Compare commits

...

411 Commits
v139 ... v140.3

Author SHA1 Message Date
SoMall-dumpling
a1cc3b4b26 Update bundle_zh_CN.properties (#7870) 2022-11-11 06:18:29 -05:00
Github Actions
8b197b378f Automatic bundle update 2022-11-11 10:36:04 +00:00
Phinner
4b73d809f0 Finishing french translation for release (#7774)
* partial translation

* equalize to the original file

* translated 1775 to 1794

* 1805 to 1831 + escaping [

* 791, 792, 793 + hortifixes

* small translations

* yay, more merged translations
2022-11-11 05:35:06 -05:00
SoMall-dumpling
55d490159f Update bundle_zh_CN.properties (#7869) 2022-11-11 05:34:27 -05:00
TheRadioactiveBanana
68024ec78c Adding eradicationdustry survival pvp (#7865) 2022-11-11 05:24:51 -05:00
Даркнесс#3729
df3e455666 translate new texts, fix old (#7867) 2022-11-11 05:24:40 -05:00
Nunting
7cdd383509 Update bundle_ko.properties (#7868) 2022-11-11 05:24:30 -05:00
Anuken
edfc16c7b0 Fixed about dialog on mobile 2022-11-10 23:36:45 -05:00
Anuken
fbadbb1d98 Fixed #7863 2022-11-10 23:07:57 -05:00
Anuken
b021198893 Merge remote-tracking branch 'origin/master' 2022-11-10 22:45:13 -05:00
Anuken
619f2c86a4 Fixed iOS menu 2022-11-10 22:45:08 -05:00
Github Actions
7fd91fc584 Automatic bundle update 2022-11-11 02:42:15 +00:00
ThatOneBepis
09a3928cb1 Update bundle_sr.properties (#7862) 2022-11-10 21:41:28 -05:00
end-me-please
45bbc16a8f update german translation (#7860)
* updated german translation

* sector descriptions

* ,
2022-11-10 19:24:09 -05:00
Anuken
09f96b1477 Merge remote-tracking branch 'origin/master' 2022-11-10 19:00:39 -05:00
Anuken
c0da3e6e9f fabric 2022-11-10 19:00:35 -05:00
Github Actions
ec124652e4 Automatic bundle update 2022-11-10 23:57:28 +00:00
Anuken
479cf85a3b Merge remote-tracking branch 'origin/master' 2022-11-10 18:56:39 -05:00
Anuken
c3906ebae1 Merge remote-tracking branch 'origin/master' 2022-11-10 18:56:36 -05:00
Thomas Widyantoko
6ebe78e4b5 added Erekir descriptions and stuffs (#7548)
- erekt
- ravine sector description
- erekir core descriptions
- processors

more later

Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-10 18:56:36 -05:00
Anuken
463afaafe8 wording 2022-11-10 18:56:26 -05:00
L0615T1C5-216AC-9437
49b89f5b8e Add 2 more ports for chaotic neutral (#7859) 2022-11-10 17:23:18 -05:00
Github Actions
6968ccc19b Automatic bundle update 2022-11-10 22:17:45 +00:00
Anuken
bc96077d73 Merge remote-tracking branch 'origin/master' 2022-11-10 17:16:55 -05:00
Anuken
255e15d14c Added some missing block descriptions 2022-11-10 17:16:50 -05:00
Github Actions
544835fdda Automatic bundle update 2022-11-10 21:38:54 +00:00
Anuken
2642ed358a Merge remote-tracking branch 'origin/master' 2022-11-10 16:37:54 -05:00
Anuken
642d27c163 Fixed missing block name 2022-11-10 16:37:50 -05:00
Github Actions
8cdb32e476 Automatic bundle update 2022-11-10 18:43:12 +00:00
Epowerj
9457680bae Added peaks and marsh descriptions 2022-11-10 13:42:15 -05:00
Anuken
05e4175a16 Merge remote-tracking branch 'origin/master' 2022-11-10 12:43:33 -05:00
Anuken
f98c4cd820 No longer in beta 2022-11-10 12:43:29 -05:00
null
75a47a2e5f unhard code sorter cross region, I guess (#7858)
* someone asked for this

* it didn't save fuck

* this, again
2022-11-10 12:39:54 -05:00
Anuken
e198da53e4 Merge remote-tracking branch 'origin/master' 2022-11-10 12:15:55 -05:00
Anuken
c1e783ba71 PayloadSource UnitCreateEvent 2022-11-10 12:15:51 -05:00
Github Actions
3dfb8c4c20 Automatic bundle update 2022-11-10 16:41:24 +00:00
Catchears
d81500d99d german translation (again) (#7232)
* update to 9a3a6c31b3

* shawak's requested changes

* update sector names

no one has opposed them yet, so we'll give them a try

* oops, accidentally modified english bundle, reverting

* update translation to a54907583b

* changes as requested by shawak

* update to 522070be4b

* @stuffyAI's changes

* update to 69a7354468

* remove duplicate entries

new translations are quite plentiful, will take a bit to get done

* update to 99df85df1c

* vereinheitlichung - siehe commitbeschreibung

unterschied zwischen items und materialien verdeutlichen
vereinheitlichung von 'fracht' als begriff für 'payload'

ich halte diese verändernungnen für vernünftig, bin aber wie immer offen für andere vorschläge

bei 'materialeinheiten' (unit.items, zeile 976) bin ich mir unsicher, ob der begriff inzwischen veraltet ist (stattdessen lieber items?) - er wird nur an zwei stellen benutzt, die nur vor jahren bearbeitet wurden. ich habe ihn erstmal beibehalten.

* update to f968a8689c

* update to 85228bad0a

* update to e3d1a04626

* update to 634ece405f

I'll probably be keeping this PR more up to date as we get closer to v7 release date, feel free to unsub from the PR if it gets annoying.

* update to ebb37f4abe

* der Mod -> die Mod

Mod, abgeleitet von Modifikation (f), sollte mMn weiterhin feminin bleiben.

* update to 8f9736d1d9

* update to c3d9a501c6

hopefully final update

* add changes from https://github.com/Anuken/Mindustry/pull/6999/files

Co-authored-by: end-me-please <90796271+end-me-please@users.noreply.github.com>

Co-authored-by: end-me-please <90796271+end-me-please@users.noreply.github.com>
2022-11-10 11:40:35 -05:00
Pointifix
7a04cb060d Update servers_v7.json (#7855)
Currently still in v6 but as soon as v7 is the official version on Steam tomorrow i will migrate to v7, please add the address/ddns beforehand so my users dont have to wait for the server to be added tomorrow. Thank you!
(Currently Sectorized v7 is reachable under the port 6568, so sectorized.freeddns.org:6568 but i will change to port back to the default mindustry port tomorrow)
2022-11-10 09:40:59 -05:00
Даркнесс#3729
2a11ac6414 fixes (#7856) 2022-11-10 09:18:09 -05:00
Github Actions
89e3f2a2fa Automatic bundle update 2022-11-10 13:24:03 +00:00
Anuken
5440ffcaf9 Merge remote-tracking branch 'origin/master' 2022-11-10 08:22:59 -05:00
Anuken
3fe38e8925 Better fix for #7854 2022-11-10 08:22:53 -05:00
Даркнесс#3729
fcca002823 [Translation] RU V7 translation (#7785)
* [Translation] RU V7 translation

* Категории процессоров

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* 👀

* Update bundle_ru.properties

* скилл исьюше

* Подсказки для командного режима

* Немного перевел цели секторов

* попробовал сделать описания юнитов :/

* Update bundle_ru.properties

* Update bundle_ru.properties

* дрели

* Create bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* нагрев -> тепло

* Подсказки

* Update contributors

* Update bundle_ru.properties

* скилл иссуе

* Update bundle_ru.properties

Co-authored-by: Evgenij <86189625+Kowkodivka@users.noreply.github.com>
Co-authored-by: Slotterleet <62336673+Slotterleet@users.noreply.github.com>
2022-11-10 08:22:10 -05:00
Jerzozwierz
11e35370be Update bundle_pl because 11.11 is close (#7853) 2022-11-09 14:14:37 -05:00
Anuken
2e9026936e Less floating menu buttons 2022-11-09 14:05:22 -05:00
Anuken
1651dc520c Better inset borders for phones 2022-11-09 13:56:53 -05:00
Anuken
ef526a6d83 Merge remote-tracking branch 'origin/master' 2022-11-09 13:29:17 -05:00
Anuken
be72da71de map name 2022-11-09 13:29:13 -05:00
Nunting
b0303e84a3 Update bundle_ko.properties (#7850) 2022-11-09 08:47:50 -05:00
Anuken
37f1760a59 Renamed 'erekir waves map' 2022-11-09 08:45:11 -05:00
Anuken
8d255b3ccd Fixed #7852 2022-11-09 08:31:19 -05:00
Anuken
1842e9d139 Merge remote-tracking branch 'origin/master' 2022-11-09 08:30:01 -05:00
Anuken
8f7419db71 Fixed #7851 2022-11-09 08:29:53 -05:00
Anuken
56eb1a084c Revert "Fixing a mistake I made (#7788)"
This reverts commit 3c7ddc8375.
2022-11-09 08:29:32 -05:00
Github Actions
e5e41b497d Automatic bundle update 2022-11-09 02:46:35 +00:00
Anuken
52d2d25790 Merge remote-tracking branch 'origin/master' 2022-11-08 21:44:53 -05:00
Anuken
c3d9a501c6 Campaign completion text in bundle 2022-11-08 21:44:47 -05:00
Nunting
baa7580e13 Update bundle_ko.properties (#7806) 2022-11-08 18:47:17 -05:00
Anuken
464feaa80e Merge remote-tracking branch 'origin/master' 2022-11-08 16:52:18 -05:00
Anuken
ddadbab74d Canvas block blending 2022-11-08 16:52:12 -05:00
ienov
84388dd27f add EasyPlay.su server to global list (#7847) 2022-11-08 11:30:16 -05:00
Lonami
41562ac6c1 Don't stop mining while commanding units (#7844)
This addresses https://github.com/Anuken/Mindustry-Suggestions/issues/4077.
2022-11-08 08:57:27 -05:00
MEEPofFaith
8f9736d1d9 Make certain negative stats red (#7842) 2022-11-07 21:28:28 -05:00
MEEPofFaith
68434ad42e Clearer Building Damage Multiplier Stat (#7471) 2022-11-07 17:59:47 -05:00
BF 109 F-4
3c7ddc8375 Fixing a mistake I made (#7788)
* Add files via upload

* Delete Erekir Waves Map better.msav

* Fixing a mistake

I uploaded it incorrectly last time so I'm fixing it.

* Old version

Fixed
2022-11-07 15:50:47 -05:00
Anuken
381197d58f Merge remote-tracking branch 'origin/master' 2022-11-07 15:07:36 -05:00
Anuken
09b65fddb8 Fixed #7841 2022-11-07 15:07:32 -05:00
Github Actions
4050812b84 Automatic bundle update 2022-11-07 16:28:17 +00:00
Anuken
927566e038 Merge remote-tracking branch 'origin/master' 2022-11-07 11:27:11 -05:00
Anuken
a329c4944b Fixed #7839 2022-11-07 11:27:07 -05:00
Github Actions
47a38d2bb8 Automatic bundle update 2022-11-07 15:22:08 +00:00
SoMall-dumpling
d20f4c42a7 Update bundle_zh_CN.properties (#7666)
* Update bundle_zh_CN.properties

Translations for v139

* Update bundle_zh_CN.properties

abcigch的建议/其他修改

* Update bundle_zh_CN.properties

保姆级教学

* Update bundle_zh_CN.properties

补完

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

地图名字太难翻译啦!但是还是要翻译!怎么办!

* Update bundle_zh_CN.properties

先这样吧

* Update bundle_zh_CN.properties

a tweak to origin
2022-11-07 10:21:20 -05:00
Github Actions
14984f6a02 Automatic bundle update 2022-11-07 14:44:21 +00:00
ThatOneBepis
e428e33cd2 Update bundle_sr.properties (#7810)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-07 09:43:16 -05:00
Anuken
ce36b750e3 Merge remote-tracking branch 'origin/master' 2022-11-07 08:43:26 -05:00
Anuken
e0021f3714 Fixed #7837 2022-11-07 08:43:22 -05:00
MEEPofFaith
810a905af3 Allow heat region to produce light (#6879)
* Allow heat region to produce light

* Method overload for backwards compatability
2022-11-06 14:28:59 -05:00
Anuken
83be0116c6 Merge remote-tracking branch 'origin/master' 2022-11-06 13:38:44 -05:00
Anuken
3a0b1a6cf5 Fixed missile unit DPS calculation 2022-11-06 13:38:38 -05:00
Xasmedy
5caad7493f Adding mindustry.ddns.net (#7833) 2022-11-05 22:14:14 -04:00
Xasmedy
7c70e371e2 Removing mindustry.ddns.net (#7832)
The servers have switched to v7. (Except one)
2022-11-05 22:14:07 -04:00
Github Actions
d91a338f3d Automatic bundle update 2022-11-05 21:08:33 +00:00
Angel-24
9537cad965 Update bundle_es.properties (#7767)
* Update bundle_es.properties

Updated spanish translation. Tutorials, mods messages, and more.

* Update bundle_es.properties

* ImUrX's review

* Bloques "integrados" -> Bloques "estáticos"

Renamed "world" blocks.

* Update bundle_es.properties

Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-05 17:07:50 -04:00
Anuken
dc2a68573b Fixed #7829 2022-11-05 15:03:57 -04:00
Anuken
8bba2459f2 Fixed #7826 2022-11-05 08:56:44 -04:00
Anuken
3390c08d44 Merge remote-tracking branch 'origin/master' 2022-11-05 08:36:10 -04:00
Anuken
0b7156ce13 Fixed #7827 2022-11-05 08:36:06 -04:00
MEEPofFaith
e914cb59cd Idle weapon reset to baseRotation (#7825) 2022-11-05 07:05:55 -04:00
Github Actions
58e9d641f0 Automatic bundle update 2022-11-04 23:35:50 +00:00
Garen7
82fffb1285 Adds select all unit production hotkey (#7824)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2022-11-04 19:34:44 -04:00
Github Actions
e7b7fc971a Automatic bundle update 2022-11-04 22:00:43 +00:00
RTOmega
6ecf9b1e73 TR V7 Translate (#7822)
wow this took a really long time
2022-11-04 17:59:50 -04:00
Anuken
bd0085a701 Merge remote-tracking branch 'origin/master' 2022-11-04 17:28:32 -04:00
Anuken
a3afb7c726 Fixed #7821 2022-11-04 17:28:28 -04:00
MEEPofFaith
d42c0e3c48 baseRotation + rotationLimit compatability (#7820) 2022-11-04 16:04:35 -04:00
Anuken
f9d7c172c4 Possible minimap fog update fix for servers 2022-11-04 15:14:06 -04:00
Anuken
13d726108b Fixed #7818 2022-11-04 11:23:02 -04:00
Anuken
07a1c6c2c4 Merge remote-tracking branch 'origin/master' 2022-11-04 08:59:29 -04:00
Anuken
9f0a1d863e Fixed #7815 2022-11-04 08:59:24 -04:00
MEEPofFaith
36a7e98f86 Show build cost even in sandbox (#7814) 2022-11-03 23:27:46 -04:00
matusm1
3a0f4409fc Precision errors in float to string methods (#7809)
* replaced fixValue with autoFixed

* Reverted, only fixValue implementation
2022-11-03 18:02:24 -04:00
Github Actions
e073eca93c Automatic bundle update 2022-11-03 16:15:17 +00:00
Anuken
4e5bc8fc94 Rebuild select hint 2022-11-03 12:11:35 -04:00
Anuken
4a6791ab43 Merge remote-tracking branch 'origin/master' 2022-11-03 11:39:16 -04:00
Anuken
3a142507d1 redundant log 2022-11-03 11:39:11 -04:00
Ilya246
78f2a21a92 Update servers_v7.json (#7807) 2022-11-03 11:38:03 -04:00
Anuken
b8e245f945 Tested and fixed Steam achievements 2022-11-03 11:37:37 -04:00
Anuken
b1be360180 Merge remote-tracking branch 'origin/master' 2022-11-03 09:08:53 -04:00
Anuken
679e6bd27b Removed screenshots from game data export 2022-11-03 09:08:49 -04:00
Github Actions
f21cea225b Automatic bundle update 2022-11-03 13:04:48 +00:00
osoitz
e12aee6961 Update bundle_eu.properties (#7727)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-03 09:03:55 -04:00
Github Actions
6abb549b18 Automatic bundle update 2022-11-03 12:59:57 +00:00
Nunting
161bb87eb8 Update bundle_ko.properties (#7800) 2022-11-03 08:58:59 -04:00
Anuken
7e0a6b985c Fixed #7804 / Fixed #7803 2022-11-03 08:57:15 -04:00
Anuken
d1f7fce7f9 Merge remote-tracking branch 'origin/master' 2022-11-03 08:45:13 -04:00
Anuken
cef2778d43 Fixed #7803 2022-11-03 08:45:07 -04:00
Lucky Clover
993f3973d2 worldMessage.targetable=false (#7802)
turret would try to attack worldMessage but cant hit it
so why not combine privileged with targetable(
2022-11-02 23:52:23 -04:00
Github Actions
4c0664c068 Automatic bundle update 2022-11-02 14:02:46 +00:00
Anuken
ebb37f4abe Fixed ability descriptions 2022-11-02 10:01:43 -04:00
Anuken
696d5e77ca Merge remote-tracking branch 'origin/master' 2022-11-02 08:37:16 -04:00
Anuken
74839a7f8d Fixed #7801 2022-11-02 08:37:11 -04:00
Catchears
5c353b1807 this game -> mod caused errors (#7799) 2022-11-01 19:38:53 -04:00
Anuken
3e6c54069d Merge remote-tracking branch 'origin/master' 2022-11-01 16:28:30 -04:00
Anuken
34a83de3cf Misc fixes 2022-11-01 16:28:24 -04:00
null
1624bb4502 fix factory plan icon scaling, unhardcode node beam regions (#7796)
* unfuck factory plan icon scaling, unhardcode node beam regions

* fix
2022-11-01 11:25:28 -04:00
Anuken
ff115ee376 Heat icon 2022-11-01 10:57:41 -04:00
Anuken
5a44bf6023 Merge remote-tracking branch 'origin/master' 2022-11-01 08:47:05 -04:00
Anuken
7f37b97861 Removed serverPaused 2022-11-01 08:47:00 -04:00
null
d5bea214cb make small paydriver have dark shade and palette change (#7794) 2022-11-01 07:57:09 -04:00
Anuken
bc2664994e Fixed #7793 2022-11-01 07:53:47 -04:00
Anuken
aef18b8696 Fixed #7795 2022-11-01 07:52:24 -04:00
Anuken
4aae1d7c9e Merge remote-tracking branch 'origin/master' 2022-11-01 02:00:11 -04:00
Anuken
8b13298468 Desc typo fix 2022-11-01 02:00:07 -04:00
Github Actions
df056d0f6a Automatic bundle update 2022-11-01 05:59:47 +00:00
Anuken
9d343057c6 Fixed #7790 2022-11-01 01:59:00 -04:00
Epowerj
f9cc84aeb1 Merge remote-tracking branch 'origin/master' 2022-11-01 01:53:26 -04:00
Epowerj
f6d344e5a5 Tweaked origin enemy base 2022-11-01 01:53:20 -04:00
Anuken
68bde6f900 Don't show 'waiting for players' when not paused 2022-11-01 01:49:20 -04:00
Anuken
240c234e88 Fixed #7791 2022-11-01 01:45:05 -04:00
Anuken
ac5cec5cf2 Fixed menus pausing in multiplayer 2022-11-01 01:43:42 -04:00
Anuken
b75b04fcf6 Minor bugfixes 2022-11-01 01:39:27 -04:00
Anuken
9afcc6fd32 Minor bugfixes 2022-11-01 01:19:56 -04:00
Anuken
d9624d274f Fixed client pausing when not being able to 2022-11-01 00:10:07 -04:00
Anuken
1dfd0f7e18 Pausing on client fix 2022-10-31 22:54:48 -04:00
Anuken
b8619292d1 Multiplayer pausing as host works now 2022-10-31 20:24:38 -04:00
Anuken
6aeeb23d7c Experimental multiplayer pausing variable 2022-10-31 20:19:39 -04:00
Epowerj
4e8e65d1dd Updated sector descriptions 2022-10-31 19:17:36 -04:00
Anuken
e3d7acc556 Show world processors in darkness in editor mode 2022-10-31 17:51:34 -04:00
Anuken
2e42071c92 Faster constructors 2022-10-31 08:57:32 -04:00
Anuken
e23245940a Merge remote-tracking branch 'origin/master' 2022-10-31 00:09:51 -04:00
Anuken
8ddf0bbd02 WIP campaign complete dialog 2022-10-31 00:09:46 -04:00
Epowerj
dd06c7ddb7 Tweaks to origin 2022-10-30 18:55:16 -04:00
Epowerj
78ce292238 Merge remote-tracking branch 'origin/master' 2022-10-30 18:55:12 -04:00
Anuken
b11344e59e Merge remote-tracking branch 'origin/master' 2022-10-30 17:17:38 -04:00
Anuken
c1021af132 Fixed key conflict 2022-10-30 17:17:35 -04:00
Epowerj
7f87fa88b3 Merge remote-tracking branch 'origin/master' 2022-10-30 16:54:20 -04:00
Github Actions
cafc0aa2d4 Automatic bundle update 2022-10-30 20:47:27 +00:00
Anuken
8459e68cfa Added rebuild region key on desktop 2022-10-30 16:46:36 -04:00
Epowerj
aefd7133e2 Tweaks to origin 2022-10-30 16:20:41 -04:00
Epowerj
2609f1e4ed Tweaks to origin 2022-10-30 16:18:17 -04:00
Anuken
65f1780dcc Merge remote-tracking branch 'origin/master' 2022-10-30 15:10:27 -04:00
Anuken
8c0f50acb6 Support for selecting multiple buildings to command 2022-10-30 15:10:23 -04:00
Epowerj
71699e9f6d Tweaks to origin 2022-10-30 15:08:15 -04:00
Github Actions
cfe57e75ce Automatic bundle update 2022-10-30 18:53:13 +00:00
Anuken
6e3332823e Merge remote-tracking branch 'origin/master' 2022-10-30 14:52:16 -04:00
Anuken
0ee054b310 Added "select all units" keybind 2022-10-30 14:52:12 -04:00
Epowerj
f186c711dd Tweaks to origin unlock requirements 2022-10-30 14:21:53 -04:00
Anuken
4b97814955 a 2022-10-30 14:19:14 -04:00
Anuken
9ad8d07853 Merge remote-tracking branch 'origin/master' 2022-10-30 14:15:43 -04:00
Anuken
cd17e11d2a Fixed phase cost 2022-10-30 14:15:38 -04:00
Github Actions
d73bd9e4f9 Automatic bundle update 2022-10-30 13:02:51 +00:00
Anuken
b2e52a647b Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-10-30 09:01:45 -04:00
Anuken
76c99400a4 Added message blocks for Erekir and the editor 2022-10-30 09:01:42 -04:00
Volas171
b9d523088a Serverlist update (#7783)
* Update servers_v7.json

* Update servers_v6.json
2022-10-30 08:34:09 -04:00
null
92256761f4 contrast on large paydriver is way too high (#7775)
* the contrast on these is way too high

* Add files via upload

* fuck I forgot this
2022-10-30 08:33:55 -04:00
Anuken
d16a11f18f Cheaper phase research on Erekir 2022-10-29 21:01:02 -04:00
Anuken
d53a2f52ac Fixed compilation 2022-10-29 20:09:00 -04:00
Anuken
628d391332 Merge remote-tracking branch 'origin/master' 2022-10-29 19:25:42 -04:00
Anuken
3bdf0bdc1f WIP campaign completion text 2022-10-29 19:25:37 -04:00
Epowerj
e294621204 Merge remote-tracking branch 'origin/master' 2022-10-29 18:28:45 -04:00
Epowerj
a1882d60a8 Tweaks to origin 2022-10-29 18:28:40 -04:00
Anuken
b3874b76e0 Merge remote-tracking branch 'origin/master' 2022-10-29 17:49:11 -04:00
Anuken
47d535a9a2 Don't show hidden items in loadout dialog 2022-10-29 17:49:06 -04:00
Epowerj
4f0316434d Tweaks to origin 2022-10-29 17:46:42 -04:00
Epowerj
fae6077c43 Increased timers on origin 2022-10-29 14:27:32 -04:00
Anuken
e5fefe4822 Merge remote-tracking branch 'origin/master' 2022-10-29 14:24:35 -04:00
Anuken
22dff1473c Fixed some cheesing in origin 2022-10-29 14:24:31 -04:00
Github Actions
c654067822 Automatic bundle update 2022-10-29 17:51:31 +00:00
Epowerj
f100bd177f Updated bundle for origin 2022-10-29 13:50:36 -04:00
Anuken
a8aedbed13 Temporarily slowed down landing music to sync 2022-10-29 11:18:27 -04:00
Anuken
d9729612e2 Cheaper research for Erekir 2022-10-29 09:40:06 -04:00
Anuken
959e0ad8a8 More difficult 'waves' for Origin 2022-10-28 18:24:17 -04:00
Anuken
f6ee087044 More difficult 'waves' for Origin 2022-10-28 18:22:54 -04:00
The Serjio
7d6fff1e37 Tiny romanian translation fix (#7781)
Changed (0) to {0}
2022-10-28 17:38:18 -04:00
Epowerj
4eb2314fae Added origin to campaign 2022-10-28 16:30:46 -04:00
Anuken
42d929f32d Origin testing 2022-10-28 16:15:09 -04:00
Epowerj
0b9da88ebf Merge remote-tracking branch 'origin/master' 2022-10-28 15:24:54 -04:00
Epowerj
47eb34e842 Work on origin 2022-10-28 15:24:48 -04:00
Anuken
52578b2275 Merge remote-tracking branch 'origin/master' 2022-10-28 15:13:56 -04:00
Anuken
b9892335d4 Misc balance, tweaks, configuration... 2022-10-28 15:13:52 -04:00
Volas171
646fa5e28d Update servers_v7.json (#7777) 2022-10-27 18:58:30 -04:00
Volas171
d9a146a27f Update servers_v6.json (#7776) 2022-10-27 18:26:47 -04:00
Epowerj
9cec0227ab Work on origin 2022-10-27 15:55:56 -04:00
Anuken
cc79568cbd Merge remote-tracking branch 'origin/master' 2022-10-27 10:30:32 -04:00
Anuken
c8ebe0cd87 Packet rate limit 2022-10-27 10:30:28 -04:00
MEEPofFaith
b25820eed7 fragOnAbsorb (#7771) 2022-10-26 20:14:34 -04:00
Anuken
be437d63d5 Merge remote-tracking branch 'origin/master' 2022-10-26 18:06:45 -04:00
Anuken
d3c2832406 Tech tree tweaks 2022-10-26 18:06:40 -04:00
Github Actions
e9460c383e Automatic bundle update 2022-10-26 20:27:49 +00:00
Anuken
ba10fc252c Moved Payload Propulsion Tower to Erekir 2022-10-26 16:26:12 -04:00
Anuken
6566bf9dd5 How 2022-10-26 15:52:51 -04:00
Anuken
4a7231fb5a Merge remote-tracking branch 'origin/master' 2022-10-26 14:26:20 -04:00
Anuken
661b2124cd Increased Karst wave spacing 2022-10-26 14:26:14 -04:00
Epowerj
2f31b20931 Work on origin 2022-10-26 13:54:39 -04:00
Anuken
5f8cdb3bff Merge remote-tracking branch 'origin/master' 2022-10-26 09:53:57 -04:00
Anuken
4e856bee90 Misc balance / Fixed cross-planet sector 'lock' 2022-10-26 09:53:51 -04:00
Epowerj
7c35fccc14 Renamed the last to origin 2022-10-26 01:52:49 -04:00
Anuken
cc4ea7af5e Merge remote-tracking branch 'origin/master' 2022-10-25 21:54:33 -04:00
Anuken
ac44ef5b96 Misc balance / Fixed unobtainable achievement 2022-10-25 21:54:28 -04:00
Mechanical fish
86d4950912 Map for campaign (#7762)
* Add files via upload

* Delete Karst[8]v2.msav

* Map for campaign
2022-10-25 08:11:06 -04:00
Cryofluid
19d038facb Update UnitTypes.java (#7763) 2022-10-25 08:10:53 -04:00
Anuken
ac32b0a1e0 Fixed #7760 2022-10-24 12:50:34 -04:00
Anuken
8c78f37566 More tweaks to Karst / Default player limit of 30 2022-10-24 10:59:10 -04:00
Anuken
1796f25482 More difficult waves for Karst 2022-10-24 09:45:32 -04:00
Epowerj
ea6f666a80 Work on karst 2022-10-23 19:15:56 -04:00
Anuken
0804146b94 Karst wave tweaks 2022-10-23 18:36:52 -04:00
Epowerj
d31489041f Work on karst 2022-10-23 18:14:36 -04:00
Epowerj
9af0137f1d Tweaks to stronghold 2022-10-23 17:57:52 -04:00
Epowerj
f214da0479 Work on karst 2022-10-23 17:48:13 -04:00
Anuken
d352a96f55 Untested modifications to karst map 2022-10-23 14:29:35 -04:00
Anuken
e624993ab1 Hide blocks outside map border from attack/hovering 2022-10-23 13:06:53 -04:00
Anuken
c3324cd04c Merge remote-tracking branch 'origin/master' 2022-10-23 11:30:46 -04:00
Anuken
d06eea2466 Fixed beam drill lasers not pulsing sometimes 2022-10-23 11:30:42 -04:00
Github Actions
1bae0ea96a Automatic bundle update 2022-10-23 15:25:52 +00:00
Anuken
a33c482ead Fixed #7755 2022-10-23 11:25:00 -04:00
Anuken
c8fb0659d4 Misc requirement tweaks 2022-10-23 10:30:34 -04:00
Anuken
2ba4a3991b Merge remote-tracking branch 'origin/master' 2022-10-23 08:43:17 -04:00
Anuken
514f50a411 Fixed #7752 2022-10-23 08:43:12 -04:00
MEEPofFaith
860fc888c4 Draw armor region under armor shader (#7751) 2022-10-22 17:45:10 -04:00
Anuken
a003e0b31e Building target discovered check 2022-10-22 11:06:29 -04:00
Anuken
43b4dc321c Building target discovered check 2022-10-22 11:06:08 -04:00
Anuken
b2d27c70e6 h 2022-10-21 23:18:26 -04:00
Anuken
0fd6de8cb0 Fixed #7747 2022-10-21 23:18:06 -04:00
Anuken
9d06658139 how is jitpack still down 2022-10-21 22:45:53 -04:00
Anuken
989848ead5 Crossroads higher attack weight 2022-10-21 18:35:56 -04:00
Anuken
6984912680 Merge remote-tracking branch 'origin/master' 2022-10-21 18:29:33 -04:00
Anuken
7331704a13 Misc RTS AI intelligence fixes 2022-10-21 18:29:29 -04:00
Epowerj
682187946e Merge remote-tracking branch 'origin/master' 2022-10-21 17:30:19 -04:00
Anuken
46e5f55e9c aaaa 2022-10-21 17:30:10 -04:00
Epowerj
5132b17a83 Tweaks to crossroads 2022-10-21 17:29:51 -04:00
Anuken
4dd4396445 Made RTS AI target drills too 2022-10-21 17:27:28 -04:00
Anuken
52b1372324 Misc minor fixes & cost balance 2022-10-21 17:24:10 -04:00
Anuken
a137a9a1da Cheaper carbide research 2022-10-21 16:07:15 -04:00
Anuken
e19449a5a6 a 2022-10-21 10:22:43 -04:00
Anuken
9afd56bf37 obligatory revert for arc hash 2022-10-21 10:10:48 -04:00
Anuken
0d2ab11965 Added chat :emoji: support on desktop 2022-10-21 10:06:57 -04:00
Anuken
fdd4b756eb How is JITPack still down 2022-10-21 08:53:33 -04:00
Anuken
465bf40aa7 Merge remote-tracking branch 'origin/master' 2022-10-21 08:49:09 -04:00
Anuken
127ee1a87e Prevent achievements from completing with dev console open 2022-10-21 08:49:04 -04:00
Github Actions
2e42d19913 Automatic bundle update 2022-10-21 00:35:46 +00:00
Anuken
d60af13151 STOP 2022-10-20 20:34:57 -04:00
Anuken
f8174eac53 Merge remote-tracking branch 'origin/master' 2022-10-20 20:01:48 -04:00
Anuken
55bc0846ae Better mod state errors 2022-10-20 20:01:43 -04:00
Github Actions
1c951422dc Automatic bundle update 2022-10-20 23:14:31 +00:00
Anuken
f3a5c149a6 Merge remote-tracking branch 'origin/master' 2022-10-20 19:13:46 -04:00
Anuken
7409ff7fd8 Blacklisted ui-lib (startup crash) 2022-10-20 19:13:39 -04:00
Epowerj
1d19581cef Tweaks to crossroads 2022-10-20 18:29:28 -04:00
Epowerj
fbe15347c0 Tweaks to crossroads 2022-10-20 18:23:03 -04:00
Anuken
9a28e97774 Merge remote-tracking branch 'origin/master' 2022-10-20 16:34:34 -04:00
Anuken
ba84a94644 thanks jitpack 2022-10-20 16:34:28 -04:00
Даркнесс#3729
abdc3ee33c isBanned() check on canCreate() (#7745) 2022-10-20 15:31:06 -04:00
Anuken
b10a146cd9 Achievement finalizations 2022-10-20 13:53:07 -04:00
Anuken
3ffea4061e Merge remote-tracking branch 'origin/master' 2022-10-20 09:33:19 -04:00
Anuken
52ac26b56c Do not display missile units on hover 2022-10-20 09:33:15 -04:00
Epowerj
46d6c4e40a Fixed siege starting base 2022-10-20 01:13:39 -04:00
Anuken
db09fa5932 Merge remote-tracking branch 'origin/master' 2022-10-20 00:56:15 -04:00
Anuken
cc7fefc9e2 Cheaper Erekir cores 2022-10-20 00:56:11 -04:00
Epowerj
837b66b839 Merge remote-tracking branch 'origin/master' 2022-10-19 22:35:57 -04:00
Anuken
c38a8c3ef4 Pyrolysis generator arkycite use tweak 2022-10-19 22:35:35 -04:00
Epowerj
b284ed54e8 Tweaked siege 2022-10-19 22:35:31 -04:00
Epowerj
7ddcdaec66 Tweaked siege 2022-10-19 21:42:21 -04:00
Anuken
e8c74319af Decreased acropolis cost 2022-10-19 21:10:51 -04:00
Epowerj
fc53d23706 Added capture wave to karst 2022-10-19 21:09:35 -04:00
Epowerj
c7ef42cad4 Changed acropolis core on tech tree 2022-10-19 17:54:21 -04:00
Anuken
3dd5c128cd Merge remote-tracking branch 'origin/master' 2022-10-19 17:42:31 -04:00
Anuken
010b1eadf0 Misc bugfixes 2022-10-19 17:42:26 -04:00
Epowerj
7ab538fac9 Tweaked pyrolysis research cost 2022-10-19 17:40:04 -04:00
Anuken
5dfecd3ea2 Merge remote-tracking branch 'origin/master' 2022-10-19 15:13:30 -04:00
Anuken
d7547d2e68 Minor unit balance / Cleanup 2022-10-19 15:13:26 -04:00
Epowerj
e2bfd43de8 Increased timers on siege 2022-10-19 14:56:31 -04:00
Epowerj
66524fb615 Fixed crossroads scripting typo 2022-10-19 14:25:16 -04:00
Anuken
5337e3e171 Merge remote-tracking branch 'origin/master' 2022-10-18 23:44:13 -04:00
Anuken
d2b12a1f31 Hint tweaks / Neoplasm in tech tree 2022-10-18 23:44:08 -04:00
Epowerj
37833eccd4 Fixed crossroads sector 2022-10-18 23:31:25 -04:00
Github Actions
1489095267 Automatic bundle update 2022-10-19 02:49:08 +00:00
Epowerj
634ece405f Added karst and crossroads to campaign 2022-10-18 22:48:15 -04:00
Epowerj
95abcddbc6 Progress on crossroads 2022-10-18 21:56:28 -04:00
Anuken
1ea89190d4 Merge remote-tracking branch 'origin/master' 2022-10-18 12:56:12 -04:00
Anuken
769c0782f4 Bundle planet description fix 2022-10-18 12:56:07 -04:00
Angel-24
908842f556 Update bundle_es.properties (#7686)
* Update bundle_es.properties

* Update bundle_es.properties

Naii-the-Baf and Uriel's reviews.
2022-10-18 10:28:27 -04:00
Anuken
64d5805bc2 Crossroads starting water fix 2022-10-18 09:38:14 -04:00
Anuken
1dd001e137 Merge remote-tracking branch 'origin/master' 2022-10-18 09:26:49 -04:00
Anuken
e6de58fbdc Fixed #7738 2022-10-18 09:26:44 -04:00
Epowerj
ca2973936d Progress on crossroads 2022-10-17 19:42:48 -04:00
Epowerj
0d86cc3f97 Progress on crossroads 2022-10-17 18:32:00 -04:00
Anuken
326002c338 Tank assembler cyanogen requirement 2022-10-17 16:33:10 -04:00
Anuken
b5c730b18d Fixed #7735 2022-10-16 21:51:39 -04:00
Anuken
d644cbd93e Fixed #7733 2022-10-16 21:47:22 -04:00
Anuken
8030caea76 Merge remote-tracking branch 'origin/master' 2022-10-16 08:44:12 -04:00
Anuken
215633587d Fixed #7728 2022-10-16 08:44:08 -04:00
Bill Arndt
c5794ebbda Update servers_v7.json (#7726)
Add Eviction v7 servers to community server list.
2022-10-15 18:04:04 -04:00
Anuken
1ef1aeaaf3 Merge remote-tracking branch 'origin/master' 2022-10-15 18:02:20 -04:00
Anuken
431dc4fe75 Fixed #7725 2022-10-15 18:02:14 -04:00
Github Actions
dee897c6a8 Automatic bundle update 2022-10-15 21:14:11 +00:00
Anuken
b0713721c0 Merge remote-tracking branch 'origin/master' 2022-10-15 17:13:25 -04:00
Anuken
4fa0c55b75 Ground Zero turret supply objective 2022-10-15 17:13:20 -04:00
Epowerj
8fdb3ab540 Tweaks to crossroads 2022-10-15 17:04:34 -04:00
Anuken
e19af8cc98 Fixed map shift field limiting to 3 characters 2022-10-15 16:30:47 -04:00
Anuken
17d527ab05 Merge remote-tracking branch 'origin/master' 2022-10-15 09:41:48 -04:00
Anuken
83ed26a271 Fixed #7719 2022-10-15 09:41:43 -04:00
Epowerj
8a2e7af49e Progress on crossroads 2022-10-14 19:54:27 -04:00
Epowerj
42aafdaf17 Tweaks to karst 2022-10-14 15:09:04 -04:00
Epowerj
6849557300 Renamed karst map file 2022-10-14 14:50:27 -04:00
Anuken
bf6f933686 Merge remote-tracking branch 'origin/master' 2022-10-14 11:54:34 -04:00
Anuken
5a4a6ff003 Fixed #7713 2022-10-14 11:54:30 -04:00
Catchears
7b9e188186 hide world processors in ground zero (#7711) 2022-10-14 07:06:52 -04:00
Anuken
96c996d955 Merge remote-tracking branch 'origin/master' 2022-10-14 07:00:30 -04:00
Anuken
2e684863d5 Fixed #7710 2022-10-14 07:00:26 -04:00
Mechanical fish
bfb92fd859 Add files via upload (#7709) 2022-10-14 06:50:28 -04:00
Anuken
ad76a90683 Fixed #7707 2022-10-13 21:49:41 -04:00
Anuken
291648c8a8 Merge remote-tracking branch 'origin/master' 2022-10-13 16:53:30 -04:00
Anuken
d87c381021 Fixed #7705 2022-10-13 16:53:25 -04:00
Epowerj
fa06b6bda8 Work on crossroads 2022-10-13 16:14:46 -04:00
Epowerj
e804efdf52 Work on crossroads 2022-10-13 14:21:09 -04:00
BalaM314
d6fc4bfdb1 Add Drill.drillEffectChance (for very fast drills) (#7704) 2022-10-13 13:12:03 -04:00
FlippingPotatoes
0ca33477d8 Expand getBlock functionality (#7702)
* Update LExecutor.java

* Update LUnitControl.java

* Update LExecutor.java

* Update LExecutor.java

* Update LExecutor.java

* Update LExecutor.java

* Update bundle.properties

* Update bundle.properties

* Update bundle.properties

* Update LExecutor.java
2022-10-13 10:13:17 -04:00
Github Actions
2be787f810 Automatic bundle update 2022-10-13 11:47:26 +00:00
Catchears
e3d1a04626 remove unused entry (#7703) 2022-10-13 07:46:33 -04:00
Epowerj
31212e6e46 Begin work on crossroads 2022-10-12 21:22:27 -04:00
Даркнесс#3729
61e9ffb7e8 Fix WorldReloader (#7701)
* Fix WorldReloader

* horrible if

* Update WorldReloader.java

Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-12 09:50:07 -04:00
MEEPofFaith
201ce276cd Diodes can work on the wrong tream (#7698)
* Diodes can work on the wrong tream

* Don't need that check anymore
2022-10-12 07:57:08 -04:00
Anuken
6def8f5281 Merge remote-tracking branch 'origin/master' 2022-10-11 17:03:58 -04:00
Anuken
1f2ae18b23 Unlock defaults for older campaign saves 2022-10-11 17:03:54 -04:00
Epowerj
363b3f276d Tweaked siege 2022-10-11 16:17:50 -04:00
Epowerj
1b603af6bd Tweaked siege 2022-10-11 16:13:23 -04:00
Epowerj
79615000e0 Tweaked siege 2022-10-11 14:45:25 -04:00
Valeriy
690be44ca2 Change alter domain (#7694) 2022-10-11 09:43:53 -04:00
TheRadioactiveBanana
3c6ed42b7e Update servers_v7.json (#7693)
Adding tps fixed eradicationdustry attack server and testing server
2022-10-11 07:30:47 -04:00
Anuken
8bd8fc5d80 Misc UI tweaks + fixed tests 2022-10-10 21:27:11 -04:00
Epowerj
a21d908834 Tweaked siege rules 2022-10-10 21:22:50 -04:00
Anuken
5240692d67 Unbroke a few tests 2022-10-10 19:25:09 -04:00
Anuken
8b56646809 Merge remote-tracking branch 'origin/master' 2022-10-10 19:23:18 -04:00
Anuken
2b62ab6b2f Fixed #7690 2022-10-10 19:23:13 -04:00
Github Actions
a21319dcf4 Automatic bundle update 2022-10-10 23:20:35 +00:00
Anuken
dea70e9d71 Merge remote-tracking branch 'origin/master' 2022-10-10 19:19:44 -04:00
Anuken
44aa9d0bda Moved Onset tutorial into bundle 2022-10-10 19:19:40 -04:00
Github Actions
b0dfc0664c Automatic bundle update 2022-10-10 23:06:22 +00:00
Anuken
a85bbaa5b3 Merge remote-tracking branch 'origin/master' 2022-10-10 19:05:29 -04:00
Anuken
8104173b31 Ground zero tutorial from #7532 2022-10-10 19:05:23 -04:00
Epowerj
61a2fd3439 Tweaked siege rules 2022-10-10 17:48:18 -04:00
Anuken
026ffdc36f Merge remote-tracking branch 'origin/master' 2022-10-10 17:34:05 -04:00
Anuken
35af2f4b9a Fixed items clipping into each other on conveyors 2022-10-10 17:34:00 -04:00
Github Actions
b67f4e04a2 Automatic bundle update 2022-10-10 21:33:10 +00:00
Epowerj
2eb3e5e034 Added siege to campaign 2022-10-10 17:31:58 -04:00
Epowerj
101ba6de0f Work on siege 2022-10-10 16:43:18 -04:00
Epowerj
3f0877d022 Work on siege 2022-10-10 14:44:56 -04:00
Anuken
3f3cd116f0 Merge remote-tracking branch 'origin/master' 2022-10-10 10:48:01 -04:00
Anuken
8edc7b3255 No menu dialog tint 2022-10-10 10:47:57 -04:00
Volas171
81efa3b4d6 Update servers_v7.json (#7688) 2022-10-10 09:37:20 -04:00
Volas171
eae3980bbe Update servers_v7.json (#7687) 2022-10-10 09:17:44 -04:00
Anuken
7f51ddf425 Merge remote-tracking branch 'origin/master' 2022-10-10 08:58:53 -04:00
Anuken
357d46a425 Map objective canvas bounds reworked 2022-10-10 08:58:49 -04:00
Github Actions
8ca31aa973 Automatic bundle update 2022-10-10 12:00:44 +00:00
Anuken
755498394d Merge remote-tracking branch 'origin/master' 2022-10-10 07:59:52 -04:00
Anuken
fd849494cc Fixed #7685 2022-10-10 07:59:47 -04:00
Epowerj
bfebe890b6 Work on siege 2022-10-09 19:47:57 -04:00
Anuken
4201106843 New WIP achievement definitions 2022-10-09 17:47:12 -04:00
Anuken
dfdb4c1c1f Moved siege map to correct folder 2022-10-09 16:31:47 -04:00
hhhi17
dafbade7a0 Siege (#7684)
* Siege

* Siege
2022-10-09 16:31:09 -04:00
OSP
6ec2537de1 Update NetServer.java (#7683) 2022-10-09 12:13:05 -04:00
Даркнесс#3729
19b3a939f9 Remove duplicate server (#7681) 2022-10-09 11:05:02 -04:00
Anuken
84ff0649a2 Fixed #7680 2022-10-09 10:18:14 -04:00
Anuken
2bccb1bad7 Merge remote-tracking branch 'origin/master' 2022-10-08 16:29:33 -04:00
Anuken
308219b68b Fixed #7677 2022-10-08 16:29:29 -04:00
Joan Josep
f1bf6e5e43 Update bundle_ca.properties (#7676) 2022-10-08 07:53:31 -04:00
Anuken
719a2f1419 Merge remote-tracking branch 'origin/master' 2022-10-08 07:50:26 -04:00
Anuken
09f5439c33 Fixed #7675 2022-10-08 07:50:21 -04:00
Github Actions
72b408158d Automatic bundle update 2022-10-08 00:25:32 +00:00
Epowerj
4446be612f Added crevice to campaign 2022-10-07 20:24:38 -04:00
Epowerj
09a081f44d progress on crevice 2022-10-07 19:46:49 -04:00
Epowerj
9a6ee50925 Merge remote-tracking branch 'origin/master' 2022-10-07 19:17:43 -04:00
Epowerj
13916acfce progress on crevice 2022-10-07 19:17:19 -04:00
ThatOneBepis
e9cdbf39a1 Update bundle_sr.properties (#7673) 2022-10-07 17:56:20 -04:00
Anuken
5317a81a92 Merge remote-tracking branch 'origin/master' 2022-10-07 13:41:18 -04:00
Anuken
6f1685c34d Onset extra hints 2022-10-07 13:41:13 -04:00
Nunting
2ac689aacc Update bundle_ko.properties (#7672) 2022-10-07 11:57:49 -04:00
MEEPofFaith
e38013862b Do not display duration for reactive statuses (#7669) 2022-10-07 07:54:01 -04:00
Mythril382
0b128e5bca add some useful math stuff to GlobalVars (#7670)
* VlobalGars

* E
2022-10-07 07:49:00 -04:00
Epowerj
fb1e56a944 progress on crevice 2022-10-06 22:22:22 -04:00
Epowerj
1eb2298e3a Added wip crevice 2022-10-06 19:33:26 -04:00
Github Actions
35f4219e17 Automatic bundle update 2022-10-06 18:19:14 +00:00
Anuken
ae8f1fa5b1 Merge remote-tracking branch 'origin/master' 2022-10-06 14:18:00 -04:00
Anuken
b69cf34494 Rule cleanup/clarification 2022-10-06 14:17:55 -04:00
Github Actions
e724f025af Automatic bundle update 2022-10-06 18:15:40 +00:00
MEEPofFaith
a7c7238cc8 Whitelist Option + Hiding Banned Blocks Rules (#7553)
* Whitelist Option

* Hide banned blocks rule
2022-10-06 14:14:48 -04:00
Anuken
4ac3eb1c9a Fixed RTS AI targeting unreachable things 2022-10-06 14:03:57 -04:00
Anuken
718cf72912 Fixed 'core under attack' not showing up on servers 2022-10-05 13:17:39 -04:00
Anuken
5ea9c0c8dc Merge remote-tracking branch 'origin/master' 2022-10-05 06:06:40 -04:00
Anuken
f1b1009728 Made canvas block require beryllium 2022-10-05 06:06:35 -04:00
MEEPofFaith
dc060d2ce9 Deja Vu (#7662)
I feel like this has been a problem before.
Deeper in the code.
2022-10-05 05:47:28 -04:00
MEEPofFaith
44b73d4c13 Load bullet part regions (#7663)
* Load bullet part regions

* Unnecessary, just use name in the part
2022-10-05 05:47:09 -04:00
237 changed files with 6730 additions and 2630 deletions

View File

@@ -381,12 +381,14 @@ public class EntityProcess extends BaseProcessor{
syncedFields.sortComparing(Selement::name); syncedFields.sortComparing(Selement::name);
//override toString method if(!methods.containsKey("toString()")){
builder.addMethod(MethodSpec.methodBuilder("toString") //override toString method
builder.addMethod(MethodSpec.methodBuilder("toString")
.addAnnotation(Override.class) .addAnnotation(Override.class)
.returns(String.class) .returns(String.class)
.addModifiers(Modifier.PUBLIC) .addModifiers(Modifier.PUBLIC)
.addStatement("return $S + $L", name + "#", "id").build()); .addStatement("return $S + $L", name + "#", "id").build());
}
EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name())); EntityIO io = new EntityIO(type.name(), builder, allFieldSpecs, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(type.name()));
//entities with no sync comp and no serialization gen no code //entities with no sync comp and no serialization gen no code

View File

@@ -34,7 +34,7 @@ allprojects{
ext{ ext{
versionNumber = '7' versionNumber = '7'
if(!project.hasProperty("versionModifier")) versionModifier = 'beta' if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'

Binary file not shown.

After

Width:  |  Height:  |  Size: 174 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 174 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 366 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 395 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 341 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 340 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 887 B

After

Width:  |  Height:  |  Size: 912 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 889 B

After

Width:  |  Height:  |  Size: 881 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 899 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 185 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 191 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 200 B

