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3
.gitignore
vendored
@@ -10,6 +10,7 @@ logs/
|
|||||||
/desktop/mindustry-maps/
|
/desktop/mindustry-maps/
|
||||||
/desktop/gifexport/
|
/desktop/gifexport/
|
||||||
/core/lib/
|
/core/lib/
|
||||||
|
/ios/assets/
|
||||||
/core/assets-raw/sprites/generated/
|
/core/assets-raw/sprites/generated/
|
||||||
/core/assets-raw/sprites_out/
|
/core/assets-raw/sprites_out/
|
||||||
/annotations/build/
|
/annotations/build/
|
||||||
@@ -20,6 +21,8 @@ logs/
|
|||||||
/server/build/
|
/server/build/
|
||||||
/test_files/
|
/test_files/
|
||||||
/annotations/build/
|
/annotations/build/
|
||||||
|
/desktop-sdl/build/
|
||||||
|
desktop-sdl/build/
|
||||||
/android/assets/mindustry-maps/
|
/android/assets/mindustry-maps/
|
||||||
/android/assets/mindustry-saves/
|
/android/assets/mindustry-saves/
|
||||||
/core/assets/gifexport/
|
/core/assets/gifexport/
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
## Translating for Mindustry
|
## Translating for Mindustry
|
||||||
|
|
||||||
**DISCLAIMER:** *Currently, 4.0 is far from done, which means that things such as block names, descriptions, and core text will be changing often. If you begin translating now, you might have to re-do large chunks of the bundle before final release.*
|
|
||||||
|
|
||||||
|
|
||||||
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
|
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
|
||||||
|
|
||||||
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
|
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.android.tools.build:gradle:3.4.1'
|
classpath 'com.android.tools.build:gradle:3.4.2'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,7 +46,7 @@ task deploy(type: Copy){
|
|||||||
|
|
||||||
from "build/outputs/apk/release/android-release.apk"
|
from "build/outputs/apk/release/android-release.apk"
|
||||||
into "../deploy/"
|
into "../deploy/"
|
||||||
rename("android-release.apk", appName + "-android-" + getVersionString() + ".apk")
|
rename("android-release.apk", "${generateDeployName('android')}.apk")
|
||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 5.0 KiB |
|
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 9.5 KiB |
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
@@ -16,7 +16,7 @@ import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration
|
|||||||
import io.anuke.arc.files.FileHandle;
|
import io.anuke.arc.files.FileHandle;
|
||||||
import io.anuke.arc.function.Consumer;
|
import io.anuke.arc.function.Consumer;
|
||||||
import io.anuke.arc.function.Predicate;
|
import io.anuke.arc.function.Predicate;
|
||||||
import io.anuke.arc.scene.ui.layout.Unit;
|
import io.anuke.arc.scene.ui.layout.UnitScl;
|
||||||
import io.anuke.arc.util.Strings;
|
import io.anuke.arc.util.Strings;
|
||||||
import io.anuke.arc.util.serialization.Base64Coder;
|
import io.anuke.arc.util.serialization.Base64Coder;
|
||||||
import io.anuke.mindustry.core.Platform;
|
import io.anuke.mindustry.core.Platform;
|
||||||
@@ -34,6 +34,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
public static final int PERMISSION_REQUEST_CODE = 1;
|
public static final int PERMISSION_REQUEST_CODE = 1;
|
||||||
boolean doubleScaleTablets = true;
|
boolean doubleScaleTablets = true;
|
||||||
FileChooser chooser;
|
FileChooser chooser;
|
||||||
|
Runnable permCallback;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onCreate(Bundle savedInstanceState){
|
protected void onCreate(Bundle savedInstanceState){
|
||||||
@@ -66,6 +67,24 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void requestExternalPerms(Runnable callback){
|
||||||
|
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||||
|
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||||
|
callback.run();
|
||||||
|
}else{
|
||||||
|
permCallback = callback;
|
||||||
|
ArrayList<String> perms = new ArrayList<>();
|
||||||
|
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
|
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||||
|
}
|
||||||
|
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
|
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||||
|
}
|
||||||
|
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void shareFile(FileHandle file){
|
public void shareFile(FileHandle file){
|
||||||
}
|
}
|
||||||
@@ -96,7 +115,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void endForceLandscape(){
|
public void endForceLandscape(){
|
||||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);
|
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -106,7 +125,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
};
|
};
|
||||||
|
|
||||||
if(doubleScaleTablets && isTablet(this.getContext())){
|
if(doubleScaleTablets && isTablet(this.getContext())){
|
||||||
Unit.dp.addition = 0.5f;
|
UnitScl.dp.addition = 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
config.hideStatusBar = true;
|
config.hideStatusBar = true;
|
||||||
@@ -123,7 +142,11 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
if(i != PackageManager.PERMISSION_GRANTED) return;
|
if(i != PackageManager.PERMISSION_GRANTED) return;
|
||||||
}
|
}
|
||||||
if(chooser != null){
|
if(chooser != null){
|
||||||
chooser.show();
|
Core.app.post(chooser::show);
|
||||||
|
}
|
||||||
|
if(permCallback != null){
|
||||||
|
Core.app.post(permCallback);
|
||||||
|
permCallback = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ public class Annotations{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Indicates that a method return or field cannot be null.*/
|
/** Indicates that a method return or field cannot be null.*/
|
||||||
@Target({ElementType.METHOD, ElementType.FIELD})
|
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface NonNull{
|
public @interface NonNull{
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,98 @@
|
|||||||
|
package io.anuke.annotations;
|
||||||
|
|
||||||
|
import com.squareup.javapoet.*;
|
||||||
|
|
||||||
|
import javax.annotation.processing.AbstractProcessor;
|
||||||
|
import javax.annotation.processing.ProcessingEnvironment;
|
||||||
|
import javax.annotation.processing.RoundEnvironment;
|
||||||
|
import javax.annotation.processing.SupportedSourceVersion;
|
||||||
|
import javax.lang.model.SourceVersion;
|
||||||
|
import javax.lang.model.element.Modifier;
|
||||||
|
import javax.lang.model.element.TypeElement;
|
||||||
|
import javax.tools.Diagnostic.Kind;
|
||||||
|
import javax.tools.StandardLocation;
|
||||||
|
import java.nio.file.Files;
|
||||||
|
import java.nio.file.Paths;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
||||||
|
public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||||
|
/** Name of the base package to put all the generated classes. */
|
||||||
|
private static final String packageName = "io.anuke.mindustry.gen";
|
||||||
|
private int round;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public synchronized void init(ProcessingEnvironment processingEnv){
|
||||||
|
super.init(processingEnv);
|
||||||
|
//put all relevant utils into utils class
|
||||||
|
Utils.typeUtils = processingEnv.getTypeUtils();
|
||||||
|
Utils.elementUtils = processingEnv.getElementUtils();
|
||||||
|
Utils.filer = processingEnv.getFiler();
|
||||||
|
Utils.messager = processingEnv.getMessager();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
|
||||||
|
if(round++ != 0) return false; //only process 1 round
|
||||||
|
|
||||||
|
try{
|
||||||
|
|
||||||
|
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||||
|
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||||
|
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||||
|
|
||||||
|
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound");
|
||||||
|
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}catch(Exception e){
|
||||||
|
e.printStackTrace();
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Set<String> getSupportedAnnotationTypes() {
|
||||||
|
return Collections.singleton("*");
|
||||||
|
}
|
||||||
|
|
||||||
|
void process(String classname, String path, String rtype, String loadMethod) throws Exception{
|
||||||
|
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
||||||
|
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
|
HashSet<String> names = new HashSet<>();
|
||||||
|
Files.list(Paths.get(path)).forEach(p -> {
|
||||||
|
String fname = p.getFileName().toString();
|
||||||
|
String name = p.getFileName().toString();
|
||||||
|
name = name.substring(0, name.indexOf("."));
|
||||||
|
|
||||||
|
if(names.contains(name)){
|
||||||
|
Utils.messager.printMessage(Kind.ERROR, "Duplicate file name: " + p.toString() + "!");
|
||||||
|
}else{
|
||||||
|
names.add(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(SourceVersion.isKeyword(name)){
|
||||||
|
name = name + "s";
|
||||||
|
}
|
||||||
|
|
||||||
|
load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S))",
|
||||||
|
path.substring(path.lastIndexOf("/") + 1) + "/" + fname, (path.substring(path.lastIndexOf("/") + 1) + "/" + fname).replace(".ogg", ".mp3"));
|
||||||
|
dispose.addStatement(name + ".dispose()");
|
||||||
|
dispose.addStatement(name + " = null");
|
||||||
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
|
//cons.consume(type, fname, name);
|
||||||
|
});
|
||||||
|
|
||||||
|
if(classname.equals("Sounds")){
|
||||||
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
|
}
|
||||||
|
|
||||||
|
type.addMethod(load.build());
|
||||||
|
type.addMethod(dispose.build());
|
||||||
|
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,3 +2,4 @@ io.anuke.annotations.RemoteMethodAnnotationProcessor
|
|||||||
io.anuke.annotations.SerializeAnnotationProcessor
|
io.anuke.annotations.SerializeAnnotationProcessor
|
||||||
io.anuke.annotations.StructAnnotationProcessor
|
io.anuke.annotations.StructAnnotationProcessor
|
||||||
io.anuke.annotations.CallSuperAnnotationProcessor
|
io.anuke.annotations.CallSuperAnnotationProcessor
|
||||||
|
io.anuke.annotations.AssetsAnnotationProcessor
|
||||||
55
build.gradle
@@ -8,8 +8,8 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.6'
|
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.7'
|
||||||
classpath "com.badlogicgames.gdx:gdx-tools:1.9.9"
|
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
|
||||||
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -19,11 +19,11 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '4'
|
versionNumber = '4'
|
||||||
versionModifier = 'beta'
|
versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
gdxVersion = '1.9.9'
|
gdxVersion = '1.9.10'
|
||||||
roboVMVersion = '2.3.6'
|
roboVMVersion = '2.3.7'
|
||||||
arcHash = null
|
arcHash = null
|
||||||
|
|
||||||
debugged = {
|
debugged = {
|
||||||
@@ -57,11 +57,36 @@ allprojects{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
generateDeployName = { String platform ->
|
||||||
|
if(platform == "windows"){
|
||||||
|
platform += "64"
|
||||||
|
}
|
||||||
|
platform = platform.capitalize()
|
||||||
|
|
||||||
|
if(platform.endsWith("64") || platform.endsWith("32")){
|
||||||
|
platform = "${platform.substring(0, platform.length() - 2)}-${platform.substring(platform.length() - 2)}bit"
|
||||||
|
}
|
||||||
|
|
||||||
|
return "[${platform}]${getModifierString()}[${getNeatVersionString()}]${appName}"
|
||||||
|
}
|
||||||
|
|
||||||
getVersionString = {
|
getVersionString = {
|
||||||
String buildVersion = getBuildVersion()
|
String buildVersion = getBuildVersion()
|
||||||
return "$versionNumber-$versionModifier-$buildVersion"
|
return "$versionNumber-$versionModifier-$buildVersion"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getNeatVersionString = {
|
||||||
|
String buildVersion = getBuildVersion()
|
||||||
|
return "v$buildVersion"
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifierString = {
|
||||||
|
if(versionModifier != "release"){
|
||||||
|
return "[${versionModifier.toUpperCase()}]"
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
getBuildVersion = {
|
getBuildVersion = {
|
||||||
if(!project.hasProperty("buildversion")) return "custom build"
|
if(!project.hasProperty("buildversion")) return "custom build"
|
||||||
return project.getProperties()["buildversion"]
|
return project.getProperties()["buildversion"]
|
||||||
@@ -134,6 +159,23 @@ project(":desktop"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
project(":desktop-sdl"){
|
||||||
|
apply plugin: "java"
|
||||||
|
|
||||||
|
dependencies{
|
||||||
|
compile project(":core")
|
||||||
|
compile project(":net")
|
||||||
|
|
||||||
|
if(debugged()) compile project(":debug")
|
||||||
|
|
||||||
|
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
|
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||||
|
|
||||||
|
compile arcModule("backends:backend-sdl")
|
||||||
|
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
project(":ios"){
|
project(":ios"){
|
||||||
apply plugin: "java"
|
apply plugin: "java"
|
||||||
apply plugin: "robovm"
|
apply plugin: "robovm"
|
||||||
@@ -251,7 +293,7 @@ project(":tools"){
|
|||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||||
|
|
||||||
compile arcModule("backends:backend-lwjgl3")
|
compile arcModule("backends:backend-sdl")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -270,6 +312,5 @@ project(":net"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile "org.lz4:lz4-java:1.4.1"
|
compile "org.lz4:lz4-java:1.4.1"
|
||||||
compile 'com.github.Anuken:WaifUPnP:05eb46bc577fd7674596946ba288c96c0cedd893'
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
core/assets-raw/sprites/blocks/drills/drill-top.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.1 KiB |
BIN
core/assets-raw/sprites/blocks/environment/sand-boulder1.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
core/assets-raw/sprites/blocks/environment/sand-boulder2.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
core/assets-raw/sprites/blocks/environment/snow-pine.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 206 B After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 312 B After Width: | Height: | Size: 4.4 KiB |
|
Before Width: | Height: | Size: 340 B After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 466 B After Width: | Height: | Size: 7.6 KiB |
|
Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 384 B After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 543 B After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 452 B After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 429 B After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets-raw/sprites/ui/button-edge-over-4.9.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
core/assets-raw/sprites/ui/button-square-down.9.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets-raw/sprites/ui/button-square-over.9.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
core/assets-raw/sprites/ui/button-square.9.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
core/assets-raw/sprites/ui/button-trans.9.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.1 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-mode-attack.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-mode-pvp.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-mode-survival.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 426 B After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 449 B After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 422 B After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 437 B After Width: | Height: | Size: 6.2 KiB |
23
core/assets/bloomshaders/alpha_bloom.fragment.glsl
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform sampler2D u_texture1;
|
||||||
|
uniform float BloomIntensity;
|
||||||
|
uniform float OriginalIntensity;
|
||||||
|
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
|
||||||
|
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
|
||||||
|
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
|
||||||
|
original = original * (vec4(1.0) - bloom);
|
||||||
|
gl_FragColor = original + bloom;
|
||||||
|
}
|
||||||
26
core/assets/bloomshaders/alpha_gaussian.fragment.glsl
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
varying MED vec2 v_texCoords0;
|
||||||
|
varying MED vec2 v_texCoords1;
|
||||||
|
varying MED vec2 v_texCoords2;
|
||||||
|
varying MED vec2 v_texCoords3;
|
||||||
|
varying MED vec2 v_texCoords4;
|
||||||
|
const float center = 0.2270270270;
|
||||||
|
const float close = 0.3162162162;
|
||||||
|
const float far = 0.0702702703;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor = far * texture2D(u_texture, v_texCoords0)
|
||||||
|
+ close * texture2D(u_texture, v_texCoords1)
|
||||||
|
+ center * texture2D(u_texture, v_texCoords2)
|
||||||
|
+ close * texture2D(u_texture, v_texCoords3)
|
||||||
|
+ far * texture2D(u_texture, v_texCoords4);
|
||||||
|
}
|
||||||
21
core/assets/bloomshaders/alpha_threshold.fragment.glsl
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform vec2 threshold;
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 color = texture2D(u_texture0, v_texCoords);
|
||||||
|
if(color.r + color.g + color.b > 0.5 * 3.0){
|
||||||
|
gl_FragColor = color;
|
||||||
|
}else{
|
||||||
|
gl_FragColor = vec4(0.0);
|
||||||
|
}
|
||||||
|
//gl_FragColor = (texture2D(u_texture0, v_texCoords) - vec4(threshold.r)) * threshold.g;
|
||||||
|
}
|
||||||
23
core/assets/bloomshaders/bloom.fragment.glsl
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform sampler2D u_texture1;
|
||||||
|
uniform float BloomIntensity;
|
||||||
|
uniform float OriginalIntensity;
|
||||||
|
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
|
||||||
|
vec3 original = texture2D(u_texture0, v_texCoords).rgb;
|
||||||
|
vec3 bloom = texture2D(u_texture1, v_texCoords).rgb * BloomIntensity;
|
||||||
|
original = OriginalIntensity * (original - original * bloom);
|
||||||
|
gl_FragColor.rgb = original + bloom;
|
||||||
|
}
|
||||||
31
core/assets/bloomshaders/blurspace.vertex.glsl
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define MED mediump
|
||||||
|
#else
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
attribute vec4 a_position;
|
||||||
|
attribute vec2 a_texCoord0;
|
||||||
|
uniform vec2 dir;
|
||||||
|
uniform vec2 size;
|
||||||
|
varying MED vec2 v_texCoords0;
|
||||||
|
varying MED vec2 v_texCoords1;
|
||||||
|
varying MED vec2 v_texCoords2;
|
||||||
|
varying MED vec2 v_texCoords3;
|
||||||
|
varying MED vec2 v_texCoords4;
|
||||||
|
const vec2 futher = vec2(3.2307692308, 3.2307692308);
|
||||||
|
const vec2 closer = vec2(1.3846153846, 1.3846153846);
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 sizeAndDir = dir / size;
|
||||||
|
vec2 f = futher*sizeAndDir;
|
||||||
|
vec2 c = closer*sizeAndDir;
|
||||||
|
|
||||||
|
v_texCoords0 = a_texCoord0 - f;
|
||||||
|
v_texCoords1 = a_texCoord0 - c;
|
||||||
|
v_texCoords2 = a_texCoord0;
|
||||||
|
v_texCoords3 = a_texCoord0 + c;
|
||||||
|
v_texCoords4 = a_texCoord0 + f;
|
||||||
|
|
||||||
|
gl_Position = a_position;
|
||||||
|
}
|
||||||
26
core/assets/bloomshaders/gaussian.fragment.glsl
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
varying MED vec2 v_texCoords0;
|
||||||
|
varying MED vec2 v_texCoords1;
|
||||||
|
varying MED vec2 v_texCoords2;
|
||||||
|
varying MED vec2 v_texCoords3;
|
||||||
|
varying MED vec2 v_texCoords4;
|
||||||
|
const float center = 0.2270270270;
|
||||||
|
const float close = 0.3162162162;
|
||||||
|
const float far = 0.0702702703;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor.rgb = far * texture2D(u_texture, v_texCoords0).rgb
|
||||||
|
+ close * texture2D(u_texture, v_texCoords1).rgb
|
||||||
|
+ center * texture2D(u_texture, v_texCoords2).rgb
|
||||||
|
+ close * texture2D(u_texture, v_texCoords3).rgb
|
||||||
|
+ far * texture2D(u_texture, v_texCoords4).rgb;
|
||||||
|
}
|
||||||
17
core/assets/bloomshaders/maskedtreshold.fragment.glsl
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform vec2 threshold;
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 tex = texture2D(u_texture0, v_texCoords);
|
||||||
|
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
|
||||||
|
gl_FragColor = vec4(colors, tex.a);
|
||||||
|
}
|
||||||
13
core/assets/bloomshaders/screenspace.vertex.glsl
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define MED mediump
|
||||||
|
#else
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
attribute vec4 a_position;
|
||||||
|
attribute vec2 a_texCoord0;
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
v_texCoords = a_texCoord0;
|
||||||
|
gl_Position = a_position;
|
||||||
|
}
|
||||||
15
core/assets/bloomshaders/threshold.fragment.glsl
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform vec2 threshold;
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
|
||||||
|
}
|
||||||
@@ -7,7 +7,7 @@ link.github.description = Game source code
|
|||||||
link.changelog.description = List of update changes
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Unstable development builds
|
link.dev-builds.description = Unstable development builds
|
||||||
link.trello.description = Official Trello board for planned features
|
link.trello.description = Official Trello board for planned features
|
||||||
link.itch.io.description = itch.io page with PC downloads and web version
|
link.itch.io.description = itch.io page with PC downloads
|
||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = Google Play store listing
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
@@ -46,10 +46,11 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Close
|
close = Close
|
||||||
|
website = Website
|
||||||
quit = Quit
|
quit = Quit
|
||||||
maps = Maps
|
maps = Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
maps.none = [LIGHT_GRAY]No maps found!
|
maps.none = [lightgray]No maps found!
|
||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
@@ -57,9 +58,9 @@ filename = File Name:
|
|||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.list = [LIGHT_GRAY]Research:
|
research.list = [lightgray]Research:
|
||||||
research = Research
|
research = Research
|
||||||
researched = [LIGHT_GRAY]{0} researched.
|
researched = [lightgray]{0} researched.
|
||||||
players = {0} players online
|
players = {0} players online
|
||||||
players.single = {0} player online
|
players.single = {0} player online
|
||||||
server.closing = [accent]Closing server...
|
server.closing = [accent]Closing server...
|
||||||
@@ -74,9 +75,10 @@ server.kicked.nameEmpty = Your chosen name is invalid.
|
|||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
hostserver = Host Game
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
|
hostserver = Host Multiplayer Game
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Opening server...
|
hosting = [accent]Opening server...
|
||||||
@@ -98,7 +100,6 @@ server.admins = Admins
|
|||||||
server.admins.none = No admins found!
|
server.admins.none = No admins found!
|
||||||
server.add = Add Server
|
server.add = Add Server
|
||||||
server.delete = Are you sure you want to delete this server?
|
server.delete = Are you sure you want to delete this server?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Edit Server
|
server.edit = Edit Server
|
||||||
server.outdated = [crimson]Outdated Server![]
|
server.outdated = [crimson]Outdated Server![]
|
||||||
server.outdated.client = [crimson]Outdated Client![]
|
server.outdated.client = [crimson]Outdated Client![]
|
||||||
@@ -119,12 +120,12 @@ server.port = Port:
|
|||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = No saves found!
|
save.none = No saves found!
|
||||||
saveload = [accent]Saving...
|
saveload = Saving...
|
||||||
savefail = Failed to save game!
|
savefail = Failed to save game!
|
||||||
save.delete.confirm = Are you sure you want to delete this save?
|
save.delete.confirm = Are you sure you want to delete this save?
|
||||||
save.delete = Delete
|
save.delete = Delete
|
||||||
@@ -158,23 +159,19 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
changelog.title = Changelog
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Getting changelog...
|
|
||||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
|
||||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Save Image
|
saveimage = Save Image
|
||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
@@ -182,8 +179,8 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
@@ -195,6 +192,7 @@ editor.author = Author:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
@@ -212,19 +210,18 @@ waves.load = Load from Clipboard
|
|||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
@@ -272,11 +269,18 @@ toolmode.fillteams.description = Fill teams instead of blocks.
|
|||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -286,6 +290,7 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
@@ -309,6 +314,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
@@ -316,22 +322,26 @@ donate = Donate
|
|||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Reach:
|
complete = [lightgray]Reach:
|
||||||
zone.requirement = Wave {0} in zone {1}
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
|
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = [lightgray]Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
|
|
||||||
@@ -344,6 +354,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
@@ -355,7 +366,25 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
@@ -379,7 +408,7 @@ attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
blocks.damage = Damage
|
||||||
@@ -410,6 +439,7 @@ blocks.shots = Shots
|
|||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
@@ -458,13 +488,14 @@ setting.shadows.name = Shadows
|
|||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
@@ -478,20 +509,25 @@ setting.sensitivity.name = Controller Sensitivity
|
|||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
setting.seconds = {0} Seconds
|
setting.seconds = {0} Seconds
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
setting.lasers.name = Show Power Lasers
|
||||||
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -529,13 +565,13 @@ keybind.drop_unit.name = Drop Unit
|
|||||||
keybind.zoom_minimap.name = Zoom minimap
|
keybind.zoom_minimap.name = Zoom minimap
|
||||||
mode.help.title = Description of modes
|
mode.help.title = Description of modes
|
||||||
mode.survival.name = Survival
|
mode.survival.name = Survival
|
||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Fight against other players locally. Requires at least 2 differently-colored cores in the map to play.
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = Destroy the enemy's base. No waves. Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
@@ -549,13 +585,13 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[lightgray] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.waitForWaveToEnd = Waves wait for enemies
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.respawns = Max respawns per wave
|
||||||
rules.limitedRespawns = Limit Respawns
|
rules.limitedRespawns = Limit Respawns
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
@@ -571,37 +607,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silicon
|
item.silicon.name = Silicon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
@@ -609,48 +629,41 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Regeneration
|
mech.alpha-mech.ability = Regeneration
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
unit.health = [LIGHT_GRAY]Health: {0}
|
unit.health = [lightgray]Health: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
unit.speed = [lightgray]Speed: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
mech.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Health: {0}
|
mech.health = [lightgray]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
|
mech.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
mech.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
mech.ability = [lightgray]Ability: {0}
|
||||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
mech.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [lightgray]Temperature: {0}
|
||||||
|
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -661,6 +674,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -673,10 +687,9 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
@@ -742,9 +755,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -760,7 +771,7 @@ block.surge-tower.name = Surge Tower
|
|||||||
block.battery.name = Battery
|
block.battery.name = Battery
|
||||||
block.battery-large.name = Large Battery
|
block.battery-large.name = Large Battery
|
||||||
block.combustion-generator.name = Combustion Generator
|
block.combustion-generator.name = Combustion Generator
|
||||||
block.turbine-generator.name = Turbine Generator
|
block.turbine-generator.name = Steam Generator
|
||||||
block.differential-generator.name = Differential Generator
|
block.differential-generator.name = Differential Generator
|
||||||
block.impact-reactor.name = Impact Reactor
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Mechanical Drill
|
block.mechanical-drill.name = Mechanical Drill
|
||||||
@@ -835,156 +846,206 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Repair Drone
|
unit.spirit.name = Spirit Repair Drone
|
||||||
unit.draug.name = Draug Miner Drone
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.spirit.description = Automatically repairs blocks.
|
|
||||||
unit.phantom.name = Phantom Builder Drone
|
unit.phantom.name = Phantom Builder Drone
|
||||||
unit.phantom.description = An advanced drone unit. Helps players build blocks
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
tutorial.unpause = Now press space again to unpause.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
||||||
|
|
||||||
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
|
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
||||||
|
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
||||||
|
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
||||||
|
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||||
|
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||||
|
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||||
|
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||||
|
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
||||||
|
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
||||||
|
block.pulverizer.description = Crushes scrap into fine sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.door.description = A small door. Can be opened or closed by tapping.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
|
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.thermal-pump.description = The ultimate pump.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
||||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
||||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.thermal-pump.description = The ultimate pump.
|
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
||||||
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
||||||
|
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
||||||
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
|
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
||||||
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small, long-range artillery turret.
|
||||||
|
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||||
|
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
||||||
|
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
||||||
|
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
||||||
|
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
||||||
|
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
||||||
|
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
||||||
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
|
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||||
|
block.phantom-factory.description = Produces advanced construction drones.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy missile-based units.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Překladatelé a Sponzoři
|
|||||||
discord = Připoj se k Mindustry na Discordu!
|
discord = Připoj se k Mindustry na Discordu!
|
||||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||||
link.github.description = Zdrojový kód hry
|
link.github.description = Zdrojový kód hry
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||||
@@ -32,7 +33,6 @@ level.mode = Herní mód:
|
|||||||
showagain = Znovu neukazovat !
|
showagain = Znovu neukazovat !
|
||||||
coreattack = < Jádro je pod útokem! >
|
coreattack = < Jádro je pod útokem! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Uložit hru
|
savegame = Uložit hru
|
||||||
loadgame = Načíst hru
|
loadgame = Načíst hru
|
||||||
@@ -95,7 +95,6 @@ server.admins = Admini
|
|||||||
server.admins.none = Žádní admini nebyli nalezeni.
|
server.admins.none = Žádní admini nebyli nalezeni.
|
||||||
server.add = Přidat server
|
server.add = Přidat server
|
||||||
server.delete = Jsi si jistý že chceš smazat tento server?
|
server.delete = Jsi si jistý že chceš smazat tento server?
|
||||||
server.hostname = Hostitel: {0}
|
|
||||||
server.edit = Upravit server
|
server.edit = Upravit server
|
||||||
server.outdated = [crimson]Zastaralý server![]
|
server.outdated = [crimson]Zastaralý server![]
|
||||||
server.outdated.client = [crimson]Zastaralý klient![]
|
server.outdated.client = [crimson]Zastaralý klient![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Otevřít Odkaz
|
|||||||
copylink = Zkopírovat Odkaz
|
copylink = Zkopírovat Odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||||
changelog.title = Záznam změn
|
|
||||||
changelog.loading = Načítání záznamu změn...
|
|
||||||
changelog.error.android = [accent]Berte v potaz že záznam změn někdy nefunguje na Android 4.4 a níž!\nJe to kvůli interní chybě v systému Android.
|
|
||||||
changelog.error.ios = [accent]Záznam změn nění aktuálně podporován v systému IOS.
|
|
||||||
changelog.error = [scarlet]Chyba v načítání záznamu změn!\nZkontrolujte své připojení k internetu.
|
|
||||||
changelog.current = [yellow][[Aktuální verze]
|
|
||||||
changelog.latest = [accent][[nejnovější verze]
|
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
wave = [accent]Vlna {0}
|
wave = [accent]Vlna {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autor:
|
|||||||
editor.description = Popis:
|
editor.description = Popis:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Týmy
|
editor.teams = Týmy
|
||||||
editor.elevation = Výška
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Jméno mapy:
|
|||||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||||
editor.selectmap = Vyber mapu k načtení:
|
editor.selectmap = Vyber mapu k načtení:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Šířka:
|
|||||||
height = Výška:
|
height = Výška:
|
||||||
menu = Hlavní menu
|
menu = Hlavní menu
|
||||||
play = Hrát
|
play = Hrát
|
||||||
|
campaign = Campaign
|
||||||
load = Načíst
|
load = Načíst
|
||||||
save = Uložit
|
save = Uložit
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Již připojeno.
|
|||||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = neznámá chyba sítě.
