Compare commits

..

662 Commits
v142 ... v146

Author SHA1 Message Date
Anuken
26b66f9bdb Fixed empty admin menu 2023-09-03 22:02:02 -04:00
Anuken
5548e72750 I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN V 2023-09-03 21:52:25 -04:00
Anuken
766a95da03 Build fix? 2023-09-03 21:15:50 -04:00
Anuken
c705743696 Merge remote-tracking branch 'origin/master' 2023-09-03 21:12:52 -04:00
Anuken
0e24b67d09 Wave effect has color now 2023-09-03 21:12:46 -04:00
Zerenta
9d8905a4ae fixes serp-specific fog issue (#9009)
* fixes serp-specific fog issues

* didnt know the f had a purpose
2023-09-03 21:08:31 -04:00
Anuken
2882f7840e Merge remote-tracking branch 'origin/master' 2023-09-03 13:28:33 -04:00
Anuken
73dd487af9 Updated Gradle + other deps 2023-09-03 13:28:11 -04:00
SSansssssssssssss
798b493334 Update servers_v7.json (#9006) 2023-09-03 11:39:13 -04:00
Anuken
8311261e3c Merge remote-tracking branch 'origin/master' 2023-09-03 11:37:49 -04:00
Anuken
26c54ae0ed Removed pointless test 2023-09-03 11:37:43 -04:00
Hahaa13
6341da8f43 Update servers_v7.json (#9002) 2023-09-02 19:53:47 -04:00
Github Actions
f0e272d84c Automatic bundle update 2023-09-02 23:18:45 +00:00
Anuken
9c23134f2a Merge remote-tracking branch 'origin/master' 2023-09-02 19:17:53 -04:00
Anuken
d3b7fb0990 Fixed #9001 2023-09-02 19:17:47 -04:00
HamzaGSopp
90ed5f2750 Update servers_v7.json (#8996) 2023-09-02 11:59:23 -04:00
Anuken
e07ab5cef6 Merge remote-tracking branch 'origin/master' 2023-09-02 11:49:41 -04:00
Anuken
2e1b4934ad Added setting to disable lighting 2023-09-02 11:49:34 -04:00
Github Actions
91964da088 Automatic bundle update 2023-09-02 13:20:23 +00:00
nullevoy
cc66ccb49f most ability displays (#8981)
* works

* why not

* idk if that changes it but

* json

* destringening

* automatic imports and leftover marker

* uirfirf
2023-09-02 09:19:32 -04:00
Anuken
bff4097c88 Merge remote-tracking branch 'origin/master' 2023-09-01 14:24:17 -04:00
Anuken
996cbefb4f Fixed #8993 2023-09-01 14:24:11 -04:00
Darkness
579d63ac23 Update TraceDialog.java (#8992) 2023-08-31 17:23:23 -04:00
Github Actions
6a53a0e7be Automatic bundle update 2023-08-30 13:06:00 +00:00
Darkness
4edf4cac25 Add language to trace info (#8990)
* Update Administration.java

* im stoopid

* Update TraceDialog.java

* Update bundle.properties
2023-08-30 09:05:05 -04:00
Anuken
68141798d3 Merge remote-tracking branch 'origin/master' 2023-08-29 17:51:53 -04:00
Anuken
e3b815a4c6 Possible corner death fix 2023-08-29 17:51:45 -04:00
zeutd
57d000f767 let DrawRegion drawer can draw regions rotate with building rotation (#8987)
* let DrawRegion drawer can draw regions that rotate with building rotation

create a variable buildingRotate that can select whether the region will rotate with building rotation or not

* let DrawRegion drawer can draw regions rotate with building rotation

create a variable buildingRotate that can select whether the region will rotate with building rotation or not
make modders needn't to use DrawSideRegion to make this effect

* Update DrawRegion.java
2023-08-29 09:10:46 -04:00
alex
3ac9ae29ee removal of alex V6 servers (#8983)
V6 servers no longer functioning :(
2023-08-28 12:20:18 -04:00
Github Actions
3942445d1f Automatic bundle update 2023-08-27 15:39:50 +00:00
Anuken
16223af87d Fixed #8978 2023-08-27 11:39:05 -04:00
Anuken
109ba84625 Don't allow loaders to accept items/liquids from unloaders 2023-08-26 22:32:43 -04:00
Anuken
ec80fe9aad Merge remote-tracking branch 'origin/master' 2023-08-25 22:48:22 -04:00
Anuken
680fc34ac3 Reverted building explosion nerf completely 2023-08-25 22:48:16 -04:00
NazrinNya
d35acefcd0 Update servers_v7.json (#8974) 2023-08-25 17:14:27 -04:00
Anuken
c52b966dea Different block explosion damage formula 2023-08-24 15:26:02 -04:00
Anuken
c829f32efa Capped explosive damage of blocks 2023-08-23 11:05:09 -04:00
Anuken
beeeee9169 Merge remote-tracking branch 'origin/master' 2023-08-22 10:10:15 -04:00
Anuken
207806440b Fixed #8967 2023-08-22 10:10:08 -04:00
nullevoy
d60d3d78ea tree shadows (I'm sorry) (#8966)
* Update TreeBlock.java

* hgmjjjjjjjjjjjjjjjjjjjjjkhvgcfxchjk

* ig
2023-08-21 19:58:18 -04:00
nullevoy
490b281c43 Update TreeBlock.java (#8965) 2023-08-21 15:43:10 -04:00
alex
53cb0d4c89 add alex servers (#8962) 2023-08-20 10:09:30 -04:00
xem8k5
d787b4353b add a new server (#8960) 2023-08-20 10:08:56 -04:00
SITUVNgcd
9d21c0173d Update Vietnamese translation (#8959)
- Translated new strings.
- Fixed gammar issue/typo.
- Fixed strings format form (`{0}`).
2023-08-20 10:08:45 -04:00
lemon3357
56f29e1cd5 Update servers_v7.json (#8958) 2023-08-20 10:08:33 -04:00
Anuken
e6aa87ed71 Merge remote-tracking branch 'origin/master' 2023-08-20 04:26:14 -04:00
Anuken
480b68f8cc Fixed #8957 2023-08-20 04:26:08 -04:00
abcxyzDustry
3650589a59 Update servers_v7.json (#8955) 2023-08-19 21:11:50 -04:00
Valeriy
e3d0734790 Update servers_v7.json (#8950) 2023-08-18 22:40:53 -04:00
Anuken
c45f3d2253 #8897 2023-08-18 09:33:47 -04:00
Anuken
8e418915d4 Merge remote-tracking branch 'origin/master' 2023-08-17 09:17:54 -04:00
Anuken
2715d4954f Ignore ratelimit for local 2023-08-17 09:17:47 -04:00
南门阳德
6e33827576 Don't stop mining when planning (#8945) 2023-08-17 09:15:37 -04:00
Anuken
63d036d6ed Cleanup 2023-08-16 16:32:11 -04:00
Anuken
5487dad75e Merge remote-tracking branch 'origin/master' 2023-08-15 13:10:03 -04:00
Anuken
06edce3535 Fixed #8939 2023-08-15 13:09:57 -04:00
a-big-fish-fish
23cf1a7afa Update servers_v7.json (#8938) 2023-08-15 09:52:03 -04:00
Даркнесс#3729
6566f1c554 ServerControl improvements (#8928)
* Update ServerControl.java

* Update Administration.java

* Update Maps.java

* Update ServerControl.java

* Update ServerControl.java

* Update Administration.java

* Update ServerControl.java

* Update Maps.java
2023-08-15 09:51:52 -04:00
tech3mi
1d4084c387 Update servers_v7.json (#8936) 2023-08-14 13:33:42 -04:00
Anuken
8efed88669 Merge remote-tracking branch 'origin/master' 2023-08-14 11:50:43 -04:00
Anuken
11cd27fe1d Fixed #8935 2023-08-14 11:50:37 -04:00
Phinner
855789ec17 chore: Update chaotic neutral servers (#8934) 2023-08-14 11:20:28 -04:00
南门阳德
f8dac91cd9 Precept revert and buff (#8930) 2023-08-14 09:40:57 -04:00
Github Actions
161be3e8d3 Automatic bundle update 2023-08-13 15:06:41 +00:00
Anuken
ae6e74c24d Merge remote-tracking branch 'origin/master' 2023-08-13 11:05:49 -04:00
Anuken
2f991a85af Added logic autoPathfind command 2023-08-13 11:05:43 -04:00
MinRi2
f2c476a716 Fixed: Units lose LogicAI after reading. (#8920) 2023-08-13 10:18:06 -04:00
Anuken
2b05264093 Fixed #8921 2023-08-12 13:09:21 -04:00
Anuken
7de33b335a Merge remote-tracking branch 'origin/master' 2023-08-12 12:44:33 -04:00
Anuken
b47a1b6d0d Fixed #8924 2023-08-12 12:44:28 -04:00
南门阳德
a7e8dd126e Fix point defense weapons ignore damage multiplier (#8922) 2023-08-12 11:40:25 -04:00
Anuken
7999eb4c4d Merge remote-tracking branch 'origin/master' 2023-08-12 10:47:40 -04:00
Anuken
45d205f0ef Fixed #8923 2023-08-12 10:47:34 -04:00
Zerenta
585104a7f7 Scathe buff (#8919) 2023-08-11 22:16:58 -04:00
Github Actions
a3f7203993 Automatic bundle update 2023-08-11 16:17:29 +00:00
Anuken
fb4787ba52 Closes Anuken/Mindustry-Suggestions/issues/4608 2023-08-11 12:16:40 -04:00
Anuken
398a6f6a42 Merge remote-tracking branch 'origin/master' 2023-08-11 11:54:26 -04:00
Anuken
bdbb2de61a Closes Anuken/Mindustry-Suggestions/issues/4607 2023-08-11 11:54:20 -04:00
IqKero
c5a53f119b add new ips and change old one (#8918)
(im Taras4k, but with new account)
2023-08-11 10:23:02 -04:00
Satoshi Sasaki
e17d89e5a8 Fixed that the description of mech and ship was reversed (#8914) 2023-08-10 13:26:58 -04:00
a-big-fish-fish
0119e71677 Update servers_v7.json (#8913) 2023-08-10 11:15:26 -04:00
a-big-fish-fish
aa026b8b41 Update servers_v7.json (#8912) 2023-08-10 10:10:08 -04:00
a-big-fish-fish
933e4e84e0 Update servers_v7.json (#8911) 2023-08-10 09:58:42 -04:00
NazrinNya
73a7772eeb Update servers_v7.json (#8908) 2023-08-09 17:43:10 -04:00
Anuken
275c3ec163 Merge remote-tracking branch 'origin/master' 2023-08-09 13:05:26 -04:00
Anuken
f1172d45eb Pathfinding bugfixes / Logic dialog hiding "unfixed" 2023-08-09 13:05:19 -04:00
Zerenta
87e79913c5 Aegires Nerf (#8899)
* Update EnergyFieldAbility.java

Nerfs aegires. hard. 3x less healing (3% to 1%)

* Update UnitTypes.java

segments better.
reload 6 frames to 4 frames
damage 25 to 30

* Update EnergyFieldAbility.java

Ty balam

* Update UnitTypes.java

Ty balam! :D

* Update UnitTypes.java

Thanks balam :D

* Add EnergyFieldAbility.sameTypeHealMult

* Apply to aegires

Repair amount to other units is now 1.5% (50% of pre nerf)
Repair amount to aegires is now 0.75% (25% of pre nerf)

---------

Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
2023-08-09 12:36:43 -04:00
Hahaa13
1656d788d3 Update servers_v7.json (#8905) 2023-08-08 19:48:04 -04:00
Anuken
19f34c14a0 Fixed #8904 2023-08-08 09:29:20 -04:00
Anuken
3157ff8cea Fixed #8903 2023-08-07 12:53:19 -04:00
Anuken
21fe8217d0 Merge remote-tracking branch 'origin/master' 2023-08-05 13:29:21 -04:00
Anuken
b7d707e8ba Do not allow various negative rule values 2023-08-05 13:29:15 -04:00
Zerenta
db96f2ef39 Update UnitTypes.java (#8895)
precept buff lmao
2023-08-05 01:57:13 -04:00
Anuken
4b38f667e7 Ignore wave version 2023-08-04 17:43:21 -04:00
Anuken
d5eeadab30 Merge remote-tracking branch 'origin/master' 2023-08-04 10:59:43 -04:00
Anuken
bc42b5a91e Fixed #8893 2023-08-04 10:59:33 -04:00
nullevoy
13745bfd99 ConsumeLiquidsDynamic (#8892)
* ConsumeLiquidsDynamic

* imports didn't optimize

* wording

* nevermind, no idea
2023-08-04 10:35:13 -04:00
Anuken
5e18e08bdf Fixed #8890 2023-08-03 02:56:38 -04:00
Anuken
6970a20f26 Merge remote-tracking branch 'origin/master' 2023-08-02 22:16:44 -04:00
Anuken
bd6c6524e6 WIP logic sync instruction 2023-08-02 22:16:39 -04:00
Github Actions
e9bf56e88c Automatic bundle update 2023-08-03 02:16:39 +00:00
Anuken
6bf5e8ae1e WIP logic particle effect instruction 2023-08-02 22:15:44 -04:00
Anuken
660c38db43 Fixed #8887 2023-08-02 21:20:28 -04:00
Anuken
2a76d25dfa Merge remote-tracking branch 'origin/master' 2023-08-02 09:39:34 -04:00
Anuken
7b9dfb9721 Fixed #8884 2023-08-02 09:39:27 -04:00
Slotterleet
bd0592a54c SunMesh support for JSON planets (#8882)
* Single-color SunMesh support

* This should work now

* No more crap code
2023-08-01 16:11:22 -04:00
Idontuse
12b6604143 Render the selected planets solar system (#8875)
* Solar systems render based on the selected planet

* Remove unnecessary setter

* Compatibility
2023-08-01 11:52:23 -04:00
Anuken
e3d3167b13 Merge remote-tracking branch 'origin/master' 2023-08-01 01:18:54 -04:00
Anuken
2ed8bdb2bc Fixed #8871 2023-08-01 01:18:47 -04:00
karlo292
a9a454dd61 Update servers_v7.json (#8879) 2023-07-31 17:15:12 -04:00
tech3mi
496d6978d0 Update servers_v7.json (#8847)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-07-31 15:50:46 -04:00
Siede
e4bc6e21a4 -127 ~ 128 to 0 ~ 255 entityTypeID (#8874) 2023-07-31 13:48:41 -04:00
XaskyZ
c406979291 Update servers_v7.json (#8873) 2023-07-31 12:18:30 -04:00
tech3mi
b3508aa7c2 Update servers_v7.json (#8872)
Added Attack&Defend and Sandbox servers but they havent got community
2023-07-31 11:09:08 -04:00
Hahaa13
5207baea96 Update servers_v7.json (#8869) 2023-07-31 01:45:00 -04:00
abcxyzDustry
52d7a1e0e4 Update servers_v7.json (#8866)
re-add server abcxyz
2023-07-30 19:37:40 -04:00
Даркнесс#3729
117169c1d3 Update StatusEffects.java (#8867) 2023-07-30 13:28:47 -04:00
Anuken
cd461b133c Merge remote-tracking branch 'origin/master' 2023-07-29 21:57:06 -04:00
Anuken
59dd3a9e34 Fixed #8864 2023-07-29 21:57:01 -04:00
MEEPofFaith
3d0541084b Weird creation things (#8860) 2023-07-29 13:29:21 -04:00
XaskyZ
7d35c1ec7b Update servers_v7.json (#8862) 2023-07-29 12:16:15 -04:00
Anuken
07c7fd7dec More empty floor bugfixes 2023-07-29 12:10:27 -04:00
Anuken
6678729401 Added sensor for shields 2023-07-29 11:17:55 -04:00
Anuken
09d00b30e9 Fixed incorrect consumption rate in booster stats 2023-07-29 09:51:58 -04:00
Anuken
f3656d24d4 Merge remote-tracking branch 'origin/master' 2023-07-29 00:22:08 -04:00
Anuken
1968da9409 Fixed #8861 2023-07-29 00:22:01 -04:00
MEEPofFaith
0d8c07d007 Bullet despawn unit shenanigans (#8859)
* Proper despawn unit direction

* Despawn unit chance

* Merge if statements
2023-07-28 23:55:20 -04:00
OSP
0e83300548 ToxoFlame attack server (#8858) 2023-07-28 16:42:28 -04:00
Anuken
ba9e39d7a4 Fixed #8856 2023-07-28 09:07:50 -04:00
Anuken
d4111b8e76 Fixed #8854 2023-07-27 23:40:48 -04:00
Anuken
2bae95d2a8 Merge remote-tracking branch 'origin/master' 2023-07-27 15:48:41 -04:00
Anuken
69377bab3f Fixed #8849 2023-07-27 15:48:32 -04:00
tech3mi
2fc69c4f64 Update servers_v7.json (#8846) 2023-07-26 10:42:12 -04:00
Anuken
dae23c7fe6 Merge remote-tracking branch 'origin/master' 2023-07-26 10:31:24 -04:00
Anuken
7850e61672 Misc bugfixes 2023-07-26 10:31:18 -04:00
Tomoko
24c01f97d3 Rename my server and change ips (#8845) 2023-07-26 09:59:30 -04:00
BalaM314
a92bce2c14 Expose NetServer currentlyKicking for plugin access (#8817)
* Expose NetServer currentlyKicking for plugin access

* Move code around

* Un-final

* currentlyKicking no longer needs a wrapper array
2023-07-26 01:44:20 -04:00
MEEPofFaith
e5ded1f2dd Allow fluid type configuration for ConsumeCoolant (#8841)
* Allow fluid type configuration for ConsumeCoolant

* Methods
2023-07-25 21:47:46 -04:00
Anuken
dc8783d4a6 Legacy blocks must not be logic constants 2023-07-25 21:10:21 -04:00
Anuken
0ef5255650 Fixed #8840 2023-07-25 21:04:47 -04:00
Anuken
a922932a56 ??? 2023-07-25 12:14:22 -04:00
Anuken
3fd5f52545 Fixed #8837 2023-07-25 12:14:15 -04:00
Anuken
f976a294ce Merge remote-tracking branch 'origin/master' 2023-07-25 11:08:14 -04:00
Anuken
6f725d320b Fixed #8838 2023-07-25 11:08:08 -04:00
StalkerBaran
51b974f10e Update servers_v7.json (#8836) 2023-07-25 10:05:07 -04:00
KhanhLamVirual
447e07420e Update servers_v7.json (#8828)
I want to add a new vndustry server
2023-07-24 00:19:22 -04:00
Lime712
dbbcf4b168 German Translation (#8761)
* Update bundle_de.properties

English description in German bundle

* Update bundle_de.properties

* Update bundle_de.properties

* Update bundle_de.properties
2023-07-23 16:32:47 -04:00
Joan Josep
f3dd031d0e Update bundle_ca.properties (#8823) 2023-07-23 16:31:00 -04:00
Anuken
4998abfe01 Merge remote-tracking branch 'origin/master' 2023-07-23 16:30:49 -04:00
Anuken
636ce4ca94 Better implementation of #8810 2023-07-23 16:30:44 -04:00
Mythril382
bfdd7ecc3a the camper (#8806) 2023-07-23 16:28:50 -04:00
nowords123
28372b0f47 added new phoenix server (#8801)
Hi, I'm words an admin from phoenix
I added a new phoenix server under the ip

phoenix-network.dev:2023
2023-07-23 16:27:46 -04:00
MEEPofFaith
b4e03b46f6 Destroy bullet team (#8792)
* Option for destroy bullet to be on the block's team

* Random direction

* h
2023-07-23 16:27:11 -04:00
Lanark53
16949f1e69 toxoflame server (#8790) 2023-07-23 16:26:35 -04:00
Даркнесс#3729
b272008a90 Update EntityGroup.java (#8802) 2023-07-23 16:26:17 -04:00
NazrinNya
cc8d2b6a0c Update servers_v7.json (#8825) 2023-07-23 16:24:47 -04:00
Anuken
10fe6b9007 Fixed #8830 2023-07-23 16:07:53 -04:00
Anuken
ce43af9091 Fixed #8827 2023-07-23 15:59:19 -04:00
Anuken
788fa66a91 Fixed #8819 2023-07-23 15:56:36 -04:00
Anuken
fedad1e0d0 Fixed #8813 2023-07-23 15:49:12 -04:00
Anuken
a14149c952 Fixed #8807 2023-07-23 15:45:48 -04:00
Anuken
053afcace9 Fixed #8795 2023-07-23 15:43:04 -04:00
Anuken
e097346a73 Fixed #8794 2023-07-23 15:36:34 -04:00
Anuken
4076f09573 Fixed #8789 2023-07-23 15:22:52 -04:00
Anuken
e78fb11c48 Merge remote-tracking branch 'origin/master' 2023-07-23 15:19:31 -04:00
Anuken
135874b922 Fixed #8787 2023-07-23 15:19:21 -04:00
Epowerj
09aa68fdb2 Merge pull request #8805 from SSTentacleSS/patch-17
Update servers_v7.json
2023-07-22 01:03:36 -04:00
Tentyanuk
dd5037d9d2 Update servers_v7.json 2023-07-22 07:43:35 +03:00
Epowerj
418d533c3c Merge pull request #8800 from TheRadioactiveBanana/patch-6
Removal of dead ips and slight ip change
2023-07-20 23:56:29 -04:00
Epowerj
37e138858b Merge pull request #8824 from thedimas3007/patch-8
Update servers_v7.json
2023-07-18 18:34:19 -04:00
thedimas
b6a195cc80 Update servers_v7.json 2023-07-18 22:32:34 +02:00
Tentyanuk
4b4033e9e7 Update servers_v7.json 2023-07-08 22:49:10 +03:00
TheRadioactiveBanana
383d8b89e7 Forgot an ip 2023-07-07 16:35:33 +05:30
TheRadioactiveBanana
778d92b816 Removal of dead ips and slight ip change
Also Eradicationdustry -> Eradication Mindustry because it sounds better
2023-07-07 16:30:03 +05:30
Epowerj
93daa7a5dc Merge pull request #8796 from Def-Try/patch-1
Darkdustry IP change
2023-07-05 13:20:48 -04:00
CommandLine
f88654cdc1 Update servers_v7.json 2023-07-05 11:52:58 +03:00
Anuken
3e5898fff1 Disabled team switch outside of sandbox/PvP 2023-07-02 11:06:55 -04:00
FourGamingStudio
be96ddf463 Four Family (#8785)
add server.
2023-07-01 10:56:59 -04:00
nullevoy
20a3107b3f add sides to HoverPart (#8784)
* add sides to HoverPart

* weird elude
2023-07-01 09:21:53 -04:00
Anuken
05874ad3e2 Fixed pathfinding not being able to attack towards solid blocks 2023-06-30 22:51:14 -04:00
Anuken
ea8d796561 Merge remote-tracking branch 'origin/master' 2023-06-30 22:26:49 -04:00
Anuken
129c3f446a Fixed #8782 2023-06-30 22:26:43 -04:00
OSP
f611a5f038 [XCore] Anarchy server (#8779) 2023-06-29 13:25:14 -04:00
Gureumi
47c7906d55 Update servers_v7.json (#8776) 2023-06-29 09:48:39 -04:00
Anuken
c64b6092d7 Merge remote-tracking branch 'origin/master' 2023-06-29 09:48:31 -04:00
Anuken
f17719f08e Fixed #8777 2023-06-29 09:48:26 -04:00
Даркнесс#3729
cc41b99c75 Update UnitType.java (#8778) 2023-06-29 09:43:41 -04:00
Slotterleet
1d1ec8ee2d Update bundle_ru.properties (#8770) 2023-06-28 10:58:39 -04:00
Uenhe
8c7523b3b3 Update RegenProjector.java (#8768) 2023-06-28 10:58:28 -04:00
Anuken
f01df70d3f mesh fix 2 2023-06-27 18:38:45 -04:00
Anuken
c15b3421b2 mesh fix 2023-06-27 16:27:50 -04:00
Anuken
b4d5d05217 Merge remote-tracking branch 'origin/master' 2023-06-27 16:13:00 -04:00
Anuken
9b1a8edafc Closes Anuken/Mindustry-Suggestions/issues/4499 2023-06-27 16:12:55 -04:00
Sunky.MP3G
fbcc53e2c0 New Ru translations (#8755)
* Update bundle_ru.properties

