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30
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,30 +0,0 @@
|
|||||||
---
|
|
||||||
name: Bug report
|
|
||||||
about: Create a report to help fix an issue.
|
|
||||||
title: ''
|
|
||||||
labels: bug
|
|
||||||
assignees: ''
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
|
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
|
||||||
|
|
||||||
**Issue**: *Explain your issue in detail.*
|
|
||||||
|
|
||||||
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
|
|
||||||
|
|
||||||
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
|
|
||||||
|
|
||||||
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
|
|
||||||
|
|
||||||
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
|
|
||||||
|
|
||||||
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
|
|
||||||
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
|
|
||||||
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**
|
|
||||||
74
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
name: Bug report
|
||||||
|
description: The type of device you were playing on
|
||||||
|
labels: ["bug"]
|
||||||
|
|
||||||
|
body:
|
||||||
|
- type: dropdown
|
||||||
|
id: platform
|
||||||
|
attributes:
|
||||||
|
label: Platforms
|
||||||
|
description: On what platforms do you know the bug happens?
|
||||||
|
multiple: false
|
||||||
|
options:
|
||||||
|
- Android
|
||||||
|
- iOS
|
||||||
|
- Mac
|
||||||
|
- Windows
|
||||||
|
- Linux
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: input
|
||||||
|
id: build
|
||||||
|
attributes:
|
||||||
|
label: Build
|
||||||
|
description: The build number under the title in the main menu.
|
||||||
|
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: issue
|
||||||
|
attributes:
|
||||||
|
label: Issue
|
||||||
|
description: Explain your issue in detail.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: reproduction
|
||||||
|
attributes:
|
||||||
|
label: Steps to reproduce
|
||||||
|
description: How you happened across the issue, and what exactly you did to make the bug happen.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: mods
|
||||||
|
attributes:
|
||||||
|
label: Mods used
|
||||||
|
description: The mod repositories or zip files that are related to the issue, if applicable.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: textarea
|
||||||
|
id: save-file
|
||||||
|
attributes:
|
||||||
|
label: Save file
|
||||||
|
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
|
||||||
|
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: textarea
|
||||||
|
id: logs
|
||||||
|
attributes:
|
||||||
|
label: (Crash) logs
|
||||||
|
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
|
||||||
|
placeholder: REQUIRED if you are reporting a crash.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: checkboxes
|
||||||
|
id: agreement
|
||||||
|
attributes:
|
||||||
|
label: Submission
|
||||||
|
description: Check the boxes to confirm that you have read the lines below.
|
||||||
|
options:
|
||||||
|
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
|
||||||
|
required: true
|
||||||
|
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
|
||||||
|
required: true
|
||||||
2
.github/workflows/push.yml
vendored
@@ -40,6 +40,8 @@ jobs:
|
|||||||
- name: Update JITpack repo
|
- name: Update JITpack repo
|
||||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
run: |
|
run: |
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "cli@github.com"
|
||||||
cd ../
|
cd ../
|
||||||
cp -r ./Mindustry ./MindustryJitpack
|
cp -r ./Mindustry ./MindustryJitpack
|
||||||
cd MindustryJitpack
|
cd MindustryJitpack
|
||||||
|
|||||||
55
LICENSE
@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
|
|||||||
an absolute waiver of all civil liability in connection with the
|
an absolute waiver of all civil liability in connection with the
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
copy of the Program in return for a fee.
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
@@ -18,13 +18,13 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
|||||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"address": "example.com:6000"
|
"address": "example.com:6000"
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifing the weight or priority of the record.
|
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||||
|
|
||||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ task deploy(type: Copy){
|
|||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
buildToolsVersion '31.0.0'
|
buildToolsVersion '33.0.2'
|
||||||
compileSdkVersion 31
|
compileSdkVersion 33
|
||||||
sourceSets{
|
sourceSets{
|
||||||
main{
|
main{
|
||||||
manifest.srcFile 'AndroidManifest.xml'
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
@@ -56,7 +56,7 @@ android{
|
|||||||
|
|
||||||
applicationId "io.anuke.mindustry"
|
applicationId "io.anuke.mindustry"
|
||||||
minSdkVersion 14
|
minSdkVersion 14
|
||||||
targetSdkVersion 31
|
targetSdkVersion 33
|
||||||
|
|
||||||
versionName versionNameResult
|
versionName versionNameResult
|
||||||
versionCode = vcode
|
versionCode = vcode
|
||||||
|
|||||||
@@ -34,6 +34,14 @@ public class Annotations{
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
|
||||||
|
@Target({ElementType.FIELD})
|
||||||
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
public @interface NoSync{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
|||||||
@@ -118,13 +118,16 @@ public class EntityIO{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
|
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
|
||||||
this.method = method;
|
this.method = method;
|
||||||
this.write = write;
|
this.write = write;
|
||||||
|
|
||||||
if(write){
|
if(write){
|
||||||
//write uses most recent revision
|
//write uses most recent revision
|
||||||
for(RevisionField field : revisions.peek().fields){
|
for(RevisionField field : revisions.peek().fields){
|
||||||
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
|
|
||||||
io(field.type, "this." + field.name, true);
|
io(field.type, "this." + field.name, true);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -138,6 +141,7 @@ public class EntityIO{
|
|||||||
//add code for reading revision
|
//add code for reading revision
|
||||||
for(RevisionField field : rev.fields){
|
for(RevisionField field : rev.fields){
|
||||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
||||||
|
|
||||||
if(sl) cont("if(!islocal)");
|
if(sl) cont("if(!islocal)");
|
||||||
|
|||||||
@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//SPECIAL CASE: sync I/O code
|
//SPECIAL CASE: sync I/O code
|
||||||
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
||||||
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
|
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
|
||||||
}
|
}
|
||||||
|
|
||||||
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||||
10
build.gradle
@@ -49,7 +49,7 @@ allprojects{
|
|||||||
}
|
}
|
||||||
|
|
||||||
localArc = {
|
localArc = {
|
||||||
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
|
||||||
}
|
}
|
||||||
|
|
||||||
arcModule = { String name ->
|
arcModule = { String name ->
|
||||||
@@ -320,11 +320,6 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
artifacts{
|
|
||||||
archives sourcesJar
|
|
||||||
archives assetsJar
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
@@ -442,6 +437,9 @@ configure([":core", ":server"].collect{project(it)}){
|
|||||||
publications{
|
publications{
|
||||||
maven(MavenPublication){
|
maven(MavenPublication){
|
||||||
from components.java
|
from components.java
|
||||||
|
if(project.name == "core"){
|
||||||
|
artifact(tasks.named("assetsJar"))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="12"
|
||||||
width="12"
|
height="12"
|
||||||
height="12"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg380"
|
||||||
id="svg380"
|
sodipodi:docname="admin.svg"
|
||||||
sodipodi:docname="admin.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata386">
|
id="metadata386">
|
||||||
<rdf:RDF>
|
<rdf:RDF>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="10"
|
||||||
width="10"
|
height="10"
|
||||||
height="10"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg192"
|
||||||
id="svg192"
|
sodipodi:docname="distribution.svg"
|
||||||
sodipodi:docname="distribution.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata198">
|
id="metadata198">
|
||||||
<rdf:RDF>
|
<rdf:RDF>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="10"
|
||||||
width="10"
|
height="10"
|
||||||
height="10"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg252"
|
||||||
id="svg252"
|
sodipodi:docname="effect.svg"
|
||||||
sodipodi:docname="effect.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata258">
|
id="metadata258">
|
||||||
<rdf:RDF>
|
<rdf:RDF>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="10"
|
||||||
width="10"
|
height="13"
|
||||||
height="13"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg310"
|
||||||
id="svg310"
|
sodipodi:docname="file-image.svg"
|
||||||
sodipodi:docname="file-image.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata316">
|
id="metadata316">
|
||||||
<rdf:RDF>
|
<rdf:RDF>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="12"
|
||||||
width="12"
|
height="12"
|
||||||
height="12"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg300"
|
||||||
id="svg300"
|
sodipodi:docname="info.svg"
|
||||||
sodipodi:docname="info.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata306">
|
id="metadata306">
|
||||||
<rdf:RDF>
|
<rdf:RDF>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -1,17 +1,16 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
sodipodi:docname="logic.svg"
|
||||||
sodipodi:docname="logic.svg"
|
inkscape:version="1.0 (9f2f71dc58, 2020-08-02)"
|
||||||
inkscape:version="1.0 (9f2f71dc58, 2020-08-02)"
|
id="svg8"
|
||||||
id="svg8"
|
version="1.1"
|
||||||
version="1.1"
|
viewBox="0 0 128 128">
|
||||||
viewBox="0 0 128 128">
|
|
||||||
<defs
|
<defs
|
||||||
id="defs2" />
|
id="defs2" />
|
||||||
<sodipodi:namedview
|
<sodipodi:namedview
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="16"
|
||||||
width="16"
|
height="16"
|
||||||
height="16"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg542"
|
||||||
id="svg542"
|
sodipodi:docname="planet.svg"
|
||||||
sodipodi:docname="planet.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata548">
|
id="metadata548">
|
||||||
<rdf:RDF>
|
<rdf:RDF>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 611 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 543 B After Width: | Height: | Size: 572 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1013 B After Width: | Height: | Size: 1012 B |
|
Before Width: | Height: | Size: 536 B After Width: | Height: | Size: 542 B |
|
Before Width: | Height: | Size: 416 B After Width: | Height: | Size: 416 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 463 B |
|
After Width: | Height: | Size: 784 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 464 B |
|
After Width: | Height: | Size: 230 B |
|
After Width: | Height: | Size: 221 B |
|
After Width: | Height: | Size: 220 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/cyclone/cyclone.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-l.png
Normal file
|
After Width: | Height: | Size: 203 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-r.png
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 373 B After Width: | Height: | Size: 373 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo.png
Normal file
|
After Width: | Height: | Size: 367 B |
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 383 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 517 B |
|
Before Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 552 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-barrel.png
Normal file
|
After Width: | Height: | Size: 752 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-preview.png
Normal file
|
After Width: | Height: | Size: 1019 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-l.png
Normal file
|
After Width: | Height: | Size: 429 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-r.png
Normal file
|
After Width: | Height: | Size: 423 B |
|
Before Width: | Height: | Size: 853 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter/scatter-mid.png
Normal file
|
After Width: | Height: | Size: 510 B |
|
After Width: | Height: | Size: 817 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter/scatter.png
Normal file
|
After Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 439 B |
|
Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 521 B |
|
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 873 B |
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 431 B |
BIN
core/assets-raw/sprites/statuses/status-fast.png
Normal file
|
After Width: | Height: | Size: 218 B |
|
Before Width: | Height: | Size: 531 B After Width: | Height: | Size: 523 B |
@@ -1 +0,0 @@
|
|||||||
mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>Ë
|
|
||||||
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
|
||||||
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
mschxœ%Žknà „ÇØIü¨äV9×È
|
|
||||||
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à
|
|
||||||
ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•<66>–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
|
|
||||||
4
core/assets/baseparts/actuallyokrtg.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxœM<C593>anÂ0…MK[HÚ"Ä9rŠcÚ<63><Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
|
||||||
|
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-<2D>’<EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
|
||||||
|
Þâ`É
|
||||||
|
Þ*Þ¢¥<14>‹Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅN‹ø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼
|
||||||
BIN
core/assets/baseparts/atrax-surprise.msch
Normal file
1
core/assets/baseparts/flar.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ<4B>ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc
|
||||||
BIN
core/assets/baseparts/fortress.msch
Normal file
BIN
core/assets/baseparts/impending-doom.msch
Normal file
2
core/assets/baseparts/rtgbrick1.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœŒKà CͯE=
|
||||||
|
‹ž§Ê‚<EFBFBD>B%
|
||||||
5
core/assets/baseparts/rtgbrick2.msch
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
mschxś
|
||||||
|
ŚK
|
||||||
|
Ă0CĺOŇ–ĐEâMŻşpśÁ<C59B>Ně0včő;ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
|
||||||
|
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
|
||||||
|
Î(üÖÂŔhyłN˝ó
|
||||||
BIN
core/assets/baseparts/rtgsalvo.msch
Normal file
1
core/assets/baseparts/scorch.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz<48>Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
|
||||||
2
core/assets/baseparts/simplemeltdown.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ’<C2B5>â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
|
||||||
|
¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
|
||||||
BIN
core/assets/baseparts/solarbrick1.msch
Normal file
BIN
core/assets/baseparts/solarbrick2.msch
Normal file
BIN
core/assets/baseparts/solarbrick4.msch
Normal file
2
core/assets/baseparts/steamgobrr.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
|
||||||
|
\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ
|
||||||
BIN
core/assets/baseparts/strong_duos.msch
Normal file
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -257,11 +259,21 @@ trace = Trace Player
|
|||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -275,10 +287,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||||
confirmkick = Are you sure you want to kick "{0}[white]"?
|
confirmkick = Are you sure you want to kick "{0}[white]"?
|
||||||
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -386,9 +399,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -462,6 +475,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -472,7 +487,7 @@ wavemode.health = health
|
|||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit
|
||||||
variables = Vars
|
variables = Vars
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -534,6 +549,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
#unused
|
#unused
|
||||||
@@ -900,6 +917,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
stat.range = Range
|
stat.range = Range
|
||||||
stat.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
@@ -947,13 +965,16 @@ stat.healing = Healing
|
|||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = {0} Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Repair Suppression
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
@@ -989,10 +1010,12 @@ bar.strength = [stat]{0}[lightgray]x strength
|
|||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1092,6 +1115,7 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
@@ -1106,8 +1130,10 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
setting.macnotch.name = Adapt interface to display notch
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
setting.macnotch.description = Restart required to apply changes
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
@@ -1159,8 +1185,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1207,6 +1233,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1234,6 +1262,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
|||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo [red](may be removed)
|
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1783,7 +1812,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1794,55 +1823,58 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
|||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = \uE804 Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
@@ -2192,8 +2224,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
|
|||||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
|
||||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
|
||||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
||||||
@@ -2213,7 +2245,7 @@ lst.operation = Perform an operation on 1-2 variables.
|
|||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
@@ -2233,6 +2265,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -2248,6 +2283,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2294,6 +2330,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
|
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
@@ -2367,7 +2404,8 @@ lenum.stop = Stop moving/mining/building.
|
|||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the specified position.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2381,8 +2419,3 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
#Don't translate these yet!
|
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Запази Схема...
|
schematic.add = Запази Схема...
|
||||||
schematics = Схеми
|
schematics = Схеми
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
||||||
schematic.exists = Вече съществува схема с това име.
|
schematic.exists = Вече съществува схема с това име.
|
||||||
schematic.import = Внасяне на Схема...
|
schematic.import = Внасяне на Схема...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
||||||
schematic.saved = Схемате беше запазена.
|
schematic.saved = Схемате беше запазена.