|
error.any = neznámá chyba sítě.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
settings.reset = nastavit výchozí
|
settings.reset = nastavit výchozí
|
||||||
settings.rebind = Přenastavit
|
settings.rebind = Přenastavit
|
||||||
@@ -346,12 +383,14 @@ no = Ne
|
|||||||
info.title = Informace
|
info.title = Informace
|
||||||
error.title = [crimson]Objevila se chyba
|
error.title = [crimson]Objevila se chyba
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapacita energie
|
blocks.powercapacity = Kapacita energie
|
||||||
blocks.powershot = Energie na výstřel
|
blocks.powershot = Energie na výstřel
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Indikátor pro spojence
|
setting.indicators.name = Indikátor pro spojence
|
||||||
setting.autotarget.name = Automaticky zaměřuje
|
setting.autotarget.name = Automaticky zaměřuje
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = žádný
|
setting.fpscap.none = žádný
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Trénink
|
setting.difficulty.training = Trénink
|
||||||
setting.difficulty.easy = lehká
|
setting.difficulty.easy = lehká
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Ztišit zvuky
|
|||||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Přenastavit klávesy
|
keybind.title = Přenastavit klávesy
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Všeobecné
|
category.general.name = Všeobecné
|
||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = jednotky
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechy
|
content.mech.name = Mechy
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
|
||||||
item.coal.name = Uhlí
|
item.coal.name = Uhlí
|
||||||
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titánium
|
item.titanium.name = Titánium
|
||||||
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
|
||||||
item.silicon.name = Křemík
|
item.silicon.name = Křemík
|
||||||
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
|
||||||
item.phase-fabric.name = Fázová tkanina
|
item.phase-fabric.name = Fázová tkanina
|
||||||
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
|
||||||
item.surge-alloy.name = Impulzní slitina
|
item.surge-alloy.name = Impulzní slitina
|
||||||
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Písek
|
item.sand.name = Písek
|
||||||
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
|
||||||
item.blast-compound.name = Výbušná směs
|
item.blast-compound.name = Výbušná směs
|
||||||
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Těžký Opakovač
|
mech.alpha-mech.weapon = Těžký Opakovač
|
||||||
mech.alpha-mech.ability = Roj dronů
|
mech.alpha-mech.ability = Roj dronů
|
||||||
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Obloukový generátor
|
mech.delta-mech.weapon = Obloukový generátor
|
||||||
mech.delta-mech.ability = Průtok
|
mech.delta-mech.ability = Průtok
|
||||||
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruktní Laser
|
mech.tau-mech.weapon = Restruktní Laser
|
||||||
mech.tau-mech.ability = Opravná dávka
|
mech.tau-mech.ability = Opravná dávka
|
||||||
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Rojové střely
|
mech.omega-mech.weapon = Rojové střely
|
||||||
mech.omega-mech.ability = Obrněná Konfigurace
|
mech.omega-mech.ability = Obrněná Konfigurace
|
||||||
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
|
||||||
mech.dart-ship.name = Šipka
|
mech.dart-ship.name = Šipka
|
||||||
mech.dart-ship.weapon = Opakovač
|
mech.dart-ship.weapon = Opakovač
|
||||||
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
|
||||||
mech.javelin-ship.name = Oštěp
|
mech.javelin-ship.name = Oštěp
|
||||||
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
|
||||||
mech.javelin-ship.weapon = Dávka Raket
|
mech.javelin-ship.weapon = Dávka Raket
|
||||||
mech.javelin-ship.ability = Výbojový Posilovač
|
mech.javelin-ship.ability = Výbojový Posilovač
|
||||||
mech.trident-ship.name = Trojzubec
|
mech.trident-ship.name = Trojzubec
|
||||||
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
|
||||||
mech.trident-ship.weapon = Bombová zátoka
|
mech.trident-ship.weapon = Bombová zátoka
|
||||||
mech.glaive-ship.name = Glaiva
|
mech.glaive-ship.name = Glaiva
|
||||||
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
|
||||||
mech.glaive-ship.weapon = Plamenný Opakovač
|
mech.glaive-ship.weapon = Plamenný Opakovač
|
||||||
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Křižovatka
|
|||||||
block.router.name = Směrovač
|
block.router.name = Směrovač
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Dělička
|
block.sorter.name = Dělička
|
||||||
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
|
||||||
block.overflow-gate.name = Brána přetečení
|
block.overflow-gate.name = Brána přetečení
|
||||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||||
block.pulverizer.name = Rozmělňovač
|
block.pulverizer.name = Rozmělňovač
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Výbušninový mixér
|
|||||||
block.solar-panel.name = Solární panel
|
block.solar-panel.name = Solární panel
|
||||||
block.solar-panel-large.name = Velký solární panel
|
block.solar-panel-large.name = Velký solární panel
|
||||||
block.oil-extractor.name = Ropný Extraktor
|
block.oil-extractor.name = Ropný Extraktor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Továrna na Spirit Drony
|
block.spirit-factory.name = Továrna na Spirit Drony
|
||||||
block.phantom-factory.name = Továrna na Fantom Drony
|
block.phantom-factory.name = Továrna na Fantom Drony
|
||||||
block.wraith-factory.name = Továrna na Wraithy
|
block.wraith-factory.name = Továrna na Wraithy
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spektr
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = modrá
|
team.blue.name = modrá
|
||||||
team.red.name = červená
|
team.red.name = červená
|
||||||
@@ -803,20 +825,14 @@ team.none.name = šedá
|
|||||||
team.green.name = zelená
|
team.green.name = zelená
|
||||||
team.purple.name = fialová
|
team.purple.name = fialová
|
||||||
unit.spirit.name = Spirit Dron
|
unit.spirit.name = Spirit Dron
|
||||||
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Fantom Dron
|
unit.phantom.name = Fantom Dron
|
||||||
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titán
|
unit.titan.name = Titán
|
||||||
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
|
||||||
unit.ghoul.name = Ghůl Bombardér
|
unit.ghoul.name = Ghůl Bombardér
|
||||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
|
||||||
unit.wraith.name = Bojovník Wraith
|
unit.wraith.name = Bojovník Wraith
|
||||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
|
||||||
unit.fortress.name = Pevnost
|
unit.fortress.name = Pevnost
|
||||||
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Postav[accent] Továrnu na Dagger mechy.[]\n\nToto bude
|
|||||||
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
|
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
|
||||||
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
|
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
|
||||||
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
|
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
|
||||||
|
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||||
|
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
||||||
|
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
||||||
|
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
||||||
|
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
||||||
|
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
||||||
|
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
||||||
|
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
||||||
|
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
||||||
|
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
||||||
|
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
||||||
|
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
||||||
|
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
||||||
|
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
||||||
|
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
||||||
|
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
||||||
|
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
||||||
|
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
||||||
|
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
||||||
|
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
||||||
|
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
||||||
|
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||||
|
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
||||||
|
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
||||||
|
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
||||||
|
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
||||||
|
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
||||||
|
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
||||||
|
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
||||||
|
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Zbaví tě přebytku předmětů.
|
||||||
|
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
||||||
|
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
||||||
|
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
||||||
|
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
||||||
|
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
||||||
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
||||||
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
||||||
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
||||||
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanc
|
|||||||
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
||||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
||||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||||
block.duo.description = Malá, levná střílna.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
|
||||||
block.hail.description = Malá artilérní střílna.
|
|
||||||
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
|
||||||
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
|
||||||
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
|
||||||
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
|
||||||
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
|
||||||
block.cyclone.description = Velká rychle pálící střílna.
|
|
||||||
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
|
||||||
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
|
||||||
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
|
||||||
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
||||||
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
||||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
|
||||||
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
||||||
|
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
|
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||||
|
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
||||||
|
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
|
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||||
|
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
||||||
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||||
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||||
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||||
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
||||||
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
||||||
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
||||||
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
block.incinerator.description = Zbaví tě přebytku předmětů.
|
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
|
||||||
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
||||||
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
||||||
block.battery-large.description = Uloží více energie než standartní baterie.
|
block.battery-large.description = Uloží více energie než standartní baterie.
|
||||||
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
||||||
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
|
||||||
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
||||||
|
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
||||||
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
||||||
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
||||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||||
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
|
||||||
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
|
||||||
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
|
||||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
||||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství ene
|
|||||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||||
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
||||||
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
||||||
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
||||||
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
||||||
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Malá, levná střílna.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Malá artilérní střílna.
|
||||||
|
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
||||||
|
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
||||||
|
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
||||||
|
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
||||||
|
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
||||||
|
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
||||||
|
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
||||||
|
block.cyclone.description = Velká rychle pálící střílna.
|
||||||
|
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
||||||
|
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
||||||
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
||||||
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
||||||
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
||||||
|
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
||||||
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
||||||
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
||||||
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
|
||||||
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
||||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
|
||||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
|
||||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
|
||||||
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
|
||||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
|
||||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
|
||||||
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
|
||||||
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
|
||||||
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
|
||||||
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
|
||||||
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
|
||||||
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
|
||||||
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
|
||||||
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
|
||||||
|
|||||||
@@ -4,14 +4,15 @@ contributors = Übersetzer und Mitwirkende
|
|||||||
discord = Trete dem Mindustry Discord bei!
|
discord = Trete dem Mindustry Discord bei!
|
||||||
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
||||||
link.github.description = Quellcode des Spiels
|
link.github.description = Quellcode des Spiels
|
||||||
|
link.changelog.description = Liste von Änderungen
|
||||||
link.dev-builds.description = Entwicklungs-Builds (instabil)
|
link.dev-builds.description = Entwicklungs-Builds (instabil)
|
||||||
link.trello.description = Offizielles Trello Board für geplante Features
|
link.trello.description = Offizielles Trello Board für geplante Features
|
||||||
link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels
|
link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels
|
||||||
link.google-play.description = Google Play Store Seite
|
link.google-play.description = Google Play Store Seite
|
||||||
link.wiki.description = Offizelles Mindustry Wiki
|
link.wiki.description = Offizelles Mindustry Wiki
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot gespeichert nach {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||||
gameover = Der Kern wurde zerstört.
|
gameover = Der Kern wurde zerstört.
|
||||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||||
highscore = [YELLOW] Neuer Highscore!
|
highscore = [YELLOW] Neuer Highscore!
|
||||||
@@ -21,18 +22,17 @@ stat.built = Gebäude Gebaut:[accent] {0}
|
|||||||
stat.destroyed = Gebäude Zerstört:[accent] {0}
|
stat.destroyed = Gebäude Zerstört:[accent] {0}
|
||||||
stat.deconstructed = Gebäude Abgebaut:[accent] {0}
|
stat.deconstructed = Gebäude Abgebaut:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Finaler Rang: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
placeline = Du hast einen Block ausgewählt.\nDu kannst[accent] davon eine Reihe bauen,[] indem du[accent] wenige Sekunden mit einem Finger drückst[] und ihn in eine Richtung ziehst.\nVersuch es.
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
removearea = Du hast den Zerstörungs Modus ausgewählt.\nDu kannst[accent] Blöcke im Rechteck zerstören,[] indem du[accent] wenige Sekunden mit einem Finger drückst[] und ihn ziehst.\nTry it.
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = Highscore: [accent]{0}
|
||||||
level.select = Level Auswahl
|
level.select = Level Auswahl
|
||||||
level.mode = Spielmodus:
|
level.mode = Spielmodus:
|
||||||
showagain = Nächstes mal nicht mehr anzeigen
|
showagain = Nächstes mal nicht mehr anzeigen
|
||||||
coreattack = < Die Basis wird angegriffen! >
|
coreattack = < Die Basis wird angegriffen! >
|
||||||
nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
|
nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
loadgame = Spiel laden
|
loadgame = Spiel laden
|
||||||
@@ -49,10 +49,10 @@ continue = Weiter
|
|||||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Wähle zuerst einen[accent] Spielernamen[].
|
||||||
filename = Dateiname:
|
filename = Dateiname:
|
||||||
unlocked = Neuen Block freigeschaltet!
|
unlocked = Neuen Block freigeschaltet!
|
||||||
completed = [accent]Completed
|
completed = [accent]Abgeschlossen
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.list = [LIGHT_GRAY]Forschung:
|
research.list = [LIGHT_GRAY]Forschung:
|
||||||
research = Forschung
|
research = Forschung
|
||||||
@@ -67,14 +67,14 @@ server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
|||||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||||
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
||||||
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
||||||
server.kicked.nameEmpty = Dein Name muss zumindest einen Buchstaben oder eine Zahl enthalten.
|
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
|
||||||
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
||||||
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||||
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||||
hostserver = Server hosten
|
hostserver = Server hosten
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nSpiel
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent] Server wird geöffnet...
|
hosting = [accent] Server wird geöffnet...
|
||||||
hosts.refresh = Aktualisieren
|
hosts.refresh = Aktualisieren
|
||||||
@@ -95,7 +95,6 @@ server.admins = Admins
|
|||||||
server.admins.none = Keine Admins gefunden!
|
server.admins.none = Keine Admins gefunden!
|
||||||
server.add = Server hinzufügen
|
server.add = Server hinzufügen
|
||||||
server.delete = Bist du dir sicher, dass du diesen Server löschen möchtest?
|
server.delete = Bist du dir sicher, dass du diesen Server löschen möchtest?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Server bearbeiten
|
server.edit = Server bearbeiten
|
||||||
server.outdated = [crimson]Veralteter Server![]
|
server.outdated = [crimson]Veralteter Server![]
|
||||||
server.outdated.client = [crimson]Veralteter Client![]
|
server.outdated.client = [crimson]Veralteter Client![]
|
||||||
@@ -145,29 +144,22 @@ save.wave = Welle: {0}
|
|||||||
save.difficulty = Schwierigkeitsgrad: {0}
|
save.difficulty = Schwierigkeitsgrad: {0}
|
||||||
save.date = Zuletzt gespeichert: {0}
|
save.date = Zuletzt gespeichert: {0}
|
||||||
save.playtime = Spielzeit: {0}
|
save.playtime = Spielzeit: {0}
|
||||||
warning = Warning.
|
warning = Warnung.
|
||||||
confirm = Bestätigen
|
confirm = Bestätigen
|
||||||
delete = Löschen
|
delete = Löschen
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Öffnen
|
open = Öffnen
|
||||||
customize = Customize
|
customize = Anpassen
|
||||||
cancel = Abbruch
|
cancel = Abbruch
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Kopiere Link
|
copylink = Kopiere Link
|
||||||
back = Zurück
|
back = Zurück
|
||||||
quit.confirm = Willst du wirklich aufhören?
|
quit.confirm = Willst du wirklich aufhören?
|
||||||
changelog.title = Changelog
|
|
||||||
changelog.loading = Lade Änderungshistorie...
|
|
||||||
changelog.error.android = [accent]Beachte: Die Änderungshistorie funktioniert manchmal nicht auf Android 4.4 (und älter)!\nDies liegt an einem Android bug.
|
|
||||||
changelog.error.ios = [accent]Die Änderungshistorie wird aktuell nicht von IOS unterstützt.
|
|
||||||
changelog.error = [scarlet]Fehler beim Laden der Änderungshistorie!\nPrüfe deine Internetverbindung.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Wird geladen ...
|
loading = [accent]Wird geladen ...
|
||||||
saving = [accent]Speichere...
|
saving = [accent]Speichere...
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
wave.waiting = Welle in {0}
|
wave.waiting = Welle in {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
|
||||||
waiting = Warten...
|
waiting = Warten...
|
||||||
waiting.players = Warte auf Spieler...
|
waiting.players = Warte auf Spieler...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
|
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
|
||||||
@@ -181,8 +173,8 @@ map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Die Ak
|
|||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder invalide Karten Datei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
|
||||||
editor.brush = Pinsel
|
editor.brush = Pinsel
|
||||||
editor.openin = Öffne im Editor
|
editor.openin = Öffne im Editor
|
||||||
editor.oregen = Erze generieren
|
editor.oregen = Erze generieren
|
||||||
@@ -191,15 +183,17 @@ editor.mapinfo = Karten Info
|
|||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Beschreibung:
|
editor.description = Beschreibung:
|
||||||
editor.waves = Wellen:
|
editor.waves = Wellen:
|
||||||
editor.rules = Rules:
|
editor.rules = Regeln:
|
||||||
editor.ingame = Edit In-Game
|
editor.generation = Generation:
|
||||||
|
editor.ingame = In-Game Bearbeiten
|
||||||
|
editor.newmap = Neue Karte
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
waves.never = <never>
|
waves.never = <nie>
|
||||||
waves.every = every
|
waves.every = alle
|
||||||
waves.waves = Welle(n)
|
waves.waves = Welle(n)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per Spawn
|
||||||
waves.to = to
|
waves.to = bis
|
||||||
waves.boss = Boss
|
waves.boss = Boss
|
||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
waves.edit = Bearbeiten...
|
waves.edit = Bearbeiten...
|
||||||
@@ -207,21 +201,21 @@ waves.copy = Aus der Zwischenablage kopieren
|
|||||||
waves.load = Aus der Zwischenablage laden
|
waves.load = Aus der Zwischenablage laden
|
||||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||||
waves.copied = Wellen kopiert.
|
waves.copied = Wellen kopiert.
|
||||||
|
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem standard Entwurf ersetzt.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Bearbeiten...
|
edit = Bearbeiten...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Höhe
|
|
||||||
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
|
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
|
||||||
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
|
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||||
editor.errorname = Karte hat keinen Namen.
|
editor.errorname = Karte hat keinen Namen.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Zufällig Anordnen
|
||||||
editor.apply = Anwenden
|
editor.apply = Anwenden
|
||||||
editor.generate = Generieren
|
editor.generate = Generieren
|
||||||
editor.resize = Grösse\nanpassen
|
editor.resize = Grösse\nanpassen
|
||||||
@@ -251,22 +245,44 @@ editor.mapname = Karten Name
|
|||||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||||
editor.selectmap = Wähle eine Karte zum Laden:
|
editor.selectmap = Wähle eine Karte zum Laden:
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
toolmode.replace = Ersetzen
|
||||||
|
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
|
||||||
|
toolmode.replaceall = Alles Ersetzen
|
||||||
|
toolmode.replaceall.description = Alle Blöcke auf der Karte ersetzen.
|
||||||
|
toolmode.orthogonal = Rechtwinkelig
|
||||||
|
toolmode.orthogonal.description = Zeichnet nur rechtwinkelige Linien.
|
||||||
|
toolmode.square = Quadrat
|
||||||
|
toolmode.square.description = Quadrat Pinsel.
|
||||||
|
toolmode.eraseores = Erze löschen
|
||||||
|
toolmode.eraseores.description = Löscht nur Erze.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
filters.empty = [LIGHT_GRAY]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Standard Erze
|
||||||
filter.ore = Erz
|
filter.ore = Erz
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Löschen
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Wahrscheinlichkeit
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wand
|
filter.option.wall = Wand
|
||||||
filter.option.ore = Erz
|
filter.option.ore = Erz
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Breite:
|
|||||||
height = Höhe:
|
height = Höhe:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
play = Spielen
|
play = Spielen
|
||||||
|
campaign = Kampagne
|
||||||
load = Laden
|
load = Laden
|
||||||
save = Speichern
|
save = Speichern
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
|||||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Hinzufügen...
|
add = Hinzufügen...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Bereits verbunden.
|
|||||||
error.mapnotfound = Kartendatei nicht gefunden!
|
error.mapnotfound = Kartendatei nicht gefunden!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Sprache
|
settings.language = Sprache
|
||||||
settings.reset = Auf Standard zurücksetzen
|
settings.reset = Auf Standard zurücksetzen
|
||||||
settings.rebind = Zuweisen
|
settings.rebind = Zuweisen
|
||||||
@@ -346,12 +383,14 @@ no = Nein
|
|||||||
info.title = [accent]Info
|
info.title = [accent]Info
|
||||||
error.title = [crimson] Ein Fehler ist aufgetreten
|
error.title = [crimson] Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
|
attackpvponly = [scarlet]Nur in Angriff oder PvP Modus verfügbar.
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapazität
|
blocks.powercapacity = Kapazität
|
||||||
blocks.powershot = Stromverbrauch/Schuss
|
blocks.powershot = Stromverbrauch/Schuss
|
||||||
|
blocks.damage = Schaden
|
||||||
blocks.targetsair = Visiert Luft Einheiten an
|
blocks.targetsair = Visiert Luft Einheiten an
|
||||||
blocks.targetsground = Visiert Boden Einheiten an
|
blocks.targetsground = Visiert Boden Einheiten an
|
||||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
||||||
@@ -395,7 +434,7 @@ bullet.incendiary = [stat]entzündend
|
|||||||
bullet.homing = [stat]verfolgend
|
bullet.homing = [stat]verfolgend
|
||||||
bullet.shock = [stat]schock
|
bullet.shock = [stat]schock
|
||||||
bullet.frag = [stat]explosiv
|
bullet.frag = [stat]explosiv
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||||
bullet.freezing = [stat]gefrierend
|
bullet.freezing = [stat]gefrierend
|
||||||
bullet.tarred = [stat]geteert
|
bullet.tarred = [stat]geteert
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animierte Schilde
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Zielauswahl
|
setting.autotarget.name = Auto-Zielauswahl
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = kein
|
setting.fpscap.none = kein
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Leicht
|
setting.difficulty.easy = Leicht
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Audioeffekte stummschalten
|
|||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Tasten zuweisen
|
keybind.title = Tasten zuweisen
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Angepasste Regeln
|
|||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
rules.wavetimer = Wellen Timer
|
rules.wavetimer = Wellen Timer
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Einheiten
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Kupfer
|
item.copper.name = Kupfer
|
||||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
|
||||||
item.lead.name = Blei
|
item.lead.name = Blei
|
||||||
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
|
||||||
item.coal.name = Kohle
|
item.coal.name = Kohle
|
||||||
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titan
|
item.titanium.name = Titan
|
||||||
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
|
||||||
item.thorium.name = Uran
|
item.thorium.name = Uran
|
||||||
item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
|
|
||||||
item.silicon.name = Silizium
|
item.silicon.name = Silizium
|
||||||
item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solaranlagen und komplexer Elektronik.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Ein leichtes dehnbares Material welches in Flugzeugen und Splittermunition verwendet wird.
|
|
||||||
item.phase-fabric.name = Phasengewebe
|
item.phase-fabric.name = Phasengewebe
|
||||||
item.phase-fabric.description = Eine nahezu gewichtslose Substanz, die in fortgeschrittener Elektronik und in selbstreparierender Technologie verwendet wird.
|
|
||||||
item.surge-alloy.name = Spannungsstoß-Legierung
|
item.surge-alloy.name = Spannungsstoß-Legierung
|
||||||
item.surge-alloy.description = Eine fortgeschrittene Legierung mit einzigartigen elektrischen Eigenschaften.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
|
|
||||||
item.blast-compound.name = Explosive Mischung
|
item.blast-compound.name = Explosive Mischung
|
||||||
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
|
|
||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
|
|
||||||
liquid.water.name = Wasser
|
liquid.water.name = Wasser
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Kryoflüssigkeit
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Schwerer Mehrlader
|
mech.alpha-mech.weapon = Schwerer Mehrlader
|
||||||
mech.alpha-mech.ability = Drohnenschwarm
|
mech.alpha-mech.ability = Drohnenschwarm
|
||||||
mech.alpha-mech.description = Der Standard-Mech. Ist angemessen schnell und hat ordentlich Schaden. Kann für erweiterte offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Lichtbogen-Generator
|
mech.delta-mech.weapon = Lichtbogen-Generator
|
||||||
mech.delta-mech.ability = Entladen
|
mech.delta-mech.ability = Entladen
|
||||||
mech.delta-mech.description = Ein schneller, leicht gepanzerter Mech, der für Überfälle gemacht wurde. Verursacht wenig Schaden gegen Gebäude aber tötet Gruppen von Gegnern durch seine Lichtbogen-Waffen.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restrukturierlaser
|
mech.tau-mech.weapon = Restrukturierlaser
|
||||||
mech.tau-mech.ability = Reparatursalve
|
mech.tau-mech.ability = Reparatursalve
|
||||||
mech.tau-mech.description = Der Support Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktionsradius heilen.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Raketenschwarm
|
mech.omega-mech.weapon = Raketenschwarm
|
||||||
mech.omega-mech.ability = Rüstungskonfiguration
|
mech.omega-mech.ability = Rüstungskonfiguration
|
||||||
mech.omega-mech.description = Ein klobiger und gut gepanzerter Mech, der für den Angriff an der Front entwickelt wurde. Seine Rüstungsfähigkeit ermöglicht es ihm, 90% des Schadens abzuwehren.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Mehrlader
|
mech.dart-ship.weapon = Mehrlader
|
||||||
mech.dart-ship.description = Das Standard-Schiff. Einigermaßen schnell und leicht. Hat nur wenig Offensivkraft und geringe Erzabbaugeschwindigkeit.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Ein Schiff für Überfälle. Anfänglich träge, kann es auf hohe Geschwindigkeiten beschleunigen um an gegnerischen Aussenposten vorbei zu fliegen und dabei mit seinen Blitzwaffen und Raketen große Mengen an Schaden verursachen.
|
|
||||||
mech.javelin-ship.weapon = Raketensalve
|
mech.javelin-ship.weapon = Raketensalve
|
||||||
mech.javelin-ship.ability = Statische Entladung
|
mech.javelin-ship.ability = Statische Entladung
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Ein schwerer Bomber, solide gepanzert.
|
|
||||||
mech.trident-ship.weapon = Bombenschacht
|
mech.trident-ship.weapon = Bombenschacht
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
|
|
||||||
mech.glaive-ship.weapon = Flammen-Mehrlader
|
mech.glaive-ship.weapon = Flammen-Mehrlader
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Gestein
|
block.rock.name = Gestein
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moos
|
block.moss.name = Moos
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Kreuzung
|
|||||||
block.router.name = Verteiler
|
block.router.name = Verteiler
|
||||||
block.distributor.name = Großer Verteiler
|
block.distributor.name = Großer Verteiler
|
||||||
block.sorter.name = Sortierer
|
block.sorter.name = Sortierer
|
||||||
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
|
||||||
block.overflow-gate.name = Überlauftor
|
block.overflow-gate.name = Überlauftor
|
||||||
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
|
||||||
block.silicon-smelter.name = Silizium-Schmelzer
|
block.silicon-smelter.name = Silizium-Schmelzer
|
||||||
block.phase-weaver.name = Phasenweber
|
block.phase-weaver.name = Phasenweber
|
||||||
block.pulverizer.name = Pulverisierer
|
block.pulverizer.name = Pulverisierer
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Sprengmixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Großes Solar Panel
|
block.solar-panel-large.name = Großes Solar Panel
|
||||||
block.oil-extractor.name = Oil Extraktor
|
block.oil-extractor.name = Oil Extraktor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit-Drohnenfabrik
|
block.spirit-factory.name = Spirit-Drohnenfabrik
|
||||||
block.phantom-factory.name = Phantom-Drohnenfabrik
|
block.phantom-factory.name = Phantom-Drohnenfabrik
|
||||||
block.wraith-factory.name = Wraith Fighter-Fabrik
|
block.wraith-factory.name = Wraith Fighter-Fabrik
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Blau
|
team.blue.name = Blau
|
||||||
team.red.name = Rot
|
team.red.name = Rot
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Grau
|
|||||||
team.green.name = Grün
|
team.green.name = Grün
|
||||||
team.purple.name = Lila
|
team.purple.name = Lila
|
||||||
unit.spirit.name = Spirit Drohne
|
unit.spirit.name = Spirit Drohne
|
||||||
unit.spirit.description = Die anfängliche Drohne. Sie wird gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drohne
|
unit.phantom.name = Phantom Drohne
|
||||||
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = Eine schneller Abfangjäger.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Konstruiere eine Dagger Mech Fabrik.\n\n Diese wird ver
|
|||||||
tutorial.router = Fabriken benötigen Ressourcen um zu funktionieren.\n Platziere ein Router um Materialien auf Transportbändern aufzuteilen.
|
tutorial.router = Fabriken benötigen Ressourcen um zu funktionieren.\n Platziere ein Router um Materialien auf Transportbändern aufzuteilen.
|
||||||
tutorial.dagger = Verbinde die Fabrik mit einem Stromknoten. Wenn alle Voraussetzungen gegeben sind, beginnt die Fabrik Mechs zu konstruieren.\n\n Platziere mehr Bohrer und Transportbänder um die Versorgung der Fabrik zu sichern.
|
tutorial.dagger = Verbinde die Fabrik mit einem Stromknoten. Wenn alle Voraussetzungen gegeben sind, beginnt die Fabrik Mechs zu konstruieren.\n\n Platziere mehr Bohrer und Transportbänder um die Versorgung der Fabrik zu sichern.
|
||||||
tutorial.battle = Der[LIGHT_GRAY] Gegner[] hat seinen Kern offenbart.\nZerstöre ihn mit deiner Einheit und den Dagger Mechs.
|
tutorial.battle = Der[LIGHT_GRAY] Gegner[] hat seinen Kern offenbart.\nZerstöre ihn mit deiner Einheit und den Dagger Mechs.
|
||||||
|
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||||
|
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||||
|
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
|
||||||
|
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
|
||||||
|
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
||||||
|
item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
|
||||||
|
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
|
||||||
|
item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solaranlagen und komplexer Elektronik.
|
||||||
|
item.plastanium.description = Ein leichtes dehnbares Material welches in Flugzeugen und Splittermunition verwendet wird.
|
||||||
|
item.phase-fabric.description = Eine nahezu gewichtslose Substanz, die in fortgeschrittener Elektronik und in selbstreparierender Technologie verwendet wird.
|
||||||
|
item.surge-alloy.description = Eine fortgeschrittene Legierung mit einzigartigen elektrischen Eigenschaften.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
|
||||||
|
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
||||||
|
liquid.water.description = Wird überlicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Kann verbrannt, zum explodieren gebracht, oder als Kühlung verwendet werden.
|
||||||
|
liquid.cryofluid.description = Die effizienteste Flüssigkeit, um Dinge herunter zu kühlen.
|
||||||
|
mech.alpha-mech.description = Der Standard-Mech. Ist angemessen schnell und hat ordentlich Schaden. Kann für erweiterte offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
|
||||||
|
mech.delta-mech.description = Ein schneller, leicht gepanzerter Mech, der für Überfälle gemacht wurde. Verursacht wenig Schaden gegen Gebäude aber tötet Gruppen von Gegnern durch seine Lichtbogen-Waffen.
|
||||||
|
mech.tau-mech.description = Der Support Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktionsradius heilen.
|
||||||
|
mech.omega-mech.description = Ein klobiger und gut gepanzerter Mech, der für den Angriff an der Front entwickelt wurde. Seine Rüstungsfähigkeit ermöglicht es ihm, 90% des Schadens abzuwehren.
|
||||||
|
mech.dart-ship.description = Das Standard-Schiff. Einigermaßen schnell und leicht. Hat nur wenig Offensivkraft und geringe Erzabbaugeschwindigkeit.
|
||||||
|
mech.javelin-ship.description = Ein Schiff für Überfälle. Anfänglich träge, kann es auf hohe Geschwindigkeiten beschleunigen um an gegnerischen Aussenposten vorbei zu fliegen und dabei mit seinen Blitzwaffen und Raketen große Mengen an Schaden verursachen.
|
||||||
|
mech.trident-ship.description = Ein schwerer Bomber, solide gepanzert.
|
||||||
|
mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = Die anfängliche Drohne. Sie wird gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
|
||||||
|
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
|
||||||
|
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
||||||
|
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Eine schneller Abfangjäger.
|
||||||
|
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
||||||
|
block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
|
||||||
|
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
||||||
|
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
|
||||||
|
block.alloy-smelter.description = Verarbeitet Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
|
||||||
|
block.cryofluidmixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
|
||||||
|
block.blast-mixer.description = Verwendet Öl, um Pyratit in eine weniger enzündliche aber explosivee Mischung umzuwandeln.
|
||||||
|
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
|
||||||
|
block.melter.description = Erhitzt Stein auf extrem hohe Temperaturen, um Lava zu erhalten.
|
||||||
|
block.separator.description = Setzt Stein Wasserdruck aus, um verschiedene Mineralien im Stein freizulegen.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Zertrümmert Stein zu Sand. Nützlich, wenn kein natürlicher Sand verfügbar ist.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Vernichtet beliebige überschüssige Materialien oder Flüssigkeiten.
|
||||||
|
block.power-void.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten verfügbar.
|
||||||
|
block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten verfügbar.
|
||||||
|
block.item-source.description = Produziert unendlich items. Nur im Sandkasten verfügbar.
|
||||||
|
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten verfügbar.
|
||||||
|
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten verfügbar.