* Mistake
2023-06-27 16:03:13 -04:00
Anuken
e630bcf41e Fixed #8764 2023-06-27 14:45:11 -04:00
Anuken
eb44a7ec84 Fixed #8762 2023-06-27 10:29:42 -04:00
Anuken
023ec9f66b Fixed #8760 2023-06-26 18:48:57 -04:00
Anuken
1bc3ac8761 Fixed #8759 2023-06-26 07:11:58 -04:00
Anuken
4b3feb2f0e Merge remote-tracking branch 'origin/master' 2023-06-25 20:04:16 -04:00
Anuken
ac5526e785 Fixed #8757 2023-06-25 20:04:02 -04:00
Anuken
95a7a181e0 Update contributors 2023-06-25 13:36:03 -04:00
Lime712
0a869fd690 Update bundle_de.properties (#8754)
English description in German bundle
2023-06-25 09:20:44 -04:00
Lime712
ec9c19101f Update bundle_de.properties (#8753)
Large plasma bores are boosted by nitrogen, not hydrogen.
2023-06-24 22:17:38 -04:00
Anuken
31b01ac39e Decreased canvas silicon cost 2023-06-24 13:43:10 -04:00
Anuken
f74293b878 Merge remote-tracking branch 'origin/master' 2023-06-23 22:51:58 -04:00
Anuken
0e31103b21 Cleanup output stream 2023-06-23 22:51:53 -04:00
router
591c31fd29 Add priority servers, update servers_v7.json (#8720)
* Update servers_v7.json

* Add priority server outlining and bumping

* a

* chore: A little bit of cleanup :)

* json

* fixed no-server issue

* removed cursed duplication

---------

Co-authored-by: phinner <62483793+Phinner@users.noreply.github.com>
2023-06-23 14:00:00 -04:00
Somka000
a20ca67527 Update contributors (#8748)
I did several Polish translations (I also helped translators since 2018), reported many bugs, had my own server, encouraged many people to play mindustry etc.
2023-06-22 17:15:07 -04:00
Anuken
c66abc3f0f Fixed #8742 2023-06-22 12:10:52 -04:00
Anuken
fea52c9132 arc 2023-06-22 12:03:15 -04:00
Anuken
6163738ad8 Merge remote-tracking branch 'origin/master' 2023-06-21 23:55:05 -04:00
Anuken
443d31e4a5 Less pierce damage for shocked status 2023-06-21 23:54:39 -04:00
Даркнесс#3729
2d827f83b4 add getEmoji() method (#8739) 2023-06-21 16:28:25 -04:00
Даркнесс#3729
fbc6740668 fix (#8736) 2023-06-21 09:05:39 -04:00
Anuken
06cd71e13c Merge remote-tracking branch 'origin/master' 2023-06-20 17:32:43 -04:00
Anuken
f65edb3468 Fixed #8735 2023-06-20 17:32:38 -04:00
Anuken
7cce799ec7 Update bug_report.yml 2023-06-20 13:23:58 -04:00
夜狐
aefcb7746a Turn Issue Templates into Issue Forms for better structure (#8734)
* Turned Issue Template into an Issue Form

* Bug Fix in Form

* Added Yoru Kitsune to credits

(I did some translations and bug fixes)
2023-06-20 13:22:08 -04:00
Anuken
a2dd2c88a2 Fixed #8733 2023-06-20 13:09:50 -04:00
Anuken
2008cf6387 Fixed non-even assembler modules not working 2023-06-19 19:42:54 -04:00
Anuken
6ba1cd3ef6 Fixed #8732 2023-06-19 18:44:16 -04:00
Anuken
c7181999b2 Pathfinding improvements 2023-06-19 17:21:21 -04:00
Anuken
974d19fb75 Fixed #8729 2023-06-19 13:50:33 -04:00
Anuken
f4dcd37be3 Conduit padCorners fix 2023-06-19 10:56:30 -04:00
Anuken
014750fa97 Merge remote-tracking branch 'origin/master' 2023-06-19 10:28:59 -04:00
Anuken
5c178c20a1 Conduit padCorners 2023-06-19 10:28:54 -04:00
Даркнесс#3729
3762ee6313 Fix invalid heal targeting for non-sharded teams (#8728) 2023-06-19 09:10:33 -04:00
RTOmega
4289450a4d Fixed Grammar Error on TR Bundle (#8727) 2023-06-18 16:46:01 -04:00
Anuken
509a6a28b5 . 2023-06-18 09:08:09 -04:00
Anuken
54d7f3e17c Fixed #8718 2023-06-18 09:06:52 -04:00
Anuken
7e23272668 Do not crash when reading null planets 2023-06-17 20:39:52 -04:00
Anuken
70516752fc Fixed reconstructor commanding in multiplayer 2023-06-17 17:54:29 -04:00
Anuken
6ed336ad95 Misc fixes 2023-06-17 17:40:29 -04:00
Anuken
0adfee97cc Merge remote-tracking branch 'origin/master' 2023-06-17 15:33:13 -04:00
Anuken
dc921ff4a8 Quieter build sound / Display player name on hovered unit 2023-06-17 15:33:08 -04:00
Github Actions
c39ad8ce6e Automatic bundle update 2023-06-17 03:53:36 +00:00
Phinner
a582fe0d1c Update french translations (#8715)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀

* chore: Translate missing strings + Small changes

* chore: Apply suggested changes (author: Kalpas)

* chore: Sync bundle files

* chore: Translate missing lines

* chore: Add trailing line back

* chore: Minor visual changes
2023-06-16 23:52:41 -04:00
Github Actions
6cbdc86169 Automatic bundle update 2023-06-17 00:13:54 +00:00
red
a650018b6e Update bundle_pt_BR.properties (#8687)
* Update bundle_pt_BR.properties

i translated the rest of the stuff to brazilian portuguese :D

* Update contributors

* Update bundle_pt_BR.properties

* Fixed color translation

* i fixed the miss conjugated verbs and translated one more line

---------

Co-authored-by: red <80164245+Redgabriel13-red13@users.noreply.github.com>
2023-06-16 20:12:59 -04:00
Anuken
743f61a92c lockRotation 2023-06-16 17:04:43 -04:00
Anuken
9eefea3c6f Merge remote-tracking branch 'origin/master' 2023-06-16 17:03:46 -04:00
Anuken
b4a32f506e Misc fixes 2023-06-16 17:03:42 -04:00
MEEPofFaith
26c0c7467b Lock rotation of blocks with rotate = false to 0 (#8531)
* Lock rotation of blocks that don't rotate

* Fix input visuals

* Default to false

Quick, stop forcing changes to mods before sk yells at me.

* lock GenericCrafter rotation if rotate = false

* Convert from a setter a to block method

* Simplify

* Revert "lock GenericCrafter rotation if rotate = false"

This reverts commit 26ac41baf5.

* Remove `lockRotation` boolean.

Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
2023-06-16 15:57:54 -04:00
BalaM314
d14cdfd59c Allow ulocate to output enemy buildings (#6704)
* Allow ulocate to output enemy buildings
Previously you would have to use ucontrol getblock to get the actual Building
that's weird and just confuses newbs
like me

* whoops, turns out ulocate doesn't have a range

* c o d e s t y l e

* Always return building object if on same team
2023-06-16 14:27:05 -04:00
Anuken
017aa71da8 Merge remote-tracking branch 'origin/master' 2023-06-16 13:19:57 -04:00
Anuken
58cd1852f1 Conduit junction replacement fix 2023-06-16 13:19:52 -04:00
Github Actions
500f22b1d0 Automatic bundle update 2023-06-16 15:57:43 +00:00
JniTrRny
ed6619d2df Update bundle_th.properties (#8714) 2023-06-16 11:56:55 -04:00
Tornado3708
be7a360bf5 Update bundle_be.properties (#8697)
Foreshadow, tar fields and particular interface text translation.
2023-06-15 23:31:37 -04:00
MEEPofFaith
2ff7ccfc19 Laser pierce fixes. (#8526)
* Flip pierce check order

Allow pierce cap + laser to function together

* Apply to continuous bullets

+ Make visually accurately show length.

* laser parameter for findPierceLength

consistency with collideLine
2023-06-15 19:33:01 -04:00
WayZer
bf1484b17c Update CoreBlock.java (#8583) 2023-06-15 15:44:02 -04:00
MEEPofFaith
40c5510205 Better handling of missiles splitting to other missiles (#8603)
- Pass a shooter separate to owner into `BulletType#create`. `killShooter` kills the owner while the shooter is passed into the missile ai
- `killShooter` no longer kills already dead units
- `MissileAI` no longer aims at shooter's aim pos if the shooter is dead
2023-06-15 13:57:27 -04:00
Alexander397172YT
71caf31543 new CreateDustry IP (#8713) 2023-06-15 12:52:14 -04:00
Github Actions
913722202e Automatic bundle update 2023-06-14 13:11:46 +00:00
BeDanGames
7bb03e8086 Update servers_v7.json (#8712) 2023-06-14 09:10:44 -04:00
Даркнесс#3729
4e5475f0ed Team improvements (#8704)
* Update Team.java

* Update ServerControl.java

* better

* kill me please

* kill me please

* kill me please

* Update bundle_ca.properties

* kill me please

* Update bundle_da.properties

* kill me please

* kill me please

* Update bundle_et.properties

* Update bundle_eu.properties

* Update bundle_fi.properties

* Update bundle_fil.properties

* Update bundle_fr.properties

* Update bundle_hu.properties

* Update bundle_id_ID.properties

* Update bundle_ja.properties

* Update bundle_ko.properties

* Update bundle_lt.properties

* Update bundle_nl.properties

* Update bundle_nl_BE.properties

* Update bundle_pl.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_PT.properties

* Update bundle_ro.properties

* Update bundle_ru.properties

* Update bundle_sr.properties

* Update bundle_sv.properties

* Update bundle_th.properties

* Update bundle_tr.properties

* Update bundle_tk.properties

* Update bundle_uk_UA.properties

* Update bundle_vi.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_TW.properties

* Update World.java

* Update CustomRulesDialog.java

* skill issue

* skill issue x2

* skill issue x3
2023-06-13 18:54:10 -04:00
Anuken
d4e7f4a2ee Merge remote-tracking branch 'origin/master' 2023-06-13 16:02:29 -04:00
Anuken
1928c6db83 Fixed #8710 2023-06-13 16:02:24 -04:00
BalaM314
c49075ff0d Correctly display ∞ unit cap in reconstructors (#8709)
* Correctly display ∞ in reconstructors

UnitFactory.java uses getStringCap, but Reconstructor uses getCap
this was probably missed in 8cabae1

* might as well fix formatting

same format as UnitFactory.java
2023-06-13 10:37:17 -04:00
Anuken
dbfd8a3ec1 Merge remote-tracking branch 'origin/master' 2023-06-13 09:29:26 -04:00
Anuken
1d358a3c84 Show locked item names 2023-06-13 09:29:21 -04:00
Даркнесс#3729
0f661444bd Update Darkdustry address 💀 (#8707) 2023-06-13 08:51:28 -04:00
Anuken
4721086a8e Fixed logic blocks making clicking noises when not accessible 2023-06-12 10:50:32 -04:00
Anuken
a07db8a08e Merge remote-tracking branch 'origin/master' 2023-06-12 10:35:36 -04:00
Anuken
a00b3a4670 Fixed objective flags not syncing 2023-06-12 10:35:31 -04:00
Github Actions
637bd4fc8f Automatic bundle update 2023-06-12 04:04:41 +00:00
Anuken
2b9ee88cc2 Merge remote-tracking branch 'origin/master' 2023-06-12 00:03:51 -04:00
Anuken
0006291631 e 2023-06-12 00:03:41 -04:00
WayZer
f1175b8735 Update servers_v7.json (#8702) 2023-06-11 23:46:12 -04:00
Anuken
8cb6f080f1 Merge remote-tracking branch 'origin/master' 2023-06-11 23:22:59 -04:00
Anuken
7389a5de7f Cleanup 2023-06-11 23:22:54 -04:00
Github Actions
5459322080 Automatic bundle update 2023-06-12 03:19:14 +00:00
Anuken
4b0824a20c Admin player team switch + more trace info 2023-06-11 23:18:04 -04:00
Anuken
0ec59691bf Merge remote-tracking branch 'origin/master' 2023-06-11 13:48:33 -04:00
Anuken
f00209ece7 Networking fix 2023-06-11 13:48:29 -04:00
NullReferenceExc
f05d1ebc78 Update Team.java (#8700) 2023-06-10 16:59:11 -04:00
Anuken
2dbbd62163 Merge remote-tracking branch 'origin/master' 2023-06-10 12:27:40 -04:00
Anuken
49168bb8f9 Fixed #8698 2023-06-10 12:27:36 -04:00
VaporSpace2
10c656bd16 GMS shutting down (removing GMS servers from server list) (#8696)
GMS is meeting its end so now is the time to remove the 2 servers from the server list, thanks
2023-06-09 21:53:35 -04:00
qwertystar
a8de7c17bd Update bundle_zh_CN.properties (#8692)
refer the Chinese translation of hint.rebuildSelect to provide that of hint.rebuildSelect.mobile
2023-06-09 09:26:21 -04:00
Anuken
ea8b2dea50 arc 2023-06-08 10:47:15 -04:00
Anuken
87348feab7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-06-08 10:01:48 -04:00
Anuken
8da8783331 arc 2023-06-08 10:01:45 -04:00
夜狐
603efd7653 Update bundle_de.properties (#8688) 2023-06-07 23:15:24 -04:00
Valera
a43d39597a fix a small mistake made by inattention (#8686) 2023-06-07 17:36:19 -04:00
Даркнесс#3729
376e5c0b29 💀 (#8685) 2023-06-07 14:13:41 -04:00
Anuken
f2cd506eb4 Merge remote-tracking branch 'origin/master' 2023-06-07 09:52:55 -04:00
Anuken
af76e889cf Closes Anuken/Mindustry-Suggestions/issues/4452 2023-06-07 09:52:50 -04:00
Даркнесс#3729
ef0efc84cb Map improvements (#8682)
* Update Map.java

* Update MapListDialog.java

* Update ServerControl.java
2023-06-07 09:35:57 -04:00
xem8k5
e02de8eab5 Update servers_v7.json (#8677) 2023-06-06 15:44:18 -04:00
Anuken
4d301ebdbf Merge remote-tracking branch 'origin/master' 2023-06-06 10:05:16 -04:00
Anuken
84817c0c24 Fixed #8680 2023-06-06 10:05:11 -04:00
bendn
e9dfd29dcd replace aa server (#8679) 2023-06-05 20:08:26 -04:00
Github Actions
d7a87f36b7 Automatic bundle update 2023-06-05 18:30:55 +00:00
Ninjdai
379875f591 Update bundle_fr.properties (#8678)
Translated new votekick strings
2023-06-05 14:30:07 -04:00
MEEPofFaith
38b2540677 Side-based liquid tile padding (#8676) 2023-06-05 10:37:26 -04:00
Github Actions
9ff10e9d16 Automatic bundle update 2023-06-05 00:51:34 +00:00
Даркнесс#3729
ebe965ef40 Better votekick reason input (#8673)
* Update bundle.properties

* Update PlayerListFragment.java

* Update bundle.properties

* Update bundle.properties
2023-06-04 20:50:48 -04:00
Alex Gusev
32c146cdf1 Adapt interface to display notch of mac laptops (#8666)
* Adapt interface to display notch of mac laptops

* `macNotchHeight` as a separate variable, and description for mac notch setting
2023-06-04 12:43:07 -04:00
Semetrix
97a603204b Remove the rulebreaker (#8672) 2023-06-04 10:59:43 -04:00
frieda666
70bb7aff54 Improvement on votekick (#8664)
* Add test case for achievement

* Allow admins to cancel votekick & allow players to change vote

* Require reason to start votekick

* Require reason to start votekick

* Update message sent by votekick button
2023-06-03 23:45:55 -04:00
Anuken
fc673de556 augh 2023-06-03 12:43:39 -04:00
Anuken
925d19d867 Merge remote-tracking branch 'origin/master' 2023-06-03 12:38:22 -04:00
Anuken
cda82e572f ServerConnectFilter 2023-06-03 12:38:18 -04:00
Github Actions
21f4efaddc Automatic bundle update 2023-06-03 15:48:18 +00:00
Даркнесс#3729
93788addf6 Update servers_v7.json (#8669) 2023-06-03 11:47:32 -04:00
Anuken
5515cd3187 Merge remote-tracking branch 'origin/master' 2023-06-03 11:47:24 -04:00
Anuken
038994a95f Fixed #8667 2023-06-03 11:47:19 -04:00
SITUVNgcd
d09f4c0db5 Update Vietnamese translation (#8663)
* Update Vietnamese translation

- Fixed mistake in #8654: Changed new line to `\n` instead of `\r\n`.
- Update and translate new strings.

* Add SITUVNgcd as contributor
2023-06-03 01:00:29 -04:00
Anuken
37daf0a871 Ignore processing players kicked in event 2023-06-03 00:58:22 -04:00
Anuken
e2f4dd1f4b Merge remote-tracking branch 'origin/master' 2023-06-03 00:30:34 -04:00
Anuken
88c201559f Fixed #8658 2023-06-03 00:30:29 -04:00
Brandons404
2dd59aaaff Updated servers_v7.json - switching hosts (#8660)
* added pvp server to fish

* updated servers_v7.json

* updated servers_v7
2023-06-02 19:12:05 -04:00
Anuken
1266eb00ea Merge remote-tracking branch 'origin/master' 2023-06-02 19:11:54 -04:00
Anuken
174f0f2ffe Fixed #8659 2023-06-02 19:11:49 -04:00
Github Actions
798e442b2f Automatic bundle update 2023-06-02 16:06:53 +00:00
Anuken
dde7b77de6 Closes Anuken/Mindustry-Suggestions/issues/4457 2023-06-02 12:06:06 -04:00
Anuken
afee374a66 Merge remote-tracking branch 'origin/master' 2023-06-02 11:56:13 -04:00
Anuken
4dd414c22f Closes Anuken/Mindustry-Suggestions/issues/4456 2023-06-02 11:56:08 -04:00
Slotterleet
38b9027000 Dynamic selection of planet tech in rules dialog (#8487)
* Dynamic selection of planets in rules dialog

* Code cleanup

* Do not let Anuken/Mindustry#8494 happen again

* Fixed inconsistency with campaign sectors
2023-06-02 11:41:12 -04:00
Github Actions
4e0e48ea32 Automatic bundle update 2023-06-02 15:38:01 +00:00
JniTrRny
c84ec75c53 Improvements to the Schematics UI (#8605)
* schematics UI improvements

* better edit tags UI

* visual tweaks

* cleanup

inline obsession
cleanup again...
another little bit of cleanup
a little bit of cleanup
minor cleanup
2023-06-02 11:37:15 -04:00
ulwepo
bf51a01677 Update servers_v7.json (#8656)
thanks
2023-06-02 11:11:54 -04:00
Даркнесс#3729
94caca680a Make PlayerInfo map public (#8655) 2023-05-31 18:26:04 -04:00
Anuken
2f675a3b75 Merge remote-tracking branch 'origin/master' 2023-05-31 08:53:26 -04:00
Anuken
9d986e1e8d Fixed #8653 2023-05-31 08:53:21 -04:00
MEEPofFaith
8e1e003ff2 Inversion option for payload router sorting (#8652) 2023-05-30 22:51:07 -04:00
Anuken
1a0edf80f1 Bugfixes for reconstructor config 2023-05-30 20:15:44 -04:00
Anuken
b97e6ef84c Merge remote-tracking branch 'origin/master' 2023-05-30 20:08:53 -04:00
Anuken
b6f5d424da Select command from reconstructor / Units save command when controlled 2023-05-30 20:08:48 -04:00
Tentyanuk
2e96f598fb Update servers_v7.json (#8651) 2023-05-29 14:01:55 -04:00
Даркнесс#3729
e3ccd5cc2c Load content icons on a headless server (#8650)
* Update build.gradle

* Update Fonts.java

* Update ServerLauncher.java

* Update ServerLauncher.java

* s stands for shiza

* Update build.gradle
2023-05-29 13:09:56 -04:00
Anuken
7911a22cc9 Fixed #8649 2023-05-29 10:23:32 -04:00
Anuken
19f58f3dca Merge remote-tracking branch 'origin/master' 2023-05-28 09:57:31 -04:00
Anuken
c4cd9e8f56 Misc minor bugfixes 2023-05-28 09:57:26 -04:00
GlennFolker
8db8d79eff Allow Universe to update all solar systems (#8647) 2023-05-28 09:14:15 -04:00
MEEPofFaith
257d341703 Spinning FlareParts (#8637) 2023-05-28 00:06:57 -04:00
[Error_27]
fc0f48e13d Fix Scaling on Objective Dialogs (#8646) 2023-05-27 16:26:24 -04:00
Anuken
ab95b88c05 Fixed Base AI not working sometimes 2023-05-27 09:57:53 -04:00
thedimas
ca51ad601e Add some servers (#8640) 2023-05-27 09:19:14 -04:00
WayZer
c2d7e2eb72 fix assetsJar (#8641) 2023-05-27 09:05:08 -04:00
buthed010203
4f34a9235c Don't show ghosts when typing in chat (#8644)
* Don't show ghosts when typing in chat

* braint
2023-05-26 17:57:24 -04:00
Anuken
b21c0f4553 Fixed squished logic icons 2023-05-26 14:12:34 -04:00
Anuken
80ad379c18 Buffer gone 2023-05-25 12:05:33 -04:00
Anuken
6a8e0eb6b2 Stack router fix 2023-05-25 09:13:37 -04:00
Anuken
f5a32fdb6b near is further again 2023-05-25 02:44:07 -04:00
Anuken
5c45df1a69 Fixed turrets with moveWhileCharging = true and accurateDelay = true 2023-05-24 16:49:09 -04:00
Anuken
e9fe52d578 Merge remote-tracking branch 'origin/master' 2023-05-24 09:49:35 -04:00
Anuken
19cd6fd07c Fixed #8632 2023-05-24 09:49:30 -04:00
YozoZChomutova
9869922710 Update bundle_cs.properties (#8639)
* Updated bundle_cs.properties

All unstraslated words I've found were translated. Spacing between lines were synchronized with bundle.properties. +Added self to contributors file.

* Updated bundle_cs.properties

Replaced with shorters words, fixing issue with multilined text in buttons.

* Translated several keys to Czech.
2023-05-24 09:22:34 -04:00
The Serjio
ad4ce35a42 Update bundle_ru.properties (#8638) 2023-05-24 09:22:05 -04:00
frieda666
18cfffd105 Add test case for achievement (#8633) 2023-05-23 15:44:25 -04:00
Alexander397172YT
c774968c2d new server CreateDustry v7 (#8631) 2023-05-23 09:16:53 -04:00
Anuken
3813d66f30 New scorch sprite by Fox1va_ 2023-05-22 21:51:06 -04:00
Anuken
871548c095 Fixed mod startup crash 2023-05-22 21:42:46 -04:00
Anuken
c4b1df9526 Closes Anuken/Mindustry-Suggestions/issues/4433 2023-05-22 14:28:10 -04:00
Anuken
bf320a98b8 Faster connection lookup 2023-05-22 01:09:53 -04:00
Anuken
a78e7ca8c9 Possible crash fix 2023-05-21 22:36:36 -04:00
Anuken
520d122d82 arc 2023-05-21 20:42:34 -04:00
Anuken
7ab9c6fd9c Logic sprite upper limit now 64 2023-05-21 15:47:56 -04:00
Anuken
4d200276d2 Merge remote-tracking branch 'origin/master' 2023-05-21 15:24:30 -04:00
Anuken
c335722de5 Interplanetary accelerator hidden in database 2023-05-21 15:24:23 -04:00
WayZer
25b26be87b fixup! Fix Turret bug when cheat (#8273) (#8629) 2023-05-21 10:59:09 -04:00
Anuken
e714285671 pain 2023-05-21 04:46:50 -04:00
Anuken
dd3ce95264 fixed iOS crash 2023-05-21 04:42:23 -04:00
Anuken
564e81e734 Team#isEnemy is pointless 2023-05-21 03:59:08 -04:00
Anuken
dc63112915 Always hide content when isHidden() == true 2023-05-21 00:57:10 -04:00
Anuken
bc94e24874 Merge remote-tracking branch 'origin/master' 2023-05-20 10:40:39 -04:00
Anuken
94fe92d67d Pathfinder fixes / Hail resprite by Snake#2132 on Discord 2023-05-20 10:40:33 -04:00
MEEPofFaith
047d39d129 Chained PartProgress Operation in Json (#8627)
* Op parsing method

* Parse multi op

* Big brain

* Parse operation array

* Error wording

* Unnecessary code
2023-05-19 21:03:39 -04:00
MEEPofFaith
b6d27c16be Interval bullets for continuous bullets (#8628) 2023-05-19 21:02:54 -04:00
Anuken
7c52444e3c typo 2023-05-19 12:30:45 -04:00
Anuken
1f85d0d24f Load logger in iOS 2023-05-19 12:29:53 -04:00
Anuken
4a53a80b21 Removed redundant team checks 2023-05-19 11:12:32 -04:00
Anuken
cee09dd167 Merge remote-tracking branch 'origin/master' 2023-05-19 11:08:26 -04:00
Anuken
39227774e1 Ripple tint change / Minor optimization 2023-05-19 11:08:18 -04:00
MEEPofFaith
6cd778783e Shift swarmer shoot barrels to match the chutes (#8624)
Similar to how cyclone shoot barrels match the ends of each barrel.
2023-05-19 10:53:06 -04:00
Anuken
5db4c67477 Merge remote-tracking branch 'origin/master' 2023-05-19 00:01:43 -04:00
Anuken
0f87942b16 Fixed #8622 2023-05-19 00:01:36 -04:00
nullevoy
3dd7412ed8 swarmer resprite? (#8573)
* plastic

* swarm

* I did not forget I did not forget I did not forget I did not forget I did not for

* god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh

* Revert "god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh"

This reverts commit a59734eb04.

