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@@ -32,13 +32,6 @@
|
|||||||
<category android:name="android.intent.category.LAUNCHER"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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||||||
</intent-filter>
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</intent-filter>
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||||||
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||||||
<intent-filter>
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||||||
<action android:name="android.intent.action.VIEW"/>
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||||||
<category android:name="android.intent.category.DEFAULT"/>
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||||||
<category android:name="android.intent.category.BROWSABLE"/>
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||||||
<data android:mimeType="application/octet-stream" />
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||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
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||||||
</intent-filter>
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||||||
</activity>
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</activity>
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||||||
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||||||
</application>
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</application>
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||||||
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|||||||
@@ -229,7 +229,7 @@ public class EntityIO{
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|||||||
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
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s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
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||||||
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
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}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
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||||||
if(write){
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if(write){
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||||||
s("s", field + ".id");
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s("s", field + " == null ? -1 : " + field + ".id");
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||||||
}else{
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}else{
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||||||
st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", ""));
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st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", ""));
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||||||
}
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}
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||||||
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|||||||
@@ -0,0 +1 @@
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|||||||
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{version:2,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:selectedBlock,type:mindustry.world.Block},{name:selectedRotation,type:int},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
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||||||
@@ -113,7 +113,7 @@ allprojects{
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|||||||
def output = 'en\n'
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def output = 'en\n'
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||||||
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
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def bundles = new File(project(':core').projectDir, 'assets/bundles/')
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||||||
bundles.list().sort().each{ name ->
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bundles.list().sort().each{ name ->
|
||||||
if(name == "bundle.properties") return
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if(name == "bundle.properties" || name == "global.properties") return
|
||||||
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
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output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
|
||||||
}
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}
|
||||||
new File(project(':core').projectDir, 'assets/locales').text = output
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new File(project(':core').projectDir, 'assets/locales').text = output
|
||||||
@@ -246,7 +246,6 @@ project(":desktop"){
|
|||||||
implementation project(":core")
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implementation project(":core")
|
||||||
implementation arcModule("extensions:profiling")
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implementation arcModule("extensions:profiling")
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||||||
implementation arcModule("extensions:discord")
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implementation arcModule("extensions:discord")
|
||||||
implementation arcModule("natives:natives-filedialogs")
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||||||
implementation arcModule("natives:natives-desktop")
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implementation arcModule("natives:natives-desktop")
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||||||
implementation arcModule("natives:natives-freetype-desktop")
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implementation arcModule("natives:natives-freetype-desktop")
|
||||||
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|
||||||
@@ -254,7 +253,7 @@ project(":desktop"){
|
|||||||
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|
||||||
implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
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implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
|
||||||
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|
||||||
implementation arcModule("backends:backend-sdl")
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implementation arcModule("backends:backend-sdl3")
|
||||||
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
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annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -327,14 +326,13 @@ project(":core"){
|
|||||||
dependencies{
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dependencies{
|
||||||
compileJava.dependsOn(preGen)
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compileJava.dependsOn(preGen)
|
||||||
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|
||||||
api "org.lz4:lz4-java:1.8.0"
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api "at.yawk.lz4:lz4-java:1.10.2"
|
||||||
api arcModule("arc-core")
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api arcModule("arc-core")
|
||||||
api arcModule("extensions:flabel")
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api arcModule("extensions:flabel")
|
||||||
api arcModule("extensions:freetype")
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api arcModule("extensions:freetype")
|
||||||
api arcModule("extensions:g3d")
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api arcModule("extensions:g3d")
|
||||||
api arcModule("extensions:fx")
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api arcModule("extensions:fx")
|
||||||
api arcModule("extensions:arcnet")
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api arcModule("extensions:arcnet")
|
||||||
implementation arcModule("extensions:filedialogs")
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|
||||||
api "com.github.Anuken:rhino:$rhinoVersion"
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api "com.github.Anuken:rhino:$rhinoVersion"
|
||||||
if(localArc && debugged()) api arcModule("extensions:recorder")
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if(localArc && debugged()) api arcModule("extensions:recorder")
|
||||||
if(localArc) api arcModule(":extensions:packer")
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if(localArc) api arcModule(":extensions:packer")
|
||||||
|
|||||||
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After Width: | Height: | Size: 299 B |
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After Width: | Height: | Size: 341 B |
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After Width: | Height: | Size: 189 B |
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Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 256 B |
|
Before Width: | Height: | Size: 125 B After Width: | Height: | Size: 138 B |
BIN
core/assets-raw/sprites/ui/sectors/sector-fallenVessel.png
Normal file
|
After Width: | Height: | Size: 819 B |
|
Before Width: | Height: | Size: 808 B After Width: | Height: | Size: 808 B |
@@ -101,6 +101,7 @@ coreattack = < Core is under attack! >
|
|||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
database = Core Database
|
database = Core Database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Save Game
|
savegame = Save Game
|
||||||
loadgame = Load Game
|
loadgame = Load Game
|
||||||
@@ -883,13 +884,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -915,21 +917,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1073,6 +1060,7 @@ stat.ammo = Ammo
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1120,7 +1108,7 @@ ability.armorplate.description = Reduces damage taken while shooting
|
|||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
|
||||||
ability.suppressionfield = Repair Suppression
|
ability.suppressionfield = Repair Suppression
|
||||||
ability.suppressionfield.description = Stops nearby repair buildings
|
ability.suppressionfield.description = Stops nearby repair buildings and build towers
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.description = Zaps nearby enemies
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
@@ -1183,6 +1171,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1191,6 +1181,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1444,6 +1437,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1487,6 +1482,7 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1536,13 +1532,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Items
|
database-category.item = Items
|
||||||
content.liquid.name = Fluids
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Units
|
database-category.unit = Units
|
||||||
content.block.name = Blocks
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effects
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectors
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2106,6 +2116,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2134,6 +2145,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2162,7 +2201,7 @@ aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis st
|
|||||||
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = Acquire some tungsten to build units.
|
||||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||||
|
|
||||||
@@ -2492,7 +2531,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at enemy target
|
|||||||
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
unit.minke.description = Fires shells and standard bullets at enemy ground targets.
|
||||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
|
||||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
|
||||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets.
|
||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
@@ -2505,9 +2544,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
|
|||||||
#Erekir
|
#Erekir
|
||||||
unit.stell.description = Fires standard bullets at enemy targets.
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
|
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by liquid drag
|
||||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by liquid drag.
|
||||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag.
|
||||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
@@ -2633,6 +2672,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
|
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2659,7 +2699,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ядро знаходзіцца пад атакай! >
|
|||||||
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
|
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
|
||||||
database = База дадзеных ядра
|
database = База дадзеных ядра
|
||||||
database.button = База Дадзеных
|
database.button = База Дадзеных
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Захаваць Гульню
|
savegame = Захаваць Гульню
|
||||||
loadgame = Спампаваць Гульню
|
loadgame = Спампаваць Гульню
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Кругавыя Залежнасці
|
|||||||
mod.incompletedependencies = [red]Няпоўныя Залежнасці
|
mod.incompletedependencies = [red]Няпоўныя Залежнасці
|
||||||
|
|
||||||
mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць.
|
mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта.
|
mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта.
|
||||||
mod.missingdependencies.details = Гэта мадыфікацыя мае прапушчаныя залежнасці: {0}
|
mod.missingdependencies.details = Гэта мадыфікацыя мае прапушчаныя залежнасці: {0}
|
||||||
mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць.
|
mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Марская Крэпасць
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Пачатак
|
sector.onset.name = Пачатак
|
||||||
sector.aegis.name = Ахова
|
sector.aegis.name = Ахова
|
||||||
sector.lake.name = Рака
|
sector.lake.name = Рака
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Боепрыпасы
|
|||||||
stat.shieldhealth = Трываласць Шчыта
|
stat.shieldhealth = Трываласць Шчыта
|
||||||
stat.cooldowntime = Час Перазарадкі
|
stat.cooldowntime = Час Перазарадкі
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Узрыўчатасць
|
stat.explosiveness = Узрыўчатасць
|
||||||
stat.basedeflectchance = Шанец Збоя Базы
|
stat.basedeflectchance = Шанец Збоя Базы
|
||||||
stat.lightningchance = Шанец Маланкі
|
stat.lightningchance = Шанец Маланкі
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Уваход
|
|||||||
bar.output = Выхад
|
bar.output = Выхад
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
|
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
|
|||||||
bullet.incendiary = [stat] запальны
|
bullet.incendiary = [stat] запальны
|
||||||
bullet.homing = [stat] саманаводных
|
bullet.homing = [stat] саманаводных
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Схаваць Забароненыя Блокі
|
|||||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Выбухі рэактараў
|
rules.reactorexplosions = Выбухі рэактараў
|
||||||
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Множнік здароўя баяв. адз.
|
|||||||
rules.unitdamagemultiplier = Множнік страт баяв. адз.
|
rules.unitdamagemultiplier = Множнік страт баяв. адз.
|
||||||
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
|
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Множнік Сонечнай Энергіі
|
rules.solarmultiplier = Множнік Сонечнай Энергіі
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Рэчывы
|
database-category.item = Items
|
||||||
content.liquid.name = Вадкасці
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Баявыя адзінкі
|
database-category.unit = Units
|
||||||
content.block.name = Блокі
|
database-category.block = Blocks
|
||||||
content.status.name = Эфекты Стану
|
database-category.status = Status Effects
|
||||||
content.sector.name = Сектары
|
database-category.sector = Sectors
|
||||||
content.team.name = Фракцыі
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Сцяна)
|
wallore = (Сцяна)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой
|
|||||||
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
|
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
|
||||||
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
|
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
|
||||||
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
|
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
|
||||||
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
|
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Усё што пастроена ў гэтай вобласцт бу
|
|||||||
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
||||||
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
|
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
|
||||||
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
|
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
|
||||||
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
|
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ядрото е нападнато! >
|
|||||||
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
|
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
|
||||||
database = Енциклопедия
|
database = Енциклопедия
|
||||||
database.button = База данни
|
database.button = База данни
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Запази Игра
|
savegame = Запази Игра
|
||||||
loadgame = Зареди Игра
|
loadgame = Зареди Игра
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Кръгобратни зависимости
|
|||||||
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
|
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
|
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
|
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
|
||||||
mod.missingdependencies.details = Липсват следните зависимости за този мод: {0}
|
mod.missingdependencies.details = Липсват следните зависимости за този мод: {0}
|
||||||
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
|
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Крайморска крепост
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Крайна цел.\n\nТази край
|
|||||||
sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията.
|
sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията.
|
||||||
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
|
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Началото
|
sector.onset.name = Началото
|
||||||
sector.aegis.name = Егида
|
sector.aegis.name = Егида
|
||||||
sector.lake.name = Езеро
|
sector.lake.name = Езеро
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Боеприпаси
|
|||||||
stat.shieldhealth = Здравина на щита
|
stat.shieldhealth = Здравина на щита
|
||||||
stat.cooldowntime = Време за охлаждане
|
stat.cooldowntime = Време за охлаждане
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Експлозивност
|
stat.explosiveness = Експлозивност
|
||||||
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
|
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
|
||||||
stat.lightningchance = Вероятност за светкавица
|
stat.lightningchance = Вероятност за светкавица
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Вход
|
|||||||
bar.output = Изход
|
bar.output = Изход
|
||||||
bar.strength = [stat]{0}[lightgray]x сила
|
bar.strength = [stat]{0}[lightgray]x сила
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Контролиран от процесор
|
units.processorcontrol = [lightgray]Контролиран от процесор
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.armorpierce = [stat]Пробождане на броня
|
bullet.armorpierce = [stat]Пробождане на броня
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
|
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
|
||||||
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
|
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Скрий забранените блокове
|
|||||||
rules.infiniteresources = Безкрайни Ресурси
|
rules.infiniteresources = Безкрайни Ресурси
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Разрешете доставяне само в ядрото
|
rules.onlydepositcore = Разрешете доставяне само в ядрото
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Разрешете поправянето на изоставени блокове
|
rules.derelictrepair = Разрешете поправянето на изоставени блокове
|
||||||
rules.reactorexplosions = Експлозивни реактори
|
rules.reactorexplosions = Експлозивни реактори
|
||||||
rules.coreincinerates = Унищожаване на ресурси при преливане
|
rules.coreincinerates = Унищожаване на ресурси при преливане
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Множител на точките живот н
|
|||||||
rules.unitdamagemultiplier = Множител на щетите на единици
|
rules.unitdamagemultiplier = Множител на щетите на единици
|
||||||
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
|
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Множител на слънчевата енергия
|
rules.solarmultiplier = Множител на слънчевата енергия
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
|
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
|
||||||
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
|
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
|
||||||
|
|
||||||
content.item.name = Предмети
|
database-category.item = Items
|
||||||
content.liquid.name = Течности
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Единици
|
database-category.unit = Units
|
||||||
content.block.name = Блокове
|
database-category.block = Blocks
|
||||||
content.status.name = Статус-ефекти
|
database-category.status = Status Effects
|
||||||
content.sector.name = Сектори
|
database-category.sector = Sectors
|
||||||
content.team.name = Групировки
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Стена)
|
wallore = (Стена)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Оръдията [accent]Вълна[] заредени със в
|
|||||||
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
|
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
|
||||||
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
|
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
|
||||||
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
|
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||||
hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка.
|
hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Всичко построено в нейния радиус ще б
|
|||||||
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
|
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
|
||||||
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
|
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
|
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
|
||||||
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
|
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
|
||||||
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
|
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Неизвестно
|
lcategory.unknown = Неизвестно
|
||||||
lcategory.unknown.description = Некатегоризирани указания.
|
lcategory.unknown.description = Некатегоризирани указания.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Jádro je pod útokem! >
|
|||||||
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
|
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
|
||||||
database = Katalog objektů
|
database = Katalog objektů
|
||||||
database.button = Databáze
|
database.button = Databáze
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Uložit hru
|
savegame = Uložit hru
|
||||||
loadgame = Načíst hru
|
loadgame = Načíst hru
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Kruhové závislosti
|
|||||||
mod.incompletedependencies = [red]Nedokončené závislosti
|
mod.incompletedependencies = [red]Nedokončené závislosti
|
||||||
|
|
||||||
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tato modifikace vyžaduje novější verzi hry (možná beta/alfa verze) aby fungovala.
|
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tato modifikace vyžaduje novější verzi hry (možná beta/alfa verze) aby fungovala.
|
||||||
mod.incompatiblemod.details = Tato modifikace není kompatibilní s touto verzí hry. Autor ji musí aktualizovat a přidat [accent]minGameVersion: 147[] do souboru [accent]mod.json[].
|
mod.incompatiblemod.details = Tato modifikace není kompatibilní s touto verzí hry. Autor ji musí aktualizovat a přidat [accent]minGameVersion: 154[] do souboru [accent]mod.json[].
|
||||||
mod.blacklisted.details = Tato modifikace byla ručně zařazena na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte ji.
|
mod.blacklisted.details = Tato modifikace byla ručně zařazena na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte ji.
|
||||||
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
|
mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
|
||||||
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
|
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Námořní pevnost
|
|||||||
sector.polarAerodrome.name = Polární aerodrom
|
sector.polarAerodrome.name = Polární aerodrom
|
||||||
sector.atolls.name = Atoly
|
sector.atolls.name = Atoly
|
||||||
sector.testingGrounds.name = Testovací zázemí
|
sector.testingGrounds.name = Testovací zázemí
|
||||||
sector.seaPort.name = Mořský přístav
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Zvětralé údolí
|
sector.weatheredChannels.name = Zvětralé údolí
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Pevnost podhoubí
|
sector.mycelialBastion.name = Pevnost podhoubí
|
||||||
sector.frontier.name = Fronta
|
sector.frontier.name = Fronta
|
||||||
sector.sunkenPier.name = Potopené molo
|
sector.sunkenPier.name = Potopené molo
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní zákl
|
|||||||
sector.coastline.description = V této lokaci byly objeveny pozůstatky techniky námořních jednotek. Odražte nepřátelské útoky, dobijte tento sektor a získejte technologii.
|
sector.coastline.description = V této lokaci byly objeveny pozůstatky techniky námořních jednotek. Odražte nepřátelské útoky, dobijte tento sektor a získejte technologii.
|
||||||
sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlém, přírodou opevněném ostrově. Zničte tuto základnu. Získejte jejich pokročilou technologii námořních plavidel a vyzkoumejte ji.
|
sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlém, přírodou opevněném ostrově. Zničte tuto základnu. Získejte jejich pokročilou technologii námořních plavidel a vyzkoumejte ji.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Nástup
|
sector.onset.name = Nástup
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Jezero
|
sector.lake.name = Jezero
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Střelivo
|
|||||||
stat.shieldhealth = Zdraví štítu
|
stat.shieldhealth = Zdraví štítu
|
||||||
stat.cooldowntime = Čas na zchladnutí
|
stat.cooldowntime = Čas na zchladnutí
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Výbušnost
|
stat.explosiveness = Výbušnost
|
||||||
stat.basedeflectchance = Základní pravděpodobnost odražení
|
stat.basedeflectchance = Základní pravděpodobnost odražení
|
||||||
stat.lightningchance = Pravděpodobnost blesku
|
stat.lightningchance = Pravděpodobnost blesku
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Vstup
|
|||||||
bar.output = Výstup
|
bar.output = Výstup
|
||||||
bar.strength = [stat]{0}[lightgray]x síla
|
bar.strength = [stat]{0}[lightgray]x síla
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.armorpierce = [stat]proražení brnění
|
bullet.armorpierce = [stat]proražení brnění
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
|
||||||
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
||||||
bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
|
bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Schovat zakázané kostky
|
|||||||
rules.infiniteresources = Neomezeně surovin
|
rules.infiniteresources = Neomezeně surovin
|
||||||
rules.fillitems = Plnit jádro pouze předměty
|
rules.fillitems = Plnit jádro pouze předměty
|
||||||
rules.onlydepositcore = Povolit ukládání pouze do jádra
|
rules.onlydepositcore = Povolit ukládání pouze do jádra
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Povolit opravu opuštěných bloků
|
rules.derelictrepair = Povolit opravu opuštěných bloků
|
||||||
rules.reactorexplosions = Výbuch reaktoru
|
rules.reactorexplosions = Výbuch reaktoru
|
||||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Násobek zdraví jednotek
|
|||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Násobek Solární Energie
|
rules.solarmultiplier = Násobek Solární Energie
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Předměty
|
database-category.item = Items
|
||||||
content.liquid.name = Kapaliny
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Jednotky
|
database-category.unit = Units
|
||||||
content.block.name = Bloky
|
database-category.block = Blocks
|
||||||
content.status.name = Stavové Efekty
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sektory
|
database-category.sector = Sectors
|
||||||
content.team.name = Frakce
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické ha
|
|||||||
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
||||||
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
||||||
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||||
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Vše, postaveno v tomto okruhu bude zničeno při začátku příět
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Stiskni pro těžení :beryllium: [accent]beryllium[] ze stěn.
|
onset.mine.mobile = Stiskni pro těžení :beryllium: [accent]beryllium[] ze stěn.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Šířka displeje v pixelech.
|
|||||||
laccess.displayheight = Výška displeje v pixelech.
|
laccess.displayheight = Výška displeje v pixelech.
|
||||||
laccess.buffersize = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
|
laccess.buffersize = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Neznámé
|
lcategory.unknown = Neznámé
|
||||||
lcategory.unknown.description = Nezařazené instrukce.
|
lcategory.unknown.description = Nezařazené instrukce.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Kerne er under angreb! >
|
|||||||
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
||||||
database = Kerne-database
|
database = Kerne-database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Gem spil
|
savegame = Gem spil
|
||||||
loadgame = Hent spil
|
loadgame = Hent spil
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Ammunition
|
|||||||
stat.shieldhealth = Skjold-helbred
|
stat.shieldhealth = Skjold-helbred
|
||||||
stat.cooldowntime = Nedkølingstid
|
stat.cooldowntime = Nedkølingstid
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Eksplosivitet
|
stat.explosiveness = Eksplosivitet
|
||||||
stat.basedeflectchance = Grundlæggende reflektions-chance
|
stat.basedeflectchance = Grundlæggende reflektions-chance
|
||||||
stat.lightningchance = Lyn-chance
|
stat.lightningchance = Lyn-chance
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
|||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
bullet.homing = [stat]målsøgende
|
bullet.homing = [stat]målsøgende
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Uendelig resurser
|
rules.infiniteresources = Uendelig resurser
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reaktor-eksplosioner
|
rules.reactorexplosions = Reaktor-eksplosioner
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
|||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Genstande
|
database-category.item = Items
|
||||||
content.liquid.name = Væsker
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Enheder
|
database-category.unit = Units
|
||||||
content.block.name = Blokke
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effects
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectors
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Der Kern wird angegriffen! >
|
|||||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||||
database = Kern-Datenbank
|
database = Kern-Datenbank
|
||||||
database.button = Datenbank
|
database.button = Datenbank
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
loadgame = Spiel laden
|
loadgame = Spiel laden
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
|||||||
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||||
|
|
||||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||||
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 147[] in der [accent]mod.json[] Datei hinzufügen.
|
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 154[] in der [accent]mod.json[] Datei hinzufügen.
|
||||||
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Marinefestung
|
|||||||
sector.polarAerodrome.name = Polarer Flugplatz
|
sector.polarAerodrome.name = Polarer Flugplatz
|
||||||
sector.atolls.name = Atolle
|
sector.atolls.name = Atolle
|
||||||
sector.testingGrounds.name = Testgelände
|
sector.testingGrounds.name = Testgelände
|
||||||
sector.seaPort.name = Hafen
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Verwitterte Kanäle
|
sector.weatheredChannels.name = Verwitterte Kanäle
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Myzel-Festung
|
sector.mycelialBastion.name = Myzel-Festung
|
||||||
sector.frontier.name = Frontlinie
|
sector.frontier.name = Frontlinie
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt e
|
|||||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Der Anfang
|
sector.onset.name = Der Anfang
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = See
|
sector.lake.name = See
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Munition
|
|||||||
stat.shieldhealth = Schildlebenspunkte
|
stat.shieldhealth = Schildlebenspunkte
|
||||||
stat.cooldowntime = Cooldown-Zeit
|
stat.cooldowntime = Cooldown-Zeit
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Sprengkraft
|
stat.explosiveness = Sprengkraft
|
||||||
stat.basedeflectchance = Grundreflektionschance
|
stat.basedeflectchance = Grundreflektionschance
|
||||||
stat.lightningchance = Blitzwahrscheinlichkeit
|
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
bullet.armorpierce = [stat]panzerbrechend
|
bullet.armorpierce = [stat]panzerbrechend
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
|||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Nur in den Kern ablegen
|
rules.onlydepositcore = Nur in den Kern ablegen
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reaktor-Explosionen
|
rules.reactorexplosions = Reaktor-Explosionen
|
||||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
|||||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
|
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
|
||||||
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
|
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
|
||||||
|
|
||||||
content.item.name = Materialien
|
database-category.item = Items
|
||||||
content.liquid.name = Flüssigkeiten
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Einheiten
|
database-category.unit = Units
|
||||||
content.block.name = Blöcke
|
database-category.block = Blocks
|
||||||
content.status.name = Effekte
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sektoren
|
database-category.sector = Sectors
|
||||||
content.team.name = Teams
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wand)
|
wallore = (Wand)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automati
|
|||||||
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
|
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
|
||||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
|
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
|
||||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
|||||||
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
||||||
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
|
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
|
||||||
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
|
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
|
||||||
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unbekannt
|
lcategory.unknown = Unbekannt
|
||||||
lcategory.unknown.description = Unbekannte Anweisungen
|
lcategory.unknown.description = Unbekannte Anweisungen
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < ¡El núcleo está bajo ataque! >
|
|||||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
||||||
database = Base de datos del núcleo
|
database = Base de datos del núcleo
|
||||||
database.button = Base de datos
|
database.button = Base de datos
|
||||||
|
database.patched = Modificado por parches de datos.
|
||||||
viewfields = Ver campos del contenido
|
viewfields = Ver campos del contenido
|
||||||
savegame = Guardar partida
|
savegame = Guardar partida
|
||||||
loadgame = Cargar partida
|
loadgame = Cargar partida
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Dependencias circulares
|
|||||||
mod.incompletedependencies = [red]Dependencias incompletas
|
mod.incompletedependencies = [red]Dependencias incompletas
|
||||||
|
|
||||||
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
||||||
mod.incompatiblemod.details = Este mod es incompatible con la versión del juego actual. El autor debe actualizarlo y agregar [accent]minGameVersion: 147[] a su archivo [accent]mod.json[].
|
mod.incompatiblemod.details = Este mod es incompatible con la versión del juego actual. El autor debe actualizarlo y agregar [accent]minGameVersion: 154[] a su archivo [accent]mod.json[].
|
||||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||||
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||||
@@ -820,7 +821,7 @@ sectors.redirect = Redireccionar plataformas de lanzamiento
|
|||||||
sectors.rename = Renombrar sector
|
sectors.rename = Renombrar sector
|
||||||
sectors.enemybase = [scarlet]Base enemiga
|
sectors.enemybase = [scarlet]Base enemiga
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
|
sectors.underattack = [scarlet]¡Bajo ataque!
