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17
.github/workflows/gradle.yml
vendored
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
name: Java CI
|
||||||
|
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v1
|
||||||
|
- name: Set up JDK 1.8
|
||||||
|
uses: actions/setup-java@v1
|
||||||
|
with:
|
||||||
|
java-version: 1.8
|
||||||
|
- name: Run unit tests with gradle
|
||||||
|
run: ./gradlew test
|
||||||
6
.gitignore
vendored
@@ -10,6 +10,7 @@ logs/
|
|||||||
/desktop/mindustry-maps/
|
/desktop/mindustry-maps/
|
||||||
/desktop/gifexport/
|
/desktop/gifexport/
|
||||||
/core/lib/
|
/core/lib/
|
||||||
|
/ios/assets/
|
||||||
/core/assets-raw/sprites/generated/
|
/core/assets-raw/sprites/generated/
|
||||||
/core/assets-raw/sprites_out/
|
/core/assets-raw/sprites_out/
|
||||||
/annotations/build/
|
/annotations/build/
|
||||||
@@ -18,10 +19,9 @@ logs/
|
|||||||
/tools/build/
|
/tools/build/
|
||||||
/tests/build/
|
/tests/build/
|
||||||
/server/build/
|
/server/build/
|
||||||
|
changelog
|
||||||
/test_files/
|
/test_files/
|
||||||
/annotations/build/
|
/annotations/build/
|
||||||
/desktop-sdl/build/
|
|
||||||
desktop-sdl/build/
|
|
||||||
/android/assets/mindustry-maps/
|
/android/assets/mindustry-maps/
|
||||||
/android/assets/mindustry-saves/
|
/android/assets/mindustry-saves/
|
||||||
/core/assets/gifexport/
|
/core/assets/gifexport/
|
||||||
@@ -32,7 +32,9 @@ desktop-sdl/build/
|
|||||||
ios/robovm.properties
|
ios/robovm.properties
|
||||||
packr-out/
|
packr-out/
|
||||||
config/
|
config/
|
||||||
|
changelog
|
||||||
*.gif
|
*.gif
|
||||||
|
/core/assets/saves/
|
||||||
|
|
||||||
version.properties
|
version.properties
|
||||||
|
|
||||||
|
|||||||
21
.travis.yml
@@ -1,11 +1,25 @@
|
|||||||
jdk:
|
jdk:
|
||||||
- openjdk8
|
- openjdk8
|
||||||
|
dist: trusty
|
||||||
|
android:
|
||||||
|
components:
|
||||||
|
- android-29
|
||||||
|
- build-tools-29.0.2
|
||||||
|
|
||||||
script:
|
script:
|
||||||
|
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||||
|
- cd ../MindustryBuilds
|
||||||
|
- echo ${TRAVIS_BUILD_NUMBER} > version.txt
|
||||||
|
- git add .
|
||||||
|
- git commit -m "Updating to build ${TRAVIS_BUILD_NUMBER}"
|
||||||
|
- git tag ${TRAVIS_BUILD_NUMBER}
|
||||||
|
- git config --global user.name "Build Uploader"
|
||||||
|
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; fi
|
||||||
|
- cd ../Mindustry
|
||||||
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
- "./gradlew test"
|
- "./gradlew test"
|
||||||
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
||||||
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
||||||
|
|
||||||
deploy:
|
deploy:
|
||||||
- provider: releases
|
- provider: releases
|
||||||
skip_cleanup: true
|
skip_cleanup: true
|
||||||
@@ -13,7 +27,7 @@ deploy:
|
|||||||
api_key:
|
api_key:
|
||||||
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
|
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
|
||||||
file:
|
file:
|
||||||
- desktop/build/libs/desktop-release.jar
|
- desktop/build/libs/Mindustry.jar
|
||||||
- server/build/libs/server-release.jar
|
- server/build/libs/server-release.jar
|
||||||
on:
|
on:
|
||||||
repo: Anuken/Mindustry
|
repo: Anuken/Mindustry
|
||||||
@@ -25,4 +39,5 @@ deploy:
|
|||||||
tags: true
|
tags: true
|
||||||
env:
|
env:
|
||||||
global:
|
global:
|
||||||
secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
|
- secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
|
||||||
|
- secure: VEskj/0TVX2o7iUVXuVPysj/VSWmPhDl57SrT7/nBNN/P/8N5jFAvx8PMzG7qT0S5FzKxuV20psE4WylUGRKdeRtK7/QNBV7T3YqYYM6BUB1VeRpxe5hLxTeuBK3izglFO8DkdDqjUtzQSjzkoYT75ilROjhBrBUPhVek7UlbBHbaklPWYFXHnJmYS1FpZTdzqIj+Y0Gd1PSL2MzK4X74aAHl0qaDgsTwYwtKs7IAz+kFaTZBRpi9VjQHAFhDlkDR3jo9wQjH8/F6x0lCgV/FulSc37Okdb40sLFG98xcEA6gWh1NPMkz8CulUdVE7mj7SJNxLbNvoMNrWOVRjmEsn59p/9LiNC1F9ncFz9vjQjAmi7rMFFGHGxe5nn8cIAkpTvHQQkZoWHAA9SNJTDMMf09m2pRy/vvzx+a6NVxyC9iNrhLlnBg4gxAqRh0S6NU0uL+fuygKixn7rqlnb7KMT7bAbfcuV+dng6c8V7hYKDCh7sJbH8iJump1xkwoM7ecnU8fxJF/oKOr/fbk0Bfxu+Q9qYLrV1+DEdm93Vl2Thq+DBKmI66jRGSva6HeCLFo81PEiEjP1nLv75+kvVfOqVqJrZD1BrvoG2eWT/3hVLrN2kEIWWlpvQVC7FL11yWmYtAuOBh/vfhI76zKr+YTS6ccG9rqW4XeYjJytshe8M=
|
||||||
|
|||||||
14
README.md
@@ -36,10 +36,18 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
|
|||||||
---
|
---
|
||||||
|
|
||||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||||
After building, the output .JAR file should be in `/desktop/build/libs/desktop-release.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
||||||
|
|
||||||
### Downloads
|
### Downloads
|
||||||
|
|
||||||
<a href="https://anuke.itch.io/mindustry"><img src="https://static.itch.io/images/badge.svg" width="auto" height="75"></a>
|
[<img src="https://static.itch.io/images/badge.svg"
|
||||||
|
alt="Get it on Itch.io"
|
||||||
|
height="60">](https://anuke.itch.io/mindustry)
|
||||||
|
|
||||||
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Get_it_on_Google_play.svg/1280px-Get_it_on_Google_play.svg.png" width="auto" height="75"></a>
|
[<img src="https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png"
|
||||||
|
alt="Get it on Google Play"
|
||||||
|
height="80">](https://play.google.com/store/apps/details?id=io.anuke.mindustry)
|
||||||
|
|
||||||
|
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
|
||||||
|
alt="Get it on F-Droid"
|
||||||
|
height="80">](https://f-droid.org/packages/io.anuke.mindustry/)
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
## Translating for Mindustry
|
## Translating for Mindustry
|
||||||
|
|
||||||
**DISCLAIMER:** *Currently, 4.0 is far from done, which means that things such as block names, descriptions, and core text will be changing often. If you begin translating now, you might have to re-do large chunks of the bundle before final release.*
|
|
||||||
|
|
||||||
|
|
||||||
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
|
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
|
||||||
|
|
||||||
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
|
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
|
||||||
|
|||||||
@@ -46,12 +46,12 @@ task deploy(type: Copy){
|
|||||||
|
|
||||||
from "build/outputs/apk/release/android-release.apk"
|
from "build/outputs/apk/release/android-release.apk"
|
||||||
into "../deploy/"
|
into "../deploy/"
|
||||||
rename("android-release.apk", appName + "-android-" + getVersionString() + ".apk")
|
rename("android-release.apk", "${generateDeployName('android')}.apk")
|
||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
buildToolsVersion '28.0.3'
|
buildToolsVersion '29.0.2'
|
||||||
compileSdkVersion 28
|
compileSdkVersion 29
|
||||||
sourceSets{
|
sourceSets{
|
||||||
main{
|
main{
|
||||||
manifest.srcFile 'AndroidManifest.xml'
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
@@ -70,27 +70,15 @@ android{
|
|||||||
}
|
}
|
||||||
|
|
||||||
defaultConfig{
|
defaultConfig{
|
||||||
def vfile = file('../core/assets/version.properties')
|
Integer vcode = new Properties().with{p -> p.load(new FileInputStream(file('../core/assets/version.properties'))); return p }['androidBuildCode']?.toInteger() ?: 1
|
||||||
|
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
|
||||||
def code = 0
|
|
||||||
def versionNameResult = "unknown"
|
|
||||||
|
|
||||||
if(vfile.exists()){
|
|
||||||
def props = new Properties()
|
|
||||||
props.load(new FileInputStream(vfile))
|
|
||||||
|
|
||||||
code = (props['androidBuildCode'] == null ? 0 : props['androidBuildCode']).toInteger() + 1
|
|
||||||
|
|
||||||
props['androidBuildCode'] = code.toString()
|
|
||||||
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
|
|
||||||
versionNameResult = "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
|
|
||||||
}
|
|
||||||
|
|
||||||
applicationId "io.anuke.mindustry"
|
applicationId "io.anuke.mindustry"
|
||||||
minSdkVersion 14
|
minSdkVersion 14
|
||||||
targetSdkVersion 28
|
targetSdkVersion 29
|
||||||
versionCode code
|
|
||||||
versionName versionNameResult
|
versionName versionNameResult
|
||||||
|
versionCode vcode
|
||||||
}
|
}
|
||||||
|
|
||||||
compileOptions{
|
compileOptions{
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 5.0 KiB |
|
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 9.5 KiB |
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
@@ -1,32 +1,28 @@
|
|||||||
package io.anuke.mindustry;
|
package io.anuke.mindustry;
|
||||||
|
|
||||||
import android.Manifest;
|
import android.*;
|
||||||
import android.content.Context;
|
import android.content.*;
|
||||||
import android.content.Intent;
|
import android.content.pm.*;
|
||||||
import android.content.pm.ActivityInfo;
|
import android.net.*;
|
||||||
import android.content.pm.PackageManager;
|
import android.os.*;
|
||||||
import android.net.Uri;
|
import android.provider.Settings.*;
|
||||||
import android.os.Build;