* eh why not

* Revert "eh why not"

This reverts commit c228dc5337.
2023-05-18 19:56:39 -04:00
Anuken
43d164d54b Map list fixes on phones 2023-05-18 12:21:45 -04:00
Anuken
d09695a946 Less MeshBuilder memory usage 2023-05-18 11:54:30 -04:00
Anuken
5976ed6983 Merge remote-tracking branch 'origin/master' 2023-05-18 11:04:04 -04:00
Anuken
d739269f59 Scatter resprite (By Daz from Discord) 2023-05-18 11:03:58 -04:00
Ilya246
72c28f7098 insanius (#8621) 2023-05-18 09:29:44 -04:00
Anuken
f2d83f3599 Vanilla base walls only 2023-05-18 00:45:18 -04:00
Anuken
b611e0f9f4 Tecta buff / Closes Anuken/Mindustry-Suggestions/issues/4427 2023-05-18 00:27:01 -04:00
Anuken
f59c439f2f Some more random schematics 2023-05-17 19:32:47 -04:00
Anuken
e6daf63a5a New base schematcs from Bluewolf 2023-05-17 19:03:16 -04:00
Anuken
00ae28847e New salvo sprite 2023-05-17 18:45:15 -04:00
Anuken
445e147c16 near is further 2023-05-17 09:38:15 -04:00
Anuken
410f4f69a1 near is nearer 2023-05-16 21:15:56 -04:00
Anuken
9e2251028b Merge remote-tracking branch 'origin/master' 2023-05-16 18:13:15 -04:00
Anuken
7f6907e14f More core units for bases 2023-05-16 18:13:09 -04:00
Github Actions
c6829c23d4 Automatic bundle update 2023-05-16 21:26:10 +00:00
Anuken
70293a4864 Merge remote-tracking branch 'origin/master' 2023-05-16 17:24:52 -04:00
Anuken
29855243cb Base building AI is back 2023-05-16 17:24:41 -04:00
Tentyanuk
16358dbd6a Update servers_v7.json (#8615)
Обновили комплектацию серверов
2023-05-16 09:35:12 -04:00
Anuken
83d28461f0 augh 2023-05-16 00:34:12 -04:00
Anuken
874cba7ad3 arc 2023-05-16 00:33:17 -04:00
Anuken
45baeb4933 Log zenity error 2023-05-16 00:16:46 -04:00
Anuken
8b35b44489 Made default CacheLayer add method insert before 'normal' 2023-05-15 22:54:10 -04:00
Anuken
1289e20990 Native (Zenity) file dialogs for Linux 2023-05-15 11:44:08 -04:00
Anuken
3593803ad9 Merge remote-tracking branch 'origin/master' 2023-05-15 10:26:40 -04:00
Anuken
0d89654103 Ignore null messages 2023-05-15 10:26:35 -04:00
GlennFolker
aa7ba6548c Move most planet rendering out of PlanetRenderer to Planet (#8608)
* Planet speaks for itself

* Ok fine keep old Gradle version

* Planet grid mesh builder

* Inline
2023-05-15 09:59:14 -04:00
Vojtak42
9b02d26856 Update bundle_cs.properties (#8610) 2023-05-15 08:54:07 -04:00
BeDanGames
30c773b304 Update servers_v7.json (#8611) 2023-05-15 08:53:54 -04:00
HamzaGSopp
738b96b94b Update servers_v7.json (#8606) 2023-05-14 16:50:20 -04:00
Anuken
151743021b Latest RoboVM 2023-05-13 18:22:01 -04:00
Anuken
dbbb27ec0f Merge remote-tracking branch 'origin/master' 2023-05-13 10:51:10 -04:00
Anuken
89e942ee35 Fixed #8602 2023-05-13 10:51:05 -04:00
BalaM314
5ec0e9dc9f Use shouldExplode, explosionMinWarmup in generators (#8600) 2023-05-13 09:53:47 -04:00
buthed010203
b40615d9e6 Fix crash (#8599) 2023-05-13 09:48:32 -04:00
Anuken
307943c098 Update SERVERLIST.md 2023-05-13 02:41:04 -04:00
Anuken
ebb40145ac Noise filter fix 2023-05-12 15:24:14 -04:00
Anuken
ae272f079b why was this here 2023-05-12 14:26:28 -04:00
Anuken
587c8c280c Better VariableReactorBuild explosion check 2023-05-12 12:16:32 -04:00
Anuken
7bcfaf54ef Fixed #8587 2023-05-12 12:10:37 -04:00
Anuken
bcee2e7083 Neoplasia reactor rebuildable 2023-05-12 02:34:02 -04:00
Anuken
ccf85b81c8 Fixed map list dialog 2023-05-12 02:23:03 -04:00
Anuken
126cca9e86 Gas sprite revert 2023-05-12 02:05:52 -04:00
MEEPofFaith
688b5b9eea Revert "Properly handle missile units shooting more missile units (#8359)" (#8585)
This reverts commit 1373381554.
2023-05-12 01:58:30 -04:00
WayZer
0496d2108c fix NPE in SpawnGroup.write (#8584)
* Update SpawnGroup.java

* Update contributors

* No Objects.isNull
2023-05-11 22:21:05 -04:00
Anuken
06e63dad45 Fixed #8582 2023-05-11 17:05:18 -04:00
Anuken
3b8f789955 Merge remote-tracking branch 'origin/master' 2023-05-11 15:24:45 -04:00
Anuken
be751f5b28 Minor cleanup 2023-05-11 15:24:41 -04:00
Github Actions
9a7f8bb573 Automatic bundle update 2023-05-11 17:42:50 +00:00
Anuken
d34631458e Mobile rebuild button support 2023-05-11 13:41:45 -04:00
Anuken
74f1688dd2 Merge remote-tracking branch 'origin/master' 2023-05-11 12:52:37 -04:00
Anuken
9745c2b7fd Better utilization of JoinDialog UI space 2023-05-11 12:52:32 -04:00
Phinner
bedd8f612a Update French translation (#8579)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀

* chore: Translate missing strings + Small changes

* chore: Apply suggested changes (author: Kalpas)
2023-05-11 12:04:14 -04:00
Anuken
38de095a2e Fixed map alignment 2023-05-11 11:59:45 -04:00
Anuken
8c56568f23 Reverted name change to un-break mods 2023-05-11 11:51:57 -04:00
Anuken
d14c42d8ba Disabled annoying X scrolling in map dialogs 2023-05-11 11:39:49 -04:00
Anuken
bed0bd135e Merge remote-tracking branch 'origin/master' 2023-05-11 11:24:47 -04:00
Anuken
b3e111ebbb Merged Custom/editor maps implementation 2023-05-11 11:24:42 -04:00
MEEPofFaith
2c77477987 PartMove progress is ignored for growth (#8580) 2023-05-11 01:06:49 -04:00
MEEPofFaith
397fd087f2 RegionPart movement should not be affected by growth scale (#8578) 2023-05-10 21:07:40 -04:00
Phinner
0919063ca3 Add BlockRotateEvent (#8577)
* feat: Add BuildRotateEvent

* fix: Fix invalid argument

* fix: Goofy aaah static imports

* chore: Update ConfigEvent doc + Add forgotten annotation

* chore: Remove final keyword

* fix: Remove rotation validation in Build#beginPlace

* Already covered by client snapshots

* fix: Remove useless imports
2023-05-10 21:03:08 -04:00
Anuken
51daa82a1b Fixed JSON sector preset files failing to load 2023-05-10 15:57:43 -04:00
Anuken
e60fff43bd Minor DrawPistons fix 2023-05-10 13:13:43 -04:00
MEEPofFaith
a5eda4fb2e Horizontal shifting of pistons (also adds proper icons for pistons) (#8345)
* Horizontal offset for pistons

* might as well fix icons in the meantime

* Make a positive offset shift to the right
2023-05-10 13:10:48 -04:00
Anuken
c7ad9d0250 Cleanup 2023-05-10 13:05:49 -04:00
Anuken
c5cf6f0af6 Cleanup 2023-05-10 13:00:49 -04:00
xStaBUx
a3dbbe63c4 Better planet selection (#8572)
* Better AboutDialog

* I'm there!

* New Planet Select UI

* fix

* Better Planet Selection

* no
2023-05-10 12:54:18 -04:00
MEEPofFaith
31bed37976 Ser-pew-lo Turret Animations (#8562)
* Scatter animations

* Do the same thing to salvo

Like, the exact same thing.

Corporate wants you to tell the difference between these two pictures.
They're the same picture.

* Faster salvo barrel recoil

* Move entire scatter midsection

* Cyclone barrel animations
2023-05-10 12:52:54 -04:00
Даркнесс#3729
4f845202f8 sendUnformatted method in PlayerComp (#8575) 2023-05-10 12:52:47 -04:00
Anuken
cac29c4ecc Placeable overlays 2023-05-10 12:48:41 -04:00
Anuken
0acb112f29 Allow placing floors (for mods) 2023-05-10 12:37:25 -04:00
Anuken
778e7d5f3f Merge remote-tracking branch 'origin/master' 2023-05-10 11:54:44 -04:00
Anuken
1b254745e9 bigger numbers 2023-05-10 11:54:39 -04:00
MEEPofFaith
1373381554 Properly handle missile units shooting more missile units (#8359)
* Properly handle missile units shooting more missile units

* Remove `shooter`, just pass down the owner
2023-05-09 20:34:13 -04:00
MEEPofFaith
2289f29bd5 Revert Math.max in shakeReduction (#8570) 2023-05-09 09:33:59 -04:00
MEEPofFaith
552d6a2e9f Smoother Screenshake Reduction (#8310)
* Smoother Screenshake Reduction

Screen shake will now always reach 0 no matter the intensity or duration without being cut off early.

* Keep the max reduction rate
2023-05-08 18:41:56 -04:00
MEEPofFaith
9aa45b2a7c Attempt healing targetting even if the bullet doesn't collide with ground targets (#8516) 2023-05-08 17:05:27 -04:00
Anuken
ccd2727ab5 Merge remote-tracking branch 'origin/master' 2023-05-08 12:15:06 -04:00
Anuken
820fd0d7fc Canvas block schematic preview 2023-05-08 12:15:00 -04:00
Anuken
a4972886a3 Possible parser status effect fix 2023-05-08 09:50:33 -04:00
HamzaGSopp
552353972e Update servers_v7.json (#8568) 2023-05-07 21:17:44 -04:00
Github Actions
db0691f32f Automatic bundle update 2023-05-07 16:33:03 +00:00
Mario A
a36e31c4b4 Fix some Italian translations (#8564)
Co-authored-by: Midblyte <midblyte@anonaddy.me>
2023-05-07 12:32:10 -04:00
JniTrRny
23f1d24c45 Search bar for wave UI (#8501)
* wave search + other editor things

* everything but wave search
2023-05-07 10:42:45 -04:00
Github Actions
2b5ff56460 Automatic bundle update 2023-05-07 13:39:11 +00:00
nullevoy
dbafdfb312 gas sprites (ark too ig) (#8528)
* ?

* this was better

* ghghghghgghghhghghghg

* single pixel changes
2023-05-07 09:38:17 -04:00
JniTrRny
bb06c3f1e9 Wave limit game rule in custom maps (#8550)
* custom maps wave limit

* whoopsies
2023-05-06 23:04:31 -04:00
Anuken
72c67f6c9b Merge remote-tracking branch 'origin/master' 2023-05-06 21:57:00 -04:00
Anuken
ea27fa53bf unitHealth in logic 2023-05-06 21:56:56 -04:00
Github Actions
8bbd58053a Automatic bundle update 2023-05-07 01:53:52 +00:00
Philipp
f1b52164c9 Fix some mistakes in German translation (#8543)
* Fix typo in German tutorial

* Fix some more
2023-05-06 21:53:10 -04:00
Prosta4okua
6cfcffd04e New translation (#8555)
* Update bundle_uk_UA.properties

Old

* Messaged

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

---------

Co-authored-by: SUS <94375206+1stvaliduser@users.noreply.github.com>
2023-05-06 21:52:52 -04:00
HamzaGSopp
ddd77b2081 Update servers_v7.json (#8556)
* Update servers_v7.json

chabge adresse of tamazia

* Update servers_v7.json

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:52:38 -04:00
Даркнесс#3729
f581aa3332 Update russian bundle (#8559)
* Update russian bundle

* Update bundle_ru.properties
2023-05-06 21:51:51 -04:00
Catchears
8126e970f3 update german translation (#8560)
* update german translation

* resolve @Shawak's comment
2023-05-06 21:51:37 -04:00
Slotterleet
52ec9f4296 A couple of features for better planet modding (#8558)
* Planet item whitelist

* allowLaunchToNumbered for planets

* Update core/src/mindustry/type/Planet.java

* Update core/src/mindustry/type/Planet.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:49:40 -04:00
MEEPofFaith
cc17962d93 Clear invalid payload ammo (#8544) 2023-05-06 21:34:11 -04:00
BalaM314
6c7d506e42 Gradle opt -PnoLocalArc to force no localArc (#8552)
renaming Arc is annoying, also vscode doesnt like it
2023-05-06 21:33:45 -04:00
BalaM314
c1d3cdc5cb Fix override of Building.block in PayloadSource (#8551)
* Would break(without crash) mods that read the block config of PayloadSource
2023-05-06 21:31:02 -04:00
Anuken
d85995f6fd Fixed #8557 2023-05-06 21:27:45 -04:00
Anuken
bc622bd7ba Doubled max schematic size 2023-05-06 11:11:57 -04:00
Anuken
027b996ad6 Fixed power node linking in basegen 2023-05-05 23:46:21 -04:00
Anuken
0bed338141 Fixed invalid ranges for some weapons 2023-05-05 23:40:05 -04:00
Anuken
43922edac8 unitHealthMultiplier re-implemented 2023-05-03 18:38:50 -04:00
Joan Josep
c4e1719c0c Update bundle_ca.properties (#8542) 2023-04-29 09:03:51 -04:00
Anuken
4deddc6def tests are no longer stupid 2023-04-28 15:37:38 -04:00
Anuken
6f88684040 and these other weapons too 2023-04-28 15:17:05 -04:00
Anuken
1a83d35923 Merge remote-tracking branch 'origin/master' 2023-04-28 14:39:34 -04:00
Anuken
5e8f5f1d62 PointDefenseWeapon no longer affects range 2023-04-28 14:39:28 -04:00
OSP
d610cd6105 [XCore] Mini Attack server + reserve server (#8530) 2023-04-28 10:55:11 -04:00
Anuken
681bd19866 Merge remote-tracking branch 'origin/master' 2023-04-28 10:48:21 -04:00
Anuken
8eed0f8711 Fixed #8533 2023-04-28 10:48:17 -04:00
MEEPofFaith
61a83d0f6e warmup and totalProgress for Pumps (#8536) 2023-04-28 10:42:31 -04:00
Github Actions
fc23ad9910 Automatic bundle update 2023-04-28 14:41:51 +00:00
JniTrRny
eba58c73e6 Update bundle_th.properties (#8532)
* 6 months of doing nothing

* Why am I up there

* More lore to the descriptions

* RIP original item description

* revenge of the item details

* new vocabulary just dropped

* cancel transliteration

sounds kinda lame, so might revert it later.
2023-04-28 10:40:32 -04:00
Tomoko
ba0335e5ef new ip (#8534)
* new ip

* Update servers_v7.json
2023-04-28 10:39:35 -04:00
Anuken
7de6bd23ea Fixed #8529 2023-04-28 10:29:47 -04:00
Anuken
102d234129 Merge remote-tracking branch 'origin/master' 2023-04-24 23:59:51 -04:00
Anuken
583a1c69b6 Logic pathfind instruction 2023-04-24 23:59:46 -04:00
MEEPofFaith
1314dfe53e Don't set lighting if the preset has noLighting = true (#8519)
* Don't set lighting if the preset has noLighting = true

Allows lighting in the preset or world processors to take over instead of being forced to disable lighting.

* Less confusing style
2023-04-21 21:56:16 -04:00
ienov
abc80b9aab update easyplay servers (#8521) 2023-04-21 21:32:46 -04:00
Богдан
2ab9783639 Removed non-license notice from the end (#8524) 2023-04-21 21:32:30 -04:00
Anuken
05f158fd51 Fixed #8523 2023-04-21 21:29:39 -04:00
Anuken
13297023fe Fixed #8525 2023-04-21 21:24:18 -04:00
Anuken
9cc392a9ed Merge remote-tracking branch 'origin/master' 2023-04-21 11:44:05 -04:00
Anuken
eb1d0b8362 Fixed minimap update lag 2023-04-21 11:44:00 -04:00
Anuken
7a01be6dba splashDamagePierce 2023-04-20 01:03:18 -04:00
MEEPofFaith
6a3b243937 Erekir payload conveyor sprite consistency (#8506)
* Erekir payload conveyor sprite consistency

* Better blending from conveyor to factory

* Better blending for the 5x5
2023-04-18 16:37:34 -04:00
lemon3357
68016cc2b5 Update server_v7.json:add new server (#8512) 2023-04-18 10:55:39 -04:00
MEEPofFaith
b2f5312bf5 Add overlays to render updates (#8514) 2023-04-18 10:14:07 -04:00
Anuken
6a3638c3c2 Fixed #8513 2023-04-18 10:10:11 -04:00
Anuken
3ca3eb5951 Load saves in parallel 2023-04-18 09:35:29 -04:00
Anuken
d043c75022 Merge remote-tracking branch 'origin/master' 2023-04-16 12:09:06 -04:00
Anuken
2db90408fe Use schematic/map names for filenames 2023-04-16 12:09:02 -04:00
lemon3357
72577f20ba Update servers_v7.json (#8508) 2023-04-15 22:27:24 -04:00
Anuken
f62096dbd1 Merge remote-tracking branch 'origin/master' 2023-04-15 22:24:45 -04:00
Anuken
dbfbb08aaa Fixed #8509 2023-04-15 22:24:40 -04:00
Brandons404
4151d47837 Update servers_v7.json - added sandbox server (#8504)
* added pvp server to fish

* updated servers_v7.json
2023-04-15 22:22:39 -04:00
Github Actions
c54a76fc8a Automatic bundle update 2023-04-16 02:21:40 +00:00
BotiHUN7
95483286bf vps changed ip (#8510) 2023-04-15 22:20:55 -04:00
Anuken
3d013fc09c Merge remote-tracking branch 'origin/master' 2023-04-15 22:17:51 -04:00
Anuken
b83f5c66ca Fixed #8507 2023-04-15 22:17:46 -04:00
MonoDx
288080eeac Rework (#8488)
* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties
2023-04-15 22:16:44 -04:00
Noah van der Aa
f0342b2396 Remove mindustry.party (#8511) 2023-04-15 22:12:30 -04:00
Anuken
e47806b9b8 Minimap attack indicators 2023-04-15 15:54:33 -04:00
Anuken
4ae8a51676 Display camera on map + right-click to pan 2023-04-15 14:39:41 -04:00
Anuken
e8fbfe536e Merge remote-tracking branch 'origin/master' 2023-04-09 18:16:30 -04:00
Anuken
b86ca1d12f Fixed #8496 2023-04-09 18:16:25 -04:00
MEEPofFaith
1629afe491 Ammo obliteration (#8498)
* alwaysShooting for turrets

similar to alwaysShooting for weapons

* Weapon alwaysShooting takes shootCone into account

Speaking of untested PRs...
2023-04-09 16:12:24 -04:00
L0615T1C5-216AC-9437
3b1e5eadd9 Update CN Ports (#8499) 2023-04-09 16:08:04 -04:00
Anuken
df87b03e57 Fixed #8495 2023-04-09 16:07:34 -04:00
Anuken
a8b18bea2f Fixed #8494 2023-04-09 16:01:35 -04:00
Anuken
cdf14bb381 Fixed objectives disappearing for no reason 2023-04-08 21:55:20 -04:00
Anuken
bce9ecc520 Merge remote-tracking branch 'origin/master' 2023-04-08 21:37:37 -04:00
Anuken
b692c071ba Fixed shoot pattern overrides not working in mods 2023-04-08 21:37:33 -04:00
Даркнесс#3729
db90142a2d New Darkdustry host (#8492) 2023-04-08 12:15:16 -04:00
Anuken
34b22f292c PR cleanup 2023-04-08 10:52:53 -04:00
Anuken
11ad5a0373 Reset UI scale to 100% when broken 2023-04-08 10:29:42 -04:00
Anuken
f4fabecce7 Fixed #8483 (meep why did you make the minimum 5%) 2023-04-07 11:05:26 -04:00
Anuken
60fc2fb5cd Doubled server object buffer size 2023-04-07 10:43:59 -04:00
Anuken
04eba618d2 Merge remote-tracking branch 'origin/master' 2023-04-06 19:13:41 -04:00
Anuken
ac7b694e91 Better item display rates 2023-04-06 19:13:36 -04:00
Github Actions
4fcb338d94 Automatic bundle update 2023-04-06 23:08:17 +00:00
JniTrRny
6dc3b7e729 More Dark UI in stats display (#8473)
* The Dark UI Menace

* Attack of the Dark UI
2023-04-06 19:07:24 -04:00
code-explorer786
cdb9fa0d7d Add PlayerChatEvent on clients (#8432)
* Add PlayerChatEvent on clients

d32dd01097

Co-authored-by: buthed010203 <naguiar010203@gmail.com>

* Only fire when valid. (Currently deciding on whether or not to add ChatEvent without the player.)

---------

Co-authored-by: buthed010203 <naguiar010203@gmail.com>
2023-04-06 18:16:04 -04:00
Anuken
2b11e1fb1e Fixed #8480 2023-04-06 12:15:12 -04:00
Anuken
697c6a927a Merge remote-tracking branch 'origin/master' 2023-04-06 10:46:57 -04:00
Anuken
72b456fca2 Optimized imports 2023-04-06 10:46:52 -04:00
Github Actions
f67e2c71e7 Automatic bundle update 2023-04-06 13:56:07 +00:00
Nunting
bee977cadc Update bundle_ko.properties (#8479) 2023-04-06 09:55:06 -04:00
MonoDx
183ebb33b7 Update bundle_be.properties (#8478)
Update logical translate.

Work monoDx.
Thanks
2023-04-06 09:54:48 -04:00
Anuken
f6665de2e6 Update push.yml 2023-04-05 20:06:45 -04:00
Anuken
97390d25c0 Removed pointless code 2023-04-05 19:51:16 -04:00
Anuken
3f1d957e28 New duo animation 2023-04-04 11:02:47 -04:00
Anuken
e62a5888ef Fixed some possible crashes 2023-04-03 16:40:12 -04:00
MEEPofFaith
6d71bcd2eb Multi shotgun fix (#8460)
* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
2023-04-03 16:38:10 -04:00
buthed010203
2075a226e1 Fix multiline messages being cut off (#8471)
I'm not fixing this properly
2023-04-03 15:37:09 -04:00
MEEPofFaith
f55363a932 Fix janky sublimate ammo display (#8469) 2023-04-03 10:03:24 -04:00
DikHalz
76f151789a Update servers_v7.json (#8468) 2023-04-02 23:21:23 -04:00
Anuken
1413b479ef Classmap auto-update 2023-04-02 22:44:44 -04:00
MEEPofFaith
b322b1165f Parse singular consumes (#8466)
* Parse singular `Consume`s

* Proper coolant parsing

* Temporary manual update of ClassMap

Does not include all consume types.