|
||||||
sectors.go = Ir
|
sectors.go = Ir
|
||||||
sector.abandon = Abandonar
|
sector.abandon = Abandonar
|
||||||
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
|
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Instalación 32 M
|
|||||||
sector.taintedWoods.name = Bosques Infectados
|
sector.taintedWoods.name = Bosques Infectados
|
||||||
sector.infestedCanyons.name = Cañones Infestados
|
sector.infestedCanyons.name = Cañones Infestados
|
||||||
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
||||||
sector.coastline.name = Ruta Costera
|
sector.coastline.name = Litoral Húmedo
|
||||||
sector.navalFortress.name = Fortaleza Naval
|
sector.navalFortress.name = Fortaleza Naval
|
||||||
sector.polarAerodrome.name = Aeródromo Polar
|
sector.polarAerodrome.name = Aeródromo Polar
|
||||||
sector.atolls.name = Atolones
|
sector.atolls.name = Atolones
|
||||||
sector.testingGrounds.name = Campo de Pruebas
|
sector.testingGrounds.name = Campo de Pruebas
|
||||||
sector.seaPort.name = Puerto Marítimo
|
sector.perilousHarbor.name = Puerto Peligroso
|
||||||
sector.weatheredChannels.name = Canales Erosionados
|
sector.weatheredChannels.name = Canales Erosionados
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Bastión Infestado
|
sector.mycelialBastion.name = Bastión Infestado
|
||||||
sector.frontier.name = Frontera
|
sector.frontier.name = Frontera
|
||||||
sector.sunkenPier.name = Muelle Hundido
|
sector.sunkenPier.name = Muelle Hundido
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera a
|
|||||||
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
||||||
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = El Inicio
|
sector.onset.name = El Inicio
|
||||||
sector.aegis.name = Égida
|
sector.aegis.name = Égida
|
||||||
sector.lake.name = Lago
|
sector.lake.name = Lago
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Munición
|
|||||||
stat.shieldhealth = Escudo
|
stat.shieldhealth = Escudo
|
||||||
stat.cooldowntime = Enfriamiento
|
stat.cooldowntime = Enfriamiento
|
||||||
stat.regenerationrate = Tasa de regeneración
|
stat.regenerationrate = Tasa de regeneración
|
||||||
|
stat.activationtime = Tiempo de activación
|
||||||
stat.explosiveness = Explosividad
|
stat.explosiveness = Explosividad
|
||||||
stat.basedeflectchance = Probabilidad base de desvío
|
stat.basedeflectchance = Probabilidad base de desvío
|
||||||
stat.lightningchance = Probabilidad de descarga
|
stat.lightningchance = Probabilidad de descarga
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Entrada
|
|||||||
bar.output = Salida
|
bar.output = Salida
|
||||||
bar.strength = [stat]{0}[lightgray]x potencia
|
bar.strength = [stat]{0}[lightgray]x potencia
|
||||||
bar.regenerationrate = [stat]{0}/seg[lightgray] regeneración
|
bar.regenerationrate = [stat]{0}/seg[lightgray] regeneración
|
||||||
|
bar.activationtimer = Se activa en {0}
|
||||||
|
bar.activated = Activado
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado desde el procesador
|
units.processorcontrol = [lightgray]Controlado desde el procesador
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiaria
|
bullet.incendiary = [stat]incendiaria
|
||||||
bullet.homing = [stat]rastreadora
|
bullet.homing = [stat]rastreadora
|
||||||
bullet.armorpierce = [stat]perforación de armadura
|
bullet.armorpierce = [stat]perforación de armadura
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] debilidad contra armadura
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] perforación de armadura
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
|
||||||
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
|
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
|
||||||
bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo:
|
bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo:
|
||||||
@@ -1311,7 +1304,7 @@ setting.unitlaseropacity.name = Opacidad de rayo de minado de la unidad
|
|||||||
setting.bridgeopacity.name = Opacidad de puentes
|
setting.bridgeopacity.name = Opacidad de puentes
|
||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
setting.hidedisplays.name = Ocultar pantallas lógicas
|
||||||
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||||
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||||
steam.friendsonly = Solo amigos
|
steam.friendsonly = Solo amigos
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Ocultar bloques prohibidos
|
|||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.fillitems = Llenar el núcleo con recursos
|
rules.fillitems = Llenar el núcleo con recursos
|
||||||
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Permitir reparar bloques abandonados
|
rules.derelictrepair = Permitir reparar bloques abandonados
|
||||||
rules.reactorexplosions = Explosiones de reactores
|
rules.reactorexplosions = Explosiones de reactores
|
||||||
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
|
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Multiplicador de vida de unidades
|
|||||||
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
||||||
rules.unitcrashdamagemultiplier = Multiplicador de daño de colisión de unidades
|
rules.unitcrashdamagemultiplier = Multiplicador de daño de colisión de unidades
|
||||||
rules.unitminespeedmultiplier = Multiplicador de velocidad de mineria de unidades
|
rules.unitminespeedmultiplier = Multiplicador de velocidad de mineria de unidades
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Multiplicador de energía solar
|
rules.solarmultiplier = Multiplicador de energía solar
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Hace que las unidades aparecidas en oleadas ataquen es
|
|||||||
rules.placerangecheck.info = Previene que los jugadores construyan algo cerca de las estructuras enemigas. Cuando se intenta construir una torreta, el rango es aumentado, de modo que la torreta no podrá alcanzar al enemigo.
|
rules.placerangecheck.info = Previene que los jugadores construyan algo cerca de las estructuras enemigas. Cuando se intenta construir una torreta, el rango es aumentado, de modo que la torreta no podrá alcanzar al enemigo.
|
||||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en cualquier estructura a excepción del nucleo.
|
rules.onlydepositcore.info = Evita que las unidades depositen materiales en cualquier estructura a excepción del nucleo.
|
||||||
|
|
||||||
content.item.name = Objetos
|
database-category.item = Recursos
|
||||||
content.liquid.name = Líquidos
|
database-category.liquid = Fluidos
|
||||||
content.unit.name = Unidades
|
database-category.unit = Unidades
|
||||||
content.block.name = Bloques
|
database-category.block = Bloques
|
||||||
content.status.name = Alteraciones de estado
|
database-category.status = Efectos de Estado
|
||||||
content.sector.name = Sectores
|
database-category.sector = Sectores
|
||||||
content.team.name = Facciones
|
database-category.team = Facciones
|
||||||
|
|
||||||
|
database-tag.turret = Torretas
|
||||||
|
database-tag.production = Producción
|
||||||
|
database-tag.distribution = Distribución
|
||||||
|
database-tag.liquid = Líquidos
|
||||||
|
database-tag.power = Energía
|
||||||
|
database-tag.defense = Defensa
|
||||||
|
database-tag.crafting = Fabricación
|
||||||
|
database-tag.units = Unidades
|
||||||
|
database-tag.effect = Utilidad
|
||||||
|
database-tag.logic = Lógica
|
||||||
|
database-tag.unit-air = Aereas
|
||||||
|
database-tag.unit-naval = Navales
|
||||||
|
database-tag.unit-ground = Terrestres
|
||||||
|
|
||||||
wallore = (Muro)
|
wallore = (Muro)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apa
|
|||||||
hint.generator = Los [accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando [accent]Nodos de energía[].
|
hint.generator = Los [accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando [accent]Nodos de energía[].
|
||||||
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de [accent]Grafito[] en torretas [accent]Salvo[] para derribar a los Guardianes con más facilidad.
|
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de [accent]Grafito[] en torretas [accent]Salvo[] para derribar a los Guardianes con más facilidad.
|
||||||
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
||||||
|
hint.serpuloCoreZone = :core-shard: [accent]Núcleos[] Adicionales pueden ser construidos en: Casillas de[accent]Núcleo[].
|
||||||
hint.cannotUpgrade = Un ícono [red]:tree:[] sobre una unidad dentro de la carga indica que su versión mejorada no se ha investigado aún.\n\nLas mejoras de unidades deben investigarse en el [accent]:tree: arbol de tecnologías[] antes de poder ser producidas en los reconstructores.
|
hint.cannotUpgrade = Un ícono [red]:tree:[] sobre una unidad dentro de la carga indica que su versión mejorada no se ha investigado aún.\n\nLas mejoras de unidades deben investigarse en el [accent]:tree: arbol de tecnologías[] antes de poder ser producidas en los reconstructores.
|
||||||
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
|
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
|
||||||
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Cualquier estructura en el área será destruida al comenzar una olea
|
|||||||
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
|
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
|
||||||
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
|
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Usa [accent]unidades[] para defender construcciones y atacar al enemigo.\nInvestiga y construye una :ground-factory: [accent]fábrica terrestre[].
|
||||||
|
fungalpass.tutorial2 = Selecciona unidades :dagger: [accent]Dagger[] en la fábrica.\nProduce 3 unidades.
|
||||||
|
|
||||||
|
frontier.tutorial1 = El :additive-reconstructor: [accent]Reconstructor aditivo[]\nmejora unidades de primera categoría a segunda categoría\nusando :silicon: silicio y :graphite: grafito.\n\n[accent]Investiga y reconstruye\nun []:dagger:[accent] dagger a un []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Oleadas enemigas enviadas [accent]indefinidamente[] hasta que todos los núcleos enemigos sean [unlaunched]destruidos.
|
||||||
|
frontier.tutorial3 = [accent]Ataca rápidamente la base enemiga para evitar que las oleadas se vuelvan demasiado altas[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Haz clic para minar :beryllium: [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
|
onset.mine = Haz clic para minar :beryllium: [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
|
||||||
onset.mine.mobile = Toca para minar :beryllium: [accent]berilio[] de las paredes.
|
onset.mine.mobile = Toca para minar :beryllium: [accent]berilio[] de las paredes.
|
||||||
onset.research = Abre el :tree: menú de investigaciones.\nInvestiga y construye una :turbine-condenser: [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
onset.research = Abre el :tree: menú de investigaciones.\nInvestiga y construye una :turbine-condenser: [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
||||||
@@ -2159,7 +2198,7 @@ aegis.tungsten = El tungsteno puede ser minado usando un [accent]taladro de impa
|
|||||||
|
|
||||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||||
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
split.acquire = Recolecta tungsteno para construir unidades.
|
||||||
split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
|
split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
|
||||||
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
|
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
|
||||||
|
|
||||||
@@ -2316,8 +2355,8 @@ block.core-nucleus.details = La tercera y última iteración.
|
|||||||
block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||||
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||||
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
||||||
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
block.launch-pad.description = Lanza lotes de recursos al sector seleccionado.
|
||||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
block.advanced-launch-pad.description = Lanza lotes de recursos al sector seleccionado. Solo acepta un tipo de recurso a la vez.
|
||||||
block.advanced-launch-pad.details = Sistema sub orbital para el transporte punto a punto de recursos.
|
block.advanced-launch-pad.details = Sistema sub orbital para el transporte punto a punto de recursos.
|
||||||
block.landing-pad.description = Recibe objetos de las plataformas de lanzamiento de otros sectores. Requiere grandes cantidades de agua para protegerse contra los impactos de los aterrizajes.
|
block.landing-pad.description = Recibe objetos de las plataformas de lanzamiento de otros sectores. Requiere grandes cantidades de agua para protegerse contra los impactos de los aterrizajes.
|
||||||
block.duo.description = Dispara balas sencillas a los enemigos.
|
block.duo.description = Dispara balas sencillas a los enemigos.
|
||||||
@@ -2396,7 +2435,7 @@ block.vent-condenser.description = Condensa gases en agua. Consume energía.
|
|||||||
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
|
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
|
||||||
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
|
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
|
||||||
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
|
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
|
||||||
block.large-cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía y ozono. Su eficiencia depende del tipo de pared. Opcionalmente consume tungsteno para incrementar su eficiencia.
|
block.large-cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía y ozono. Su eficiencia depende del tipo de pared. Opcionalmente consume grafito para incrementar su eficiencia.
|
||||||
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
|
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
|
||||||
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
||||||
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
||||||
@@ -2489,7 +2528,7 @@ unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos
|
|||||||
unit.minke.description = Dispara proyectiles simples variados a enemigos terrestres.
|
unit.minke.description = Dispara proyectiles simples variados a enemigos terrestres.
|
||||||
unit.bryde.description = Dispara misiles de artillería de largo alcance a enemigos.
|
unit.bryde.description = Dispara misiles de artillería de largo alcance a enemigos.
|
||||||
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
|
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
|
||||||
unit.omura.description = Dispara un rayo perforante de largo alcance. Construye unidades Flare.
|
unit.omura.description = Dispara un rayo perforante de largo alcance.
|
||||||
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
|
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
|
||||||
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
|
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
|
||||||
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
|
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
|
||||||
@@ -2525,7 +2564,7 @@ lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta
|
|||||||
lst.printchar = Añade un carácter UFT-16 o un ícono de contenido al búfer de impresión.\nNo muestra nada hasta que [accent]Print Flush[] sea usado.
|
lst.printchar = Añade un carácter UFT-16 o un ícono de contenido al búfer de impresión.\nNo muestra nada hasta que [accent]Print Flush[] sea usado.
|
||||||
lst.format = Reemplaza el siguiente marcador de posición en el búfer de texto con un valor.\nNo hace nada si el patrón del marcador de posición es invalido.\nPatrón del marcador de posición: "{[accent]número 0-9[]}"\nEjemplo:\n[accent]print "test {0}"\nformat "ejemplo"
|
lst.format = Reemplaza el siguiente marcador de posición en el búfer de texto con un valor.\nNo hace nada si el patrón del marcador de posición es invalido.\nPatrón del marcador de posición: "{[accent]número 0-9[]}"\nEjemplo:\n[accent]print "test {0}"\nformat "ejemplo"
|
||||||
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
||||||
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en una pantalla lógica.
|
||||||
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
|
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
|
||||||
lst.getlink = Obtiene el número de enlace de procesador. Inicia en 0.
|
lst.getlink = Obtiene el número de enlace de procesador. Inicia en 0.
|
||||||
lst.control = Controla el estado de una estructura.
|
lst.control = Controla el estado de una estructura.
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Ancho de un bloque de pantalla, en pixeles.
|
|||||||
laccess.displayheight = Alto de un bloque de pantalla, en pixeles.
|
laccess.displayheight = Alto de un bloque de pantalla, en pixeles.
|
||||||
laccess.buffersize = Número de comandos sin ejecutar en el buffer gráfico de una pantalla.
|
laccess.buffersize = Número de comandos sin ejecutar en el buffer gráfico de una pantalla.
|
||||||
laccess.operations = Número de operaciones ejecutadas en el bloque.\nPara pantallas, retorna el número de operaciones drawflush.
|
laccess.operations = Número de operaciones ejecutadas en el bloque.\nPara pantallas, retorna el número de operaciones drawflush.
|
||||||
|
laccess.maxunits = Unidades máximas que un equipo puede tener.\nSolo puede ser obtenido de los núcleos.
|
||||||
|
|
||||||
lcategory.unknown = Desconocido
|
lcategory.unknown = Desconocido
|
||||||
lcategory.unknown.description = Instrucciones no clasificadas.
|
lcategory.unknown.description = Instrucciones no clasificadas.
|
||||||
@@ -2646,7 +2686,7 @@ lcategory.unit.description = Da órdenes a las unidades.
|
|||||||
lcategory.world = Mundo
|
lcategory.world = Mundo
|
||||||
lcategory.world.description = Controla cómo se comporta el mundo.
|
lcategory.world.description = Controla cómo se comporta el mundo.
|
||||||
|
|
||||||
graphicstype.clear = Llena todo el monitor con un color.
|
graphicstype.clear = Llena toda la pantalla con un color.
|
||||||
graphicstype.color = Establece el color para próximas operaciones de dibujo.
|
graphicstype.color = Establece el color para próximas operaciones de dibujo.
|
||||||
graphicstype.col = Es equivalente a "color", pero agrupado en un único valor.\nLos colores agrupados se escriben como códigos hexadecimales usando un [accent]%[] como prefijo.\nPor ejemplo: [accent]%ff0000[] es el color rojo.
|
graphicstype.col = Es equivalente a "color", pero agrupado en un único valor.\nLos colores agrupados se escriben como códigos hexadecimales usando un [accent]%[] como prefijo.\nPor ejemplo: [accent]%ff0000[] es el color rojo.
|
||||||
graphicstype.stroke = Establece el ancho de la línea.
|
graphicstype.stroke = Establece el ancho de la línea.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Dibuja las aristas de un rectángulo.
|
|||||||
graphicstype.poly = Rellena un polígono regular.
|
graphicstype.poly = Rellena un polígono regular.
|
||||||
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
|
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
|
||||||
graphicstype.triangle = Rellena un triángulo.
|
graphicstype.triangle = Rellena un triángulo.
|
||||||
graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
|
graphicstype.image = Dibuja una imagen de algún contenido o copia el contenido de otra pantalla .\nEjemplo: [accent]@router[] o [accent]@dagger[] o una pantalla [accent]display1[].
|
||||||
graphicstype.print = Dibuja texto desde el buffer de escritura.\nLimpia el buffer de escritura.
|
graphicstype.print = Dibuja texto desde el buffer de escritura.\nLimpia el buffer de escritura.
|
||||||
|
|
||||||
lenum.always = Siempre "true".
|
lenum.always = Siempre "true".
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Tuum on rünnaku all! >
|
|||||||
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||||
database = Tuumandmebaas
|
database = Tuumandmebaas
|
||||||
database.button = Andmebaas
|
database.button = Andmebaas
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Salvesta Mäng
|
savegame = Salvesta Mäng
|
||||||
loadgame = Lae Mäng
|
loadgame = Lae Mäng
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Laskemoon
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
bullet.homing = [stat]isesihtiv
|
bullet.homing = [stat]isesihtiv
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Lõputult ressursse
|
rules.infiniteresources = Lõputult ressursse
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Väeüksuste elude kordaja
|
|||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Ressursid
|
database-category.item = Items
|
||||||
content.liquid.name = Vedelikud
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Väeüksused
|
database-category.unit = Units
|
||||||
content.block.name = Konstruktsioonid
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effects
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectors
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Muina erasopean dago! >
|
|||||||
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
|
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
|
||||||
database = Muinaren datu-basea
|
database = Muinaren datu-basea
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Gorde partida
|
savegame = Gorde partida
|
||||||
loadgame = Kargatu partida
|
loadgame = Kargatu partida
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Munizioa
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
bullet.homing = [stat]gidatua
|
bullet.homing = [stat]gidatua
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Baliabide amaigabeak
|
rules.infiniteresources = Baliabide amaigabeak
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
|||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Solidoak
|
database-category.item = Items
|
||||||
content.liquid.name = Likidoak
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Unitateak
|
database-category.unit = Units
|
||||||
content.block.name = Blokeak
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effects
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectors
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ytimeen hyökätään! >
|
|||||||
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||||
database = Ytimen tietokanta
|
database = Ytimen tietokanta
|
||||||
database.button = Tietokanta
|
database.button = Tietokanta
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Tallenna peli
|
savegame = Tallenna peli
|
||||||
loadgame = Lataa peli
|
loadgame = Lataa peli
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Laivastolinnoitus
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukiko
|
|||||||
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
|
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
|
||||||
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
|
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Alku
|
sector.onset.name = Alku
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Ammus
|
|||||||
stat.shieldhealth = Kilven elämäpisteet
|
stat.shieldhealth = Kilven elämäpisteet
|
||||||
stat.cooldowntime = Jäähtymisaika
|
stat.cooldowntime = Jäähtymisaika
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Räjähdysherkkyys
|
stat.explosiveness = Räjähdysherkkyys
|
||||||
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
||||||
stat.lightningchance = Salamointitodennäköisyys
|
stat.lightningchance = Salamointitodennäköisyys
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Sisääntulo
|
|||||||
bar.output = Ulostulo
|
bar.output = Ulostulo
|
||||||
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
|||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
bullet.homing = [stat]itseohjautuva
|
bullet.homing = [stat]itseohjautuva
|
||||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Loputtomat resurssit
|
rules.infiniteresources = Loputtomat resurssit
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
|||||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Tavarat
|
database-category.item = Items
|
||||||
content.liquid.name = Nesteet
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Yksiköt
|
database-category.unit = Units
|
||||||
content.block.name = Palikat
|
database-category.block = Blocks
|
||||||
content.status.name = Statusefektit
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sektorit
|
database-category.sector = Sectors
|
||||||
content.team.name = Ryhmittymät
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Seinä)
|
wallore = (Seinä)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat ka
|
|||||||
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
|
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
|
||||||
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
|
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
|
||||||
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Tuntematon
|
lcategory.unknown = Tuntematon
|
||||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ang core ay inaatake! >
|
|||||||
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
|
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
|
||||||
database = Talaan ng Core
|
database = Talaan ng Core
|
||||||
database.button = Talaan
|
database.button = Talaan
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Ibago ang Laro
|
savegame = Ibago ang Laro
|
||||||
loadgame = Ibukas ang Laro
|
loadgame = Ibukas ang Laro
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
|
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
|
||||||
|
|
||||||
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
|
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
|
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
|
||||||
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
|
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
|
||||||
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
|
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Pasilidad 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Kutang Pantubig
|
sector.navalFortress.name = Kutang Pantubig
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lawa
|
sector.lake.name = Lawa
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Mga Bala
|
|||||||
stat.shieldhealth = Health ng Kalasag
|
stat.shieldhealth = Health ng Kalasag
|
||||||
stat.cooldowntime = Oras ng Cooldown
|
stat.cooldowntime = Oras ng Cooldown
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Pagkasabog
|
stat.explosiveness = Pagkasabog
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Pagkakataon ng Lightning
|
stat.lightningchance = Pagkakataon ng Lightning
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Itago ang ibinabawal na blocks
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
|
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
|
||||||
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
|
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
|
||||||
|
|
||||||
content.item.name = Aytems
|
database-category.item = Items
|
||||||
content.liquid.name = Likido
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Yunits
|
database-category.unit = Units
|
||||||
content.block.name = Mga Block
|
database-category.block = Blocks
|
||||||
content.status.name = Status ng mga Epekto
|
database-category.status = Status Effects
|
||||||
content.sector.name = Mga Sector
|
database-category.sector = Sectors
|
||||||
content.team.name = Mga Faction
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
|
|||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
database = Base de données
|
database = Base de données
|
||||||
database.button = Base de données
|
database.button = Base de données
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger une partie
|
loadgame = Charger une partie
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Dépendances circulaires
|
|||||||
mod.incompletedependencies = [red]Dépendances incomplètes
|
mod.incompletedependencies = [red]Dépendances incomplètes
|
||||||
|
|
||||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
|
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière
|
|||||||
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
||||||
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Munitions
|
|||||||
stat.shieldhealth = Santé du bouclier
|
stat.shieldhealth = Santé du bouclier
|
||||||
stat.cooldowntime = Temps de refroidissement
|
stat.cooldowntime = Temps de refroidissement
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosivité
|
stat.explosiveness = Explosivité
|
||||||
stat.basedeflectchance = Chance de Détournement de Base
|
stat.basedeflectchance = Chance de Détournement de Base
|
||||||
stat.lightningchance = Chance d'Éclairs
|
stat.lightningchance = Chance d'Éclairs
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Entrée
|
|||||||
bar.output = Sortie
|
bar.output = Sortie
|
||||||
bar.strength = [stat]{0}[lightgray]x puissance
|
bar.strength = [stat]{0}[lightgray]x puissance
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
bullet.homing = [stat]autoguidé
|
bullet.homing = [stat]autoguidé
|
||||||
bullet.armorpierce = [stat]perceur d'armure
|
bullet.armorpierce = [stat]perceur d'armure
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Cacher les blocs bannis.
|
|||||||
rules.infiniteresources = Ressources Infinies
|
rules.infiniteresources = Ressources Infinies
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
|
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Autoriser la réparation des structures abandonnées
|
rules.derelictrepair = Autoriser la réparation des structures abandonnées
|
||||||
rules.reactorexplosions = Explosion des Réacteurs
|
rules.reactorexplosions = Explosion des Réacteurs
|
||||||
rules.coreincinerates = Incinération des surplus du Noyau
|
rules.coreincinerates = Incinération des surplus du Noyau
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
|||||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Objets
|
database-category.item = Items
|
||||||
content.liquid.name = Liquides
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Unités
|
database-category.unit = Units
|
||||||
content.block.name = Blocs
|
database-category.block = Blocks
|
||||||
content.status.name = Effet
|
database-category.status = Status Effects
|
||||||
content.sector.name = Secteurs
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Mur)
|
wallore = (Mur)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en
|
|||||||
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
|
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
|
||||||
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
|
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
|
||||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
||||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
|
|||||||
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
||||||
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
|
onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
|
||||||
onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
|
onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
|
||||||
onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
|
onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Inconnu
|
lcategory.unknown = Inconnu
|
||||||
lcategory.unknown.description = Instructions sans catégorie.
|
lcategory.unknown.description = Instructions sans catégorie.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < A támaszpont támadás alatt áll! >
|
|||||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
|
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
|
||||||
database = Támaszpont adatbázisa
|
database = Támaszpont adatbázisa
|
||||||
database.button = Adatbázis
|
database.button = Adatbázis
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = Tartalmi mezők megtekintése
|
viewfields = Tartalmi mezők megtekintése
|
||||||
savegame = Játék mentése
|
savegame = Játék mentése
|
||||||
loadgame = Játék betöltése
|
loadgame = Játék betöltése
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Haditengerészeti erőd
|
|||||||
sector.polarAerodrome.name = Sarkvidéki légikikötő
|
sector.polarAerodrome.name = Sarkvidéki légikikötő
|
||||||
sector.atolls.name = Atollok
|
sector.atolls.name = Atollok
|
||||||
sector.testingGrounds.name = Gyakorlótér
|
sector.testingGrounds.name = Gyakorlótér
|
||||||
sector.seaPort.name = Tengeri kikötő
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Viharvert csatornák
|
sector.weatheredChannels.name = Viharvert csatornák
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Micéliumbástya
|
sector.mycelialBastion.name = Micéliumbástya
|
||||||
sector.frontier.name = Frontvidék
|
sector.frontier.name = Frontvidék
|
||||||
sector.sunkenPier.name = Elsüllyedt móló
|
sector.sunkenPier.name = Elsüllyedt móló
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti b
|
|||||||
sector.coastline.description = Ezen a helyen egy haditengerészeti egység technológiájának maradványait azonosították. Verd vissza az ellenséges támadásokat, foglald el ezt a szektort, és szerezd meg a technológiát.
