|
item.tungsten.name = タングステン
|
||||||
item.oxide.name = Oxide
|
item.oxide.name = 酸化物
|
||||||
item.carbide.name = Carbide
|
item.carbide.name = 炭化物
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
@@ -1215,12 +1268,12 @@ liquid.slag.name = スラグ
|
|||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷却水
|
liquid.cryofluid.name = 冷却水
|
||||||
liquid.neoplasm.name = Neoplasm
|
liquid.neoplasm.name = Neoplasm
|
||||||
liquid.arkycite.name = Arkycite
|
liquid.arkycite.name = アーキサイト
|
||||||
liquid.gallium.name = Gallium
|
liquid.gallium.name = ガリウム
|
||||||
liquid.ozone.name = Ozone
|
liquid.ozone.name = オゾン
|
||||||
liquid.hydrogen.name = Hydrogen
|
liquid.hydrogen.name = 水素
|
||||||
liquid.nitrogen.name = Nitrogen
|
liquid.nitrogen.name = 窒素
|
||||||
liquid.cyanogen.name = Cyanogen
|
liquid.cyanogen.name = シアン
|
||||||
|
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.mace.name = メイス
|
unit.mace.name = メイス
|
||||||
@@ -1262,12 +1315,17 @@ unit.vela.name = ヴェラ
|
|||||||
unit.corvus.name = コーバス
|
unit.corvus.name = コーバス
|
||||||
unit.stell.name = Stell
|
unit.stell.name = Stell
|
||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Conquer
|
||||||
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Collaris
|
||||||
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
|
unit.obviate.name = Obviate
|
||||||
unit.quell.name = Quell
|
unit.quell.name = Quell
|
||||||
unit.disrupt.name = Disrupt
|
unit.disrupt.name = Disrupt
|
||||||
unit.evoke.name = Evoke
|
unit.evoke.name = Evoke
|
||||||
@@ -1275,11 +1333,8 @@ unit.incite.name = Incite
|
|||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.precept.name = Precept
|
unit.latum.name = Latum
|
||||||
unit.merui.name = Merui
|
unit.renale.name = Renale
|
||||||
unit.anthicus.name = Anthicus
|
|
||||||
unit.elude.name = Elude
|
|
||||||
unit.obviate.name = Obviate
|
|
||||||
|
|
||||||
block.parallax.name = パララックス
|
block.parallax.name = パララックス
|
||||||
block.cliff.name = 崖
|
block.cliff.name = 崖
|
||||||
@@ -1325,7 +1380,7 @@ block.deep-tainted-water.name = 深層汚水
|
|||||||
block.darksand-tainted-water.name = 黒い砂で汚れた水
|
block.darksand-tainted-water.name = 黒い砂で汚れた水
|
||||||
block.tar.name = タール
|
block.tar.name = タール
|
||||||
block.stone.name = 石
|
block.stone.name = 石
|
||||||
block.sand.name = 砂
|
block.sand-floor.name = 砂
|
||||||
block.darksand.name = 黒い砂
|
block.darksand.name = 黒い砂
|
||||||
block.ice.name = 氷
|
block.ice.name = 氷
|
||||||
block.snow.name = 雪
|
block.snow.name = 雪
|
||||||
@@ -1392,6 +1447,8 @@ block.distributor.name = ディストリビューター
|
|||||||
block.sorter.name = ソーター
|
block.sorter.name = ソーター
|
||||||
block.inverted-sorter.name = 反転ソーター
|
block.inverted-sorter.name = 反転ソーター
|
||||||
block.message.name = メッセージブロック
|
block.message.name = メッセージブロック
|
||||||
|
block.reinforced-message.name = Reinforced Message
|
||||||
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = イルミネーター
|
block.illuminator.name = イルミネーター
|
||||||
block.overflow-gate.name = オーバーフローゲート
|
block.overflow-gate.name = オーバーフローゲート
|
||||||
block.underflow-gate.name = アンダーフローゲート
|
block.underflow-gate.name = アンダーフローゲート
|
||||||
@@ -1488,7 +1545,7 @@ block.payload-router.name = ペイロードルーター
|
|||||||
block.duct.name = ダクト
|
block.duct.name = ダクト
|
||||||
block.duct-router.name = ダクトルーター
|
block.duct-router.name = ダクトルーター
|
||||||
block.duct-bridge.name = ダクトブリッジ
|
block.duct-bridge.name = ダクトブリッジ
|
||||||
block.payload-propulsion-tower.name = ペイロード推進タワー
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = ペイロードボイド
|
block.payload-void.name = ペイロードボイド
|
||||||
block.payload-source.name = ペイロードソース
|
block.payload-source.name = ペイロードソース
|
||||||
block.disassembler.name = ディスアセンブラー
|
block.disassembler.name = ディスアセンブラー
|
||||||
@@ -1505,23 +1562,25 @@ block.payload-loader.name = ペイロード搬入機
|
|||||||
block.payload-loader.description = 液体や資源をブロックに搬入します。
|
block.payload-loader.description = 液体や資源をブロックに搬入します。
|
||||||
block.payload-unloader.name = ペイロード搬出機
|
block.payload-unloader.name = ペイロード搬出機
|
||||||
block.payload-unloader.description = ブロックから液体や資源を搬出します。
|
block.payload-unloader.description = ブロックから液体や資源を搬出します。
|
||||||
block.empty.name = Empty
|
block.heat-source.name = 熱源
|
||||||
|
block.heat-source.description = 1x1の熱源です。
|
||||||
|
block.empty.name = 空白
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
block.regolith.name = Regolith
|
block.regolith.name = Regolith
|
||||||
block.yellow-stone.name = Yellow Stone
|
block.yellow-stone.name = 黄色い石
|
||||||
block.carbon-stone.name = Carbon Stone
|
block.carbon-stone.name = 炭素質の石
|
||||||
block.ferric-stone.name = Ferric Stone
|
block.ferric-stone.name = 鉄分質の石
|
||||||
block.ferric-craters.name = Ferric Craters
|
block.ferric-craters.name = Ferric Craters
|
||||||
block.beryllic-stone.name = Beryllic Stone
|
block.beryllic-stone.name = ベリリウム質の石
|
||||||
block.crystalline-stone.name = Crystalline Stone
|
block.crystalline-stone.name = 水晶質の石
|
||||||
block.crystal-floor.name = Crystal Floor
|
block.crystal-floor.name = 水晶の床
|
||||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
block.yellow-stone-plates.name = 黄色い石の板
|
||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = 赤い石
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = 高密度の赤い石
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = 赤い氷
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = アーキサイトの床
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = アーキサイト質の石
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
block.carbon-vent.name = Carbon Vent
|
block.carbon-vent.name = Carbon Vent
|
||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
@@ -1531,33 +1590,33 @@ block.redmat.name = Redmat
|
|||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
block.regolith-wall.name = Regolith Wall
|
block.regolith-wall.name = Regolith Wall
|
||||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
block.yellow-stone-wall.name = 黄色い石の壁
|
||||||
block.rhyolite-wall.name = Rhyolite Wall
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
block.carbon-wall.name = Carbon Wall
|
block.carbon-wall.name = 炭素の壁
|
||||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
block.ferric-stone-wall.name = 鉄分質の石の壁
|
||||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
block.beryllic-stone-wall.name = ベリリウム質の石の壁
|
||||||
block.arkyic-wall.name = Arkyic Wall
|
block.arkyic-wall.name = アーキサイトの壁
|
||||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
block.crystalline-stone-wall.name = 水晶質の石の壁
|
||||||
block.red-ice-wall.name = Red Ice Wall
|
block.red-ice-wall.name = 赤い氷の壁
|
||||||
block.red-stone-wall.name = Red Stone Wall
|
block.red-stone-wall.name = 赤い石の壁
|
||||||
block.red-diamond-wall.name = Red Diamond Wall
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Redweed
|
||||||
block.pur-bush.name = Pur Bush
|
block.pur-bush.name = Pur Bush
|
||||||
block.yellowcoral.name = Yellowcoral
|
block.yellowcoral.name = Yellowcoral
|
||||||
block.carbon-boulder.name = Carbon Boulder
|
block.carbon-boulder.name = 炭素質の丸石
|
||||||
block.ferric-boulder.name = Ferric Boulder
|
block.ferric-boulder.name = 鉄分質の丸石
|
||||||
block.beryllic-boulder.name = Beryllic Boulder
|
block.beryllic-boulder.name = ベリリウム質の丸石
|
||||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
block.yellow-stone-boulder.name = 黄色い丸石
|
||||||
block.arkyic-boulder.name = Arkyic Boulder
|
block.arkyic-boulder.name = アーキサイト質の丸石
|
||||||
block.crystal-cluster.name = Crystal Cluster
|
block.crystal-cluster.name = 水晶の塊
|
||||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
block.vibrant-crystal-cluster.name = 輝く水晶の塊
|
||||||
block.crystal-blocks.name = Crystal Blocks
|
block.crystal-blocks.name = 水晶ブロック
|
||||||
block.crystal-orbs.name = Crystal Orbs
|
block.crystal-orbs.name = 水晶玉
|
||||||
block.crystalline-boulder.name = Crystalline Boulder
|
block.crystalline-boulder.name = 水晶質の丸石
|
||||||
block.red-ice-boulder.name = Red Ice Boulder
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
block.red-stone-boulder.name = Red Stone Boulder
|
block.red-stone-boulder.name = 赤い丸石
|
||||||
block.graphitic-wall.name = Graphitic Wall
|
block.graphitic-wall.name = 黒鉛の壁
|
||||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
block.electrolyzer.name = Electrolyzer
|
block.electrolyzer.name = Electrolyzer
|
||||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
@@ -1566,6 +1625,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1642,7 +1702,6 @@ block.small-deconstructor.name = Small Deconstructor
|
|||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
@@ -1652,6 +1711,8 @@ block.diffuse.name = Diffuse
|
|||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
|
block.flux-reactor.name = Flux Reactor
|
||||||
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = スイッチ
|
block.switch.name = スイッチ
|
||||||
block.micro-processor.name = マイクロプロセッサー
|
block.micro-processor.name = マイクロプロセッサー
|
||||||
@@ -1672,17 +1733,11 @@ team.blue.name = ブルー
|
|||||||
hint.skip = スキップ
|
hint.skip = スキップ
|
||||||
hint.desktopMove = [accent][[WASD][]を使い移動します。
|
hint.desktopMove = [accent][[WASD][]を使い移動します。
|
||||||
hint.zoom = [accent]マウスホイール[]でズームイン、ズームアウトをします。
|
hint.zoom = [accent]マウスホイール[]でズームイン、ズームアウトをします。
|
||||||
hint.mine = \uf8c4 銅の近くに移動し、[accent]タップ[]して手動で採掘します。
|
|
||||||
hint.desktopShoot = [accent][[左クリック][]で射撃します。
|
hint.desktopShoot = [accent][[左クリック][]で射撃します。
|
||||||
hint.depositItems = アイテムを移すには、シップからコアへドラッグします。
|
hint.depositItems = アイテムを移すには、シップからコアへドラッグします。
|
||||||
hint.respawn = シップとしてリスポーンするには、[accent][[V][]を押します。
|
hint.respawn = シップとしてリスポーンするには、[accent][[V][]を押します。
|
||||||
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
|
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
|
||||||
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
|
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
|
||||||
hint.placeDrill = 右下のメニューの\ue85e [accent]ドリル[]タブを選択し、\uf870 [accent]ドリル[]を選択し、銅地域をクリックして配置します。
|
|
||||||
hint.placeDrill.mobile = 右下のメニューの\ue85e [accent]ドリル[]タブを選択し、\uf870 [accent]ドリル[]を選択し、銅地域をタップして配置します。\n\n右下の\ue800 [accent]チェックマーク[]をタップして確認します。
|
|
||||||
hint.placeConveyor = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。\ue814 [accent]運搬[]タブから、\uf896 [accent]コンベアー[]を選択します。\n\n複数のコンベアーを配置するには、クリックしてドラッグします。\n[accent]マウスホイール[]により回転します。