View File

@@ -139,21 +139,30 @@ mods.reloadexit = The game will now exit, to reload mods.
mod.installed = [[Installed] mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [red]Disabled
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable mod.disable = Disable
mod.content = Content: mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblegame = [red]Outdated Game
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.incompatiblemod = [red]Incompatible
mod.erroredcontent = [scarlet]Content Errors mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [red]Content Errors
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [red]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Restart Required mod.reloadrequired = [red]Restart Required
mod.import = Import Mod mod.import = Import Mod
mod.import.file = Import File mod.import.file = Import File
mod.import.github = Import From GitHub mod.import.github = Import From GitHub
@@ -178,8 +187,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -636,7 +645,7 @@ objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0 announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
loadout = Loadout loadout = Loadout
resources = Resources resources = Resources
@@ -644,6 +653,9 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -669,6 +681,9 @@ weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
@@ -752,6 +767,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -764,6 +781,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
@@ -772,8 +795,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = An important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
@@ -910,6 +941,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -959,7 +991,7 @@ bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% repair bullet.healpercent = [stat]{0}[lightgray]% repair
bullet.healamount = [stat]{0}[lightgray] direct repair bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}%[lightgray] fire rate
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocks unit.blocks = blocks
@@ -1090,6 +1122,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1115,6 +1148,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1428,6 +1463,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1524,7 +1561,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1567,6 +1604,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1714,28 +1752,26 @@ team.blue.name = Blue
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uF8C4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \uE85E [accent]Drill[] tab in the menu at the bottom right, then select a \uF870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uF896 [accent]Conveyor[] from the \uE814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uF861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uF838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \uE875 [accent]Research[] button to research new technology. hint.research = Use the \uE875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology. hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1746,14 +1782,62 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[]. hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \u00EF\u00A1\u00A8 [accent]Foundation[] core over the \u00EF\u00A1\u00A9 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Used in all types of construction and ammunition. item.copper.description = Used in all types of construction and ammunition.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Used in liquid transportation and electrical structures. item.lead.description = Used in liquid transportation and electrical structures.
@@ -1800,6 +1884,8 @@ block.derelict = \uF77E [lightgray]Derelict
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides. block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
block.illuminator.description = Emits light. block.illuminator.description = Emits light.
block.message.description = Stores a message for communication between allies. block.message.description = Stores a message for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Compresses coal into graphite. block.graphite-press.description = Compresses coal into graphite.
block.multi-press.description = Compresses coal into graphite. Requires water as coolant. block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
block.silicon-smelter.description = Refines silicon from sand and coal. block.silicon-smelter.description = Refines silicon from sand and coal.
@@ -2035,9 +2121,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at enemy targets. unit.dagger.description = Fires standard bullets at enemy targets.
unit.mace.description = Fires streams of flame at enemy targets. unit.mace.description = Fires streams of flame at enemy targets.
@@ -2278,7 +2366,7 @@ lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag. lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position. lenum.mine = Mine at a position.
lenum.build = Build a structure. lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Выкл. mod.disable = Выкл.
mod.content = Змест: mod.content = Змест:
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца. mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Памылкі змесціва mod.erroredcontent = [scarlet]Памылкі змесціва
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Памылкі былі выкліканыя загружаным змесцівам. mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй. mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная. mod.nowdisabled = [scarlet]Мадыфікацыі '{0}' патрабуюцца бацькоўскія мадыфікацыі:[accent] {1}\n[lightgray]Спачатку трэба загрузіць іх.\nГэтая мадыфікацыя будзе аўтаматычна адключаная.
@@ -175,8 +181,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завершаны completed = [accent]Завершаны
techtree = Дрэва\n тэхналогій techtree = Дрэва\n тэхналогій
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Забароненыя блокі bannedblocks = Забароненыя блокі
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Дадаць всё addall = Дадаць всё
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Снег
weather.sandstorm.name = Пясочныя бурі weather.sandstorm.name = Пясочныя бурі
weather.sporestorm.name = Споравыя бурі weather.sporestorm.name = Споравыя бурі
weather.fog.name = Туман weather.fog.name = Туман
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = наследуе курсорам
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Абраць вобласць keybind.schematic_select.name = Абраць вобласць
keybind.schematic_menu.name = Меню схем keybind.schematic_menu.name = Меню схем
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
@@ -1095,6 +1124,8 @@ keybind.select.name = Выбар/Стрэл
keybind.diagonal_placement.name = Дыяганальнае размяшчэнне keybind.diagonal_placement.name = Дыяганальнае размяшчэнне
keybind.pick.name = Абраць блок keybind.pick.name = Абраць блок
keybind.break_block.name = Разбурыць блок keybind.break_block.name = Разбурыць блок
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Зняць вылучэнне keybind.deselect.name = Зняць вылучэнне
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = Размеркавальнік
block.sorter.name = Сартавальнік block.sorter.name = Сартавальнік
block.inverted-sorter.name = Інвертаваны сартавальнік block.inverted-sorter.name = Інвертаваны сартавальнік
block.message.name = Паведамленне block.message.name = Паведамленне
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Асвятляльнік block.illuminator.name = Асвятляльнік
block.overflow-gate.name = Залішнi затвор block.overflow-gate.name = Залішнi затвор
block.underflow-gate.name = Залішнi шлюз block.underflow-gate.name = Залішнi шлюз
@@ -1500,7 +1533,7 @@ block.payload-router.name = Роутар для тяжёлай зброі
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Разборшчык block.disassembler.name = Разборшчык
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = Сіняя
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў. item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Перамяшчае прадметы з т
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы. block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі. block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту. block.graphite-press.description = Сціскае кавалкі вугалю ў чыстыя лісты графіту.
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю. block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній. block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Поддържа Мрежова Игра
mod.disable = Деактивирай mod.disable = Деактивирай
mod.content = Съдържание: mod.content = Съдържание:
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват. mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Липсваст зависимости: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Грешки в Съдържанието mod.erroredcontent = [scarlet]Грешки в Съдържанието
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Възникнаха грешки при зареждане на съдържанието. mod.errors = Възникнаха грешки при зареждане на съдържанието.
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете. mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите. mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
@@ -178,8 +184,8 @@ available = Можете да проучите нови технологии!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завършено completed = [accent]Завършено
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -636,6 +642,9 @@ resources.max = Max
bannedblocks = Забранени блокове bannedblocks = Забранени блокове
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Добави Всички addall = Добави Всички
launch.from = Изстреляй от: [accent]{0} launch.from = Изстреляй от: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -660,6 +669,8 @@ weather.snow.name = Сняг
weather.sandstorm.name = Пясъчна буря weather.sandstorm.name = Пясъчна буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Мъгла weather.fog.name = Мъгла
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +755,8 @@ sector.windsweptIslands.description = По - нататък край брего
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки. sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология. sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -755,6 +768,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -762,8 +781,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Горящ status.burning.name = Горящ
status.freezing.name = Замръзяващ status.freezing.name = Замръзяващ
@@ -900,6 +927,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1080,6 +1108,7 @@ keybind.mouse_move.name = Следвай Мишката
keybind.pan.name = Панорамен Изглед keybind.pan.name = Панорамен Изглед
keybind.boost.name = Ускорение keybind.boost.name = Ускорение
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Избери Регион keybind.schematic_select.name = Избери Регион
keybind.schematic_menu.name = Меню със Схеми keybind.schematic_menu.name = Меню със Схеми
keybind.schematic_flip_x.name = Завърти Схема по X keybind.schematic_flip_x.name = Завърти Схема по X
@@ -1105,6 +1134,8 @@ keybind.select.name = Избери/Стреляй
keybind.diagonal_placement.name = Диагонално Поставяне keybind.diagonal_placement.name = Диагонално Поставяне
keybind.pick.name = Вземи Блок keybind.pick.name = Вземи Блок
keybind.break_block.name = Унищожи Блок keybind.break_block.name = Унищожи Блок
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Премахни избора keybind.deselect.name = Премахни избора
keybind.pickupCargo.name = Вземи Товар keybind.pickupCargo.name = Вземи Товар
keybind.dropCargo.name = Остави Товар keybind.dropCargo.name = Остави Товар
@@ -1414,6 +1445,8 @@ block.distributor.name = Разпределител
block.sorter.name = Сортирач block.sorter.name = Сортирач
block.inverted-sorter.name = Обърнат сортирач block.inverted-sorter.name = Обърнат сортирач
block.message.name = Съобщение block.message.name = Съобщение
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Осветител block.illuminator.name = Осветител
block.overflow-gate.name = Преливаща Порта block.overflow-gate.name = Преливаща Порта
block.underflow-gate.name = Обратна Преливаща Порта block.underflow-gate.name = Обратна Преливаща Порта
@@ -1510,7 +1543,7 @@ block.payload-router.name = Товарен Рутер
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Разглобител block.disassembler.name = Разглобител
@@ -1551,6 +1584,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1698,17 +1732,11 @@ team.blue.name = син
hint.skip = Прескочи hint.skip = Прескочи
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате. hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба. hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
hint.mine = Доближете се до \uf8c4 медната руда и я [accent]кликнете[] за ръчен добив.
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте. hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото. hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][]. hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[]. hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите. hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове. hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона. hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1717,9 +1745,12 @@ hint.research = Използвайте бутонът \ue875 [accent]Проуч
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии. hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули. hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула. hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл. hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[]. hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче. hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
@@ -1734,9 +1765,54 @@ hint.coreUpgrade = Ядрата могат да бъдат подобряван
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[]. hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[]. hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Използван във всякакви типове конструкции и боеприпаси. item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен. item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
@@ -1779,6 +1855,8 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни. block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
block.illuminator.description = Излъчва светлина. block.illuminator.description = Излъчва светлина.
block.message.description = Съхранява съобщение за комуникация между съюзници. block.message.description = Съхранява съобщение за комуникация между съюзници.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Компресира въглища в графит. block.graphite-press.description = Компресира въглища в графит.
block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител. block.multi-press.description = Компресира въглища в графит. Изисква вода като охладител.
block.silicon-smelter.description = Рафинира силикон от пясък и въглища. block.silicon-smelter.description = Рафинира силикон от пясък и въглища.
@@ -2012,9 +2090,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове. unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове. unit.mace.description = Изстрелва поток от пламък по всички близки врагове.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
mod.disable = Desactiva mod.disable = Desactiva
mod.content = Contingut: mod.content = Contingut:
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús. mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
mod.requiresversion = [scarlet]Necessita la versió [accent]{0} del joc o posterior. mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible amb V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Dependències que falten: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Errors del contingut mod.erroredcontent = [scarlet]Errors del contingut
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Shan produït errors quan es carregava el contingut. mod.errors = Shan produït errors quan es carregava el contingut.
mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar. mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]Shan de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament. mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]Shan de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
@@ -640,6 +646,9 @@ resources.max = Màx.
bannedblocks = Blocs no permesos bannedblocks = Blocs no permesos
objectives = Objectius objectives = Objectius
bannedunits = Unitats no permeses bannedunits = Unitats no permeses
rules.hidebannedblocks = Amaga els blocs no permesos
bannedunits.whitelist = Unitats no permeses com a llista blanca
bannedblocks.whitelist = Blocs no permesos com a llista blanca
addall = Afegeix-ho tot addall = Afegeix-ho tot
launch.from = Llançant des de [accent]{0}. launch.from = Llançant des de [accent]{0}.
launch.capacity = Capacitat de càrrega per llançament: [accent]{0} launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
@@ -664,6 +673,8 @@ weather.snow.name = Neu
weather.sandstorm.name = Tempesta de sorra weather.sandstorm.name = Tempesta de sorra
weather.sporestorm.name = Tempesta despores weather.sporestorm.name = Tempesta despores
weather.fog.name = Boira weather.fog.name = Boira
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = Ataquen {0}. sectorlist.attacked = Ataquen {0}.
@@ -748,6 +759,8 @@ sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cade
sector.extractionOutpost.description = Un post avançat remot, construït per lenemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament. sector.extractionOutpost.description = Un post avançat remot, construït per lenemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta. sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament. sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = El principi sector.onset.name = El principi
sector.aegis.name = Lègida sector.aegis.name = Lègida
@@ -760,6 +773,12 @@ sector.marsh.name = El pantà
sector.peaks.name = Cims sector.peaks.name = Cims
sector.ravine.name = Els barrancs sector.ravine.name = Els barrancs
sector.caldera-erekir.name = El cràter sector.caldera-erekir.name = El cràter
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = El sector del tutorial. Encara no sha establert cap objectiu. Manteniu-vos a lespera per a rebre més informació. sector.onset.description = El sector del tutorial. Encara no sha establert cap objectiu. Manteniu-vos a lespera per a rebre més informació.
sector.aegis.description = Lenemic està protegit per escuts. Sha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga. sector.aegis.description = Lenemic està protegit per escuts. Sha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
sector.lake.description = El llac de residus daquest sector limita el nombre dunitats viables. Les unitats aèries són lúnica via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu. sector.lake.description = El llac de residus daquest sector limita el nombre dunitats viables. Les unitats aèries són lúnica via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
@@ -767,8 +786,16 @@ sector.intersect.description = Els escàners indiquen que el sector rebrà atacs
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar dunitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l[accent]electrolitzador[] i la [accent]fabricadora de tancs[]. sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar dunitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport. sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
sector.basin.description = {Temporal}\n\nLúltim sector per ara. Considereu de moment que és un repte. Safegiran més sectors en versions posteriors. sector.basin.description = {Temporal}\n\nLúltim sector per ara. Considereu de moment que és un repte. Safegiran més sectors en versions posteriors.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[]. sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
sector.caldera-erekir.description = Descripció temporal. sector.caldera-erekir.description = Descripció temporal.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Cremant status.burning.name = Cremant
status.freezing.name = Congelat status.freezing.name = Congelat
@@ -905,6 +932,7 @@ ability.unitspawn = Fàbrica de {0}
ability.shieldregenfield = Regenerador de camps de força ability.shieldregenfield = Regenerador de camps de força
ability.movelightning = Moviment llampec ability.movelightning = Moviment llampec
ability.shieldarc = Escut de descàrregues ability.shieldarc = Escut de descàrregues
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
@@ -1085,6 +1113,7 @@ keybind.mouse_move.name = Segueix el ratolí
keybind.pan.name = Desplaça la vista keybind.pan.name = Desplaça la vista
keybind.boost.name = Sobrevola keybind.boost.name = Sobrevola
keybind.command_mode.name = Mode de comandament keybind.command_mode.name = Mode de comandament
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selecciona una regió keybind.schematic_select.name = Selecciona una regió
keybind.schematic_menu.name = Menú de plànols keybind.schematic_menu.name = Menú de plànols
keybind.schematic_flip_x.name = Volta el plànol horitzontalment keybind.schematic_flip_x.name = Volta el plànol horitzontalment
@@ -1110,6 +1139,8 @@ keybind.select.name = Selecciona/Dispara
keybind.diagonal_placement.name = Construcció diagonal keybind.diagonal_placement.name = Construcció diagonal
keybind.pick.name = Selecciona un tipus de bloc des del mapa keybind.pick.name = Selecciona un tipus de bloc des del mapa
keybind.break_block.name = Desmunta un bloc keybind.break_block.name = Desmunta un bloc
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Cancel·la la selecció keybind.deselect.name = Cancel·la la selecció
keybind.pickupCargo.name = Recull càrrega keybind.pickupCargo.name = Recull càrrega
keybind.dropCargo.name = Deixa la càrrega keybind.dropCargo.name = Deixa la càrrega
@@ -1168,7 +1199,7 @@ rules.enemyCheat = Recursos infinits per a la IA (equip vermell)
rules.blockhealthmultiplier = Multiplicador de la salut dels blocs rules.blockhealthmultiplier = Multiplicador de la salut dels blocs
rules.blockdamagemultiplier = Multiplicador del dany dels blocs rules.blockdamagemultiplier = Multiplicador del dany dels blocs
rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció dunitats rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció dunitats
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Multiplicador del cost de les unitats
rules.unithealthmultiplier = Multiplicador de la salut de les unitats rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
@@ -1423,6 +1454,8 @@ block.distributor.name = Distrïbudor
block.sorter.name = Classificador block.sorter.name = Classificador
block.inverted-sorter.name = Classificador invers block.inverted-sorter.name = Classificador invers
block.message.name = Missatge block.message.name = Missatge
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Il·luminador block.illuminator.name = Il·luminador
block.overflow-gate.name = Porta de desbordament block.overflow-gate.name = Porta de desbordament
block.underflow-gate.name = Porta de subdesbordament block.underflow-gate.name = Porta de subdesbordament
@@ -1519,7 +1552,7 @@ block.payload-router.name = Encaminador de blocs
block.duct.name = Conducte block.duct.name = Conducte
block.duct-router.name = Encaminador de conductes block.duct-router.name = Encaminador de conductes
block.duct-bridge.name = Conducte subterrani block.duct-bridge.name = Conducte subterrani
block.payload-propulsion-tower.name = Torre de propulsió de blocs block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Eliminador de blocs block.payload-void.name = Eliminador de blocs
block.payload-source.name = Punt daparició de blocs block.payload-source.name = Punt daparició de blocs
block.disassembler.name = Desmuntadora block.disassembler.name = Desmuntadora
@@ -1562,6 +1595,7 @@ block.carbon-vent.name = Fumarola carbonífera
block.arkyic-vent.name = Fumarola darquicita block.arkyic-vent.name = Fumarola darquicita
block.yellow-stone-vent.name = Fumarola de pedra groga block.yellow-stone-vent.name = Fumarola de pedra groga
block.red-stone-vent.name = Fumarola de pedra vermella block.red-stone-vent.name = Fumarola de pedra vermella
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Mata vermella block.redmat.name = Mata vermella
block.bluemat.name = Mata blava block.bluemat.name = Mata blava
block.core-zone.name = Zona del nucli block.core-zone.name = Zona del nucli
@@ -1601,7 +1635,7 @@ block.electric-heater.name = Escalfador elèctric
block.slag-heater.name = Escalfador descòria block.slag-heater.name = Escalfador descòria
block.phase-heater.name = Escalfador de fase block.phase-heater.name = Escalfador de fase
block.heat-redirector.name = Redirector tèrmic block.heat-redirector.name = Redirector tèrmic
block.heat-router.name = Heat Router block.heat-router.name = Encaminador tèrmic
block.slag-incinerator.name = Incineradora descòria block.slag-incinerator.name = Incineradora descòria
block.carbide-crucible.name = Gresol de carbur block.carbide-crucible.name = Gresol de carbur
block.slag-centrifuge.name = Centrifugadora descòria block.slag-centrifuge.name = Centrifugadora descòria
@@ -1709,17 +1743,11 @@ team.blue.name = Blau
hint.skip = Salta hint.skip = Salta
hint.desktopMove = Per a moure-vos, premeu [accent][[WASD][]. hint.desktopMove = Per a moure-vos, premeu [accent][[WASD][].
hint.zoom = [accent]Pinceu o gireu la roda del ratolí[] per a apropar o allunyar la vista. hint.zoom = [accent]Pinceu o gireu la roda del ratolí[] per a apropar o allunyar la vista.
hint.mine = Apropeu-vos a un \uf8c4 dipòsit de mineral de coure i [accent]toqueu-lo[] per a extraure coure manualment.
hint.desktopShoot = Toqueu o feu clic amb el [accent]botó esquerre[] per a disparar. hint.desktopShoot = Toqueu o feu clic amb el [accent]botó esquerre[] per a disparar.
hint.depositItems = Per a transferir elements, arrossegueu-los de la nau al nucli. hint.depositItems = Per a transferir elements, arrossegueu-los de la nau al nucli.
hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[]. hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[].
hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu lavatar[] de la part superior esquerra. hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu lavatar[] de la part superior esquerra.
hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida. hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida.
hint.placeDrill = Seleccioneu la categoria de \ue85e [accent]perforadores[] del menú inferior dret; llavors, seleccioneu una \uf870 [accent]perforadora[] i feu clic en un dipòsit de coure per a començar a construir-la.
hint.placeDrill.mobile = Seleccioneu la categoria de \ue85e [accent]perforadores[] del menú inferior dret; llavors, seleccioneu una \uf870 [accent]perforadora[] i toqueu un dipòsit de coure per a començar a construir-la.\n\nPremeu la icona \ue800 [accent]vist[] també a la part inferior dreta per confirmar-ho i començar-la a construir.
hint.placeConveyor = Les cintes transportadores mouen elements de les perforadores a altres blocs. Trieu una \uf896 [accent]cinta transportadora[] de la categoria de \ue814 [accent]distribució[].\n\nFeu clic i arrossegueu per a construir diverses cintes una darrera laltra i aconseguir una cinta llarga.\nAmb la [accent]roda del ratolí[] podeu rotar la direcció de la cinta.
hint.placeConveyor.mobile = Les cintes transportadores mouen elements de les perforadores a altres blocs. Trieu una \uf896 [accent]cinta transportadora[] de la categoria de \ue814 [accent]distribució[].\n\nPremeu durant un segon i arrossegueu per a construir diverses cintes una darrera laltra i aconseguir una cinta llarga.
hint.placeTurret = Situeu \uf861 [accent]torretes[] per a defensar la vostra base dels enemics.\n\nLes torretes necessiten munició - en aquest cas, \uf838coure.\nEmpreu cintes transportadores i perforadores per a fer-hi arribar subministraments.
hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs. hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs.
hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle don treure tots els blocs. hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle don treure tots els blocs.
hint.blockInfo = Mostra la informació dun bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta. hint.blockInfo = Mostra la informació dun bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta.
@@ -1728,9 +1756,12 @@ hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar nov
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies. hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses. hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses. hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta. hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[]. hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc. hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer. hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
@@ -1745,9 +1776,54 @@ hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nu
hint.presetLaunch = Als [accent]sectors amb zones daterratge[] de color gris, com ara [accent]El bosc gelat[], shi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[]. hint.presetLaunch = Als [accent]sectors amb zones daterratge[] de color gris, com ara [accent]El bosc gelat[], shi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[].
hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades. hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades.
hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[]. hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[].
hint.coopCampaign = Quan es juga una [accent]campanya cooperativa[], els elements que es produeixen al mapa actual també senviaran als vostres [accent]sectors locals[].\n\nTotes les recerques que faci lamfitrió també es compartiran amb els altres jugadors.
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Sempra en molts tipus de construccions i munició. item.copper.description = Sempra en molts tipus de construccions i munició.
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça. item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
@@ -1791,6 +1867,8 @@ block.derelict = \uf77e [lightgray]En ruïnes
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores. block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores.
block.illuminator.description = Emet llum. block.illuminator.description = Emet llum.
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se. block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit. block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua. block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
block.silicon-smelter.description = Refina silici a partir de sorra i carbó. block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
@@ -1955,7 +2033,7 @@ block.electric-heater.description = Escalfa els blocs als que està orientat. Ne
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria. block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase. block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
block.heat-redirector.description = Redirigeix lescalfor acumulada a altres blocs. block.heat-redirector.description = Redirigeix lescalfor acumulada a altres blocs.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Distribueix lescalfor acumulada en tres direccions de sortida.
block.electrolyzer.description = Converteix laigua en hidrogen i gas ozó. block.electrolyzer.description = Converteix laigua en hidrogen i gas ozó.
block.atmospheric-concentrator.description = Concentra el nitrogen de latmosfera. Requereix escalfor. block.atmospheric-concentrator.description = Concentra el nitrogen de latmosfera. Requereix escalfor.
block.surge-crucible.description = Genera aliatge electrificable a partir descòria i silici. Necessita escalfor. block.surge-crucible.description = Genera aliatge electrificable a partir descòria i silici. Necessita escalfor.
@@ -2024,9 +2102,11 @@ block.small-deconstructor.description = Desmunta les unitats i estructures de
block.reinforced-payload-conveyor.description = Mou els blocs i les unitats. block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si sestableix un filtre. block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si sestableix un filtre.
block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades. block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó. block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia. block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen. block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Dispara munició estàndard a tots els enemics propers. unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
unit.mace.description = Dispara flames a tots els enemics propers. unit.mace.description = Dispara flames a tots els enemics propers.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
mod.disable = Zakázat mod.disable = Zakázat
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[] mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[] mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Při načítání obsahu hry se vyskytly problémy. mod.errors = Při načítání obsahu hry se vyskytly problémy.
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát. mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána. mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
@@ -178,8 +184,8 @@ available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -638,6 +644,9 @@ resources.max = Max
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
objectives = Objectives objectives = Objectives
bannedunits = Zakázané jednotky bannedunits = Zakázané jednotky
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Přidat vše addall = Přidat vše
launch.from = Vysláno z: [accent]{0} launch.from = Vysláno z: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -662,6 +671,8 @@ weather.snow.name = Sníh
weather.sandstorm.name = Písečná ouře weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} pod útokem sectorlist.attacked = {0} pod útokem
@@ -746,6 +757,8 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -757,6 +770,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -764,8 +783,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Hořící status.burning.name = Hořící
status.freezing.name = Mrazící status.freezing.name = Mrazící
@@ -902,6 +929,7 @@ ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1082,6 +1110,7 @@ keybind.mouse_move.name = Následovat myš
keybind.pan.name = Následovat kameru keybind.pan.name = Následovat kameru
keybind.boost.name = Posílení keybind.boost.name = Posílení
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vybrat oblast keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon keybind.schematic_menu.name = Nabídka šablon
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
@@ -1107,6 +1136,8 @@ keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Umisťovat úhlopříčně keybind.diagonal_placement.name = Umisťovat úhlopříčně
keybind.pick.name = Vybrat blok keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok keybind.break_block.name = Rozbít blok
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Odznačit keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad keybind.dropCargo.name = Položit náklad
@@ -1418,6 +1449,8 @@ block.distributor.name = Rozdělovač
block.sorter.name = Třídička block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Osvětlovač block.illuminator.name = Osvětlovač
block.overflow-gate.name = Brána s přepadem block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem block.underflow-gate.name = Brána s podtokem
@@ -1514,7 +1547,7 @@ block.payload-router.name = Směřovač nákladu
block.duct.name = Potrubí block.duct.name = Potrubí
block.duct-router.name = Potrubní Směrovač block.duct-router.name = Potrubní Směrovač
block.duct-bridge.name = Potrubní Most block.duct-bridge.name = Potrubní Most
block.payload-propulsion-tower.name = Nákladní Transportní Věž block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Černá díra na náklad block.payload-void.name = Černá díra na náklad
block.payload-source.name = Zdroj nákladů block.payload-source.name = Zdroj nákladů
block.disassembler.name = Rozebírač block.disassembler.name = Rozebírač
@@ -1555,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1702,17 +1736,11 @@ team.blue.name = modrý
hint.skip = Přeskočit hint.skip = Přeskočit
hint.desktopMove = Použij [accent][[WASD][] k pohybu. hint.desktopMove = Použij [accent][[WASD][] k pohybu.
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky. hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu. hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra. hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][]. hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře. hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry. hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků. hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru. hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo. hint.blockInfo = Pro zobrazení informací o bloku, vyberte blok ve [accent]stavebním menu[], poté kliknutím na [accent][[?][] tlačítka vpravo.
@@ -1721,9 +1749,12 @@ hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nov
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie. hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží. hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží. hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu. hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[]. hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku. hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty. hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty. hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač. hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
@@ -1738,9 +1769,54 @@ hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vy
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[]. hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy. hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[]. hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Používá se ve všech typech bloků a munice. item.copper.description = Používá se ve všech typech bloků a munice.
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná. item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
@@ -1784,6 +1860,8 @@ block.derelict = \uf77e [lightgray]Opuštěný
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran. block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
block.illuminator.description = Vydává světlo. block.illuminator.description = Vydává světlo.
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci. block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Lisuje uhlí na grafit. block.graphite-press.description = Lisuje uhlí na grafit.
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo. block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí. block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
@@ -2017,9 +2095,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele. unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele. unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Deaktiver mod.disable = Deaktiver
mod.content = Indhold: mod.content = Indhold:
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug. mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Indholds fejl mod.erroredcontent = [scarlet]Indholds fejl
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Fejl ved afhentning af indhold. mod.errors = Fejl ved afhentning af indhold.
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet. mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk. mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
@@ -175,8 +181,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Færdiggjort completed = [accent]Færdiggjort
techtree = Teknologi træ techtree = Teknologi træ
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Banlyste blokke bannedblocks = Banlyste blokke
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tilføj alle addall = Tilføj alle
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Sne
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Tåge weather.fog.name = Tåge
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Følg musen
keybind.pan.name = Panorer billede keybind.pan.name = Panorer billede
keybind.boost.name = Forstærk keybind.boost.name = Forstærk
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vælg region keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning keybind.schematic_menu.name = Skabelon-visning
keybind.schematic_flip_x.name = Flip skabelon X keybind.schematic_flip_x.name = Flip skabelon X
@@ -1095,6 +1124,8 @@ keybind.select.name = Vælg/Skyd
keybind.diagonal_placement.name = Diagonal placering keybind.diagonal_placement.name = Diagonal placering
keybind.pick.name = Tag blok keybind.pick.name = Tag blok
keybind.break_block.name = Ødelæg blok keybind.break_block.name = Ødelæg blok
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Fravælg keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last keybind.dropCargo.name = Smid last
@@ -1404,6 +1435,8 @@ block.distributor.name = Distributør
block.sorter.name = Filter block.sorter.name = Filter
block.inverted-sorter.name = Omvendt Filter block.inverted-sorter.name = Omvendt Filter
block.message.name = Besked block.message.name = Besked
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Lyskilde block.illuminator.name = Lyskilde
block.overflow-gate.name = Overflods-låge block.overflow-gate.name = Overflods-låge
block.underflow-gate.name = Underflods-låge block.underflow-gate.name = Underflods-låge
@@ -1500,7 +1533,7 @@ block.payload-router.name = Troppe-fordeler
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Omspalter block.disassembler.name = Omspalter
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = blå
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke. item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning. item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
@@ -1766,6 +1842,8 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede. block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit. block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke. block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul. block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
@@ -1999,9 +2077,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

File diff suppressed because it is too large Load Diff

View File

@@ -129,7 +129,7 @@ feature.unsupported = Tu dispositivo no es compatible con esta característica.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[] mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods mods = Mods
mods.none = [lightgray]¡No se han encontrado Mods! mods.none = [lightgray]¡No se han encontrado mods!
mods.guide = Guía sobre mods mods.guide = Guía sobre mods
mods.report = Reportar error mods.report = Reportar error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
@@ -144,18 +144,24 @@ mod.multiplayer.compatible = [gray]Compatible con multijugador
mod.disable = Desactivar mod.disable = Desactivar
mod.content = Contenido: mod.content = Contenido:
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso. mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
mod.requiresversion = [scarlet]Requiere la versión del juego [accent]{0}[] o superior. mod.incompatiblegame = [red]Juego desactualizado
mod.outdatedv7 = [scarlet]No es compatible con la V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Dependencias faltantes: {0} mod.blacklisted = [red]No soportado
mod.unmetdependencies = [red]Dependencias no satisfechas
mod.erroredcontent = [scarlet]Contenido erróneo mod.erroredcontent = [scarlet]Contenido erróneo
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
mod.errors = Ha ocurrido un fallo al cargar el contenido. mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar. mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente. mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente.
mod.enable = Activar mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los cambios del mod. mod.requiresrestart = El juego se cerrará para aplicar los cambios del mod.
mod.reloadrequired = [scarlet]Necesita Reiniciar mod.reloadrequired = [scarlet]Es necesario reiniciar
mod.import = Importar Mod mod.import = Importar mod
mod.import.file = Importar Archivo mod.import.file = Importar archivo
mod.import.github = Importar desde Github mod.import.github = Importar desde Github
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente de confianza! mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente de confianza!
mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod.
@@ -644,6 +650,9 @@ resources.max = Max
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
objectives = Objetivos objectives = Objetivos
bannedunits = Unidades prohibidas bannedunits = Unidades prohibidas
rules.hidebannedblocks = Ocultar bloques prohibidos
bannedunits.whitelist = Sólo permitir unidades seleccionadas
bannedblocks.whitelist = Sólo permitir bloques seleccionados
addall = Añadir todo addall = Añadir todo
launch.from = Lanzando desde: [accent]{0} launch.from = Lanzando desde: [accent]{0}
launch.capacity = Capacidad de objetos por envío: [accent]{0} launch.capacity = Capacidad de objetos por envío: [accent]{0}
@@ -668,6 +677,8 @@ weather.snow.name = Nieve
weather.sandstorm.name = Tormenta de arena weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas weather.sporestorm.name = Tormenta de esporas
weather.fog.name = Niebla weather.fog.name = Niebla
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectores sectorlist = Sectores
sectorlist.attacked = {0} Bajo ataque sectorlist.attacked = {0} Bajo ataque
@@ -752,6 +763,8 @@ sector.windsweptIslands.description = Más allá de la costa, se encuentra esta
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento. sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento.
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta. sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = El Inicio sector.onset.name = El Inicio
sector.aegis.name = Égida sector.aegis.name = Égida
@@ -765,6 +778,12 @@ sector.marsh.name = Ciénaga
sector.peaks.name = Cumbres sector.peaks.name = Cumbres
sector.ravine.name = Precipicio sector.ravine.name = Precipicio
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Baluarte
sector.crevice.name = Resquicio
sector.siege.name = Cerco
sector.crossroads.name = Encrucijada
sector.karst.name = Kárstico
sector.origin.name = Origen
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga. sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
@@ -773,8 +792,16 @@ sector.intersect.description = Los escáneres indican que este sector será atac
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[]. sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte. sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones. sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]". sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
sector.caldera-erekir.description = Esto es una descripción :) sector.caldera-erekir.description = WiP Description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
@@ -883,7 +910,7 @@ stat.lightningdamage = Daño de descarga eléctrica
stat.flammability = Inflamabilidad stat.flammability = Inflamabilidad
stat.radioactivity = Radioactividad stat.radioactivity = Radioactividad
stat.charge = Carga eléctrica stat.charge = Carga eléctrica
stat.heatcapacity = Resistencia a la temperatura stat.heatcapacity = Resistencia térmica
stat.viscosity = Viscosidad stat.viscosity = Viscosidad
stat.temperature = Temperatura stat.temperature = Temperatura
stat.speed = Velocidad stat.speed = Velocidad
@@ -911,6 +938,7 @@ ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo ability.shieldarc = Sector de Escudo
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo bar.onlycoredeposit = Sólo se permite depositar en el Núcleo
@@ -1091,6 +1119,7 @@ keybind.mouse_move.name = Seguir al cursor
keybind.pan.name = Desplazar la cámara keybind.pan.name = Desplazar la cámara
keybind.boost.name = Sobrevolar keybind.boost.name = Sobrevolar
keybind.command_mode.name = Modo Escuadrón keybind.command_mode.name = Modo Escuadrón
keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas keybind.schematic_menu.name = Menú de esquemas
keybind.schematic_flip_x.name = Invertir esquema X keybind.schematic_flip_x.name = Invertir esquema X
@@ -1115,7 +1144,9 @@ keybind.fullscreen.name = Pantalla completa
keybind.select.name = Seleccionar/Disparar keybind.select.name = Seleccionar/Disparar
keybind.diagonal_placement.name = Construcción diagonal keybind.diagonal_placement.name = Construcción diagonal
keybind.pick.name = Copiar bloque keybind.pick.name = Copiar bloque
keybind.break_block.name = Deconstruir Bloque keybind.break_block.name = Deconstruir bloque
keybind.select_all_units = Seleccionar todas las unidades
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deseleccionar keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Cargar bloque/unidad keybind.pickupCargo.name = Cargar bloque/unidad
keybind.dropCargo.name = Soltar bloque/unidad keybind.dropCargo.name = Soltar bloque/unidad
@@ -1156,7 +1187,7 @@ rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo
rules.reactorexplosions = Explosiones de reactores rules.reactorexplosions = Explosiones de reactores
rules.coreincinerates = Incinerar exceso de recursos en el Núcleo rules.coreincinerates = Incinerar exceso de recursos en el Núcleo
rules.disableworldprocessors = Desactivar procesadores integrados rules.disableworldprocessors = Desactivar procesadores estáticos
rules.schematic = Permitir esquemas rules.schematic = Permitir esquemas
rules.wavetimer = Temporizador de oleadas rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas rules.wavesending = Envío de oleadas
@@ -1429,6 +1460,8 @@ block.distributor.name = Distribuidor
block.sorter.name = Clasificador block.sorter.name = Clasificador
block.inverted-sorter.name = Clasificador invertido block.inverted-sorter.name = Clasificador invertido
block.message.name = Mensaje block.message.name = Mensaje
block.reinforced-message.name = Mensaje reforzado
block.world-message.name = Mensaje estático
block.illuminator.name = Iluminador block.illuminator.name = Iluminador
block.overflow-gate.name = Compuerta de desborde block.overflow-gate.name = Compuerta de desborde
block.underflow-gate.name = Compuerta de subdesbordamiento block.underflow-gate.name = Compuerta de subdesbordamiento
@@ -1525,7 +1558,7 @@ block.payload-router.name = Enrutador de carga
block.duct.name = Conducto block.duct.name = Conducto
block.duct-router.name = Conducto enrutador block.duct-router.name = Conducto enrutador
block.duct-bridge.name = Conducto puente block.duct-bridge.name = Conducto puente
block.payload-propulsion-tower.name = Torre de propulsión de carga block.large-payload-mass-driver.name = Catapulta electromagnética de carga grande
block.payload-void.name = Vacío de carga block.payload-void.name = Vacío de carga
block.payload-source.name = Fuente de carga block.payload-source.name = Fuente de carga
block.disassembler.name = Desensamblador block.disassembler.name = Desensamblador
@@ -1542,7 +1575,7 @@ block.payload-loader.name = Cargador de carga
block.payload-loader.description = Carga objetos y líquidos en bloques. block.payload-loader.description = Carga objetos y líquidos en bloques.
block.payload-unloader.name = Descargador de carga block.payload-unloader.name = Descargador de carga
block.payload-unloader.description = Descarga objetos y líquidos de bloques. block.payload-unloader.description = Descarga objetos y líquidos de bloques.
block.heat-source.name = Heat Source block.heat-source.name = Fuente de calor
block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor. block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor.
# Erekir # Erekir
@@ -1568,6 +1601,7 @@ block.carbon-vent.name = Grieta de carbón
block.arkyic-vent.name = Grieta de arquicita block.arkyic-vent.name = Grieta de arquicita
block.yellow-stone-vent.name = Grieta de piedra amarillenta block.yellow-stone-vent.name = Grieta de piedra amarillenta
block.red-stone-vent.name = Grieta de piedra rojiza block.red-stone-vent.name = Grieta de piedra rojiza
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Manto rojo block.redmat.name = Manto rojo
block.bluemat.name = Manto azul block.bluemat.name = Manto azul
block.core-zone.name = Zona de Núcleo block.core-zone.name = Zona de Núcleo
@@ -1607,7 +1641,7 @@ block.electric-heater.name = Radiador eléctrico
block.slag-heater.name = Caldera de magma block.slag-heater.name = Caldera de magma
block.phase-heater.name = Radiador de fase block.phase-heater.name = Radiador de fase
block.heat-redirector.name = Redireccionador térmico block.heat-redirector.name = Redireccionador térmico
block.heat-router.name = Heat Router block.heat-router.name = Enrutador térmico
block.slag-incinerator.name = Incinerador de magma block.slag-incinerator.name = Incinerador de magma
block.carbide-crucible.name = Crisol de carburo block.carbide-crucible.name = Crisol de carburo
block.slag-centrifuge.name = Centrifugador de magma block.slag-centrifuge.name = Centrifugador de magma
@@ -1679,11 +1713,11 @@ block.ship-assembler.name = Ensamblador de aeronaves
block.mech-assembler.name = Ensamblador de mechs block.mech-assembler.name = Ensamblador de mechs
block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada
block.reinforced-payload-router.name = Enrutador de carga reforzado block.reinforced-payload-router.name = Enrutador de carga reforzado
block.payload-mass-driver.name = Catapultador electromagnético de carga block.payload-mass-driver.name = Catapulta electromagnética de carga
block.small-deconstructor.name = Deconstructor pequeño block.small-deconstructor.name = Deconstructor pequeño
block.canvas.name = Lienzo block.canvas.name = Lienzo
block.world-processor.name = Procesador global block.world-processor.name = Procesador estático
block.world-cell.name = Unidad de memoria global block.world-cell.name = Unidad de memoria estática
block.tank-fabricator.name = Fabricador de tanques block.tank-fabricator.name = Fabricador de tanques
block.mech-fabricator.name = Fabricador de mechs block.mech-fabricator.name = Fabricador de mechs
block.ship-fabricator.name = Fabricador de aeronaves block.ship-fabricator.name = Fabricador de aeronaves
@@ -1715,17 +1749,11 @@ team.blue.name = Azul
hint.skip = Omitir hint.skip = Omitir
hint.desktopMove = Usa [accent][[WASD][] para moverte. hint.desktopMove = Usa [accent][[WASD][] para moverte.
hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom. hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom.
hint.mine = Acércate a una veta de cobre y [accent]haz clic sobre ella[] para extraer cobre manualmente.
hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar. hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar.
hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo. hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
hint.respawn = Para reaparecer desde el Núcleo, pulsa [accent][[V][]. hint.respawn = Para reaparecer desde el Núcleo, pulsa [accent][[V][].
hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[] hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida. hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida.
hint.placeDrill = Selecciona la pestaña de [accent]Taladros[] en el menú abajo a la derecha, luego escoge un [accent]Taladro[] y haz clic sobre una veta de cobre para colocarlo.
hint.placeDrill.mobile = Selecciona la pestaña de [accent]Taladros[] en el menú abajo a la derecha, luego escoge un [accent]Taladro[] y toca sobre una veta de cobre para colocarlo.\n\nPulsa el botón con la [accent]"V"[] abajo a la derecha para confirmar.
hint.placeConveyor = Las cintas transportadoras pueden sacar objetos de los taladros, y moverlos hasta otros bloques. Selecciona un [accent]Transportador[] de la pestaña [accent]Distribución[].\n\nHaz clic y arrastra para crear una con múltiples transportadores.\nUsa la [accent]Rueda del ratón[] para rotarlo.
hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un [accent]Transportador[] de la pestaña [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras.
hint.placeTurret = Construye [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques. hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
hint.breaking.mobile = Activa el botón con el [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección. hint.breaking.mobile = Activa el botón con el [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha. hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
@@ -1734,9 +1762,12 @@ hint.research = Usa el botón [accent]Investigación[] para acceder al menú de
hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente. hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente. hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha. hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[]. hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque. hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1751,10 +1782,56 @@ hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[]. hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación. hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente. hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente. hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo.
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el Núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el Núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
gz.moveup = \ue804 Sigue explorando para más objetivos.
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el Núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
gz.defend = Se aproxima un enemigo, prepárate para defenderte.
gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n\uf860 Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan \uf837 [accent]plomo[] como munición.
gz.scatterammo = Suministra [accent]plomo[] a la torreta Scatter mediante cintas transportadoras.
gz.supplyturret = [accent]Cargar torreta
gz.zone1 = Esta es la zona de aterrizaje del enemigo.
gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada.
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
onset.crusher = Usa los \uf74d [accent]trituradores de paredes[] para conseguir arena.
onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un \uf6a2 [accent]fabricador de tanques[].
onset.makeunit = Produce una unidad.\nUsa el botón "?" para ver los requisitos de la fábrica seleccionada.
onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta \uf6eb [accent]Breach[].\nLas torretas requieren \uf748 [accent]munición[].
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos Núcleos sobre las [accent]zonas de Núcleo[].\nLos Núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 Núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
split.pickup = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.acquire = Necesitas recolectar tungsteno para construir unidades.
split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
item.copper.description = Usado en todo tipo de bloques y munición. item.copper.description = Usado en todo tipo de bloques y munición.
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado. item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
item.lead.description = Usado en estructuras elécticas y transferencia de líquidos. item.lead.description = Usado en estructuras elécticas y transferencia de líquidos.
@@ -1800,7 +1877,9 @@ liquid.neoplasm.details = Neoplasma. Una incontrolable masa fangosa de células
block.derelict = [lightgray]Abandonado block.derelict = [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
block.illuminator.description = Emite luz. block.illuminator.description = Emite luz.
block.message.description = Almacena un mensaje para comunicarte con aliados o dejar recordatorios. block.message.description = Almacena un mensaje para comunicarte con tus aliados o dejar recordatorios.
block.reinforced-message.description = Almacena un mensaje para comunicarte con tus aliados.
block.world-message.description = Un bloque de mensaje empleado en la creación de mapas. No se puede destruir.
block.graphite-press.description = Comprime carbón en piezas de grafito puro. block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente. block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente.
block.silicon-smelter.description = Refina silicio procesando arena y carbón. block.silicon-smelter.description = Refina silicio procesando arena y carbón.
@@ -1967,7 +2046,7 @@ block.electric-heater.description = Calienta los bloques a los que apunta. Requi
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma. block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase. block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
block.heat-redirector.description = Redirige el calor que acumula a otros bloques. block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono. block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor. block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
block.surge-crucible.description = Genera aleación eléctrica usando magma y silicio. Requiere calor. block.surge-crucible.description = Genera aleación eléctrica usando magma y silicio. Requiere calor.
@@ -2035,10 +2114,12 @@ block.basic-assembler-module.description = Incrementa el nivel del ensamblador s
block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción. block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección. block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro. block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otros catapultadores enlazados. block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otras catapultas enlazadas.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono. block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía. block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno. block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable mod.disable = Disable
mod.content = Content: mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]Content Errors
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
@@ -175,8 +181,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Olemas completed = [accent]Olemas
techtree = Uurimispuu techtree = Uurimispuu
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1095,6 +1124,8 @@ keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine keybind.diagonal_placement.name = Diagonaalne paigutamine
keybind.pick.name = Vali blokk keybind.pick.name = Vali blokk
keybind.break_block.name = Hävita blokk keybind.break_block.name = Hävita blokk
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Tühista valik keybind.deselect.name = Tühista valik
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = Suur jaotur
block.sorter.name = Sorteerija block.sorter.name = Sorteerija
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Sõnum block.message.name = Sõnum
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Ülevooluvärav block.overflow-gate.name = Ülevooluvärav
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1500,7 +1533,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = sinine
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks. item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui tit
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Hoiab endas liitlastele olulist sõnumit. block.message.description = Hoiab endas liitlastele olulist sõnumit.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks. block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks. block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega. block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -12,19 +12,19 @@ link.itch.io.description = PC deskargen itch.io orria
link.google-play.description = Google Play dendako sarrera link.google-play.description = Google Play dendako sarrera
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mindustry wiki ofiziala link.wiki.description = Mindustry wiki ofiziala
link.suggestions.description = Suggest new features link.suggestions.description = Proposatu ezaugarri berriak
link.bug.description = Found one? Report it here link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da. linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
screenshot = Pantaila-argazkia {0} helbidean gorde da screenshot = Pantaila-argazkia {0} helbidean gorde da
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea. screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
gameover = Partida amaitu da gameover = Partida amaitu da
gameover.disconnect = Disconnect gameover.disconnect = Deskonektatu
gameover.pvp = [accent] {0}[] taldeak irabazi du! gameover.pvp = [accent] {0}[] taldeak irabazi du!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Hurrengo maparen zain...
highscore = [accent]Marka berria! highscore = [accent]Marka berria!
copied = Kopiatuta. copied = Kopiatuta.
indev.notready = This part of the game isn't ready yet indev.notready = Jolasaren atal hau ez dago prest
load.sound = Soinuak load.sound = Soinuak
load.map = Mapak load.map = Mapak
@@ -32,32 +32,32 @@ load.image = Irudiak
load.content = Edukia load.content = Edukia
load.system = Sistema load.system = Sistema
load.mod = Mod-ak load.mod = Mod-ak
load.scripts = Scripts load.scripts = Scriptak
be.update = A new Bleeding Edge build is available: be.update = Konpilazio berri bat eskuragarri dago:
be.update.confirm = Download it and restart now? be.update.confirm = Deskargatu eta berrabiarazi orain?
be.updating = Updating... be.updating = Eguneratzen...
be.ignore = Ignore be.ignore = Ezikusi
be.noupdates = No updates found. be.noupdates = Ez da eguneratzerik aurkitu.
be.check = Check for updates be.check = Egiaztatu eguneratzeak
mods.browser = Mod Browser mods.browser = Mod arakatzailea
mods.browser.selected = Selected mod mods.browser.selected = Hautatutako mod-a
mods.browser.add = Install mods.browser.add = Instalatu
mods.browser.reinstall = Reinstall mods.browser.reinstall = Berrinstalatu
mods.browser.view-releases = View Releases mods.browser.view-releases = Ikusi bertsioak
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
mods.browser.latest = <Latest> mods.browser.latest = <Azkena>
mods.browser.releases = Releases mods.browser.releases = Bersioak
mods.github.open = Repo mods.github.open = Biltegia
mods.github.open-release = Release Page mods.github.open-release = Bertsioaren orria
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Ordenatu dataren arabera
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Ordenatu izarren arabera
schematic = Eskama schematic = Eskema
schematic.add = Gorde eskema... schematic.add = Gorde eskema...
schematics = Eskemak schematics = Eskemak
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu? schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
schematic.exists = A schematic by that name already exists. schematic.exists = Badago izen bereko eskema bat.
schematic.import = Inportatu eskema... schematic.import = Inportatu eskema...
schematic.exportfile = Esportatu fitxategia schematic.exportfile = Esportatu fitxategia
schematic.importfile = Inportatu fitxategia schematic.importfile = Inportatu fitxategia
@@ -70,25 +70,25 @@ schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari schematic.rename = Aldatu izena eskemari
schematic.info = {0}x{1}, {2} bloke schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
schematic.tags = Tags: schematic.tags = Etiketak:
schematic.edittags = Edit Tags schematic.edittags = Editatu etiketak
schematic.addtag = Add Tag schematic.addtag = Gehitu etiketa
schematic.texttag = Text Tag schematic.texttag = Etiketaren testua
schematic.icontag = Icon Tag schematic.icontag = Etiketaren ikonoa
schematic.renametag = Rename Tag schematic.renametag = Aldatu etiketaren izena
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
schematic.tagexists = That tag already exists. schematic.tagexists = Etiketa badago aurretik.
stats = Stats stats = Estatistikak
stats.wave = Waves Defeated stats.wave = Gainditutako boladak
stats.unitsCreated = Units Created stats.unitsCreated = Sortutako unitateak
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Suntsitutako etsaiak
stats.built = Buildings Built stats.built = Eraikitako eraikinak
stats.destroyed = Buildings Destroyed stats.destroyed = Suntsitutako eraikinak
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Deseraikitako eraikinak
stats.playtime = Time Played stats.playtime = Jolastutako denbora
globalitems = [accent]Global Items globalitems = [accent]Elementu globalak
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula? map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
level.highscore = Marka: [accent]{0} level.highscore = Marka: [accent]{0}
level.select = Maila hautaketa level.select = Maila hautaketa
@@ -103,8 +103,8 @@ joingame = Batu partidara
customgame = Partida pertsonalizatua customgame = Partida pertsonalizatua
newgame = Partida berria newgame = Partida berria
none = <bat ere ez> none = <bat ere ez>
none.found = [lightgray]<none found> none.found = [lightgray]<ez da aurkitu>
none.inmap = [lightgray]<none in map> none.inmap = [lightgray]<ez da aurkitu mapan>
minimap = Mapatxoa minimap = Mapatxoa
position = Posizioa position = Posizioa
close = Itxi close = Itxi
@@ -116,7 +116,7 @@ maps.browse = Arakatu mapak
continue = Jarraitu continue = Jarraitu
maps.none = [lightgray]Ez da maparik aurkitu! maps.none = [lightgray]Ez da maparik aurkitu!
invalid = Baliogabea invalid = Baliogabea
pickcolor = Pick Color pickcolor = Hautatu kolorea
preparingconfig = Konfigurazioa prestatzen preparingconfig = Konfigurazioa prestatzen
preparingcontent = Edukia prestatzen preparingcontent = Edukia prestatzen
uploadingcontent = Edukia igotzen uploadingcontent = Edukia igotzen
@@ -124,74 +124,82 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
committingchanges = Aldaketak aplikatzen committingchanges = Aldaketak aplikatzen
done = Egina done = Egina
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen. feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
mods = Mod-ak mods = Mod-ak
mods.none = [lightgray]Ez da mod-ik aurkitu! mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.guide = Mod-ak sortzeko gida mods.guide = Mod-ak sortzeko gida
mods.report = Eman akatsaren berri mods.report = Eman akatsaren berri
mods.openfolder = Ireki Mod-en karpeta mods.openfolder = Ireki Mod-en karpeta
mods.viewcontent = View Content mods.viewcontent = Ikusi edukia
mods.reload = Reload mods.reload = Birkargatu
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = Jolsa irten egingo da, mod-ak birkargatzeko.
mod.installed = [[Installed] mod.installed = [[Instalatuta]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Gaituta mod.enabled = [lightgray]Gaituta
mod.disabled = [scarlet]Desgaituta mod.disabled = [scarlet]Desgaituta
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
mod.disable = Desgaitu mod.disable = Desgaitu
mod.content = Content: mod.content = Edukia:
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da. mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0} mod.blacklisted = [red]Unsupported
mod.erroredcontent = [scarlet]Content Errors mod.unmetdependencies = [red]Unmet Dependencies
mod.errors = Errors have occurred loading content. mod.erroredcontent = [scarlet]Edukiaren erroreak
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.errors = Erroreak gertatu dira edukia kargatzean.
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da. mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
mod.enable = Gaitu mod.enable = Gaitu
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko. mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
mod.reloadrequired = [scarlet]Birkargatu behar da mod.reloadrequired = [scarlet]Birkargatu behar da
mod.import = Importatu Mod-a mod.import = Inportatu Mod-a
mod.import.file = Import File mod.import.file = Inportatu fitxategia
mod.import.github = Inportatu GitHub Mod-a mod.import.github = Inportatu GitHub Mod-a
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]JAR mod-ak ez-ziurrak dira berez.[]\nEgiaztatu konfidantzako itur batetik inportatzen duzula!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.item.remove = Hau[accent] '{0}'[] mod-aren parte da. Kentzeko, desinstalatu mod-a.
mod.remove.confirm = Mod hau ezabatuko da. mod.remove.confirm = Mod hau ezabatuko da.
mod.author = [lightgray]Egilea:[] {0} mod.author = [lightgray]Egilea:[] {0}
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0} mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro. mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak. mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
about.button = Honi buruz about.button = Honi buruz
name = Izena: name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik. noname = Hautatu[accent] jokalari-izena[] aurretik.
search = Search: search = Bilatu:
planetmap = Planet Map planetmap = Planeta-mapa
launchcore = Launch Core launchcore = Egotzi muina
filename = Fitxategi-izena: filename = Fitxategi-izena:
unlocked = Eduki berria desblokeatuta! unlocked = Eduki berria desblokeatuta!
available = New research available! available = Ikerketa berria eskuragarri!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Desblokeatu kanpainan xehetasunetarako >
campaign.select = Select Starting Campaign campaign.select = Hautatu hasierako kanpaina
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
completed = [accent]Ikertua completed = [accent]Ikertua
techtree = Teknologia zuhaitza techtree = Teknologia zuhaitza
techtree.select = Tech Tree Selection techtree.select = Teknologia zuhaitzeko hautaketa
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Load research.load = Kargatu
research.discard = Discard research.discard = Baztertu
research.list = [lightgray]Ikertu: research.list = [lightgray]Ikertu:
research = Ikertu research = Ikertu
researched = [lightgray]{0} ikertuta. researched = [lightgray]{0} ikertuta.
research.progress = {0}% complete research.progress = {0}% osatuta
players = {0} jokalari konektatuta players = {0} jokalari konektatuta
players.single = Jokalari {0} konektatuta players.single = Jokalari {0} konektatuta
players.search = search players.search = bilatu
players.notfound = [gray]no players found players.notfound = [gray]ez da jokalaririk aurkitu
server.closing = [accent]Zerbitzaria ixten... server.closing = [accent]Zerbitzaria ixten...
server.kicked.kick = Zerbitzaritik kanporatu zaituzte! server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian. server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
@@ -208,7 +216,7 @@ server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu. server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat. server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
server.kicked.gameover = Partida amaitu da! server.kicked.gameover = Partida amaitu da!
server.kicked.serverRestarting = The server is restarting. server.kicked.serverRestarting = Zerbitzaria berrabiaratzen ari da.
server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[] server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen. host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu. join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
@@ -224,14 +232,14 @@ server.refreshing = Zerbitzaria freskatzen
hosts.none = [lightgray]Ez da partida lokalik aurkitu! hosts.none = [lightgray]Ez da partida lokalik aurkitu!
host.invalid = [scarlet]Ezin da ostalarira konektatu. host.invalid = [scarlet]Ezin da ostalarira konektatu.
servers.local = Local Servers servers.local = Zerbitzari lokalak
servers.local.steam = Open Games & Local Servers servers.local.steam = Ireki partidak eta zerbitzari lokalak
servers.remote = Remote Servers servers.remote = Urruneko zerbitzariak
servers.global = Community Servers servers.global = Komunitatearen zerbitzariak
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
servers.showhidden = Show Hidden Servers servers.showhidden = Erakutsi ezkutatutako zerbitzariak
server.shown = Shown server.shown = Erakutsita
server.hidden = Hidden server.hidden = Ezkutatuta
viewplayer = Viewing Player: [accent]{0} viewplayer = Viewing Player: [accent]{0}
trace = Trazatu jokalaria trace = Trazatu jokalaria
@@ -630,6 +638,9 @@ resources.max = Max
bannedblocks = Debekatutako blokeak bannedblocks = Debekatutako blokeak
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Gehitu denak addall = Gehitu denak
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +665,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +748,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +761,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +774,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +919,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1100,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Hautatu eskualdea keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua keybind.schematic_menu.name = Eskema menua
keybind.schematic_flip_x.name = Itzulbiratu X keybind.schematic_flip_x.name = Itzulbiratu X
@@ -1095,6 +1126,8 @@ keybind.select.name = Hautatu/Tirokatu
keybind.diagonal_placement.name = Kokatze diagonala keybind.diagonal_placement.name = Kokatze diagonala
keybind.pick.name = Jaso blokea keybind.pick.name = Jaso blokea
keybind.break_block.name = Apurtu blokea keybind.break_block.name = Apurtu blokea
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deshautatu keybind.deselect.name = Deshautatu
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1437,8 @@ block.distributor.name = Banatzailea
block.sorter.name = Antolatzailea block.sorter.name = Antolatzailea
block.inverted-sorter.name = Alderantzizko antolatzailea block.inverted-sorter.name = Alderantzizko antolatzailea
block.message.name = Mezua block.message.name = Mezua
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Gainezkatze atea block.overflow-gate.name = Gainezkatze atea
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1500,7 +1535,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1576,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1723,11 @@ team.blue.name = urdina
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1736,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1756,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako. item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1846,8 @@ block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean d
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia. block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz. block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko. block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko. block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
@@ -2001,9 +2081,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
mod.disable = Poista käytössä mod.disable = Poista käytössä
mod.content = Sisältö: mod.content = Sisältö:
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä. mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Yhteensopimaton V7:n kanssa (minGameVersion on pienempi kuin 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Sisältövirheet mod.erroredcontent = [scarlet]Sisältövirheet
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Virheitä on tapahtunut pelin ladatessa. mod.errors = Virheitä on tapahtunut pelin ladatessa.
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet. mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä. mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
@@ -175,8 +181,8 @@ available = Uusia tutkimuksia saatavilla!
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia > unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Suoritettu completed = [accent]Suoritettu
techtree = Edistyspuu techtree = Edistyspuu
techtree.select = Edistyspuun valinta techtree.select = Edistyspuun valinta
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Kielletyt Palikat bannedblocks = Kielletyt Palikat
objectives = Tehtävät objectives = Tehtävät
bannedunits = Kielletyt yksiköt bannedunits = Kielletyt yksiköt
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Lisää kaikki addall = Lisää kaikki
launch.from = Laukaistaan kohteesta: [accent]{0} launch.from = Laukaistaan kohteesta: [accent]{0}
launch.capacity = Tavaratila laukaistaessa: [accent]{0} launch.capacity = Tavaratila laukaistaessa: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Lumi
weather.sandstorm.name = Hiekkamyrsky weather.sandstorm.name = Hiekkamyrsky
weather.sporestorm.name = Sienimyräkkä weather.sporestorm.name = Sienimyräkkä
weather.fog.name = Sumu weather.fog.name = Sumu
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektorit sectorlist = Sektorit
sectorlist.attacked = {0} on hyökkäyksen kohteena sectorlist.attacked = {0} on hyökkäyksen kohteena
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa. sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia. sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus. sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Alku sector.onset.name = Alku
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Palaminen status.burning.name = Palaminen
status.freezing.name = Jäätyminen status.freezing.name = Jäätyminen
status.wet.name = Märkä status.wet.name = Märkä
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Tehdas
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.shieldarc = Kilpikaari ability.shieldarc = Kilpikaari
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Seuraa Hiirtä
keybind.pan.name = Kelaa näkymää keybind.pan.name = Kelaa näkymää
keybind.boost.name = Tehosta keybind.boost.name = Tehosta
keybind.command_mode.name = Komentotila keybind.command_mode.name = Komentotila
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Valitse alue keybind.schematic_select.name = Valitse alue
keybind.schematic_menu.name = Kaavio Valikko keybind.schematic_menu.name = Kaavio Valikko
keybind.schematic_flip_x.name = Käännä kaavio X-akselilla keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
@@ -1095,6 +1124,8 @@ keybind.select.name = Valitse/Ammu
keybind.diagonal_placement.name = Vino sijoitus keybind.diagonal_placement.name = Vino sijoitus
keybind.pick.name = Ota palikka keybind.pick.name = Ota palikka
keybind.break_block.name = Riko palikka keybind.break_block.name = Riko palikka
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Poista valinta keybind.deselect.name = Poista valinta
keybind.pickupCargo.name = Nosta lastia keybind.pickupCargo.name = Nosta lastia
keybind.dropCargo.name = Pudota lastia keybind.dropCargo.name = Pudota lastia
@@ -1406,6 +1437,8 @@ block.distributor.name = Jakaja
block.sorter.name = Lajittelija block.sorter.name = Lajittelija
block.inverted-sorter.name = Käänteinen Lajittelija block.inverted-sorter.name = Käänteinen Lajittelija
block.message.name = Viesti block.message.name = Viesti
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Lamppu block.illuminator.name = Lamppu
block.overflow-gate.name = Ylivuotoportti block.overflow-gate.name = Ylivuotoportti
block.underflow-gate.name = Alivuotoportti block.underflow-gate.name = Alivuotoportti
@@ -1503,7 +1536,7 @@ block.payload-router.name = Lastireititin
block.duct.name = Putki block.duct.name = Putki
block.duct-router.name = Putkireititin block.duct-router.name = Putkireititin
block.duct-bridge.name = Putkisilta block.duct-bridge.name = Putkisilta
block.payload-propulsion-tower.name = Massakiihdytystorni block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Lastityhjiö block.payload-void.name = Lastityhjiö
block.payload-source.name = Lastilähde block.payload-source.name = Lastilähde
block.disassembler.name = Hajottaja block.disassembler.name = Hajottaja
@@ -1544,6 +1577,7 @@ block.carbon-vent.name = Hiilihalkio
block.arkyic-vent.name = Arkyinen halkio block.arkyic-vent.name = Arkyinen halkio
block.yellow-stone-vent.name = Keltakivihalkio block.yellow-stone-vent.name = Keltakivihalkio
block.red-stone-vent.name = Punakivihalkio block.red-stone-vent.name = Punakivihalkio
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Punamatto block.redmat.name = Punamatto
block.bluemat.name = Sinimatto block.bluemat.name = Sinimatto
block.core-zone.name = Ydinpohja block.core-zone.name = Ydinpohja
@@ -1690,17 +1724,11 @@ team.blue.name = sininen
hint.skip = Ohita hint.skip = Ohita
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi. hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos. hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
hint.mine = Liiku lähelle\uf8c4 kuparimalmia ja [accent]paina[] sitä kaivaaksesi manuaalisesti.
hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi. hint.desktopShoot = Paina [accent][[Hiiren vasen][] ampuaksesi.
hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen. hint.depositItems = Siirtääksesi tavaroita, vedä aluksestasi ytimeen.
hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][]. hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][].
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[] hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä. hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
hint.placeDrill = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.
hint.placeDrill.mobile = Valitse \ue85e [accent]Pora[]-välilehti valikossa alhaalla oikealla, valitse sitten \uf870[accent]Pora[] ja klikkaa kupariesiintymää sijoittaaksesi sen.\n\nPaina \ue800 [accent]oikein-merkkiä[] alhaalla oikealla vahvistaaksesi.
hint.placeConveyor = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nKlikkaa ja vedä asettaaksesi useita liukuhihnoja. \n[accent]Scrollaa[] kääntääksesi.
hint.placeConveyor.mobile = Liukuhihnat siirtävät tavaroita porista muihin palikkoihin. Valitse \uf896[accent]Liukuhihna[] \ue814[accent]Tavaransiirto[]-välilehdestä.\n\nPidä sormeasi pohjassa hetki ja vedä asettaaksesi useita liukuhihnoja.
hint.placeTurret = Sijoita \uf861[accent]Tykkitorneja[] puolustaaksesi tukikohtaasi vihollisilta.\n\nTykit tarvitsevat ammuksia - tässä tapauksesaa \uf838kuparia.\nKäytä liukuhihnoja ja poria siirtääksesi niille ammuksia.
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita. hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla. hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella. hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
@@ -1709,9 +1737,12 @@ hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknolog
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa. hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia. hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia. hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla. hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[]. hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan. hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin. hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
@@ -1726,9 +1757,54 @@ hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[]. hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista. hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[]. hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa. item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko. item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
@@ -1771,6 +1847,8 @@ block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen. block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä. block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi. block.graphite-press.description = Kompressoi hiilenpaloja puhtaiksi grafiittilevyiksi.
block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti. block.multi-press.description = Päivitetty versio grafiittipuristimesta. Hyödyntää vettä ja energiaa hiilen prosessoimiseen grafiitiksi nopeasti ja tehokkaasti.
block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä. block.silicon-smelter.description = Pelkistää hiekkaa puhtaalla hiilellä. Tuottaa piitä.
@@ -2005,9 +2083,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin. unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin. unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin. unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = 'Wag Paganahin mod.disable = 'Wag Paganahin
mod.content = Nilalaman: mod.content = Nilalaman:
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to. mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman. mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro. mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin. mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
@@ -175,8 +181,8 @@ available = Bagong research na available!
unlock.incampaign = < I-unlock sa campaign para sa detalye > unlock.incampaign = < I-unlock sa campaign para sa detalye >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Mga Pinagbabawalan na Blocks bannedblocks = Mga Pinagbabawalan na Blocks
objectives = Objectives objectives = Objectives
bannedunits = Mga Pinagbabawalan na Units bannedunits = Mga Pinagbabawalan na Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} ay inaatake sectorlist.attacked = {0} ay inaatake
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad. sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya. sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad. sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1095,6 +1124,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1500,7 +1533,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = blue
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw. hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
hint.zoom = [accent]Scroll[] para mag-zoom in o out. hint.zoom = [accent]Scroll[] para mag-zoom in o out.
hint.mine = Lumipat malapit sa \uf8c4 copper ore at [accent]tap[] ito upang manu-manong minahan.
hint.desktopShoot = [accent][[Left-click][] para mag-shoot. hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core. hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-click at i-drag upang maglagay ng maraming conveyor.\n[accent]Mag-scroll[] para i-rotate.
hint.placeConveyor.mobile = Ang mga conveyor ay naglilipat ng mga item mula sa mga drill patungo sa iba pang mga bloke. Pumili ng \uf896 [accent]Conveyor[] mula sa tab na \ue814 [accent]Distribution[].\n\nI-hold down ang iyong daliri sa isang segundo at i-drag upang maglagay ng maraming conveyor.
hint.placeTurret = Ilagay ang \uf861 [accent]Turrets[] upang ipagtanggol ang iyong base mula sa mga kaaway.\n\nAng mga turret ay nangangailangan ng ammo - sa kasong ito, \uf838copper.\nGumamit ng mga conveyor at drills para matustusan ang mga ito.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon. hint.breaking.mobile = I-activate ang \ue817 [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan. hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
@@ -1706,9 +1734,12 @@ hint.research = Gamitin ang button na \ue875 [accent]Research[] para magsaliksik
hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya. hint.research.mobile = Gamitin ang button na \ue875 [accent]Research[] sa \ue88c [accent]Menu[] para magsaliksik ng bagong teknolohiya.
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets. hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets. hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba. hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa kanang ibaba.
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[]. hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block. hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas. hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks. item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana. block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado. block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt. block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay. block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon. block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,10 +144,19 @@ mod.multiplayer.compatible = [gray]Compatible en Multijoueur
mod.disable = Désactiver mod.disable = Désactiver
mod.content = Contenu : mod.content = Contenu :
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation. mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0}
mod.outdatedv7 = [scarlet]Incompatible avec la V7 (pas de minGameVersion: 136) mod.incompatiblegame = [red]Jeu pas à jour
mod.missingdependencies = [scarlet]Dépendances manquantes : {0} mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Non supporté
mod.unmetdependencies = [red]Dépendances manquantes
mod.erroredcontent = [scarlet]Erreurs dans le contenu ! mod.erroredcontent = [scarlet]Erreurs dans le contenu !
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
mod.errors = Des erreurs se sont produites lors du chargement du contenu. mod.errors = Des erreurs se sont produites lors du chargement du contenu.
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer. mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé. mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
@@ -176,10 +185,10 @@ filename = Nom du fichier :
unlocked = Nouveau contenu débloqué ! unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible ! available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails > unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
campaign.select = Select Starting Campaign campaign.select = Sélectionnez la Campagne de Départ
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
techtree.select = Sélection de l'Arbre technologique techtree.select = Sélection de l'Arbre technologique
@@ -630,8 +639,8 @@ objective.build = [accent]Construisez: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[] objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]La production ennemie augmente dans [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]La production d'unités aériennes ennemies commence dans [lightgray]{0}[]
objective.destroycore = [accent]Détruisez le Noyau Ennemi objective.destroycore = [accent]Détruisez le Noyau Ennemi
objective.command = [accent]Commandez des Unités objective.command = [accent]Commandez des Unités
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
@@ -644,6 +653,9 @@ resources.max = Max
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
objectives = Objectifs objectives = Objectifs
bannedunits = Unités bannies bannedunits = Unités bannies
rules.hidebannedblocks = Cacher les blocs bannis.
bannedunits.whitelist = Unités bannies en tant que liste blanche
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
addall = Ajouter TOUT addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0} launch.from = Décollage depuis : [accent]{0}
launch.capacity = Capacité de Lancement d'Objets : [accent]{0} launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
@@ -669,6 +681,9 @@ weather.sandstorm.name = Tempête de sable
weather.sporestorm.name = Tempête de spores weather.sporestorm.name = Tempête de spores
weather.fog.name = Brouillard weather.fog.name = Brouillard
campaign.playtime = \uf129 [lightgray]Temps de jeu: {0}
campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n[lightgray]Le secteur final a été conquis.
sectorlist = Secteurs sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
@@ -752,6 +767,8 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne
sector.extractionOutpost.description = Un avant-poste éloigné, construit par lennemi dans le but de transférer des ressources vers dautres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement. sector.extractionOutpost.description = Un avant-poste éloigné, construit par lennemi dans le but de transférer des ressources vers dautres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave. sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave.
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de propulsion. sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de propulsion.
sector.coastline.description = Des restes dunités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
sector.navalFortress.description = Lennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -764,6 +781,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures. sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie. sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
@@ -771,9 +794,17 @@ sector.lake.description = Le lac de scories du secteur limite les unités utilis
sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur. sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur.
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[]. sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport. sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur. sector.basin.description = Présence ennemie importante détectée dans ce secteur.\nConstruisez rapidement des unités et capturez les noyaux ennemis pour y prendre pied.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = Ce secteur est abondant en arkycite, mais a peu d'évents.\nConstruisez des [accent]Chambres de Combustion Chimique[] pour générer de lénergie.
sector.caldera-erekir.description = Temporary description. sector.peaks.description = Le terrain montagneux dans ce secteur rend la plupart des unités inutiles. Des unités volantes seront nécessaires.\nFaîtes attention aux installations anti-aériennes ennemies. Il est peut-être possible de désactiver certaines d'entre elles en ciblant leurs bâtiments de soutien.
sector.ravine.description = Aucun noyau ennemi détecté dans ce secteur, bien que ce soit une route de transport importante. Attendez-vous à une grande variété de forces ennemies.\nProduisez de [accent]l'alliage superchargé[]. Construisez des [accent]Éclateurs[].
sector.caldera-erekir.description = Les ressources détectées dans ce secteur sont dispersées sur plusieurs îles.\nRecherchez et déployez des lignes de distribution par drones.
sector.stronghold.description = Le grand campement ennemi dans ce secteur garde des dépôts importants de [accent]thorium[].\nUtilisez-le pour développer des unités et des tourelles de niveau supérieur.
sector.crevice.description = Lennemi enverra des forces dattaques féroces pour détruire votre base dans ce secteur.\nDévelopper du [accent]carbure[] et des [accent]Générateurs à Pyrolyse[] peuvent être impératifs à votre survie.
sector.siege.description = Ce secteur comporte deux canyons parallèles qui forceront une attaque à deux volets.\nRecherchez du [accent]cyanogène[] pour acquérir la capacité de créer de puissants tanks.\nAttention: des missiles à longue portée ennemis ont été détectés. Les missiles peuvent être abattus avant limpact.
sector.crossroads.description = Les bases ennemies de ce secteur ont été établies sur différents terrains. Recherchez différentes unités pour vous adapter.\nEn outre, certaines bases sont protégées par des boucliers. Découvrez comment elles sont alimentées.
sector.karst.description = Ce secteur est riche en ressources, mais sera attaqué dès que le noyau ennemi atterrira.\nProfitez de ce temps pour exploiter les ressources et rechercher du [accent]tissu phasé[].
sector.origin.description = Le secteur final, avec une présence ennemie importante.\nPossibilités de recherche peu probable. Concentrez-vous uniquement sur la destruction de tous les noyaux ennemis.
status.burning.name = Brûlé status.burning.name = Brûlé
status.freezing.name = Gelé status.freezing.name = Gelé
@@ -909,7 +940,8 @@ ability.statusfield = Champ d'Amélioration {0}
ability.unitspawn = Usine de {0} ability.unitspawn = Usine de {0}
ability.shieldregenfield = Champ de régénération de bouclier ability.shieldregenfield = Champ de régénération de bouclier
ability.movelightning = Déplacement éclair ability.movelightning = Déplacement éclair
ability.shieldarc = Shield Arc ability.shieldarc = Arc de Bouclier
ability.suppressionfield = Champ de Suppression de Soins
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
@@ -1090,6 +1122,7 @@ keybind.mouse_move.name = Suivre la souris
keybind.pan.name = Vue Panoramique keybind.pan.name = Vue Panoramique
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Mode « Commande » keybind.command_mode.name = Mode « Commande »
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Sélectionner une Région keybind.schematic_select.name = Sélectionner une Région
keybind.schematic_menu.name = Menu des schémas keybind.schematic_menu.name = Menu des schémas
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
@@ -1115,6 +1148,8 @@ keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonale keybind.diagonal_placement.name = Placement en diagonale
keybind.pick.name = Choisir un bloc keybind.pick.name = Choisir un bloc
keybind.break_block.name = Supprimer un bloc keybind.break_block.name = Supprimer un bloc
keybind.select_all_units = Sélectionner toutes les Unités
keybind.select_all_unit_factories = Sélectionner toutes les Usines d'Unités
keybind.deselect.name = Désélectionner keybind.deselect.name = Désélectionner
keybind.pickupCargo.name = Prendre un Chargement keybind.pickupCargo.name = Prendre un Chargement
keybind.dropCargo.name = Lâcher un Chargement keybind.dropCargo.name = Lâcher un Chargement
@@ -1158,10 +1193,10 @@ rules.coreincinerates = Incinération des surplus du Noyau
rules.disableworldprocessors = Désactiver les Processeurs Globaux rules.disableworldprocessors = Désactiver les Processeurs Globaux
rules.schematic = Schémas autorisés rules.schematic = Schémas autorisés
rules.wavetimer = Compte à rebours des vagues rules.wavetimer = Compte à rebours des vagues
rules.wavesending = Wave Sending rules.wavesending = Déclenchement des Vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.rtsai = IA de RTS rules.rtsai = IA de RTS [red](WIP)
rules.rtsminsquadsize = Taille Minimale d'une Escouade rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque rules.rtsminattackweight = Poids Minimum d'une Attaque
@@ -1173,7 +1208,7 @@ rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
@@ -1237,7 +1272,7 @@ item.pyratite.name = Pyratite
item.metaglass.name = Verre Trempé item.metaglass.name = Verre Trempé
item.scrap.name = Ferraille item.scrap.name = Ferraille
item.fissile-matter.name = Matière Fissile item.fissile-matter.name = Matière Fissile
item.beryllium.name = Beryllium item.beryllium.name = Béryllium
item.tungsten.name = Tungstène item.tungsten.name = Tungstène
item.oxide.name = Oxide item.oxide.name = Oxide
item.carbide.name = Carbure item.carbide.name = Carbure
@@ -1428,6 +1463,8 @@ block.distributor.name = Distributeur
block.sorter.name = Trieur block.sorter.name = Trieur
block.inverted-sorter.name = Trieur Inversé block.inverted-sorter.name = Trieur Inversé
block.message.name = Bloc de Message block.message.name = Bloc de Message
block.reinforced-message.name = Bloc de Message Renforcé
block.world-message.name = Bloc de Message Global
block.illuminator.name = Illuminateur block.illuminator.name = Illuminateur
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.underflow-gate.name = Barrière de Refoulement block.underflow-gate.name = Barrière de Refoulement
@@ -1524,7 +1561,7 @@ block.payload-router.name = Routeur de Charges Utiles
block.duct.name = Conduit block.duct.name = Conduit
block.duct-router.name = Routeur de Conduit block.duct-router.name = Routeur de Conduit
block.duct-bridge.name = Pont en Conduit block.duct-bridge.name = Pont en Conduit
block.payload-propulsion-tower.name = Tour à propulsion de Charge utile block.large-payload-mass-driver.name = Grand Transporteur de Charges Utiles
block.payload-void.name = Destructeur de Charge utile block.payload-void.name = Destructeur de Charge utile
block.payload-source.name = Source de Charge utile block.payload-source.name = Source de Charge utile
block.disassembler.name = Désassembleur block.disassembler.name = Désassembleur
@@ -1567,6 +1604,7 @@ block.carbon-vent.name = Évent de Carbone
block.arkyic-vent.name = Évent d'Arkyic block.arkyic-vent.name = Évent d'Arkyic
block.yellow-stone-vent.name = Évent de Pierre Jaune block.yellow-stone-vent.name = Évent de Pierre Jaune
block.red-stone-vent.name = Évent de Pierre Rouge block.red-stone-vent.name = Évent de Pierre Rouge
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Zone de Noyau block.core-zone.name = Zone de Noyau
@@ -1606,7 +1644,7 @@ block.electric-heater.name = Chauffage Électrique
block.slag-heater.name = Chauffage de Scories block.slag-heater.name = Chauffage de Scories
block.phase-heater.name = Chauffage Phasé block.phase-heater.name = Chauffage Phasé
block.heat-redirector.name = Redirecteur de Chaleur block.heat-redirector.name = Redirecteur de Chaleur
block.heat-router.name = Heat Router block.heat-router.name = Routeur de Chaleur
block.slag-incinerator.name = Incinérateur de Scories block.slag-incinerator.name = Incinérateur de Scories
block.carbide-crucible.name = Grande fonderie de Carbure block.carbide-crucible.name = Grande fonderie de Carbure
block.slag-centrifuge.name = Centrifugeuse de Scories block.slag-centrifuge.name = Centrifugeuse de Scories
@@ -1614,8 +1652,8 @@ block.surge-crucible.name = Grande Fonderie d'Alliage Superchargé
block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène
block.phase-synthesizer.name = Synthétiseur de Tissu Phasé block.phase-synthesizer.name = Synthétiseur de Tissu Phasé
block.heat-reactor.name = Centrale Thermique block.heat-reactor.name = Centrale Thermique
block.beryllium-wall.name = Mur de Beryllium block.beryllium-wall.name = Mur de Béryllium
block.beryllium-wall-large.name = Grand Mur de Beryllium block.beryllium-wall-large.name = Grand Mur de Béryllium
block.tungsten-wall.name = Mur de Tungstène block.tungsten-wall.name = Mur de Tungstène
block.tungsten-wall-large.name = Grand Mur de Tungstène block.tungsten-wall-large.name = Grand Mur de Tungstène
block.blast-door.name = Porte Blindée block.blast-door.name = Porte Blindée
@@ -1652,9 +1690,9 @@ block.turbine-condenser.name = Condenseur à Turbine
block.chemical-combustion-chamber.name = Chambre de Combustion Chimique block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
block.pyrolysis-generator.name = Générateur à Pyrolyse block.pyrolysis-generator.name = Générateur à Pyrolyse
block.vent-condenser.name = Condenseur à Évent block.vent-condenser.name = Condenseur à Évent
block.cliff-crusher.name = Broyeur de Paroi block.cliff-crusher.name = Broyeur de Parois
block.plasma-bore.name = Foreuse de Plasma block.plasma-bore.name = Foreuse à Plasma
block.large-plasma-bore.name = Grande Foreuse de Plasma block.large-plasma-bore.name = Grande Foreuse à Plasma
block.impact-drill.name = Foreuse à Impact block.impact-drill.name = Foreuse à Impact
block.eruption-drill.name = Foreuse à Erruptions block.eruption-drill.name = Foreuse à Erruptions
block.core-bastion.name = Noyau: Bastion block.core-bastion.name = Noyau: Bastion
@@ -1714,17 +1752,11 @@ team.blue.name = bleu
hint.skip = Passer hint.skip = Passer
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger. hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer. hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer.
hint.mine = Bougez vers le \uf8c4 minerai de cuivre et [accent]cliquez[] dessus pour le miner manuellement.
hint.desktopShoot = [accent][[Clic-gauche][] pour tirer. hint.desktopShoot = [accent][[Clic-gauche][] pour tirer.
hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier. hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier.
hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][]. hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[] hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[]
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu. hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
hint.placeDrill = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse[] et cliquez sur un filon de cuivre pour la placer.
hint.placeDrill.mobile = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse Méchanique[] et touchez un filon de cuivre pour la placer.\n\nPressez le \ue800 [accent]V[] en bas à droite pour confirmer.
hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nCliquez et maintenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs. hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection. hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite. hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
@@ -1733,9 +1765,13 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies. hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée. hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler. hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite. hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[]. hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc. hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler. hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
@@ -1750,10 +1786,58 @@ hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un N
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées. hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
gz.mine = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
gz.mine.mobile = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
gz.research = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
gz.research.mobile = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
gz.conveyors = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
gz.conveyors.mobile = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
gz.lead = \uf837 Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
gz.moveup = \ue804 Déplacez-vous vers le haut pour la suite des objectifs.
gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
gz.defend = Ennemis en approche, préparez-vous à défendre.
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
gz.supplyturret = [accent]Approvisionnez la tourelle
gz.zone1 = Ceci est la zone d'apparition ennemie.
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
onset.mine = Cliquez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
onset.mine.mobile = Tapez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.
onset.research = Ouvrez \ue875 l'arbre technologique.\nRecherchez et placez un \uf73e [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
onset.bore = Recherchez et placez une \uf741 [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un \uf73d [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
onset.ducts = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.attack = L'ennemi est vulnérable. Contre-attaquez.
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
split.acquire = Vous devez acquérir du tungstène pour construire des unités.
split.build = Ces unités doivent être transportées vers l'autre côté du mur.\nPlacez 2 [accent]transporteurs de charges utiles[], 1 de chaque côté du mur.\nEnsuite reliez-les en pressant sur l'un et ensuite en sélectionnant l'autre.
split.container = Similaires aux conteneurs, les unités peuvent aussi être transportées en utilisant un [accent]transporteur de charges utiles[].\nPlacez un fabricateur d'unités adjacent à un transporteur, ensuite chargez-les et finalement, envoyez-les au-delà du mur pour attaquer la base ennemie.
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition. item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé. item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
item.lead.description = Un matériau de départ. Utilisation très répandue en électronique et dans les blocs de transport de liquides. item.lead.description = Un matériau de départ. Utilisation très répandue en électronique et dans les blocs de transport de liquides.
@@ -1775,27 +1859,33 @@ item.spore-pod.description = Les bulbes sporifères sont utilisés pour l'obtent
item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions. item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions.
item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives. item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives.
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs. item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. #Erekir
item.oxide.description = Used as a heat conductor and insulator for power. item.beryllium.description = Un matériau utilisé dans de nombreux types de constructions et de munition sur Erekir.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.tungsten.description = Un métal utilisé dans les foreuses, armures et munitions. Requis pour la construction de structures avancées.
item.oxide.description = Un matériau utilisé comme conducteur de chaleur et isolant pour l'énergie.
item.carbide.description = Un matériau utilisé dans les structures avancées, les unités lourdes et les munitions.
liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets. liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets.
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies. liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé. liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. #Erekir
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.arkycite.description = Un liquide utilisé dans les réactions chimiques pour la production dénergie et la synthèse de matériaux.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.ozone.description = Un gaz utilisé comme agent oxydant dans la production de matériaux et comme combustible. Relativement explosif.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.hydrogen.description = Un gaz inflammable utilisé dans lextraction des ressources, la production d'unités et la réparation de structures.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.cyanogen.description = Un gaz hautement inflammable utilisé pour les munitions, la construction dunités avancées, et diverses réactions dans certains blocs avancés.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.nitrogen.description = Un gaz inerte utilisé dans lextraction des ressources, la création de gaz et la production d'unités.
liquid.neoplasm.description = Un sous-produit biologique dangereux issu du réacteur à Néoplasme. Se propage rapidement dans tous les blocs adjacents contenant de leau, les endommageant dans le processus. Très visqueux.
liquid.neoplasm.details = Néoplasme, une masse incontrôlable de cellules synthétiques à division rapide, ayant une consistance semblable à la boue. Résistant à la chaleur. Extrêmement dangereux pour toute structure comportant de leau.\n\nTrop complexe et instable pour des analyses standard. Applications potentielles inconnues. Il est recommandé de lincinérer dans des bassins de scories.
block.derelict = \ue815 [lightgray]Vestiges block.derelict = \ue815 [lightgray]Vestiges
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés. block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner. block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique. block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
block.reinforced-message.description = Enregistre un message. Utilisé pour la communication entre alliés.
block.world-message.description = Un bloc de message spécial utilisé pour la création de cartes. Ne peut pas être détruit.
block.graphite-press.description = Compresse le charbon en graphite. block.graphite-press.description = Compresse le charbon en graphite.
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement. block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon. block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon.
@@ -1941,6 +2031,8 @@ block.large-logic-display.description = Affiche des images à partir des instruc
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire. block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option. block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées. block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -1956,12 +2048,12 @@ block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Applies heat to structures. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Applies heat to structures. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
@@ -1969,14 +2061,14 @@ block.carbide-crucible.description = Fuses graphite and tungsten into carbide. R
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -1987,9 +2079,9 @@ block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item. block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
@@ -2011,7 +2103,7 @@ block.pyrolysis-generator.description = Generates large amounts of power from ar
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
@@ -2029,9 +2121,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Tire des balles normales aux ennemis proches. unit.dagger.description = Tire des balles normales aux ennemis proches.
unit.mace.description = Tire des jets de flammes aux ennemis proches. unit.mace.description = Tire des jets de flammes aux ennemis proches.
@@ -2072,6 +2166,7 @@ unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. R
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés. unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes. unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes.
#Erekir
unit.stell.description = Tire des balles standard aux ennemis proches. unit.stell.description = Tire des balles standard aux ennemis proches.
unit.locus.description = Tire des balles en alternance aux ennemis proches. unit.locus.description = Tire des balles en alternance aux ennemis proches.
unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches. unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches.
@@ -2105,7 +2200,7 @@ lst.set = Définit une variable.
lst.operation = Effectue une opération sur 1 ou 2 variables. lst.operation = Effectue une opération sur 1 ou 2 variables.
lst.end = Saute au sommet de la série dinstructions. lst.end = Saute au sommet de la série dinstructions.
lst.wait = Attendre un certain nombre de secondes. lst.wait = Attendre un certain nombre de secondes.
lst.stop = Halt execution of this processor. lst.stop = Stoppe l'exéction du processeur.
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Saute conditionnellement vers une autre instruction. lst.jump = Saute conditionnellement vers une autre instruction.
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[]. lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].