|
import android.telephony.*;
|
||||||
import android.os.Bundle;
|
import io.anuke.arc.*;
|
||||||
import android.provider.Settings.Secure;
|
import io.anuke.arc.backends.android.surfaceview.*;
|
||||||
import android.telephony.TelephonyManager;
|
import io.anuke.arc.files.*;
|
||||||
import io.anuke.arc.Core;
|
import io.anuke.arc.function.*;
|
||||||
import io.anuke.arc.backends.android.surfaceview.AndroidApplication;
|
import io.anuke.arc.scene.ui.layout.*;
|
||||||
import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration;
|
import io.anuke.arc.util.*;
|
||||||
import io.anuke.arc.files.FileHandle;
|
import io.anuke.arc.util.serialization.*;
|
||||||
import io.anuke.arc.function.Consumer;
|
import io.anuke.mindustry.game.Saves.*;
|
||||||
import io.anuke.arc.function.Predicate;
|
import io.anuke.mindustry.io.*;
|
||||||
import io.anuke.arc.scene.ui.layout.Unit;
|
import io.anuke.mindustry.net.Net;
|
||||||
import io.anuke.arc.util.Strings;
|
|
||||||
import io.anuke.arc.util.serialization.Base64Coder;
|
|
||||||
import io.anuke.mindustry.core.Platform;
|
|
||||||
import io.anuke.mindustry.game.Saves.SaveSlot;
|
|
||||||
import io.anuke.mindustry.io.SaveIO;
|
|
||||||
import io.anuke.mindustry.net.*;
|
import io.anuke.mindustry.net.*;
|
||||||
import io.anuke.mindustry.ui.dialogs.FileChooser;
|
import io.anuke.mindustry.ui.dialogs.*;
|
||||||
|
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
import java.util.ArrayList;
|
import java.lang.System;
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
import static io.anuke.mindustry.Vars.*;
|
import static io.anuke.mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -34,6 +30,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
public static final int PERMISSION_REQUEST_CODE = 1;
|
public static final int PERMISSION_REQUEST_CODE = 1;
|
||||||
boolean doubleScaleTablets = true;
|
boolean doubleScaleTablets = true;
|
||||||
FileChooser chooser;
|
FileChooser chooser;
|
||||||
|
Runnable permCallback;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onCreate(Bundle savedInstanceState){
|
protected void onCreate(Bundle savedInstanceState){
|
||||||
@@ -41,7 +38,14 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
|
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
|
||||||
config.useImmersiveMode = true;
|
config.useImmersiveMode = true;
|
||||||
config.depth = 0;
|
config.depth = 0;
|
||||||
Platform.instance = new Platform(){
|
if(doubleScaleTablets && isTablet(this.getContext())){
|
||||||
|
UnitScl.dp.addition = 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
config.hideStatusBar = true;
|
||||||
|
Net.setClientProvider(new ArcNetClient());
|
||||||
|
Net.setServerProvider(new ArcNetServer());
|
||||||
|
initialize(new ClientLauncher(){
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void hide(){
|
public void hide(){
|
||||||
@@ -66,6 +70,24 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void requestExternalPerms(Runnable callback){
|
||||||
|
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||||
|
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||||
|
callback.run();
|
||||||
|
}else{
|
||||||
|
permCallback = callback;
|
||||||
|
ArrayList<String> perms = new ArrayList<>();
|
||||||
|
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
|
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||||
|
}
|
||||||
|
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
|
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||||
|
}
|
||||||
|
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void shareFile(FileHandle file){
|
public void shareFile(FileHandle file){
|
||||||
}
|
}
|
||||||
@@ -96,23 +118,14 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void endForceLandscape(){
|
public void endForceLandscape(){
|
||||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);
|
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canDonate(){
|
public boolean canDonate(){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
};
|
}, config);
|
||||||
|
|
||||||
if(doubleScaleTablets && isTablet(this.getContext())){
|
|
||||||
Unit.dp.addition = 0.5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
config.hideStatusBar = true;
|
|
||||||
Net.setClientProvider(new ArcNetClient());
|
|
||||||
Net.setServerProvider(new ArcNetServer());
|
|
||||||
initialize(new Mindustry(), config);
|
|
||||||
checkFiles(getIntent());
|
checkFiles(getIntent());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,7 +136,11 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
if(i != PackageManager.PERMISSION_GRANTED) return;
|
if(i != PackageManager.PERMISSION_GRANTED) return;
|
||||||
}
|
}
|
||||||
if(chooser != null){
|
if(chooser != null){
|
||||||
chooser.show();
|
Core.app.post(chooser::show);
|
||||||
|
}
|
||||||
|
if(permCallback != null){
|
||||||
|
Core.app.post(permCallback);
|
||||||
|
permCallback = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ public class Annotations{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Indicates that a method return or field cannot be null.*/
|
/** Indicates that a method return or field cannot be null.*/
|
||||||
@Target({ElementType.METHOD, ElementType.FIELD})
|
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface NonNull{
|
public @interface NonNull{
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,110 @@
|
|||||||
|
package io.anuke.annotations;
|
||||||
|
|
||||||
|
import com.squareup.javapoet.*;
|
||||||
|
|
||||||
|
import javax.annotation.processing.AbstractProcessor;
|
||||||
|
import javax.annotation.processing.ProcessingEnvironment;
|
||||||
|
import javax.annotation.processing.RoundEnvironment;
|
||||||
|
import javax.annotation.processing.SupportedSourceVersion;
|
||||||
|
import javax.lang.model.SourceVersion;
|
||||||
|
import javax.lang.model.element.Modifier;
|
||||||
|
import javax.lang.model.element.TypeElement;
|
||||||
|
import javax.tools.Diagnostic.Kind;
|
||||||
|
import javax.tools.StandardLocation;
|
||||||
|
import java.nio.file.Files;
|
||||||
|
import java.nio.file.Paths;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
||||||
|
public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||||
|
/** Name of the base package to put all the generated classes. */
|
||||||
|
private static final String packageName = "io.anuke.mindustry.gen";
|
||||||
|
private int round;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public synchronized void init(ProcessingEnvironment processingEnv){
|
||||||
|
super.init(processingEnv);
|
||||||
|
//put all relevant utils into utils class
|
||||||
|
Utils.typeUtils = processingEnv.getTypeUtils();
|
||||||
|
Utils.elementUtils = processingEnv.getElementUtils();
|
||||||
|
Utils.filer = processingEnv.getFiler();
|
||||||
|
Utils.messager = processingEnv.getMessager();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
|
||||||
|
if(round++ != 0) return false; //only process 1 round
|
||||||
|
|
||||||
|
try{
|
||||||
|
|
||||||
|
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||||
|
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||||
|
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||||
|
|
||||||
|
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound");
|
||||||
|
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}catch(Exception e){
|
||||||
|
e.printStackTrace();
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Set<String> getSupportedAnnotationTypes() {
|
||||||
|
return Collections.singleton("*");
|
||||||
|
}
|
||||||
|
|
||||||
|
void process(String classname, String path, String rtype, String loadMethod) throws Exception{
|
||||||
|
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
||||||
|
//MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
|
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
|
|
||||||
|
HashSet<String> names = new HashSet<>();
|
||||||
|
Files.list(Paths.get(path)).forEach(p -> {
|
||||||
|
String fname = p.getFileName().toString();
|
||||||
|
String name = p.getFileName().toString();
|
||||||
|
name = name.substring(0, name.indexOf("."));
|
||||||
|
|
||||||
|
if(names.contains(name)){
|
||||||
|
Utils.messager.printMessage(Kind.ERROR, "Duplicate file name: " + p.toString() + "!");
|
||||||
|
}else{
|
||||||
|
names.add(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(SourceVersion.isKeyword(name)){
|
||||||
|
name = name + "s";
|
||||||
|
}
|
||||||
|
|
||||||
|
String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
|
||||||
|
|
||||||
|
//load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S))",
|
||||||
|
//filepath, filepath.replace(".ogg", ".mp3"));
|
||||||
|
|
||||||
|
loadBegin.addStatement("io.anuke.arc.Core.assets.load(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S, "+rtype+".class, " +
|
||||||
|