|
||||||
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
|
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
|
||||||
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
|
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.
|
block.thorium-wall.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.
|
||||||
block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.\nBenötigt mehrere Kacheln.
|
block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.\nBenötigt mehrere Kacheln.
|
||||||
block.phase-wall.description = Nicht so stark wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
|
block.phase-wall.description = Nicht so stark wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = Der stärkste Verteidigungsblock.\nHat eine klein
|
|||||||
block.surge-wall-large.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung angreifer auszulösen.\nBenötigt mehrere Kacheln.
|
block.surge-wall-large.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung angreifer auszulösen.\nBenötigt mehrere Kacheln.
|
||||||
block.door.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.
|
block.door.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.
|
||||||
block.door-large.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.\nBenötigt mehrere Kacheln.
|
block.door-large.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.\nBenötigt mehrere Kacheln.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Heilt zyklisch Blöcke in seiner Umgebung.
|
block.mend-projector.description = Heilt zyklisch Blöcke in seiner Umgebung.
|
||||||
block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken wie Bohrer und Förderbänder.
|
block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken wie Bohrer und Förderbänder.
|
||||||
block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich selbst, durch das Blöcke und Einheiten vor Schaden beschützt werden.
|
block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich selbst, durch das Blöcke und Einheiten vor Schaden beschützt werden.
|
||||||
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
|
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
|
||||||
block.duo.description = Ein kleiner, günstiger Geschützturm.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Ein kleiner Geschützturm, der Lichtbögen in Richtung des Gegners schießt.
|
|
||||||
block.hail.description = Ein kleiner Artillerie-Geschützturm.
|
|
||||||
block.lancer.description = Ein mittelgroßer Geschützturm, der sich auflädt und Elektrizitätsstrahlen verschießt.
|
|
||||||
block.wave.description = Ein mittelgroßer Geschützturm, der flüssige Kugeln verschießt.
|
|
||||||
block.salvo.description = Ein mittelgroßer Geschützturm, der Schüsse in Salven abfeuert.
|
|
||||||
block.swarmer.description = Ein mittelgroßer Geschützturm, der Raketenschwärme abfeuert.
|
|
||||||
block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Schüsse gleichzeitig abfeuert.
|
|
||||||
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
|
||||||
block.fuse.description = Ein großer Geschützturm, der starke Strahlen mit kurzer Reichweite abfeuert.
|
|
||||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
|
||||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
|
||||||
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
|
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
|
||||||
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
|
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
|
||||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
|
||||||
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
|
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
|
||||||
|
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||||
|
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||||
|
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
||||||
|
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
||||||
|
block.distributor.description = Ein weiterentwickelter Router, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
||||||
|
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
||||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
block.mechanical-pump.description = Eine günstige, langsame Punkte, die keine Strom benötigt.
|
||||||
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
|
||||||
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
|
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
||||||
block.alloy-smelter.description = Verarbeitet Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
|
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
||||||
block.pulverizer.description = Zertrümmert Stein zu Sand. Nützlich, wenn kein natürlicher Sand verfügbar ist.
|
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
|
||||||
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
|
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
|
||||||
block.blast-mixer.description = Verwendet Öl, um Pyratit in eine weniger enzündliche aber explosivee Mischung umzuwandeln.
|
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
|
||||||
block.cryofluidmixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
|
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
|
||||||
block.melter.description = Erhitzt Stein auf extrem hohe Temperaturen, um Lava zu erhalten.
|
block.bridge-conduit.description = Verbesserter Flüssigkeits-Transportblock. Erlaubt es, Flüssigkeiten über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||||
block.incinerator.description = Vernichtet beliebige überschüssige Materialien oder Flüssigkeiten.
|
block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Verwendet Strom, um Flüssigkeiten zu einem verbundenen Phasenkanal zu teleportieren.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Setzt Stein Wasserdruck aus, um verschiedene Mineralien im Stein freizulegen.
|
|
||||||
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom benachbarte Blöcke weiter.
|
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom benachbarte Blöcke weiter.
|
||||||
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
|
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
|
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
|
||||||
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
|
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
|
||||||
block.combustion-generator.description = Generiert Stromg, indem Öl oder entzündliche Materialien verbrannt werden.
|
block.combustion-generator.description = Generiert Stromg, indem Öl oder entzündliche Materialien verbrannt werden.
|
||||||
block.turbine-generator.description = Effizienter als ein Verbrennungsgenerator, benötigt jedoch zusätzlich Wasser.
|
|
||||||
block.thermal-generator.description = Erzeugt große Mengen Strom aus Lava.
|
block.thermal-generator.description = Erzeugt große Mengen Strom aus Lava.
|
||||||
|
block.turbine-generator.description = Effizienter als ein Verbrennungsgenerator, benötigt jedoch zusätzlich Wasser.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Ein Radioisotopengenerator, der keine Kühlung benötigt, aber weniger Strom als ein Thorium-Reaktor liefert.
|
||||||
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
|
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
|
||||||
block.solar-panel-large.description = Erzeugt viel mehr Strom als ein normales Solar Panel, ist aber auch sehr viel teurer in der Anschaffung.
|
block.solar-panel-large.description = Erzeugt viel mehr Strom als ein normales Solar Panel, ist aber auch sehr viel teurer in der Anschaffung.
|
||||||
block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus radioaktivem Thorium. Benötigt konstante Kühlung. Explodiert verheerend, wenn unzureichende Mengen an Kühlung vorhanden sind.
|
block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus radioaktivem Thorium. Benötigt konstante Kühlung. Explodiert verheerend, wenn unzureichende Mengen an Kühlung vorhanden sind.
|
||||||
block.rtg-generator.description = Ein Radioisotopengenerator, der keine Kühlung benötigt, aber weniger Strom als ein Thorium-Reaktor liefert.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
|
|
||||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
|
||||||
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
|
||||||
block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf passende Kacheln gesetzt wird, baut er unbegrenzt Erze des entsprechenden Typs mit geringer Geschwindigkeit ab.
|
block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf passende Kacheln gesetzt wird, baut er unbegrenzt Erze des entsprechenden Typs mit geringer Geschwindigkeit ab.
|
||||||
block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck gebrauch macht.
|
block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck gebrauch macht.
|
||||||
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
|
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen a
|
|||||||
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
|
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
|
||||||
block.cultivator.description = Kultiviert den Boden mit Wasser, um Biomasse zu erzeugen.
|
block.cultivator.description = Kultiviert den Boden mit Wasser, um Biomasse zu erzeugen.
|
||||||
block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus Sand zu extrahieren. Verwende ihn, wenn es keine direkte Ölquelle gibt.
|
block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus Sand zu extrahieren. Verwende ihn, wenn es keine direkte Ölquelle gibt.
|
||||||
block.trident-ship-pad.description = Wechsle in einen massiv gepanzerten schweren Bomber.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Wechsle in einen starken und schnellen Abfangjäger mit Blitz-Waffen.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Wechsle in ein großes, gut gepanzertes Kampfflugzeug.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Wechsle in einen Support-Mech, der befreundete Blöcke und Einheiten heilen kann.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.delta-mech-pad.description = Wechsle in einen schnellen, leicht gepanzerten Mech, der für Überfälle gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.omega-mech-pad.description = Wechsle in einen klobigen und gut gepanzerten Mech, der für Frontangriffe gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Ein kleiner, günstiger Geschützturm.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Ein kleiner Artillerie-Geschützturm.
|
||||||
|
block.wave.description = Ein mittelgroßer Geschützturm, der flüssige Kugeln verschießt.
|
||||||
|
block.lancer.description = Ein mittelgroßer Geschützturm, der sich auflädt und Elektrizitätsstrahlen verschießt.
|
||||||
|
block.arc.description = Ein kleiner Geschützturm, der Lichtbögen in Richtung des Gegners schießt.
|
||||||
|
block.swarmer.description = Ein mittelgroßer Geschützturm, der Raketenschwärme abfeuert.
|
||||||
|
block.salvo.description = Ein mittelgroßer Geschützturm, der Schüsse in Salven abfeuert.
|
||||||
|
block.fuse.description = Ein großer Geschützturm, der starke Strahlen mit kurzer Reichweite abfeuert.
|
||||||
|
block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Schüsse gleichzeitig abfeuert.
|
||||||
|
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
||||||
|
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||||
|
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
|
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
|
||||||
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
|
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
|
||||||
block.wraith-factory.description = Produziert schnelle Abfangjäger.
|
block.wraith-factory.description = Produziert schnelle Abfangjäger.
|
||||||
block.ghoul-factory.description = Produziert schwere Flächenbomber.
|
block.ghoul-factory.description = Produziert schwere Flächenbomber.
|
||||||
|
block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
|
||||||
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
|
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
|
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
|
||||||
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
|
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
|
||||||
block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
|
|
||||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||||
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
|
block.delta-mech-pad.description = Wechsle in einen schnellen, leicht gepanzerten Mech, der für Überfälle gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Verwendet Strom, um Flüssigkeiten zu einem verbundenen Phasenkanal zu teleportieren.
|
block.tau-mech-pad.description = Wechsle in einen Support-Mech, der befreundete Blöcke und Einheiten heilen kann.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
|
block.omega-mech-pad.description = Wechsle in einen klobigen und gut gepanzerten Mech, der für Frontangriffe gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
|
block.javelin-ship-pad.description = Wechsle in einen starken und schnellen Abfangjäger mit Blitz-Waffen.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
|
block.trident-ship-pad.description = Wechsle in einen massiv gepanzerten schweren Bomber.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.bridge-conduit.description = Verbesserter Flüssigkeits-Transportblock. Erlaubt es, Flüssigkeiten über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
block.glaive-ship-pad.description = Wechsle in ein großes, gut gepanzertes Kampfflugzeug.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
|
||||||
block.mechanical-pump.description = Eine günstige, langsame Punkte, die keine Strom benötigt.
|
|
||||||
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
|
|
||||||
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
|
||||||
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
|
||||||
block.distributor.description = Ein weiterentwickelter Router, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
|
||||||
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
|
||||||
block.item-source.description = Produziert unendlich items. Nur im Sandkasten verfügbar.
|
|
||||||
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten verfügbar.
|
|
||||||
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten verfügbar.
|
|
||||||
block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten verfügbar.
|
|
||||||
block.power-void.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten verfügbar.
|
|
||||||
liquid.water.description = Wird überlicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
|
||||||
liquid.oil.description = Kann verbrannt, zum explodieren gebracht, oder als Kühlung verwendet werden.
|
|
||||||
liquid.cryofluid.description = Die effizienteste Flüssigkeit, um Dinge herunter zu kühlen.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = ¡Únete al Discord de Mindustry!
|
discord = ¡Únete al Discord de Mindustry!
|
||||||
link.discord.description = La sala oficial del Discord de Mindustry
|
link.discord.description = La sala oficial del Discord de Mindustry
|
||||||
link.github.description = Código fuente del juego
|
link.github.description = Código fuente del juego
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Versiones de desarrollo inestable
|
link.dev-builds.description = Versiones de desarrollo inestable
|
||||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||||
@@ -32,7 +33,6 @@ level.mode = Modo de juego:
|
|||||||
showagain = No mostrar otra vez en la próxima sesión
|
showagain = No mostrar otra vez en la próxima sesión
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Guardar Partida
|
savegame = Guardar Partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar Partida
|
||||||
@@ -95,7 +95,6 @@ server.admins = Administradores
|
|||||||
server.admins.none = ¡Ningún administrador ha sido encontrado!
|
server.admins.none = ¡Ningún administrador ha sido encontrado!
|
||||||
server.add = Agregar Servidor
|
server.add = Agregar Servidor
|
||||||
server.delete = ¿Estás seguro de querer borrar este servidor?
|
server.delete = ¿Estás seguro de querer borrar este servidor?
|
||||||
server.hostname = Anfitrión: {0}
|
|
||||||
server.edit = Editar Servidor
|
server.edit = Editar Servidor
|
||||||
server.outdated = [crimson]¡Servidor desactualizado![]
|
server.outdated = [crimson]¡Servidor desactualizado![]
|
||||||
server.outdated.client = [crimson]¡Cliente desactualizado![]
|
server.outdated.client = [crimson]¡Cliente desactualizado![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Abrir Enlace
|
|||||||
copylink = Copiar Enlace
|
copylink = Copiar Enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||||
changelog.title = Registro de Parches
|
|
||||||
changelog.loading = Consiguiendo el registro de parches...
|
|
||||||
changelog.error.android = [accent]¡Nota: el registro de parches a veces no funciona en Android 4.4 o inferior!\nEsto es por un error interno de Android.
|
|
||||||
changelog.error.ios = [accent]El registro de parches no está actualmente soportado para iOS.
|
|
||||||
changelog.error = [scarlet]¡Error consiguiendo el registro de parches!Comprueba tu conexión a Internet.
|
|
||||||
changelog.current = [yellow][[Versión actual]
|
|
||||||
changelog.latest = [accent][[Última version]
|
|
||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autor:
|
|||||||
editor.description = Descripción:
|
editor.description = Descripción:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Equipos
|
editor.teams = Equipos
|
||||||
editor.elevation = Elevación
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nombre del Mapa:
|
|||||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||||
editor.selectmap = Selecciona un mapa para cargar:
|
editor.selectmap = Selecciona un mapa para cargar:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Ancho:
|
|||||||
height = Alto:
|
height = Alto:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jugar
|
play = Jugar
|
||||||
|
campaign = Campaign
|
||||||
load = Cargar
|
load = Cargar
|
||||||
save = Guardar
|
save = Guardar
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Ya estás conectado.
|
|||||||
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Lenguaje
|
settings.language = Lenguaje
|
||||||
settings.reset = Reiniciar por los de defecto
|
settings.reset = Reiniciar por los de defecto
|
||||||
settings.rebind = Reasignar
|
settings.rebind = Reasignar
|
||||||
@@ -346,12 +383,14 @@ no = No
|
|||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacidad de Energía
|
blocks.powercapacity = Capacidad de Energía
|
||||||
blocks.powershot = Energía/Disparo
|
blocks.powershot = Energía/Disparo
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Apunta al Aire
|
blocks.targetsair = Apunta al Aire
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Máx FPS
|
setting.fpscap.name = Máx FPS
|
||||||
setting.fpscap.none = Nada
|
setting.fpscap.none = Nada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = entrenamiento
|
setting.difficulty.training = entrenamiento
|
||||||
setting.difficulty.easy = fácil
|
setting.difficulty.easy = fácil
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Silenciar Sonido
|
|||||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Reasignar Teclas
|
keybind.title = Reasignar Teclas
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Unidades
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mecanoides
|
content.mech.name = Mecanoides
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
|
||||||
item.lead.name = Plomo
|
item.lead.name = Plomo
|
||||||
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
|
||||||
item.coal.name = Carbón
|
item.coal.name = Carbón
|
||||||
item.coal.description = Un combustible común y preparado para ser quemado.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanio
|
item.titanium.name = Titanio
|
||||||
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
item.thorium.description = Un metal radiactivo, muy denso usado en soporte de estructuras y combustible nuclear.
|
|
||||||
item.silicon.name = Silicona
|
item.silicon.name = Silicona
|
||||||
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
|
||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
|
||||||
item.phase-fabric.name = Tejido de fase
|
item.phase-fabric.name = Tejido de fase
|
||||||
item.phase-fabric.description = Una sustancia casi sin peso usada en electrónica avanzada y en tecnología autoreparadora.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = Una aleación avanzada con propiedades eléctricas únicas.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Arena
|
item.sand.name = Arena
|
||||||
item.sand.description = Un material común que es usado extensivamente en la fundición, para alear y como fundente.
|
|
||||||
item.blast-compound.name = Compuesto Explosivo
|
item.blast-compound.name = Compuesto Explosivo
|
||||||
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
|
||||||
item.pyratite.name = Pirotita
|
item.pyratite.name = Pirotita
|
||||||
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Agua
|
liquid.water.name = Agua
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Criogénico
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Repetidor Pesado
|
mech.alpha-mech.weapon = Repetidor Pesado
|
||||||
mech.alpha-mech.ability = Enjambre de Drones
|
mech.alpha-mech.ability = Enjambre de Drones
|
||||||
mech.alpha-mech.description = El mecanoide estándar. Tiene velocidad y daño decentes, puede crear hasta 3 drones para poder ofensivo incremenado.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generador de arco
|
mech.delta-mech.weapon = Generador de arco
|
||||||
mech.delta-mech.ability = Descarga
|
mech.delta-mech.ability = Descarga
|
||||||
mech.delta-mech.description = Un mecanoide rápido y ligeramente armado para ataques de ataque y retirada. Hace poco daño a estructuras, pero puede eliminar rápidamente a grandes grupos de unidades con sus armas de arco eléctrico.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Láser de reestructuración
|
mech.tau-mech.weapon = Láser de reestructuración
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = El mecanoide de soporte. Repara bloques aliados disparándolos. Puede extinguir el fuego y reparar aliados en un rango con su habilidad de reparación.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Enjambre de misiles
|
mech.omega-mech.weapon = Enjambre de misiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = Un mecanoide grande y bien armado, hecho para asaltos en primera línea. Su habilidad de armadura puede bloquear hasta el 90% del daño que recibe.
|
|
||||||
mech.dart-ship.name = Dardo
|
mech.dart-ship.name = Dardo
|
||||||
mech.dart-ship.weapon = Repetidor
|
mech.dart-ship.weapon = Repetidor
|
||||||
mech.dart-ship.description = La nave normal. Bastante ligera y rápida, pero tiene poca capacidad ofensiva y baja velocidad minado.
|
|
||||||
mech.javelin-ship.name = Jabalina
|
mech.javelin-ship.name = Jabalina
|
||||||
mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmente lento, puede acelerar a altas velocidades y volar sobre puestos enemigos, causando gran daño con su habilidad de rayos y misiles.
|
|
||||||
mech.javelin-ship.weapon = Ráfaga de misiles
|
mech.javelin-ship.weapon = Ráfaga de misiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Tridente
|
mech.trident-ship.name = Tridente
|
||||||
mech.trident-ship.description = Un bombardero pesado. Razonablemente bien equipado.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Cruce
|
|||||||
block.router.name = Enrutador
|
block.router.name = Enrutador
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.sorter.name = Clasificador
|
block.sorter.name = Clasificador
|
||||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
|
||||||
block.overflow-gate.name = Compuerta de Desborde
|
block.overflow-gate.name = Compuerta de Desborde
|
||||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
|
||||||
block.silicon-smelter.name = Horno para Silicona
|
block.silicon-smelter.name = Horno para Silicona
|
||||||
block.phase-weaver.name = Tejedor de Fase
|
block.phase-weaver.name = Tejedor de Fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Mezclador de Explosivos
|
|||||||
block.solar-panel.name = Panel Solar
|
block.solar-panel.name = Panel Solar
|
||||||
block.solar-panel-large.name = Panel Solar Grande
|
block.solar-panel-large.name = Panel Solar Grande
|
||||||
block.oil-extractor.name = Extractor de Petróleo
|
block.oil-extractor.name = Extractor de Petróleo
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Fábrica de Drones Espíritu
|
block.spirit-factory.name = Fábrica de Drones Espíritu
|
||||||
block.phantom-factory.name = Fábrica de Drones Fantasmales
|
block.phantom-factory.name = Fábrica de Drones Fantasmales
|
||||||
block.wraith-factory.name = Fábrica de Wraith Fighter
|
block.wraith-factory.name = Fábrica de Wraith Fighter
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Espectro
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Rojo
|
team.red.name = Rojo
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Gris
|
|||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Púrpura
|
team.purple.name = Púrpura
|
||||||
unit.spirit.name = Dron Espíritu
|
unit.spirit.name = Dron Espíritu
|
||||||
unit.spirit.description = El dron del comienzo. Aparece en el núcleo por defecto. Mina automáticamente minerales, recoge objetos y repara bloques.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Dron Fantasmal
|
unit.phantom.name = Dron Fantasmal
|
||||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titán
|
unit.titan.name = Titán
|
||||||
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = Una unidad interceptora rápida.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construye una[accent] dagger mech factory[].\n\nEsto se
|
|||||||
tutorial.router = Las fábricas necesitan recursos para funcionar.\nCrea un enrutador para separar recursos del transportador.
|
tutorial.router = Las fábricas necesitan recursos para funcionar.\nCrea un enrutador para separar recursos del transportador.
|
||||||
tutorial.dagger = Conecta nodos de energía a la fábrica.\nUna vez las necesidades se cumplan, una unidad será creada.\n\nCrea taladros, generadores y transportadores según necesites.
|
tutorial.dagger = Conecta nodos de energía a la fábrica.\nUna vez las necesidades se cumplan, una unidad será creada.\n\nCrea taladros, generadores y transportadores según necesites.
|
||||||
tutorial.battle = El[LIGHT_GRAY] enemy[] ha revelado su núcleo.\nDestrúyelo con tu nave y tus unidades de combate.
|
tutorial.battle = El[LIGHT_GRAY] enemy[] ha revelado su núcleo.\nDestrúyelo con tu nave y tus unidades de combate.
|
||||||
|
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
||||||
|
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Un material común que es usado extensivamente en la fundición, para alear y como fundente.
|
||||||
|
item.coal.description = Un combustible común y preparado para ser quemado.
|
||||||
|
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
||||||
|
item.thorium.description = Un metal radiactivo, muy denso usado en soporte de estructuras y combustible nuclear.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
||||||
|
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
||||||
|
item.phase-fabric.description = Una sustancia casi sin peso usada en electrónica avanzada y en tecnología autoreparadora.
|
||||||
|
item.surge-alloy.description = Una aleación avanzada con propiedades eléctricas únicas.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
||||||
|
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
||||||
|
liquid.water.description = Usado comúnmente para enfriar máquinas y para procesar residuos.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
||||||
|
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
||||||
|
mech.alpha-mech.description = El mecanoide estándar. Tiene velocidad y daño decentes, puede crear hasta 3 drones para poder ofensivo incremenado.
|
||||||
|
mech.delta-mech.description = Un mecanoide rápido y ligeramente armado para ataques de ataque y retirada. Hace poco daño a estructuras, pero puede eliminar rápidamente a grandes grupos de unidades con sus armas de arco eléctrico.
|
||||||
|
mech.tau-mech.description = El mecanoide de soporte. Repara bloques aliados disparándolos. Puede extinguir el fuego y reparar aliados en un rango con su habilidad de reparación.
|
||||||
|
mech.omega-mech.description = Un mecanoide grande y bien armado, hecho para asaltos en primera línea. Su habilidad de armadura puede bloquear hasta el 90% del daño que recibe.
|
||||||
|
mech.dart-ship.description = La nave normal. Bastante ligera y rápida, pero tiene poca capacidad ofensiva y baja velocidad minado.
|
||||||
|
mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmente lento, puede acelerar a altas velocidades y volar sobre puestos enemigos, causando gran daño con su habilidad de rayos y misiles.
|
||||||
|
mech.trident-ship.description = Un bombardero pesado. Razonablemente bien equipado.
|
||||||
|
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = El dron del comienzo. Aparece en el núcleo por defecto. Mina automáticamente minerales, recoge objetos y repara bloques.
|
||||||
|
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
||||||
|
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
||||||
|
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Una unidad interceptora rápida.
|
||||||
|
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
||||||
|
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico que es mucho más eficiente para enfriar.
|
||||||
|
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
||||||
|
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||||
|
block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
|
||||||
|
block.separator.description = Expone piedra a la presión del agua para obtener diversos minerales contenidos en la piedra.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Se deshace de cualquier líquido u objeto excesivo.
|
||||||
|
block.power-void.description = Elimina toda la energía que se le da. Solo en sandbox.
|
||||||
|
block.power-source.description = Da energía infinita. Solo en sandbox.
|
||||||
|
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
||||||
|
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
||||||
|
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
||||||
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.
|
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.
|
||||||
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.\nOcupa múltiples casillas.
|
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.\nOcupa múltiples casillas.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
||||||
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
||||||
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
|
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una peque
|
|||||||
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
||||||
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||||
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
||||||
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
||||||
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
||||||
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
||||||
block.duo.description = Una torre pequeña y barata.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Una torre pequeña que disapra electricidad en un arco aleatorio al enemigo.
|
|
||||||
block.hail.description = Una torre de artillería pequeña.
|
|
||||||
block.lancer.description = Una torre de tamaño mediano que dispara rayos cargados eléctricamente.
|
|
||||||
block.wave.description = Una torre de tamaño mediano que dispara burbujas de líquido.
|
|
||||||
block.salvo.description = Una torre de tramaño mediano que dispara balas en salvos.
|
|
||||||
block.swarmer.description = Una torre de tamaño mediano que dispara misiles en grupo.
|
|
||||||
block.ripple.description = Una torre de artillería grande que dispara varios disparos simultáneamente.
|
|
||||||
block.cyclone.description = Una torre de disparo rápido grande.
|
|
||||||
block.fuse.description = Una torre grande que dispara rayos poderosos de corto alcance.
|
|
||||||
block.spectre.description = Una torre grande que dispara dos balas poderosas de una vez.
|
|
||||||
block.meltdown.description = Una torre grande que dispara rayos poderosos de largo alcance.
|
|
||||||
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
||||||
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
||||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
|
||||||
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
||||||
|
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
|
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||||
|
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||||
|
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||||
|
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||||
|
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||||
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango.
|
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango.
|
||||||
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
block.mechanical-pump.description = Una bomba barata con extracción lenta, pero sin uso de energía.
|
||||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
block.rotary-pump.description = Una bomba avanzada que duplica la velocidad usando energía.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = La mejor bomba. Tres veces más rápido que la bomba mecánica, y la única bomba que puede extraer lava.
|
||||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
||||||
block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
|
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
||||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
||||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
||||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico que es mucho más eficiente para enfriar.
|
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
||||||
block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
|
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
block.incinerator.description = Se deshace de cualquier líquido u objeto excesivo.
|
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado por varias casillas.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Expone piedra a la presión del agua para obtener diversos minerales contenidos en la piedra.
|
|
||||||
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
||||||
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
||||||
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
||||||
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
||||||
block.turbine-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
|
||||||
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
|
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
|
||||||
|
block.turbine-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento pero proporciona menos energía que un reactor de torio.
|
||||||
block.solar-panel.description = Proporciona una pequeña cantidad de energía procedente del sol.
|
block.solar-panel.description = Proporciona una pequeña cantidad de energía procedente del sol.
|
||||||
block.solar-panel-large.description = Genera un mucho mejor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
block.solar-panel-large.description = Genera un mucho mejor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
||||||
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
|
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
|
||||||
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento pero proporciona menos energía que un reactor de torio.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
|
||||||
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del contenedor.
|
|
||||||
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del almacén.
|
|
||||||
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida.
|
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida.
|
||||||
block.pneumatic-drill.description = Un taladro mejorado que es más rápido y puede obtener minerales más duros usando la presión.
|
block.pneumatic-drill.description = Un taladro mejorado que es más rápido y puede obtener minerales más duros usando la presión.
|
||||||
block.laser-drill.description = Permite obtener minerales incluso más rápido con la tecnología láser, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro.
|
block.laser-drill.description = Permite obtener minerales incluso más rápido con la tecnología láser, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de
|
|||||||
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
|
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
|
||||||
block.cultivator.description = Cultiva la tierra para obtener biomateria.
|
block.cultivator.description = Cultiva la tierra para obtener biomateria.
|
||||||
block.oil-extractor.description = Usa grandes cantidades de energía para extraer aceite de la arena. Úsalo cuando no hay fuentes directas de aceite cerca.
|
block.oil-extractor.description = Usa grandes cantidades de energía para extraer aceite de la arena. Úsalo cuando no hay fuentes directas de aceite cerca.
|
||||||
block.trident-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea bombardera pesada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea fuerte y rápida interceptora con arma eléctrica.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea grande y bien armada nave pistolera.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide de soporte que puede reparar construcciones y tropas aliadas.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del almacén.
|
||||||
block.delta-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide rápido y ligero hecho para ataques de emboscada y retirada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del contenedor.
|
||||||
block.omega-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide pesado y bien armado, hecho para asaltos en primera línea.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Una torre pequeña y barata.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Una torre de artillería pequeña.
|
||||||
|
block.wave.description = Una torre de tamaño mediano que dispara burbujas de líquido.
|
||||||
|
block.lancer.description = Una torre de tamaño mediano que dispara rayos cargados eléctricamente.
|
||||||
|
block.arc.description = Una torre pequeña que disapra electricidad en un arco aleatorio al enemigo.
|
||||||
|
block.swarmer.description = Una torre de tamaño mediano que dispara misiles en grupo.
|
||||||
|
block.salvo.description = Una torre de tramaño mediano que dispara balas en salvos.
|
||||||
|
block.fuse.description = Una torre grande que dispara rayos poderosos de corto alcance.
|
||||||
|
block.ripple.description = Una torre de artillería grande que dispara varios disparos simultáneamente.
|
||||||
|
block.cyclone.description = Una torre de disparo rápido grande.
|
||||||
|
block.spectre.description = Una torre grande que dispara dos balas poderosas de una vez.
|
||||||
|
block.meltdown.description = Una torre grande que dispara rayos poderosos de largo alcance.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produce drones ligeros que obtienen minerales y reparan bloques.
|
block.spirit-factory.description = Produce drones ligeros que obtienen minerales y reparan bloques.
|
||||||
block.phantom-factory.description = Produce drones avanzados que son significativamente más eficientes que un dron espíritu.
|
block.phantom-factory.description = Produce drones avanzados que son significativamente más eficientes que un dron espíritu.
|
||||||
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
||||||
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
|
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
|
||||||
|
block.revenant-factory.description = Produce unidades terrestres láser pesadas.
|
||||||
block.dagger-factory.description = Produce unidades terrestres básicas.
|
block.dagger-factory.description = Produce unidades terrestres básicas.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produce unidades terrestres avanzadas.
|
block.titan-factory.description = Produce unidades terrestres avanzadas.
|
||||||
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
||||||
block.revenant-factory.description = Produce unidades terrestres láser pesadas.
|
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
block.delta-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide rápido y ligero hecho para ataques de emboscada y retirada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado por varias casillas.
|
block.tau-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide de soporte que puede reparar construcciones y tropas aliadas.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
block.omega-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide pesado y bien armado, hecho para asaltos en primera línea.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
block.javelin-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea fuerte y rápida interceptora con arma eléctrica.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
block.trident-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea bombardera pesada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima hasta 3 casillas de cualquier terreno o construcción.
|
block.glaive-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea grande y bien armada nave pistolera.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.mechanical-pump.description = Una bomba barata con extracción lenta, pero sin uso de energía.
|
|
||||||
block.rotary-pump.description = Una bomba avanzada que duplica la velocidad usando energía.
|
|
||||||
block.thermal-pump.description = La mejor bomba. Tres veces más rápido que la bomba mecánica, y la única bomba que puede extraer lava.
|
|
||||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
|
||||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
|
||||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
|
||||||
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
|
||||||
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
|
||||||
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
|
||||||
block.power-source.description = Da energía infinita. Solo en sandbox.
|
|
||||||
block.power-void.description = Elimina toda la energía que se le da. Solo en sandbox.
|
|
||||||
liquid.water.description = Usado comúnmente para enfriar máquinas y para procesar residuos.
