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4
.gitignore
vendored
@@ -10,6 +10,7 @@ logs/
|
|||||||
/desktop/mindustry-maps/
|
/desktop/mindustry-maps/
|
||||||
/desktop/gifexport/
|
/desktop/gifexport/
|
||||||
/core/lib/
|
/core/lib/
|
||||||
|
/ios/assets/
|
||||||
/core/assets-raw/sprites/generated/
|
/core/assets-raw/sprites/generated/
|
||||||
/core/assets-raw/sprites_out/
|
/core/assets-raw/sprites_out/
|
||||||
/annotations/build/
|
/annotations/build/
|
||||||
@@ -18,6 +19,7 @@ logs/
|
|||||||
/tools/build/
|
/tools/build/
|
||||||
/tests/build/
|
/tests/build/
|
||||||
/server/build/
|
/server/build/
|
||||||
|
changelog
|
||||||
/test_files/
|
/test_files/
|
||||||
/annotations/build/
|
/annotations/build/
|
||||||
/android/assets/mindustry-maps/
|
/android/assets/mindustry-maps/
|
||||||
@@ -30,7 +32,9 @@ logs/
|
|||||||
ios/robovm.properties
|
ios/robovm.properties
|
||||||
packr-out/
|
packr-out/
|
||||||
config/
|
config/
|
||||||
|
changelog
|
||||||
*.gif
|
*.gif
|
||||||
|
/core/assets/saves/
|
||||||
|
|
||||||
version.properties
|
version.properties
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ deploy:
|
|||||||
api_key:
|
api_key:
|
||||||
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
|
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
|
||||||
file:
|
file:
|
||||||
- desktop/build/libs/desktop-release.jar
|
- desktop/build/libs/Mindustry.jar
|
||||||
- server/build/libs/server-release.jar
|
- server/build/libs/server-release.jar
|
||||||
on:
|
on:
|
||||||
repo: Anuken/Mindustry
|
repo: Anuken/Mindustry
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
|
|||||||
---
|
---
|
||||||
|
|
||||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||||
After building, the output .JAR file should be in `/desktop/build/libs/desktop-release.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
||||||
|
|
||||||
### Downloads
|
### Downloads
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
## Translating for Mindustry
|
## Translating for Mindustry
|
||||||
|
|
||||||
**DISCLAIMER:** *Currently, 4.0 is far from done, which means that things such as block names, descriptions, and core text will be changing often. If you begin translating now, you might have to re-do large chunks of the bundle before final release.*
|
|
||||||
|
|
||||||
|
|
||||||
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
|
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
|
||||||
|
|
||||||
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
|
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ task deploy(type: Copy){
|
|||||||
|
|
||||||
from "build/outputs/apk/release/android-release.apk"
|
from "build/outputs/apk/release/android-release.apk"
|
||||||
into "../deploy/"
|
into "../deploy/"
|
||||||
rename("android-release.apk", appName + "-android-" + getVersionString() + ".apk")
|
rename("android-release.apk", "${generateDeployName('android')}.apk")
|
||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
|
|||||||
|
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Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 2.8 KiB |
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Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 9.5 KiB |
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 24 KiB |
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
@@ -16,7 +16,7 @@ import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration
|
|||||||
import io.anuke.arc.files.FileHandle;
|
import io.anuke.arc.files.FileHandle;
|
||||||
import io.anuke.arc.function.Consumer;
|
import io.anuke.arc.function.Consumer;
|
||||||
import io.anuke.arc.function.Predicate;
|
import io.anuke.arc.function.Predicate;
|
||||||
import io.anuke.arc.scene.ui.layout.Unit;
|
import io.anuke.arc.scene.ui.layout.UnitScl;
|
||||||
import io.anuke.arc.util.Strings;
|
import io.anuke.arc.util.Strings;
|
||||||
import io.anuke.arc.util.serialization.Base64Coder;
|
import io.anuke.arc.util.serialization.Base64Coder;
|
||||||
import io.anuke.mindustry.core.Platform;
|
import io.anuke.mindustry.core.Platform;
|
||||||
@@ -34,6 +34,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
public static final int PERMISSION_REQUEST_CODE = 1;
|
public static final int PERMISSION_REQUEST_CODE = 1;
|
||||||
boolean doubleScaleTablets = true;
|
boolean doubleScaleTablets = true;
|
||||||
FileChooser chooser;
|
FileChooser chooser;
|
||||||
|
Runnable permCallback;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onCreate(Bundle savedInstanceState){
|
protected void onCreate(Bundle savedInstanceState){
|
||||||
@@ -66,6 +67,24 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void requestExternalPerms(Runnable callback){
|
||||||
|
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||||
|
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||||
|
callback.run();
|
||||||
|
}else{
|
||||||
|
permCallback = callback;
|
||||||
|
ArrayList<String> perms = new ArrayList<>();
|
||||||
|
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
|
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||||
|
}
|
||||||
|
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
|
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||||
|
}
|
||||||
|
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void shareFile(FileHandle file){
|
public void shareFile(FileHandle file){
|
||||||
}
|
}
|
||||||
@@ -96,7 +115,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void endForceLandscape(){
|
public void endForceLandscape(){
|
||||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);
|
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -106,7 +125,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
};
|
};
|
||||||
|
|
||||||
if(doubleScaleTablets && isTablet(this.getContext())){
|
if(doubleScaleTablets && isTablet(this.getContext())){
|
||||||
Unit.dp.addition = 0.5f;
|
UnitScl.dp.addition = 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
config.hideStatusBar = true;
|
config.hideStatusBar = true;
|
||||||
@@ -123,7 +142,11 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
if(i != PackageManager.PERMISSION_GRANTED) return;
|
if(i != PackageManager.PERMISSION_GRANTED) return;
|
||||||
}
|
}
|
||||||
if(chooser != null){
|
if(chooser != null){
|
||||||
chooser.show();
|
Core.app.post(chooser::show);
|
||||||
|
}
|
||||||
|
if(permCallback != null){
|
||||||
|
Core.app.post(permCallback);
|
||||||
|
permCallback = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ public class Annotations{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Indicates that a method return or field cannot be null.*/
|
/** Indicates that a method return or field cannot be null.*/
|
||||||
@Target({ElementType.METHOD, ElementType.FIELD})
|
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface NonNull{
|
public @interface NonNull{
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,98 @@
|
|||||||
|
package io.anuke.annotations;
|
||||||
|
|
||||||
|
import com.squareup.javapoet.*;
|
||||||
|
|
||||||
|
import javax.annotation.processing.AbstractProcessor;
|
||||||
|
import javax.annotation.processing.ProcessingEnvironment;
|
||||||
|
import javax.annotation.processing.RoundEnvironment;
|
||||||
|
import javax.annotation.processing.SupportedSourceVersion;
|
||||||
|
import javax.lang.model.SourceVersion;
|
||||||
|
import javax.lang.model.element.Modifier;
|
||||||
|
import javax.lang.model.element.TypeElement;
|
||||||
|
import javax.tools.Diagnostic.Kind;
|
||||||
|
import javax.tools.StandardLocation;
|
||||||
|
import java.nio.file.Files;
|
||||||
|
import java.nio.file.Paths;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
||||||
|
public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||||
|
/** Name of the base package to put all the generated classes. */
|
||||||
|
private static final String packageName = "io.anuke.mindustry.gen";
|
||||||
|
private int round;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public synchronized void init(ProcessingEnvironment processingEnv){
|
||||||
|
super.init(processingEnv);
|
||||||
|
//put all relevant utils into utils class
|
||||||
|
Utils.typeUtils = processingEnv.getTypeUtils();
|
||||||
|
Utils.elementUtils = processingEnv.getElementUtils();
|
||||||
|
Utils.filer = processingEnv.getFiler();
|
||||||
|
Utils.messager = processingEnv.getMessager();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
|
||||||
|
if(round++ != 0) return false; //only process 1 round
|
||||||
|
|
||||||
|
try{
|
||||||
|
|
||||||
|
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||||
|
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||||
|
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||||
|
|
||||||
|
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound");
|
||||||
|
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}catch(Exception e){
|
||||||
|
e.printStackTrace();
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Set<String> getSupportedAnnotationTypes() {
|
||||||
|
return Collections.singleton("*");
|
||||||
|
}
|
||||||
|
|
||||||
|
void process(String classname, String path, String rtype, String loadMethod) throws Exception{
|
||||||
|
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
||||||
|
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
|
HashSet<String> names = new HashSet<>();
|
||||||
|
Files.list(Paths.get(path)).forEach(p -> {
|
||||||
|
String fname = p.getFileName().toString();
|
||||||
|
String name = p.getFileName().toString();
|
||||||
|
name = name.substring(0, name.indexOf("."));
|
||||||
|
|
||||||
|
if(names.contains(name)){
|
||||||
|
Utils.messager.printMessage(Kind.ERROR, "Duplicate file name: " + p.toString() + "!");
|
||||||
|
}else{
|
||||||
|
names.add(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(SourceVersion.isKeyword(name)){
|
||||||
|
name = name + "s";
|
||||||
|
}
|
||||||
|
|
||||||
|