|
|
||||||
hint.placeConveyor.mobile = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。\ue814 [accent]運搬[]タブから、\uf896 [accent]コンベアー[]を選択します。\n\n指を1秒間押したままドラッグすると、複数のコンベアーを配置します。
|
|
||||||
hint.placeTurret = \uf861 [accent]タレット[]を配置して、敵から基地を守ります。\n\nタレットには弾薬が必要です。この場合は\uf838銅です。\nコンベアーとドリルを使用して補給します。
|
|
||||||
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
|
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
|
||||||
hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を1秒間押したままドラッグすると、範囲選択が出来ます。
|
hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を1秒間押したままドラッグすると、範囲選択が出来ます。
|
||||||
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
|
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
|
||||||
@@ -1691,9 +1746,12 @@ hint.research = \ue875 [accent]研究[]ボタンを押して、新しいテク
|
|||||||
hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
||||||
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。
|
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。
|
||||||
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。
|
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。
|
||||||
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||||
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||||
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
|
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
||||||
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
||||||
@@ -1708,9 +1766,54 @@ hint.coreUpgrade = コアは [accent]上位のコアを配置することでア
|
|||||||
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
||||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||||
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
||||||
hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。
|
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
|
gz.moveup = \ue804 Move up for further objectives.
|
||||||
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||||
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||||
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
|
gz.supplyturret = [accent]Supply Turret
|
||||||
|
gz.zone1 = This is the enemy drop zone.
|
||||||
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||||
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
|
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
|
||||||
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
|
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
|
||||||
@@ -1733,16 +1836,29 @@ item.spore-pod.description = 石油や爆薬、燃料への転換として使用
|
|||||||
item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。
|
item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。
|
||||||
item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。
|
item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。
|
||||||
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
||||||
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||||
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||||
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||||
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||||
|
|
||||||
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
||||||
liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
||||||
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
||||||
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
||||||
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||||
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||||
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]放棄
|
block.derelict = \ue815 [lightgray]放棄
|
||||||
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
|
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
|
||||||
block.illuminator.description = 電力が必要な光源です。
|
block.illuminator.description = 電力が必要な光源です。
|
||||||
block.message.description = メッセージを保存し、仲間間の通信に使用します。
|
block.message.description = メッセージを保存し、仲間間の通信に使用します。
|
||||||
|
block.reinforced-message.description = Stores a message for communication between allies.
|
||||||
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
|
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
|
||||||
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
|
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
|
||||||
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
||||||
@@ -1888,6 +2004,97 @@ block.large-logic-display.description = プロセッサからの任意のグラ
|
|||||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
||||||
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
|
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
|
||||||
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||||
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||||
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||||
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||||
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||||
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||||
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||||
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||||
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||||
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||||
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||||
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||||
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||||
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||||
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||||
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||||
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||||
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||||
|
block.duct-bridge.description = Moves items over structures and terrain.
|
||||||
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||||
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||||
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||||
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||||
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||||
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||||
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||||
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||||
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||||
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||||
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||||
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||||
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||||
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||||
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||||
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||||
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||||
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||||
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||||
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
|
||||||
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
|
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
|
||||||
unit.mace.description = 近くの敵に火炎放射を発射します。
|
unit.mace.description = 近くの敵に火炎放射を発射します。
|
||||||
@@ -1927,6 +2134,24 @@ unit.oxynoe.description = 建造物修復火炎放射を発射します。敵に
|
|||||||
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
|
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
|
||||||
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
|
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
|
||||||
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
|
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
|
||||||
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||||
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||||
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||||
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||||
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||||
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
@@ -1941,6 +2166,7 @@ lst.set = Set a variable.
|
|||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 카탈로그 목록
|
|||||||
link.wiki.description = 공식 Mindustry 위키
|
link.wiki.description = 공식 Mindustry 위키
|
||||||
link.suggestions.description = 새 기능 제안하기
|
link.suggestions.description = 새 기능 제안하기
|
||||||
link.bug.description = 버그 제보하기
|
link.bug.description = 버그 제보하기
|
||||||
|
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
|
||||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||||
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
||||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
||||||
@@ -22,7 +23,7 @@ gameover.disconnect = 연결 끊기
|
|||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
gameover.waiting = [accent]다음 맵 기다리는 중...
|
gameover.waiting = [accent]다음 맵 기다리는 중...
|
||||||
highscore = [accent]새로운 최고 점수!
|
highscore = [accent]새로운 최고 점수!
|
||||||
copied = 복사됨.
|
copied = 복사됨
|
||||||
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
||||||
|
|
||||||
load.sound = 소리
|
load.sound = 소리
|
||||||
@@ -35,7 +36,7 @@ load.scripts = 스크립트
|
|||||||
|
|
||||||
be.update = 새로운 Bleeding Edge 버전 사용 가능:
|
be.update = 새로운 Bleeding Edge 버전 사용 가능:
|
||||||
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
|
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
|
||||||
be.updating = 업데이트 중….
|
be.updating = 업데이트 중…
|
||||||
be.ignore = 무시하기
|
be.ignore = 무시하기
|
||||||
be.noupdates = 업데이트가 없습니다.
|
be.noupdates = 업데이트가 없습니다.
|
||||||
be.check = 업데이트 확인하기
|
be.check = 업데이트 확인하기
|
||||||
@@ -66,7 +67,7 @@ schematic.copy = 클립 보드에 복사
|
|||||||
schematic.copy.import = 클립 보드에서 가져오기
|
schematic.copy.import = 클립 보드에서 가져오기
|
||||||
schematic.shareworkshop = 창작마당에 공유
|
schematic.shareworkshop = 창작마당에 공유
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
||||||
schematic.saved = 설계도 저장됨.
|
schematic.saved = 설계도 저장됨
|
||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.rename = 설계도 이름 바꾸기
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
@@ -135,7 +136,7 @@ mods.openfolder = 폴더 열기
|
|||||||
mods.viewcontent = 콘텐츠 보기
|
mods.viewcontent = 콘텐츠 보기
|
||||||
mods.reload = 새로 고침
|
mods.reload = 새로 고침
|
||||||
mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다.
|
mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다.