|
||||||
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
||||||
schematic.rename = Преименуване на схема
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} елемента
|
schematic.info = {0}x{1}, {2} елемента
|
||||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = Проследи Играч
|
|||||||
trace.playername = Име на играча: [accent]{0}
|
trace.playername = Име на играча: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Мобилен Клиент: [accent]{0}
|
trace.mobile = Мобилен Клиент: [accent]{0}
|
||||||
trace.modclient = Модифициран Клиент: [accent]{0}
|
trace.modclient = Модифициран Клиент: [accent]{0}
|
||||||
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
||||||
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Банове
|
server.bans = Банове
|
||||||
server.bans.none = Няма намерени баннати играчи!
|
server.bans.none = Няма намерени баннати играчи!
|
||||||
server.admins = Администратори
|
server.admins = Администратори
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]в{0} {1}
|
|||||||
server.custombuild = [accent]Персонализирана компилация
|
server.custombuild = [accent]Персонализирана компилация
|
||||||
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
||||||
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
||||||
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
|
|
||||||
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
||||||
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
||||||
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Присъединяване в игра
|
joingame.title = Присъединяване в игра
|
||||||
joingame.ip = IP адрес:
|
joingame.ip = IP адрес:
|
||||||
disconnect = Връзката беше прекъсната.
|
disconnect = Връзката беше прекъсната.
|
||||||
@@ -382,9 +393,9 @@ custom = Персонализирано
|
|||||||
builtin = Вградено
|
builtin = Вградено
|
||||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
||||||
map.random = [accent]Случайна Карта
|
map.random = [accent]Случайна Карта
|
||||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
|
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
||||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
|
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
||||||
workshop.update = Обновяване на елемент
|
workshop.update = Обновяване на елемент
|
||||||
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
||||||
@@ -458,6 +469,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -530,6 +543,8 @@ toolmode.eraseores = Изтриване на руди
|
|||||||
toolmode.eraseores.description = Изтрива само руди.
|
toolmode.eraseores.description = Изтрива само руди.
|
||||||
toolmode.fillteams = Запълване в отбори
|
toolmode.fillteams = Запълване в отбори
|
||||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Рисуване в отбори
|
toolmode.drawteams = Рисуване в отбори
|
||||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -886,6 +901,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Оръжия
|
stat.weapons = Оръжия
|
||||||
stat.bullet = Муниции
|
stat.bullet = Муниции
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Ускорение
|
stat.speedincrease = Ускорение
|
||||||
stat.range = Обхват
|
stat.range = Обхват
|
||||||
stat.drilltier = Изкопаеми ресурси
|
stat.drilltier = Изкопаеми ресурси
|
||||||
@@ -934,12 +950,16 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Енергийно Поле
|
ability.forcefield = Енергийно Поле
|
||||||
ability.repairfield = Възстановяващо Поле
|
ability.repairfield = Възстановяващо Поле
|
||||||
ability.statusfield = Подсилващо Поле
|
ability.statusfield = Подсилващо Поле
|
||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = Factory
|
||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Необходимо е по-добро Свредло
|
bar.drilltierreq = Необходимо е по-добро Свредло
|
||||||
@@ -979,6 +999,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||||
@@ -1078,6 +1100,7 @@ setting.position.name = Показвай Позиция на Играч
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Сила на Звука
|
setting.musicvol.name = Сила на Звука
|
||||||
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Сила на Звука на Околната Среда
|
setting.ambientvol.name = Сила на Звука на Околната Среда
|
||||||
setting.mutemusic.name = Заглуши Музиката
|
setting.mutemusic.name = Заглуши Музиката
|
||||||
setting.sfxvol.name = Сила на Звуковите Ефекти
|
setting.sfxvol.name = Сила на Звуковите Ефекти
|
||||||
@@ -1092,8 +1115,10 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
|||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
|
||||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
||||||
uiscale.cancel = Отакз & Изход
|
uiscale.cancel = Отакз & Изход
|
||||||
@@ -1145,8 +1170,8 @@ keybind.select.name = Избери/Стреляй
|
|||||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||||
keybind.pick.name = Вземи Блок
|
keybind.pick.name = Вземи Блок
|
||||||
keybind.break_block.name = Унищожи Блок
|
keybind.break_block.name = Унищожи Блок
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Премахни избора
|
keybind.deselect.name = Премахни избора
|
||||||
keybind.pickupCargo.name = Вземи Товар
|
keybind.pickupCargo.name = Вземи Товар
|
||||||
keybind.dropCargo.name = Остави Товар
|
keybind.dropCargo.name = Остави Товар
|
||||||
@@ -1193,6 +1218,8 @@ rules.wavetimer = Таймер за Вълни
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1220,6 +1247,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
|
|||||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||||
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
||||||
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1763,6 +1791,7 @@ hint.launch = След като съберете достатъчно ресур
|
|||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -1820,6 +1849,9 @@ onset.enemies = Enemy incoming, prepare to defend.
|
|||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2200,6 +2232,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
@@ -2215,6 +2250,7 @@ laccess.dead = Дали дадена единица/сграда е била у
|
|||||||
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2260,6 +2296,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
|
|||||||
lenum.min = Минимална стойност от 2 числа.
|
lenum.min = Минимална стойност от 2 числа.
|
||||||
lenum.max = Максимална стойност от 2 числа.
|
lenum.max = Максимална стойност от 2 числа.
|
||||||
lenum.angle = Ъгъл на вектор в градуси.
|
lenum.angle = Ъгъл на вектор в градуси.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Дължина на вектор.
|
lenum.len = Дължина на вектор.
|
||||||
lenum.sin = Синус, в градуси.
|
lenum.sin = Синус, в градуси.
|
||||||
lenum.cos = Косинус, в градуси.
|
lenum.cos = Косинус, в градуси.
|
||||||
@@ -2331,6 +2368,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Премести се на конкретна позиция.
|
lenum.move = Премести се на конкретна позиция.
|
||||||
lenum.approach = Доближи се до позиция на определено разстояние.
|
lenum.approach = Доближи се до позиция на определено разстояние.
|
||||||
lenum.pathfind = Намери пътека до вражеската начална точка.
|
lenum.pathfind = Намери пътека до вражеската начална точка.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Стреляй към позиция.
|
lenum.target = Стреляй към позиция.
|
||||||
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
|
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
|
||||||
lenum.itemdrop = Разтовари предмет(и).
|
lenum.itemdrop = Разтовари предмет(и).
|
||||||
@@ -2344,5 +2382,3 @@ lenum.build = Построй структура.
|
|||||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||||
lenum.boost = Започни/Спри ускорението.
|
lenum.boost = Започни/Спри ускорението.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Desa l’esquema…
|
schematic.add = Desa l’esquema…
|
||||||
schematics = Esquemes
|
schematics = Esquemes
|
||||||
|
schematic.search = Cerca esquemes...
|
||||||
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
||||||
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
||||||
schematic.import = Importa un esquema
|
schematic.import = Importa un esquema
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de l’Steam
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
||||||
schematic.saved = L’esquema s’ha desat.
|
schematic.saved = L’esquema s’ha desat.
|
||||||
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
||||||
schematic.rename = Reanomena l’esquema
|
schematic.edit = Edita l’esquema
|
||||||
schematic.info = {0}×{1}, {2} blocs
|
schematic.info = {0}×{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
||||||
schematic.tags = Etiquetes:
|
schematic.tags = Etiquetes:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
|
|||||||
schematic.texttag = Text de l’etiqueta
|
schematic.texttag = Text de l’etiqueta
|
||||||
schematic.icontag = Icona de l’etiqueta
|
schematic.icontag = Icona de l’etiqueta
|
||||||
schematic.renametag = Canvia el nom de l’etiqueta
|
schematic.renametag = Canvia el nom de l’etiqueta
|
||||||
|
schematic.tagged = {0} d’etiquetades
|
||||||
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
||||||
schematic.tagexists = Aquesta etiqueta ja existeix.
|
schematic.tagexists = Aquesta etiqueta ja existeix.
|
||||||
|
|
||||||
@@ -101,7 +103,7 @@ database = Base de dades del nucli
|
|||||||
database.button = Base de dades
|
database.button = Base de dades
|
||||||
savegame = Desa la partida
|
savegame = Desa la partida
|
||||||
loadgame = Carrega una partida
|
loadgame = Carrega una partida
|
||||||
joingame = Unir-se a una partida
|
joingame = Uneix-me a una partida
|
||||||
customgame = Partida personalitzada
|
customgame = Partida personalitzada
|
||||||
newgame = Partida nova
|
newgame = Partida nova
|
||||||
none = <cap>
|
none = <cap>
|
||||||
@@ -149,15 +151,15 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
||||||
mod.erroredcontent = [scarlet]Errors del contingut
|
mod.erroredcontent = [scarlet]Errors del contingut
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Dependències circulars
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Dependències incompletes
|
||||||
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
||||||
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
||||||
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
||||||
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
||||||
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Aquest mod depèn d’un segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
|
||||||
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
||||||
mod.errors = S’han produït errors quan es carregava el contingut.
|
mod.errors = S’han produït errors quan es carregava el contingut.
|
||||||
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
||||||
@@ -253,11 +255,19 @@ trace = Rastreja un jugador
|
|||||||
trace.playername = Nom del jugador: [accent]{0}
|
trace.playername = Nom del jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Client de mòbil: [accent]{0}
|
trace.mobile = Client de mòbil: [accent]{0}
|
||||||
trace.modclient = Client personalitzat: [accent]{0}
|
trace.modclient = Client personalitzat: [accent]{0}
|
||||||
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
||||||
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||||
|
trace.ips = Direccions IP:
|
||||||
|
trace.names = Noms:
|
||||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||||
|
player.ban = Bandeja
|
||||||
|
player.kick = Expulsa
|
||||||
|
player.trace = Traça
|
||||||
|
player.admin = Commuta d’admin
|
||||||
|
player.team = Canvia l’equip
|
||||||
server.bans = Bandejaments
|
server.bans = Bandejaments
|
||||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||||
server.admins = Administradors
|
server.admins = Administradors
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versió personalitzada
|
server.custombuild = [accent]Versió personalitzada
|
||||||
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
||||||
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
||||||
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
|
|
||||||
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
||||||
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
||||||
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
||||||
|
votekick.reason = Motiu per a la votació d’expulsió
|
||||||
|
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
|
||||||
joingame.title = Uneix-me a la partida
|
joingame.title = Uneix-me a la partida
|
||||||
joingame.ip = Direcció IP:
|
joingame.ip = Direcció IP:
|
||||||
disconnect = Desconnectat.
|
disconnect = Desconnectat.
|
||||||
@@ -292,7 +303,7 @@ server.invalidport = El número de port no és vàlid!
|
|||||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||||
save.new = Desa en un fitxer nou
|
save.new = Desa en un fitxer nou
|
||||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
|
||||||
overwrite = Sobreescriu
|
overwrite = Sobreescriu
|
||||||
save.none = No s’ha trobat cap partida desada!
|
save.none = No s’ha trobat cap partida desada!
|
||||||
savefail = No s’ha pogut desar la partida!
|
savefail = No s’ha pogut desar la partida!
|
||||||
@@ -335,7 +346,7 @@ command.repair = Repara
|
|||||||
command.rebuild = Reconstrueix
|
command.rebuild = Reconstrueix
|
||||||
command.assist = Assisteix al jugador
|
command.assist = Assisteix al jugador
|
||||||
command.move = Mou
|
command.move = Mou
|
||||||
command.boost = Boost
|
command.boost = Sobrevola
|
||||||
openlink = Obre l’enllaç
|
openlink = Obre l’enllaç
|
||||||
copylink = Copia l’enllaç
|
copylink = Copia l’enllaç
|
||||||
back = Enrere
|
back = Enrere
|
||||||
@@ -382,9 +393,9 @@ custom = Personalitzat
|
|||||||
builtin = *Integrat*
|
builtin = *Integrat*
|
||||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||||
map.random = [accent]Mapa aleatori
|
map.random = [accent]Mapa aleatori
|
||||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb l’editor.
|
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
||||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] d’un altre color[] amb l’editor.
|
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
||||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb l’editor.
|
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb l’editor.
|
||||||
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
||||||
workshop.update = Actualitza l’element
|
workshop.update = Actualitza l’element
|
||||||
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
||||||
@@ -458,6 +469,8 @@ waves.sort.reverse = Ordre invers
|
|||||||
waves.sort.begin = Comença
|
waves.sort.begin = Comença
|
||||||
waves.sort.health = Salut
|
waves.sort.health = Salut
|
||||||
waves.sort.type = Tipus
|
waves.sort.type = Tipus
|
||||||
|
waves.search = Es busquen onades...
|
||||||
|
waves.filter = Filtre d'unitats
|
||||||
waves.units.hide = Amaga-les totes
|
waves.units.hide = Amaga-les totes
|
||||||
waves.units.show = Mostra-les totes
|
waves.units.show = Mostra-les totes
|
||||||
|
|
||||||
@@ -530,6 +543,8 @@ toolmode.eraseores = Esborra els minerals
|
|||||||
toolmode.eraseores.description = Esborra només els minerals.
|
toolmode.eraseores.description = Esborra només els minerals.
|
||||||
toolmode.fillteams = Omple els equips
|
toolmode.fillteams = Omple els equips
|
||||||
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
||||||
|
toolmode.fillerase = Esborra els del mateix tipus
|
||||||
|
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
|
||||||
toolmode.drawteams = Dibuixa els equips
|
toolmode.drawteams = Dibuixa els equips
|
||||||
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
||||||
#unused
|
#unused
|
||||||
@@ -890,6 +905,7 @@ stat.repairspeed = Velocitat de reparació
|
|||||||
stat.weapons = Armes
|
stat.weapons = Armes
|
||||||
stat.bullet = Bala
|
stat.bullet = Bala
|
||||||
stat.moduletier = Nivell del mòdul
|
stat.moduletier = Nivell del mòdul
|
||||||
|
stat.unittype = Tipus d’unitat
|
||||||
stat.speedincrease = Augment de velocitat
|
stat.speedincrease = Augment de velocitat
|
||||||
stat.range = Abast
|
stat.range = Abast
|
||||||
stat.drilltier = Perforables
|
stat.drilltier = Perforables
|
||||||
@@ -937,13 +953,16 @@ stat.healing = Reparador
|
|||||||
|
|
||||||
ability.forcefield = Camp de força
|
ability.forcefield = Camp de força
|
||||||
ability.repairfield = Repara el camp de força
|
ability.repairfield = Repara el camp de força
|
||||||
ability.statusfield = Estat del camp: {0}
|
ability.statusfield = Estat del camp
|
||||||
ability.unitspawn = Fàbrica de {0}
|
ability.unitspawn = Fàbrica
|
||||||
ability.shieldregenfield = Regenerador de camps de força
|
ability.shieldregenfield = Regenerador de camps de força
|
||||||
ability.movelightning = Moviment llampec
|
ability.movelightning = Moviment llampec
|
||||||
ability.shieldarc = Escut de descàrregues
|
ability.shieldarc = Escut de descàrregues
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
|
ability.energyfield = Camp de força
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
bar.drilltierreq = Cal una perforadora millor.
|
bar.drilltierreq = Cal una perforadora millor.