load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S))",
|
||||||
|
path.substring(path.lastIndexOf("/") + 1) + "/" + fname, (path.substring(path.lastIndexOf("/") + 1) + "/" + fname).replace(".ogg", ".mp3"));
|
||||||
|
dispose.addStatement(name + ".dispose()");
|
||||||
|
dispose.addStatement(name + " = null");
|
||||||
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
|
//cons.consume(type, fname, name);
|
||||||
|
});
|
||||||
|
|
||||||
|
if(classname.equals("Sounds")){
|
||||||
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
|
}
|
||||||
|
|
||||||
|
type.addMethod(load.build());
|
||||||
|
type.addMethod(dispose.build());
|
||||||
|
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,3 +2,4 @@ io.anuke.annotations.RemoteMethodAnnotationProcessor
|
|||||||
io.anuke.annotations.SerializeAnnotationProcessor
|
io.anuke.annotations.SerializeAnnotationProcessor
|
||||||
io.anuke.annotations.StructAnnotationProcessor
|
io.anuke.annotations.StructAnnotationProcessor
|
||||||
io.anuke.annotations.CallSuperAnnotationProcessor
|
io.anuke.annotations.CallSuperAnnotationProcessor
|
||||||
|
io.anuke.annotations.AssetsAnnotationProcessor
|
||||||
63
build.gradle
@@ -8,8 +8,8 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.6'
|
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.7'
|
||||||
classpath "com.badlogicgames.gdx:gdx-tools:1.9.9"
|
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
|
||||||
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -19,11 +19,11 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '4'
|
versionNumber = '4'
|
||||||
versionModifier = 'beta'
|
versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
gdxVersion = '1.9.9'
|
gdxVersion = '1.9.10'
|
||||||
roboVMVersion = '2.3.6'
|
roboVMVersion = '2.3.7'
|
||||||
arcHash = null
|
arcHash = null
|
||||||
|
|
||||||
debugged = {
|
debugged = {
|
||||||
@@ -57,11 +57,36 @@ allprojects{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
generateDeployName = { String platform ->
|
||||||
|
if(platform == "windows"){
|
||||||
|
platform += "64"
|
||||||
|
}
|
||||||
|
platform = platform.capitalize()
|
||||||
|
|
||||||
|
if(platform.endsWith("64") || platform.endsWith("32")){
|
||||||
|
platform = "${platform.substring(0, platform.length() - 2)}-${platform.substring(platform.length() - 2)}bit"
|
||||||
|
}
|
||||||
|
|
||||||
|
return "[${platform}]${getModifierString()}[${getNeatVersionString()}]${appName}"
|
||||||
|
}
|
||||||
|
|
||||||
getVersionString = {
|
getVersionString = {
|
||||||
String buildVersion = getBuildVersion()
|
String buildVersion = getBuildVersion()
|
||||||
return "$versionNumber-$versionModifier-$buildVersion"
|
return "$versionNumber-$versionModifier-$buildVersion"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getNeatVersionString = {
|
||||||
|
String buildVersion = getBuildVersion()
|
||||||
|
return "v$buildVersion"
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifierString = {
|
||||||
|
if(versionModifier != "release"){
|
||||||
|
return "[${versionModifier.toUpperCase()}]"
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
getBuildVersion = {
|
getBuildVersion = {
|
||||||
if(!project.hasProperty("buildversion")) return "custom build"
|
if(!project.hasProperty("buildversion")) return "custom build"
|
||||||
return project.getProperties()["buildversion"]
|
return project.getProperties()["buildversion"]
|
||||||
@@ -129,7 +154,7 @@ project(":desktop"){
|
|||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||||
|
|
||||||
compile arcModule("backends:backend-lwjgl3")
|
compile arcModule("backends:backend-sdl")
|
||||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -204,6 +229,7 @@ project(":core"){
|
|||||||
|
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
|
compile "org.lz4:lz4-java:1.4.1"
|
||||||
compile arcModule("arc-core")
|
compile arcModule("arc-core")
|
||||||
compile arcModule("extensions:freetype")
|
compile arcModule("extensions:freetype")
|
||||||
compile arcModule("extensions:arcnet")
|
compile arcModule("extensions:arcnet")
|
||||||
@@ -251,7 +277,7 @@ project(":tools"){
|
|||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||||
|
|
||||||
compile arcModule("backends:backend-lwjgl3")
|
compile arcModule("backends:backend-sdl")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -269,7 +295,26 @@ project(":net"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile "org.lz4:lz4-java:1.4.1"
|
|
||||||
compile 'com.github.Anuken:WaifUPnP:05eb46bc577fd7674596946ba288c96c0cedd893'
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task deployAll{
|
||||||
|
task cleanDeployOutput{
|
||||||
|
doFirst{
|
||||||
|
if("${getBuildVersion()}" == "custom build" || "${getBuildVersion()}" == "") throw new IllegalArgumentException("----\n\nSET A BUILD NUMBER FIRST!\n\n----")
|
||||||
|
if(!project.hasProperty("release")) throw new IllegalArgumentException("----\n\nSET THE RELEASE PROJECT PROPERTY FIRST!\n\n----")
|
||||||
|
|
||||||
|
delete{
|
||||||
|
delete "deploy/"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dependsOn cleanDeployOutput
|
||||||
|
dependsOn "desktop:packrLinux64"
|
||||||
|
dependsOn "desktop:packrWindows64"
|
||||||
|
dependsOn "desktop:packrWindows32"
|
||||||
|
dependsOn "desktop:packrMacOS"
|
||||||
|
dependsOn "server:deploy"
|
||||||
|
dependsOn "android:deploy"
|
||||||
|
}
|
||||||
BIN
core/assets-raw/sprites/blocks/drills/drill-top.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.1 KiB |
BIN
core/assets-raw/sprites/blocks/environment/sand-boulder1.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
core/assets-raw/sprites/blocks/environment/sand-boulder2.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
core/assets-raw/sprites/blocks/environment/snow-pine.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
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|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 206 B After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/units/command-center.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 312 B After Width: | Height: | Size: 4.4 KiB |
|
Before Width: | Height: | Size: 340 B After Width: | Height: | Size: 5.8 KiB |
|
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|
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|
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|
Before Width: | Height: | Size: 543 B After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 452 B After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 429 B After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets-raw/sprites/ui/button-edge-over-4.9.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
core/assets-raw/sprites/ui/button-square-down.9.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets-raw/sprites/ui/button-square-over.9.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
core/assets-raw/sprites/ui/button-square.9.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
core/assets-raw/sprites/ui/button-trans.9.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.1 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-command-attack.png
Normal file
|
After Width: | Height: | Size: 109 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-idle.png
Normal file
|
After Width: | Height: | Size: 95 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-patrol.png
Normal file
|
After Width: | Height: | Size: 104 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-retreat.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
core/assets-raw/sprites/ui/icons/icon-mode-attack.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-mode-pvp.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-mode-survival.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 2.7 KiB |
|
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|
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|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 426 B After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 449 B After Width: | Height: | Size: 5.9 KiB |
|
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|
Before Width: | Height: | Size: 437 B After Width: | Height: | Size: 6.2 KiB |
23
core/assets/bloomshaders/alpha_bloom.fragment.glsl
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform sampler2D u_texture1;
|
||||||
|
uniform float BloomIntensity;
|
||||||
|
uniform float OriginalIntensity;
|
||||||
|
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
|
||||||
|
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
|
||||||
|
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
|
||||||
|
original = original * (vec4(1.0) - bloom);
|
||||||
|
gl_FragColor = original + bloom;
|
||||||
|
}
|
||||||
26
core/assets/bloomshaders/alpha_gaussian.fragment.glsl
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
varying MED vec2 v_texCoords0;
|
||||||
|
varying MED vec2 v_texCoords1;
|
||||||
|
varying MED vec2 v_texCoords2;
|
||||||
|
varying MED vec2 v_texCoords3;
|
||||||
|
varying MED vec2 v_texCoords4;
|
||||||
|
const float center = 0.2270270270;
|
||||||
|
const float close = 0.3162162162;
|
||||||
|
const float far = 0.0702702703;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor = far * texture2D(u_texture, v_texCoords0)
|
||||||
|
+ close * texture2D(u_texture, v_texCoords1)
|
||||||
|
+ center * texture2D(u_texture, v_texCoords2)
|
||||||
|
+ close * texture2D(u_texture, v_texCoords3)
|
||||||
|
+ far * texture2D(u_texture, v_texCoords4);
|
||||||
|
}
|
||||||
21
core/assets/bloomshaders/alpha_threshold.fragment.glsl
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform vec2 threshold;
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 color = texture2D(u_texture0, v_texCoords);
|
||||||
|
if(color.r + color.g + color.b > 0.5 * 3.0){
|
||||||
|
gl_FragColor = color;
|
||||||
|
}else{
|
||||||
|
gl_FragColor = vec4(0.0);
|
||||||
|
}
|
||||||
|