|
sector.coastline.description = Ezen a helyen egy haditengerészeti egység technológiájának maradványait azonosították. Verd vissza az ellenséges támadásokat, foglald el ezt a szektort, és szerezd meg a technológiát.
|
||||||
sector.navalFortress.description = Az ellenség bázist létesített egy távoli, természetes erődítményes szigeten. Pusztítsd el ezt az előőrsöt. Szerezd meg a fejlett hadihajó-technológiájukat, és fejleszd ki te is.
|
sector.navalFortress.description = Az ellenség bázist létesített egy távoli, természetes erődítményes szigeten. Pusztítsd el ezt az előőrsöt. Szerezd meg a fejlett hadihajó-technológiájukat, és fejleszd ki te is.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = A kezdet
|
sector.onset.name = A kezdet
|
||||||
sector.aegis.name = Égisz
|
sector.aegis.name = Égisz
|
||||||
sector.lake.name = Tó
|
sector.lake.name = Tó
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Lőszer
|
|||||||
stat.shieldhealth = Erőpajzs életpontja
|
stat.shieldhealth = Erőpajzs életpontja
|
||||||
stat.cooldowntime = Újratöltés időtartama
|
stat.cooldowntime = Újratöltés időtartama
|
||||||
stat.regenerationrate = Regenerálási sebesség
|
stat.regenerationrate = Regenerálási sebesség
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Robbanékonyság
|
stat.explosiveness = Robbanékonyság
|
||||||
stat.basedeflectchance = Alap hárítási esély
|
stat.basedeflectchance = Alap hárítási esély
|
||||||
stat.lightningchance = Villámlás esélye
|
stat.lightningchance = Villámlás esélye
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Bemenet
|
|||||||
bar.output = Kimenet
|
bar.output = Kimenet
|
||||||
bar.strength = [stat]{0}[lightgray]x erő
|
bar.strength = [stat]{0}[lightgray]x erő
|
||||||
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
|
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processzorvezérelt
|
units.processorcontrol = [lightgray]Processzorvezérelt
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
|
|||||||
bullet.incendiary = [stat]gyújtó
|
bullet.incendiary = [stat]gyújtó
|
||||||
bullet.homing = [stat]nyomkövető
|
bullet.homing = [stat]nyomkövető
|
||||||
bullet.armorpierce = [stat]páncéltörő
|
bullet.armorpierce = [stat]páncéltörő
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
||||||
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
||||||
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Tiltott épületek elrejtése
|
|||||||
rules.infiniteresources = Végtelen nyersanyagforrás
|
rules.infiniteresources = Végtelen nyersanyagforrás
|
||||||
rules.fillitems = Támaszpont feltöltése nyersanyagokkal
|
rules.fillitems = Támaszpont feltöltése nyersanyagokkal
|
||||||
rules.onlydepositcore = Csak a támaszpontokba engedélyezett a nyersanyagok elhelyezése
|
rules.onlydepositcore = Csak a támaszpontokba engedélyezett a nyersanyagok elhelyezése
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Elhagyatott épületek javításának engedélyezése
|
rules.derelictrepair = Elhagyatott épületek javításának engedélyezése
|
||||||
rules.reactorexplosions = Reaktorrobbanások
|
rules.reactorexplosions = Reaktorrobbanások
|
||||||
rules.coreincinerates = Többletnyersanyagok megsemmisítése a támaszpontban
|
rules.coreincinerates = Többletnyersanyagok megsemmisítése a támaszpontban
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Egységek életpontszorzója
|
|||||||
rules.unitdamagemultiplier = Egységek sebzésszorzója
|
rules.unitdamagemultiplier = Egységek sebzésszorzója
|
||||||
rules.unitcrashdamagemultiplier = Egységek ütközési sebzésszorzója
|
rules.unitcrashdamagemultiplier = Egységek ütközési sebzésszorzója
|
||||||
rules.unitminespeedmultiplier = Egységek bányászási sebességszorzója
|
rules.unitminespeedmultiplier = Egységek bányászási sebességszorzója
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Egységépítő logika
|
rules.logicunitbuild = Egységépítő logika
|
||||||
rules.logicunitdeconstruct = Egységlebontó logika
|
rules.logicunitdeconstruct = Egységlebontó logika
|
||||||
rules.solarmultiplier = Napenergia szorzója
|
rules.solarmultiplier = Napenergia szorzója
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = A hullámokban érkező egységek a támaszpont vagy a
|
|||||||
rules.placerangecheck.info = Megakadályozza, hogy a játékosok lövegtornyokat helyezzenek el az ellenséges épületek közelében.\nAmikor megpróbálnak egy lövegtornyot elhelyezni, az építési távolság megnő, így a lövegtorony nem fogja elérni az ellenséget.
|
rules.placerangecheck.info = Megakadályozza, hogy a játékosok lövegtornyokat helyezzenek el az ellenséges épületek közelében.\nAmikor megpróbálnak egy lövegtornyot elhelyezni, az építési távolság megnő, így a lövegtorony nem fogja elérni az ellenséget.
|
||||||
rules.onlydepositcore.info = Megakadályozza, hogy az egységek nyersanyagokat helyezzenek el a támaszponton kívül más épületekbe.
|
rules.onlydepositcore.info = Megakadályozza, hogy az egységek nyersanyagokat helyezzenek el a támaszponton kívül más épületekbe.
|
||||||
|
|
||||||
content.item.name = Nyersanyagok
|
database-category.item = Items
|
||||||
content.liquid.name = Folyadékok
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Egységek
|
database-category.unit = Units
|
||||||
content.block.name = Blokkok
|
database-category.block = Blocks
|
||||||
content.status.name = Állapothatások
|
database-category.status = Status Effects
|
||||||
content.sector.name = Szektorok
|
database-category.sector = Sectors
|
||||||
content.team.name = Csapatok
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Fal)
|
wallore = (Fal)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = A vizet lőszerként használó [accent]Wave[] lövegtornyok aut
|
|||||||
hint.generator = Az :combustion-generator: [accent]égetőerőmű[] szenet éget, és áramot ad át a vele érintkező épületeknek.\n\nAz áramszállítás távolsága további \uf87f [accent]villanyoszlopokkal[] növelhető.
|
hint.generator = Az :combustion-generator: [accent]égetőerőmű[] szenet éget, és áramot ad át a vele érintkező épületeknek.\n\nAz áramszállítás távolsága további \uf87f [accent]villanyoszlopokkal[] növelhető.
|
||||||
hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass :graphite: [accent]grafitot[] a :duo: Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket.
|
hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass :graphite: [accent]grafitot[] a :duo: Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket.
|
||||||
hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy :core-foundation: [accent]alapítvány[] támaszpontot a \uf869 [accent]szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek.
|
hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy :core-foundation: [accent]alapítvány[] támaszpontot a \uf869 [accent]szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének.
|
hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének.
|
||||||
hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni.
|
hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni.
|
||||||
hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül.
|
hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Bármi, ami a hatósugarában épült, elpusztul, amikor egy hullám
|
|||||||
gz.zone3 = Egy hullám most kezdődik.\nKészülj fel.
|
gz.zone3 = Egy hullám most kezdődik.\nKészülj fel.
|
||||||
gz.finish = Építs több lövegtornyot, bányássz több nyersanyagot,\nés védekezz az ellenséges hullámok ellen, hogy [accent]elfoglald a szektort[].
|
gz.finish = Építs több lövegtornyot, bányássz több nyersanyagot,\nés védekezz az ellenséges hullámok ellen, hogy [accent]elfoglald a szektort[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Kattints bal egérgombbal a :beryllium: [accent]berillium[] kibányászáshoz a falakból.\n\nA mozgáshoz használd a [accent][[WASD] gombokat.
|
onset.mine = Kattints bal egérgombbal a :beryllium: [accent]berillium[] kibányászáshoz a falakból.\n\nA mozgáshoz használd a [accent][[WASD] gombokat.
|
||||||
onset.mine.mobile = Koppints a :beryllium: [accent]berillium[] kibányászáshoz a falakból.
|
onset.mine.mobile = Koppints a :beryllium: [accent]berillium[] kibányászáshoz a falakból.
|
||||||
onset.research = Nyisd meg a :tree: Technológiafát.\nFejleszd ki, és építs egy :turbine-condenser: [accent]kondenzációs turbinát[] a kürtőn.\nEz [accent]áramot[] fog termelni.
|
onset.research = Nyisd meg a :tree: Technológiafát.\nFejleszd ki, és építs egy :turbine-condenser: [accent]kondenzációs turbinát[] a kürtőn.\nEz [accent]áramot[] fog termelni.
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Egy kijelzőblokk szélessége pixelben.
|
|||||||
laccess.displayheight = Egy kijelzőblokk magassága pixelben.
|
laccess.displayheight = Egy kijelzőblokk magassága pixelben.
|
||||||
laccess.buffersize = Üzenetek esetén: A tartalom hossza.\nKijelzők esetén: A feldolgozatlan grafikus parancsok száma.
|
laccess.buffersize = Üzenetek esetén: A tartalom hossza.\nKijelzők esetén: A feldolgozatlan grafikus parancsok száma.
|
||||||
laccess.operations = A blokkon végrehajtott műveletek száma.\nKijelzők esetén a drawflush-műveletek számát adja vissza.
|
laccess.operations = A blokkon végrehajtott műveletek száma.\nKijelzők esetén a drawflush-műveletek számát adja vissza.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Ismeretlen
|
lcategory.unknown = Ismeretlen
|
||||||
lcategory.unknown.description = Nem kategorizált utasítások.
|
lcategory.unknown.description = Nem kategorizált utasítások.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Inti sedang diserang! >
|
|||||||
nearpoint = [[ [scarlet]TINGGALKAN TITIK PENDARATAN SEGERA[] ]\npemusnahan akan terjadi
|
nearpoint = [[ [scarlet]TINGGALKAN TITIK PENDARATAN SEGERA[] ]\npemusnahan akan terjadi
|
||||||
database = Basis Data Inti
|
database = Basis Data Inti
|
||||||
database.button = Basis Data
|
database.button = Basis Data
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = Lihat Bidang Konten
|
viewfields = Lihat Bidang Konten
|
||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Muat Permainan
|
loadgame = Muat Permainan
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Dependensi Sirkular
|
|||||||
mod.incompletedependencies = [red]Dependensi Tidak Lengkap
|
mod.incompletedependencies = [red]Dependensi Tidak Lengkap
|
||||||
|
|
||||||
mod.requiresversion.details = Memerlukan versi game: [accent]{0}[]\nGame Anda telah kadaluarsa. Mod ini memerlukan versi game yang lebih baru (kemungkinan versi beta/alpha) untuk berfungsi.
|
mod.requiresversion.details = Memerlukan versi game: [accent]{0}[]\nGame Anda telah kadaluarsa. Mod ini memerlukan versi game yang lebih baru (kemungkinan versi beta/alpha) untuk berfungsi.
|
||||||
mod.incompatiblemod.details = Mod ini tidak kompatibel dengan versi game ini. Pencipta harus memperbaruinya dengan menambahkan string [accent]minGameVersion: 147[] ke dalam file [accent]mod.json[].
|
mod.incompatiblemod.details = Mod ini tidak kompatibel dengan versi game ini. Pencipta harus memperbaruinya dengan menambahkan string [accent]minGameVersion: 154[] ke dalam file [accent]mod.json[].
|
||||||
mod.blacklisted.details = Mod ini terdapat di dalam blacklist karena menyebabkan crash atau masalah lain dengan versi game saat ini. Mohon jangan dipakai.
|
mod.blacklisted.details = Mod ini terdapat di dalam blacklist karena menyebabkan crash atau masalah lain dengan versi game saat ini. Mohon jangan dipakai.
|
||||||
mod.missingdependencies.details = Mod ini kekurangan dependensi: {0}
|
mod.missingdependencies.details = Mod ini kekurangan dependensi: {0}
|
||||||
mod.erroredcontent.details = Mod ini menimbulkan masalah pada saat proses memuat. Tanyakan pembuat mod untuk memperbaikinya.
|
mod.erroredcontent.details = Mod ini menimbulkan masalah pada saat proses memuat. Tanyakan pembuat mod untuk memperbaikinya.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Benteng Laut
|
|||||||
sector.polarAerodrome.name = Pangkalan Kutub
|
sector.polarAerodrome.name = Pangkalan Kutub
|
||||||
sector.atolls.name = Atol
|
sector.atolls.name = Atol
|
||||||
sector.testingGrounds.name = Kawasan Uji Coba
|
sector.testingGrounds.name = Kawasan Uji Coba
|
||||||
sector.seaPort.name = Pelabuhan Laut
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Selat Terkikis
|
sector.weatheredChannels.name = Selat Terkikis
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Benteng Pertahanan Miselium
|
sector.mycelialBastion.name = Benteng Pertahanan Miselium
|
||||||
sector.frontier.name = Perbatasan
|
sector.frontier.name = Perbatasan
|
||||||
sector.sunkenPier.name = Dermaga Karam
|
sector.sunkenPier.name = Dermaga Karam
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Target terakhir.\n\nMarkas pesisir pantai
|
|||||||
sector.coastline.description = Sisa-sisa teknologi Unit Laut telah terdeteksi di lokasi ini. Tolak serangan musuh, rebut sektor ini, dan dapatkan teknologinya.
|
sector.coastline.description = Sisa-sisa teknologi Unit Laut telah terdeteksi di lokasi ini. Tolak serangan musuh, rebut sektor ini, dan dapatkan teknologinya.
|
||||||
sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau terpencil, dibentengi secara alami. Hancurkan pangkalan ini. Dapatkan teknologi Unit Laut mereka yang canggih, dan telitilah
|
sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau terpencil, dibentengi secara alami. Hancurkan pangkalan ini. Dapatkan teknologi Unit Laut mereka yang canggih, dan telitilah
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Serangan Awal
|
sector.onset.name = Serangan Awal
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Danau
|
sector.lake.name = Danau
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Amunisi
|
|||||||
stat.shieldhealth = Nyawa Perisai
|
stat.shieldhealth = Nyawa Perisai
|
||||||
stat.cooldowntime = Waktu Pendinginan
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
stat.regenerationrate = Laju Pemulihan
|
stat.regenerationrate = Laju Pemulihan
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Daya Ledak
|
stat.explosiveness = Daya Ledak
|
||||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||||
stat.lightningchance = Peluang Menghasilkan Petir
|
stat.lightningchance = Peluang Menghasilkan Petir
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Masukan
|
|||||||
bar.output = Keluaran
|
bar.output = Keluaran
|
||||||
bar.strength = [stat]{0}[lightgray]x penguatan
|
bar.strength = [stat]{0}[lightgray]x penguatan
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
|
bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
bullet.armorpierce = [stat]menembus pelindung
|
bullet.armorpierce = [stat]menembus pelindung
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||||
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||||
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Sembunyikan Blok Terlarang
|
|||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
rules.fillitems = Isi Inti Dengan Sumber Daya
|
rules.fillitems = Isi Inti Dengan Sumber Daya
|
||||||
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
|
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Izinkan Perbaikan Blok
|
rules.derelictrepair = Izinkan Perbaikan Blok
|
||||||
rules.reactorexplosions = Ledakan Reaktor
|
rules.reactorexplosions = Ledakan Reaktor
|
||||||
rules.coreincinerates = Penghangusan Luapan Inti
|
rules.coreincinerates = Penghangusan Luapan Inti
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Penggandaan Nyawa Unit
|
|||||||
rules.unitdamagemultiplier = Penggandaan Damage Unit
|
rules.unitdamagemultiplier = Penggandaan Damage Unit
|
||||||
rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
|
rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
|
||||||
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
|
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Membuat unit yang muncul dalam gelombang menargetkan s
|
|||||||
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh.\nKetika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh.
|
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh.\nKetika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh.
|
||||||
rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti.
|
rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti.
|
||||||
|
|
||||||
content.item.name = Bahan
|
database-category.item = Items
|
||||||
content.liquid.name = Zat Cair
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Unit
|
database-category.unit = Units
|
||||||
content.block.name = Blok
|
database-category.block = Blocks
|
||||||
content.status.name = Status Efek
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sektor
|
database-category.sector = Sectors
|
||||||
content.team.name = Faksi
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Dinding)
|
wallore = (Dinding)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Menara [accent]Wave[] yang terisi dengan air akan memadamkan api
|
|||||||
hint.generator = :combustion-generator: [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energi ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas dengan :power-node: [accent]Simpul Daya[].
|
hint.generator = :combustion-generator: [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energi ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas dengan :power-node: [accent]Simpul Daya[].
|
||||||
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti :graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo untuk menghancurkan Penjaga.
|
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti :graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo untuk menghancurkan Penjaga.
|
||||||
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakkan sebuah inti :core-foundation: [accent]Foundation[] diatas inti :core-shard: [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakkan sebuah inti :core-foundation: [accent]Foundation[] diatas inti :core-shard: [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = Ikon [red]:tree:[] di atas pabrik unit menunjukkan bahwa versi yang ditingkatkan belum diteliti.\n\nPeningkatan unit harus diteliti di [accent]:tree: pohon teknologi[] sebelum dapat diproduksi di rekonstruktor.
|
hint.cannotUpgrade = Ikon [red]:tree:[] di atas pabrik unit menunjukkan bahwa versi yang ditingkatkan belum diteliti.\n\nPeningkatan unit harus diteliti di [accent]:tree: pohon teknologi[] sebelum dapat diproduksi di rekonstruktor.
|
||||||
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan Beku[] dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik Anda.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bersifat [accent]opsional[].
|
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan Beku[] dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik Anda.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bersifat [accent]opsional[].
|
||||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]tingkat ancaman musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]tingkat ancaman musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelo
|
|||||||
gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
|
gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
|
||||||
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
|
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
|
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
|
||||||
onset.mine.mobile = Ketuk untuk menambang :beryllium: [accent]berilium[] dari dinding.
|
onset.mine.mobile = Ketuk untuk menambang :beryllium: [accent]berilium[] dari dinding.
|
||||||
onset.research = Buka :tree: pohon teknologi.\nRiset, dan tempatkan :turbine-condenser: [accent]kondensor turbin[] di ventilasi.\nIni akan menghasilkan [accent]tenaga[].
|
onset.research = Buka :tree: pohon teknologi.\nRiset, dan tempatkan :turbine-condenser: [accent]kondensor turbin[] di ventilasi.\nIni akan menghasilkan [accent]tenaga[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Lebar blok tampilan logika dalam piksel.
|
|||||||
laccess.displayheight = Tinggi blok tampilan logika dalam piksel.
|
laccess.displayheight = Tinggi blok tampilan logika dalam piksel.
|
||||||
laccess.buffersize = Untuk pesan: Panjang dari isi pesan.\nUntuk tampilan: Jumlah dari perintah grafis mentah.
|
laccess.buffersize = Untuk pesan: Panjang dari isi pesan.\nUntuk tampilan: Jumlah dari perintah grafis mentah.
|
||||||
laccess.operations = Jumlah operasi yang dilakukan pada blok.\nUntuk tampilan, mengembalikan jumlah dari operasi drawflush.
|
laccess.operations = Jumlah operasi yang dilakukan pada blok.\nUntuk tampilan, mengembalikan jumlah dari operasi drawflush.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Tak Diketahui
|
lcategory.unknown = Tak Diketahui
|
||||||
lcategory.unknown.description = Instruksi tanpa kategori.
|
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ be.ignore = Ignora
|
|||||||
be.noupdates = Nessun aggiornamento disponibile.
|
be.noupdates = Nessun aggiornamento disponibile.
|
||||||
be.check = Verifica aggiornamenti
|
be.check = Verifica aggiornamenti
|
||||||
|
|
||||||
mods.browser = Mod Browser
|
mods.browser = Esplora Mod
|
||||||
mods.browser.selected = Mod selezionata
|
mods.browser.selected = Mod selezionata
|
||||||
mods.browser.add = Installa mod
|
mods.browser.add = Installa mod
|
||||||
mods.browser.reinstall = Reinstalla mod
|
mods.browser.reinstall = Reinstalla mod
|
||||||
@@ -101,6 +101,7 @@ coreattack = < Il Nucleo è sotto attacco! >
|
|||||||
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||||
database = Database Nucleo
|
database = Database Nucleo
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Salva
|
savegame = Salva
|
||||||
loadgame = Carica
|
loadgame = Carica
|
||||||
@@ -135,7 +136,7 @@ mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo
|
|||||||
mods = Mod
|
mods = Mod
|
||||||
mods.name = Mod:
|
mods.name = Mod:
|
||||||
mods.none = [lightgray]Nessuna mod trovata!
|
mods.none = [lightgray]Nessuna mod trovata!
|
||||||
mods.guide = Guida per il modding
|
mods.guide = Guida al modding
|
||||||
mods.report = Segnala un Bug
|
mods.report = Segnala un Bug
|
||||||
mods.openfolder = Apri Cartella
|
mods.openfolder = Apri Cartella
|
||||||
mods.viewcontent = Vedi contenuto
|
mods.viewcontent = Vedi contenuto
|
||||||
@@ -147,7 +148,7 @@ mod.enabled = [lightgray]Abilitato
|
|||||||
mod.disabled = [scarlet]Disabilitato
|
mod.disabled = [scarlet]Disabilitato
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disabilita
|
mod.disable = Disabilita
|
||||||
mod.version = Version:
|
mod.version = Versione:
|
||||||
mod.content = Contenuto:
|
mod.content = Contenuto:
|
||||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||||
|
|
||||||
@@ -160,12 +161,12 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = Questa mod non è compatibile con l'ultima versione del gioco. L'autore deve aggiornarla, e aggiungere [accent]minGameVersion: 154[] nel file [accent]mod.json[].
|
||||||
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
|
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = Questa mod richiede queste dipendenze: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = Il caricamento del gioco ha causato degli errori. Chiedi all'autore della mod di correggerli.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Questa mod ha dipendenze che dipendono fra loro.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Questa mod non è in grado di essere caricata per dipendenze non valide o mancanti: {0}.
|
||||||
|
|
||||||
mod.requiresversion = Requires game version: [red]{0}
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
|
||||||
@@ -210,7 +211,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
campaign.difficulty = Difficulty
|
campaign.difficulty = Difficoltà
|
||||||
completed = [accent]Completato
|
completed = [accent]Completato
|
||||||
techtree = Albero Scoperte
|
techtree = Albero Scoperte
|
||||||
techtree.select = Seleziona albero delle scoperte
|
techtree.select = Seleziona albero delle scoperte
|
||||||
@@ -286,9 +287,9 @@ player.ban = Ban
|
|||||||
player.kick = Kick
|
player.kick = Kick
|
||||||
player.trace = Trace
|
player.trace = Trace
|
||||||
player.admin = Toggle Admin
|
player.admin = Toggle Admin
|
||||||
player.team = Change Team
|
player.team = Cambia Squadra
|
||||||
|
|
||||||
server.bans = Lista Bans
|
server.bans = Lista Ban
|
||||||
server.bans.none = Nessun giocatore bandito trovato!
|
server.bans.none = Nessun giocatore bandito trovato!
|
||||||
server.admins = Amministratori
|
server.admins = Amministratori
|
||||||
server.admins.none = Nessun amministratore trovato!
|
server.admins.none = Nessun amministratore trovato!
|
||||||
@@ -369,7 +370,7 @@ command.queue = [lightgray][Queuing]
|
|||||||
command.mine = Mina
|
command.mine = Mina
|
||||||
command.repair = Ripara
|
command.repair = Ripara
|
||||||
command.rebuild = Ricostruisci
|
command.rebuild = Ricostruisci
|
||||||
command.assist = Aiuta giocatore
|
command.assist = Aiuta Giocatore
|
||||||
command.move = Muovi
|
command.move = Muovi
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
@@ -386,7 +387,7 @@ stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Apri Link
|
openlink = Apri Link
|
||||||
copylink = Copia link
|
copylink = Copia Link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
max = Max
|
max = Max
|
||||||
objective = Map Objective
|
objective = Map Objective
|
||||||
@@ -449,9 +450,9 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
|
|||||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||||
|
|
||||||
editor.showblocks = Show Blocks
|
editor.showblocks = Mostra Blocchi
|
||||||
editor.showterrain = Show Terrain
|
editor.showterrain = Mostra Terreno
|
||||||
editor.showfloor = Show Floor
|
editor.showfloor = Mostra Pavimentazione
|
||||||
editor.planet = Pianeta:
|
editor.planet = Pianeta:
|
||||||
editor.sector = Settore:
|
editor.sector = Settore:
|
||||||
editor.seed = Seme:
|
editor.seed = Seme:
|
||||||
@@ -466,7 +467,7 @@ editor.nodescription = Una mappa deve avere una descrizione di almeno 4 caratter
|
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editor.waves = Ondate:
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editor.waves = Ondate:
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editor.rules = Regole:
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editor.rules = Regole:
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editor.generation = Generazione:
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editor.generation = Generazione:
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||||||
editor.objectives = Obbiettivi
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editor.objectives = Obiettivi
|
||||||
editor.locales = Locale Bundles
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editor.locales = Locale Bundles
|
||||||
editor.patches.guide = Patch Guide
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editor.patches.guide = Patch Guide
|
||||||
editor.patches = Content Patches
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editor.patches = Content Patches
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||||||
@@ -524,8 +525,8 @@ waves.sort.reverse = Inverti ordine
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waves.sort.begin = Inizia
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waves.sort.begin = Inizia
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waves.sort.health = Salute
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waves.sort.health = Salute
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waves.sort.type = Tipo
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waves.sort.type = Tipo
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||||||
waves.search = Search waves...