"new io.anuke.arc.assets.loaders."+classname.substring(0, classname.length()-1)+"Loader."+classname.substring(0, classname.length()-1)+"Parameter((m, name, type) -> " + name + " = m.get(\"" + filepath + "\")))",
|
||||||
|
filepath, filepath.replace(".ogg", ".mp3"));
|
||||||
|
|
||||||
|
|
||||||
|
dispose.addStatement(name + ".dispose()");
|
||||||
|
dispose.addStatement(name + " = null");
|
||||||
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
|
//cons.consume(type, fname, name);
|
||||||
|
});
|
||||||
|
|
||||||
|
if(classname.equals("Sounds")){
|
||||||
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
|
}
|
||||||
|
|
||||||
|
//type.addMethod(load.build());
|
||||||
|
type.addMethod(loadBegin.build());
|
||||||
|
type.addMethod(dispose.build());
|
||||||
|
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,3 +2,4 @@ io.anuke.annotations.RemoteMethodAnnotationProcessor
|
|||||||
io.anuke.annotations.SerializeAnnotationProcessor
|
io.anuke.annotations.SerializeAnnotationProcessor
|
||||||
io.anuke.annotations.StructAnnotationProcessor
|
io.anuke.annotations.StructAnnotationProcessor
|
||||||
io.anuke.annotations.CallSuperAnnotationProcessor
|
io.anuke.annotations.CallSuperAnnotationProcessor
|
||||||
|
io.anuke.annotations.AssetsAnnotationProcessor
|
||||||
76
build.gradle
@@ -8,7 +8,7 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.6'
|
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.7'
|
||||||
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
|
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
|
||||||
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
||||||
}
|
}
|
||||||
@@ -16,14 +16,16 @@ buildscript{
|
|||||||
|
|
||||||
allprojects{
|
allprojects{
|
||||||
version = 'release'
|
version = 'release'
|
||||||
|
apply plugin: 'maven'
|
||||||
|
group = 'com.github.Anuken'
|
||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '4'
|
versionNumber = '4'
|
||||||
versionModifier = 'beta'
|
versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
gdxVersion = '1.9.10'
|
gdxVersion = '1.9.10'
|
||||||
roboVMVersion = '2.3.6'
|
roboVMVersion = '2.3.7'
|
||||||
arcHash = null
|
arcHash = null
|
||||||
|
|
||||||
debugged = {
|
debugged = {
|
||||||
@@ -57,11 +59,36 @@ allprojects{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
generateDeployName = { String platform ->
|
||||||
|
if(platform == "windows"){
|
||||||
|
platform += "64"
|
||||||
|
}
|
||||||
|
platform = platform.capitalize()
|
||||||
|
|
||||||
|
if(platform.endsWith("64") || platform.endsWith("32")){
|
||||||
|
platform = "${platform.substring(0, platform.length() - 2)}-${platform.substring(platform.length() - 2)}bit"
|
||||||
|
}
|
||||||
|
|
||||||
|
return "[${platform}]${getModifierString()}[${getNeatVersionString()}]${appName}"
|
||||||
|
}
|
||||||
|
|
||||||
getVersionString = {
|
getVersionString = {
|
||||||
String buildVersion = getBuildVersion()
|
String buildVersion = getBuildVersion()
|
||||||
return "$versionNumber-$versionModifier-$buildVersion"
|
return "$versionNumber-$versionModifier-$buildVersion"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getNeatVersionString = {
|
||||||
|
String buildVersion = getBuildVersion()
|
||||||
|
return "v$buildVersion"
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifierString = {
|
||||||
|
if(versionModifier != "release"){
|
||||||
|
return "[${versionModifier.toUpperCase()}]"
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
getBuildVersion = {
|
getBuildVersion = {
|
||||||
if(!project.hasProperty("buildversion")) return "custom build"
|
if(!project.hasProperty("buildversion")) return "custom build"
|
||||||
return project.getProperties()["buildversion"]
|
return project.getProperties()["buildversion"]
|
||||||
@@ -94,6 +121,7 @@ allprojects{
|
|||||||
props.load(new FileInputStream(pfile))
|
props.load(new FileInputStream(pfile))
|
||||||
|
|
||||||
String buildid = getBuildVersion()
|
String buildid = getBuildVersion()
|
||||||
|
println("Compiling with build: '$buildid'")
|
||||||
|
|
||||||
props["type"] = versionType
|
props["type"] = versionType
|
||||||
props["number"] = versionNumber
|
props["number"] = versionNumber
|
||||||
@@ -120,23 +148,6 @@ allprojects{
|
|||||||
project(":desktop"){
|
project(":desktop"){
|
||||||
apply plugin: "java"
|
apply plugin: "java"
|
||||||
|
|
||||||
dependencies{
|
|
||||||
compile project(":core")
|
|
||||||
compile project(":net")
|
|
||||||
|
|
||||||
if(debugged()) compile project(":debug")
|
|
||||||
|
|
||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
|
||||||
|
|
||||||
compile arcModule("backends:backend-lwjgl3")
|
|
||||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
project(":desktop-sdl"){
|
|
||||||
apply plugin: "java"
|
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile project(":net")
|
compile project(":net")
|
||||||
@@ -191,6 +202,7 @@ project(":core"){
|
|||||||
|
|
||||||
task preGen{
|
task preGen{
|
||||||
generateLocales()
|
generateLocales()
|
||||||
|
writeVersion()
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
@@ -221,6 +233,7 @@ project(":core"){
|
|||||||
|
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
|
compile "org.lz4:lz4-java:1.4.1"
|
||||||
compile arcModule("arc-core")
|
compile arcModule("arc-core")
|
||||||
compile arcModule("extensions:freetype")
|
compile arcModule("extensions:freetype")
|
||||||
compile arcModule("extensions:arcnet")
|
compile arcModule("extensions:arcnet")
|
||||||
@@ -286,7 +299,26 @@ project(":net"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile "org.lz4:lz4-java:1.4.1"
|
|
||||||
compile 'com.github.Anuken:WaifUPnP:05eb46bc577fd7674596946ba288c96c0cedd893'
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task deployAll{
|
||||||
|
task cleanDeployOutput{
|
||||||
|
doFirst{
|
||||||
|
if("${getBuildVersion()}" == "custom build" || "${getBuildVersion()}" == "") throw new IllegalArgumentException("----\n\nSET A BUILD NUMBER FIRST!\n\n----")
|
||||||
|
if(!project.hasProperty("release")) throw new IllegalArgumentException("----\n\nSET THE RELEASE PROJECT PROPERTY FIRST!\n\n----")
|
||||||
|
|
||||||
|
delete{
|
||||||
|
delete "deploy/"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dependsOn cleanDeployOutput
|
||||||
|
dependsOn "desktop:packrLinux64"
|
||||||
|
dependsOn "desktop:packrWindows64"
|
||||||
|
dependsOn "desktop:packrWindows32"
|
||||||
|
dependsOn "desktop:packrMacOS"
|
||||||
|
dependsOn "server:deploy"
|
||||||
|
dependsOn "android:deploy"
|
||||||
|
}
|
||||||
BIN
core/assets-raw/sprites/blocks/drills/drill-top.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 206 B After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/units/command-center.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
core/assets-raw/sprites/ui/button-edge-over-4.9.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
core/assets-raw/sprites/ui/button-square-down.9.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
core/assets-raw/sprites/ui/button-square-over.9.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
core/assets-raw/sprites/ui/button-square.9.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
core/assets-raw/sprites/ui/button-trans.9.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 5.5 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-command-attack.png
Normal file
|
After Width: | Height: | Size: 109 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-idle.png
Normal file
|
After Width: | Height: | Size: 95 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-patrol.png
Normal file
|
After Width: | Height: | Size: 104 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-retreat.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
core/assets-raw/sprites/ui/nomap.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 297 B After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 6.6 KiB |
BIN
core/assets-raw/sprites/zones/craters.png
Normal file
|
After Width: | Height: | Size: 9.7 KiB |
BIN
core/assets-raw/sprites/zones/desertWastes.png
Normal file
|
After Width: | Height: | Size: 38 KiB |
BIN
core/assets-raw/sprites/zones/desolateRift.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
core/assets-raw/sprites/zones/frozenForest.png
Normal file
|
After Width: | Height: | Size: 8.8 KiB |
BIN
core/assets-raw/sprites/zones/fungalPass.png
Normal file
|
After Width: | Height: | Size: 7.2 KiB |
BIN
core/assets-raw/sprites/zones/groundZero.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
core/assets-raw/sprites/zones/nuclearComplex.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
core/assets-raw/sprites/zones/overgrowth.png
Normal file
|
After Width: | Height: | Size: 33 KiB |
8
core/assets-raw/sprites/zones/pack.json
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
duplicatePadding: true,
|
||||||
|
combineSubdirectories: true,
|
||||||
|