I don't know what gradle command to run to update `ClassMap`. I've tried `tools:updateScripts` but that just cleared everything.
2023-04-02 19:53:19 -04:00
Anuken
fa02d8d280 Merge remote-tracking branch 'origin/master' 2023-04-02 13:28:53 -04:00
Anuken
251e10b000 Fixed #8465 2023-04-02 13:28:49 -04:00
Joan Josep
6630f88613 Update bundle_ca.properties (#8464) 2023-04-02 11:00:27 -04:00
Anuken
c5c65d4475 Fixed #8462 2023-04-02 10:54:42 -04:00
Anuken
c267743874 Fixed #8463 2023-04-02 10:38:19 -04:00
Anuken
45ce8c8dec Merge remote-tracking branch 'origin/master' 2023-04-02 10:36:31 -04:00
Anuken
25c65e80cd Fixed team write error 2023-04-02 10:36:26 -04:00
MEEPofFaith
e51ab514a8 Proper speedup amount (#8461) 2023-04-02 00:19:33 -04:00
Anuken
21d64157a0 Merge remote-tracking branch 'origin/master' 2023-04-01 17:30:08 -04:00
Anuken
fff8f567d0 Hide weapon sprites for certain units 2023-04-01 17:30:05 -04:00
Bernd Ritter
1e2e0a48a1 Update bundle_de.properties (#8452)
Fixed two typos of fordere -> vordere
2023-04-01 10:39:00 -04:00
Anuken
affa30730a Fixed #8458 2023-04-01 10:04:22 -04:00
Anuken
b326bdf0e8 Merge remote-tracking branch 'origin/master' 2023-04-01 09:55:59 -04:00
Anuken
cc3694ce4a battery fix 2023-04-01 09:55:54 -04:00
Xasmedy
3048e38bff Fixing menu not hiding on click. (#8455) 2023-04-01 09:54:01 -04:00
Anuken
b88a215dc5 Merge remote-tracking branch 'origin/master' 2023-03-31 23:05:00 -04:00
Anuken
36e5522694 JSON planet cloudMesh/HexSkyMesh support 2023-03-31 23:04:55 -04:00
Github Actions
226e8b8a20 Automatic bundle update 2023-04-01 02:45:47 +00:00
Anuken
43424547f2 Setprop description 2023-03-31 22:44:54 -04:00
Anuken
d2f2189441 Merge remote-tracking branch 'origin/master' 2023-03-31 22:03:02 -04:00
Anuken
e81cd5b68e Better impl of #8451 2023-03-31 22:02:57 -04:00
Xasmedy
c30cbc0f20 Update contributors (#8450) 2023-03-31 16:30:14 -04:00
Xasmedy
e79a97ed92 Adding a new menu type. (#8449)
* Added a new type of menu.

* Renamed the methods and fixed buttons not selecting.

* Fixed followUpMenu and menu having different dialogs.

* Applying review changes.
- Refactored the menu dialog instantiation.
- Fixed the single-line else statement.
2023-03-31 14:21:41 -04:00
MEEPofFaith
ac19c3f160 bridgeReplacement for ducts (#8447) 2023-03-30 21:23:53 -04:00
Phinner
375837eef5 Update Xpdustry servers (#8446)
* Update Xpdustry servers

* Add warning about SRV records

* Remove default port

* And now... Dik is gone too
2023-03-30 18:26:05 -04:00
Volas171
c59d3d5279 Update servers_v7.json (#8443) 2023-03-28 18:04:35 -04:00
Suportik-GFX
d1c506330b Update servers_v7.json (#8441)
adding one more server under the Exploding Cowards.
2023-03-28 14:04:07 -04:00
Anuken
b81e942479 Fixed RadialEffect + MultiEffect 2023-03-27 10:40:16 -04:00
Anuken
e36a70749c might as well blacklist it in the game too 2023-03-27 10:19:35 -04:00
Anuken
4db085bd07 Fixed #8435 2023-03-27 10:07:41 -04:00
Anuken
cd7088d241 Closes Anuken/Mindustry-Suggestions/issues/4353 2023-03-26 23:17:08 -04:00
Anuken
821569aafb Merge remote-tracking branch 'origin/master' 2023-03-26 22:46:35 -04:00
Anuken
83a059b2da Multi-line server list 2023-03-26 22:46:30 -04:00
MEEPofFaith
0de2c95f6e (Optionally) Scale efficiency of attribute crafters (#8433)
* Scale efficiency of attribute crafters

* Make it optional :D

* Call super
2023-03-26 14:53:14 -04:00
MEEPofFaith
fcb44e4952 Fix frags in frags creating a large empty space (#8430)
* Fix frags in frags creating a large empty space

* Change suppression message

Consistency with status duration

* Too little space between boxes
2023-03-26 11:53:46 -04:00
Github Actions
af26e60a4f Automatic bundle update 2023-03-26 02:45:57 +00:00
MEEPofFaith
6b936aa7f6 Better Ammo Stats Display (#8429)
* Cleaner ammo stats based on unit factory recipe stats

* Display suppression in bullet stats

Also reword from "regen" to "repair" to more accurately convey that build towers are affected as well.

* PointLaserBulletTypes don't display damage in dps

* Display preview region instead of region

* autoFixed
2023-03-25 22:45:07 -04:00
MEEPofFaith
f6a8c7509d Include int[] in readObject/writeObject (#8400)
* Include int[] in readObject/writeObject

* The almighty Object[]

* Order
2023-03-25 14:31:14 -04:00
Anuken
deb814ce58 Merge remote-tracking branch 'origin/master' 2023-03-25 14:26:50 -04:00
Anuken
da4371baf8 Removed pointless CRC check 2023-03-25 14:26:46 -04:00
MEEPofFaith
47a2afd294 More specific ui scaling options (#8356)
Increments of 5 instead of 25
2023-03-25 14:24:09 -04:00
MEEPofFaith
0122b735a0 Pierce damage decay (#8416) 2023-03-25 14:06:14 -04:00
MEEPofFaith
9c3ddc398c Battery Graphical Updates (#8323)
* Battery Graphical Updates

* Add the vanilla fields back

* Add back topRegion and depricate it
2023-03-25 14:00:08 -04:00
HamzaGSopp
0ccbe68a65 new server v7 (#8426)
new server Tamazia
2023-03-25 13:58:10 -04:00
Suportik-GFX
30cd6a7de6 Update servers_v7.json (#8421) 2023-03-25 13:57:50 -04:00
Brandons404
23a2596e29 added pvp server to fish (#8413) 2023-03-25 13:57:20 -04:00
TheRadioactiveBanana
b88422b17e Add eradication mindustry HexPvP && Hub server (#8380) 2023-03-25 13:57:11 -04:00
thedimas
09a9b68331 [thedimas] Use IP instead of domain (#8393) 2023-03-25 13:56:48 -04:00
BalaM314
08f63122ba Set controller after setting spawnedByCore (fix UnitChangeEvent) (#8428)
* CoreBlock.playerSpawn: Set spawnedByCore first
* The call to unit.controller() calls player.unit(unit)
* That function fires UnitChangeEvent
* The unit in UnitChangeEvent has spawnedByCore incorrectly set to false
* This caused me to waste an hour of my life while making a plugin

* Might as well improve code readability
2023-03-25 13:55:26 -04:00
phoskee
355f33b0a4 Update bundle_it.properties (#8411)
Fixed errors
Translated some sentences
2023-03-25 13:52:04 -04:00
MEEPofFaith
90f7bbae65 Make an interface for blocks that spawn tethered units (#8395) 2023-03-25 13:51:43 -04:00
Даркнесс#3729
4be7cf5c0e Call.textInput (#8355)
* Update Menus.java

* Update EventType.java

* Update UI.java

* WHY

* WHY x2

* fix

* 💀
2023-03-25 13:50:25 -04:00
Pasu4
58eef49284 Scale planet grid to planet radius (#8381)
* Scale planet grid to planet radius

* Fix skewed sector icons on small planets
2023-03-25 13:50:06 -04:00
MEEPofFaith
b030a51485 If it don't collide, don't collide (#8388) 2023-03-25 13:49:22 -04:00
MEEPofFaith
aec3e178f5 Fix armor piercing ignoring status effect health multiplier (#8387)
* Make rawDamage protected

* pierceArmor ignores status effect health multiplier

* This is no longer the case
2023-03-25 13:47:53 -04:00
gorodmi
ee47d8a20a Allow 0 items (#8389) 2023-03-25 13:46:55 -04:00
南门阳德
5c05c9f1d1 Fix memory leak in pools (#8415) 2023-03-25 13:46:11 -04:00
Anuken
172f47cad6 Fixed #8418 2023-03-25 13:36:45 -04:00
Anuken
a8b3350d61 Fixed #8401 2023-03-25 13:20:04 -04:00
Anuken
b324194295 Merge remote-tracking branch 'origin/master' 2023-03-25 13:16:15 -04:00
Anuken
663fa2bd3f Fixed #8399 2023-03-25 13:16:12 -04:00
SITUVNgcd
4ddb78e8d5 Add Events.fire(Trigger.unitCommandChange) in select/remove unit by type (#8406)
* Added `Events.fire(Trigger.unitCommandChange)` and `boolean fireInRebuildCommand`

Added `Events.fire(Trigger.unitCommandChange)` to **left click - select** and **right click - remove**.
Added `boolean fireInRebuildCommand` to prevent infinite event loop with `rebuildCommand`.

* Remove useless `fireInRebuildCommand` flag.
2023-03-25 13:10:21 -04:00
Anuken
f23d203095 Merge remote-tracking branch 'origin/master' 2023-03-25 13:01:16 -04:00
Anuken
dfce361afc Fixed #8423 2023-03-25 13:01:12 -04:00
Github Actions
2553891c25 Automatic bundle update 2023-03-25 16:43:28 +00:00
Anuken
e4bef567b5 Fixed Steam public lobby hosting / Misc Steam bugfixes 2023-03-25 12:42:29 -04:00
Anuken
0daafc5ff3 Steam kick bugfixes 2023-03-25 11:11:06 -04:00
Anuken
d07706e039 Pathfinder bugfixes 2023-03-18 16:18:16 -04:00
Anuken
ca2b51d4fe Merge remote-tracking branch 'origin/master' 2023-03-09 05:25:41 -05:00
Anuken
bae3884d96 Basic setProp implementation 2023-03-09 05:25:35 -05:00
MEEPofFaith
515a6f9c8d json-able attributes (#8334) 2023-03-08 13:11:53 -05:00
Joan Josep
d937af7497 Update bundle_ca.properties (#8341)
Missatge reforçat->Missatge destacat
Unir->Uneix (use imperative in buttons)
2023-03-08 09:25:56 -05:00
Github Actions
a216c9c56e Automatic bundle update 2023-03-08 14:21:36 +00:00
Ngọc Lam
0e9f250e93 Vietnamese translation for mindustry v7 update (Phase 1) (#7843)
* Update bundle_vi.properties

* Update bundle_vi.properties

* Alot of todo ...

* More...

* REEEEEEEE

* Alot of descriptions

* re-translate sectors desc

* fck VSC

* update sector descriptions

* Sector hints

* Block description

---------

Co-authored-by: Arckyn Nightingale <86044974+Kynarc@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:20:48 -05:00
MEEPofFaith
10e0be9d68 Drill multipliers for regular drills and beam drills (#8339)
* Drill multipliers for other drills

* h
2023-03-08 09:19:57 -05:00
Github Actions
29d4246019 Automatic bundle update 2023-03-08 14:19:41 +00:00
OSP
65c5d206a8 [XCore] new server (#8372) 2023-03-08 09:18:46 -05:00
MonoDx
3a73a97746 Update bundle_be.properties. (#8374)
Worked Dima Pozniac and monodx.

Thanks.
2023-03-08 09:18:17 -05:00
MEEPofFaith
a3f8ca9ca5 Shield flash on top (#8373)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:17:39 -05:00
MEEPofFaith
a046f0f11b Non-hexagonal force projectors (#8358) 2023-03-08 09:16:07 -05:00
Github Actions
2cc486febc Automatic bundle update 2023-03-08 14:11:55 +00:00
MEEPofFaith
3c9b3680bc Interval Bullet Delay (#8365)
Like homing delay
2023-03-08 09:11:07 -05:00
MEEPofFaith
0a1957eb13 Display Interval Bullet in Stats + Collapsers (#8366)
* Display interval bullets in stats

* Collapsers for sub-bullets

* highlight /sec as well

* top
2023-03-08 09:10:34 -05:00
MEEPofFaith
75e1e6f166 Player unit spawns before core animation finishes (#8375)
* Player unit spawns before core animation finishes

* the

* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
Sunky.MPEG
327a8fc61b Clearer translations (#8364)
* Clearer translations

* Small changes
2023-03-08 07:12:04 -05:00
Anuken
a857eaed74 Fixed #8368 2023-03-08 07:06:59 -05:00
Anuken
028c189dc8 Merge remote-tracking branch 'origin/master' 2023-03-08 06:56:49 -05:00
Anuken
11f8e06708 Fixed #8340 / Reverted #8220 2023-03-08 06:56:44 -05:00
MEEPofFaith
0760923943 overRegion (#8337) 2023-02-27 11:26:47 -05:00
MEEPofFaith
219084fe3c Don't generate edges if edges already exist (#8338) 2023-02-27 11:26:26 -05:00
Evgenij
4f314afe21 [RU] Small translation update (#8342)
* [RU] Small translation update

* Update bundle_ru.properties
2023-02-27 11:25:29 -05:00
OGalaxy
6750cfead8 Update servers_v7.json (#8349)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-02-27 11:25:12 -05:00
Anuken
b569646310 fixed ignoreLiquidFullness 2023-02-26 23:03:03 -05:00
Anuken
cc207d3d7c a 2023-02-26 15:36:28 -05:00
Anuken
e234ac43a6 Fixed keybind names 2023-02-25 11:38:18 -05:00
Anuken
2388091ed6 Merge remote-tracking branch 'origin/master' 2023-02-23 16:12:57 -05:00
Anuken
a38351d41f isLogicControllable 2023-02-23 16:12:52 -05:00
Tentyanuk
4d8de72a8e Update servers_v7.json (#8332) 2023-02-23 09:06:07 -05:00
Github Actions
ab2138d8e7 Automatic bundle update 2023-02-22 18:03:15 +00:00
MonoDx
46c75af9e4 Updated and improved belarusian translation. (#8331)
Edited by monodx.
2023-02-22 13:02:09 -05:00
Gureumi
8eb3c16c50 Fix server always paused (#8330) 2023-02-22 13:02:04 -05:00
Anuken
39e88ae614 Fixed #8328 2023-02-21 18:15:20 -05:00
424 changed files with 11146 additions and 6218 deletions

View File

@@ -1,30 +0,0 @@
---
name: Bug report
about: Create a report to help fix an issue.
title: ''
labels: bug
assignees: ''
---
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
**Issue**: *Explain your issue in detail.*
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
---
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**

74
.github/ISSUE_TEMPLATE/bug_report.yml vendored Normal file
View File

@@ -0,0 +1,74 @@
name: Bug report
description: The type of device you were playing on
labels: ["bug"]
body:
- type: dropdown
id: platform
attributes:
label: Platforms
description: On what platforms do you know the bug happens?
multiple: false
options:
- Android
- iOS
- Mac
- Windows
- Linux
validations:
required: true
- type: input
id: build
attributes:
label: Build
description: The build number under the title in the main menu.
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
validations:
required: true
- type: textarea
id: issue
attributes:
label: Issue
description: Explain your issue in detail.
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: How you happened across the issue, and what exactly you did to make the bug happen.
validations:
required: true
- type: textarea
id: mods
attributes:
label: Mods used
description: The mod repositories or zip files that are related to the issue, if applicable.
validations:
required: false
- type: textarea
id: save-file
attributes:
label: Save file
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
validations:
required: false
- type: textarea
id: logs
attributes:
label: (Crash) logs
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
placeholder: REQUIRED if you are reporting a crash.
validations:
required: false
- type: checkboxes
id: agreement
attributes:
label: Submission
description: Check the boxes to confirm that you have read the lines below.
options:
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
required: true
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
required: true

View File

@@ -40,6 +40,8 @@ jobs:
- name: Update JITpack repo - name: Update JITpack repo
if: ${{ github.repository == 'Anuken/Mindustry' }} if: ${{ github.repository == 'Anuken/Mindustry' }}
run: | run: |
git config --global user.name "Github Actions"
git config --global user.email "cli@github.com"
cd ../ cd ../
cp -r ./Mindustry ./MindustryJitpack cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack cd MindustryJitpack

55
LICENSE
View File

@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee. copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -1,7 +1,7 @@
### Adding a server to the list ### Adding a server to the list
Mindustry now has a public list of servers that everyone can see and connect to. Mindustry now has a public list of servers that everyone can see and connect to.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository. This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
You may want to add your server to this list. The steps for getting this done are as follows: You may want to add your server to this list. The steps for getting this done are as follows:
@@ -18,13 +18,13 @@ You'll need to either hire some moderators, or make use of (currently non-existe
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option. 4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`). 5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
6. Finally, **submit a pull request** to add your server's IP to the list. 6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address. This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert: For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
```json ```json
{ {
"address": "example.com:6000" "address": "example.com:6000"
} }
``` ```
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifing the weight or priority of the record. > Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments. Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.

View File

@@ -29,8 +29,8 @@ task deploy(type: Copy){
} }
android{ android{
buildToolsVersion '31.0.0' buildToolsVersion '33.0.2'
compileSdkVersion 31 compileSdkVersion 33
sourceSets{ sourceSets{
main{ main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
@@ -56,7 +56,7 @@ android{
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 31 targetSdkVersion 33
versionName versionNameResult versionName versionNameResult
versionCode = vcode versionCode = vcode

View File

@@ -34,6 +34,14 @@ public class Annotations{
} }
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface NoSync{
}
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */ /** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
@Target({ElementType.FIELD}) @Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)

View File

@@ -118,13 +118,16 @@ public class EntityIO{
} }
} }
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{ void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
this.method = method; this.method = method;
this.write = write; this.write = write;
if(write){ if(write){
//write uses most recent revision //write uses most recent revision
for(RevisionField field : revisions.peek().fields){ for(RevisionField field : revisions.peek().fields){
Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
io(field.type, "this." + field.name, true); io(field.type, "this." + field.name, true);
} }
}else{ }else{
@@ -138,6 +141,7 @@ public class EntityIO{
//add code for reading revision //add code for reading revision
for(RevisionField field : rev.fields){ for(RevisionField field : rev.fields){
Svar var = allFields.find(s -> s.name().equals(field.name)); Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class); boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
if(sl) cont("if(!islocal)"); if(sl) cont("if(!islocal)");

View File

@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
//SPECIAL CASE: sync I/O code //SPECIAL CASE: sync I/O code
if((first.name().equals("readSync") || first.name().equals("writeSync"))){ if((first.name().equals("readSync") || first.name().equals("writeSync"))){
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields); io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
} }
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer //SPECIAL CASE: sync I/O code for writing to/from a manual buffer

View File

@@ -0,0 +1 @@
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}

View File

@@ -49,7 +49,7 @@ allprojects{
} }
localArc = { localArc = {
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists() return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
} }
arcModule = { String name -> arcModule = { String name ->
@@ -320,11 +320,6 @@ project(":core"){
} }
} }
artifacts{
archives sourcesJar
archives assetsJar
}
dependencies{ dependencies{
compileJava.dependsOn(preGen) compileJava.dependsOn(preGen)
@@ -442,6 +437,9 @@ configure([":core", ":server"].collect{project(it)}){
publications{ publications{
maven(MavenPublication){ maven(MavenPublication){
from components.java from components.java
if(project.name == "core"){
artifact(tasks.named("assetsJar"))
}
} }
} }
} }

View File

@@ -1,18 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg <svg
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="12"
width="12" height="12"
height="12" version="1.1"
version="1.1" id="svg380"
id="svg380" sodipodi:docname="admin.svg"
sodipodi:docname="admin.svg" inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
<metadata <metadata
id="metadata386"> id="metadata386">
<rdf:RDF> <rdf:RDF>

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 2.0 KiB

View File

@@ -1,18 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg <svg
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="10"
width="10" height="10"
height="10" version="1.1"
version="1.1" id="svg192"
id="svg192" sodipodi:docname="distribution.svg"
sodipodi:docname="distribution.svg" inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
<metadata <metadata
id="metadata198"> id="metadata198">
<rdf:RDF> <rdf:RDF>

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 1.9 KiB

View File

@@ -1,18 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg <svg
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="10"
width="10" height="10"
height="10" version="1.1"
version="1.1" id="svg252"
id="svg252" sodipodi:docname="effect.svg"
sodipodi:docname="effect.svg" inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
<metadata <metadata
id="metadata258"> id="metadata258">
<rdf:RDF> <rdf:RDF>

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 1.9 KiB

View File

@@ -1,18 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg <svg
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="10"
width="10" height="13"
height="13" version="1.1"
version="1.1" id="svg310"
id="svg310" sodipodi:docname="file-image.svg"
sodipodi:docname="file-image.svg" inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
<metadata <metadata
id="metadata316"> id="metadata316">
<rdf:RDF> <rdf:RDF>

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

@@ -1,18 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg <svg
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="12"
width="12" height="12"
height="12" version="1.1"
version="1.1" id="svg300"
id="svg300" sodipodi:docname="info.svg"
sodipodi:docname="info.svg" inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
<metadata <metadata
id="metadata306"> id="metadata306">
<rdf:RDF> <rdf:RDF>

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 1.8 KiB

View File

@@ -1,17 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg <svg
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" sodipodi:docname="logic.svg"
sodipodi:docname="logic.svg" inkscape:version="1.0 (9f2f71dc58, 2020-08-02)"
inkscape:version="1.0 (9f2f71dc58, 2020-08-02)" id="svg8"
id="svg8" version="1.1"
version="1.1" viewBox="0 0 128 128">
viewBox="0 0 128 128">
<defs <defs
id="defs2" /> id="defs2" />
<sodipodi:namedview <sodipodi:namedview

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 2.0 KiB

View File

@@ -1,18 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg <svg
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="16"
width="16" height="16"
height="16" version="1.1"
version="1.1" id="svg542"
id="svg542" sodipodi:docname="planet.svg"
sodipodi:docname="planet.svg" inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
<metadata <metadata
id="metadata548"> id="metadata548">
<rdf:RDF> <rdf:RDF>

Before

Width:  |  Height:  |  Size: 2.7 KiB

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 570 B

After

Width:  |  Height:  |  Size: 611 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 543 B

After

Width:  |  Height:  |  Size: 572 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1013 B

After

Width:  |  Height:  |  Size: 1012 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 536 B

After

Width:  |  Height:  |  Size: 542 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 416 B

After

Width:  |  Height:  |  Size: 416 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 463 B

After

Width:  |  Height:  |  Size: 463 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 784 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 464 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 230 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 221 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 220 B

View File

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 203 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 209 B

View File

Before

Width:  |  Height:  |  Size: 373 B

After

Width:  |  Height:  |  Size: 373 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 367 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 226 B

After

Width:  |  Height:  |  Size: 279 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 349 B

After

Width:  |  Height:  |  Size: 383 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 517 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 552 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 752 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1019 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 429 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 423 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 853 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 510 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 817 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 603 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 329 B

After

Width:  |  Height:  |  Size: 439 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 307 B

After

Width:  |  Height:  |  Size: 521 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 893 B

After

Width:  |  Height:  |  Size: 873 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 502 B

After

Width:  |  Height:  |  Size: 431 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 218 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 531 B

After

Width:  |  Height:  |  Size: 523 B

Binary file not shown.

View File

@@ -1 +0,0 @@
mschxœ%ŠQƒ0 C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëD­Ý¹(¼¸äS®¢øü²§¯ÆmÃ;VIÓ^es-@

View File

@@ -1,2 +0,0 @@
mschxœ5<C593>Ë
! E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9À˜¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"

View File

@@ -1,2 +0,0 @@
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
4”šx{¡ðòÿ¼ ¸vÐѽpq<71>°—”Ý^˜Ú}æ­pŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆmtWØÏKæuÅXGÅq¤ àY¬z\P?E½:<18>ÅYŽ

View File

@@ -1,3 +0,0 @@
mschxœ%Žknà „ÇØIü¨äV9×È
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$ %MÈÆ;à
ãCeŠ~rT:ûˆ^/6»*ú#yA9²Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì18Zf•<66>S4Öb0™f™ü5áô¥2w­èƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ

View File

@@ -0,0 +1,4 @@
mschxœM<C593>anÂ0 …MK[HÚ"Ä9rŠ<63> <Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù /ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK >¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEªˆ4*­Jé¬iG¨‡-<2D><EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
Þâ`É
Þ*Þ¢¥<14>Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅNø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼

Binary file not shown.

View File

@@ -0,0 +1 @@
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰,9vd»”¼{ ¬»*KÞ<4B>ogV'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX—dræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,2 @@
mschŒKà CͯE=
ž§Ê<EFBFBD>B%

View File

@@ -0,0 +1,5 @@
msch
ŚK
Ă0CĺOŇĐEâMŻşpśÁ<C59B>Ně0včő; ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ»~&<u2U8š`é—d
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
Î(üÖÂŔhyłN˝ó

Binary file not shown.