//gl_FragColor = (texture2D(u_texture0, v_texCoords) - vec4(threshold.r)) * threshold.g;
|
||||||
|
}
|
||||||
23
core/assets/bloomshaders/bloom.fragment.glsl
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform sampler2D u_texture1;
|
||||||
|
uniform float BloomIntensity;
|
||||||
|
uniform float OriginalIntensity;
|
||||||
|
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
|
||||||
|
vec3 original = texture2D(u_texture0, v_texCoords).rgb;
|
||||||
|
vec3 bloom = texture2D(u_texture1, v_texCoords).rgb * BloomIntensity;
|
||||||
|
original = OriginalIntensity * (original - original * bloom);
|
||||||
|
gl_FragColor.rgb = original + bloom;
|
||||||
|
}
|
||||||
31
core/assets/bloomshaders/blurspace.vertex.glsl
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define MED mediump
|
||||||
|
#else
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
attribute vec4 a_position;
|
||||||
|
attribute vec2 a_texCoord0;
|
||||||
|
uniform vec2 dir;
|
||||||
|
uniform vec2 size;
|
||||||
|
varying MED vec2 v_texCoords0;
|
||||||
|
varying MED vec2 v_texCoords1;
|
||||||
|
varying MED vec2 v_texCoords2;
|
||||||
|
varying MED vec2 v_texCoords3;
|
||||||
|
varying MED vec2 v_texCoords4;
|
||||||
|
const vec2 futher = vec2(3.2307692308, 3.2307692308);
|
||||||
|
const vec2 closer = vec2(1.3846153846, 1.3846153846);
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 sizeAndDir = dir / size;
|
||||||
|
vec2 f = futher*sizeAndDir;
|
||||||
|
vec2 c = closer*sizeAndDir;
|
||||||
|
|
||||||
|
v_texCoords0 = a_texCoord0 - f;
|
||||||
|
v_texCoords1 = a_texCoord0 - c;
|
||||||
|
v_texCoords2 = a_texCoord0;
|
||||||
|
v_texCoords3 = a_texCoord0 + c;
|
||||||
|
v_texCoords4 = a_texCoord0 + f;
|
||||||
|
|
||||||
|
gl_Position = a_position;
|
||||||
|
}
|
||||||
26
core/assets/bloomshaders/gaussian.fragment.glsl
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
varying MED vec2 v_texCoords0;
|
||||||
|
varying MED vec2 v_texCoords1;
|
||||||
|
varying MED vec2 v_texCoords2;
|
||||||
|
varying MED vec2 v_texCoords3;
|
||||||
|
varying MED vec2 v_texCoords4;
|
||||||
|
const float center = 0.2270270270;
|
||||||
|
const float close = 0.3162162162;
|
||||||
|
const float far = 0.0702702703;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor.rgb = far * texture2D(u_texture, v_texCoords0).rgb
|
||||||
|
+ close * texture2D(u_texture, v_texCoords1).rgb
|
||||||
|
+ center * texture2D(u_texture, v_texCoords2).rgb
|
||||||
|
+ close * texture2D(u_texture, v_texCoords3).rgb
|
||||||
|
+ far * texture2D(u_texture, v_texCoords4).rgb;
|
||||||
|
}
|
||||||
17
core/assets/bloomshaders/maskedtreshold.fragment.glsl
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform vec2 threshold;
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 tex = texture2D(u_texture0, v_texCoords);
|
||||||
|
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
|
||||||
|
gl_FragColor = vec4(colors, tex.a);
|
||||||
|
}
|
||||||
13
core/assets/bloomshaders/screenspace.vertex.glsl
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define MED mediump
|
||||||
|
#else
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
attribute vec4 a_position;
|
||||||
|
attribute vec2 a_texCoord0;
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
v_texCoords = a_texCoord0;
|
||||||
|
gl_Position = a_position;
|
||||||
|
}
|
||||||
15
core/assets/bloomshaders/threshold.fragment.glsl
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#ifdef GL_ES
|
||||||
|
#define LOWP lowp
|
||||||
|
#define MED mediump
|
||||||
|
precision lowp float;
|
||||||
|
#else
|
||||||
|
#define LOWP
|
||||||
|
#define MED
|
||||||
|
#endif
|
||||||
|
uniform sampler2D u_texture0;
|
||||||
|
uniform vec2 threshold;
|
||||||
|
varying MED vec2 v_texCoords;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
|
||||||
|
}
|
||||||
@@ -7,7 +7,7 @@ link.github.description = Game source code
|
|||||||
link.changelog.description = List of update changes
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Unstable development builds
|
link.dev-builds.description = Unstable development builds
|
||||||
link.trello.description = Official Trello board for planned features
|
link.trello.description = Official Trello board for planned features
|
||||||
link.itch.io.description = itch.io page with PC downloads and web version
|
link.itch.io.description = itch.io page with PC downloads
|
||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = Google Play store listing
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
@@ -25,9 +25,6 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
|||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
|
||||||
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
@@ -46,10 +43,11 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Close
|
close = Close
|
||||||
|
website = Website
|
||||||
quit = Quit
|
quit = Quit
|
||||||
maps = Maps
|
maps = Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
maps.none = [LIGHT_GRAY]No maps found!
|
maps.none = [lightgray]No maps found!
|
||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
@@ -57,9 +55,9 @@ filename = File Name:
|
|||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.list = [LIGHT_GRAY]Research:
|
research.list = [lightgray]Research:
|
||||||
research = Research
|
research = Research
|
||||||
researched = [LIGHT_GRAY]{0} researched.
|
researched = [lightgray]{0} researched.
|
||||||
players = {0} players online
|
players = {0} players online
|
||||||
players.single = {0} player online
|
players.single = {0} player online
|
||||||
server.closing = [accent]Closing server...
|
server.closing = [accent]Closing server...
|
||||||
@@ -74,9 +72,10 @@ server.kicked.nameEmpty = Your chosen name is invalid.
|
|||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
hostserver = Host Game
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
|
hostserver = Host Multiplayer Game
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Opening server...
|
hosting = [accent]Opening server...
|
||||||
@@ -98,7 +97,6 @@ server.admins = Admins
|
|||||||
server.admins.none = No admins found!
|
server.admins.none = No admins found!
|
||||||
server.add = Add Server
|
server.add = Add Server
|
||||||
server.delete = Are you sure you want to delete this server?
|
server.delete = Are you sure you want to delete this server?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Edit Server
|
server.edit = Edit Server
|
||||||
server.outdated = [crimson]Outdated Server![]
|
server.outdated = [crimson]Outdated Server![]
|
||||||
server.outdated.client = [crimson]Outdated Client![]
|
server.outdated.client = [crimson]Outdated Client![]
|
||||||
@@ -119,12 +117,12 @@ server.port = Port:
|
|||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = No saves found!
|
save.none = No saves found!
|
||||||
saveload = [accent]Saving...
|
saveload = Saving...
|
||||||
savefail = Failed to save game!
|
savefail = Failed to save game!
|
||||||
save.delete.confirm = Are you sure you want to delete this save?
|
save.delete.confirm = Are you sure you want to delete this save?
|
||||||
save.delete = Delete
|
save.delete = Delete
|
||||||
@@ -158,23 +156,19 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
changelog.title = Changelog
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Getting changelog...
|
|
||||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
|
||||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Save Image
|
saveimage = Save Image
|
||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
@@ -182,8 +176,8 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
@@ -195,6 +189,7 @@ editor.author = Author:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
@@ -212,19 +207,18 @@ waves.load = Load from Clipboard
|
|||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
@@ -272,11 +266,18 @@ toolmode.fillteams.description = Fill teams instead of blocks.
|
|||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -286,6 +287,7 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
@@ -309,6 +311,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
@@ -316,22 +319,26 @@ donate = Donate
|
|||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Reach:
|
complete = [lightgray]Reach:
|
||||||
zone.requirement = Wave {0} in zone {1}
|
zone.requirement = Wave {0} in zone {1}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
|
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = [lightgray]Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
|
|
||||||
@@ -344,6 +351,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
@@ -355,7 +363,25 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
@@ -379,7 +405,7 @@ attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
blocks.damage = Damage
|
||||||
@@ -410,6 +436,7 @@ blocks.shots = Shots
|
|||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
@@ -458,13 +485,14 @@ setting.shadows.name = Shadows
|
|||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
@@ -478,20 +506,25 @@ setting.sensitivity.name = Controller Sensitivity
|
|||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
setting.seconds = {0} Seconds
|
setting.seconds = {0} Seconds
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Fullscreen
|
||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
setting.lasers.name = Show Power Lasers
|
||||||
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -505,6 +538,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -529,13 +563,13 @@ keybind.drop_unit.name = Drop Unit
|
|||||||
keybind.zoom_minimap.name = Zoom minimap
|
keybind.zoom_minimap.name = Zoom minimap
|
||||||
mode.help.title = Description of modes
|
mode.help.title = Description of modes
|
||||||
mode.survival.name = Survival
|
mode.survival.name = Survival
|
||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Fight against other players locally. Requires at least 2 differently-colored cores in the map to play.