|
||||||
@@ -983,6 +1002,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
|||||||
bullet.incendiary = [stat]incendiari
|
bullet.incendiary = [stat]incendiari
|
||||||
bullet.homing = [stat]munició guiada
|
bullet.homing = [stat]munició guiada
|
||||||
bullet.armorpierce = [stat]perforador d’armadures
|
bullet.armorpierce = [stat]perforador d’armadures
|
||||||
|
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||||
|
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||||
@@ -1082,6 +1103,7 @@ setting.position.name = Mostra la posició del jugador
|
|||||||
setting.mouseposition.name = Mostra la posició del ratolí
|
setting.mouseposition.name = Mostra la posició del ratolí
|
||||||
setting.musicvol.name = Volum de la música
|
setting.musicvol.name = Volum de la música
|
||||||
setting.atmosphere.name = Mostra l’atmosfera del planeta
|
setting.atmosphere.name = Mostra l’atmosfera del planeta
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Volum del so ambiental
|
setting.ambientvol.name = Volum del so ambiental
|
||||||
setting.mutemusic.name = Silencia la música
|
setting.mutemusic.name = Silencia la música
|
||||||
setting.sfxvol.name = Volums dels efectes de so
|
setting.sfxvol.name = Volums dels efectes de so
|
||||||
@@ -1096,8 +1118,10 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
|||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
setting.hidedisplays.name = Amaga els monitors lògics
|
setting.hidedisplays.name = Amaga els monitors lògics
|
||||||
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador s’hi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública.
|
setting.macnotch.name = Adapta la interfície per a mostrar el notch
|
||||||
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc d’emprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]?
|
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
||||||
|
steam.friendsonly = Només amics
|
||||||
|
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||||
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
||||||
uiscale.cancel = Cancel·la i surt
|
uiscale.cancel = Cancel·la i surt
|
||||||
@@ -1149,8 +1173,8 @@ keybind.select.name = Selecciona/Dispara
|
|||||||
keybind.diagonal_placement.name = Construcció diagonal
|
keybind.diagonal_placement.name = Construcció diagonal
|
||||||
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
||||||
keybind.break_block.name = Desmunta un bloc
|
keybind.break_block.name = Desmunta un bloc
|
||||||
keybind.select_all_units = Selecciona totes les unitats
|
keybind.select_all_units.name = Selecciona totes les unitats
|
||||||
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores
|
keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
|
||||||
keybind.deselect.name = Cancel·la la selecció
|
keybind.deselect.name = Cancel·la la selecció
|
||||||
keybind.pickupCargo.name = Recull càrrega
|
keybind.pickupCargo.name = Recull càrrega
|
||||||
keybind.dropCargo.name = Deixa la càrrega
|
keybind.dropCargo.name = Deixa la càrrega
|
||||||
@@ -1197,6 +1221,8 @@ rules.wavetimer = Temporitzador d’onades
|
|||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
|
rules.buildai = IA constructora de bases
|
||||||
|
rules.buildaitier = Nivell de construcció de la IA
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
@@ -1224,6 +1250,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
|||||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||||
|
rules.wavelimit = El mapa acaba després de l’onada
|
||||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||||
rules.unitammo = Les unitats necessiten munició
|
rules.unitammo = Les unitats necessiten munició
|
||||||
rules.enemyteam = Equip enemic
|
rules.enemyteam = Equip enemic
|
||||||
@@ -1465,7 +1492,7 @@ block.distributor.name = Distrïbudor
|
|||||||
block.sorter.name = Classificador
|
block.sorter.name = Classificador
|
||||||
block.inverted-sorter.name = Classificador invers
|
block.inverted-sorter.name = Classificador invers
|
||||||
block.message.name = Missatge
|
block.message.name = Missatge
|
||||||
block.reinforced-message.name = Missatge reforçat
|
block.reinforced-message.name = Missatge destacat
|
||||||
block.world-message.name = Missatge mundial
|
block.world-message.name = Missatge mundial
|
||||||
block.illuminator.name = Il·luminador
|
block.illuminator.name = Il·luminador
|
||||||
block.overflow-gate.name = Porta de desbordament
|
block.overflow-gate.name = Porta de desbordament
|
||||||
@@ -1773,6 +1800,7 @@ hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançamen
|
|||||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||||
|
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
|
||||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||||
@@ -1830,6 +1858,9 @@ onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
|||||||
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
||||||
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
||||||
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
||||||
|
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
|
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
||||||
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
||||||
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
||||||
@@ -1877,7 +1908,7 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
|
|||||||
block.derelict = \uf77e [lightgray]En ruïnes
|
block.derelict = \uf77e [lightgray]En ruïnes
|
||||||
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
||||||
block.illuminator.description = Emet llum.
|
block.illuminator.description = Emet llum.
|
||||||
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
|
block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
|
||||||
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
||||||
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
||||||
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
||||||
@@ -2211,6 +2242,9 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
|
|||||||
lst.cutscene = Manipula la càmera del jugador.
|
lst.cutscene = Manipula la càmera del jugador.
|
||||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||||
lst.getflag = Obtén un senyal global.
|
lst.getflag = Obtén un senyal global.
|
||||||
|
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||||
|
|
||||||
@@ -2226,6 +2260,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
|
|||||||
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
|
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
|
||||||
laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
|
laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
|
||||||
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
|
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Desconegut
|
lcategory.unknown = Desconegut
|
||||||
lcategory.unknown.description = Instruccions sense categoria.
|
lcategory.unknown.description = Instruccions sense categoria.
|
||||||
lcategory.io = Entrada i sortida
|
lcategory.io = Entrada i sortida
|
||||||
@@ -2271,6 +2306,7 @@ lenum.xor = Operació lògica XOR bit a bit.
|
|||||||
lenum.min = Mínim de dos nombres.
|
lenum.min = Mínim de dos nombres.
|
||||||
lenum.max = Màxim de dos nombres.
|
lenum.max = Màxim de dos nombres.
|
||||||
lenum.angle = Angle del vector en graus.
|
lenum.angle = Angle del vector en graus.
|
||||||
|
lenum.anglediff = Distància absoluta entre dos angles en graus.
|
||||||
lenum.len = Llargada (mòdul) del vector.
|
lenum.len = Llargada (mòdul) del vector.
|
||||||
|
|
||||||
lenum.sin = Sinus de l’angle (en graus).
|
lenum.sin = Sinus de l’angle (en graus).
|
||||||
@@ -2345,6 +2381,7 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
|
|||||||
lenum.move = Mou a una posició exacta.
|
lenum.move = Mou a una posició exacta.
|
||||||
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
|
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
|
||||||
lenum.pathfind = Troba un camí i segueix una ruta fins al punt d’aparició d’enemics.
|
lenum.pathfind = Troba un camí i segueix una ruta fins al punt d’aparició d’enemics.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Dispara a una posició.
|
lenum.target = Dispara a una posició.
|
||||||
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a l’hora d’apuntar.
|
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a l’hora d’apuntar.
|
||||||
lenum.itemdrop = Deixa un element.
|
lenum.itemdrop = Deixa un element.
|
||||||
@@ -2358,5 +2395,3 @@ lenum.build = Construeix una estructura.
|
|||||||
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
|
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
|
||||||
lenum.within = Comprova si la unitat està a prop d’una posició.
|
lenum.within = Comprova si la unitat està a prop d’una posició.
|
||||||
lenum.boost = Inicia/Detén el vol.
|
lenum.boost = Inicia/Detén el vol.
|
||||||
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
|
||||||
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
|
||||||
|
|||||||
@@ -12,9 +12,9 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
|
|||||||
link.google-play.description = Obchod Google Play
|
link.google-play.description = Obchod Google Play
|
||||||
link.f-droid.description = F-Droid
|
link.f-droid.description = F-Droid
|
||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Doporučit nové funkce
|
||||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -45,18 +45,19 @@ mods.browser = Prohlížeč modifikací
|
|||||||
mods.browser.selected = Vybraný mod
|
mods.browser.selected = Vybraný mod
|
||||||
mods.browser.add = Stáhnout
|
mods.browser.add = Stáhnout
|
||||||
mods.browser.reinstall = Reinstalovat
|
mods.browser.reinstall = Reinstalovat
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Zobrazit Vydání
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Poslední>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Vydání
|
||||||
mods.github.open = Úložiště
|
mods.github.open = Úložiště
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Stranka Vydání
|
||||||
mods.browser.sortdate = Řadit podle nedavných
|
mods.browser.sortdate = Řadit podle nedavných
|
||||||
mods.browser.sortstars = Řadit podle hvězd
|
mods.browser.sortstars = Řadit podle hvězd
|
||||||
|
|
||||||
schematic = Šablona
|
schematic = Šablona
|
||||||
schematic.add = Uložit šablonu...
|
schematic.add = Uložit šablonu...
|
||||||
schematics = Šablony
|
schematics = Šablony
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
||||||
schematic.exists = Šablona s tímto názvem již existuje.
|
schematic.exists = Šablona s tímto názvem již existuje.
|
||||||
schematic.import = Importuji šablonu...
|
schematic.import = Importuji šablonu...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
||||||
schematic.saved = Šablona byla uložena.
|
schematic.saved = Šablona byla uložena.
|
||||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||||
schematic.rename = Přejmenovat šablonu
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloků
|
schematic.info = {0}x{1}, {2} bloků
|
||||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||||
schematic.tags = Značky:
|
schematic.tags = Značky:
|
||||||
@@ -78,17 +79,18 @@ schematic.addtag = Přidat Značku
|
|||||||
schematic.texttag = Textová Značka
|
schematic.texttag = Textová Značka
|
||||||
schematic.icontag = Ikonová Značka
|
schematic.icontag = Ikonová Značka
|
||||||
schematic.renametag = Přejmenovat Značku
|
schematic.renametag = Přejmenovat Značku
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Smazat tuto značku?
|
schematic.tagdelconfirm = Smazat tuto značku?
|
||||||
schematic.tagexists = Tato značka již existuje.
|
schematic.tagexists = Tato značka již existuje.
|
||||||
|
|
||||||
stats = Statistiky
|
stats = Statistiky
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Poraženo Vln
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Jednotek Vytvořeno
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Nepřátel Zničeno
|
||||||
stats.built = Buildings Built
|
stats.built = Budov Postaveno
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Budov Zničeno
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Budov Zdekonstruovano
|
||||||
stats.playtime = Time Played
|
stats.playtime = Doba Hraní
|
||||||
|
|
||||||
globalitems = [accent]Celkové položky[]
|
globalitems = [accent]Celkové položky[]
|
||||||
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
||||||
@@ -144,13 +146,13 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
|||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Zastaralá Hra
|
||||||
mod.incompatiblemod = [red]Incompatible
|
mod.incompatiblemod = [red]Nekompatibilní
|
||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Nepodporováno
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Nesplněné Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Kruhové Dependencies
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Nedokončené Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
@@ -187,13 +189,13 @@ filename = Název souboru:
|
|||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
available = Je zpřístupněn nový výzkum!
|
available = Je zpřístupněn nový výzkum!
|
||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Vybrat Začínající Kampaň
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Výběr Výzkumného Stromu
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Načíst
|
research.load = Načíst
|
||||||
@@ -253,11 +255,19 @@ trace = Vystopovat hráče
|
|||||||
trace.playername = Jméno hráče: [accent]{0}[]
|
trace.playername = Jméno hráče: [accent]{0}[]
|
||||||
trace.ip = Adresa IP: [accent]{0}[]
|
trace.ip = Adresa IP: [accent]{0}[]
|
||||||
trace.id = Unikátní ID: [accent]{0}[]
|
trace.id = Unikátní ID: [accent]{0}[]
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobilní klient hry: [accent]{0}[]
|
trace.mobile = Mobilní klient hry: [accent]{0}[]
|
||||||
trace.modclient = Upravený klient hry: [accent]{0}[]
|
trace.modclient = Upravený klient hry: [accent]{0}[]
|
||||||
trace.times.joined = Krát Připojen: [accent]{0}
|
trace.times.joined = Krát Připojen: [accent]{0}
|
||||||
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Zákazy
|
server.bans = Zákazy
|
||||||
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
||||||
server.admins = Správci
|
server.admins = Správci
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]Verze: {0} {1}[]
|
|||||||
server.custombuild = [accent]Upravená verze hry[]
|
server.custombuild = [accent]Upravená verze hry[]
|
||||||
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
||||||
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
||||||
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
|
|
||||||
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
||||||
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
||||||
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Připojit se ke hře
|
joingame.title = Připojit se ke hře
|
||||||
joingame.ip = Adresa IP:
|
joingame.ip = Adresa IP:
|
||||||
disconnect = Odpojeno.
|
disconnect = Odpojeno.
|
||||||
@@ -382,9 +393,9 @@ custom = Upraveno
|
|||||||
builtin = Vestavěno
|
builtin = Vestavěno
|
||||||
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||||
map.random = [accent]Náhodná mapa[]
|
map.random = [accent]Náhodná mapa[]
|
||||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
|
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||||
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
||||||
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
|
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||||
workshop.update = Aktualizovat položku
|
workshop.update = Aktualizovat položku
|
||||||
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
||||||
@@ -392,15 +403,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
|
|||||||
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
||||||
workshop.info = Informace o položce
|
workshop.info = Informace o položce
|
||||||
changelog = Seznam změn (volitelně):
|
changelog = Seznam změn (volitelně):
|
||||||
updatedesc = Overwrite Title & Description
|
updatedesc = Přepsat Nadpis a Popis
|
||||||
eula = Smluvní podmínky platformy Steam
|
eula = Smluvní podmínky platformy Steam
|
||||||
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
||||||
publishing = [accent]Publikuji...
|
publishing = [accent]Publikuji...
|
||||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||||
publish.error = Chyba při publikování položky: {0}
|
publish.error = Chyba při publikování položky: {0}
|
||||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||||
editor.planet = Planet:
|
editor.planet = Planeta:
|
||||||
editor.sector = Sector:
|
editor.sector = Sektor:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Zdi Na Útesy
|
editor.cliffs = Zdi Na Útesy
|
||||||
@@ -415,7 +426,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
|
|||||||
editor.waves = Vln:
|
editor.waves = Vln:
|
||||||
editor.rules = Pravidla:
|
editor.rules = Pravidla:
|
||||||
editor.generation = Generace:
|
editor.generation = Generace:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Úkoly:
|
||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||||
@@ -435,19 +446,19 @@ waves.title = Vlny
|
|||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
waves.every = každých
|
waves.every = každých
|
||||||
waves.waves = vln(y)
|
waves.waves = vln(y)
|
||||||
waves.health = health: {0}%
|
waves.health = životy: {0}%
|
||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.spawn = spawn:
|
waves.spawn = zrození:
|
||||||
waves.spawn.all = <all>
|
waves.spawn.all = <all>
|
||||||
waves.spawn.select = Spawn Select
|
waves.spawn.select = Výběr Zrození
|
||||||
waves.spawn.none = [scarlet]no spawns found in map
|
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
|
||||||
waves.max = max jednotek
|
waves.max = max jednotek
|
||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.random = Random
|
waves.random = Náhodně
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
waves.load = Načíst ze schránky
|
waves.load = Načíst ze schránky
|
||||||
waves.invalid = Neplatné vlny ve schránce.