|
||||||
mod.installed = [[설치됨]
|
mod.installed = [설치됨]
|
||||||
mod.display = [gray]모드:[orange] {0}
|
mod.display = [gray]모드:[orange] {0}
|
||||||
mod.enabled = [lightgray]활성화됨
|
mod.enabled = [lightgray]활성화됨
|
||||||
mod.disabled = [scarlet]비활성화됨
|
mod.disabled = [scarlet]비활성화됨
|
||||||
@@ -143,11 +144,17 @@ mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
|
|||||||
mod.disable = 비활성화
|
mod.disable = 비활성화
|
||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.incompatiblegame = [red]구버전 게임
|
||||||
mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136)
|
mod.incompatiblemod = [red]호환되지 않음
|
||||||
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
mod.blacklisted = [red]지원하지 않음
|
||||||
|
mod.unmetdependencies = [red]충촉되지 않은 종속성
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
|
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
||||||
|
mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
|
||||||
|
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||||
|
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||||
|
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
|
||||||
|
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
|
||||||
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
||||||
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
||||||
mod.enable = 활성화
|
mod.enable = 활성화
|
||||||
@@ -168,12 +175,17 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
|
|||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름 :
|
name = 이름 :
|
||||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||||
|
search = 검색:
|
||||||
planetmap = 행성 지도
|
planetmap = 행성 지도
|
||||||
launchcore = 코어 출격
|
launchcore = 코어 출격
|
||||||
filename = 파일 이름:
|
filename = 파일 이름:
|
||||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||||
available = 새로운 콘텐츠 해금이 가능합니다!
|
available = 새로운 콘텐츠 해금이 가능합니다!
|
||||||
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
||||||
|
campaign.select = 캠페인 시작지점 선택하기
|
||||||
|
campaign.none = [lightgray]시작할 행성을 선택하십시오.\n언제든지 전환할 수 있습니다.
|
||||||
|
campaign.erekir = [accent]신규 플레이어에게 추천합니다.[]\n\n보다 새롭고 세련된 컨텐츠. 대부분 순차적으로 캠페인이 진행됩니다.\n\n더 높은 완성도의 지도와 다채로운 경험.
|
||||||
|
campaign.serpulo = [scarlet]신규 플레이어에게 권장되지 않습니다.[]\n\n오래된 컨텐츠: 고전적인 경험. 좀 더 개방적이죠.\n\n잠재적으로 불균형한 지도와 캠페인 메커니즘. 덜 세련됩니다.
|
||||||
completed = [accent]완료됨
|
completed = [accent]완료됨
|
||||||
techtree = 연구 기록
|
techtree = 연구 기록
|
||||||
techtree.select = 연구 기록 선택
|
techtree.select = 연구 기록 선택
|
||||||
@@ -183,7 +195,7 @@ research.load = 불러오기
|
|||||||
research.discard = 무시하기
|
research.discard = 무시하기
|
||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
research = 연구
|
research = 연구
|
||||||
researched = [lightgray]{0} 연구 완료.
|
researched = [lightgray]{0} 연구 완료
|
||||||
research.progress = {0}% 완료됨
|
research.progress = {0}% 완료됨
|
||||||
players = {0} 플레이어
|
players = {0} 플레이어
|
||||||
players.single = {0} 플레이어
|
players.single = {0} 플레이어
|
||||||
@@ -192,7 +204,7 @@ players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
|||||||
server.closing = [accent]서버를 닫는 중...
|
server.closing = [accent]서버를 닫는 중...
|
||||||
server.kicked.kick = 서버에서 추방되었습니다!
|
server.kicked.kick = 서버에서 추방되었습니다!
|
||||||
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다.
|
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다.
|
||||||
server.kicked.serverClose = 서버 닫힘.
|
server.kicked.serverClose = 서버 닫힘
|
||||||
server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요.
|
server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요.
|
||||||
server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요!
|
server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요!
|
||||||
server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요!
|
server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요!
|
||||||
@@ -230,6 +242,7 @@ servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어
|
|||||||
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
servers.showhidden = 숨겨진 서버 보이기/숨기기
|
||||||
server.shown = 서버 숨기기
|
server.shown = 서버 숨기기
|
||||||
server.hidden = 서버 보이기
|
server.hidden = 서버 보이기
|
||||||
|
viewplayer = 플레이어 보기: [accent]{0}
|
||||||
|
|
||||||
trace = 플레이어 정보 보기
|
trace = 플레이어 정보 보기
|
||||||
trace.playername = 플레이어 이름: [accent]{0}
|
trace.playername = 플레이어 이름: [accent]{0}
|
||||||
@@ -260,9 +273,9 @@ confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까
|
|||||||
joingame.title = 게임 참가
|
joingame.title = 게임 참가
|
||||||
joingame.ip = 주소:
|
joingame.ip = 주소:
|
||||||
disconnect = 연결이 끊어졌습니다.
|
disconnect = 연결이 끊어졌습니다.
|
||||||
disconnect.error = 연결 오류.
|
disconnect.error = 연결 오류
|
||||||
disconnect.closed = 연결이 종료되었습니다.
|
disconnect.closed = 연결이 종료되었습니다.
|
||||||
disconnect.timeout = 시간 초과.
|
disconnect.timeout = 시간 초과
|
||||||
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
disconnect.data = 맵 데이터를 로드하지 못했습니다!
|
||||||
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
|
||||||
connecting = [accent] 연결중...
|
connecting = [accent] 연결중...
|
||||||
@@ -271,7 +284,7 @@ connecting.data = [accent]맵 데이터 불러오는중...
|
|||||||
server.port = 포트:
|
server.port = 포트:
|
||||||
server.addressinuse = 이미 사용 중인 주소입니다!
|
server.addressinuse = 이미 사용 중인 주소입니다!
|
||||||
server.invalidport = 잘못된 포트 번호입니다!
|
server.invalidport = 잘못된 포트 번호입니다!
|
||||||
server.error = [scarlet]서버 호스팅 오류.
|
server.error = [scarlet]서버 호스팅 오류
|
||||||
save.new = 새로 저장
|
save.new = 새로 저장
|
||||||
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
||||||
overwrite = 덮어쓰기
|
overwrite = 덮어쓰기
|
||||||
@@ -311,6 +324,11 @@ open = 열기
|
|||||||
customize = 사용자 정의 규칙
|
customize = 사용자 정의 규칙
|
||||||
cancel = 취소
|
cancel = 취소
|
||||||
command = 명령
|
command = 명령
|
||||||
|
command.mine = 채굴
|
||||||
|
command.repair = 수리
|
||||||
|
command.rebuild = 재건
|
||||||
|
command.assist = 플레이어 지원
|
||||||
|
command.move = 이동
|
||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
@@ -387,7 +405,7 @@ editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이
|
|||||||
editor.waves = 단계:
|
editor.waves = 단계:
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
editor.generation = 지형 생성:
|
editor.generation = 지형 생성:
|
||||||
editor.objectives = 요소 설정
|
editor.objectives = 목표
|
||||||
editor.ingame = 인 게임 편집
|
editor.ingame = 인 게임 편집
|
||||||
editor.playtest = 맵 테스트
|
editor.playtest = 맵 테스트
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
@@ -400,8 +418,8 @@ editor.filters.type = 맵 유형:
|
|||||||
editor.filters.search = 검색:
|
editor.filters.search = 검색:
|
||||||
editor.filters.author = 제작자
|
editor.filters.author = 제작자
|
||||||
editor.filters.description = 설명
|
editor.filters.description = 설명
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = X축 밀기
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Y축 밀기
|
||||||
workshop = 창작마당
|
workshop = 창작마당
|
||||||
waves.title = 단계
|
waves.title = 단계
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
@@ -422,7 +440,7 @@ waves.edit = 편집
|
|||||||
waves.copy = 클립보드로 복사하기
|
waves.copy = 클립보드로 복사하기
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||||
waves.copied = 단계 복사됨.