|
|
||||||
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
|
||||||
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
|
||||||
|
|||||||
955
core/assets/bundles/bundle_et.properties
Normal file
@@ -0,0 +1,955 @@
|
|||||||
|
credits.text = [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] poolt loodud
|
||||||
|
credits = Tegijad
|
||||||
|
contributors = Tõlkijad ja panustajad
|
||||||
|
discord = Liituge Mindustry Discordi serveriga!
|
||||||
|
link.discord.description = Mindustry ametlik Discordi server
|
||||||
|
link.github.description = Github mängu koodiga
|
||||||
|
link.dev-builds.description = Selle mängu pooleli olevad versioonid
|
||||||
|
link.trello.description = Ametlik Trello leht plaanitud funktsioonide listiga
|
||||||
|
link.itch.io.description = itch.io leht selle mängu arvuti versioonidega
|
||||||
|
link.google-play.description = Mindustry Google play's
|
||||||
|
link.wiki.description = Ametlik Mindustry wiki
|
||||||
|
linkfail = Linki ebaõnnestus avada!\nAadress kopeeriti
|
||||||
|
screenshot = Kuvatõmme salvestati {0}
|
||||||
|
screenshot.invalid = Maailm liiga suur, tõenäoliselt pole piisavalt mälu salvestamiseks
|
||||||
|
gameover = Mäng Läbi
|
||||||
|
gameover.pvp = [accent] {0}[] tiim võitis!
|
||||||
|
highscore = [accent]Uus rekord!
|
||||||
|
|
||||||
|
stat.wave = Raund:[accent] {0}
|
||||||
|
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||||
|
stat.built = Ehitisi ehitatud:[accent] {0}
|
||||||
|
stat.destroyed = Ehitisi hävitatud:[accent] {0}
|
||||||
|
stat.deconstructed = Ehitisi lahtivõetud:[accent] {0}
|
||||||
|
stat.delivered = Materjale kaasa võetud:
|
||||||
|
stat.rank = Lõplik Hinne: [accent]{0}
|
||||||
|
|
||||||
|
placeline = Sa valisid ehitise\nSa saad[accent] panna neid sirges reas[] hoides näpuga all ja, siis viibates mõnes suunas.\n\n[scarlet] TEE SEDA
|
||||||
|
removearea = Sa valisid hävitamise funktsiooni.\nsa saad[accent] hävitada[]hoides oma sõrme all mõne sekundi ja, siis viibates mõnele poole.\n\n[scarlet]TEE SEDA
|
||||||
|
|
||||||
|
launcheditems = [accent]Kaasa võetud materjalid
|
||||||
|
map.delete = Kas oled kindel, et soovid kustutada "[accent]{0}[]".
|
||||||
|
level.highscore = Rekord: [accent]{0}
|
||||||
|
level.select = Taseme valik
|
||||||
|
level.mode = Mänguviisi valik:
|
||||||
|
showagain = Ära näita järgmine kord
|
||||||
|
coreattack = < TUUMA RÜNNATAKSE! >\nMAYDAY MAYDAY
|
||||||
|
nearpoint = [[ [scarlet]LAHKU VAENLASTE LANGEMISE ALALT VIIVITAMATA[] ]\npeatselt hävinemine
|
||||||
|
outofbounds = [[ PIIRIDEST VÄLJAS ]\n[]enese hävitamine {0}
|
||||||
|
database = Tuuma Andmebaas
|
||||||
|
savegame = Salvesta
|
||||||
|
loadgame = Lae Mäng
|
||||||
|
joingame = Liitu
|
||||||
|
addplayers = Lisa/Eemalda Mängijaid
|
||||||
|
customgame = Kohandatud Mäng
|
||||||
|
newgame = Uus Mäng
|
||||||
|
none = <puudub>
|
||||||
|
minimap = Kaart
|
||||||
|
close = Sule
|
||||||
|
quit = Lahku
|
||||||
|
maps = Maailmad
|
||||||
|
continue = Jätka
|
||||||
|
maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud!
|
||||||
|
about.button = Info
|
||||||
|
name = Nimi:
|
||||||
|
noname = Valige[accent] nimi[] kõigepealt.
|
||||||
|
filename = Faili Nimi:
|
||||||
|
unlocked = Said lahti uue sisu!
|
||||||
|
completed = [accent]Tehtud
|
||||||
|
techtree = Uurimuspuu
|
||||||
|
research.list = [LIGHT_GRAY]Uuring:
|
||||||
|
research = Uuri
|
||||||
|
researched = [LIGHT_GRAY]{0} uuritud.
|
||||||
|
players = {0} mängijat mängus
|
||||||
|
players.single = {0} mängija mängus
|
||||||
|
server.closing = [accent]Serveri sulgemine...
|
||||||
|
server.kicked.kick = Sind visati serverist välja!
|
||||||
|
server.kicked.serverClose = Server suletud.
|
||||||
|
server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu!
|
||||||
|
server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada!
|
||||||
|
server.kicked.banned = Sul on keeld seal mängida.
|
||||||
|
server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist.
|
||||||
|
server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris.
|
||||||
|
server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
|
||||||
|
server.kicked.idInUse = Sa juba oled selles serveris! Kahe kasutajaga liitumine on keelatud.
|
||||||
|
server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon.
|
||||||
|
server.kicked.gameover = Mäng läbi!
|
||||||
|
host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes.
|
||||||
|
join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi.
|
||||||
|
hostserver = Hosti Mäng
|
||||||
|
hostserver.mobile = Hosti\nMäng
|
||||||
|
host = Hosti
|
||||||
|
hosting = [accent]Serveri avamine...
|
||||||
|
hosts.refresh = Värskenda
|
||||||
|
hosts.discovering = LAN mängude otsimine
|
||||||
|
server.refreshing = Serveri värskendamine
|
||||||
|
hosts.none = [lightgray]Kohalikke mänge ei leitud!
|
||||||
|
host.invalid = [scarlet]Serveriga ei saa ühendust.
|
||||||
|
trace = Jälita mängijat
|
||||||
|
trace.playername = Mängija nimi: [accent]{0}
|
||||||
|
trace.ip = IP: [accent]{0}
|
||||||
|
trace.id = Isiklik ID: [accent]{0}
|
||||||
|
trace.mobile = Telefoni Versioon: [accent]{0}
|
||||||
|
trace.modclient = Modifitseeritud: [accent]{0}
|
||||||
|
invalidid = Kehtetu kasutaja ID! Saada veateade.
|
||||||
|
server.bans = Keelatud mängijad
|
||||||
|
server.bans.none = Keelatud mängijaid ei leitud!
|
||||||
|
server.admins = Administraatorid
|
||||||
|
server.admins.none = Administraatoreid ei leitud!
|
||||||
|
server.add = Lisa Server
|
||||||
|
server.delete = Oled kindel, et soovid serveri kustutada?
|
||||||
|
server.hostname = Omanik: {0}
|
||||||
|
server.edit = Kohanda Serverit
|
||||||
|
server.outdated = [crimson]Aegunud Server![]
|
||||||
|
server.outdated.client = [crimson]Aegunud Versioon[]
|
||||||
|
server.version = [lightgray]Versioon: {0} {1}
|
||||||
|
server.custombuild = [yellow]Kohandatud Versioon
|
||||||
|
confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida?
|
||||||
|
confirmkick = Oled kindel, et soovid mängijat välja visata?
|
||||||
|
confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida?
|
||||||
|
confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda?
|
||||||
|
confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta?
|
||||||
|
joingame.title = Liitu Mänguga
|
||||||
|
joingame.ip = Aadress:
|
||||||
|
disconnect = Lahti ühendatud.
|
||||||
|
disconnect.data = Ebaõnnestus maailma andmeid alla laadida!
|
||||||
|
connecting = [accent]Ühendamine...
|
||||||
|
connecting.data = [accent]Laen maailma andmeid alla...
|
||||||
|
server.port = Port:
|
||||||
|
server.addressinuse = Aadress on juba kasutuses!
|
||||||
|
server.invalidport = Kehtetu pordi number!
|
||||||
|
server.error = [crimson]Viga serverit käivitades: [accent]{0}
|
||||||
|
save.old = See salvestus on mõeldud mängu vanemale versioonile.\n\n[LIGHT_GRAY]Vanemate salvestuste kasutamist lisatakse kui mängu versioon täielik 4.0 välja tuleb.
|
||||||
|
save.new = Uus Salvestus
|
||||||
|
save.overwrite = Oled kindel, et soovid selle salvestuse asendada?
|
||||||
|
overwrite = Asenda
|
||||||
|
save.none = Salvestisi ei leitud!
|
||||||
|
saveload = [accent]Salvestamine...
|
||||||
|
savefail = Salvestamine ebaõnnestus!
|
||||||
|
save.delete.confirm = Oled kindel, et seda kustutada soovid??
|
||||||
|
save.delete = Kustuta
|
||||||
|
save.export = Ekspordi
|
||||||
|
save.import.invalid = [accent]See salvestus on kehtetu!
|
||||||
|
save.import.fail = [crimson]Ebaõnnestus salvestust importida: [accent]{0}
|
||||||
|
save.export.fail = [crimson]Ebaõnnestus salvestust eksportida: [accent]{0}
|
||||||
|
save.import = Impordi Salvestus
|
||||||
|
save.newslot = Salvestuse Nimi:
|
||||||
|
save.rename = Nimeta ümber
|
||||||
|
save.rename.text = Uus nimi:
|
||||||
|
selectslot = Vali salvestus.
|
||||||
|
slot = [accent]Koht {0}
|
||||||
|
save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga.
|
||||||
|
empty = <tühi>
|
||||||
|
on = Sees
|
||||||
|
off = Väljas
|
||||||
|
save.autosave = Automaatne salvestamine: {0}
|
||||||
|
save.map = Maailm: {0}
|
||||||
|
save.wave = Raund {0}
|
||||||
|
save.difficulty = Raskusaste: {0}
|
||||||
|
save.date = Viimati Salvestatud: {0}
|
||||||
|
save.playtime = Mänguaeg: {0}
|
||||||
|
warning = Hoiatus.
|
||||||
|
confirm = Kinnita
|
||||||
|
delete = Kustuta
|
||||||
|
ok = OK
|
||||||
|
open = Ava
|
||||||
|
customize = Kohanda
|
||||||
|
cancel = Tühista
|
||||||
|
openlink = Ava Link
|
||||||
|
copylink = Kopeeri Link
|
||||||
|
back = Tagasi
|
||||||
|
quit.confirm = Oled kindel, et soovid lahkuda?
|
||||||
|
changelog.title = Muudatused
|
||||||
|
changelog.loading = Getting changelog...
|
||||||
|
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||||
|
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
changelog.current = [yellow][[Current version]
|
||||||
|
changelog.latest = [accent][[Latest version]
|
||||||
|
loading = [accent]Laadimine...
|
||||||
|
saving = [accent]Salvestamine...
|
||||||
|
wave = [accent]Raund {0}
|
||||||
|
wave.waiting = [LIGHT_GRAY]Raund {0} sekundi pärast
|
||||||
|
wave.waveInProgress = [LIGHT_GRAY]Raund käib
|
||||||
|
waiting = [LIGHT_GRAY]Ootan...
|
||||||
|
waiting.players = Ootan mängijaid...
|
||||||
|
wave.enemies = [LIGHT_GRAY]{0} Vastast Alles
|
||||||
|
wave.enemy = [LIGHT_GRAY]{0} Vastane Alles
|
||||||
|
loadimage = Lae Pilt
|
||||||
|
saveimage = Salvesta Pilt
|
||||||
|
unknown = Tundmatu
|
||||||
|
custom = Custom
|
||||||
|
builtin = Sisseehitatud
|
||||||
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
map.random = [accent]Random Map
|
||||||
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||||
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||||
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
editor.brush = Brush
|
||||||
|
editor.openin = Open In Editor
|
||||||
|
editor.oregen = Ore Generation
|
||||||
|
editor.oregen.info = Ore Generation:
|
||||||
|
editor.mapinfo = Maailma Info
|
||||||
|
editor.author = Autor:
|
||||||
|
editor.description = Kirjeldus:
|
||||||
|
editor.waves = Raundid:
|
||||||
|
editor.rules = Rules:
|
||||||
|
editor.ingame = Edit In-Game
|
||||||
|
waves.title = Raundid
|
||||||
|
waves.remove = Eemalda
|
||||||
|
waves.never = <never>
|
||||||
|
waves.every = iga
|
||||||
|
waves.waves = Raund(id)
|
||||||
|
waves.perspawn = per spawn
|
||||||
|
waves.to = kuni
|
||||||
|
waves.boss = Boss
|
||||||
|
waves.preview = Preview
|
||||||
|
waves.edit = Muuda...
|
||||||
|
waves.copy = Copy to Clipboard
|
||||||
|
waves.load = Load from Clipboard
|
||||||
|
waves.invalid = Invalid waves in clipboard.
|
||||||
|
waves.copied = Raundid kopeeritud.
|
||||||
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
edit = Muuda...
|
||||||
|
editor.name = Nimi:
|
||||||
|
editor.spawn = Spawn Unit
|
||||||
|
editor.removeunit = Remove Unit
|
||||||
|
editor.teams = Tiimid
|
||||||
|
editor.elevation = Elevation
|
||||||
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
|
editor.errorname = Maailma nime pole täpsustatud.
|
||||||
|
editor.update = Uuenda
|
||||||
|
editor.randomize = Randomize
|
||||||
|
editor.apply = Apply
|
||||||
|
editor.generate = Genereeri
|
||||||
|
editor.resize = Resize
|
||||||
|
editor.loadmap = Lae Maailm
|
||||||
|
editor.savemap = Salvesta maailm
|
||||||
|
editor.saved = Salvestatud!
|
||||||
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
editor.import = Impordi...
|
||||||
|
editor.importmap = Impordi Maailm
|
||||||
|
editor.importmap.description = Import an already existing map
|
||||||
|
editor.importfile = Impordi Fail
|
||||||
|
editor.importfile.description = Import an external map file
|
||||||
|
editor.importimage = Import Legacy Image
|
||||||
|
editor.importimage.description = Import an external map image file
|
||||||
|
editor.export = Ekspordi...
|
||||||
|
editor.exportfile = Ekspordi Fail
|
||||||
|
editor.exportfile.description = Ekspordi maailma fail
|
||||||
|
editor.exportimage = Export Terrain Image
|
||||||
|
editor.exportimage.description = Export a map image file
|
||||||
|
editor.loadimage = Import Terrain
|
||||||
|
editor.saveimage = Export Terrain
|
||||||
|
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
||||||
|
editor.resizemap = Resize Map
|
||||||
|
editor.mapname = Map Name:
|
||||||
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.selectmap = Select a map to load:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
|
filter.distort = Distort
|
||||||
|
filter.noise = Noise
|
||||||
|
filter.ore = Maak
|
||||||
|
filter.rivernoise = River Noise
|
||||||
|
filter.scatter = Scatter
|
||||||
|
filter.terrain = Terrain
|
||||||
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
|
filter.option.mag = Magnitude
|
||||||
|
filter.option.threshold = Threshold
|
||||||
|
filter.option.circle-scale = Circle Scale
|
||||||
|
filter.option.octaves = Octaves
|
||||||
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.block = Plokk
|
||||||
|
filter.option.floor = Põrand
|
||||||
|
filter.option.wall = Sein
|
||||||
|
filter.option.ore = Maak
|
||||||
|
filter.option.floor2 = Teine Korrus
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
width = Laius:
|
||||||
|
height = Kõrgus:
|
||||||
|
menu = Menüü
|
||||||
|
play = Mängi
|
||||||
|
load = Lae
|
||||||
|
save = Salvesta
|
||||||
|
fps = FPS: {0}
|
||||||
|
tps = TPS: {0}
|
||||||
|
ping = Ping: {0}ms
|
||||||
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
|
settings = Sätted
|
||||||
|
tutorial = Õpetus
|
||||||
|
editor = Editor
|
||||||
|
mapeditor = Map Editor
|
||||||
|
donate = Anneta
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Reach:
|
||||||
|
zone.requirement = Wave {0} in zone {1}
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||||
|
launch = < LAUNCH >
|
||||||
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
||||||
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
uncover = Uncover
|
||||||
|
configure = Configure Loadout
|
||||||
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
|
zone.resources = Resources Detected:
|
||||||
|
add = Lisa...
|
||||||
|
boss.health = Bossi Elud
|
||||||
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
|
error.invalidaddress = Invalid address.
|
||||||
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
error.alreadyconnected = Already connected.
|
||||||
|
error.mapnotfound = Map file not found!
|
||||||
|
error.io = Network I/O error.
|
||||||
|
error.any = Unknown network error.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.desertWastes.name = Desert Wastes
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.overgrowth.name = Overgrowth
|
||||||
|
zone.tarFields.name = Tar Fields
|
||||||
|
|
||||||
|
settings.language = Keel
|
||||||
|
settings.reset = Reset to Defaults
|
||||||
|
settings.rebind = Rebind
|
||||||
|
settings.controls = Controls
|
||||||
|
settings.game = Mäng
|
||||||
|
settings.sound = Heli
|
||||||
|
settings.graphics = Graphics
|
||||||
|
settings.cleardata = Clear Game Data...
|
||||||
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
|
settings.clearunlocks = Clear Unlocks
|
||||||
|
settings.clearall = Clear All
|
||||||
|
paused = [accent]< Paused >
|
||||||
|
yes =Jah
|
||||||
|
no = Ei
|
||||||
|
info.title = Info
|
||||||
|
error.title = [crimson]An error has occured
|
||||||
|
error.crashtitle = An error has occured
|
||||||
|
blocks.input = Sisend
|
||||||
|
blocks.output = Väljund
|
||||||
|
blocks.booster = Booster
|
||||||
|
block.unknown = [LIGHT_GRAY]???
|
||||||
|
blocks.powercapacity = Power Capacity
|
||||||
|
blocks.powershot = Power/Shot
|
||||||
|
blocks.targetsair = Targets Air
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
|
blocks.itemsmoved = Move Speed
|
||||||
|
blocks.launchtime = Time Between Launches
|
||||||
|
blocks.shootrange = Range
|
||||||
|
blocks.size = Suurus
|
||||||
|
blocks.liquidcapacity = Liquid Capacity
|
||||||
|
blocks.powerrange = Energia Ulatus
|
||||||
|
blocks.poweruse = Energia Kasutus
|
||||||
|
blocks.powerdamage = Power/Damage
|
||||||
|
blocks.itemcapacity = Item Capacity
|
||||||
|
blocks.basepowergeneration = Base Power Generation
|
||||||
|
blocks.productiontime = Production Time
|
||||||
|
blocks.repairtime = Block Full Repair Time
|
||||||
|
blocks.speedincrease = Speed Increase
|
||||||
|
blocks.range = Ulatus
|
||||||
|
blocks.drilltier = Drillables
|
||||||
|
blocks.drillspeed = Base Drill Speed
|
||||||
|
blocks.boosteffect = Boost Effect
|
||||||
|
blocks.maxunits = Max Active Units
|
||||||
|
blocks.health = Health
|
||||||
|
blocks.buildtime = Build Time
|
||||||
|
blocks.inaccuracy = Inaccuracy
|
||||||
|
blocks.shots = Shots
|
||||||
|
blocks.reload = Shots/Second
|
||||||
|
blocks.ammo = Laskemoon
|
||||||
|
|
||||||
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
|
bar.efficiency = Efficiency: {0}%
|
||||||
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.poweramount = Power: {0}
|
||||||
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.items = Items: {0}
|
||||||
|
bar.liquid = Vedelik
|
||||||
|
bar.heat = Kuumus
|
||||||
|
bar.power = Energia
|
||||||
|
bar.progress = Build Progress
|
||||||
|
bar.spawned = Units: {0}/{1}
|
||||||
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
|
|
||||||
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
|
bullet.incendiary = [stat]incendiary
|
||||||
|
bullet.homing = [stat]homing
|
||||||
|
bullet.shock = [stat]shock
|
||||||
|
bullet.frag = [stat]frag
|
||||||
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.freezing = [stat]freezing
|
||||||
|
bullet.tarred = [stat]tarred
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
|
unit.blocks = blocks
|
||||||
|
unit.powersecond = power units/second
|
||||||
|
unit.liquidsecond = liquid units/second
|
||||||
|
unit.itemssecond = items/second
|
||||||
|
unit.liquidunits = liquid units
|
||||||
|
unit.powerunits = power units
|
||||||
|
unit.degrees = degrees
|
||||||
|
unit.seconds = sek
|
||||||
|
unit.persecond = /s
|
||||||
|
unit.timesspeed = x kiirus
|
||||||
|
unit.percent = %
|
||||||
|
unit.items = asjad
|
||||||
|
category.general = Üldine
|
||||||
|
category.power = Energia
|
||||||
|
category.liquids = Vedelikud
|
||||||
|
category.items = Asjad
|
||||||
|
category.crafting = Sisend/Väljund
|
||||||
|
category.shooting = Tulistamine
|
||||||
|
category.optional = Optional Enhancements
|
||||||
|
setting.landscape.name = Lock Landscape
|
||||||
|
setting.shadows.name = Varjud
|
||||||
|
setting.animatedwater.name = Animeeritud Vesi
|
||||||
|
setting.animatedshields.name = Animeeritud Kilbid
|
||||||
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.fpscap.name = Max FPS
|
||||||
|
setting.fpscap.none = None
|
||||||
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
|
setting.difficulty.training = Treening
|
||||||
|
setting.difficulty.easy = Lihtne
|
||||||
|
setting.difficulty.normal = Normaalne
|
||||||
|
setting.difficulty.hard = Raske
|
||||||
|
setting.difficulty.insane = Insane
|
||||||
|
setting.difficulty.name = Difficulty:
|
||||||
|
setting.screenshake.name = Screen Shake
|
||||||
|
setting.effects.name = Display Effects
|
||||||
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
|
setting.saveinterval.name = Save Interval
|
||||||
|
setting.seconds = {0} Sekundit
|
||||||
|
setting.fullscreen.name = Täisekraan
|
||||||
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
|
setting.fps.name = Show FPS
|
||||||
|
setting.vsync.name = VSync
|
||||||
|
setting.lasers.name = Näita Energia Lasereid
|
||||||
|
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
||||||
|
setting.minimap.name = Näita Kaarti
|
||||||
|
setting.musicvol.name = Heli tase
|
||||||
|
setting.mutemusic.name = Vaigista muusika
|
||||||
|
setting.sfxvol.name = SFX Volume
|
||||||
|
setting.mutesound.name = Mute Sound
|
||||||
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
keybind.title = Rebind Keys
|
||||||
|
category.general.name = General
|
||||||
|
category.view.name = View
|
||||||
|
category.multiplayer.name = Multiplayer
|
||||||
|
command.attack = Ründa
|
||||||
|
command.retreat = Põgene
|
||||||
|
command.patrol = Patrol
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
|
keybind.press = Vajuta klahvi...
|
||||||
|
keybind.press.axis = Press an axis or key...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
|
keybind.move_x.name = Move x
|
||||||
|
keybind.move_y.name = Move y
|
||||||
|
keybind.select.name = Select/Shoot
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
|
keybind.break_block.name = Break Block
|
||||||
|
keybind.deselect.name = Deselect
|
||||||
|
keybind.shoot.name = Shoot
|
||||||
|
keybind.zoom_hold.name = Zoom Hold
|
||||||
|
keybind.zoom.name = Zoom
|
||||||
|
keybind.menu.name = Menüü
|
||||||
|
keybind.pause.name = Paus
|
||||||
|
keybind.minimap.name = Minimap
|
||||||
|
keybind.dash.name = Dash
|
||||||
|
keybind.chat.name = Chat
|
||||||
|
keybind.player_list.name = Player list
|
||||||
|
keybind.console.name = Console
|
||||||
|
keybind.rotate.name = Rotate
|
||||||
|
keybind.toggle_menus.name = Toggle menus
|
||||||
|
keybind.chat_history_prev.name = Chat history prev
|
||||||
|
keybind.chat_history_next.name = Chat history next
|
||||||
|
keybind.chat_scroll.name = Chat scroll
|
||||||
|
keybind.drop_unit.name = Drop Unit
|
||||||
|
keybind.zoom_minimap.name = Zoom minimap
|
||||||
|
mode.help.title = Description of modes
|
||||||
|
mode.survival.name = Survival
|
||||||
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.name = Liivakast
|
||||||
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
|
mode.pvp.name = PvP
|
||||||
|
mode.pvp.description = Fight against other players locally.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.description = Destroy the enemy's base. No waves.
|
||||||
|
mode.custom = Kohandatud Reeglid
|
||||||
|
|
||||||
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.waves = Raundi
|
||||||
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
|
rules.unitdrops = Unit Drops
|
||||||
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||||
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||||
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||||
|
rules.respawns = Max respawns per wave
|
||||||
|
rules.limitedRespawns = Limit Respawns
|
||||||
|
rules.title.waves = Raundid
|
||||||
|
rules.title.respawns = Respawns
|
||||||
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
|
rules.title.player = Mängijad
|
||||||
|
rules.title.enemy = Vastased
|
||||||
|
rules.title.unit = Units
|
||||||
|
|
||||||
|
content.item.name = Asjad
|
||||||
|
content.liquid.name = Vedelikud
|
||||||
|
content.unit.name = Units
|
||||||
|
content.block.name = Plokid
|
||||||
|
content.mech.name = Mechs
|
||||||
|
item.copper.name = Vask
|
||||||
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
|
item.lead.name = Plii
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.name = Süsi
|
||||||
|
item.coal.description = A common and readily available fuel.
|
||||||
|
item.graphite.name = Grafiit
|
||||||
|
item.titanium.name = Titaanium
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name = Toorium
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name = Silikoon
|
||||||
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name = Plastaanium
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.name = Faasriie
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.name = Surge Alloy
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.name = Spore Pod
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.sand.name = Liiv
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name = Blast Compound
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name = Pyratite
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
liquid.water.name = Vesi
|
||||||
|
liquid.slag.name = Slag
|
||||||
|
liquid.oil.name = Nafta
|
||||||
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
mech.alpha-mech.name = Alpha
|
||||||
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
|
mech.alpha-mech.ability = Regeneration
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
||||||
|
mech.delta-mech.name = Delta
|
||||||
|
mech.delta-mech.weapon = Arc Generator
|
||||||
|
mech.delta-mech.ability = Discharge
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.name = Tau
|
||||||
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
|
mech.tau-mech.ability = Repair Burst
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.name = Omega
|
||||||
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
|
mech.omega-mech.ability = Armored Configuration
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.name = Dart
|
||||||
|
mech.dart-ship.weapon = Repeater
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.name = Javelin
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
|
mech.trident-ship.name = Trident
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
|
mech.glaive-ship.name = Glaive
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
|
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||||
|
unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
|
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
|
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
|
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
|
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
|
||||||
|
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
|
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||||
|
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||||
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
|
||||||
|
block.grass.name = Grass
|
||||||
|
block.salt.name = Salt
|
||||||
|
block.saltrocks.name = Salt Rocks
|
||||||
|
block.pebbles.name = Pebbles
|
||||||
|
block.tendrils.name = Tendrils
|
||||||
|
block.sandrocks.name = Sand Rocks
|
||||||
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Kivi
|
||||||
|
block.snowrock.name = Lumekivi
|
||||||
|
block.shale.name = Shale
|
||||||
|
block.shale-boulder.name = Shale Boulder
|
||||||
|
block.moss.name = Moss
|
||||||
|
block.shrubs.name = Shrubs
|
||||||
|
block.spore-moss.name = Spore Moss
|
||||||
|
block.shalerocks.name = Shale Rocks
|
||||||
|
block.scrap-wall.name = Scrap Wall
|
||||||
|
block.scrap-wall-large.name = Large Scrap Wall
|
||||||
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
||||||
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
|
block.thruster.name = Thruster
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
|
block.deepwater.name = Deep Water
|
||||||
|
block.water.name = Water
|
||||||
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
|
block.tar.name = Tar
|
||||||
|
block.stone.name = Stone
|
||||||
|
block.sand.name = Sand
|
||||||
|
block.darksand.name = Dark Sand
|
||||||
|
block.ice.name = Ice
|
||||||
|
block.snow.name = Snow
|
||||||
|
block.craters.name = Craters
|
||||||
|
block.sand-water.name = Sand water
|
||||||
|
block.darksand-water.name = Dark Sand Water
|
||||||
|
block.char.name = Char
|
||||||
|
block.holostone.name = Holo stone
|
||||||
|
block.ice-snow.name = Ice Snow
|
||||||
|
block.rocks.name = Rocks
|
||||||
|
block.icerocks.name = Ice rocks
|
||||||
|
block.snowrocks.name = Snow Rocks
|
||||||
|
block.dunerocks.name = Dune Rocks
|
||||||
|
block.pine.name = Pine
|
||||||
|
block.white-tree-dead.name = White Tree Dead
|
||||||
|
block.white-tree.name = White Tree
|
||||||
|
block.spore-cluster.name = Spore Cluster
|
||||||
|
block.metal-floor.name = Metal Floor 1
|
||||||
|
block.metal-floor-2.name = Metal Floor 2
|
||||||
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
|
block.metal-floor-5.name = Metal Floor 4
|
||||||
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
|
block.dark-panel-2.name = Dark Panel 2
|
||||||
|
block.dark-panel-3.name = Dark Panel 3
|
||||||
|
block.dark-panel-4.name = Dark Panel 4
|
||||||
|
block.dark-panel-5.name = Dark Panel 5
|
||||||
|
block.dark-panel-6.name = Dark Panel 6
|
||||||
|
block.dark-metal.name = Dark Metal
|
||||||
|
block.ignarock.name = Igna Rock
|
||||||
|
block.hotrock.name = Hot Rock
|
||||||
|
block.magmarock.name = Magma Rock
|
||||||
|
block.cliffs.name = Cliffs
|
||||||
|
block.copper-wall.name = Copper Wall
|
||||||
|
block.copper-wall-large.name = Large Copper Wall
|
||||||
|
block.titanium-wall.name = Titanium Wall
|
||||||
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
|
block.phase-wall.name = Phase Wall
|
||||||
|
block.phase-wall-large.name = Large Phase Wall
|
||||||
|
block.thorium-wall.name = Thorium Wall
|
||||||
|
block.thorium-wall-large.name = Large Thorium Wall
|
||||||
|
block.door.name = Door
|
||||||
|
block.door-large.name = Large Door
|
||||||
|
block.duo.name = Duo
|
||||||
|
block.scorch.name = Scorch
|
||||||
|
block.scatter.name = Scatter
|
||||||
|
block.hail.name = Hail
|
||||||
|
block.lancer.name = Lancer
|
||||||
|
block.conveyor.name = Conveyor
|
||||||
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.junction.name = Junction
|
||||||
|
block.router.name = Router
|
||||||
|
block.distributor.name = Distributor
|
||||||
|
block.sorter.name = Sorter
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name = Overflow Gate
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
|
block.phase-weaver.name = Phase Weaver
|
||||||
|
block.pulverizer.name = Pulverizer
|
||||||
|
block.cryofluidmixer.name = Cryofluid Mixer
|
||||||
|
block.melter.name = Melter
|
||||||
|
block.incinerator.name = Incinerator
|
||||||
|
block.spore-press.name = Spore Press
|
||||||
|
block.separator.name = Separator
|
||||||
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
|
block.power-node.name = Power Node
|
||||||
|
block.power-node-large.name = Large Power Node
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
|
block.battery.name = Battery
|
||||||
|
block.battery-large.name = Large Battery
|
||||||
|
block.combustion-generator.name = Combustion Generator
|
||||||
|
block.turbine-generator.name = Turbine Generator
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
|
block.mechanical-drill.name = Mechanical Drill
|
||||||
|
block.pneumatic-drill.name = Pneumatic Drill
|
||||||
|
block.laser-drill.name = Laser Drill
|
||||||
|
block.water-extractor.name = Water Extractor
|
||||||
|
block.cultivator.name = Cultivator
|
||||||
|
block.dart-mech-pad.name = Alpha Mech Pad
|
||||||
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
||||||
|
block.omega-mech-pad.name = Omega Mech Pad
|
||||||
|
block.tau-mech-pad.name = Tau Mech Pad
|
||||||
|
block.conduit.name = Conduit
|
||||||
|
block.mechanical-pump.name = Mechanical Pump
|
||||||
|
block.item-source.name = Item Source
|
||||||
|
block.item-void.name = Item Void
|
||||||
|
block.liquid-source.name = Liquid Source
|
||||||
|
block.power-void.name = Power Void
|
||||||
|
block.power-source.name = Power Infinite
|
||||||
|
block.unloader.name = Unloader
|
||||||
|
block.vault.name = Vault
|
||||||
|
block.wave.name = Laine
|
||||||
|
block.swarmer.name = Swarmer
|
||||||
|
block.salvo.name = Salvo
|
||||||
|
block.ripple.name = Ripple
|
||||||
|
block.phase-conveyor.name = Phase Conveyor
|
||||||
|
block.bridge-conveyor.name = Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name = Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name = Pyratite Mixer
|
||||||
|
block.blast-mixer.name = Blast Mixer
|
||||||
|
block.solar-panel.name = Solar Panel
|
||||||
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
||||||
|
block.dagger-factory.name = Dagger Mech Factory
|
||||||
|
block.crawler-factory.name = Crawler Mech Factory
|
||||||
|
block.titan-factory.name = Titan Mech Factory
|
||||||
|
block.fortress-factory.name = Fortress Mech Factory
|
||||||
|
block.revenant-factory.name = Revenant Fighter Factory
|
||||||
|
block.repair-point.name = Repair Point
|
||||||
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
|
block.phase-conduit.name = Phase Conduit
|
||||||
|
block.liquid-router.name = Liquid Router
|
||||||
|
block.liquid-tank.name = Liquid Tank
|
||||||
|
block.liquid-junction.name = Liquid Junction
|
||||||
|
block.bridge-conduit.name = Bridge Conduit
|
||||||
|
block.rotary-pump.name = Rotary Pump
|
||||||
|
block.thorium-reactor.name = Thorium Reactor
|
||||||
|
block.mass-driver.name = Mass Driver
|
||||||
|
block.blast-drill.name = Airblast Drill
|
||||||
|
block.thermal-pump.name = Thermal Pump
|
||||||
|
block.thermal-generator.name = Thermal Generator
|
||||||
|
block.alloy-smelter.name = Alloy Smelter
|
||||||
|
block.mender.name = Mender
|
||||||
|
block.mend-projector.name = Mend Projector
|
||||||
|
block.surge-wall.name = Surge Wall
|
||||||
|
block.surge-wall-large.name = Large Surge Wall
|
||||||
|
block.cyclone.name = Cyclone
|
||||||
|
block.fuse.name = Fuse
|
||||||
|
block.shock-mine.name = Shock Mine
|
||||||
|
block.overdrive-projector.name = Overdrive Projector
|
||||||
|
block.force-projector.name = Force Projector
|
||||||
|
block.arc.name = Arc
|
||||||
|
block.rtg-generator.name = RTG Generator
|
||||||
|
block.spectre.name = Spectre
|
||||||
|
block.meltdown.name = Meltdown
|
||||||
|
block.container.name = Container
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
|
team.blue.name = sinine
|
||||||
|
team.red.name = punane
|
||||||
|
team.orange.name = oranž
|
||||||
|
team.none.name = hall
|
||||||
|
team.green.name = roheline
|
||||||
|
team.purple.name = lilla
|
||||||
|
unit.spirit.name = Spirit Drone
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
|
unit.phantom.name = Phantom Drone
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
|
unit.dagger.name = Dagger
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
|
unit.titan.name = Titan
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
|
unit.ghoul.name = Ghoul Bomber
|
||||||
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
|
unit.wraith.name = Wraith Fighter
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.fortress.name = Fortress
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.revenant.name = Revenant
|
||||||
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||||
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
|
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
||||||
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||||
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||||
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
|
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
||||||
|
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
||||||
|
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||||||
|
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
||||||
|
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
||||||
|
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
||||||
|
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
||||||
|
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
||||||
|
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
||||||
|
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
||||||
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||||
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.separator.description = Extracts useful minerals from slag.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Hoiustab suure hulga vedelikke. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Töötab kui sild kahele ristuvale torule. Kasulik situatsioonides kui kaks erinevat toru viivad kahte erinevat vedelikku eri kohtadesse.