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = Destroy the enemy's base. No waves. Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
@@ -549,13 +583,13 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.playerhealthmultiplier = Player Health Multiplier
|
rules.playerhealthmultiplier = Player Health Multiplier
|
||||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
rules.respawntime = Respawn Time:[lightgray] (sec)
|
||||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.waitForWaveToEnd = Waves wait for enemies
|
rules.waitForWaveToEnd = Waves wait for enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.respawns = Max respawns per wave
|
rules.respawns = Max respawns per wave
|
||||||
rules.limitedRespawns = Limit Respawns
|
rules.limitedRespawns = Limit Respawns
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
@@ -571,37 +605,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silicon
|
item.silicon.name = Silicon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
@@ -609,48 +627,41 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Regeneration
|
mech.alpha-mech.ability = Regeneration
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [lightgray]Flammability: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||||
unit.health = [LIGHT_GRAY]Health: {0}
|
unit.health = [lightgray]Health: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
unit.speed = [lightgray]Speed: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
mech.weapon = [lightgray]Weapon: {0}
|
||||||
mech.health = [LIGHT_GRAY]Health: {0}
|
mech.health = [lightgray]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
|
mech.minespeed = [lightgray]Mining Speed: {0}%
|
||||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
mech.minepower = [lightgray]Mining Power: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
mech.ability = [lightgray]Ability: {0}
|
||||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
mech.buildspeed = [lightgray]Building Speed: {0}%
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [lightgray]Temperature: {0}
|
||||||
|
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -661,6 +672,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -673,10 +685,9 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
@@ -742,9 +753,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -760,7 +769,7 @@ block.surge-tower.name = Surge Tower
|
|||||||
block.battery.name = Battery
|
block.battery.name = Battery
|
||||||
block.battery-large.name = Large Battery
|
block.battery-large.name = Large Battery
|
||||||
block.combustion-generator.name = Combustion Generator
|
block.combustion-generator.name = Combustion Generator
|
||||||
block.turbine-generator.name = Turbine Generator
|
block.turbine-generator.name = Steam Generator
|
||||||
block.differential-generator.name = Differential Generator
|
block.differential-generator.name = Differential Generator
|
||||||
block.impact-reactor.name = Impact Reactor
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Mechanical Drill
|
block.mechanical-drill.name = Mechanical Drill
|
||||||
@@ -796,6 +805,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||||
@@ -835,156 +845,207 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Repair Drone
|
unit.spirit.name = Spirit Repair Drone
|
||||||
unit.draug.name = Draug Miner Drone
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.spirit.description = Automatically repairs blocks.
|
|
||||||
unit.phantom.name = Phantom Builder Drone
|
unit.phantom.name = Phantom Builder Drone
|
||||||
unit.phantom.description = An advanced drone unit. Helps players build blocks
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
tutorial.unpause = Now press space again to unpause.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
||||||
|
|
||||||
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
|
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
||||||
|
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
||||||
|
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
||||||
|
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||||
|
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||||
|
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||||
|
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||||
|
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
||||||
|
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
||||||
|
block.pulverizer.description = Crushes scrap into fine sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.door.description = A small door. Can be opened or closed by tapping.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
|
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.thermal-pump.description = The ultimate pump.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
||||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
||||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.thermal-pump.description = The ultimate pump.
|
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
||||||
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
||||||
|
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
||||||
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
|
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
||||||
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small, long-range artillery turret.
|
||||||
|
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||||
|
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
||||||
|
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
||||||
|
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
||||||
|
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
||||||
|
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
||||||
|
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
||||||
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
|
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||||
|
block.phantom-factory.description = Produces advanced construction drones.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy missile-based units.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Překladatelé a Sponzoři
|
|||||||
discord = Připoj se k Mindustry na Discordu!
|
discord = Připoj se k Mindustry na Discordu!
|
||||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||||
link.github.description = Zdrojový kód hry
|
link.github.description = Zdrojový kód hry
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||||
@@ -32,7 +33,6 @@ level.mode = Herní mód:
|
|||||||
showagain = Znovu neukazovat !
|
showagain = Znovu neukazovat !
|
||||||
coreattack = < Jádro je pod útokem! >
|
coreattack = < Jádro je pod útokem! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Uložit hru
|
savegame = Uložit hru
|
||||||
loadgame = Načíst hru
|
loadgame = Načíst hru
|
||||||
@@ -43,6 +43,7 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Zavřít
|
close = Zavřít
|
||||||
|
website = Website
|
||||||
quit = Ukončit
|
quit = Ukončit
|
||||||
maps = Mapy
|
maps = Mapy
|
||||||
continue = Pokračovat
|
continue = Pokračovat
|
||||||
@@ -71,6 +72,7 @@ server.kicked.nameEmpty = Tvé jméno je neplatné.
|
|||||||
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
||||||
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
||||||
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
||||||
hostserver = Hostovat hru
|
hostserver = Hostovat hru
|
||||||
@@ -95,7 +97,6 @@ server.admins = Admini
|
|||||||
server.admins.none = Žádní admini nebyli nalezeni.
|
server.admins.none = Žádní admini nebyli nalezeni.
|
||||||
server.add = Přidat server
|
server.add = Přidat server
|
||||||
server.delete = Jsi si jistý že chceš smazat tento server?
|
server.delete = Jsi si jistý že chceš smazat tento server?
|
||||||
server.hostname = Hostitel: {0}
|
|
||||||
server.edit = Upravit server
|
server.edit = Upravit server
|
||||||
server.outdated = [crimson]Zastaralý server![]
|
server.outdated = [crimson]Zastaralý server![]
|
||||||
server.outdated.client = [crimson]Zastaralý klient![]
|
server.outdated.client = [crimson]Zastaralý klient![]
|
||||||
@@ -155,14 +156,10 @@ cancel = Zrušit
|
|||||||
openlink = Otevřít Odkaz
|
openlink = Otevřít Odkaz
|
||||||
copylink = Zkopírovat Odkaz
|
copylink = Zkopírovat Odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||||
changelog.title = Záznam změn
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Načítání záznamu změn...
|
|
||||||
changelog.error.android = [accent]Berte v potaz že záznam změn někdy nefunguje na Android 4.4 a níž!\nJe to kvůli interní chybě v systému Android.
|
|
||||||
changelog.error.ios = [accent]Záznam změn nění aktuálně podporován v systému IOS.
|
|
||||||
changelog.error = [scarlet]Chyba v načítání záznamu změn!\nZkontrolujte své připojení k internetu.
|
|
||||||
changelog.current = [yellow][[Aktuální verze]
|
|
||||||
changelog.latest = [accent][[nejnovější verze]
|
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
wave = [accent]Vlna {0}
|
wave = [accent]Vlna {0}
|
||||||
@@ -192,7 +189,9 @@ editor.author = Autor:
|
|||||||
editor.description = Popis:
|
editor.description = Popis:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +206,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Týmy
|
editor.teams = Týmy
|
||||||
editor.elevation = Výška
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +250,32 @@ editor.mapname = Jméno mapy:
|
|||||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||||
editor.selectmap = Vyber mapu k načtení:
|
editor.selectmap = Vyber mapu k načtení:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +285,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +299,7 @@ width = Šířka:
|
|||||||
height = Výška:
|
height = Výška:
|
||||||
menu = Hlavní menu
|
menu = Hlavní menu
|
||||||
play = Hrát
|
play = Hrát
|
||||||
|
campaign = Campaign
|
||||||
load = Načíst
|
load = Načíst
|
||||||
save = Uložit
|
save = Uložit
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +308,7 @@ ping = Odezva: {0}ms
|
|||||||
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
||||||
settings = Nastavení
|
settings = Nastavení
|
||||||
tutorial = Tutoriál
|
tutorial = Tutoriál
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor map
|
mapeditor = Editor map
|
||||||
donate = Darovat
|
donate = Darovat
|
||||||
@@ -298,8 +322,9 @@ bestwave = [LIGHT_GRAY]Best: {0}
|
|||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
@@ -307,6 +332,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||||
@@ -318,6 +346,7 @@ error.alreadyconnected = Již připojeno.
|
|||||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = neznámá chyba sítě.