View File

@@ -143,10 +143,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Letiltás mod.disable = Letiltás
mod.content = Tartalom: mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Hiányzó függőség: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Tartalom hiba mod.erroredcontent = [scarlet]Tartalom hiba
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Hiba történt a tartalom betöltése közben. mod.errors = Hiba történt a tartalom betöltése közben.
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt. mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz. mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
@@ -177,8 +183,8 @@ available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Kész completed = [accent]Kész
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -635,6 +641,9 @@ resources.max = Max
bannedblocks = Tiltott blokkok bannedblocks = Tiltott blokkok
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Összes hozzáadása addall = Összes hozzáadása
launch.from = Indítás: [accent]{0} launch.from = Indítás: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -659,6 +668,8 @@ weather.snow.name = Hóesés
weather.sandstorm.name = Homokvihar weather.sandstorm.name = Homokvihar
weather.sporestorm.name = Spóravihar weather.sporestorm.name = Spóravihar
weather.fog.name = Köd weather.fog.name = Köd
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -744,6 +755,8 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot! sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat. sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -755,6 +768,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -762,8 +781,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -899,6 +926,7 @@ ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás ability.movelightning = Világítás
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1079,6 +1107,7 @@ keybind.mouse_move.name = Egér követése
keybind.pan.name = Felderítés keybind.pan.name = Felderítés
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Terület kijelölése keybind.schematic_select.name = Terület kijelölése
keybind.schematic_menu.name = Schematic menü keybind.schematic_menu.name = Schematic menü
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
@@ -1104,6 +1133,8 @@ keybind.select.name = Kiválasztás/Lövés
keybind.diagonal_placement.name = Átlós elhelyezés keybind.diagonal_placement.name = Átlós elhelyezés
keybind.pick.name = Blokk másolása keybind.pick.name = Blokk másolása
keybind.break_block.name = Blokk törlése keybind.break_block.name = Blokk törlése
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Blokk választás törlése keybind.deselect.name = Blokk választás törlése
keybind.pickupCargo.name = Rakomány felvétele keybind.pickupCargo.name = Rakomány felvétele
keybind.dropCargo.name = Rakomány lerakása keybind.dropCargo.name = Rakomány lerakása
@@ -1413,6 +1444,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1509,7 +1542,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1550,6 +1583,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1697,17 +1731,11 @@ team.blue.name = kék
hint.skip = Átugrás hint.skip = Átugrás
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz. hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
hint.zoom = Használd a [accent]görgőt[] a zoomhoz.. hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
hint.mine = Menj a \uf8c4 copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez. hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted. hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot. hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[] hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot. hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
hint.placeDrill = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
hint.placeDrill.mobile = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a \ue800 [accent]pipára[] jobb lent, hogy megerősítsd.
hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket. hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj. hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1716,9 +1744,12 @@ hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat. hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett. hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett. hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg. hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg. hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj. hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon. hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon. hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes. hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
@@ -1733,9 +1764,54 @@ hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot tesze
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[]. hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként. item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető. item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
@@ -1778,6 +1854,8 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról. block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
block.illuminator.description = Világít. block.illuminator.description = Világít.
block.message.description = Üzenetet tárol szövetségesek kommunikációjához. block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Szenet présel grafittá. block.graphite-press.description = Szenet présel grafittá.
block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez. block.multi-press.description = Szenet présel grafittá. Hatékonyan dolgozik, de vizet igényel hűtéshez.
block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből. block.silicon-smelter.description = Szilíciumot nyer ki homok és szén keverékéből.
@@ -2011,9 +2089,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé. unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
mod.disable = Nonaktifkan mod.disable = Nonaktifkan
mod.content = Konten: mod.content = Konten:
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan. mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V6 (tidak ada minGameVersion: 105) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Terjadi kesalahan saat memuat konten. mod.errors = Terjadi kesalahan saat memuat konten.
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain. mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis. mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
@@ -178,8 +184,8 @@ available = Penelitian baru tersedia!
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut > unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
techtree = Pohon Teknologi techtree = Pohon Teknologi
techtree.select = Pemilihan Pohon Teknologi techtree.select = Pemilihan Pohon Teknologi
@@ -644,6 +650,9 @@ resources.max = Maks
bannedblocks = Balok yang Dilarang bannedblocks = Balok yang Dilarang
objectives = Tujuan objectives = Tujuan
bannedunits = Unit yang Dilarang bannedunits = Unit yang Dilarang
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tambah Semua addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0} launch.from = Meluncurkan Dari: [accent]{0}
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0} launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
@@ -668,6 +677,8 @@ weather.snow.name = Salju
weather.sandstorm.name = Badai Pasir weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut weather.fog.name = Kabut
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektor sectorlist = Sektor
sectorlist.attacked = {0} sedang diserang sectorlist.attacked = {0} sedang diserang
@@ -752,6 +763,8 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka. sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh. sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka. sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Pemulaan sector.onset.name = Pemulaan
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -764,16 +777,31 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
#TODO - no shield breaker anymore.
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh. sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin. sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui. sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[]. sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru. sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan! sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = Tidak ada inti musuh yang ditemukan di sini, namun sangat penting sebagai rute transportasi untuk musuh. Expect berbagai jenis musuh.\nProduksi [accent]surge alloy[]. Bangun menara [accent]Afflict[].
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Terbakar status.burning.name = Terbakar
status.freezing.name = Membeku status.freezing.name = Membeku
@@ -910,6 +938,7 @@ ability.unitspawn = {0} Pabrik
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
@@ -1090,6 +1119,7 @@ keybind.mouse_move.name = Ikuti Tetikus
keybind.pan.name = Tampilan Geser keybind.pan.name = Tampilan Geser
keybind.boost.name = Dorongan keybind.boost.name = Dorongan
keybind.command_mode.name = Mode Perintah keybind.command_mode.name = Mode Perintah
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pilih Daerah keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema keybind.schematic_menu.name = Menu Skema
keybind.schematic_flip_x.name = Balik Skema X keybind.schematic_flip_x.name = Balik Skema X
@@ -1115,6 +1145,8 @@ keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok keybind.pick.name = Memilih Blok
keybind.break_block.name = Menghancurkan Blok keybind.break_block.name = Menghancurkan Blok
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Batal Memilih keybind.deselect.name = Batal Memilih
keybind.pickupCargo.name = Angkat Muatan keybind.pickupCargo.name = Angkat Muatan
keybind.dropCargo.name = Turunkan Muatan keybind.dropCargo.name = Turunkan Muatan
@@ -1428,6 +1460,8 @@ block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.inverted-sorter.name = Penyortir Terbalik block.inverted-sorter.name = Penyortir Terbalik
block.message.name = Pesan block.message.name = Pesan
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Lampu block.illuminator.name = Lampu
block.overflow-gate.name = Gerbang Luap block.overflow-gate.name = Gerbang Luap
block.underflow-gate.name = Gerbang Luap Terbalik block.underflow-gate.name = Gerbang Luap Terbalik
@@ -1524,7 +1558,7 @@ block.payload-router.name = Pengarah Massa
block.duct.name = Saluran block.duct.name = Saluran
block.duct-router.name = Pengarah Saluran block.duct-router.name = Pengarah Saluran
block.duct-bridge.name = Jembatan Saluran block.duct-bridge.name = Jembatan Saluran
block.payload-propulsion-tower.name = Menara Penggerak Muatan block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Penghilang Muatan block.payload-void.name = Penghilang Muatan
block.payload-source.name = Sumber Muatan block.payload-source.name = Sumber Muatan
block.disassembler.name = Pembongkar block.disassembler.name = Pembongkar
@@ -1567,6 +1601,7 @@ block.carbon-vent.name = Ventilasi Karbon
block.arkyic-vent.name = Ventilasi Arkisit block.arkyic-vent.name = Ventilasi Arkisit
block.yellow-stone-vent.name = Ventilasi Batu Kuning block.yellow-stone-vent.name = Ventilasi Batu Kuning
block.red-stone-vent.name = Ventilasi Batu Merah block.red-stone-vent.name = Ventilasi Batu Merah
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Matras Merah block.redmat.name = Matras Merah
block.bluemat.name = Matras Biru block.bluemat.name = Matras Biru
block.core-zone.name = Zona Inti block.core-zone.name = Zona Inti
@@ -1714,17 +1749,11 @@ team.blue.name = Biru
hint.skip = Lewati hint.skip = Lewati
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak. hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar. hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
hint.mine = Dekati \uf8c4 bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual.
hint.desktopShoot = [accent][[Klik][] untuk menembak. hint.desktopShoot = [accent][[Klik][] untuk menembak.
hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti. hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][]. hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
hint.respawn.mobile = Kamu telah mengambil alih kendali dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[] hint.respawn.mobile = Kamu telah mengambil alih kendali dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan. hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
hint.placeDrill = Pilih \ue85e [accent]Bor[] menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
hint.placeDrill.mobile = Pilih \ue85e[accent]Bor[] tab di menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan \ue800 [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan.
hint.placeConveyor = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya.
hint.placeConveyor.mobile = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar.
hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, \uf838copper.\nGunakan pengantar dan bor untuk mengisinya.
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok. hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya. hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan. hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
@@ -1733,9 +1762,12 @@ hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknolog
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru. hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman. hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman. hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah. hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[]. hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe. hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong. hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
@@ -1750,9 +1782,54 @@ hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang l
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[]. hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang. hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[]. hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan. hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan. hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi. item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat. item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
@@ -1775,6 +1852,8 @@ item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu. item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak. item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar. item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
#Erekir
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = Used as a heat conductor and insulator for power.
@@ -1784,6 +1863,8 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengol
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata. liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar. liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik. liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
@@ -1796,6 +1877,8 @@ block.derelict = \uf77e [lightgray]Derelik
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping. block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.illuminator.description = Memancarkan cahaya. block.illuminator.description = Memancarkan cahaya.
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu. block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit. block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit.
block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit. Membutuhkan air sebagai pendingin. block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit. Membutuhkan air sebagai pendingin.
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara. block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
@@ -1941,9 +2024,11 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin. block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung. block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. #Erekir
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
block.core-citadel.description = Inti markas. Sangat dilindungi. Menyimpan lebih banyak sumber daya dibandingkan Inti Baluarti.
block.core-acropolis.description = Inti markas. Sangat amat dilindungi. Menyimpan lebih banyak sumber daya dibandingkan Inti Kastil.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
@@ -2029,9 +2114,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar. unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya. unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
@@ -2071,6 +2158,8 @@ unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan p
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman. unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman. unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis. unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
#Erekir
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets.
@@ -2104,7 +2193,7 @@ lst.set = Menentukan sebuah variabel.
lst.operation = Melakukan operasi pada 1-2 variabel. lst.operation = Melakukan operasi pada 1-2 variabel.
lst.end = Loncati ke awal dari tumpukan perintah. lst.end = Loncati ke awal dari tumpukan perintah.
lst.wait = Memberi jeda dalam detik yang ditentukan. lst.wait = Memberi jeda dalam detik yang ditentukan.
lst.stop = Halt execution of this processor. lst.stop = Menghentikan eksekusi dari prosesor ini.
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya. lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[]. lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
@@ -2141,7 +2230,7 @@ laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali un
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik. laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
lcategory.unknown = Unknown lcategory.unknown = Tak Diketahui
lcategory.unknown.description = Instruksi tanpa kategori. lcategory.unknown.description = Instruksi tanpa kategori.
lcategory.io = Input & Output lcategory.io = Input & Output
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor. lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.

View File

@@ -142,10 +142,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disabilita mod.disable = Disabilita
mod.content = Contenuto: mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso. mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatibile con V7 (versione superiore a: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Errori di Contenuto mod.erroredcontent = [scarlet]Errori di Contenuto
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto. mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare. mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente. mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
@@ -176,8 +182,8 @@ available = Nuova scoperta disponibile!
unlock.incampaign = < Scopri in campagnia per ulteriori informazioni > unlock.incampaign = < Scopri in campagnia per ulteriori informazioni >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completato completed = [accent]Completato
techtree = Albero Scoperte techtree = Albero Scoperte
techtree.select = Seleziona albero delle scoperte techtree.select = Seleziona albero delle scoperte
@@ -634,6 +640,9 @@ resources.max = Max
bannedblocks = Blocchi Banditi bannedblocks = Blocchi Banditi
objectives = Obbiettivi objectives = Obbiettivi
bannedunits = Unità bandite bannedunits = Unità bandite
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Aggiungi Tutti addall = Aggiungi Tutti
launch.from = Partenza da: [accent]{0} launch.from = Partenza da: [accent]{0}
launch.capacity = Capacità di lancio oggetti: [accent]{0} launch.capacity = Capacità di lancio oggetti: [accent]{0}
@@ -658,6 +667,8 @@ weather.snow.name = Neve
weather.sandstorm.name = Tempesta di Sabbia weather.sandstorm.name = Tempesta di Sabbia
weather.sporestorm.name = Tempesta di Spore weather.sporestorm.name = Tempesta di Spore
weather.fog.name = Nebbia weather.fog.name = Nebbia
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Settore sectorlist = Settore
sectorlist.attacked = {0} sotto attacco sectorlist.attacked = {0} sotto attacco
@@ -742,6 +753,8 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio. sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta. sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio. sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Nome sector.lake.name = Nome
@@ -753,6 +766,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni. sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -760,8 +779,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Bruciatura status.burning.name = Bruciatura
status.freezing.name = Congelamento status.freezing.name = Congelamento
status.wet.name = Bagnato status.wet.name = Bagnato
@@ -897,6 +924,7 @@ ability.unitspawn = {0} Fabbrica
ability.shieldregenfield = Campo di Rigenerazione Scudo ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.movelightning = Movimento Fulminante ability.movelightning = Movimento Fulminante
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1077,6 +1105,7 @@ keybind.mouse_move.name = Segui il Mouse
keybind.pan.name = Vista Panoramica keybind.pan.name = Vista Panoramica
keybind.boost.name = Scatto keybind.boost.name = Scatto
keybind.command_mode.name = Modalità di comando keybind.command_mode.name = Modalità di comando
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Seleziona Regione keybind.schematic_select.name = Seleziona Regione
keybind.schematic_menu.name = Menu Schematica keybind.schematic_menu.name = Menu Schematica
keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
@@ -1102,6 +1131,8 @@ keybind.select.name = Seleziona/Spara
keybind.diagonal_placement.name = Posiziona Diagonalmente keybind.diagonal_placement.name = Posiziona Diagonalmente
keybind.pick.name = Scegli Blocco keybind.pick.name = Scegli Blocco
keybind.break_block.name = Rompi Blocco keybind.break_block.name = Rompi Blocco
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deseleziona keybind.deselect.name = Deseleziona
keybind.pickupCargo.name = Raccogli Carico keybind.pickupCargo.name = Raccogli Carico
keybind.dropCargo.name = Rilascia Carico keybind.dropCargo.name = Rilascia Carico
@@ -1416,6 +1447,8 @@ block.distributor.name = Distributore Grande
block.sorter.name = Filtro block.sorter.name = Filtro
block.inverted-sorter.name = Filtro Inverso block.inverted-sorter.name = Filtro Inverso
block.message.name = Messaggio block.message.name = Messaggio
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Lanterna block.illuminator.name = Lanterna
block.overflow-gate.name = Separatore per Eccesso block.overflow-gate.name = Separatore per Eccesso
block.underflow-gate.name = Separatore per Eccesso Inverso block.underflow-gate.name = Separatore per Eccesso Inverso
@@ -1512,7 +1545,7 @@ block.payload-router.name = Distributore di Carico
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassemblatore block.disassembler.name = Disassemblatore
@@ -1553,6 +1586,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1700,17 +1734,11 @@ team.blue.name = blu
hint.skip = Salta hint.skip = Salta
hint.desktopMove = Usa [accent][[WASD][] per muoverti. hint.desktopMove = Usa [accent][[WASD][] per muoverti.
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale. hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
hint.mine = Muoviti vicino il \uf8c4 minerale di rame e[accent]toccalo[] per minare manualmente.
hint.desktopShoot = [accent][[Click-sinistro][] per sparare. hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo. hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
hint.respawn = Per rinascere come nave, premi [accent][[V][]. hint.respawn = Per rinascere come nave, premi [accent][[V][].
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[] hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco. hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
hint.placeDrill = Seleziona la sezione delle \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Trivella[] e cliccala su una risorsa di rame per piazzarla.
hint.placeDrill.mobile = Seleziona la sezione \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Drill[] e cliccalo su una risorsa di rame per piazzarlo.\n\nPremi il \ue800 [accent]checkmark[] in fonod a destra per confermare.
hint.placeConveyor = I nastri trasportatori muovono oggetti dalle trivelle in altri blocchi. Seleziona un \uf896 [accent]Nastro[] dalla sezione \ue814 [accent]Distribuzione[].\n\nClicca e trascina per piazziare più nastri.\n[accent]Scorri[] per ruotare.
hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle trivelle ad altri blocchi. Seleziona un \uf896 [accent]Nastro Trasportatore[] dal menu \ue814 [accent]Distribuzione[].\n\nTieni premuto il dito per un secondo e trascinalo per disporre più nastri contemporaneamente.
hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli.
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi. hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione. hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1719,9 +1747,12 @@ hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecno
hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia. hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli. hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
hint.unitControl.mobile = [accent][[Doppio-tocco][] per controllare unità o torrette amichevoli. hint.unitControl.mobile = [accent][[Doppio-tocco][] per controllare unità o torrette amichevoli.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra. hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra.
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[]. hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco. hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso. hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso. hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo. hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
@@ -1736,9 +1767,54 @@ hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei d
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[]. hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Usato in molti tipi di costruzioni e munizioni. item.copper.description = Usato in molti tipi di costruzioni e munizioni.
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato. item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
@@ -1781,6 +1857,8 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati. block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
block.illuminator.description = Emette luce. block.illuminator.description = Emette luce.
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati. block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Comprime il carbone in grafite. block.graphite-press.description = Comprime il carbone in grafite.
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante. block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
block.silicon-smelter.description = Raffina il silicio da sabbia e carbone. block.silicon-smelter.description = Raffina il silicio da sabbia e carbone.
@@ -2014,9 +2092,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Spara proiettili standard ai nemici vicini. unit.dagger.description = Spara proiettili standard ai nemici vicini.
unit.mace.description = Spara raffiche infuocate ai nemici vicini. unit.mace.description = Spara raffiche infuocate ai nemici vicini.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]マルチプレイに対応
mod.disable = 無効化 mod.disable = 無効化
mod.content = コンテンツ: mod.content = コンテンツ:
mod.delete.error = Modを削除することができませんでした。 mod.delete.error = Modを削除することができませんでした。
mod.requiresversion = [scarlet]Modが要求する最低バージョン: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]依存関係がありません。: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]コンテンツエラー mod.erroredcontent = [scarlet]コンテンツエラー
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = コンテンツの読み込み中にエラーが発生しました。 mod.errors = コンテンツの読み込み中にエラーが発生しました。
mod.noerrorplay = [scarlet]以下のModにエラーがあります。[] Modを無効化するか、エラーを修正してください。 mod.noerrorplay = [scarlet]以下のModにエラーがあります。[] Modを無効化するか、エラーを修正してください。
mod.nowdisabled = [scarlet]{0} 依存関係がありません。:[accent] {1}\n[lightgray]これらのModをダウンロードし有効化する必要があります。\nなお、このModは自動的に無効化されます。 mod.nowdisabled = [scarlet]{0} 依存関係がありません。:[accent] {1}\n[lightgray]これらのModをダウンロードし有効化する必要があります。\nなお、このModは自動的に無効化されます。
@@ -178,8 +184,8 @@ available = 新しい研究が利用可能です!
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください > unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]完了 completed = [accent]完了
techtree = テックツリー techtree = テックツリー
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -638,6 +644,9 @@ resources.max = Max
bannedblocks = 禁止ブロック bannedblocks = 禁止ブロック
objectives = Objectives objectives = Objectives
bannedunits = 禁止ユニット bannedunits = 禁止ユニット
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = すべて追加 addall = すべて追加
launch.from = [accent]{0}[] からの発射 launch.from = [accent]{0}[] からの発射
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -662,6 +671,8 @@ weather.snow.name = 雪
weather.sandstorm.name = 砂嵐 weather.sandstorm.name = 砂嵐
weather.sporestorm.name = 胞子嵐 weather.sporestorm.name = 胞子嵐
weather.fog.name = weather.fog.name =
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = セクター sectorlist = セクター
sectorlist.attacked = {0}が攻撃を受けています sectorlist.attacked = {0}が攻撃を受けています
@@ -746,6 +757,8 @@ sector.windsweptIslands.description = 海岸をさらに進むと、辺鄙な列
sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。 sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。
sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。 sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。 sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -757,6 +770,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -764,8 +783,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = 燃焼 status.burning.name = 燃焼
status.freezing.name = 凍結 status.freezing.name = 凍結
@@ -902,6 +929,7 @@ ability.unitspawn = {0} 生産
ability.shieldregenfield = シールドリペアフィールド ability.shieldregenfield = シールドリペアフィールド
ability.movelightning = ムーブメントライトニング ability.movelightning = ムーブメントライトニング
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1082,6 +1110,7 @@ keybind.mouse_move.name = マウスを追う
keybind.pan.name = 視点移動 keybind.pan.name = 視点移動
keybind.boost.name = ブースト keybind.boost.name = ブースト
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = 範囲選択 keybind.schematic_select.name = 範囲選択
keybind.schematic_menu.name = 設計図メニュー keybind.schematic_menu.name = 設計図メニュー
keybind.schematic_flip_x.name = 設計図をX座標で反転 keybind.schematic_flip_x.name = 設計図をX座標で反転
@@ -1107,6 +1136,8 @@ keybind.select.name = 選択/ショット
keybind.diagonal_placement.name = 斜め設置 keybind.diagonal_placement.name = 斜め設置
keybind.pick.name = ブロックの選択 keybind.pick.name = ブロックの選択
keybind.break_block.name = ブロックの破壊 keybind.break_block.name = ブロックの破壊
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = 選択解除 keybind.deselect.name = 選択解除
keybind.pickupCargo.name = 貨物を拾う keybind.pickupCargo.name = 貨物を拾う
keybind.dropCargo.name = 貨物を降ろす keybind.dropCargo.name = 貨物を降ろす
@@ -1418,6 +1449,8 @@ block.distributor.name = ディストリビューター
block.sorter.name = ソーター block.sorter.name = ソーター
block.inverted-sorter.name = 反転ソーター block.inverted-sorter.name = 反転ソーター
block.message.name = メッセージブロック block.message.name = メッセージブロック
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = イルミネーター block.illuminator.name = イルミネーター
block.overflow-gate.name = オーバーフローゲート block.overflow-gate.name = オーバーフローゲート
block.underflow-gate.name = アンダーフローゲート block.underflow-gate.name = アンダーフローゲート
@@ -1514,7 +1547,7 @@ block.payload-router.name = ペイロードルーター
block.duct.name = ダクト block.duct.name = ダクト
block.duct-router.name = ダクトルーター block.duct-router.name = ダクトルーター
block.duct-bridge.name = ダクトブリッジ block.duct-bridge.name = ダクトブリッジ
block.payload-propulsion-tower.name = ペイロード推進タワー block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = ペイロードボイド block.payload-void.name = ペイロードボイド
block.payload-source.name = ペイロードソース block.payload-source.name = ペイロードソース
block.disassembler.name = ディスアセンブラー block.disassembler.name = ディスアセンブラー
@@ -1555,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1702,17 +1736,11 @@ team.blue.name = ブルー
hint.skip = スキップ hint.skip = スキップ
hint.desktopMove = [accent][[WASD][]を使い移動します。 hint.desktopMove = [accent][[WASD][]を使い移動します。
hint.zoom = [accent]マウスホイール[]でズームイン、ズームアウトをします。 hint.zoom = [accent]マウスホイール[]でズームイン、ズームアウトをします。
hint.mine = \uf8c4 銅の近くに移動し、[accent]タップ[]して手動で採掘します。
hint.desktopShoot = [accent][[左クリック][]で射撃します。 hint.desktopShoot = [accent][[左クリック][]で射撃します。
hint.depositItems = アイテムを移すには、シップからコアへドラッグします。 hint.depositItems = アイテムを移すには、シップからコアへドラッグします。
hint.respawn = シップとしてリスポーンするには、[accent][[V][]を押します。 hint.respawn = シップとしてリスポーンするには、[accent][[V][]を押します。
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[] hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。 hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
hint.placeDrill = 右下のメニューの\ue85e [accent]ドリル[]タブを選択し、\uf870 [accent]ドリル[]を選択し、銅地域をクリックして配置します。
hint.placeDrill.mobile = 右下のメニューの\ue85e [accent]ドリル[]タブを選択し、\uf870 [accent]ドリル[]を選択し、銅地域をタップして配置します。\n\n右下の\ue800 [accent]チェックマーク[]をタップして確認します。
hint.placeConveyor = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。\ue814 [accent]運搬[]タブから、\uf896 [accent]コンベアー[]を選択します。\n\n複数のコンベアーを配置するには、クリックしてドラッグします。\n[accent]マウスホイール[]により回転します。
hint.placeConveyor.mobile = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。\ue814 [accent]運搬[]タブから、\uf896 [accent]コンベアー[]を選択します。\n\n指を秒間押したままドラッグすると、複数のコンベアーを配置します。
hint.placeTurret = \uf861 [accent]タレット[]を配置して、敵から基地を守ります。\n\nタレットには弾薬が必要です。この場合は\uf838銅です。\nコンベアーとドリルを使用して補給します。
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。 hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を秒間押したままドラッグすると、範囲選択が出来ます。 hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を秒間押したままドラッグすると、範囲選択が出来ます。
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。 hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
@@ -1721,9 +1749,12 @@ hint.research = \ue875 [accent]研究[]ボタンを押して、新しいテク
hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。 hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。 hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。 hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。 hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。 hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。 hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。 hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
@@ -1738,9 +1769,54 @@ hint.coreUpgrade = コアは [accent]上位のコアを配置することでア
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。 hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。 hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。 hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。 item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。 item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
@@ -1784,6 +1860,8 @@ block.derelict = \ue815 [lightgray]放棄
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。 block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
block.illuminator.description = 電力が必要な光源です。 block.illuminator.description = 電力が必要な光源です。
block.message.description = メッセージを保存し、仲間間の通信に使用します。 block.message.description = メッセージを保存し、仲間間の通信に使用します。
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。 block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。 block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。 block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
@@ -2017,9 +2095,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。 unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
unit.mace.description = 近くの敵に火炎放射を発射します。 unit.mace.description = 近くの敵に火炎放射を発射します。