flattenPaths: true,
|
||||||
|
maxWidth: 2048,
|
||||||
|
maxHeight: 2048,
|
||||||
|
fast: true
|
||||||
|
}
|
||||||
BIN
core/assets-raw/sprites/zones/ruinousShores.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
BIN
core/assets-raw/sprites/zones/saltFlats.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
core/assets-raw/sprites/zones/stainedMountains.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
core/assets-raw/sprites/zones/tarFields.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
@@ -17,6 +17,12 @@ gameover = Game Over
|
|||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]New highscore!
|
highscore = [accent]New highscore!
|
||||||
|
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
|
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -25,9 +31,6 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
|||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
|
||||||
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
@@ -46,6 +49,7 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Close
|
close = Close
|
||||||
|
website = Website
|
||||||
quit = Quit
|
quit = Quit
|
||||||
maps = Maps
|
maps = Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
@@ -65,18 +69,21 @@ players.single = {0} player online
|
|||||||
server.closing = [accent]Closing server...
|
server.closing = [accent]Closing server...
|
||||||
server.kicked.kick = You have been kicked from the server!
|
server.kicked.kick = You have been kicked from the server!
|
||||||
server.kicked.serverClose = Server closed.
|
server.kicked.serverClose = Server closed.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||||
server.kicked.banned = You are banned on this server.
|
server.kicked.banned = You are banned on this server.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Game
|
hostserver = Host Multiplayer Game
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Opening server...
|
hosting = [accent]Opening server...
|
||||||
@@ -123,7 +130,7 @@ save.new = New Save
|
|||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = No saves found!
|
save.none = No saves found!
|
||||||
saveload = [accent]Saving...
|
saveload = Saving...
|
||||||
savefail = Failed to save game!
|
savefail = Failed to save game!
|
||||||
save.delete.confirm = Are you sure you want to delete this save?
|
save.delete.confirm = Are you sure you want to delete this save?
|
||||||
save.delete = Delete
|
save.delete = Delete
|
||||||
@@ -157,7 +164,15 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
@@ -174,8 +189,8 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
@@ -216,7 +231,7 @@ editor.errorsave = Error saving file:\n[accent]{0}
|
|||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
@@ -268,6 +283,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -308,6 +324,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
@@ -322,8 +339,9 @@ bestwave = [lightgray]Best Wave: {0}
|
|||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||||
@@ -361,22 +379,25 @@ zone.tarFields.name = Tar Fields
|
|||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salt Flats
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contains them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
@@ -429,6 +450,7 @@ blocks.shots = Shots
|
|||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
@@ -505,13 +527,15 @@ setting.lasers.name = Show Power Lasers
|
|||||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
@@ -529,6 +553,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -795,6 +820,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||||
@@ -836,9 +862,10 @@ block.container.name = Container
|
|||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Repair Drone
|
unit.spirit.name = Spirit Repair Drone
|
||||||
@@ -856,27 +883,27 @@ unit.chaos-array.name = Chaos Array
|
|||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[lightgray] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a duo turret near your base.
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
tutorial.unpause = Now press space again to unpause.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.battle = The[lightgray] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
@@ -897,7 +924,7 @@ item.pyratite.description = An extremely flammable substance used in incendiary
|
|||||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high head capacity. Extensively used as a coolant.
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
@@ -914,13 +941,9 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
|
|||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
||||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
@@ -928,7 +951,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
|
|||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||||
block.cryofluidmixer.description = Mixes water and fine titanium titanium powder into cryofluid. Essential for thorium reactor usage.
|
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||||
@@ -957,7 +980,7 @@ block.door-large.description = A large door. Can be opened and closed by tapping
|
|||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally requires coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
@@ -965,7 +988,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
|||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||||
@@ -979,7 +1002,7 @@ block.liquid-tank.description = Stores a large amount of liquids. Use for creati
|
|||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = An advanced power node with greater range and more connections.
|
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||||
@@ -987,13 +1010,13 @@ block.battery-large.description = Stores much more power than a regular battery.
|
|||||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
||||||
block.differential-generator.description = Generates large amount of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
||||||
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining copper, lead and coal.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
||||||
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
||||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
@@ -1014,14 +1037,15 @@ block.scorch.description = Burns any ground enemies close to it. Highly effectiv
|
|||||||
block.hail.description = A small, long-range artillery turret.
|
block.hail.description = A small, long-range artillery turret.
|
||||||
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||||
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
||||||
block.arc.description = A small close-range electrict turret. Fires arcs of electricity at enemies.
|
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
||||||
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
||||||
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
||||||
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
||||||
block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances.
|
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a presistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
block.phantom-factory.description = Produces advanced construction drones.
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Překladatelé a Sponzoři
|
|||||||
discord = Připoj se k Mindustry na Discordu!
|
discord = Připoj se k Mindustry na Discordu!
|
||||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||||
link.github.description = Zdrojový kód hry
|
link.github.description = Zdrojový kód hry
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
|||||||
gameover = Konec hry
|
gameover = Konec hry
|
||||||
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
||||||
highscore = [accent]Nový Rekord!
|
highscore = [accent]Nový Rekord!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
|
|||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
||||||
level.highscore = Nejvyšší skóre: [accent]{0}
|
level.highscore = Nejvyšší skóre: [accent]{0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = Herní mód:
|
|||||||
showagain = Znovu neukazovat !
|
showagain = Znovu neukazovat !
|
||||||
coreattack = < Jádro je pod útokem! >
|
coreattack = < Jádro je pod útokem! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Uložit hru
|
savegame = Uložit hru
|
||||||
loadgame = Načíst hru
|
loadgame = Načíst hru
|
||||||
@@ -43,6 +46,7 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Zavřít
|
close = Zavřít
|
||||||
|
website = Website
|
||||||
quit = Ukončit
|
quit = Ukončit
|
||||||
maps = Mapy
|
maps = Mapy
|
||||||
continue = Pokračovat
|
continue = Pokračovat
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} hráč online
|
|||||||
server.closing = [accent]Zavírám server...
|
server.closing = [accent]Zavírám server...
|
||||||
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
||||||
server.kicked.serverClose = Server je zavřený.