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waves.search = Cerca ondate...
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waves.filter = Unit Filter
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waves.filter = Filtro Unità
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waves.units.hide = Nascondi tutto
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waves.units.hide = Nascondi tutto
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waves.units.show = Mostra tutto
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waves.units.show = Mostra tutto
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@@ -761,7 +762,7 @@ resources = Risorse
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resources.max = Max
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resources.max = Max
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bannedblocks = Blocchi Banditi
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bannedblocks = Blocchi Banditi
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unbannedblocks = Unbanned Blocks
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unbannedblocks = Unbanned Blocks
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objectives = Obbiettivi
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objectives = Obiettivi
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bannedunits = Unità bandite
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bannedunits = Unità bandite
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unbannedunits = Unbanned Units
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unbannedunits = Unbanned Units
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bannedunits.whitelist = Banned Units As Whitelist
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bannedunits.whitelist = Banned Units As Whitelist
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@@ -800,11 +801,11 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
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sectorlist = Settore
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sectorlist = Settore
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sectorlist.attacked = {0} sotto attacco
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sectorlist.attacked = {0} sotto attacco
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sectors.unexplored = [lightgray]Inesplorato
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sectors.unexplored = [lightgray]Inesplorato
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sectors.attempts = Attempts:
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sectors.attempts = Tentativi:
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sectors.resources = Risorse:
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sectors.resources = Risorse:
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sectors.production = Produzione:
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sectors.production = Produzione:
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sectors.export = Merce:
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sectors.export = Esportazione:
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sectors.import = Importa:
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sectors.import = Importazione:
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sectors.time = Tempo:
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sectors.time = Tempo:
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sectors.threat = Minaccia:
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sectors.threat = Minaccia:
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sectors.wave = Ondata:
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sectors.wave = Ondata:
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@@ -831,7 +832,7 @@ sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
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sector.attacked = Settore [accent]{0}[white] sotto attacco!
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sector.attacked = Settore [accent]{0}[white] sotto attacco!
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sector.lost = Settore [accent]{0}[white] perso!
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sector.lost = Settore [accent]{0}[white] perso!
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sector.capture = Sector [accent]{0}[white]Captured!
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sector.capture = Sector [accent]{0}[white]Captured!
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sector.capture.current = Sector Captured!
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sector.capture.current = Settore Catturato!
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sector.changeicon = Cambia icona
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sector.changeicon = Cambia icona
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sector.noswitch.title = Impossibile cambiare settore
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sector.noswitch.title = Impossibile cambiare settore
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sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
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sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
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@@ -844,10 +845,10 @@ threat.high = Alta
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threat.extreme = Estrema
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threat.extreme = Estrema
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threat.eradication = Catastrofe
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threat.eradication = Catastrofe
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difficulty.casual = Casual
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difficulty.casual = Molto Facile
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difficulty.easy = Easy
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difficulty.easy = Facile
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difficulty.normal = Normal
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difficulty.normal = Normale
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difficulty.hard = Hard
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difficulty.hard = Difficile
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difficulty.eradication = Eradication
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difficulty.eradication = Eradication
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difficulty.enemyHealthMultiplier = Enemy Health: {0}
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difficulty.enemyHealthMultiplier = Enemy Health: {0}
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@@ -880,18 +881,19 @@ sector.facility32m.name = Facility 32 M
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sector.taintedWoods.name = Tainted Woods
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sector.taintedWoods.name = Tainted Woods
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sector.infestedCanyons.name = Infested Canyons
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sector.infestedCanyons.name = Infested Canyons
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sector.planetaryTerminal.name = Terminale di Lancio Planetario
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sector.planetaryTerminal.name = Terminale di Lancio Planetario
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sector.coastline.name = Coastline
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sector.coastline.name = Linea Costiera
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sector.navalFortress.name = Fortezza navale
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sector.navalFortress.name = Fortezza Navale
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sector.polarAerodrome.name = Polar Aerodrome
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sector.polarAerodrome.name = Aerodromo Polare
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sector.atolls.name = Atolls
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sector.atolls.name = Atolli
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sector.testingGrounds.name = Testing Grounds
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sector.testingGrounds.name = Terreni di Prova
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sector.seaPort.name = Sea Port
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sector.perilousHarbor.name = Perilous Harbor
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sector.weatheredChannels.name = Weathered Channels
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sector.weatheredChannels.name = Canali Logorati
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sector.mycelialBastion.name = Mycelial Bastion
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sector.fallenVessel.name = Nave Affondata
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sector.frontier.name = Frontier
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sector.mycelialBastion.name = Bastione del Micelio
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sector.sunkenPier.name = Sunken Pier
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sector.frontier.name = Frontiera
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sector.sunkenPier.name = Molo Sommerso
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sector.cruxscape.name = Cruxscape
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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sector.geothermalStronghold.name = Roccaforte Geotermica
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sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
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sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
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sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
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sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
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@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costi
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sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
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sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
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sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
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sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
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#do not translate
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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sector.sunkenPier.description = WIP, map submission by Stormride_R
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sector.atolls.description = WIP, map submission by Stormride_R
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sector.frontier.description = WIP, map submission by Stormride_R
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sector.infestedCanyons.description = WIP, map submission by Skeledragon
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sector.polarAerodrome.description = WIP, map submission by hhh i 17
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sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.cruxscape.description = WIP, map submission by Stormride_R
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sector.geothermalStronghold.description = WIP, map submission by Skeledragon
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sector.onset.name = The Onset
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sector.onset.name = The Onset
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sector.aegis.name = Aegis
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sector.aegis.name = Aegis
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sector.lake.name = Nome
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sector.lake.name = Nome
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@@ -945,7 +932,7 @@ sector.crossroads.name = Crossroads
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sector.karst.name = Karst
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sector.karst.name = Karst
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sector.origin.name = Origin
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sector.origin.name = Origin
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sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
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sector.onset.description = Settore di prova. Questo obiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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@@ -1070,6 +1057,7 @@ stat.ammo = Munizioni
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stat.shieldhealth = Integrità Scudo
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stat.shieldhealth = Integrità Scudo
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stat.cooldowntime = Tempo Raffreddamento
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stat.cooldowntime = Tempo Raffreddamento
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = Regeneration Rate
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stat.activationtime = Activation Time
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stat.explosiveness = Esplosività
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stat.explosiveness = Esplosività
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stat.basedeflectchance = Probabilità di Deviazione
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stat.basedeflectchance = Probabilità di Deviazione
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stat.lightningchance = Probabilità di Fulmine
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stat.lightningchance = Probabilità di Fulmine
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@@ -1117,7 +1105,7 @@ ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Shield Arc
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ability.shieldarc = Shield Arc
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.suppressionfield.description = Ferma gli edifici di riparazione limitrofi
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ability.energyfield = Campo energetico
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ability.energyfield = Campo energetico
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||||||
ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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@@ -1131,19 +1119,19 @@ ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.regen = [stat]{0}[lightgray] salute/sec
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||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.pulseregen = [stat]{0}[lightgray] salute/impulso
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.shield = [stat]{0}[lightgray] scudo
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] velocità riparazione
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.cooldown = [stat]{0} sec[lightgray] ripresa
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.maxtargets = [stat]{0}[lightgray] obiettivi max
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.damagereduction = [stat]{0}%[lightgray] riduzione danno
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] velocità min
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.duration = [stat]{0} sec[lightgray] durata
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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ability.stat.buildtime = [stat]{0} sec[lightgray] tempo di costruzione
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bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
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bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
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bar.onlycoredeposit = Concesso solo il deposito al nucleo
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bar.onlycoredeposit = Concesso solo il deposito al nucleo
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@@ -1157,7 +1145,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
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bar.pumpspeed = Velocità di Pompaggio: {0}/s
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bar.pumpspeed = Velocità di Pompaggio: {0}/s
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bar.efficiency = Efficienza: {0}%
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bar.efficiency = Efficienza: {0}%
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bar.boost = Boost: +{0}%
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bar.boost = Boost: +{0}%
|
||||||
bar.powerbuffer = Battery Power: {0}/{1}
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bar.powerbuffer = Potenza Batterie: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}/s
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bar.powerbalance = Energia: {0}/s
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||||||
bar.powerstored = Immagazzinata: {0}/{1}
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bar.powerstored = Immagazzinata: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
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bar.poweramount = Energia: {0}
|
||||||
@@ -1168,7 +1156,7 @@ bar.capacity = Capacità: {0}
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|||||||
bar.unitcap = {0} {1}/{2}
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bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquido
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bar.liquid = Liquido
|
||||||
bar.heat = Calore
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bar.heat = Calore
|
||||||
bar.cooldown = Cooldown
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bar.cooldown = Ripresa
|
||||||
bar.instability = Instabilità
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bar.instability = Instabilità
|
||||||
bar.heatamount = Calore: {0}
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bar.heatamount = Calore: {0}
|
||||||
bar.heatpercent = Calore: {0} ({1}%)
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bar.heatpercent = Calore: {0} ({1}%)
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Entrata
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|||||||
bar.output = Uscita
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bar.output = Uscita
|
||||||
bar.strength = [stat]{0}[lightgray]x forza
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bar.strength = [stat]{0}[lightgray]x forza
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Attivazione in {0}
|
||||||
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bar.activated = Attivato
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controllato dal Processore
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units.processorcontrol = [lightgray]Controllato dal Processore
|
||||||
|
|
||||||
@@ -1188,7 +1178,10 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiario
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bullet.incendiary = [stat]incendiario
|
||||||
bullet.homing = [stat]autoguidato
|
bullet.homing = [stat]autoguidato
|
||||||
bullet.armorpierce = [stat]perforazione alle armature
|
bullet.armorpierce = [stat]perforazione alle armature
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||||
@@ -1347,7 +1340,7 @@ keybind.boost.name = Scatto
|
|||||||
keybind.command_mode.name = Modalità di comando
|
keybind.command_mode.name = Modalità di comando
|
||||||
keybind.command_queue.name = Unit Command Queue
|
keybind.command_queue.name = Unit Command Queue
|
||||||
keybind.create_control_group.name = Create Control Group
|
keybind.create_control_group.name = Create Control Group
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
keybind.cancel_orders.name = Annulla Ordini
|
||||||
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
@@ -1404,12 +1397,12 @@ keybind.shoot.name = Spara
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pausa
|
keybind.pause.name = Pausa
|
||||||
keybind.skip_wave.name = Skip Wave
|
keybind.skip_wave.name = Salta Ondata
|
||||||
keybind.pause_building.name = Interrompi/Riprendi Costruzione
|
keybind.pause_building.name = Interrompi/Riprendi Costruzione
|
||||||
keybind.minimap.name = Minimappa
|
keybind.minimap.name = Minimappa
|
||||||
keybind.planet_map.name = Mappa Pianeta
|
keybind.planet_map.name = Mappa Pianeta
|
||||||
keybind.research.name = Albero Scoperte
|
keybind.research.name = Albero Scoperte
|
||||||
keybind.block_info.name = Block Info
|
keybind.block_info.name = Info Blocco
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Lista dei Giocatori
|
keybind.player_list.name = Lista dei Giocatori
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
@@ -1441,13 +1434,15 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Risorse Infinite
|
rules.infiniteresources = Risorse Infinite
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Deposito consentito solo al nucleo
|
rules.onlydepositcore = Deposito consentito solo al nucleo
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Esplosioni Reattore
|
rules.reactorexplosions = Esplosioni Reattore
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disabilita processori
|
rules.disableworldprocessors = Disabilita processori
|
||||||
rules.schematic = Schematiche Consentite
|
rules.schematic = Schematiche Consentite
|
||||||
rules.wavetimer = Timer Ondate
|
rules.wavetimer = Timer Ondate
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Invio Ondate
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
@@ -1479,11 +1474,12 @@ rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
|
|||||||
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
||||||
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
||||||
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Moltiplicatore Costo Unità
|
||||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Moltiplicatore energia solare
|
rules.solarmultiplier = Moltiplicatore energia solare
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Oggetti
|
database-category.item = Items
|
||||||
content.liquid.name = Liquidi
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Unità
|
database-category.unit = Units
|
||||||
content.block.name = Blocchi
|
database-category.block = Blocks
|
||||||
content.status.name = Effetti
|
database-category.status = Status Effects
|
||||||
content.sector.name = Settori
|
database-category.sector = Sectors
|
||||||
content.team.name = Fazioni
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Mura)
|
wallore = (Mura)
|
||||||
|
|
||||||
@@ -1829,7 +1839,7 @@ block.solar-panel.name = Pannello Solare
|
|||||||
block.solar-panel-large.name = Pannello Solare Grande
|
block.solar-panel-large.name = Pannello Solare Grande
|
||||||
block.oil-extractor.name = Estrattore di Petrolio
|
block.oil-extractor.name = Estrattore di Petrolio
|
||||||
block.repair-point.name = Punto di Riparazione
|
block.repair-point.name = Punto di Riparazione
|
||||||
block.repair-turret.name = Repair Turret
|
block.repair-turret.name = Torretta Riparatrice
|
||||||
block.pulse-conduit.name = Condotto a Impulsi
|
block.pulse-conduit.name = Condotto a Impulsi
|
||||||
block.plated-conduit.name = Condotto Placcato
|
block.plated-conduit.name = Condotto Placcato
|
||||||
block.phase-conduit.name = Condotto di Fase
|
block.phase-conduit.name = Condotto di Fase
|
||||||
@@ -1861,8 +1871,8 @@ block.meltdown.name = Fusione
|
|||||||
block.foreshadow.name = Tenebra
|
block.foreshadow.name = Tenebra
|
||||||
block.container.name = Contenitore
|
block.container.name = Contenitore
|
||||||
block.launch-pad.name = Ascensore Spaziale
|
block.launch-pad.name = Ascensore Spaziale
|
||||||
block.advanced-launch-pad.name = Launch Pad
|
block.advanced-launch-pad.name = Ascensore Spaziale
|
||||||
block.landing-pad.name = Landing Pad
|
block.landing-pad.name = Piattaforma di Atterraggio
|
||||||
|
|
||||||
block.segment.name = Segmentatore
|
block.segment.name = Segmentatore
|
||||||
block.ground-factory.name = Fabbrica Terrestre
|
block.ground-factory.name = Fabbrica Terrestre
|
||||||
@@ -1874,7 +1884,7 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
|
|||||||
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
||||||
block.payload-conveyor.name = Trasportatore di Massa
|
block.payload-conveyor.name = Trasportatore di Massa
|
||||||
block.payload-router.name = Distributore di Carico
|
block.payload-router.name = Distributore di Carico
|
||||||
block.duct.name = Duct
|
block.duct.name = Condotto
|
||||||
block.duct-router.name = Duct Router
|
block.duct-router.name = Duct Router
|
||||||
block.duct-bridge.name = Duct Bridge
|
block.duct-bridge.name = Duct Bridge
|
||||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
@@ -1884,18 +1894,18 @@ block.disassembler.name = Disassemblatore
|
|||||||
block.silicon-crucible.name = Crogiolo per Silicio
|
block.silicon-crucible.name = Crogiolo per Silicio
|
||||||
block.overdrive-dome.name = Cupola di Overdrive
|
block.overdrive-dome.name = Cupola di Overdrive
|
||||||
block.interplanetary-accelerator.name = Acceleratore Interplanetario
|
block.interplanetary-accelerator.name = Acceleratore Interplanetario
|
||||||
block.constructor.name = Constructor
|
block.constructor.name = Costruttore
|
||||||
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
block.constructor.description = Fabbrica strutture fino a 2x2 tasselli di grandezza.
|
||||||
block.large-constructor.name = Large Constructor
|
block.large-constructor.name = Costruttore Grande
|
||||||
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
block.large-constructor.description = Fabbrica strutture fino a 4x4 tasselli di grandezza.
|
||||||
block.deconstructor.name = Deconstructor
|
block.deconstructor.name = Demolitore
|
||||||
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
block.deconstructor.description = Demolisce strutture e unità. Restituisce il 100% del costo di costruzione.
|
||||||
block.payload-loader.name = Payload Loader
|
block.payload-loader.name = Payload Loader
|
||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Fonte di Calore
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = Un blocco 1x1 che fornisce un calore virtualmente infinito.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.empty.name = Empty
|
block.empty.name = Empty
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno
|
|||||||
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
||||||
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
||||||
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2171,7 +2210,7 @@ item.metaglass.description = Usato nelle strutture per il trasporto/immagazzinam
|
|||||||
item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
|
item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
|
||||||
item.sand.description = Usata per la produzione di altri materiali raffinati.
|
item.sand.description = Usata per la produzione di altri materiali raffinati.
|
||||||
item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
|
item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
|
||||||
item.coal.details = Sembra siano resti organici fossilizzati di piante, formato prima dell'evento di semina.
|
item.coal.details = Sembra siano resti organici fossilizzati di piante, formati prima dell'evento di semina.
|
||||||
item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
|
item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
|
||||||
item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
|
item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
|
||||||
item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
|
item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
|
||||||
@@ -2181,7 +2220,7 @@ item.plastanium.description = Utilizzato per le unità avanzate e come munizione
|
|||||||
item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
|
item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
|
||||||
item.surge-alloy.description = Usato come munizione per torrette avanzate.
|
item.surge-alloy.description = Usato come munizione per torrette avanzate.
|
||||||
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
|
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
|
||||||
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici per altre vite biologiche. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
||||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
|
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
|
||||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
|
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
|
||||||
|
|
||||||
@@ -2209,7 +2248,7 @@ block.derelict = \uf77e [lightgray]Derelict
|
|||||||
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
||||||
block.illuminator.description = Emette luce.
|
block.illuminator.description = Emette luce.
|
||||||
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||||
block.reinforced-message.description = Stores a message for communication between allies.
|
block.reinforced-message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||||
block.graphite-press.description = Comprime il carbone in grafite.
|
block.graphite-press.description = Comprime il carbone in grafite.
|
||||||
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
|
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
|
||||||
@@ -2449,7 +2488,7 @@ block.tank-refabricator.description = Upgrades inputted tank units to the second
|
|||||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
block.basic-assembler-module.description = Incrementa gli assemblatori alla generazione successiva quando è piazzato di fianco ad un perimetro di costruzione. Richiede energia. Può essere usato come ingresso di materiale.
|
||||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
@@ -2528,14 +2567,14 @@ lst.draw = Add an operation to the drawing buffer.\nDoes not display anything un
|
|||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
lst.getlink = Get a processor link by index. Starts at 0.
|
lst.getlink = Get a processor link by index. Starts at 0.
|
||||||
lst.control = Control a building.
|
lst.control = Controlla un edificio.
|
||||||
lst.radar = Locate units around a building with range.
|
lst.radar = Geolocalizza unità attorno ad un edificio, dato un certo raggio.
|
||||||
lst.sensor = Get data from a building or unit.
|
lst.sensor = Ottieni informazioni da un edificio o da unità.
|
||||||
lst.set = Set a variable.
|
lst.set = Imposta una variabile.
|
||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Esegui un'operazione su 1-2 variabili.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Attendi un certo numero di secondi.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Interrompi l'esecuzione di questo processore.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < コアが攻撃を受けています! >
|
|||||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||||
database = コアデータベース
|
database = コアデータベース
|
||||||
database.button = データベース
|
database.button = データベース
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = 保存
|
savegame = 保存
|
||||||
loadgame = 読み込む
|
loadgame = 読み込む
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]循環依存
|
|||||||
mod.incompletedependencies = [red]不完全な依存関係
|
mod.incompletedependencies = [red]不完全な依存関係
|
||||||
|
|
||||||
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
|
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
|
||||||
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 147[]を追加する必要があります。
|
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 154[]を追加する必要があります。
|
||||||
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
|
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
|
||||||
mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
|
mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
|
||||||
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
|
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = 海軍要塞
|
|||||||
sector.polarAerodrome.name = 極地飛行場
|
sector.polarAerodrome.name = 極地飛行場
|
||||||
sector.atolls.name = 環礁
|
sector.atolls.name = 環礁
|
||||||
sector.testingGrounds.name = 実験地
|
sector.testingGrounds.name = 実験地
|
||||||
sector.seaPort.name = 港
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = 辺境辺境
|
sector.frontier.name = 辺境辺境
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基
|
|||||||
sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
||||||
sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。
|
sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = オンセット
|
sector.onset.name = オンセット
|
||||||
sector.aegis.name = イージス
|
sector.aegis.name = イージス
|
||||||
sector.lake.name = 池
|
sector.lake.name = 池
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = 弾薬
|
|||||||
stat.shieldhealth = シールド
|
stat.shieldhealth = シールド
|
||||||
stat.cooldowntime = クールタイム
|
stat.cooldowntime = クールタイム
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = 爆発性
|
stat.explosiveness = 爆発性
|
||||||
stat.basedeflectchance = 反射確率
|
stat.basedeflectchance = 反射確率
|
||||||
stat.lightningchance = 電撃確率
|
stat.lightningchance = 電撃確率
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = 入力
|
|||||||
bar.output = 出力
|
bar.output = 出力
|
||||||
bar.strength = [stat]{0}[lightgray]x 強化
|
bar.strength = [stat]{0}[lightgray]x 強化
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
bullet.homing = [stat]追尾弾
|
bullet.homing = [stat]追尾弾
|
||||||
bullet.armorpierce = [stat]装甲貫通
|
bullet.armorpierce = [stat]装甲貫通
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||||
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = 禁止ブロックを非表示
|
|||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = コアへの搬入のみ可能
|
rules.onlydepositcore = コアへの搬入のみ可能
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = 廃墟修復可能
|
rules.derelictrepair = 廃墟修復可能
|
||||||
rules.reactorexplosions = リアクターの爆発
|
rules.reactorexplosions = リアクターの爆発
|
||||||
rules.coreincinerates = 余剰アイテムの焼却
|
rules.coreincinerates = 余剰アイテムの焼却
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = ユニット体力倍率
|
|||||||
rules.unitdamagemultiplier = ユニットダメージ倍率
|
rules.unitdamagemultiplier = ユニットダメージ倍率
|
||||||
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
|
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
|
||||||
rules.unitminespeedmultiplier = ユニット採掘速度倍率
|
rules.unitminespeedmultiplier = ユニット採掘速度倍率
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = 太陽光の倍率
|
rules.solarmultiplier = 太陽光の倍率
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = ユニットは発電機などの標的を優先せず
|
|||||||
rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。
|
rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。
|
||||||
rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する
|
rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する
|
||||||
|
|
||||||
content.item.name = アイテム
|
database-category.item = Items
|
||||||
content.liquid.name = 液体
|
database-category.liquid = Fluids
|
||||||
content.unit.name = ユニット
|
database-category.unit = Units
|
||||||
content.block.name = ブロック
|
database-category.block = Blocks
|
||||||
content.status.name = ステータス効果
|
database-category.status = Status Effects
|
||||||
content.sector.name = セクター
|
database-category.sector = Sectors
|
||||||
content.team.name = チーム
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (壁)
|
wallore = (壁)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近
|
|||||||
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
|
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
|
||||||
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
||||||
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
||||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = ウェーブが始まると、円の中に構築されたものはす
|
|||||||
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
||||||
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
|
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
|
||||||
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
|
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
|
||||||
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
|
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = 不明
|
lcategory.unknown = 不明
|
||||||
lcategory.unknown.description = 未分類の指示です。
|
lcategory.unknown.description = 未分類の指示です。
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < 코어가 공격을 받고 있습니다! >
|
|||||||
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
|
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
|
||||||
database = 코어 데이터베이스
|
database = 코어 데이터베이스
|
||||||
database.button = 데이터베이스
|
database.button = 데이터베이스
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = 콘텐츠 필드 보기
|
viewfields = 콘텐츠 필드 보기
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]순환 종속성
|
|||||||
mod.incompletedependencies = [red]불완전한 종속성
|
mod.incompletedependencies = [red]불완전한 종속성
|
||||||
|
|
||||||
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
||||||
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 147[]을 추가해야 합니다.
|
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 154[]을 추가해야 합니다.
|
||||||
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||||
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||||
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 제작자에게 수정하도록 요청하세요.
|
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 제작자에게 수정하도록 요청하세요.
|
||||||
@@ -214,8 +215,8 @@ campaign.difficulty = 난이도
|
|||||||
completed = [accent]완료됨
|
completed = [accent]완료됨
|
||||||
techtree = 연구 기록
|
techtree = 연구 기록
|
||||||
techtree.select = 연구 기록 선택
|
techtree.select = 연구 기록 선택
|
||||||
techtree.serpulo = 세르플로
|
techtree.serpulo = 세르풀로
|
||||||
techtree.erekir = 에러키얼
|
techtree.erekir = 에레키르
|
||||||
research.load = 불러오기
|
research.load = 불러오기
|
||||||
research.discard = 무시하기
|
research.discard = 무시하기
|
||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
@@ -811,7 +812,7 @@ sectors.wave = 단계:
|
|||||||
sectors.stored = 저장량:
|
sectors.stored = 저장량:
|
||||||
sectors.resume = 재개
|
sectors.resume = 재개
|
||||||
sectors.launch = 출격
|
sectors.launch = 출격
|
||||||
sectors.nolaunchcandidate = No Launch Sector
|
sectors.nolaunchcandidate = 출격 지역 없음
|
||||||
sectors.viewsubmission = \ue80d 제출물 보기
|
sectors.viewsubmission = \ue80d 제출물 보기
|
||||||
sectors.select = 선택
|
sectors.select = 선택
|
||||||
sectors.launchselect = 발사 대상 선택
|
sectors.launchselect = 발사 대상 선택
|
||||||
@@ -820,12 +821,12 @@ sectors.redirect = 발사 패드 리다이렉션
|
|||||||
sectors.rename = 지역 이름 변경하기
|
sectors.rename = 지역 이름 변경하기
|
||||||
sectors.enemybase = [scarlet]적 기지[]
|
sectors.enemybase = [scarlet]적 기지[]
|
||||||
sectors.vulnerable = [scarlet]취약함[]
|
sectors.vulnerable = [scarlet]취약함[]
|
||||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
|
sectors.underattack = [scarlet]공격받고 있습니다![]
|
||||||
sectors.go = 진입
|
sectors.go = 진입
|
||||||
sector.abandon = 포기
|
sector.abandon = 포기
|
||||||
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
|
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
|
||||||
sector.curcapture = 지역 점령됨
|
sector.curcapture = 지역 점령됨
|
||||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
sector.lockdown = [red]:warning:[accent] 현재 공격받고 있습니다\n[밝은 회색]생산, 연구, 수출입이 중단되었습니다.