|
||||||
|
block.bridge-conduit.description = Arenenud vedeliku transport. Lubab transportida vedelikke üle iga pinnase ja ehitise 3 ruudu kaugusele.
|
||||||
|
block.mechanical-pump.description = Odav ja aeglane pump, mis ei vaja elektrit.
|
||||||
|
block.rotary-pump.description = Kahekordistab kiiruse kasutades elektrit.
|
||||||
|
block.thermal-pump.description = Ülim pump.
|
||||||
|
block.router.description = Võtab vastu materjale ühest suunast ja annab neid võrdselt välja kolmes suunas. Kasulik ühest allikast tulevate materjalide jagamisel mitmeks.
|
||||||
|
block.distributor.description = Arenenud jagaja, mis jagab materjale kuni 7 suunas.
|
||||||
|
block.bridge-conveyor.description = Arenenud transpordi ehitis. Lubab transportida materjale üle iga pinnase ja ehitise 3 ruudu kaugusele.
|
||||||
|
block.item-source.description = Annab välja lõpmatult materjale. Ainult liivakastis.
|
||||||
|
block.liquid-source.description = Annab välja lõpmatult vedelikke. Ainult liivakastis.
|
||||||
|
block.item-void.description = Hävitab kõik materjalid, mis sinna lähevad elektrit kasutamata. Ainult liivakastis.
|
||||||
|
block.power-source.description = Annab välja lõpmatult elektrit. Ainult liivakastis.
|
||||||
|
block.power-void.description = Hävitab kõik materjalid, mis sinna lähevad. Ainult liivakastis.
|
||||||
|
liquid.water.description = Sageli kasutatud jahutamiseks ja jäätme töötluseks.
|
||||||
|
liquid.oil.description = Seda saab põleteda, õhku lasta või kasutada jahutamiseks.
|
||||||
|
liquid.cryofluid.description = Kõige efektiivsem vedelik asjade maha jahutamiseks.
|
||||||
@@ -4,6 +4,7 @@ contributors = Traducteurs et contributeurs
|
|||||||
discord = Rejoignez le discord de Mindustry
|
discord = Rejoignez le discord de Mindustry
|
||||||
link.discord.description = Le discord officiel de Mindustry!
|
link.discord.description = Le discord officiel de Mindustry!
|
||||||
link.github.description = Code source du jeu.
|
link.github.description = Code source du jeu.
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Versions instables du jeu.
|
link.dev-builds.description = Versions instables du jeu.
|
||||||
link.trello.description = Trello officiel pour les futurs ajouts .
|
link.trello.description = Trello officiel pour les futurs ajouts .
|
||||||
link.itch.io.description = Page itch.io avec le lien du téléchargement pour PC et la version web .
|
link.itch.io.description = Page itch.io avec le lien du téléchargement pour PC et la version web .
|
||||||
@@ -32,7 +33,6 @@ level.mode = Mode de jeu :
|
|||||||
showagain = Ne pas montrer la prochaine fois
|
showagain = Ne pas montrer la prochaine fois
|
||||||
coreattack = [scarlet]<La base est sous les feux ennemis>
|
coreattack = [scarlet]<La base est sous les feux ennemis>
|
||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
|
|
||||||
database = Base de données
|
database = Base de données
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
@@ -95,7 +95,6 @@ server.admins = Administrateurs
|
|||||||
server.admins.none = Pas d'administrateurs trouvés!
|
server.admins.none = Pas d'administrateurs trouvés!
|
||||||
server.add = Ajouter un serveur
|
server.add = Ajouter un serveur
|
||||||
server.delete = Êtes-vous sûr de supprimer ce serveur ?
|
server.delete = Êtes-vous sûr de supprimer ce serveur ?
|
||||||
server.hostname = Héberger: {0}
|
|
||||||
server.edit = Modifier le serveur
|
server.edit = Modifier le serveur
|
||||||
server.outdated = [crimson]Serveur obsolète![]
|
server.outdated = [crimson]Serveur obsolète![]
|
||||||
server.outdated.client = [crimson]Client obsolète![]
|
server.outdated.client = [crimson]Client obsolète![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Ouvrir le lien
|
|||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
quit.confirm = Êtes-vous sûr de partir?
|
quit.confirm = Êtes-vous sûr de partir?
|
||||||
changelog.title = Notes de mise à jour
|
|
||||||
changelog.loading = Récupération des notes de mise à jour...
|
|
||||||
changelog.error.android = [accent]Remarquez que les notes de mise à jour peuvent ne pas marcher sur Android 4.4 et inférieur!\nC'est dû à un bug interne d'Android .
|
|
||||||
changelog.error.ios = [accent]Les notes de mise à jour ne sont pas suppporté sur iOS.
|
|
||||||
changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
|
||||||
changelog.current = [yellow][[Version actuelle]
|
|
||||||
changelog.latest = [accent][[Dernière version]
|
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Auteur:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = jamais
|
waves.never = jamais
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copier dans le Presse-papiers
|
|||||||
waves.load = Coller depuis le Presse-papiers
|
waves.load = Coller depuis le Presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||||
waves.copied = Vagues copiées
|
waves.copied = Vagues copiées
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<par défaut>
|
editor.default = [LIGHT_GRAY]<par défaut>
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Équipe
|
editor.teams = Équipe
|
||||||
editor.elevation = Élevation
|
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nom de la carte²:
|
|||||||
editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
|
editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
|
||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
editor.selectmap = Séléctionnez une carte:
|
editor.selectmap = Séléctionnez une carte:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minerai
|
filter.ore = Minerai
|
||||||
filter.rivernoise = Bruit des rivières
|
filter.rivernoise = Bruit des rivières
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersement
|
filter.scatter = Dispersement
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Gamme
|
filter.option.scale = Gamme
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Seuil
|
|||||||
filter.option.circle-scale = Gamme du cercle
|
filter.option.circle-scale = Gamme du cercle
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Diminution
|
filter.option.falloff = Diminution
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -277,6 +293,7 @@ width = Largeur:
|
|||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jouer
|
play = Jouer
|
||||||
|
campaign = Campaign
|
||||||
load = Charger
|
load = Charger
|
||||||
save = Sauvegarder
|
save = Sauvegarder
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
|||||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||||
zone.resources = Ressources détectées:
|
zone.resources = Ressources détectées:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Ajouter...
|
add = Ajouter...
|
||||||
boss.health = Vie du BOSS
|
boss.health = Vie du BOSS
|
||||||
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Déjà connecté.
|
|||||||
error.mapnotfound = Fichier de la carte introuvable!
|
error.mapnotfound = Fichier de la carte introuvable!
|
||||||
error.io = Erreur de Réseau (I/O)
|
error.io = Erreur de Réseau (I/O)
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Fissure abandonnée
|
|||||||
zone.nuclearComplex.name = Complexe nucléaire
|
zone.nuclearComplex.name = Complexe nucléaire
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réattribuer
|
settings.rebind = Réattribuer
|
||||||
@@ -346,12 +383,14 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacité d'énergie
|
blocks.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
blocks.powershot = Énergie/Tir
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Cible les unités aériennes
|
blocks.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
blocks.targetsground = Cible les unités terrestres
|
||||||
blocks.itemsmoved = Vitesse de Déplacement
|
blocks.itemsmoved = Vitesse de Déplacement
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
setting.indicators.name = Indicateurs pour les alliés
|
setting.indicators.name = Indicateurs pour les alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Aucun
|
setting.fpscap.none = Aucun
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||||
setting.difficulty.training = Entraînement
|
setting.difficulty.training = Entraînement
|
||||||
setting.difficulty.easy = Facile
|
setting.difficulty.easy = Facile
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Couper les SFX
|
|||||||
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
||||||
setting.chatopacity.name = Opacité du chat
|
setting.chatopacity.name = Opacité du chat
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Paramétrer les touches
|
keybind.title = Paramétrer les touches
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Règles personnalisées
|
|||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.wavetimer = Minuterie pour les vagues
|
rules.wavetimer = Minuterie pour les vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Unités
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Méchas
|
content.mech.name = Méchas
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Un métal dense et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
|
||||||
item.silicon.name = Silicone
|
item.silicon.name = Silicone
|
||||||
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et dans beaucoup d'autre composants électroniques complexes.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
|
||||||
item.phase-fabric.name = Tissu phasé
|
item.phase-fabric.name = Tissu phasé
|
||||||
item.phase-fabric.description = Une substance au poids quasiment inexistant utilisé pour l'électronique avancé et la technologie auto-réparatrice.
|
|
||||||
item.surge-alloy.name = Alliage superchargé
|
item.surge-alloy.name = Alliage superchargé
|
||||||
item.surge-alloy.description = Un alliage avancé avec des propriétés électriques avancées.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sable
|
item.sand.name = Sable
|
||||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
|
||||||
item.blast-compound.name = Mélange explosif
|
item.blast-compound.name = Mélange explosif
|
||||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
|
||||||
item.metaglass.name = Métavitre
|
item.metaglass.name = Métavitre
|
||||||
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Eau
|
liquid.water.name = Eau
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Liquide cryogénique
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Fusil automatique
|
mech.alpha-mech.weapon = Fusil automatique
|
||||||
mech.alpha-mech.ability = Essaim de drone
|
mech.alpha-mech.ability = Essaim de drone
|
||||||
mech.alpha-mech.description = Le mécha standard. À une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour infliger des dégâts supplémentaires.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc électrique
|
mech.delta-mech.weapon = Arc électrique
|
||||||
mech.delta-mech.ability = Décharge
|
mech.delta-mech.ability = Décharge
|
||||||
mech.delta-mech.description = Un mécha rapide, avec une armure légère, fait pour des tactiques de harcèlements. Il inflige, par contre, peu de dégâts aux structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser restructurant
|
mech.tau-mech.weapon = Laser restructurant
|
||||||
mech.tau-mech.ability = Explosion réparante
|
mech.tau-mech.ability = Explosion réparante
|
||||||
mech.tau-mech.description = Un mécha de support. Soigne les blocs alliés en tirant dessus. Il peut aussi éteindre les feux et soigner ses alliés en zone avec sa compétence.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
||||||
mech.omega-mech.ability = Armure
|
mech.omega-mech.ability = Armure
|
||||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
|
||||||
mech.dart-ship.name = Dard
|
mech.dart-ship.name = Dard
|
||||||
mech.dart-ship.weapon = Pistolet automatique
|
mech.dart-ship.weapon = Pistolet automatique
|
||||||
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger. Il a néanmoins peu d'attaque et une faible vitesse de minage.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Un vaisseau qui, bien que lent au départ, peut accélerer pour atteindre de très grandes vitesses et voler jusqu'aux avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
|
||||||
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
||||||
mech.javelin-ship.ability = Décharge de propulseur
|
mech.javelin-ship.ability = Décharge de propulseur
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé.
|
|
||||||
mech.trident-ship.weapon = Largage de bombes
|
mech.trident-ship.weapon = Largage de bombes
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Vitesse de construction: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.saltrocks.name = Roches de sel
|
block.saltrocks.name = Roches de sel
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Roche
|
block.rock.name = Roche
|
||||||
block.snowrock.name = Roches de neige
|
block.snowrock.name = Roches de neige
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Mousse
|
block.moss.name = Mousse
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Jonction
|
|||||||
block.router.name = [accent]routeur[]
|
block.router.name = [accent]routeur[]
|
||||||
block.distributor.name = Distributeur
|
block.distributor.name = Distributeur
|
||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
block.sorter.description = Trie les articles. Si un article rcorrespond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
|
||||||
block.silicon-smelter.name = Fonderie de Silicone
|
block.silicon-smelter.name = Fonderie de Silicone
|
||||||
block.phase-weaver.name = Tisseur à Phase
|
block.phase-weaver.name = Tisseur à Phase
|
||||||
block.pulverizer.name = Pulvérisateur
|
block.pulverizer.name = Pulvérisateur
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Mixeur à Explosion
|
|||||||
block.solar-panel.name = Panneau Solaire
|
block.solar-panel.name = Panneau Solaire
|
||||||
block.solar-panel-large.name = Grand Panneau Solaire
|
block.solar-panel-large.name = Grand Panneau Solaire
|
||||||
block.oil-extractor.name = Extracteur d'huile
|
block.oil-extractor.name = Extracteur d'huile
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Usine de "Drones spirituels"
|
block.spirit-factory.name = Usine de "Drones spirituels"
|
||||||
block.phantom-factory.name = Usine de "Drones fantômes"
|
block.phantom-factory.name = Usine de "Drones fantômes"
|
||||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
block.wraith-factory.name = Usine de "Combattants spectraux"
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Plateforme de lancement
|
block.launch-pad.name = Plateforme de lancement
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Grande plateforme de lancement
|
block.launch-pad-large.name = Grande plateforme de lancement
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Gris
|
|||||||
team.green.name = Vert
|
team.green.name = Vert
|
||||||
team.purple.name = Violet
|
team.purple.name = Violet
|
||||||
unit.spirit.name = Drone spirituel
|
unit.spirit.name = Drone spirituel
|
||||||
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Fantôme
|
unit.phantom.name = Drone Fantôme
|
||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.dagger.description = Une unité terrestre basiquee. Utile en armée.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Attaque les unités terrestres comme aériennes.
|
|
||||||
unit.ghoul.name = Bombardier goule
|
unit.ghoul.name = Bombardier goule
|
||||||
unit.ghoul.description = Un bombardier lourd . Utilise de la pyratite ou des explosifs comme munitions.
|
|
||||||
unit.wraith.name = Combattant spectral
|
unit.wraith.name = Combattant spectral
|
||||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis .Utilise du plomb comme munitions.
|
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde .
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recom
|
|||||||
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
||||||
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
||||||
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
||||||
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
|
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||||
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation.
|
||||||
|
item.thorium.description = Un métal dense et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et dans beaucoup d'autre composants électroniques complexes.
|
||||||
|
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
||||||
|
item.phase-fabric.description = Une substance au poids quasiment inexistant utilisé pour l'électronique avancé et la technologie auto-réparatrice.
|
||||||
|
item.surge-alloy.description = Un alliage avancé avec des propriétés électriques avancées.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||||
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||||
|
liquid.water.description = Couramment utilisé pour le refroidissement et le traitement des déchets.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Peut être brûlé, utilisé comme explosif ou comme liquide de refroidissement.
|
||||||
|
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
||||||
|
mech.alpha-mech.description = Le mécha standard. À une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour infliger des dégâts supplémentaires.
|
||||||
|
mech.delta-mech.description = Un mécha rapide, avec une armure légère, fait pour des tactiques de harcèlements. Il inflige, par contre, peu de dégâts aux structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
||||||
|
mech.tau-mech.description = Un mécha de support. Soigne les blocs alliés en tirant dessus. Il peut aussi éteindre les feux et soigner ses alliés en zone avec sa compétence.
|
||||||
|
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
||||||
|
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger. Il a néanmoins peu d'attaque et une faible vitesse de minage.
|
||||||
|
mech.javelin-ship.description = Un vaisseau qui, bien que lent au départ, peut accélerer pour atteindre de très grandes vitesses et voler jusqu'aux avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
||||||
|
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé.
|
||||||
|
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
||||||
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
|
unit.dagger.description = Une unité terrestre basiquee. Utile en armée.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Une unité terrestre cuirassée avancée. Attaque les unités terrestres comme aériennes.
|
||||||
|
unit.fortress.description = Une unité terrestre d'artillerie lourde .
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Une unité volante rapide harcelant les ennemis .Utilise du plomb comme munitions.
|
||||||
|
unit.ghoul.description = Un bombardier lourd . Utilise de la pyratite ou des explosifs comme munitions.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Utilise du sable, du charbon et de l'énergie afin de produire du silicone.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||||
|
block.phase-weaver.description = Produit du tissu phasé à partir de thorium et de grandes quantités de sable.
|
||||||
|
block.alloy-smelter.description = Produit un alliage superchargé à l'aide de titane de plomb de silicone et de cuivre.
|
||||||
|
block.cryofluidmixer.description = Combine de l'eau et du titane en un liquide cryogénique bien plus efficace pour refroidir.
|
||||||
|
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un mélange explosif moins inflammable mais plus explosif que la pyratite.
|
||||||
|
block.pyratite-mixer.description = Mélange charbon, plomb et sable en l'hautement inflammable pyratite.
|
||||||
|
block.melter.description = chauffe de la pierre à de très hautes températures pour obtenir de la lave.
|
||||||
|
block.separator.description = Expose la pierre à de l'eau sous pression afin d'obtenir différents minéraux contenus dansla pierre.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Écrase la pierre pour en faire du sable. Utile quand il y a un manque de sable naturel.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Permet de se débarasser de n'importe quel objet ou liquide en exces .
|
||||||
|
block.power-void.description = Supprime toute l'énergie allant à l'intérieur.Bac à sable uniquement
|
||||||
|
block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
|
||||||
|
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
|
||||||
|
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement.
|
||||||
|
block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement.
|
||||||
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\nFait du 2 sur 2.
|
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\nFait du 2 sur 2.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.
|
block.thorium-wall.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.
|
||||||
block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.\nFait du 2 sur 2.
|
block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.\nFait du 2 sur 2.
|
||||||
block.phase-wall.description = Moins puissant qu'un mur en Thorium mais déviera les balles sauf si elles sont trop puissantes.
|
block.phase-wall.description = Moins puissant qu'un mur en Thorium mais déviera les balles sauf si elles sont trop puissantes.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = Le plus puissant bloc défensif .\nA une faible c
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block.surge-wall-large.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .\nFait du 2 sur 2.
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block.surge-wall-large.description = Le plus puissant bloc défensif .\nA une faible chance de créer des éclairs vers les ennemis .\nFait du 2 sur 2.
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block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.
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block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.
|
||||||
block.door-large.description = Une large porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.\nFait du 2 sur 2.
|
block.door-large.description = Une large porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte les ennemis peuvent tirer et passer à travers.\nFait du 2 sur 2.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Soigne périodiquement les batiments autour de lui.
|
block.mend-projector.description = Soigne périodiquement les batiments autour de lui.
|
||||||
block.overdrive-projector.description = Accélère les batiments autour de lui, notamment les foreuses et les convoyeurs.
|
block.overdrive-projector.description = Accélère les batiments autour de lui, notamment les foreuses et les convoyeurs.
|
||||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui qui protège les batiments et les unités à l'intérieur de prendre des dégâts à cause des balles.
|
block.force-projector.description = Crée un champ de force hexagonal autour de lui qui protège les batiments et les unités à l'intérieur de prendre des dégâts à cause des balles.
|
||||||
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisble pour l'ennemi.
|
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisble pour l'ennemi.
|
||||||
block.duo.description = une petite tourelle avec un coût faible .
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = une petite tourelle tirant des arcs électrques vers les ennemis.
|
|
||||||
block.hail.description = une petite tourelle d'artillerie.
|
|
||||||
block.lancer.description = une tourelle de taille moyenne tirant des rayons chargés en électricité.
|
|
||||||
block.wave.description = une tourelle de taille moyenne tirant rapidement des bulles de liquide .
|
|
||||||
block.salvo.description = une tourelle de taille moyenne qui tire par salves.
|
|
||||||
block.swarmer.description = une tourelle de taille moyenne qui tire des missiles qui se dispersent.
|
|
||||||
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs tirs simultanément.
|
|
||||||
block.cyclone.description = Une grande tourelle tirant rapidement ... très rapidement .
|
|
||||||
block.fuse.description = Une grande tourelle qui tire de puissants rayons lasers avec une faible portée.
|
|
||||||
block.spectre.description = Une grande tourelle qui tire deux puissantes balles simultanément.
|
|
||||||
block.meltdown.description = Une grande tourelle tirant de puissants rayons lasers avec une grande portée.
|
|
||||||
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les batiments. Peut être tourné.
|
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les batiments. Peut être tourné.
|
||||||
block.titanium-conveyor.description = Convoyeur avancé . Déplace les objets plus rapidement que les convoyeurs standards.
|
block.titanium-conveyor.description = Convoyeur avancé . Déplace les objets plus rapidement que les convoyeurs standards.
|
||||||
block.phase-conveyor.description = convoyeur très avancé . Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance .
|
|
||||||
block.junction.description = Agit comme un pont pour deux ligne de convoyeurs se croisant. Utile lorsque deux différents convoyeurs déplacent différents matériaux à différents endroits.
|
block.junction.description = Agit comme un pont pour deux ligne de convoyeurs se croisant. Utile lorsque deux différents convoyeurs déplacent différents matériaux à différents endroits.
|
||||||
|
block.bridge-conveyor.description = bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou batiment.
|
||||||
|
block.phase-conveyor.description = convoyeur très avancé . Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance .
|
||||||
|
block.sorter.description = Trie les articles. Si un article rcorrespond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
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|
block.router.description = Accepte les objets depuis une ou plus directions et le renvoie dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs.[accent]Le seul et l'Unique[]
|
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|
block.distributor.description = Un routeur avancé qui sépare les objets jusqu'à 7 autres directions équitablement.
|
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|
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
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block.mass-driver.description = Batiment de transport d'objet [accent]ultime[]. Collecte un grand nombre d'objets puis les tire à un autre transporteur de masse sur une très longue distance.
|
block.mass-driver.description = Batiment de transport d'objet [accent]ultime[]. Collecte un grand nombre d'objets puis les tire à un autre transporteur de masse sur une très longue distance.
|
||||||
block.silicon-smelter.description = Utilise du sable, du charbon et de l'énergie afin de produire du silicone.
|
block.mechanical-pump.description = Une pompe de faible prix pompant lentement, mais ne consomme pas d'énergie.
|
||||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
block.rotary-pump.description = Une pompe avancée qui double sa vitesse en utilisant de l'énergie.
|
||||||
block.phase-weaver.description = Produit du tissu phasé à partir de thorium et de grandes quantités de sable.
|
block.thermal-pump.description = La pompe ultime . Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
||||||
block.alloy-smelter.description = Produit un alliage superchargé à l'aide de titane de plomb de silicone et de cuivre.
|
block.conduit.description = tuyau basique permettant le transport de liquide . Marche comme un convoyeur mais avec les liquides. Utile si utilisé avec des extracteurs, des pompes ou d'autres conduits.
|
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block.pulverizer.description = Écrase la pierre pour en faire du sable. Utile quand il y a un manque de sable naturel.
|
block.pulse-conduit.description = tuyau avancé permettant le transport de liquide . Transporte les liquides plus rapidement et en stocke plus que les tuyaux standards.
|
||||||
block.pyratite-mixer.description = Mélange charbon, plomb et sable en l'hautement inflammable pyratite.
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block.liquid-router.description = Accepte les liquide en une direction et les rejete de tout les côtés équitablement. Peut aussi stocker une certaine quantité de liquide. Utile pour envoyer un liquide à plusieurs endroits.
|
||||||
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un mélange explosif moins inflammable mais plus explosif que la pyratite.
|
block.liquid-tank.description = Stocke une grande quantité de liquides . Utile pour réguler la sortie quand la demande est inconstante ou comme sécurité pour refroidir des batiments important.
|
||||||
block.cryofluidmixer.description = Combine de l'eau et du titane en un liquide cryogénique bien plus efficace pour refroidir.
|
block.liquid-junction.description = Agit comme une intersection pour deux conduits se croisant.Utile si deux conduits amènent différents liquides à différents endroits.
|
||||||
block.melter.description = chauffe de la pierre à de très hautes températures pour obtenir de la lave.
|
block.bridge-conduit.description = bloc de transport de liquide avancé . Permet le transport de liquides jusqu'à 3 blocs de n'importe quel terrain ou batiment .
|
||||||
block.incinerator.description = Permet de se débarasser de n'importe quel objet ou liquide en exces .
|
block.phase-conduit.description = tuyau très avancé permettant le transport de liquide. Utilise de l'énergie pour téléporter les liquides à un autre tuyau phasé sur une longue distance.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Expose la pierre à de l'eau sous pression afin d'obtenir différents minéraux contenus dansla pierre.
|
|
||||||
block.power-node.description = Transmet l'énergie aux transmetteurs énergétiques connectés . Jusqu'à quatre sources d'énergie, consommateurs ou transmetteurs peuvent être connectés. Le transmetteur recevra de l'énergie ou le transmettra à n'importe quel batiment adjacent.
|
block.power-node.description = Transmet l'énergie aux transmetteurs énergétiques connectés . Jusqu'à quatre sources d'énergie, consommateurs ou transmetteurs peuvent être connectés. Le transmetteur recevra de l'énergie ou le transmettra à n'importe quel batiment adjacent.
|
||||||
block.power-node-large.description = A un plus grand rayon que le transmetteur énergétique standard et jusqu'à six sources d'énergie, consommateurs ou transmetteurs peuvent être connectés.
|
block.power-node-large.description = A un plus grand rayon que le transmetteur énergétique standard et jusqu'à six sources d'énergie, consommateurs ou transmetteurs peuvent être connectés.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stocke l'énergie quand elle est en abondance et le distribue si il y a trop peu d'énergie tant qu'il lui reste de l'énergie.
|
block.battery.description = Stocke l'énergie quand elle est en abondance et le distribue si il y a trop peu d'énergie tant qu'il lui reste de l'énergie.
|
||||||
block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale.
|
block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale.
|
||||||
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
||||||
block.turbine-generator.description = Plus efficace qu'un générateur à combustion, mais requiert de l'eau .
|
|
||||||
block.thermal-generator.description = Génère une grande quantité d'énergie à partir de lave .
|
block.thermal-generator.description = Génère une grande quantité d'énergie à partir de lave .
|
||||||
|
block.turbine-generator.description = Plus efficace qu'un générateur à combustion, mais requiert de l'eau .