View File

@@ -0,0 +1 @@
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3­ÓQ®yNt`Đ>­ `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQ V*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1 b$=Hz<48>Ř Ę ĘAž2đo°6´†‰ <©ţ/_&

View File

@@ -0,0 +1,2 @@
mschxœ=벓0 å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ<C2B5>â|˜ºQ㼘ñjõ¨­æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Övݢ];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މ üð6À_•ræ$åªF”2U#>çœyòÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
¾Uð­p$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€"  PHþŸLo´

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,2 @@
mschxœ%ÐÝrƒ àã˜Üõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„fd—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1­ìñupvæfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
\ý$óþNGD=ØÈ¡o\7ïl0»3¼šíi1ßÃH<ëާH¯\(…Fè„E† 5s„\(…Fèîä†YÉdÈÃ

Binary file not shown.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists. schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic... schematic.import = Import Schematic...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved. schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
@@ -257,11 +259,21 @@ trace = Trace Player
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report. invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans server.bans = Bans
server.bans.none = No banned players found! server.bans.none = No banned players found!
server.admins = Admins server.admins = Admins
@@ -275,10 +287,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban "{0}[white]"? confirmban = Are you sure you want to ban "{0}[white]"?
confirmkick = Are you sure you want to kick "{0}[white]"? confirmkick = Are you sure you want to kick "{0}[white]"?
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make "{0}[white]" an admin? confirmadmin = Are you sure you want to make "{0}[white]" an admin?
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"? confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
@@ -386,9 +399,9 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor. map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -462,6 +475,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -472,7 +487,7 @@ wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit
variables = Vars variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -534,6 +549,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
#unused #unused
@@ -900,6 +917,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase stat.speedincrease = Speed Increase
stat.range = Range stat.range = Range
stat.drilltier = Drillables stat.drilltier = Drillables
@@ -947,13 +965,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = {0} Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Repair Suppression
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
@@ -989,10 +1010,12 @@ bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1092,6 +1115,7 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
@@ -1106,8 +1130,10 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. setting.macnotch.name = Adapt interface to display notch
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
@@ -1159,8 +1185,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1207,6 +1233,8 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](WIP) rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1234,6 +1262,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo [red](may be removed) rules.unitammo = Units Require Ammo [red](may be removed)
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1783,7 +1812,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1794,55 +1823,58 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[]. hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \uE804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
@@ -2192,8 +2224,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures. unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
@@ -2213,7 +2245,7 @@ lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor. lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit. lst.unitcontrol = Control the currently bound unit.
@@ -2233,6 +2265,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2248,6 +2283,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2294,6 +2330,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
@@ -2367,7 +2404,8 @@ lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the specified position.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2381,8 +2419,3 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

File diff suppressed because it is too large Load Diff

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
schematic = Схема schematic = Схема
schematic.add = Запази Схема... schematic.add = Запази Схема...
schematics = Схеми schematics = Схеми
schematic.search = Search schematics...
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена? schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
schematic.exists = Вече съществува схема с това име. schematic.exists = Вече съществува схема с това име.
schematic.import = Внасяне на Схема... schematic.import = Внасяне на Схема...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
schematic.saved = Схемате беше запазена. schematic.saved = Схемате беше запазена.
schematic.delete.confirm = Тази схема ще бъде напълно унищожена. schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
schematic.rename = Преименуване на схема schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} елемента schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[]. schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
@@ -253,11 +255,19 @@ trace = Проследи Играч
trace.playername = Име на играча: [accent]{0} trace.playername = Име на играча: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мобилен Клиент: [accent]{0} trace.mobile = Мобилен Клиент: [accent]{0}
trace.modclient = Модифициран Клиент: [accent]{0} trace.modclient = Модифициран Клиент: [accent]{0}
trace.times.joined = Пъти участвал в игра: [accent]{0} trace.times.joined = Пъти участвал в игра: [accent]{0}
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0} trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Невалидно ID на клиент. Съобщете за грешка. invalidid = Невалидно ID на клиент. Съобщете за грешка.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Банове server.bans = Банове
server.bans.none = Няма намерени баннати играчи! server.bans.none = Няма намерени баннати играчи!
server.admins = Администратори server.admins = Администратори
@@ -271,10 +281,11 @@ server.version = [gray]в{0} {1}
server.custombuild = [accent]Персонализирана компилация server.custombuild = [accent]Персонализирана компилация
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"? confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"? confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч? confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор? confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"? confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Присъединяване в игра joingame.title = Присъединяване в игра
joingame.ip = IP адрес: joingame.ip = IP адрес:
disconnect = Връзката беше прекъсната. disconnect = Връзката беше прекъсната.
@@ -382,9 +393,9 @@ custom = Персонализирано
builtin = Вградено builtin = Вградено
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено! map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
map.random = [accent]Случайна Карта map.random = [accent]Случайна Карта
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти. map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти. map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти. map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл. map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
workshop.update = Обновяване на елемент workshop.update = Обновяване на елемент
workshop.error = Грешка при изтегляне на данни от Работилницата: {0} workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
@@ -458,6 +469,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -530,6 +543,8 @@ toolmode.eraseores = Изтриване на руди
toolmode.eraseores.description = Изтрива само руди. toolmode.eraseores.description = Изтрива само руди.
toolmode.fillteams = Запълване в отбори toolmode.fillteams = Запълване в отбори
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Рисуване в отбори toolmode.drawteams = Рисуване в отбори
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -886,6 +901,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Оръжия stat.weapons = Оръжия
stat.bullet = Муниции stat.bullet = Муниции
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Ускорение stat.speedincrease = Ускорение
stat.range = Обхват stat.range = Обхват
stat.drilltier = Изкопаеми ресурси stat.drilltier = Изкопаеми ресурси
@@ -934,12 +950,16 @@ stat.healing = Healing
ability.forcefield = Енергийно Поле ability.forcefield = Енергийно Поле
ability.repairfield = Възстановяващо Поле ability.repairfield = Възстановяващо Поле
ability.statusfield = Подсилващо Поле ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Необходимо е по-добро Свредло bar.drilltierreq = Необходимо е по-добро Свредло
@@ -979,6 +999,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
@@ -1078,6 +1100,7 @@ setting.position.name = Показвай Позиция на Играч
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Сила на Звука setting.musicvol.name = Сила на Звука
setting.atmosphere.name = Показвай Атмосферата на Планетата setting.atmosphere.name = Показвай Атмосферата на Планетата
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Сила на Звука на Околната Среда setting.ambientvol.name = Сила на Звука на Околната Среда
setting.mutemusic.name = Заглуши Музиката setting.mutemusic.name = Заглуши Музиката
setting.sfxvol.name = Сила на Звуковите Ефекти setting.sfxvol.name = Сила на Звуковите Ефекти
@@ -1092,8 +1115,10 @@ setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри. setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]? setting.macnotch.description = За прилагане на промените е необходимо рестартиране
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри. public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди... uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
uiscale.cancel = Отакз & Изход uiscale.cancel = Отакз & Изход
@@ -1145,8 +1170,8 @@ keybind.select.name = Избери/Стреляй
keybind.diagonal_placement.name = Диагонално Поставяне keybind.diagonal_placement.name = Диагонално Поставяне
keybind.pick.name = Вземи Блок keybind.pick.name = Вземи Блок
keybind.break_block.name = Унищожи Блок keybind.break_block.name = Унищожи Блок
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Премахни избора keybind.deselect.name = Премахни избора
keybind.pickupCargo.name = Вземи Товар keybind.pickupCargo.name = Вземи Товар
keybind.dropCargo.name = Остави Товар keybind.dropCargo.name = Остави Товар
@@ -1193,6 +1218,8 @@ rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1220,6 +1247,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
rules.buildspeedmultiplier = Множител на Скоростта за Строене rules.buildspeedmultiplier = Множител на Скоростта за Строене
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
rules.waitForWaveToEnd = Вълните Изчакват за Врагове rules.waitForWaveToEnd = Вълните Изчакват за Врагове
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета) rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
rules.unitammo = Единиците се Нуждаят от Боеприпаси rules.unitammo = Единиците се Нуждаят от Боеприпаси
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1763,6 +1791,7 @@ hint.launch = След като съберете достатъчно ресур
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[]. hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче. hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
@@ -1820,6 +1849,9 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2200,6 +2232,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
@@ -2215,6 +2250,7 @@ laccess.dead = Дали дадена единица/сграда е била у
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2260,6 +2296,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
lenum.min = Минимална стойност от 2 числа. lenum.min = Минимална стойност от 2 числа.
lenum.max = Максимална стойност от 2 числа. lenum.max = Максимална стойност от 2 числа.
lenum.angle = Ъгъл на вектор в градуси. lenum.angle = Ъгъл на вектор в градуси.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Дължина на вектор. lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси. lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси. lenum.cos = Косинус, в градуси.
@@ -2331,6 +2368,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Премести се на конкретна позиция. lenum.move = Премести се на конкретна позиция.
lenum.approach = Доближи се до позиция на определено разстояние. lenum.approach = Доближи се до позиция на определено разстояние.
lenum.pathfind = Намери пътека до вражеската начална точка. lenum.pathfind = Намери пътека до вражеската начална точка.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Стреляй към позиция. lenum.target = Стреляй към позиция.
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост. lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
lenum.itemdrop = Разтовари предмет(и). lenum.itemdrop = Разтовари предмет(и).
@@ -2344,5 +2382,3 @@ lenum.build = Построй структура.
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[]. lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
lenum.within = Проверете дали дадена позиция е в обхват на единицата. lenum.within = Проверете дали дадена позиция е в обхват на единицата.
lenum.boost = Започни/Спри ускорението. lenum.boost = Започни/Спри ускорението.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
schematic = Esquema schematic = Esquema
schematic.add = Desa lesquema… schematic.add = Desa lesquema…
schematics = Esquemes schematics = Esquemes
schematic.search = Cerca esquemes...
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo? schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
schematic.exists = Ja hi ha un esquema amb aquest nom. schematic.exists = Ja hi ha un esquema amb aquest nom.
schematic.import = Importa un esquema schematic.import = Importa un esquema
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de lSteam
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema
schematic.saved = Lesquema sha desat. schematic.saved = Lesquema sha desat.
schematic.delete.confirm = Aquest esquema sesborrarà. schematic.delete.confirm = Aquest esquema sesborrarà.
schematic.rename = Reanomena lesquema schematic.edit = Edita lesquema
schematic.info = {0}×{1}, {2} blocs schematic.info = {0}×{1}, {2} blocs
schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[]. schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
schematic.tags = Etiquetes: schematic.tags = Etiquetes:
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
schematic.texttag = Text de letiqueta schematic.texttag = Text de letiqueta
schematic.icontag = Icona de letiqueta schematic.icontag = Icona de letiqueta
schematic.renametag = Canvia el nom de letiqueta schematic.renametag = Canvia el nom de letiqueta
schematic.tagged = {0} detiquetades
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta? schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
schematic.tagexists = Aquesta etiqueta ja existeix. schematic.tagexists = Aquesta etiqueta ja existeix.
@@ -101,7 +103,7 @@ database = Base de dades del nucli
database.button = Base de dades database.button = Base de dades
savegame = Desa la partida savegame = Desa la partida
loadgame = Carrega una partida loadgame = Carrega una partida
joingame = Unir-se a una partida joingame = Uneix-me a una partida
customgame = Partida personalitzada customgame = Partida personalitzada
newgame = Partida nova newgame = Partida nova
none = <cap> none = <cap>
@@ -149,15 +151,15 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Depèndencies sense resoldre mod.unmetdependencies = [red]Depèndencies sense resoldre
mod.erroredcontent = [scarlet]Errors del contingut mod.erroredcontent = [scarlet]Errors del contingut
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Dependències circulars
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Dependències incompletes
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar. mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
mod.outdatedv7.details = Aquest mod és incompatible amb lúltima versió del joc. Lautor lha dactualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[]. mod.outdatedv7.details = Aquest mod és incompatible amb lúltima versió del joc. Lautor lha dactualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
mod.blacklisted.details = Aquest mod sha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir. mod.blacklisted.details = Aquest mod sha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
mod.missingdependencies.details = A aquest mod li falten dependències: {0} mod.missingdependencies.details = A aquest mod li falten dependències: {0}
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a lautor del mod si pot arreglar-ho. mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a lautor del mod si pot arreglar-ho.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Aquest mod depèn dun segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
mod.requiresversion = Cal la versió [red]{0}[] del joc. mod.requiresversion = Cal la versió [red]{0}[] del joc.
mod.errors = Shan produït errors quan es carregava el contingut. mod.errors = Shan produït errors quan es carregava el contingut.
mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar. mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
@@ -253,11 +255,19 @@ trace = Rastreja un jugador
trace.playername = Nom del jugador: [accent]{0} trace.playername = Nom del jugador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client de mòbil: [accent]{0} trace.mobile = Client de mòbil: [accent]{0}
trace.modclient = Client personalitzat: [accent]{0} trace.modclient = Client personalitzat: [accent]{0}
trace.times.joined = Sha unit [accent]{0}[] vegades. trace.times.joined = Sha unit [accent]{0}[] vegades.
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades. trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
trace.ips = Direccions IP:
trace.names = Noms:
invalidid = ID de client no vàlid! Envieu un informe derror. invalidid = ID de client no vàlid! Envieu un informe derror.
player.ban = Bandeja
player.kick = Expulsa
player.trace = Traça
player.admin = Commuta dadmin
player.team = Canvia lequip
server.bans = Bandejaments server.bans = Bandejaments
server.bans.none = No sha trobat cap jugador bandejat! server.bans.none = No sha trobat cap jugador bandejat!
server.admins = Administradors server.admins = Administradors
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versió personalitzada server.custombuild = [accent]Versió personalitzada
confirmban = Esteu segur que voleu bandejar a «{0}[white]»? confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»? confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador? confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»? confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador? confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador?
votekick.reason = Motiu per a la votació dexpulsió
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
joingame.title = Uneix-me a la partida joingame.title = Uneix-me a la partida
joingame.ip = Direcció IP: joingame.ip = Direcció IP:
disconnect = Desconnectat. disconnect = Desconnectat.
@@ -292,7 +303,7 @@ server.invalidport = El número de port no és vàlid!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor. server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou save.new = Desa en un fitxer nou
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades? save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
overwrite = Sobreescriu overwrite = Sobreescriu
save.none = No sha trobat cap partida desada! save.none = No sha trobat cap partida desada!
savefail = No sha pogut desar la partida! savefail = No sha pogut desar la partida!
@@ -335,7 +346,7 @@ command.repair = Repara
command.rebuild = Reconstrueix command.rebuild = Reconstrueix
command.assist = Assisteix al jugador command.assist = Assisteix al jugador
command.move = Mou command.move = Mou
command.boost = Boost command.boost = Sobrevola
openlink = Obre lenllaç openlink = Obre lenllaç
copylink = Copia lenllaç copylink = Copia lenllaç
back = Enrere back = Enrere
@@ -382,9 +393,9 @@ custom = Personalitzat
builtin = *Integrat* builtin = *Integrat*
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer! map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
map.random = [accent]Mapa aleatori map.random = [accent]Mapa aleatori
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb leditor. map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb leditor.
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] dun altre color[] amb leditor. map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]dun altre color[] amb leditor.
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb leditor. map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb leditor.
map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid. map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
workshop.update = Actualitza lelement workshop.update = Actualitza lelement
workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0} workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0}
@@ -458,6 +469,8 @@ waves.sort.reverse = Ordre invers
waves.sort.begin = Comença waves.sort.begin = Comença
waves.sort.health = Salut waves.sort.health = Salut
waves.sort.type = Tipus waves.sort.type = Tipus
waves.search = Es busquen onades...
waves.filter = Filtre d'unitats
waves.units.hide = Amaga-les totes waves.units.hide = Amaga-les totes
waves.units.show = Mostra-les totes waves.units.show = Mostra-les totes
@@ -530,6 +543,8 @@ toolmode.eraseores = Esborra els minerals
toolmode.eraseores.description = Esborra només els minerals. toolmode.eraseores.description = Esborra només els minerals.
toolmode.fillteams = Omple els equips toolmode.fillteams = Omple els equips
toolmode.fillteams.description = Omple els equips en lloc dels blocs. toolmode.fillteams.description = Omple els equips en lloc dels blocs.
toolmode.fillerase = Esborra els del mateix tipus
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
toolmode.drawteams = Dibuixa els equips toolmode.drawteams = Dibuixa els equips
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs. toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
#unused #unused
@@ -890,6 +905,7 @@ stat.repairspeed = Velocitat de reparació
stat.weapons = Armes stat.weapons = Armes
stat.bullet = Bala stat.bullet = Bala
stat.moduletier = Nivell del mòdul stat.moduletier = Nivell del mòdul
stat.unittype = Tipus dunitat
stat.speedincrease = Augment de velocitat stat.speedincrease = Augment de velocitat
stat.range = Abast stat.range = Abast
stat.drilltier = Perforables stat.drilltier = Perforables
@@ -937,13 +953,16 @@ stat.healing = Reparador
ability.forcefield = Camp de força ability.forcefield = Camp de força
ability.repairfield = Repara el camp de força ability.repairfield = Repara el camp de força
ability.statusfield = Estat del camp: {0} ability.statusfield = Estat del camp
ability.unitspawn = Fàbrica de {0} ability.unitspawn = Fàbrica
ability.shieldregenfield = Regenerador de camps de força ability.shieldregenfield = Regenerador de camps de força
ability.movelightning = Moviment llampec ability.movelightning = Moviment llampec
ability.shieldarc = Escut de descàrregues ability.shieldarc = Escut de descàrregues
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius ability.energyfield = Camp de força
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor. bar.drilltierreq = Cal una perforadora millor.
@@ -983,6 +1002,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a làrea ~[stat] {1}[light
bullet.incendiary = [stat]incendiari bullet.incendiary = [stat]incendiari
bullet.homing = [stat]munició guiada bullet.homing = [stat]munició guiada
bullet.armorpierce = [stat]perforador darmadures bullet.armorpierce = [stat]perforador darmadures
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació: bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
@@ -1082,6 +1103,7 @@ setting.position.name = Mostra la posició del jugador
setting.mouseposition.name = Mostra la posició del ratolí setting.mouseposition.name = Mostra la posició del ratolí
setting.musicvol.name = Volum de la música setting.musicvol.name = Volum de la música
setting.atmosphere.name = Mostra latmosfera del planeta setting.atmosphere.name = Mostra latmosfera del planeta
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volum del so ambiental setting.ambientvol.name = Volum del so ambiental
setting.mutemusic.name = Silencia la música setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so setting.sfxvol.name = Volums dels efectes de so
@@ -1096,8 +1118,10 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic setting.showweather.name = Mostra lestat meteorològic
setting.hidedisplays.name = Amaga els monitors lògics setting.hidedisplays.name = Amaga els monitors lògics
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador shi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública. setting.macnotch.name = Adapta la interfície per a mostrar el notch
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc demprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]? setting.macnotch.description = Cal reiniciar perquè sapliquin els canvis
steam.friendsonly = Només amics
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador.
public.beta = Tingueu en compte que les versions beta no disposen de sales despera. public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons. uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
uiscale.cancel = Cancel·la i surt uiscale.cancel = Cancel·la i surt
@@ -1149,8 +1173,8 @@ keybind.select.name = Selecciona/Dispara
keybind.diagonal_placement.name = Construcció diagonal keybind.diagonal_placement.name = Construcció diagonal
keybind.pick.name = Selecciona un tipus de bloc des del mapa keybind.pick.name = Selecciona un tipus de bloc des del mapa
keybind.break_block.name = Desmunta un bloc keybind.break_block.name = Desmunta un bloc
keybind.select_all_units = Selecciona totes les unitats keybind.select_all_units.name = Selecciona totes les unitats
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
keybind.deselect.name = Cancel·la la selecció keybind.deselect.name = Cancel·la la selecció
keybind.pickupCargo.name = Recull càrrega keybind.pickupCargo.name = Recull càrrega
keybind.dropCargo.name = Deixa la càrrega keybind.dropCargo.name = Deixa la càrrega
@@ -1197,6 +1221,8 @@ rules.wavetimer = Temporitzador donades
rules.wavesending = Enviament donades rules.wavesending = Enviament donades
rules.waves = Onades rules.waves = Onades
rules.attack = Mode datac rules.attack = Mode datac
rules.buildai = IA constructora de bases
rules.buildaitier = Nivell de construcció de la IA
rules.rtsai = IA avançada (RTS AI) rules.rtsai = IA avançada (RTS AI)
rules.rtsminsquadsize = Mida mínima de lesquadró rules.rtsminsquadsize = Mida mínima de lesquadró
rules.rtsmaxsquadsize = Mida màxima de lesquadró rules.rtsmaxsquadsize = Mida màxima de lesquadró
@@ -1224,6 +1250,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
rules.waitForWaveToEnd = Les onades esperen fins veure enemics rules.waitForWaveToEnd = Les onades esperen fins veure enemics
rules.wavelimit = El mapa acaba després de lonada
rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles) rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles)
rules.unitammo = Les unitats necessiten munició rules.unitammo = Les unitats necessiten munició
rules.enemyteam = Equip enemic rules.enemyteam = Equip enemic
@@ -1465,7 +1492,7 @@ block.distributor.name = Distrïbudor
block.sorter.name = Classificador block.sorter.name = Classificador
block.inverted-sorter.name = Classificador invers block.inverted-sorter.name = Classificador invers
block.message.name = Missatge block.message.name = Missatge
block.reinforced-message.name = Missatge reforçat block.reinforced-message.name = Missatge destacat
block.world-message.name = Missatge mundial block.world-message.name = Missatge mundial
block.illuminator.name = Il·luminador block.illuminator.name = Il·luminador
block.overflow-gate.name = Porta de desbordament block.overflow-gate.name = Porta de desbordament
@@ -1773,6 +1800,7 @@ hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançamen
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[]. hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc. hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament. hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer. hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
@@ -1830,6 +1858,9 @@ onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.attack = Lenemic és vulnerable. Contraataqueu. onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli. onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció. onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar). split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons). split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
split.acquire = Heu daconseguir una mica de tungstè per a construir unitats. split.acquire = Heu daconseguir una mica de tungstè per a construir unitats.
@@ -1877,7 +1908,7 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
block.derelict = \uf77e [lightgray]En ruïnes block.derelict = \uf77e [lightgray]En ruïnes
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores. block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores.
block.illuminator.description = Emet llum. block.illuminator.description = Emet llum.
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se. block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar. block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir. block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit. block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
@@ -2211,6 +2242,9 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
lst.cutscene = Manipula la càmera del jugador. lst.cutscene = Manipula la càmera del jugador.
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors. lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
lst.getflag = Obtén un senyal global. lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic. logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
@@ -2226,6 +2260,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0. laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció. laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
laccess.speed = Velocitat màxima de la unitat, en caselles/s. laccess.speed = Velocitat màxima de la unitat, en caselles/s.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconegut lcategory.unknown = Desconegut
lcategory.unknown.description = Instruccions sense categoria. lcategory.unknown.description = Instruccions sense categoria.
lcategory.io = Entrada i sortida lcategory.io = Entrada i sortida
@@ -2271,6 +2306,7 @@ lenum.xor = Operació lògica XOR bit a bit.
lenum.min = Mínim de dos nombres. lenum.min = Mínim de dos nombres.
lenum.max = Màxim de dos nombres. lenum.max = Màxim de dos nombres.
lenum.angle = Angle del vector en graus. lenum.angle = Angle del vector en graus.
lenum.anglediff = Distància absoluta entre dos angles en graus.
lenum.len = Llargada (mòdul) del vector. lenum.len = Llargada (mòdul) del vector.
lenum.sin = Sinus de langle (en graus). lenum.sin = Sinus de langle (en graus).
@@ -2345,6 +2381,7 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
lenum.move = Mou a una posició exacta. lenum.move = Mou a una posició exacta.
lenum.approach = Aproxima a una zona determinada amb una posició i un radi. lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics. lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Dispara a una posició. lenum.target = Dispara a una posició.
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar. lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar.
lenum.itemdrop = Deixa un element. lenum.itemdrop = Deixa un element.
@@ -2358,5 +2395,3 @@ lenum.build = Construeix una estructura.
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[]. lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
lenum.within = Comprova si la unitat està a prop duna posició. lenum.within = Comprova si la unitat està a prop duna posició.
lenum.boost = Inicia/Detén el vol. lenum.boost = Inicia/Detén el vol.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.