|
||||||
sector.curlost = 지역 잃음
|
sector.curlost = 지역 잃음
|
||||||
sector.missingresources = [scarlet]코어 자원 부족[]
|
sector.missingresources = [scarlet]코어 자원 부족[]
|
||||||
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
||||||
@@ -857,8 +858,8 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
|
|||||||
|
|
||||||
planets = 태양계
|
planets = 태양계
|
||||||
|
|
||||||
planet.serpulo.name = 세르플로
|
planet.serpulo.name = 세르풀로
|
||||||
planet.erekir.name = 에러키얼
|
planet.erekir.name = 에레키르
|
||||||
planet.sun.name = 태양
|
planet.sun.name = 태양
|
||||||
|
|
||||||
sector.impact0078.name = 임팩트 0078
|
sector.impact0078.name = 임팩트 0078
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = 해군 요새
|
|||||||
sector.polarAerodrome.name = 극지 비행장
|
sector.polarAerodrome.name = 극지 비행장
|
||||||
sector.atolls.name = 환초섬
|
sector.atolls.name = 환초섬
|
||||||
sector.testingGrounds.name = 시험장
|
sector.testingGrounds.name = 시험장
|
||||||
sector.seaPort.name = 바다 항구
|
sector.perilousHarbor.name = 위태한 항구
|
||||||
sector.weatheredChannels.name = 풍화된 수로
|
sector.weatheredChannels.name = 풍화된 수로
|
||||||
|
sector.fallenVessel.name = 추락한 함선
|
||||||
sector.mycelialBastion.name = 균사 성채
|
sector.mycelialBastion.name = 균사 성채
|
||||||
sector.frontier.name = 국경 지방
|
sector.frontier.name = 국경 지방
|
||||||
sector.sunkenPier.name = 가라앉은 부두
|
sector.sunkenPier.name = 가라앉은 부두
|
||||||
@@ -903,7 +905,7 @@ sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에
|
|||||||
sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
|
sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
|
||||||
sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다.
|
sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다.
|
||||||
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요.
|
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요.
|
||||||
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 두 개의 코어를 파괴하세요.
|
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 코어를 파괴하세요.
|
||||||
sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
|
sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
|
||||||
sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
|
sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
|
||||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = 최종 목표입니다.\n\n적이 필사
|
|||||||
sector.coastline.description = 이 장소에서 해상 유닛 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
|
sector.coastline.description = 이 장소에서 해상 유닛 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
|
||||||
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 해군 건조 기술을 습득하고 연구하십시오.
|
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 해군 건조 기술을 습득하고 연구하십시오.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = 시작
|
sector.onset.name = 시작
|
||||||
sector.aegis.name = 보호
|
sector.aegis.name = 보호
|
||||||
sector.lake.name = 호수
|
sector.lake.name = 호수
|
||||||
@@ -945,7 +932,7 @@ sector.crossroads.name = 교차로
|
|||||||
sector.karst.name = 카르스트
|
sector.karst.name = 카르스트
|
||||||
sector.origin.name = 근원
|
sector.origin.name = 근원
|
||||||
|
|
||||||
sector.onset.description = 에러키얼 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
sector.onset.description = 에레키르 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
||||||
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
|
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
|
||||||
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
|
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
|
||||||
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
|
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = 탄약
|
|||||||
stat.shieldhealth = 보호막 내구도
|
stat.shieldhealth = 보호막 내구도
|
||||||
stat.cooldowntime = 쿨타임
|
stat.cooldowntime = 쿨타임
|
||||||
stat.regenerationrate = 재생률
|
stat.regenerationrate = 재생률
|
||||||
|
stat.activationtime = 활성화 시간
|
||||||
stat.explosiveness = 폭발성
|
stat.explosiveness = 폭발성
|
||||||
stat.basedeflectchance = 기본 반사 확률
|
stat.basedeflectchance = 기본 반사 확률
|
||||||
stat.lightningchance = 전격 생성 확률
|
stat.lightningchance = 전격 생성 확률
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = 입력
|
|||||||
bar.output = 출력
|
bar.output = 출력
|
||||||
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||||
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
|
||||||
|
bar.activationtimer = {0}초 후 활성화
|
||||||
|
bar.activated = 활성화됨
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
|||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도[]
|
bullet.homing = [stat]유도[]
|
||||||
bullet.armorpierce = [stat]방어 관통
|
bullet.armorpierce = [stat]방어 관통
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] 방어력 취약
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
||||||
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||||
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
|
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
|
||||||
@@ -1202,7 +1195,7 @@ bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
|
|||||||
bullet.healamount = [stat]{0}[lightgray] 직접 수리
|
bullet.healamount = [stat]{0}[lightgray] 직접 수리
|
||||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
||||||
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
|
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
|
||||||
bullet.range = [stat]{0}[lightgray]블록 추가 범위
|
bullet.range = [stat]{0}[lightgray] 타일 범위
|
||||||
bullet.notargetsmissiles = [stat] 건물 무시
|
bullet.notargetsmissiles = [stat] 건물 무시
|
||||||
bullet.notargetsbuildings = [stat] 미사일 무시
|
bullet.notargetsbuildings = [stat] 미사일 무시
|
||||||
|
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = 금지된 블록 숨기기
|
|||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.fillitems = 코어를 자원으로 채움
|
rules.fillitems = 코어를 자원으로 채움
|
||||||
rules.onlydepositcore = 오직 코어에만 투입 가능
|
rules.onlydepositcore = 오직 코어에만 투입 가능
|
||||||
|
rules.coreunloaders = 코어 언로더 허용
|
||||||
|
rules.coreunloaders.info = 이 기능을 활성화하면, 세르풀로 언로더는 코어에서 아이템을 가져갈 수 있습니다. 에레키르 언로더에는 영향을 미치지 않습니다.
|
||||||
rules.derelictrepair = 잔해 블록 수리 허용
|
rules.derelictrepair = 잔해 블록 수리 허용
|
||||||
rules.reactorexplosions = 원자로 폭발 허용
|
rules.reactorexplosions = 원자로 폭발 허용
|
||||||
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
|
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
|
||||||
@@ -1451,11 +1446,11 @@ rules.wavesending = 단계 넘김
|
|||||||
rules.allowedit = 규칙 편집 허용
|
rules.allowedit = 규칙 편집 허용
|
||||||
rules.allowedit.info = 이 기능을 활성화하면, 플레이어는 일시 정지 메뉴의 왼쪽 하단에 있는 버튼을 통해 게임 내에서 규칙을 편집할 수 있습니다.
|
rules.allowedit.info = 이 기능을 활성화하면, 플레이어는 일시 정지 메뉴의 왼쪽 하단에 있는 버튼을 통해 게임 내에서 규칙을 편집할 수 있습니다.
|
||||||
rules.alloweditworldprocessors = 월드 프로세서 편집 허용
|
rules.alloweditworldprocessors = 월드 프로세서 편집 허용
|
||||||
rules.alloweditworldprocessors.info = 이 기능을 활성화하면 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
|
rules.alloweditworldprocessors.info = 이 기능을 활성화하면, 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
|
||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
rules.airUseSpawns = 공중 유닛 스폰 지점 사용
|
rules.airUseSpawns = 공중 유닛 스폰 지점 사용
|
||||||
rules.wavespawnatcores = 적 코어 근처에 스폰
|
rules.wavespawnatcores = 적 코어 근처에 스폰
|
||||||
rules.wavespawnatcores.info = 공격 모드에서 활성화되면 모든 적 코어 근처에서 적이 스폰됩니다.
|
rules.wavespawnatcores.info = 공격 모드에서 활성화되면, 모든 적 코어 근처에서 적이 스폰됩니다.
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.buildai = 기지 건설 AI
|
rules.buildai = 기지 건설 AI
|
||||||
rules.buildaitier = 건설 AI 등급
|
rules.buildaitier = 건설 AI 등급
|
||||||
@@ -1463,7 +1458,7 @@ rules.rtsai = RTS AI
|
|||||||
rules.rtsai.campaign = RTS 공격 AI
|
rules.rtsai.campaign = RTS 공격 AI
|
||||||
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
|
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
|
||||||
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
|
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
|
||||||
rules.clearsectoronloss.info = 지역을 잃게되면 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
|
rules.clearsectoronloss.info = 지역을 잃게되면, 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
|
||||||
rules.rtsminsquadsize = 최소 부대 규모
|
rules.rtsminsquadsize = 최소 부대 규모
|
||||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||||
rules.rtsminattackweight = 최소 공격 중량
|
rules.rtsminattackweight = 최소 공격 중량
|
||||||
@@ -1471,10 +1466,10 @@ rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
|||||||
rules.corecapture = 코어 파괴 시 점령
|
rules.corecapture = 코어 파괴 시 점령
|
||||||
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
||||||
rules.placerangecheck = 배치 거리 확인
|
rules.placerangecheck = 배치 거리 확인
|
||||||
rules.protectcores = Protect Cores
|
rules.protectcores = 코어 보호
|
||||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
rules.protectcores.info = 이 기능을 비활성화하면, 코어 건설 금지구역이 이 팀에 영향을 미치지 않습니다.\n플레이어는 보호되지 않은 팀에 배정되지 않습니다.
|
||||||
rules.checkplacement = Check Placement
|
rules.checkplacement = 배치 확인
|
||||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
rules.checkplacement.info = 이 기능을 비활성화하면, 이 팀의 건물이 배치 범위 검사에서 무시됩니다.
|
||||||
rules.enemyCheat = 적 AI 무한자원
|
rules.enemyCheat = 적 AI 무한자원
|
||||||
rules.blockhealthmultiplier = 블록 체력 배수
|
rules.blockhealthmultiplier = 블록 체력 배수
|
||||||
rules.blockdamagemultiplier = 블록 피해량 배수
|
rules.blockdamagemultiplier = 블록 피해량 배수
|
||||||
@@ -1484,8 +1479,9 @@ rules.unithealthmultiplier = 유닛 체력 배수
|
|||||||
rules.unitdamagemultiplier = 유닛 피해량 배수
|
rules.unitdamagemultiplier = 유닛 피해량 배수
|
||||||
rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수
|
rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수
|
||||||
rules.unitminespeedmultiplier = 유닛 채굴 속도 배수
|
rules.unitminespeedmultiplier = 유닛 채굴 속도 배수
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitbuild = 로직: 유닛 건설 허용
|
||||||
|
rules.logicunitdeconstruct = 로직: 유닛 철거 허용
|
||||||
rules.solarmultiplier = 태양광 전력 배수
|
rules.solarmultiplier = 태양광 전력 배수
|
||||||
rules.unitcapvariable = 코어 유닛 수 제한 추가
|
rules.unitcapvariable = 코어 유닛 수 제한 추가
|
||||||
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
|
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = 단계에 생성된 유닛이 코어 또는 전력 생
|
|||||||
rules.placerangecheck.info = 플레이어가 적 건물 근처에 건설 불가 구역을 생성합니다. 만일, 플레이어가 포탑을 건설하고자 할 경우 반경이 증가되어 적 건물이 포탑의 사정거리에 닿지 않게 됩니다.
|
rules.placerangecheck.info = 플레이어가 적 건물 근처에 건설 불가 구역을 생성합니다. 만일, 플레이어가 포탑을 건설하고자 할 경우 반경이 증가되어 적 건물이 포탑의 사정거리에 닿지 않게 됩니다.
|
||||||
rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원을 투하할 수 없게 만듭니다.
|
rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원을 투하할 수 없게 만듭니다.
|
||||||
|
|
||||||
content.item.name = 자원
|
database-category.item = 자원
|
||||||
content.liquid.name = 액체
|
database-category.liquid = 액체
|
||||||
content.unit.name = 유닛
|
database-category.unit = 유닛
|
||||||
content.block.name = 블록
|
database-category.block = 블록
|
||||||
content.status.name = 상태 이상
|
database-category.status = 상태 이상
|
||||||
content.sector.name = 지역
|
database-category.sector = 지역
|
||||||
content.team.name = 파벌
|
database-category.team = 파벌
|
||||||
|
|
||||||
|
database-tag.turret = 포탑
|
||||||
|
database-tag.production = 생산
|
||||||
|
database-tag.distribution = 운반
|
||||||
|
database-tag.liquid = 액체
|
||||||
|
database-tag.power = 전력
|
||||||
|
database-tag.defense = 방어
|
||||||
|
database-tag.crafting = 제작
|
||||||
|
database-tag.units = 유닛
|
||||||
|
database-tag.effect = 유틸리티
|
||||||
|
database-tag.logic = 로직
|
||||||
|
database-tag.unit-air = 공중
|
||||||
|
database-tag.unit-naval = 해상
|
||||||
|
database-tag.unit-ground = 지상
|
||||||
|
|
||||||
wallore = (벽)
|
wallore = (벽)
|
||||||
|
|
||||||
@@ -2087,8 +2097,8 @@ hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 c
|
|||||||
hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
|
||||||
hint.unitSelectControl = 유닛을 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 유닛을 선택합니다. [accent]우클릭[]으로 유닛에게 이동과 공격을 명령할 수 있습니다.
|
hint.unitSelectControl = 유닛을 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 유닛을 선택합니다. [accent]우클릭[]으로 유닛에게 이동과 공격을 명령할 수 있습니다.
|
||||||
hint.unitSelectControl.mobile = 유닛을 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 유닛을 선택합니다. 눌러서 유닛에게 이동과 공격을 명령할 수 있습니다.
|
hint.unitSelectControl.mobile = 유닛을 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 유닛을 선택합니다. 눌러서 유닛에게 이동과 공격을 명령할 수 있습니다.
|
||||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||||
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||||
hint.rebuildSelect.mobile = 복사 버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다.
|
hint.rebuildSelect.mobile = 복사 버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다.
|
||||||
@@ -2101,8 +2111,9 @@ hint.payloadDrop = 다시 내려놓으려면 빈 공간에서 [accent]][]를 누
|
|||||||
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[].
|
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[].
|
||||||
hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다.
|
hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다.
|
||||||
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]전력 노드[]를 활용하십시오.
|
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]전력 노드[]를 활용하십시오.
|
||||||
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n수호자를 제거하려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]효과적인 피해를 주지 못합니다[].\n\n수호자를 제거하려면 높은 티어의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
||||||
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오.
|
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오.
|
||||||
|
hint.serpuloCoreZone = 추가 코어는 :core-zone: [accent]코어 구역[] 타일에 건설할 수 있습니다.
|
||||||
hint.cannotUpgrade = 만약 재구성기 위에 [red]:tree:[] 아이콘이 있는 경우 업그레이드된 버전이 아직 연구되지 않았음을 나타냅니다.\n\n유닛 업그레이드는 재구성기에서 생산되기 전에 [accent]:tree: 연구 기록[]에서 반드시 연구해야 합니다.
|
hint.cannotUpgrade = 만약 재구성기 위에 [red]:tree:[] 아이콘이 있는 경우 업그레이드된 버전이 아직 연구되지 않았음을 나타냅니다.\n\n유닛 업그레이드는 재구성기에서 생산되기 전에 [accent]:tree: 연구 기록[]에서 반드시 연구해야 합니다.
|
||||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||||
@@ -2129,7 +2140,35 @@ gz.supplyturret = [accent]포탑에 탄약 보급
|
|||||||
gz.zone1 = 여긴 적의 착륙 지점입니다.
|
gz.zone1 = 여긴 적의 착륙 지점입니다.
|
||||||
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
||||||
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||||
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = 건물을 방어하고 적을 공격하려면 [accent]유닛[]을 사용해야 합니다.\n:ground-factory: [accent]지상 공장[]을 연구하고 배치하세요.
|
||||||
|
fungalpass.tutorial2 = 공장에서 :dagger: [accent]대거[] 유닛을 선택하고.\n유닛을 총 3기 생산하세요.
|
||||||
|
|
||||||
|
frontier.tutorial1 = :additive-reconstructor: [accent]애디티브 재구성기[]\n는 :silicon: 실리콘과 :graphite: 흑연을 사용하여 1티어 유닛을 2티어로 업그레이드합니다.\n\n[accent]연구하고[] :dagger: [accent]대거를 재구성하여[]:mace: [accent]메이스를 만드세요.[]
|
||||||
|
frontier.tutorial2 = 적의 공격은 모든 적 코어가 [unlaunched]파괴[]될 때까지 [accent]무한히 계속[]됩니다.
|
||||||
|
frontier.tutorial3 = [accent]단계가 너무 높아지기 전에 적 기지를 빠르게 파괴하세요[].
|
||||||
|
|
||||||
|
atolls.destroy1 = 먼저 양쪽에 있는 적의 [accent]기반 코어[] 2개를 파괴하고.\n[accent]토륨에 접근하세요[].
|
||||||
|
atolls.mega1 = [accent]명령 모드[]로 들어가서 :mega:[accent]메가[] 유닛을 선택하세오.
|
||||||
|
atolls.mega2 = 메가 유닛이 지상 유닛을 들도록 하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
|
||||||
|
atolls.mega3 = 메가 유닛을 지상 유닛 [accent]위로[] 이동시켜 적재하세요.
|
||||||
|
atolls.mega4 = [accent]지상 유닛을 여기에 투입하여 공격하십시오.
|
||||||
|
atolls.mega5 = 메가 유닛이 적재된 유닛을 투하하도록 하려면 \ue879 [accent]화물 내려놓기[] 명령을 선택하십시오.
|
||||||
|
atolls.mega6 = \ue879 화물 내려놓기 명령이 선택된 동안 유닛은 [accent]자동으로 투하됩니다[].
|
||||||
|
atolls.mega7 = 메가 유닛은 벽이나 깊은 물 위에 있을 때는 지상 유닛을 [accent]투하하지 않습니다[].
|
||||||
|
atolls.mega8 = [accent]이곳에 해상 유닛을 투입하여 공격하십시오.[]
|
||||||
|
atolls.attack1 = 1: 이 위치에 지상 유닛을 투입하여 공격을 시작하세요.
|
||||||
|
atolls.attack2 = 2: 또는 해상 유닛을 이곳에 투입하여 기습 공격을 감행할 수도 있습니다.
|
||||||
|
atolls.carry1 = 지상 유닛을 운반하려면 :mega:[accent]메가[] 유닛이 필요합니다.
|
||||||
|
atolls.carry2 = 1: 메가 유닛에게 [accent]지상 유닛 위로 이동하라고 명령[]하세요.
|
||||||
|
atolls.carry3 = 2: 메가 유닛으로 지상 유닛을 픽업하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
|
||||||
|
atolls.carry4 = 3: 유닛을 실은 메가를 지휘하고 이동시키세요.
|
||||||
|
atolls.carry5 = 4: 메가 유닛이 지상 유닛을 투하하도록 하려면 \ue879 [accent]'화물 내려놓기'[] 명령을 선택하십시오.
|
||||||
|
atolls.carry6 = 이러한 단계는 [accent]여기[]에서 검토할 수 있습니다.
|
||||||
|
atolls.carry7 = 적 기지 근처에 추가 병력을 공중 투하하려면 다음 지침을 따르십시오.
|
||||||
|
atolls.noairunit = 이 기지는 공중 유닛으로 파괴하기에는 너무 견고하게 요새화되어 있습니다.
|
||||||
|
atolls.2strategies = 이 기지를 파괴하는 데는 두 가지 전략이 있습니다.
|
||||||
|
|
||||||
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][WASD]로 움직이세요.
|
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][WASD]로 움직이세요.
|
||||||
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
|
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
|
||||||
@@ -2150,7 +2189,7 @@ onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
|||||||
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
||||||
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
onset.defenses = [accent]방어 태세 갖추기:[lightgray] {0}
|
onset.defenses = [accent]방어 태세 갖추기:[lightgray] {0}
|
||||||
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
onset.attack = 적이 취약한 상태입니다. 반격하세요.
|
||||||
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
||||||
onset.detect = 적은 2분 이내에 당신을 감지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
onset.detect = 적은 2분 이내에 당신을 감지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
||||||
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 유닛을 선택하세요.\n[accent]우클릭[]으로 선택된 유닛들에게 이동 또는 공격 명령을 내리세요.
|
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 유닛을 선택하세요.\n[accent]우클릭[]으로 선택된 유닛들에게 이동 또는 공격 명령을 내리세요.
|
||||||
@@ -2164,7 +2203,7 @@ split.build = 유닛을 벽의 반대편으로 운반해야 합니다.\n두 개
|
|||||||
split.container = 컨테이너와 마찬가지로, 유닛도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n유닛 조립대를 매스 드라이버 근처에 배치하여 유닛을 적재한 후, 벽을 가로질러 보내 적 기지를 공격하게 만드세요.
|
split.container = 컨테이너와 마찬가지로, 유닛도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n유닛 조립대를 매스 드라이버 근처에 배치하여 유닛을 적재한 후, 벽을 가로질러 보내 적 기지를 공격하게 만드세요.
|
||||||
|
|
||||||
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
|
||||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
|
item.copper.details = 평범한 구리. 세르풀로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
|
||||||
item.lead.description = 전자 및 액체 수송 구조물에 광범위하게 사용하는 기본 자원입니다.
|
item.lead.description = 전자 및 액체 수송 구조물에 광범위하게 사용하는 기본 자원입니다.
|
||||||
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다.
|
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다.
|
||||||
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
|
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
|
||||||
@@ -2186,7 +2225,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
|
|||||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
item.beryllium.description = 에러키얼의 여러 종류의 건축물과 탄약에 사용됩니다.
|
item.beryllium.description = 에레키르의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||||
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
||||||
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
|
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
|
||||||
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
|
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
|
||||||
@@ -2305,7 +2344,7 @@ block.laser-drill.description = 레이저 기술을 통해 훨씬 더 빠르게
|
|||||||
block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다.
|
block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다.
|
||||||
block.water-extractor.description = 지하수를 추출합니다. 물을 구하기 어려운 곳에서 사용합니다.
|
block.water-extractor.description = 지하수를 추출합니다. 물을 구하기 어려운 곳에서 사용합니다.
|
||||||
block.cultivator.description = 대기에 포함된 미세한 농도의 포자를 산업용 포자로 배양합니다.
|
block.cultivator.description = 대기에 포함된 미세한 농도의 포자를 산업용 포자로 배양합니다.
|
||||||
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르플로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
|
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르풀로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
|
||||||
block.oil-extractor.description = 석유를 추출하기 위해 많은 양의 전력과 모래 및 물을 사용합니다.
|
block.oil-extractor.description = 석유를 추출하기 위해 많은 양의 전력과 모래 및 물을 사용합니다.
|
||||||
block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역을 잃습니다.
|
block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역을 잃습니다.
|
||||||
block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 장착했으며, 행성간 이동에는 부적합함.
|
block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 장착했으며, 행성간 이동에는 부적합함.
|
||||||
@@ -2489,7 +2528,7 @@ unit.risso.description = 주변의 모든 적을 향해 탄환과 미사일을
|
|||||||
unit.minke.description = 주변의 지상 적을 향해 일반적인 탄환과 포탄을 발사합니다.
|
unit.minke.description = 주변의 지상 적을 향해 일반적인 탄환과 포탄을 발사합니다.
|
||||||
unit.bryde.description = 적을 향해 장거리 포탄과 미사일을 발사합니다.
|
unit.bryde.description = 적을 향해 장거리 포탄과 미사일을 발사합니다.
|
||||||
unit.sei.description = 적을 향해 철갑탄과 미사일을 일제히 발사합니다.
|
unit.sei.description = 적을 향해 철갑탄과 미사일을 일제히 발사합니다.
|
||||||
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다. 플레어를 생산합니다.
|
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다.
|
||||||
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 건설할 수 있습니다.
|
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 건설할 수 있습니다.
|
||||||
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 건설할 수 있습니다.
|
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 건설할 수 있습니다.
|
||||||
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 건설할 수 있습니다.
|
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 건설할 수 있습니다.