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
@@ -458,6 +469,8 @@ waves.sort.reverse = Obrátit řazení
|
|||||||
waves.sort.begin = Začít
|
waves.sort.begin = Začít
|
||||||
waves.sort.health = Životy
|
waves.sort.health = Životy
|
||||||
waves.sort.type = Typ
|
waves.sort.type = Typ
|
||||||
|
waves.search = Hledat vlny...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Schovat vše
|
waves.units.hide = Schovat vše
|
||||||
waves.units.show = Zobrazit vše
|
waves.units.show = Zobrazit vše
|
||||||
|
|
||||||
@@ -483,12 +496,12 @@ editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
|||||||
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
||||||
editor.update = Aktualizovat
|
editor.update = Aktualizovat
|
||||||
editor.randomize = Náhodně vygenerovat
|
editor.randomize = Náhodně vygenerovat
|
||||||
editor.moveup = Move Up
|
editor.moveup = Pohyb Nahoru
|
||||||
editor.movedown = Move Down
|
editor.movedown = Pohyb Dolu
|
||||||
editor.copy = Copy
|
editor.copy = Kopírovat
|
||||||
editor.apply = Aplikovat
|
editor.apply = Aplikovat
|
||||||
editor.generate = Generovat
|
editor.generate = Generovat
|
||||||
editor.sectorgenerate = Sector Generate
|
editor.sectorgenerate = Generovat Sektor
|
||||||
editor.resize = Změnit velikost
|
editor.resize = Změnit velikost
|
||||||
editor.loadmap = Načíst mapu
|
editor.loadmap = Načíst mapu
|
||||||
editor.savemap = Uložit mapu
|
editor.savemap = Uložit mapu
|
||||||
@@ -496,7 +509,7 @@ editor.saved = Uloženo!
|
|||||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
||||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
||||||
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
||||||
editor.import = Import...
|
editor.import = Importovat...
|
||||||
editor.importmap = Importovat mapu
|
editor.importmap = Importovat mapu
|
||||||
editor.importmap.description = Importovat již existující mapu
|
editor.importmap.description = Importovat již existující mapu
|
||||||
editor.importfile = Importovat soubor
|
editor.importfile = Importovat soubor
|
||||||
@@ -530,13 +543,14 @@ toolmode.eraseores = Mazat rudy
|
|||||||
toolmode.eraseores.description = Maže jen rudy.
|
toolmode.eraseores.description = Maže jen rudy.
|
||||||
toolmode.fillteams = Doplnit týmy
|
toolmode.fillteams = Doplnit týmy
|
||||||
toolmode.fillteams.description = Doplní týmy místo bloků.
|
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Kreslit týmy
|
toolmode.drawteams = Kreslit týmy
|
||||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Pod Kapalinami
|
||||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
|
||||||
|
|
||||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||||
|
|
||||||
filter.distort = Zkreslení
|
filter.distort = Zkreslení
|
||||||
filter.noise = Zašumění
|
filter.noise = Zašumění
|
||||||
filter.enemyspawn = Výběr nepřátelské líhně
|
filter.enemyspawn = Výběr nepřátelské líhně
|
||||||
@@ -562,9 +576,9 @@ filter.option.circle-scale = Poloměr kružnice
|
|||||||
filter.option.octaves = Octávy
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Pokles
|
filter.option.falloff = Pokles
|
||||||
filter.option.angle = Úhel
|
filter.option.angle = Úhel
|
||||||
filter.option.tilt = Tilt
|
filter.option.tilt = Naklonit
|
||||||
filter.option.rotate = Otočit
|
filter.option.rotate = Otočit
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Počet
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Povrch
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílový povrch
|
filter.option.flooronto = Cílový povrch
|
||||||
@@ -605,31 +619,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
|
|||||||
requirement.research = Vynalezni {0}
|
requirement.research = Vynalezni {0}
|
||||||
requirement.produce = Vyrob {0}
|
requirement.produce = Vyrob {0}
|
||||||
requirement.capture = Polap {0}
|
requirement.capture = Polap {0}
|
||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Kontrolovat Sektor na {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Přistát na Sektor: {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
objective.research.name = Research
|
objective.research.name = Výzkum
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Získat
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Získat Věc
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Jádrova Věc
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Počet Budov
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Počet Jednotek
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Znič Jednotky
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Časovač
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Zničit Kostku
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = Zničit Kostky
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = Zničit Jádro
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Příkazovy Režim
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Vlajka
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Tvar
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.background = Background
|
marker.background = Pozadí
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
@@ -652,9 +666,9 @@ loadout = Načtení
|
|||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
objectives = Objectives
|
objectives = Úkoly
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
rules.hidebannedblocks = Schovat Zakázané Kostky
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
@@ -706,7 +720,7 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
|||||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Přežívá již {0} vln
|
sectors.survives = [accent]Přežívá již {0} vln
|
||||||
sectors.go = Jdi
|
sectors.go = Jdi
|
||||||
sector.abandon = Abandon
|
sector.abandon = Opustit
|
||||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektor polapen
|
sector.curcapture = Sektor polapen
|
||||||
sector.curlost = Sektor ztracen
|
sector.curlost = Sektor ztracen
|
||||||
@@ -716,9 +730,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
|||||||
#note: chybějící mezera v řádce níže je záměrná :)
|
#note: chybějící mezera v řádce níže je záměrná :)
|
||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
sector.changeicon = Změnit Ikonu
|
sector.changeicon = Změnit Ikonu
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Nelze Vyměnit Sektor
|
||||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||||
sector.view = View Sector
|
sector.view = Prohlédnout Sektor
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
threat.medium = Střední
|
threat.medium = Střední
|
||||||
@@ -726,7 +740,7 @@ threat.high = Velké
|
|||||||
threat.extreme = Extrémní
|
threat.extreme = Extrémní
|
||||||
threat.eradication = Vyhlazující
|
threat.eradication = Vyhlazující
|
||||||
|
|
||||||
planets = Planets
|
planets = Planety
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
planet.erekir.name = Erekir
|
planet.erekir.name = Erekir
|
||||||
@@ -765,7 +779,7 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
|
|||||||
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||||
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
@@ -887,7 +901,8 @@ stat.repairtime = Čas do úplné opravy
|
|||||||
stat.repairspeed = Rychlost Opravy
|
stat.repairspeed = Rychlost Opravy
|
||||||
stat.weapons = Zbraně
|
stat.weapons = Zbraně
|
||||||
stat.bullet = Střela
|
stat.bullet = Střela
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Úroveň Modulu
|
||||||
|
stat.unittype = Typ Jednotky
|
||||||
stat.speedincrease = Zvýšení rychlosti
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
stat.range = Dosah
|
stat.range = Dosah
|
||||||
stat.drilltier = Lze těžit
|
stat.drilltier = Lze těžit
|
||||||
@@ -930,19 +945,23 @@ stat.speedmultiplier = Násobič Rychlostí
|
|||||||
stat.reloadmultiplier = Násobič Přebití
|
stat.reloadmultiplier = Násobič Přebití
|
||||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||||
stat.reactive = Reaguje
|
stat.reactive = Reaguje
|
||||||
stat.immunities = Immunities
|
stat.immunities = Imunity
|
||||||
stat.healing = Léčí se
|
stat.healing = Léčí se
|
||||||
|
|
||||||
ability.forcefield = Silové pole
|
ability.forcefield = Silové pole
|
||||||
ability.repairfield = Opravit pole
|
ability.repairfield = Opravit pole
|
||||||
ability.statusfield = Stav pole
|
ability.statusfield = Stav pole
|
||||||
ability.unitspawn = {0} továrna
|
ability.unitspawn = továrna
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Štítovy Oblouk
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
ability.energyfield = Energetické pole
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
|
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -963,12 +982,12 @@ bar.capacity = Kapacita: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
bar.instability = Instability
|
bar.instability = Nestabilita
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Teplo: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Teplo: {0} ({1}%)
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
bar.progress = Konstrukce v průběhu
|
bar.progress = Konstrukce v průběhu
|
||||||
bar.loadprogress = Progress
|
bar.loadprogress = Pokrok
|
||||||
bar.launchcooldown = Launch Cooldown
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Vstup
|
bar.input = Vstup
|
||||||
bar.output = Výstup
|
bar.output = Výstup
|
||||||
@@ -981,6 +1000,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||||
@@ -988,10 +1009,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.infinitepierce = [stat]průrazné[]
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] přímá oprava
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] kostek dosah
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
unit.blockssquared = bloky²
|
unit.blockssquared = bloky²
|
||||||
@@ -1001,7 +1022,7 @@ unit.liquidsecond = kapalin/sekundu
|
|||||||
unit.itemssecond = předmětů/sekundu
|
unit.itemssecond = předmětů/sekundu
|
||||||
unit.liquidunits = jednotek kapalin
|
unit.liquidunits = jednotek kapalin
|
||||||
unit.powerunits = jednotek energie
|
unit.powerunits = jednotek energie
|
||||||
unit.heatunits = heat units
|
unit.heatunits = jednotek tepla
|
||||||
unit.degrees = úhly
|
unit.degrees = úhly
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
unit.minutes = minuty
|
unit.minutes = minuty
|
||||||
@@ -1033,7 +1054,7 @@ setting.logichints.name = Logic Nápovědy
|
|||||||
setting.backgroundpause.name = Pozastavit v pozadí
|
setting.backgroundpause.name = Pozastavit v pozadí
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Držet pro Příkazový Režim
|
||||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||||
setting.animatedwater.name = Animované povrchy
|
setting.animatedwater.name = Animované povrchy
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
@@ -1055,11 +1076,11 @@ setting.difficulty.hard = Těžká
|
|||||||
setting.difficulty.insane = Šílená
|
setting.difficulty.insane = Šílená
|
||||||
setting.difficulty.name = Obtížnost:
|
setting.difficulty.name = Obtížnost:
|
||||||
setting.screenshake.name = Chvění obrazovky
|
setting.screenshake.name = Chvění obrazovky
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Intenzita Bloom
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Rozmazání Bloom
|
||||||
setting.effects.name = Zobrazit efekty
|
setting.effects.name = Zobrazit efekty
|
||||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Zobrazit Stav Bloku
|
||||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||||
setting.sensitivity.name = Citlivost ovladače
|
setting.sensitivity.name = Citlivost ovladače
|
||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
@@ -1070,16 +1091,17 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
|
|||||||
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
||||||
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Povolit Konzoli
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
setting.coreitems.name = Ukázat položky jádra
|
setting.coreitems.name = Ukázat položky jádra
|
||||||
setting.position.name = Ukázat pozici hráče
|
setting.position.name = Ukázat pozici hráče
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Zobrazit Pozici Myši
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
setting.atmosphere.name = Ukázat atmosféru planety
|
setting.atmosphere.name = Ukázat atmosféru planety
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Hlasitost prostředí
|
setting.ambientvol.name = Hlasitost prostředí
|
||||||
setting.mutemusic.name = Ztišit hudbu
|
setting.mutemusic.name = Ztišit hudbu
|
||||||
setting.sfxvol.name = Hlasitost efektů
|
setting.sfxvol.name = Hlasitost efektů
|
||||||
@@ -1094,8 +1116,10 @@ setting.bridgeopacity.name = Průsvitnost přemostění
|
|||||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||||
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
setting.macnotch.description = Pro aplikování změn, je potřeba restart
|
||||||
|
steam.friendsonly = Přátele Pouze
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||||
uiscale.cancel = Ukončit a odejít
|
uiscale.cancel = Ukončit a odejít
|
||||||
@@ -1120,8 +1144,8 @@ keybind.move_y.name = Pohyb svisle
|
|||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Příkazový Režim
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Přestavět Region
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -1147,8 +1171,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Vybrat Všechny Jednotky
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1189,29 +1213,31 @@ rules.infiniteresources = Neomezeně surovin
|
|||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Výbuch reaktoru
|
rules.reactorexplosions = Výbuch reaktoru
|
||||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Zakázat Světové Procesory
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
|
rules.buildai = Umělá AI staví
|
||||||
|
rules.buildaitier = Úroveň AI stavitele
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min velikost skupiny
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max velikost skupiny
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min váha útoku
|
||||||
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||||
rules.placerangecheck = Placement Range Check
|
rules.placerangecheck = Dosah stavění
|
||||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Násobek ceny jednotek
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Násobek Solární Energie
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
@@ -1222,6 +1248,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
|||||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||||
|
rules.wavelimit = Mapa končí po vlně
|
||||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||||
rules.unitammo = Jednotky vyžadují munici
|
rules.unitammo = Jednotky vyžadují munici
|
||||||
rules.enemyteam = Nepřátelský Tým
|
rules.enemyteam = Nepřátelský Tým
|
||||||
@@ -1233,11 +1260,11 @@ rules.title.unit = Jednotky
|
|||||||
rules.title.experimental = Experimentální
|
rules.title.experimental = Experimentální
|
||||||
rules.title.environment = Environmentální
|
rules.title.environment = Environmentální
|
||||||
rules.title.teams = Týmy
|
rules.title.teams = Týmy
|
||||||
rules.title.planet = Planet
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Osvětlení
|
rules.lighting = Osvětlení
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
rules.fire = Výstřel
|
rules.fire = Výstřel
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Jakákoliv>
|
||||||
rules.explosions = Výbušné poškození bloku/jednotky
|
rules.explosions = Výbušné poškození bloku/jednotky
|
||||||
rules.ambientlight = Světlo prostředí
|
rules.ambientlight = Světlo prostředí
|
||||||
rules.weather = Počasí
|
rules.weather = Počasí
|
||||||
@@ -1270,24 +1297,24 @@ item.blast-compound.name = Výbušnina
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Metasklo
|
item.metaglass.name = Metasklo
|
||||||
item.scrap.name = Šrot
|
item.scrap.name = Šrot
|
||||||
item.fissile-matter.name = Fissile Matter
|
item.fissile-matter.name = Štěpná Hmota
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Berylium
|
||||||
item.tungsten.name = Tungsten
|
item.tungsten.name = Wolfram
|
||||||
item.oxide.name = Oxide
|
item.oxide.name = Oxid
|
||||||
item.carbide.name = Carbide
|
item.carbide.name = Karbid
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Struska
|
liquid.slag.name = Struska
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
liquid.neoplasm.name = Neoplasm
|
liquid.neoplasm.name = Neoplasma
|
||||||
liquid.arkycite.name = Arkycite
|
liquid.arkycite.name = Arkycit
|
||||||
liquid.gallium.name = Gallium
|
liquid.gallium.name = Gálium
|
||||||
liquid.ozone.name = Ozone
|
liquid.ozone.name = Ozón
|
||||||
liquid.hydrogen.name = Hydrogen
|
liquid.hydrogen.name = Vodík
|
||||||
liquid.nitrogen.name = Nitrogen
|
liquid.nitrogen.name = Dusík
|
||||||
liquid.cyanogen.name = Cyanogen
|
liquid.cyanogen.name = Kyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dýka
|
unit.dagger.name = Dýka
|
||||||
unit.mace.name = Palcát
|
unit.mace.name = Palcát
|
||||||
@@ -1331,12 +1358,12 @@ unit.stell.name = Stell
|
|||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
unit.precept.name = Precept
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Dobyvatel
|
||||||
unit.merui.name = Merui
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
unit.anthicus.name = Anthicus
|
unit.anthicus.name = Antikus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Kolaris
|
||||||
unit.elude.name = Elude
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
unit.obviate.name = Obviate
|
unit.obviate.name = Obviate
|
||||||
@@ -1346,7 +1373,7 @@ unit.evoke.name = Evoke
|
|||||||
unit.incite.name = Incite
|
unit.incite.name = Incite
|
||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Montážní Dron
|
||||||
unit.latum.name = Latum
|