View File

@@ -12,9 +12,9 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
link.google-play.description = Obchod Google Play link.google-play.description = Obchod Google Play
link.f-droid.description = F-Droid link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features link.suggestions.description = Doporučit nové funkce
link.bug.description = Našel jsi nějaký? Nahlaš ho zde link.bug.description = Našel jsi nějaký? Nahlaš ho zde
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
@@ -45,18 +45,19 @@ mods.browser = Prohlížeč modifikací
mods.browser.selected = Vybraný mod mods.browser.selected = Vybraný mod
mods.browser.add = Stáhnout mods.browser.add = Stáhnout
mods.browser.reinstall = Reinstalovat mods.browser.reinstall = Reinstalovat
mods.browser.view-releases = View Releases mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
mods.browser.latest = <Latest> mods.browser.latest = <Poslední>
mods.browser.releases = Releases mods.browser.releases = Vydání
mods.github.open = Úložiště mods.github.open = Úložiště
mods.github.open-release = Release Page mods.github.open-release = Stranka Vydání
mods.browser.sortdate = Řadit podle nedavných mods.browser.sortdate = Řadit podle nedavných
mods.browser.sortstars = Řadit podle hvězd mods.browser.sortstars = Řadit podle hvězd
schematic = Šablona schematic = Šablona
schematic.add = Uložit šablonu... schematic.add = Uložit šablonu...
schematics = Šablony schematics = Šablony
schematic.search = Search schematics...
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit? schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
schematic.exists = Šablona s tímto názvem již existuje. schematic.exists = Šablona s tímto názvem již existuje.
schematic.import = Importuji šablonu... schematic.import = Importuji šablonu...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
schematic.saved = Šablona byla uložena. schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Šablona bude kompletně vyhlazena. schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony. schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
schematic.tags = Značky: schematic.tags = Značky:
@@ -78,17 +79,18 @@ schematic.addtag = Přidat Značku
schematic.texttag = Textová Značka schematic.texttag = Textová Značka
schematic.icontag = Ikonová Značka schematic.icontag = Ikonová Značka
schematic.renametag = Přejmenovat Značku schematic.renametag = Přejmenovat Značku
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Smazat tuto značku? schematic.tagdelconfirm = Smazat tuto značku?
schematic.tagexists = Tato značka již existuje. schematic.tagexists = Tato značka již existuje.
stats = Statistiky stats = Statistiky
stats.wave = Waves Defeated stats.wave = Poraženo Vln
stats.unitsCreated = Units Created stats.unitsCreated = Jednotek Vytvořeno
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Nepřátel Zničeno
stats.built = Buildings Built stats.built = Budov Postaveno
stats.destroyed = Buildings Destroyed stats.destroyed = Budov Zničeno
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Budov Zdekonstruovano
stats.playtime = Time Played stats.playtime = Doba Hraní
globalitems = [accent]Celkové položky[] globalitems = [accent]Celkové položky[]
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
@@ -144,13 +146,13 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
mod.disable = Zakázat mod.disable = Zakázat
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Zastaralá Hra
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Nekompatibilní
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Nepodporováno
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Nesplněné Dependencies
mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Kruhové Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Nedokončené Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
@@ -187,13 +189,13 @@ filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Select Starting Campaign campaign.select = Vybrat Začínající Kampaň
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Tech Tree Selection techtree.select = Výběr Výzkumného Stromu
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Načíst research.load = Načíst
@@ -253,11 +255,19 @@ trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[] trace.playername = Jméno hráče: [accent]{0}[]
trace.ip = Adresa IP: [accent]{0}[] trace.ip = Adresa IP: [accent]{0}[]
trace.id = Unikátní ID: [accent]{0}[] trace.id = Unikátní ID: [accent]{0}[]
trace.language = Language: [accent]{0}
trace.mobile = Mobilní klient hry: [accent]{0}[] trace.mobile = Mobilní klient hry: [accent]{0}[]
trace.modclient = Upravený klient hry: [accent]{0}[] trace.modclient = Upravený klient hry: [accent]{0}[]
trace.times.joined = Krát Připojen: [accent]{0} trace.times.joined = Krát Připojen: [accent]{0}
trace.times.kicked = Krát Vyhozen: [accent]{0} trace.times.kicked = Krát Vyhozen: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě. invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Zákazy server.bans = Zákazy
server.bans.none = Žádní hráči se zákazem nebyli nalezeni. server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
server.admins = Správci server.admins = Správci
@@ -271,10 +281,11 @@ server.version = [gray]Verze: {0} {1}[]
server.custombuild = [accent]Upravená verze hry[] server.custombuild = [accent]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[] confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[] confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče? confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[] confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[] confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Připojit se ke hře joingame.title = Připojit se ke hře
joingame.ip = Adresa IP: joingame.ip = Adresa IP:
disconnect = Odpojeno. disconnect = Odpojeno.
@@ -382,9 +393,9 @@ custom = Upraveno
builtin = Vestavěno builtin = Vestavěno
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná! map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
map.random = [accent]Náhodná mapa[] map.random = [accent]Náhodná mapa[]
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro. map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro. map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro. map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Aktualizovat položku workshop.update = Aktualizovat položku
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0} workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
@@ -392,15 +403,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou. workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
workshop.info = Informace o položce workshop.info = Informace o položce
changelog = Seznam změn (volitelně): changelog = Seznam změn (volitelně):
updatedesc = Overwrite Title & Description updatedesc = Přepsat Nadpis a Popis
eula = Smluvní podmínky platformy Steam eula = Smluvní podmínky platformy Steam
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu. missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
publishing = [accent]Publikuji... publishing = [accent]Publikuji...
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[] publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Chyba při publikování položky: {0} publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.planet = Planet: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sektor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Zdi Na Útesy editor.cliffs = Zdi Na Útesy
@@ -415,7 +426,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
editor.waves = Vln: editor.waves = Vln:
editor.rules = Pravidla: editor.rules = Pravidla:
editor.generation = Generace: editor.generation = Generace:
editor.objectives = Objectives editor.objectives = Úkoly:
editor.ingame = Upravit ve hře editor.ingame = Upravit ve hře
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Publikovat do Workshopu na Steamu editor.publish.workshop = Publikovat do Workshopu na Steamu
@@ -435,19 +446,19 @@ waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
waves.every = každých waves.every = každých
waves.waves = vln(y) waves.waves = vln(y)
waves.health = health: {0}% waves.health = životy: {0}%
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.spawn = spawn: waves.spawn = zrození:
waves.spawn.all = <all> waves.spawn.all = <all>
waves.spawn.select = Spawn Select waves.spawn.select = Výběr Zrození
waves.spawn.none = [scarlet]no spawns found in map waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
waves.max = max jednotek waves.max = max jednotek
waves.guardian = Strážce waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
waves.random = Random waves.random = Náhodně
waves.copy = Uložit do schránky waves.copy = Uložit do schránky
waves.load = Načíst ze schránky waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce. waves.invalid = Neplatné vlny ve schránce.
@@ -458,6 +469,8 @@ waves.sort.reverse = Obrátit řazení
waves.sort.begin = Začít waves.sort.begin = Začít
waves.sort.health = Životy waves.sort.health = Životy
waves.sort.type = Typ waves.sort.type = Typ
waves.search = Hledat vlny...
waves.filter = Unit Filter
waves.units.hide = Schovat vše waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše waves.units.show = Zobrazit vše
@@ -483,12 +496,12 @@ editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry? editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
editor.update = Aktualizovat editor.update = Aktualizovat
editor.randomize = Náhodně vygenerovat editor.randomize = Náhodně vygenerovat
editor.moveup = Move Up editor.moveup = Pohyb Nahoru
editor.movedown = Move Down editor.movedown = Pohyb Dolu
editor.copy = Copy editor.copy = Kopírovat
editor.apply = Aplikovat editor.apply = Aplikovat
editor.generate = Generovat editor.generate = Generovat
editor.sectorgenerate = Sector Generate editor.sectorgenerate = Generovat Sektor
editor.resize = Změnit velikost editor.resize = Změnit velikost
editor.loadmap = Načíst mapu editor.loadmap = Načíst mapu
editor.savemap = Uložit mapu editor.savemap = Uložit mapu
@@ -496,7 +509,7 @@ editor.saved = Uloženo!
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě". editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě". editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'! editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
editor.import = Import... editor.import = Importovat...
editor.importmap = Importovat mapu editor.importmap = Importovat mapu
editor.importmap.description = Importovat již existující mapu editor.importmap.description = Importovat již existující mapu
editor.importfile = Importovat soubor editor.importfile = Importovat soubor
@@ -530,13 +543,14 @@ toolmode.eraseores = Mazat rudy
toolmode.eraseores.description = Maže jen rudy. toolmode.eraseores.description = Maže jen rudy.
toolmode.fillteams = Doplnit týmy toolmode.fillteams = Doplnit týmy
toolmode.fillteams.description = Doplní týmy místo bloků. toolmode.fillteams.description = Doplní týmy místo bloků.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Kreslit týmy toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí týmy místo bloků. toolmode.drawteams.description = Kreslí týmy místo bloků.
toolmode.underliquid = Under Liquids toolmode.underliquid = Pod Kapalinami
toolmode.underliquid.description = Draw floors under liquid tiles. toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[] filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
filter.distort = Zkreslení filter.distort = Zkreslení
filter.noise = Zašumění filter.noise = Zašumění
filter.enemyspawn = Výběr nepřátelské líhně filter.enemyspawn = Výběr nepřátelské líhně
@@ -562,9 +576,9 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy filter.option.octaves = Octávy
filter.option.falloff = Pokles filter.option.falloff = Pokles
filter.option.angle = Úhel filter.option.angle = Úhel
filter.option.tilt = Tilt filter.option.tilt = Naklonit
filter.option.rotate = Otočit filter.option.rotate = Otočit
filter.option.amount = Amount filter.option.amount = Počet
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Povrch filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch filter.option.flooronto = Cílový povrch
@@ -605,31 +619,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezni {0} requirement.research = Vynalezni {0}
requirement.produce = Vyrob {0} requirement.produce = Vyrob {0}
requirement.capture = Polap {0} requirement.capture = Polap {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Kontrolovat Sektor na {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Přistát na Sektor: {0}
launch.text = Vyslat launch.text = Vyslat
research.multiplayer = Jen hostitel hry může vynalézat nové technologie. research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
map.multiplayer = Jen hostitel může prohlížet sektory. map.multiplayer = Jen hostitel může prohlížet sektory.
uncover = Odkrýt mapu uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
objective.research.name = Research objective.research.name = Výzkum
objective.produce.name = Obtain objective.produce.name = Získat
objective.item.name = Obtain Item objective.item.name = Získat Věc
objective.coreitem.name = Core Item objective.coreitem.name = Jádrova Věc
objective.buildcount.name = Build Count objective.buildcount.name = Počet Budov
objective.unitcount.name = Unit Count objective.unitcount.name = Počet Jednotek
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Znič Jednotky
objective.timer.name = Timer objective.timer.name = Časovač
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Zničit Kostku
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Zničit Kostky
objective.destroycore.name = Destroy Core objective.destroycore.name = Zničit Jádro
objective.commandmode.name = Command Mode objective.commandmode.name = Příkazovy Režim
objective.flag.name = Flag objective.flag.name = Vlajka
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimapa
marker.shape.name = Shape marker.shape.name = Tvar
marker.text.name = Text marker.text.name = Text
marker.background = Background marker.background = Pozadí
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
@@ -652,9 +666,9 @@ loadout = Načtení
resources = Zdroje resources = Zdroje
resources.max = Max resources.max = Max
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
objectives = Objectives objectives = Úkoly
bannedunits = Zakázané jednotky bannedunits = Zakázané jednotky
rules.hidebannedblocks = Hide Banned Blocks rules.hidebannedblocks = Schovat Zakázané Kostky
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Přidat vše addall = Přidat vše
@@ -706,7 +720,7 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Uncaptured sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Přežívá již {0} vln sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi sectors.go = Jdi
sector.abandon = Abandon sector.abandon = Opustit
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor polapen sector.curcapture = Sektor polapen
sector.curlost = Sektor ztracen sector.curlost = Sektor ztracen
@@ -716,9 +730,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: chybějící mezera v řádce níže je záměrná :) #note: chybějící mezera v řádce níže je záměrná :)
sector.captured = Sektor [accent]{0}[white]polapen! :) sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Změnit Ikonu sector.changeicon = Změnit Ikonu
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Nelze Vyměnit Sektor
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[] sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = View Sector sector.view = Prohlédnout Sektor
threat.low = Nízké threat.low = Nízké
threat.medium = Střední threat.medium = Střední
@@ -726,7 +740,7 @@ threat.high = Velké
threat.extreme = Extrémní threat.extreme = Extrémní
threat.eradication = Vyhlazující threat.eradication = Vyhlazující
planets = Planets planets = Planety
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
planet.erekir.name = Erekir planet.erekir.name = Erekir
@@ -765,7 +779,7 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat. sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny. sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
@@ -887,7 +901,8 @@ stat.repairtime = Čas do úplné opravy
stat.repairspeed = Rychlost Opravy stat.repairspeed = Rychlost Opravy
stat.weapons = Zbraně stat.weapons = Zbraně
stat.bullet = Střela stat.bullet = Střela
stat.moduletier = Module Tier stat.moduletier = Úroveň Modulu
stat.unittype = Typ Jednotky
stat.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah stat.range = Dosah
stat.drilltier = Lze těžit stat.drilltier = Lze těžit
@@ -930,19 +945,23 @@ stat.speedmultiplier = Násobič Rychlostí
stat.reloadmultiplier = Násobič Přebití stat.reloadmultiplier = Násobič Přebití
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
stat.reactive = Reaguje stat.reactive = Reaguje
stat.immunities = Immunities stat.immunities = Imunity
stat.healing = Léčí se stat.healing = Léčí se
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.repairfield = Opravit pole ability.repairfield = Opravit pole
ability.statusfield = Stav pole ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.shieldarc = Shield Arc ability.shieldarc = Štítovy Oblouk
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu ability.energyfield = Energetické pole
bar.onlycoredeposit = Only Core Depositing Allowed ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -963,12 +982,12 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.instability = Instability bar.instability = Nestabilita
bar.heatamount = Heat: {0} bar.heatamount = Teplo: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Teplo: {0} ({1}%)
bar.power = Energie bar.power = Energie
bar.progress = Konstrukce v průběhu bar.progress = Konstrukce v průběhu
bar.loadprogress = Progress bar.loadprogress = Pokrok
bar.launchcooldown = Launch Cooldown bar.launchcooldown = Launch Cooldown
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
@@ -981,6 +1000,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag střel: bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
@@ -988,10 +1009,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[] bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.healamount = [stat]{0}[lightgray] direct repair bullet.healamount = [stat]{0}[lightgray] přímá oprava
bullet.multiplier = [stat]{0}[lightgray]x více střel[] bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[] bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] kostek dosah
unit.blocks = bloky unit.blocks = bloky
unit.blockssquared = bloky² unit.blockssquared = bloky²
@@ -1001,7 +1022,7 @@ unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu unit.itemssecond = předmětů/sekundu
unit.liquidunits = jednotek kapalin unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie unit.powerunits = jednotek energie
unit.heatunits = heat units unit.heatunits = jednotek tepla
unit.degrees = úhly unit.degrees = úhly
unit.seconds = sekundy unit.seconds = sekundy
unit.minutes = minuty unit.minutes = minuty
@@ -1033,7 +1054,7 @@ setting.logichints.name = Logic Nápovědy
setting.backgroundpause.name = Pozastavit v pozadí setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.doubletapmine.name = Dvojklik pro Těžbu setting.doubletapmine.name = Dvojklik pro Těžbu
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Držet pro Příkazový Režim
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
setting.animatedwater.name = Animované povrchy setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
@@ -1055,11 +1076,11 @@ setting.difficulty.hard = Těžká
setting.difficulty.insane = Šílená setting.difficulty.insane = Šílená
setting.difficulty.name = Obtížnost: setting.difficulty.name = Obtížnost:
setting.screenshake.name = Chvění obrazovky setting.screenshake.name = Chvění obrazovky
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Intenzita Bloom
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Rozmazání Bloom
setting.effects.name = Zobrazit efekty setting.effects.name = Zobrazit efekty
setting.destroyedblocks.name = Zobrazit zničené bloky setting.destroyedblocks.name = Zobrazit zničené bloky
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Zobrazit Stav Bloku
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
setting.sensitivity.name = Citlivost ovladače setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání setting.saveinterval.name = Interval automatického ukládání
@@ -1070,16 +1091,17 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart. setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.console.name = Enable Console setting.console.name = Povolit Konzoli
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku setting.minimap.name = Ukázat mapičku
setting.coreitems.name = Ukázat položky jádra setting.coreitems.name = Ukázat položky jádra
setting.position.name = Ukázat pozici hráče setting.position.name = Ukázat pozici hráče
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Zobrazit Pozici Myši
setting.musicvol.name = Hlasitost hudby setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety setting.atmosphere.name = Ukázat atmosféru planety
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Hlasitost prostředí setting.ambientvol.name = Hlasitost prostředí
setting.mutemusic.name = Ztišit hudbu setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů setting.sfxvol.name = Hlasitost efektů
@@ -1094,8 +1116,10 @@ setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry. setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]? setting.macnotch.description = Pro aplikování změn, je potřeba restart
steam.friendsonly = Přátele Pouze
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Poznámka: nevydané verze her nemůžou být veřejné. public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
@@ -1120,8 +1144,8 @@ keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš keybind.mouse_move.name = Následovat myš
keybind.pan.name = Následovat kameru keybind.pan.name = Následovat kameru
keybind.boost.name = Posílení keybind.boost.name = Posílení
keybind.command_mode.name = Command Mode keybind.command_mode.name = Příkazový Režim
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Přestavět Region
keybind.schematic_select.name = Vybrat oblast keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon keybind.schematic_menu.name = Nabídka šablon
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
@@ -1147,8 +1171,8 @@ keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Umisťovat úhlopříčně keybind.diagonal_placement.name = Umisťovat úhlopříčně
keybind.pick.name = Vybrat blok keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok keybind.break_block.name = Rozbít blok
keybind.select_all_units = Select All Units keybind.select_all_units.name = Vybrat Všechny Jednotky
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
keybind.deselect.name = Odznačit keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad keybind.dropCargo.name = Položit náklad
@@ -1189,29 +1213,31 @@ rules.infiniteresources = Neomezeně surovin
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Zakázat Světové Procesory
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.buildai = Umělá AI staví
rules.buildaitier = Úroveň AI stavitele
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min velikost skupiny
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max velikost skupiny
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min váha útoku
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP) rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
rules.corecapture = Dobýt Jádro Po Jeho Zničení rules.corecapture = Dobýt Jádro Po Jeho Zničení
rules.polygoncoreprotection = Polygonální Ochrana Jádra rules.polygoncoreprotection = Polygonální Ochrana Jádra
rules.placerangecheck = Placement Range Check rules.placerangecheck = Dosah stavění
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Násobek ceny jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitcap = Základní Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
@@ -1222,6 +1248,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
rules.buildspeedmultiplier = Násobek rychlosti stavění rules.buildspeedmultiplier = Násobek rychlosti stavění
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.wavelimit = Mapa končí po vlně
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[] rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Nepřátelský Tým rules.enemyteam = Nepřátelský Tým
@@ -1233,11 +1260,11 @@ rules.title.unit = Jednotky
rules.title.experimental = Experimentální rules.title.experimental = Experimentální
rules.title.environment = Environmentální rules.title.environment = Environmentální
rules.title.teams = Týmy rules.title.teams = Týmy
rules.title.planet = Planet rules.title.planet = Planeta
rules.lighting = Osvětlení rules.lighting = Osvětlení
rules.fog = Fog of War rules.fog = Fog of War
rules.fire = Výstřel rules.fire = Výstřel
rules.anyenv = <Any> rules.anyenv = <Jakákoliv>
rules.explosions = Výbušné poškození bloku/jednotky rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí rules.ambientlight = Světlo prostředí
rules.weather = Počasí rules.weather = Počasí
@@ -1270,24 +1297,24 @@ item.blast-compound.name = Výbušnina
item.pyratite.name = Pyratit item.pyratite.name = Pyratit
item.metaglass.name = Metasklo item.metaglass.name = Metasklo
item.scrap.name = Šrot item.scrap.name = Šrot
item.fissile-matter.name = Fissile Matter item.fissile-matter.name = Štěpná Hmota
item.beryllium.name = Beryllium item.beryllium.name = Berylium
item.tungsten.name = Tungsten item.tungsten.name = Wolfram
item.oxide.name = Oxide item.oxide.name = Oxid
item.carbide.name = Carbide item.carbide.name = Karbid
item.dormant-cyst.name = Dormant Cyst item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Voda liquid.water.name = Voda
liquid.slag.name = Struska liquid.slag.name = Struska
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina liquid.cryofluid.name = Chladící kapalina
liquid.neoplasm.name = Neoplasm liquid.neoplasm.name = Neoplasma
liquid.arkycite.name = Arkycite liquid.arkycite.name = Arkycit
liquid.gallium.name = Gallium liquid.gallium.name = Gálium
liquid.ozone.name = Ozone liquid.ozone.name = Ozón
liquid.hydrogen.name = Hydrogen liquid.hydrogen.name = Vodík
liquid.nitrogen.name = Nitrogen liquid.nitrogen.name = Dusík
liquid.cyanogen.name = Cyanogen liquid.cyanogen.name = Kyanogen
unit.dagger.name = Dýka unit.dagger.name = Dýka
unit.mace.name = Palcát unit.mace.name = Palcát
@@ -1331,12 +1358,12 @@ unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Dobyvatel
unit.merui.name = Merui unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus unit.anthicus.name = Antikus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Kolaris
unit.elude.name = Elude unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate unit.obviate.name = Obviate
@@ -1346,7 +1373,7 @@ unit.evoke.name = Evoke
unit.incite.name = Incite unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Montážní Dron
unit.latum.name = Latum unit.latum.name = Latum
unit.renale.name = Renale unit.renale.name = Renale
@@ -1461,8 +1488,8 @@ block.distributor.name = Rozdělovač
block.sorter.name = Třídička block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Posílená Zpráva
block.world-message.name = World Message block.world-message.name = Světová Zpráva
block.illuminator.name = Osvětlovač block.illuminator.name = Osvětlovač
block.overflow-gate.name = Brána s přepadem block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem block.underflow-gate.name = Brána s podtokem
@@ -1559,7 +1586,7 @@ block.payload-router.name = Směřovač nákladu
block.duct.name = Potrubí block.duct.name = Potrubí
block.duct-router.name = Potrubní Směrovač block.duct-router.name = Potrubní Směrovač
block.duct-bridge.name = Potrubní Most block.duct-bridge.name = Potrubní Most
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
block.payload-void.name = Černá díra na náklad block.payload-void.name = Černá díra na náklad
block.payload-source.name = Zdroj nákladů block.payload-source.name = Zdroj nákladů
block.disassembler.name = Rozebírač block.disassembler.name = Rozebírač
@@ -1576,23 +1603,23 @@ block.payload-loader.name = Nákladový Nakládač
block.payload-loader.description = Nakládá kapaliny a věci z bloků. block.payload-loader.description = Nakládá kapaliny a věci z bloků.
block.payload-unloader.name = Nákladový Vykládač block.payload-unloader.name = Nákladový Vykládač
block.payload-unloader.description = Vykládá kapaliny a věci z bloků. block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
block.heat-source.name = Heat Source block.heat-source.name = Zdroj Tepla
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
block.empty.name = Empty block.empty.name = Prázdné
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Ryolitní Kráter
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Hrubý Ryolit
block.regolith.name = Regolith block.regolith.name = Regolit
block.yellow-stone.name = Yellow Stone block.yellow-stone.name = Žlutý Kámen
block.carbon-stone.name = Carbon Stone block.carbon-stone.name = Krabonový Kámen
block.ferric-stone.name = Ferric Stone block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor block.crystal-floor.name = Křišťalová Zem
block.yellow-stone-plates.name = Yellow Stone Plates block.yellow-stone-plates.name = Žluté Kamenné Pláty
block.red-stone.name = Red Stone block.red-stone.name = Červený Kámen
block.dense-red-stone.name = Dense Red Stone block.dense-red-stone.name = Hustý Červený Kámen
block.red-ice.name = Red Ice block.red-ice.name = Červený Led
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent block.rhyolite-vent.name = Rhyolite Vent
@@ -1603,21 +1630,21 @@ block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Jádrová Zona
block.regolith-wall.name = Regolith Wall block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall block.carbon-wall.name = Krabonová Zeď
block.ferric-stone-wall.name = Ferric Stone Wall block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall block.red-ice-wall.name = Červená Ledová Zeď
block.red-stone-wall.name = Red Stone Wall block.red-stone-wall.name = Červená Kamenná Zeď
block.red-diamond-wall.name = Red Diamond Wall block.red-diamond-wall.name = Červená Diamantová Zeď
block.redweed.name = Redweed block.redweed.name = Redweed
block.pur-bush.name = Pur Bush block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral block.yellowcoral.name = Žlutý Korál
block.carbon-boulder.name = Carbon Boulder block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder block.beryllic-boulder.name = Beryllic Boulder
@@ -1625,32 +1652,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks block.crystal-blocks.name = Křišťálové Bloky
block.crystal-orbs.name = Crystal Orbs block.crystal-orbs.name = Křišťálové Orby
block.crystalline-boulder.name = Crystalline Boulder block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer block.electrolyzer.name = Elektrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater block.electric-heater.name = Elektrický Ohřívač
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Tepelný Směrovač
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor block.heat-reactor.name = Tepelný Reaktor
block.beryllium-wall.name = Beryllium Wall block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall block.tungsten-wall.name = Wolframová Zeď
block.tungsten-wall-large.name = Large Tungsten Wall block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall block.carbide-wall.name = Carbide Wall
@@ -1662,7 +1689,7 @@ block.radar.name = Radar
block.build-tower.name = Build Tower block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector block.shield-projector.name = Štítový Projektor
block.large-shield-projector.name = Large Shield Projector block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct block.overflow-duct.name = Overflow Duct
@@ -1703,7 +1730,7 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator block.fabricator.name = Fabritor
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1714,20 +1741,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Plátno
block.world-processor.name = World Processor block.world-processor.name = Světový Procesor
block.world-cell.name = World Cell block.world-cell.name = Světová Buňka
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Frabritor tanků
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Běžný Skládací Modul
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Flux Reaktor
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Neoplasia Reaktor