|
error.any = neznámá chyba sítě.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +357,24 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
settings.reset = nastavit výchozí
|
settings.reset = nastavit výchozí
|
||||||
settings.rebind = Přenastavit
|
settings.rebind = Přenastavit
|
||||||
@@ -346,12 +393,14 @@ no = Ne
|
|||||||
info.title = Informace
|
info.title = Informace
|
||||||
error.title = [crimson]Objevila se chyba
|
error.title = [crimson]Objevila se chyba
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapacita energie
|
blocks.powercapacity = Kapacita energie
|
||||||
blocks.powershot = Energie na výstřel
|
blocks.powershot = Energie na výstřel
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -378,6 +427,7 @@ blocks.inaccuracy = Nepřesnost/výchylka
|
|||||||
blocks.shots = Střely
|
blocks.shots = Střely
|
||||||
blocks.reload = Střely za sekundu
|
blocks.reload = Střely za sekundu
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
@@ -427,9 +477,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Indikátor pro spojence
|
setting.indicators.name = Indikátor pro spojence
|
||||||
setting.autotarget.name = Automaticky zaměřuje
|
setting.autotarget.name = Automaticky zaměřuje
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = žádný
|
setting.fpscap.none = žádný
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Trénink
|
setting.difficulty.training = Trénink
|
||||||
setting.difficulty.easy = lehká
|
setting.difficulty.easy = lehká
|
||||||
@@ -450,13 +502,18 @@ setting.lasers.name = Ukázat laser energie
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Ukázat minimapu
|
setting.minimap.name = Ukázat minimapu
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Ztišit hudbu
|
setting.mutemusic.name = Ztišit hudbu
|
||||||
setting.sfxvol.name = SFX hlasitost
|
setting.sfxvol.name = SFX hlasitost
|
||||||
setting.mutesound.name = Ztišit zvuky
|
setting.mutesound.name = Ztišit zvuky
|
||||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Přenastavit klávesy
|
keybind.title = Přenastavit klávesy
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Všeobecné
|
category.general.name = Všeobecné
|
||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -505,6 +562,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +591,21 @@ content.unit.name = jednotky
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechy
|
content.mech.name = Mechy
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
|
||||||
item.coal.name = Uhlí
|
item.coal.name = Uhlí
|
||||||
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titánium
|
item.titanium.name = Titánium
|
||||||
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
|
||||||
item.silicon.name = Křemík
|
item.silicon.name = Křemík
|
||||||
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
|
||||||
item.phase-fabric.name = Fázová tkanina
|
item.phase-fabric.name = Fázová tkanina
|
||||||
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
|
||||||
item.surge-alloy.name = Impulzní slitina
|
item.surge-alloy.name = Impulzní slitina
|
||||||
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Písek
|
item.sand.name = Písek
|
||||||
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
|
||||||
item.blast-compound.name = Výbušná směs
|
item.blast-compound.name = Výbušná směs
|
||||||
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
@@ -570,31 +613,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Těžký Opakovač
|
mech.alpha-mech.weapon = Těžký Opakovač
|
||||||
mech.alpha-mech.ability = Roj dronů
|
mech.alpha-mech.ability = Roj dronů
|
||||||
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Obloukový generátor
|
mech.delta-mech.weapon = Obloukový generátor
|
||||||
mech.delta-mech.ability = Průtok
|
mech.delta-mech.ability = Průtok
|
||||||
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruktní Laser
|
mech.tau-mech.weapon = Restruktní Laser
|
||||||
mech.tau-mech.ability = Opravná dávka
|
mech.tau-mech.ability = Opravná dávka
|
||||||
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Rojové střely
|
mech.omega-mech.weapon = Rojové střely
|
||||||
mech.omega-mech.ability = Obrněná Konfigurace
|
mech.omega-mech.ability = Obrněná Konfigurace
|
||||||
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
|
||||||
mech.dart-ship.name = Šipka
|
mech.dart-ship.name = Šipka
|
||||||
mech.dart-ship.weapon = Opakovač
|
mech.dart-ship.weapon = Opakovač
|
||||||
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
|
||||||
mech.javelin-ship.name = Oštěp
|
mech.javelin-ship.name = Oštěp
|
||||||
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
|
||||||
mech.javelin-ship.weapon = Dávka Raket
|
mech.javelin-ship.weapon = Dávka Raket
|
||||||
mech.javelin-ship.ability = Výbojový Posilovač
|
mech.javelin-ship.ability = Výbojový Posilovač
|
||||||
mech.trident-ship.name = Trojzubec
|
mech.trident-ship.name = Trojzubec
|
||||||
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
|
||||||
mech.trident-ship.weapon = Bombová zátoka
|
mech.trident-ship.weapon = Bombová zátoka
|
||||||
mech.glaive-ship.name = Glaiva
|
mech.glaive-ship.name = Glaiva
|
||||||
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
|
||||||
mech.glaive-ship.weapon = Plamenný Opakovač
|
mech.glaive-ship.weapon = Plamenný Opakovač
|
||||||
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
||||||
@@ -611,6 +646,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +657,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +670,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +738,7 @@ block.junction.name = Křižovatka
|
|||||||
block.router.name = Směrovač
|
block.router.name = Směrovač
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Dělička
|
block.sorter.name = Dělička
|
||||||
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
|
||||||
block.overflow-gate.name = Brána přetečení
|
block.overflow-gate.name = Brána přetečení
|
||||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||||
block.pulverizer.name = Rozmělňovač
|
block.pulverizer.name = Rozmělňovač
|
||||||
@@ -756,6 +790,7 @@ block.blast-mixer.name = Výbušninový mixér
|
|||||||
block.solar-panel.name = Solární panel
|
block.solar-panel.name = Solární panel
|
||||||
block.solar-panel-large.name = Velký solární panel
|
block.solar-panel-large.name = Velký solární panel
|
||||||
block.oil-extractor.name = Ropný Extraktor
|
block.oil-extractor.name = Ropný Extraktor
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Továrna na Spirit Drony
|
block.spirit-factory.name = Továrna na Spirit Drony
|
||||||
block.phantom-factory.name = Továrna na Fantom Drony
|
block.phantom-factory.name = Továrna na Fantom Drony
|
||||||
block.wraith-factory.name = Továrna na Wraithy
|
block.wraith-factory.name = Továrna na Wraithy
|
||||||
@@ -794,58 +829,113 @@ block.spectre.name = Spektr
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = modrá
|
team.blue.name = modrá
|
||||||
team.red.name = červená
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = oranžová
|
team.orange.name = oranžová
|
||||||
team.none.name = šedá
|
team.derelict.name = derelict
|
||||||
team.green.name = zelená
|
team.green.name = zelená
|
||||||
team.purple.name = fialová
|
team.purple.name = fialová
|
||||||
unit.spirit.name = Spirit Dron
|
unit.spirit.name = Spirit Dron
|
||||||
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Fantom Dron
|
unit.phantom.name = Fantom Dron
|
||||||
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titán
|
unit.titan.name = Titán
|
||||||
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
|
||||||
unit.ghoul.name = Ghůl Bombardér
|
unit.ghoul.name = Ghůl Bombardér
|
||||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
|
||||||
unit.wraith.name = Bojovník Wraith
|
unit.wraith.name = Bojovník Wraith
|
||||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
|
||||||
unit.fortress.name = Pevnost
|
unit.fortress.name = Pevnost
|
||||||
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
||||||
tutorial.morecopper = Je za potřebí více mědi.\n\nBuď ho můžeš natěžit manuáně nebo polož více vrtů.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
||||||
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
|
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
|
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
|
||||||
tutorial.lead = Více rud je zde dostupných. Najdi a těž[accent] Olovo[].\n\nPřetáhni od tvojí jednotky k jádru pro přesun materiálu.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Měd a olovo jsou slabé materiály.\nLepší[accent] hustá slitina[] může být vytvořena v peci.\n\npostav si jednu pec.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = Pec teď bude produkovat slitinu.\nVyráběj si ji.\nZvyš počet produkce pokud je nutno.
|
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||||
tutorial.siliconsmelter = Jádro teď vytvoří[accent] spirit drona[] pro těžení a opravu bloků.\n\nTovárny pro ostatní jednotky mohou být vytvořeny za pomocí [accent] Křemíku.\nPostav Křemíkovou pec.
|
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||||
tutorial.silicondrill = Křemík vyžaduje[accent] uhlí[] a[accent] písek[].\nZačni tím že položíš pár vrtů.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
tutorial.generator = Tato technologie vyžaduje energii k provozu.\nVytvoř[accent] spalovací generátor[]k produkci energie.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Spalovací generátory vyžadujou palivo.\nZásobuj ho uhlím z vrtu.
|
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
||||||
tutorial.node = Energie vyžaduje přenos.\nVytvoř[accent] energetický uzel[] vedle svého generátoru pro přenos energie.
|
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
||||||
tutorial.nodelink = Energie může být přenášena zkrz kontakt s energetickými bloky a generátory, nebo propojením zkrze energetické uzly.\n\nPropoj energii kliknutím na uzel a následným výběrem generátoru a křemíkovou pecí.
|
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
||||||
tutorial.silicon = Křemík se teď produkuje. Vyráběj si.\n\nJe doporučeno zvýšit produkci.
|
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
||||||
tutorial.daggerfactory = Postav[accent] Továrnu na Dagger mechy.[]\n\nToto bude využito pro konstrukci útočné síly.
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
|
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
||||||
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
|
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
||||||
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
|
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
||||||
|
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
||||||
|
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
||||||
|
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
||||||
|
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
||||||
|
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
||||||
|
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
||||||
|
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
||||||
|
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
||||||
|
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
||||||
|
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
||||||
|
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
||||||
|
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
||||||
|
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
||||||
|
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
||||||
|
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||||
|
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
||||||
|
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
||||||
|
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
||||||
|
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
||||||
|
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
||||||
|
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
||||||
|
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
||||||
|
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Zbaví tě přebytku předmětů.
|
||||||
|
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
||||||
|
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
||||||
|
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
||||||
|
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
||||||
|
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
||||||
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
||||||
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
||||||
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
||||||
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
||||||
@@ -854,54 +944,45 @@ block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanc
|
|||||||
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
||||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
||||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||||
block.duo.description = Malá, levná střílna.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
|
||||||
block.hail.description = Malá artilérní střílna.
|
|
||||||
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
|
||||||
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
|
||||||
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
|
||||||
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
|
||||||
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
|
||||||
block.cyclone.description = Velká rychle pálící střílna.
|
|
||||||
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
|
||||||
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
|
||||||
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
|
||||||
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
||||||
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
||||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
|
||||||
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
||||||
|
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
|
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||||
|
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
||||||
|
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
|
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||||
|
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
||||||
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||||
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||||
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||||
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
||||||
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
||||||
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
||||||
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
block.incinerator.description = Zbaví tě přebytku předmětů.
|
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
|
||||||
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
||||||
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
||||||
block.battery-large.description = Uloží více energie než standartní baterie.
|
block.battery-large.description = Uloží více energie než standartní baterie.