unit.latum.name = Latum
|
||||||
unit.renale.name = Renale
|
unit.renale.name = Renale
|
||||||
|
|
||||||
@@ -1461,8 +1488,8 @@ block.distributor.name = Rozdělovač
|
|||||||
block.sorter.name = Třídička
|
block.sorter.name = Třídička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Posílená Zpráva
|
||||||
block.world-message.name = World Message
|
block.world-message.name = Světová Zpráva
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
@@ -1559,7 +1586,7 @@ block.payload-router.name = Směřovač nákladu
|
|||||||
block.duct.name = Potrubí
|
block.duct.name = Potrubí
|
||||||
block.duct-router.name = Potrubní Směrovač
|
block.duct-router.name = Potrubní Směrovač
|
||||||
block.duct-bridge.name = Potrubní Most
|
block.duct-bridge.name = Potrubní Most
|
||||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
|
||||||
block.payload-void.name = Černá díra na náklad
|
block.payload-void.name = Černá díra na náklad
|
||||||
block.payload-source.name = Zdroj nákladů
|
block.payload-source.name = Zdroj nákladů
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
@@ -1576,23 +1603,23 @@ block.payload-loader.name = Nákladový Nakládač
|
|||||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||||
block.payload-unloader.name = Nákladový Vykládač
|
block.payload-unloader.name = Nákladový Vykládač
|
||||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Zdroj Tepla
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
|
||||||
block.empty.name = Empty
|
block.empty.name = Prázdné
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Ryolitní Kráter
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Hrubý Ryolit
|
||||||
block.regolith.name = Regolith
|
block.regolith.name = Regolit
|
||||||
block.yellow-stone.name = Yellow Stone
|
block.yellow-stone.name = Žlutý Kámen
|
||||||
block.carbon-stone.name = Carbon Stone
|
block.carbon-stone.name = Krabonový Kámen
|
||||||
block.ferric-stone.name = Ferric Stone
|
block.ferric-stone.name = Ferric Stone
|
||||||
block.ferric-craters.name = Ferric Craters
|
block.ferric-craters.name = Ferric Craters
|
||||||
block.beryllic-stone.name = Beryllic Stone
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
block.crystalline-stone.name = Crystalline Stone
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
block.crystal-floor.name = Crystal Floor
|
block.crystal-floor.name = Křišťalová Zem
|
||||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
block.yellow-stone-plates.name = Žluté Kamenné Pláty
|
||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = Červený Kámen
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = Hustý Červený Kámen
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = Červený Led
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
@@ -1603,21 +1630,21 @@ block.red-stone-vent.name = Red Stone Vent
|
|||||||
block.crystalline-vent.name = Crystalline Vent
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Jádrová Zona
|
||||||
block.regolith-wall.name = Regolith Wall
|
block.regolith-wall.name = Regolith Wall
|
||||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
block.rhyolite-wall.name = Rhyolite Wall
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
block.carbon-wall.name = Carbon Wall
|
block.carbon-wall.name = Krabonová Zeď
|
||||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
block.arkyic-wall.name = Arkyic Wall
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
block.red-ice-wall.name = Red Ice Wall
|
block.red-ice-wall.name = Červená Ledová Zeď
|
||||||
block.red-stone-wall.name = Red Stone Wall
|
block.red-stone-wall.name = Červená Kamenná Zeď
|
||||||
block.red-diamond-wall.name = Red Diamond Wall
|
block.red-diamond-wall.name = Červená Diamantová Zeď
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Redweed
|
||||||
block.pur-bush.name = Pur Bush
|
block.pur-bush.name = Pur Bush
|
||||||
block.yellowcoral.name = Yellowcoral
|
block.yellowcoral.name = Žlutý Korál
|
||||||
block.carbon-boulder.name = Carbon Boulder
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
block.ferric-boulder.name = Ferric Boulder
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
block.beryllic-boulder.name = Beryllic Boulder
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
@@ -1625,32 +1652,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|||||||
block.arkyic-boulder.name = Arkyic Boulder
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
block.crystal-cluster.name = Crystal Cluster
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
block.crystal-blocks.name = Crystal Blocks
|
block.crystal-blocks.name = Křišťálové Bloky
|
||||||
block.crystal-orbs.name = Crystal Orbs
|
block.crystal-orbs.name = Křišťálové Orby
|
||||||
block.crystalline-boulder.name = Crystalline Boulder
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
block.red-ice-boulder.name = Red Ice Boulder
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
block.red-stone-boulder.name = Red Stone Boulder
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
block.graphitic-wall.name = Graphitic Wall
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
block.electrolyzer.name = Electrolyzer
|
block.electrolyzer.name = Elektrolyzer
|
||||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
block.oxidation-chamber.name = Oxidation Chamber
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
block.electric-heater.name = Electric Heater
|
block.electric-heater.name = Elektrický Ohřívač
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Tepelný Směrovač
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
block.surge-crucible.name = Surge Crucible
|
block.surge-crucible.name = Surge Crucible
|
||||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
block.phase-synthesizer.name = Phase Synthesizer
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
block.heat-reactor.name = Heat Reactor
|
block.heat-reactor.name = Tepelný Reaktor
|
||||||
block.beryllium-wall.name = Beryllium Wall
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
block.tungsten-wall.name = Tungsten Wall
|
block.tungsten-wall.name = Wolframová Zeď
|
||||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
block.blast-door.name = Blast Door
|
block.blast-door.name = Blast Door
|
||||||
block.carbide-wall.name = Carbide Wall
|
block.carbide-wall.name = Carbide Wall
|
||||||
@@ -1662,7 +1689,7 @@ block.radar.name = Radar
|
|||||||
block.build-tower.name = Build Tower
|
block.build-tower.name = Build Tower
|
||||||
block.regen-projector.name = Regen Projector
|
block.regen-projector.name = Regen Projector
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Shockwave Tower
|
||||||
block.shield-projector.name = Shield Projector
|
block.shield-projector.name = Štítový Projektor
|
||||||
block.large-shield-projector.name = Large Shield Projector
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
block.armored-duct.name = Armored Duct
|
block.armored-duct.name = Armored Duct
|
||||||
block.overflow-duct.name = Overflow Duct
|
block.overflow-duct.name = Overflow Duct
|
||||||
@@ -1703,7 +1730,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
block.fabricator.name = Fabrikátor
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1714,20 +1741,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Plátno
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = Světový Procesor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = Světová Buňka
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Frabrikátor tanků
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
block.prime-refabricator.name = Prime Refabricator
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
block.unit-repair-tower.name = Unit Repair Tower
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
block.diffuse.name = Diffuse
|
block.diffuse.name = Diffuse
|
||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Běžný Skládací Modul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Fluxní Reaktor
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplasia Reaktor
|
||||||
|
|
||||||
block.switch.name = Přepínač
|
block.switch.name = Přepínač
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1767,6 +1794,7 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
|
|||||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
@@ -1824,6 +1852,9 @@ onset.enemies = Enemy incoming, prepare to defend.
|
|||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2205,6 +2236,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||||
|
|
||||||
@@ -2220,20 +2254,21 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
|||||||
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
||||||
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
lcategory.unknown = Unknown
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown = Neznámé
|
||||||
lcategory.io = Input & Output
|
lcategory.unknown.description = Nezařazené instrukce.
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io = Vstup a Výstup
|
||||||
lcategory.block = Block Control
|
lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block = Ovládaní Bloku
|
||||||
lcategory.operation = Operations
|
lcategory.block.description = Interaktovat s bloky.
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation = Operace
|
||||||
|
lcategory.operation.description = Logické operace.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Flow Control
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Manage execution order.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Unit Control
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Give units commands.
|
||||||
lcategory.world = World
|
lcategory.world = Svět
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Ovládá, jak se svět chová.
|
||||||
|
|
||||||
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
||||||
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
||||||
@@ -2265,6 +2300,7 @@ lenum.xor = Bitový XOR.
|
|||||||
lenum.min = Menší číslo ze dvou čísel.
|
lenum.min = Menší číslo ze dvou čísel.
|
||||||
lenum.max = Větší číslo ze dvou čísel.
|
lenum.max = Větší číslo ze dvou čísel.
|
||||||
lenum.angle = Úhel vektoru ve stupních.
|
lenum.angle = Úhel vektoru ve stupních.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Délka vektoru.
|
lenum.len = Délka vektoru.
|
||||||
|
|
||||||
lenum.sin = Sinus, ve stupních.
|
lenum.sin = Sinus, ve stupních.
|
||||||
@@ -2339,6 +2375,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Pohnout se na určité místo.
|
lenum.move = Pohnout se na určité místo.
|
||||||
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
|
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
|
||||||
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
|
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Střelit na pozici.
|
lenum.target = Střelit na pozici.
|
||||||
lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí
|
lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí
|
||||||
lenum.itemdrop = Zahodit věc.
|
lenum.itemdrop = Zahodit věc.
|
||||||
@@ -2352,5 +2389,3 @@ lenum.build = Postavit strukturu.
|
|||||||
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
||||||
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
||||||
lenum.boost = Začít/Přestat posilovat.
|
lenum.boost = Začít/Přestat posilovat.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Skabelon
|
schematic = Skabelon
|
||||||
schematic.add = Gem skabelon...
|
schematic.add = Gem skabelon...
|
||||||
schematics = Skabeloner
|
schematics = Skabeloner
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
||||||
schematic.exists = En skabelon med det navn eksisterer allerede.
|
schematic.exists = En skabelon med det navn eksisterer allerede.
|
||||||
schematic.import = Importer skabelon ...
|
schematic.import = Importer skabelon ...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
||||||
schematic.saved = Skabelon gemt.
|
schematic.saved = Skabelon gemt.
|
||||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||||
schematic.rename = Omdøb skabelon
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokke
|
schematic.info = {0}x{1}, {2} blokke
|
||||||
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -249,11 +251,19 @@ trace = Følg spiller
|
|||||||
trace.playername = Spiller-navn: [accent]{0}
|
trace.playername = Spiller-navn: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unik ID: [accent]{0}
|
trace.id = Unik ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobil client: [accent]{0}
|
trace.mobile = Mobil client: [accent]{0}
|
||||||
trace.modclient = Brugerdefineret klient: [accent]{0}
|
trace.modclient = Brugerdefineret klient: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Banlysninger
|
server.bans = Banlysninger
|
||||||
server.bans.none = Ingen banned Spillere fundet!
|
server.bans.none = Ingen banned Spillere fundet!
|
||||||
server.admins = Administratorer
|
server.admins = Administratorer
|
||||||
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Brugerdefineret version
|
server.custombuild = [accent]Brugerdefineret version
|
||||||
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
||||||
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
||||||
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
|
|
||||||
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
||||||
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
||||||
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Deltag i spil
|
joingame.title = Deltag i spil
|
||||||
joingame.ip = Addresse:
|
joingame.ip = Addresse:
|
||||||
disconnect = Afbryd forbindelse
|
disconnect = Afbryd forbindelse
|
||||||
@@ -378,9 +389,9 @@ custom = Brugerdefineret
|
|||||||
builtin = Indbygget
|
builtin = Indbygget
|
||||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||||
map.random = [accent]Tilfældig bane
|
map.random = [accent]Tilfældig bane
|
||||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
|
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
|
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
|
||||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
|
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
|
||||||
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
||||||
workshop.update = Opdater genstand
|
workshop.update = Opdater genstand
|
||||||
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
||||||
@@ -454,6 +465,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -525,6 +538,8 @@ toolmode.eraseores = Udvisk malm
|
|||||||
toolmode.eraseores.description = Udvisker udelukkende malm.
|
toolmode.eraseores.description = Udvisker udelukkende malm.
|
||||||
toolmode.fillteams = Udfyld hold
|
toolmode.fillteams = Udfyld hold
|
||||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Tegn hold
|
toolmode.drawteams = Tegn hold
|
||||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -876,6 +891,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Hastigheds-forøgelse
|
stat.speedincrease = Hastigheds-forøgelse
|
||||||
stat.range = Rækkevidde
|
stat.range = Rækkevidde
|
||||||
stat.drilltier = Kan bores
|
stat.drilltier = Kan bores
|
||||||
@@ -924,12 +940,16 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Kraftfelt
|
ability.forcefield = Kraftfelt
|
||||||
ability.repairfield = Reparationsfelt
|
ability.repairfield = Reparationsfelt
|
||||||
ability.statusfield = Statusfelt
|
ability.statusfield = Statusfelt
|
||||||
ability.unitspawn = {0} Fabrik
|
ability.unitspawn = Fabrik
|
||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Kræver bedre bor
|
bar.drilltierreq = Kræver bedre bor
|
||||||
@@ -969,6 +989,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
|||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
bullet.homing = [stat]målsøgende
|
bullet.homing = [stat]målsøgende
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1068,6 +1090,7 @@ setting.position.name = Vis spillerposition
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musik-volumen
|
setting.musicvol.name = Musik-volumen
|
||||||
setting.atmosphere.name = Vis planet-atmosfære
|
setting.atmosphere.name = Vis planet-atmosfære
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Stemningslyde-volumen
|
setting.ambientvol.name = Stemningslyde-volumen
|
||||||
setting.mutemusic.name = Forstum musik
|
setting.mutemusic.name = Forstum musik
|
||||||
setting.sfxvol.name = SFX-volumen
|
setting.sfxvol.name = SFX-volumen
|
||||||
@@ -1082,8 +1105,10 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
|||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||||
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
||||||
uiscale.cancel = Afblæs & Afslut
|
uiscale.cancel = Afblæs & Afslut
|
||||||
@@ -1135,8 +1160,8 @@ keybind.select.name = Vælg/Skyd
|
|||||||
keybind.diagonal_placement.name = Diagonal placering
|
keybind.diagonal_placement.name = Diagonal placering
|
||||||
keybind.pick.name = Tag blok
|
keybind.pick.name = Tag blok
|
||||||
keybind.break_block.name = Ødelæg blok
|
keybind.break_block.name = Ødelæg blok
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Fravælg
|
keybind.deselect.name = Fravælg
|
||||||
keybind.pickupCargo.name = Saml last op
|
keybind.pickupCargo.name = Saml last op
|
||||||
keybind.dropCargo.name = Smid last
|
keybind.dropCargo.name = Smid last
|
||||||
@@ -1183,6 +1208,8 @@ rules.wavetimer = Bølge-æggeur
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1210,6 +1237,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
|
|||||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||||
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
||||||
rules.unitammo = Enheder kræver ammunition
|
rules.unitammo = Enheder kræver ammunition
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1752,6 +1780,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1809,6 +1838,9 @@ onset.enemies = Enemy incoming, prepare to defend.