|
waves.copied = 단계 복사됨
|
||||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
||||||
waves.sort = 정렬 기준
|
waves.sort = 정렬 기준
|
||||||
waves.sort.reverse = 정렬 뒤집기
|
waves.sort.reverse = 정렬 뒤집기
|
||||||
@@ -584,25 +602,25 @@ research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서
|
|||||||
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
|
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
|
||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 초기자원 설정
|
configure = 초기자원 설정
|
||||||
objective.research.name = Research
|
objective.research.name = 연구
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = 획득
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = 획득한 자원
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = 코어 자원
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = 건설 횟수
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = 기체 횟수
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = 기체 처치
|
||||||
objective.timer.name = Timer
|
objective.timer.name = 타이머
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = 단일 블록 파괴
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = 다수 블록 파괴
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = 코어 파괴
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = 명령 모드
|
||||||
objective.flag.name = Flag
|
objective.flag.name = 플래그
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = 도형과 문자
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = 미니맵
|
||||||
marker.shape.name = Shape
|
marker.shape.name = 도형
|
||||||
marker.text.name = Text
|
marker.text.name = 문자
|
||||||
marker.background = Background
|
marker.background = 배경
|
||||||
marker.outline = Outline
|
marker.outline = 외곽선
|
||||||
|
|
||||||
objective.research = [accent]연구:\n[]{0}[lightgray]{1}
|
objective.research = [accent]연구:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]획득:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]획득:\n[]{0}[lightgray]{1}
|
||||||
@@ -610,10 +628,12 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
|
|||||||
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]건설: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 기체
|
||||||
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
||||||
|
objective.enemyescelating = [accent]적의 생산량이 증가하고 있습니다[lightgray]{0}[]
|
||||||
|
objective.enemyairunits = [accent]적의 공중 기체가 생산되고 있습니다[lightgray]{0}[]
|
||||||
objective.destroycore = [accent]적의 코어를 파괴하세요
|
objective.destroycore = [accent]적의 코어를 파괴하세요
|
||||||
objective.command = [accent]기체 조종
|
objective.command = [accent]기체 조종
|
||||||
objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0}
|
||||||
@@ -625,6 +645,9 @@ resources.max = 최대
|
|||||||
bannedblocks = 금지된 블록
|
bannedblocks = 금지된 블록
|
||||||
objectives = 목표
|
objectives = 목표
|
||||||
bannedunits = 금지된 기체
|
bannedunits = 금지된 기체
|
||||||
|
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||||
|
bannedunits.whitelist = 금지된 기체만 활성화
|
||||||
|
bannedblocks.whitelist = 금지된 블록만 활성화
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
launch.from = 출격 출발지: [accent]{0}[]
|
launch.from = 출격 출발지: [accent]{0}[]
|
||||||
launch.capacity = 출격 자원 용량: [accent]{0}
|
launch.capacity = 출격 자원 용량: [accent]{0}
|
||||||
@@ -640,8 +663,8 @@ error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있
|
|||||||
error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요!
|
error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요!
|
||||||
error.alreadyconnected = 이미 접속 중입니다.
|
error.alreadyconnected = 이미 접속 중입니다.
|
||||||
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||||
error.io = 네트워크 I/O 오류.
|
error.io = 네트워크 I/O 오류
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류
|
||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
weather.rain.name = 비
|
weather.rain.name = 비
|
||||||
@@ -649,6 +672,8 @@ weather.snow.name = 눈
|
|||||||
weather.sandstorm.name = 모래 폭풍
|
weather.sandstorm.name = 모래 폭풍
|
||||||
weather.sporestorm.name = 포자 폭풍
|
weather.sporestorm.name = 포자 폭풍
|
||||||
weather.fog.name = 안개
|
weather.fog.name = 안개
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = 지역 목록
|
sectorlist = 지역 목록
|
||||||
sectorlist.attacked = {0} 공격받는 중
|
sectorlist.attacked = {0} 공격받는 중
|
||||||
@@ -733,20 +758,40 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
|
|||||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||||
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
||||||
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = 시작
|
sector.onset.name = 시작
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = 보호
|
||||||
sector.lake.name = Name
|
sector.lake.name = 호수
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = 교차지
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = 아틀라스
|
||||||
sector.split.name = Split
|
sector.split.name = 분열
|
||||||
sector.basin.name = Basin
|
sector.basin.name = 유역
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.marsh.name = 습지
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.peaks.name = 산봉우리
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.ravine.name = 협곡
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.caldera-erekir.name = 칼데라
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.stronghold.name = 거점
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.crevice.name = 틈새
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.siege.name = 포위
|
||||||
|
sector.crossroads.name = 교차로
|
||||||
|
sector.karst.name = 카르스트
|
||||||
|
sector.origin.name = 근원
|
||||||
|
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
||||||
|
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
||||||
|
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
||||||
|
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구성하고 가능한 한 빠르게 확장하십시오.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 기체가 필요할 것입니다.
|
||||||
|
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
|
||||||
|
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
||||||
|
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
||||||
|
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
||||||
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
sector.siege.description = WiP Description.
|
||||||
|
sector.crossroads.description = WiP Description.
|
||||||
|
sector.karst.description = WiP Description.
|
||||||
|
sector.origin.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = 발화
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
@@ -854,14 +899,14 @@ stat.lightningchance = 전격 생성 확률
|
|||||||
stat.lightningdamage = 전격 피해량
|
stat.lightningdamage = 전격 피해량
|
||||||
stat.flammability = 인화성
|
stat.flammability = 인화성
|
||||||
stat.radioactivity = 방사성
|
stat.radioactivity = 방사성
|
||||||
stat.charge = 과충전률
|
stat.charge = 과충전율
|
||||||
stat.heatcapacity = 비열
|
stat.heatcapacity = 비열
|
||||||
stat.viscosity = 점성
|
stat.viscosity = 점성
|
||||||
stat.temperature = 온도
|
stat.temperature = 온도
|
||||||
stat.speed = 속도
|
stat.speed = 속도
|
||||||
stat.buildspeed = 건설 속도
|
stat.buildspeed = 건설 속도
|
||||||
stat.minespeed = 채굴 속도
|
stat.minespeed = 채굴 속도
|
||||||
stat.minetier = 채굴 티어
|
stat.minetier = 채굴 등급
|
||||||
stat.payloadcapacity = 화물 용량
|
stat.payloadcapacity = 화물 용량
|
||||||
stat.abilities = 능력
|
stat.abilities = 능력
|
||||||
stat.canboost = 이륙 가능
|
stat.canboost = 이륙 가능
|
||||||
@@ -882,6 +927,8 @@ ability.statusfield = {0} 상태이상 필드
|
|||||||
ability.unitspawn = {0} 공장
|
ability.unitspawn = {0} 공장
|
||||||
ability.shieldregenfield = 방어막 복구 필드
|
ability.shieldregenfield = 방어막 복구 필드
|
||||||
ability.movelightning = 가속 전격
|
ability.movelightning = 가속 전격
|
||||||
|
ability.shieldarc = 방어막 아크
|
||||||
|
ability.suppressionfield = 재생성 억제 필드
|
||||||
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
||||||
|
|
||||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||||
@@ -904,6 +951,7 @@ bar.capacity = 용량: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 액체
|
bar.liquid = 액체
|
||||||
bar.heat = 발열
|
bar.heat = 발열
|
||||||
|
bar.instability = 불안정
|
||||||
bar.heatamount = 열: {0}
|
bar.heatamount = 열: {0}
|
||||||
bar.heatpercent = 열: {0} ({1}%)
|
bar.heatpercent = 열: {0} ({1}%)
|
||||||
bar.power = 전력
|
bar.power = 전력
|
||||||
@@ -1058,9 +1106,10 @@ keybind.toggle_block_status.name = 블록 상태 가시도
|
|||||||
keybind.move_x.name = X축 이동
|
keybind.move_x.name = X축 이동
|
||||||
keybind.move_y.name = Y축 이동
|