|
server.kicked.serverClose = Server je zavřený.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
||||||
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
||||||
server.kicked.banned = Jsi zabanován na tomto serveru.
|
server.kicked.banned = Jsi zabanován na tomto serveru.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
||||||
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
||||||
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
||||||
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
||||||
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
||||||
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
||||||
hostserver = Hostovat hru
|
hostserver = Hostovat hru
|
||||||
@@ -95,7 +102,6 @@ server.admins = Admini
|
|||||||
server.admins.none = Žádní admini nebyli nalezeni.
|
server.admins.none = Žádní admini nebyli nalezeni.
|
||||||
server.add = Přidat server
|
server.add = Přidat server
|
||||||
server.delete = Jsi si jistý že chceš smazat tento server?
|
server.delete = Jsi si jistý že chceš smazat tento server?
|
||||||
server.hostname = Hostitel: {0}
|
|
||||||
server.edit = Upravit server
|
server.edit = Upravit server
|
||||||
server.outdated = [crimson]Zastaralý server![]
|
server.outdated = [crimson]Zastaralý server![]
|
||||||
server.outdated.client = [crimson]Zastaralý klient![]
|
server.outdated.client = [crimson]Zastaralý klient![]
|
||||||
@@ -155,14 +161,15 @@ cancel = Zrušit
|
|||||||
openlink = Otevřít Odkaz
|
openlink = Otevřít Odkaz
|
||||||
copylink = Zkopírovat Odkaz
|
copylink = Zkopírovat Odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||||
changelog.title = Záznam změn
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Načítání záznamu změn...
|
|
||||||
changelog.error.android = [accent]Berte v potaz že záznam změn někdy nefunguje na Android 4.4 a níž!\nJe to kvůli interní chybě v systému Android.
|
|
||||||
changelog.error.ios = [accent]Záznam změn nění aktuálně podporován v systému IOS.
|
|
||||||
changelog.error = [scarlet]Chyba v načítání záznamu změn!\nZkontrolujte své připojení k internetu.
|
|
||||||
changelog.current = [yellow][[Aktuální verze]
|
|
||||||
changelog.latest = [accent][[nejnovější verze]
|
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
wave = [accent]Vlna {0}
|
wave = [accent]Vlna {0}
|
||||||
@@ -192,7 +199,9 @@ editor.author = Autor:
|
|||||||
editor.description = Popis:
|
editor.description = Popis:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +216,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Týmy
|
editor.teams = Týmy
|
||||||
editor.elevation = Výška
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +260,32 @@ editor.mapname = Jméno mapy:
|
|||||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||||
editor.selectmap = Vyber mapu k načtení:
|
editor.selectmap = Vyber mapu k načtení:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +295,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +309,7 @@ width = Šířka:
|
|||||||
height = Výška:
|
height = Výška:
|
||||||
menu = Hlavní menu
|
menu = Hlavní menu
|
||||||
play = Hrát
|
play = Hrát
|
||||||
|
campaign = Campaign
|
||||||
load = Načíst
|
load = Načíst
|
||||||
save = Uložit
|
save = Uložit
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +318,7 @@ ping = Odezva: {0}ms
|
|||||||
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
||||||
settings = Nastavení
|
settings = Nastavení
|
||||||
tutorial = Tutoriál
|
tutorial = Tutoriál
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor map
|
mapeditor = Editor map
|
||||||
donate = Darovat
|
donate = Darovat
|
||||||
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]Best: {0}
|
|||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||||
@@ -318,6 +356,7 @@ error.alreadyconnected = Již připojeno.
|
|||||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = neznámá chyba sítě.
|
error.any = neznámá chyba sítě.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,7 +367,26 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = nastavit výchozí
|
settings.reset = nastavit výchozí
|
||||||
settings.rebind = Přenastavit
|
settings.rebind = Přenastavit
|
||||||
settings.controls = Ovládání
|
settings.controls = Ovládání
|
||||||
@@ -346,12 +404,14 @@ no = Ne
|
|||||||
info.title = Informace
|
info.title = Informace
|
||||||
error.title = [crimson]Objevila se chyba
|
error.title = [crimson]Objevila se chyba
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapacita energie
|
blocks.powercapacity = Kapacita energie
|
||||||
blocks.powershot = Energie na výstřel
|
blocks.powershot = Energie na výstřel
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -378,6 +438,7 @@ blocks.inaccuracy = Nepřesnost/výchylka
|
|||||||
blocks.shots = Střely
|
blocks.shots = Střely
|
||||||
blocks.reload = Střely za sekundu
|
blocks.reload = Střely za sekundu
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
@@ -427,9 +488,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Indikátor pro spojence
|
setting.indicators.name = Indikátor pro spojence
|
||||||
setting.autotarget.name = Automaticky zaměřuje
|
setting.autotarget.name = Automaticky zaměřuje
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = žádný
|
setting.fpscap.none = žádný
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Trénink
|
setting.difficulty.training = Trénink
|
||||||
setting.difficulty.easy = lehká
|
setting.difficulty.easy = lehká
|
||||||
@@ -450,13 +513,19 @@ setting.lasers.name = Ukázat laser energie
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Ukázat minimapu
|
setting.minimap.name = Ukázat minimapu
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Ztišit hudbu
|
setting.mutemusic.name = Ztišit hudbu
|
||||||
setting.sfxvol.name = SFX hlasitost
|
setting.sfxvol.name = SFX hlasitost
|
||||||
setting.mutesound.name = Ztišit zvuky
|
setting.mutesound.name = Ztišit zvuky
|
||||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Přenastavit klávesy
|
keybind.title = Přenastavit klávesy
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Všeobecné
|
category.general.name = Všeobecné
|
||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -470,6 +539,7 @@ keybind.press.axis = Stiskni osu nebo klávesu...
|
|||||||
keybind.screenshot.name = Sníměk mapy
|
keybind.screenshot.name = Sníměk mapy
|
||||||
keybind.move_x.name = Pohyb na X
|
keybind.move_x.name = Pohyb na X
|
||||||
keybind.move_y.name = Pohyb na Y
|
keybind.move_y.name = Pohyb na Y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Vybrat/Střílet
|
keybind.select.name = Vybrat/Střílet
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -505,6 +575,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +604,21 @@ content.unit.name = jednotky
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechy
|
content.mech.name = Mechy
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
|
||||||
item.coal.name = Uhlí
|
item.coal.name = Uhlí
|
||||||
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titánium
|
item.titanium.name = Titánium
|
||||||
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
|
||||||
item.silicon.name = Křemík
|
item.silicon.name = Křemík
|
||||||
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
|
||||||
item.phase-fabric.name = Fázová tkanina
|
item.phase-fabric.name = Fázová tkanina
|
||||||
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
|
||||||
item.surge-alloy.name = Impulzní slitina
|
item.surge-alloy.name = Impulzní slitina
|
||||||
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Písek
|
item.sand.name = Písek
|
||||||
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
|
||||||
item.blast-compound.name = Výbušná směs
|
item.blast-compound.name = Výbušná směs
|
||||||
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
@@ -570,31 +626,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Těžký Opakovač
|
mech.alpha-mech.weapon = Těžký Opakovač
|
||||||
mech.alpha-mech.ability = Roj dronů
|
mech.alpha-mech.ability = Roj dronů
|
||||||
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Obloukový generátor
|
mech.delta-mech.weapon = Obloukový generátor
|
||||||
mech.delta-mech.ability = Průtok
|
mech.delta-mech.ability = Průtok
|
||||||
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruktní Laser
|
mech.tau-mech.weapon = Restruktní Laser
|
||||||
mech.tau-mech.ability = Opravná dávka
|
mech.tau-mech.ability = Opravná dávka
|
||||||
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Rojové střely
|
mech.omega-mech.weapon = Rojové střely
|
||||||
mech.omega-mech.ability = Obrněná Konfigurace
|
mech.omega-mech.ability = Obrněná Konfigurace
|
||||||
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
|
||||||
mech.dart-ship.name = Šipka
|
mech.dart-ship.name = Šipka
|
||||||
mech.dart-ship.weapon = Opakovač
|
mech.dart-ship.weapon = Opakovač
|
||||||
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
|
||||||
mech.javelin-ship.name = Oštěp
|
mech.javelin-ship.name = Oštěp
|
||||||
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
|
||||||
mech.javelin-ship.weapon = Dávka Raket
|
mech.javelin-ship.weapon = Dávka Raket
|
||||||
mech.javelin-ship.ability = Výbojový Posilovač
|
mech.javelin-ship.ability = Výbojový Posilovač
|
||||||
mech.trident-ship.name = Trojzubec
|
mech.trident-ship.name = Trojzubec
|
||||||
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
|
||||||
mech.trident-ship.weapon = Bombová zátoka
|
mech.trident-ship.weapon = Bombová zátoka
|
||||||
mech.glaive-ship.name = Glaiva
|
mech.glaive-ship.name = Glaiva
|
||||||
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
|
||||||
mech.glaive-ship.weapon = Plamenný Opakovač
|
mech.glaive-ship.weapon = Plamenný Opakovač
|
||||||
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
||||||
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +670,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +683,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +751,7 @@ block.junction.name = Křižovatka
|
|||||||
block.router.name = Směrovač
|
block.router.name = Směrovač
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Dělička
|
block.sorter.name = Dělička
|
||||||
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
|
||||||
block.overflow-gate.name = Brána přetečení
|
block.overflow-gate.name = Brána přetečení
|
||||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||||
block.pulverizer.name = Rozmělňovač
|
block.pulverizer.name = Rozmělňovač
|
||||||
@@ -756,6 +803,8 @@ block.blast-mixer.name = Výbušninový mixér
|
|||||||
block.solar-panel.name = Solární panel
|
block.solar-panel.name = Solární panel
|
||||||
block.solar-panel-large.name = Velký solární panel
|
block.solar-panel-large.name = Velký solární panel
|
||||||
block.oil-extractor.name = Ropný Extraktor
|
block.oil-extractor.name = Ropný Extraktor
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Továrna na Spirit Drony
|
block.spirit-factory.name = Továrna na Spirit Drony
|
||||||
block.phantom-factory.name = Továrna na Fantom Drony
|
block.phantom-factory.name = Továrna na Fantom Drony
|
||||||
block.wraith-factory.name = Továrna na Wraithy
|
block.wraith-factory.name = Továrna na Wraithy
|
||||||
@@ -794,58 +843,113 @@ block.spectre.name = Spektr
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = modrá
|
team.blue.name = modrá
|
||||||
team.red.name = červená
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = oranžová
|
team.orange.name = oranžová
|
||||||
team.none.name = šedá
|
team.derelict.name = derelict
|
||||||
team.green.name = zelená
|
team.green.name = zelená
|
||||||
team.purple.name = fialová
|
team.purple.name = fialová
|
||||||
unit.spirit.name = Spirit Dron
|
unit.spirit.name = Spirit Dron
|
||||||
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Fantom Dron
|
unit.phantom.name = Fantom Dron
|
||||||
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titán
|
unit.titan.name = Titán
|
||||||