|
|||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2185,6 +2217,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2197,6 +2232,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2239,6 +2275,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2300,6 +2337,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2313,5 +2351,3 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
|||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||||
schematic.import = Entwurf importieren...
|
schematic.import = Entwurf importieren...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||||
schematic.saved = Entwurf gespeichert.
|
schematic.saved = Entwurf gespeichert.
|
||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.rename = Entwurf umbenennen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
|
|||||||
schematic.texttag = Text-Tag
|
schematic.texttag = Text-Tag
|
||||||
schematic.icontag = Bild-Tag
|
schematic.icontag = Bild-Tag
|
||||||
schematic.renametag = Tag umbenennen
|
schematic.renametag = Tag umbenennen
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
||||||
schematic.tagexists = Dieses Tag gibt es schon.
|
schematic.tagexists = Dieses Tag gibt es schon.
|
||||||
|
|
||||||
@@ -150,17 +152,17 @@ mod.incompatiblemod = [red]Inkompatibel
|
|||||||
mod.blacklisted = [red]Nicht unterstützt
|
mod.blacklisted = [red]Nicht unterstützt
|
||||||
mod.unmetdependencies = [red]Fehlende Abhängigkeiten
|
mod.unmetdependencies = [red]Fehlende Abhängigkeiten
|
||||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||||
|
|
||||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||||
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
||||||
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Diese Mod kann aufgrund fehlenden oder ungültigen Abhängigkeiten nicht geladen werden: {0}.
|
||||||
mod.requiresversion = Requires game version: [red]{0}
|
mod.requiresversion = Benötigt Spielversion: [red]{0}
|
||||||
|
|
||||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||||
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
||||||
@@ -256,11 +258,19 @@ trace = Spieler verfolgen
|
|||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobiler Client: [accent]{0}
|
trace.mobile = Mobiler Client: [accent]{0}
|
||||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Verbannungen
|
server.bans = Verbannungen
|
||||||
server.bans.none = Keine verbannten Spieler gefunden!
|
server.bans.none = Keine verbannten Spieler gefunden!
|
||||||
server.admins = Administratoren
|
server.admins = Administratoren
|
||||||
@@ -274,10 +284,11 @@ server.version = [lightgray]Version: {0}
|
|||||||
server.custombuild = [accent]Benutzerdefinierter Build
|
server.custombuild = [accent]Benutzerdefinierter Build
|
||||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||||
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
||||||
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
|
||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
@@ -295,7 +306,7 @@ server.invalidport = Falscher Port!
|
|||||||
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
||||||
save.new = Neuer Spielstand
|
save.new = Neuer Spielstand
|
||||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Einzelne Spielstände aus der Kampagne können nicht importiert werden.
|
||||||
overwrite = Überschreiben
|
overwrite = Überschreiben
|
||||||
save.none = Keine Spielstände gefunden!
|
save.none = Keine Spielstände gefunden!
|
||||||
savefail = Fehler beim Speichern des Spiels!
|
savefail = Fehler beim Speichern des Spiels!
|
||||||
@@ -364,8 +375,8 @@ pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
|||||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||||
enablebuilding = [scarlet][[{0}][] um zu bauen
|
enablebuilding = [scarlet][[{0}][] um zu bauen
|
||||||
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
||||||
commandmode.name = [accent]Command Mode
|
commandmode.name = [accent]Steuerungsmodus
|
||||||
commandmode.nounits = [no units]
|
commandmode.nounits = [keine Einheiten]
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
wave.cap = [accent]Welle {0}/{1}
|
wave.cap = [accent]Welle {0}/{1}
|
||||||
wave.waiting = Nächste Welle in {0}
|
wave.waiting = Nächste Welle in {0}
|
||||||
@@ -385,9 +396,9 @@ custom = Benutzerdefiniert
|
|||||||
builtin = Enthalten
|
builtin = Enthalten
|
||||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
|
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||||
workshop.update = Objekt aktualisieren
|
workshop.update = Objekt aktualisieren
|
||||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||||
@@ -450,7 +461,7 @@ waves.max = maximale Einheiten
|
|||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
waves.edit = Bearbeiten...
|
waves.edit = Bearbeiten...
|
||||||
waves.random = Random
|
waves.random = Zufällig
|
||||||
waves.copy = Aus der Zwischenablage kopieren
|
waves.copy = Aus der Zwischenablage kopieren
|
||||||
waves.load = Aus der Zwischenablage laden
|
waves.load = Aus der Zwischenablage laden
|
||||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||||
@@ -461,6 +472,8 @@ waves.sort.reverse = Reihenfolge umkehren
|
|||||||
waves.sort.begin = Anfang
|
waves.sort.begin = Anfang
|
||||||
waves.sort.health = Lebenspunkte
|
waves.sort.health = Lebenspunkte
|
||||||
waves.sort.type = Sorte
|
waves.sort.type = Sorte
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Alle verstecken
|
waves.units.hide = Alle verstecken
|
||||||
waves.units.show = Alle anzeigen
|
waves.units.show = Alle anzeigen
|
||||||
|
|
||||||
@@ -533,6 +546,8 @@ toolmode.eraseores = Erze löschen
|
|||||||
toolmode.eraseores.description = Löscht nur Erze.
|
toolmode.eraseores.description = Löscht nur Erze.
|
||||||
toolmode.fillteams = Teams ausfüllen
|
toolmode.fillteams = Teams ausfüllen
|
||||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Teams zeichnen
|
toolmode.drawteams = Teams zeichnen
|
||||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||||
#unused
|
#unused
|
||||||
@@ -649,8 +664,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Gegnerisch Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Gegnerisch Lufteinheit-Produktion startet in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||||
objective.command = [accent]Einheiten Steuern
|
objective.command = [accent]Einheiten Steuern
|
||||||
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
||||||
@@ -777,7 +792,7 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
|
|||||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||||
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Remnants of naval unit technology have been detected at this location. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||||
|
|
||||||
sector.onset.name = Der Anfang
|
sector.onset.name = Der Anfang
|
||||||
@@ -899,6 +914,7 @@ stat.repairspeed = Heilungsgeschwindigkeit
|
|||||||
stat.weapons = Waffen
|
stat.weapons = Waffen
|
||||||
stat.bullet = Geschoss
|
stat.bullet = Geschoss
|
||||||
stat.moduletier = Modulstufe
|
stat.moduletier = Modulstufe
|
||||||
|
stat.unittype = Einheitentyp
|
||||||
stat.speedincrease = Geschwindigkeitserhöhung
|
stat.speedincrease = Geschwindigkeitserhöhung
|
||||||
stat.range = Reichweite
|
stat.range = Reichweite
|
||||||
stat.drilltier = Abbaubare Erze
|
stat.drilltier = Abbaubare Erze
|
||||||
@@ -946,13 +962,17 @@ stat.healing = Heilung
|
|||||||
|
|
||||||
ability.forcefield = Kraftfeld
|
ability.forcefield = Kraftfeld
|
||||||
ability.repairfield = Heilungsfeld
|
ability.repairfield = Heilungsfeld
|
||||||
ability.statusfield = {0} Statusfeld
|
ability.statusfield = Statusfeld
|
||||||
ability.unitspawn = {0} Fabrik
|
ability.unitspawn = Fabrik
|
||||||
ability.shieldregenfield = Schild-regenerations-Feld
|
ability.shieldregenfield = Schildregenerationsfeld
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
ability.shieldarc = Lichtbogenschild
|
ability.shieldarc = Lichtbogenschild
|
||||||
ability.suppressionfield = Heilungsunterdrückungsfeld
|
ability.suppressionfield = Heilungsunterdrückungsfeld
|
||||||
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
ability.energyfield = Energiefeld
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Nur Kernablage möglich
|
bar.onlycoredeposit = Nur Kernablage möglich
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer benötigt
|
bar.drilltierreq = Besserer Bohrer benötigt
|
||||||
@@ -992,6 +1012,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
bullet.armorpierce = [stat]panzerbrechend
|
bullet.armorpierce = [stat]panzerbrechend
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||||
@@ -1035,7 +1057,7 @@ category.crafting = Erzeugung
|
|||||||
category.function = Funktion
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||||
setting.landscape.name = Landschaft sperren
|
setting.landscape.name = Querformat sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
@@ -1046,7 +1068,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
|
|||||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animierte Oberflächen
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.playerindicators.name = Spieler-Indikatoren
|
setting.playerindicators.name = Spieler-Indikatoren
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
@@ -1088,9 +1110,10 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
|
|||||||
setting.minimap.name = Zeige die Minimap
|
setting.minimap.name = Zeige die Minimap
|
||||||
setting.coreitems.name = Kern-Materialien anzeigen
|
setting.coreitems.name = Kern-Materialien anzeigen
|
||||||
setting.position.name = Spieler-Position anzeigen
|
setting.position.name = Spieler-Position anzeigen
|
||||||
setting.mouseposition.name = Mouseposition anzeigen
|
setting.mouseposition.name = Mausposition anzeigen
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient-Lautstärke
|
setting.ambientvol.name = Ambient-Lautstärke
|
||||||
setting.mutemusic.name = Musik stummschalten
|
setting.mutemusic.name = Musik stummschalten
|
||||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||||
@@ -1105,8 +1128,10 @@ setting.bridgeopacity.name = Brücken-Deckkraft
|
|||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
setting.showweather.name = Wetter anzeigen
|
setting.showweather.name = Wetter anzeigen
|
||||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
|
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
||||||
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
|
setting.macnotch.description = Neustart erforderlich
|
||||||
|
steam.friendsonly = Nur Freunde
|
||||||
|
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||||
uiscale.cancel = Abbrechen & Beenden
|
uiscale.cancel = Abbrechen & Beenden
|
||||||
@@ -1158,8 +1183,8 @@ keybind.select.name = Auswählen/Schießen
|
|||||||
keybind.diagonal_placement.name = Diagonal platzieren
|
keybind.diagonal_placement.name = Diagonal platzieren
|
||||||
keybind.pick.name = Block auswählen
|
keybind.pick.name = Block auswählen
|
||||||
keybind.break_block.name = Block zerstören
|
keybind.break_block.name = Block zerstören
|
||||||
keybind.select_all_units = Alle Einheiten auswählen
|
keybind.select_all_units.name = Alle Einheiten auswählen
|
||||||
keybind.select_all_unit_factories = Alle Einheitenfabriken auswählen
|
keybind.select_all_unit_factories.name = Alle Einheitenfabriken auswählen
|
||||||
keybind.deselect.name = Auswahl aufheben
|
keybind.deselect.name = Auswahl aufheben
|
||||||
keybind.pickupCargo.name = Block aufheben
|
keybind.pickupCargo.name = Block aufheben
|
||||||
keybind.dropCargo.name = Block fallen lassen
|
keybind.dropCargo.name = Block fallen lassen
|
||||||
@@ -1206,6 +1231,8 @@ rules.wavetimer = Wellen-Timer
|
|||||||
rules.wavesending = Manuelle Wellen möglich
|
rules.wavesending = Manuelle Wellen möglich
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS KI [red](unfertig)
|
rules.rtsai = RTS KI [red](unfertig)
|
||||||
rules.rtsminsquadsize = Min. Squadgröße
|
rules.rtsminsquadsize = Min. Squadgröße
|
||||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||||
@@ -1221,7 +1248,7 @@ rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
|||||||
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
||||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||||
rules.unitcap = Einheiten-Limit
|
rules.unitcap = Einheiten-Limit
|
||||||
@@ -1233,6 +1260,7 @@ rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
|||||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||||
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
||||||
rules.enemyteam = Gegnerteam
|
rules.enemyteam = Gegnerteam
|
||||||
@@ -1455,8 +1483,8 @@ block.plastanium-wall.name = Plastaniummauer
|
|||||||
block.plastanium-wall-large.name = Große Plastaniummauer
|
block.plastanium-wall-large.name = Große Plastaniummauer
|
||||||
block.phase-wall.name = Phasenmauer
|
block.phase-wall.name = Phasenmauer
|
||||||
block.phase-wall-large.name = Große Phasenmauer
|
block.phase-wall-large.name = Große Phasenmauer
|
||||||
block.thorium-wall.name = Thorium-Mauer
|
block.thorium-wall.name = Thoriummauer
|
||||||
block.thorium-wall-large.name = Große Thorium-Mauer
|
block.thorium-wall-large.name = Große Thoriummauer
|
||||||
block.door.name = Tor
|
block.door.name = Tor
|
||||||
block.door-large.name = Großes Tor
|
block.door-large.name = Großes Tor
|
||||||
block.duo.name = Doppelgeschütz
|
block.duo.name = Doppelgeschütz
|
||||||
@@ -1773,8 +1801,8 @@ hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerst
|
|||||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||||
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
||||||
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
|
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
|
||||||
@@ -1783,6 +1811,7 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
|
|||||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||||
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
|
||||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||||
@@ -1827,9 +1856,9 @@ onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
|
|||||||
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||||
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
|
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
|
||||||
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
|
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
|
||||||
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
||||||
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.
|
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
|
||||||
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitugnen und Strahlknoten.\nBaue 200 Beryllium ab.
|
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
|
||||||
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
|
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
|
||||||
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
|
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
|
||||||
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
|
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
|
||||||
@@ -1844,6 +1873,11 @@ onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
|||||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
|
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
|
||||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
|
|
||||||
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
||||||
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
||||||
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
|
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
|
||||||
@@ -1952,7 +1986,7 @@ block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das au
|
|||||||
block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
|
block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
|
||||||
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
|
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
|
||||||
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
|
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
|
||||||
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
|
||||||
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||||
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
|
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
|
||||||
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
|
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
|
||||||
@@ -2064,7 +2098,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
|
|||||||
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
||||||
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
||||||
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions. Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||||
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
||||||
@@ -2074,7 +2108,7 @@ block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und
|
|||||||
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
|
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
|
||||||
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
|
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
|
||||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||||
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||||
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||||
@@ -2096,9 +2130,9 @@ block.reinforced-surge-wall-large.description = Beschützt Blöcke vor gegnerisc
|
|||||||
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
|
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
|
||||||
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
|
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
|
||||||
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
|
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
|
||||||
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitugnen herein.
|
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitungen herein.
|
||||||
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
|
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
|
||||||
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
|
||||||
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
|
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
|
||||||
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
|
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
|
||||||
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||||
@@ -2233,6 +2267,9 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.
|
|||||||
lst.cutscene = Verschiebe die Spielerkamera.
|
lst.cutscene = Verschiebe die Spielerkamera.
|
||||||
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
||||||
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||||
|
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
@@ -2248,6 +2285,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
|||||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||||
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Unbekannt
|
lcategory.unknown = Unbekannt
|
||||||
lcategory.unknown.description = Unbekannte Anweisungen
|
lcategory.unknown.description = Unbekannte Anweisungen
|
||||||
@@ -2294,6 +2332,7 @@ lenum.xor = Bitweises XOR.
|
|||||||
lenum.min = Die Größte von zwei Zahlen.
|
lenum.min = Die Größte von zwei Zahlen.