keybind.move_y.name = Y축 이동
|
||||||
keybind.mouse_move.name = 커서를 따라서 이동
|
keybind.mouse_move.name = 커서를 따라서 이동
|
||||||
keybind.pan.name = 펜 보기
|
keybind.pan.name = 팬 보기
|
||||||
keybind.boost.name = 이륙
|
keybind.boost.name = 이륙
|
||||||
keybind.command_mode.name = 명령 모드
|
keybind.command_mode.name = 명령 모드
|
||||||
|
keybind.rebuild_select.name = 지역 재건
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
||||||
@@ -1086,6 +1135,8 @@ keybind.select.name = 선택/공격
|
|||||||
keybind.diagonal_placement.name = 대각선 설치
|
keybind.diagonal_placement.name = 대각선 설치
|
||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
keybind.break_block.name = 블록 파괴
|
keybind.break_block.name = 블록 파괴
|
||||||
|
keybind.select_all_units = 전체 기체 선택
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
keybind.pickupCargo.name = 화물 집기
|
keybind.pickupCargo.name = 화물 집기
|
||||||
keybind.dropCargo.name = 화물 내려놓기
|
keybind.dropCargo.name = 화물 내려놓기
|
||||||
@@ -1129,11 +1180,12 @@ rules.coreincinerates = 코어 방화 비허용
|
|||||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||||
rules.schematic = 설계도 허용
|
rules.schematic = 설계도 허용
|
||||||
rules.wavetimer = 시간 제한이 있는 단계
|
rules.wavetimer = 시간 제한이 있는 단계
|
||||||
|
rules.wavesending = 단계 넘김
|
||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 최소 부대 크기
|
rules.rtsminsquadsize = 최소 부대 규모
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||||
rules.rtsminattackweight = 최소 공격 중량
|
rules.rtsminattackweight = 최소 공격 중량
|
||||||
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||||
rules.corecapture = 코어 파괴 시 점령
|
rules.corecapture = 코어 파괴 시 점령
|
||||||
@@ -1143,6 +1195,7 @@ rules.enemyCheat = 적 AI 무한자원
|
|||||||
rules.blockhealthmultiplier = 블록 체력 배수
|
rules.blockhealthmultiplier = 블록 체력 배수
|
||||||
rules.blockdamagemultiplier = 블록 피해량 배수
|
rules.blockdamagemultiplier = 블록 피해량 배수
|
||||||
rules.unitbuildspeedmultiplier = 기체 생산속도 배수
|
rules.unitbuildspeedmultiplier = 기체 생산속도 배수
|
||||||
|
rules.unitcostmultiplier = 기체 비용 배수
|
||||||
rules.unithealthmultiplier = 기체 체력 배수
|
rules.unithealthmultiplier = 기체 체력 배수
|
||||||
rules.unitdamagemultiplier = 기체 피해량 배수
|
rules.unitdamagemultiplier = 기체 피해량 배수
|
||||||
rules.solarmultiplier = 태양광 전력 배수
|
rules.solarmultiplier = 태양광 전력 배수
|
||||||
@@ -1215,7 +1268,7 @@ liquid.water.name = 물
|
|||||||
liquid.slag.name = 광재
|
liquid.slag.name = 광재
|
||||||
liquid.oil.name = 석유
|
liquid.oil.name = 석유
|
||||||
liquid.cryofluid.name = 냉각수
|
liquid.cryofluid.name = 냉각수
|
||||||
liquid.neoplasm.name = 종양
|
liquid.neoplasm.name = 신생물
|
||||||
liquid.arkycite.name = 아르키사이트
|
liquid.arkycite.name = 아르키사이트
|
||||||
liquid.gallium.name = 갈륨
|
liquid.gallium.name = 갈륨
|
||||||
liquid.ozone.name = 오존
|
liquid.ozone.name = 오존
|
||||||
@@ -1263,12 +1316,17 @@ unit.vela.name = 벨라
|
|||||||
unit.corvus.name = 코르버스
|
unit.corvus.name = 코르버스
|
||||||
unit.stell.name = 스텔
|
unit.stell.name = 스텔
|
||||||
unit.locus.name = 로커스
|
unit.locus.name = 로커스
|
||||||
|
unit.precept.name = 프리셉트
|
||||||
unit.vanquish.name = 뱅퀴시
|
unit.vanquish.name = 뱅퀴시
|
||||||
unit.conquer.name = 컨커
|
unit.conquer.name = 컨커
|
||||||
|
unit.merui.name = 메루이
|
||||||
unit.cleroi.name = 클레로이
|
unit.cleroi.name = 클레로이
|
||||||
|
unit.anthicus.name = 안티쿠스
|
||||||
unit.tecta.name = 텍타
|
unit.tecta.name = 텍타
|
||||||
unit.collaris.name = 콜라리스
|
unit.collaris.name = 콜라리스
|
||||||
|
unit.elude.name = 일루드
|
||||||
unit.avert.name = 어버트
|
unit.avert.name = 어버트
|
||||||
|
unit.obviate.name = 오비에이트
|
||||||
unit.quell.name = 퀠
|
unit.quell.name = 퀠
|
||||||
unit.disrupt.name = 디스럽트
|
unit.disrupt.name = 디스럽트
|
||||||
unit.evoke.name = 이보크
|
unit.evoke.name = 이보크
|
||||||
@@ -1276,11 +1334,8 @@ unit.incite.name = 인사이트
|
|||||||
unit.emanate.name = 에머네이트
|
unit.emanate.name = 에머네이트
|
||||||
unit.manifold.name = 매니폴드
|
unit.manifold.name = 매니폴드
|
||||||
unit.assembly-drone.name = 조립 드론
|
unit.assembly-drone.name = 조립 드론
|
||||||
unit.precept.name = 프리셉트
|
unit.latum.name = 라툼
|
||||||
unit.merui.name = 메루이
|
unit.renale.name = 리네일
|
||||||
unit.anthicus.name = 안티쿠스
|
|
||||||
unit.elude.name = 일루드
|
|
||||||
unit.obviate.name = 오비에이트
|
|
||||||
|
|
||||||
block.parallax.name = 패럴랙스
|
block.parallax.name = 패럴랙스
|
||||||
block.cliff.name = 언덕
|
block.cliff.name = 언덕
|
||||||
@@ -1326,7 +1381,7 @@ block.deep-tainted-water.name = 오염된 깊은 물
|
|||||||
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
||||||
block.tar.name = 타르
|
block.tar.name = 타르
|
||||||
block.stone.name = 바위
|
block.stone.name = 바위
|
||||||
block.sand.name = 모래
|
block.sand-floor.name = 모래
|
||||||
block.darksand.name = 검은 모래
|
block.darksand.name = 검은 모래
|
||||||
block.ice.name = 얼음
|
block.ice.name = 얼음
|
||||||
block.snow.name = 눈
|
block.snow.name = 눈
|
||||||
@@ -1393,6 +1448,8 @@ block.distributor.name = 대형 분배기
|
|||||||
block.sorter.name = 필터
|
block.sorter.name = 필터
|
||||||
block.inverted-sorter.name = 반전 필터
|
block.inverted-sorter.name = 반전 필터
|
||||||
block.message.name = 메모 블록
|
block.message.name = 메모 블록
|
||||||
|
block.reinforced-message.name = 보강된 메모 블록
|
||||||
|
block.world-message.name = 세계 메모 블록
|
||||||
block.illuminator.name = 조명
|
block.illuminator.name = 조명
|
||||||
block.overflow-gate.name = 포화 필터
|
block.overflow-gate.name = 포화 필터
|
||||||
block.underflow-gate.name = 불포화 필터
|
block.underflow-gate.name = 불포화 필터
|
||||||
@@ -1489,7 +1546,7 @@ block.payload-router.name = 화물 분배기
|
|||||||
block.duct.name = 도관
|
block.duct.name = 도관
|
||||||
block.duct-router.name = 도관 분배기
|
block.duct-router.name = 도관 분배기
|
||||||
block.duct-bridge.name = 도관 다리
|
block.duct-bridge.name = 도관 다리
|
||||||
block.payload-propulsion-tower.name = 화물 전송 타워
|
block.large-payload-mass-driver.name = 대형 화물 매스 드라이버
|
||||||
block.payload-void.name = 화물 소멸기
|
block.payload-void.name = 화물 소멸기
|
||||||
block.payload-source.name = 화물 공급기
|
block.payload-source.name = 화물 공급기
|
||||||
block.disassembler.name = 광재 분해기
|
block.disassembler.name = 광재 분해기
|
||||||
@@ -1506,6 +1563,8 @@ block.payload-loader.name = 화물 로더
|
|||||||
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
||||||
block.payload-unloader.name = 화물 언로더
|
block.payload-unloader.name = 화물 언로더
|
||||||
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
||||||
|
block.heat-source.name = 열 공급기
|
||||||
|
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록.
|
||||||
block.empty.name = 공백
|
block.empty.name = 공백
|
||||||
block.rhyolite-crater.name = 유문암 구덩이
|
block.rhyolite-crater.name = 유문암 구덩이
|
||||||
block.rough-rhyolite.name = 거친 유문암
|
block.rough-rhyolite.name = 거친 유문암
|
||||||
@@ -1567,13 +1626,14 @@ block.electric-heater.name = 전기 가열기
|
|||||||
block.slag-heater.name = 광재 가열기
|
block.slag-heater.name = 광재 가열기
|
||||||
block.phase-heater.name = 메타 가열기
|
block.phase-heater.name = 메타 가열기
|
||||||
block.heat-redirector.name = 열 전송기
|
block.heat-redirector.name = 열 전송기
|
||||||
|
block.heat-router.name = 열 분배기
|
||||||
block.slag-incinerator.name = 광재 소각로
|
block.slag-incinerator.name = 광재 소각로
|
||||||
block.carbide-crucible.name = 탄화물 도가니
|
block.carbide-crucible.name = 탄화물 도가니
|
||||||
block.slag-centrifuge.name = 광재 원심분리기
|
block.slag-centrifuge.name = 광재 원심분리기
|
||||||
block.surge-crucible.name = 설금 도가니
|
block.surge-crucible.name = 설금 도가니
|
||||||
block.cyanogen-synthesizer.name = 시아노겐 합성기
|
block.cyanogen-synthesizer.name = 시아노겐 합성기
|
||||||
block.phase-synthesizer.name = 메타 합성기
|
block.phase-synthesizer.name = 메타 합성기
|
||||||
block.heat-reactor.name = 열 원자로
|
block.heat-reactor.name = 열 반응로
|
||||||
block.beryllium-wall.name = 베릴륨 벽
|
block.beryllium-wall.name = 베릴륨 벽
|
||||||
block.beryllium-wall-large.name = 대형 베릴륨 벽
|
block.beryllium-wall-large.name = 대형 베릴륨 벽
|
||||||
block.tungsten-wall.name = 텅스텐 벽
|
block.tungsten-wall.name = 텅스텐 벽
|
||||||
@@ -1587,12 +1647,12 @@ block.shielded-wall.name = 보호된 벽
|
|||||||
block.radar.name = 레이더
|
block.radar.name = 레이더
|
||||||
block.build-tower.name = 건설 타워
|
block.build-tower.name = 건설 타워
|
||||||
block.regen-projector.name = 재생 프로젝터
|
block.regen-projector.name = 재생 프로젝터
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = 충격파 타워
|
||||||
block.shield-projector.name = 방어막 프로젝터
|
block.shield-projector.name = 방어막 프로젝터
|
||||||
block.large-shield-projector.name = 대형 방어막 프로젝터
|
block.large-shield-projector.name = 대형 방어막 프로젝터
|
||||||
block.armored-duct.name = 장갑 도관
|