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
|
||||||
unit.ghoul.name = Ghůl Bombardér
|
unit.ghoul.name = Ghůl Bombardér
|
||||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
|
||||||
unit.wraith.name = Bojovník Wraith
|
unit.wraith.name = Bojovník Wraith
|
||||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
|
||||||
unit.fortress.name = Pevnost
|
unit.fortress.name = Pevnost
|
||||||
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
||||||
tutorial.morecopper = Je za potřebí více mědi.\n\nBuď ho můžeš natěžit manuáně nebo polož více vrtů.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
||||||
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
|
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
|
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
|
||||||
tutorial.lead = Více rud je zde dostupných. Najdi a těž[accent] Olovo[].\n\nPřetáhni od tvojí jednotky k jádru pro přesun materiálu.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Měd a olovo jsou slabé materiály.\nLepší[accent] hustá slitina[] může být vytvořena v peci.\n\npostav si jednu pec.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = Pec teď bude produkovat slitinu.\nVyráběj si ji.\nZvyš počet produkce pokud je nutno.
|
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||||
tutorial.siliconsmelter = Jádro teď vytvoří[accent] spirit drona[] pro těžení a opravu bloků.\n\nTovárny pro ostatní jednotky mohou být vytvořeny za pomocí [accent] Křemíku.\nPostav Křemíkovou pec.
|
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||||
tutorial.silicondrill = Křemík vyžaduje[accent] uhlí[] a[accent] písek[].\nZačni tím že položíš pár vrtů.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
tutorial.generator = Tato technologie vyžaduje energii k provozu.\nVytvoř[accent] spalovací generátor[]k produkci energie.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Spalovací generátory vyžadujou palivo.\nZásobuj ho uhlím z vrtu.
|
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
||||||
tutorial.node = Energie vyžaduje přenos.\nVytvoř[accent] energetický uzel[] vedle svého generátoru pro přenos energie.
|
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
||||||
tutorial.nodelink = Energie může být přenášena zkrz kontakt s energetickými bloky a generátory, nebo propojením zkrze energetické uzly.\n\nPropoj energii kliknutím na uzel a následným výběrem generátoru a křemíkovou pecí.
|
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
||||||
tutorial.silicon = Křemík se teď produkuje. Vyráběj si.\n\nJe doporučeno zvýšit produkci.
|
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
||||||
tutorial.daggerfactory = Postav[accent] Továrnu na Dagger mechy.[]\n\nToto bude využito pro konstrukci útočné síly.
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
|
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
||||||
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
|
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
||||||
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
|
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
||||||
|
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
||||||
|
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
||||||
|
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
||||||
|
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
||||||
|
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
||||||
|
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
||||||
|
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
||||||
|
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
||||||
|
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
||||||
|
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
||||||
|
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
||||||
|
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
||||||
|
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
||||||
|
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
||||||
|
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||||
|
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
||||||
|
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
||||||
|
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
||||||
|
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
||||||
|
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
||||||
|
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
||||||
|
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
||||||
|
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Zbaví tě přebytku předmětů.
|
||||||
|
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
||||||
|
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
||||||
|
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
||||||
|
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
||||||
|
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
||||||
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
||||||
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
||||||
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
||||||
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
||||||
@@ -854,54 +958,45 @@ block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanc
|
|||||||
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
||||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
||||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||||
block.duo.description = Malá, levná střílna.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
|
||||||
block.hail.description = Malá artilérní střílna.
|
|
||||||
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
|
||||||
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
|
||||||
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
|
||||||
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
|
||||||
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
|
||||||
block.cyclone.description = Velká rychle pálící střílna.
|
|
||||||
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
|
||||||
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
|
||||||
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
|
||||||
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
||||||
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
||||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
|
||||||
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
||||||
|
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
|
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||||
|
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
||||||
|
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
|
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||||
|
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
||||||
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||||
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||||
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||||
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
||||||
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
||||||
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
||||||
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
block.incinerator.description = Zbaví tě přebytku předmětů.
|
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
|
||||||
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
||||||
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
||||||
block.battery-large.description = Uloží více energie než standartní baterie.
|
block.battery-large.description = Uloží více energie než standartní baterie.
|
||||||
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
||||||
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
|
||||||
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
||||||
|
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
||||||
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
||||||
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
||||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||||
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
|
||||||
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
|
||||||
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
|
||||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
||||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||||
@@ -909,39 +1004,44 @@ block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství ene
|
|||||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||||
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
||||||
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
||||||
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
||||||
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
||||||
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Malá, levná střílna.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Malá artilérní střílna.
|
||||||
|
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
||||||
|
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
||||||
|
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
||||||
|
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
||||||
|
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
||||||
|
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
||||||
|
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
||||||
|
block.cyclone.description = Velká rychle pálící střílna.
|
||||||
|
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
||||||
|
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
||||||
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
||||||
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
||||||
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
||||||
|
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
||||||
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
||||||
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
||||||
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
|
||||||
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
||||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
|
||||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
|
||||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
|
||||||
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
|
||||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
|
||||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
|
||||||
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
|
||||||
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
|
||||||
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
|
||||||
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
|
||||||
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
|
||||||
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
|
||||||
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
|
||||||
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
|
||||||
|
|||||||
1047
core/assets/bundles/bundle_et.properties
Normal file
@@ -4,6 +4,7 @@ contributors = Traducteurs et contributeurs
|
|||||||
discord = Rejoignez le discord de Mindustry !
|
discord = Rejoignez le discord de Mindustry !
|
||||||
link.discord.description = Le discord officiel de Mindustry
|
link.discord.description = Le discord officiel de Mindustry
|
||||||
link.github.description = Code source du jeu
|
link.github.description = Code source du jeu
|
||||||
|
link.changelog.description = Liste des modifications de mise à jour
|
||||||
link.dev-builds.description = Versions instables de développement
|
link.dev-builds.description = Versions instables de développement
|
||||||
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
||||||
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
|
|||||||
gameover = Le base a été détruite.
|
gameover = Le base a été détruite.
|
||||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||||
highscore = [accent]Nouveau meilleur score !
|
highscore = [accent]Nouveau meilleur score !