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Un générateur thermo-électrique à radioisotope qui ne demande pas de refroidissement mais produit moins d'énergie qu'un réacteur à Thorium.
|
||||||
block.solar-panel.description = Génère une faible quantité d'énergie .
|
block.solar-panel.description = Génère une faible quantité d'énergie .
|
||||||
block.solar-panel-large.description = Génère bien plus d'énergie qu'un panneau solaire standard, Mais est aussi bien plus cher à construire.
|
block.solar-panel-large.description = Génère bien plus d'énergie qu'un panneau solaire standard, Mais est aussi bien plus cher à construire.
|
||||||
block.thorium-reactor.description = Génère énormément d'énergie à l'aide de la radioactivité du thorium. Requiert néanmoins un refroidissement constant. Explosera violemment en cas de surchauffe.
|
block.thorium-reactor.description = Génère énormément d'énergie à l'aide de la radioactivité du thorium. Requiert néanmoins un refroidissement constant. Explosera violemment en cas de surchauffe.
|
||||||
block.rtg-generator.description = Un générateur thermo-électrique à radioisotope qui ne demande pas de refroidissement mais produit moins d'énergie qu'un réacteur à Thorium.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Décharge des objets depuis des conteneurs, coffres-forts ou de la base sur un convoyeur ou directement dans un bloc adjacent . Le type d'objet peut être changé en appuyant sur le déchargeur.
|
|
||||||
block.container.description = Stocke un petit nombre d'objet . Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [LIGHT_GRAY] déchargeur[] peut être utilisé pour récupérer des objets depuis le conteneur.
|
|
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block.vault.description = Stocke un grand nombre d'objets. Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [LIGHT_GRAY] déchargeur[] peut être utilisé pour récupérer des objets depuis le coffre-fort.
|
|
||||||
block.mechanical-drill.description = Une foreuse de faible coût. Si elle est placée sur à un endroit approprié, produit des matériaux lentement à l'infini.
|
block.mechanical-drill.description = Une foreuse de faible coût. Si elle est placée sur à un endroit approprié, produit des matériaux lentement à l'infini.
|
||||||
block.pneumatic-drill.description = Une foreuse amélioré plus rapide et capable de forer des matériaux plus dur grâce à l'usage de vérins à air comprimé.
|
block.pneumatic-drill.description = Une foreuse amélioré plus rapide et capable de forer des matériaux plus dur grâce à l'usage de vérins à air comprimé.
|
||||||
block.laser-drill.description = Permet de forer bien plus vite grâce à la technologie laser, cela demande néanmoins de l'énergie . Additionnellement, le thorium, un matériau radioactif, peut-être récupéré avec cette foreuse.
|
block.laser-drill.description = Permet de forer bien plus vite grâce à la technologie laser, cela demande néanmoins de l'énergie . Additionnellement, le thorium, un matériau radioactif, peut-être récupéré avec cette foreuse.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = La Foreuse ultime . Demande une grande quantité
|
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block.water-extractor.description = Extrait l'eau des nappes phréatiques. Utile quand il n'y a pas d'eau à proximité.
|
block.water-extractor.description = Extrait l'eau des nappes phréatiques. Utile quand il n'y a pas d'eau à proximité.
|
||||||
block.cultivator.description = Cultive le sol avec de l'eau afin d'obtenir de la biomasse.
|
block.cultivator.description = Cultive le sol avec de l'eau afin d'obtenir de la biomasse.
|
||||||
block.oil-extractor.description = Utilise une grande quantité d'énergie afin d'extraire du pétrole du sable . Utile quand il n'y a pas de lacs de pétrole à proximité.
|
block.oil-extractor.description = Utilise une grande quantité d'énergie afin d'extraire du pétrole du sable . Utile quand il n'y a pas de lacs de pétrole à proximité.
|
||||||
block.trident-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un bombardier lourd raisonnablement cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un intercepteur rapide et puissant avec des armes électriques.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un large vaisseau cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha de support qui peut soigner les batiments et unités alliées.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.vault.description = Stocke un grand nombre d'objets. Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [LIGHT_GRAY] déchargeur[] peut être utilisé pour récupérer des objets depuis le coffre-fort.
|
||||||
block.delta-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha rapide mais peu résistant fait pour les stratégies de harcèlement.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.container.description = Stocke un petit nombre d'objet . Utile pour réguler le flux d'objet quand la demande de matériaux est inconstante.un [LIGHT_GRAY] déchargeur[] peut être utilisé pour récupérer des objets depuis le conteneur.
|
||||||
block.omega-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha cuirassé et large, fait pour les assauts frontaux .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
block.unloader.description = Décharge des objets depuis des conteneurs, coffres-forts ou de la base sur un convoyeur ou directement dans un bloc adjacent . Le type d'objet peut être changé en appuyant sur le déchargeur.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = une petite tourelle avec un coût faible .
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = une petite tourelle d'artillerie.
|
||||||
|
block.wave.description = une tourelle de taille moyenne tirant rapidement des bulles de liquide .
|
||||||
|
block.lancer.description = une tourelle de taille moyenne tirant des rayons chargés en électricité.
|
||||||
|
block.arc.description = une petite tourelle tirant des arcs électrques vers les ennemis.
|
||||||
|
block.swarmer.description = une tourelle de taille moyenne qui tire des missiles qui se dispersent.
|
||||||
|
block.salvo.description = une tourelle de taille moyenne qui tire par salves.
|
||||||
|
block.fuse.description = Une grande tourelle qui tire de puissants rayons lasers avec une faible portée.
|
||||||
|
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs tirs simultanément.
|
||||||
|
block.cyclone.description = Une grande tourelle tirant rapidement ... très rapidement .
|
||||||
|
block.spectre.description = Une grande tourelle qui tire deux puissantes balles simultanément.
|
||||||
|
block.meltdown.description = Une grande tourelle tirant de puissants rayons lasers avec une grande portée.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produit des petits drones qui réparent les batiments et minent des matériaux.
|
block.spirit-factory.description = Produit des petits drones qui réparent les batiments et minent des matériaux.
|
||||||
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
|
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
|
||||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
||||||
block.ghoul-factory.description = Produit des bombardiers lourds.
|
block.ghoul-factory.description = Produit des bombardiers lourds.
|
||||||
|
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
|
||||||
block.dagger-factory.description = Produit des unités terrestres basiques.
|
block.dagger-factory.description = Produit des unités terrestres basiques.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
|
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde .
|
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde .
|
||||||
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
|
|
||||||
block.repair-point.description = Soigne en continu l'unité blessée la plus proche tant qu'elle est à sa portée.
|
block.repair-point.description = Soigne en continu l'unité blessée la plus proche tant qu'elle est à sa portée.
|
||||||
block.conduit.description = tuyau basique permettant le transport de liquide . Marche comme un convoyeur mais avec les liquides. Utile si utilisé avec des extracteurs, des pompes ou d'autres conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = tuyau avancé permettant le transport de liquide . Transporte les liquides plus rapidement et en stocke plus que les tuyaux standards.
|
block.delta-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha rapide mais peu résistant fait pour les stratégies de harcèlement.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.phase-conduit.description = tuyau très avancé permettant le transport de liquide. Utilise de l'énergie pour téléporter les liquides à un autre tuyau phasé sur une longue distance.
|
block.tau-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha de support qui peut soigner les batiments et unités alliées.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.liquid-router.description = Accepte les liquide en une direction et les rejete de tout les côtés équitablement. Peut aussi stocker une certaine quantité de liquide. Utile pour envoyer un liquide à plusieurs endroits.
|
block.omega-mech-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un mécha cuirassé et large, fait pour les assauts frontaux .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.liquid-tank.description = Stocke une grande quantité de liquides . Utile pour réguler la sortie quand la demande est inconstante ou comme sécurité pour refroidir des batiments important.
|
block.javelin-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un intercepteur rapide et puissant avec des armes électriques.\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.liquid-junction.description = Agit comme une intersection pour deux conduits se croisant.Utile si deux conduits amènent différents liquides à différents endroits.
|
block.trident-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un bombardier lourd raisonnablement cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.bridge-conduit.description = bloc de transport de liquide avancé . Permet le transport de liquides jusqu'à 3 blocs de n'importe quel terrain ou batiment .
|
block.glaive-ship-pad.description = Quitte ton mécha ou ton vaisseau actuel pour un large vaisseau cuirassé .\nUtilisez le reconstructeur en double cliquant dessus lorsque vous êtes dessus.
|
||||||
block.mechanical-pump.description = Une pompe de faible prix pompant lentement, mais ne consomme pas d'énergie.
|
|
||||||
block.rotary-pump.description = Une pompe avancée qui double sa vitesse en utilisant de l'énergie.
|
|
||||||
block.thermal-pump.description = La pompe ultime . Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
|
||||||
block.router.description = Accepte les objets depuis une ou plus directions et le renvoie dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs.[accent]Le seul et l'Unique[]
|
|
||||||
block.distributor.description = Un routeur avancé qui sépare les objets jusqu'à 7 autres directions équitablement.
|
|
||||||
block.bridge-conveyor.description = bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou batiment.
|
|
||||||
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement .
|
|
||||||
block.liquid-source.description = Source de liquide infinie . Bac à sable uniquement.
|
|
||||||
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur sans utiliser d'énergie. Bac à sable uniquement.
|
|
||||||
block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
|
|
||||||
block.power-void.description = Supprime toute l'énergie allant à l'intérieur.Bac à sable uniquement
|
|
||||||
liquid.water.description = Couramment utilisé pour le refroidissement et le traitement des déchets.
|
|
||||||
liquid.oil.description = Peut être brûlé, utilisé comme explosif ou comme liquide de refroidissement.
|
|
||||||
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Traducteurs et contributeurs
|
|||||||
discord = Rejoignez le discord de Mindustry !
|
discord = Rejoignez le discord de Mindustry !
|
||||||
link.discord.description = Le discord officiel de Mindustry
|
link.discord.description = Le discord officiel de Mindustry
|
||||||
link.github.description = Code source du jeu
|
link.github.description = Code source du jeu
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Versions instables de développement
|
link.dev-builds.description = Versions instables de développement
|
||||||
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
||||||
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
||||||
@@ -32,7 +33,6 @@ level.mode = Mode de jeu:
|
|||||||
showagain = Ne plus montrer la prochaine fois.
|
showagain = Ne plus montrer la prochaine fois.
|
||||||
coreattack = <Le base subis une attaque>
|
coreattack = <Le base subis une attaque>
|
||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
|
|
||||||
database = Base de données
|
database = Base de données
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
@@ -95,7 +95,6 @@ server.admins = Administrateurs
|
|||||||
server.admins.none = Aucun administrateurs trouvé !
|
server.admins.none = Aucun administrateurs trouvé !
|
||||||
server.add = Ajouter un serveur
|
server.add = Ajouter un serveur
|
||||||
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
||||||
server.hostname = Hôte: {0}
|
|
||||||
server.edit = Modifier le serveur
|
server.edit = Modifier le serveur
|
||||||
server.outdated = [crimson]Serveur obsolète ![]
|
server.outdated = [crimson]Serveur obsolète ![]
|
||||||
server.outdated.client = [crimson]Client obsolète ![]
|
server.outdated.client = [crimson]Client obsolète ![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Ouvrir le lien
|
|||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||||
changelog.title = Notes de mise à jour
|
|
||||||
changelog.loading = Récupération des notes de mise à jour...
|
|
||||||
changelog.error.android = [accent]Notez que les notes de mise à jour ne marchent pas, certaines fois, sur Android 4.4 et versions antérieures!\nCeci est dû à un bug interne à Android.
|
|
||||||
changelog.error.ios = [accent]Les notes de mise à jour ne sont actuellement pas supportée sur IOS.
|
|
||||||
changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
|
||||||
changelog.current = [yellow][[Version actuelle]
|
|
||||||
changelog.latest = [accent][[Dernière version]
|
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Auteur:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
editor.rules = Règles:
|
editor.rules = Règles:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Modifier en jeu
|
editor.ingame = Modifier en jeu
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Retirer
|
waves.remove = Retirer
|
||||||
waves.never = <jamais>
|
waves.never = <jamais>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copier dans le Presse-papiers
|
|||||||
waves.load = Coller depuis le Presse-papiers
|
waves.load = Coller depuis le Presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||||
waves.copied = Vagues copiées.
|
waves.copied = Vagues copiées.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
editor.removeunit = Retirer l'unité
|
editor.removeunit = Retirer l'unité
|
||||||
editor.teams = Équipes
|
editor.teams = Équipes
|
||||||
editor.elevation = Élévation
|
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nom de la carte:
|
|||||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
editor.selectmap = Sélectionnez une carte à charger:
|
editor.selectmap = Sélectionnez une carte à charger:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minerai
|
filter.ore = Minerai
|
||||||
filter.rivernoise = Bruit des rivières
|
filter.rivernoise = Bruit des rivières
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersement
|
filter.scatter = Dispersement
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Échelle
|
filter.option.scale = Échelle
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Seuil
|
|||||||
filter.option.circle-scale = Échelle du cercle
|
filter.option.circle-scale = Échelle du cercle
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Diminution
|
filter.option.falloff = Diminution
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -277,6 +293,7 @@ width = Largeur:
|
|||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jouer
|
play = Jouer
|
||||||
|
campaign = Campaign
|
||||||
load = Charger
|
load = Charger
|
||||||
save = Sauvegarder
|
save = Sauvegarder
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
|||||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||||
zone.resources = Ressources détectées:
|
zone.resources = Ressources détectées:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Ajouter...
|
add = Ajouter...
|
||||||
boss.health = Vie du BOSS
|
boss.health = Vie du BOSS
|
||||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Déjà connecté.
|
|||||||
error.mapnotfound = Fichier de carte introuvable !
|
error.mapnotfound = Fichier de carte introuvable !
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
zone.desertWastes.name = Déchets du désert
|
zone.desertWastes.name = Déchets du désert
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Fissure abandonnée
|
|||||||
zone.nuclearComplex.name = Complexe nucléaire
|
zone.nuclearComplex.name = Complexe nucléaire
|
||||||
zone.overgrowth.name = Surcroissance
|
zone.overgrowth.name = Surcroissance
|
||||||
zone.tarFields.name = Champs de goudron
|
zone.tarFields.name = Champs de goudron
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
@@ -346,12 +383,14 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Ressource(s) requise(s)
|
blocks.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
blocks.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]Inconnu
|
block.unknown = [LIGHT_GRAY]Inconnu
|
||||||
blocks.powercapacity = Capacité d'énergie
|
blocks.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
blocks.powershot = Énergie/Tir
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Cible les unités aériennes
|
blocks.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
blocks.targetsground = Cible les unités terrestres
|
||||||
blocks.itemsmoved = Vitesse de déplacement
|
blocks.itemsmoved = Vitesse de déplacement
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Boucliers Animés
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
setting.indicators.name = Indicateurs d'alliés
|
setting.indicators.name = Indicateurs d'alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Vide
|
setting.fpscap.none = Vide
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||||
setting.difficulty.training = Entraînement
|
setting.difficulty.training = Entraînement
|
||||||
setting.difficulty.easy = Facile
|
setting.difficulty.easy = Facile
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Couper les SFX
|
|||||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||||
setting.chatopacity.name = Opacité du tchat
|
setting.chatopacity.name = Opacité du tchat
|
||||||
setting.playerchat.name = Afficher le tchat en jeu
|
setting.playerchat.name = Afficher le tchat en jeu
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Paramétrer les touches
|
keybind.title = Paramétrer les touches
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Règles personnalisées
|
|||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.wavetimer = Temps de vague
|
rules.wavetimer = Temps de vague
|
||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA
|
rules.enemyCheat = Ressources infinies pour l'IA
|
||||||
rules.unitdrops = Uniter Drops
|
rules.unitdrops = Uniter Drops
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Unités
|
|||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
content.mech.name = Mécha
|
content.mech.name = Mécha
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
|
||||||
item.silicon.name = Silicone
|
item.silicon.name = Silicone
|
||||||
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
|
|
||||||
item.surge-alloy.name = Alliage superchargé
|
item.surge-alloy.name = Alliage superchargé
|
||||||
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
|
|
||||||
item.spore-pod.name = Bulbe sporifère
|
item.spore-pod.name = Bulbe sporifère
|
||||||
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
|
|
||||||
item.sand.name = Sable
|
item.sand.name = Sable
|
||||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
|
||||||
item.blast-compound.name = Mélange explosif
|
item.blast-compound.name = Mélange explosif
|
||||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
|
||||||
item.metaglass.name = Métaverre
|
item.metaglass.name = Métaverre
|
||||||
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
|
||||||
item.scrap.name = Ferraille
|
item.scrap.name = Ferraille
|
||||||
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
|
|
||||||
liquid.water.name = Eau
|
liquid.water.name = Eau
|
||||||
liquid.slag.name = Scorie
|
liquid.slag.name = Scorie
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Liquide Cryogénique
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Fusil automatique
|
mech.alpha-mech.weapon = Fusil automatique
|
||||||
mech.alpha-mech.ability = Essaim de drone
|
mech.alpha-mech.ability = Essaim de drone
|
||||||
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc électrique
|
mech.delta-mech.weapon = Arc électrique
|
||||||
mech.delta-mech.ability = Décharge
|
mech.delta-mech.ability = Décharge
|
||||||
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser restructurant
|
mech.tau-mech.weapon = Laser restructurant
|
||||||
mech.tau-mech.ability = Explosion réparante
|
mech.tau-mech.ability = Explosion réparante
|
||||||
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
|
||||||
mech.omega-mech.name = Oméga
|
mech.omega-mech.name = Oméga
|
||||||
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
||||||
mech.omega-mech.ability = Armure
|
mech.omega-mech.ability = Armure
|
||||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
|
||||||
mech.dart-ship.name = Dard
|
mech.dart-ship.name = Dard
|
||||||
mech.dart-ship.weapon = Pistolet automatique
|
mech.dart-ship.weapon = Pistolet automatique
|
||||||
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
|
||||||
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
||||||
mech.javelin-ship.ability = Décharge de propulseur
|
mech.javelin-ship.ability = Décharge de propulseur
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
|
||||||
mech.trident-ship.weapon = Largage de bombe
|
mech.trident-ship.weapon = Largage de bombe
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.saltrocks.name = Roches de sel
|
block.saltrocks.name = Roches de sel
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Pin sporifère
|
|||||||
block.sporerocks.name = Roche sporifère
|
block.sporerocks.name = Roche sporifère
|
||||||
block.rock.name = Roche
|
block.rock.name = Roche
|
||||||
block.snowrock.name = Roche enneigée
|
block.snowrock.name = Roche enneigée
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Schiste
|
block.shale.name = Schiste
|
||||||
block.shale-boulder.name = Rocher de schiste
|
block.shale-boulder.name = Rocher de schiste
|
||||||
block.moss.name = Mousse
|
block.moss.name = Mousse
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Enorme mur de ferraille
|
|||||||
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
||||||
block.thruster.name = Propulseur
|
block.thruster.name = Propulseur
|
||||||
block.kiln.name = Four a métaverre
|
block.kiln.name = Four a métaverre
|
||||||
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
|
||||||
block.graphite-press.name = Presse à graphite
|
block.graphite-press.name = Presse à graphite
|
||||||
block.multi-press.name = Multi-Presse
|
block.multi-press.name = Multi-Presse
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Routeur
|
block.router.name = Routeur
|
||||||
block.distributor.name = [accent]Distributeur[]
|
block.distributor.name = [accent]Distributeur[]
|
||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
|
||||||
block.silicon-smelter.name = Fonderie de silicone
|
block.silicon-smelter.name = Fonderie de silicone
|
||||||
block.phase-weaver.name = Tisseur à phase
|
block.phase-weaver.name = Tisseur à phase
|
||||||
block.pulverizer.name = Pulvérisateur
|
block.pulverizer.name = Pulvérisateur
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Mixeur à explosion
|
|||||||
block.solar-panel.name = Panneau solaire
|
block.solar-panel.name = Panneau solaire
|
||||||
block.solar-panel-large.name = Grand panneau solaire
|
block.solar-panel-large.name = Grand panneau solaire
|
||||||
block.oil-extractor.name = Extracteur de pétrol
|
block.oil-extractor.name = Extracteur de pétrol
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Usine de "Drones spirituels"
|
block.spirit-factory.name = Usine de "Drones spirituels"
|
||||||
block.phantom-factory.name = Usine de "Drones fantômes"
|
block.phantom-factory.name = Usine de "Drones fantômes"
|
||||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
block.wraith-factory.name = Usine de "Combattants spectraux"
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
|
||||||
block.launch-pad-large.name = Grande rampe de lancement
|
block.launch-pad-large.name = Grande rampe de lancement
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
@@ -803,20 +825,14 @@ team.none.name = Gris
|
|||||||
team.green.name = Vert
|
team.green.name = Vert
|
||||||
team.purple.name = Violet
|
team.purple.name = Violet
|
||||||
unit.spirit.name = Drone spirituel
|
unit.spirit.name = Drone spirituel
|
||||||
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Fantôme
|
unit.phantom.name = Drone Fantôme
|
||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
|
||||||
unit.crawler.name = Chenille
|
unit.crawler.name = Chenille
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
|
||||||
unit.ghoul.name = Bombardier goule
|
unit.ghoul.name = Bombardier goule
|
||||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
|
||||||
unit.wraith.name = Combattant spectral
|
unit.wraith.name = Combattant spectral
|
||||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recom
|
|||||||
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
||||||
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
||||||
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base.\nDétruisez la avec votre unité et des méchas "Poignard".
|
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base.\nDétruisez la avec votre unité et des méchas "Poignard".
|
||||||
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
|
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||||
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
||||||
|
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
||||||
|
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
|
||||||
|
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
||||||
|
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
||||||
|
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
|
||||||
|
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
|
||||||
|
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
|
||||||
|
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||||
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||||
|
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
||||||
|
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
||||||
|
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
||||||
|
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
||||||
|
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
||||||
|
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
||||||
|
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
|
||||||
|
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
||||||
|
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
||||||
|
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
||||||
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
|
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||||
|
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
||||||
|
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
||||||
|
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
||||||
|
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||||
|
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
|
||||||
|
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
|
||||||
|
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
||||||
|
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
|
||||||
|
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
||||||
|
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
||||||
|
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
||||||
|
block.spore-press.description = Comprime les gousses de spores en huile.
|
||||||
|
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
||||||
|
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
||||||
|
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
||||||
|
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
||||||
|
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
||||||
|
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
||||||
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
||||||
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
||||||
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chanc
|
|||||||
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
|
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
|
||||||
block.door.description = Une petite porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
|
block.door.description = Une petite porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
|
||||||
block.door-large.description = Une grande porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
|
block.door-large.description = Une grande porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
|
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
|
||||||
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
|
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
|
||||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
||||||
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
||||||
block.duo.description = Une petite tourelle pas chère.
|
|
||||||
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
|
||||||
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
|
|
||||||
block.hail.description = Une petite tourelle d'artillerie.
|
|
||||||
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
|
||||||
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
|
|
||||||
block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
|
|
||||||
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
|
|
||||||
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
|
|
||||||
block.cyclone.description = Une grande tourelle à tir rapide.
|
|
||||||
block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
|
|
||||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
|
||||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
|
||||||
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
|
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
|
||||||
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
|
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
|
||||||
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
|
||||||
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
|
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
|
||||||
|
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||||
|
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
||||||
|
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||||
|
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||||
|
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||||
|
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||||
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
||||||
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
||||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
||||||
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
|
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
||||||
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
|
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
|
||||||
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
|
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
|
||||||
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
|
||||||
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
|
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
|
||||||
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
|
||||||
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||||
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
|
||||||
block.spore-press.description = Comprime les gousses de spores en huile.
|
|
||||||
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
|
||||||
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
||||||
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
||||||
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
||||||
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
||||||
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
|
|
||||||
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
|
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
|
||||||
|
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
|
||||||
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
|
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
|
||||||
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
|
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
|
||||||
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
|
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
|
||||||
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
|
||||||
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
|
||||||
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
|
||||||
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
|
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
|
||||||
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
|
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
|
||||||
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
|
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = L'extracteur ultime. Nécessite de grandes quant
|
|||||||
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
|
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
|
||||||
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
|
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
|
||||||
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
|
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
|
||||||
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
||||||
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
||||||
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
||||||
|
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Une petite tourelle pas chère.
|
||||||
|
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Une petite tourelle d'artillerie.
|
||||||
|
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
|
||||||
|
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
||||||
|
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
|
||||||
|
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
|
||||||
|
block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
|
||||||
|
block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
|
||||||
|
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
|
||||||
|
block.cyclone.description = Une grande tourelle à tir rapide.
|
||||||
|
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||||
|
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
||||||
block.phantom-factory.description = Produit des unités de drones avancées qui sont nettement plus efficaces qu'un drone spirituel.
|
block.phantom-factory.description = Produit des unités de drones avancées qui sont nettement plus efficaces qu'un drone spirituel.
|
||||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
||||||
block.ghoul-factory.description = Produit des tapis de bombardiers lourds.
|
block.ghoul-factory.description = Produit des tapis de bombardiers lourds.
|
||||||
|
block.revenant-factory.description = Produit des unités terrestres laser lourdes.
|
||||||
block.dagger-factory.description = Produit des unités terrestres de base.
|
block.dagger-factory.description = Produit des unités terrestres de base.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
||||||
block.revenant-factory.description = Produit des unités terrestres laser lourdes.
|
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
|
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
|
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
|
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
|
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
|
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment.
|
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
||||||
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
|
||||||
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
|
||||||
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
|
||||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
|
||||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
|
||||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
|
||||||
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
|
||||||
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
|
||||||
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
|
||||||
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
|
||||||
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
|
||||||
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
|
||||||
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
|
||||||
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translator dan Kontributor
|
|||||||
discord = Bergabung di Discord Mindustry!
|
discord = Bergabung di Discord Mindustry!
|
||||||
link.discord.description = Discord Mindustry resmi
|
link.discord.description = Discord Mindustry resmi
|
||||||
link.github.description = Sumber kode permainan
|
link.github.description = Sumber kode permainan
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
||||||
link.trello.description = Papan Trello resmi untuk fitur terencana
|
link.trello.description = Papan Trello resmi untuk fitur terencana
|
||||||
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
||||||
@@ -15,7 +16,6 @@ screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar
|
|||||||
gameover = Permainan Habis
|
gameover = Permainan Habis
|
||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
|
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||||
@@ -23,10 +23,8 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
|
|||||||
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||||
stat.rank = Nilai Akhir: [accent]{0}
|
stat.rank = Nilai Akhir: [accent]{0}
|
||||||
|
|
||||||
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
|
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
|
||||||
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
|
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
|
||||||
|
|
||||||
launcheditems = [accent]Sumber Daya
|
launcheditems = [accent]Sumber Daya
|
||||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||||
@@ -35,7 +33,6 @@ level.mode = Mode Permainan:
|
|||||||
showagain = Jangkan tampilkan lagi di sesi berikutnya
|
showagain = Jangkan tampilkan lagi di sesi berikutnya
|
||||||
coreattack = < Inti sedang diserang! >
|
coreattack = < Inti sedang diserang! >
|
||||||
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
||||||
outofbounds = [[ MELEBIHI BATAS ]\n[]penghancuran diri di {0}
|
|
||||||
database = Basis Data Inti
|
database = Basis Data Inti
|
||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Muat Permainan
|
loadgame = Muat Permainan
|
||||||
@@ -47,6 +44,7 @@ none = <kosong>
|
|||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
close = Tutup
|
close = Tutup
|
||||||
quit = Keluar
|
quit = Keluar
|
||||||
|
maps = Maps
|
||||||
continue = Lanjutkan
|
continue = Lanjutkan
|
||||||
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
@@ -55,6 +53,7 @@ noname = Pilih[accent] nama pemain[] dahulu.
|
|||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
unlocked = Konten baru terbuka!
|
unlocked = Konten baru terbuka!
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
|
techtree = Tech Tree
|
||||||
research.list = [LIGHT_GRAY]Penelitian:
|
research.list = [LIGHT_GRAY]Penelitian:
|
||||||
research = Penelitian
|
research = Penelitian
|
||||||
researched = [LIGHT_GRAY]{0} telah diteliti.
|
researched = [LIGHT_GRAY]{0} telah diteliti.
|
||||||
@@ -96,7 +95,6 @@ server.admins = Admin
|
|||||||
server.admins.none = Tidak ada admin!
|
server.admins.none = Tidak ada admin!
|
||||||
server.add = Tambahkan Server
|
server.add = Tambahkan Server
|
||||||
server.delete = Anda yakin ingin menghapus server ini?
|
server.delete = Anda yakin ingin menghapus server ini?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Sunting Server
|
server.edit = Sunting Server
|
||||||
server.outdated = [crimson]Server Kadaluarsa![]
|
server.outdated = [crimson]Server Kadaluarsa![]
|
||||||
server.outdated.client = [crimson]Client Kadaluarsa![]
|
server.outdated.client = [crimson]Client Kadaluarsa![]
|
||||||
@@ -157,13 +155,6 @@ openlink = Buka Tautan
|
|||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||||
changelog.title = Changelog
|
|
||||||
changelog.loading = Mendapatkan changelog...
|
|
||||||
changelog.error.android = [accent]Perlu diingat bahwa terkadang changelog tidak bekerja di Android 4.4 dan kebawah!\nDikarenakan Internal Android bug.
|
|
||||||
changelog.error.ios = [accent]Changelog saat ini tidak didukung iOS.
|
|
||||||
changelog.error = [scarlet]Error mendapatkan changelog!\nCek koneksi internetmu.
|
|
||||||
changelog.current = [yellow][[Versi Sekarang]
|
|
||||||
changelog.latest = [accent][[Versi Terbaru]
|
|
||||||
loading = [accent]Memuat...
|
loading = [accent]Memuat...
|
||||||
saving = [accent]Menyimpan...
|
saving = [accent]Menyimpan...