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = 디스플레이 블록의 픽셀 단위 너비.
|
|||||||
laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
|
laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
|
||||||
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
|
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
|
||||||
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
|
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
|
||||||
|
laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다.
|
||||||
|
|
||||||
lcategory.unknown = 알 수 없음
|
lcategory.unknown = 알 수 없음
|
||||||
lcategory.unknown.description = 분류되지 않은 설명
|
lcategory.unknown.description = 분류되지 않은 설명
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = 직사각형 외곽선 그리기
|
|||||||
graphicstype.poly = 정다각형 채우기
|
graphicstype.poly = 정다각형 채우기
|
||||||
graphicstype.linepoly = 정다각형 외곽선 그리기
|
graphicstype.linepoly = 정다각형 외곽선 그리기
|
||||||
graphicstype.triangle = 삼각형 채우기
|
graphicstype.triangle = 삼각형 채우기
|
||||||
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
|
graphicstype.image = 콘텐츠의 이미지를 그리거나 다른 디스플레이를 복사합니다.\n콘텐츠 예: [accent]@router[], [accent]@dagger[] 또는 [accent]display1[] 디스플레이.
|
||||||
graphicstype.print = 프린트 버퍼에서 텍스트를 그립니다.\n프린트 버퍼를 지웁니다.
|
graphicstype.print = 프린트 버퍼에서 텍스트를 그립니다.\n프린트 버퍼를 지웁니다.
|
||||||
|
|
||||||
lenum.always = 항상 참
|
lenum.always = 항상 참
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Branduolys yra puolamas! >
|
|||||||
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
||||||
database = Branduolio duomenų dazė
|
database = Branduolio duomenų dazė
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Išsaugoti žaidimą
|
savegame = Išsaugoti žaidimą
|
||||||
loadgame = Užkrauti žaidimą
|
loadgame = Užkrauti žaidimą
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
|
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
|
||||||
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Šoviniai
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Įeiga
|
|||||||
bar.output = Išeiga
|
bar.output = Išeiga
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
|||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
bullet.homing = [stat]sekimas
|
bullet.homing = [stat]sekimas
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Neriboti Resursai
|
rules.infiniteresources = Neriboti Resursai
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reaktorių Sprogimai
|
rules.reactorexplosions = Reaktorių Sprogimai
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
|||||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Daiktai
|
database-category.item = Items
|
||||||
content.liquid.name = Skysčiai
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Vienetai
|
database-category.unit = Units
|
||||||
content.block.name = Blokai
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effects
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectors
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Core wordt aangevallen! >
|
|||||||
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
||||||
database = Core Database
|
database = Core Database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Opslaan
|
savegame = Opslaan
|
||||||
loadgame = Laden
|
loadgame = Laden
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
|
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
|
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
|
||||||
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
|
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
|
||||||
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
|
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetery Launch Terminal
|
sector.planetaryTerminal.name = Planetery Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een
|
|||||||
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
||||||
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Ammunitie
|
|||||||
stat.shieldhealth = Schild Levenspunten
|
stat.shieldhealth = Schild Levenspunten
|
||||||
stat.cooldowntime = Afkoelingsperiode
|
stat.cooldowntime = Afkoelingsperiode
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiviteit
|
stat.explosiveness = Explosiviteit
|
||||||
stat.basedeflectchance = Basis Afbuigingskans
|
stat.basedeflectchance = Basis Afbuigingskans
|
||||||
stat.lightningchance = Bliksemkans
|
stat.lightningchance = Bliksemkans
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Invoer
|
|||||||
bar.output = Uitvoer
|
bar.output = Uitvoer
|
||||||
bar.strength = [stat]{0}[lightgray]x sterkte
|
bar.strength = [stat]{0}[lightgray]x sterkte
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
|
|||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
bullet.homing = [stat]doelzoekend
|
bullet.homing = [stat]doelzoekend
|
||||||
bullet.armorpierce = [stat]pantserdoorborend
|
bullet.armorpierce = [stat]pantserdoorborend
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Verberg verboden blokken
|
|||||||
rules.infiniteresources = Oneindige Resources
|
rules.infiniteresources = Oneindige Resources
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Ontploffende Reactors
|
rules.reactorexplosions = Ontploffende Reactors
|
||||||
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
|||||||
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Materialen
|
database-category.item = Items
|
||||||
content.liquid.name = Vloeistoffen
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Eenheden
|
database-category.unit = Units
|
||||||
content.block.name = Blokken
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effecten
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectoren
|
database-category.sector = Sectors
|
||||||
content.team.name = Facties
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Muur)
|
wallore = (Muur)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Kern wordt aangevallen! >
|
|||||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||||
database = Kern Database
|
database = Kern Database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Opslaan
|
savegame = Opslaan
|
||||||
loadgame = Openen
|
loadgame = Openen
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Ammo
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Items
|
database-category.item = Items
|
||||||
content.liquid.name = Liquids
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Units
|
database-category.unit = Units
|
||||||
content.block.name = Blocks
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effects
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectors
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Rdzeń jest atakowany! >
|
|||||||
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
||||||
database = Centralna baza danych
|
database = Centralna baza danych
|
||||||
database.button = Baza Danych
|
database.button = Baza Danych
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Zapisz Grę
|
savegame = Zapisz Grę
|
||||||
loadgame = Wczytaj Grę
|
loadgame = Wczytaj Grę
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Zagnieżdżone zależności
|
|||||||
mod.incompletedependencies = [red]Brakujące zależności
|
mod.incompletedependencies = [red]Brakujące zależności
|
||||||
|
|
||||||
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
||||||
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 147[] do jej pliku [accent]mod.json[].
|
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 154[] do jej pliku [accent]mod.json[].
|
||||||
mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
||||||
mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0}
|
mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0}
|
||||||
mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie.
|
mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Morska Forteca
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawi
|
|||||||
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||||
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Początek
|
sector.onset.name = Początek
|
||||||
sector.aegis.name = Egida
|
sector.aegis.name = Egida
|
||||||
sector.lake.name = Jezioro
|
sector.lake.name = Jezioro
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Amunicja
|
|||||||
stat.shieldhealth = Życie Tarczy
|
stat.shieldhealth = Życie Tarczy
|
||||||
stat.cooldowntime = Czas Odnowienia
|
stat.cooldowntime = Czas Odnowienia
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Wybuchowość
|
stat.explosiveness = Wybuchowość
|
||||||
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
||||||
stat.lightningchance = Szansa Na Błyskawicę
|
stat.lightningchance = Szansa Na Błyskawicę
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Wejście
|
|||||||
bar.output = Wyjście
|
bar.output = Wyjście
|
||||||
bar.strength = [stat]{0}[lightgray]x siły
|
bar.strength = [stat]{0}[lightgray]x siły
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
bullet.homing = [stat]naprowadzający
|
bullet.homing = [stat]naprowadzający
|
||||||
bullet.armorpierce = [stat]przebijający pancerz
|
bullet.armorpierce = [stat]przebijający pancerz
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Ukryj zabronione bloki
|
|||||||
rules.infiniteresources = Nieskończone Zasoby
|
rules.infiniteresources = Nieskończone Zasoby
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
|
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
|
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
|
||||||
rules.reactorexplosions = Eksplozje Reaktorów
|
rules.reactorexplosions = Eksplozje Reaktorów
|
||||||
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
|||||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||||
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Sprawia, że jednostki tworzone falami atakują
|
|||||||
rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga.
|
rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga.
|
||||||
rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami.
|
rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami.
|
||||||
|
|
||||||
content.item.name = Przedmioty
|
database-category.item = Items
|
||||||
content.liquid.name = Płyny
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Jednostki
|
database-category.unit = Units
|
||||||
content.block.name = Bloki
|
database-category.block = Blocks
|
||||||
content.status.name = Efekty Statusu
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sektory
|
database-category.sector = Sectors
|
||||||
content.team.name = Frakcje
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Ściana)
|
wallore = (Ściana)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie po
|
|||||||
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
|
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
|
||||||
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
|
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
|
||||||
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
|
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
||||||
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczon
|
|||||||
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||||
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
||||||
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
|
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
|
||||||
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Inne
|
lcategory.unknown = Inne
|
||||||
lcategory.unknown.description = Niezkategoryzowane instrukcje.
|
lcategory.unknown.description = Niezkategoryzowane instrukcje.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < O Núcleo está sob ataque! >
|
|||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
|
||||||
database = Banco de Dados do Núcleo
|
database = Banco de Dados do Núcleo
|
||||||
database.button = Banco de Dados
|
database.button = Banco de Dados
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Dependências Mútuas
|
|||||||
mod.incompletedependencies = [red]Dependências Incompletas
|
mod.incompletedependencies = [red]Dependências Incompletas
|
||||||
|
|
||||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
|
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
|
||||||
mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
|
mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
|
||||||
mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Fortaleza Naval
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = O Começo
|
sector.onset.name = O Começo
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = O Lago
|
sector.lake.name = O Lago
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Munição
|
|||||||
stat.shieldhealth = Vida do Escudo
|
stat.shieldhealth = Vida do Escudo
|
||||||
stat.cooldowntime = Tempo de espera
|
stat.cooldowntime = Tempo de espera
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosividade
|
stat.explosiveness = Explosividade
|
||||||
stat.basedeflectchance = Chance Base de Esquiva
|
stat.basedeflectchance = Chance Base de Esquiva
|
||||||
stat.lightningchance = Chance de Raio
|
stat.lightningchance = Chance de Raio
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Entrada
|
|||||||
bar.output = Saída
|
bar.output = Saída
|
||||||
bar.strength = [stat]{0}[lightgray]x força
|
bar.strength = [stat]{0}[lightgray]x força
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado por Processador
|
units.processorcontrol = [lightgray]Controlado por Processador
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
bullet.homing = [stat]Guiado
|
bullet.homing = [stat]Guiado
|
||||||
bullet.armorpierce = [stat]pentração de armadura
|
bullet.armorpierce = [stat]pentração de armadura
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Permitir apenas depósito no núcleo
|
rules.onlydepositcore = Permitir apenas depósito no núcleo
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reatores explodem
|
rules.reactorexplosions = Reatores explodem
|
||||||
rules.coreincinerates = Núcleo incinera itens em excesso
|
rules.coreincinerates = Núcleo incinera itens em excesso
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
|
|||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Itens
|
database-category.item = Items
|
||||||
content.liquid.name = Líquidos
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Unidades
|
database-category.unit = Units
|
||||||
content.block.name = Blocos
|
database-category.block = Blocks
|
||||||
content.status.name = Efeitos de Status
|
database-category.status = Status Effects
|
||||||
content.sector.name = Setores
|
database-category.sector = Sectors
|
||||||
content.team.name = Facções
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Muro)
|
wallore = (Muro)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar autom
|
|||||||
hint.generator = :combustion-generator: [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com :power-node: [accent]Células de Energia[].
|
hint.generator = :combustion-generator: [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com :power-node: [accent]Células de Energia[].
|
||||||
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou :graphite: [accent]Grafite[] :duo:Duo/:salvo:Salvo como munição para derrotar Guardiões.
|
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou :graphite: [accent]Grafite[] :duo:Duo/:salvo:Salvo como munição para derrotar Guardiões.
|
||||||
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma :core-foundation: [accent]Fundação do Núcleo[] sobre o :core-shard: [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma :core-foundation: [accent]Fundação do Núcleo[] sobre o :core-shard: [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
||||||
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
|
|||||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||||
onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes.
|
onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes.
|
||||||
onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Desconhecido
|
lcategory.unknown = Desconhecido
|
||||||
lcategory.unknown.description = Instruções não categorizadas.
|
lcategory.unknown.description = Instruções não categorizadas.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < O núcleo está sobre ataque! >
|
|||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
|
||||||
database = Banco de Dados do núcleo
|
database = Banco de Dados do núcleo
|
||||||
database.button = Banco de Dados
|
database.button = Banco de Dados
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Dependências redundantes
|
|||||||
mod.incompletedependencies = [red]Dependências incompletas
|
mod.incompletedependencies = [red]Dependências incompletas
|
||||||
|
|
||||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
|
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
|
||||||
mod.missingdependencies.details = Este mod tem dependências em falta: {0}
|
mod.missingdependencies.details = Este mod tem dependências em falta: {0}
|
||||||
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con
|
|||||||
sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia.
|
sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia.
|
||||||
sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a.
|
sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Munição
|
|||||||
stat.shieldhealth = Vida do Escudo
|
stat.shieldhealth = Vida do Escudo
|
||||||
stat.cooldowntime = Tempo de Espera
|
stat.cooldowntime = Tempo de Espera
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosividade
|
stat.explosiveness = Explosividade
|
||||||
stat.basedeflectchance = Probabilidade Base de Esquiva
|
stat.basedeflectchance = Probabilidade Base de Esquiva
|
||||||
stat.lightningchance = Probabilidade de Raio
|
stat.lightningchance = Probabilidade de Raio
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Entrada
|
|||||||
bar.output = Saída
|
bar.output = Saída
|
||||||
bar.strength = [stat]{0}[lightgray]x força
|
bar.strength = [stat]{0}[lightgray]x força
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado por Processador
|
units.processorcontrol = [lightgray]Controlado por Processador
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiário
|
bullet.incendiary = [stat]incendiário
|
||||||
bullet.homing = [stat]guiado
|
bullet.homing = [stat]guiado
|
||||||
bullet.armorpierce = [stat]perfuração de armadura
|
bullet.armorpierce = [stat]perfuração de armadura
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||||
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Ocultar Blocos Banidos
|
|||||||
rules.infiniteresources = Recursos Infinitos
|
rules.infiniteresources = Recursos Infinitos
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
|
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Permitir Reparação de Blocos Derelict
|
rules.derelictrepair = Permitir Reparação de Blocos Derelict
|
||||||
rules.reactorexplosions = Esploções de Reatores
|
rules.reactorexplosions = Esploções de Reatores
|
||||||
rules.coreincinerates = Núcleo destrói Itens em Excesso
|
rules.coreincinerates = Núcleo destrói Itens em Excesso
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Multiplicador de Vida de Unidades
|
|||||||
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
|
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
|
||||||
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
|
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = As unidades spawnadas por hordas atacam estruturas ale
|
|||||||
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
|
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
|
||||||
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
|
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
|
||||||
|
|
||||||
content.item.name = Itens
|
database-category.item = Items
|
||||||
content.liquid.name = Líquidos
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Unidades
|
database-category.unit = Units
|
||||||
content.block.name = Blocos
|
database-category.block = Blocks
|
||||||
content.status.name = Efeitos de Estado
|
database-category.status = Status Effects
|
||||||
content.sector.name = Setores
|
database-category.sector = Sectors
|
||||||
content.team.name = Equipas
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Muro)
|
wallore = (Muro)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar autom
|
|||||||
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
|
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
|
||||||
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
|
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
|
||||||
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
||||||
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
|
|||||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||||
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
|
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
|
||||||
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Desconhecido
|
lcategory.unknown = Desconhecido
|
||||||
lcategory.unknown.description = Instruções não categorizadas.
|
lcategory.unknown.description = Instruções não categorizadas.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Nucleul este atacat! >
|
|||||||
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
||||||
database = Datele Nucleului
|
database = Datele Nucleului
|
||||||
database.button = Bază de date
|
database.button = Bază de date
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Salvează Jocul
|
savegame = Salvează Jocul
|
||||||
loadgame = Încarcă Jocul
|
loadgame = Încarcă Jocul
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Fortăreața Navală
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coas
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Muniție
|
|||||||
stat.shieldhealth = Viață Scut
|
stat.shieldhealth = Viață Scut
|
||||||
stat.cooldowntime = Timp de Reîncărcare
|
stat.cooldowntime = Timp de Reîncărcare
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explozivitate
|
stat.explosiveness = Explozivitate
|
||||||
stat.basedeflectchance = Șansă de Reflexie
|
stat.basedeflectchance = Șansă de Reflexie
|
||||||
stat.lightningchance = Șansă Fulger
|
stat.lightningchance = Șansă Fulger
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Necesită
|
|||||||
bar.output = Produce
|
bar.output = Produce
|
||||||
bar.strength = [stat]{0}[lightgray]x putere
|
bar.strength = [stat]{0}[lightgray]x putere
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
bullet.homing = [stat]cu radar
|
bullet.homing = [stat]cu radar
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Resurse Infinite
|
rules.infiniteresources = Resurse Infinite
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactoarele Explodează
|
rules.reactorexplosions = Reactoarele Explodează
|
||||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
|||||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Materiale
|
database-category.item = Items
|
||||||
content.liquid.name = Lichide
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Unități
|
database-category.unit = Units
|
||||||
content.block.name = Blocuri
|
database-category.block = Blocks
|
||||||
content.status.name = Efecte de Stare
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectoare
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile
|
|||||||
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
|
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
|
||||||
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
|
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
|
||||||
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
||||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ядро находится под атакой! >
|
|||||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
||||||
database = База данных ядра
|
database = База данных ядра
|
||||||
database.button = База данных
|
database.button = База данных
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Сохранить игру
|
savegame = Сохранить игру
|
||||||
loadgame = Загрузить игру
|
loadgame = Загрузить игру
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Цикличные зависимости
|
|||||||
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
|
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
|
||||||
|
|
||||||
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
|
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
|
||||||
mod.incompatiblemod.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 147[] в файл [accent]mod.json[].
|
mod.incompatiblemod.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 154[] в файл [accent]mod.json[].
|
||||||
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
|
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
|
||||||
mod.missingdependencies.details = Для этого мода отсутствуют зависимости: {0}
|
mod.missingdependencies.details = Для этого мода отсутствуют зависимости: {0}
|
||||||
mod.erroredcontent.details = Этот мод вызвал ошибки при загрузке. Попросите автора мода исправить их.
|
mod.erroredcontent.details = Этот мод вызвал ошибки при загрузке. Попросите автора мода исправить их.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Прибрежная крепость
|
|||||||
sector.polarAerodrome.name = Полярный аэродром
|
sector.polarAerodrome.name = Полярный аэродром
|
||||||
sector.atolls.name = Атоллы
|
sector.atolls.name = Атоллы
|
||||||
sector.testingGrounds.name = Испытательные площадки
|
sector.testingGrounds.name = Испытательные площадки
|
||||||
sector.seaPort.name = Морской порт
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Размытые протоки
|
sector.weatheredChannels.name = Размытые протоки
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Мицелиальный бастион
|
sector.mycelialBastion.name = Мицелиальный бастион
|
||||||
sector.frontier.name = Граница
|
sector.frontier.name = Граница
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Конечная цель.\n\nЭта бе
|
|||||||
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
||||||
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Начало
|
sector.onset.name = Начало
|
||||||
sector.aegis.name = Защита
|
sector.aegis.name = Защита
|
||||||
sector.lake.name = Озеро
|
sector.lake.name = Озеро
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Боеприпасы
|
|||||||
stat.shieldhealth = Прочность щита
|
stat.shieldhealth = Прочность щита
|
||||||
stat.cooldowntime = Время восстановления
|
stat.cooldowntime = Время восстановления
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Взрывоопасность
|
stat.explosiveness = Взрывоопасность
|
||||||
stat.basedeflectchance = Базовый шанс отражения
|
stat.basedeflectchance = Базовый шанс отражения
|
||||||
stat.lightningchance = Шанс удара молнии
|
stat.lightningchance = Шанс удара молнии
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Ввод
|
|||||||
bar.output = Вывод
|
bar.output = Вывод
|
||||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Управляется процессором
|
units.processorcontrol = [lightgray]Управляется процессором
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
|||||||
bullet.incendiary = [stat]зажигательный
|
bullet.incendiary = [stat]зажигательный
|
||||||
bullet.homing = [stat]самонаводящийся
|
bullet.homing = [stat]самонаводящийся
|
||||||
bullet.armorpierce = [stat]бронебойный
|
bullet.armorpierce = [stat]бронебойный
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Скрыть запрещенные блоки
|
|||||||
rules.infiniteresources = Бесконечные ресурсы
|
rules.infiniteresources = Бесконечные ресурсы
|
||||||
rules.fillitems = Заполнить ядро предметами
|
rules.fillitems = Заполнить ядро предметами
|
||||||
rules.onlydepositcore = Разрешен перенос только в ядро
|
rules.onlydepositcore = Разрешен перенос только в ядро
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Разрешить починку покинутых построек
|
rules.derelictrepair = Разрешить починку покинутых построек
|
||||||
rules.reactorexplosions = Взрывы реакторов
|
rules.reactorexplosions = Взрывы реакторов
|
||||||
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Множитель прочности боев. е
|
|||||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||||
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
|
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Множитель солнечной энергии
|
rules.solarmultiplier = Множитель солнечной энергии
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Боевые единицы, появившиеся и
|
|||||||
rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
|
rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
|
||||||
rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
|
rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
|
||||||
|
|
||||||
content.item.name = Предметы
|
database-category.item = Items
|
||||||
content.liquid.name = Жидкости
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Боевые единицы
|
database-category.unit = Units
|
||||||
content.block.name = Блоки
|
database-category.block = Blocks
|
||||||
content.status.name = Эффекты статуса
|
database-category.status = Status Effects
|
||||||
content.sector.name = Секторы
|
database-category.sector = Sectors
|
||||||
content.team.name = Фракции
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Стена)
|
wallore = (Стена)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Турели [accent]Волна[] при подаче воды
|
|||||||
hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
|
hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
|
||||||
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
|
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
|
||||||
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
|
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
|
||||||
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Все, что построено в её радиусе, будет
|
|||||||
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
||||||
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
|
onset.mine = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
|
||||||
onset.mine.mobile = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.
|
onset.mine.mobile = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.
|
||||||
onset.research = Откройте :tree: дерево исследований.\nИсследуйте, затем поставьте :turbine-condenser: [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
|
onset.research = Откройте :tree: дерево исследований.\nИсследуйте, затем поставьте :turbine-condenser: [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Ширина дисплея, в пикселях.
|
|||||||
laccess.displayheight = Высота дисплея, в пикселях.
|
laccess.displayheight = Высота дисплея, в пикселях.
|
||||||
laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
|
laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
|
||||||
laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
|
laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Неизвестно
|
lcategory.unknown = Неизвестно
|
||||||
lcategory.unknown.description = Нет категории.
|
lcategory.unknown.description = Нет категории.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Jezgro je napadnuto! >
|
|||||||
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
||||||
database = Baza Podataka
|
database = Baza Podataka
|
||||||
database.button = Baza Podataka
|
database.button = Baza Podataka
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Snimi Igru
|
savegame = Snimi Igru
|
||||||
loadgame = Učitaj Igru
|
loadgame = Učitaj Igru
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
||||||
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
||||||
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Pomorska Tvrđava
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura im
|
|||||||
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Žačetak
|
sector.onset.name = Žačetak
|
||||||
sector.aegis.name = Okrilje
|
sector.aegis.name = Okrilje
|
||||||
sector.lake.name = Jezero
|
sector.lake.name = Jezero
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Municija
|
|||||||
stat.shieldhealth = Izdržljivost štita
|
stat.shieldhealth = Izdržljivost štita
|
||||||
stat.cooldowntime = Vreme hlađenja
|
stat.cooldowntime = Vreme hlađenja
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Eksplozivnost
|
stat.explosiveness = Eksplozivnost
|
||||||
stat.basedeflectchance = Šansa odbijanja
|
stat.basedeflectchance = Šansa odbijanja
|
||||||
stat.lightningchance = Šansa za stvaranje munje
|
stat.lightningchance = Šansa za stvaranje munje
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Ulaz
|
|||||||
bar.output = Izlaz
|
bar.output = Izlaz
|
||||||
bar.strength = [stat]{0}[lightgray]x snage
|
bar.strength = [stat]{0}[lightgray]x snage
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]zapaljiv
|
bullet.incendiary = [stat]zapaljiv
|
||||||
bullet.homing = [stat]samonavođenje
|
bullet.homing = [stat]samonavođenje
|
||||||
bullet.armorpierce = [stat]proboj oklopa
|
bullet.armorpierce = [stat]proboj oklopa
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
|||||||
rules.infiniteresources = Bezkonačni Resursi
|
rules.infiniteresources = Bezkonačni Resursi
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Eksplozije Reaktora
|
rules.reactorexplosions = Eksplozije Reaktora
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Materijali
|
database-category.item = Items
|
||||||
content.liquid.name = Tečnosti
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Jedinice
|
database-category.unit = Units
|
||||||
content.block.name = Blokovi
|
database-category.block = Blocks
|
||||||
content.status.name = Statusni Efekti
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sektori
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Zid)
|
wallore = (Zid)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi
|
|||||||
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
|
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
|
||||||
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
|
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
|
||||||
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
|||||||
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
||||||
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
|
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
|
||||||
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Nepoznato
|
lcategory.unknown = Nepoznato
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Uvek Tačno.
|
lenum.always = Uvek Tačno.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Kärnan är under attack! >
|
|||||||
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
|
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
|
||||||
database = Kärndatabas
|
database = Kärndatabas
|
||||||
database.button = Databas
|
database.button = Databas
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Spara Spel
|
savegame = Spara Spel
|
||||||
loadgame = Importera Spel
|
loadgame = Importera Spel
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Ammunition
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Föremål
|
database-category.item = Items
|
||||||
content.liquid.name = Vätskor
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Enheter
|
database-category.unit = Units
|
||||||
content.block.name = Block
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effects
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectors
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Draw a rectangle outline.