block.armored-duct.name = 장갑 도관
|
||||||
block.overflow-duct.name = 포화 도관
|
block.overflow-duct.name = 포화 도관
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = 불포화 도관
|
||||||
block.duct-unloader.name = 언로더 도관
|
block.duct-unloader.name = 언로더 도관
|
||||||
block.surge-conveyor.name = 설금 컨베이어
|
block.surge-conveyor.name = 설금 컨베이어
|
||||||
block.surge-router.name = 설금 분배기
|
block.surge-router.name = 설금 분배기
|
||||||
@@ -1630,9 +1690,9 @@ block.afflict.name = 어플릭트
|
|||||||
block.lustre.name = 러스터
|
block.lustre.name = 러스터
|
||||||
block.scathe.name = 스캐드
|
block.scathe.name = 스캐드
|
||||||
block.fabricator.name = 조립기
|
block.fabricator.name = 조립기
|
||||||
block.tank-refabricator.name = 전차 재구성기
|
block.tank-refabricator.name = 전차 재조립기
|
||||||
block.mech-refabricator.name = 기계 재구성기
|
block.mech-refabricator.name = 기계 재조립기
|
||||||
block.ship-refabricator.name = 함선 재구성기
|
block.ship-refabricator.name = 함선 재조립기
|
||||||
block.tank-assembler.name = 전차 조립대
|
block.tank-assembler.name = 전차 조립대
|
||||||
block.ship-assembler.name = 함선 조립대
|
block.ship-assembler.name = 함선 조립대
|
||||||
block.mech-assembler.name = 기계 조립대
|
block.mech-assembler.name = 기계 조립대
|
||||||
@@ -1642,8 +1702,7 @@ block.payload-mass-driver.name = 화물 매스 드라이버
|
|||||||
block.small-deconstructor.name = 소형 화물 분해기
|
block.small-deconstructor.name = 소형 화물 분해기
|
||||||
block.canvas.name = 도화지
|
block.canvas.name = 도화지
|
||||||
block.world-processor.name = 월드 프로세서
|
block.world-processor.name = 월드 프로세서
|
||||||
block.world-cell.name = 월드 셀
|
block.world-cell.name = 세계 셀
|
||||||
block.shield-breaker.name = 보호막 파괴자
|
|
||||||
block.tank-fabricator.name = 전차 조립기
|
block.tank-fabricator.name = 전차 조립기
|
||||||
block.mech-fabricator.name = 기계 조립기
|
block.mech-fabricator.name = 기계 조립기
|
||||||
block.ship-fabricator.name = 함선 조립기
|
block.ship-fabricator.name = 함선 조립기
|
||||||
@@ -1651,8 +1710,10 @@ block.prime-refabricator.name = 상급 조립기
|
|||||||
block.unit-repair-tower.name = 기체 수리 타워
|
block.unit-repair-tower.name = 기체 수리 타워
|
||||||
block.diffuse.name = 디퓨즈
|
block.diffuse.name = 디퓨즈
|
||||||
block.basic-assembler-module.name = 기본 조립 모듈
|
block.basic-assembler-module.name = 기본 조립 모듈
|
||||||
block.smite.name = Smite
|
block.smite.name = 스마이트
|
||||||
block.malign.name = Malign
|
block.malign.name = 멀라인
|
||||||
|
block.flux-reactor.name = 융제 반응로
|
||||||
|
block.neoplasia-reactor.name = 신생물 반응로
|
||||||
|
|
||||||
block.switch.name = 스위치
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = 마이크로 프로세서
|
block.micro-processor.name = 마이크로 프로세서
|
||||||
@@ -1672,17 +1733,11 @@ team.blue.name = 파랑팀
|
|||||||
hint.skip = 넘기기
|
hint.skip = 넘기기
|
||||||
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
||||||
hint.zoom = [accent]스크롤[]을 통해 화면 확대/축소가 가능합니다.
|
hint.zoom = [accent]스크롤[]을 통해 화면 확대/축소가 가능합니다.
|
||||||
hint.mine = \uf8c4 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. 우클릭을 하면 채굴을 중단합니다.
|
|
||||||
hint.desktopShoot = [accent][[좌클릭][]으로 발사할 수 있습니다.
|
hint.desktopShoot = [accent][[좌클릭][]으로 발사할 수 있습니다.
|
||||||
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어다놓으십시오.
|
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어다놓으십시오.
|
||||||
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
|
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
|
||||||
hint.respawn.mobile = 기체 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위의 아바타를 누르십시오.[]
|
hint.respawn.mobile = 기체 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위의 아바타를 누르십시오.[]
|
||||||
hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오.
|
hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오.
|
||||||
hint.placeDrill = 오른쪽 아래 메뉴의 \ue85e [accent]드릴[] 항목을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위에 배치하십시오.
|
|
||||||
hint.placeDrill.mobile = 오른쪽 아래 메뉴의 \ue85e [accent] 드릴[] 항목을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위에 배치하십시오.\n\n설치를 완료하려면 오른쪽 아래의 \ue800 [accent]완료[]를 누르십시오.
|
|
||||||
hint.placeConveyor = 컨베이어는 자원을 드릴에서 다른 블록으로 운송합니다. \ue814 [accent]분배[] 항목에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n클릭하거나 드래그로 다수의 컨베이어를 설치할 수 있습니다.\n클릭하고 놓지 않은 채로 마우스 [accent]휠을 돌리면[] 회전합니다.
|
|
||||||
hint.placeConveyor.mobile = 컨베이어는 자원을 드릴에서 다른 블록으로 운송합니다. \ue814 [accent]분배[] 항목에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n여러 개의 컨베이어를 놓으려면 손가락으로 누른 채로 끌어서 설치 범위를 지정하십시오.
|
|
||||||
hint.placeTurret = 기지를 적으로부터 보호하려면 \uf861 [accent]포탑[]를 설치하십시오.\n\n포탑 탄약 필요 - 지금은 \uf838 구리가 필요합니다.\n컨베이어를 사용해 드릴에 구리를 공급하십시오.
|
|
||||||
hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오.
|
hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오.
|
||||||
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
||||||
hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오.
|
hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오.
|
||||||
@@ -1691,9 +1746,12 @@ hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을
|
|||||||
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||||
hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
||||||
hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
||||||
|
hint.unitSelectControl = 기체를 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 기체를 선택합니다. [accent]우클릭[]으로 기체에게 이동과 공격을 명령할 수 있습니다.
|
||||||
|
hint.unitSelectControl.mobile = 기체를 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 기체를 선택합니다. 눌러서 기체에게 이동과 공격을 명령할 수 있습니다.
|
||||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||||
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||||
@@ -1708,9 +1766,54 @@ hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업
|
|||||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||||
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
||||||
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
|
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
gz.mine = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||||
|
gz.mine.mobile = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||||
|
gz.research = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.
|
||||||
|
gz.research.mobile = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.\n\n오른쪽 아래에서 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
|
||||||
|
gz.conveyors = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n클릭하고 끌어서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]해서 방향을 회전할 수 있습니다.
|
||||||
|
gz.conveyors.mobile = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.
|
||||||
|
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n구리 100개 채굴하기.
|
||||||
|
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 설치하세요.
|
||||||
|
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
|
||||||
|
gz.turrets = 코어를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
|
||||||
|
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
|
||||||
|
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
|
||||||
|
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
|
gz.aa = 비행 기체는 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
|
||||||
|
gz.scatterammo = 컨베이어를 활용하여,스캐터 포탑에 [accent]납[]을 공급하세요.
|
||||||
|
gz.supplyturret = [accent]보급 포탑
|
||||||
|
gz.zone1 = 이건 적의 착륙 지점입니다.
|
||||||
|
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
||||||
|
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||||
|
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]지역을 점령[]하세요.
|
||||||
|
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][[WASD]로 움직이세요.
|
||||||
|
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
|
||||||
|
onset.research = \ue875 연구 기록을 여세요.\n \uf73e [accent]터빈 응결기[]를 연구하고, 구덩이 위에 배치하세요.\n[accent]전력[]을 생산합니다.
|
||||||
|
onset.bore = \uf741 [accent]플라즈마 채광기[]를 연구하고 배치하세요.\n벽으로부터 자동으로 자원을 채굴합니다.
|
||||||
|
onset.power = [accent]전력[]을 플라즈마 채광기로 전달하기 위해선, \uf73d [accent]빔 노드[]를 연구하고 배치하세요.\n터빈 응결기와 플라즈마 채광기를 연결하세요.
|
||||||
|
onset.ducts = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n클릭하고 끌어서 도관을 길게 연결하세요.\n[accent]스크롤해서[]해서 방향을 회전할 수 있습니다.
|
||||||
|
onset.ducts.mobile = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n손가락을 길게 누르고 끌어서 도관을 길게 연결하세요.
|
||||||
|
onset.moremine = 채굴 작업을 확장하세요.\n더 많은 플라즈마 채광기를 배치하고 빔 노드와 덕트를 사용하여 보조하세요.\n베릴륨 200개 채굴하기.
|
||||||
|
onset.graphite = 더 복잡한 건물은 \uf835 [accent]흑연[]이 필요합니다.\n흑연을 채굴하는 플라즈마 채광기를 배치하세요.
|
||||||
|
onset.research2 = [accent]공장[]을 연구할 시간입니다.\n \uf74d [accent]벽 분쇄기[]와 \uf779 [accent]실리콘 아크 화로[]를 연구하세요.