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
mod.disable = 비활성화 mod.disable = 비활성화
mod.content = 콘텐츠: mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다. mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0} mod.incompatiblegame = [red]구버전 게임
mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136) mod.incompatiblemod = [red]호환되지 않음
mod.missingdependencies = [scarlet]누락된 필요 모드: {0} mod.blacklisted = [red]지원하지 않음
mod.unmetdependencies = [red]충촉되지 않은 종속성
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함 mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요. mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다. mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
@@ -639,6 +645,9 @@ resources.max = 최대
bannedblocks = 금지된 블록 bannedblocks = 금지된 블록
objectives = 목표 objectives = 목표
bannedunits = 금지된 기체 bannedunits = 금지된 기체
rules.hidebannedblocks = 금지된 블록 숨기기
bannedunits.whitelist = 금지된 기체만 활성화
bannedblocks.whitelist = 금지된 블록만 활성화
addall = 모두 추가 addall = 모두 추가
launch.from = 출격 출발지: [accent]{0}[] launch.from = 출격 출발지: [accent]{0}[]
launch.capacity = 출격 자원 용량: [accent]{0} launch.capacity = 출격 자원 용량: [accent]{0}
@@ -663,6 +672,8 @@ weather.snow.name = 눈
weather.sandstorm.name = 모래 폭풍 weather.sandstorm.name = 모래 폭풍
weather.sporestorm.name = 포자 폭풍 weather.sporestorm.name = 포자 폭풍
weather.fog.name = 안개 weather.fog.name = 안개
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = 지역 목록 sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중 sectorlist.attacked = {0} 공격받는 중
@@ -747,6 +758,8 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오. sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오. sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[] sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
sector.coastline.description = 이 장소에서 해상 기체 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하시오. 적의 발전된 함선 건조 기술을 습득하고 연구하시오.
sector.onset.name = 시작 sector.onset.name = 시작
sector.aegis.name = 보호 sector.aegis.name = 보호
sector.lake.name = 호수 sector.lake.name = 호수
@@ -758,6 +771,12 @@ sector.marsh.name = 습지
sector.peaks.name = 산봉우리 sector.peaks.name = 산봉우리
sector.ravine.name = 협곡 sector.ravine.name = 협곡
sector.caldera-erekir.name = 칼데라 sector.caldera-erekir.name = 칼데라
sector.stronghold.name = 거점
sector.crevice.name = 틈새
sector.siege.name = 포위
sector.crossroads.name = 교차로
sector.karst.name = 카르스트
sector.origin.name = 근원
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오. sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
@@ -765,8 +784,16 @@ sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오. sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다. sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다. sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하시오.
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오. sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = 발화 status.burning.name = 발화
status.freezing.name = 빙결 status.freezing.name = 빙결
@@ -903,6 +930,7 @@ ability.unitspawn = {0} 공장
ability.shieldregenfield = 방어막 복구 필드 ability.shieldregenfield = 방어막 복구 필드
ability.movelightning = 가속 전격 ability.movelightning = 가속 전격
ability.shieldarc = 방어막 아크 ability.shieldarc = 방어막 아크
ability.suppressionfield = 재생성 억제 필드
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량 ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있습니다
@@ -1083,6 +1111,7 @@ keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = 팬 보기 keybind.pan.name = 팬 보기
keybind.boost.name = 이륙 keybind.boost.name = 이륙
keybind.command_mode.name = 명령 모드 keybind.command_mode.name = 명령 모드
keybind.rebuild_select.name = 지역 재건
keybind.schematic_select.name = 영역 설정 keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴 keybind.schematic_menu.name = 설계도 메뉴
keybind.schematic_flip_x.name = 설계도 X축 뒤집기 keybind.schematic_flip_x.name = 설계도 X축 뒤집기
@@ -1108,6 +1137,8 @@ keybind.select.name = 선택/공격
keybind.diagonal_placement.name = 대각선 설치 keybind.diagonal_placement.name = 대각선 설치
keybind.pick.name = 블록 선택 keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴 keybind.break_block.name = 블록 파괴
keybind.select_all_units = 전체 기체 선택
keybind.select_all_unit_factories = 전체 기체 공장 선택
keybind.deselect.name = 선택해제 keybind.deselect.name = 선택해제
keybind.pickupCargo.name = 화물 집기 keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = 화물 내려놓기 keybind.dropCargo.name = 화물 내려놓기
@@ -1166,7 +1197,7 @@ rules.enemyCheat = 적 AI 무한자원
rules.blockhealthmultiplier = 블록 체력 배수 rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 피해량 배수 rules.blockdamagemultiplier = 블록 피해량 배수
rules.unitbuildspeedmultiplier = 기체 생산속도 배수 rules.unitbuildspeedmultiplier = 기체 생산속도 배수
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = 기체 비용 배수
rules.unithealthmultiplier = 기체 체력 배수 rules.unithealthmultiplier = 기체 체력 배수
rules.unitdamagemultiplier = 기체 피해량 배수 rules.unitdamagemultiplier = 기체 피해량 배수
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
@@ -1419,6 +1450,8 @@ block.distributor.name = 대형 분배기
block.sorter.name = 필터 block.sorter.name = 필터
block.inverted-sorter.name = 반전 필터 block.inverted-sorter.name = 반전 필터
block.message.name = 메모 블록 block.message.name = 메모 블록
block.reinforced-message.name = 보강된 메모 블록
block.world-message.name = 세계 메모 블록
block.illuminator.name = 조명 block.illuminator.name = 조명
block.overflow-gate.name = 포화 필터 block.overflow-gate.name = 포화 필터
block.underflow-gate.name = 불포화 필터 block.underflow-gate.name = 불포화 필터
@@ -1515,7 +1548,7 @@ block.payload-router.name = 화물 분배기
block.duct.name = 도관 block.duct.name = 도관
block.duct-router.name = 도관 분배기 block.duct-router.name = 도관 분배기
block.duct-bridge.name = 도관 다리 block.duct-bridge.name = 도관 다리
block.payload-propulsion-tower.name = 화물 전송 타워 block.large-payload-mass-driver.name = 대형 화물 매스 드라이버
block.payload-void.name = 화물 소멸기 block.payload-void.name = 화물 소멸기
block.payload-source.name = 화물 공급기 block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기 block.disassembler.name = 광재 분해기
@@ -1527,13 +1560,13 @@ block.constructor.description = 최대 2x2 크기의 블록을 제작합니다.
block.large-constructor.name = 대형 블록 제작대 block.large-constructor.name = 대형 블록 제작대
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다. block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
block.deconstructor.name = 화물 분해기 block.deconstructor.name = 화물 분해기
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 돌려받습니다. block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 반환합니다.
block.payload-loader.name = 화물 로더 block.payload-loader.name = 화물 로더
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다. block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
block.payload-unloader.name = 화물 언로더 block.payload-unloader.name = 화물 언로더
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다. block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
block.heat-source.name = 열 공급기 block.heat-source.name = 열 공급기
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록. block.heat-source.description = 엄청난 양의 열을 출력합니다. 샌드박스 전용.
block.empty.name = 공백 block.empty.name = 공백
block.rhyolite-crater.name = 유문암 구덩이 block.rhyolite-crater.name = 유문암 구덩이
block.rough-rhyolite.name = 거친 유문암 block.rough-rhyolite.name = 거친 유문암
@@ -1556,6 +1589,7 @@ block.carbon-vent.name = 탄소 분출구
block.arkyic-vent.name = 아르킥 분출구 block.arkyic-vent.name = 아르킥 분출구
block.yellow-stone-vent.name = 노란 돌 분출구 block.yellow-stone-vent.name = 노란 돌 분출구
block.red-stone-vent.name = 붉은 돌 분출구 block.red-stone-vent.name = 붉은 돌 분출구
block.crystalline-vent.name = 수정형 분출구
block.redmat.name = 붉은 흙 block.redmat.name = 붉은 흙
block.bluemat.name = 푸른 흙 block.bluemat.name = 푸른 흙
block.core-zone.name = 코어 구역 block.core-zone.name = 코어 구역
@@ -1595,7 +1629,7 @@ block.electric-heater.name = 전기 가열기
block.slag-heater.name = 광재 가열기 block.slag-heater.name = 광재 가열기
block.phase-heater.name = 메타 가열기 block.phase-heater.name = 메타 가열기
block.heat-redirector.name = 열 전송기 block.heat-redirector.name = 열 전송기
block.heat-router.name = Heat Router block.heat-router.name = 열 분배기
block.slag-incinerator.name = 광재 소각로 block.slag-incinerator.name = 광재 소각로
block.carbide-crucible.name = 탄화물 도가니 block.carbide-crucible.name = 탄화물 도가니
block.slag-centrifuge.name = 광재 원심분리기 block.slag-centrifuge.name = 광재 원심분리기
@@ -1671,7 +1705,7 @@ block.payload-mass-driver.name = 화물 매스 드라이버
block.small-deconstructor.name = 소형 화물 분해기 block.small-deconstructor.name = 소형 화물 분해기
block.canvas.name = 도화지 block.canvas.name = 도화지
block.world-processor.name = 월드 프로세서 block.world-processor.name = 월드 프로세서
block.world-cell.name = 월드 block.world-cell.name = 세계
block.tank-fabricator.name = 전차 조립기 block.tank-fabricator.name = 전차 조립기
block.mech-fabricator.name = 기계 조립기 block.mech-fabricator.name = 기계 조립기
block.ship-fabricator.name = 함선 조립기 block.ship-fabricator.name = 함선 조립기
@@ -1702,17 +1736,11 @@ team.blue.name = 파랑팀
hint.skip = 넘기기 hint.skip = 넘기기
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오. hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
hint.zoom = [accent]스크롤[]을 통해 화면 확대/축소가 가능합니다. hint.zoom = [accent]스크롤[]을 통해 화면 확대/축소가 가능합니다.
hint.mine = \uf8c4 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. 우클릭을 하면 채굴을 중단합니다.
hint.desktopShoot = [accent][[좌클릭][]으로 발사할 수 있습니다. hint.desktopShoot = [accent][[좌클릭][]으로 발사할 수 있습니다.
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어다놓으십시오. hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어다놓으십시오.
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오. hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
hint.respawn.mobile = 기체 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위의 아바타를 누르십시오.[] hint.respawn.mobile = 기체 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위의 아바타를 누르십시오.[]
hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오. hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오.
hint.placeDrill = 오른쪽 아래 메뉴의 \ue85e [accent]드릴[] 항목을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위에 배치하십시오.
hint.placeDrill.mobile = 오른쪽 아래 메뉴의 \ue85e [accent] 드릴[] 항목을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위에 배치하십시오.\n\n설치를 완료하려면 오른쪽 아래의 \ue800 [accent]완료[]를 누르십시오.
hint.placeConveyor = 컨베이어는 자원을 드릴에서 다른 블록으로 운송합니다. \ue814 [accent]분배[] 항목에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n클릭하거나 드래그로 다수의 컨베이어를 설치할 수 있습니다.\n클릭하고 놓지 않은 채로 마우스 [accent]휠을 돌리면[] 회전합니다.
hint.placeConveyor.mobile = 컨베이어는 자원을 드릴에서 다른 블록으로 운송합니다. \ue814 [accent]분배[] 항목에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n여러 개의 컨베이어를 놓으려면 손가락으로 누른 채로 끌어서 설치 범위를 지정하십시오.
hint.placeTurret = 기지를 적으로부터 보호하려면 \uf861 [accent]포탑[]를 설치하십시오.\n\n포탑 탄약 필요 - 지금은 \uf838 구리가 필요합니다.\n컨베이어를 사용해 드릴에 구리를 공급하십시오.
hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오. hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오.
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오. hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오. hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오.
@@ -1721,9 +1749,12 @@ hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오. hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오. hint.unitControl = 아군 기체와 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[]. hint.unitControl.mobile = 아군 기체와 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
hint.unitSelectControl = 기체를 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 기체를 선택합니다. [accent]우클릭[]으로 기체에게 이동과 공격을 명령할 수 있습니다.
hint.unitSelectControl.mobile = 기체를 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 기체를 선택합니다. 눌러서 기체에게 이동과 공격을 명령할 수 있습니다.
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다. hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다. hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다. hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다. hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다. hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다. hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
@@ -1738,9 +1769,54 @@ hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다. hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[]. hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다. hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다. hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다. hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
gz.mine = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.mine.mobile = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.research = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.
gz.research.mobile = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.\n\n오른쪽 아래에서 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
gz.conveyors = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n클릭하고 끌어서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]해서 방향을 회전할 수 있습니다.
gz.conveyors.mobile = \uf896 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n구리 100개 채굴하기.
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 설치하세요.
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
gz.turrets = 코어를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
gz.aa = 비행 기체는 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
gz.scatterammo = 컨베이어를 활용하여,스캐터 포탑에 [accent]납[]을 공급하세요.
gz.supplyturret = [accent]보급 포탑
gz.zone1 = 이건 적의 착륙 지점입니다.
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]지역을 점령[]하세요.
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][[WASD]로 움직이세요.
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
onset.research = \ue875 연구 기록을 여세요.\n \uf73e [accent]터빈 응결기[]를 연구하고, 구덩이 위에 배치하세요.\n[accent]전력[]을 생산합니다.
onset.bore = \uf741 [accent]플라즈마 채광기[]를 연구하고 배치하세요.\n벽으로부터 자동으로 자원을 채굴합니다.
onset.power = [accent]전력[]을 플라즈마 채광기로 전달하기 위해선, \uf73d [accent]빔 노드[]를 연구하고 배치하세요.\n터빈 응결기와 플라즈마 채광기를 연결하세요.
onset.ducts = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n클릭하고 끌어서 도관을 길게 연결하세요.\n[accent]스크롤해서[]해서 방향을 회전할 수 있습니다.
onset.ducts.mobile = \uf799 [accent]도관[]을 연구하고 배치하여 플라즈마 채광기에서 채굴한 자원을 코어로 운반하세요.\n손가락을 길게 누르고 끌어서 도관을 길게 연결하세요.
onset.moremine = 채굴 작업을 확장하세요.\n더 많은 플라즈마 채광기를 배치하고 빔 노드와 덕트를 사용하여 보조하세요.\n베릴륨 200개 채굴하기.
onset.graphite = 더 복잡한 건물은 \uf835 [accent]흑연[]이 필요합니다.\n흑연을 채굴하는 플라즈마 채광기를 배치하세요.
onset.research2 = [accent]공장[]을 연구할 시간입니다.\n \uf74d [accent]벽 분쇄기[]와 \uf779 [accent]실리콘 아크 화로[]를 연구하세요.
onset.arcfurnace = 아크 화로는 \uf834 [accent]모래[]와 \uf835 [accent]흑연[]을 가공하여 \uf82f [accent]실리콘[]을 생산합니다.\n[accent]전력[] 또한 필수입니다.
onset.crusher = \uf74d [accent]벽 분쇄기[]를 사용하여 모래를 채굴하세요.
onset.fabricator = [accent]기체[]는 지도를 정찰하거나, 건물을 보호하거나, 적을 공격할 때 활용할 수 있습니다. \uf6a2 [accent]전차 재조립기[]를 연구하고 배치하세요.
onset.makeunit = 기체를 생산하세요.\n"?" 버튼을 눌러 선택한 공장의 요구사항을 확인할 수 있습니다.
onset.turrets = 기체는 유용하지만, [accent]포탑[]은 사용하기에 따라 더 나은 방어 성능을 보여줍니다.\n \uf6eb [accent]브리치[] 포탑을 배치하세요.\n포탑은 \uf748 [accent]탄약[]이 필요합니다.
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
onset.attack = 적은 취약한 상태입니다. 반격하세요.
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
split.build = 기체를 벽의 반대편으로 운반해야 합니다.\n두 개의 [accent]회물 매스 드라이버[]를 각 벽면에 하나씩 배치하세요.\n둘 중 하나를 누른 다음 다른 하나를 선택하여 연결을 설정합니다.
split.container = 컨테이너와 마찬가지로, 기체도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n기체 조립대를 매스 드라이버 근처에 배치하여 기체를 적재한 후, 벽을 가로질러 보내 적 기지를 공격합니다.
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다. item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함. item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
@@ -1784,6 +1860,8 @@ block.derelict = \ue815 [lightgray]잔해
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다. block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
block.illuminator.description = 발광합니다. block.illuminator.description = 발광합니다.
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다. block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
block.reinforced-message.description = 동맹 간의 소통을 위한 메시지를 저장합니다.
block.world-message.description = 지도 작성에 사용되는 메시지 블록. 파괴할 수 없습니다.
block.graphite-press.description = 석탄을 흑연으로 압축합니다. block.graphite-press.description = 석탄을 흑연으로 압축합니다.
block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다. block.multi-press.description = 석탄을 흑연으로 압축합니다. 냉각수로 물이 필요합니다.
block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다. block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제합니다.
@@ -1882,8 +1960,8 @@ block.core-foundation.description = 기지의 핵심입니다.코어: 조각보
block.core-foundation.details = 두 번째 버전. block.core-foundation.details = 두 번째 버전.
block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다. block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다.
block.core-nucleus.details = 세 번째, 궁극의 버전. block.core-nucleus.details = 세 번째, 궁극의 버전.
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다. block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다. block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다. block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
@@ -1935,7 +2013,7 @@ block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합
block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다. block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다.
block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다. block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다.
block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다. block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다.
block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 하이드로겐이 필요합니다. block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 수소가 필요합니다.
block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다. block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다.
block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다. block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다.
block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다. block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다.
@@ -1948,14 +2026,14 @@ block.electric-heater.description = 블록에 열을 가합니다. 많은 양의
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다. block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다. block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다. block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = 축적된 열을 세 가지 출력 방향으로 분산시킵니다.
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다. block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다. block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다. block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다. block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다. block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다. block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
block.slag-incinerator.description = 비휘발성 물품 또는 액체를 소각합니다. 광재가 필요합니다. block.slag-incinerator.description = 비휘발성 자원 또는 액체를 소각합니다. 광재가 필요합니다.
block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다. block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다. block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다. block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
@@ -1986,7 +2064,7 @@ block.overflow-duct.description = 앞쪽 경로가 차단된 경우에만 자원
block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다. block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다. block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다. block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
block.reinforced-liquid-junction.description = 두 개의 교차 도관 사이의 다리 역할을 합니다. block.reinforced-liquid-junction.description = 두 개의 교차 파이프 사이의 다리 역할을 합니다.
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다. block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다. block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다. block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
@@ -2002,24 +2080,26 @@ block.build-tower.description = 범위 내의 구조물을 자동으로 재구
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다. block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다. block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다. block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다. block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다. block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다. block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다. block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다. block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다. block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.tank-refabricator.description = 입력된 전차 기체를 2번째 등급으로 업그레이드합니다. block.tank-refabricator.description = 입력된 전차 기체를 번째 등급으로 강화합니다.
block.ship-refabricator.description = 입력된 함선 기체를 2번째 등급으로 업그레이드합니다. block.ship-refabricator.description = 입력된 함선 기체를 번째 등급으로 강화합니다.
block.mech-refabricator.description = 입력된 기계 기체를 2번째 등급으로 업그레이드합니다. block.mech-refabricator.description = 입력된 기계 기체를 번째 등급으로 강화합니다.
block.prime-refabricator.description = 입력된 기체를 2번째 등급으로 업그레이드합니다. block.prime-refabricator.description = 입력된 기체를 번째 등급으로 강화합니다.
block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다. block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다. block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다. block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다. block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다. block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
block.large-payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다. block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다. block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다. block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다. unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다. unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Išjungti mod.disable = Išjungti
mod.content = Tūrinys: mod.content = Tūrinys:
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas. mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Turinio klaidos. mod.erroredcontent = [scarlet]Turinio klaidos.
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Įvyko klaida kraunant turinį. mod.errors = Įvyko klaida kraunant turinį.
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant. mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta. mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
@@ -175,8 +181,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Išrasta completed = [accent]Išrasta
techtree = Technologijų Medis techtree = Technologijų Medis
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Uždrausti blokai bannedblocks = Uždrausti blokai
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Pridėti visus addall = Pridėti visus
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Sekti Pelę
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pasirinkite Regioną keybind.schematic_select.name = Pasirinkite Regioną
keybind.schematic_menu.name = Schemų Meniu keybind.schematic_menu.name = Schemų Meniu
keybind.schematic_flip_x.name = Apversti schemą per X ašį keybind.schematic_flip_x.name = Apversti schemą per X ašį
@@ -1095,6 +1124,8 @@ keybind.select.name = Pasirinkti/Šauti
keybind.diagonal_placement.name = Įstrižas Padėjimas keybind.diagonal_placement.name = Įstrižas Padėjimas
keybind.pick.name = Pasirinkti Bloką keybind.pick.name = Pasirinkti Bloką
keybind.break_block.name = Išgriauti Bloką keybind.break_block.name = Išgriauti Bloką
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Panaikinti Pasirinkimą keybind.deselect.name = Panaikinti Pasirinkimą
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = Skirstytuvas
block.sorter.name = Rūšiuotojas block.sorter.name = Rūšiuotojas
block.inverted-sorter.name = Atbulinis Rūšiuotojas block.inverted-sorter.name = Atbulinis Rūšiuotojas
block.message.name = Žinutė block.message.name = Žinutė
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Šviestuvas block.illuminator.name = Šviestuvas
block.overflow-gate.name = Perpildymo Užtvara block.overflow-gate.name = Perpildymo Užtvara
block.underflow-gate.name = Neperpildymo Užtvara block.underflow-gate.name = Neperpildymo Užtvara
@@ -1500,7 +1533,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = mėlyna
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams. item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis k
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui. block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų. block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes. block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui. block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
block.silicon-smelter.description = Redukuoja smėlį su gryna anglimi. Gamina silicį. block.silicon-smelter.description = Redukuoja smėlį su gryna anglimi. Gamina silicį.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Deactiveer mod.disable = Deactiveer
mod.content = Content: mod.content = Content:
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik. mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Missende benodigdheden: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Inhoud Fouten mod.erroredcontent = [scarlet]Inhoud Fouten
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud. mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat. mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat.
mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet. mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet.
@@ -175,8 +181,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Voltooid completed = [accent]Voltooid
techtree = Tech boom techtree = Tech boom
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Verboden Blokken bannedblocks = Verboden Blokken
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Voeg Alles Toe addall = Voeg Alles Toe
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Sneeuw
weather.sandstorm.name = Zandstorm weather.sandstorm.name = Zandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Mist weather.fog.name = Mist
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectoren sectorlist = Sectoren
sectorlist.attacked = {0} onder vuur sectorlist.attacked = {0} onder vuur
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Volg Muis
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selecteer gebied keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerp Menu keybind.schematic_menu.name = Ontwerp Menu
keybind.schematic_flip_x.name = Spiegel ontwerp X keybind.schematic_flip_x.name = Spiegel ontwerp X
@@ -1095,6 +1124,8 @@ keybind.select.name = Selecteer/Schiet
keybind.diagonal_placement.name = Plaats Diagonaal keybind.diagonal_placement.name = Plaats Diagonaal
keybind.pick.name = Kies Blok keybind.pick.name = Kies Blok
keybind.break_block.name = Breek Blok keybind.break_block.name = Breek Blok
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselecteer keybind.deselect.name = Deselecteer
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorteerder block.sorter.name = Sorteerder
block.inverted-sorter.name = Omgekeerder Sorteerder block.inverted-sorter.name = Omgekeerder Sorteerder
block.message.name = Bericht block.message.name = Bericht
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Lamp block.illuminator.name = Lamp
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1500,7 +1533,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = blauw
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt. item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig. block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Schakel uit mod.disable = Schakel uit
mod.content = Content: mod.content = Content:
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]Content Errors
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld. mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
@@ -175,8 +181,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Voltooid completed = [accent]Voltooid
techtree = Technische vooruitgang techtree = Technische vooruitgang
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1095,6 +1124,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1500,7 +1533,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = blue
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = A useful structure material. Used extensively in all types of blocks. item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Moves items at the same speed as titanium c
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
mod.disable = Wyłącz mod.disable = Wyłącz
mod.content = Zawartość: mod.content = Zawartość:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu. mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0} mod.incompatiblegame = [red]Przestarzała Gra
mod.outdatedv7 = [scarlet]Niezgodny z v7 (brak minGameVersion: 136) mod.incompatiblemod = [red]Niekompatybilne
mod.missingdependencies = [scarlet]Brakujące zależności: {0} mod.blacklisted = [red]Niewspierane
mod.unmetdependencies = [red]Niespełnione Zależnośći
mod.erroredcontent = [scarlet]Błędy Zawartości mod.erroredcontent = [scarlet]Błędy Zawartości
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
mod.errors = Wystąpił błąd podczas ładowania treści. mod.errors = Wystąpił błąd podczas ładowania treści.
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry. mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony. mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
@@ -169,17 +175,17 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
about.button = O Grze about.button = O Grze
name = Nazwa: name = Nazwa:
noname = Najpierw wybierz[accent] nazwę gracza[]. noname = Najpierw wybierz[accent] nazwę gracza[].
search = Search: search = Szukaj:
planetmap = Mapa Planety planetmap = Mapa Planety
launchcore = Wystrzel Rdzeń launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku: filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość! unlocked = Odblokowano nową zawartość!
available = Nowe Odkrycie dostępne available = Nowe Odkrycie dostępne
unlock.incampaign = < Odblokuj w kampanii dla szczegółów > unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
campaign.select = Select Starting Campaign campaign.select = Wybierz początkową kampanię
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy jak doświadczenia z gry.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
techtree.select = Wybór Drzewa Technologicznego techtree.select = Wybór Drzewa Technologicznego
@@ -365,7 +371,7 @@ saveimage = Zapisz Obraz
unknown = Nieznane unknown = Nieznane
custom = Własne custom = Własne
builtin = Wbudowane builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić! map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze. map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze. map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
@@ -623,8 +629,8 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[] objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
objective.command = [accent]Dowódź Jednostkami objective.command = [accent]Dowódź Jednostkami
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
@@ -636,6 +642,9 @@ resources.max = Maks.
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
objectives = Cele objectives = Cele
bannedunits = Zabronione jednostki bannedunits = Zabronione jednostki
rules.hidebannedblocks = Ukryj zabronione bloki
bannedunits.whitelist = Zablokowane jednostki jako biała lista
bannedblocks.whitelist = Zablokowane bloki jako biała lista
addall = Dodaj wszystkie addall = Dodaj wszystkie
launch.from = Wystrzelony z: [accent]{0} launch.from = Wystrzelony z: [accent]{0}
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0} launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
@@ -660,6 +669,8 @@ weather.snow.name = Śnieg
weather.sandstorm.name = Burza piaskowa weather.sandstorm.name = Burza piaskowa
weather.sporestorm.name = Burza zarodników weather.sporestorm.name = Burza zarodników
weather.fog.name = Mgła weather.fog.name = Mgła
campaign.playtime = \uf129 [lightgray]Czas gry na sektorze: {0}
campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonany.\n[lightgray]Ostatni sektor został podbity.
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} atakowanych sectorlist.attacked = {0} atakowanych
@@ -675,7 +686,7 @@ sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj sectors.resume = Kontynuuj
sectors.launch = Wystrzel sectors.launch = Wystrzel
sectors.select = Wybierz sectors.select = Wybierz
sectors.nonelaunch = [lightgray]żaden (słońce) sectors.nonelaunch = [lightgray]Żaden (Słońce)
sectors.rename = Zmień Nazwę Sektora sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy sectors.vulnerable = [scarlet]Wrażliwy
@@ -744,6 +755,8 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie. sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię. sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę. sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
sector.onset.name = Początek sector.onset.name = Początek
sector.aegis.name = Egida sector.aegis.name = Egida
@@ -756,6 +769,12 @@ sector.marsh.name = Bagno
sector.peaks.name = Szczyty sector.peaks.name = Szczyty
sector.ravine.name = Wąwóz sector.ravine.name = Wąwóz
sector.caldera-erekir.name = Kaldera sector.caldera-erekir.name = Kaldera
sector.stronghold.name = Twierdza
sector.crevice.name = Szpara
sector.siege.name = Oblężenie
sector.crossroads.name = Rozdroże
sector.karst.name = Kras
sector.origin.name = Zalążek
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów. sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da. sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
@@ -763,8 +782,16 @@ sector.intersect.description = Skany wskazują na możliwe ataki od razu po wyl
sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[]. sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych. sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach. sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwników.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
sector.caldera-erekir.description = Tymczasowy opis. sector.caldera-erekir.description = Tymczasowy opis.
sector.stronghold.description = Trwają prace nad opisem.
sector.crevice.description = Trwają prace nad opisem.
sector.siege.description = Trwają prace nad opisem.
sector.crossroads.description = Trwają prace nad opisem.
sector.karst.description = Trwają prace nad opisem.
sector.origin.description = Trwają prace nad opisem.
status.burning.name = Podpalenie status.burning.name = Podpalenie
status.freezing.name = Zamrożenie status.freezing.name = Zamrożenie
@@ -901,6 +928,7 @@ ability.unitspawn = Fabryka Jednostek {0}
ability.shieldregenfield = Strefa Tarczy Regenerującej ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.movelightning = Pioruny Poruszania ability.movelightning = Pioruny Poruszania
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
@@ -1081,8 +1109,9 @@ keybind.mouse_move.name = Podążaj Za Myszą
keybind.pan.name = Widok Panoramiczny keybind.pan.name = Widok Panoramiczny
keybind.boost.name = Przyspiesz keybind.boost.name = Przyspiesz
keybind.command_mode.name = Tryb Komend keybind.command_mode.name = Tryb Komend
keybind.schematic_select.name = Wybierz region keybind.rebuild_select.name = Odbuduj Region
keybind.schematic_menu.name = Menu schematów keybind.schematic_select.name = Wybierz Region
keybind.schematic_menu.name = Menu Schematów
keybind.schematic_flip_x.name = Obróć schemat w poziomie keybind.schematic_flip_x.name = Obróć schemat w poziomie
keybind.schematic_flip_y.name = Obróć schemat w pionie keybind.schematic_flip_y.name = Obróć schemat w pionie
keybind.category_prev.name = Poprzednia kategoria keybind.category_prev.name = Poprzednia kategoria
@@ -1106,6 +1135,8 @@ keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Budowa po skosie keybind.diagonal_placement.name = Budowa po skosie
keybind.pick.name = Wybierz Blok keybind.pick.name = Wybierz Blok
keybind.break_block.name = Zniszcz Blok keybind.break_block.name = Zniszcz Blok
keybind.select_all_units = Wybierz Wszystkie Jednostki
keybind.select_all_unit_factories = Wybierz Wszystkie Fabryki Jednostek
keybind.deselect.name = Odznacz keybind.deselect.name = Odznacz
keybind.pickupCargo.name = Podnieś Ładunek keybind.pickupCargo.name = Podnieś Ładunek
keybind.dropCargo.name = Opuść Ładunek keybind.dropCargo.name = Opuść Ładunek
@@ -1425,6 +1456,8 @@ block.distributor.name = Dystrybutor
block.sorter.name = Sortownik block.sorter.name = Sortownik
block.inverted-sorter.name = Odwrotny Sortownik block.inverted-sorter.name = Odwrotny Sortownik
block.message.name = Wiadomość block.message.name = Wiadomość
block.reinforced-message.name = Wzmocniona Wiadomość
block.world-message.name = World Message
block.illuminator.name = Rozświetlacz block.illuminator.name = Rozświetlacz
block.overflow-gate.name = Brama Przepełnieniowa block.overflow-gate.name = Brama Przepełnieniowa
block.underflow-gate.name = Brama Niedomiaru block.underflow-gate.name = Brama Niedomiaru
@@ -1521,7 +1554,7 @@ block.payload-router.name = Rozdzielacz Ładunku
block.duct.name = Rura Próżniowa block.duct.name = Rura Próżniowa
block.duct-router.name = Rozdzielacz Próżniowy block.duct-router.name = Rozdzielacz Próżniowy
block.duct-bridge.name = Most Próżniowy block.duct-bridge.name = Most Próżniowy
block.payload-propulsion-tower.name = Wieża Napędowa Ładunku block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Próżnia Ładunku block.payload-void.name = Próżnia Ładunku
block.payload-source.name = Źródło Ładunku block.payload-source.name = Źródło Ładunku
block.disassembler.name = Rozkładacz block.disassembler.name = Rozkładacz
@@ -1539,7 +1572,7 @@ block.payload-loader.description = Ładuje płyny i surowce do bloków.
block.payload-unloader.name = Punkt Rozładunkowy block.payload-unloader.name = Punkt Rozładunkowy
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków. block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
block.heat-source.name = Źródło Ciepła block.heat-source.name = Źródło Ciepła
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = Blok dający nieskończone ciepło.
block.empty.name = Pusty block.empty.name = Pusty
block.rhyolite-crater.name = Ryolitowy Krater block.rhyolite-crater.name = Ryolitowy Krater
@@ -1563,6 +1596,7 @@ block.carbon-vent.name = Węglowy Gejzer
block.arkyic-vent.name = Arkyiczny Gejzer block.arkyic-vent.name = Arkyiczny Gejzer
block.yellow-stone-vent.name = Żółty Kamienny Gejzer block.yellow-stone-vent.name = Żółty Kamienny Gejzer
block.red-stone-vent.name = Czerwony Kamienny Gejzer block.red-stone-vent.name = Czerwony Kamienny Gejzer
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Strefa Rdzenia block.core-zone.name = Strefa Rdzenia
@@ -1602,7 +1636,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
block.slag-heater.name = Podgrzewacz Żużlowy block.slag-heater.name = Podgrzewacz Żużlowy
block.phase-heater.name = Podgrzewacz Fazowy block.phase-heater.name = Podgrzewacz Fazowy
block.heat-redirector.name = Kierownik Ciepła block.heat-redirector.name = Kierownik Ciepła
block.heat-router.name = Heat Router block.heat-router.name = Rozdzielacz Ciepła
block.slag-incinerator.name = Spalarnia Żużla block.slag-incinerator.name = Spalarnia Żużla
block.carbide-crucible.name = Tygiel Węglowy block.carbide-crucible.name = Tygiel Węglowy
block.slag-centrifuge.name = Wirówka Żużlu block.slag-centrifuge.name = Wirówka Żużlu
@@ -1709,17 +1743,11 @@ team.blue.name = Niebieski
hint.skip = Pomiń hint.skip = Pomiń
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać. hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz. hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
hint.mine = Zbliż się do \uf8c4 rudy miedzi i [accent]kliknij[] by kopać manualnie.
hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać. hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia. hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia.
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][]. hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[] hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę. hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę.
hint.placeDrill = Wybierz \ue85e [accent]Wiertło[] w menu w prawym dolnym rogu, i wybierz wtedy \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.
hint.placeDrill.mobile = Wybierz zakładkę z \ue85e[accent]Wiertłem[] w menu w prawym dolnym rogu, i wtedy wybierz \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.\n\nNaciśnij \ue800 [accent]znak potwierdzenia[] w dolnym prawym rogu aby potwierdzić.
hint.placeConveyor = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nKliknij i przeciągnij by położyć wiele przeciągników.\n[accent]Przewiń[] aby obrócić.
hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nPrzytrzymaj palcem i przeciągnij by położyć wiele przeciągników.
hint.placeTurret = Postaw \uf861 [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potrzebują amunicji - w tym wypadku, \uf838 [accent]Miedzi[].\nUżyj przenośników i wierteł by je naładować.
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki. hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia. hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej. hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
@@ -1728,9 +1756,12 @@ hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrywać nowe techno
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie. hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka. hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka. hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu. hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[]. hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok. hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę. hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę. hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić. hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
@@ -1745,9 +1776,54 @@ hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na n
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[]. hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania. hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[]. hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą. hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą. hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[] żeby obrócić.
gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
gz.moveup = \ue804 Przejdź do dalszych celów.
gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
gz.supplyturret = [accent]Załaduj Działko
gz.zone1 = To jest strefa zrzutu wroga.
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian.
onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[].
onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[] żeby produkować \uf82f [accent]skrzem[].\n[accent]Prąt[] także jest potrzebny.
onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
onset.fabricator = Używaj [accent]jednostek[] żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[].
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?" żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[].
onset.turretammo = Dostarcz [accent]beryl[] do działka.
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka.
onset.enemies = Nadchodzi wróg, przygotuj obronę.
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich żeby podnieść lub upuścić blok.)
split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.)
split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu.
split.build = Jednostki trzeba przetransportować na drugą stronę.\nPosaw dwie [accent]Katapulty Ładunku[] po każdej ze stron.\nPołącz je klikając najpierw jedną, a nastepnie drugą.
split.container = Podobnie jak kontenery jednostki także da się transportować przy użyciu [accent]Katapult Ładunku[].\nPostaw fabrykę jednostek w taki sposób, żeby dotykała katapulty masy i była w nią skierowana.\n Wyślij jednostki na drugą stronę i zaatakuj bazę wroga.
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń. item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony. item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
@@ -1791,6 +1867,8 @@ block.derelict = \uf77e [lightgray]Wrak
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki. block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło światła. Wymaga energii do funkcjonowania. block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło światła. Wymaga energii do funkcjonowania.
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami. block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu. block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej. block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu. block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
@@ -2024,9 +2102,11 @@ block.small-deconstructor.description = Niszczy wprowadzone budynki i jednostki.
block.reinforced-payload-conveyor.description = Transportuje ładunek. block.reinforced-payload-conveyor.description = Transportuje ładunek.
block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik. block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik.
block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty. block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu. block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu. block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu. block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki. unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki. unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Compatível com Multiplayer
mod.disable = Desati-\nvar mod.disable = Desati-\nvar
mod.content = Conteúdo: mod.content = Conteúdo:
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso. mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo. mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompativel com a V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Dependências ausentes: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros no conteúdo mod.erroredcontent = [scarlet]Erros no conteúdo
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Ocorreram erros ao carregar o conteúdo. mod.errors = Ocorreram erros ao carregar o conteúdo.
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar. mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente. mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
@@ -178,8 +184,8 @@ available = Nova pesquisa disponível!
unlock.incampaign = < Desbloqueie na campanha para mais detalhes > unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completado completed = [accent]Completado
techtree = Árvore Tecnológica techtree = Árvore Tecnológica
techtree.select = Seleção de Árvore Tecnológica techtree.select = Seleção de Árvore Tecnológica
@@ -644,6 +650,9 @@ resources.max = Máximo
bannedblocks = Blocos Banidos bannedblocks = Blocos Banidos
objectives = Objetivos objectives = Objetivos
bannedunits = Unidades Banidas bannedunits = Unidades Banidas
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adicionar Todos addall = Adicionar Todos
launch.from = Lançando de: [accent]{0} launch.from = Lançando de: [accent]{0}
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0} launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
@@ -668,6 +677,8 @@ weather.snow.name = Neve
weather.sandstorm.name = Tempestade de Areia weather.sandstorm.name = Tempestade de Areia
weather.sporestorm.name = Tempestade de Esporos weather.sporestorm.name = Tempestade de Esporos
weather.fog.name = Névoa weather.fog.name = Névoa
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Setores sectorlist = Setores
sectorlist.attacked = {0} sob ataque sectorlist.attacked = {0} sob ataque
@@ -752,6 +763,8 @@ sector.windsweptIslands.description = Um pouco depois do literal tem essa remota
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento. sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta. sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento. sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = O Começo sector.onset.name = O Começo
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -764,6 +777,12 @@ sector.marsh.name = O Brejo
sector.peaks.name = Picos sector.peaks.name = Picos
sector.ravine.name = Ravina sector.ravine.name = Ravina
sector.caldera-erekir.name = Caldeira sector.caldera-erekir.name = Caldeira
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações. sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações.
#TODO - no shield breaker anymore. #TODO - no shield breaker anymore.
@@ -773,8 +792,16 @@ sector.intersect.description = Scanners sugerem que este setor será atacado de
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[]. sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte. sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações. sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[]. sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Queimando status.burning.name = Queimando
status.freezing.name = Congelando status.freezing.name = Congelando
@@ -912,6 +939,7 @@ ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Raio de Regeneração do Escudo ability.shieldregenfield = Raio de Regeneração do Escudo
ability.movelightning = Raio de Movimento ability.movelightning = Raio de Movimento
ability.shieldarc = Arco do Escudo ability.shieldarc = Arco do Escudo
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[] ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
bar.onlycoredeposit = Somente depósito no núcleo permitido bar.onlycoredeposit = Somente depósito no núcleo permitido
@@ -1092,6 +1120,7 @@ keybind.mouse_move.name = Seguir o Cursor
keybind.pan.name = Câmera livre keybind.pan.name = Câmera livre
keybind.boost.name = Impulsionar keybind.boost.name = Impulsionar
keybind.command_mode.name = Modo de Comando keybind.command_mode.name = Modo de Comando
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selecionar região keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu de Esquemas keybind.schematic_menu.name = Menu de Esquemas
keybind.schematic_flip_x.name = Girar o Esquema no eixo X keybind.schematic_flip_x.name = Girar o Esquema no eixo X
@@ -1117,6 +1146,8 @@ keybind.select.name = Selecionar
keybind.diagonal_placement.name = Posicionamento Diagonal keybind.diagonal_placement.name = Posicionamento Diagonal
keybind.pick.name = Pegar bloco keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco keybind.break_block.name = Quebrar bloco
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Desmarcar keybind.deselect.name = Desmarcar
keybind.pickupCargo.name = Pegar Carga keybind.pickupCargo.name = Pegar Carga
keybind.dropCargo.name = Soltar Carga keybind.dropCargo.name = Soltar Carga
@@ -1426,6 +1457,8 @@ block.distributor.name = Distribuidor
block.sorter.name = Ordenador block.sorter.name = Ordenador
block.inverted-sorter.name = Ordenador invertido block.inverted-sorter.name = Ordenador invertido
block.message.name = Mensagem block.message.name = Mensagem
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Iluminador block.illuminator.name = Iluminador
block.overflow-gate.name = Portão de Sobrecarga block.overflow-gate.name = Portão de Sobrecarga
block.underflow-gate.name = Portão de Sobrecarga Invertido block.underflow-gate.name = Portão de Sobrecarga Invertido
@@ -1522,7 +1555,7 @@ block.payload-router.name = Roteador de Carga
block.duct.name = Duto block.duct.name = Duto
block.duct-router.name = Duto Roteador block.duct-router.name = Duto Roteador
block.duct-bridge.name = Duto-Ponte block.duct-bridge.name = Duto-Ponte
block.payload-propulsion-tower.name = Torre de Propulsão De Cargas block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Destruidor de Cargas block.payload-void.name = Destruidor de Cargas
block.payload-source.name = Criador de Cargas block.payload-source.name = Criador de Cargas
block.disassembler.name = Desmontador block.disassembler.name = Desmontador
@@ -1563,6 +1596,7 @@ block.carbon-vent.name = Ventilação de Carbono
block.arkyic-vent.name = Ventilação Arkyic block.arkyic-vent.name = Ventilação Arkyic
block.yellow-stone-vent.name = Ventilação de Pedra Amarela block.yellow-stone-vent.name = Ventilação de Pedra Amarela
block.red-stone-vent.name = Ventilação de Pedra Vermelha block.red-stone-vent.name = Ventilação de Pedra Vermelha
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Zona do Núcleo block.core-zone.name = Zona do Núcleo
@@ -1710,17 +1744,11 @@ team.blue.name = Azul
hint.skip = Pular hint.skip = Pular
hint.desktopMove = Use [accent][[WASD][] para mover. hint.desktopMove = Use [accent][[WASD][] para mover.
hint.zoom = [accent]Scroll[] para dar e tirar zoom. hint.zoom = [accent]Scroll[] para dar e tirar zoom.
hint.mine = Vá até perto do \uf8c4 minério de cobre e[accent]toque[] nele para minerar.
hint.desktopShoot = [accent][[Click-Esquerdo][] para atirar. hint.desktopShoot = [accent][[Click-Esquerdo][] para atirar.
hint.depositItems = Para transferir itens, arraste da sua nave para o núcleo. hint.depositItems = Para transferir itens, arraste da sua nave para o núcleo.
hint.respawn = Para respawnar como nave, aperte [accent][[V][]. hint.respawn = Para respawnar como nave, aperte [accent][[V][].
hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[] hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[]
hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo. hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo.
hint.placeDrill = Selecione a aba de \ue85e [accent]Broca[] no menu no canto inferior direito, então selecione a \uf870 [accent]Broca[] e clique em uma área de cobre para colocá-la.
hint.placeDrill.mobile = Selecione a aba de \ue85e [accent]Broca[] no menu no canto inferior direito, então selecione a \uf870 [accent]Broca[] e toque em uma área de cobre para colocá-la.\n\nPressione o \ue800 [accent]sinal de confirmar[] no canto inferior esquerdo para confirmar.
hint.placeConveyor = Esteiras movem itens de brocas para outros blocos. Selecione a \uf896 [accent]Esteira[] na aba de \ue814 [accent]Distribuição[].\n\nCLique e arraste para colocar múltiplas esteiras.\n[accent]Scroll[] para rotacionar.
hint.placeConveyor.mobile = Esteiras movem itens de brocas para outros blocos. Selecione a \uf896 [accent]Esteira[] na aba de \ue814 [accent]Distribuição[].\n\nSegure com seu dedo por um segundo e arraste para colocar múltiplas esteiras.
hint.placeTurret = Coloque \uf861 [accent]Torretas[] para defender sua base de inimigos.\n\nTorretas precisam de munição - nesse caso, \uf838cobre.\nUse esteiras e brocas para encher elas.
hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos. hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos.
hint.breaking.mobile = Ative o \ue817 [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar. hint.breaking.mobile = Ative o \ue817 [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar.
hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita. hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita.
@@ -1729,9 +1757,12 @@ hint.research = Use o botão de \ue875 [accent]Pesquisa[] para pesquisar novas t
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias. hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias.
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas. hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas. hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito. hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[]. hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só. hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho. hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho. hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores. hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
@@ -1746,9 +1777,54 @@ hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melh
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[]. hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas. hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[]. hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
hint.coopCampaign = Enquanto joga[accent]campanha co-op[], os itens que são produzidos no mapa atual também serão enviados [accent]para os seus setores locais[].\n\nQualquer nova pesquisa feita pelo host também.
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá. hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá. hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
#Serpulo #Serpulo
item.copper.description = Usado em todos os tipos de construção e munição. item.copper.description = Usado em todos os tipos de construção e munição.
@@ -1798,6 +1874,8 @@ block.armored-conveyor.description = Move os itens com a mesma velocidade das es
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar. block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados. block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Comprime carvão em Grafite. block.graphite-press.description = Comprime carvão em Grafite.
block.multi-press.description = Comprime carvão em Grafite. Usa água como refrigerador. block.multi-press.description = Comprime carvão em Grafite. Usa água como refrigerador.
block.silicon-smelter.description = Refina silício com carvão e areia. block.silicon-smelter.description = Refina silício com carvão e areia.
@@ -2033,9 +2111,11 @@ block.small-deconstructor.description = Desconstrói as estruturas e unidades in
block.reinforced-payload-conveyor.description = Movimenta cargas para frente. block.reinforced-payload-conveyor.description = Movimenta cargas para frente.
block.reinforced-payload-router.description = Distribui cargas em blocos adjacentes. Funciona como um ordenador quando um filtro é configurado. block.reinforced-payload-router.description = Distribui cargas em blocos adjacentes. Funciona como um ordenador quando um filtro é configurado.
block.payload-mass-driver.description = = Estrutura de transporte de carga útil de longo alcance. Atira cargas recebidas para Catapultas de Carga Eletromagnéticas conectadas. block.payload-mass-driver.description = = Estrutura de transporte de carga útil de longo alcance. Atira cargas recebidas para Catapultas de Carga Eletromagnéticas conectadas.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repara todas as unidades em sua proximidade. Requer ozônio. block.unit-repair-tower.description = Repara todas as unidades em sua proximidade. Requer ozônio.
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia. block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio. block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta. unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta. unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Desativar mod.disable = Desativar
mod.content = Content: mod.content = Content:
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso. mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Dependências ausentes: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros de conteudo mod.erroredcontent = [scarlet]Erros de conteudo
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Ocorreram erros ao carregar o conteúdo. mod.errors = Ocorreram erros ao carregar o conteúdo.
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar. mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
@@ -175,8 +181,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completado completed = [accent]Completado
techtree = Árvore de tecnologia techtree = Árvore de tecnologia
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Blocos banidos bannedblocks = Blocos banidos
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adiciona tudo addall = Adiciona tudo
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selecionar região keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu esquemático keybind.schematic_menu.name = Menu esquemático
keybind.schematic_flip_x.name = Rodar esquema X keybind.schematic_flip_x.name = Rodar esquema X
@@ -1095,6 +1124,8 @@ keybind.select.name = Selecionar
keybind.diagonal_placement.name = Colocação diagonal keybind.diagonal_placement.name = Colocação diagonal
keybind.pick.name = Pegar bloco keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco keybind.break_block.name = Quebrar bloco
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselecionar keybind.deselect.name = Deselecionar
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = Distribuidor
block.sorter.name = Ordenador block.sorter.name = Ordenador
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Mensagem block.message.name = Mensagem
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Portão Sobrecarregado block.overflow-gate.name = Portão Sobrecarregado
block.underflow-gate.name = Portão Desobrecarregado block.underflow-gate.name = Portão Desobrecarregado
@@ -1500,7 +1533,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = Azul
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = O material mais básico. Usado em todos os tipos de blocos. item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Move os itens com a mesma velocidade das es
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados. block.message.description = Armazena uma mensagem. Usado para comunicação entre aliados.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro. block.graphite-press.description = Comprime pedaços de carvão em lâminas de grafite puro.
block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente. block.multi-press.description = Uma versão melhorada da prensa de grafite. Usa água e energia para processar carvão rápida e eficientemente.
block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio. block.silicon-smelter.description = Reduz areia com carvão puro. Produz silício silicio.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
mod.disable = Dezactivează mod.disable = Dezactivează
mod.content = Conținut: mod.content = Conținut:
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz. mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
mod.requiresversion = [scarlet]Ai nevoie de versiunea de joc minimă: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Dependențe Lipsă: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erori de Conținut mod.erroredcontent = [scarlet]Erori de Conținut
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Au apărut erori la încărcarea conținutului. mod.errors = Au apărut erori la încărcarea conținutului.
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci. mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat. mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
@@ -178,8 +184,8 @@ available = Poți cerceta noi tehnologii!
unlock.incampaign = < Deblochează în campanie pt detalii > unlock.incampaign = < Deblochează în campanie pt detalii >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Finalizat completed = [accent]Finalizat
techtree = Cercetează techtree = Cercetează
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -638,6 +644,9 @@ resources.max = Max
bannedblocks = Blocuri Interzise bannedblocks = Blocuri Interzise
objectives = Objectives objectives = Objectives
bannedunits = Unități Interzise bannedunits = Unități Interzise
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adaugă-le pe toate addall = Adaugă-le pe toate
launch.from = Lansează Din: [accent]{0} launch.from = Lansează Din: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -662,6 +671,8 @@ weather.snow.name = Ninsoare
weather.sandstorm.name = Furtună de nisip weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori weather.sporestorm.name = Furtună de spori
weather.fog.name = Ceață weather.fog.name = Ceață
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectoare sectorlist = Sectoare
sectorlist.attacked = {0} sunt atacate sectorlist.attacked = {0} sunt atacate
@@ -746,6 +757,8 @@ sector.windsweptIslands.description = Acest arhipelag izolat se află mai depart
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare. sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă. sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare. sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -757,6 +770,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -764,8 +783,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Arde status.burning.name = Arde
status.freezing.name = Îngheață status.freezing.name = Îngheață
@@ -902,6 +929,7 @@ ability.unitspawn = Fabrică de {0}
ability.shieldregenfield = Câmp Regenerare Scut ability.shieldregenfield = Câmp Regenerare Scut
ability.movelightning = Mișcare Fulger ability.movelightning = Mișcare Fulger
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1005,7 +1033,7 @@ setting.keyboard.name = Controale Mouse+Tastatură
setting.touchscreen.name = Controale Touchscreen setting.touchscreen.name = Controale Touchscreen
setting.fpscap.name = FPS Maxim setting.fpscap.name = FPS Maxim
setting.fpscap.none = Niciuna setting.fpscap.none = Niciuna
setting.fpscap.text = FPS (0) setting.fpscap.text = FPS {0}
setting.uiscale.name = Scară Interfață setting.uiscale.name = Scară Interfață
setting.uiscale.description = Repornire necesară pt a aplica schimbările. setting.uiscale.description = Repornire necesară pt a aplica schimbările.
setting.swapdiagonal.name = Plasează Mereu Diagonal setting.swapdiagonal.name = Plasează Mereu Diagonal
@@ -1082,6 +1110,7 @@ keybind.mouse_move.name = Urmărește Mouseul
keybind.pan.name = Mișcă Harta keybind.pan.name = Mișcă Harta
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selectează Regiunea keybind.schematic_select.name = Selectează Regiunea
keybind.schematic_menu.name = Meniu Scheme keybind.schematic_menu.name = Meniu Scheme
keybind.schematic_flip_x.name = Întoarce Schema X keybind.schematic_flip_x.name = Întoarce Schema X
@@ -1107,6 +1136,8 @@ keybind.select.name = Selectează/Trage
keybind.diagonal_placement.name = Plasare Diagonală keybind.diagonal_placement.name = Plasare Diagonală
keybind.pick.name = Ia Bloc keybind.pick.name = Ia Bloc
keybind.break_block.name = Distruge Bloc keybind.break_block.name = Distruge Bloc
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselectează keybind.deselect.name = Deselectează
keybind.pickupCargo.name = Ridică Încărcătura keybind.pickupCargo.name = Ridică Încărcătura
keybind.dropCargo.name = Aruncă Încărcătura keybind.dropCargo.name = Aruncă Încărcătura
@@ -1418,6 +1449,8 @@ block.distributor.name = Distributor
block.sorter.name = Sortator block.sorter.name = Sortator
block.inverted-sorter.name = Sortator Invers block.inverted-sorter.name = Sortator Invers
block.message.name = Mesaj block.message.name = Mesaj
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Iluminator block.illuminator.name = Iluminator
block.overflow-gate.name = Poartă de Revărsare block.overflow-gate.name = Poartă de Revărsare
block.underflow-gate.name = Poartă de Subversare block.underflow-gate.name = Poartă de Subversare
@@ -1514,7 +1547,7 @@ block.payload-router.name = Router în Masă
block.duct.name = Canal block.duct.name = Canal
block.duct-router.name = Router de Canal block.duct-router.name = Router de Canal
block.duct-bridge.name = Pod de Canal block.duct-bridge.name = Pod de Canal
block.payload-propulsion-tower.name = Turn Propulsor de Încărcătură block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Vid de Încărcătură block.payload-void.name = Vid de Încărcătură
block.payload-source.name = Sursă de Încărcătură block.payload-source.name = Sursă de Încărcătură
block.disassembler.name = Dezasamblator block.disassembler.name = Dezasamblator
@@ -1555,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1702,17 +1736,11 @@ team.blue.name = Albastru
hint.skip = Treci peste hint.skip = Treci peste
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști. hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul. hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul.
hint.mine = Du-te lângă \uf8c4 minereul de cupru și [accent]dă click[] pe el pt a mina manual.
hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei. hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei.
hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu. hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu.
hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][]. hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[] hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză. hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
hint.placeDrill = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click pe un minereu de cupru pt a mina.
hint.placeDrill.mobile = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click un minereu de cupru pt a mina.\n\nApasă pe \ue800 [accent]bifa[] din dreapta-jos pt confirmare.
hint.placeConveyor = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nDă click pe ecran și trage pt a desena o linie de bandă.\nFolosește [accent]rotița mouseului[] pt rotire.
hint.placeConveyor.mobile = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nȚine apăsat cu degetul pt o secundă și trage pt a desena o linie de bandă.
hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de inamici.\n\nArmele necesită muniție. Putem folosi \uf838cupru.\nAlimentează arma folosind benzi și burghie.
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri. hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată. hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta. hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
@@ -1721,9 +1749,12 @@ hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii. hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme. hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme. hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos. hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[]. hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc. hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare. hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
@@ -1738,9 +1769,54 @@ hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[]. hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată. hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[]. hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Folosit în tot felul de construcții și muniție. item.copper.description = Folosit în tot felul de construcții și muniție.
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat. item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
@@ -1784,6 +1860,8 @@ block.derelict = \ue815 [lightgray]Ruină
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi. block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
block.illuminator.description = Emite lumină. block.illuminator.description = Emite lumină.
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați. block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Compresează cărbunele în grafit. block.graphite-press.description = Compresează cărbunele în grafit.
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor. block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune. block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
@@ -2017,9 +2095,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere. unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere. unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.