|
||||||
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
||||||
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
|
||||||
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
||||||
|
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
||||||
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
||||||
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
||||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||||
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
|
||||||
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
|
||||||
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
|
||||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
||||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||||
@@ -909,39 +990,43 @@ block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství ene
|
|||||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||||
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
||||||
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
||||||
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
||||||
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
||||||
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Malá, levná střílna.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Malá artilérní střílna.
|
||||||
|
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
||||||
|
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
||||||
|
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
||||||
|
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
||||||
|
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
||||||
|
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
||||||
|
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
||||||
|
block.cyclone.description = Velká rychle pálící střílna.
|
||||||
|
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
||||||
|
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
||||||
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
||||||
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
||||||
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
||||||
|
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
||||||
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
||||||
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
||||||
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
|
||||||
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
||||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
|
||||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
|
||||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
|
||||||
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
|
||||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
|
||||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
|
||||||
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
|
||||||
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
|
||||||
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
|
||||||
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
|
||||||
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
|
||||||
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
|
||||||
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
|
||||||
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = ¡Únete al Discord de Mindustry!
|
discord = ¡Únete al Discord de Mindustry!
|
||||||
link.discord.description = La sala oficial del Discord de Mindustry
|
link.discord.description = La sala oficial del Discord de Mindustry
|
||||||
link.github.description = Código fuente del juego
|
link.github.description = Código fuente del juego
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Versiones de desarrollo inestable
|
link.dev-builds.description = Versiones de desarrollo inestable
|
||||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||||
@@ -32,7 +33,6 @@ level.mode = Modo de juego:
|
|||||||
showagain = No mostrar otra vez en la próxima sesión
|
showagain = No mostrar otra vez en la próxima sesión
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Guardar Partida
|
savegame = Guardar Partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar Partida
|
||||||
@@ -43,6 +43,7 @@ newgame = New Game
|
|||||||
none = <no hay>
|
none = <no hay>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Cerrar
|
close = Cerrar
|
||||||
|
website = Website
|
||||||
quit = Salir
|
quit = Salir
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
continue = Continuar
|
continue = Continuar
|
||||||
@@ -71,6 +72,7 @@ server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o n
|
|||||||
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
||||||
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||||
hostserver = Hostear Servidor
|
hostserver = Hostear Servidor
|
||||||
@@ -95,7 +97,6 @@ server.admins = Administradores
|
|||||||
server.admins.none = ¡Ningún administrador ha sido encontrado!
|
server.admins.none = ¡Ningún administrador ha sido encontrado!
|
||||||
server.add = Agregar Servidor
|
server.add = Agregar Servidor
|
||||||
server.delete = ¿Estás seguro de querer borrar este servidor?
|
server.delete = ¿Estás seguro de querer borrar este servidor?
|
||||||
server.hostname = Anfitrión: {0}
|
|
||||||
server.edit = Editar Servidor
|
server.edit = Editar Servidor
|
||||||
server.outdated = [crimson]¡Servidor desactualizado![]
|
server.outdated = [crimson]¡Servidor desactualizado![]
|
||||||
server.outdated.client = [crimson]¡Cliente desactualizado![]
|
server.outdated.client = [crimson]¡Cliente desactualizado![]
|
||||||
@@ -155,14 +156,10 @@ cancel = Cancelar
|
|||||||
openlink = Abrir Enlace
|
openlink = Abrir Enlace
|
||||||
copylink = Copiar Enlace
|
copylink = Copiar Enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||||
changelog.title = Registro de Parches
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Consiguiendo el registro de parches...
|
|
||||||
changelog.error.android = [accent]¡Nota: el registro de parches a veces no funciona en Android 4.4 o inferior!\nEsto es por un error interno de Android.
|
|
||||||
changelog.error.ios = [accent]El registro de parches no está actualmente soportado para iOS.
|
|
||||||
changelog.error = [scarlet]¡Error consiguiendo el registro de parches!Comprueba tu conexión a Internet.
|
|
||||||
changelog.current = [yellow][[Versión actual]
|
|
||||||
changelog.latest = [accent][[Última version]
|
|
||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
@@ -192,7 +189,9 @@ editor.author = Autor:
|
|||||||
editor.description = Descripción:
|
editor.description = Descripción:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +206,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Equipos
|
editor.teams = Equipos
|
||||||
editor.elevation = Elevación
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +250,32 @@ editor.mapname = Nombre del Mapa:
|
|||||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||||
editor.selectmap = Selecciona un mapa para cargar:
|
editor.selectmap = Selecciona un mapa para cargar:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +285,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +299,7 @@ width = Ancho:
|
|||||||
height = Alto:
|
height = Alto:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jugar
|
play = Jugar
|
||||||
|
campaign = Campaign
|
||||||
load = Cargar
|
load = Cargar
|
||||||
save = Guardar
|
save = Guardar
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +308,7 @@ ping = Ping: {0} ms
|
|||||||
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
||||||
settings = Ajustes
|
settings = Ajustes
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de Mapa
|
mapeditor = Editor de Mapa
|
||||||
donate = Donar
|
donate = Donar
|
||||||
@@ -298,8 +322,9 @@ bestwave = [LIGHT_GRAY]Best: {0}
|
|||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
@@ -307,6 +332,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||||
@@ -318,6 +346,7 @@ error.alreadyconnected = Ya estás conectado.
|
|||||||
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,6 +357,24 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Lenguaje
|
settings.language = Lenguaje
|
||||||
settings.reset = Reiniciar por los de defecto
|
settings.reset = Reiniciar por los de defecto
|
||||||
settings.rebind = Reasignar
|
settings.rebind = Reasignar
|
||||||
@@ -346,12 +393,14 @@ no = No
|
|||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacidad de Energía
|
blocks.powercapacity = Capacidad de Energía
|
||||||
blocks.powershot = Energía/Disparo
|
blocks.powershot = Energía/Disparo
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Apunta al Aire
|
blocks.targetsair = Apunta al Aire
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -378,6 +427,7 @@ blocks.inaccuracy = Imprecisión
|
|||||||
blocks.shots = Disparos
|
blocks.shots = Disparos
|
||||||
blocks.reload = Recarga
|
blocks.reload = Recarga
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
@@ -427,9 +477,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Máx FPS
|
setting.fpscap.name = Máx FPS
|
||||||
setting.fpscap.none = Nada
|
setting.fpscap.none = Nada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = entrenamiento
|
setting.difficulty.training = entrenamiento
|
||||||
setting.difficulty.easy = fácil
|
setting.difficulty.easy = fácil
|
||||||
@@ -450,13 +502,18 @@ setting.lasers.name = Mostrar Energía de los Láseres
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
setting.musicvol.name = Volumen de la Música
|
setting.musicvol.name = Volumen de la Música
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Silenciar Musica
|
setting.mutemusic.name = Silenciar Musica
|
||||||
setting.sfxvol.name = Volumen de los efectos de sonido
|
setting.sfxvol.name = Volumen de los efectos de sonido
|
||||||
setting.mutesound.name = Silenciar Sonido
|
setting.mutesound.name = Silenciar Sonido
|
||||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Reasignar Teclas
|
keybind.title = Reasignar Teclas
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
@@ -505,6 +562,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +591,21 @@ content.unit.name = Unidades
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mecanoides
|
content.mech.name = Mecanoides
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
|
||||||
item.lead.name = Plomo
|
item.lead.name = Plomo
|
||||||
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
|
||||||
item.coal.name = Carbón
|
item.coal.name = Carbón
|
||||||
item.coal.description = Un combustible común y preparado para ser quemado.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanio
|
item.titanium.name = Titanio
|
||||||
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
item.thorium.description = Un metal radiactivo, muy denso usado en soporte de estructuras y combustible nuclear.
|
|
||||||
item.silicon.name = Silicona
|
item.silicon.name = Silicona
|
||||||
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
|
||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
|
||||||
item.phase-fabric.name = Tejido de fase
|
item.phase-fabric.name = Tejido de fase
|
||||||
item.phase-fabric.description = Una sustancia casi sin peso usada en electrónica avanzada y en tecnología autoreparadora.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = Una aleación avanzada con propiedades eléctricas únicas.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Arena
|
item.sand.name = Arena
|
||||||
item.sand.description = Un material común que es usado extensivamente en la fundición, para alear y como fundente.
|
|
||||||
item.blast-compound.name = Compuesto Explosivo
|
item.blast-compound.name = Compuesto Explosivo
|
||||||
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
|
||||||
item.pyratite.name = Pirotita
|
item.pyratite.name = Pirotita
|
||||||
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Agua
|
liquid.water.name = Agua
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
@@ -570,31 +613,23 @@ liquid.cryofluid.name = Criogénico
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Repetidor Pesado
|
mech.alpha-mech.weapon = Repetidor Pesado
|
||||||
mech.alpha-mech.ability = Enjambre de Drones
|
mech.alpha-mech.ability = Enjambre de Drones
|
||||||
mech.alpha-mech.description = El mecanoide estándar. Tiene velocidad y daño decentes, puede crear hasta 3 drones para poder ofensivo incremenado.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generador de arco
|
mech.delta-mech.weapon = Generador de arco
|
||||||
mech.delta-mech.ability = Descarga
|
mech.delta-mech.ability = Descarga
|
||||||
mech.delta-mech.description = Un mecanoide rápido y ligeramente armado para ataques de ataque y retirada. Hace poco daño a estructuras, pero puede eliminar rápidamente a grandes grupos de unidades con sus armas de arco eléctrico.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Láser de reestructuración
|
mech.tau-mech.weapon = Láser de reestructuración
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = El mecanoide de soporte. Repara bloques aliados disparándolos. Puede extinguir el fuego y reparar aliados en un rango con su habilidad de reparación.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Enjambre de misiles
|
mech.omega-mech.weapon = Enjambre de misiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = Un mecanoide grande y bien armado, hecho para asaltos en primera línea. Su habilidad de armadura puede bloquear hasta el 90% del daño que recibe.