|
||||||
|
onset.arcfurnace = 아크 화로는 \uf834 [accent]모래[]와 \uf835 [accent]흑연[]을 가공하여 \uf82f [accent]실리콘[]을 생산합니다.\n[accent]전력[] 또한 필수입니다.
|
||||||
|
onset.crusher = \uf74d [accent]벽 분쇄기[]를 사용하여 모래를 채굴하세요.
|
||||||
|
onset.fabricator = [accent]기체[]는 지도를 정찰하거나, 건물을 보호하거나, 적을 공격할 때 활용할 수 있습니다. \uf6a2 [accent]전차 재조립기[]를 연구하고 배치하세요.
|
||||||
|
onset.makeunit = 기체를 생산하세요.\n"?" 버튼을 눌러 선택한 공장의 요구사항을 확인할 수 있습니다.
|
||||||
|
onset.turrets = 기체는 유용하지만, [accent]포탑[]은 사용하기에 따라 더 나은 방어 성능을 보여줍니다.\n \uf6eb [accent]브리치[] 포탑을 배치하세요.\n포탑은 \uf748 [accent]탄약[]이 필요합니다.
|
||||||
|
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
||||||
|
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
||||||
|
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
|
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
||||||
|
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
||||||
|
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
||||||
|
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
|
||||||
|
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
|
||||||
|
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
|
||||||
|
split.build = 기체를 벽의 반대편으로 운반해야 합니다.\n두 개의 [accent]회물 매스 드라이버[]를 각 벽면에 하나씩 배치하세요.\n둘 중 하나를 누른 다음 다른 하나를 선택하여 연결을 설정합니다.
|
||||||
|
split.container = 컨테이너와 마찬가지로, 기체도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n기체 조립대를 매스 드라이버 근처에 배치하여 기체를 적재한 후, 벽을 가로질러 보내 적 기지를 공격합니다.
|
||||||
|
|
||||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
|
||||||
@@ -1733,23 +1836,36 @@ item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사
|
|||||||
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
|
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
|
||||||
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
|
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
|
||||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||||
|
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||||
|
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
||||||
|
item.oxide.description = 전원의 열전도체 및 절연체로 사용됩니다.
|
||||||
|
item.carbide.description = 첨단 구조물, 강력한 기체 및 탄약에 사용됩니다.
|
||||||
|
|
||||||
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
|
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
|
||||||
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
|
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
|
||||||
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
|
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
|
||||||
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
|
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
|
||||||
|
liquid.arkycite.description = 발전 및 재료 합성을 위한 화학 반응에 사용됩니다.
|
||||||
|
liquid.ozone.description = 재료 생산에서 산화제로 사용되며 연료로도 사용됩니다. 적당한 폭발성 물질입니다.
|
||||||
|
liquid.hydrogen.description = 자원 추출, 기체 생산 및 구조물 수리에 사용됩니다. 가연성 물질입니다.
|
||||||
|
liquid.cyanogen.description = 탄약, 첨단 기체의 구축 및 첨단 블록의 다양한 반응에 사용됩니다. 강한 인화성 물질입니다.
|
||||||
|
liquid.nitrogen.description = 자원 추출, 가스 생성 및 기체 생산에 사용됩니다. 불활성 물질입니다.
|
||||||
|
liquid.neoplasm.description = 신생물 반응로의 위험한 생물학적 부산물. 접촉하는 즉시 인접한 모든 수분 함유 블록으로 빠르게 확산되며, 진행되는 동안 피해를 입힙니다. 점성을 띄는 물질입니다.
|
||||||
|
liquid.neoplasm.details = 신생물. 진흙과 같은 일관성을 가진 빠르게 분열하는 합성 세포의 통제 불가능한 덩어리. 열 저항. 물과 관련된 구조물에는 매우 위험.\n\n표준 분석에 비해 너무 복잡하고 불안정함. 잠재된 행동 원칙을 알 수 없음. 광재 웅덩이에서 소각하는 것이 바람직함.
|
||||||
|
|
||||||
block.derelict = \ue815 [lightgray]잔해
|
block.derelict = \ue815 [lightgray]잔해
|
||||||
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
|
||||||
block.illuminator.description = 발광합니다.
|
block.illuminator.description = 발광합니다.
|
||||||
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
||||||
|
block.reinforced-message.description = 동맹 간의 소통을 위한 메시지를 저장합니다.
|
||||||
|
block.world-message.description = 지도 작성에 사용되는 메시지 블록. 파괴할 수 없습니다.
|
||||||
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
|
block.graphite-press.description = 석탄을 흑연으로 압축합니다.
|
||||||
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
|
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
|
||||||
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
|
||||||
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
||||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||||
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
||||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
block.surge-smelter.description = 티타늄, 납, 실리콘 및 구리를 설금으로 혼합합니다.
|
||||||
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
||||||
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
||||||
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
||||||
@@ -1843,7 +1959,7 @@ block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고
|
|||||||
block.core-nucleus.details = 세 번째, 궁극의 버전.
|
block.core-nucleus.details = 세 번째, 궁극의 버전.
|
||||||
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||||
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||||
block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다.
|
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
|
||||||
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
|
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
|
||||||
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
|
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
|
||||||
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
|
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
|
||||||
@@ -1888,6 +2004,97 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
|
|||||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||||
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||||
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
||||||
|
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
||||||
|
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
|
||||||
|
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
|
||||||
|
block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다.
|
||||||
|
block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다.
|
||||||
|
block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다.
|
||||||
|
block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 수소가 필요합니다.
|
||||||
|
block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다.
|
||||||
|
block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다.
|
||||||
|
block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다.
|
||||||
|
block.scathe.description = 매우 멀리있는 지상 목표물을 향해 강력한 미사일을 발사합니다.
|
||||||
|
block.smite.description = 날카로운 번개를 내뿜는 관통 폭발탄을 발사합니다.
|
||||||
|
block.malign.description = 적 대상을 향해 유도 레이저 전하 세례를 퍼붓습니다. 대량의 열이 필요합니다.
|
||||||
|
block.silicon-arc-furnace.description = 모래와 흑연에서 실리콘을 정제합니다.
|
||||||
|
block.oxidation-chamber.description = 베릴륨과 오존을 산화물로 전환합니다. 부산물로 열을 방출합니다.
|
||||||
|
block.electric-heater.description = 블록에 열을 가합니다. 많은 양의 전력이 필요합니다.
|
||||||
|
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
|
||||||
|
block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
|
||||||
|
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
|
||||||
|
block.heat-router.description = 축적된 열을 세 가지 출력 방향으로 분산시킵니다.
|
||||||
|
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
|
||||||
|
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
|
||||||
|
block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
|
||||||
|
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
|
||||||
|
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
|
||||||
|
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
|
||||||
|
block.slag-incinerator.description = 비휘발성 물품 또는 액체를 소각합니다. 광재가 필요합니다.
|
||||||
|
block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
|
||||||
|
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
|
||||||
|
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
|
||||||
|
block.cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력이 필요합니다. 효율은 벽의 유형에 따라 다릅니다.
|
||||||
|
block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰아서, 끊임없이 출력합니다. 전력과 물이 필요합니다.
|
||||||
|
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
|
||||||
|
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
|
||||||
|
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
|
||||||
|
block.reinforced-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다.
|
||||||
|
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
|
||||||
|
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
|
||||||
|
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
|
||||||
|
block.reinforced-pump.description = 액체를 퍼 올리고 출력합니다. 수소가 필요합니다.
|
||||||
|
block.beryllium-wall.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.beryllium-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.tungsten-wall.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.tungsten-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.carbide-wall.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.carbide-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
|
||||||
|
block.reinforced-surge-wall.description = 적의 발사체로부터 구조물을 보호하며, 발사체와 접촉하면 주기적으로 전기 아크를 발사합니다.
|
||||||
|
block.reinforced-surge-wall-large.description = 적의 발사체로부터 구조물을 보호하며, 발사체와 접촉하면 주기적으로 전기 아크를 발사합니다.
|
||||||
|
block.shielded-wall.description = 적의 발사체로부터 구조물을 보호합니다. 전원이 공급될 때 대부분의 발사체를 흡수하는 보호막을 전개합니다. 인접한 블록에 전원을 공급합니다.
|
||||||
|
block.blast-door.description = 아군 지상 유닛이 범위 내에 있을 때 열리는 벽입니다. 수동으로 제어할 수 없습니다.
|
||||||
|
block.duct.description = 자원을 앞으로 이동합니다. 한 개의 자원만 저장할 수 있습니다.
|
||||||
|
block.armored-duct.description = 자원을 앞으로 이동합니다. 측면에서 도관이 아닌 입력을 허용하지 않습니다.
|
||||||
|
block.duct-router.description = 자원을 세 방향으로 균등하게 분배합니다. 뒤쪽에서만 자원을 받습니다. 자원 필터로 활용할 수 있습니다.
|
||||||
|
block.overflow-duct.description = 앞쪽 경로가 차단된 경우에만 자원을 왼쪽과 오른쪽으로 출력합니다.