File diff suppressed because it is too large Load Diff

View File

@@ -49,7 +49,7 @@ mods.browser.view-releases = Vidi Verzije
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju. mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
mods.browser.latest = <najnovije> mods.browser.latest = <najnovije>
mods.browser.releases = Verzije mods.browser.releases = Verzije
mods.github.open = GitHub stranica mods.github.open = GitHub Stranica
mods.github.open-release = Otvori Stranicu mods.github.open-release = Otvori Stranicu
mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
mods.browser.sortstars = Sortiraj po broju "zvezdica" mods.browser.sortstars = Sortiraj po broju "zvezdica"
@@ -63,8 +63,8 @@ schematic.import = Uvezi šemu.
schematic.exportfile = Izvezi dokument schematic.exportfile = Izvezi dokument
schematic.importfile = Uvezi dokument schematic.importfile = Uvezi dokument
schematic.browseworkshop = Pretraži radionicu schematic.browseworkshop = Pretraži radionicu
schematic.copy = Iskopiraj u privremenu ostavu schematic.copy = Iskopiraj u privremenu memoriju
schematic.copy.import = Uvezi is privremene ostave schematic.copy.import = Uvezi is privremene memoriju
schematic.shareworkshop = Podeli na radionici schematic.shareworkshop = Podeli na radionici
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu. schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
schematic.saved = Šema snimljena. schematic.saved = Šema snimljena.
@@ -73,11 +73,11 @@ schematic.rename = Preimenuj šemu
schematic.info = {0}x{1}, {2} blokova schematic.info = {0}x{1}, {2} blokova
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru. schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
schematic.tags = Oznake: schematic.tags = Oznake:
schematic.edittags = Uredi oznake schematic.edittags = Uredi Oznake
schematic.addtag = Dodaj oznaku schematic.addtag = Dodaj Oznaku
schematic.texttag = Tekstualna oznaka schematic.texttag = Tekstualna Oznaka
schematic.icontag = Slikovna oznaka schematic.icontag = Slikovna Oznaka
schematic.renametag = Preimenuj oznaku schematic.renametag = Preimenuj Oznaku
schematic.tagdelconfirm = Potpuno izbriši oznaku? schematic.tagdelconfirm = Potpuno izbriši oznaku?
schematic.tagexists = Ova oznaka već postoji. schematic.tagexists = Ova oznaka već postoji.
@@ -99,11 +99,11 @@ coreattack = < Jezgro je napadnuto! >
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
database = Baza Podataka database = Baza Podataka
database.button = Baza Podataka database.button = Baza Podataka
savegame = Snimi igru savegame = Snimi Igru
loadgame = Učitaj igru loadgame = Učitaj Igru
joingame = Priključi se na igru joingame = Priključi se na Igru
customgame = Podesiva igra customgame = Podesiva Igra
newgame = Nova igra newgame = Nova Igra
none = <nema> none = <nema>
none.found = [lightgray]<ništa nije pronađeno> none.found = [lightgray]<ništa nije pronađeno>
none.inmap = [lightgray]<ne postoji na ovoj mapi> none.inmap = [lightgray]<ne postoji na ovoj mapi>
@@ -140,14 +140,20 @@ mod.installed = [Instalirano]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Omogućeno mod.enabled = [lightgray]Omogućeno
mod.disabled = [scarlet]Onemogućeno mod.disabled = [scarlet]Onemogućeno
mod.multiplayer.compatible = [gray]Kompatibilan sa multiplejerom mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
mod.disable = Onemogući mod.disable = Onemogući
mod.content = Sadržaj: mod.content = Sadržaj:
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi. mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0} mod.incompatiblegame = [red]Zastarela Igra
mod.outdatedv7 = [scarlet]Ne podržava V7 (nema minGameVersion: 136) mod.incompatiblemod = [red]Nije Podesan
mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0} mod.blacklisted = [red]Nema Podršku
mod.unmetdependencies = [red]Nedostaju Zavisni Modovi
mod.erroredcontent = [scarlet]Greška u sadržaju mod.erroredcontent = [scarlet]Greška u sadržaju
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
mod.outdatedv7.details = Ovaj mod nije podesan sa novijom verzijom igre. Autor mora da ga ažurira, i da doda [accent]minGameVersion: 136[] u [accent]mod.json[] datoteku.
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
mod.errors = Greške su nastale tokom učitavanja sadržaja. mod.errors = Greške su nastale tokom učitavanja sadržaja.
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške. mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava. mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
@@ -176,10 +182,10 @@ filename = Ime datoteke:
unlocked = Novi sadržaj otključan! unlocked = Novi sadržaj otključan!
available = Nova tehnologija dostupna za izučavanje! available = Nova tehnologija dostupna za izučavanje!
unlock.incampaign = < Otključajte u kampanji za više detalja > unlock.incampaign = < Otključajte u kampanji za više detalja >
campaign.select = Select Starting Campaign campaign.select = Izaberite Početnu Kampanju
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
completed = [accent]Završeno. completed = [accent]Završeno.
techtree = Drvo Tehnologija techtree = Drvo Tehnologija
techtree.select = Izbor Drveća Tehnologija techtree.select = Izbor Drveća Tehnologija
@@ -203,7 +209,7 @@ server.kicked.vote = Izglasano je da budete izbačeni. Doviđenja.
server.kicked.clientOutdated = Zastarela igra - ažurirajte igru! server.kicked.clientOutdated = Zastarela igra - ažurirajte igru!
server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira! server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira!
server.kicked.banned = Trajno ste izbačeni iz ovog servera. server.kicked.banned = Trajno ste izbačeni iz ovog servera.
server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre. server.kicked.typeMismatch = Ovaj server nije podesan sa vašom verzijom igre.
server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto. server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
server.kicked.recentKick = Bili ste izbačeni skoro.\nSačekajte pre ponovnog povezivanja. server.kicked.recentKick = Bili ste izbačeni skoro.\nSačekajte pre ponovnog povezivanja.
server.kicked.nameInUse = Ima neko sa tim imenom koji je prisutan \ntrenutno na serveru. server.kicked.nameInUse = Ima neko sa tim imenom koji je prisutan \ntrenutno na serveru.
@@ -236,7 +242,7 @@ servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili uprav
servers.showhidden = Prikaži Skrivene Servere servers.showhidden = Prikaži Skrivene Servere
server.shown = Prikazano server.shown = Prikazano
server.hidden = Skriveno server.hidden = Skriveno
viewplayer = Viewing Player: [accent]{0} viewplayer = Posmatranje Igrača: [accent]{0}
trace = Nadgledaj Igrača trace = Nadgledaj Igrača
trace.playername = Ime igrača: [accent]{0} trace.playername = Ime igrača: [accent]{0}
@@ -279,29 +285,29 @@ server.port = Port:
server.addressinuse = Adresa je već u upotrebi! server.addressinuse = Adresa je već u upotrebi!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [scarlet]Error hosting server. server.error = [scarlet]Error hosting server.
save.new = New Save save.new = Novi Snimak
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
overwrite = Prereži overwrite = Prereži
save.none = No saves found! save.none = Nema pronađenih snimaka!
savefail = Failed to save game! savefail = Greška u snimanju!
save.delete.confirm = Are you sure you want to delete this save? save.delete.confirm = Da li ste sigurni da želite da izbrišete ovaj snimak?
save.delete = Obriši save.delete = Obriši
save.export = Export Save save.export = Izvezi Snimak
save.import.invalid = [accent]This save is invalid! save.import.invalid = [accent]This save is invalid!
save.import.fail = [scarlet]Failed to import save: [accent]{0} save.import.fail = [scarlet]Greška u uvozu snimka: [accent]{0}
save.export.fail = [scarlet]Failed to export save: [accent]{0} save.export.fail = [scarlet]Greška u izvozu snimka: [accent]{0}
save.import = Import Save save.import = Uvezi Snimak
save.newslot = Save name: save.newslot = Ime snimka:
save.rename = Preimenuj save.rename = Preimenuj
save.rename.text = Novo ime: save.rename.text = Novo ime:
selectslot = Select a save. selectslot = Izaberi snimak.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Izmeni Poruku editmessage = Izmeni Poruku
save.corrupted = Save file corrupted or invalid! save.corrupted = Save file corrupted or invalid!
empty = <prazno> empty = <prazno>
on = Uključeno on = Uključeno
off = Isključeno off = Isključeno
save.search = Search saved games... save.search = Pretraži snimljene igre...
save.autosave = Automatski snimak: {0} save.autosave = Automatski snimak: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Talas {0} save.wave = Talas {0}
@@ -333,14 +339,14 @@ crash.none = No crash logs found.
crash.exported = Crash logs exported. crash.exported = Crash logs exported.
data.export = Izvezi Podatke data.export = Izvezi Podatke
data.import = Uvezi Podatke data.import = Uvezi Podatke
data.openfolder = Open Data Folder data.openfolder = Otvori Folder Datoteke
data.exported = Data exported. data.exported = Data exported.
data.invalid = This isn't valid game data. data.invalid = Ovo nisu validni podaci igre.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. data.import.confirm = Uvoz spoljašnih podataka igre prerežuje[scarlet] sve[] vaše trenutne podatke igre.\n[accent]Ovaj čin je nepovratan!![]\n\nJednom kada se podaci uvezu, vaša igra će odmah izaći.
quit.confirm = Da li ste sigurni da želite izaći? quit.confirm = Da li ste sigurni da želite izaći?
loading = [accent]Učitavanje... loading = [accent]Učitavanje...
downloading = [accent]Preuzimanje... downloading = [accent]Preuzimanje...
saving = [accent]Saving... saving = [accent]Snimanje...
respawn = [accent][[{0}][] da se prizoveš u jezgru respawn = [accent][[{0}][] da se prizoveš u jezgru
cancelbuilding = [accent][[{0}][] da očistiš plan cancelbuilding = [accent][[{0}][] da očistiš plan
selectschematic = [accent][[{0}][] da izabereš+kopiraš selectschematic = [accent][[{0}][] da izabereš+kopiraš
@@ -365,12 +371,12 @@ saveimage = Sačuvaj Sliku
unknown = Nepoznato unknown = Nepoznato
custom = Tkana custom = Tkana
builtin = Ugrađena builtin = Ugrađena
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? This action cannot be undone! map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
map.random = [accent]Nasumična Mapa map.random = [accent]Nasumična Mapa
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u. map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u. map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u. map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
map.invalid = Greška prilikom učitavanja mape: corrupted or invalid map file. map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
@@ -595,7 +601,7 @@ launch.text = Lansiraj
research.multiplayer = Only the host can research items. research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Razotkrij uncover = Razotkrij
configure = Configuriši Zalihe configure = Konfiguriši Zalihe
objective.research.name = Izuči objective.research.name = Izuči
objective.produce.name = Dobij objective.produce.name = Dobij
objective.item.name = Preuzmi Materijal objective.item.name = Preuzmi Materijal
@@ -624,13 +630,14 @@ objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[ligh
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[] objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro: objective.destroycore = [accent]Uništi Neprijateljsko Jezgro
objective.command = [accent]Upravljaj Jedinicama objective.command = [accent]Upravljaj Jedinicama
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠\n[lightgray]smesta sagradite rezervna jezgra
loadout = Loadout loadout = Loadout
resources = Resursi resources = Resursi
@@ -638,6 +645,9 @@ resources.max = Maksimum
bannedblocks = Nedozvoljeni Blokovi bannedblocks = Nedozvoljeni Blokovi
objectives = Zadaci objectives = Zadaci
bannedunits = Nedozvoljene Jedinice bannedunits = Nedozvoljene Jedinice
rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
addall = Dodaj Sve addall = Dodaj Sve
launch.from = Lansirati Od: [accent]{0} launch.from = Lansirati Od: [accent]{0}
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0} launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
@@ -662,6 +672,8 @@ weather.snow.name = Sneg
weather.sandstorm.name = Peščana Oluja weather.sandstorm.name = Peščana Oluja
weather.sporestorm.name = Sporna Oluja weather.sporestorm.name = Sporna Oluja
weather.fog.name = Magla weather.fog.name = Magla
campaign.playtime = \uf129 [lightgray]Vreme Igre na Sektoru: {0}
campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[lightgray]Poslednji sektor je zauzet.
sectorlist = Sektori sectorlist = Sektori
sectorlist.attacked = {0} pod napadom sectorlist.attacked = {0} pod napadom
@@ -746,6 +758,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe. sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju. sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora. sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
sector.onset.name = Žačetak sector.onset.name = Žačetak
sector.aegis.name = Okrilje sector.aegis.name = Okrilje
sector.lake.name = Jezero sector.lake.name = Jezero
@@ -757,15 +772,30 @@ sector.marsh.name = Bara
sector.peaks.name = Vrhovi sector.peaks.name = Vrhovi
sector.ravine.name = Klisura sector.ravine.name = Klisura
sector.caldera-erekir.name = Kaldera sector.caldera-erekir.name = Kaldera
sector.stronghold.name = Tvrđava
sector.crevice.name = Pukotina
sector.siege.name = Opsada
sector.crossroads.name = Raskrsnica
sector.karst.name = Karst
sector.origin.name = Poreklo
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije. sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu. sector.aegis.description = Ovaj sektor sadrži rude Volframa.\nIzuči [accent]Udarnu Drobilicu[] da bi ste mogli iskopati ovu rudu, takođe uništite obližnju neprijateljsku bazu.
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće. sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena. sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena.
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[]. sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta. sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Veliko prisustvo neprijatelja primećeno.\nBrzo proizvedi jedine i uništi neprijateljska jezgra da bi imao osnovu.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = Ovaj sektor je bogat lučarom, ali ima ograničen broj ventila.\nSagradi [accent]Hemijske Komore Sagorevanja[] za proizvodnju energije.
sector.caldera-erekir.description = Temporary description. sector.peaks.description = Planine u ovom sektoru čine većiunu jedinica beskoristnim. Lebdeće jedinice će biti neophodne.\nImajte na umu neprijateljski protiv-vazdušnu odbranu. Možda će biti moguće da nekoliko od ovih instalacija da se onesposobe pomoću ciljanja njihove potpore.
sector.ravine.description = Nema neprijateljskih jezgara u okolini; elem, ovo je bitna transportna ruta za neprijatelja. Očekuj raznovrsnost neprijateljskih jedinica.\nProizvedi [accent]impulsnu leguru[]. Sagradi [accent]Afflict[] platformu.
sector.caldera-erekir.description = Resursi primećeni u sektoru su razbačeni na nekoliko ostrva.\nIzuči i pusti u pogon transport zasnovan na dronovima.
sector.stronghold.description = Velika neprijateljska baza čuva značajna nalazišta [accent]toriuma[].\nIskoristi ga za stvaranje boljih jedinica i platformi.
sector.crevice.description = Neprijatelj će slati snažne talase jedinica da ti uništi bazu unutar sektora.Stvaranje [accent]karbida[] i [accent]Generatora Pirolize[] će sigurno biti presudno za preživljavanje.
sector.siege.description = Ovaj sektor sadrži dva kanjona koja primoravaju napad sa dve strane.\nIzuči [accent]cioanogen[] da bi imao mogućnosti da proizvedeš još moćnije tenkovske jedinice\nPažnja: neprijateljske rakete na dugi domet su primećene. Rakete mogu biti neutralisane pre kontakta.
sector.crossroads.description = Neprijateljske baze su sagrađene sa raznolikim terenom. Izuči različite jedinice da bi se snašao.\nTakođe, štitovi se nalaze unutar nekih baza. Shvati kako su snabdevane energijom.
sector.karst.description = Ovaj sektoj je bogat resursima, ali će biti napadnuto od strane neprijatelja čim se jezgro spusti.\nIskoristite prednost sa resursima i izučite [accent]faznu tkaninu[].
sector.origin.description = Poslednji sektor sa značajnim prisustvom neprijatelja.\nNema prilike da se nešto dodatno izuči - sav fokus usmeri ka uništenju neprijateljskih jezgara.
status.burning.name = Zapaljen status.burning.name = Zapaljen
status.freezing.name = Zamrzavanje status.freezing.name = Zamrzavanje
@@ -795,12 +825,12 @@ settings.graphics = Grafika
settings.cleardata = Rasčisti podatke igre... settings.cleardata = Rasčisti podatke igre...
settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti! settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
settings.clearall.confirm = [scarlet]UPOZORENJE![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]UPOZORENJE![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Da li ste sigurni da želite obrisati sve snimke?
settings.clearsaves = Clear Saves settings.clearsaves = Očisti Snimke
settings.clearresearch = Očisti Izučavanja settings.clearresearch = Očisti Izučavanja
settings.clearresearch.confirm = Da li ste sigurni da želite obrisati sva izučavanja unutar kampanje? settings.clearresearch.confirm = Da li ste sigurni da želite obrisati sva izučavanja unutar kampanje?
settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves = Očisti Snimke Kampanje
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? settings.clearcampaignsaves.confirm = Da li ste sigurni da želite obrisati sve snimke u kampanji?
paused = [accent]< Pauzirano > paused = [accent]< Pauzirano >
clear = Očisti clear = Očisti
banned = [scarlet]Nedozvoljeno banned = [scarlet]Nedozvoljeno
@@ -895,21 +925,22 @@ stat.reactive = Reaguje sa
stat.immunities = Imuniteti stat.immunities = Imuniteti
stat.healing = Popravlja stat.healing = Popravlja
ability.forcefield = Polje sile ability.forcefield = Polje Sile
ability.repairfield = Polje popravke ability.repairfield = Polje Popravke
ability.statusfield = {0} Statusno polje ability.statusfield = {0} Statusno Polje
ability.unitspawn = {0} Fabrika ability.unitspawn = {0} Fabrika
ability.shieldregenfield = Brzina obnove štita ability.shieldregenfield = Brzina Obnove Štita
ability.movelightning = Munje pri kretanju ability.movelightning = Munje Pri Kretanju
ability.shieldarc = Lučni Štit ability.shieldarc = Elektrolučni Štit
ability.suppressionfield = Polje Prigušivanja Popravki
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
bar.drilltierreq = Bolja Bušilica Potrebna bar.drilltierreq = Bolja Bušilica Potrebna
bar.noresources = Nedostaju Resursi bar.noresources = Nedostaju Resursi
bar.corereq = Potrebno Jezgro kao Osnova bar.corereq = Potrebno Jezgro kao Osnova
bar.corefloor = Zahteva Zonu Jezgra bar.corefloor = Zahteva Zonu Jezgra
bar.cargounitcap = Dosegli Ste Maksimalni Broj Tovarnih Jedinica bar.cargounitcap = Dostigli Ste Maksimalni Broj Tovarnih Jedinica
bar.drillspeed = Brzina Bušenja: {0}/s bar.drillspeed = Brzina Bušenja: {0}/s
bar.pumpspeed = Brzina Pumpanja: {0}/s bar.pumpspeed = Brzina Pumpanja: {0}/s
bar.efficiency = Efikasnost: {0}% bar.efficiency = Efikasnost: {0}%
@@ -928,8 +959,8 @@ bar.instability = Nestabilnost
bar.heatamount = Količina Toplote: {0} bar.heatamount = Količina Toplote: {0}
bar.heatpercent = Količina Toplote: {0} ({1}%) bar.heatpercent = Količina Toplote: {0} ({1}%)
bar.power = Energija bar.power = Energija
bar.progress = Build Progress bar.progress = Tok Gradnje
bar.loadprogress = Progress bar.loadprogress = Tok Pretovara
bar.launchcooldown = Launch Cooldown bar.launchcooldown = Launch Cooldown
bar.input = Ulaz bar.input = Ulaz
bar.output = Izlaz bar.output = Izlaz
@@ -989,25 +1020,25 @@ setting.landscape.name = Zaključaj Orijentaciju
setting.shadows.name = Senke setting.shadows.name = Senke
setting.blockreplace.name = Automatski Predlogi Blokova setting.blockreplace.name = Automatski Predlogi Blokova
setting.linear.name = Linearni Filteri setting.linear.name = Linearni Filteri
setting.hints.name = Hints setting.hints.name = Saveti
setting.logichints.name = Logic Hints setting.logichints.name = Logički Saveti
setting.backgroundpause.name = Pauziraj u Pozadini setting.backgroundpause.name = Pauziraj u Pozadini
setting.buildautopause.name = Automatski Pauziraj Gradnju setting.buildautopause.name = Automatski Pauziraj Gradnju
setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje setting.doubletapmine.name = Pritisni Dva Puta za Iskopavanje
setting.commandmodehold.name = Drži za Upravljački Mod setting.commandmodehold.name = Drži za Upravljački Mod
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Onesposobi Modove Prilikom Ispadanja
setting.animatedwater.name = Animirana Površina setting.animatedwater.name = Animirana Površina
setting.animatedshields.name = Animirani Štitovi setting.animatedshields.name = Animirani Štitovi
setting.playerindicators.name = Indikatori Igrača setting.playerindicators.name = Indikatori Igrača
setting.indicators.name = Indikatori Neprijatelja setting.indicators.name = Indikatori Neprijatelja
setting.autotarget.name = Auto-nišan setting.autotarget.name = Auto-nišan
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Kontrole "Tastatura i Miš"
setting.touchscreen.name = Touchscreen Controls setting.touchscreen.name = Kontrole "Ekran na Dodir"
setting.fpscap.name = Maksimalni FPS setting.fpscap.name = Maksimalni FPS
setting.fpscap.none = Nema setting.fpscap.none = Nema
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling setting.uiscale.name = UI Skala
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
setting.difficulty.training = Training setting.difficulty.training = Training
setting.difficulty.easy = Easy setting.difficulty.easy = Easy
@@ -1021,8 +1052,8 @@ setting.bloomblur.name = Bloom Magliranje
setting.effects.name = Prikazuj Efekte setting.effects.name = Prikazuj Efekte
setting.destroyedblocks.name = Prikazuj Uništene Blokove setting.destroyedblocks.name = Prikazuj Uništene Blokove
setting.blockstatus.name = Prikazuj Status Blokova setting.blockstatus.name = Prikazuj Status Blokova
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Automatska Putanja Traka
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Osetljivost Upravljača
setting.saveinterval.name = Interval Čuvanja setting.saveinterval.name = Interval Čuvanja
setting.seconds = {0} sekundi setting.seconds = {0} sekundi
setting.milliseconds = {0} milisekundi setting.milliseconds = {0} milisekundi
@@ -1042,54 +1073,55 @@ setting.mouseposition.name = Prilaži Poziciju Miša
setting.musicvol.name = Jačina Muzike setting.musicvol.name = Jačina Muzike
setting.atmosphere.name = Prikaži Atmosferu Planete setting.atmosphere.name = Prikaži Atmosferu Planete
setting.ambientvol.name = Jačina Zvuka Ambijenta setting.ambientvol.name = Jačina Zvuka Ambijenta
setting.mutemusic.name = Mute Music setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Mute Sound setting.mutesound.name = Nema Zvuka
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Automatski Snimaj Igru
setting.publichost.name = Vidljivost Javne Igre setting.publichost.name = Vidljivost Javne Igre
setting.playerlimit.name = Limit Igrača setting.playerlimit.name = Limit Igrača
setting.chatopacity.name = Prozirnost Četa setting.chatopacity.name = Prozirnost Četa
setting.lasersopacity.name = Prozirnost Energetskih Lasera setting.lasersopacity.name = Prozirnost Energetskih Lasera
setting.bridgeopacity.name = Prozirnost Mostova setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Prikazuj Čet Mehure Igrača setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Show Weather Graphics setting.showweather.name = Prikazuj Grafiku Vremena
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Sakrij Logičke Displeje
public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre. public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre.
public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]? public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]?
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI skala se promenija.\nPritisnite "OK" da porvdite ovu skali.\n[scarlet]Vraćanje i izlazak za[accent] {0}[] sekundi...
uiscale.cancel = Obustavi i Izađi uiscale.cancel = Obustavi i Izađi
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Rebind Keys keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General category.general.name = Generalno
category.view.name = View category.view.name = Pogled
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Biranje Blokova category.blocks.name = Biranje Blokova
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Dugme: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = Prizovi iz Jezgra
keybind.control.name = Kontrološi Jedinicu keybind.control.name = Kontrološi Jedinicu
keybind.clear_building.name = Clear Building keybind.clear_building.name = Očisti Građevinu
keybind.press = Pritisni dugme... keybind.press = Pritisni dugme...
keybind.press.axis = Press an axis or key... keybind.press.axis = Pritisni dugme ili palicu...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Snimak Mape
keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_power_lines.name = Prikazuj Energetske Lasere
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Prikazuj Statuse Blokova
keybind.move_x.name = Move X keybind.move_x.name = Pomeri X
keybind.move_y.name = Move Y keybind.move_y.name = Pomeri Y
keybind.mouse_move.name = Follow Mouse keybind.mouse_move.name = Prati Miš
keybind.pan.name = Pan View keybind.pan.name = Gledaj sa Daljine
keybind.boost.name = Boost keybind.boost.name = Lebdi
keybind.command_mode.name = Upravljački Mod keybind.command_mode.name = Upravljački Mod
keybind.schematic_select.name = Izageri Region keybind.rebuild_select.name = Ponovo Sagradi Region
keybind.schematic_select.name = Izaberi Region
keybind.schematic_menu.name = Menu Šema keybind.schematic_menu.name = Menu Šema
keybind.schematic_flip_x.name = Okreni Šemu X keybind.schematic_flip_x.name = Okreni Šemu X
keybind.schematic_flip_y.name = Okreni Šemu Y keybind.schematic_flip_y.name = Okreni Šemu Y
keybind.category_prev.name = Prethodna Kategorija keybind.category_prev.name = Prethodna Kategorija
keybind.category_next.name = Sledeća Kategorija keybind.category_next.name = Sledeća Kategorija
keybind.block_select_left.name = Block Select Left keybind.block_select_left.name = Odabir Bloka Levo
keybind.block_select_right.name = Block Select Right keybind.block_select_right.name = Odabir Bloka Desno
keybind.block_select_up.name = Odabir Bloka Gore keybind.block_select_up.name = Odabir Bloka Gore
keybind.block_select_down.name = Odabir Bloka Dole keybind.block_select_down.name = Odabir Bloka Dole
keybind.block_select_01.name = Kategorija/Blok Odabir 1 keybind.block_select_01.name = Kategorija/Blok Odabir 1
@@ -1106,15 +1138,17 @@ keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Izaberi/Pucaj keybind.select.name = Izaberi/Pucaj
keybind.diagonal_placement.name = Diagonalo Postavljanje keybind.diagonal_placement.name = Diagonalo Postavljanje
keybind.pick.name = Izaberi Blok keybind.pick.name = Izaberi Blok
keybind.break_block.name = Break Block keybind.break_block.name = Razori Blok
keybind.select_all_units = Izaberi Sve Jedinice
keybind.select_all_unit_factories = Izaberi Sve Fabrike Jedinica
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Uzmi Tovar
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Spusti Tovar
keybind.shoot.name = Ispaljuj keybind.shoot.name = Ispaljuj
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Meni keybind.menu.name = Meni
keybind.pause.name = Pauziraj keybind.pause.name = Pauziraj
keybind.pause_building.name = Pause/Resume Building keybind.pause_building.name = Pauziraj/Nastavi Gradnju
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Planetarna Mapa keybind.planet_map.name = Planetarna Mapa
keybind.research.name = Izuči keybind.research.name = Izuči
@@ -1128,9 +1162,9 @@ keybind.toggle_menus.name = Toggle Menus
keybind.chat_history_prev.name = Istorija Četa (Prethodna) keybind.chat_history_prev.name = Istorija Četa (Prethodna)
keybind.chat_history_next.name = Istorija Četa (Naredna) keybind.chat_history_next.name = Istorija Četa (Naredna)
keybind.chat_scroll.name = Chat Scroll keybind.chat_scroll.name = Chat Scroll
keybind.chat_mode.name = Change Chat Mode keybind.chat_mode.name = Menjaj Tip Četa
keybind.drop_unit.name = Drop Unit keybind.drop_unit.name = Spusti Jedinicu
keybind.zoom_minimap.name = Zoom Minimap keybind.zoom_minimap.name = Zumiraj Minimapu
mode.help.title = Opis Modova mode.help.title = Opis Modova
mode.survival.name = Preživljavanje mode.survival.name = Preživljavanje
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
@@ -1141,27 +1175,27 @@ mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Napad mode.attack.name = Napad
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules mode.custom = Svojevrsna Pravila
rules.infiniteresources = Bezkonačni Resursi rules.infiniteresources = Bezkonačni Resursi
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
rules.reactorexplosions = Eksplozije Reaktora rules.reactorexplosions = Eksplozije Reaktora
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Onesposobi Svetovne Procesore rules.disableworldprocessors = Onesposobi Svetovne Procesore
rules.schematic = Šeme Su Dozvoljene rules.schematic = Šeme Su Dozvoljene
rules.wavetimer = Wave Timer rules.wavetimer = Talasna Štoperica
rules.wavesending = Slanje Talasa rules.wavesending = Slanje Talasa
rules.waves = Talasi rules.waves = Talasi
rules.attack = Mod Napada rules.attack = Mod Napada
rules.rtsai = RTS AI rules.rtsai = RTS AI [red](Nedovršeno)
rules.rtsminsquadsize = Minimalna Veličina Odreda rules.rtsminsquadsize = Minimalna Veličina Odreda
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
rules.rtsminattackweight = Minimalna Težina Napada rules.rtsminattackweight = Minimalna Težina Napada
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
rules.corecapture = Zauzmi Jezgro Po Uništenju rules.corecapture = Zauzmi Jezgro Po Uništenju
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
@@ -1172,15 +1206,15 @@ rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra) rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
rules.limitarea = Ograniči Prostor Mape rules.limitarea = Ograniči Prostor Mape
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec) rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec) rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Radijus Zone Prijema:[lightgray] (polja)
rules.unitammo = Jedinice Zahtevaju Municiju rules.unitammo = Jedinice Zahtevaju Municiju [red](može biti uklonjena)
rules.enemyteam = Neprilateljski Tim rules.enemyteam = Neprilateljski Tim
rules.playerteam = Tim Igrača rules.playerteam = Tim Igrača
rules.title.waves = Talasi rules.title.waves = Talasi
@@ -1195,7 +1229,7 @@ rules.lighting = Osvetljenje
rules.fog = Magla Rata rules.fog = Magla Rata
rules.fire = Plamen rules.fire = Plamen
rules.anyenv = <Bilo Koja> rules.anyenv = <Bilo Koja>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Blokovna/Jedinična Šteta Eksplozije
rules.ambientlight = Okolno Osvetljenje rules.ambientlight = Okolno Osvetljenje
rules.weather = Vreme rules.weather = Vreme
rules.weather.frequency = Učestalost: rules.weather.frequency = Učestalost:
@@ -1303,7 +1337,7 @@ unit.evoke.name = Izazvati
unit.incite.name = Podstaći unit.incite.name = Podstaći
unit.emanate.name = Proizići unit.emanate.name = Proizići
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Dron Montiranja
unit.latum.name = Latum unit.latum.name = Latum
unit.renale.name = Renale unit.renale.name = Renale
@@ -1414,10 +1448,12 @@ block.plastanium-conveyor.name = Plastanijumska Traka
block.armored-conveyor.name = Oklopna Traka block.armored-conveyor.name = Oklopna Traka
block.junction.name = Raskršće block.junction.name = Raskršće
block.router.name = Ruter block.router.name = Ruter
block.distributor.name = Distributer block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Naopaki Sorter block.inverted-sorter.name = Naopaki Sorter
block.message.name = Poruka block.message.name = Poruka
block.reinforced-message.name = Armirana Poruka
block.world-message.name = Svetovna Poruka
block.illuminator.name = Svetlo block.illuminator.name = Svetlo
block.overflow-gate.name = Prelivna Kapija block.overflow-gate.name = Prelivna Kapija
block.underflow-gate.name = Podlivna Kapija block.underflow-gate.name = Podlivna Kapija
@@ -1436,7 +1472,7 @@ block.surge-tower.name = Impulsni Toranj
block.diode.name = Baterijska Dioda block.diode.name = Baterijska Dioda
block.battery.name = Baterija block.battery.name = Baterija
block.battery-large.name = Velika Baterija block.battery-large.name = Velika Baterija
block.combustion-generator.name = Sagorevački Generator block.combustion-generator.name = Generator Sagorevanja
block.steam-generator.name = Parna Turbina block.steam-generator.name = Parna Turbina
block.differential-generator.name = Diferencijalni Generator block.differential-generator.name = Diferencijalni Generator
block.impact-reactor.name = Udarni Reaktor block.impact-reactor.name = Udarni Reaktor
@@ -1514,18 +1550,18 @@ block.payload-router.name = Tovarni Ruter
block.duct.name = Kanal block.duct.name = Kanal
block.duct-router.name = Kanalski Ruter block.duct-router.name = Kanalski Ruter
block.duct-bridge.name = Kanalski Most block.duct-bridge.name = Kanalski Most
block.payload-propulsion-tower.name = Tovarni Lansirni Toranj block.large-payload-mass-driver.name = Veliki Tovarni Akcelerator
block.payload-void.name = Brisač Tovara block.payload-void.name = Brisač Tovara
block.payload-source.name = Izvor Tovara block.payload-source.name = Izvor Tovara
block.disassembler.name = Rastavljač block.disassembler.name = Rastavljač
block.silicon-crucible.name = Silikonska Topionica block.silicon-crucible.name = Silikonska Topionica
block.overdrive-dome.name = Kupola Ubrzanja block.overdrive-dome.name = Kupola Ubrzanja
block.interplanetary-accelerator.name = Interplanetarni akcelerator block.interplanetary-accelerator.name = Interplanetarni Akcelerator
block.constructor.name = Zidar block.constructor.name = Zidar
block.constructor.description = Proizvodi građevine do 2x2 veličine. block.constructor.description = Proizvodi građevine do 2x2 veličine.
block.large-constructor.name = Vekiki Zidar block.large-constructor.name = Vekiki Zidar
block.large-constructor.description = Proizvodi građevine do 4x4 veličine. block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
block.deconstructor.name = Deconstructor block.deconstructor.name = Razlagač
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje. block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
block.payload-loader.name = Punilac Tovara block.payload-loader.name = Punilac Tovara
block.payload-loader.description = Puni u blokove tečnosti i materijale. block.payload-loader.description = Puni u blokove tečnosti i materijale.
@@ -1555,6 +1591,7 @@ block.carbon-vent.name = Ugljenični Gejzir
block.arkyic-vent.name = Lučarni Gejzir block.arkyic-vent.name = Lučarni Gejzir
block.yellow-stone-vent.name = Gejzir Žute Stene block.yellow-stone-vent.name = Gejzir Žute Stene
block.red-stone-vent.name = Gejzir Crvene Stene block.red-stone-vent.name = Gejzir Crvene Stene
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Zona Jezgra block.core-zone.name = Zona Jezgra
@@ -1577,8 +1614,8 @@ block.ferric-boulder.name = Železni Kamen
block.beryllic-boulder.name = Berilijumski Kamen block.beryllic-boulder.name = Berilijumski Kamen
block.yellow-stone-boulder.name = Kamen Žute Stene block.yellow-stone-boulder.name = Kamen Žute Stene
block.arkyic-boulder.name = Lučarni Kamen block.arkyic-boulder.name = Lučarni Kamen
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = Skup Kristala
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = Vibrantni Skup Kristala
block.crystal-blocks.name = Kristalni Blokovi block.crystal-blocks.name = Kristalni Blokovi
block.crystal-orbs.name = Kristalne Kugle block.crystal-orbs.name = Kristalne Kugle
block.crystalline-boulder.name = Kristalinski Kamen block.crystalline-boulder.name = Kristalinski Kamen
@@ -1591,14 +1628,14 @@ block.electrolyzer.name = Elektrolizator
block.atmospheric-concentrator.name = Atmosferni Koncentrator block.atmospheric-concentrator.name = Atmosferni Koncentrator
block.oxidation-chamber.name = Oksidaciona Komora block.oxidation-chamber.name = Oksidaciona Komora
block.electric-heater.name = Električna Grejalica block.electric-heater.name = Električna Grejalica
block.slag-heater.name = Slag Heater block.slag-heater.name = Šljakna Grejalica
block.phase-heater.name = Fazna Grejalica block.phase-heater.name = Fazna Grejalica
block.heat-redirector.name = Preusmerivač Toplote block.heat-redirector.name = Preusmerivač Toplote
block.heat-router.name = Heat Router block.heat-router.name = Grejni Ruter
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Šljakna Spalionica
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Karbidna Topionica
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible block.surge-crucible.name = Impulsna Topionica
block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Toplotni Reaktor block.heat-reactor.name = Toplotni Reaktor
@@ -1606,11 +1643,11 @@ block.beryllium-wall.name = Berilijumski Zid
block.beryllium-wall-large.name = Veliki Berilijumski Zid block.beryllium-wall-large.name = Veliki Berilijumski Zid
block.tungsten-wall.name = Volframski Zid block.tungsten-wall.name = Volframski Zid
block.tungsten-wall-large.name = Veliki Volframski Zid block.tungsten-wall-large.name = Veliki Volframski Zid
block.blast-door.name = Blast Door block.blast-door.name = Čvrsta Vrata
block.carbide-wall.name = Karbidni Zid block.carbide-wall.name = Karbidni Zid
block.carbide-wall-large.name = Veliki Karbidni Zid block.carbide-wall-large.name = Veliki Karbidni Zid
block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall.name = Armirani Impulsni Zid
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.reinforced-surge-wall-large.name = Veliki Armirani Impulsni Zid
block.shielded-wall.name = Štitni Zid block.shielded-wall.name = Štitni Zid
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Toranj Gradnje block.build-tower.name = Toranj Gradnje
@@ -1625,7 +1662,7 @@ block.duct-unloader.name = Kanalni Praznilac
block.surge-conveyor.name = Impulsna Traka block.surge-conveyor.name = Impulsna Traka
block.surge-router.name = Impulsni Ruter block.surge-router.name = Impulsni Ruter
block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica
block.unit-cargo-unload-point.name = Istovarno Mesto Tovarnih Jedinica block.unit-cargo-unload-point.name = Tovarna Istovarna Tačka
block.reinforced-pump.name = Armirana Pumpa block.reinforced-pump.name = Armirana Pumpa
block.reinforced-conduit.name = Armirana Cev block.reinforced-conduit.name = Armirana Cev
block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-liquid-junction.name = Reinforced Liquid Junction
@@ -1641,19 +1678,19 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
block.pyrolysis-generator.name = Pirolizna Elektrana block.pyrolysis-generator.name = Pirolizna Elektrana
block.vent-condenser.name = Gejzirni Kondezator block.vent-condenser.name = Gejzirni Kondezator
block.cliff-crusher.name = Planinolom block.cliff-crusher.name = Planinolom
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plazma Bušilica
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Velika Plazma Bušilica
block.impact-drill.name = Udarna Drobilica block.impact-drill.name = Udarna Drobilica
block.eruption-drill.name = Eruptivna Drobilica block.eruption-drill.name = Eruptivna Drobilica
block.core-bastion.name = Jezgro: Bastilja block.core-bastion.name = Jezgro: Bastilja
block.core-citadel.name = Core Citadel block.core-citadel.name = Jezgro: Citadela
block.core-acropolis.name = Core Acropolis block.core-acropolis.name = Jezgro: Veliki Grad
block.reinforced-container.name = Armirani Kontejner block.reinforced-container.name = Armirani Kontejner
block.reinforced-vault.name = Armirani Trezor block.reinforced-vault.name = Armirani Trezor
block.breach.name = Proboj block.breach.name = Proboj
block.sublimate.name = Sublimate block.sublimate.name = Sublimat
block.titan.name = Titan block.titan.name = Titan
block.disperse.name = Disperse block.disperse.name = Raspršivač
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
@@ -1667,7 +1704,7 @@ block.mech-assembler.name = Monter Mečana
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
block.reinforced-payload-router.name = Armirani Tovarni Ruter block.reinforced-payload-router.name = Armirani Tovarni Ruter
block.payload-mass-driver.name = Tovarni Akcelerator block.payload-mass-driver.name = Tovarni Akcelerator
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Mali Razlagač
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Svetovni Procesor block.world-processor.name = Svetovni Procesor
block.world-cell.name = Svetovna Ćelija block.world-cell.name = Svetovna Ćelija
@@ -1698,48 +1735,92 @@ team.derelict.name = Zabačen
team.green.name = zeleni team.green.name = zeleni
team.blue.name = plavi team.blue.name = plavi
hint.skip = Skip #don't mind this mess; i got college and am not really wanting to mess up translation progress trough automatic bundle updates
hint.desktopMove = Use [accent][[WASD][] to move.
hint.skip = Dalje
hint.desktopMove = Koristi [accent][[WASD][] da bi se kretao.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually. hint.desktopShoot = [accent][[Levi-klik][] da bi pucao.
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = Da se stvoriš kao letelica, pritisni [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvoriš kao letelica, [accent]pritisni avatar u gornjem levom uglu.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it. hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. hint.breaking.mobile = Aktiviraj \ue817 [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Koristi \ue875 [accent]Izuči[] dugme da bi izučio nove tehnologije.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Koristi \ue875 [accent]Izuči[] dugme u \ue88c [accent]Meniju[] da bi izučio nove tehnologije.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo.
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u donjem desnom uglu.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[].
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = \uf879 [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko \uf87f [accent]Strujnog Čvora[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili\uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo municiju da bi se rešio čuvara.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. gz.mine = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
gz.mine.mobile = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
gz.research = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
gz.research.mobile = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
gz.conveyors = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
gz.conveyors.mobile = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra.
gz.lead = \uf837 [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
gz.moveup = \ue804 Krenite dalje za dodatne zadatke.
gz.turrets = Izučite i postavite 2 \uf861 [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka.
gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite \uf8ae [accent]bakarne zidove[] preko platformi.
gz.defend = Neprijatelj stiže, pripremite se za odbranu.
gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n\uf860 [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju \uf837 [accent]olovo[] kao municiju.
gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka.
gz.supplyturret = [accent]Snabdevanje Platforme
gz.zone1 = Ovo je neprijateljska zona.
gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Klikni da bi iskopao \uf748 [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
onset.mine.mobile = Pritisni da bi iskopao \uf748 [accent]berilijum[] iz zidova.
onset.research = Otvori \ue875 drvo tehnologija.\nIzuči, i pritom postavi \uf73e [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
onset.bore = Izuči i postavi \uf741 [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite \uf73d [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
onset.ducts = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
onset.ducts.mobile = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma.
onset.graphite = Složenije građevine zahtevaju \uf835 [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite \uf74d [accent]planinolome[] i \uf779 [accent]elektrolučnu silicijumsku pećnicu[].
onset.arcfurnace = Elektrolučna pećnica zahteva \uf834 [accent]pesak[] i \uf835 [accent]grafit[] da bi proizveo \uf82f [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
onset.crusher = Koristite \uf74d [accent]planilonome[] da kopate pesak.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva.
onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite \uf6eb [accent]Proboj[] platformu.\nPlatforme zahtevaju \uf748 [accent]municiju[].
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
onset.enemies = Neprijatelj dolazi, spremite se.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
split.build = Jedinice moraju da se prenesu sa jedne strane zida na drugu.\nPostavite dva [accent]Tovarna Akceleratora[], jedan sa svake strane zida.\nDa bi se stvorila vezi izaberi jedan akcelerator, i onda izaberi drugi.
split.container = Kao sa kontejnerom, jedinice takođe mogu da se transportuju preko [accent]Tovarnog Akceleratora[].\nPostavi fabrikator jedinica pored akceleratora da bi ga natovario, i pritom ga pošalji preko zida da bi napao neprijateljsku bazu.
item.copper.description = Koristi se za sve građevine. item.copper.description = Koristi se za sve građevine.
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan. item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
@@ -1783,6 +1864,8 @@ block.derelict = [lightgray]Zabačen
block.armored-conveyor.description = Usmerava materijale ispred. Nema prijema sa bokova. block.armored-conveyor.description = Usmerava materijale ispred. Nema prijema sa bokova.
block.illuminator.description = Osvetljava okolinu. block.illuminator.description = Osvetljava okolinu.
block.message.description = Skladišti poruku radi komunikacije među saveznicima. block.message.description = Skladišti poruku radi komunikacije među saveznicima.
block.reinforced-message.description = Skladišti poruku radi komunikacije među saveznicima.
block.world-message.description = Blok poruke koji je korišćen za pravljenje mapa. Ne može da se uništi.
block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit. block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje. block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
block.silicon-smelter.description = Rafinira silicijum iz peska i uglja. block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
@@ -1793,7 +1876,7 @@ block.surge-smelter.description = Fuses titanium, lead, silicon and copper into
block.cryofluid-mixer.description = Meša vodu sa finom titanijumskom prašinom u kriotečnost. block.cryofluid-mixer.description = Meša vodu sa finom titanijumskom prašinom u kriotečnost.
block.blast-mixer.description = Proizvodi eksplozivnu smešu iz piratita i kapsula spora. block.blast-mixer.description = Proizvodi eksplozivnu smešu iz piratita i kapsula spora.
block.pyratite-mixer.description = Meša ugalj, pesak i olovo u piratit. block.pyratite-mixer.description = Meša ugalj, pesak i olovo u piratit.
block.melter.description = Melts down scrap into slag. block.melter.description = Topi opiljke u šljaku.
block.separator.description = Separates slag into its mineral components. block.separator.description = Separates slag into its mineral components.
block.spore-press.description = Pritiska kapsule spora, pretvarajući je u naftu. block.spore-press.description = Pritiska kapsule spora, pretvarajući je u naftu.
block.pulverizer.description = Drobi opiljke u fini pesak. block.pulverizer.description = Drobi opiljke u fini pesak.
@@ -1942,25 +2025,25 @@ block.scathe.description = Launches a powerful missile at ground targets over va
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Rafiniše silicijum iz peska i grafita. block.silicon-arc-furnace.description = Rafiniše silicijum iz peska i grafita.
block.oxidation-chamber.description = Pretvara berilijum i ozom u kiseonik. Ispušta toplotu kao njusproizvod. block.oxidation-chamber.description = Pretvara berilijum i ozon u kiseonik. Ispušta toplotu kao njusproizvod.
block.electric-heater.description = Greje usmerene blokove. Zahteva veliku količinu energije. block.electric-heater.description = Greje usmerene blokove. Zahteva veliku količinu energije.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu. block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove. block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon. block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu. block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Zahteva toplotu. block.surge-crucible.description = Formira impulsnu rudu iz šljake i silicijuma. Zahteva toplotu.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Zahteva toplotu. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Zahteva toplotu.
block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu. block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Koristi energiju. block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva energiju.
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije. block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida. block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu. block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi. block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima. block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
@@ -1988,8 +2071,8 @@ block.underflow-duct.description = Suprostnost nadlivnog kanala. Otpušta materi
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Usmerava materijale u bačvama. Može se ubrzati sa energijom. Provodi energiju. block.surge-conveyor.description = Usmerava materijale u bačvama. Može se ubrzati sa energijom. Provodi energiju.
block.surge-router.description = Distribuiše materijale iz impulsnih traka podjednako sa 3 strane. Može se ubrzati sa energijom. Provodi energiju. block.surge-router.description = Distribuiše materijale iz impulsnih traka podjednako sa 3 strane. Može se ubrzati sa energijom. Provodi energiju.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.unit-cargo-loader.description = Proizvodi tovarne dronove. Dronovi automatski prenose materijale do Tovarne Istovarne Tačke sa slažećim filterom.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.unit-cargo-unload-point.description = Služi dronovima za mesto dostave materijala. Prima materijale koji su izabrane preko filtera.
block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije. block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije.
block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa. block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa.
block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode. block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode.
@@ -1998,27 +2081,29 @@ block.pyrolysis-generator.description = Generates large amounts of power from ar
block.flux-reactor.description = Proizvodi veliku količinu energije iz primljene toplote. Zahteva cianogen kao stabilizator. Dobijena energija i potreban cianogen su srazmerni sa količinom toplote.\nU slučaju nedovoljnog cianogena dolazi do ekplozije. block.flux-reactor.description = Proizvodi veliku količinu energije iz primljene toplote. Zahteva cianogen kao stabilizator. Dobijena energija i potreban cianogen su srazmerni sa količinom toplote.\nU slučaju nedovoljnog cianogena dolazi do ekplozije.
block.neoplasia-reactor.description = Koristi lučar, faznu tkaninu i vodu da proizvede veliku količinu energije. Proizvodi toplotu i opasnu neoplazmu kao njusproizvod.\nDolazi do jake eksplozije ako neoplasma se ne ispusti iz reaktora pomoću cevi. block.neoplasia-reactor.description = Koristi lučar, faznu tkaninu i vodu da proizvede veliku količinu energije. Proizvodi toplotu i opasnu neoplazmu kao njusproizvod.\nDolazi do jake eksplozije ako neoplasma se ne ispusti iz reaktora pomoću cevi.
block.build-tower.description = Automatski gradi uništene građevine i pomaže drugim jedinicama u izgradnji novih. block.build-tower.description = Automatski gradi uništene građevine i pomaže drugim jedinicama u izgradnji novih.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.regen-projector.description = Polako popravlja savezničke građevine u kockastom dometu. Zahteva vodonik.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu. block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.ship-fabricator.description = Proizvodi Elude jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu. block.ship-fabricator.description = Proizvodi Elude jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.mech-fabricator.description = Proizvodi Merui jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu. block.mech-fabricator.description = Proizvodi Merui jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u drugi tier. block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u drugi tier.
block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier. block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier.
block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier. block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier.
block.prime-refabricator.description = Dorađuje ubačene jedinice u treći tier. block.prime-refabricator.description = Dorađuje ubačene jedinice u treći tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.basic-assembler-module.description = Povećava proizvodni tier kad je postavljen pored granice gradilišta. Zahteva energiju. Može da se koristi za prijem tovara.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.small-deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
block.reinforced-payload-conveyor.description = Usmeruje tovar ispred. block.reinforced-payload-conveyor.description = Usmeruje tovar ispred.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distribuiše tovar između obljižnjih građevina. Funkcioniše kao sorter ako je podešen filter.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Visoko-dometna građevina za transport tovara. Ispaljuje primljeni tovar na povezane tovarne akceleratore.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon. block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu. unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu. unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
@@ -2040,42 +2125,42 @@ unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje. unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje.
unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje. unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.mono.description = Automatski iskopava bakar i olovo, ostavljajući ga u jezgro.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.poly.description = Automatski ponovo gradi uništene građevine i pomaže ostalim jedinicama u izgradnji.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.mega.description = Automatski popravlja oštećene građevine. Sposobno da prenosi blokove i male zemne jedinice.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.quad.description = Baca velike bombe na zemne mete, popravljajući prijateljske građevine i nanošeći štetu neprijateljima.Sposobno da prenosi zemne jedinice srednje veličine.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.oct.description = Štiti obljižnje saveznike sa regenerisajućim štitom. Sposobno da prenosi većinu zemnih jedinica.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.risso.description = Ispaljuje baraž raketa i metaka na sve obljižnje neprijatelje.
unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.minke.description = ispaljuje granate i metke na obljižnje zemne mete.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.bryde.description = Ispaljuje dugo-dometne artiljerijske granate i rakete na neprijatelje.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.sei.description = Ispaljuje baraž raketa i oklopno-probojnih metaka na neprijatelje.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Gradi balkja jedinice.
unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.alpha.description = Štiti Krhotina jezgro od neprijatelja. Gradi građevine.
unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.beta.description = Štiti Fondacija jezgro od neprijatelja. Gradi građevine.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.gamma.description = Štiti Nukleus jezgro od neprijatelja. Gradi građevine.
unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice. unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice. unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Ispaljuje standardne metke na neprijateljske mete.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Ispaljuje naizmenične metke na neprijateljske mete.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Ispaljuje probojne fragmentacione metke na neprijateljske mete.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.merui.description = Ispaljuje dugo-dometnu artiljeriju na zemne mete. Može preći preko većine terena.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Može preći preko većine terena.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Može preći preko većine terena.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.tecta.description = Ispaljuje plazma rakete na neprijateljske mete. Štiti sebe sa usmerenim štitom. Može preći preko većine terena.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.collaris.description = Ispaljuje dugo-dometnu fragmentacionu artiljeriju na neprijateljske mete. Može preći preko većine terena.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.elude.description = Ispaljuje mekte na samonavođenje na neprijatelje. Može da pluta preko tečnih tela.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.quell.description = Ispaljuje dugo-dometne rakete na neprijateljske mete. Onemogućava neprijateljske popravne blokove.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Ispaljuje dugo-dometne ugušujuće rakete na neprijateljske mete. Onemogućava neprijateljske popravne blokove.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.evoke.description = Gradi građevine da odbrani Bastilja jezgro. Popravlja građevine sa laserom.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.incite.description = Gradi građevine da odbrani Citadela jezgro. Popravlja građevine sa laserom.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popravlja građevine sa laserom.
lst.read = Čita broj iz povezane memorijske ćelije. lst.read = Čita broj iz povezane memorijske ćelije.
lst.write = Piše broj u povezanu memorijsku ćeliju. lst.write = Piše broj u povezanu memorijsku ćeliju.
@@ -2259,5 +2344,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
mod.disable = Inaktivera mod.disable = Inaktivera
mod.content = Innehåll: mod.content = Innehåll:
mod.delete.error = Kunde inte ta bort modden. Filen kanske används. mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Inte kompatibel med V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Saknar beroenden: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Innehålls Fel mod.erroredcontent = [scarlet]Innehålls Fel
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Fel har inträffat under laddning av innehåll. mod.errors = Fel har inträffat under laddning av innehåll.
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar. mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt. mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
@@ -175,8 +181,8 @@ available = Ny forskning tillgänglig!
unlock.incampaign = < Lås upp i kampanjen för detaljer > unlock.incampaign = < Lås upp i kampanjen för detaljer >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Avklarad completed = [accent]Avklarad
techtree = Teknologiträd techtree = Teknologiträd
techtree.select = Teknologiträd Väljare techtree.select = Teknologiträd Väljare
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1095,6 +1124,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorterare block.sorter.name = Sorterare
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Meddelande block.message.name = Meddelande
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Överflödesgrind block.overflow-gate.name = Överflödesgrind
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1500,7 +1533,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = blåa
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Moves items at the same speed as titanium c
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]ใช้งานได้กับโหม
mod.disable = ปิดใช้งาน mod.disable = ปิดใช้งาน
mod.content = เนื้อหา: mod.content = เนื้อหา:
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น 7.0 (ไม่มี minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]ม็อดพึ่งพาขาดหาย: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
mod.nowdisabled = [scarlet]ม็อด '{0}' ขาดม็อดพื่งพา:[accent] {1}\n[lightgray]จำเป็นต้องโหลดม็อดพวกนี้ก่อน\nม็อดนี้จะถูกปิดใช้งานโดยอัตโนมัติ mod.nowdisabled = [scarlet]ม็อด '{0}' ขาดม็อดพื่งพา:[accent] {1}\n[lightgray]จำเป็นต้องโหลดม็อดพวกนี้ก่อน\nม็อดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
@@ -178,8 +184,8 @@ available = มีการวิจัยใหม่พร้อมปลด
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด > unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]วิจัยแล้ว completed = [accent]วิจัยแล้ว
techtree = ต้นไม้เทคโนโลยี techtree = ต้นไม้เทคโนโลยี
techtree.select = เลือกต้นไม้เทคโนโลยี techtree.select = เลือกต้นไม้เทคโนโลยี
@@ -638,6 +644,9 @@ resources.max = เต็ม
bannedblocks = บล็อกต้องห้าม bannedblocks = บล็อกต้องห้าม
objectives = เป้าหมาย objectives = เป้าหมาย
bannedunits = ยูนิตต้องห้าม bannedunits = ยูนิตต้องห้าม
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = เพิ่มทั้งหมด addall = เพิ่มทั้งหมด
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0} launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
launch.capacity = ความจุไอเท็มลงจอด: [accent]{0} launch.capacity = ความจุไอเท็มลงจอด: [accent]{0}
@@ -662,6 +671,8 @@ weather.snow.name = หิมะ
weather.sandstorm.name = พายุทราย weather.sandstorm.name = พายุทราย
weather.sporestorm.name = พายุสปอร์ weather.sporestorm.name = พายุสปอร์
weather.fog.name = หมอก weather.fog.name = หมอก
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = เซ็กเตอร์ sectorlist = เซ็กเตอร์
sectorlist.attacked = {0} ถูกโจมตึ sectorlist.attacked = {0} ถูกโจมตึ
@@ -746,6 +757,8 @@ sector.windsweptIslands.description = เลยแนวชายฝั่งไ
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[] sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = การเริ่มต้น sector.onset.name = การเริ่มต้น
sector.aegis.name = เกราะกำบัง sector.aegis.name = เกราะกำบัง
sector.lake.name = ทะเลสาบ sector.lake.name = ทะเลสาบ
@@ -757,6 +770,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -764,8 +783,16 @@ sector.intersect.description = เครื่องสแกนเสนอว
sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[] sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[]
sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่ sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่
sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = เผาไหม้ status.burning.name = เผาไหม้
@@ -903,6 +930,7 @@ ability.unitspawn = โรงงาน'{0}
ability.shieldregenfield = สนามรักษาโล่ ability.shieldregenfield = สนามรักษาโล่
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่ ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
@@ -1083,6 +1111,7 @@ keybind.mouse_move.name = ตามเม้าส์
keybind.pan.name = เคลื่อนการมองเห็น keybind.pan.name = เคลื่อนการมองเห็น
keybind.boost.name = บูสต์ keybind.boost.name = บูสต์
keybind.command_mode.name = โหมดสั่งการ keybind.command_mode.name = โหมดสั่งการ
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = เลือกพื้นที่ keybind.schematic_select.name = เลือกพื้นที่
keybind.schematic_menu.name = เมนูแผนผัง keybind.schematic_menu.name = เมนูแผนผัง
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
@@ -1108,6 +1137,8 @@ keybind.select.name = เลือก/ยิง
keybind.diagonal_placement.name = วางเป็นแนวทแยง keybind.diagonal_placement.name = วางเป็นแนวทแยง
keybind.pick.name = เลือกบล็อก keybind.pick.name = เลือกบล็อก
keybind.break_block.name = ทุบบล็อก keybind.break_block.name = ทุบบล็อก
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = ยกเลิกการเลือก keybind.deselect.name = ยกเลิกการเลือก
keybind.pickupCargo.name = ยกสิ่งบรรทุกขึ้น keybind.pickupCargo.name = ยกสิ่งบรรทุกขึ้น
keybind.dropCargo.name = วางสิ่งบรรทุกลง keybind.dropCargo.name = วางสิ่งบรรทุกลง
@@ -1419,6 +1450,8 @@ block.distributor.name = เครื่องแจกจ่าย
block.sorter.name = เครื่องคัดแยก block.sorter.name = เครื่องคัดแยก
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
block.message.name = ตัวเก็บข้อความ block.message.name = ตัวเก็บข้อความ
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = ตัวเปล่งแสง block.illuminator.name = ตัวเปล่งแสง
block.overflow-gate.name = ประตูระบาย block.overflow-gate.name = ประตูระบาย
block.underflow-gate.name = ประตูระบายข้าง block.underflow-gate.name = ประตูระบายข้าง
@@ -1515,7 +1548,7 @@ block.payload-router.name = เร้าเตอร์บรรทุก
block.duct.name = ท่อสูญญากาศ block.duct.name = ท่อสูญญากาศ
block.duct-router.name = เร้าเตอร์สูญญากาศ block.duct-router.name = เร้าเตอร์สูญญากาศ
block.duct-bridge.name = สะพานสูญญากาศ block.duct-bridge.name = สะพานสูญญากาศ
block.payload-propulsion-tower.name = หอเคลื่อนย้ายสิ่งบรรทุก block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = หลุมดูดสิ่งบรรทุก block.payload-void.name = หลุมดูดสิ่งบรรทุก
block.payload-source.name = จุดกำเนิดสิ่งบรรทุก block.payload-source.name = จุดกำเนิดสิ่งบรรทุก
block.disassembler.name = เครื่องถอดแยกส่วนประกอบ block.disassembler.name = เครื่องถอดแยกส่วนประกอบ
@@ -1556,6 +1589,7 @@ block.carbon-vent.name = ปล่องคาร์บอน
block.arkyic-vent.name = ปล่องอาร์ยคิค block.arkyic-vent.name = ปล่องอาร์ยคิค
block.yellow-stone-vent.name = ปล่องหินเหลือง block.yellow-stone-vent.name = ปล่องหินเหลือง
block.red-stone-vent.name = ปล่องหินแดง block.red-stone-vent.name = ปล่องหินแดง
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = แมตแดง block.redmat.name = แมตแดง
block.bluemat.name = แมตน้ำเงิน block.bluemat.name = แมตน้ำเงิน
block.core-zone.name = โซนแกนกลาง block.core-zone.name = โซนแกนกลาง
@@ -1703,17 +1737,11 @@ team.blue.name = น้ำเงิน
hint.skip = ข้าม hint.skip = ข้าม
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก
hint.mine = ขยับไปใกล้ๆ กับ \uf8c4 ทองแดงแล้ว[accent]กด[]เพื่อขุด
hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง
hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง
hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][] hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][]
hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[] hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[]
hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ
hint.placeDrill = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง
hint.placeDrill.mobile = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง\n\nกด \ue800 [accent]ติ้กถูก[] ที่ขวาล่างเพื่อยืนยัน
hint.placeConveyor = สายพานจะย้ายไอเท็มจากเครื่องขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nคลิ๊กแล้วลากเพื่อวางหลายๆ สายพาน\n[accent]เลื่อน[]เพื่อหมุน
hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อวางหลายๆ อัน
hint.placeTurret = วาง \uf861 [accent]ป้อมปืน[] เพื่อป้องกันฐานทัพจากศัตรู\n\nป้อมปืนต้องมีกระสุน ในกรณีนี้ \uf838 ทองแดง\nใช้สายพานลากจากเครื่องขุดไปที่ป้อมปืนเพื่อเติมกระสุน
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
@@ -1722,9 +1750,12 @@ hint.research = กดปุ่ม \ue875 [accent]วิจัย[] เพื่
hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[] hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้ hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
@@ -1739,9 +1770,54 @@ hint.coreUpgrade = สามารถอัปเกรดแกนกลาง
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[] hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
@@ -1785,6 +1861,8 @@ block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
@@ -2018,9 +2096,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง

View File

@@ -141,10 +141,16 @@ mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable mod.disable = Disable
mod.content = Content: mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]Content Errors
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
@@ -175,8 +181,8 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -630,6 +636,9 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -654,6 +663,8 @@ weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
@@ -735,6 +746,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -746,6 +759,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -753,8 +772,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -890,6 +917,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1070,6 +1098,7 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_x.name = Flip Schematic X
@@ -1095,6 +1124,8 @@ keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Eldeki yapiyi birak keybind.deselect.name = Eldeki yapiyi birak
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1404,6 +1435,8 @@ block.distributor.name = yayici
block.sorter.name = secici block.sorter.name = secici
block.inverted-sorter.name = Inverted Sorter block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Illuminator block.illuminator.name = Illuminator
block.overflow-gate.name = Kapali dagatici block.overflow-gate.name = Kapali dagatici
block.underflow-gate.name = Underflow Gate block.underflow-gate.name = Underflow Gate
@@ -1500,7 +1533,7 @@ block.payload-router.name = Payload Router
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
@@ -1541,6 +1574,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1687,17 +1721,11 @@ team.blue.name = blue
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
@@ -1706,9 +1734,12 @@ hint.research = Use the \ue875 [accent]Research[] button to research new technol
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1723,9 +1754,54 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir. item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1768,6 +1844,8 @@ block.armored-conveyor.description = Moves items at the same speed as titanium c
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Stores a message. Used for communication between allies. block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
@@ -2001,9 +2079,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
mod.disable = Devre Dışı Bırak mod.disable = Devre Dışı Bırak
mod.content = İçerik: mod.content = İçerik:
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir. mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0} mod.incompatiblegame = [red]Eski Sürüm
mod.outdatedv7 = [scarlet]V7 ile Uyumlu Değil! (minGameVersion: 136 yok) mod.incompatiblemod = [red]Sürüm Uyuşmazlığı
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0} mod.blacklisted = [red]Desteklenmeyen Sürüm
mod.unmetdependencies = [red]Uyuşmayan Modlar.
mod.erroredcontent = [scarlet]İçerik hatası. mod.erroredcontent = [scarlet]İçerik hatası.
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
mod.outdatedv7.details = Bu mod, oyunun en son sürümüyle uyumsuz. Modun yapmıcısının [accent]mod.json[] dosyasına, [accent]minGameVersion: 136[] eklemesi gerekiyor.
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
mod.errors = İçerik yüklenirken bir hata oluştu. mod.errors = İçerik yüklenirken bir hata oluştu.
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin. mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır. mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
@@ -169,17 +175,17 @@ mod.scripts.disable = Cihazınız kod içeren modları desteklemiyor. \nOyunu oy
about.button = Hakkında about.button = Hakkında
name = İsim: name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin. noname = Bir[accent] kullanıcı adı[] seçmelisin.
search = Search: search = Ara:
planetmap = Gezegen Haritası planetmap = Gezegen Haritası
launchcore = Kalkış launchcore = Kalkış
filename = Dosya Adı: filename = Dosya Adı:
unlocked = Yeni içerik açıldı! unlocked = Yeni içerik açıldı!
available = Yeni Araştırma Mümkün! available = Yeni Araştırma Mümkün!
unlock.incampaign = < Detaylar için Mücadelede Araştır > unlock.incampaign = < Detaylar için Mücadelede Araştır >
campaign.select = Select Starting Campaign campaign.select = Başlangıç Mücadelesi Seç
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu herhangi bir zamanda değiştirlebilir.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle stabil ilerleme.\n\nDaha kaliteli haritalar ve deneyim.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar.
completed = [accent]Tamamlandı completed = [accent]Tamamlandı
techtree = Teknoloji Ağacı techtree = Teknoloji Ağacı
techtree.select = Teknoloji Ağacı Seç techtree.select = Teknoloji Ağacı Seç
@@ -236,7 +242,7 @@ servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yöneti
servers.showhidden = Gizli Sunucuları Göster servers.showhidden = Gizli Sunucuları Göster
server.shown = Görünür server.shown = Görünür
server.hidden = Gizli server.hidden = Gizli
viewplayer = Viewing Player: [accent]{0} viewplayer = Oyuncu İzleniyor: [accent]{0}
trace = Oyuncuyu Takip Et trace = Oyuncuyu Takip Et
trace.playername = Oyuncu İsmi: [accent]{0} trace.playername = Oyuncu İsmi: [accent]{0}
@@ -318,11 +324,11 @@ open = Aç
customize = Kuralları Özelleştir customize = Kuralları Özelleştir
cancel = İptal cancel = İptal
command = Komuta Modu command = Komuta Modu
command.mine = Mine command.mine = Kaz
command.repair = Repair command.repair = Tamir Et
command.rebuild = Rebuild command.rebuild = Yeniden İnşaa Et
command.assist = Assist Player command.assist = Oyuncuya Yardım Et
command.move = Move command.move = Hareket Et
openlink = Bağlantıyı openlink = Bağlantıyı
copylink = Bağlantıyı Kopyala copylink = Bağlantıyı Kopyala
back = Geri back = Geri
@@ -625,8 +631,8 @@ objective.build = [accent]İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Birim İnşa Et: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Yok Et: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[] objective.enemiesapproaching = [accent]Düşman saldırısına: [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Düşman üretimi [lightgray]{0}[] içinde hızlanacak.
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[] içinde başlayacak.
objective.destroycore = [accent]Düşman Merkezini Yok Et objective.destroycore = [accent]Düşman Merkezini Yok Et
objective.command = [accent]Birimleri Kumanda Et objective.command = [accent]Birimleri Kumanda Et
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
@@ -638,6 +644,9 @@ resources.max = Maks
bannedblocks = Yasaklı Bloklar bannedblocks = Yasaklı Bloklar
objectives = Görevler objectives = Görevler
bannedunits = Yasaklı Birimler bannedunits = Yasaklı Birimler
rules.hidebannedblocks = Yasaklı Blokları Sakla
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
addall = Hepsini Ekle addall = Hepsini Ekle
launch.from = [accent]{0} dan fırlatılıyor. launch.from = [accent]{0} dan fırlatılıyor.
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0} launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
@@ -662,6 +671,8 @@ weather.snow.name = Kar
weather.sandstorm.name = Kum Fırtınası weather.sandstorm.name = Kum Fırtınası
weather.sporestorm.name = Spor Fırtınası weather.sporestorm.name = Spor Fırtınası
weather.fog.name = Sis weather.fog.name = Sis
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Sektörler sectorlist = Sektörler
sectorlist.attacked = {0} saldırı altında sectorlist.attacked = {0} saldırı altında
@@ -746,6 +757,8 @@ sector.windsweptIslands.description = Kıyının hemen yanında, bir adalar topl
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç! sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan. sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç! sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Yeni Başlangıç sector.onset.name = Yeni Başlangıç
sector.aegis.name = Siper sector.aegis.name = Siper
sector.lake.name = Göletcik sector.lake.name = Göletcik
@@ -754,18 +767,32 @@ sector.atlas.name = Atlas
sector.split.name = Ayrılım sector.split.name = Ayrılım
sector.basin.name = Havza sector.basin.name = Havza
sector.marsh.name = Marsh sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Doruk Noktası
sector.ravine.name = Ravine sector.ravine.name = Kanyon
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Kaldera
sector.stronghold.name = Sığınak
sector.crevice.name = Crevice
sector.siege.name = Kuşatma
sector.crossroads.name = Kavşak
sector.karst.name = Karst
sector.origin.name = Başlangıç
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal. sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet! sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret! sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz! sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salıdırya uğrayacağını belirtiyor.\nHızlı bir şekilde savunma kur.\n[accent]Mech[] birimleri bu Sektör için bir olmazssa olmaz!
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor. sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor. sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek. sector.basin.description = Burda çok sayıda düşman tespit edildi.\nHızlıca birim üret ve üssü ele geçir! UwU
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.caldera-erekir.description = Temporary description. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = Bu üsde düşman merkezi tespit edilemedi, ancak düşman için önemli bir geçiş rotası. Değişik türde birimler geçebilir.\n[accent]Akı[] üret. [accent]Afflict[] turretleri inşaa et.
sector.caldera-erekir.description = Bu haritadaki madenler çok sayıda adaya dağılmış durumda.\nDron taşımcılığını aç ve taşıma sistemi kur.
sector.stronghold.description = Bu sektörde düşmanlar senin [accent]torium[] almanı engellemek için ellerinden geleni yapıyor!\nOnların HAİN planlarını boz ve teknolojini geliştir.
sector.crevice.description = Düşman senin üssünü ele geçirmek için çok sayıda birim gönderecek.\n[accent]Karbür[] elde et ve [accent]Piroliz Jeneratörü[]'nü aç. Bu hayatta kalmak için tek şansın olabilir!
sector.siege.description = Bu sektör, iki farklı kanyon içeriyor. İki tarafdan aynı anda savunmaya hazır ol.\n[accent]Siyanojen[] üret daha da güçlü tankları aç.\nDikkat: Uzun menzilli füzeler tespit edildi! Füzeler hedefe varmadan havada vurulabilir.
sector.crossroads.description = Bu sektördeki üsler farklı seviyelerde inşa edilmiş. Adapte olmak için başka birimleri araştır.\nEk olarak, bağzı üslerin koruma kalkanları bulunmakta. Nasıl çalıştıklarını bulmaya çalış.
sector.karst.description = Bu sektör kaynak bakımından zengin, ancak yeni bir merkez iniş yaptığı anda düşman üzerimize çökücek.\nKaynakları iyi deyerlendir ve [accent]faz[]'ı aç.
sector.origin.description = Güçlü düşmanları barındıran son sektör.\nDaha fazla uyumlu araştırma kalmadı - tüm gücünle düşmanı yenmeye çalış!
status.burning.name = Yanıyor status.burning.name = Yanıyor
status.freezing.name = Donuyor status.freezing.name = Donuyor
@@ -901,7 +928,8 @@ ability.statusfield = Hızlandırma Alanı
ability.unitspawn = {0} Birliği Fabrikası ability.unitspawn = {0} Birliği Fabrikası
ability.shieldregenfield = Kalkan Yenileme Alanı ability.shieldregenfield = Kalkan Yenileme Alanı
ability.movelightning = Hareket Enerjisi ability.movelightning = Hareket Enerjisi
ability.shieldarc = Shield Arc ability.shieldarc = Arc Kalkan
ability.suppressionfield = Tamir Engelleme Alanı
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
@@ -924,7 +952,7 @@ bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.instability = Instability bar.instability = Dengesizlik
bar.heatamount = Isı: {0} bar.heatamount = Isı: {0}
bar.heatpercent = Isı: {0} ({1}%) bar.heatpercent = Isı: {0} ({1}%)
bar.power = Enerji bar.power = Enerji
@@ -1034,7 +1062,7 @@ setting.fps.name = FPS Göster
setting.console.name = Konsolu Aktifleştir setting.console.name = Konsolu Aktifleştir
setting.smoothcamera.name = Yumuşak Geçişli Kamera setting.smoothcamera.name = Yumuşak Geçişli Kamera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır) setting.pixelate.name = Pikselleştir [lightgray](animasyonları kapatır)
setting.minimap.name = Haritayı Göster setting.minimap.name = Haritayı Göster
setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor) setting.coreitems.name = Merkezdeki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
setting.position.name = Oyuncu Noktasını Göster setting.position.name = Oyuncu Noktasını Göster
@@ -1054,7 +1082,7 @@ setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.bridgeopacity.name = Köprü Opaklığı setting.bridgeopacity.name = Köprü Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster setting.playerchat.name = Oyun-içi Konuşmayı Göster
setting.showweather.name = Hava Durmu Grafiklerini Göster setting.showweather.name = Hava Durmu Grafiklerini Göster
setting.hidedisplays.name = Logic İpuçlarını Gizle setting.hidedisplays.name = İşlemci İpuçlarını Gizle
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir. public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]? public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın. public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
@@ -1082,6 +1110,7 @@ keybind.mouse_move.name = Fareyi Takip Et
keybind.pan.name = Yatay Kaydırma Görünümü keybind.pan.name = Yatay Kaydırma Görünümü
keybind.boost.name = Yükselt keybind.boost.name = Yükselt
keybind.command_mode.name = Komuta Modu keybind.command_mode.name = Komuta Modu
keybind.rebuild_select.name = Alanı Geri İşaa Et
keybind.schematic_select.name = Bölge Seç keybind.schematic_select.name = Bölge Seç
keybind.schematic_menu.name = Şema Menüsü keybind.schematic_menu.name = Şema Menüsü
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
@@ -1107,6 +1136,8 @@ keybind.select.name = Seç/Ateş Et
keybind.diagonal_placement.name = Çapraz Yerleştirme keybind.diagonal_placement.name = Çapraz Yerleştirme
keybind.pick.name = Blok Seç keybind.pick.name = Blok Seç
keybind.break_block.name = Blok Kır keybind.break_block.name = Blok Kır
keybind.select_all_units = Tüm Birimleri Seç
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Seçimleri Kaldır keybind.deselect.name = Seçimleri Kaldır
keybind.pickupCargo.name = Kargoyu Al keybind.pickupCargo.name = Kargoyu Al
keybind.dropCargo.name = Kargoyu Bırak keybind.dropCargo.name = Kargoyu Bırak
@@ -1135,7 +1166,7 @@ mode.help.title = Modların açıklamaları
mode.survival.name = Hayatta Kalma mode.survival.name = Hayatta Kalma
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir. mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
mode.sandbox.name = Yaratıcı mode.sandbox.name = Yaratıcı
mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok. mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok. Hayellerindeki her şeyi yapmayı dene ama sadece dene.
mode.editor.name = Düzenleyici mode.editor.name = Düzenleyici
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir. mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
@@ -1150,7 +1181,7 @@ rules.coreincinerates = Merkez Taşanları Eritir
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.wavesending = Wave Sending rules.wavesending = Dalga Gönderiliyor
rules.waves = Dalgalar rules.waves = Dalgalar
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1162,12 +1193,12 @@ rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.blockhealthmultiplier = Blok Canı Çarpanı rules.blockhealthmultiplier = Blok Can Çarpanı
rules.blockdamagemultiplier = Blok Hasarı Çarpanı rules.blockdamagemultiplier = Blok Hasar Çarpanı
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Birim Fiyat Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitcap = Sabit Birim Sınırı rules.unitcap = Sabit Birim Sınırı
@@ -1199,7 +1230,7 @@ rules.explosions = Blok/Birlik Patlama Hasarı
rules.ambientlight = Ortam Işığı rules.ambientlight = Ortam Işığı
rules.weather = Hava Durumu rules.weather = Hava Durumu
rules.weather.frequency = Sıklık: rules.weather.frequency = Sıklık:
rules.weather.always = Herzaman rules.weather.always = Her zaman
rules.weather.duration = Süreklilik: rules.weather.duration = Süreklilik:
content.item.name = Malzemeler content.item.name = Malzemeler
@@ -1417,7 +1448,9 @@ block.router.name = Yönlendirici
block.distributor.name = Dağıtıcı block.distributor.name = Dağıtıcı
block.sorter.name = Ayıklayıcı block.sorter.name = Ayıklayıcı
block.inverted-sorter.name = Ters Ayıklayıcı block.inverted-sorter.name = Ters Ayıklayıcı
block.message.name = Mesaj block.message.name = Mesaj Bloğu
block.reinforced-message.name = Güçlendirilmiş Mesaj Bloğu
block.world-message.name = Evrensel Mesaj Bloğu
block.illuminator.name = Aydınlatıcı block.illuminator.name = Aydınlatıcı
block.overflow-gate.name = Taşma Geçidi block.overflow-gate.name = Taşma Geçidi
block.underflow-gate.name = Yana Taşma Geçidi block.underflow-gate.name = Yana Taşma Geçidi
@@ -1514,7 +1547,7 @@ block.payload-router.name = Kargo Yönlendirici
block.duct.name = Tüp block.duct.name = Tüp
block.duct-router.name = Tüp Yönlendirici block.duct-router.name = Tüp Yönlendirici
block.duct-bridge.name = Tüp Köprü block.duct-bridge.name = Tüp Köprü
block.payload-propulsion-tower.name = Yük Aktarma Kulesi block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
block.payload-void.name = Kargo Yokedici block.payload-void.name = Kargo Yokedici
block.payload-source.name = Kargo Kaynağı block.payload-source.name = Kargo Kaynağı
block.disassembler.name = Sökücü block.disassembler.name = Sökücü
@@ -1541,7 +1574,7 @@ block.regolith.name = Regolit
block.yellow-stone.name = Sarı Taş block.yellow-stone.name = Sarı Taş
block.carbon-stone.name = Karbon Taş block.carbon-stone.name = Karbon Taş
block.ferric-stone.name = Ferrik Taş block.ferric-stone.name = Ferrik Taş
block.ferric-craters.name = Ferrik Taş block.ferric-craters.name = Ferrik Krater
block.beryllic-stone.name = Beril Taş block.beryllic-stone.name = Beril Taş
block.crystalline-stone.name = Kristal Taş block.crystalline-stone.name = Kristal Taş
block.crystal-floor.name = Kristal Zemin block.crystal-floor.name = Kristal Zemin
@@ -1556,6 +1589,7 @@ block.carbon-vent.name = Karbon Baca
block.arkyic-vent.name = Arkisit Baca block.arkyic-vent.name = Arkisit Baca
block.yellow-stone-vent.name = Sarı Taş Baca block.yellow-stone-vent.name = Sarı Taş Baca
block.red-stone-vent.name = Kızıl Taş Baca block.red-stone-vent.name = Kızıl Taş Baca
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = KızılMat block.redmat.name = KızılMat
block.bluemat.name = MaviMat block.bluemat.name = MaviMat
block.core-zone.name = Merkez Alanı block.core-zone.name = Merkez Alanı
@@ -1595,7 +1629,7 @@ block.electric-heater.name = Elektrikli Isıtıcı
block.slag-heater.name = Cürüflü Isıtıcı block.slag-heater.name = Cürüflü Isıtıcı
block.phase-heater.name = Faz Isıtıcı block.phase-heater.name = Faz Isıtıcı
block.heat-redirector.name = Isı Aktarıcı block.heat-redirector.name = Isı Aktarıcı
block.heat-router.name = Heat Router block.heat-router.name = Isı Yönelndirici
block.slag-incinerator.name = Cürüf Yakıcı block.slag-incinerator.name = Cürüf Yakıcı
block.carbide-crucible.name = Karbür Kazanı block.carbide-crucible.name = Karbür Kazanı
block.slag-centrifuge.name = Cürüf Sentrifüjü block.slag-centrifuge.name = Cürüf Sentrifüjü
@@ -1667,7 +1701,7 @@ block.ship-assembler.name = Gemi İnşaatcı
block.mech-assembler.name = Robot İnşaatcı block.mech-assembler.name = Robot İnşaatcı
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
block.payload-mass-driver.name = Kargo Gütle Sürücü block.payload-mass-driver.name = Kargo Kütle Sürücü
block.small-deconstructor.name = Küçük YapıSökücü block.small-deconstructor.name = Küçük YapıSökücü
block.canvas.name = Tuval block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci block.world-processor.name = Evrensel İşlemci
@@ -1704,17 +1738,11 @@ team.blue.name = mavi
hint.skip = Geç hint.skip = Geç
hint.desktopMove = [accent][[WASD][] ile hareket et. hint.desktopMove = [accent][[WASD][] ile hareket et.
hint.zoom = [accent]Scroll[] ile Zoom yap. hint.zoom = [accent]Scroll[] ile Zoom yap.
hint.mine = Yakındaki bir \uf8c4 Bakır madenine yaklaş ve [accent]tıklayarak[] kaz.
hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et. hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et.
hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz. hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz.
hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas. hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas.
hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[] hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[]
hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin. hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin.
hint.placeDrill = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesine tıkla \uf870 [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy.
hint.placeDrill.mobile = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesini seç, ardından \uf870 [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n \ue800 [accent]Check tuşuna bas[] ve inşayı tamala.
hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin.
hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin.
hint.placeTurret = \uf861 [accent]Silahlar[] seni düşman birimlerinden korumak içindir.\n\nSilahlar, mermi gerektirir, \uf838(bakır).\nOnlara Konveyör ve Kazıcı kullanarak mermi sağla.
hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin. hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin.
hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin. hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın. hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın.
@@ -1723,9 +1751,12 @@ hint.research = \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknoloji
hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz. hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın. hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][] hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][]
hint.unitSelectControl = Birim kontrol etmek için [accent]komuta moduna[] geç: [accent]L-shift.[]\nKomuta modunda iken, basılı tut ve sürükle. Bir yere [accent]Sağ-tık[]layarak birimleri oraya yönlendir.
hint.unitSelectControl.mobile = Birim kontrol etmek için [accent]komuta moduna[] geç: [accent]komuta[] düğmesine bas.\nKomuta modunda iken, basılı tut ve sürükle. Bir yere tıklayarak birimleri oraya yönlendir.
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın. hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın.
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın. hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz. hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
hint.rebuildSelect = [accent][[B][] ye basılı tutarak, yok edilmiş blokları seç.\nBu binaları yeniden inşaa etmeni sağlar.
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun. hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin. hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz. hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
@@ -1740,9 +1771,54 @@ hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bi
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[]. hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[]. hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[]. hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
hint.coopCampaign = Arkadaşlarınla ÇokOyunculu Mücadele oynarken, her yaptığınız Araştırma ve malzeme aktarımı, senin oyun içi Mücadelene de aktarılır.
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir. hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir. hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
gz.mine = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
gz.mine.mobile = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
gz.research = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.
gz.research.mobile = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.\n\nArdından \ue800 [accent]tik[] tuşuna basarak inşaayı onayla.
gz.conveyors = \uf896 [accent]Konveyör[]'ü aç ve yerleştirerek madenleri merkeze taşı.\n\nBasılı tutup sürükleyerek birden fazla konveyör koy.\n[accent]Scroll[] ile döndür.
gz.conveyors.mobile = \uf896 [accent]Konveyör[]'ü aç ve yerleştirerek madenleri merkeze taşı.\n\nBasılı tutup sürükleyerek birden fazla konveyör koy.
gz.drills = Operasyonunu genişlet.\nDaha fazla Mekanik Matkap yerleştir.\n100 Bakır kaz.
gz.lead = \uf837 [accent]Kurşun[], kullanılan basit madenlerden biridir.\nKurşun kazmak için matkap kullan.
gz.moveup = \ue804 Daha fazla talimat için yukarı ilerle.
gz.turrets = 2 adet\uf861 [accent]Duo[] turreti araştır ve koy.\nDuo turreti bakır\uf838 [accent]mermi[]ye ihtiyaç duyar.
gz.duoammo = Duo'ya konveyörler ile [accent]bakır[] besle.
gz.walls = [accent]Duvarlar[] gelen hasarı engelleyebilir.\nSilahların etrafına, koruma amçlı\uf8ae [accent]Bakır Duvar[] inşaa et.
gz.defend = DÜŞMAN GELİYO!!! Hazırlan.
gz.aa = Uçan birimler standart turretlerle kolay kolay durdurulamaz..\n\uf860 Onları daha kolay durdurmak için, [accent]Scatter[] turreti kullan, ancak mermi olarak\uf837 [accent]kurşun[] gerektirir.
gz.scatterammo = Scatter turretini [accent]kurşun[] ile besle.
gz.supplyturret = [accent]Turreti Besle
gz.zone1 = Burası düşman iniş noktası.
gz.zone2 = Buraya inşaa edilien her şey otomatik yok edilir!
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
gz.finish = Daha fazla turret inşaa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
onset.bore = \uf741[accent]Plazma Kayalık Kazıcı[]'yı araştır ve koy.\nBu durvarlardan otomatik kum kazacak.
onset.power = Plazma kazıcıya [accent]enerji[] vermek için\uf73d [accent]Işın Noktası[]'nı araştır ve inşaa et.\nTürbin Sıkıştırıcısı'nı Plazma Kazıcıya bağla.
onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.\n[accent]Scroll[] ile döndür.
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşaa et.\n200 Berilyum kaz.
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşaa et.
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır.
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşaa et.
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
onset.turrets = Birimler etkili, ancak [accent]turretler[] daha iyi bir savunma sağlar.\n\uf6eb [accent]Breach[] turretini inşaa et.\nTurretler\uf748 [accent]mermi[]ye ihtiyaç duyar.
onset.turretammo = Turreti [accent]berilyum mermi[] ile besle.
onset.walls = [accent]Duvarlar[] gelen hasarı engelleyebilir.\nSilahların etrafına, koruma amçlı\uf8ae [accent]Berilyum Duvar[] inşaa et.
onset.enemies = DÜŞMAN GELİYO!!! Hazırlan.
onset.attack = Düşman zayıf! Hemen geri dal!
onset.cores = [accent]Merkez Zemin[]lerinin üzerine yeni merkezler inşaa edilebilir.\nTüm merkezler birbirleri ile malzemeleri paylaşır.\n\uf725 Bir çekirdek inşaa et.
onset.detect = Düşman seni 2 dakika içinde tespit edicek.\nSavunma, maden ve üretime başla.
split.pickup = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n([ ve ] tuşlarını kullan)
split.pickup.mobile = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n(Uzun basarak bir şeyi taşı.)
split.acquire = Birim üretmek için Tungsten kaz.
split.build = Birimler duvarın öbür tarafına taşınmalı.\nİki adet [accent]Kargo Kütle Sürücü[] inşaa et, duvarın iki farklı tarafında.\nBir tanesine tıklayarak birbirlerine bağla.
split.container = Konteynerler gibi, birimler de [accent]Kargo Kütle Sürücü[] ile taşınabilir.\nKütle Sürücün yanına bir Birim İnşaatcı inşaa et ve birim üreterek düşman üsse saldır.
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi. #Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
item.copper.description = En basit materyal. Her türlü blokda kullanılır. item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır. item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
@@ -1765,27 +1841,29 @@ item.spore-pod.description = Endüstriyel kullanım için atmosferik partikülle
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı. item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez. item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde. item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.beryllium.description = Erekirde mermi olarak kullanılır.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.tungsten.description = Matkap, savunma ve üretim için kullanılır. Daha gelişmiş binalarda kullanılır.
item.oxide.description = Used as a heat conductor and insulator for power. item.oxide.description = Enerji ve ısı taşımada kullanılır.
item.carbide.description = Used in advanced structures, heavier units, and ammunition. item.carbide.description = Daha gelişmiş bina ve birimlerde kullanılır.
liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır. liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atık işlenmesi için kullanılır.
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir. liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir. liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır. liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Sentez ve Kimyasal Reaksiyonlarda kullanılır.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Oksidasyonda, üretimde ve enerji üretiminde kullanılır. Patlayıcı.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Maden çıkarmada, birim üretiminde ve taşımada kullanılır. Yanıcı.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = Mermi olarak, gelişmiş bina ve birimlerde kullanılır. Yüksek derecede Yanıcı.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = Gaz çıkarmada ve üretimde kullanılır. Durağan.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.description = Neoplasmik Reaktörün tehlikeli bir yan ürünü. Su ile taşınır ve su içerek tüm bloklara zarar verir.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. liquid.neoplasm.details = Neoplazma. Kontrolsüz bölünen kanserli hücre topluluğu. Isıya dayanıklı. Su içerek her binaya karşıırı tehlikeli.\n\nAnaliz için fazla dengesiz. Kullanımı bilmiyor. Cürüf göletlerinde eritmeniz öneirlir. [#ff]!SERPULOYA GÖTÜRME!
block.derelict = [lightgray]\ue815 Terkedilmiş block.derelict = [lightgray]\ue815 Terkedilmiş
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez. block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir. block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır. block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj bloğu.
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir. block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır. block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir. block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
@@ -1838,7 +1916,7 @@ block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyal
block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır. block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır.
block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir. block.inverted-sorter.description = Materyalleri sıradan bir ayıklayıcı gibi işler, ancak seçili öğeleri önden değil yanlardan geçirir.
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[] block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
block.router.details = [#ff]Sakın, asla, kattiyen iki tanesini yan yana koyma! Yoksa Tüm evren parçalanabilir! block.router.details = [#ff]Sakın, asla, kattiyen iki tanesini yan yana koyma! Yoksa Tüm Evren Parçalanabilir!
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir. block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar. block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar. block.underflow-gate.description = Taşma geçidinin zıttıdır. Sol ve sağ taraf kapalıysa materyalleri ön tarafa atar.
@@ -1883,7 +1961,7 @@ block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir. block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
block.core-foundation.details = İkinci Aşama. block.core-foundation.details = İkinci Aşama.
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir. block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
block.core-nucleus.details = Üçüncü ve Son Aşama. block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir. block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir. block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir. block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
@@ -1931,98 +2009,100 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda... block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir. block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır. block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Ana Merkez. Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha fazla malzeme depolar.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Ana Merkez. Aşırı Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha da fazla malzeme depolar.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Düşmana delici berilyum mermilerle ateş eder.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Koni şeklinde ateş eder. Düşmanı geri iter.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Devamlı alev püskürtür. Zırh deler.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = Yer birimlerine devasa füzelerle ateş eder. Hidrojen gerektirir.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = Devasa enerji küreleri fırlatır. Isı gerektirir.
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = Parçacıklı hava mermileri ateşler.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Delici enerji saçıcı mermiler fırlatır.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi...
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power. block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Isıyı üç yöne dağtırır.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.vent-condenser.description = Baca gazlarını suya çevirir. Enerji gerektirir.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Tüm sıvıları eşit dağıtır.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits. block.reinforced-junction.description = Kesişen iki sıvı için bir kavşak.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Daha Bol miktarda sıvı depolar.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Bol miktarda sıvı depolar.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Sıvıları bina ve duvarların üzerinden geçirmek için bir köprü.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.reinforced-pump.description = Sıvı pompalar. Hidrojen gerektirir.
block.beryllium-wall.description = Protects structures from enemy projectiles. block.beryllium-wall.description = Binaları düşmanlardan korur.
block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Binaları Biraz daha iyi düşmanlardan korur.
block.tungsten-wall.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Binaları Biraz daha da iyi düşmanlardan korur.
block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Binaları Daha iyi düşmanlardan korur.
block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall.description = Binaları Daha da iyi düşmanlardan korur.
block.carbide-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Binaları Çok Daha iyi düşmanlardan korur.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall.description = Binaları Çok Daha da iyi düşmanlardan korur, arada elektirik atar.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. block.reinforced-surge-wall-large.description = Binaları Çok Daha Daha iyi düşmanlardan korur, arada elektirik atar.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.shielded-wall.description = Binaları Daha da Çok Daha Daha iyi düşmanlardan korur. Enerji verince minik bir güç kalkanı oluşturur.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.blast-door.description = Dost birimlerin geçişini sağlayan otomatik bir kapı.
block.duct.description = Moves items forward. Only capable of storing a single item. block.duct.description = Malzemeleri taşır.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.armored-duct.description = Malzemeleri taşır. Yanlardan Tüp dışında malzeme kabul etmez.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.duct-router.description = Malzemeleri üç yana eşit paylaşır. Sadece arkadan malzeme kabul eder. Ayrıca filtre haline getirilebilir.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.overflow-duct.description = Yana sadece ön kapalıysa aktarır.
block.duct-bridge.description = Moves items over structures and terrain. block.duct-bridge.description = Malzemeleri bina ve duvarların üstünden taşır.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.duct-unloader.description = Arkasındaki bloktan spesifik bir malzemeyi çeker. Merkez üzerinde çalışmaz.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.underflow-duct.description = Malzemeleri sadece yanlar kapalıysa öne aktarır.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.reinforced-liquid-junction.description = Kesişen iki boru arasında bir kavşak.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.surge-conveyor.description = Malzemeleri toplu taşır. Enerji ile hızlandırılabilir.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.surge-router.description = Malzemeleri üç yöne eşit paylaştırır. Enerji ile hızlandırılabilir.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.unit-cargo-loader.description = Kargo Dronları üretir. Kargo Dronları otomatik malzemeleri nokatalar arası taşır.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.unit-cargo-unload-point.description = Kargo Dronları için malzeme bırakma noktası.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.beam-node.description = X ve Y kordinatında enerji aktarır. Az da olsa enerji depolar.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.beam-tower.description = X ve Y kordinatında enerji aktarır. Enerji depolar. Uzun Mesafeli.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.turbine-condenser.description = Baca üstüne konunca enerji üretir. Azcık da su.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.chemical-combustion-chamber.description = Arkisit ve Ozondan enerji üretir.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.pyrolysis-generator.description = Arkisit ve Cürüften enerji üretir. Yan ürün olarak su çıkarır.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.flux-reactor.description = Isıtıldığında bol mikatrda enerji üretir. Stabilize etmek için Siyanojen gerektirir. \nSiyanojen yetersizliğinde BOOM!
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.neoplasia-reactor.description = Arkisit, su ve faz ile bol miktarda enerji üretir. Isı ve tehlikeli Neoplazma ortaya çıkarır.\nNeoplazma yok edilmezse patlar!
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.build-tower.description = Otomatik kırılan binaları geri işaa eder. Oyuncuya işaatta yardımcı olur.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen. block.regen-projector.description = Hidrojen kullanarak etrafındaki blokları tamir eder.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-container.description = Az da olsa malzeme depolar. Çekirdekle birleşemez.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Malzeme depolar. Çekirdekle birleşemez.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-fabricator.description = Stell birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = Elude birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.mech-fabricator.description = Merui birimleri üretir. Üretilen birimler direk kullanılabilir veya geliştirilebilir.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Tanklar üretir. Modül takarak daha gelişmiş birimler üretilebilir.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Gemiler üretir. Modül takarak daha gelişmiş birimler üretilebilir.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-assembler.description = Blok ve Birimleri bilrşetirerek gelişmiş Robotlar üretir. Modül takarak daha gelişmiş birimler üretilebilir.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.tank-refabricator.description = Tankları 2. seviyeye yükseltme modülü.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.ship-refabricator.description = Gemileri 2. seviyeye yükseltme modülü.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.mech-refabricator.description = Robotları 2. seviyeye yükseltme modülü.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.prime-refabricator.description = Birimleri 3. seviyeye yükseltme modülü.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.basic-assembler-module.description = Birim üretim seviyesini arttırır. Enerji gerektirir.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.small-deconstructor.description = Bina ve Birimleri parçalar. Kullanılan malzemelerin 100% ünü geri iade eder.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Kargoyu taşır.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Kargoyu üç yöne paylaştırır. Filtrelenebilir.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Uzun mesafe kargo taşımacılığı yapar.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Ozon gerektirir.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.radar.description = Haritayı tarar. Enerji gerektirir.
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
#burdan sonraki ve önceki her şeyi benim translate etmem gerekti!!! -RTOmega
unit.dagger.description = Düşmanlara basit mermilerle ateş eder. unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
unit.mace.description = Düşmanlara alev atar. unit.mace.description = Düşmanlara alev atar.
unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır. unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır.
@@ -2076,16 +2156,16 @@ unit.avert.description = Düşman Birimlere Dönen Mermilerle ile saldırır.
unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır. unit.obviate.description = Düşman Birimlere Dönen Işın Topları ile saldırır.
unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar. unit.quell.description = Düşman Birimlere Uzun-Mesafe Takipçi Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar. unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici Füzelerle saldırır. Düşman Tamir Bloklarını Bloklar.
unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder. unit.evoke.description = Sur Merkezini korumak için binalar inşaa eder. Binalarıınıyla Tamir Eder.
unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder. unit.incite.description = Kule Merkezini korumak için binalar inşaa eder. Binalarıınıyla Tamir Eder.
unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binalarıınyla Tamir Eder. unit.emanate.description = Akropolis Merkezini korumak için binalar inşaa eder. Binalarıınıyla Tamir Eder.
lst.read = Bağlı hafıza kutusundaki numarayı okur. lst.read = Bağlı hafıza kutusundaki numarayı okur.
lst.write = Bağlı hafıza kutuaundaki numaraya yazar. lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
lst.print = Yazı yazar. lst.print = Yazı yazar.
lst.draw = Ekrana Çizer. lst.draw = Ekrana Çizer.
lst.drawflush = Ekrana Çizimi Aktarır. lst.drawflush = Ekrana Çizimi Aktarır.
lst.printflush = Mesaj bloğuna texti aktarır, lst.printflush = Mesaj bloğuna metnini aktarır,
lst.getlink = Bağlı blokları alır. lst.getlink = Bağlı blokları alır.
lst.control = Bir binayı yönet. lst.control = Bir binayı yönet.
lst.radar = Bir silahın yakınındaki birimleri alıgılar, lst.radar = Bir silahın yakınındaki birimleri alıgılar,
@@ -2094,7 +2174,7 @@ lst.set = Bir değişken ata.
lst.operation = Değişkenlerle işlem yap. lst.operation = Değişkenlerle işlem yap.
lst.end = Döngünün sonuna atla. lst.end = Döngünün sonuna atla.
lst.wait = Belli süre bekler. lst.wait = Belli süre bekler.
lst.stop = Halt execution of this processor. lst.stop = İşlemciyi durdurur.
lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ID kullanarak herhangi bir blok, birim, bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Bir yerden başka bir yere atla. lst.jump = Bir yerden başka bir yere atla.
lst.unitbind = Bir birimi bağla: [accent]@unit[]. lst.unitbind = Bir birimi bağla: [accent]@unit[].
@@ -2178,12 +2258,12 @@ lenum.angle = İki Işının yaptığıı.
lenum.len = Bir Işının Uzunluğu. lenum.len = Bir Işının Uzunluğu.
lenum.sin = Sinüs lenum.sin = Sinüs
lenum.cos = Cosinüs lenum.cos = Kosinüs
lenum.tan = Tanjant lenum.tan = Tanjant
lenum.asin = Arc Sinüs lenum.asin = Arl Sinüs
lenum.acos = Arc Cosinüs lenum.acos = Ark Kosinüs
lenum.atan = Arc Tanjant lenum.atan = Ark Tanjant
#not a typo, look up 'range notation' #not a typo, look up 'range notation'
lenum.rand = [0 ile Sayı) arasında rastgele bir sayı. lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Доступна у багатоосібні
mod.disable = Вимкнути mod.disable = Вимкнути
mod.content = Зміст: mod.content = Зміст:
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується. mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Несумісна із сьомою версією \n(немає minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Відсутні залежності: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Помилки під час завантаження mod.erroredcontent = [scarlet]Помилки під час завантаження
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Виникли помилки під час завантаження змісту. mod.errors = Виникли помилки під час завантаження змісту.
mod.noerrorplay = [scarlet]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх. mod.noerrorplay = [scarlet]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
mod.nowdisabled = [scarlet]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена. mod.nowdisabled = [scarlet]Модифікації «{0}» не вистачає залежних модифікацій:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буде автоматично вимкнена.
@@ -178,8 +184,8 @@ available = Нове дослідження доступно!
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць > unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево технологій techtree = Дерево технологій
techtree.select = Вибір дерева технологій techtree.select = Вибір дерева технологій
@@ -643,6 +649,9 @@ resources.max = Максимум
bannedblocks = Заборонені блоки bannedblocks = Заборонені блоки
objectives = Завдання objectives = Завдання
bannedunits = Заборонені одиниці bannedunits = Заборонені одиниці
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Додати все addall = Додати все
launch.from = Запуск з [accent]{0} launch.from = Запуск з [accent]{0}
launch.capacity = Ємність предметів, що запускаються: [accent]{0} launch.capacity = Ємність предметів, що запускаються: [accent]{0}
@@ -667,6 +676,8 @@ weather.snow.name = Сніг
weather.sandstorm.name = Піщана буря weather.sandstorm.name = Піщана буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Туман weather.fog.name = Туман
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} під атакою sectorlist.attacked = {0} під атакою
@@ -751,6 +762,8 @@ sector.windsweptIslands.description = Далі, за береговою ліні
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики. sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію. sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску. sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = Перший наступ sector.onset.name = Перший наступ
sector.aegis.name = Егіда sector.aegis.name = Егіда
@@ -763,6 +776,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації. sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу. sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше. sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
@@ -770,8 +789,16 @@ sector.intersect.description = Сканування показує, що цей
sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[]. sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[].
sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій. sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем у наступному релізі буде додано більше секторів. sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем у наступному релізі буде додано більше секторів.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Горіння status.burning.name = Горіння
status.freezing.name = Замерзання status.freezing.name = Замерзання
@@ -908,6 +935,7 @@ ability.unitspawn = Завод одиниць «{0}»
ability.shieldregenfield = Щитовідновлювальне поле ability.shieldregenfield = Щитовідновлювальне поле
ability.movelightning = Блискавки під час руху ability.movelightning = Блискавки під час руху
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
@@ -1088,6 +1116,7 @@ keybind.mouse_move.name = Рухатися за мишею
keybind.pan.name = Політ камери за мишею keybind.pan.name = Політ камери за мишею
keybind.boost.name = Прискорення keybind.boost.name = Прискорення
keybind.command_mode.name = Режим командування keybind.command_mode.name = Режим командування
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Вибрати ділянку keybind.schematic_select.name = Вибрати ділянку
keybind.schematic_menu.name = Меню схем keybind.schematic_menu.name = Меню схем
keybind.schematic_flip_x.name = Віддзеркалити за віссю X keybind.schematic_flip_x.name = Віддзеркалити за віссю X
@@ -1113,6 +1142,8 @@ keybind.select.name = Вибір/Постріл
keybind.diagonal_placement.name = Діагональне розміщення keybind.diagonal_placement.name = Діагональне розміщення
keybind.pick.name = Вибрати блок keybind.pick.name = Вибрати блок
keybind.break_block.name = Зламати блок keybind.break_block.name = Зламати блок
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Скасувати keybind.deselect.name = Скасувати
keybind.pickupCargo.name = Взяти вантаж keybind.pickupCargo.name = Взяти вантаж
keybind.dropCargo.name = Скинути вантаж keybind.dropCargo.name = Скинути вантаж
@@ -1426,6 +1457,8 @@ block.distributor.name = Розподілювач
block.sorter.name = Сортувальник block.sorter.name = Сортувальник
block.inverted-sorter.name = Зворотній сортувальник block.inverted-sorter.name = Зворотній сортувальник
block.message.name = Повідомлення block.message.name = Повідомлення
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Освітлювач block.illuminator.name = Освітлювач
block.overflow-gate.name = Надмірний затвор block.overflow-gate.name = Надмірний затвор
block.underflow-gate.name = Недостатній затвор block.underflow-gate.name = Недостатній затвор
@@ -1522,7 +1555,7 @@ block.payload-router.name = Розвантажувальний маршрути
block.duct.name = Канал block.duct.name = Канал
block.duct-router.name = Канальний маршрутизатор block.duct-router.name = Канальний маршрутизатор
block.duct-bridge.name = Канальний міст block.duct-bridge.name = Канальний міст
block.payload-propulsion-tower.name = Вантажна катапульта block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Вантажний вакуум block.payload-void.name = Вантажний вакуум
block.payload-source.name = Вантажне джерело block.payload-source.name = Вантажне джерело
block.disassembler.name = Розбирач block.disassembler.name = Розбирач
@@ -1565,6 +1598,7 @@ block.carbon-vent.name = Вуглецеве джерело
block.arkyic-vent.name = Аркицитове джерело block.arkyic-vent.name = Аркицитове джерело
block.yellow-stone-vent.name = Жовте кам’яне джерело block.yellow-stone-vent.name = Жовте кам’яне джерело
block.red-stone-vent.name = Червоне кам’яне джерело block.red-stone-vent.name = Червоне кам’яне джерело
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Редмат block.redmat.name = Редмат
block.bluemat.name = Блюмат block.bluemat.name = Блюмат
block.core-zone.name = Зона ядра block.core-zone.name = Зона ядра
@@ -1712,17 +1746,11 @@ team.blue.name = Сині
hint.skip = Пропустити hint.skip = Пропустити
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися. hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи. hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
hint.mine = Наблизьтесь до \uf8c4 мідної руди і зробіть [accent]коротке натискання[], щоби видобувати вручну.
hint.desktopShoot = [accent][[ЛКМ][] для стрільби. hint.desktopShoot = [accent][[ЛКМ][] для стрільби.
hint.depositItems = Для передачі предметів просто перетягніть із корабля в ядро. hint.depositItems = Для передачі предметів просто перетягніть із корабля в ядро.
hint.respawn = Для відродження кораблем натисніть [accent][[V][]. hint.respawn = Для відродження кораблем натисніть [accent][[V][].
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[] hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру. hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
hint.placeDrill = Виберіть у меню внизу праворуч вкладку \ue85e [accent]Бур[], потім виберіть \uf870 [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.
hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку \ue85e [accent]Бур[], потім виберіть \uf870 [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.\n\nНатисніть внизу праворуч \ue800 [accent]галку[] для підтвердження.
hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть \uf896 [accent]конвеєр[] з вкладки \ue814 [accent]Транспортування[].\n\nНатисніть і тягніть, щоби розмістити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати їх.
hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть \uf896 [accent]конвеєр[] з вкладки \ue814 [accent]Транспортування[].\n\nУтримуйте палець протягом секунди і протягніть, щоби розмістити декілька конвеєрів.
hint.placeTurret = Розмістіть \uf861 [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку \uf838мідь.\nДля її подачі використовуйте конвеєри та бури.
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки. hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене. hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч. hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
@@ -1731,9 +1759,12 @@ hint.research = Використовуйте кнопку \ue875 [accent]Дос
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології. hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її. hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти. hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів \ue827 [accent]мапи[] внизу праворуч. hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів \ue827 [accent]мапи[] внизу праворуч.
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[]. hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку. hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу. hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
@@ -1748,9 +1779,54 @@ hint.coreUpgrade = Ядро можна покращити, якщо [accent]ро
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[]. hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки. hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[]. hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
hint.factoryControl = Щоб установити [accent]місце виводу[] фабрики одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди. hint.factoryControl = Щоб установити [accent]місце виводу[] фабрики одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] фабрики одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди. hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] фабрики одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Використовується у всіх типах блоків і боєприпасах. item.copper.description = Використовується у всіх типах блоків і боєприпасах.
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена. item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
@@ -1794,6 +1870,8 @@ block.derelict = \uf77e [lightgray]Переможені
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок. block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
block.illuminator.description = Випромінює світло. block.illuminator.description = Випромінює світло.
block.message.description = Зберігає повідомлення для комунікації між союзниками. block.message.description = Зберігає повідомлення для комунікації між союзниками.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Стискає вугілля в графіт. block.graphite-press.description = Стискає вугілля в графіт.
block.multi-press.description = Стискає вугілля в графіт. Потребує воду для охолодження. block.multi-press.description = Стискає вугілля в графіт. Потребує воду для охолодження.
block.silicon-smelter.description = Синтезує пісок із вугіллям для отримання кремнію. block.silicon-smelter.description = Синтезує пісок із вугіллям для отримання кремнію.
@@ -2027,9 +2105,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах. unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів. unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều ngư
mod.disable = Tắt mod.disable = Tắt
mod.content = Nội dung: mod.content = Nội dung:
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng. mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136) mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Lỗi nội dung mod.erroredcontent = [scarlet]Lỗi nội dung
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = Đã xảy ra lỗi khi tải nội dung. mod.errors = Đã xảy ra lỗi khi tải nội dung.
mod.noerrorplay = [scarlet]Bạn có mod bị lỗi.[]Tắt các mod bị lỗi hoặc sửa các lỗi trước khi chơi. mod.noerrorplay = [scarlet]Bạn có mod bị lỗi.[]Tắt các mod bị lỗi hoặc sửa các lỗi trước khi chơi.
mod.nowdisabled = [scarlet]Mod '{0}' cần mod này để chạy:[accent] {1}\n[lightgray]Trước tiên bạn cần tải các mod này xuống.\nBản mod này sẽ tự động tắt. mod.nowdisabled = [scarlet]Mod '{0}' cần mod này để chạy:[accent] {1}\n[lightgray]Trước tiên bạn cần tải các mod này xuống.\nBản mod này sẽ tự động tắt.
@@ -178,8 +184,8 @@ available = Đã có mục nghiên cứu mới!
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết > unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Hoàn tất completed = [accent]Hoàn tất
techtree = Tiến trình techtree = Tiến trình
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -638,6 +644,9 @@ resources.max = Max
bannedblocks = Khối bị cấm bannedblocks = Khối bị cấm
objectives = Objectives objectives = Objectives
bannedunits = Quân lính bị cấm bannedunits = Quân lính bị cấm
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Thêm tất cả addall = Thêm tất cả
launch.from = Đang phóng từ: [accent]{0} launch.from = Đang phóng từ: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
@@ -662,6 +671,8 @@ weather.snow.name = Tuyết
weather.sandstorm.name = Bão cát weather.sandstorm.name = Bão cát
weather.sporestorm.name = Bão bào tử weather.sporestorm.name = Bão bào tử
weather.fog.name = Sương mù weather.fog.name = Sương mù
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Khu vực sectorlist = Khu vực
sectorlist.attacked = {0} đang bị tấn công sectorlist.attacked = {0} đang bị tấn công
@@ -746,6 +757,8 @@ sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ. sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào. sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng. sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -757,6 +770,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -764,8 +783,16 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = Cháy status.burning.name = Cháy
status.freezing.name = Đóng băng status.freezing.name = Đóng băng
@@ -902,6 +929,7 @@ ability.unitspawn = Sản xuất {0}
ability.shieldregenfield = Tạo khiên nhỏ ability.shieldregenfield = Tạo khiên nhỏ
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1082,6 +1110,7 @@ keybind.mouse_move.name = Theo chuột
keybind.pan.name = Di chuyển góc nhìn keybind.pan.name = Di chuyển góc nhìn
keybind.boost.name = Tăng tốc keybind.boost.name = Tăng tốc
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Chọn khu vực keybind.schematic_select.name = Chọn khu vực
keybind.schematic_menu.name = Menu bản thiết kế keybind.schematic_menu.name = Menu bản thiết kế
keybind.schematic_flip_x.name = Lật bản thiết kế X keybind.schematic_flip_x.name = Lật bản thiết kế X
@@ -1107,6 +1136,8 @@ keybind.select.name = Chọn/Bắn
keybind.diagonal_placement.name = Đặt chéo keybind.diagonal_placement.name = Đặt chéo
keybind.pick.name = Chọn khối keybind.pick.name = Chọn khối
keybind.break_block.name = Phá khối keybind.break_block.name = Phá khối
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = Bỏ chọn keybind.deselect.name = Bỏ chọn
keybind.pickupCargo.name = Nhặt hàng keybind.pickupCargo.name = Nhặt hàng
keybind.dropCargo.name = Thả hàng keybind.dropCargo.name = Thả hàng
@@ -1418,6 +1449,8 @@ block.distributor.name = Bộ phân phát lớn
block.sorter.name = Bộ lọc block.sorter.name = Bộ lọc
block.inverted-sorter.name = Bộ lọc ngược block.inverted-sorter.name = Bộ lọc ngược
block.message.name = Thông điệp block.message.name = Thông điệp
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Đèn block.illuminator.name = Đèn
block.overflow-gate.name = Cổng tràn block.overflow-gate.name = Cổng tràn
block.underflow-gate.name = Cổng tràn ngược block.underflow-gate.name = Cổng tràn ngược
@@ -1514,7 +1547,7 @@ block.payload-router.name = Bộ định tuyến khối hàng
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Tháp đẩy khối hàng block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Máy phân tách lớn block.disassembler.name = Máy phân tách lớn
@@ -1555,6 +1588,7 @@ block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
@@ -1702,17 +1736,11 @@ team.blue.name = Xanh dương
hint.skip = Bỏ qua hint.skip = Bỏ qua
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển. hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
hint.zoom = [accent]Cuộn[] để phóng to hoặc thu nhỏ. hint.zoom = [accent]Cuộn[] để phóng to hoặc thu nhỏ.
hint.mine = Di chuyển đến gần \uf8c4 khu vực quặng đồng và [accent]nhấn[] vào để khai thác thủ công.
hint.desktopShoot = [accent][[chuột trái][] để bắn. hint.desktopShoot = [accent][[chuột trái][] để bắn.
hint.depositItems = Để di chuyển các vật phẩm, hãy kéo từ tàu của bạn đến căn cứ. hint.depositItems = Để di chuyển các vật phẩm, hãy kéo từ tàu của bạn đến căn cứ.
hint.respawn = Để hồi sinh như tàu của bạn, nhấn [accent][[V][]. hint.respawn = Để hồi sinh như tàu của bạn, nhấn [accent][[V][].
hint.respawn.mobile = Bạn đã chuyển điều khiển một quân lính/cấu trúc. Để hồi sinh như một con tàu, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[] hint.respawn.mobile = Bạn đã chuyển điều khiển một quân lính/cấu trúc. Để hồi sinh như một con tàu, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
hint.desktopPause = Nhấn [accent][[Space][] để tạm dừng và tiếp tục trò chơi. hint.desktopPause = Nhấn [accent][[Space][] để tạm dừng và tiếp tục trò chơi.
hint.placeDrill = Chọn mục \ue85e [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một \uf870 [accent]Máy khoan[] và nhấp vào quặng đồng để đặt nó.
hint.placeDrill.mobile = Chọn mục \ue85e[accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một \uf870 [accent]Máy khoan[] và chạm vào quặng đồng để đặt nó.\n\nNhấn nút \ue800 [accent]Xác nhận[] ở phía dưới cùng bên phải để xác nhận.
hint.placeConveyor = Băng chuyền di chuyển các mặt hàng từ các mũi khoan sang các khối khác. Chọn một \uf896 [accent]Băng chuyền[] từ mục \ue814 [accent]Phân phối[].\n\nNhấp và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
hint.placeConveyor.mobile = Băng chuyền di chuyển các vật phẩm từ khoan sang các khối khác. Chọn một \uf896 [accent]Băng chuyền[] từ mục \ue814 [accent]Phân phối[].\n\nGiữ ngón tay của bạn trong một giây và kéo để đặt nhiều băng chuyền.
hint.placeTurret = Đặt \uf861 [accent]Súng[] để bảo vệ căn cứ của bạn khỏi kẻ thù.\n\nSúng cần đạn - trong trường hợp này sử dụng \uf838Đồng.\nSử dụng băng chuyền và máy khoan để cung cấp cho chúng.
hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối. hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối.
hint.breaking.mobile = Kích hoạt \ue817 [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn. hint.breaking.mobile = Kích hoạt \ue817 [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải. hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
@@ -1721,9 +1749,12 @@ hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên c
hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới. hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới.
hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng. hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng.
hint.unitControl.mobile = [accent][Double-tap[] để điều khiển quân lính của bạn hoặc súng. hint.unitControl.mobile = [accent][Double-tap[] để điều khiển quân lính của bạn hoặc súng.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải. hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải.
hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[]. hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[].
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối. hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được. hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
@@ -1738,9 +1769,54 @@ hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [a
hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[]. hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[]. hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược. item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện. item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
@@ -1784,6 +1860,8 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh. block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
block.illuminator.description = Phát sáng. block.illuminator.description = Phát sáng.
block.message.description = Lưu trữ tin nhắn giao tiếp giữa đồng đội. block.message.description = Lưu trữ tin nhắn giao tiếp giữa đồng đội.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Nén than thành than chì. block.graphite-press.description = Nén than thành than chì.
block.multi-press.description = Nén than thành than chì. Cần nước làm mát. block.multi-press.description = Nén than thành than chì. Cần nước làm mát.
block.silicon-smelter.description = Tinh chế silicon từ cát và than. block.silicon-smelter.description = Tinh chế silicon từ cát và than.
@@ -2017,9 +2095,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh. unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh. unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.