|
|||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Fill a regular polygon.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < แกนกลางถูกโจมตี! >
|
|||||||
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||||
database = ฐานข้อมูลแกนกลาง
|
database = ฐานข้อมูลแกนกลาง
|
||||||
database.button = ฐานข้อมูล
|
database.button = ฐานข้อมูล
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = เซฟเกม
|
savegame = เซฟเกม
|
||||||
loadgame = โหลดเกม
|
loadgame = โหลดเกม
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]ม็อดพึ่งพาวนลูป
|
|||||||
mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ
|
mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ
|
||||||
|
|
||||||
mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้
|
mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด
|
mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด
|
||||||
mod.missingdependencies.details = ม็อดนี้ขาดม็อดพึ่งพา: {0}
|
mod.missingdependencies.details = ม็อดนี้ขาดม็อดพึ่งพา: {0}
|
||||||
mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข
|
mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = ปราการแห่งวารี
|
|||||||
sector.polarAerodrome.name = ฐานบินขั้วโลก
|
sector.polarAerodrome.name = ฐานบินขั้วโลก
|
||||||
sector.atolls.name = อะทอลส์
|
sector.atolls.name = อะทอลส์
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = เป้าหมายสุดท้
|
|||||||
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
||||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = การเริ่มต้น
|
sector.onset.name = การเริ่มต้น
|
||||||
sector.aegis.name = อีจีส
|
sector.aegis.name = อีจีส
|
||||||
sector.lake.name = ทะเลสาบสีชาด
|
sector.lake.name = ทะเลสาบสีชาด
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = กระสุน
|
|||||||
stat.shieldhealth = พลังชีวิตโล่
|
stat.shieldhealth = พลังชีวิตโล่
|
||||||
stat.cooldowntime = เวลาคูลดาวน์
|
stat.cooldowntime = เวลาคูลดาวน์
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = แรงระเบิด
|
stat.explosiveness = แรงระเบิด
|
||||||
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
|
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
|
||||||
stat.lightningchance = โอกาสเกิดสายฟ้า
|
stat.lightningchance = โอกาสเกิดสายฟ้า
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = ด้านเข้า
|
|||||||
bar.output = ด้านออก
|
bar.output = ด้านออก
|
||||||
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
|
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
|||||||
bullet.incendiary = [stat]ติดไฟ
|
bullet.incendiary = [stat]ติดไฟ
|
||||||
bullet.homing = [stat]ติดตามตัว
|
bullet.homing = [stat]ติดตามตัว
|
||||||
bullet.armorpierce = [stat]เจาะเกราะ
|
bullet.armorpierce = [stat]เจาะเกราะ
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||||
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
|
|||||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง
|
rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง
|
||||||
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
|
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
|
||||||
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
|
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = พหุคูณพลังชีวิตขอ
|
|||||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||||
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = ทำให้ยูนิตที่เกิดจ
|
|||||||
rules.placerangecheck.info = ป้องกันผู้เล่นไม่ให้วางอะไรใกล้ๆกับสิ่งก่อสร้างศัตรู เมื่อวางป้อมปืน ระยะนั้นจะขยายออกมากขึ้น เพื่อไม่ให้ป้อมปืนนั้นมีระยะยิงถึงศัตรู
|
rules.placerangecheck.info = ป้องกันผู้เล่นไม่ให้วางอะไรใกล้ๆกับสิ่งก่อสร้างศัตรู เมื่อวางป้อมปืน ระยะนั้นจะขยายออกมากขึ้น เพื่อไม่ให้ป้อมปืนนั้นมีระยะยิงถึงศัตรู
|
||||||
rules.onlydepositcore.info = ป้องกันยูนิตไม่ให้โอนถ่ายไอเท็มลงสิ่งก่อสร้างใดๆ ยกเว้นแกนกลาง
|
rules.onlydepositcore.info = ป้องกันยูนิตไม่ให้โอนถ่ายไอเท็มลงสิ่งก่อสร้างใดๆ ยกเว้นแกนกลาง
|
||||||
|
|
||||||
content.item.name = ไอเท็ม
|
database-category.item = Items
|
||||||
content.liquid.name = ของเหลว
|
database-category.liquid = Fluids
|
||||||
content.unit.name = ยูนิต
|
database-category.unit = Units
|
||||||
content.block.name = บล็อก
|
database-category.block = Blocks
|
||||||
content.status.name = เอฟเฟกต์สถานะ
|
database-category.status = Status Effects
|
||||||
content.sector.name = เซ็กเตอร์
|
database-category.sector = Sectors
|
||||||
content.team.name = ฝ่าย
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (กำแพง)
|
wallore = (กำแพง)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หาก
|
|||||||
hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[]
|
hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[]
|
||||||
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
||||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = สิ่งก่อสร้างทุกอย่างในร
|
|||||||
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
||||||
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = กดคลิ๊กซ้ายเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ
|
onset.mine = กดคลิ๊กซ้ายเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ
|
||||||
onset.mine.mobile = กดที่หน้าจอเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง
|
onset.mine.mobile = กดที่หน้าจอเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง
|
||||||
onset.research = เปิดหน้า :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง :turbine-condenser: [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[]
|
onset.research = เปิดหน้า :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง :turbine-condenser: [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[]
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = ไม่ทราบ
|
lcategory.unknown = ไม่ทราบ
|
||||||
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
|
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Cekirdek Saldiri altinda! >
|
|||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
database = Core Database
|
database = Core Database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Oyunu kaydet
|
savegame = Oyunu kaydet
|
||||||
loadgame = Devam et
|
loadgame = Devam et
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
|
|||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
|
|||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Ammo
|
|||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Explosiveness
|
stat.explosiveness = Explosiveness
|
||||||
stat.basedeflectchance = Base Deflect Chance
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
stat.lightningchance = Lightning Chance
|
stat.lightningchance = Lightning Chance
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Input
|
|||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Hide Banned Blocks
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Esyalar
|
database-category.item = Items
|
||||||
content.liquid.name = Sivilar
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Units
|
database-category.unit = Units
|
||||||
content.block.name = Blocks
|
database-category.block = Blocks
|
||||||
content.status.name = Status Effects
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sectors
|
database-category.sector = Sectors
|
||||||
content.team.name = Factions
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Wall)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
|
|||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Merkez saldırı altında! >
|
|||||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||||
database = Merkez Veritabanı
|
database = Merkez Veritabanı
|
||||||
database.button = Veritabanı
|
database.button = Veritabanı
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Oyunu Kaydet
|
savegame = Oyunu Kaydet
|
||||||
loadgame = Oyunu Yükle
|
loadgame = Oyunu Yükle
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Döngüsel Bağımlılıklar
|
|||||||
mod.incompletedependencies = [red]Eksik Bağımlılıklar
|
mod.incompletedependencies = [red]Eksik Bağımlılıklar
|
||||||
|
|
||||||
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
||||||
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
||||||
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Deniz Kalesi
|
|||||||
sector.polarAerodrome.name = Polar Havaalanı
|
sector.polarAerodrome.name = Polar Havaalanı
|
||||||
sector.atolls.name = Atoller
|
sector.atolls.name = Atoller
|
||||||
sector.testingGrounds.name = Test Arazisi
|
sector.testingGrounds.name = Test Arazisi
|
||||||
sector.seaPort.name = Deniz Limanı
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Erezyonlu Kanallar
|
sector.weatheredChannels.name = Erezyonlu Kanallar
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mantar Kale
|
sector.mycelialBastion.name = Mantar Kale
|
||||||
sector.frontier.name = Öncü Üs
|
sector.frontier.name = Öncü Üs
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere
|
|||||||
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
||||||
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Yeni Başlangıç
|
sector.onset.name = Yeni Başlangıç
|
||||||
sector.aegis.name = Siper
|
sector.aegis.name = Siper
|
||||||
sector.lake.name = Göletçik
|
sector.lake.name = Göletçik
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Mermi
|
|||||||
stat.shieldhealth = Kalkan Canı
|
stat.shieldhealth = Kalkan Canı
|
||||||
stat.cooldowntime = Soğuma Süresi
|
stat.cooldowntime = Soğuma Süresi
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Patlayıcılık
|
stat.explosiveness = Patlayıcılık
|
||||||
stat.basedeflectchance = Mermi Sekme İhtimali
|
stat.basedeflectchance = Mermi Sekme İhtimali
|
||||||
stat.lightningchance = Yıldırım Çarpma İhtimali
|
stat.lightningchance = Yıldırım Çarpma İhtimali
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Girdi
|
|||||||
bar.output = Çıktı
|
bar.output = Çıktı
|
||||||
bar.strength = [stat]{0}[lightgray]x Güç
|
bar.strength = [stat]{0}[lightgray]x Güç
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
|||||||
bullet.incendiary = [stat]yakıcı
|
bullet.incendiary = [stat]yakıcı
|
||||||
bullet.homing = [stat]güdümlü
|
bullet.homing = [stat]güdümlü
|
||||||
bullet.armorpierce = [stat]zırh delici
|
bullet.armorpierce = [stat]zırh delici
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
||||||
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
||||||
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Yasaklı Blokları Sakla
|
|||||||
rules.infiniteresources = Sınırsız Kaynaklar
|
rules.infiniteresources = Sınırsız Kaynaklar
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
|
rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
|
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
|
||||||
rules.reactorexplosions = Reaktör Patlamaları
|
rules.reactorexplosions = Reaktör Patlamaları
|
||||||
rules.coreincinerates = Merkez Taşanları Eritir
|
rules.coreincinerates = Merkez Taşanları Eritir
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Birim Can Çarpanı
|
|||||||
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||||
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekir
|
|||||||
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
||||||
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
||||||
|
|
||||||
content.item.name = Malzemeler
|
database-category.item = Items
|
||||||
content.liquid.name = Sıvılar
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Birimler
|
database-category.unit = Units
|
||||||
content.block.name = Bloklar
|
database-category.block = Blocks
|
||||||
content.status.name = Durum Etkileri
|
database-category.status = Status Effects
|
||||||
content.sector.name = Sektörler
|
database-category.sector = Sectors
|
||||||
content.team.name = Takımlar
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Duvar)
|
wallore = (Duvar)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan
|
|||||||
hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
|
hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
|
||||||
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
||||||
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
||||||
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Buraya inşa edilien her şey otomatik yok edilir!
|
|||||||
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
||||||
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
|
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
|
||||||
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
|
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
|
||||||
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
|
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = ???
|
lcategory.unknown = ???
|
||||||
lcategory.unknown.description = Kategorize edilmemiş talimatlar
|
lcategory.unknown.description = Kategorize edilmemiş talimatlar
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ядро перебуває під атакою! >
|
|||||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
||||||
database = База даних ядра
|
database = База даних ядра
|
||||||
database.button = База даних
|
database.button = База даних
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = Зберегти гру
|
savegame = Зберегти гру
|
||||||
loadgame = Завантажити гру
|
loadgame = Завантажити гру
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Кругові залежності
|
|||||||
mod.incompletedependencies = [red]Неповні залежності
|
mod.incompletedependencies = [red]Неповні залежності
|
||||||
|
|
||||||
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
|
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
|
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
|
||||||
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
|
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
|
||||||
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
|
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = Морська фортеця
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = Кінцева мета.\n\nЦя приб
|
|||||||
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = Перший наступ
|
sector.onset.name = Перший наступ
|
||||||
sector.aegis.name = Егіда
|
sector.aegis.name = Егіда
|
||||||
sector.lake.name = Озеро
|
sector.lake.name = Озеро
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Боєприпаси
|
|||||||
stat.shieldhealth = Міцність щита
|
stat.shieldhealth = Міцність щита
|
||||||
stat.cooldowntime = Тривалість охолодження
|
stat.cooldowntime = Тривалість охолодження
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = Вибухонебезпечність
|
stat.explosiveness = Вибухонебезпечність
|
||||||
stat.basedeflectchance = Базовий шанс відбиття
|
stat.basedeflectchance = Базовий шанс відбиття
|
||||||
stat.lightningchance = Шанс удару блискавки
|
stat.lightningchance = Шанс удару блискавки
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Ввід
|
|||||||
bar.output = Вивід
|
bar.output = Вивід
|
||||||
bar.strength = x[stat]{0}[lightgray] сила
|
bar.strength = x[stat]{0}[lightgray] сила
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Керується процесором
|
units.processorcontrol = [lightgray]Керується процесором
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
|
|||||||
bullet.incendiary = [stat]запальний
|
bullet.incendiary = [stat]запальний
|
||||||
bullet.homing = [stat]самонаведення
|
bullet.homing = [stat]самонаведення
|
||||||
bullet.armorpierce = [stat]бронебійність
|
bullet.armorpierce = [stat]бронебійність
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
||||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||||
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Приховати заборонені блоки
|
|||||||
rules.infiniteresources = Нескінченні ресурси
|
rules.infiniteresources = Нескінченні ресурси
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = Дозволити лише основне розміщення ядер
|
rules.onlydepositcore = Дозволити лише основне розміщення ядер
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = Дозволити відновлення блоків Переможених
|
rules.derelictrepair = Дозволити відновлення блоків Переможених
|
||||||
rules.reactorexplosions = Вибухи реактора
|
rules.reactorexplosions = Вибухи реактора
|
||||||
rules.coreincinerates = Ядро спалює надлишкові предмети
|
rules.coreincinerates = Ядро спалює надлишкові предмети
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
|
|||||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||||
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = Множник сонячної енергії
|
rules.solarmultiplier = Множник сонячної енергії
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = Предмети
|
database-category.item = Items
|
||||||
content.liquid.name = Рідини
|
database-category.liquid = Fluids
|
||||||
content.unit.name = Бойові одиниці
|
database-category.unit = Units
|
||||||
content.block.name = Блоки
|
database-category.block = Blocks
|
||||||
content.status.name = Ефекти стану
|
database-category.status = Status Effects
|
||||||
content.sector.name = Сектори
|
database-category.sector = Sectors
|
||||||
content.team.name = Фракції
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (Стіна)
|
wallore = (Стіна)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Башта [accent]хвиля[] з водою буде авто
|
|||||||
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
|
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
|
||||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
|
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
|
||||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
||||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Усе, що побудовано в цьому радіусі, зн
|
|||||||
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
||||||
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
|
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
|
||||||
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
|
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
|
||||||
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
|
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = Невідома категорія
|
lcategory.unknown = Невідома категорія
|
||||||
lcategory.unknown.description = Команди без категорії.
|
lcategory.unknown.description = Команди без категорії.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Lõi đang bị tấn công! >
|
|||||||
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
|
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
|
||||||
database = Cơ sở dữ liệu cốt lõi
|
database = Cơ sở dữ liệu cốt lõi
|
||||||
database.button = Cơ sở dữ liệu
|
database.button = Cơ sở dữ liệu
|
||||||
|
database.patched = Đã chỉnh sửa thông qua bản vá dữ liệu.
|
||||||
viewfields = Xem Các Trường Nội Dung
|
viewfields = Xem Các Trường Nội Dung
|
||||||
savegame = Lưu trò chơi
|
savegame = Lưu trò chơi
|
||||||
loadgame = Tải lại màn chơi
|
loadgame = Tải lại màn chơi
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]Phụ thuộc tròn
|
|||||||
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
|
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
|
||||||
|
|
||||||
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
|
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
|
||||||
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 147[] vào tệp [accent]mod.json[].
|
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 154[] vào tệp [accent]mod.json[].
|
||||||
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
|
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
|
||||||
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
|
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
|
||||||
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
|
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
|
||||||
@@ -880,13 +881,14 @@ sector.facility32m.name = Facility 32 M
|
|||||||
sector.taintedWoods.name = Tainted Woods
|
sector.taintedWoods.name = Tainted Woods
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Humid Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -905,27 +907,12 @@ sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguy
|
|||||||
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
|
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
|
||||||
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch.
|
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch.
|
||||||
sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy.
|
sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy.
|
||||||
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng hải quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
|
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng thủy quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
|
||||||
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
||||||
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
||||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị thủy quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
|
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị thủy quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
|
||||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị thủy quân tiên tiến của địch và nghiên cứu nó.
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = Đạn
|
|||||||
stat.shieldhealth = Độ bền khiên
|
stat.shieldhealth = Độ bền khiên
|
||||||
stat.cooldowntime = Thời gian hồi phục
|
stat.cooldowntime = Thời gian hồi phục
|
||||||
stat.regenerationrate = Tốc Độ Hồi Phục
|
stat.regenerationrate = Tốc Độ Hồi Phục
|
||||||
|
stat.activationtime = Thời Gian Kích Hoạt
|
||||||
stat.explosiveness = Gây nổ
|
stat.explosiveness = Gây nổ
|
||||||
stat.basedeflectchance = Tỷ lệ phản đạn
|
stat.basedeflectchance = Tỷ lệ phản đạn
|
||||||
stat.lightningchance = Tỷ lệ phóng điện
|
stat.lightningchance = Tỷ lệ phóng điện
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = Đầu vào
|
|||||||
bar.output = Đầu ra
|
bar.output = Đầu ra
|
||||||
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
|
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
|
||||||
|
bar.activationtimer = Kích hoạt trong {0}
|
||||||
|
bar.activated = Đã kích hoạt
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {
|
|||||||
bullet.incendiary = [stat]gây cháy
|
bullet.incendiary = [stat]gây cháy
|
||||||
bullet.homing = [stat]truy đuổi
|
bullet.homing = [stat]truy đuổi
|
||||||
bullet.armorpierce = [stat]xuyên giáp
|
bullet.armorpierce = [stat]xuyên giáp
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] giảm giáp
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||||
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
|
|||||||
rules.infiniteresources = Tài Nguyên Vô Hạn
|
rules.infiniteresources = Tài Nguyên Vô Hạn
|
||||||
rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm
|
rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm
|
||||||
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
|
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
|
||||||
|
rules.coreunloaders = Cho Phép Điểm Dỡ Hàng Từ Lõi
|
||||||
|
rules.coreunloaders.info = Khi bật, điểm dỡ hàng của Serpulo có thể lấy vật phẩm từ lõi.\nKhông ảnh hưởng đến điểm dỡ hàng của Erekir.
|
||||||
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
|
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
|
||||||
rules.reactorexplosions = Nổ Nò Phản Ứng
|
rules.reactorexplosions = Nổ Nò Phản Ứng
|
||||||
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
|
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
|
||||||
@@ -1471,10 +1466,10 @@ rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bạ
|
|||||||
rules.corecapture = Chiếm Lõi Khi Phá Hủy
|
rules.corecapture = Chiếm Lõi Khi Phá Hủy
|
||||||
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
|
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
|
||||||
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
|
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
|
||||||
rules.protectcores = Protect Cores
|
rules.protectcores = Bảo Vệ Lõi
|
||||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
rules.protectcores.info = Khi tắt, bán cấm xây từ lõi sẽ không ảnh hưởng đến đội này.\nNgười chơi sẽ không được gán vào những đội không được bảo vệ.
|
||||||
rules.checkplacement = Check Placement
|
rules.checkplacement = Kiểm Tra Nơi Đặt
|
||||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
rules.checkplacement.info = Khi tắt, công trình của đội này được phớt lờ kiểm tra tầm cho đặt.
|
||||||
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
||||||
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
||||||
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
||||||
@@ -1484,8 +1479,9 @@ rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
|||||||
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
||||||
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
||||||
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
|
||||||
|
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
|
||||||
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
||||||
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
|
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
|
||||||
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
|
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt
|
|||||||
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch.
|
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch.
|
||||||
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
||||||
|
|
||||||
content.item.name = Vật phẩm
|
database-category.item = Vật phẩm
|
||||||
content.liquid.name = Chất lỏng
|
database-category.liquid = Chất lỏng
|
||||||
content.unit.name = Đơn vị
|
database-category.unit = Đơn vị
|
||||||
content.block.name = Khối
|
database-category.block = Khối
|
||||||
content.status.name = Hiệu ứng trạng thái
|
database-category.status = Hiệu ứng trạng thái
|
||||||
content.sector.name = Phân khu
|
database-category.sector = Phân khu
|
||||||
content.team.name = Phe
|
database-category.team = Phe
|
||||||
|
|
||||||
|
database-tag.turret = Trụ súng
|
||||||
|
database-tag.production = Sản xuất
|
||||||
|
database-tag.distribution = Phân phối
|
||||||
|
database-tag.liquid = Chất lỏng
|
||||||
|
database-tag.power = Năng lượng
|
||||||
|
database-tag.defense = Phòng thủ
|
||||||
|
database-tag.crafting = Chế tạo
|
||||||
|
database-tag.units = Đơn vị
|
||||||
|
database-tag.effect = Tiện ích
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Không quân
|
||||||
|
database-tag.unit-naval = Thủy quân
|
||||||
|
database-tag.unit-ground = Lục quân
|
||||||
|
|
||||||
wallore = (Tường)
|
wallore = (Tường)
|
||||||
|
|
||||||
@@ -1867,7 +1877,7 @@ block.landing-pad.name = Bệ đáp
|
|||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Nhà máy Bộ binh
|
block.ground-factory.name = Nhà máy Bộ binh
|
||||||
block.air-factory.name = Nhà máy Không quân
|
block.air-factory.name = Nhà máy Không quân
|
||||||
block.naval-factory.name = Nhà máy Hải quân
|
block.naval-factory.name = Nhà máy Thủy quân
|
||||||
block.additive-reconstructor.name = Máy tái thiết cấp cộng
|
block.additive-reconstructor.name = Máy tái thiết cấp cộng
|
||||||
block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân
|
block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân
|
||||||
block.exponential-reconstructor.name = Máy tái thiết cấp mũ
|
block.exponential-reconstructor.name = Máy tái thiết cấp mũ
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự đ
|
|||||||
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
|
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
|
||||||
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
|
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
|
||||||
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
||||||
|
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
|
||||||
hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết.
|
hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết.
|
||||||
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
||||||
hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
|
hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ
|
|||||||
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
||||||
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
|
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
|
||||||
|
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
|
||||||
|
|
||||||
|
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
|
||||||
|
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Tiêu diệt 2 [accent]lõi trụ sở[] trước.\n[accent]Tiếp cận quặng thori[].
|
||||||
|
atolls.mega1 = Vào [accent]chế độ mệnh lệnh[] và chọn các đơn vị :mega:[accent]Mega[].
|
||||||
|
atolls.mega2 = Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để các đơn vị Mega nhận các đơn vị lục quân.
|
||||||
|
atolls.mega3 = Di chuyển các đơn vị Mega [accent]phía trên[] các đơn vị lục quân để nhận chúng.
|
||||||
|
atolls.mega4 = [accent]Thả các đơn vị lục quân ở đây để tấn công.
|
||||||
|
atolls.mega5 = Chọn lệnh \ue879 [accent]Dỡ Khối Hàng[] để các đơn vị Mega thả các đơn vị chúng đã mang theo.
|
||||||
|
atolls.mega6 = Các đơn vị sẽ [accent]được thả tự động[] ngay khi lệnh \ue879 Dỡ Khối Hàng được chọn.
|
||||||
|
atolls.mega7 = Các đơn vị Mega[accent]sẽ không[] thả đơn vị lục quân khi chúng ở trên tường hoặc nước sâu.
|
||||||
|
atolls.mega8 = [accent]Thả các đơn vị thủy quân ở đây để tấn công.[]
|
||||||
|
atolls.attack1 = 1: Thả các đơn vị lục quân ở đây để tấn công từ vị trí này.
|
||||||
|
atolls.attack2 = 2: Ngoài ra, thả các đơn vị thủy quân ở đây để tấn công bất ngờ.
|
||||||
|
atolls.carry1 = Mang các đơn vị lục quân cần có các đơn vị :mega:[accent]Mega[].
|
||||||
|
atolls.carry2 = 1: Ra lệnh các đơn vị Mega để [accent]di chuyển bên trên[] các đơn vị lục quân.
|
||||||
|
atolls.carry3 = 2: Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để yêu cầu nhận các đơn vị lục quân với các đơn vị Mega.
|
||||||
|
atolls.carry4 = 3: Ra lệnh và di chuyển Mega [accent]chứa các đơn vị[].
|
||||||
|
atolls.carry5 = 4: Chọn lệnh \ue879 [accent]'Dỡ Khối Hàng'[] để các đơn vị Mega thả các đơn vị lục quân.
|
||||||
|
atolls.carry6 = Những bước này có thể xem lại [accent]ở đây[].
|
||||||
|
atolls.carry7 = Làm theo các bước hướng dẫn để không vận thêm nhiều đơn vị gần căn cứ kẻ địch.
|
||||||
|
atolls.noairunit = Căn cứ này được phòng thủ quá kiên cố nên không thể bị phá hủy bằng không quân.
|
||||||
|
atolls.2strategies = Có hai chiến lược để phá hủy căn cứ này.
|
||||||
|
|
||||||
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
|
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
|
||||||
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
|
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
|
||||||
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
|
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
|
||||||
@@ -2159,7 +2198,7 @@ aegis.tungsten = Tungsten có thể khai thác bằng [accent]khoan thủy lực
|
|||||||
|
|
||||||
split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả)
|
split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả)
|
||||||
split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.)
|
split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.)
|
||||||
split.acquire = Bạn cần một số tungsten để sản xuất đơn vị.
|
split.acquire = Khai thác một ít tungsten để sản xuất đơn vị.
|
||||||
split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại.
|
split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại.
|
||||||
split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch.
|
split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch.
|
||||||
|
|
||||||
@@ -2346,7 +2385,7 @@ block.payload-conveyor.description = Di chuyển những khối hàng lớn, ch
|
|||||||
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
||||||
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||||
block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||||
block.naval-factory.description = Sản xuất đơn vị hải quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
block.naval-factory.description = Sản xuất đơn vị thủy quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||||
block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai.
|
block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai.
|
||||||
block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba.
|
block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba.
|
||||||
block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn.
|
block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn.
|
||||||
@@ -2489,7 +2528,7 @@ unit.risso.description = Bắn chùm tên lửa và đạn vào các mục tiêu
|
|||||||
unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất.
|
unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất.
|
||||||
unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch.
|
unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch.
|
||||||
unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch.
|
unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch.
|
||||||
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch. Tạo ra các đơn vị Flare.
|
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch.
|
||||||
unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng.
|
unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng.
|
||||||
unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng.
|
unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng.
|
||||||
unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng.
|
unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng.