|
||||||
lenum.max = Die Kleinste von zwei Zahlen.
|
lenum.max = Die Kleinste von zwei Zahlen.
|
||||||
lenum.angle = Vektorwinkel in Grad.
|
lenum.angle = Vektorwinkel in Grad.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Vektorlänge.
|
lenum.len = Vektorlänge.
|
||||||
|
|
||||||
lenum.sin = Sinus in Grad.
|
lenum.sin = Sinus in Grad.
|
||||||
@@ -2368,6 +2407,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
|
|||||||
lenum.move = Geht zu diese Position.
|
lenum.move = Geht zu diese Position.
|
||||||
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||||
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Schießt auf eine Position.
|
lenum.target = Schießt auf eine Position.
|
||||||
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
||||||
lenum.itemdrop = Materialien abwerfen.
|
lenum.itemdrop = Materialien abwerfen.
|
||||||
@@ -2381,7 +2421,3 @@ lenum.build = Einen Block bauen.
|
|||||||
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
|
|
||||||
#Don't translate these yet!
|
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Guardar esquema...
|
schematic.add = Guardar esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
||||||
schematic.exists = Ya existe un esquema con ese nombre.
|
schematic.exists = Ya existe un esquema con ese nombre.
|
||||||
schematic.import = Importar esquema...
|
schematic.import = Importar esquema...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
||||||
schematic.saved = Esquema guardado.
|
schematic.saved = Esquema guardado.
|
||||||
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
||||||
schematic.rename = Renombrar esquema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
||||||
schematic.tags = Etiquetas:
|
schematic.tags = Etiquetas:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
|
|||||||
schematic.texttag = Texto de etiqueta
|
schematic.texttag = Texto de etiqueta
|
||||||
schematic.icontag = Icono de etiqueta
|
schematic.icontag = Icono de etiqueta
|
||||||
schematic.renametag = Renombrar etiqueta
|
schematic.renametag = Renombrar etiqueta
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
||||||
schematic.tagexists = Esa etiqueta ya existe.
|
schematic.tagexists = Esa etiqueta ya existe.
|
||||||
|
|
||||||
@@ -253,11 +255,19 @@ trace = Rastrear Jugador
|
|||||||
trace.playername = Nombre del jugador: [accent]{0}
|
trace.playername = Nombre del jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Cliente de móvil: [accent]{0}
|
trace.mobile = Cliente de móvil: [accent]{0}
|
||||||
trace.modclient = Cliente personalizado: [accent]{0}
|
trace.modclient = Cliente personalizado: [accent]{0}
|
||||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Vetos
|
server.bans = Vetos
|
||||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versión personalizada
|
server.custombuild = [accent]Versión personalizada
|
||||||
confirmban = ¿Quieres vetar a "{0}[white]"?
|
confirmban = ¿Quieres vetar a "{0}[white]"?
|
||||||
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
||||||
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
|
|
||||||
confirmunban = ¿Quieres quitar el veto a este jugador?
|
confirmunban = ¿Quieres quitar el veto a este jugador?
|
||||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Unirse a una Partida
|
joingame.title = Unirse a una Partida
|
||||||
joingame.ip = Dirección IP:
|
joingame.ip = Dirección IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -382,9 +393,9 @@ custom = Personalizado
|
|||||||
builtin = Incorporado
|
builtin = Incorporado
|
||||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||||
map.random = [accent]Mapa aleatorio
|
map.random = [accent]Mapa aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
|
||||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
|
||||||
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
||||||
workshop.update = Actualizar artículo
|
workshop.update = Actualizar artículo
|
||||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||||
@@ -458,6 +469,8 @@ waves.sort.reverse = Invertir orden
|
|||||||
waves.sort.begin = Inicio
|
waves.sort.begin = Inicio
|
||||||
waves.sort.health = Vida
|
waves.sort.health = Vida
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Ocultar todo
|
waves.units.hide = Ocultar todo
|
||||||
waves.units.show = Mostrar todo
|
waves.units.show = Mostrar todo
|
||||||
|
|
||||||
@@ -530,6 +543,8 @@ toolmode.eraseores = Borrar minerales
|
|||||||
toolmode.eraseores.description = Solo borra minerales.
|
toolmode.eraseores.description = Solo borra minerales.
|
||||||
toolmode.fillteams = Rellenar equipos
|
toolmode.fillteams = Rellenar equipos
|
||||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Dibujar equipos
|
toolmode.drawteams = Dibujar equipos
|
||||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||||
#no usados
|
#no usados
|
||||||
@@ -896,6 +911,7 @@ stat.repairspeed = Velocidad de reparación
|
|||||||
stat.weapons = Armas
|
stat.weapons = Armas
|
||||||
stat.bullet = Proyectil
|
stat.bullet = Proyectil
|
||||||
stat.moduletier = Categoría de módulo
|
stat.moduletier = Categoría de módulo
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Aumento de velocidad
|
stat.speedincrease = Aumento de velocidad
|
||||||
stat.range = Alcance
|
stat.range = Alcance
|
||||||
stat.drilltier = Taladrables
|
stat.drilltier = Taladrables
|
||||||
@@ -943,13 +959,16 @@ stat.healing = Curación
|
|||||||
|
|
||||||
ability.forcefield = Área de Escudo
|
ability.forcefield = Área de Escudo
|
||||||
ability.repairfield = Área de Reparación
|
ability.repairfield = Área de Reparación
|
||||||
ability.statusfield = Área de Potenciación {0}
|
ability.statusfield = Área de Potenciación
|
||||||
ability.unitspawn = Fábrica de {0}
|
ability.unitspawn = Fábrica
|
||||||
ability.shieldregenfield = Área de Regeneración de Armaduras
|
ability.shieldregenfield = Área de Regeneración de Armaduras
|
||||||
ability.movelightning = Movimiento Relámpago
|
ability.movelightning = Movimiento Relámpago
|
||||||
ability.shieldarc = Sector de Escudo
|
ability.shieldarc = Sector de Escudo
|
||||||
ability.suppressionfield = Área de Bloqueo de Regeneración
|
ability.suppressionfield = Área de Bloqueo de Regeneración
|
||||||
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
ability.energyfield = Campo de Energía
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||||
bar.drilltierreq = Requiere un taladro mejor
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
@@ -989,6 +1008,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiaria
|
bullet.incendiary = [stat]incendiaria
|
||||||
bullet.homing = [stat]rastreadora
|
bullet.homing = [stat]rastreadora
|
||||||
bullet.armorpierce = [stat]perforación de armadura
|
bullet.armorpierce = [stat]perforación de armadura
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||||
@@ -1088,6 +1109,7 @@ setting.position.name = Mostrar posición de jugadores
|
|||||||
setting.mouseposition.name = Mostrar posición del cursor
|
setting.mouseposition.name = Mostrar posición del cursor
|
||||||
setting.musicvol.name = Volumen de la música
|
setting.musicvol.name = Volumen de la música
|
||||||
setting.atmosphere.name = Mostrar atmósfera de planetas
|
setting.atmosphere.name = Mostrar atmósfera de planetas
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Volumen del ambiente
|
setting.ambientvol.name = Volumen del ambiente
|
||||||
setting.mutemusic.name = Silenciar música
|
setting.mutemusic.name = Silenciar música
|
||||||
setting.sfxvol.name = Volumen del sonido
|
setting.sfxvol.name = Volumen del sonido
|
||||||
@@ -1102,8 +1124,10 @@ setting.bridgeopacity.name = Opacidad de puentes
|
|||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||||
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||||
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
|
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||||
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
||||||
uiscale.cancel = Cancelar y salir
|
uiscale.cancel = Cancelar y salir
|
||||||
@@ -1155,8 +1179,8 @@ keybind.select.name = Seleccionar/Disparar
|
|||||||
keybind.diagonal_placement.name = Construcción diagonal
|
keybind.diagonal_placement.name = Construcción diagonal
|
||||||
keybind.pick.name = Copiar bloque
|
keybind.pick.name = Copiar bloque
|
||||||
keybind.break_block.name = Deconstruir bloque
|
keybind.break_block.name = Deconstruir bloque
|
||||||
keybind.select_all_units = Seleccionar todas las unidades
|
keybind.select_all_units.name = Seleccionar todas las unidades
|
||||||
keybind.select_all_unit_factories = Seleccionar todas las fábricas de unidades
|
keybind.select_all_unit_factories.name = Seleccionar todas las fábricas de unidades
|
||||||
keybind.deselect.name = Deseleccionar
|
keybind.deselect.name = Deseleccionar
|
||||||
keybind.pickupCargo.name = Cargar bloque/unidad
|
keybind.pickupCargo.name = Cargar bloque/unidad
|
||||||
keybind.dropCargo.name = Soltar bloque/unidad
|
keybind.dropCargo.name = Soltar bloque/unidad
|
||||||
@@ -1203,6 +1227,8 @@ rules.wavetimer = Temporizador de oleadas
|
|||||||
rules.wavesending = Envío de oleadas
|
rules.wavesending = Envío de oleadas
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
@@ -1230,6 +1256,7 @@ rules.buildcostmultiplier = Multiplicador de coste de construcción
|
|||||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||||
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
||||||
rules.unitammo = Las unidades necesitan munición
|
rules.unitammo = Las unidades necesitan munición
|
||||||
rules.enemyteam = Equipo enemigo
|
rules.enemyteam = Equipo enemigo
|
||||||
@@ -1779,6 +1806,7 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
|
|||||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||||
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
||||||
@@ -1837,6 +1865,11 @@ onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
|||||||
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
||||||
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
||||||
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||||
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
||||||
@@ -2227,6 +2260,9 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
|
|||||||
lst.cutscene = Manipula la cámara del jugador.
|
lst.cutscene = Manipula la cámara del jugador.
|
||||||
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
||||||
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
|
||||||
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||||
|
|
||||||
@@ -2242,6 +2278,7 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
|
|||||||
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
||||||
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
|
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
|
||||||
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
|
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Desconocido
|
lcategory.unknown = Desconocido
|
||||||
lcategory.unknown.description = Instrucciones no clasificadas.
|
lcategory.unknown.description = Instrucciones no clasificadas.
|
||||||
@@ -2288,6 +2325,7 @@ lenum.xor = Comprobación bit a bit XOR.
|
|||||||
lenum.min = Mínimo de dos números.
|
lenum.min = Mínimo de dos números.
|
||||||
lenum.max = Máximo de dos números.
|
lenum.max = Máximo de dos números.
|
||||||
lenum.angle = Ángulo del vector en grados.
|
lenum.angle = Ángulo del vector en grados.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Longitud del vector.
|
lenum.len = Longitud del vector.
|
||||||
|
|
||||||
lenum.sin = Seno, en grados.
|
lenum.sin = Seno, en grados.
|
||||||
@@ -2362,6 +2400,7 @@ lenum.unbind = Desactiva el control externo de la unidad enlazada.\nLa unidad re
|
|||||||
lenum.move = Moverse a una posición exacta.
|
lenum.move = Moverse a una posición exacta.
|
||||||
lenum.approach = Aproximarse al radio establecido de una posición concreta.
|
lenum.approach = Aproximarse al radio establecido de una posición concreta.
|
||||||
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
|
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Dispara a una posición.
|
lenum.target = Dispara a una posición.
|
||||||
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
|
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
|
||||||
lenum.itemdrop = Suelta los objetos en la estructura especificacda.
|
lenum.itemdrop = Suelta los objetos en la estructura especificacda.
|
||||||
@@ -2375,7 +2414,3 @@ lenum.build = Construye una estructura.
|
|||||||
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
||||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||||
lenum.boost = Iniciar/Detener vuelo.
|
lenum.boost = Iniciar/Detener vuelo.
|
||||||
|
|
||||||
#Don't translate these yet!
|
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -249,11 +251,19 @@ trace = Jälita mängijat
|
|||||||
trace.playername = Mängija nimi: [accent]{0}
|
trace.playername = Mängija nimi: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Mängija ID: [accent]{0}
|
trace.id = Mängija ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobiilne versioon: [accent]{0}
|
trace.mobile = Mobiilne versioon: [accent]{0}
|
||||||
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Kehtetu mängija ID! Saada veateade!
|
invalidid = Kehtetu mängija ID! Saada veateade!
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Keelatud mängijad
|
server.bans = Keelatud mängijad
|
||||||
server.bans.none = Keelatud mängijaid ei leitud!
|
server.bans.none = Keelatud mängijaid ei leitud!
|
||||||
server.admins = Administraatorid
|
server.admins = Administraatorid
|
||||||
@@ -267,10 +277,11 @@ server.version = [lightgray]v{0} {1}
|
|||||||
server.custombuild = [accent]Kohandatud versioon
|
server.custombuild = [accent]Kohandatud versioon
|
||||||
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
||||||
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
||||||
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
|
|
||||||
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
||||||
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
||||||
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Liitu mänguga
|
joingame.title = Liitu mänguga
|
||||||
joingame.ip = Aadress:
|
joingame.ip = Aadress:
|
||||||
disconnect = Ühendus katkestatud.
|
disconnect = Ühendus katkestatud.
|
||||||
@@ -378,9 +389,9 @@ custom = Mängija loodud
|
|||||||
builtin = Sisse-ehitatud
|
builtin = Sisse-ehitatud
|
||||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||||
map.random = [accent]Suvaline maailm
|
map.random = [accent]Suvaline maailm
|
||||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
|
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
|
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
|
||||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
|
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
|
||||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -454,6 +465,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -525,6 +538,8 @@ toolmode.eraseores = Kustuta maake
|
|||||||
toolmode.eraseores.description = Kustuta ainult maake.
|
toolmode.eraseores.description = Kustuta ainult maake.
|
||||||
toolmode.fillteams = Täida võistkondi
|
toolmode.fillteams = Täida võistkondi
|
||||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Joonista võistkondi
|
toolmode.drawteams = Joonista võistkondi
|
||||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -876,6 +891,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Kiiruse suurenemine
|
stat.speedincrease = Kiiruse suurenemine
|
||||||
stat.range = Ulatus
|
stat.range = Ulatus
|
||||||
stat.drilltier = Kaevandatav
|
stat.drilltier = Kaevandatav
|
||||||
@@ -924,12 +940,16 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
@@ -969,6 +989,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
bullet.homing = [stat]isesihtiv
|
bullet.homing = [stat]isesihtiv
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1068,6 +1090,7 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muusika helitugevus
|
setting.musicvol.name = Muusika helitugevus
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Taustahelide tugevus
|
setting.ambientvol.name = Taustahelide tugevus
|
||||||
setting.mutemusic.name = Vaigista muusika
|
setting.mutemusic.name = Vaigista muusika
|
||||||
setting.sfxvol.name = Heliefektide tugevus
|
setting.sfxvol.name = Heliefektide tugevus
|
||||||
@@ -1082,8 +1105,10 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
|
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
|
||||||
uiscale.cancel = Tühista ja välju
|
uiscale.cancel = Tühista ja välju
|
||||||
@@ -1135,8 +1160,8 @@ keybind.select.name = Vali/Tulista
|
|||||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||||
keybind.pick.name = Vali blokk
|
keybind.pick.name = Vali blokk
|
||||||
keybind.break_block.name = Hävita blokk
|
keybind.break_block.name = Hävita blokk
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Tühista valik
|
keybind.deselect.name = Tühista valik
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1183,6 +1208,8 @@ rules.wavetimer = Kasuta taimerit
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1210,6 +1237,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
|||||||
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1752,6 +1780,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1809,6 +1838,9 @@ onset.enemies = Enemy incoming, prepare to defend.