View File

@@ -90,7 +90,7 @@ stats.destroyed = 摧毁建筑
stats.deconstructed = 拆除建筑 stats.deconstructed = 拆除建筑
stats.playtime = 游玩时间 stats.playtime = 游玩时间
globalitems = [accent]全局物品 globalitems = [accent]行星物品
map.delete = 确定要删除地图“[accent]{0}[]”吗? map.delete = 确定要删除地图“[accent]{0}[]”吗?
level.highscore = 最高分:[accent]{0} level.highscore = 最高分:[accent]{0}
level.select = 选择关卡 level.select = 选择关卡
@@ -127,7 +127,7 @@ committingchanges = 正在提交更改
done = 完成 done = 完成
feature.unsupported = 您的设备不支持此特性。 feature.unsupported = 您的设备不支持此特性。
mods.initfailed = [red]⚠[]Mindustry的上一次启动失败了可能是异常的模组导致的。 \n\n为了防止连续崩溃[red]所有模组都被禁用了。 [] mods.initfailed = [red]⚠[]Mindustry的上一次启动失败了可能是异常的模组导致的。 \n\n为了防止连续崩溃[red]所有模组都被禁用了。[]
mods = 模组 mods = 模组
mods.none = [lightgray]没有找到模组! mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程 mods.guide = 模组制作教程
@@ -144,13 +144,22 @@ mod.multiplayer.compatible = [gray]多人游戏兼容性
mod.disable = 禁用 mod.disable = 禁用
mod.content = 内容: mod.content = 内容:
mod.delete.error = 无法删除模组。 文件可能正被占用。 mod.delete.error = 无法删除模组。 文件可能正被占用。
mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
mod.outdatedv7 = [scarlet]与 V7 并不兼容(该模组未添加 minGameVersion: 136) mod.incompatiblegame = [red]游戏版本过低
mod.missingdependencies = [scarlet]缺少前置模组:{0} mod.incompatiblemod = [red]不兼容
mod.blacklisted = [red]不支持
mod.unmetdependencies = [red]缺少前置模组
mod.erroredcontent = [scarlet]内容错误 mod.erroredcontent = [scarlet]内容错误
mod.requiresversion.details = 所需的最低游戏版本:[accent]{0}[]\n您的游戏版本过低。 这个模组需要更新的游戏版本通常是beta/alpha版本才能工作。
mod.outdatedv7.details = 这个模组与最新版游戏不兼容。 作者必须更新它,并在[accent]mod.json[]文件中写入[accent]minGameVersion: 136[]。
mod.blacklisted.details = 这个模组由于造成该版本游戏崩溃或其他原因被手动禁用了。 不要使用它。
mod.missingdependencies.details = 缺少前置模组:{0}
mod.erroredcontent.details = 这个模组在游戏加载时发生了错误。 请通知模组作者修复它。
mod.errors = 读取内容时发生错误。 mod.errors = 读取内容时发生错误。
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。 mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将自动禁用。 mod.nowdisabled = [scarlet]“{0}”模组缺少依赖的其他模组:[accent]{1}\n[lightgray]需要先下载上述模组。 \n此模组现在将自动禁用。
mod.enable = 启用 mod.enable = 启用
mod.requiresrestart = 游戏将退出以应用模组修改。 mod.requiresrestart = 游戏将退出以应用模组修改。
mod.reloadrequired = [scarlet]需要重启 mod.reloadrequired = [scarlet]需要重启
@@ -176,10 +185,10 @@ filename = 文件名:
unlocked = 解锁了新内容! unlocked = 解锁了新内容!
available = 可研究新科技! available = 可研究新科技!
unlock.incampaign = < 在战役中解锁以显示详情 > unlock.incampaign = < 在战役中解锁以显示详情 >
campaign.select = Select Starting Campaign campaign.select = 选择战役出发点
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高但地图质量与整体体验也更好。
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
completed = [accent]己研究 completed = [accent]己研究
techtree = 科技树 techtree = 科技树
techtree.select = 切换科技树 techtree.select = 切换科技树
@@ -236,8 +245,8 @@ servers.disclaimer = 社区服务器[accent]并非[]由开发者拥有或管理
servers.showhidden = 显示隐藏的服务器 servers.showhidden = 显示隐藏的服务器
server.shown = 显示 server.shown = 显示
server.hidden = 隐藏 server.hidden = 隐藏
viewplayer = 查看玩家: [accent]{0}
viewplayer = 查看玩家: [accent]{0}
trace = 跟踪玩家 trace = 跟踪玩家
trace.playername = 玩家名称:[accent]{0} trace.playername = 玩家名称:[accent]{0}
trace.ip = IP地址[accent]{0} trace.ip = IP地址[accent]{0}
@@ -384,10 +393,10 @@ publishing = [accent]正在发布…
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示! publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
publish.error = 发布项目时出错:{0} publish.error = 发布项目时出错:{0}
steam.error = 初始化Steam服务失败。 \n错误{0} steam.error = 初始化Steam服务失败。 \n错误{0}
editor.planet = 星球: editor.planet = 星球:
editor.sector = 区块: editor.sector = 区块:
editor.seed = 种子: editor.seed = 种子:
editor.cliffs = 所有墙壁\n替换为悬崖 editor.cliffs = 所有墙壁\n替换为悬崖
editor.brush = 笔触大小 editor.brush = 笔触大小
editor.openin = 用地图编辑器打开 editor.openin = 用地图编辑器打开
@@ -420,7 +429,7 @@ waves.title = 波次
waves.remove = 移除 waves.remove = 移除
waves.every = waves.every =
waves.waves = waves.waves =
waves.health = health: {0}% waves.health = 生命值: {0}%
waves.perspawn = 每波 waves.perspawn = 每波
waves.shields = 护盾/波 waves.shields = 护盾/波
waves.to = waves.to =
@@ -516,6 +525,7 @@ toolmode.fillteams = 填充队伍
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。 toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
toolmode.drawteams = 绘制队伍 toolmode.drawteams = 绘制队伍
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。 toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
#未使用
toolmode.underliquid = 水下地形 toolmode.underliquid = 水下地形
toolmode.underliquid.description = 绘制位于液体下的地形 toolmode.underliquid.description = 绘制位于液体下的地形
@@ -589,8 +599,8 @@ requirement.core = 摧毁{0}的敌方核心
requirement.research = 研究{0} requirement.research = 研究{0}
requirement.produce = 生产{0} requirement.produce = 生产{0}
requirement.capture = 占领{0} requirement.capture = 占领{0}
requirement.onplanet = 控制区块 {0} requirement.onplanet = 控制区块{0}
requirement.onsector = 着陆区块: {0} requirement.onsector = 着陆区块{0}
launch.text = 发射 launch.text = 发射
research.multiplayer = 只有服务器创建者能研究科技。 research.multiplayer = 只有服务器创建者能研究科技。
map.multiplayer = 只有服务器创建者能查看区块。 map.multiplayer = 只有服务器创建者能查看区块。
@@ -610,12 +620,15 @@ objective.destroyblocks.name = 摧毁建筑
objective.destroycore.name = 摧毁核心 objective.destroycore.name = 摧毁核心
objective.commandmode.name = 指挥模式 objective.commandmode.name = 指挥模式
objective.flag.name = 标签 objective.flag.name = 标签
marker.shapetext.name = 带形状文本 marker.shapetext.name = 带形状文本
marker.minimap.name = 小地图 marker.minimap.name = 小地图
marker.shape.name = 形状 marker.shape.name = 形状
marker.text.name = 文本 marker.text.name = 文本
marker.background = 背景 marker.background = 背景
marker.outline = 轮廓 marker.outline = 轮廓
objective.research = [accent]研究:\n[]{0}[lightgray]{1} objective.research = [accent]研究:\n[]{0}[lightgray]{1}
objective.produce = [accent]生产:\n[]{0}[lightgray]{1} objective.produce = [accent]生产:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1}
@@ -623,15 +636,16 @@ objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightg
objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]建造单位:[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[] objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
objective.destroycore = [accent]摧毁敌方核心 objective.destroycore = [accent]摧毁敌方核心
objective.command = [accent]指挥单位 objective.command = [accent]指挥单位
objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0} objective.nuclearlaunch = [accent]⚠ 侦测到核打击:[lightgray]{0}
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠
announce.nuclearstrike = [red]⚠ 核打击接近中 ⚠\n[lightgray]立刻建造备用核心
loadout = 装运 loadout = 装运
resources = 资源 resources = 资源
@@ -639,6 +653,9 @@ resources.max = 最大
bannedblocks = 禁用建筑 bannedblocks = 禁用建筑
objectives = 任务目标 objectives = 任务目标
bannedunits = 禁用单位 bannedunits = 禁用单位
rules.hidebannedblocks = 隐藏禁用的建筑
bannedunits.whitelist = 仅启用选中的单位
bannedblocks.whitelist = 仅启用选中的建筑
addall = 全部装运 addall = 全部装运
launch.from = 发射自:[accent]{0} launch.from = 发射自:[accent]{0}
launch.capacity = 装运物品: [accent]{0} launch.capacity = 装运物品: [accent]{0}
@@ -663,6 +680,8 @@ weather.snow.name = 降雪
weather.sandstorm.name = 沙尘暴 weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = 孢子风暴 weather.sporestorm.name = 孢子风暴
weather.fog.name = weather.fog.name =
campaign.playtime = \uf129 [lightgray]区块游玩时间:{0}
campaign.complete = [accent]恭喜!\n\n{0}上的敌军已被消灭。\n[lightgray]最终区块已被征服。
sectorlist = 区块列表 sectorlist = 区块列表
sectorlist.attacked = {0}遭到攻击 sectorlist.attacked = {0}遭到攻击
@@ -687,17 +706,17 @@ sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]预测可守{0}波 sectors.survives = [accent]预测可守{0}波
sectors.go = 进入 sectors.go = 进入
sector.abandon = 遗弃 sector.abandon = 遗弃
sector.abandon.confirm = 此区块核心将自毁。\n确认? sector.abandon.confirm = 此区块核心将自毁。\n确认
sector.curcapture = 区块已占领 sector.curcapture = 区块已占领
sector.curlost = 区块已丢失 sector.curlost = 区块已丢失
sector.missingresources = [scarlet]建造核心所需资源不足 sector.missingresources = [scarlet]建造核心所需资源不足
sector.attacked = 区块[accent]{0}[white]受到攻击! sector.attacked = 区块[accent]{0}[white]受到攻击
sector.lost = 区块[accent]{0}[white]已丢失! sector.lost = 区块[accent]{0}[white]已丢失
#note: the missing space in the line below is intentional中文无关 #note: the missing space in the line below is intentional中文无关
sector.captured = 区块[accent]{0}[white]已占领! sector.captured = 区块[accent]{0}[white]已占领
sector.changeicon = 更改图标 sector.changeicon = 更改图标
sector.noswitch.title = 无法切换区块 sector.noswitch.title = 无法切换区块
sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块: [accent]{0}[] 位于 [accent]{1}[] sector.noswitch = 你无法在当前区块遭受攻击时切换区块。\n\n区块[accent]{0}[]位于[accent]{1}[]
sector.view = 查看区块 sector.view = 查看区块
threat.low = 低度 threat.low = 低度
@@ -747,6 +766,9 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地研究发射台。 sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地研究发射台。
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源研究科技。 sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源研究科技。
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。\n\n制造海军单位尽快消灭敌人研究发射建筑。 sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。\n\n制造海军单位尽快消灭敌人研究发射建筑。
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
sector.onset.name = 始发地区 sector.onset.name = 始发地区
sector.aegis.name = 庇护前哨 sector.aegis.name = 庇护前哨
sector.lake.name = 岩浆湖 sector.lake.name = 岩浆湖
@@ -758,15 +780,30 @@ sector.marsh.name = 芳油湿地
sector.peaks.name = 横堑峰峦 sector.peaks.name = 横堑峰峦
sector.ravine.name = 贫瘠峡谷 sector.ravine.name = 贫瘠峡谷
sector.caldera-erekir.name = 破碎火山 sector.caldera-erekir.name = 破碎火山
sector.stronghold.name = 晶石要塞
sector.crevice.name = 碳岩裂隙
sector.siege.name = 平行岭谷
sector.crossroads.name = 十字路口
sector.karst.name = 岩溶洞穴
sector.origin.name = 起源
sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。 sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它并为它输送一些钨作为弹药然后摧毁敌方基地。 sector.aegis.description = 这个区块有钨矿床分布。\n研究[accent]冲击钻头[]挖掘钨,并摧毁这里的敌方基地。
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。 sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。 sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。
sector.atlas.description = 这个区块包含各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。 sector.atlas.description = 这个区块包含各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。 sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并俘获敌人核心以在此地立足。 sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并攻占敌方核心以在此地立足。
sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但在该区域内未检测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建筑[accent]劫难[]炮塔 sector.marsh.description = 这个区块有大量芳油,但喷口数量有限。\n利用[accent]化学燃烧室[]发电
sector.caldera-erekir.description = 暂无描述 sector.peaks.description = 这个区块的山区地形使大部分单位毫无用处。 需要使用空军单位。\n注意敌人的防空设施。 尝试切断它的供弹
sector.ravine.description = 这里是敌人的重要运输路线。 区块中未探测到敌方核心,但预计会有多种敌军。\n尽快生产[accent]巨浪合金[]并建造[accent]劫难[]炮塔。
sector.caldera-erekir.description = 这个区块的资源分散在多个岛屿上。\n研究并部署无人机运输。
sector.stronghold.description = 这个区块的敌方基地守卫着大量的[accent]钍[]。\n使用它研究高级单位和炮塔。
sector.crevice.description = 这个区块敌人的攻势非常猛烈。\n尽快研究[accent]碳化物[]与[accent]热解发电机[]以求得生存。
sector.siege.description = 这个区块中的两条平行的山谷使你不得不进行双线作战。\n研究[accent]氰气[]以生产更强力的坦克单位。\n警告侦测到敌方长距离导弹塔。 导弹命中前可被拦截。
sector.crossroads.description = 这个区块的敌方基地建立在不同的地形上。 尝试研究多种单位以进攻。\n某些敌方基地有护盾保护。 尝试切断它们的供电。
sector.karst.description = 这个区块资源丰富,但敌人会立刻发动进攻。\n充分利用资源并研究[accent]相织布[]。
sector.origin.description = 最终区块,敌人数量极多。\n所有科技均已研究完毕只需专注于摧毁所有敌方基地。
status.burning.name = 燃烧 status.burning.name = 燃烧
status.freezing.name = 冻结 status.freezing.name = 冻结
@@ -903,9 +940,10 @@ ability.unitspawn = {0}单位工厂
ability.shieldregenfield = 护盾再生场 ability.shieldregenfield = 护盾再生场
ability.movelightning = 闪电助推器 ability.movelightning = 闪电助推器
ability.shieldarc = 弧形护盾 ability.shieldarc = 弧形护盾
ability.suppressionfield = 修复压制场
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标 ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
bar.onlycoredeposit = 仅核心可丢入资源
bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头 bar.drilltierreq = 需要更高级的钻头
bar.noresources = 资源不足 bar.noresources = 资源不足
bar.corereq = 需要核心基座 bar.corereq = 需要核心基座
@@ -927,7 +965,7 @@ bar.liquid = 液体
bar.heat = 热量 bar.heat = 热量
bar.instability = 不稳定性 bar.instability = 不稳定性
bar.heatamount = 热量: {0} bar.heatamount = 热量: {0}
bar.heatpercent = 热量: {0} ({1}%) bar.heatpercent = 热量: {0} {1}%
bar.power = 电力 bar.power = 电力
bar.progress = 制造进度 bar.progress = 制造进度
bar.loadprogress = 进度 bar.loadprogress = 进度
@@ -953,7 +991,7 @@ bullet.healpercent = [stat]{0}[lightgray]%修复
bullet.healamount = [stat]{0}[lightgray] 修复量 bullet.healamount = [stat]{0}[lightgray] 修复量
bullet.multiplier = [stat]{0}[lightgray]x装填倍数 bullet.multiplier = [stat]{0}[lightgray]x装填倍数
bullet.reload = [stat]{0}[lightgray]x开火速率 bullet.reload = [stat]{0}[lightgray]x开火速率
bullet.range = [stat]{0}[lightgray] 射程(格) bullet.range = [stat]{0}[lightgray] 射程(格)
unit.blocks = unit.blocks =
unit.blockssquared = 格² unit.blockssquared = 格²
@@ -1083,6 +1121,7 @@ keybind.mouse_move.name = 单位跟随鼠标
keybind.pan.name = 鼠标控制镜头 keybind.pan.name = 鼠标控制镜头
keybind.boost.name = 启动助推 keybind.boost.name = 启动助推
keybind.command_mode.name = 指挥模式 keybind.command_mode.name = 指挥模式
keybind.rebuild_select.name = 重建建筑
keybind.schematic_select.name = 框选建筑 keybind.schematic_select.name = 框选建筑
keybind.schematic_menu.name = 蓝图目录 keybind.schematic_menu.name = 蓝图目录
keybind.schematic_flip_x.name = 水平翻转 keybind.schematic_flip_x.name = 水平翻转
@@ -1108,6 +1147,8 @@ keybind.select.name = 选择/射击
keybind.diagonal_placement.name = 斜线建造 keybind.diagonal_placement.name = 斜线建造
keybind.pick.name = 选择建筑 keybind.pick.name = 选择建筑
keybind.break_block.name = 拆除建筑 keybind.break_block.name = 拆除建筑
keybind.select_all_units = 选择所有单位
keybind.select_all_unit_factories = 选择所有单位工厂
keybind.deselect.name = 取消选择 keybind.deselect.name = 取消选择
keybind.pickupCargo.name = 拾取载荷 keybind.pickupCargo.name = 拾取载荷
keybind.dropCargo.name = 释放载荷 keybind.dropCargo.name = 释放载荷
@@ -1166,7 +1207,7 @@ rules.enemyCheat = 敌人(红队)无限资源
rules.blockhealthmultiplier = 建筑生命倍率 rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率 rules.blockdamagemultiplier = 建筑伤害倍率
rules.unitbuildspeedmultiplier = 单位生产速度倍率 rules.unitbuildspeedmultiplier = 单位生产速度倍率
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率 rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
@@ -1175,7 +1216,7 @@ rules.unitcap = 基础单位上限
rules.limitarea = 限制地图有效区域 rules.limitarea = 限制地图有效区域
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格) rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
rules.wavespacing = 波次间隔:[lightgray](秒) rules.wavespacing = 波次间隔:[lightgray](秒)
rules.initialwavespacing = 第一波间隔:[lightgray] (秒) rules.initialwavespacing = 第一波间隔:[lightgray](秒)
rules.buildcostmultiplier = 建造花费倍率 rules.buildcostmultiplier = 建造花费倍率
rules.buildspeedmultiplier = 建造速度倍率 rules.buildspeedmultiplier = 建造速度倍率
rules.deconstructrefundmultiplier = 拆除返还倍率 rules.deconstructrefundmultiplier = 拆除返还倍率
@@ -1210,7 +1251,8 @@ content.block.name = 建筑
content.status.name = 状态效果 content.status.name = 状态效果
content.sector.name = 战役区块 content.sector.name = 战役区块
content.team.name = 派系 content.team.name = 派系
wallore = (墙)
wallore = (墙)
item.copper.name = item.copper.name =
item.lead.name = item.lead.name =
@@ -1285,6 +1327,7 @@ unit.scepter.name = 权杖
unit.reign.name = 王座 unit.reign.name = 王座
unit.vela.name = 灾星 unit.vela.name = 灾星
unit.corvus.name = 死星 unit.corvus.name = 死星
unit.stell.name = 围护 unit.stell.name = 围护
unit.locus.name = 循迹 unit.locus.name = 循迹
unit.precept.name = 准绳 unit.precept.name = 准绳
@@ -1419,6 +1462,8 @@ block.distributor.name = 分配器
block.sorter.name = 分类器 block.sorter.name = 分类器
block.inverted-sorter.name = 反向分类器 block.inverted-sorter.name = 反向分类器
block.message.name = 信息板 block.message.name = 信息板
block.reinforced-message.name = 强化信息板
block.world-message.name = 世界信息板
block.illuminator.name = 照明器 block.illuminator.name = 照明器
block.overflow-gate.name = 溢流门 block.overflow-gate.name = 溢流门
block.underflow-gate.name = 反向溢流门 block.underflow-gate.name = 反向溢流门
@@ -1479,7 +1524,6 @@ block.liquid-tank.name = 流体储罐
block.liquid-container.name = 流体容器 block.liquid-container.name = 流体容器
block.liquid-junction.name = 流体交叉器 block.liquid-junction.name = 流体交叉器
block.bridge-conduit.name = 导管桥 block.bridge-conduit.name = 导管桥
block.rotary-pump.name = 回转泵 block.rotary-pump.name = 回转泵
block.thorium-reactor.name = 钍反应堆 block.thorium-reactor.name = 钍反应堆
block.mass-driver.name = 质量驱动器 block.mass-driver.name = 质量驱动器
@@ -1516,19 +1560,18 @@ block.payload-router.name = 载荷路由器
block.duct.name = 物品管道 block.duct.name = 物品管道
block.duct-router.name = 物品管道路由器 block.duct-router.name = 物品管道路由器
block.duct-bridge.name = 物品管道桥 block.duct-bridge.name = 物品管道桥
block.payload-propulsion-tower.name = 载荷驱动器 block.large-payload-mass-driver.name = 大型载荷质量驱动器
block.payload-void.name = 载荷黑洞 block.payload-void.name = 载荷黑洞
block.payload-source.name = 载荷源 block.payload-source.name = 载荷源
block.disassembler.name = 解离机 block.disassembler.name = 解离机
block.silicon-crucible.name = 热能坩埚 block.silicon-crucible.name = 热能坩埚
block.overdrive-dome.name = 超速穹顶 block.overdrive-dome.name = 超速穹顶
block.interplanetary-accelerator.name = 行星际加速器 block.interplanetary-accelerator.name = 行星际加速器
block.constructor.name = 构筑器 block.constructor.name = 构筑器
block.constructor.description = 构筑 1x1 至 2x2 大小的方块。 block.constructor.description = 构筑 1x1 至 2x2 大小的方块。
block.large-constructor.name = 大型构筑器 block.large-constructor.name = 大型构筑器
block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。 block.large-constructor.description = 构筑 3x3 至 4x4 大小的方块。
block.deconstructor.name = 解构器 block.deconstructor.name = 大型解构器
block.deconstructor.description = 解构方块和单位返还100%资源。 block.deconstructor.description = 解构方块和单位返还100%资源。
block.payload-loader.name = 载荷装载器 block.payload-loader.name = 载荷装载器
block.payload-loader.description = 向载荷方块装载液体和物品。 block.payload-loader.description = 向载荷方块装载液体和物品。
@@ -1536,6 +1579,8 @@ block.payload-unloader.name = 载荷卸载器
block.payload-unloader.description = 从载荷方块卸载液体和物品。 block.payload-unloader.description = 从载荷方块卸载液体和物品。
block.heat-source.name = 热量源 block.heat-source.name = 热量源
block.heat-source.description = 无限输出热量,仅限沙盒。 block.heat-source.description = 无限输出热量,仅限沙盒。
#埃里克尔
block.empty.name = block.empty.name =
block.rhyolite-crater.name = 流纹岩坑 block.rhyolite-crater.name = 流纹岩坑
block.rough-rhyolite.name = 粗糙流纹岩 block.rough-rhyolite.name = 粗糙流纹岩
@@ -1558,6 +1603,7 @@ block.carbon-vent.name = 碳石喷口
block.arkyic-vent.name = 芳石喷口 block.arkyic-vent.name = 芳石喷口
block.yellow-stone-vent.name = 黄石喷口 block.yellow-stone-vent.name = 黄石喷口
block.red-stone-vent.name = 红石喷口 block.red-stone-vent.name = 红石喷口
block.crystalline-vent.name = 晶石喷口
block.redmat.name = 红地垫 block.redmat.name = 红地垫
block.bluemat.name = 蓝地垫 block.bluemat.name = 蓝地垫
block.core-zone.name = 核心区 block.core-zone.name = 核心区
@@ -1596,8 +1642,8 @@ block.oxidation-chamber.name = 氧化室
block.electric-heater.name = 电制热机 block.electric-heater.name = 电制热机
block.slag-heater.name = 矿渣制热机 block.slag-heater.name = 矿渣制热机
block.phase-heater.name = 相织制热机 block.phase-heater.name = 相织制热机
block.heat-redirector.name = 热传输机 block.heat-redirector.name = 传输机
block.heat-router.name = Heat Router block.heat-router.name = 热量路由器
block.slag-incinerator.name = 矿渣焚化炉 block.slag-incinerator.name = 矿渣焚化炉
block.carbide-crucible.name = 碳化物坩埚 block.carbide-crucible.name = 碳化物坩埚
block.slag-centrifuge.name = 矿渣离心机 block.slag-centrifuge.name = 矿渣离心机
@@ -1660,7 +1706,7 @@ block.disperse.name = 驱离
block.afflict.name = 劫难 block.afflict.name = 劫难
block.lustre.name = 光辉 block.lustre.name = 光辉
block.scathe.name = 创伤 block.scathe.name = 创伤
block.fabricator.name = Fabricator block.fabricator.name = 重构厂
block.tank-refabricator.name = 坦克重构厂 block.tank-refabricator.name = 坦克重构厂
block.mech-refabricator.name = 机甲重构厂 block.mech-refabricator.name = 机甲重构厂
block.ship-refabricator.name = 飞船重构厂 block.ship-refabricator.name = 飞船重构厂
@@ -1670,7 +1716,7 @@ block.mech-assembler.name = 机甲组装厂
block.reinforced-payload-conveyor.name = 强化载荷传送带 block.reinforced-payload-conveyor.name = 强化载荷传送带
block.reinforced-payload-router.name = 强化载荷路由器 block.reinforced-payload-router.name = 强化载荷路由器
block.payload-mass-driver.name = 载荷质量驱动器 block.payload-mass-driver.name = 载荷质量驱动器
block.small-deconstructor.name = 小型解构器 block.small-deconstructor.name = 解构器
block.canvas.name = 画板 block.canvas.name = 画板
block.world-processor.name = 世界处理器 block.world-processor.name = 世界处理器
block.world-cell.name = 世界内存元 block.world-cell.name = 世界内存元
@@ -1681,7 +1727,6 @@ block.prime-refabricator.name = 高级再重构工厂
block.unit-repair-tower.name = 单位维修塔 block.unit-repair-tower.name = 单位维修塔
block.diffuse.name = 扩散 block.diffuse.name = 扩散
block.basic-assembler-module.name = 基本装配厂模块 block.basic-assembler-module.name = 基本装配厂模块
block.smite.name = 天谴 block.smite.name = 天谴
block.malign.name = 魔灵 block.malign.name = 魔灵
block.flux-reactor.name = 通量反应堆 block.flux-reactor.name = 通量反应堆
@@ -1695,57 +1740,104 @@ block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏 block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 内存元 block.memory-cell.name = 内存元
block.memory-bank.name = 内存库 block.memory-bank.name = 内存库
team.malis.name = team.malis.name =
team.crux.name = team.crux.name =
team.sharded.name = team.sharded.name =
team.derelict.name = team.derelict.name =
team.green.name = 绿 team.green.name = 绿
team.blue.name = team.blue.name =
hint.skip = 跳过 hint.skip = 跳过
hint.desktopMove = 使用[accent][[WASD][]键移动。 hint.desktopMove = 使用[accent][[WASD][]键移动。
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。 hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
hint.mine = 接近\uf8c4铜矿并[accent]点击[]它们以手动开采。
hint.desktopShoot = [accent][[鼠标左键][]射击。 hint.desktopShoot = [accent][[鼠标左键][]射击。
hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。 hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。 hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。 [] hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标您的单位/建筑图标)。[]
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。 hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
hint.placeDrill = 选择右下角菜单中的\ue85e[accent]钻头[]分类,然后选择一个\uf870[accent]钻头[]并单击铜矿将其放置。
hint.placeDrill.mobile = 选择右下角菜单中的\ue85e[accent]钻头[]分类,然后选择一个\uf870[accent]钻头[],再点击铜矿将其放置。 \n\n点击右下角的\ue800[accent]勾[]以确认。 hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
hint.placeConveyor = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n单击并拖动以连续放置传送带。 \n[accent]滚动鼠标滚轮[]以旋转方向。
hint.placeConveyor.mobile = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n长按一秒然后拖动以连续放置传送带。
hint.placeTurret = 放置\uf861[accent]炮塔[]以抵御敌人,保卫你的核心。 \n\n炮塔需要弹药-\uf838铜。 \n使用传送带和钻头为它们供弹。
hint.breaking = [accent]鼠标右键[]拖动以拆除建筑。
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。 hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。 hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。 hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。 hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。 hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]己方单位或炮塔进行控制。 hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]己方单位或炮塔进行控制。
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。 hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
hint.unitSelectControl = 按[accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。
hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。 hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。 hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建筑复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。 hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。 hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。 hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。 hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
hint.payloadPickup = 按[accent][[[]键拾小型建筑或单位作为载荷。 hint.payloadPickup = 按[accent][[[]键拾小型建筑或单位作为载荷。
hint.payloadPickup.mobile = [accent]长按[]拾一个小型建筑或单位作为载荷。 hint.payloadPickup.mobile = [accent]长按[]拾一个小型建筑或单位作为载荷。
hint.payloadDrop = 按[accent]][]键放下载荷。 hint.payloadDrop = 按[accent]][]键放下载荷。
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。 hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。 hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。 hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。 hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在[accent]初代核心[]上放置一个[accent]次代核心[]。 确保周围没有障碍物。 hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在\uf869[accent]初代核心[]上放置一个\uf868[accent]次代核心[]。 确保周围没有障碍物。
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。 hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。 hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。 hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
hint.coopCampaign = 游玩他人主持的[accent]合作战役[]时,生产的资源也会被送入[accent]您自己的区块[]。 \n\n新科技也会同步解锁。 hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后右键点击某位置,由它制造的单位将会自动移动到那里。
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下单击该单位工厂,然后右键单击某位置,由它制造的单位将会自动移动到那里。
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。 hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
gz.mine = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
gz.mine.mobile = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
gz.research = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
gz.research.mobile = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
gz.conveyors = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
gz.conveyors.mobile = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置传送带。
gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。
gz.lead = \uf837[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
gz.moveup = \ue804扩张以推进任务。
gz.turrets = 研究并放置2个\uf861[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
gz.duoammo = 用传送带给双管供给[accent]铜[]。
gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf8ae[accent]铜墙[]。
gz.defend = 敌人来袭,准备防御。
gz.aa = 普通炮塔难以快速击落空中单位。\n\uf860[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
gz.scatterammo = 用传送带给分裂供给[accent]铅[]。
gz.supplyturret = [accent]给炮塔供弹
gz.zone1 = 这是敌人的出生点。
gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
gz.zone3 = 波次即将开始。\n做好准备。
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
onset.mine = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
onset.mine.mobile = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。
onset.research = 打开\ue875科技树。\n研究\uf73e[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
onset.bore = 研究并放置\uf741[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个\uf73d[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
onset.ducts = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
onset.ducts.mobile = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置物品管道。
onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。
onset.graphite = 要建造更高级的建筑,需要\uf835[accent]石墨[]。\n使用等离子钻机挖掘石墨。
onset.research2 = 开始研究[accent]工厂[]。\n研究\uf74d[accent]墙壁粉碎机[]和\uf779[accent]电弧硅炉[]。
onset.arcfurnace = 电弧硅炉需要\uf834[accent]沙[]与\uf835[accent]石墨[]以冶炼\uf82f[accent]硅[]。\n它也需要[accent]电力[]。
onset.crusher = 使用\uf74d[accent]墙壁粉碎机[]挖掘沙。
onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个\uf6a2[accent]坦克制造厂[]。
onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。
onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个\uf6eb[accent]撕裂[]。\n炮塔需要供给\uf748[accent]弹药[]。
onset.turretammo = 给炮塔供给[accent]铍[]。
onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf6ee[accent]铍墙[]。
onset.enemies = 敌人来袭,准备防御。
onset.attack = 敌军基地十分脆弱。 发动反攻。
onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地且与其他核心共享资源仓库。\n放置一个\uf725核心。
onset.detect = 敌军将在2分钟内发现你。\n设立防御挖掘矿物并建造生产设施。
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n默认使用[拾取,]放下载荷)
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n长按以拾取或放下载荷
split.acquire = 你需要获取钨来生产单位。
split.build = 单位必须被运输到墙的另一侧。\n在墙壁两侧各放置一个[accent]载荷质量驱动器[]。\n点击其中一个然后点击另一个以连接它们。
split.container = 与强化容器类似,单位也可以使用[accent]载荷质量驱动器[]运输。\n在载荷质量驱动器旁放置单位制造厂以向其装载单位然后将单位运输到墙的另一侧摧毁敌方基地。
item.copper.description = 用于建造大多数建筑,或作为弹药使用。 item.copper.description = 用于建造大多数建筑,或作为弹药使用。
item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。 item.copper.details = 铜,塞普罗星上异常丰富的金属。 不经处理的话,结构很脆弱。
item.lead.description = 用于建造液体输送和电力相关的建筑。 item.lead.description = 用于建造液体输送和电力相关的建筑。
@@ -1767,6 +1859,8 @@ item.spore-pod.description = 用于转化成石油、 爆炸混合物或作为
item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。 item.spore-pod.details = 孢子。 可能是人工合成的生命形式,释放对其他生物有毒的气体,极具侵略性。 在某些条件下高度易燃。
item.blast-compound.description = 用作炸弹或爆炸性弹药。 item.blast-compound.description = 用作炸弹或爆炸性弹药。
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。 item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
#埃里克尔
item.beryllium.description = 用于埃里克尔的多种建筑和弹药。 item.beryllium.description = 用于埃里克尔的多种建筑和弹药。
item.tungsten.description = 用于钻头、 装甲和弹药。 用于建造更先进的建筑。 item.tungsten.description = 用于钻头、 装甲和弹药。 用于建造更先进的建筑。
item.oxide.description = 用作热导体和绝缘体。 item.oxide.description = 用作热导体和绝缘体。
@@ -1776,6 +1870,8 @@ liquid.water.description = 用于冷却机器和废物处理。
liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。 liquid.slag.description = 在分离器中提炼成金属成分,或作为武器弹药喷向敌人。
liquid.oil.description = 用于先进材料生产和喷射类武器。 liquid.oil.description = 用于先进材料生产和喷射类武器。
liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。 liquid.cryofluid.description = 用作反应堆、 炮塔和工厂的冷却剂。
#埃里克尔
liquid.arkycite.description = 用于发电和合成材料的化学反应。 liquid.arkycite.description = 用于发电和合成材料的化学反应。
liquid.ozone.description = 用作材料生产的氧化剂和燃料。 有一定爆炸性。 liquid.ozone.description = 用作材料生产的氧化剂和燃料。 有一定爆炸性。
liquid.hydrogen.description = 用于资源开采、 单位生产和结构修复。 易燃。 liquid.hydrogen.description = 用于资源开采、 单位生产和结构修复。 易燃。
@@ -1788,6 +1884,8 @@ block.derelict = \uf77e[lightgray]废墟
block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。 block.armored-conveyor.description = 向前运输物品,不接受侧面输入,除非来自其他传送带。
block.illuminator.description = 提供照明。 block.illuminator.description = 提供照明。
block.message.description = 保存文字信息,用于队友间进行交流。 block.message.description = 保存文字信息,用于队友间进行交流。
block.reinforced-message.description = 保存文字信息,用于队友间进行交流。
block.world-message.description = 一个用于制图的信息板。 无法被摧毁。
block.graphite-press.description = 将煤炭压缩为石墨。 block.graphite-press.description = 将煤炭压缩为石墨。
block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。 block.multi-press.description = 将煤炭压缩为石墨,需要水进行冷却。
block.silicon-smelter.description = 将沙和煤炭精炼为硅。 block.silicon-smelter.description = 将沙和煤炭精炼为硅。
@@ -1850,7 +1948,7 @@ block.rotary-pump.description = 泵送液体,需要电力。
block.impulse-pump.description = 泵送液体。 block.impulse-pump.description = 泵送液体。
block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。 block.conduit.description = 向前传输液体。 与泵或者其他导管联合使用。
block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。 block.pulse-conduit.description = 向前传输液体。 比普通导管传输液体更快,且能储存更多液体。
block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄露。 block.plated-conduit.description = 向前传输液体,不接受侧面输入。 不会发生泄漏。
block.liquid-router.description = 接受一个方向的液体输入并平均输出到其他3个方向。 可以储存一定量的液体。 block.liquid-router.description = 接受一个方向的液体输入并平均输出到其他3个方向。 可以储存一定量的液体。
block.liquid-container.description = 储存数量可观的液体,并像液体路由器一样朝各个方向输出液体。 block.liquid-container.description = 储存数量可观的液体,并像液体路由器一样朝各个方向输出液体。
block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。 block.liquid-tank.description = 储存大量的液体,并像液体路由器一样朝各个方向输出液体。
@@ -1928,11 +2026,13 @@ block.logic-processor.description = 循环运行一系列逻辑指令,可用
block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。 block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。
block.memory-cell.description = 存储处理器的信息。 block.memory-cell.description = 存储处理器的信息。
block.memory-bank.description = 存储处理器的信息。 容量更大。 block.memory-bank.description = 存储处理器的信息。 容量更大。
block.logic-display.description = 显示处理器中绘制的各种图形。 block.logic-display.description = 显示处理器中绘制的各种图像。
block.large-logic-display.description = 显示处理器中绘制的各种图形。 block.large-logic-display.description = 显示处理器中绘制的各种图像。
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。 block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。 block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。 block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
#埃里克尔
block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。 block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。
block.core-citadel.description = 基地的核心。 装甲优良。 容量比城堡核心更大。 block.core-citadel.description = 基地的核心。 装甲优良。 容量比城堡核心更大。
block.core-acropolis.description = 基地的核心。 装甲极佳。 容量比堡垒核心更大。 block.core-acropolis.description = 基地的核心。 装甲极佳。 容量比堡垒核心更大。
@@ -1945,20 +2045,20 @@ block.disperse.description = 向空中敌人发射高射炮弹。
block.lustre.description = 向敌人发射慢速单目标的激光。 block.lustre.description = 向敌人发射慢速单目标的激光。
block.scathe.description = 向远距离地面敌人发射威力强大的导弹。 block.scathe.description = 向远距离地面敌人发射威力强大的导弹。
block.smite.description = 向敌人发射放电穿透子弹。 block.smite.description = 向敌人发射放电穿透子弹。
block.malign.description = 向敌方发射一连串的激光导弹。 需要大量热量。 block.malign.description = 向敌方发射一连串的激光导弹。 需要大量热量。
block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。 block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。
block.oxidation-chamber.description = 将铍和臭氧转化为氧化物。 副产出热量。 block.oxidation-chamber.description = 将铍和臭氧转化为氧化物。 副产出热量。
block.electric-heater.description = 加热朝向的建筑。 需要大量电力。 block.electric-heater.description = 加热朝向的建筑。 需要大量电力。
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。 block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
block.phase-heater.description = 加热朝向的建筑。 需要相织布。 block.phase-heater.description = 加热朝向的建筑。 需要相织布。
block.heat-redirector.description = 将累积的热量传输到其他建筑。 block.heat-redirector.description = 将累积的热量传输到其他建筑。
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = 将累积的热量平均分配到其它3个方向。
block.electrolyzer.description = 将水电解为氢和臭氧气体。 block.electrolyzer.description = 将水电解为氢和臭氧气体。
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。 block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
block.surge-crucible.description = 矿渣和硅合成巨浪合金。 需要热量。 block.surge-crucible.description = 矿渣和硅合成巨浪合金。 需要热量。
block.phase-synthesizer.description = 钍、沙子和臭氧合成相织布。 需要热量。 block.phase-synthesizer.description = 钍、 沙子和臭氧合成相织布。 需要热量。
block.carbide-crucible.description = 将石墨和钨熔为碳化物。 需要热量。 block.carbide-crucible.description = 将石墨和钨熔为碳化物。 需要热量。
block.cyanogen-synthesizer.description = 芳油和石墨合成氰。 需要热量。 block.cyanogen-synthesizer.description = 芳油和石墨合成氰。 需要热量。
block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。 block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。
block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。 block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。 block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
@@ -1981,7 +2081,7 @@ block.carbide-wall.description = 保护己方建筑,挡下敌方炮弹。
block.carbide-wall-large.description = 保护己方建筑,挡下敌方炮弹。 block.carbide-wall-large.description = 保护己方建筑,挡下敌方炮弹。
block.reinforced-surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。 block.reinforced-surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.reinforced-surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。 block.reinforced-surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.shielded-wall.description = 保护己方建筑,挡下敌方炮弹。 创建一个力场,并在通电时吸收大部分炮弹。 需要电力。 block.shielded-wall.description = 保护己方建筑,挡下敌方炮弹。 创建一个力场,并在通电时吸收大部分炮弹。 可以传导电力。
block.blast-door.description = 当己方地面单位在范围内时自动打开的墙。 无法手动控制。 block.blast-door.description = 当己方地面单位在范围内时自动打开的墙。 无法手动控制。
block.duct.description = 向前运输物品。 只能存储一个物品。 block.duct.description = 向前运输物品。 只能存储一个物品。
block.armored-duct.description = 向前运输物品。 不接受侧面的非管道输入。 block.armored-duct.description = 向前运输物品。 不接受侧面的非管道输入。
@@ -1991,8 +2091,8 @@ block.duct-bridge.description = 跨越任意地形或建筑物传输物品。
block.duct-unloader.description = 从背后的建筑卸载指定物品。 无法从核心卸载。 block.duct-unloader.description = 从背后的建筑卸载指定物品。 无法从核心卸载。
block.underflow-duct.description = 与溢流管道相反。 当两侧均堵塞时才向前运输。 block.underflow-duct.description = 与溢流管道相反。 当两侧均堵塞时才向前运输。
block.reinforced-liquid-junction.description = 两条交叉强化导管的桥梁。 block.reinforced-liquid-junction.description = 两条交叉强化导管的桥梁。
block.surge-conveyor.description = 打包物品进行运输。 可以用电力加速。 需要电力。 block.surge-conveyor.description = 打包物品进行运输。 可以用电力加速。 可以传导电力。
block.surge-router.description = 合金传送带上的物品平均分配到其它3个方向。 可以用电力加速。 需要电力。 block.surge-router.description = 合金传送带上的物品平均分配到其它3个方向。 可以用电力加速。 可以传导电力。
block.unit-cargo-loader.description = 建造货运无人机。 无人机通过需求自动将物品分配到单位物流卸载点。 block.unit-cargo-loader.description = 建造货运无人机。 无人机通过需求自动将物品分配到单位物流卸载点。
block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。 block.unit-cargo-unload-point.description = 作为货运无人机的卸货点。接受需求的物品。
block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。 block.beam-node.description = 向其他互相垂直的节点传输电力。 存储少量电力。
@@ -2001,7 +2101,7 @@ block.turbine-condenser.description = 当放置在喷口上时产生电力。
block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。 block.chemical-combustion-chamber.description = 利用芳油和臭氧发电。
block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。 block.pyrolysis-generator.description = 使用矿渣热解芳油产生大量电力。 同时产生水。
block.flux-reactor.description = 在加热时产生大量电力。 需要氰气作为稳定剂。 电力输出和氰气需求与热量输入成比例。\n如果提供的氰气不足则会爆炸。 block.flux-reactor.description = 在加热时产生大量电力。 需要氰气作为稳定剂。 电力输出和氰气需求与热量输入成比例。\n如果提供的氰气不足则会爆炸。
block.neoplasia-reactor.description = 利用芳油、水和相织产生大量电力。 同时产生热量和危险的瘤液。\n如果瘤液未通过导管从反应堆中移除则会剧烈爆炸。 block.neoplasia-reactor.description = 利用芳油、 水和相织产生大量电力。 同时产生热量和危险的瘤液。\n如果瘤液未通过导管从反应堆中移除则会剧烈爆炸。
block.build-tower.description = 自动重建范围内的建筑,并在其他单位进行建造时提供协助。 block.build-tower.description = 自动重建范围内的建筑,并在其他单位进行建造时提供协助。
block.regen-projector.description = 在方形范围内缓慢修复己方建筑。 需要氢气。 block.regen-projector.description = 在方形范围内缓慢修复己方建筑。 需要氢气。
block.reinforced-container.description = 少量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。 block.reinforced-container.description = 少量存储各种类型的物品。 可使用卸载器卸载物品。 不会增加核心存储容量。
@@ -2021,9 +2121,11 @@ block.small-deconstructor.description = 解构方块和单位返还100%资源
block.reinforced-payload-conveyor.description = 向前运输载荷。 block.reinforced-payload-conveyor.description = 向前运输载荷。
block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。 block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。
block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。 block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。
block.large-payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它大型载荷质量驱动器发射载荷。
block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。 block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。
block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。 block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰。 block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰
block.canvas.description = 显示使用预定义的调色板绘制的图像。 可手动编辑。
unit.dagger.description = 向敌人发射标准子弹。 unit.dagger.description = 向敌人发射标准子弹。
unit.mace.description = 向敌人喷射火焰。 unit.mace.description = 向敌人喷射火焰。
@@ -2063,6 +2165,8 @@ unit.oxynoe.description = 向敌人发射火焰束,并修复己方建筑。
unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。 unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单位。
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。 unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。 unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。 搭载4台自动激光炮台能熔化靠近的敌人。
#埃里克尔
unit.stell.description = 向敌人发射普通子弹。 unit.stell.description = 向敌人发射普通子弹。
unit.locus.description = 向敌人交替发射子弹。 unit.locus.description = 向敌人交替发射子弹。
unit.precept.description = 向敌人发射穿透性集束子弹。 unit.precept.description = 向敌人发射穿透性集束子弹。
@@ -2189,7 +2293,7 @@ lenum.acos = 反余弦(角度制)
lenum.atan = 反正切(角度制) lenum.atan = 反正切(角度制)
#not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法) #not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法)
lenum.rand = 取 [0, 参数) 范围内的一个随机数 lenum.rand = 取 [0, 参数范围内的一个随机数
lenum.log = 自然对数ln lenum.log = 自然对数ln
lenum.log10 = 以10为底的对数 lenum.log10 = 以10为底的对数
lenum.noise = 二维单形噪声 lenum.noise = 二维单形噪声

View File

@@ -144,10 +144,16 @@ mod.multiplayer.compatible = [gray]與多人模式相容
mod.disable = 禁用 mod.disable = 禁用
mod.content = 內容: mod.content = 內容:
mod.delete.error = 無法刪除模組,檔案可能在使用中。 mod.delete.error = 無法刪除模組,檔案可能在使用中。
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0} mod.incompatiblegame = [red]Outdated Game
mod.outdatedv7 = [scarlet]和 V7 不相容最低版本要求136 mod.incompatiblemod = [red]Incompatible
mod.missingdependencies = [scarlet]缺少依賴關係:{0} mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]內容錯誤 mod.erroredcontent = [scarlet]內容錯誤
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.errors = 載入內容時發生錯誤 mod.errors = 載入內容時發生錯誤
mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。 mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。 mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。
@@ -178,8 +184,8 @@ available = 可研究新科技!
unlock.incampaign = <在戰役中解鎖> unlock.incampaign = <在戰役中解鎖>
campaign.select = Select Starting Campaign campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]完成 completed = [accent]完成
techtree = 科技樹 techtree = 科技樹
techtree.select = 選擇科技樹 techtree.select = 選擇科技樹
@@ -644,6 +650,9 @@ resources.max = 最大
bannedblocks = 禁用方塊 bannedblocks = 禁用方塊
objectives = 目標 objectives = 目標
bannedunits = 禁用單位 bannedunits = 禁用單位
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = 全部加入 addall = 全部加入
launch.from = 發射來源:[accent]{0} launch.from = 發射來源:[accent]{0}
launch.capacity = 發射物品容量:[accent]{0} launch.capacity = 發射物品容量:[accent]{0}
@@ -668,6 +677,8 @@ weather.snow.name = 雪
weather.sandstorm.name = 沙塵暴 weather.sandstorm.name = 沙塵暴
weather.sporestorm.name = 孢子風暴 weather.sporestorm.name = 孢子風暴
weather.fog.name = weather.fog.name =
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = 地區 sectorlist = 地區
sectorlist.attacked = {0} 遭受攻擊 sectorlist.attacked = {0} 遭受攻擊
@@ -752,6 +763,8 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。 sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。 sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。 sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.onset.name = 著陸點 sector.onset.name = 著陸點
sector.aegis.name = 神盾 sector.aegis.name = 神盾
@@ -764,6 +777,12 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。 sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。 sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
@@ -772,8 +791,16 @@ sector.intersect.description = 掃描顯示本區域會在降落後遭受多面
sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。 sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。 sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = Temporary description.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
sector.siege.description = WiP Description.
sector.crossroads.description = WiP Description.
sector.karst.description = WiP Description.
sector.origin.description = WiP Description.
status.burning.name = 燃燒 status.burning.name = 燃燒
status.freezing.name = 凍結 status.freezing.name = 凍結
@@ -910,6 +937,7 @@ ability.unitspawn = {0}工廠
ability.shieldregenfield = 護盾充能力場 ability.shieldregenfield = 護盾充能力場
ability.movelightning = 移動閃電 ability.movelightning = 移動閃電
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數 ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
bar.onlycoredeposit = 僅允許向核心放置物品 bar.onlycoredeposit = 僅允許向核心放置物品
@@ -1090,6 +1118,7 @@ keybind.mouse_move.name = 跟隨滑鼠
keybind.pan.name = 平移鏡頭 keybind.pan.name = 平移鏡頭
keybind.boost.name = 加速 keybind.boost.name = 加速
keybind.command_mode.name = 指揮模式 keybind.command_mode.name = 指揮模式
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = 選擇區域 keybind.schematic_select.name = 選擇區域
keybind.schematic_menu.name = 藍圖目錄 keybind.schematic_menu.name = 藍圖目錄
keybind.schematic_flip_x.name = X軸翻轉 keybind.schematic_flip_x.name = X軸翻轉
@@ -1115,6 +1144,8 @@ keybind.select.name = 選取
keybind.diagonal_placement.name = 對角線放置 keybind.diagonal_placement.name = 對角線放置
keybind.pick.name = 選擇方塊 keybind.pick.name = 選擇方塊
keybind.break_block.name = 移除方塊 keybind.break_block.name = 移除方塊
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.deselect.name = 取消選取 keybind.deselect.name = 取消選取
keybind.pickupCargo.name = 撿起貨物 keybind.pickupCargo.name = 撿起貨物
keybind.dropCargo.name = 丟棄貨物 keybind.dropCargo.name = 丟棄貨物
@@ -1428,6 +1459,8 @@ block.distributor.name = 大型分配器
block.sorter.name = 分類器 block.sorter.name = 分類器
block.inverted-sorter.name = 反向分類器 block.inverted-sorter.name = 反向分類器
block.message.name = 訊息板 block.message.name = 訊息板
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = 照明燈 block.illuminator.name = 照明燈
block.overflow-gate.name = 溢流器 block.overflow-gate.name = 溢流器
block.underflow-gate.name = 反向溢流器 block.underflow-gate.name = 反向溢流器
@@ -1524,7 +1557,7 @@ block.payload-router.name = 重物分配器
block.duct.name = 類真空管 block.duct.name = 類真空管
block.duct-router.name = 真空管分配器 block.duct-router.name = 真空管分配器
block.duct-bridge.name = 真空管橋 block.duct-bridge.name = 真空管橋
block.payload-propulsion-tower.name = 原料推進塔 block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = 原料虛空 block.payload-void.name = 原料虛空
block.payload-source.name = 原料源 block.payload-source.name = 原料源
block.disassembler.name = 還原機 block.disassembler.name = 還原機
@@ -1567,6 +1600,7 @@ block.carbon-vent.name = 碳噴口
block.arkyic-vent.name = 琥珀石噴口 block.arkyic-vent.name = 琥珀石噴口
block.yellow-stone-vent.name = 黃岩噴口 block.yellow-stone-vent.name = 黃岩噴口
block.red-stone-vent.name = 紅岩噴口 block.red-stone-vent.name = 紅岩噴口
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = 紅地板 block.redmat.name = 紅地板
block.bluemat.name = 藍地板 block.bluemat.name = 藍地板
block.core-zone.name = 核心地塊 block.core-zone.name = 核心地塊
@@ -1714,17 +1748,11 @@ team.blue.name = 藍
hint.skip = 跳過 hint.skip = 跳過
hint.desktopMove = 使用[accent][[WASD][]來移動。 hint.desktopMove = 使用[accent][[WASD][]來移動。
hint.zoom = 滾動 [accent]滾輪[] 來放大縮小畫面。 hint.zoom = 滾動 [accent]滾輪[] 來放大縮小畫面。
hint.mine = 靠近並 [accent]點擊[] \uf8c4 銅礦以自行採礦。
hint.desktopShoot = [accent][[點擊左鍵][]射擊。 hint.desktopShoot = [accent][[點擊左鍵][]射擊。
hint.depositItems = 從船身拖曳到核心以存放採完的礦物。 hint.depositItems = 從船身拖曳到核心以存放採完的礦物。
hint.respawn = 按[accent][[V][]以重生。 hint.respawn = 按[accent][[V][]以重生。
hint.respawn.mobile = 你目前在控制單位/建築。[accent]點擊左上角的頭像[]重生。 hint.respawn.mobile = 你目前在控制單位/建築。[accent]點擊左上角的頭像[]重生。
hint.desktopPause = 按[accent][[空白鍵][]暫停、繼續遊戲。 hint.desktopPause = 按[accent][[空白鍵][]暫停、繼續遊戲。
hint.placeDrill = 點選右下介面的 \ue85e [accent]鑽頭[]頁。選擇 \uf870 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。
hint.placeDrill.mobile = 點選右下介面的 \ue85e [accent]鑽頭[]頁。選擇 \uf870 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。\n\n按下 \ue800 [accent]勾勾[]來確認建造。
hint.placeConveyor = [accent]輸送帶[]能夠將物品運到其他地方。從 \ue814 [accent]運輸[]頁中點選 \uf896 [accent]輸送帶[]。\n\n按住並拖曳以建造多個輸送帶。\n[accent]滑動滾輪[]以旋轉。
hint.placeConveyor.mobile = [accent]輸送帶[]能夠將物品運到其他地方。從 \ue814 [accent]運輸[]頁中點選 \uf896 [accent]輸送帶[]。\n\n按住畫面超過一秒後拖曳以建造多個輸送帶。
hint.placeTurret = 建造 \uf861 [accent]砲台[]抵禦進犯的敵軍。\n\n砲塔需要彈藥現在則是需要 \uf838銅。\n用輸送帶和鑽頭供應砲塔。
hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。 hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。
hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。 hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。
hint.blockInfo = 點擊各種方塊的[accent][[][]按鈕以檢視該方塊的資訊 hint.blockInfo = 點擊各種方塊的[accent][[][]按鈕以檢視該方塊的資訊
@@ -1733,9 +1761,12 @@ hint.research = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。 hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。 hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。
hint.unitControl.mobile = [accent][[點擊兩下][]以控制我方的機甲和砲台。 hint.unitControl.mobile = [accent][[點擊兩下][]以控制我方的機甲和砲台。
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。 hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。 hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。 hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。 hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。 hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。 hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
@@ -1750,9 +1781,54 @@ hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。 hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。 hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。 hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
hint.factoryControl = 若要設置兵工廠的[accent]集結點[],在指揮模式中點選工廠,再右鍵點擊指定位置。\n此工廠產生的單位將自動移動到集結點。 hint.factoryControl = 若要設置兵工廠的[accent]集結點[],在指揮模式中點選工廠,再右鍵點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
hint.factoryControl.mobile = 若要設置兵工廠的[accent]集結點[],在指揮模式中選取工廠,再點擊指定位置。\n此工廠產生的單位將自動移動到集結點。 hint.factoryControl.mobile = 若要設置兵工廠的[accent]集結點[],在指揮模式中選取工廠,再點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。 item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。 item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
@@ -1796,6 +1872,8 @@ block.derelict = [lightgray]殘骸
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。 block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
block.illuminator.description = 小而美的光源。 block.illuminator.description = 小而美的光源。
block.message.description = 儲存一條訊息。用於盟友之間的溝通。 block.message.description = 儲存一條訊息。用於盟友之間的溝通。
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = 將煤炭壓縮成石墨。 block.graphite-press.description = 將煤炭壓縮成石墨。
block.multi-press.description = 石墨壓縮機的升級版。利用水和電力快速高效地處理煤炭。 block.multi-press.description = 石墨壓縮機的升級版。利用水和電力快速高效地處理煤炭。
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。 block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
@@ -2029,9 +2107,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
unit.dagger.description = 發射普通子彈攻擊附近敵人。 unit.dagger.description = 發射普通子彈攻擊附近敵人。
unit.mace.description = 噴發烈焰攻擊所有附近敵人。 unit.mace.description = 噴發烈焰攻擊所有附近敵人。

View File

@@ -94,7 +94,7 @@ DeltaNedas
GioIacca9 GioIacca9
SnakkiZXZ SnakkiZXZ
sk7725 sk7725
The Slaylord Slotterleet
ThePlayerA ThePlayerA
YellOw139 YellOw139
NgLamVN NgLamVN

View File

@@ -331,7 +331,6 @@
63397=disarmed|status-disarmed-ui 63397=disarmed|status-disarmed-ui
63385=duct|block-duct-ui 63385=duct|block-duct-ui
63376=repair-turret|block-repair-turret-ui 63376=repair-turret|block-repair-turret-ui
63375=payload-propulsion-tower|block-payload-propulsion-tower-ui
63374=payload-incinerator|block-payload-incinerator-ui 63374=payload-incinerator|block-payload-incinerator-ui
63373=payload-void|block-payload-void-ui 63373=payload-void|block-payload-void-ui
63372=payload-source|block-payload-source-ui 63372=payload-source|block-payload-source-ui
@@ -581,3 +580,6 @@
63102=sand-floor|block-sand-floor-ui 63102=sand-floor|block-sand-floor-ui
63101=crystalline-vent|block-crystalline-vent-ui 63101=crystalline-vent|block-crystalline-vent-ui
63100=heat-router|block-heat-router-ui 63100=heat-router|block-heat-router-ui
63099=large-payload-mass-driver|block-large-payload-mass-driver-ui
63098=reinforced-message|block-reinforced-message-ui
63097=world-message|block-world-message-ui

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
core/assets/maps/karst.msav Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
core/assets/maps/siege.msav Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -355,7 +355,7 @@ public class BlockIndexer{
Team enemy = activeTeams.items[i]; Team enemy = activeTeams.items[i];
if(enemy == team || (enemy == Team.derelict && !state.rules.coreCapture)) continue; if(enemy == team || (enemy == Team.derelict && !state.rules.coreCapture)) continue;
Building candidate = indexer.findTile(enemy, x, y, range, pred, true); Building candidate = indexer.findTile(enemy, x, y, range, b -> pred.get(b) && b.isDiscovered(team), true);
if(candidate == null) continue; if(candidate == null) continue;
//if a block has the same priority, the closer one should be targeted //if a block has the same priority, the closer one should be targeted

View File

@@ -164,6 +164,19 @@ public class ControlPathfinder{
* @param pathId a unique ID for this location query, which should change every time the 'destination' vector is modified. * @param pathId a unique ID for this location query, which should change every time the 'destination' vector is modified.
* */ * */
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out){ public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out){
return getPathPosition(unit, pathId, destination, out, null);
}
/**
* @return whether a path is ready.
* @param pathId a unique ID for this location query, which should change every time the 'destination' vector is modified.
* @param noResultFound extra return value for storing whether no valid path to the destination exists (thanks java!)
* */
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out, @Nullable boolean[] noResultFound){
if(noResultFound != null){
noResultFound[0] = false;
}
//uninitialized //uninitialized
if(threads == null || !world.tiles.in(World.toTile(destination.x), World.toTile(destination.y))) return false; if(threads == null || !world.tiles.in(World.toTile(destination.x), World.toTile(destination.y))) return false;
@@ -272,6 +285,10 @@ public class ControlPathfinder{
out.set(unit); out.set(unit);
//end of path, we're done here? reset path? what??? //end of path, we're done here? reset path? what???
} }
if(noResultFound != null){
noResultFound[0] = !req.foundEnd;
}
} }
return req.done; return req.done;
@@ -286,7 +303,7 @@ public class ControlPathfinder{
if(net.client()) return; if(net.client()) return;
//TODO currently capped at 6 threads, might be a good idea to make it more? //TODO currently capped at 6 threads, might be a good idea to make it more?
threads = new PathfindThread[Mathf.clamp(Runtime.getRuntime().availableProcessors() - 2, 1, 6)]; threads = new PathfindThread[Mathf.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, 6)];
for(int i = 0; i < threads.length; i ++){ for(int i = 0; i < threads.length; i ++){
threads[i] = new PathfindThread("ControlPathfindThread-" + i); threads[i] = new PathfindThread("ControlPathfindThread-" + i);
threads[i].setPriority(Thread.MIN_PRIORITY); threads[i].setPriority(Thread.MIN_PRIORITY);

View File

@@ -7,7 +7,9 @@ import arc.math.geom.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.types.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
@@ -25,12 +27,12 @@ public class RtsAI{
static final Seq<Building> targets = new Seq<>(); static final Seq<Building> targets = new Seq<>();
static final Seq<Unit> squad = new Seq<>(false); static final Seq<Unit> squad = new Seq<>(false);
static final IntSet used = new IntSet(); static final IntSet used = new IntSet();
static final IntSet assignedTargets = new IntSet(); static final IntSet assignedTargets = new IntSet(), invalidTarget = new IntSet();
static final float squadRadius = 140f; static final float squadRadius = 140f;
static final int timeUpdate = 0, timerSpawn = 1, maxTargetsChecked = 15; static final int timeUpdate = 0, timerSpawn = 1, maxTargetsChecked = 15;
//in order of priority?? //in order of priority??
static final BlockFlag[] flags = {BlockFlag.generator, BlockFlag.factory, BlockFlag.core, BlockFlag.battery}; static final BlockFlag[] flags = {BlockFlag.generator, BlockFlag.factory, BlockFlag.core, BlockFlag.battery, BlockFlag.drill};
static final ObjectFloatMap<Building> weights = new ObjectFloatMap<>(); static final ObjectFloatMap<Building> weights = new ObjectFloatMap<>();
static final boolean debug = OS.hasProp("mindustry.debug"); static final boolean debug = OS.hasProp("mindustry.debug");
@@ -106,7 +108,7 @@ public class RtsAI{
boolean didDefend = false; boolean didDefend = false;
for(var unit : data.units){ for(var unit : data.units){
if(unit.isCommandable() && !unit.command().hasCommand() && used.add(unit.id)){ if(used.add(unit.id) && unit.isCommandable() && !unit.command().hasCommand() && !unit.command().isAttacking()){
squad.clear(); squad.clear();
data.tree().intersect(unit.x - squadRadius/2f, unit.y - squadRadius/2f, squadRadius, squadRadius, squad); data.tree().intersect(unit.x - squadRadius/2f, unit.y - squadRadius/2f, squadRadius, squadRadius, squad);
@@ -177,7 +179,7 @@ public class RtsAI{
//defend when close, or this is the only squad defending //defend when close, or this is the only squad defending
//TODO will always rush to defense no matter what //TODO will always rush to defense no matter what
if(best != null && (best instanceof CoreBuild || (units.size >= data.team.rules().rtsMinSquad || (units.size > 0 && units.first().flag != 0)) || best.within(ax, ay, 500f))){ if(best != null && (best instanceof CoreBuild || (units.size >= data.team.rules().rtsMinSquad || (units.size > 0 && units.first().flag != 0)) || best.within(ax, ay, 1000f))){
defend = best; defend = best;
if(debug){ if(debug){
@@ -196,7 +198,7 @@ public class RtsAI{
Vec2 defendPos = null; Vec2 defendPos = null;
Teamc defendTarget = null; Teamc defendTarget = null;
if(defend != null){ if(defend != null){
float checkRange = 260f; float checkRange = 350f;
//TODO could be made faster by storing bullet shooter //TODO could be made faster by storing bullet shooter
Unit aggressor = Units.closestEnemy(data.team, defend.x, defend.y, checkRange, u -> u.checkTarget(tair, tground)); Unit aggressor = Units.closestEnemy(data.team, defend.x, defend.y, checkRange, u -> u.checkTarget(tair, tground));
@@ -204,6 +206,7 @@ public class RtsAI{
//do not target it directly - target the position? //do not target it directly - target the position?
//defendTarget = aggressor; //defendTarget = aggressor;
defendPos = new Vec2(aggressor.x, aggressor.y); defendPos = new Vec2(aggressor.x, aggressor.y);
defendTarget = aggressor;
}else if(false){ //TODO currently ignored, no use defending against nothing }else if(false){ //TODO currently ignored, no use defending against nothing
//should it even go there if there's no aggressor found? //should it even go there if there's no aggressor found?
Tile closest = defend.findClosestEdge(units.first(), Tile::solid); Tile closest = defend.findClosestEdge(units.first(), Tile::solid);
@@ -233,13 +236,21 @@ public class RtsAI{
boolean anyDefend = defendPos != null || defendTarget != null; boolean anyDefend = defendPos != null || defendTarget != null;
invalidTarget.clear();
for(var unit : squad){
if(unit.controller() instanceof CommandAI ai){
invalidTarget.addAll(ai.unreachableBuildings);
}
}
var build = anyDefend ? null : findTarget(ax, ay, units.size, dps, health, units.first().flag == 0); var build = anyDefend ? null : findTarget(ax, ay, units.size, dps, health, units.first().flag == 0);
if(build != null || anyDefend){ if(build != null || anyDefend){
for(var unit : units){ for(var unit : units){
if(unit.isCommandable() && !unit.command().hasCommand()){ if(unit.isCommandable() && !unit.command().hasCommand()){
if(defendPos != null){ if(defendPos != null && !unit.isPathImpassable(World.toTile(defendPos.x), World.toTile(defendPos.y))){
unit.command().commandPosition(defendPos); unit.command().commandPosition(defendPos, true);
}else{ }else{
//TODO stopAtTarget parameter could be false, could be tweaked //TODO stopAtTarget parameter could be false, could be tweaked
unit.command().commandTarget(defendTarget == null ? build : defendTarget, defendTarget != null); unit.command().commandTarget(defendTarget == null ? build : defendTarget, defendTarget != null);
@@ -267,7 +278,7 @@ public class RtsAI{
for(var flag : flags){ for(var flag : flags){
targets.addAll(Vars.indexer.getEnemy(data.team, flag)); targets.addAll(Vars.indexer.getEnemy(data.team, flag));
} }
targets.removeAll(b -> assignedTargets.contains(b.id)); targets.removeAll(b -> assignedTargets.contains(b.id) || invalidTarget.contains(b.pos()));
if(targets.size == 0) return null; if(targets.size == 0) return null;
@@ -327,9 +338,9 @@ public class RtsAI{
float timeDestroySelf = Mathf.zero(dp) ? Float.POSITIVE_INFINITY : selfHealth / dp; float timeDestroySelf = Mathf.zero(dp) ? Float.POSITIVE_INFINITY : selfHealth / dp;
//other can never be destroyed | other destroys self instantly //other can never be destroyed | other destroys self instantly
if(Float.isInfinite(timeDestroyOther) | Mathf.zero(timeDestroySelf)) return 0f; if(Float.isInfinite(timeDestroyOther) || Mathf.zero(timeDestroySelf)) return 0f;
//self can never be destroyed | self destroys other instantly //self can never be destroyed | self destroys other instantly
if(Float.isInfinite(timeDestroySelf) | Mathf.zero(timeDestroyOther)) return 1f; if(Float.isInfinite(timeDestroySelf) || Mathf.zero(timeDestroyOther)) return 1f;
//examples: //examples:
// self 10 sec / other 10 sec -> can destroy target with 100 % losses -> returns 1 // self 10 sec / other 10 sec -> can destroy target with 100 % losses -> returns 1

View File

@@ -158,8 +158,7 @@ public class BuilderAI extends AIController{
} }
} }
//TODO this is bad, rebuild time should not depend on AI here float rebuildTime = 2f * 60f;
float rebuildTime = (unit.team.rules().rtsAi ? 12f : 2f) * 60f;
//find new plan //find new plan
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){ if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){

View File

@@ -6,6 +6,7 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.*; import mindustry.ai.*;
import mindustry.core.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.entities.units.*; import mindustry.entities.units.*;
import mindustry.gen.*; import mindustry.gen.*;
@@ -14,11 +15,14 @@ import mindustry.world.*;
public class CommandAI extends AIController{ public class CommandAI extends AIController{
protected static final float localInterval = 40f; protected static final float localInterval = 40f;
protected static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2(); protected static final Vec2 vecOut = new Vec2(), flockVec = new Vec2(), separation = new Vec2(), cohesion = new Vec2(), massCenter = new Vec2();
protected static final boolean[] noFound = {false};
public @Nullable Vec2 targetPos; public @Nullable Vec2 targetPos;
public @Nullable Teamc attackTarget; public @Nullable Teamc attackTarget;
/** All encountered unreachable buildings of this AI. Why a sequence? Because contains() is very rarely called on it. */
public IntSeq unreachableBuildings = new IntSeq(8);
protected boolean stopAtTarget; protected boolean stopAtTarget, stopWhenInRange;
protected Vec2 lastTargetPos; protected Vec2 lastTargetPos;
protected int pathId = -1; protected int pathId = -1;
protected Seq<Unit> local = new Seq<>(false); protected Seq<Unit> local = new Seq<>(false);
@@ -45,6 +49,10 @@ public class CommandAI extends AIController{
} }
} }
public boolean isAttacking(){
return target != null && unit.within(target, unit.range() + 10f);
}
@Override @Override
public void updateUnit(){ public void updateUnit(){
@@ -133,7 +141,17 @@ public class CommandAI extends AIController{
vecOut.set(targetPos); vecOut.set(targetPos);
if(unit.isGrounded()){ if(unit.isGrounded()){
move = Vars.controlPath.getPathPosition(unit, pathId, targetPos, vecOut); move = Vars.controlPath.getPathPosition(unit, pathId, targetPos, vecOut, noFound);
//if the path is invalid, stop trying and record the end as unreachable
if(unit.team.isAI() && (noFound[0] || unit.isPathImpassable(World.toTile(targetPos.x), World.toTile(targetPos.y)) )){
if(attackTarget instanceof Building build){
unreachableBuildings.addUnique(build.pos());
}
attackTarget = null;
targetPos = null;
return;
}
} }
float engageRange = unit.type.range - 10f; float engageRange = unit.type.range - 10f;
@@ -181,6 +199,11 @@ public class CommandAI extends AIController{
} }
} }
if(stopWhenInRange && targetPos != null && unit.within(targetPos, engageRange * 0.9f)){
targetPos = null;
stopWhenInRange = false;
}
}else if(target != null){ }else if(target != null){
faceTarget(); faceTarget();
} }
@@ -227,10 +250,15 @@ public class CommandAI extends AIController{
} }
public void commandPosition(Vec2 pos){ public void commandPosition(Vec2 pos){
commandPosition(pos, false);
}
public void commandPosition(Vec2 pos, boolean stopWhenInRange){
targetPos = pos; targetPos = pos;
lastTargetPos = pos; lastTargetPos = pos;
attackTarget = null; attackTarget = null;
pathId = Vars.controlPath.nextTargetId(); pathId = Vars.controlPath.nextTargetId();
this.stopWhenInRange = stopWhenInRange;
} }
public void commandTarget(Teamc moveTo){ public void commandTarget(Teamc moveTo){

View File

@@ -33,7 +33,9 @@ public class RepairAI extends AIController{
circleAttack(120f); circleAttack(120f);
}else if(!target.within(unit, unit.type.range * 0.65f)){ }else if(!target.within(unit, unit.type.range * 0.65f)){
moveTo(target, unit.type.range * 0.65f); moveTo(target, unit.type.range * 0.65f);
}
if(!unit.type.circleTarget){
unit.lookAt(target); unit.lookAt(target);
} }
} }