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Độ rộng của một khối hiển thị tính bằng
|
|||||||
laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel.
|
laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel.
|
||||||
laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện.
|
laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện.
|
||||||
laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush.
|
laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush.
|
||||||
|
laccess.maxunits = Số lượng đơn vị tối đa mà một đội có thể có.\nChỉ có thể nhận được từ các lõi.
|
||||||
|
|
||||||
lcategory.unknown = Không xác định
|
lcategory.unknown = Không xác định
|
||||||
lcategory.unknown.description = Chỉ lệnh không được phân loại.
|
lcategory.unknown.description = Chỉ lệnh không được phân loại.
|
||||||
@@ -2656,7 +2696,7 @@ graphicstype.linerect = Vẽ đường viền một hình chữ nhật.
|
|||||||
graphicstype.poly = Tô một đa giác đều.
|
graphicstype.poly = Tô một đa giác đều.
|
||||||
graphicstype.linepoly = Vẽ đường viền một đa giác đều.
|
graphicstype.linepoly = Vẽ đường viền một đa giác đều.
|
||||||
graphicstype.triangle = Tô một hình tam giác.
|
graphicstype.triangle = Tô một hình tam giác.
|
||||||
graphicstype.image = Vẽ hình ảnh một số nội dung.\nVí dụ: [accent]@router[] hoặc [accent]@dagger[].
|
graphicstype.image = Vẽ hình ảnh một số nội dung hoặc sao chép màn hình hiển thị khác.\nVí dụ: nội dung [accent]@router[], [accent]@dagger[] hoặc một màn hình [accent]display1[].
|
||||||
graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm.
|
graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm.
|
||||||
|
|
||||||
lenum.always = Luôn đúng.
|
lenum.always = Luôn đúng.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < 核心正在遭受攻击! >
|
|||||||
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
||||||
database = 核心数据库
|
database = 核心数据库
|
||||||
database.button = 数据库
|
database.button = 数据库
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = 保存游戏
|
savegame = 保存游戏
|
||||||
loadgame = 载入游戏
|
loadgame = 载入游戏
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]互相依赖
|
|||||||
mod.incompletedependencies = [red]依赖缺失
|
mod.incompletedependencies = [red]依赖缺失
|
||||||
|
|
||||||
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本(可能是测试版或开发版)才能正常运行。
|
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本(可能是测试版或开发版)才能正常运行。
|
||||||
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 147[]。
|
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 154[]。
|
||||||
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
|
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
|
||||||
mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
|
mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
|
||||||
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
|
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
|
||||||
@@ -468,14 +469,14 @@ editor.rules = 规则
|
|||||||
editor.generation = 生成
|
editor.generation = 生成
|
||||||
editor.objectives = 目标
|
editor.objectives = 目标
|
||||||
editor.locales = 本地化语言包
|
editor.locales = 本地化语言包
|
||||||
editor.patches.guide = Patch Guide
|
editor.patches.guide = 数据包指南
|
||||||
editor.patches = Content Patches
|
editor.patches = 数据包
|
||||||
editor.patch = Patchset: {0}
|
editor.patch = 补丁集: {0}
|
||||||
editor.patches.none = [lightgray]No patchsets loaded.
|
editor.patches.none = [lightgray]未加载补丁集。
|
||||||
editor.patches.errors = Patchset Errors
|
editor.patches.errors = 补丁集出错
|
||||||
editor.patches.importerror = Failed to import patchset
|
editor.patches.importerror = 导入补丁集失败
|
||||||
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
editor.patches.delete.confirm = 您确定要删除此补丁集吗?
|
||||||
editor.patch.fields = {0} fields
|
editor.patch.fields = {0} 处变动
|
||||||
editor.worldprocessors = 世界处理器
|
editor.worldprocessors = 世界处理器
|
||||||
editor.worldprocessors.editname = 命名
|
editor.worldprocessors.editname = 命名
|
||||||
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
|
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
|
||||||
@@ -607,8 +608,8 @@ toolmode.fillteams = 填充队伍
|
|||||||
toolmode.fillteams.description = 填充队伍而不是方块。
|
toolmode.fillteams.description = 填充队伍而不是方块。
|
||||||
toolmode.fillerase = 填充擦除
|
toolmode.fillerase = 填充擦除
|
||||||
toolmode.fillerase.description = 擦除相同类型的方块。
|
toolmode.fillerase.description = 擦除相同类型的方块。
|
||||||
toolmode.fillcliffs = Fill Cliffs
|
toolmode.fillcliffs = 填充悬崖
|
||||||
toolmode.fillcliffs.description = Turns walls into cliffs.
|
toolmode.fillcliffs.description = 将墙壁转换为悬崖。
|
||||||
toolmode.drawteams = 绘制队伍
|
toolmode.drawteams = 绘制队伍
|
||||||
toolmode.drawteams.description = 绘制队伍颜色而不是方块。
|
toolmode.drawteams.description = 绘制队伍颜色而不是方块。
|
||||||
#unused
|
#unused
|
||||||
@@ -811,7 +812,7 @@ sectors.wave = 波次:
|
|||||||
sectors.stored = 贮存:
|
sectors.stored = 贮存:
|
||||||
sectors.resume = 继续
|
sectors.resume = 继续
|
||||||
sectors.launch = 发射
|
sectors.launch = 发射
|
||||||
sectors.nolaunchcandidate = No Launch Sector
|
sectors.nolaunchcandidate = 无可用发射区块
|
||||||
sectors.viewsubmission = \ue80d 查看提交
|
sectors.viewsubmission = \ue80d 查看提交
|
||||||
sectors.select = 选择
|
sectors.select = 选择
|
||||||
sectors.launchselect = 选择发射目的地
|
sectors.launchselect = 选择发射目的地
|
||||||
@@ -825,7 +826,7 @@ sectors.go = 进入
|
|||||||
sector.abandon = 遗弃
|
sector.abandon = 遗弃
|
||||||
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
|
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
|
||||||
sector.curcapture = 区块已占领
|
sector.curcapture = 区块已占领
|
||||||
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
|
sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
|
||||||
sector.curlost = 区块已失守
|
sector.curlost = 区块已失守
|
||||||
sector.missingresources = [scarlet]建造核心所需的资源不足
|
sector.missingresources = [scarlet]建造核心所需的资源不足
|
||||||
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
|
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = 海军要塞
|
|||||||
sector.polarAerodrome.name = 极地空港
|
sector.polarAerodrome.name = 极地空港
|
||||||
sector.atolls.name = 环礁群岛
|
sector.atolls.name = 环礁群岛
|
||||||
sector.testingGrounds.name = 实验禁区
|
sector.testingGrounds.name = 实验禁区
|
||||||
sector.seaPort.name = 边海港口
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = 风化海峡
|
sector.weatheredChannels.name = 风化海峡
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = 菌丝堡垒
|
sector.mycelialBastion.name = 菌丝堡垒
|
||||||
sector.frontier.name = 边陲哨站
|
sector.frontier.name = 边陲哨站
|
||||||
sector.sunkenPier.name = 沉没码头
|
sector.sunkenPier.name = 沉没码头
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = 最终目标。\n\n这个海岸基地有
|
|||||||
sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。
|
sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。
|
||||||
sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。
|
sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP,map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP,map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP,map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP,map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP,map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP,map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP,map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP,map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP,map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP,map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = 始发地区
|
sector.onset.name = 始发地区
|
||||||
sector.aegis.name = 庇护前哨
|
sector.aegis.name = 庇护前哨
|
||||||
sector.lake.name = 岩浆湖
|
sector.lake.name = 岩浆湖
|
||||||
@@ -1028,8 +1015,8 @@ stat.frequency = 频率
|
|||||||
stat.targetsair = 攻击空中单位
|
stat.targetsair = 攻击空中单位
|
||||||
stat.targetsground = 攻击地面单位
|
stat.targetsground = 攻击地面单位
|
||||||
stat.crushdamage = 碾压伤害
|
stat.crushdamage = 碾压伤害
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = 践踏伤害
|
||||||
stat.legsplashrange = Leg Splash Range
|
stat.legsplashrange = 践踏范围
|
||||||
stat.itemsmoved = 移动速度
|
stat.itemsmoved = 移动速度
|
||||||
stat.launchtime = 发射间隔
|
stat.launchtime = 发射间隔
|
||||||
stat.shootrange = 范围
|
stat.shootrange = 范围
|
||||||
@@ -1069,7 +1056,8 @@ stat.reload = 开火速率
|
|||||||
stat.ammo = 弹药
|
stat.ammo = 弹药
|
||||||
stat.shieldhealth = 护盾容量
|
stat.shieldhealth = 护盾容量
|
||||||
stat.cooldowntime = 冷却时间
|
stat.cooldowntime = 冷却时间
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = 恢复率
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = 爆炸性
|
stat.explosiveness = 爆炸性
|
||||||
stat.basedeflectchance = 基础反射概率
|
stat.basedeflectchance = 基础反射概率
|
||||||
stat.lightningchance = 激发闪电概率
|
stat.lightningchance = 激发闪电概率
|
||||||
@@ -1179,7 +1167,9 @@ bar.launchcooldown = 发射冷却
|
|||||||
bar.input = 输入
|
bar.input = 输入
|
||||||
bar.output = 输出
|
bar.output = 输出
|
||||||
bar.strength = [stat]{0}[lightgray]x 效率
|
bar.strength = [stat]{0}[lightgray]x 效率
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]由处理器控制
|
units.processorcontrol = [lightgray]由处理器控制
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray]
|
|||||||
bullet.incendiary = [stat]燃烧
|
bullet.incendiary = [stat]燃烧
|
||||||
bullet.homing = [stat]追踪
|
bullet.homing = [stat]追踪
|
||||||
bullet.armorpierce = [stat]穿甲
|
bullet.armorpierce = [stat]穿甲
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
||||||
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
|
|||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
rules.fillitems = 填满核心
|
rules.fillitems = 填满核心
|
||||||
rules.onlydepositcore = 资源仅可丢入核心
|
rules.onlydepositcore = 资源仅可丢入核心
|
||||||
|
rules.coreunloaders = 允许装卸器贴核使用
|
||||||
|
rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
|
||||||
rules.derelictrepair = 允许修复残骸建筑
|
rules.derelictrepair = 允许修复残骸建筑
|
||||||
rules.reactorexplosions = 允许反应堆爆炸
|
rules.reactorexplosions = 允许反应堆爆炸
|
||||||
rules.coreincinerates = 核心焚烧溢出资源
|
rules.coreincinerates = 核心焚烧溢出资源
|
||||||
@@ -1462,8 +1457,8 @@ rules.buildaitier = AI 建造等级
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS 进攻 AI
|
rules.rtsai.campaign = RTS 进攻 AI
|
||||||
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
|
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
|
||||||
rules.clearsectoronloss = Clear Sector On Loss
|
rules.clearsectoronloss = 重置丢失区块
|
||||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
|
||||||
rules.rtsminsquadsize = 最小部队规模
|
rules.rtsminsquadsize = 最小部队规模
|
||||||
rules.rtsmaxsquadsize = 最大部队规模
|
rules.rtsmaxsquadsize = 最大部队规模
|
||||||
rules.rtsminattackweight = 最低进攻强度
|
rules.rtsminattackweight = 最低进攻强度
|
||||||
@@ -1471,10 +1466,10 @@ rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
|
|||||||
rules.corecapture = 摧毁后占领核心
|
rules.corecapture = 摧毁后占领核心
|
||||||
rules.polygoncoreprotection = 建造区域按核心位置平分
|
rules.polygoncoreprotection = 建造区域按核心位置平分
|
||||||
rules.placerangecheck = 敌方建筑周围禁建
|
rules.placerangecheck = 敌方建筑周围禁建
|
||||||
rules.protectcores = Protect Cores
|
rules.protectcores = 核心保护
|
||||||
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
|
rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
|
||||||
rules.checkplacement = Check Placement
|
rules.checkplacement = 建筑放置检查
|
||||||
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
|
rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
|
||||||
rules.enemyCheat = 敌人无限资源
|
rules.enemyCheat = 敌人无限资源
|
||||||
rules.blockhealthmultiplier = 建筑生命倍率
|
rules.blockhealthmultiplier = 建筑生命倍率
|
||||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||||
@@ -1484,8 +1479,9 @@ rules.unithealthmultiplier = 单位生命倍率
|
|||||||
rules.unitdamagemultiplier = 单位伤害倍率
|
rules.unitdamagemultiplier = 单位伤害倍率
|
||||||
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
||||||
rules.unitminespeedmultiplier = 单位采矿速度倍率
|
rules.unitminespeedmultiplier = 单位采矿速度倍率
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitbuild = 逻辑控制单位建造
|
||||||
|
rules.logicunitdeconstruct = 逻辑控制单位拆除
|
||||||
rules.solarmultiplier = 太阳能发电倍率
|
rules.solarmultiplier = 太阳能发电倍率
|
||||||
rules.unitcapvariable = 核心可增加单位上限
|
rules.unitcapvariable = 核心可增加单位上限
|
||||||
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
|
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = 使波次中生成的单位随机攻击建筑,而非
|
|||||||
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。
|
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。
|
||||||
rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。
|
rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。
|
||||||
|
|
||||||
content.item.name = 物品
|
database-category.item = Items
|
||||||
content.liquid.name = 液体
|
database-category.liquid = Fluids
|
||||||
content.unit.name = 单位
|
database-category.unit = Units
|
||||||
content.block.name = 建筑
|
database-category.block = Blocks
|
||||||
content.status.name = 状态效果
|
database-category.status = Status Effects
|
||||||
content.sector.name = 战役区块
|
database-category.sector = Sectors
|
||||||
content.team.name = 队伍
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (墙)
|
wallore = (墙)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近
|
|||||||
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
|
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
|
||||||
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
|
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
|
||||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
|
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。
|
hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。
|
||||||
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
||||||
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
|
|||||||
gz.zone3 = 波次即将开始。\n做好准备。
|
gz.zone3 = 波次即将开始。\n做好准备。
|
||||||
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
||||||
onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。
|
onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。
|
||||||
onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = 显示屏的宽度(以像素为单位)。
|
|||||||
laccess.displayheight = 显示屏的高度(以像素为单位)。
|
laccess.displayheight = 显示屏的高度(以像素为单位)。
|
||||||
laccess.buffersize = 显示器图形缓冲区中未处理的命令数。
|
laccess.buffersize = 显示器图形缓冲区中未处理的命令数。
|
||||||
laccess.operations = 方块执行操作的次数。\n对于显示屏,返回 drawflush 调用次数。
|
laccess.operations = 方块执行操作的次数。\n对于显示屏,返回 drawflush 调用次数。
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = 未知
|
lcategory.unknown = 未知
|
||||||
lcategory.unknown.description = 未分类的指令
|
lcategory.unknown.description = 未分类的指令
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = 〈核心正在受到攻擊!〉
|
|||||||
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
||||||
database = 核心資料庫
|
database = 核心資料庫
|
||||||
database.button = 資料庫
|
database.button = 資料庫
|
||||||
|
database.patched = Modified by data patches.
|
||||||
viewfields = View Content Fields
|
viewfields = View Content Fields
|
||||||
savegame = 儲存遊戲
|
savegame = 儲存遊戲
|
||||||
loadgame = 載入遊戲
|
loadgame = 載入遊戲
|
||||||
@@ -160,7 +161,7 @@ mod.circulardependencies = [red]循環依賴錯誤
|
|||||||
mod.incompletedependencies = [red]依賴項缺失
|
mod.incompletedependencies = [red]依賴項缺失
|
||||||
|
|
||||||
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
|
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
|
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
|
||||||
mod.missingdependencies.details = 此模組缺少依賴項:{0}
|
mod.missingdependencies.details = 此模組缺少依賴項:{0}
|
||||||
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
|
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
|
||||||
@@ -885,8 +886,9 @@ sector.navalFortress.name = 海上要塞
|
|||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
sector.atolls.name = Atolls
|
sector.atolls.name = Atolls
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Testing Grounds
|
||||||
sector.seaPort.name = Sea Port
|
sector.perilousHarbor.name = Perilous Harbor
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.fallenVessel.name = Fallen Vessel
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
@@ -912,21 +914,6 @@ sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具
|
|||||||
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
|
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
|
||||||
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
|
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
|
||||||
|
|
||||||
#do not translate
|
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
|
||||||
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
|
||||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
|
||||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
|
||||||
sector.seaPort.description = WIP, map submission by inkognito626
|
|
||||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
|
||||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
|
||||||
sector.cruxscape.description = WIP, map submission by Stormride_R
|
|
||||||
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
|
|
||||||
|
|
||||||
sector.onset.name = 啟程之處
|
sector.onset.name = 啟程之處
|
||||||
sector.aegis.name = 神盾領域
|
sector.aegis.name = 神盾領域
|
||||||
sector.lake.name = 岩漿之湖
|
sector.lake.name = 岩漿之湖
|
||||||
@@ -1070,6 +1057,7 @@ stat.ammo = 彈藥
|
|||||||
stat.shieldhealth = 護盾生命值
|
stat.shieldhealth = 護盾生命值
|
||||||
stat.cooldowntime = 冷確時間
|
stat.cooldowntime = 冷確時間
|
||||||
stat.regenerationrate = Regeneration Rate
|
stat.regenerationrate = Regeneration Rate
|
||||||
|
stat.activationtime = Activation Time
|
||||||
stat.explosiveness = 爆炸性
|
stat.explosiveness = 爆炸性
|
||||||
stat.basedeflectchance = 基礎偏移量
|
stat.basedeflectchance = 基礎偏移量
|
||||||
stat.lightningchance = 燃燒機率
|
stat.lightningchance = 燃燒機率
|
||||||
@@ -1180,6 +1168,8 @@ bar.input = 輸入
|
|||||||
bar.output = 輸出
|
bar.output = 輸出
|
||||||
bar.strength = [stat]{0}[lightgray]x 強度
|
bar.strength = [stat]{0}[lightgray]x 強度
|
||||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||||
|
bar.activationtimer = Activates in {0}
|
||||||
|
bar.activated = Activated
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]由微處理器控制
|
units.processorcontrol = [lightgray]由微處理器控制
|
||||||
|
|
||||||
@@ -1188,6 +1178,9 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
|||||||
bullet.incendiary = [stat]燃燒
|
bullet.incendiary = [stat]燃燒
|
||||||
bullet.homing = [stat]追蹤
|
bullet.homing = [stat]追蹤
|
||||||
bullet.armorpierce = [stat]穿甲
|
bullet.armorpierce = [stat]穿甲
|
||||||
|
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
||||||
|
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
||||||
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
||||||
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
||||||
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
||||||
@@ -1441,6 +1434,8 @@ rules.hidebannedblocks = 隱藏禁用的建築
|
|||||||
rules.infiniteresources = 無限資源
|
rules.infiniteresources = 無限資源
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Fill Core With Items
|
||||||
rules.onlydepositcore = 僅允許向核心放置物品
|
rules.onlydepositcore = 僅允許向核心放置物品
|
||||||
|
rules.coreunloaders = Allow Core Unloaders
|
||||||
|
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
||||||
rules.derelictrepair = 允許修復殘骸建築
|
rules.derelictrepair = 允許修復殘骸建築
|
||||||
rules.reactorexplosions = 反應爐爆炸
|
rules.reactorexplosions = 反應爐爆炸
|
||||||
rules.coreincinerates = 核心銷毀物品
|
rules.coreincinerates = 核心銷毀物品
|
||||||
@@ -1484,6 +1479,7 @@ rules.unithealthmultiplier = 單位血量加成
|
|||||||
rules.unitdamagemultiplier = 單位傷害加成
|
rules.unitdamagemultiplier = 單位傷害加成
|
||||||
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
|
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
|
rules.logicunitcontrol = Logic Unit Control
|
||||||
rules.logicunitbuild = Logic Unit Building
|
rules.logicunitbuild = Logic Unit Building
|
||||||
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
rules.logicunitdeconstruct = Logic Unit Deconstruction
|
||||||
rules.solarmultiplier = 太陽能電加成
|
rules.solarmultiplier = 太陽能電加成
|
||||||
@@ -1533,13 +1529,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
|
|||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
content.item.name = 物品
|
database-category.item = Items
|
||||||
content.liquid.name = 液體
|
database-category.liquid = Fluids
|
||||||
content.unit.name = 單位
|
database-category.unit = Units
|
||||||
content.block.name = 方塊
|
database-category.block = Blocks
|
||||||
content.status.name = 狀態效果
|
database-category.status = Status Effects
|
||||||
content.sector.name = 地區
|
database-category.sector = Sectors
|
||||||
content.team.name = 隊伍
|
database-category.team = Factions
|
||||||
|
|
||||||
|
database-tag.turret = Turret
|
||||||
|
database-tag.production = Production
|
||||||
|
database-tag.distribution = Distribution
|
||||||
|
database-tag.liquid = Liquid
|
||||||
|
database-tag.power = Power
|
||||||
|
database-tag.defense = Defense
|
||||||
|
database-tag.crafting = Crafting
|
||||||
|
database-tag.units = Units
|
||||||
|
database-tag.effect = Utility
|
||||||
|
database-tag.logic = Logic
|
||||||
|
database-tag.unit-air = Air
|
||||||
|
database-tag.unit-naval = Naval
|
||||||
|
database-tag.unit-ground = Ground
|
||||||
|
|
||||||
wallore = (牆)
|
wallore = (牆)
|
||||||
|
|
||||||
@@ -2103,6 +2113,7 @@ hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近
|
|||||||
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
|
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
|
||||||
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
|
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
|
||||||
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
|
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
|
||||||
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
|
||||||
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
|
||||||
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
|
||||||
@@ -2131,6 +2142,34 @@ gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
|
|||||||
gz.zone3 = 波次即將開始。\n做好準備。
|
gz.zone3 = 波次即將開始。\n做好準備。
|
||||||
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
|
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
|
||||||
|
|
||||||
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
|
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
||||||
|
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
||||||
|
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
||||||
|
|
||||||
|
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||||
|
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||||
|
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||||
|
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||||
|
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||||
|
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||||
|
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
||||||
|
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||||
|
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||||
|
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||||
|
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||||
|
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||||
|
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||||
|
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||||
|
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||||
|
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||||
|
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||||
|
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||||
|
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||||
|
atolls.2strategies = There are two strategies to destroy this base.
|
||||||
|
|
||||||
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
|
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
|
||||||
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
|
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
|
||||||
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
|
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
|
||||||
@@ -2630,6 +2669,7 @@ laccess.displaywidth = Width of a display block in pixels.
|
|||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Height of a display block in pixels.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
||||||
|
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
||||||
|
|
||||||
lcategory.unknown = 未知
|
lcategory.unknown = 未知
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
|
|||||||
52
core/assets/bundles/global.properties
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
# This file contains special global strings that don't need to be translated.
|
||||||
|
# The contents of this bundle are merged into Core.bundle, and otherwise act as normal translated strings.
|
||||||
|
|
||||||
|
sector.frozenForest.credit = Elixias Adrys
|
||||||
|
sector.facility32m.credit = Stormrider
|
||||||
|
sector.taintedWoods.credit = Stormrider
|
||||||
|
sector.sunkenPier.credit = Stormrider
|
||||||
|
sector.atolls.credit = Stormrider
|
||||||
|
sector.frontier.credit = Stormrider
|
||||||
|
sector.infestedCanyons.credit = Skeledragon
|
||||||
|
sector.polarAerodrome.credit = hhh i 17
|
||||||
|
sector.testingGrounds.credit = Stormrider
|
||||||
|
sector.perilousHarbor.credit = inkognito626
|
||||||
|
sector.weatheredChannels.credit = Skeledragon
|
||||||
|
sector.fallenVessel.credit = wpx, Stormrider, Nahan
|
||||||
|
sector.mycelialBastion.credit = Skeledragon
|
||||||
|
sector.planetaryTerminal.credit = Skeledragon
|
||||||
|
sector.cruxscape.credit = Stormrider
|
||||||
|
sector.geothermalStronghold.credit = Skeledragon
|
||||||
|
sector.overgrowth.credit = Skeledragon
|
||||||
|
sector.stainedMountains.credit = Pitchblende
|
||||||
|
sector.ruinousShores.credit = Pitchblende
|
||||||
|
sector.nuclearComplex.credit = Pitchblende
|
||||||
|
sector.coastline.credit = Stormrider
|
||||||
|
sector.tarFields.credit = Dexapnow
|
||||||
|
sector.saltFlats.credit = Dexapnow
|
||||||
|
sector.windsweptIslands.credit = Stormrider
|
||||||
|
sector.navalFortress.credit = blackberry2093
|
||||||
|
sector.desolateRift.credit = hhh i 17
|
||||||
|
sector.extractionOutpost.credit = CD, wpx
|
||||||
|
|
||||||
|
sector.origin.credit = Mechanical Fishe
|
||||||
|
sector.karst.credit = Mechanical Fishe
|
||||||
|
sector.caldera-erekir.credit = hhh i 17
|
||||||
|
sector.siege.credit = hhh i 17
|
||||||
|
sector.ravine.credit = Bepis
|
||||||
|
|
||||||
|
#TODO: remove, create a proper description, move into bundle.properties
|
||||||
|
sector.facility32m.description = WIP
|
||||||
|
sector.taintedWoods.description = WIP
|
||||||
|
sector.sunkenPier.description = WIP
|
||||||
|
sector.atolls.description = WIP
|
||||||
|
sector.frontier.description = WIP
|
||||||
|
sector.infestedCanyons.description = WIP
|
||||||
|
sector.polarAerodrome.description = WIP
|
||||||
|
sector.testingGrounds.description = WIP
|
||||||
|
sector.perilousHarbor.description = WIP
|
||||||
|
sector.weatheredChannels.description = WIP
|
||||||
|
sector.fallenVessel.description = WIP
|
||||||
|
sector.mycelialBastion.description = WIP
|
||||||
|
sector.cruxscape.description = WIP
|
||||||
|
sector.geothermalStronghold.description = WIP
|
||||||
@@ -187,3 +187,5 @@ Iniquit
|
|||||||
DSFdsfWxp
|
DSFdsfWxp
|
||||||
Someone's Shadow
|
Someone's Shadow
|
||||||
buj
|
buj
|
||||||
|
Agzam4
|
||||||
|
ItsKirby69
|
||||||
@@ -622,3 +622,4 @@
|
|||||||
63060=metal-wall-2|block-metal-wall-2-ui
|
63060=metal-wall-2|block-metal-wall-2-ui
|
||||||
63059=metal-tiles-13|block-metal-tiles-13-ui
|
63059=metal-tiles-13|block-metal-tiles-13-ui
|
||||||
63058=metal-wall-3|block-metal-wall-3-ui
|
63058=metal-wall-3|block-metal-wall-3-ui
|
||||||
|
63057=ore-wall-graphite|block-ore-wall-graphite-ui
|
||||||
|
|||||||