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
@@ -193,7 +184,9 @@ editor.author = Pencipta:
|
|||||||
editor.description = Deskripsi:
|
editor.description = Deskripsi:
|
||||||
editor.waves = Gelombang:
|
editor.waves = Gelombang:
|
||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Sunting Dalam Permainan
|
editor.ingame = Sunting Dalam Permainan
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
waves.never = <tidak pernah>
|
waves.never = <tidak pernah>
|
||||||
@@ -208,13 +201,13 @@ waves.copy = Salin ke Papan klip
|
|||||||
waves.load = Tempel dari Papan klip
|
waves.load = Tempel dari Papan klip
|
||||||
waves.invalid = Gelombang tidak valid di papan klip.
|
waves.invalid = Gelombang tidak valid di papan klip.
|
||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Standar>
|
editor.default = [LIGHT_GRAY]<Standar>
|
||||||
edit = Sunting...
|
edit = Sunting...
|
||||||
editor.name = Nama:
|
editor.name = Nama:
|
||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
editor.removeunit = Hapus Unit
|
editor.removeunit = Hapus Unit
|
||||||
editor.teams = Tim
|
editor.teams = Tim
|
||||||
editor.elevation = Ketinggian
|
|
||||||
editor.errorload = Error memuat file:\n[accent]{0}
|
editor.errorload = Error memuat file:\n[accent]{0}
|
||||||
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
||||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||||
@@ -252,11 +245,31 @@ editor.mapname = Nama Peta:
|
|||||||
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
||||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||||
editor.selectmap = Pilih peta untuk dimuat:
|
editor.selectmap = Pilih peta untuk dimuat:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||||
filter.distort = Rusakkan
|
filter.distort = Rusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Sumber Daya
|
filter.ore = Sumber Daya
|
||||||
filter.rivernoise = Kebisingan Sugnai
|
filter.rivernoise = Kebisingan Sugnai
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Penebaran
|
filter.scatter = Penebaran
|
||||||
filter.terrain = Lahan
|
filter.terrain = Lahan
|
||||||
filter.option.scale = Ukuran
|
filter.option.scale = Ukuran
|
||||||
@@ -266,8 +279,10 @@ filter.option.threshold = Ambang
|
|||||||
filter.option.circle-scale = Ukuran Lingkaran
|
filter.option.circle-scale = Ukuran Lingkaran
|
||||||
filter.option.octaves = Oktaf
|
filter.option.octaves = Oktaf
|
||||||
filter.option.falloff = Kemerosotan
|
filter.option.falloff = Kemerosotan
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Lantai
|
filter.option.floor = Lantai
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Dinding
|
filter.option.wall = Dinding
|
||||||
filter.option.ore = Sumber Daya
|
filter.option.ore = Sumber Daya
|
||||||
filter.option.floor2 = Lantai Sekunder
|
filter.option.floor2 = Lantai Sekunder
|
||||||
@@ -278,6 +293,7 @@ width = Lebar:
|
|||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Bermain
|
play = Bermain
|
||||||
|
campaign = Campaign
|
||||||
load = Memuat
|
load = Memuat
|
||||||
save = Simpan
|
save = Simpan
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -289,7 +305,6 @@ tutorial = Tutorial
|
|||||||
editor = Penyunting
|
editor = Penyunting
|
||||||
mapeditor = Penyunting Peta
|
mapeditor = Penyunting Peta
|
||||||
donate = Donasi
|
donate = Donasi
|
||||||
|
|
||||||
abandon = Tinggalkan
|
abandon = Tinggalkan
|
||||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||||
locked = Dikunci
|
locked = Dikunci
|
||||||
@@ -309,9 +324,11 @@ zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
|||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
||||||
zone.resources = Sumber Daya Terdeteksi:
|
zone.resources = Sumber Daya Terdeteksi:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Menambahkan...
|
add = Menambahkan...
|
||||||
boss.health = Darah Boss
|
boss.health = Darah Boss
|
||||||
|
|
||||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
@@ -321,7 +338,7 @@ error.alreadyconnected = Sudah tersambung.
|
|||||||
error.mapnotfound = File peta tidak ditemaukan!
|
error.mapnotfound = File peta tidak ditemaukan!
|
||||||
error.io = Error jaringan I/O.
|
error.io = Error jaringan I/O.
|
||||||
error.any = Jaringan error tidak diketahui.
|
error.any = Jaringan error tidak diketahui.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Titik Nol
|
zone.groundZero.name = Titik Nol
|
||||||
zone.desertWastes.name = Gurun Gersang
|
zone.desertWastes.name = Gurun Gersang
|
||||||
zone.craters.name = Kawah
|
zone.craters.name = Kawah
|
||||||
@@ -332,7 +349,22 @@ zone.desolateRift.name = Retakan Terpencil
|
|||||||
zone.nuclearComplex.name = Kompleks Produksi Nuklir
|
zone.nuclearComplex.name = Kompleks Produksi Nuklir
|
||||||
zone.overgrowth.name = Pertumbuhan
|
zone.overgrowth.name = Pertumbuhan
|
||||||
zone.tarFields.name = Lahan Ter
|
zone.tarFields.name = Lahan Ter
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.reset = Atur ulang ke Default (standar)
|
settings.reset = Atur ulang ke Default (standar)
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -351,12 +383,14 @@ no = Tidak
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Sebuah error telah terjadi
|
error.title = [crimson]Sebuah error telah terjadi
|
||||||
error.crashtitle = Sebuah error telah terjadi
|
error.crashtitle = Sebuah error telah terjadi
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Masukan
|
blocks.input = Masukan
|
||||||
blocks.output = Pengeluaran
|
blocks.output = Pengeluaran
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapasitas Tenaga
|
blocks.powercapacity = Kapasitas Tenaga
|
||||||
blocks.powershot = Tenaga/Tembakan
|
blocks.powershot = Tenaga/Tembakan
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Menargetkan Udara
|
blocks.targetsair = Menargetkan Udara
|
||||||
blocks.targetsground = Menargetkan Darat
|
blocks.targetsground = Menargetkan Darat
|
||||||
blocks.itemsmoved = Kecepatan Gerak
|
blocks.itemsmoved = Kecepatan Gerak
|
||||||
@@ -383,7 +417,6 @@ blocks.inaccuracy = Jarak Melenceng
|
|||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
blocks.reload = Tembakan/Detik
|
||||||
blocks.ammo = Amunisi
|
blocks.ammo = Amunisi
|
||||||
|
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/s
|
||||||
@@ -395,7 +428,6 @@ bar.heat = Panas
|
|||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
bar.progress = Perkembangan Pembangunan
|
bar.progress = Perkembangan Pembangunan
|
||||||
bar.spawned = Unit: {0}/{1}
|
bar.spawned = Unit: {0}/{1}
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]pembakar
|
bullet.incendiary = [stat]pembakar
|
||||||
@@ -407,7 +439,6 @@ bullet.freezing = [stat]membeku
|
|||||||
bullet.tarred = [stat]tar
|
bullet.tarred = [stat]tar
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.powersecond = unit tenaga/detik
|
unit.powersecond = unit tenaga/detik
|
||||||
unit.liquidsecond = unit zat cair/detik
|
unit.liquidsecond = unit zat cair/detik
|
||||||
@@ -435,9 +466,11 @@ setting.animatedshields.name = Animasi Lindungan
|
|||||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Maks FPS
|
setting.fpscap.name = Maks FPS
|
||||||
setting.fpscap.none = Tidak Ada
|
setting.fpscap.none = Tidak Ada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Selalu Penaruhan Diagonal
|
setting.swapdiagonal.name = Selalu Penaruhan Diagonal
|
||||||
setting.difficulty.training = Latihan
|
setting.difficulty.training = Latihan
|
||||||
setting.difficulty.easy = Mudah
|
setting.difficulty.easy = Mudah
|
||||||
@@ -464,7 +497,11 @@ setting.mutesound.name = Diamkan Suara
|
|||||||
setting.crashreport.name = Laporkan Masalah
|
setting.crashreport.name = Laporkan Masalah
|
||||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Kunci
|
keybind.title = Rebind Kunci
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
@@ -513,7 +550,8 @@ mode.custom = Pengaturan Modifikasi
|
|||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
rules.attack = Attack Mode
|
||||||
|
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||||
rules.unitdrops = Munculnya Unit
|
rules.unitdrops = Munculnya Unit
|
||||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||||
@@ -541,36 +579,21 @@ content.unit.name = Unit
|
|||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
content.mech.name = Robot
|
content.mech.name = Robot
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
|
||||||
item.coal.name = Batu Bara
|
item.coal.name = Batu Bara
|
||||||
item.coal.description = Bahan Bakar umum.
|
|
||||||
item.graphite.name = Grafit
|
item.graphite.name = Grafit
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
|
|
||||||
item.silicon.name = Silikon
|
item.silicon.name = Silikon
|
||||||
item.silicon.description = Semikonduktor yang sangat berguna, penerapan di panel surya dan banyak benda electronik.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
|
|
||||||
item.phase-fabric.name = Kain Phase
|
item.phase-fabric.name = Kain Phase
|
||||||
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
|
|
||||||
item.surge-alloy.name = Paduan Surge
|
item.surge-alloy.name = Paduan Surge
|
||||||
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
|
|
||||||
item.spore-pod.name = Spora Polong
|
item.spore-pod.name = Spora Polong
|
||||||
item.spore-pod.description = Digunakan untuk produksi oli, bahan peledak dan bahan bakar.
|
|
||||||
item.sand.name = Pasir
|
item.sand.name = Pasir
|
||||||
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
|
|
||||||
item.blast-compound.name = Senyawa Peledak
|
item.blast-compound.name = Senyawa Peledak
|
||||||
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
|
|
||||||
item.metaglass.name = Kaca Meta
|
item.metaglass.name = Kaca Meta
|
||||||
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
|
||||||
item.scrap.name = Kepingan
|
item.scrap.name = Kepingan
|
||||||
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
|
|
||||||
liquid.water.name = Air
|
liquid.water.name = Air
|
||||||
liquid.slag.name = Ampas
|
liquid.slag.name = Ampas
|
||||||
liquid.oil.name = Oli
|
liquid.oil.name = Oli
|
||||||
@@ -578,31 +601,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Repeater Berat
|
mech.alpha-mech.weapon = Repeater Berat
|
||||||
mech.alpha-mech.ability = Regenerasi
|
mech.alpha-mech.ability = Regenerasi
|
||||||
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generator Arca
|
mech.delta-mech.weapon = Generator Arca
|
||||||
mech.delta-mech.ability = Kekuatan Listrik
|
mech.delta-mech.ability = Kekuatan Listrik
|
||||||
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
|
|
||||||
mech.tau-mech.name = Tao
|
mech.tau-mech.name = Tao
|
||||||
mech.tau-mech.weapon = Laser Pemulih
|
mech.tau-mech.weapon = Laser Pemulih
|
||||||
mech.tau-mech.ability = Perbaikan Konstan
|
mech.tau-mech.ability = Perbaikan Konstan
|
||||||
mech.tau-mech.description = Robot support. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Misil Berkelompok
|
mech.omega-mech.weapon = Misil Berkelompok
|
||||||
mech.omega-mech.ability = Konfigurasi Berbaja
|
mech.omega-mech.ability = Konfigurasi Berbaja
|
||||||
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Bertubi-Tubi
|
mech.dart-ship.weapon = Bertubi-Tubi
|
||||||
mech.dart-ship.description = Pesawat starndar. cpeat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
|
|
||||||
mech.javelin-ship.weapon = Misil Bertubi-tubi
|
mech.javelin-ship.weapon = Misil Bertubi-tubi
|
||||||
mech.javelin-ship.ability = Booster Listrik
|
mech.javelin-ship.ability = Booster Listrik
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
|
|
||||||
mech.trident-ship.weapon = Lahan Bom
|
mech.trident-ship.weapon = Lahan Bom
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
|
|
||||||
mech.glaive-ship.weapon = Repeater Api
|
mech.glaive-ship.weapon = Repeater Api
|
||||||
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
||||||
@@ -619,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.saltrocks.name = Batu Garam
|
block.saltrocks.name = Batu Garam
|
||||||
@@ -629,6 +645,7 @@ block.spore-pine.name = Cemara Spora
|
|||||||
block.sporerocks.name = Batu Spora
|
block.sporerocks.name = Batu Spora
|
||||||
block.rock.name = Batu
|
block.rock.name = Batu
|
||||||
block.snowrock.name = Batu Salju
|
block.snowrock.name = Batu Salju
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Serpihan
|
block.shale.name = Serpihan
|
||||||
block.shale-boulder.name = Serpihan Batu Besar
|
block.shale-boulder.name = Serpihan Batu Besar
|
||||||
block.moss.name = Lumut
|
block.moss.name = Lumut
|
||||||
@@ -641,7 +658,6 @@ block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
|||||||
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
|
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
|
||||||
block.thruster.name = Pendorong
|
block.thruster.name = Pendorong
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
|
||||||
block.graphite-press.name = Pencetak Grafit
|
block.graphite-press.name = Pencetak Grafit
|
||||||
block.multi-press.name = Multi-Cetak
|
block.multi-press.name = Multi-Cetak
|
||||||
block.constructing = {0} [LIGHT_GRAY](Konstruksi)
|
block.constructing = {0} [LIGHT_GRAY](Konstruksi)
|
||||||
@@ -710,9 +726,7 @@ block.junction.name = Simpangan
|
|||||||
block.router.name = Pengarah
|
block.router.name = Pengarah
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
|
||||||
block.overflow-gate.name = Gerbang Meluap
|
block.overflow-gate.name = Gerbang Meluap
|
||||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Penyemprot
|
block.pulverizer.name = Penyemprot
|
||||||
@@ -764,6 +778,7 @@ block.blast-mixer.name = Mixer Peledak
|
|||||||
block.solar-panel.name = Panel Surya
|
block.solar-panel.name = Panel Surya
|
||||||
block.solar-panel-large.name = Panel Surya Besar
|
block.solar-panel-large.name = Panel Surya Besar
|
||||||
block.oil-extractor.name = Pegekstrak Oli
|
block.oil-extractor.name = Pegekstrak Oli
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Pabrik Drone Spirit
|
block.spirit-factory.name = Pabrik Drone Spirit
|
||||||
block.phantom-factory.name = Pabrik Drone Phantom
|
block.phantom-factory.name = Pabrik Drone Phantom
|
||||||
block.wraith-factory.name = Pabrik Penyerang Wraith
|
block.wraith-factory.name = Pabrik Penyerang Wraith
|
||||||
@@ -802,7 +817,6 @@ block.spectre.name = Iblis
|
|||||||
block.meltdown.name = Pelampiasan
|
block.meltdown.name = Pelampiasan
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Pad Peluncur
|
block.launch-pad.name = Pad Peluncur
|
||||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan base.
|
|
||||||
block.launch-pad-large.name = Pad Peluncur Besar
|
block.launch-pad-large.name = Pad Peluncur Besar
|
||||||
team.blue.name = biru
|
team.blue.name = biru
|
||||||
team.red.name = merah
|
team.red.name = merah
|
||||||
@@ -811,20 +825,14 @@ team.none.name = abu-abu
|
|||||||
team.green.name = hijau
|
team.green.name = hijau
|
||||||
team.purple.name = ungu
|
team.purple.name = ungu
|
||||||
unit.spirit.name = Drone Spirit
|
unit.spirit.name = Drone Spirit
|
||||||
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Phantom
|
unit.phantom.name = Drone Phantom
|
||||||
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
|
||||||
unit.ghoul.name = Pengebom Ghoul
|
unit.ghoul.name = Pengebom Ghoul
|
||||||
unit.ghoul.description = Pengebom kelas berat.
|
|
||||||
unit.wraith.name = Penyerang Wraith
|
unit.wraith.name = Penyerang Wraith
|
||||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Unit meriam darat kelas berat.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Peletus
|
unit.eruptor.name = Peletus
|
||||||
unit.chaos-array.name = Satuan Kekacauan
|
unit.chaos-array.name = Satuan Kekacauan
|
||||||
@@ -852,8 +860,74 @@ tutorial.daggerfactory = Bangun[accent] pabrik robot "dagger".[]\n\nIni akan ber
|
|||||||
tutorial.router = Pabrik butuh sumber daya untuk berfungsi.\nBuatlah pengalih untuk mengalihkan pengantar sumber daya.
|
tutorial.router = Pabrik butuh sumber daya untuk berfungsi.\nBuatlah pengalih untuk mengalihkan pengantar sumber daya.
|
||||||
tutorial.dagger = Sambungkan tiang listrik ke pabrik.\nSaat kebutuhan dicapai, robot akan diciptakan.\n\nBuatlah bor, generator dan pengantar secukupnya.
|
tutorial.dagger = Sambungkan tiang listrik ke pabrik.\nSaat kebutuhan dicapai, robot akan diciptakan.\n\nBuatlah bor, generator dan pengantar secukupnya.
|
||||||
tutorial.battle = [LIGHT_GRAY] musuh[] telah mengungkapkan inti mereka.\nHancurkan dengan unitmu dan robot dagger.
|
tutorial.battle = [LIGHT_GRAY] musuh[] telah mengungkapkan inti mereka.\nHancurkan dengan unitmu dan robot dagger.
|
||||||
|
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
||||||
|
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
||||||
|
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
|
||||||
|
item.coal.description = Bahan Bakar umum.
|
||||||
|
item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
|
||||||
|
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
|
||||||
|
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
|
||||||
|
item.silicon.description = Semikonduktor yang sangat berguna, penerapan di panel surya dan banyak benda electronik.
|
||||||
|
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
|
||||||
|
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
|
||||||
|
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
|
||||||
|
item.spore-pod.description = Digunakan untuk produksi oli, bahan peledak dan bahan bakar.
|
||||||
|
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
|
||||||
|
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
|
||||||
|
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
||||||
|
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
||||||
|
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
|
||||||
|
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
|
||||||
|
mech.tau-mech.description = Robot support. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
|
||||||
|
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
|
||||||
|
mech.dart-ship.description = Pesawat starndar. cpeat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
|
||||||
|
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
|
||||||
|
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
|
||||||
|
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
||||||
|
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
||||||
|
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
||||||
|
unit.fortress.description = Unit meriam darat kelas berat.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||||
|
unit.ghoul.description = Pengebom kelas berat.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||||
|
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
||||||
|
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
||||||
|
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||||
|
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
|
||||||
|
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
|
||||||
|
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||||
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||||
|
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||||
|
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
||||||
|
block.spore-press.description = Menekan pod spora menjadi oli.
|
||||||
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
||||||
|
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
||||||
|
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
||||||
|
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
||||||
|
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
||||||
|
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
||||||
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
||||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
|
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
|
||||||
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
|
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
|
||||||
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
|
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
|
||||||
@@ -862,54 +936,45 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
|
|||||||
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
||||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||||
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
|
||||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
|
||||||
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
|
||||||
block.hail.description = Menara meriam kecil.
|
|
||||||
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
|
||||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
|
||||||
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
|
||||||
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
|
||||||
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
|
|
||||||
block.cyclone.description = Menara Penembak Beruntun Besar.
|
|
||||||
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
|
||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus\.
|
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
|
||||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
||||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
|
||||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||||
|
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
|
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||||
|
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
||||||
|
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||||
|
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||||
|
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh.
|
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
||||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
block.thermal-pump.description = Pompa Tercanggih.
|
||||||
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
|
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
|
||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
|
||||||
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
|
||||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
|
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
|
||||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
block.bridge-conduit.description = Blok Transportasi Zat Cair Canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh.
|
||||||
block.spore-press.description = Menekan pod spora menjadi oli.
|
|
||||||
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
|
||||||
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
|
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
|
||||||
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
|
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
||||||
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
||||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
|
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
|
||||||
block.turbine-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
|
||||||
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
||||||
|
block.turbine-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
||||||
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
||||||
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
||||||
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Mengeluarkan item dari kontainer, vault atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
|
||||||
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
|
||||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari vault.
|
|
||||||
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
||||||
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
||||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
||||||
@@ -917,39 +982,43 @@ block.blast-drill.description = Bor Tercanggih. Membutuhkan banyak tenaga.
|
|||||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||||
block.cultivator.description = Membudidaya spora kecil menjadi pod siap diolah.
|
block.cultivator.description = Membudidaya spora kecil menjadi pod siap diolah.
|
||||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak oli dari pasir. Gunakan jika tidak ada sumber oli disekitar.
|
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak oli dari pasir. Gunakan jika tidak ada sumber oli disekitar.
|
||||||
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari vault.
|
||||||
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||||
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.unloader.description = Mengeluarkan item dari kontainer, vault atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||||
|
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan base.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
||||||
|
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Menara meriam kecil.
|
||||||
|
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
||||||
|
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
||||||
|
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
||||||
|
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
||||||
|
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
||||||
|
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
||||||
|
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
|
||||||
|
block.cyclone.description = Menara Penembak Beruntun Besar.
|
||||||
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
||||||
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
||||||
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
|
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
|
||||||
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
|
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
|
||||||
|
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
|
||||||
block.dagger-factory.description = Memproduksi unit darat dasar.
|
block.dagger-factory.description = Memproduksi unit darat dasar.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Memproduksi unit darat canggih.
|
block.titan-factory.description = Memproduksi unit darat canggih.
|
||||||
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
||||||
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
|
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh.
|
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
|
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
|
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
|
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.bridge-conduit.description = Blok Transportasi Zat Cair Canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
|
||||||
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
|
||||||
block.thermal-pump.description = Pompa Tercanggih.
|
|
||||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
|
||||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
|
||||||
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
|
||||||
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
|
||||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
|
||||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
|
||||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
|
||||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
|
||||||
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
|
|
||||||
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
|
||||||
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = Unisciti sul server discord di mindustry!
|
discord = Unisciti sul server discord di mindustry!
|
||||||
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
||||||
link.github.description = Codice sorgente del gioco
|
link.github.description = Codice sorgente del gioco
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Build di sviluppo versioni instabili
|
link.dev-builds.description = Build di sviluppo versioni instabili
|
||||||
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
||||||
link.itch.io.description = pagina di itch.io con download per PC e versione web
|
link.itch.io.description = pagina di itch.io con download per PC e versione web
|
||||||
@@ -32,7 +33,6 @@ level.mode = Modalità di gioco:
|
|||||||
showagain = non mostrare più
|
showagain = non mostrare più
|
||||||
coreattack = < Il nucleo è sotto attacco! >
|
coreattack = < Il nucleo è sotto attacco! >
|
||||||
nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||||
outofbounds = [[ SEI FUORI DAL MONDO ]\n[]Auto-distruzione in {0}
|
|
||||||
database = Database nucleo
|
database = Database nucleo
|
||||||
savegame = Salva
|
savegame = Salva
|
||||||
loadgame = Carica
|
loadgame = Carica
|
||||||
@@ -95,7 +95,6 @@ server.admins = Amministratori
|
|||||||
server.admins.none = Nessun amministratore trovato!
|
server.admins.none = Nessun amministratore trovato!
|
||||||
server.add = Aggiungi server
|
server.add = Aggiungi server
|
||||||
server.delete = Sei sicuro di voler eliminare questo server?
|
server.delete = Sei sicuro di voler eliminare questo server?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Modifica server
|
server.edit = Modifica server
|
||||||
server.outdated = [crimson]Server obsoleto![]
|
server.outdated = [crimson]Server obsoleto![]
|
||||||
server.outdated.client = [crimson]Client obsoleto![]
|
server.outdated.client = [crimson]Client obsoleto![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Apri Link
|
|||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
quit.confirm = Sei sicuro di voler uscire?
|
quit.confirm = Sei sicuro di voler uscire?
|
||||||
changelog.title = Registro modifiche
|
|
||||||
changelog.loading = Ottenendo il registro delle modifiche ...
|
|
||||||
changelog.error.android = [accent]Nota che il registro delle modifiche non funziona su Android 4.4 e versioni precedenti! Ciò è dovuto a un bug interno di Android.
|
|
||||||
changelog.error.ios = [accent]Il registro delle modifiche non è ancora supportato su IoS
|
|
||||||
changelog.error = [scarlet]Errore durante il recupero del registro delle modifiche! Controlla la tua connessione Internet.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Caricamento in corso ...
|
loading = [accent]Caricamento in corso ...
|
||||||
saving = [accent]Salvando . . .
|
saving = [accent]Salvando . . .
|
||||||
wave = [accent]Ondata {0}
|
wave = [accent]Ondata {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Autore:
|
|||||||
editor.description = Descrizione:
|
editor.description = Descrizione:
|
||||||
editor.waves = Ondate:
|
editor.waves = Ondate:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Ondate
|
waves.title = Ondate
|
||||||
waves.remove = Rimuovi
|
waves.remove = Rimuovi
|
||||||
waves.never = <mai>
|
waves.never = <mai>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copia negli appunti
|
|||||||
waves.load = Caica dagli appunti
|
waves.load = Caica dagli appunti
|
||||||
waves.invalid = Onde dagli appunti non valide.
|
waves.invalid = Onde dagli appunti non valide.
|
||||||
waves.copied = Onde copiate.
|
waves.copied = Onde copiate.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Predefinito>
|
editor.default = [LIGHT_GRAY]<Predefinito>
|
||||||
edit = Modifica...
|
edit = Modifica...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Squadre
|
editor.teams = Squadre
|
||||||
editor.elevation = Elevazione
|
|
||||||
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
||||||
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Nome Mappa:
|
|||||||
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||||
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||||
editor.selectmap = Seleziona una mappa da caricare:
|
editor.selectmap = Seleziona una mappa da caricare:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Modifica
|
filter.distort = Modifica
|
||||||
filter.noise = Interferenza
|
filter.noise = Interferenza
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minerali
|
filter.ore = Minerali
|
||||||
filter.rivernoise = Interferenze a fiume
|
filter.rivernoise = Interferenze a fiume
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersione
|
filter.scatter = Dispersione
|
||||||
filter.terrain = Terreno
|
filter.terrain = Terreno
|
||||||
filter.option.scale = Scala
|
filter.option.scale = Scala
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Larghezza:
|
|||||||
height = Altezza:
|
height = Altezza:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Gioca
|
play = Gioca
|
||||||
|
campaign = Campaign
|
||||||
load = Carica
|
load = Carica
|
||||||
save = Salva
|
save = Salva
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Lingua
|
settings.language = Lingua
|
||||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||||
settings.rebind = Reimposta
|
settings.rebind = Reimposta
|
||||||
@@ -346,12 +383,14 @@ no = No
|
|||||||
info.title = [accent] Info
|
info.title = [accent] Info
|
||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacità Energetica
|
blocks.powercapacity = Capacità Energetica
|
||||||
blocks.powershot = Danno/Colpo
|
blocks.powershot = Danno/Colpo
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Attacca nemici aerei
|
blocks.targetsair = Attacca nemici aerei
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Limite FPS
|
setting.fpscap.name = Limite FPS
|
||||||
setting.fpscap.none = Niente
|
setting.fpscap.none = Niente
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = facile
|
setting.difficulty.easy = facile
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Togli suoni
|
|||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Configurazione Tasti
|
keybind.title = Configurazione Tasti
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Generale
|
category.general.name = Generale
|
||||||
category.view.name = Visualizzazione
|
category.view.name = Visualizzazione
|
||||||
category.multiplayer.name = Multigiocatore
|
category.multiplayer.name = Multigiocatore
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mech
|
content.mech.name = Mech
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
|
||||||
item.lead.name = Piombo
|
item.lead.name = Piombo
|
||||||
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
|
||||||
item.coal.name = carbone
|
item.coal.name = carbone
|
||||||
item.coal.description = Un carburante comune e facilmente ottenibile.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = titanio
|
item.titanium.name = titanio
|
||||||
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
|
|
||||||
item.silicon.name = Silicio
|
item.silicon.name = Silicio
|
||||||
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
|
||||||
item.plastanium.name = Plastaniu
|
item.plastanium.name = Plastaniu
|
||||||
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = sabbia
|
item.sand.name = sabbia
|
||||||
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
|
|
||||||
item.blast-compound.name = Polvere esplosiva
|
item.blast-compound.name = Polvere esplosiva
|
||||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
|
||||||
item.pyratite.name = Pirite
|
item.pyratite.name = Pirite
|
||||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = acqua
|
liquid.water.name = acqua
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = petrolio
|
liquid.oil.name = petrolio
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = criogenium
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Ripetitore pesante
|
mech.alpha-mech.weapon = Ripetitore pesante
|
||||||
mech.alpha-mech.ability = Orda di droni
|
mech.alpha-mech.ability = Orda di droni
|
||||||
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generatore di fulmini
|
mech.delta-mech.weapon = Generatore di fulmini
|
||||||
mech.delta-mech.ability = Scarica
|
mech.delta-mech.ability = Scarica
|
||||||
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser ricostruttore
|
mech.tau-mech.weapon = Laser ricostruttore
|
||||||
mech.tau-mech.ability = Ripara esplosioni
|
mech.tau-mech.ability = Ripara esplosioni
|
||||||
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = SCiame di missili
|
mech.omega-mech.weapon = SCiame di missili
|
||||||
mech.omega-mech.ability = Configurazione armata
|
mech.omega-mech.ability = Configurazione armata
|
||||||
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Ripetitore
|
mech.dart-ship.weapon = Ripetitore
|
||||||
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
|
||||||
mech.javelin-ship.weapon = Missili esplosivi
|
mech.javelin-ship.weapon = Missili esplosivi
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Tridente
|
mech.trident-ship.name = Tridente
|
||||||
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
|
|
||||||
mech.trident-ship.weapon = Valle delle bombe
|
mech.trident-ship.weapon = Valle delle bombe
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
|
||||||
mech.glaive-ship.weapon = Ripetitore di fiamma
|
mech.glaive-ship.weapon = Ripetitore di fiamma
|
||||||
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Incrocio
|
|||||||
block.router.name = router
|
block.router.name = router
|
||||||
block.distributor.name = Mega router
|
block.distributor.name = Mega router
|
||||||
block.sorter.name = Filtro
|
block.sorter.name = Filtro
|
||||||
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
|
||||||
block.overflow-gate.name = splitter per eccesso
|
block.overflow-gate.name = splitter per eccesso
|
||||||
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
|
||||||
block.silicon-smelter.name = Fonderia per silicio
|
block.silicon-smelter.name = Fonderia per silicio
|
||||||
block.phase-weaver.name = Tessitore di fase
|
block.phase-weaver.name = Tessitore di fase
|
||||||
block.pulverizer.name = Polverizzatore
|
block.pulverizer.name = Polverizzatore
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Mixer poleri
|
|||||||
block.solar-panel.name = Pannello solare
|
block.solar-panel.name = Pannello solare
|
||||||
block.solar-panel-large.name = Pannrllo solare 3x3
|
block.solar-panel-large.name = Pannrllo solare 3x3
|
||||||
block.oil-extractor.name = Estrattore petrolio
|
block.oil-extractor.name = Estrattore petrolio
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -803,20 +825,14 @@ team.none.name = gray
|
|||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
||||||
unit.dagger.name = Pericolo
|
unit.dagger.name = Pericolo
|
||||||
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titano
|
unit.titan.name = Titano
|
||||||
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
||||||
|
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
|
||||||
|
item.coal.description = Un carburante comune e facilmente ottenibile.
|
||||||
|
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
||||||
|
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
||||||
|
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
||||||
|
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
|
||||||
|
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
||||||
|
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
||||||
|
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
||||||
|
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
|
||||||
|
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
||||||
|
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
|
||||||
|
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
|
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = 翻訳や協力してくださった方々
|
|||||||
discord = DiscordのMindustryに参加!
|
discord = DiscordのMindustryに参加!
|
||||||
link.discord.description = Mindustryの公式Discordグループ
|
link.discord.description = Mindustryの公式Discordグループ
|
||||||
link.github.description = このゲームのソースコード
|
link.github.description = このゲームのソースコード
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = 不安定な開発版
|
link.dev-builds.description = 不安定な開発版
|
||||||
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
||||||
link.itch.io.description = itch.io でPC版のダウンロードやweb版で遊ぼう
|
link.itch.io.description = itch.io でPC版のダウンロードやweb版で遊ぼう
|
||||||
@@ -32,7 +33,6 @@ level.mode = ゲームモード:
|
|||||||
showagain = 次回以降表示しない
|
showagain = 次回以降表示しない
|
||||||
coreattack = < コアが攻撃を受けています! >
|
coreattack = < コアが攻撃を受けています! >
|
||||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||||
outofbounds = [[ 区域外 ]\n[]自爆まであと {0} 秒
|
|
||||||
database = コアデーターベース
|
database = コアデーターベース
|
||||||
savegame = 保存
|
savegame = 保存
|
||||||
loadgame = 読み込む
|
loadgame = 読み込む
|
||||||
@@ -95,7 +95,6 @@ server.admins = 管理者
|
|||||||
server.admins.none = 管理者はいません!
|
server.admins.none = 管理者はいません!
|
||||||
server.add = サーバーを追加
|
server.add = サーバーを追加
|
||||||
server.delete = サーバーを削除してもよろしいですか?
|
server.delete = サーバーを削除してもよろしいですか?