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Vagues vaincues:[accent] {0}
|
stat.wave = Vagues vaincues:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||||
stat.built = Bâtiments construits:[accent] {0}
|
stat.built = Bâtiments construits:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
|
|||||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||||
stat.delivered = Ressources transférées:
|
stat.delivered = Ressources transférées:
|
||||||
stat.rank = FRang Final: [accent]{0}
|
stat.rank = FRang Final: [accent]{0}
|
||||||
placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
|
|
||||||
removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
|
|
||||||
launcheditems = [accent]Ressources transférées
|
launcheditems = [accent]Ressources transférées
|
||||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = Mode de jeu:
|
|||||||
showagain = Ne plus montrer la prochaine fois.
|
showagain = Ne plus montrer la prochaine fois.
|
||||||
coreattack = <Le base subis une attaque>
|
coreattack = <Le base subis une attaque>
|
||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
|
|
||||||
database = Base de données
|
database = Base de données
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
@@ -43,6 +46,7 @@ newgame = Nouvelle partie
|
|||||||
none = <Vide>
|
none = <Vide>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Fermer
|
close = Fermer
|
||||||
|
website = Website
|
||||||
quit = Quitter
|
quit = Quitter
|
||||||
maps = Cartes
|
maps = Cartes
|
||||||
continue = Continue
|
continue = Continue
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} joueur en ligne
|
|||||||
server.closing = [accent]Fermeture du serveur ...
|
server.closing = [accent]Fermeture du serveur ...
|
||||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||||
server.kicked.serverClose = Serveur fermé.
|
server.kicked.serverClose = Serveur fermé.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||||
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||||
server.kicked.gameover = Vous avez perdu !
|
server.kicked.gameover = Vous avez perdu !
|
||||||
|
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||||
hostserver = Héberger un serveur
|
hostserver = Héberger un serveur
|
||||||
@@ -95,7 +102,6 @@ server.admins = Administrateurs
|
|||||||
server.admins.none = Aucun administrateurs trouvé !
|
server.admins.none = Aucun administrateurs trouvé !
|
||||||
server.add = Ajouter un serveur
|
server.add = Ajouter un serveur
|
||||||
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
||||||
server.hostname = Hôte: {0}
|
|
||||||
server.edit = Modifier le serveur
|
server.edit = Modifier le serveur
|
||||||
server.outdated = [crimson]Serveur obsolète ![]
|
server.outdated = [crimson]Serveur obsolète ![]
|
||||||
server.outdated.client = [crimson]Client obsolète ![]
|
server.outdated.client = [crimson]Client obsolète ![]
|
||||||
@@ -155,14 +161,15 @@ cancel = Annuler
|
|||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||||
changelog.title = Notes de mise à jour
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Récupération des notes de mise à jour...
|
|
||||||
changelog.error.android = [accent]Notez que les notes de mise à jour ne marchent pas, certaines fois, sur Android 4.4 et versions antérieures!\nCeci est dû à un bug interne à Android.
|
|
||||||
changelog.error.ios = [accent]Les notes de mise à jour ne sont actuellement pas supportée sur IOS.
|
|
||||||
changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
|
||||||
changelog.current = [yellow][[Version actuelle]
|
|
||||||
changelog.latest = [accent][[Dernière version]
|
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
@@ -192,7 +199,9 @@ editor.author = Auteur:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
editor.rules = Règles:
|
editor.rules = Règles:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Modifier en jeu
|
editor.ingame = Modifier en jeu
|
||||||
|
editor.newmap = Nouvelle carte
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Retirer
|
waves.remove = Retirer
|
||||||
waves.never = <jamais>
|
waves.never = <jamais>
|
||||||
@@ -207,13 +216,13 @@ waves.copy = Copier dans le Presse-papiers
|
|||||||
waves.load = Coller depuis le Presse-papiers
|
waves.load = Coller depuis le Presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||||
waves.copied = Vagues copiées.
|
waves.copied = Vagues copiées.
|
||||||
|
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
|
||||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
editor.removeunit = Retirer l'unité
|
editor.removeunit = Retirer l'unité
|
||||||
editor.teams = Équipes
|
editor.teams = Équipes
|
||||||
editor.elevation = Élévation
|
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
||||||
@@ -251,11 +260,32 @@ editor.mapname = Nom de la carte:
|
|||||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
editor.selectmap = Sélectionnez une carte à charger:
|
editor.selectmap = Sélectionnez une carte à charger:
|
||||||
|
toolmode.replace = Remplacer
|
||||||
|
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
||||||
|
toolmode.replaceall = Remplacer tout
|
||||||
|
toolmode.replaceall.description = Remplacez tous les blocs de la carte.
|
||||||
|
toolmode.orthogonal = Orthogonale
|
||||||
|
toolmode.orthogonal.description = Dessine uniquement des lignes orthogonales.
|
||||||
|
toolmode.square = Carré
|
||||||
|
toolmode.square.description = Pinceau carré.
|
||||||
|
toolmode.eraseores = Effacer les minerais
|
||||||
|
toolmode.eraseores.description = N'effacez que les minerais.
|
||||||
|
toolmode.fillteams = Remplir les équipes
|
||||||
|
toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
|
||||||
|
toolmode.drawteams = Tirage au sort des équipes
|
||||||
|
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
|
||||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Mélange
|
||||||
|
filter.defaultores = Minerais par défaut
|
||||||
filter.ore = Minerai
|
filter.ore = Minerai
|
||||||
filter.rivernoise = Bruit des rivières
|
filter.rivernoise = Bruit des rivières
|
||||||
|
filter.mirror = Miroir
|
||||||
|
filter.clear = Nettoyer
|
||||||
|
filter.option.ignore = Ignorer
|
||||||
filter.scatter = Dispersement
|
filter.scatter = Dispersement
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Échelle
|
filter.option.scale = Échelle
|
||||||
@@ -265,8 +295,10 @@ filter.option.threshold = Seuil
|
|||||||
filter.option.circle-scale = Échelle du cercle
|
filter.option.circle-scale = Échelle du cercle
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Diminution
|
filter.option.falloff = Diminution
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
|
filter.option.flooronto = Sible au sol
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -277,6 +309,7 @@ width = Largeur:
|
|||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jouer
|
play = Jouer
|
||||||
|
campaign = Campagne
|
||||||
load = Charger
|
load = Charger
|
||||||
save = Sauvegarder
|
save = Sauvegarder
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||||
settings = Paramètres
|
settings = Paramètres
|
||||||
tutorial = Tutoriel
|
tutorial = Tutoriel
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Éditeur
|
editor = Éditeur
|
||||||
mapeditor = Éditeur de carte
|
mapeditor = Éditeur de carte
|
||||||
donate = Faire un\ndon
|
donate = Faire un\ndon
|
||||||
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]Meilleur: {0}
|
|||||||
launch = Lancement
|
launch = Lancement
|
||||||
launch.title = Lancement réussi
|
launch.title = Lancement réussi
|
||||||
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
|
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
|
||||||
launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Configurer le transfert des ressources.
|
configure = Configurer le transfert des ressources.
|
||||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||||
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
|||||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||||
zone.resources = Ressources détectées:
|
zone.resources = Ressources détectées:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Détruire la base ennemi
|
||||||
add = Ajouter...
|
add = Ajouter...
|
||||||
boss.health = Vie du BOSS
|
boss.health = Vie du BOSS
|
||||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||||
@@ -318,6 +356,7 @@ error.alreadyconnected = Déjà connecté.
|
|||||||
error.mapnotfound = Fichier de carte introuvable !
|
error.mapnotfound = Fichier de carte introuvable !