|
|
||||||
mech.dart-ship.name = Dardo
|
mech.dart-ship.name = Dardo
|
||||||
mech.dart-ship.weapon = Repetidor
|
mech.dart-ship.weapon = Repetidor
|
||||||
mech.dart-ship.description = La nave normal. Bastante ligera y rápida, pero tiene poca capacidad ofensiva y baja velocidad minado.
|
|
||||||
mech.javelin-ship.name = Jabalina
|
mech.javelin-ship.name = Jabalina
|
||||||
mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmente lento, puede acelerar a altas velocidades y volar sobre puestos enemigos, causando gran daño con su habilidad de rayos y misiles.
|
|
||||||
mech.javelin-ship.weapon = Ráfaga de misiles
|
mech.javelin-ship.weapon = Ráfaga de misiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Tridente
|
mech.trident-ship.name = Tridente
|
||||||
mech.trident-ship.description = Un bombardero pesado. Razonablemente bien equipado.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||||
@@ -611,6 +646,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +657,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +670,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||||
@@ -702,9 +738,7 @@ block.junction.name = Cruce
|
|||||||
block.router.name = Enrutador
|
block.router.name = Enrutador
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.sorter.name = Clasificador
|
block.sorter.name = Clasificador
|
||||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
|
||||||
block.overflow-gate.name = Compuerta de Desborde
|
block.overflow-gate.name = Compuerta de Desborde
|
||||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
|
||||||
block.silicon-smelter.name = Horno para Silicona
|
block.silicon-smelter.name = Horno para Silicona
|
||||||
block.phase-weaver.name = Tejedor de Fase
|
block.phase-weaver.name = Tejedor de Fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -756,6 +790,7 @@ block.blast-mixer.name = Mezclador de Explosivos
|
|||||||
block.solar-panel.name = Panel Solar
|
block.solar-panel.name = Panel Solar
|
||||||
block.solar-panel-large.name = Panel Solar Grande
|
block.solar-panel-large.name = Panel Solar Grande
|
||||||
block.oil-extractor.name = Extractor de Petróleo
|
block.oil-extractor.name = Extractor de Petróleo
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Fábrica de Drones Espíritu
|
block.spirit-factory.name = Fábrica de Drones Espíritu
|
||||||
block.phantom-factory.name = Fábrica de Drones Fantasmales
|
block.phantom-factory.name = Fábrica de Drones Fantasmales
|
||||||
block.wraith-factory.name = Fábrica de Wraith Fighter
|
block.wraith-factory.name = Fábrica de Wraith Fighter
|
||||||
@@ -794,58 +829,113 @@ block.spectre.name = Espectro
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Rojo
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = Naranja
|
team.orange.name = Naranja
|
||||||
team.none.name = Gris
|
team.derelict.name = derelict
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Púrpura
|
team.purple.name = Púrpura
|
||||||
unit.spirit.name = Dron Espíritu
|
unit.spirit.name = Dron Espíritu
|
||||||
unit.spirit.description = El dron del comienzo. Aparece en el núcleo por defecto. Mina automáticamente minerales, recoge objetos y repara bloques.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Dron Fantasmal
|
unit.phantom.name = Dron Fantasmal
|
||||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titán
|
unit.titan.name = Titán
|
||||||
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = Una unidad interceptora rápida.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Tu objetivo aquí es erradicar el[LIGHT_GRAY] enemy[].\n\nComienza[accent]minando copper[]. Toca una veta de cobre cerca de tu núcleo para hacer esto.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
|
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = Los [accent]Conveyors[] se usan para transportar objetos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
|
tutorial.conveyor = Los [accent]Conveyors[] se usan para transportar objetos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
|
||||||
tutorial.morecopper = Se requiere más cobre.\n\nMínalo manualmente o coloca más taladros.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Se tiene que construir estructuras defensivas para repeler el [LIGHT_GRAY]enemy[].\nConstruye una torreta dúo cerca de tu base.
|
tutorial.turret = Se tiene que construir estructuras defensivas para repeler el [LIGHT_GRAY]enemy[].\nConstruye una torreta dúo cerca de tu base.
|
||||||
tutorial.drillturret = Los dúos requieren[accent] copper ammo[]para disparar.\nColoca un taladro junto a la torre para darle cobre.
|
tutorial.drillturret = Los dúos requieren[accent] copper ammo[]para disparar.\nColoca un taladro junto a la torre para darle cobre.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = El[LIGHT_GRAY] enemy[] se acerca.\n\nDefiende tu núcleo 2 hordas. Construye más torretas.
|
tutorial.waves = El[LIGHT_GRAY] enemy[] se acerca.\n\nDefiende tu núcleo 2 hordas. Construye más torretas.
|
||||||
tutorial.lead = Hay más minerales disponibles. Explora y mna[accent] lead[].\n\n Desliza de tu unidad al núcleo para transferir recursos.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = El cobre y el plomo son metales débiles. Una[accent] Dense Alloy[] superior puede ser creada en una fundición.\n\nConstruye una.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = La fundición ahora producirá la aleación.\nObtén algunas.\nMejora la producción si es necesario.
|
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
||||||
tutorial.siliconsmelter = El núcleo creará ahora un[accent] spirit drone[] para minar y reparar bloques.\n\nHay fábricas que crean otras unidades con[accent] silicona.\nCrea una fundición de silicona.
|
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
||||||
tutorial.silicondrill = La silicona requiere[accent] coal[] y[accent]sand[].\nEmpieza haciendo taladros.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
tutorial.generator = Esta tecnología requiere energía.\nCrea un[accent] combustion generator[] para generarla.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Los generadores de combustión requieren combustible.\nProporciónalo carbón de un taladro.
|
item.sand.description = Un material común que es usado extensivamente en la fundición, para alear y como fundente.
|
||||||
tutorial.node = La energía requiere ser transportada.\nCrea un[accent] power node[] junto al generador de combustión para transferir su energía.
|
item.coal.description = Un combustible común y preparado para ser quemado.
|
||||||
tutorial.nodelink = La energía puede ser transferida mediante colocando bloques de energía y generadores juntos, o por nodos conectados.\n\nConecta energía tocando el nodo y seleccionando el generador y la fundición de silicona.
|
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
||||||
tutorial.silicon = La silicona está siendo producida. Obtén algo de silicona.\n\nEs recomendado mejorar la producción.
|
item.thorium.description = Un metal radiactivo, muy denso usado en soporte de estructuras y combustible nuclear.
|
||||||
tutorial.daggerfactory = Construye una[accent] dagger mech factory[].\n\nEsto se usará para crear unidades terrestres de ataque.
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
tutorial.router = Las fábricas necesitan recursos para funcionar.\nCrea un enrutador para separar recursos del transportador.
|
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
||||||
tutorial.dagger = Conecta nodos de energía a la fábrica.\nUna vez las necesidades se cumplan, una unidad será creada.\n\nCrea taladros, generadores y transportadores según necesites.
|
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
||||||
tutorial.battle = El[LIGHT_GRAY] enemy[] ha revelado su núcleo.\nDestrúyelo con tu nave y tus unidades de combate.
|
item.phase-fabric.description = Una sustancia casi sin peso usada en electrónica avanzada y en tecnología autoreparadora.
|
||||||
|
item.surge-alloy.description = Una aleación avanzada con propiedades eléctricas únicas.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
||||||
|
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
||||||
|
liquid.water.description = Usado comúnmente para enfriar máquinas y para procesar residuos.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
||||||
|
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
||||||
|
mech.alpha-mech.description = El mecanoide estándar. Tiene velocidad y daño decentes, puede crear hasta 3 drones para poder ofensivo incremenado.
|
||||||
|
mech.delta-mech.description = Un mecanoide rápido y ligeramente armado para ataques de ataque y retirada. Hace poco daño a estructuras, pero puede eliminar rápidamente a grandes grupos de unidades con sus armas de arco eléctrico.
|
||||||
|
mech.tau-mech.description = El mecanoide de soporte. Repara bloques aliados disparándolos. Puede extinguir el fuego y reparar aliados en un rango con su habilidad de reparación.
|
||||||
|
mech.omega-mech.description = Un mecanoide grande y bien armado, hecho para asaltos en primera línea. Su habilidad de armadura puede bloquear hasta el 90% del daño que recibe.
|
||||||
|
mech.dart-ship.description = La nave normal. Bastante ligera y rápida, pero tiene poca capacidad ofensiva y baja velocidad minado.
|
||||||
|
mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmente lento, puede acelerar a altas velocidades y volar sobre puestos enemigos, causando gran daño con su habilidad de rayos y misiles.
|
||||||
|
mech.trident-ship.description = Un bombardero pesado. Razonablemente bien equipado.
|
||||||
|
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = El dron del comienzo. Aparece en el núcleo por defecto. Mina automáticamente minerales, recoge objetos y repara bloques.