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1767,6 +1794,7 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[]. hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku. hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty. hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty. hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač. hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
@@ -1824,6 +1852,9 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2205,6 +2236,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
@@ -2220,20 +2254,21 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0. laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby. laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
lcategory.unknown = Unknown laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown = Neznámé
lcategory.io = Input & Output lcategory.unknown.description = Nezařazené instrukce.
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io = Vstup a Výstup
lcategory.block = Block Control lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
lcategory.block.description = Interact with blocks. lcategory.block = Ovládaní Bloku
lcategory.operation = Operations lcategory.block.description = Interaktovat s bloky.
lcategory.operation.description = Logical operations. lcategory.operation = Operace
lcategory.operation.description = Logické operace.
lcategory.control = Flow Control lcategory.control = Flow Control
lcategory.control.description = Manage execution order. lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control lcategory.unit = Unit Control
lcategory.unit.description = Give units commands. lcategory.unit.description = Give units commands.
lcategory.world = World lcategory.world = Svět
lcategory.world.description = Control how the world behaves. lcategory.world.description = Ovládá, jak se svět chová.
graphicstype.clear = Vyplní zobrazovač danou barvou. graphicstype.clear = Vyplní zobrazovač danou barvou.
graphicstype.color = Vybere barvu pro další vykreslovací operace. graphicstype.color = Vybere barvu pro další vykreslovací operace.
@@ -2265,6 +2300,7 @@ lenum.xor = Bitový XOR.
lenum.min = Menší číslo ze dvou čísel. lenum.min = Menší číslo ze dvou čísel.
lenum.max = Větší číslo ze dvou čísel. lenum.max = Větší číslo ze dvou čísel.
lenum.angle = Úhel vektoru ve stupních. lenum.angle = Úhel vektoru ve stupních.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Délka vektoru. lenum.len = Délka vektoru.
lenum.sin = Sinus, ve stupních. lenum.sin = Sinus, ve stupních.
@@ -2339,6 +2375,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Pohnout se na určité místo. lenum.move = Pohnout se na určité místo.
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti. lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Střelit na pozici. lenum.target = Střelit na pozici.
lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí
lenum.itemdrop = Zahodit věc. lenum.itemdrop = Zahodit věc.
@@ -2352,5 +2389,3 @@ lenum.build = Postavit strukturu.
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[]. lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice. lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
lenum.boost = Začít/Přestat posilovat. lenum.boost = Začít/Přestat posilovat.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Skabelon schematic = Skabelon
schematic.add = Gem skabelon... schematic.add = Gem skabelon...
schematics = Skabeloner schematics = Skabeloner
schematic.search = Search schematics...
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne? schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
schematic.exists = En skabelon med det navn eksisterer allerede. schematic.exists = En skabelon med det navn eksisterer allerede.
schematic.import = Importer skabelon ... schematic.import = Importer skabelon ...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
schematic.saved = Skabelon gemt. schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid. schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.rename = Omdøb skabelon schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokke schematic.info = {0}x{1}, {2} blokke
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server. schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
@@ -249,11 +251,19 @@ trace = Følg spiller
trace.playername = Spiller-navn: [accent]{0} trace.playername = Spiller-navn: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unik ID: [accent]{0} trace.id = Unik ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobil client: [accent]{0} trace.mobile = Mobil client: [accent]{0}
trace.modclient = Brugerdefineret klient: [accent]{0} trace.modclient = Brugerdefineret klient: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ugyldig klient-ID! Indsend en fejlrapport. invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Banlysninger server.bans = Banlysninger
server.bans.none = Ingen banned Spillere fundet! server.bans.none = Ingen banned Spillere fundet!
server.admins = Administratorer server.admins = Administratorer
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Brugerdefineret version server.custombuild = [accent]Brugerdefineret version
confirmban = Er du sikker på, at du ønsker at banne denne spiller? confirmban = Er du sikker på, at du ønsker at banne denne spiller?
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller? confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller? confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator? confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller? confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Deltag i spil joingame.title = Deltag i spil
joingame.ip = Addresse: joingame.ip = Addresse:
disconnect = Afbryd forbindelse disconnect = Afbryd forbindelse
@@ -378,9 +389,9 @@ custom = Brugerdefineret
builtin = Indbygget builtin = Indbygget
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt! map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
map.random = [accent]Tilfældig bane map.random = [accent]Tilfældig bane
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren. map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren. map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren. map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker. map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
workshop.update = Opdater genstand workshop.update = Opdater genstand
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0} workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
@@ -454,6 +465,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -525,6 +538,8 @@ toolmode.eraseores = Udvisk malm
toolmode.eraseores.description = Udvisker udelukkende malm. toolmode.eraseores.description = Udvisker udelukkende malm.
toolmode.fillteams = Udfyld hold toolmode.fillteams = Udfyld hold
toolmode.fillteams.description = Udfylder hold i stedet for blokke. toolmode.fillteams.description = Udfylder hold i stedet for blokke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Tegn hold toolmode.drawteams = Tegn hold
toolmode.drawteams.description = Tegner hold i stedet for blokke. toolmode.drawteams.description = Tegner hold i stedet for blokke.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -876,6 +891,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Hastigheds-forøgelse stat.speedincrease = Hastigheds-forøgelse
stat.range = Rækkevidde stat.range = Rækkevidde
stat.drilltier = Kan bores stat.drilltier = Kan bores
@@ -924,12 +940,16 @@ stat.healing = Healing
ability.forcefield = Kraftfelt ability.forcefield = Kraftfelt
ability.repairfield = Reparationsfelt ability.repairfield = Reparationsfelt
ability.statusfield = Statusfelt ability.statusfield = Statusfelt
ability.unitspawn = {0} Fabrik ability.unitspawn = Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor bar.drilltierreq = Kræver bedre bor
@@ -969,6 +989,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
bullet.incendiary = [stat]brændfarlig bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1068,6 +1090,7 @@ setting.position.name = Vis spillerposition
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musik-volumen setting.musicvol.name = Musik-volumen
setting.atmosphere.name = Vis planet-atmosfære setting.atmosphere.name = Vis planet-atmosfære
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Stemningslyde-volumen setting.ambientvol.name = Stemningslyde-volumen
setting.mutemusic.name = Forstum musik setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen setting.sfxvol.name = SFX-volumen
@@ -1082,8 +1105,10 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil. setting.macnotch.name = Tilpas grænsefladen til at vise hak
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Genstart påkrævet for at anvende ændringer
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil. public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder... uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
uiscale.cancel = Afblæs & Afslut uiscale.cancel = Afblæs & Afslut
@@ -1135,8 +1160,8 @@ keybind.select.name = Vælg/Skyd
keybind.diagonal_placement.name = Diagonal placering keybind.diagonal_placement.name = Diagonal placering
keybind.pick.name = Tag blok keybind.pick.name = Tag blok
keybind.break_block.name = Ødelæg blok keybind.break_block.name = Ødelæg blok
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Fravælg keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last keybind.dropCargo.name = Smid last
@@ -1183,6 +1208,8 @@ rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Bølger rules.waves = Bølger
rules.attack = Angrebsmode rules.attack = Angrebsmode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1210,6 +1237,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
rules.buildspeedmultiplier = Byggehastigheds-forstærker rules.buildspeedmultiplier = Byggehastigheds-forstærker
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
rules.waitForWaveToEnd = Bølge-ventetid for fjender rules.waitForWaveToEnd = Bølge-ventetid for fjender
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter) rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
rules.unitammo = Enheder kræver ammunition rules.unitammo = Enheder kræver ammunition
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1752,6 +1780,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1809,6 +1838,9 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2185,6 +2217,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2197,6 +2232,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2239,6 +2275,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2300,6 +2337,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2313,5 +2351,3 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf schematic = Entwurf
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
schematic.search = Search schematics...
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen? schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen. schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren... schematic.import = Entwurf importieren...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
schematic.saved = Entwurf gespeichert. schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet. schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.rename = Entwurf umbenennen schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} Blöcke schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden. schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
schematic.texttag = Text-Tag schematic.texttag = Text-Tag
schematic.icontag = Bild-Tag schematic.icontag = Bild-Tag
schematic.renametag = Tag umbenennen schematic.renametag = Tag umbenennen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Dieses Tag wirklich löschen? schematic.tagdelconfirm = Dieses Tag wirklich löschen?
schematic.tagexists = Dieses Tag gibt es schon. schematic.tagexists = Dieses Tag gibt es schon.
@@ -150,17 +152,17 @@ mod.incompatiblemod = [red]Inkompatibel
mod.blacklisted = [red]Nicht unterstützt mod.blacklisted = [red]Nicht unterstützt
mod.unmetdependencies = [red]Fehlende Abhängigkeiten mod.unmetdependencies = [red]Fehlende Abhängigkeiten
mod.erroredcontent = [scarlet]Inhalt-Fehler mod.erroredcontent = [scarlet]Inhalt-Fehler
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion. mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen. mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht. mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0} mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben. mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Diese Mod kann aufgrund fehlenden oder ungültigen Abhängigkeiten nicht geladen werden: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Benötigt Spielversion: [red]{0}
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten. mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst. mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
@@ -256,11 +258,19 @@ trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0} trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0} trace.modclient = Gemoddeter Client: [accent]{0}
trace.times.joined = Beigetreten: [accent]{0}[] Mal trace.times.joined = Beigetreten: [accent]{0}[] Mal
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
trace.ips = IPs:
trace.names = Names:
invalidid = Ungültige Client-ID! Berichte den Fehler. invalidid = Ungültige Client-ID! Berichte den Fehler.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbannungen server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden! server.bans.none = Keine verbannten Spieler gefunden!
server.admins = Administratoren server.admins = Administratoren
@@ -274,10 +284,11 @@ server.version = [lightgray]Version: {0}
server.custombuild = [accent]Benutzerdefinierter Build server.custombuild = [accent]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest? confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst? confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst? confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest? confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll? confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Spiel beitreten joingame.title = Spiel beitreten
joingame.ip = IP: joingame.ip = IP:
disconnect = Verbindung unterbrochen. disconnect = Verbindung unterbrochen.
@@ -295,7 +306,7 @@ server.invalidport = Falscher Port!
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0} server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
save.new = Neuer Spielstand save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben? save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Einzelne Spielstände aus der Kampagne können nicht importiert werden.
overwrite = Überschreiben overwrite = Überschreiben
save.none = Keine Spielstände gefunden! save.none = Keine Spielstände gefunden!
savefail = Fehler beim Speichern des Spiels! savefail = Fehler beim Speichern des Spiels!
@@ -364,8 +375,8 @@ pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
enablebuilding = [scarlet][[{0}][] um zu bauen enablebuilding = [scarlet][[{0}][] um zu bauen
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen. showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
commandmode.name = [accent]Command Mode commandmode.name = [accent]Steuerungsmodus
commandmode.nounits = [no units] commandmode.nounits = [keine Einheiten]
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.cap = [accent]Welle {0}/{1} wave.cap = [accent]Welle {0}/{1}
wave.waiting = Nächste Welle in {0} wave.waiting = Nächste Welle in {0}
@@ -385,9 +396,9 @@ custom = Benutzerdefiniert
builtin = Enthalten builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden! map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu. map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei. map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0} workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -450,7 +461,7 @@ waves.max = maximale Einheiten
waves.guardian = Boss waves.guardian = Boss
waves.preview = Vorschau waves.preview = Vorschau
waves.edit = Bearbeiten... waves.edit = Bearbeiten...
waves.random = Random waves.random = Zufällig
waves.copy = Aus der Zwischenablage kopieren waves.copy = Aus der Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage. waves.invalid = Ungültige Wellen in der Zwischenablage.
@@ -461,6 +472,8 @@ waves.sort.reverse = Reihenfolge umkehren
waves.sort.begin = Anfang waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte waves.sort.health = Lebenspunkte
waves.sort.type = Sorte waves.sort.type = Sorte
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Alle verstecken waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen waves.units.show = Alle anzeigen
@@ -533,6 +546,8 @@ toolmode.eraseores = Erze löschen
toolmode.eraseores.description = Löscht nur Erze. toolmode.eraseores.description = Löscht nur Erze.
toolmode.fillteams = Teams ausfüllen toolmode.fillteams = Teams ausfüllen
toolmode.fillteams.description = Füllt Teams aus statt Blöcke. toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Teams zeichnen toolmode.drawteams = Teams zeichnen
toolmode.drawteams.description = Zeichnet Teams statt Blöcke. toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
#unused #unused
@@ -649,8 +664,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[] objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerisch Lufteinheit-Produktion steigert sich in [lightgray]{0}[] objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerisch Lufteinheit-Produktion startet in [lightgray]{0}[] objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern objective.command = [accent]Einheiten Steuern
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
@@ -777,7 +792,7 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads. sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie. sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät. sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Remnants of naval unit technology have been detected at this location. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie. sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter. sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
sector.onset.name = Der Anfang sector.onset.name = Der Anfang
@@ -899,6 +914,7 @@ stat.repairspeed = Heilungsgeschwindigkeit
stat.weapons = Waffen stat.weapons = Waffen
stat.bullet = Geschoss stat.bullet = Geschoss
stat.moduletier = Modulstufe stat.moduletier = Modulstufe
stat.unittype = Einheitentyp
stat.speedincrease = Geschwindigkeitserhöhung stat.speedincrease = Geschwindigkeitserhöhung
stat.range = Reichweite stat.range = Reichweite
stat.drilltier = Abbaubare Erze stat.drilltier = Abbaubare Erze
@@ -946,13 +962,17 @@ stat.healing = Heilung
ability.forcefield = Kraftfeld ability.forcefield = Kraftfeld
ability.repairfield = Heilungsfeld ability.repairfield = Heilungsfeld
ability.statusfield = {0} Statusfeld ability.statusfield = Statusfeld
ability.unitspawn = {0} Fabrik ability.unitspawn = Fabrik
ability.shieldregenfield = Schild-regenerations-Feld ability.shieldregenfield = Schildregenerationsfeld
ability.movelightning = Bewegungsblitze ability.movelightning = Bewegungsblitze
ability.shieldarc = Lichtbogenschild ability.shieldarc = Lichtbogenschild
ability.suppressionfield = Heilungsunterdrückungsfeld ability.suppressionfield = Heilungsunterdrückungsfeld
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele ability.energyfield = Energiefeld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Nur Kernablage möglich bar.onlycoredeposit = Nur Kernablage möglich
bar.drilltierreq = Besserer Bohrer benötigt bar.drilltierreq = Besserer Bohrer benötigt
@@ -992,6 +1012,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]panzerbrechend bullet.armorpierce = [stat]panzerbrechend
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
@@ -1035,7 +1057,7 @@ category.crafting = Erzeugung
category.function = Funktion category.function = Funktion
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Landschaft sperren setting.landscape.name = Querformat sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
@@ -1046,7 +1068,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen setting.doubletapmine.name = Doppeltippen zum Abbauen
setting.commandmodehold.name = Halten für Steuerungsmodus setting.commandmodehold.name = Halten für Steuerungsmodus
setting.modcrashdisable.name = Mods bei Absturz deaktivieren setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animierte Oberflächen
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.playerindicators.name = Spieler-Indikatoren setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren setting.indicators.name = Verbündeten-Indikatoren
@@ -1088,9 +1110,10 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
setting.minimap.name = Zeige die Minimap setting.minimap.name = Zeige die Minimap
setting.coreitems.name = Kern-Materialien anzeigen setting.coreitems.name = Kern-Materialien anzeigen
setting.position.name = Spieler-Position anzeigen setting.position.name = Spieler-Position anzeigen
setting.mouseposition.name = Mouseposition anzeigen setting.mouseposition.name = Mausposition anzeigen
setting.musicvol.name = Musiklautstärke setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Planetatmosphäre zeigen setting.atmosphere.name = Planetatmosphäre zeigen
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient-Lautstärke setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
@@ -1105,8 +1128,10 @@ setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken setting.hidedisplays.name = Logik-Bildschirme verdecken
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden. setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest? setting.macnotch.description = Neustart erforderlich
steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen. public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen... uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden uiscale.cancel = Abbrechen & Beenden
@@ -1158,8 +1183,8 @@ keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Block auswählen keybind.pick.name = Block auswählen
keybind.break_block.name = Block zerstören keybind.break_block.name = Block zerstören
keybind.select_all_units = Alle Einheiten auswählen keybind.select_all_units.name = Alle Einheiten auswählen
keybind.select_all_unit_factories = Alle Einheitenfabriken auswählen keybind.select_all_unit_factories.name = Alle Einheitenfabriken auswählen
keybind.deselect.name = Auswahl aufheben keybind.deselect.name = Auswahl aufheben
keybind.pickupCargo.name = Block aufheben keybind.pickupCargo.name = Block aufheben
keybind.dropCargo.name = Block fallen lassen keybind.dropCargo.name = Block fallen lassen
@@ -1206,6 +1231,8 @@ rules.wavetimer = Wellen-Timer
rules.wavesending = Manuelle Wellen möglich rules.wavesending = Manuelle Wellen möglich
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS KI [red](unfertig) rules.rtsai = RTS KI [red](unfertig)
rules.rtsminsquadsize = Min. Squadgröße rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße rules.rtsmaxsquadsize = Max. Squadgröße
@@ -1221,7 +1248,7 @@ rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitcap = Einheiten-Limit rules.unitcap = Einheiten-Limit
@@ -1233,6 +1260,7 @@ rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet rules.waitForWaveToEnd = Warten bis Welle endet
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln) rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt) rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
rules.enemyteam = Gegnerteam rules.enemyteam = Gegnerteam
@@ -1455,8 +1483,8 @@ block.plastanium-wall.name = Plastaniummauer
block.plastanium-wall-large.name = Große Plastaniummauer block.plastanium-wall-large.name = Große Plastaniummauer
block.phase-wall.name = Phasenmauer block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer block.thorium-wall.name = Thoriummauer
block.thorium-wall-large.name = Große Thorium-Mauer block.thorium-wall-large.name = Große Thoriummauer
block.door.name = Tor block.door.name = Tor
block.door-large.name = Großes Tor block.door-large.name = Großes Tor
block.duo.name = Doppelgeschütz block.duo.name = Doppelgeschütz
@@ -1773,8 +1801,8 @@ hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerst
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen. hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden. hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden. hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen. hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen. hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen. hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
@@ -1783,6 +1811,7 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst. hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren. hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut. hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden. hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren. hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
@@ -1827,9 +1856,9 @@ onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[]. onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab. onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer. onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern. onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitugnen zu platzieren. onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitugnen und Strahlknoten.\nBaue 200 Beryllium ab. onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen. onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[]. onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt. onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
@@ -1844,6 +1873,11 @@ onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern. onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf. onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] ) split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.) split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen. split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
@@ -1952,7 +1986,7 @@ block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das au
block.router.description = Verteilt Materialien auf bis zu drei Richtungen. block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann. block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen. block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist. block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind. block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger. block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt. block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
@@ -2064,7 +2098,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke. block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe. block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
block.heat-redirector.description = Lenkt angesammelte Hitze weiter. block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
block.heat-router.description = Spreads accumulated heat in three output directions. Verteilt angesammelte Hitze auf die 3 anderen Seiten. block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon. block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze. block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze. block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
@@ -2074,7 +2108,7 @@ block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke. block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom. block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern. block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern. block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart. block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser. block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff. block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
@@ -2096,9 +2130,9 @@ block.reinforced-surge-wall-large.description = Beschützt Blöcke vor gegnerisc
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom. block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden. block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern. block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitugnen herein. block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitungen herein.
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden. block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist. block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain. block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen. block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind. block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
@@ -2233,6 +2267,9 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.
lst.cutscene = Verschiebe die Spielerkamera. lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann. lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist. lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -2248,6 +2285,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde. laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unbekannt lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen lcategory.unknown.description = Unbekannte Anweisungen
@@ -2294,6 +2332,7 @@ lenum.xor = Bitweises XOR.
lenum.min = Die Größte von zwei Zahlen. lenum.min = Die Größte von zwei Zahlen.
lenum.max = Die Kleinste von zwei Zahlen. lenum.max = Die Kleinste von zwei Zahlen.
lenum.angle = Vektorwinkel in Grad. lenum.angle = Vektorwinkel in Grad.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorlänge. lenum.len = Vektorlänge.
lenum.sin = Sinus in Grad. lenum.sin = Sinus in Grad.
@@ -2368,6 +2407,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
lenum.move = Geht zu diese Position. lenum.move = Geht zu diese Position.
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu. lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
lenum.pathfind = Geht zum gegnerischen Spawnpunkt. lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Schießt auf eine Position. lenum.target = Schießt auf eine Position.
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus. lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
lenum.itemdrop = Materialien abwerfen. lenum.itemdrop = Materialien abwerfen.
@@ -2381,7 +2421,3 @@ lenum.build = Einen Block bauen.
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[]. lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost. lenum.boost = Aktiviert / deaktiviert den Boost.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
schematic = Esquema schematic = Esquema
schematic.add = Guardar esquema... schematic.add = Guardar esquema...
schematics = Esquemas schematics = Esquemas
schematic.search = Search schematics...
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo? schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
schematic.exists = Ya existe un esquema con ese nombre. schematic.exists = Ya existe un esquema con ese nombre.
schematic.import = Importar esquema... schematic.import = Importar esquema...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
schematic.saved = Esquema guardado. schematic.saved = Esquema guardado.
schematic.delete.confirm = Este esquema será absolutamente erradicado. schematic.delete.confirm = Este esquema será absolutamente erradicado.
schematic.rename = Renombrar esquema schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor. schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas: schematic.tags = Etiquetas:
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
schematic.texttag = Texto de etiqueta schematic.texttag = Texto de etiqueta
schematic.icontag = Icono de etiqueta schematic.icontag = Icono de etiqueta
schematic.renametag = Renombrar etiqueta schematic.renametag = Renombrar etiqueta
schematic.tagged = {0} tagged
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta? schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
schematic.tagexists = Esa etiqueta ya existe. schematic.tagexists = Esa etiqueta ya existe.
@@ -253,11 +255,19 @@ trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0} trace.playername = Nombre del jugador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Cliente de móvil: [accent]{0} trace.mobile = Cliente de móvil: [accent]{0}
trace.modclient = Cliente personalizado: [accent]{0} trace.modclient = Cliente personalizado: [accent]{0}
trace.times.joined = Se ha unido [accent]{0} []veces trace.times.joined = Se ha unido [accent]{0} []veces
trace.times.kicked = Fue expulsado [accent]{0} []veces trace.times.kicked = Fue expulsado [accent]{0} []veces
trace.ips = IPs:
trace.names = Names:
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error. invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Vetos server.bans = Vetos