View File

@@ -155,12 +155,12 @@ public class Blocks{
unitRepairTower, unitRepairTower,
//payloads //payloads
payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, payloadPropulsionTower, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader, payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, largePayloadMassDriver, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
//logic //logic
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank, message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
canvas, canvas, reinforcedMessage,
worldProcessor, worldCell, worldProcessor, worldCell, worldMessage,
//campaign //campaign
launchPad, interplanetaryAccelerator launchPad, interplanetaryAccelerator
@@ -1004,6 +1004,7 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
liquidCapacity = 24f; liquidCapacity = 24f;
craftTime = 120; craftTime = 120;
lightLiquid = Liquids.cryofluid;
consumePower(1f); consumePower(1f);
consumeItem(Items.titanium); consumeItem(Items.titanium);
@@ -1337,7 +1338,7 @@ public class Blocks{
requirements(Category.crafting, with(Items.tungsten, 110, Items.thorium, 150, Items.oxide, 60)); requirements(Category.crafting, with(Items.tungsten, 110, Items.thorium, 150, Items.oxide, 60));
craftEffect = Fx.none; craftEffect = Fx.none;
outputItem = new ItemStack(Items.carbide, 1); outputItem = new ItemStack(Items.carbide, 1);
craftTime = 60f * 3f; craftTime = 60f * 2.25f;
size = 3; size = 3;
itemCapacity = 20; itemCapacity = 20;
hasPower = hasItems = true; hasPower = hasItems = true;
@@ -1503,6 +1504,7 @@ public class Blocks{
copperWall = new Wall("copper-wall"){{ copperWall = new Wall("copper-wall"){{
requirements(Category.defense, with(Items.copper, 6)); requirements(Category.defense, with(Items.copper, 6));
health = 80 * wallHealthMultiplier; health = 80 * wallHealthMultiplier;
researchCostMultiplier = 0.1f;
envDisabled |= Env.scorching; envDisabled |= Env.scorching;
}}; }};
@@ -1807,7 +1809,7 @@ public class Blocks{
requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60)); requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60));
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
range = 180f; range = 200f;
size = 3; size = 3;
buildSpeed = 1.5f; buildSpeed = 1.5f;
@@ -1862,6 +1864,8 @@ public class Blocks{
size = 3; size = 3;
consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f)); consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
consumePower(100f / 60f); consumePower(100f / 60f);
range = 170f;
reload = 80f;
}}; }};
//TODO 5x5?? //TODO 5x5??
@@ -1886,11 +1890,12 @@ public class Blocks{
//region distribution //region distribution
conveyor = new Conveyor("conveyor"){{ conveyor = new Conveyor("conveyor"){{
requirements(Category.distribution, with(Items.copper, 1), true); requirements(Category.distribution, with(Items.copper, 1));
health = 45; health = 45;
speed = 0.03f; speed = 0.03f;
displayedSpeed = 4.2f; displayedSpeed = 4.2f;
buildCostMultiplier = 2f; buildCostMultiplier = 2f;
researchCost = with(Items.copper, 5);
}}; }};
titaniumConveyor = new Conveyor("titanium-conveyor"){{ titaniumConveyor = new Conveyor("titanium-conveyor"){{
@@ -1915,7 +1920,7 @@ public class Blocks{
}}; }};
junction = new Junction("junction"){{ junction = new Junction("junction"){{
requirements(Category.distribution, with(Items.copper, 2), true); requirements(Category.distribution, with(Items.copper, 2));
speed = 26; speed = 26;
capacity = 6; capacity = 6;
health = 30; health = 30;
@@ -2434,20 +2439,21 @@ public class Blocks{
requirements(Category.power, with(Items.beryllium, 8)); requirements(Category.power, with(Items.beryllium, 8));
consumesPower = outputsPower = true; consumesPower = outputsPower = true;
health = 90; health = 90;
consumePowerBuffered(1000f);
range = 10; range = 10;
fogRadius = 1; fogRadius = 1;
researchCost = with(Items.beryllium, 5); researchCost = with(Items.beryllium, 5);
consumePowerBuffered(1000f);
}}; }};
//TODO requirements
beamTower = new BeamNode("beam-tower"){{ beamTower = new BeamNode("beam-tower"){{
requirements(Category.power, with(Items.beryllium, 30, Items.oxide, 20, Items.silicon, 10)); requirements(Category.power, with(Items.beryllium, 30, Items.oxide, 10, Items.silicon, 10));
size = 3; size = 3;
consumesPower = outputsPower = true; consumesPower = outputsPower = true;
consumePowerBuffered(40000f);
range = 23; range = 23;
scaledHealth = 90; scaledHealth = 90;
consumePowerBuffered(40000f);
}}; }};
beamLink = new LongPowerNode("beam-link"){{ beamLink = new LongPowerNode("beam-link"){{
@@ -2522,7 +2528,7 @@ public class Blocks{
color = Pal.slagOrange; color = Pal.slagOrange;
}}); }});
consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f)); consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 40f / 60f));
size = 3; size = 3;
liquidCapacity = 30f * 5; liquidCapacity = 30f * 5;
@@ -2533,18 +2539,23 @@ public class Blocks{
ambientSound = Sounds.smelter; ambientSound = Sounds.smelter;
ambientSoundVolume = 0.06f; ambientSoundVolume = 0.06f;
researchCostMultiplier = 0.4f;
}}; }};
//TODO stats //TODO stats
fluxReactor = new VariableReactor("flux-reactor"){{ fluxReactor = new VariableReactor("flux-reactor"){{
requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300)); requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
powerProduction = 120f; powerProduction = 120f;
maxHeat = 150f; maxHeat = 140f;
consumeLiquid(Liquids.cyanogen, 9f / 60f); consumeLiquid(Liquids.cyanogen, 9f / 60f);
liquidCapacity = 30f; liquidCapacity = 30f;
explosionMinWarmup = 0.5f; explosionMinWarmup = 0.5f;
explosionRadius = 17;
explosionDamage = 2500;
ambientSound = Sounds.flux; ambientSound = Sounds.flux;
ambientSoundVolume = 0.13f; ambientSoundVolume = 0.13f;
@@ -2587,8 +2598,8 @@ public class Blocks{
itemDuration = 60f * 3f; itemDuration = 60f * 3f;
itemCapacity = 10; itemCapacity = 10;
explosionRadius = 7; explosionRadius = 9;
explosionDamage = 1000; explosionDamage = 2000;
explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat); explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
explodeSound = Sounds.largeExplosion; explodeSound = Sounds.largeExplosion;
@@ -2639,12 +2650,13 @@ public class Blocks{
//region production //region production
mechanicalDrill = new Drill("mechanical-drill"){{ mechanicalDrill = new Drill("mechanical-drill"){{
requirements(Category.production, with(Items.copper, 12), true); requirements(Category.production, with(Items.copper, 12));
tier = 2; tier = 2;
drillTime = 600; drillTime = 600;
size = 2; size = 2;
//mechanical drill doesn't work in space //mechanical drill doesn't work in space
envEnabled ^= Env.space; envEnabled ^= Env.space;
researchCost = with(Items.copper, 10);
consumeLiquid(Liquids.water, 0.05f).boost(); consumeLiquid(Liquids.water, 0.05f).boost();
}}; }};
@@ -2749,7 +2761,6 @@ public class Blocks{
consumeLiquid(Liquids.water, 0.15f); consumeLiquid(Liquids.water, 0.15f);
}}; }};
//TODO output heat?
ventCondenser = new AttributeCrafter("vent-condenser"){{ ventCondenser = new AttributeCrafter("vent-condenser"){{
requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60)); requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
attribute = Attribute.steam; attribute = Attribute.steam;
@@ -2929,7 +2940,7 @@ public class Blocks{
}}; }};
coreCitadel = new CoreBlock("core-citadel"){{ coreCitadel = new CoreBlock("core-citadel"){{
requirements(Category.effect, with(Items.silicon, 7000, Items.beryllium, 7000, Items.tungsten, 4000, Items.oxide, 2500)); requirements(Category.effect, with(Items.silicon, 4000, Items.beryllium, 4000, Items.tungsten, 3000, Items.oxide, 1000));
unitType = UnitTypes.incite; unitType = UnitTypes.incite;
health = 16000; health = 16000;
@@ -2938,15 +2949,15 @@ public class Blocks{
thrusterLength = 40/4f; thrusterLength = 40/4f;
armor = 10f; armor = 10f;
incinerateNonBuildable = true; incinerateNonBuildable = true;
buildCostMultiplier = 0.7f;
unitCapModifier = 15; unitCapModifier = 15;
researchCostMultipliers.put(Items.silicon, 0.4f); researchCostMultipliers.put(Items.silicon, 0.5f);
researchCostMultiplier = 0.14f; researchCostMultiplier = 0.17f;
}}; }};
coreAcropolis = new CoreBlock("core-acropolis"){{ coreAcropolis = new CoreBlock("core-acropolis"){{
//TODO cost requirements(Category.effect, with(Items.beryllium, 6000, Items.silicon, 5000, Items.tungsten, 5000, Items.carbide, 3000, Items.oxide, 3000));
requirements(Category.effect, with(Items.beryllium, 12000, Items.silicon, 11000, Items.tungsten, 9000, Items.carbide, 10000, Items.oxide, 8000));
unitType = UnitTypes.emanate; unitType = UnitTypes.emanate;
health = 30000; health = 30000;
@@ -2955,10 +2966,11 @@ public class Blocks{
thrusterLength = 48/4f; thrusterLength = 48/4f;
armor = 15f; armor = 15f;
incinerateNonBuildable = true; incinerateNonBuildable = true;
buildCostMultiplier = 0.7f;
unitCapModifier = 15; unitCapModifier = 15;
researchCostMultipliers.put(Items.silicon, 0.3f); researchCostMultipliers.put(Items.silicon, 0.4f);
researchCostMultiplier = 0.2f; researchCostMultiplier = 0.1f;
}}; }};
container = new StorageBlock("container"){{ container = new StorageBlock("container"){{
@@ -3002,7 +3014,7 @@ public class Blocks{
//region turrets //region turrets
duo = new ItemTurret("duo"){{ duo = new ItemTurret("duo"){{
requirements(Category.turret, with(Items.copper, 35), true); requirements(Category.turret, with(Items.copper, 35));
ammo( ammo(
Items.copper, new BasicBulletType(2.5f, 9){{ Items.copper, new BasicBulletType(2.5f, 9){{
width = 7f; width = 7f;
@@ -3038,6 +3050,7 @@ public class Blocks{
inaccuracy = 2f; inaccuracy = 2f;
rotateSpeed = 10f; rotateSpeed = 10f;
coolant = consumeCoolant(0.1f); coolant = consumeCoolant(0.1f);
researchCostMultiplier = 0.05f;
limitRange(); limitRange();
}}; }};
@@ -3105,6 +3118,7 @@ public class Blocks{
scaledHealth = 200; scaledHealth = 200;
shootSound = Sounds.shootSnap; shootSound = Sounds.shootSnap;
coolant = consumeCoolant(0.2f); coolant = consumeCoolant(0.2f);
researchCostMultiplier = 0.05f;
limitRange(2); limitRange(2);
}}; }};
@@ -4288,7 +4302,7 @@ public class Blocks{
pierceCap = 2; pierceCap = 2;
fragOnHit = false; fragOnHit = false;
speed = 5f; speed = 5f;
damage = 170f; damage = 180f;
lifetime = 80f; lifetime = 80f;
width = height = 16f; width = height = 16f;
backColor = Pal.surge; backColor = Pal.surge;
@@ -4309,7 +4323,7 @@ public class Blocks{
//TODO shoot sound //TODO shoot sound
shootSound = Sounds.cannon; shootSound = Sounds.cannon;
fragBullet = intervalBullet = new BasicBulletType(3f, 30){{ fragBullet = intervalBullet = new BasicBulletType(3f, 35){{
width = 9f; width = 9f;
hitSize = 5f; hitSize = 5f;
height = 15f; height = 15f;
@@ -4375,10 +4389,10 @@ public class Blocks{
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
size = 4; size = 4;
envEnabled |= Env.space; envEnabled |= Env.space;
reload = 110f; reload = 100f;
cooldownTime = reload; cooldownTime = reload;
recoil = 3f; recoil = 3f;
range = 340; range = 350;
shootCone = 20f; shootCone = 20f;
scaledHealth = 220; scaledHealth = 220;
rotateSpeed = 1.5f; rotateSpeed = 1.5f;
@@ -4390,10 +4404,8 @@ public class Blocks{
lustre = new ContinuousTurret("lustre"){{ lustre = new ContinuousTurret("lustre"){{
requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90)); requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
range = 130f;
shootType = new PointLaserBulletType(){{ shootType = new PointLaserBulletType(){{
damage = 180f; damage = 200f;
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.3f;
hitColor = Color.valueOf("fda981"); hitColor = Color.valueOf("fda981");
}}; }};
@@ -4450,11 +4462,11 @@ public class Blocks{
//TODO is this a good idea to begin with? //TODO is this a good idea to begin with?
unitSort = UnitSorts.strongest; unitSort = UnitSorts.strongest;
consumeLiquid(Liquids.nitrogen, 5f / 60f); consumeLiquid(Liquids.nitrogen, 6f / 60f);
}}; }};
scathe = new ItemTurret("scathe"){{ scathe = new ItemTurret("scathe"){{
requirements(Category.turret, with(Items.silicon, 300, Items.graphite, 400, Items.tungsten, 450, Items.carbide, 250)); requirements(Category.turret, with(Items.silicon, 450, Items.graphite, 400, Items.tungsten, 500, Items.carbide, 300));
ammo( ammo(
Items.carbide, new BasicBulletType(0f, 1){{ Items.carbide, new BasicBulletType(0f, 1){{
@@ -4482,7 +4494,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 190; health = 210;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -4491,7 +4503,7 @@ public class Blocks{
deathExplosionEffect = Fx.massiveExplosion; deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true; shootOnDeath = true;
shake = 10f; shake = 10f;
bullet = new ExplosionBulletType(600f, 65f){{ bullet = new ExplosionBulletType(640f, 65f){{
hitColor = Pal.redLight; hitColor = Pal.redLight;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{ shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f; lifetime = 10f;
@@ -4505,7 +4517,7 @@ public class Blocks{
ammoMultiplier = 1f; ammoMultiplier = 1f;
fragLifeMin = 0.1f; fragLifeMin = 0.1f;
fragBullets = 7; fragBullets = 7;
fragBullet = new ArtilleryBulletType(3.4f, 30){{ fragBullet = new ArtilleryBulletType(3.4f, 32){{
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.3f;
drag = 0.02f; drag = 0.02f;
hitEffect = Fx.massiveExplosion; hitEffect = Fx.massiveExplosion;
@@ -4587,6 +4599,7 @@ public class Blocks{
recoil = 0.5f; recoil = 0.5f;
fogRadiusMultiuplier = 0.75f;
coolantMultiplier = 6f; coolantMultiplier = 6f;
shootSound = Sounds.missileLaunch; shootSound = Sounds.missileLaunch;
@@ -4595,7 +4608,7 @@ public class Blocks{
targetAir = false; targetAir = false;
shake = 6f; shake = 6f;
ammoPerShot = 30; ammoPerShot = 20;
maxAmmo = 30; maxAmmo = 30;
shootY = -1; shootY = -1;
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
@@ -5479,10 +5492,9 @@ public class Blocks{
researchCostMultiplier = 0.4f; researchCostMultiplier = 0.4f;
consumePower(3f); consumePower(3f);
consumeLiquid(Liquids.nitrogen, 24f / 60f); consumeLiquid(Liquids.cyanogen, 9f / 60f);
}}; }};
//TODO requirements
shipAssembler = new UnitAssembler("ship-assembler"){{ shipAssembler = new UnitAssembler("ship-assembler"){{
requirements(Category.units, with(Items.carbide, 100, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 800, Items.thorium, 400)); requirements(Category.units, with(Items.carbide, 100, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 800, Items.thorium, 400));
regionSuffix = "-dark"; regionSuffix = "-dark";
@@ -5494,23 +5506,22 @@ public class Blocks{
areaSize = 13; areaSize = 13;
consumePower(3f); consumePower(3f);
consumeLiquid(Liquids.cyanogen, 6f / 60f); consumeLiquid(Liquids.cyanogen, 12f / 60f);
}}; }};
//TODO requirements
mechAssembler = new UnitAssembler("mech-assembler"){{ mechAssembler = new UnitAssembler("mech-assembler"){{
requirements(Category.units, with(Items.carbide, 200, Items.thorium, 600, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 900)); requirements(Category.units, with(Items.carbide, 200, Items.thorium, 600, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 900));
regionSuffix = "-dark"; regionSuffix = "-dark";
size = 5; size = 5;
//TODO different reqs //TODO different reqs
plans.add( plans.add(
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 60f, PayloadStack.list(UnitTypes.merui, 4, Blocks.tungstenWallLarge, 10)), new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 6, Blocks.tungstenWallLarge, 12)),
new AssemblerUnitPlan(UnitTypes.collaris, 60f * 60f * 3f, PayloadStack.list(UnitTypes.cleroi, 6, Blocks.carbideWallLarge, 20)) new AssemblerUnitPlan(UnitTypes.collaris, 60f * 60f * 3f, PayloadStack.list(UnitTypes.cleroi, 6, Blocks.carbideWallLarge, 20))
); );
consumePower(3f);
areaSize = 13; areaSize = 13;
consumeLiquid(Liquids.cyanogen, 9f / 60f); consumePower(3.5f);
consumeLiquid(Liquids.cyanogen, 12f / 60f);
}}; }};
//TODO requirements / only accept inputs //TODO requirements / only accept inputs
@@ -5518,6 +5529,7 @@ public class Blocks{
requirements(Category.units, with(Items.carbide, 300, Items.thorium, 500, Items.oxide, 200, Items.phaseFabric, 400)); requirements(Category.units, with(Items.carbide, 300, Items.thorium, 500, Items.oxide, 200, Items.phaseFabric, 400));
consumePower(4f); consumePower(4f);
regionSuffix = "-dark"; regionSuffix = "-dark";
researchCostMultiplier = 0.75f;
size = 5; size = 5;
}}; }};
@@ -5576,15 +5588,15 @@ public class Blocks{
consumePower(0.5f); consumePower(0.5f);
}}; }};
payloadPropulsionTower = new PayloadMassDriver("payload-propulsion-tower"){{ largePayloadMassDriver = new PayloadMassDriver("large-payload-mass-driver"){{
requirements(Category.units, with(Items.thorium, 300, Items.silicon, 200, Items.plastanium, 200, Items.phaseFabric, 50)); requirements(Category.units, with(Items.thorium, 200, Items.tungsten, 200, Items.silicon, 200, Items.graphite, 100, Items.oxide, 30));
regionSuffix = "-dark"; regionSuffix = "-dark";
size = 5; size = 5;
reload = 130f; reload = 130f;
chargeTime = 100f; chargeTime = 100f;
range = 1100f; range = 1100f;
maxPayloadSize = 3.5f; maxPayloadSize = 3.5f;
consumePower(6f); consumePower(3f);
}}; }};
smallDeconstructor = new PayloadDeconstructor("small-deconstructor"){{ smallDeconstructor = new PayloadDeconstructor("small-deconstructor"){{
@@ -5609,7 +5621,7 @@ public class Blocks{
requirements(Category.units, with(Items.silicon, 100, Items.beryllium, 150, Items.tungsten, 80)); requirements(Category.units, with(Items.silicon, 100, Items.beryllium, 150, Items.tungsten, 80));
regionSuffix = "-dark"; regionSuffix = "-dark";
hasPower = true; hasPower = true;
buildSpeed = 0.3f; buildSpeed = 0.6f;
consumePower(2f); consumePower(2f);
size = 3; size = 3;
//TODO expand this list //TODO expand this list
@@ -5621,7 +5633,7 @@ public class Blocks{
requirements(Category.units, with(Items.silicon, 150, Items.oxide, 150, Items.tungsten, 200, Items.phaseFabric, 40)); requirements(Category.units, with(Items.silicon, 150, Items.oxide, 150, Items.tungsten, 200, Items.phaseFabric, 40));
regionSuffix = "-dark"; regionSuffix = "-dark";
hasPower = true; hasPower = true;
buildSpeed = 0.3f; buildSpeed = 0.75f;
maxBlockSize = 4; maxBlockSize = 4;
minBlockSize = 3; minBlockSize = 3;
size = 5; size = 5;
@@ -5818,7 +5830,7 @@ public class Blocks{
}}; }};
canvas = new CanvasBlock("canvas"){{ canvas = new CanvasBlock("canvas"){{
requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 40, Items.graphite, 10)); requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 30, Items.beryllium, 10));
canvasSize = 12; canvasSize = 12;
padding = 7f / 4f * 2f; padding = 7f / 4f * 2f;
@@ -5826,6 +5838,11 @@ public class Blocks{
size = 2; size = 2;
}}; }};
reinforcedMessage = new MessageBlock("reinforced-message"){{
requirements(Category.logic, with(Items.graphite, 10, Items.beryllium, 5));
health = 100;
}};
worldProcessor = new LogicBlock("world-processor"){{ worldProcessor = new LogicBlock("world-processor"){{
requirements(Category.logic, BuildVisibility.editorOnly, with()); requirements(Category.logic, BuildVisibility.editorOnly, with());
@@ -5848,6 +5865,13 @@ public class Blocks{
forceDark = true; forceDark = true;
}}; }};
worldMessage = new MessageBlock("world-message"){{
requirements(Category.logic, BuildVisibility.editorOnly, with());
targetable = false;
privileged = true;
}};
//endregion //endregion
} }
} }

View File

@@ -54,21 +54,16 @@ public class ErekirTechTree{
Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir)); Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
var costMultipliers = new ObjectFloatMap<Item>(); var costMultipliers = new ObjectFloatMap<Item>();
costMultipliers.put(Items.silicon, 9); for(var item : content.items()) costMultipliers.put(item, 0.9f);
costMultipliers.put(Items.surgeAlloy, 4);
costMultipliers.put(Items.phaseFabric, 4); //these are hard to make
costMultipliers.put(Items.thorium, 9);
costMultipliers.put(Items.graphite, 9);
//oxide is hard to make
costMultipliers.put(Items.oxide, 0.5f); costMultipliers.put(Items.oxide, 0.5f);
costMultipliers.put(Items.surgeAlloy, 0.7f);
//TODO remove costMultipliers.put(Items.carbide, 0.3f);
Objective tmpNever = new Research(Items.fissileMatter); costMultipliers.put(Items.phaseFabric, 0.2f);
//TODO gate behind capture
Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> { Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
//context().researchCostMultipliers = costMultipliers; context().researchCostMultipliers = costMultipliers;
node(duct, erekirSector, () -> { node(duct, erekirSector, () -> {
node(ductRouter, () -> { node(ductRouter, () -> {
@@ -98,6 +93,10 @@ public class ErekirTechTree{
}); });
}); });
}); });
node(reinforcedMessage, Seq.with(new OnSector(aegis)), () -> {
node(canvas);
});
}); });
node(reinforcedPayloadConveyor, Seq.with(new OnSector(atlas)), () -> { node(reinforcedPayloadConveyor, Seq.with(new OnSector(atlas)), () -> {
@@ -106,20 +105,19 @@ public class ErekirTechTree{
//TODO further limitations //TODO further limitations
node(payloadLoader, () -> { node(payloadLoader, () -> {
node(payloadUnloader, () -> { node(payloadUnloader, () -> {
//TODO replace. node(largePayloadMassDriver, () -> {
//node(payloadPropulsionTower, () -> {
//}); });
}); });
}); });
node(constructor, Seq.with(new OnSector(split)), () -> { node(constructor, Seq.with(new OnSector(split)), () -> {
node(smallDeconstructor, Seq.with(new OnSector(peaks)), () -> { node(smallDeconstructor, Seq.with(new OnSector(peaks)), () -> {
node(largeConstructor, Seq.with(tmpNever), () -> { node(largeConstructor, Seq.with(new OnSector(siege)), () -> {
}); });
node(deconstructor, Seq.with(tmpNever), () -> { node(deconstructor, Seq.with(new OnSector(siege)), () -> {
}); });
}); });
@@ -147,9 +145,9 @@ public class ErekirTechTree{
node(beamNode, () -> { node(beamNode, () -> {
node(ventCondenser, Seq.with(new OnSector(aegis)), () -> { node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> { node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
node(pyrolysisGenerator, Seq.with(tmpNever), () -> { node(pyrolysisGenerator, Seq.with(new OnSector(crevice)), () -> {
node(fluxReactor, () -> { node(fluxReactor, Seq.with(new OnSector(crossroads), new Research(cyanogenSynthesizer)), () -> {
node(neoplasiaReactor, () -> { node(neoplasiaReactor, Seq.with(new OnSector(karst)), () -> {
}); });
}); });
@@ -165,7 +163,7 @@ public class ErekirTechTree{
node(regenProjector, Seq.with(new OnSector(peaks)), () -> { node(regenProjector, Seq.with(new OnSector(peaks)), () -> {
//TODO more tiers of build tower or "support" structures like overdrive projectors //TODO more tiers of build tower or "support" structures like overdrive projectors
node(buildTower, Seq.with(new OnSector(stronghold)), () -> { node(buildTower, Seq.with(new OnSector(stronghold)), () -> {
node(shockwaveTower, Seq.with(tmpNever), () -> { node(shockwaveTower, Seq.with(new OnSector(siege)), () -> {
}); });
}); });
@@ -208,14 +206,14 @@ public class ErekirTechTree{
}); });
node(atmosphericConcentrator, Seq.with(new OnSector(caldera)), () -> { node(atmosphericConcentrator, Seq.with(new OnSector(caldera)), () -> {
node(cyanogenSynthesizer, Seq.with(tmpNever), () -> { node(cyanogenSynthesizer, Seq.with(new OnSector(siege)), () -> {
}); });
}); });
node(carbideCrucible, Seq.with(tmpNever), () -> { node(carbideCrucible, Seq.with(new OnSector(crevice)), () -> {
node(phaseSynthesizer, () -> { node(phaseSynthesizer, Seq.with(new OnSector(karst)), () -> {
node(phaseHeater, () -> { node(phaseHeater, Seq.with(new Research(phaseSynthesizer)), () -> {
}); });
}); });
@@ -273,8 +271,8 @@ public class ErekirTechTree{
node(sublimate, Seq.with(new OnSector(marsh)), () -> { node(sublimate, Seq.with(new OnSector(marsh)), () -> {
node(afflict, Seq.with(new OnSector(ravine)), () -> { node(afflict, Seq.with(new OnSector(ravine)), () -> {
node(titan, Seq.with(new OnSector(stronghold)), () -> { node(titan, Seq.with(new OnSector(stronghold)), () -> {
node(lustre, Seq.with(tmpNever), () -> { node(lustre, Seq.with(new OnSector(crevice)), () -> {
node(smite, () -> { node(smite, Seq.with(new OnSector(karst)), () -> {
}); });
}); });
@@ -283,8 +281,8 @@ public class ErekirTechTree{
}); });
node(disperse, Seq.with(new OnSector(stronghold)), () -> { node(disperse, Seq.with(new OnSector(stronghold)), () -> {
node(scathe, Seq.with(tmpNever), () -> { node(scathe, Seq.with(new OnSector(siege)), () -> {
node(malign, () -> { node(malign, Seq.with(new SectorComplete(karst)), () -> {
}); });
}); });
@@ -298,7 +296,7 @@ public class ErekirTechTree{
}); });
node(coreCitadel, Seq.with(new SectorComplete(peaks)), () -> { node(coreCitadel, Seq.with(new SectorComplete(peaks)), () -> {
node(coreAcropolis, () -> { node(coreAcropolis, Seq.with(new SectorComplete(siege)), () -> {
}); });
}); });
@@ -332,33 +330,33 @@ public class ErekirTechTree{
node(UnitTypes.obviate); node(UnitTypes.obviate);
}); });
node(tankAssembler, Seq.with(tmpNever, new OnSector(intersect), new Research(constructor), new Research(atmosphericConcentrator)), () -> { node(tankAssembler, Seq.with(new OnSector(siege), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
node(UnitTypes.vanquish, () -> { node(UnitTypes.vanquish, () -> {
node(UnitTypes.conquer, Seq.with(tmpNever), () -> { node(UnitTypes.conquer, Seq.with(new OnSector(karst)), () -> {
}); });
}); });
node(shipAssembler, Seq.with(new OnSector(basin)), () -> { node(shipAssembler, Seq.with(new OnSector(crossroads)), () -> {
node(UnitTypes.quell, () -> { node(UnitTypes.quell, () -> {
node(UnitTypes.disrupt, Seq.with(tmpNever), () -> { node(UnitTypes.disrupt, Seq.with(new OnSector(karst)), () -> {
}); });
}); });
});
node(mechAssembler, Seq.with(tmpNever), () -> { node(mechAssembler, Seq.with(new OnSector(crossroads)), () -> {
node(UnitTypes.tecta, () -> { node(UnitTypes.tecta, () -> {
node(UnitTypes.collaris, Seq.with(tmpNever), () -> { node(UnitTypes.collaris, Seq.with(new OnSector(karst)), () -> {
});
});
node(basicAssemblerModule, () -> {
}); });
}); });
}); });
node(basicAssemblerModule, Seq.with(new SectorComplete(karst)), () -> {
});
}); });
}); });
}); });
@@ -380,16 +378,26 @@ public class ErekirTechTree{
}); });
node(basin, Seq.with(new SectorComplete(atlas)), () -> { node(basin, Seq.with(new SectorComplete(atlas)), () -> {
node(marsh, Seq.with(new SectorComplete(basin)), () ->{ node(marsh, Seq.with(new SectorComplete(basin)), () -> {
node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{ node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () -> {
node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> { node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> { node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
node(crevice, Seq.with(new SectorComplete(stronghold)), () -> {
node(siege, Seq.with(new SectorComplete(crevice)), () -> {
node(crossroads, Seq.with(new SectorComplete(siege)), () -> {
node(karst, Seq.with(new SectorComplete(crossroads), new Research(coreAcropolis)), () -> {
node(origin, Seq.with(new SectorComplete(karst), new Research(coreAcropolis), new Research(UnitTypes.vanquish), new Research(UnitTypes.disrupt), new Research(UnitTypes.collaris), new Research(malign), new Research(basicAssemblerModule), new Research(neoplasiaReactor)), () -> {
});
});
});
});
});
}); });
}); });
}); });
node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () ->{ node(peaks, Seq.with(new SectorComplete(marsh), new SectorComplete(split)), () -> {
}); });
}); });
@@ -416,7 +424,9 @@ public class ErekirTechTree{
}); });
nodeProduce(Liquids.cyanogen, () -> { nodeProduce(Liquids.cyanogen, () -> {
nodeProduce(Liquids.neoplasm, () -> {
});
}); });
}); });
}); });

View File

@@ -10,7 +10,6 @@ public class Items{
phaseFabric, surgeAlloy, sporePod, sand, blastCompound, pyratite, metaglass, phaseFabric, surgeAlloy, sporePod, sand, blastCompound, pyratite, metaglass,
beryllium, tungsten, oxide, carbide, fissileMatter, dormantCyst; beryllium, tungsten, oxide, carbide, fissileMatter, dormantCyst;
//TODO remove, these are for debugging only
public static final Seq<Item> serpuloItems = new Seq<>(), erekirItems = new Seq<>(), erekirOnlyItems = new Seq<>(); public static final Seq<Item> serpuloItems = new Seq<>(), erekirItems = new Seq<>(), erekirOnlyItems = new Seq<>();
public static void load(){ public static void load(){
@@ -23,7 +22,6 @@ public class Items{
lead = new Item("lead", Color.valueOf("8c7fa9")){{ lead = new Item("lead", Color.valueOf("8c7fa9")){{
hardness = 1; hardness = 1;
cost = 0.7f; cost = 0.7f;
alwaysUnlocked = true;
}}; }};
metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{ metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{
@@ -36,8 +34,9 @@ public class Items{
sand = new Item("sand", Color.valueOf("f7cba4")){{ sand = new Item("sand", Color.valueOf("f7cba4")){{
lowPriority = true; lowPriority = true;
alwaysUnlocked = true;
buildable = false; buildable = false;
//needed to show up as requirement
alwaysUnlocked = true;
}}; }};
coal = new Item("coal", Color.valueOf("272727")){{ coal = new Item("coal", Color.valueOf("272727")){{

View File

@@ -15,6 +15,7 @@ public class Liquids{
effect = StatusEffects.wet; effect = StatusEffects.wet;
boilPoint = 0.5f; boilPoint = 0.5f;
gasColor = Color.grays(0.9f); gasColor = Color.grays(0.9f);
alwaysUnlocked = true;
}}; }};
slag = new Liquid("slag", Color.valueOf("ffa166")){{ slag = new Liquid("slag", Color.valueOf("ffa166")){{
@@ -72,7 +73,6 @@ public class Liquids{
hidden = true; hidden = true;
}}; }};
//TODO reactivity, etc
ozone = new Liquid("ozone", Color.valueOf("fc81dd")){{ ozone = new Liquid("ozone", Color.valueOf("fc81dd")){{
gas = true; gas = true;
barColor = Color.valueOf("d699f0"); barColor = Color.valueOf("d699f0");
@@ -80,7 +80,6 @@ public class Liquids{
flammability = 1f; flammability = 1f;
}}; }};
//TODO combustion
hydrogen = new Liquid("hydrogen", Color.valueOf("9eabf7")){{ hydrogen = new Liquid("hydrogen", Color.valueOf("9eabf7")){{
gas = true; gas = true;
flammability = 1f; flammability = 1f;

View File

@@ -66,20 +66,22 @@ public class Planets{
defaultCore = Blocks.coreBastion; defaultCore = Blocks.coreBastion;
iconColor = Color.valueOf("ff9266"); iconColor = Color.valueOf("ff9266");
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems); hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
enemyBuildSpeedMultiplier = 0.4f;
//TODO SHOULD there be lighting? //TODO SHOULD there be lighting?
updateLighting = false; updateLighting = false;
defaultAttributes.set(Attribute.heat, 0.8f);
ruleSetter = r -> { ruleSetter = r -> {
r.waveTeam = Team.malis; r.waveTeam = Team.malis;
r.placeRangeCheck = false; //TODO true or false? r.placeRangeCheck = false;
r.attributes.set(Attribute.heat, 0.8f);
r.showSpawns = true; r.showSpawns = true;
r.fog = true; r.fog = true;
r.staticFog = true; r.staticFog = true;
r.lighting = false; r.lighting = false;
r.coreDestroyClear = true; r.coreDestroyClear = true;
r.onlyDepositCore = true; //TODO not sure r.onlyDepositCore = true;
}; };
unlockedOnLand.add(Blocks.coreBastion); unlockedOnLand.add(Blocks.coreBastion);
@@ -138,7 +140,6 @@ public class Planets{
ruleSetter = r -> { ruleSetter = r -> {
r.waveTeam = Team.crux; r.waveTeam = Team.crux;
r.placeRangeCheck = false; r.placeRangeCheck = false;
r.attributes.clear();
r.showSpawns = false; r.showSpawns = false;
}; };
iconColor = Color.valueOf("7d4dff"); iconColor = Color.valueOf("7d4dff");

View File

@@ -12,7 +12,8 @@ public class SectorPresets{
impact0078, desolateRift, nuclearComplex, planetaryTerminal, impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress, coastline, navalFortress,
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,stronghold; onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,
stronghold, crevice, siege, crossroads, karst, origin;
public static void load(){ public static void load(){
//region serpulo //region serpulo
@@ -22,6 +23,8 @@ public class SectorPresets{
addStartingItems = true; addStartingItems = true;
captureWave = 10; captureWave = 10;
difficulty = 1; difficulty = 1;
overrideLaunchDefaults = true;
noLighting = true;
startWaveTimeMultiplier = 3f; startWaveTimeMultiplier = 3f;
}}; }};
@@ -102,6 +105,7 @@ public class SectorPresets{
planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{ planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{
difficulty = 10; difficulty = 10;
isLastSector = true;
}}; }};
//endregion //endregion
@@ -157,7 +161,30 @@ public class SectorPresets{
}}; }};
stronghold = new SectorPreset("stronghold", erekir, 18){{ stronghold = new SectorPreset("stronghold", erekir, 18){{
difficulty = 7;
}};
crevice = new SectorPreset("crevice", erekir, 3){{
difficulty = 6; difficulty = 6;
captureWave = 46;
}};
siege = new SectorPreset("siege", erekir, 58){{
difficulty = 8;
}};
crossroads = new SectorPreset("crossroads", erekir, 37){{
difficulty = 7;
}};
karst = new SectorPreset("karst", erekir, 5){{
difficulty = 9;
captureWave = 10;
}};
origin = new SectorPreset("origin", erekir, 12){{
difficulty = 10;
isLastSector = true;
}}; }};
//endregion //endregion

View File

@@ -19,9 +19,10 @@ public class SerpuloTechTree{
node(junction, () -> { node(junction, () -> {
node(router, () -> { node(router, () -> {
node(launchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> { node(launchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> {
node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> { //no longer necessary to beat the campaign
//node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> {
}); //});
}); });
node(distributor); node(distributor);
@@ -519,6 +520,7 @@ public class SerpuloTechTree{
), () -> { ), () -> {
node(coastline, Seq.with( node(coastline, Seq.with(
new SectorComplete(windsweptIslands), new SectorComplete(windsweptIslands),
new SectorComplete(saltFlats),
new Research(navalFactory), new Research(navalFactory),
new Research(payloadConveyor) new Research(payloadConveyor)
), () -> { ), () -> {

View File

@@ -45,6 +45,9 @@ public class StatusEffects{
affinity(blasted, (unit, result, time) -> { affinity(blasted, (unit, result, time) -> {
unit.damagePierce(transitionDamage); unit.damagePierce(transitionDamage);
if(unit.team == state.rules.waveTeam){
Events.fire(Trigger.blastFreeze);
}
}); });
}); });
}}; }};

View File

@@ -2459,8 +2459,8 @@ public class UnitTypes{
treadPullOffset = 3; treadPullOffset = 3;
speed = 0.75f; speed = 0.75f;
rotateSpeed = 3.5f; rotateSpeed = 3.5f;
health = 800; health = 850;
armor = 5f; armor = 6f;
itemCapacity = 0; itemCapacity = 0;
treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)}; treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)};
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
@@ -2471,7 +2471,7 @@ public class UnitTypes{
shootY = 4.5f; shootY = 4.5f;
recoil = 1f; recoil = 1f;
rotate = true; rotate = true;
rotateSpeed = 1.7f; rotateSpeed = 2.2f;
mirror = false; mirror = false;
x = 0f; x = 0f;
y = -0.75f; y = -0.75f;
@@ -2509,7 +2509,7 @@ public class UnitTypes{
weapons.add(new Weapon("locus-weapon"){{ weapons.add(new Weapon("locus-weapon"){{
shootSound = Sounds.bolt; shootSound = Sounds.bolt;
layerOffset = 0.0001f; layerOffset = 0.0001f;
reload = 12f; reload = 14f;
shootY = 10f; shootY = 10f;
recoil = 1f; recoil = 1f;
rotate = true; rotate = true;
@@ -2578,8 +2578,8 @@ public class UnitTypes{
treadPullOffset = 5; treadPullOffset = 5;
speed = 0.64f; speed = 0.64f;
rotateSpeed = 1.5f; rotateSpeed = 1.5f;
health = 4800; health = 5000;
armor = 10f; armor = 11f;
itemCapacity = 0; itemCapacity = 0;
treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)}; treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
@@ -2587,7 +2587,7 @@ public class UnitTypes{
weapons.add(new Weapon("precept-weapon"){{ weapons.add(new Weapon("precept-weapon"){{
shootSound = Sounds.dullExplosion; shootSound = Sounds.dullExplosion;
layerOffset = 0.0001f; layerOffset = 0.0001f;
reload = 85f; reload = 80f;
shootY = 16f; shootY = 16f;
recoil = 3f; recoil = 3f;
rotate = true; rotate = true;
@@ -2598,7 +2598,7 @@ public class UnitTypes{
y = -1f; y = -1f;
heatColor = Color.valueOf("f9350f"); heatColor = Color.valueOf("f9350f");
cooldownTime = 30f; cooldownTime = 30f;
bullet = new BasicBulletType(7f, 110){{ bullet = new BasicBulletType(7f, 120){{
sprite = "missile-large"; sprite = "missile-large";
width = 7.5f; width = 7.5f;
height = 13f; height = 13f;
@@ -2623,7 +2623,7 @@ public class UnitTypes{
fragBullets = 4; fragBullets = 4;
fragBullet = new BasicBulletType(5f, 25){{ fragBullet = new BasicBulletType(5f, 35){{
sprite = "missile-large"; sprite = "missile-large";
width = 5f; width = 5f;
height = 7f; height = 7f;
@@ -2653,7 +2653,7 @@ public class UnitTypes{
weapons.add(new Weapon("vanquish-weapon"){{ weapons.add(new Weapon("vanquish-weapon"){{
shootSound = Sounds.mediumCannon; shootSound = Sounds.mediumCannon;
layerOffset = 0.0001f; layerOffset = 0.0001f;
reload = 110f; reload = 90f;
shootY = 71f / 4f; shootY = 71f / 4f;
shake = 5f; shake = 5f;
recoil = 4f; recoil = 4f;
@@ -2666,7 +2666,7 @@ public class UnitTypes{
heatColor = Color.valueOf("f9350f"); heatColor = Color.valueOf("f9350f");
cooldownTime = 80f; cooldownTime = 80f;
bullet = new BasicBulletType(8f, 150){{ bullet = new BasicBulletType(8f, 160){{
sprite = "missile-large"; sprite = "missile-large";
width = 9.5f; width = 9.5f;
height = 13f; height = 13f;
@@ -2741,7 +2741,7 @@ public class UnitTypes{
treadPullOffset = 1; treadPullOffset = 1;
speed = 0.48f; speed = 0.48f;
health = 22000; health = 22000;
armor = 25f; armor = 26f;
crushDamage = 25f / 5f; crushDamage = 25f / 5f;
rotateSpeed = 0.8f; rotateSpeed = 0.8f;
@@ -2823,7 +2823,7 @@ public class UnitTypes{
}}); }});
} }
bullet = new BasicBulletType(8f, 280f){{ bullet = new BasicBulletType(8f, 330f){{
sprite = "missile-large"; sprite = "missile-large";
width = 12f; width = 12f;
height = 20f; height = 20f;
@@ -2879,8 +2879,8 @@ public class UnitTypes{
weaveScale = (3f + s/2f) / 1.2f; weaveScale = (3f + s/2f) / 1.2f;
weaveMag = i * (4f - fin * 2f); weaveMag = i * (4f - fin * 2f);
splashDamage = 40f; splashDamage = 60f;
splashDamageRadius = 25f; splashDamageRadius = 30f;
despawnEffect = new ExplosionEffect(){{ despawnEffect = new ExplosionEffect(){{
lifetime = 50f; lifetime = 50f;
waveStroke = 4f; waveStroke = 4f;
@@ -3055,7 +3055,6 @@ public class UnitTypes{
trailWidth = 2f; trailWidth = 2f;
trailLength = 4; trailLength = 4;
shake = 1f; shake = 1f;
recoil = 0.1f;
trailEffect = Fx.missileTrail; trailEffect = Fx.missileTrail;
trailParam = 1.8f; trailParam = 1.8f;
@@ -3093,6 +3092,7 @@ public class UnitTypes{
recoil = 0.5f; recoil = 0.5f;
bullet = new BulletType(){{ bullet = new BulletType(){{
shootSound = Sounds.lasershoot;
shootEffect = Fx.sparkShoot; shootEffect = Fx.sparkShoot;
hitEffect = Fx.pointHit; hitEffect = Fx.pointHit;
maxRange = 100f; maxRange = 100f;
@@ -3161,6 +3161,8 @@ public class UnitTypes{
rotationLimit = 70f; rotationLimit = 70f;
rotateSpeed = 2f; rotateSpeed = 2f;
inaccuracy = 20f; inaccuracy = 20f;
shootStatus = StatusEffects.slow;
alwaysShootWhenMoving = true;
rotate = true; rotate = true;
@@ -3216,7 +3218,7 @@ public class UnitTypes{
engineLayer = Layer.effect; engineLayer = Layer.effect;
speed = 3.7f; speed = 3.7f;
maxRange = 6f; maxRange = 6f;
lifetime = 60f * 1.7f; lifetime = 60f * 1.5f;
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
health = 55; health = 55;
lowAltitude = true; lowAltitude = true;
@@ -3254,7 +3256,7 @@ public class UnitTypes{
drag = 0.1f; drag = 0.1f;
speed = 0.6f; speed = 0.6f;
hitSize = 23f; hitSize = 23f;
health = 7000; health = 6700;
armor = 5f; armor = 5f;
lockLegBase = true; lockLegBase = true;
@@ -3315,7 +3317,7 @@ public class UnitTypes{
velocityRnd = 0.33f; velocityRnd = 0.33f;
heatColor = Color.red; heatColor = Color.red;
bullet = new MissileBulletType(4.2f, 50){{ bullet = new MissileBulletType(4.2f, 47){{
homingPower = 0.2f; homingPower = 0.2f;
weaveMag = 4; weaveMag = 4;
weaveScale = 4; weaveScale = 4;
@@ -3389,6 +3391,7 @@ public class UnitTypes{
groundLayer = Layer.legUnit; groundLayer = Layer.legUnit;
targetAir = false; targetAir = false;
alwaysShootWhenMoving = true;
weapons.add(new Weapon("collaris-weapon"){{ weapons.add(new Weapon("collaris-weapon"){{
shootSound = Sounds.pulseBlast; shootSound = Sounds.pulseBlast;
@@ -3431,7 +3434,7 @@ public class UnitTypes{
}}); }});
} }
bullet = new ArtilleryBulletType(5.5f, 300){{ bullet = new ArtilleryBulletType(5.5f, 280){{
collidesTiles = collides = true; collidesTiles = collides = true;
lifetime = 75f; lifetime = 75f;
shootEffect = Fx.shootBigColor; shootEffect = Fx.shootBigColor;
@@ -3466,7 +3469,7 @@ public class UnitTypes{
sparkStroke = 3f; sparkStroke = 3f;
}}; }};
splashDamage = 90f; splashDamage = 85f;
splashDamageRadius = 20f; splashDamageRadius = 20f;
fragBullets = 15; fragBullets = 15;
@@ -3475,7 +3478,7 @@ public class UnitTypes{
fragLifeMin = 0.3f; fragLifeMin = 0.3f;
despawnShake = 5f; despawnShake = 5f;
fragBullet = new BasicBulletType(5.5f, 55){{ fragBullet = new BasicBulletType(5.5f, 50){{
pierceCap = 2; pierceCap = 2;
pierceBuilding = true; pierceBuilding = true;
@@ -3498,8 +3501,10 @@ public class UnitTypes{
trailLength = 7; trailLength = 7;
trailChance = -1f; trailChance = -1f;
collidesAir = false;
despawnEffect = Fx.none; despawnEffect = Fx.none;
splashDamage = 50f; splashDamage = 46f;
splashDamageRadius = 30f; splashDamageRadius = 30f;
hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{ hitEffect = despawnEffect = new MultiEffect(new ExplosionEffect(){{
@@ -3527,12 +3532,12 @@ public class UnitTypes{
shadowElevation = 0.1f; shadowElevation = 0.1f;
drag = 0.07f; drag = 0.07f;
speed = 2f; speed = 1.8f;
rotateSpeed = 5f; rotateSpeed = 5f;
accel = 0.09f; accel = 0.09f;
health = 600f; health = 600f;
armor = 3f; armor = 1f;
hitSize = 11f; hitSize = 11f;
engineOffset = 7f; engineOffset = 7f;
engineSize = 2f; engineSize = 2f;
@@ -3540,9 +3545,6 @@ public class UnitTypes{
useEngineElevation = false; useEngineElevation = false;
researchCostMultiplier = 0f; researchCostMultiplier = 0f;
//does this look better?
//engineColor = Pal.sapBullet;
abilities.add(new MoveEffectAbility(0f, -7f, Pal.sapBulletBack, Fx.missileTrailShort, 4f){{ abilities.add(new MoveEffectAbility(0f, -7f, Pal.sapBulletBack, Fx.missileTrailShort, 4f){{
teamColor = true; teamColor = true;
}}); }});
@@ -3572,7 +3574,7 @@ public class UnitTypes{
shoot = new ShootSpread(2, 11f); shoot = new ShootSpread(2, 11f);
bullet = new BasicBulletType(5f, 24){{ bullet = new BasicBulletType(5f, 16){{
homingPower = 0.19f; homingPower = 0.19f;
homingDelay = 4f; homingDelay = 4f;
width = 7f; width = 7f;
@@ -3624,7 +3626,7 @@ public class UnitTypes{
bullet = new BasicBulletType(5f, 34){{ bullet = new BasicBulletType(5f, 34){{
width = 7f; width = 7f;
height = 12f; height = 12f;
lifetime = 25f; lifetime = 18f;
shootEffect = Fx.sparkShoot; shootEffect = Fx.sparkShoot;
smokeEffect = Fx.shootBigSmoke; smokeEffect = Fx.shootBigSmoke;
hitColor = backColor = trailColor = Pal.suppress; hitColor = backColor = trailColor = Pal.suppress;
@@ -3706,7 +3708,7 @@ public class UnitTypes{
trailParam = 4f; trailParam = 4f;
speed = 3f; speed = 3f;
damage = 75f; damage = 75f;
lifetime = 75f; lifetime = 60f;
width = height = 15f; width = height = 15f;
backColor = Pal.sapBulletBack; backColor = Pal.sapBulletBack;
frontColor = Pal.sapBullet; frontColor = Pal.sapBullet;
@@ -3839,7 +3841,7 @@ public class UnitTypes{
rotateSpeed = 2f; rotateSpeed = 2f;
accel = 0.1f; accel = 0.1f;
health = 12000f; health = 12000f;
armor = 7f; armor = 9f;
hitSize = 46f; hitSize = 46f;
payloadCapacity = Mathf.sqr(6f) * tilePayload; payloadCapacity = Mathf.sqr(6f) * tilePayload;
@@ -4258,7 +4260,7 @@ public class UnitTypes{
lowAltitude = false; lowAltitude = false;
flying = true; flying = true;
drag = 0.06f; drag = 0.06f;
speed = 2f; speed = 3.5f;
rotateSpeed = 9f; rotateSpeed = 9f;
accel = 0.1f; accel = 0.1f;
itemCapacity = 100; itemCapacity = 100;
@@ -4285,6 +4287,7 @@ public class UnitTypes{
engineOffset = 6.5f; engineOffset = 6.5f;
payloadCapacity = 0f; payloadCapacity = 0f;
targetable = false; targetable = false;
bounded = false;
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
isEnemy = false; isEnemy = false;

View File

@@ -161,6 +161,12 @@ public class Control implements ApplicationListener, Loadable{
Events.on(SectorCaptureEvent.class, e -> { Events.on(SectorCaptureEvent.class, e -> {
app.post(this::checkAutoUnlocks); app.post(this::checkAutoUnlocks);
if(!net.client() && e.sector.preset != null && e.sector.preset.isLastSector && e.initialCapture){
Time.run(60f * 2f, () -> {
ui.campaignComplete.show(e.sector.planet);
});
}
}); });
//delete save on campaign game over //delete save on campaign game over
@@ -263,6 +269,9 @@ public class Control implements ApplicationListener, Loadable{
Events.on(SaveWriteEvent.class, e -> forcePlaceAll()); Events.on(SaveWriteEvent.class, e -> forcePlaceAll());
Events.on(HostEvent.class, e -> forcePlaceAll()); Events.on(HostEvent.class, e -> forcePlaceAll());
Events.on(HostEvent.class, e -> {
state.set(State.playing);
});
} }
private void forcePlaceAll(){ private void forcePlaceAll(){
@@ -632,12 +641,12 @@ public class Control implements ApplicationListener, Loadable{
} }
//cannot launch while paused //cannot launch while paused
if(state.is(State.paused) && renderer.isCutscene()){ if(state.isPaused() && renderer.isCutscene()){
state.set(State.playing); state.set(State.playing);
} }
if(Core.input.keyTap(Binding.pause) && !renderer.isCutscene() && !scene.hasDialog() && !scene.hasKeyboard() && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){ if(!net.client() && Core.input.keyTap(Binding.pause) && !renderer.isCutscene() && !scene.hasDialog() && !scene.hasKeyboard() && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){
state.set(state.is(State.playing) ? State.paused : State.playing); state.set(state.isPaused() ? State.playing : State.paused);
} }
if(Core.input.keyTap(Binding.menu) && !ui.restart.isShown() && !ui.minimapfrag.shown()){ if(Core.input.keyTap(Binding.menu) && !ui.restart.isShown() && !ui.minimapfrag.shown()){
@@ -645,7 +654,9 @@ public class Control implements ApplicationListener, Loadable{
ui.chatfrag.hide(); ui.chatfrag.hide();
}else if(!ui.paused.isShown() && !scene.hasDialog()){ }else if(!ui.paused.isShown() && !scene.hasDialog()){
ui.paused.show(); ui.paused.show();
state.set(State.paused); if(!net.active()){
state.set(State.paused);
}
} }
} }

View File

@@ -24,8 +24,6 @@ public class GameState{
public boolean gameOver = false; public boolean gameOver = false;
/** Whether the player's team won the match. */ /** Whether the player's team won the match. */
public boolean won = false; public boolean won = false;
/** If true, the server has been put into the paused state on multiplayer. This is synced. */
public boolean serverPaused = false;
/** Server ticks/second. Only valid in multiplayer. */ /** Server ticks/second. Only valid in multiplayer. */
public int serverTps = -1; public int serverTps = -1;
/** Map that is currently being played on. */ /** Map that is currently being played on. */
@@ -51,8 +49,8 @@ public class GameState{
} }
public void set(State astate){ public void set(State astate){
//cannot pause when in multiplayer //nothing to change.
if(astate == State.paused && net.active()) return; if(state == astate) return;
Events.fire(new StateChangeEvent(state, astate)); Events.fire(new StateChangeEvent(state, astate));
state = astate; state = astate;
@@ -71,17 +69,20 @@ public class GameState{
return rules.sector != null; return rules.sector != null;
} }
@Nullable public @Nullable Sector getSector(){
public Sector getSector(){
return rules.sector; return rules.sector;
} }
public @Nullable Planet getPlanet(){
return rules.sector != null ? rules.sector.planet : null;
}
public boolean isEditor(){ public boolean isEditor(){
return rules.editor; return rules.editor;
} }
public boolean isPaused(){ public boolean isPaused(){
return (is(State.paused) && !net.active()) || (serverPaused && !isMenu()); return is(State.paused);
} }
public boolean isPlaying(){ public boolean isPlaying(){

View File

@@ -133,6 +133,7 @@ public class Logic implements ApplicationListener{
state.rules.coreIncinerates = true; state.rules.coreIncinerates = true;
state.rules.waveTeam.rules().infiniteResources = true; state.rules.waveTeam.rules().infiniteResources = true;
state.rules.waveTeam.rules().buildSpeedMultiplier *= state.getPlanet().enemyBuildSpeedMultiplier;
//fill enemy cores by default? TODO decide //fill enemy cores by default? TODO decide
for(var core : state.rules.waveTeam.cores()){ for(var core : state.rules.waveTeam.cores()){
@@ -338,14 +339,20 @@ public class Logic implements ApplicationListener{
return; return;
} }
boolean initial = !state.rules.sector.info.wasCaptured;
state.rules.sector.info.wasCaptured = true; state.rules.sector.info.wasCaptured = true;
//fire capture event //fire capture event
Events.fire(new SectorCaptureEvent(state.rules.sector)); Events.fire(new SectorCaptureEvent(state.rules.sector, initial));
//disable attack mode //disable attack mode
state.rules.attackMode = false; state.rules.attackMode = false;
//map is over, no more world processor objective stuff
state.rules.disableWorldProcessors = true;
state.rules.objectives.clear();
//save, just in case //save, just in case
if(!headless && !net.client()){ if(!headless && !net.client()){
control.saves.saveSector(state.rules.sector); control.saves.saveSector(state.rules.sector);
@@ -364,9 +371,7 @@ public class Logic implements ApplicationListener{
public static void gameOver(Team winner){ public static void gameOver(Team winner){
state.stats.wavesLasted = state.wave; state.stats.wavesLasted = state.wave;
state.won = player.team() == winner; state.won = player.team() == winner;
Time.run(60f * 3f, () -> { Time.run(60f * 3f, () -> ui.restart.show(winner));
ui.restart.show(winner);
});
netClient.setQuiet(); netClient.setQuiet();
} }
@@ -375,6 +380,7 @@ public class Logic implements ApplicationListener{
public static void researched(Content content){ public static void researched(Content content){
if(!(content instanceof UnlockableContent u)) return; if(!(content instanceof UnlockableContent u)) return;
//TODO node is wrong for shared tech nodes
var node = u.techNode; var node = u.techNode;
//unlock all direct dependencies on client, permanently //unlock all direct dependencies on client, permanently
@@ -386,39 +392,6 @@ public class Logic implements ApplicationListener{
state.rules.researched.add(u.name); state.rules.researched.add(u.name);
} }
//called when the remote server runs a turn and produces something
@Remote
public static void sectorProduced(int[] amounts){
//TODO currently disabled.
if(!state.isCampaign() || true) return;
Planet planet = state.rules.sector.planet;
boolean any = false;
for(Item item : content.items()){
int am = amounts[item.id];
if(am > 0){
int sumMissing = planet.sectors.sum(s -> s.hasBase() ? s.info.storageCapacity - s.info.items.get(item) : 0);
if(sumMissing == 0) continue;
//how much % to add
double percent = Math.min((double)am / sumMissing, 1);
for(Sector sec : planet.sectors){
if(sec.hasBase()){
int added = (int)Math.ceil(((sec.info.storageCapacity - sec.info.items.get(item)) * percent));
sec.info.items.add(item, added);
any = true;
}
}
}
}
if(any){
for(Sector sec : planet.sectors){
sec.saveInfo();
}
}
}
@Override @Override
public void dispose(){ public void dispose(){
//save the settings before quitting //save the settings before quitting

View File

@@ -224,6 +224,13 @@ public class NetClient implements ApplicationListener{
//do not receive chat messages from clients that are too young or not registered //do not receive chat messages from clients that are too young or not registered
if(net.server() && player != null && player.con != null && (Time.timeSinceMillis(player.con.connectTime) < 500 || !player.con.hasConnected || !player.isAdded())) return; if(net.server() && player != null && player.con != null && (Time.timeSinceMillis(player.con.connectTime) < 500 || !player.con.hasConnected || !player.isAdded())) return;
//detect and kick for foul play
if(player != null && player.con != null && !player.con.chatRate.allow(2000, 20)){
player.con.kick(KickReason.kick);
netServer.admins.blacklistDos(player.con.address);
return;
}
if(message.length() > maxTextLength){ if(message.length() > maxTextLength){
throw new ValidateException(player, "Player has sent a message above the text limit."); throw new ValidateException(player, "Player has sent a message above the text limit.");
} }
@@ -481,7 +488,9 @@ public class NetClient implements ApplicationListener{
state.wavetime = waveTime; state.wavetime = waveTime;
state.wave = wave; state.wave = wave;
state.enemies = enemies; state.enemies = enemies;
state.serverPaused = paused; if(!state.isMenu()){
state.set(paused ? State.paused : State.playing);
}
state.serverTps = tps & 0xff; state.serverTps = tps & 0xff;
//note that this is far from a guarantee that random state is synced - tiny changes in delta and ping can throw everything off again. //note that this is far from a guarantee that random state is synced - tiny changes in delta and ping can throw everything off again.

View File

@@ -46,8 +46,8 @@ public class NetServer implements ApplicationListener{
/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */ /** If a player goes away of their server-side coordinates by this distance, they get teleported back. */
private static final float correctDist = tilesize * 14f; private static final float correctDist = tilesize * 14f;
public final Administration admins = new Administration(); public Administration admins = new Administration();
public final CommandHandler clientCommands = new CommandHandler("/"); public CommandHandler clientCommands = new CommandHandler("/");
public TeamAssigner assigner = (player, players) -> { public TeamAssigner assigner = (player, players) -> {
if(state.rules.pvp){ if(state.rules.pvp){
//find team with minimum amount of players and auto-assign player to that. //find team with minimum amount of players and auto-assign player to that.
@@ -96,7 +96,7 @@ public class NetServer implements ApplicationListener{
} }
}; };
private boolean closing = false; private boolean closing = false, pvpAutoPaused = true;
private Interval timer = new Interval(10); private Interval timer = new Interval(10);
private IntSet buildHealthChanged = new IntSet(); private IntSet buildHealthChanged = new IntSet();
@@ -862,7 +862,18 @@ public class NetServer implements ApplicationListener{
if(state.isGame() && net.server()){ if(state.isGame() && net.server()){
if(state.rules.pvp){ if(state.rules.pvp){
state.serverPaused = isWaitingForPlayers(); boolean waiting = isWaitingForPlayers(), paused = state.isPaused();
if(waiting != paused){
if(waiting){
//is now waiting, enable pausing, flag it correctly
pvpAutoPaused = true;
state.set(State.paused);
}else if(pvpAutoPaused){
//no longer waiting, stop pausing
state.set(State.playing);
pvpAutoPaused = false;
}
}
} }
sync(); sync();
@@ -941,7 +952,7 @@ public class NetServer implements ApplicationListener{
dataStream.close(); dataStream.close();
//write basic state data. //write basic state data.
Call.stateSnapshot(player.con, state.wavetime, state.wave, state.enemies, state.serverPaused, state.gameOver, Call.stateSnapshot(player.con, state.wavetime, state.wave, state.enemies, state.isPaused(), state.gameOver,
universe.seconds(), tps, GlobalVars.rand.seed0, GlobalVars.rand.seed1, syncStream.toByteArray()); universe.seconds(), tps, GlobalVars.rand.seed0, GlobalVars.rand.seed1, syncStream.toByteArray());
syncStream.reset(); syncStream.reset();

Some files were not shown because too many files have changed in this diff Show More