|
||||||
|
block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
|
||||||
|
block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
|
||||||
|
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
|
||||||
|
block.reinforced-liquid-junction.description = 두 개의 교차 도관 사이의 다리 역할을 합니다.
|
||||||
|
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||||
|
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||||
|
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
|
||||||
|
block.unit-cargo-unload-point.description = 화물 드론의 하역지점 역할을 합니다. 선택한 필터와 일치하는 자원을 받아들입니다.
|
||||||
|
block.beam-node.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 소량의 전력을 저장합니다.
|
||||||
|
block.beam-tower.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 대량의 전력을 저장합니다. 장거리 연결이 가능합니다.
|
||||||
|
block.turbine-condenser.description = 분출구에 배치할 때 전력을 발생시킵니다. 소량의 물을 생산합니다.
|
||||||
|
block.chemical-combustion-chamber.description = 아르키사이트와 오존으로 전력을 생산합니다.
|
||||||
|
block.pyrolysis-generator.description = 아르키사이트와 광재로 많은 양의 전력을 생산합니다. 부산물로 물이 발생합니다.
|
||||||
|
block.flux-reactor.description = 가열 시 많은 양의 전력을 발생시킵니다. 안정제로 시아노겐이 필요합니다. 전력 출력 및 시아노겐 요구량은 열 입력에 비례합니다.\n시아노겐이 부족할 경우 폭발합니다.
|
||||||
|
block.neoplasia-reactor.description = 아르키사이트, 물 및 메타를 사용하여 많은 양의 전력을 생산합니다. 부산물로 열과 위험한 신생물이 발생합니다.\n도관을 통해 반응로에서 신생물이 제거되지 않으면 격렬하게 폭발합니다.
|
||||||
|
block.build-tower.description = 범위 내의 구조물을 자동으로 재구축하고 다른 유닛의 건설을 지원합니다.
|
||||||
|
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
|
||||||
|
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||||
|
block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||||
|
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
|
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
|
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
||||||
|
block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
|
block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
|
block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||||
|
block.tank-refabricator.description = 입력된 전차 기체를 2번째 등급으로 업그레이드합니다.
|
||||||
|
block.ship-refabricator.description = 입력된 함선 기체를 2번째 등급으로 업그레이드합니다.
|
||||||
|
block.mech-refabricator.description = 입력된 기계 기체를 2번째 등급으로 업그레이드합니다.
|
||||||
|
block.prime-refabricator.description = 입력된 기체를 2번째 등급으로 업그레이드합니다.
|
||||||
|
block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
|
||||||
|
block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
|
||||||
|
block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
|
||||||
|
block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
|
||||||
|
block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
|
||||||
|
block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
|
||||||
|
block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
|
||||||
|
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
|
||||||
|
|
||||||
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
||||||
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
||||||
@@ -1927,6 +2134,24 @@ unit.oxynoe.description = 주변의 적을 향해 구조물을 수리하는 화
|
|||||||
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다.
|
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다.
|
||||||
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
|
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
|
||||||
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
|
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
|
||||||
|
unit.stell.description = 적 대상에게 일반적인 탄환을 발사합니다.
|
||||||
|
unit.locus.description = 적 대상에게 번갈아 나오는 탄환을 발사합니다.
|
||||||
|
unit.precept.description = 적 대상에게 관통하는 집속탄환을 발사합니다.
|
||||||
|
unit.vanquish.description = 적 대상에게 관통하는 거대한 분열탄환을 발사합니다.
|
||||||
|
unit.conquer.description = 적 대상에게 관통하는 거대한 탄환의 폭포를 발사합니다.
|
||||||
|
unit.merui.description = 지상 적 대상에게 장사정포를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.cleroi.description = 적 대상에게 이중 포탄을 발사합니다. 집중 방어 포탑으로 적의 발사체를 요격합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.anthicus.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.tecta.description = 적 대상에게 유도 플라즈마 발사체를 발사합니다. 전방 보호막으로 스스로를 보호합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.collaris.description = 적 대상에게 장거리 분열포탄을 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
|
||||||
|
unit.elude.description = 적 대상에게 한 쌍의 유도 탄환을 발사합니다. 액체 위에 떠 있을 수 있습니다.
|
||||||
|
unit.avert.description = 적 대상에게 비틀리는 한 쌍의 탄환을 발사합니다.
|
||||||
|
unit.obviate.description = 적 대상에게 비틀리는 한 쌍의 전기 구체를 발사합니다.
|
||||||
|
unit.quell.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
|
||||||
|
unit.disrupt.description = 적 대상에게 장거리 유도 억제 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
|
||||||
|
unit.evoke.description = 코어: 요새를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
unit.incite.description = 코어: 성채를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
|
||||||
|
|
||||||
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
||||||
lst.write = 연결된 메모리 셀에 숫자 작성
|
lst.write = 연결된 메모리 셀에 숫자 작성
|
||||||
@@ -1942,6 +2167,7 @@ lst.set = 변수 선언/할당
|
|||||||
lst.operation = 1~2개의 변수로 연산
|
lst.operation = 1~2개의 변수로 연산
|
||||||
lst.end = 실행줄의 가장 위로 건너뜀
|
lst.end = 실행줄의 가장 위로 건너뜀
|
||||||
lst.wait = 일정 시간(초) 동안 대기
|
lst.wait = 일정 시간(초) 동안 대기
|
||||||
|
lst.stop = 이 프로세서의 실행 중지
|
||||||
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
|
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
|
||||||
lst.jump = 조건부로 다른 실행문으로 건너뜀
|
lst.jump = 조건부로 다른 실행문으로 건너뜀
|
||||||
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장
|
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장
|
||||||
@@ -2060,7 +2286,7 @@ lenum.generator = 전력을 생산하는 건물
|
|||||||
lenum.factory = 자원을 변환하는 건물
|
lenum.factory = 자원을 변환하는 건물
|
||||||
lenum.repair = 수리 지점
|
lenum.repair = 수리 지점
|
||||||
lenum.battery = 배터리
|
lenum.battery = 배터리
|
||||||
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
lenum.resupply = 보급 지점\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
||||||
lenum.reactor = 핵융합로/토륨 원자로
|
lenum.reactor = 핵융합로/토륨 원자로
|
||||||
lenum.turret = 포탑
|
lenum.turret = 포탑
|
||||||
|
|
||||||
@@ -2092,7 +2318,7 @@ unitlocate.group = 찾을 건물 집단
|
|||||||
|
|
||||||
lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
|
lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
|
||||||
lenum.stop = 이동/채광/건설 중단
|
lenum.stop = 이동/채광/건설 중단
|
||||||
lenum.unbind = 로직 컨트롤 완전 비활성화.\n표준 AI를 다시 따릅니다.
|
lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅니다.
|
||||||
lenum.move = 특정 위치로 이동
|
lenum.move = 특정 위치로 이동
|
||||||
lenum.approach = 특정 위치로 반지름만큼 접근
|
lenum.approach = 특정 위치로 반지름만큼 접근
|
||||||
lenum.pathfind = 적 스폰 지점으로 길찾기
|
lenum.pathfind = 적 스폰 지점으로 길찾기
|
||||||
@@ -2109,36 +2335,5 @@ lenum.build = 구조물 건설
|
|||||||
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
||||||
lenum.within = 좌표 주변 기체 발견 여부
|
lenum.within = 좌표 주변 기체 발견 여부
|
||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
|
|
||||||
|
|
||||||
#1788 line matching
|
|
||||||
#-------------비공식 번역-------------
|
|
||||||
#팁, 패치 기록 등 부가적인 설명을 넣는 곳입니다.
|
|
||||||
#이 비공식 번역주는 공식 디테일이 추가되면 언제든지 삭제될 수 있습니다.
|
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#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018 or sk7725#6110
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#아이템
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#액체
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#블록
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block.junction.details = 여러 개의 컨베이어가 서로 다른 자원을 다른 공간으로 보내야 할 때 유용함.
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block.bridge-conveyor.details = 티타늄 컨베이어보다 빠름.
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block.sorter.details = 자원을 분류하여 주변 블록에 보내는 과정이 거의 한순간에 일어남.
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block.mass-driver.details = 발사하려면 최소 아이템 10개가 필요함.
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block.liquid-router.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
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block.liquid-tank.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
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block.liquid-junction.details = 매우 빠르게 액체를 운송함.
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block.rtg-generator.details = 메타는 더 적은 양의 전력을 생산함.
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block.solar-panel.details = 날씨에 따라 효율이 달라짐.
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block.solar-panel-large.details = 날씨에 따라 효율이 달라짐.
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block.thorium-reactor.details = 전력 생산량은 공급된 토륨의 양에 따라 달라짐.
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block.unloader.details = 플라스터늄 컨베이어는 예외.
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block.hail.details = 일점사하면 립플보다 더 뛰어난 정확도와 연사력을 보여줌.
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block.segment.details = 포어쉐도우, 오무라의 탄환 등 아주 큰 발사체는 조준하지 않음.
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#기체
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unit.crawler.details = 자폭 AI가 향상되어 컨베이어로 자폭을 유도할 수 없음. 분배기, 교차기, 노드를 사용해야 함. 또한 죽을 때도 피해를 입힘.
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unit.atrax.details = 광재에 맞은 적은 약화됨.
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