server.bans.none = ¡No se ha vetado a ningún usuario! server.bans.none = ¡No se ha vetado a ningún usuario!
server.admins = Administradores server.admins = Administradores
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versión personalizada server.custombuild = [accent]Versión personalizada
confirmban = ¿Quieres vetar a "{0}[white]"? confirmban = ¿Quieres vetar a "{0}[white]"?
confirmkick = ¿Quieres expulsar a "{0}[white]"? confirmkick = ¿Quieres expulsar a "{0}[white]"?
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
confirmunban = ¿Quieres quitar el veto a este jugador? confirmunban = ¿Quieres quitar el veto a este jugador?
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"? confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"? confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Unirse a una Partida joingame.title = Unirse a una Partida
joingame.ip = Dirección IP: joingame.ip = Dirección IP:
disconnect = Desconectado. disconnect = Desconectado.
@@ -382,9 +393,9 @@ custom = Personalizado
builtin = Incorporado builtin = Incorporado
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer! map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
map.random = [accent]Mapa aleatorio map.random = [accent]Mapa aleatorio
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor. map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor. map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor. map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido. map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
workshop.update = Actualizar artículo workshop.update = Actualizar artículo
workshop.error = Error al obtener detalles del Steam Workshop: {0} workshop.error = Error al obtener detalles del Steam Workshop: {0}
@@ -458,6 +469,8 @@ waves.sort.reverse = Invertir orden
waves.sort.begin = Inicio waves.sort.begin = Inicio
waves.sort.health = Vida waves.sort.health = Vida
waves.sort.type = Tipo waves.sort.type = Tipo
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Ocultar todo waves.units.hide = Ocultar todo
waves.units.show = Mostrar todo waves.units.show = Mostrar todo
@@ -530,6 +543,8 @@ toolmode.eraseores = Borrar minerales
toolmode.eraseores.description = Solo borra minerales. toolmode.eraseores.description = Solo borra minerales.
toolmode.fillteams = Rellenar equipos toolmode.fillteams = Rellenar equipos
toolmode.fillteams.description = Rellena equipos en lugar de bloques. toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Dibujar equipos toolmode.drawteams = Dibujar equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques. toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
#no usados #no usados
@@ -896,6 +911,7 @@ stat.repairspeed = Velocidad de reparación
stat.weapons = Armas stat.weapons = Armas
stat.bullet = Proyectil stat.bullet = Proyectil
stat.moduletier = Categoría de módulo stat.moduletier = Categoría de módulo
stat.unittype = Unit Type
stat.speedincrease = Aumento de velocidad stat.speedincrease = Aumento de velocidad
stat.range = Alcance stat.range = Alcance
stat.drilltier = Taladrables stat.drilltier = Taladrables
@@ -943,13 +959,16 @@ stat.healing = Curación
ability.forcefield = Área de Escudo ability.forcefield = Área de Escudo
ability.repairfield = Área de Reparación ability.repairfield = Área de Reparación
ability.statusfield = Área de Potenciación {0} ability.statusfield = Área de Potenciación
ability.unitspawn = Fábrica de {0} ability.unitspawn = Fábrica
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo ability.shieldarc = Sector de Escudo
ability.suppressionfield = Área de Bloqueo de Regeneración ability.suppressionfield = Área de Bloqueo de Regeneración
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Sólo se permite depositar en el núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
@@ -989,6 +1008,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiaria bullet.incendiary = [stat]incendiaria
bullet.homing = [stat]rastreadora bullet.homing = [stat]rastreadora
bullet.armorpierce = [stat]perforación de armadura bullet.armorpierce = [stat]perforación de armadura
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados: bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
@@ -1088,6 +1109,7 @@ setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música setting.musicvol.name = Volumen de la música
setting.atmosphere.name = Mostrar atmósfera de planetas setting.atmosphere.name = Mostrar atmósfera de planetas
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volumen del ambiente setting.ambientvol.name = Volumen del ambiente
setting.mutemusic.name = Silenciar música setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido setting.sfxvol.name = Volumen del sonido
@@ -1102,8 +1124,10 @@ setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos setting.showweather.name = Efectos visuales climáticos
setting.hidedisplays.name = Ocultar monitores lógicos setting.hidedisplays.name = Ocultar monitores lógicos
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida". setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida? setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego. public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos... uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
uiscale.cancel = Cancelar y salir uiscale.cancel = Cancelar y salir
@@ -1155,8 +1179,8 @@ keybind.select.name = Seleccionar/Disparar
keybind.diagonal_placement.name = Construcción diagonal keybind.diagonal_placement.name = Construcción diagonal
keybind.pick.name = Copiar bloque keybind.pick.name = Copiar bloque
keybind.break_block.name = Deconstruir bloque keybind.break_block.name = Deconstruir bloque
keybind.select_all_units = Seleccionar todas las unidades keybind.select_all_units.name = Seleccionar todas las unidades
keybind.select_all_unit_factories = Seleccionar todas las fábricas de unidades keybind.select_all_unit_factories.name = Seleccionar todas las fábricas de unidades
keybind.deselect.name = Deseleccionar keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Cargar bloque/unidad keybind.pickupCargo.name = Cargar bloque/unidad
keybind.dropCargo.name = Soltar bloque/unidad keybind.dropCargo.name = Soltar bloque/unidad
@@ -1203,6 +1227,8 @@ rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas rules.wavesending = Envío de oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsminsquadsize = Tamaño mínimo de escuadrón rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
@@ -1230,6 +1256,7 @@ rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques) rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
rules.unitammo = Las unidades necesitan munición rules.unitammo = Las unidades necesitan munición
rules.enemyteam = Equipo enemigo rules.enemyteam = Equipo enemigo
@@ -1779,6 +1806,7 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[]. hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque. hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente. hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1837,6 +1865,11 @@ onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.attack = El enemigo es ahora vulnerable. Contraataca. onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo. onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción. onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga) split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.) split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.acquire = Necesitas recolectar tungsteno para construir unidades. split.acquire = Necesitas recolectar tungsteno para construir unidades.
@@ -2227,6 +2260,9 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
lst.cutscene = Manipula la cámara del jugador. lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores. lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
@@ -2242,6 +2278,7 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0. laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción. laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo. laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconocido lcategory.unknown = Desconocido
lcategory.unknown.description = Instrucciones no clasificadas. lcategory.unknown.description = Instrucciones no clasificadas.
@@ -2288,6 +2325,7 @@ lenum.xor = Comprobación bit a bit XOR.
lenum.min = Mínimo de dos números. lenum.min = Mínimo de dos números.
lenum.max = Máximo de dos números. lenum.max = Máximo de dos números.
lenum.angle = Ángulo del vector en grados. lenum.angle = Ángulo del vector en grados.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Longitud del vector. lenum.len = Longitud del vector.
lenum.sin = Seno, en grados. lenum.sin = Seno, en grados.
@@ -2362,6 +2400,7 @@ lenum.unbind = Desactiva el control externo de la unidad enlazada.\nLa unidad re
lenum.move = Moverse a una posición exacta. lenum.move = Moverse a una posición exacta.
lenum.approach = Aproximarse al radio establecido de una posición concreta. lenum.approach = Aproximarse al radio establecido de una posición concreta.
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo. lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Dispara a una posición. lenum.target = Dispara a una posición.
lenum.targetp = Dispara a un objetivo con predicción de velocidad. lenum.targetp = Dispara a un objetivo con predicción de velocidad.
lenum.itemdrop = Suelta los objetos en la estructura especificacda. lenum.itemdrop = Suelta los objetos en la estructura especificacda.
@@ -2375,7 +2414,3 @@ lenum.build = Construye una estructura.
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo. lenum.boost = Iniciar/Detener vuelo.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists. schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic... schematic.import = Import Schematic...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved. schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
@@ -249,11 +251,19 @@ trace = Jälita mängijat
trace.playername = Mängija nimi: [accent]{0} trace.playername = Mängija nimi: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Mängija ID: [accent]{0} trace.id = Mängija ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiilne versioon: [accent]{0} trace.mobile = Mobiilne versioon: [accent]{0}
trace.modclient = Modifitseeritud versioon: [accent]{0} trace.modclient = Modifitseeritud versioon: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kehtetu mängija ID! Saada veateade! invalidid = Kehtetu mängija ID! Saada veateade!
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Keelatud mängijad server.bans = Keelatud mängijad
server.bans.none = Keelatud mängijaid ei leitud! server.bans.none = Keelatud mängijaid ei leitud!
server.admins = Administraatorid server.admins = Administraatorid
@@ -267,10 +277,11 @@ server.version = [lightgray]v{0} {1}
server.custombuild = [accent]Kohandatud versioon server.custombuild = [accent]Kohandatud versioon
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida? confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
confirmkick = Oled kindel, et soovid selle mängija välja visata? confirmkick = Oled kindel, et soovid selle mängija välja visata?
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida? confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused? confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta? confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liitu mänguga joingame.title = Liitu mänguga
joingame.ip = Aadress: joingame.ip = Aadress:
disconnect = Ühendus katkestatud. disconnect = Ühendus katkestatud.
@@ -378,9 +389,9 @@ custom = Mängija loodud
builtin = Sisse-ehitatud builtin = Sisse-ehitatud
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta! map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik. map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid. map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid. map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail. map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -454,6 +465,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -525,6 +538,8 @@ toolmode.eraseores = Kustuta maake
toolmode.eraseores.description = Kustuta ainult maake. toolmode.eraseores.description = Kustuta ainult maake.
toolmode.fillteams = Täida võistkondi toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi. toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Joonista võistkondi toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi. toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -876,6 +891,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Kiiruse suurenemine stat.speedincrease = Kiiruse suurenemine
stat.range = Ulatus stat.range = Ulatus
stat.drilltier = Kaevandatav stat.drilltier = Kaevandatav
@@ -924,12 +940,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
@@ -969,6 +989,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1068,6 +1090,7 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus setting.musicvol.name = Muusika helitugevus
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustahelide tugevus setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus setting.sfxvol.name = Heliefektide tugevus
@@ -1082,8 +1105,10 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. setting.macnotch.name = Kohandage liidest sälku kuvamiseks
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast... uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel = Tühista ja välju uiscale.cancel = Tühista ja välju
@@ -1135,8 +1160,8 @@ keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine keybind.diagonal_placement.name = Diagonaalne paigutamine
keybind.pick.name = Vali blokk keybind.pick.name = Vali blokk
keybind.break_block.name = Hävita blokk keybind.break_block.name = Hävita blokk
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Tühista valik keybind.deselect.name = Tühista valik
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1183,6 +1208,8 @@ rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1210,6 +1237,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik) rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1752,6 +1780,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1809,6 +1838,9 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2187,6 +2219,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2199,6 +2234,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2241,6 +2277,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2302,6 +2339,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2315,5 +2353,3 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
schematic = Eskema schematic = Eskema
schematic.add = Gorde eskema... schematic.add = Gorde eskema...
schematics = Eskemak schematics = Eskemak
schematic.search = Search schematics...
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu? schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
schematic.exists = Badago izen bereko eskema bat. schematic.exists = Badago izen bereko eskema bat.
schematic.import = Inportatu eskema... schematic.import = Inportatu eskema...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
schematic.saved = Eskema gordeta. schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloke schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan. schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
schematic.tags = Etiketak: schematic.tags = Etiketak:
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
schematic.texttag = Etiketaren testua schematic.texttag = Etiketaren testua
schematic.icontag = Etiketaren ikonoa schematic.icontag = Etiketaren ikonoa
schematic.renametag = Aldatu etiketaren izena schematic.renametag = Aldatu etiketaren izena
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Ezabatu etiketa hau erabat? schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
schematic.tagexists = Etiketa badago aurretik. schematic.tagexists = Etiketa badago aurretik.
stats = Estatistikak stats = Estatistikak
@@ -251,11 +253,19 @@ trace = Trazatu jokalaria
trace.playername = Jokalariaren izena: [accent]{0} trace.playername = Jokalariaren izena: [accent]{0}
trace.ip = IP-a: [accent]{0} trace.ip = IP-a: [accent]{0}
trace.id = ID bakana: [accent]{0} trace.id = ID bakana: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Bezero mugikorra: [accent]{0} trace.mobile = Bezero mugikorra: [accent]{0}
trace.modclient = Bezero pertsonalizatua: [accent]{0} trace.modclient = Bezero pertsonalizatua: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat. invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Debekuak server.bans = Debekuak
server.bans.none = Ez da debekatutako jokalaririk aurkitu! server.bans.none = Ez da debekatutako jokalaririk aurkitu!
server.admins = Administratzaileak server.admins = Administratzaileak
@@ -269,10 +279,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Konpilazio pertsonalizatua server.custombuild = [accent]Konpilazio pertsonalizatua
confirmban = Ziur jokalari hau debekatu nahi duzula? confirmban = Ziur jokalari hau debekatu nahi duzula?
confirmkick = Ziur jokalari hau kanporatu nahi duzula? confirmkick = Ziur jokalari hau kanporatu nahi duzula?
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula? confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula? confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula? confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Batu partidara joingame.title = Batu partidara
joingame.ip = Helbidea: joingame.ip = Helbidea:
disconnect = Deskonektatuta. disconnect = Deskonektatuta.
@@ -380,9 +391,9 @@ custom = Pertsonalizatua
builtin = Jolas barnekoa builtin = Jolas barnekoa
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin! map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
map.random = [accent]Ausazko mapa map.random = [accent]Ausazko mapa
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean. map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean. map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean. map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua. map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
workshop.update = Eguneratu elementua workshop.update = Eguneratu elementua
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0} workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
@@ -456,6 +467,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -527,6 +540,8 @@ toolmode.eraseores = Ezabatu meak
toolmode.eraseores.description = Ezabatu meak soilik. toolmode.eraseores.description = Ezabatu meak soilik.
toolmode.fillteams = Bete taldeak toolmode.fillteams = Bete taldeak
toolmode.fillteams.description = Bete taldeak blokeen ordez. toolmode.fillteams.description = Bete taldeak blokeen ordez.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Marraztu taldeak toolmode.drawteams = Marraztu taldeak
toolmode.drawteams.description = Marraztu taldeak blokeen ordez. toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -878,6 +893,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Abiadura areagotzea stat.speedincrease = Abiadura areagotzea
stat.range = Irismena stat.range = Irismena
stat.drilltier = Ustiagarriak stat.drilltier = Ustiagarriak
@@ -926,12 +942,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
@@ -971,6 +991,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
bullet.incendiary = [stat]su-eragilea bullet.incendiary = [stat]su-eragilea
bullet.homing = [stat]gidatua bullet.homing = [stat]gidatua
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1070,6 +1092,7 @@ setting.position.name = Erakutsi jokalariaren kokalekua
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikaren bolumena setting.musicvol.name = Musikaren bolumena
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Giroaren bolumena setting.ambientvol.name = Giroaren bolumena
setting.mutemusic.name = Isilarazi musika setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena setting.sfxvol.name = Efektuen bolumena
@@ -1084,8 +1107,10 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna. setting.macnotch.name = Egokitu interfazea bistaratzeko
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu. public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko... uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
uiscale.cancel = Utzi eta irten uiscale.cancel = Utzi eta irten
@@ -1137,8 +1162,8 @@ keybind.select.name = Hautatu/Tirokatu
keybind.diagonal_placement.name = Kokatze diagonala keybind.diagonal_placement.name = Kokatze diagonala
keybind.pick.name = Jaso blokea keybind.pick.name = Jaso blokea
keybind.break_block.name = Apurtu blokea keybind.break_block.name = Apurtu blokea
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deshautatu keybind.deselect.name = Deshautatu
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1185,6 +1210,8 @@ rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1212,6 +1239,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak) rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1754,6 +1782,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1811,6 +1840,9 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2189,6 +2221,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2201,6 +2236,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2243,6 +2279,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2304,6 +2341,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2317,5 +2355,3 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
schematic = Kaavio schematic = Kaavio
schematic.add = Tallenna kaavio... schematic.add = Tallenna kaavio...
schematics = Kaaviot schematics = Kaaviot
schematic.search = Search schematics...
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen? schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
schematic.exists = Kaavio tällä nimellä on jo olemassa. schematic.exists = Kaavio tällä nimellä on jo olemassa.
schematic.import = Tuo kaavio... schematic.import = Tuo kaavio...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
schematic.saved = Kaavio tallennettu. schematic.saved = Kaavio tallennettu.
schematic.delete.confirm = Tämä kaavio poistetaan. schematic.delete.confirm = Tämä kaavio poistetaan.
schematic.rename = Nimeä kaavio uudelleen schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} palikkaa schematic.info = {0}x{1}, {2} palikkaa
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella. schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
schematic.tags = Tunnisteet: schematic.tags = Tunnisteet:
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
schematic.texttag = Tekstitunniste schematic.texttag = Tekstitunniste
schematic.icontag = Kuvatunniste schematic.icontag = Kuvatunniste
schematic.renametag = Nimeä tunniste uudelleen schematic.renametag = Nimeä tunniste uudelleen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Poista tunniste pysyvästi? schematic.tagdelconfirm = Poista tunniste pysyvästi?
schematic.tagexists = Samanlainen tunniste on jo olemassa. schematic.tagexists = Samanlainen tunniste on jo olemassa.
stats = Tilastot stats = Tilastot
@@ -249,11 +251,19 @@ trace = Seuraa pelaajaa
trace.playername = Pelaajanimi: [accent]{0} trace.playername = Pelaajanimi: [accent]{0}
trace.ip = IP-osoite: [accent]{0} trace.ip = IP-osoite: [accent]{0}
trace.id = Pelaajakohtainen tunniste: [accent]{0} trace.id = Pelaajakohtainen tunniste: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiililaite: [accent]{0} trace.mobile = Mobiililaite: [accent]{0}
trace.modclient = Muokattu asiakasohjelma: [accent]{0} trace.modclient = Muokattu asiakasohjelma: [accent]{0}
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0} trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0} trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti. invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Porttikiellot server.bans = Porttikiellot
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt! server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
server.admins = Ylläpitäjät server.admins = Ylläpitäjät
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Muokattu koontiversio server.custombuild = [accent]Muokattu koontiversio
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle? confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
confirmkick = Oletko varma että haluat potkia tämän pelaajan? confirmkick = Oletko varma että haluat potkia tämän pelaajan?
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin? confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia? confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta? confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liity peliin joingame.title = Liity peliin
joingame.ip = Osoite: joingame.ip = Osoite:
disconnect = Yhteys katkaistu. disconnect = Yhteys katkaistu.
@@ -378,9 +389,9 @@ custom = Mukautettu
builtin = Sisäänrakennettu builtin = Sisäänrakennettu
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa! map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
map.random = [accent]Satunnainen kartta map.random = [accent]Satunnainen kartta
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa. map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa. map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa. map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto. map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
workshop.update = Päivitä tavara workshop.update = Päivitä tavara
workshop.error = Virhe Workshopin tietoja noudettaessa: {0} workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
@@ -454,6 +465,8 @@ waves.sort.reverse = Järjestä käänteisesti
waves.sort.begin = Alkutaso waves.sort.begin = Alkutaso
waves.sort.health = Elämäpisteet waves.sort.health = Elämäpisteet
waves.sort.type = Tyyppi waves.sort.type = Tyyppi
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Piilota kaikki waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki waves.units.show = Näytä kaikki
@@ -525,6 +538,8 @@ toolmode.eraseores = Poista malmit
toolmode.eraseores.description = Poista vain malmit. toolmode.eraseores.description = Poista vain malmit.
toolmode.fillteams = Täytä tiimit toolmode.fillteams = Täytä tiimit
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan. toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Piirrä joukkueita toolmode.drawteams = Piirrä joukkueita
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan. toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
toolmode.underliquid = Pinnanalainen tila toolmode.underliquid = Pinnanalainen tila
@@ -875,6 +890,7 @@ stat.repairspeed = Korjausnopeus
stat.weapons = Aseet stat.weapons = Aseet
stat.bullet = Ammus stat.bullet = Ammus
stat.moduletier = Moduulin taso stat.moduletier = Moduulin taso
stat.unittype = Unit Type
stat.speedincrease = Nopeuden kasvu stat.speedincrease = Nopeuden kasvu
stat.range = Etäisyys stat.range = Etäisyys
stat.drilltier = Porattavat stat.drilltier = Porattavat
@@ -923,12 +939,16 @@ stat.healing = Parantuu
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.repairfield = Korjauskenttä ability.repairfield = Korjauskenttä
ability.statusfield = Statuskenttä ability.statusfield = Statuskenttä
ability.unitspawn = {0} Tehdas ability.unitspawn = Tehdas
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.shieldarc = Kilpikaari ability.shieldarc = Kilpikaari
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta ability.energyfield = Energiakenttä
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
@@ -968,6 +988,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
bullet.incendiary = [stat]sytyttävä bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
@@ -1067,6 +1089,7 @@ setting.position.name = Näytä pelaajan sijainti
setting.mouseposition.name = Näytä hiiren sijainti setting.mouseposition.name = Näytä hiiren sijainti
setting.musicvol.name = Musiikin äänenvoimakkuus setting.musicvol.name = Musiikin äänenvoimakkuus
setting.atmosphere.name = Näytä planeetan ilmakehä setting.atmosphere.name = Näytä planeetan ilmakehä
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustaäänet setting.ambientvol.name = Taustaäänet
setting.mutemusic.name = Mykistä musiikki setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus setting.sfxvol.name = SFX-voimakkuus
@@ -1081,8 +1104,10 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat setting.showweather.name = Näytä säägrafiikat
setting.hidedisplays.name = Piilota logiikkanäytöt setting.hidedisplays.name = Piilota logiikkanäytöt
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]? setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja. public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa... uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
uiscale.cancel = Peruuta ja poistu uiscale.cancel = Peruuta ja poistu
@@ -1134,8 +1159,8 @@ keybind.select.name = Valitse/Ammu
keybind.diagonal_placement.name = Vino sijoitus keybind.diagonal_placement.name = Vino sijoitus
keybind.pick.name = Ota palikka keybind.pick.name = Ota palikka
keybind.break_block.name = Riko palikka keybind.break_block.name = Riko palikka
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Poista valinta keybind.deselect.name = Poista valinta
keybind.pickupCargo.name = Nosta lastia keybind.pickupCargo.name = Nosta lastia
keybind.dropCargo.name = Pudota lastia keybind.dropCargo.name = Pudota lastia
@@ -1182,6 +1207,8 @@ rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Tasot rules.waves = Tasot
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min. hyökkäysjoukon koko rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1209,6 +1236,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina) rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
rules.unitammo = Yksiköt tarvitsevat ammuksia rules.unitammo = Yksiköt tarvitsevat ammuksia
rules.enemyteam = Vihollisjoukkue rules.enemyteam = Vihollisjoukkue
@@ -1754,6 +1782,7 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[]. hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan. hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin. hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
@@ -1811,6 +1840,9 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2190,6 +2222,9 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
lst.cutscene = Hallitse pelaajan kameraa. lst.cutscene = Hallitse pelaajan kameraa.
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea. lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
lst.getflag = Tarkista, onko globaali tunniste asetettu. lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa. logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia. lenum.shoot = Ammu tiettyä sijaintia.
@@ -2202,6 +2237,7 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0. laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen. laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
laccess.speed = Yksikön huippunopeus laattoina/sekunti. laccess.speed = Yksikön huippunopeus laattoina/sekunti.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Tuntematon lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet. lcategory.unknown.description = Luokittelemattomat ohjeet.
lcategory.io = Sisään- ja ulostulo lcategory.io = Sisään- ja ulostulo
@@ -2244,6 +2280,7 @@ lenum.xor = Binäärinen XOR.
lenum.min = Vägintään kaksi numeroa. lenum.min = Vägintään kaksi numeroa.
lenum.max = Korkeintaan kaksi numeroa. lenum.max = Korkeintaan kaksi numeroa.
lenum.angle = Vektorin kulma asteina. lenum.angle = Vektorin kulma asteina.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorin pituus. lenum.len = Vektorin pituus.
lenum.sin = Sini asteina. lenum.sin = Sini asteina.
lenum.cos = Kosini asteina. lenum.cos = Kosini asteina.
@@ -2305,6 +2342,7 @@ lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:
lenum.move = Liiku tarkkaan sijaintiin. lenum.move = Liiku tarkkaan sijaintiin.
lenum.approach = Lähesty sijaintia tietylle säteelle. lenum.approach = Lähesty sijaintia tietylle säteelle.
lenum.pathfind = Etsi polku vihollisen syntypisteelle. lenum.pathfind = Etsi polku vihollisen syntypisteelle.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Ammu tiettyä sijaintia. lenum.target = Ammu tiettyä sijaintia.
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä. lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
lenum.itemdrop = Pudota tavaroita. lenum.itemdrop = Pudota tavaroita.
@@ -2318,5 +2356,3 @@ lenum.build = Rakenna tietty rakennus.
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[]. lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä. lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
lenum.boost = Aloita tai lopeta tehostus. lenum.boost = Aloita tai lopeta tehostus.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

Some files were not shown because too many files have changed in this diff Show More