|
||||||
|
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
||||||
|
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
||||||
|
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = Una unidad interceptora rápida.
|
||||||
|
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
||||||
|
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico que es mucho más eficiente para enfriar.
|
||||||
|
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
||||||
|
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||||
|
block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
|
||||||
|
block.separator.description = Expone piedra a la presión del agua para obtener diversos minerales contenidos en la piedra.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Se deshace de cualquier líquido u objeto excesivo.
|
||||||
|
block.power-void.description = Elimina toda la energía que se le da. Solo en sandbox.
|
||||||
|
block.power-source.description = Da energía infinita. Solo en sandbox.
|
||||||
|
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
||||||
|
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
||||||
|
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
||||||
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.
|
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.
|
||||||
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.\nOcupa múltiples casillas.
|
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defneder e núcleo y las torres en las primeras hordas.\nOcupa múltiples casillas.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
||||||
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
||||||
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
|
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
|
||||||
@@ -854,54 +944,45 @@ block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una peque
|
|||||||
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
||||||
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||||
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
||||||
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
||||||
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
||||||
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
||||||
block.duo.description = Una torre pequeña y barata.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Una torre pequeña que disapra electricidad en un arco aleatorio al enemigo.
|
|
||||||
block.hail.description = Una torre de artillería pequeña.
|
|
||||||
block.lancer.description = Una torre de tamaño mediano que dispara rayos cargados eléctricamente.
|
|
||||||
block.wave.description = Una torre de tamaño mediano que dispara burbujas de líquido.
|
|
||||||
block.salvo.description = Una torre de tramaño mediano que dispara balas en salvos.
|
|
||||||
block.swarmer.description = Una torre de tamaño mediano que dispara misiles en grupo.
|
|
||||||
block.ripple.description = Una torre de artillería grande que dispara varios disparos simultáneamente.
|
|
||||||
block.cyclone.description = Una torre de disparo rápido grande.
|
|
||||||
block.fuse.description = Una torre grande que dispara rayos poderosos de corto alcance.
|
|
||||||
block.spectre.description = Una torre grande que dispara dos balas poderosas de una vez.
|
|
||||||
block.meltdown.description = Una torre grande que dispara rayos poderosos de largo alcance.
|
|
||||||
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
||||||
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
||||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
|
||||||
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
||||||
|
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
|
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||||
|
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||||
|
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||||
|
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||||
|
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||||
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango.
|
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango.
|
||||||
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
block.mechanical-pump.description = Una bomba barata con extracción lenta, pero sin uso de energía.
|
||||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
block.rotary-pump.description = Una bomba avanzada que duplica la velocidad usando energía.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = La mejor bomba. Tres veces más rápido que la bomba mecánica, y la única bomba que puede extraer lava.
|
||||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
||||||
block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
|
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
||||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
||||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
||||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico que es mucho más eficiente para enfriar.
|
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
||||||
block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
|
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
block.incinerator.description = Se deshace de cualquier líquido u objeto excesivo.
|
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado por varias casillas.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Expone piedra a la presión del agua para obtener diversos minerales contenidos en la piedra.
|
|
||||||
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
block.power-node.description = Transmite energía a nodos conectados, conecta hasta cuatro fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
||||||
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta seis fuentes de energía, edificios que usan energía o nodos.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
||||||
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
||||||
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
|
||||||
block.turbine-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
|
||||||
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
|
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
|
||||||
|
block.turbine-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento pero proporciona menos energía que un reactor de torio.
|
||||||
block.solar-panel.description = Proporciona una pequeña cantidad de energía procedente del sol.
|
block.solar-panel.description = Proporciona una pequeña cantidad de energía procedente del sol.
|
||||||
block.solar-panel-large.description = Genera un mucho mejor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
block.solar-panel-large.description = Genera un mucho mejor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
||||||
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
|
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
|
||||||
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento pero proporciona menos energía que un reactor de torio.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
|
||||||
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del contenedor.
|
|
||||||
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del almacén.
|
|
||||||
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida.
|
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida.
|
||||||
block.pneumatic-drill.description = Un taladro mejorado que es más rápido y puede obtener minerales más duros usando la presión.
|
block.pneumatic-drill.description = Un taladro mejorado que es más rápido y puede obtener minerales más duros usando la presión.
|
||||||
block.laser-drill.description = Permite obtener minerales incluso más rápido con la tecnología láser, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro.
|
block.laser-drill.description = Permite obtener minerales incluso más rápido con la tecnología láser, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro.
|
||||||
@@ -909,39 +990,43 @@ block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de
|
|||||||
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
|
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
|
||||||
block.cultivator.description = Cultiva la tierra para obtener biomateria.
|
block.cultivator.description = Cultiva la tierra para obtener biomateria.
|
||||||
block.oil-extractor.description = Usa grandes cantidades de energía para extraer aceite de la arena. Úsalo cuando no hay fuentes directas de aceite cerca.
|
block.oil-extractor.description = Usa grandes cantidades de energía para extraer aceite de la arena. Úsalo cuando no hay fuentes directas de aceite cerca.
|
||||||
block.trident-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea bombardera pesada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea fuerte y rápida interceptora con arma eléctrica.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea grande y bien armada nave pistolera.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide de soporte que puede reparar construcciones y tropas aliadas.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del almacén.
|
||||||
block.delta-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide rápido y ligero hecho para ataques de emboscada y retirada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del contenedor.
|
||||||
block.omega-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide pesado y bien armado, hecho para asaltos en primera línea.\nUsa el pad tocándolo dos veces mientras estás en él.
|
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Una torre pequeña y barata.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Una torre de artillería pequeña.
|
||||||
|
block.wave.description = Una torre de tamaño mediano que dispara burbujas de líquido.
|
||||||
|
block.lancer.description = Una torre de tamaño mediano que dispara rayos cargados eléctricamente.
|
||||||
|
block.arc.description = Una torre pequeña que disapra electricidad en un arco aleatorio al enemigo.
|
||||||
|
block.swarmer.description = Una torre de tamaño mediano que dispara misiles en grupo.
|
||||||
|
block.salvo.description = Una torre de tramaño mediano que dispara balas en salvos.
|
||||||
|
block.fuse.description = Una torre grande que dispara rayos poderosos de corto alcance.
|
||||||
|
block.ripple.description = Una torre de artillería grande que dispara varios disparos simultáneamente.
|
||||||
|
block.cyclone.description = Una torre de disparo rápido grande.
|
||||||
|
block.spectre.description = Una torre grande que dispara dos balas poderosas de una vez.
|
||||||
|
block.meltdown.description = Una torre grande que dispara rayos poderosos de largo alcance.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produce drones ligeros que obtienen minerales y reparan bloques.
|
block.spirit-factory.description = Produce drones ligeros que obtienen minerales y reparan bloques.
|
||||||
block.phantom-factory.description = Produce drones avanzados que son significativamente más eficientes que un dron espíritu.
|
block.phantom-factory.description = Produce drones avanzados que son significativamente más eficientes que un dron espíritu.
|
||||||
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
block.wraith-factory.description = Produce unidades aéreas rápidas e interceptoras.
|
||||||
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
|
block.ghoul-factory.description = Produce unidades bombarderas pesadas.
|
||||||
|
block.revenant-factory.description = Produce unidades terrestres láser pesadas.
|
||||||
block.dagger-factory.description = Produce unidades terrestres básicas.
|
block.dagger-factory.description = Produce unidades terrestres básicas.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produce unidades terrestres avanzadas.
|
block.titan-factory.description = Produce unidades terrestres avanzadas.
|
||||||
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
|
||||||
block.revenant-factory.description = Produce unidades terrestres láser pesadas.
|
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
block.delta-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide rápido y ligero hecho para ataques de emboscada y retirada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado por varias casillas.
|
block.tau-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide de soporte que puede reparar construcciones y tropas aliadas.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede amacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
block.omega-mech-pad.description = Deja tu nave actual y transfórmate en un mecanoide pesado y bien armado, hecho para asaltos en primera línea.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
block.javelin-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea fuerte y rápida interceptora con arma eléctrica.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
block.trident-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea bombardera pesada.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima hasta 3 casillas de cualquier terreno o construcción.
|
block.glaive-ship-pad.description = Deja tu nave actual y transfórmate en una unidad aérea grande y bien armada nave pistolera.\nUsa el pad tocándolo dos veces mientras estás en él.
|
||||||
block.mechanical-pump.description = Una bomba barata con extracción lenta, pero sin uso de energía.
|
|
||||||
block.rotary-pump.description = Una bomba avanzada que duplica la velocidad usando energía.
|
|
||||||
block.thermal-pump.description = La mejor bomba. Tres veces más rápido que la bomba mecánica, y la única bomba que puede extraer lava.
|
|
||||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
|
||||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
|
||||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
|
||||||
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
|
||||||
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
|
||||||
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
|
||||||
block.power-source.description = Da energía infinita. Solo en sandbox.
|
|
||||||
block.power-void.description = Elimina toda la energía que se le da. Solo en sandbox.
|
|
||||||
liquid.water.description = Usado comúnmente para enfriar máquinas y para procesar residuos.
|
|
||||||
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
|
||||||
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
|
|
||||||
|
|||||||