|
|||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2187,6 +2219,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2199,6 +2234,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2241,6 +2277,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2302,6 +2339,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2315,5 +2353,3 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
|||||||
schematic = Eskema
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = Badago izen bereko eskema bat.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
||||||
schematic.saved = Eskema gordeta.
|
schematic.saved = Eskema gordeta.
|
||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Etiketak:
|
schematic.tags = Etiketak:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
|
|||||||
schematic.texttag = Etiketaren testua
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Etiketaren ikonoa
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Aldatu etiketaren izena
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = Etiketa badago aurretik.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Estatistikak
|
stats = Estatistikak
|
||||||
@@ -251,11 +253,19 @@ trace = Trazatu jokalaria
|
|||||||
trace.playername = Jokalariaren izena: [accent]{0}
|
trace.playername = Jokalariaren izena: [accent]{0}
|
||||||
trace.ip = IP-a: [accent]{0}
|
trace.ip = IP-a: [accent]{0}
|
||||||
trace.id = ID bakana: [accent]{0}
|
trace.id = ID bakana: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Bezero mugikorra: [accent]{0}
|
trace.mobile = Bezero mugikorra: [accent]{0}
|
||||||
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Debekuak
|
server.bans = Debekuak
|
||||||
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
||||||
server.admins = Administratzaileak
|
server.admins = Administratzaileak
|
||||||
@@ -269,10 +279,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Konpilazio pertsonalizatua
|
server.custombuild = [accent]Konpilazio pertsonalizatua
|
||||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
|
||||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Batu partidara
|
joingame.title = Batu partidara
|
||||||
joingame.ip = Helbidea:
|
joingame.ip = Helbidea:
|
||||||
disconnect = Deskonektatuta.
|
disconnect = Deskonektatuta.
|
||||||
@@ -380,9 +391,9 @@ custom = Pertsonalizatua
|
|||||||
builtin = Jolas barnekoa
|
builtin = Jolas barnekoa
|
||||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||||
map.random = [accent]Ausazko mapa
|
map.random = [accent]Ausazko mapa
|
||||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
|
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
||||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
|
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
|
||||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||||
workshop.update = Eguneratu elementua
|
workshop.update = Eguneratu elementua
|
||||||
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
||||||
@@ -456,6 +467,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +540,8 @@ toolmode.eraseores = Ezabatu meak
|
|||||||
toolmode.eraseores.description = Ezabatu meak soilik.
|
toolmode.eraseores.description = Ezabatu meak soilik.
|
||||||
toolmode.fillteams = Bete taldeak
|
toolmode.fillteams = Bete taldeak
|
||||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Marraztu taldeak
|
toolmode.drawteams = Marraztu taldeak
|
||||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -878,6 +893,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Abiadura areagotzea
|
stat.speedincrease = Abiadura areagotzea
|
||||||
stat.range = Irismena
|
stat.range = Irismena
|
||||||
stat.drilltier = Ustiagarriak
|
stat.drilltier = Ustiagarriak
|
||||||
@@ -926,12 +942,16 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
@@ -971,6 +991,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
bullet.homing = [stat]gidatua
|
bullet.homing = [stat]gidatua
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1070,6 +1092,7 @@ setting.position.name = Erakutsi jokalariaren kokalekua
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikaren bolumena
|
setting.musicvol.name = Musikaren bolumena
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Giroaren bolumena
|
setting.ambientvol.name = Giroaren bolumena
|
||||||
setting.mutemusic.name = Isilarazi musika
|
setting.mutemusic.name = Isilarazi musika
|
||||||
setting.sfxvol.name = Efektuen bolumena
|
setting.sfxvol.name = Efektuen bolumena
|
||||||
@@ -1084,8 +1107,10 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||||
uiscale.cancel = Utzi eta irten
|
uiscale.cancel = Utzi eta irten
|
||||||
@@ -1137,8 +1162,8 @@ keybind.select.name = Hautatu/Tirokatu
|
|||||||
keybind.diagonal_placement.name = Kokatze diagonala
|
keybind.diagonal_placement.name = Kokatze diagonala
|
||||||
keybind.pick.name = Jaso blokea
|
keybind.pick.name = Jaso blokea
|
||||||
keybind.break_block.name = Apurtu blokea
|
keybind.break_block.name = Apurtu blokea
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deshautatu
|
keybind.deselect.name = Deshautatu
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1185,6 +1210,8 @@ rules.wavetimer = Boladen denboragailua
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1212,6 +1239,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
|||||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1754,6 +1782,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1811,6 +1840,9 @@ onset.enemies = Enemy incoming, prepare to defend.
|
|||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2189,6 +2221,9 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2201,6 +2236,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2243,6 +2279,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2304,6 +2341,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2317,5 +2355,3 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
|||||||
schematic = Kaavio
|
schematic = Kaavio
|
||||||
schematic.add = Tallenna kaavio...
|
schematic.add = Tallenna kaavio...
|
||||||
schematics = Kaaviot
|
schematics = Kaaviot
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||||
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||||
schematic.import = Tuo kaavio...
|
schematic.import = Tuo kaavio...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||||
schematic.saved = Kaavio tallennettu.
|
schematic.saved = Kaavio tallennettu.
|
||||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||||
schematic.rename = Nimeä kaavio uudelleen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} palikkaa
|
schematic.info = {0}x{1}, {2} palikkaa
|
||||||
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||||
schematic.tags = Tunnisteet:
|
schematic.tags = Tunnisteet:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
|
|||||||
schematic.texttag = Tekstitunniste
|
schematic.texttag = Tekstitunniste
|
||||||
schematic.icontag = Kuvatunniste
|
schematic.icontag = Kuvatunniste
|
||||||
schematic.renametag = Nimeä tunniste uudelleen
|
schematic.renametag = Nimeä tunniste uudelleen
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
||||||
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
||||||
stats = Tilastot
|
stats = Tilastot
|
||||||
@@ -249,11 +251,19 @@ trace = Seuraa pelaajaa
|
|||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
trace.ip = IP-osoite: [accent]{0}
|
trace.ip = IP-osoite: [accent]{0}
|
||||||
trace.id = Pelaajakohtainen tunniste: [accent]{0}
|
trace.id = Pelaajakohtainen tunniste: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobiililaite: [accent]{0}
|
trace.mobile = Mobiililaite: [accent]{0}
|
||||||
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
||||||
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
||||||
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Porttikiellot
|
server.bans = Porttikiellot
|
||||||
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
||||||
server.admins = Ylläpitäjät
|
server.admins = Ylläpitäjät
|
||||||
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Muokattu koontiversio
|
server.custombuild = [accent]Muokattu koontiversio
|
||||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
|
||||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||||
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Liity peliin
|
joingame.title = Liity peliin
|
||||||
joingame.ip = Osoite:
|
joingame.ip = Osoite:
|
||||||
disconnect = Yhteys katkaistu.
|
disconnect = Yhteys katkaistu.
|
||||||
@@ -378,9 +389,9 @@ custom = Mukautettu
|
|||||||
builtin = Sisäänrakennettu
|
builtin = Sisäänrakennettu
|
||||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||||
map.random = [accent]Satunnainen kartta
|
map.random = [accent]Satunnainen kartta
|
||||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
|
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa.
|
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
|
||||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
|
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
|
||||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||||
workshop.update = Päivitä tavara
|
workshop.update = Päivitä tavara
|
||||||
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
||||||
@@ -454,6 +465,8 @@ waves.sort.reverse = Järjestä käänteisesti
|
|||||||
waves.sort.begin = Alkutaso
|
waves.sort.begin = Alkutaso
|
||||||
waves.sort.health = Elämäpisteet
|
waves.sort.health = Elämäpisteet
|
||||||
waves.sort.type = Tyyppi
|
waves.sort.type = Tyyppi
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Piilota kaikki
|
waves.units.hide = Piilota kaikki
|
||||||
waves.units.show = Näytä kaikki
|
waves.units.show = Näytä kaikki
|
||||||
|
|
||||||
@@ -525,6 +538,8 @@ toolmode.eraseores = Poista malmit
|
|||||||
toolmode.eraseores.description = Poista vain malmit.
|
toolmode.eraseores.description = Poista vain malmit.
|
||||||
toolmode.fillteams = Täytä tiimit
|
toolmode.fillteams = Täytä tiimit
|
||||||
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Piirrä joukkueita
|
toolmode.drawteams = Piirrä joukkueita
|
||||||
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
||||||
toolmode.underliquid = Pinnanalainen tila
|
toolmode.underliquid = Pinnanalainen tila
|
||||||
@@ -875,6 +890,7 @@ stat.repairspeed = Korjausnopeus
|
|||||||
stat.weapons = Aseet
|
stat.weapons = Aseet
|
||||||
stat.bullet = Ammus
|
stat.bullet = Ammus
|
||||||
stat.moduletier = Moduulin taso
|
stat.moduletier = Moduulin taso
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Nopeuden kasvu
|
stat.speedincrease = Nopeuden kasvu
|
||||||
stat.range = Etäisyys
|
stat.range = Etäisyys
|
||||||
stat.drilltier = Porattavat
|
stat.drilltier = Porattavat
|
||||||
@@ -923,12 +939,16 @@ stat.healing = Parantuu
|
|||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
ability.repairfield = Korjauskenttä
|
ability.repairfield = Korjauskenttä
|
||||||
ability.statusfield = Statuskenttä
|
ability.statusfield = Statuskenttä
|
||||||
ability.unitspawn = {0} Tehdas
|
ability.unitspawn = Tehdas
|
||||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||||
ability.movelightning = Salamointi liikkuessa
|
ability.movelightning = Salamointi liikkuessa
|
||||||
ability.shieldarc = Kilpikaari
|
ability.shieldarc = Kilpikaari
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
ability.energyfield = Energiakenttä
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
@@ -968,6 +988,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
|||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
bullet.homing = [stat]itseohjautuva
|
bullet.homing = [stat]itseohjautuva
|
||||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||||
@@ -1067,6 +1089,7 @@ setting.position.name = Näytä pelaajan sijainti
|
|||||||
setting.mouseposition.name = Näytä hiiren sijainti
|
setting.mouseposition.name = Näytä hiiren sijainti
|
||||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||||
setting.atmosphere.name = Näytä planeetan ilmakehä
|
setting.atmosphere.name = Näytä planeetan ilmakehä
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Taustaäänet
|
setting.ambientvol.name = Taustaäänet
|
||||||
setting.mutemusic.name = Mykistä musiikki
|
setting.mutemusic.name = Mykistä musiikki
|
||||||
setting.sfxvol.name = SFX-voimakkuus
|
setting.sfxvol.name = SFX-voimakkuus
|
||||||
@@ -1081,8 +1104,10 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
|||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Näytä säägrafiikat
|
setting.showweather.name = Näytä säägrafiikat
|
||||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||||
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys
|
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||||
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]?
|
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||||
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
|
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
|
||||||
uiscale.cancel = Peruuta ja poistu
|
uiscale.cancel = Peruuta ja poistu
|
||||||
@@ -1134,8 +1159,8 @@ keybind.select.name = Valitse/Ammu
|
|||||||
keybind.diagonal_placement.name = Vino sijoitus
|
keybind.diagonal_placement.name = Vino sijoitus
|
||||||
keybind.pick.name = Ota palikka
|
keybind.pick.name = Ota palikka
|
||||||
keybind.break_block.name = Riko palikka
|
keybind.break_block.name = Riko palikka
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Poista valinta
|
keybind.deselect.name = Poista valinta
|
||||||
keybind.pickupCargo.name = Nosta lastia
|
keybind.pickupCargo.name = Nosta lastia
|
||||||
keybind.dropCargo.name = Pudota lastia
|
keybind.dropCargo.name = Pudota lastia
|
||||||
@@ -1182,6 +1207,8 @@ rules.wavetimer = Tasojen aikaraja
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1209,6 +1236,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
|
|||||||
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
|
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
|
||||||
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
|
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
|
||||||
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
|
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
|
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
|
||||||
rules.unitammo = Yksiköt tarvitsevat ammuksia
|
rules.unitammo = Yksiköt tarvitsevat ammuksia
|
||||||
rules.enemyteam = Vihollisjoukkue
|
rules.enemyteam = Vihollisjoukkue
|
||||||
@@ -1754,6 +1782,7 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
|
|||||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||||
@@ -1811,6 +1840,9 @@ onset.enemies = Enemy incoming, prepare to defend.
|
|||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2190,6 +2222,9 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
|
|||||||
lst.cutscene = Hallitse pelaajan kameraa.
|
lst.cutscene = Hallitse pelaajan kameraa.
|
||||||
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
||||||
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||||
lenum.shoot = Ammu tiettyä sijaintia.
|
lenum.shoot = Ammu tiettyä sijaintia.
|
||||||
@@ -2202,6 +2237,7 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll
|
|||||||
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
|
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
|
||||||
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
|
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
|
||||||
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
|
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Tuntematon
|
lcategory.unknown = Tuntematon
|
||||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||||
lcategory.io = Sisään- ja ulostulo
|
lcategory.io = Sisään- ja ulostulo
|
||||||
@@ -2244,6 +2280,7 @@ lenum.xor = Binäärinen XOR.
|
|||||||
lenum.min = Vägintään kaksi numeroa.
|
lenum.min = Vägintään kaksi numeroa.
|
||||||
lenum.max = Korkeintaan kaksi numeroa.
|
lenum.max = Korkeintaan kaksi numeroa.
|
||||||
lenum.angle = Vektorin kulma asteina.
|
lenum.angle = Vektorin kulma asteina.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Vektorin pituus.
|
lenum.len = Vektorin pituus.
|
||||||
lenum.sin = Sini asteina.
|
lenum.sin = Sini asteina.
|
||||||
lenum.cos = Kosini asteina.
|
lenum.cos = Kosini asteina.
|
||||||
@@ -2305,6 +2342,7 @@ lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:
|
|||||||
lenum.move = Liiku tarkkaan sijaintiin.
|
lenum.move = Liiku tarkkaan sijaintiin.
|
||||||
lenum.approach = Lähesty sijaintia tietylle säteelle.
|
lenum.approach = Lähesty sijaintia tietylle säteelle.
|
||||||
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
|
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Ammu tiettyä sijaintia.
|
lenum.target = Ammu tiettyä sijaintia.
|
||||||
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
||||||
lenum.itemdrop = Pudota tavaroita.
|
lenum.itemdrop = Pudota tavaroita.
|
||||||
@@ -2318,5 +2356,3 @@ lenum.build = Rakenna tietty rakennus.
|
|||||||
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
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lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
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lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
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lenum.boost = Aloita tai lopeta tehostus.
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lenum.boost = Aloita tai lopeta tehostus.
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
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onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
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