|
||||||
server.hostname = ホスト: {0}
|
|
||||||
server.edit = サーバーを編集
|
server.edit = サーバーを編集
|
||||||
server.outdated = [crimson]古いサーバーです![]
|
server.outdated = [crimson]古いサーバーです![]
|
||||||
server.outdated.client = [crimson]古いクライアントです![]
|
server.outdated.client = [crimson]古いクライアントです![]
|
||||||
@@ -156,13 +155,6 @@ openlink = リンクを開く
|
|||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
quit.confirm = 終了してもよろしいですか?
|
quit.confirm = 終了してもよろしいですか?
|
||||||
changelog.title = 変更履歴
|
|
||||||
changelog.loading = 変更履歴を取得中...
|
|
||||||
changelog.error.android = [accent]変更履歴はAndroid4.4または、それ以下では動作しない場合があります!\nこれはAndroidの内部バグによるものです。
|
|
||||||
changelog.error.ios = [accent]変更履歴はiOSに対応していません。
|
|
||||||
changelog.error = [scarlet]変更履歴を取得できませんでした!\nインターネット接続を確認してください。
|
|
||||||
changelog.current = [yellow][[現在のバージョン]
|
|
||||||
changelog.latest = [accent][[最新版]
|
|
||||||
loading = [accent]読み込み中...
|
loading = [accent]読み込み中...
|
||||||
saving = [accent]保存中...
|
saving = [accent]保存中...
|
||||||
wave = [accent]ウェーブ {0}
|
wave = [accent]ウェーブ {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = 作者:
|
|||||||
editor.description = 説明:
|
editor.description = 説明:
|
||||||
editor.waves = ウェーブ:
|
editor.waves = ウェーブ:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = ウェーブ
|
waves.title = ウェーブ
|
||||||
waves.remove = 削除
|
waves.remove = 削除
|
||||||
waves.never = <永久>
|
waves.never = <永久>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = クリップボードにコピー
|
|||||||
waves.load = クリップボードから読み込む
|
waves.load = クリップボードから読み込む
|
||||||
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
||||||
waves.copied = ウェーブをコピーしました。
|
waves.copied = ウェーブをコピーしました。
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<デフォルト>
|
editor.default = [LIGHT_GRAY]<デフォルト>
|
||||||
edit = 編集...
|
edit = 編集...
|
||||||
editor.name = 名前:
|
editor.name = 名前:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = チーム
|
editor.teams = チーム
|
||||||
editor.elevation = 標高
|
|
||||||
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
||||||
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = マップ名:
|
|||||||
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
||||||
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
||||||
editor.selectmap = 読み込むマップを選択:
|
editor.selectmap = 読み込むマップを選択:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
filters.empty = [LIGHT_GRAY]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
||||||
filter.distort = ゆがみ
|
filter.distort = ゆがみ
|
||||||
filter.noise = ノイズ
|
filter.noise = ノイズ
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = 鉱石
|
filter.ore = 鉱石
|
||||||
filter.rivernoise = リバーノイズ
|
filter.rivernoise = リバーノイズ
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = 分散
|
filter.scatter = 分散
|
||||||
filter.terrain = 地形
|
filter.terrain = 地形
|
||||||
filter.option.scale = スケール
|
filter.option.scale = スケール
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = スレッシュホールド
|
|||||||
filter.option.circle-scale = サークルスケール
|
filter.option.circle-scale = サークルスケール
|
||||||
filter.option.octaves = オクターブ
|
filter.option.octaves = オクターブ
|
||||||
filter.option.falloff = フォールオフ
|
filter.option.falloff = フォールオフ
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = ブロック
|
filter.option.block = ブロック
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = 壁
|
filter.option.wall = 壁
|
||||||
filter.option.ore = 鉱石
|
filter.option.ore = 鉱石
|
||||||
filter.option.floor2 = 2番目の地面
|
filter.option.floor2 = 2番目の地面
|
||||||
@@ -277,6 +293,7 @@ width = 幅:
|
|||||||
height = 高さ:
|
height = 高さ:
|
||||||
menu = メニュー
|
menu = メニュー
|
||||||
play = プレイ
|
play = プレイ
|
||||||
|
campaign = Campaign
|
||||||
load = 読み込む
|
load = 読み込む
|
||||||
save = 保存
|
save = 保存
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました.
|
|||||||
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
||||||
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
||||||
zone.resources = 発見した資源:
|
zone.resources = 発見した資源:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = 追加...
|
add = 追加...
|
||||||
boss.health = ボスのHP
|
boss.health = ボスのHP
|
||||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = すでに接続されています。
|
|||||||
error.mapnotfound = マップファイルが見つかりません!
|
error.mapnotfound = マップファイルが見つかりません!
|
||||||
error.io = ネットワークエラーです。
|
error.io = ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = グラウンド · ゼロ
|
zone.groundZero.name = グラウンド · ゼロ
|
||||||
zone.desertWastes.name = デザート · ウェーツ
|
zone.desertWastes.name = デザート · ウェーツ
|
||||||
zone.craters.name = ザ · クレーター
|
zone.craters.name = ザ · クレーター
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = ディサレット · リフト
|
|||||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||||
zone.overgrowth.name = オーバーグロウス
|
zone.overgrowth.name = オーバーグロウス
|
||||||
zone.tarFields.name = ター · フィールズ
|
zone.tarFields.name = ター · フィールズ
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
@@ -346,12 +383,14 @@ no = いいえ
|
|||||||
info.title = 情報
|
info.title = 情報
|
||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = 搬入
|
blocks.input = 搬入
|
||||||
blocks.output = 搬出
|
blocks.output = 搬出
|
||||||
blocks.booster = ブースト
|
blocks.booster = ブースト
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = 電力容量
|
blocks.powercapacity = 電力容量
|
||||||
blocks.powershot = 電力/ショット
|
blocks.powershot = 電力/ショット
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = 対空攻撃
|
blocks.targetsair = 対空攻撃
|
||||||
blocks.targetsground = 対地攻撃
|
blocks.targetsground = 対地攻撃
|
||||||
blocks.itemsmoved = 輸送速度
|
blocks.itemsmoved = 輸送速度
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = シールドのアニメーション
|
|||||||
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
||||||
setting.indicators.name = 敵/味方の方角表示
|
setting.indicators.name = 敵/味方の方角表示
|
||||||
setting.autotarget.name = オートターゲット
|
setting.autotarget.name = オートターゲット
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = なし
|
setting.fpscap.none = なし
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = 常に斜め設置
|
setting.swapdiagonal.name = 常に斜め設置
|
||||||
setting.difficulty.training = トレーニング
|
setting.difficulty.training = トレーニング
|
||||||
setting.difficulty.easy = イージー
|
setting.difficulty.easy = イージー
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = 効果音をミュート
|
|||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
setting.chatopacity.name = チャットの透明度
|
setting.chatopacity.name = チャットの透明度
|
||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = キーバインドを再設定
|
keybind.title = キーバインドを再設定
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
category.multiplayer.name = マルチプレイ
|
category.multiplayer.name = マルチプレイ
|
||||||
@@ -505,6 +550,7 @@ mode.custom = カスタムルール
|
|||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = 敵の資源の無限化
|
rules.enemyCheat = 敵の資源の無限化
|
||||||
rules.unitdrops = ユニットの戦利品
|
rules.unitdrops = ユニットの戦利品
|
||||||
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = ユニット
|
|||||||
content.block.name = ブロック
|
content.block.name = ブロック
|
||||||
content.mech.name = 機体
|
content.mech.name = 機体
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
|
||||||
item.coal.name = 石炭
|
item.coal.name = 石炭
|
||||||
item.coal.description = 一般的で有用な燃料です。
|
|
||||||
item.graphite.name = 黒鉛
|
item.graphite.name = 黒鉛
|
||||||
item.titanium.name = チタン
|
item.titanium.name = チタン
|
||||||
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
|
||||||
item.thorium.name = トリウム
|
item.thorium.name = トリウム
|
||||||
item.thorium.description = 放射性を持つ高密度な金属です。建造物の支えや核燃料として使われます。
|
|
||||||
item.silicon.name = シリコン
|
item.silicon.name = シリコン
|
||||||
item.silicon.description = 非常に有用な半導体でソーラーパネルや多くの複雑な機械に応用できます。
|
|
||||||
item.plastanium.name = プラスタニウム
|
item.plastanium.name = プラスタニウム
|
||||||
item.plastanium.description = 軽量で伸縮性のある材料です。高度な航空機や分散型の弾薬として使用されます。
|
|
||||||
item.phase-fabric.name = フェーズファイバー
|
item.phase-fabric.name = フェーズファイバー
|
||||||
item.phase-fabric.description = 極めて軽量な素材です。高度な機械や自己修復技術に使用されます。
|
|
||||||
item.surge-alloy.name = サージ合金
|
item.surge-alloy.name = サージ合金
|
||||||
item.surge-alloy.description = 電気的特性を持った特殊な合金です。
|
|
||||||
item.spore-pod.name = 胞子ポッド
|
item.spore-pod.name = 胞子ポッド
|
||||||
item.spore-pod.description = 石油や爆薬、燃料への転換として使用されます。
|
|
||||||
item.sand.name = 砂
|
item.sand.name = 砂
|
||||||
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
|
||||||
item.blast-compound.name = 爆発性化合物
|
item.blast-compound.name = 爆発性化合物
|
||||||
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
|
||||||
item.pyratite.name = ピラタイト
|
item.pyratite.name = ピラタイト
|
||||||
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
|
||||||
item.metaglass.name = メタガラス
|
item.metaglass.name = メタガラス
|
||||||
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
|
||||||
item.scrap.name = スクラップ
|
item.scrap.name = スクラップ
|
||||||
item.scrap.description = 昔の建造物やユニットの残骸です。様々な種類の金属が微量に含まれています。
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = スラグ
|
liquid.slag.name = スラグ
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = 冷却水
|
|||||||
mech.alpha-mech.name = アルファ
|
mech.alpha-mech.name = アルファ
|
||||||
mech.alpha-mech.weapon = 重機関砲
|
mech.alpha-mech.weapon = 重機関砲
|
||||||
mech.alpha-mech.ability = 再生
|
mech.alpha-mech.ability = 再生
|
||||||
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能です。
|
|
||||||
mech.delta-mech.name = デルタ
|
mech.delta-mech.name = デルタ
|
||||||
mech.delta-mech.weapon = 電撃砲
|
mech.delta-mech.weapon = 電撃砲
|
||||||
mech.delta-mech.ability = 放電
|
mech.delta-mech.ability = 放電
|
||||||
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
|
|
||||||
mech.tau-mech.name = タウ
|
mech.tau-mech.name = タウ
|
||||||
mech.tau-mech.weapon = 再構築レーザー
|
mech.tau-mech.weapon = 再構築レーザー
|
||||||
mech.tau-mech.ability = リペアバースト
|
mech.tau-mech.ability = リペアバースト
|
||||||
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
|
||||||
mech.omega-mech.name = オメガ
|
mech.omega-mech.name = オメガ
|
||||||
mech.omega-mech.weapon = ロケット弾
|
mech.omega-mech.weapon = ロケット弾
|
||||||
mech.omega-mech.ability = 特殊装甲
|
mech.omega-mech.ability = 特殊装甲
|
||||||
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
|
||||||
mech.dart-ship.name = ダーツ
|
mech.dart-ship.name = ダーツ
|
||||||
mech.dart-ship.weapon = 機関砲
|
mech.dart-ship.weapon = 機関砲
|
||||||
mech.dart-ship.description = 一般的な機体です。軽く高速で使いやすいですが、攻撃能力はほとんどなく採掘速度も遅いのが難点です。
|
|
||||||
mech.javelin-ship.name = ジャベリン
|
mech.javelin-ship.name = ジャベリン
|
||||||
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
|
||||||
mech.javelin-ship.weapon = バーストミサイル
|
mech.javelin-ship.weapon = バーストミサイル
|
||||||
mech.javelin-ship.ability = 放電ブースター
|
mech.javelin-ship.ability = 放電ブースター
|
||||||
mech.trident-ship.name = トライデント
|
mech.trident-ship.name = トライデント
|
||||||
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
|
||||||
mech.trident-ship.weapon = 爆弾
|
mech.trident-ship.weapon = 爆弾
|
||||||
mech.glaive-ship.name = グライブ
|
mech.glaive-ship.name = グライブ
|
||||||
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
|
||||||
mech.glaive-ship.weapon = 焼夷弾
|
mech.glaive-ship.weapon = 焼夷弾
|
||||||
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]建設速度: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
block.saltrocks.name = 岩塩
|
block.saltrocks.name = 岩塩
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = 胞子の松の木
|
|||||||
block.sporerocks.name = 胞子の岩
|
block.sporerocks.name = 胞子の岩
|
||||||
block.rock.name = 岩
|
block.rock.name = 岩
|
||||||
block.snowrock.name = 雪の積もった岩
|
block.snowrock.name = 雪の積もった岩
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = 泥板岩
|
block.shale.name = 泥板岩
|
||||||
block.shale-boulder.name = 泥板岩の丸石
|
block.shale-boulder.name = 泥板岩の丸石
|
||||||
block.moss.name = コケ
|
block.moss.name = コケ
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = とても大きなスクラップの壁
|
|||||||
block.scrap-wall-gigantic.name = 巨大なスクラップの壁
|
block.scrap-wall-gigantic.name = 巨大なスクラップの壁
|
||||||
block.thruster.name = スラスター
|
block.thruster.name = スラスター
|
||||||
block.kiln.name = 溶解炉
|
block.kiln.name = 溶解炉
|
||||||
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
|
||||||
block.graphite-press.name = 黒鉛圧縮機
|
block.graphite-press.name = 黒鉛圧縮機
|
||||||
block.multi-press.name = マルチ圧縮機
|
block.multi-press.name = マルチ圧縮機
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = ジャンクション
|
|||||||
block.router.name = ルーター
|
block.router.name = ルーター
|
||||||
block.distributor.name = ディストリビューター
|
block.distributor.name = ディストリビューター
|
||||||
block.sorter.name = ソーター
|
block.sorter.name = ソーター
|
||||||
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
|
|
||||||
block.overflow-gate.name = オーバーフローゲート
|
block.overflow-gate.name = オーバーフローゲート
|
||||||
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。
|
|
||||||
block.silicon-smelter.name = シリコン溶鉱炉
|
block.silicon-smelter.name = シリコン溶鉱炉
|
||||||
block.phase-weaver.name = フェーズ織機
|
block.phase-weaver.name = フェーズ織機
|
||||||
block.pulverizer.name = 粉砕機
|
block.pulverizer.name = 粉砕機
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = 化合物ミキサー
|
|||||||
block.solar-panel.name = ソーラーパネル
|
block.solar-panel.name = ソーラーパネル
|
||||||
block.solar-panel-large.name = 大型ソーラーパネル
|
block.solar-panel-large.name = 大型ソーラーパネル
|
||||||
block.oil-extractor.name = 石油抽出機
|
block.oil-extractor.name = 石油抽出機
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = スピリットドローン製造機
|
block.spirit-factory.name = スピリットドローン製造機
|
||||||
block.phantom-factory.name = ファントムドローン製造機
|
block.phantom-factory.name = ファントムドローン製造機
|
||||||
block.wraith-factory.name = レースファイター製造機
|
block.wraith-factory.name = レースファイター製造機
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = スペクター
|
|||||||
block.meltdown.name = メルトダウン
|
block.meltdown.name = メルトダウン
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
block.launch-pad.description = コアを発射することなく、沢山のアイテムを発射します。まだ未完成だよ。
|
|
||||||
block.launch-pad-large.name = 大型発射台
|
block.launch-pad-large.name = 大型発射台
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.red.name = レッド
|
team.red.name = レッド
|
||||||
@@ -803,20 +825,14 @@ team.none.name = グレー
|
|||||||
team.green.name = グリーン
|
team.green.name = グリーン
|
||||||
team.purple.name = パープル
|
team.purple.name = パープル
|
||||||
unit.spirit.name = スピリットドローン
|
unit.spirit.name = スピリットドローン
|
||||||
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = ファントムドローン
|
unit.phantom.name = ファントムドローン
|
||||||
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
|
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
|
||||||
unit.crawler.name = クローラー
|
unit.crawler.name = クローラー
|
||||||
unit.titan.name = タイタン
|
unit.titan.name = タイタン
|
||||||
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
|
|
||||||
unit.ghoul.name = グール爆撃機
|
unit.ghoul.name = グール爆撃機
|
||||||
unit.ghoul.description = 重爆撃機です。
|
|
||||||
unit.wraith.name = レースファイター
|
unit.wraith.name = レースファイター
|
||||||
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
|
||||||
unit.fortress.name = フォートレス
|
unit.fortress.name = フォートレス
|
||||||
unit.fortress.description = 砲撃型の地上ユニットです。
|
|
||||||
unit.revenant.name = レベナント
|
unit.revenant.name = レベナント
|
||||||
unit.eruptor.name = ユーロター
|
unit.eruptor.name = ユーロター
|
||||||
unit.chaos-array.name = ケアスアレー
|
unit.chaos-array.name = ケアスアレー
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = [accent]ダガーユニット製造機[]を作りまし
|
|||||||
tutorial.router = 生産機には電力が必要です。\nコンベアーから資源を分けるためにルーターを作りましょう。
|
tutorial.router = 生産機には電力が必要です。\nコンベアーから資源を分けるためにルーターを作りましょう。
|
||||||
tutorial.dagger = 電源ノードを生産機に接続しましょう。\n要件が揃うと、ユニットを作り始めます。\n\n必要に応じて、ドリルや発電機、コンベアーを増やしましょう。
|
tutorial.dagger = 電源ノードを生産機に接続しましょう。\n要件が揃うと、ユニットを作り始めます。\n\n必要に応じて、ドリルや発電機、コンベアーを増やしましょう。
|
||||||
tutorial.battle = [LIGHT_GRAY]敵[]のコアが見つかりました。\nユニットやダガー機で敵の基地を破壊しましょう。
|
tutorial.battle = [LIGHT_GRAY]敵[]のコアが見つかりました。\nユニットやダガー機で敵の基地を破壊しましょう。
|
||||||
|
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||||
|
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||||
|
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
||||||
|
item.coal.description = 一般的で有用な燃料です。
|
||||||
|
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
||||||
|
item.thorium.description = 放射性を持つ高密度な金属です。建造物の支えや核燃料として使われます。
|
||||||
|
item.scrap.description = 昔の建造物やユニットの残骸です。様々な種類の金属が微量に含まれています。
|
||||||
|
item.silicon.description = 非常に有用な半導体でソーラーパネルや多くの複雑な機械に応用できます。
|
||||||
|
item.plastanium.description = 軽量で伸縮性のある材料です。高度な航空機や分散型の弾薬として使用されます。
|
||||||
|
item.phase-fabric.description = 極めて軽量な素材です。高度な機械や自己修復技術に使用されます。
|
||||||
|
item.surge-alloy.description = 電気的特性を持った特殊な合金です。
|
||||||
|
item.spore-pod.description = 石油や爆薬、燃料への転換として使用されます。
|
||||||
|
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
||||||
|
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
||||||
|
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
|
||||||
|
liquid.cryofluid.description = 冷却に特化した液体です。
|
||||||
|
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能です。
|
||||||
|
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
|
||||||
|
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
||||||
|
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
||||||
|
mech.dart-ship.description = 一般的な機体です。軽く高速で使いやすいですが、攻撃能力はほとんどなく採掘速度も遅いのが難点です。
|
||||||
|
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
||||||
|
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
||||||
|
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
|
||||||
|
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
|
||||||
|
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
|
||||||
|
unit.fortress.description = 砲撃型の地上ユニットです。
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
||||||
|
unit.ghoul.description = 重爆撃機です。
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
||||||
|
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
||||||
|
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
||||||
|
block.phase-weaver.description = 放射性トリウムと多量の砂からフェーズファイバーを製造します。
|
||||||
|
block.alloy-smelter.description = チタンや鉛、シリコン、銅からサージ合金を製造します。
|
||||||
|
block.cryofluidmixer.description = 水とチタンから冷却に効率的な冷却水を製造します。
|
||||||
|
block.blast-mixer.description = 可燃性のピラタイトを石油を使用してさらに爆発性化合物にします。
|
||||||
|
block.pyratite-mixer.description = 石炭、鉛、砂から燃えやすいピラタイトを製造します。
|
||||||
|
block.melter.description = 石を熱で溶かして溶岩を生成します。
|
||||||
|
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
|
||||||
|
block.spore-press.description = 胞子ポッドを石油に圧縮します。
|
||||||
|
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = 不要なアイテムや液体を焼却します。
|
||||||
|
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
||||||
|
block.power-source.description = 無限に電力を出力します。サンドボックスのみ。
|
||||||
|
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ。
|
||||||
|
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスのみ。
|
||||||
|
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ。
|
||||||
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
||||||
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
||||||
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = 最も硬い防壁ブロックです。\nたま
|
|||||||
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
|
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
|
||||||
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = 定期的に周辺のブロックを修復します。
|
block.mend-projector.description = 定期的に周辺のブロックを修復します。
|
||||||
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
|
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
|
||||||
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
||||||
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
||||||
block.duo.description = 小さく安価なターレットです。
|
|
||||||
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
|
|
||||||
block.arc.description = 小型の電撃型ターレットです。敵に向かってランダムな半円状に電撃を放ちます。
|
|
||||||
block.hail.description = 小型の砲撃型ターレットです。
|
|
||||||
block.lancer.description = チャージビームを放つ中型のターレットです。
|
|
||||||
block.wave.description = バブルの連射攻撃をする中型のターレットです。
|
|
||||||
block.salvo.description = 一斉に攻撃を行う中型のターレットです。
|
|
||||||
block.swarmer.description = バーストミサイルで攻撃する中型ターレットです。
|
|
||||||
block.ripple.description = 同時に複数ショットを発射する大型ターレットです。
|
|
||||||
block.cyclone.description = 大型の連射型ターレットです。
|
|
||||||
block.fuse.description = 短距離攻撃が得意な大型のターレットです。
|
|
||||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
|
||||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
|
||||||
block.conveyor.description = 一般的なアイテム輸送ブロックです。アイテムを前方に移動し、自動的にターレットや機械などに搬入します。回転させることができます。
|
block.conveyor.description = 一般的なアイテム輸送ブロックです。アイテムを前方に移動し、自動的にターレットや機械などに搬入します。回転させることができます。
|
||||||
block.titanium-conveyor.description = 改良されたアイテム輸送ブロックです。通常のコンベアーよりも速くアイテムを輸送します。
|
block.titanium-conveyor.description = 改良されたアイテム輸送ブロックです。通常のコンベアーよりも速くアイテムを輸送します。
|
||||||
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
|
|
||||||
block.junction.description = 十字に交差したコンベアーをそれぞれ前方に搬出します。コンベアーで複雑な構造を組み立てるときに便利です。
|
block.junction.description = 十字に交差したコンベアーをそれぞれ前方に搬出します。コンベアーで複雑な構造を組み立てるときに便利です。
|
||||||
|
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
||||||
|
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
|
||||||
|
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
|
||||||
|
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
|
||||||
|
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
|
||||||
|
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。
|
||||||
block.mass-driver.description = 長距離の輸送が可能な上位アイテム輸送ブロックです。離れた別のマスドライバーにアイテムを発射します。
|
block.mass-driver.description = 長距離の輸送が可能な上位アイテム輸送ブロックです。離れた別のマスドライバーにアイテムを発射します。
|
||||||
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
block.mechanical-pump.description = 安価なポンプです。搬出速度は遅いですが、電力を使わず使用できます。
|
||||||
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
block.rotary-pump.description = 高度なポンプです。電力を使用して2倍速く搬出することができます。
|
||||||
block.phase-weaver.description = 放射性トリウムと多量の砂からフェーズファイバーを製造します。
|
block.thermal-pump.description = 最高性能のポンプです。
|
||||||
block.alloy-smelter.description = チタンや鉛、シリコン、銅からサージ合金を製造します。
|
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
||||||
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
|
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
||||||
block.pyratite-mixer.description = 石炭、鉛、砂から燃えやすいピラタイトを製造します。
|
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
||||||
block.blast-mixer.description = 可燃性のピラタイトを石油を使用してさらに爆発性化合物にします。
|
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
||||||
block.cryofluidmixer.description = 水とチタンから冷却に効率的な冷却水を製造します。
|
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
||||||
block.melter.description = 石を熱で溶かして溶岩を生成します。
|
block.bridge-conduit.description = 高度な液体輸送ブロックです。地形や建物を超えて、3ブロック離れた場所に液体を輸送することができます。
|
||||||
block.incinerator.description = 不要なアイテムや液体を焼却します。
|
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
|
||||||
block.spore-press.description = 胞子ポッドを石油に圧縮します。
|
|
||||||
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
|
|
||||||
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
||||||
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
||||||
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
||||||
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
||||||
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
|
|
||||||
block.thermal-generator.description = 溶岩から大量の電力を発電します。
|
block.thermal-generator.description = 溶岩から大量の電力を発電します。
|
||||||
|
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
|
||||||
block.solar-panel.description = 太陽光から少量の電力を発電します。
|
block.solar-panel.description = 太陽光から少量の電力を発電します。
|
||||||
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
|
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
|
||||||
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
|
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
|
||||||
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
|
||||||
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [LIGHT_GRAY]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
|
||||||
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[LIGHT_GRAY]搬出機[]を使って、ボールトからアイテムを搬出できます。
|
|
||||||
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
|
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
|
||||||
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
|
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
|
||||||
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
|
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = 上位のドリルです。大量の電力が必
|
|||||||
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
|
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
|
||||||
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
|
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
|
||||||
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
|
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
|
||||||
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[LIGHT_GRAY]搬出機[]を使って、ボールトからアイテムを搬出できます。
|
||||||
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [LIGHT_GRAY]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
||||||
block.omega-mech-pad.description = 機体を最前線での戦闘に向いた重装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
||||||
|
block.launch-pad.description = コアを発射することなく、沢山のアイテムを発射します。まだ未完成だよ。
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = 小さく安価なターレットです。
|
||||||
|
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = 小型の砲撃型ターレットです。
|
||||||
|
block.wave.description = バブルの連射攻撃をする中型のターレットです。
|
||||||
|
block.lancer.description = チャージビームを放つ中型のターレットです。
|
||||||
|
block.arc.description = 小型の電撃型ターレットです。敵に向かってランダムな半円状に電撃を放ちます。
|
||||||
|
block.swarmer.description = バーストミサイルで攻撃する中型ターレットです。
|
||||||
|
block.salvo.description = 一斉に攻撃を行う中型のターレットです。
|
||||||
|
block.fuse.description = 短距離攻撃が得意な大型のターレットです。
|
||||||
|
block.ripple.description = 同時に複数ショットを発射する大型ターレットです。
|
||||||
|
block.cyclone.description = 大型の連射型ターレットです。
|
||||||
|
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||||
|
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = 鉱石の採掘やブロックの修復を行う小型のドローンユニットのスピリットを製造します。
|
block.spirit-factory.description = 鉱石の採掘やブロックの修復を行う小型のドローンユニットのスピリットを製造します。
|
||||||
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
|
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
|
||||||
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
|
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
|
||||||
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
|
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
|
||||||
|
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
|
||||||
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
|
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
|
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
|
||||||
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
|
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
|
||||||
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
|
|
||||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||||
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
|
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
block.omega-mech-pad.description = 機体を最前線での戦闘に向いた重装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.bridge-conduit.description = 高度な液体輸送ブロックです。地形や建物を超えて、3ブロック離れた場所に液体を輸送することができます。
|
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.mechanical-pump.description = 安価なポンプです。搬出速度は遅いですが、電力を使わず使用できます。
|
|
||||||
block.rotary-pump.description = 高度なポンプです。電力を使用して2倍速く搬出することができます。
|
|
||||||
block.thermal-pump.description = 最高性能のポンプです。
|
|
||||||
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
|
|
||||||
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
|
|
||||||
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
|
||||||
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ。
|
|
||||||
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ。
|
|
||||||
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスのみ。
|
|
||||||
block.power-source.description = 無限に電力を出力します。サンドボックスのみ。
|
|
||||||
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
|
||||||
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
|
||||||
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
|
|
||||||
liquid.cryofluid.description = 冷却に特化した液体です。
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Vertalers en Medewerkers
|
|||||||
discord = Word lid van de Mindustry Discord!
|
discord = Word lid van de Mindustry Discord!
|
||||||
link.discord.description = De officiële Mindustry discord chatroom
|
link.discord.description = De officiële Mindustry discord chatroom
|
||||||
link.github.description = Game broncode
|
link.github.description = Game broncode
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Onstabiele ontwikkeling builds
|
link.dev-builds.description = Onstabiele ontwikkeling builds
|
||||||
link.trello.description = Officiële trello-bord voor geplande functies
|
link.trello.description = Officiële trello-bord voor geplande functies
|
||||||
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
||||||
@@ -32,7 +33,6 @@ level.mode = Spelmodus:
|
|||||||
showagain = Don't show again next session
|
showagain = Don't show again next session
|
||||||
coreattack = < Core is under attack! >
|
coreattack = < Core is under attack! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Save Game
|
savegame = Save Game
|
||||||
loadgame = Load Game
|
loadgame = Load Game
|
||||||
@@ -95,7 +95,6 @@ server.admins = Admins
|
|||||||
server.admins.none = No admins found!
|
server.admins.none = No admins found!
|
||||||
server.add = Add Server
|
server.add = Add Server
|
||||||
server.delete = Are you sure you want to delete this server?
|
server.delete = Are you sure you want to delete this server?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Edit Server
|
server.edit = Edit Server
|
||||||
server.outdated = [crimson]Outdated Server![]
|
server.outdated = [crimson]Outdated Server![]
|
||||||
server.outdated.client = [crimson]Outdated Client![]
|
server.outdated.client = [crimson]Outdated Client![]
|
||||||
@@ -156,13 +155,6 @@ openlink = Open Link
|
|||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
changelog.title = Changelog
|
|
||||||
changelog.loading = Getting changelog...
|
|
||||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
|
||||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
@@ -192,7 +184,9 @@ editor.author = Author:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +201,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +245,31 @@ editor.mapname = Map Name:
|
|||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +279,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +293,7 @@ width = Width:
|
|||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Play
|
play = Play
|
||||||
|
campaign = Campaign
|
||||||
load = Load
|
load = Load
|
||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -307,6 +324,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
@@ -318,6 +338,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +349,22 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -346,12 +383,14 @@ no = No
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -427,9 +466,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = easy
|
setting.difficulty.easy = easy
|
||||||
@@ -456,7 +497,11 @@ setting.mutesound.name = Mute Sound
|
|||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -505,6 +550,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +579,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silicon
|
item.silicon.name = Silicon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
@@ -570,31 +601,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Drone Swarm
|
mech.alpha-mech.ability = Drone Swarm
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
@@ -611,6 +634,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +645,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +658,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +726,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -756,6 +778,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,7 +817,6 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -803,20 +825,14 @@ team.none.name = gray
|
|||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
@@ -844,8 +860,74 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.coal.description = A common and readily available fuel.
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.chaos-array.description =
|
||||||
|
unit.eradicator.description =
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
unit.lich.description =
|
||||||
|
unit.reaper.description =
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||||
|
block.separator.description = Extracts useful minerals from slag.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +936,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +982,43 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
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block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
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block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
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