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
|
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
zone.desertWastes.name = Déchets du désert
|
zone.desertWastes.name = Déchets du désert
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
@@ -328,7 +367,26 @@ zone.desolateRift.name = Fissure abandonnée
|
|||||||
zone.nuclearComplex.name = Complexe nucléaire
|
zone.nuclearComplex.name = Complexe nucléaire
|
||||||
zone.overgrowth.name = Surcroissance
|
zone.overgrowth.name = Surcroissance
|
||||||
zone.tarFields.name = Champs de goudron
|
zone.tarFields.name = Champs de goudron
|
||||||
|
zone.saltFlats.name = Salière
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y
|
||||||
|
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations.
|
||||||
|
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti.
|
||||||
|
zone.saltFlats.description = Aux abords du désert se trouvent les marais salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi a érigé un complexe de stockage de ressources ici. Éradiquer leur base. Ne laisser rien debout.
|
||||||
|
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérer la zone. Recueillir du sable. Créé du Métaverre. Pomper de l'eau pour refroidir les tourelles et les perceuses.
|
||||||
|
zone.ruinousShores.description = Passé les déchets, c'est le rivage. Une fois, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas beaucoup. Seules les structures de défense les plus élémentaires restent indemnes, tout le reste étant réduit à néant.\nContinuer l'expansion vers l'extérieur. Redécouvrez la technologie.
|
||||||
|
zone.stainedMountains.description = Plus à l'intérieur des terres se trouvent les montagnes, non polluées par les spores.\nExtraire le titane abondant dans cette zone. Et apprennez comment l'utiliser.\n\nLa présence de l'ennemi est plus grande ici. Ne leur donnez pas le temps d'envoyer leurs unités les plus fortes.
|
||||||
|
zone.overgrowth.description = Cette zone est envahie par la végétation, plus proche de la source des spores.\nL'ennemi a établi un avant-poste ici. Construire des unités de poignard. Detruis-le. Et repprennez ce qui a été perdu !
|
||||||
|
zone.tarFields.description = La périphérie d'une zone de production de pétrole, entre les montagnes et le désert. Une des rares zones avec des réserves de goudron utilisables.\nBien qu'abandonnée, cette zone a des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Rechercher la technologie de traitement de pétrole si possible.
|
||||||
|
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Risque élevé de destruction. Pars le plus vite possible.\nNe vous laissez pas berner par le long espacement entre les attaques ennemies.
|
||||||
|
zone.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite à néant.\n[lightgray]Recherche sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, recherchant constamment des assaillants.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insérer la description ici>
|
||||||
|
zone.crags.description = <insérer la description ici>
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
settings.controls = Contrôles
|
settings.controls = Contrôles
|
||||||
@@ -346,12 +404,14 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
|
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
|
||||||
blocks.input = Ressource(s) requise(s)
|
blocks.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
blocks.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]Inconnu
|
block.unknown = [LIGHT_GRAY]Inconnu
|
||||||
blocks.powercapacity = Capacité d'énergie
|
blocks.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
blocks.powershot = Énergie/Tir
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Cible les unités aériennes
|
blocks.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
blocks.targetsground = Cible les unités terrestres
|
||||||
blocks.itemsmoved = Vitesse de déplacement
|
blocks.itemsmoved = Vitesse de déplacement
|
||||||
@@ -378,6 +438,7 @@ blocks.inaccuracy = Précision
|
|||||||
blocks.shots = Tirs
|
blocks.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
blocks.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munition
|
blocks.ammo = Munition
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Vitesse de forage: {0}/s
|
bar.drillspeed = Vitesse de forage: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
bar.powerbalance = Énergie: {0}
|
bar.powerbalance = Énergie: {0}
|
||||||
@@ -397,7 +458,7 @@ bullet.shock = [stat]choc
|
|||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray]recul
|
bullet.knockback = [stat]{0}[lightgray]recul
|
||||||
bullet.freezing = [stat]gel
|
bullet.freezing = [stat]gel
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]goudronné
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||||
unit.blocks = Blocs
|
unit.blocks = Blocs
|
||||||
@@ -427,9 +488,11 @@ setting.animatedshields.name = Boucliers Animés
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
setting.indicators.name = Indicateurs d'alliés
|
setting.indicators.name = Indicateurs d'alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
|
setting.keyboard.name = Contrôles Souris + Clavier
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Vide
|
setting.fpscap.none = Vide
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = Mise à l'échelle de l'interface[lightgray] (nécessite un redémarrage)[]
|
||||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||||
setting.difficulty.training = Entraînement
|
setting.difficulty.training = Entraînement
|
||||||
setting.difficulty.easy = Facile
|
setting.difficulty.easy = Facile
|
||||||
@@ -450,13 +513,19 @@ setting.lasers.name = Afficher les rayons des lasers
|
|||||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
setting.musicvol.name = Volume de la musique
|
setting.musicvol.name = Volume de la musique
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Couper la musique
|
setting.mutemusic.name = Couper la musique
|
||||||
setting.sfxvol.name = Volume des SFX
|
setting.sfxvol.name = Volume des SFX
|
||||||
setting.mutesound.name = Couper les SFX
|
setting.mutesound.name = Couper les SFX
|
||||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Opacité du tchat
|
setting.chatopacity.name = Opacité du tchat
|
||||||
setting.playerchat.name = Afficher le tchat en jeu
|
setting.playerchat.name = Afficher le tchat en jeu
|
||||||
|
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
|
||||||
|
uiscale.cancel = Annuler et quitter
|
||||||
|
setting.bloom.name = Flou lumineux
|
||||||
keybind.title = Paramétrer les touches
|
keybind.title = Paramétrer les touches
|
||||||
|
keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge.
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
@@ -470,6 +539,7 @@ keybind.press.axis = Appuyez sur un axe ou une touche...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
|
keybind.fullscreen.name = Basculer en plein écran
|
||||||
keybind.select.name = Sélectionner/Tirer
|
keybind.select.name = Sélectionner/Tirer
|
||||||
keybind.diagonal_placement.name = Placement en diagonal
|
keybind.diagonal_placement.name = Placement en diagonal
|
||||||
keybind.pick.name = Choisir un bloc
|
keybind.pick.name = Choisir un bloc
|
||||||
@@ -505,6 +575,7 @@ mode.custom = Règles personnalisées
|
|||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.wavetimer = Temps de vague
|
rules.wavetimer = Temps de vague
|
||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
|
rules.attack = Mode attaque
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA
|
rules.enemyCheat = Ressources infinies pour l'IA
|
||||||
rules.unitdrops = Uniter Drops
|
rules.unitdrops = Uniter Drops
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||||
@@ -533,36 +604,21 @@ content.unit.name = Unités
|
|||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
content.mech.name = Mécha
|
content.mech.name = Mécha
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
|
||||||
item.silicon.name = Silicone
|
item.silicon.name = Silicone
|
||||||
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
|
|
||||||
item.surge-alloy.name = Alliage superchargé
|
item.surge-alloy.name = Alliage superchargé
|
||||||
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
|
|
||||||
item.spore-pod.name = Bulbe sporifère
|
item.spore-pod.name = Bulbe sporifère
|
||||||
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
|
|
||||||
item.sand.name = Sable
|
item.sand.name = Sable
|
||||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
|
||||||
item.blast-compound.name = Mélange explosif
|
item.blast-compound.name = Mélange explosif
|
||||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
|
||||||
item.metaglass.name = Métaverre
|
item.metaglass.name = Métaverre
|
||||||
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
|
||||||
item.scrap.name = Ferraille
|
item.scrap.name = Ferraille
|
||||||
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
|
|
||||||
liquid.water.name = Eau
|
liquid.water.name = Eau
|
||||||
liquid.slag.name = Scorie
|
liquid.slag.name = Scorie
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
@@ -570,31 +626,23 @@ liquid.cryofluid.name = Liquide Cryogénique
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Fusil automatique
|
mech.alpha-mech.weapon = Fusil automatique
|
||||||
mech.alpha-mech.ability = Essaim de drone
|
mech.alpha-mech.ability = Essaim de drone
|
||||||
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc électrique
|
mech.delta-mech.weapon = Arc électrique
|
||||||
mech.delta-mech.ability = Décharge
|
mech.delta-mech.ability = Décharge
|
||||||
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser restructurant
|
mech.tau-mech.weapon = Laser restructurant
|
||||||
mech.tau-mech.ability = Explosion réparante
|
mech.tau-mech.ability = Explosion réparante
|
||||||
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
|
||||||
mech.omega-mech.name = Oméga
|
mech.omega-mech.name = Oméga
|
||||||
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
mech.omega-mech.weapon = Essaim de missiles auto-guidés
|
||||||
mech.omega-mech.ability = Armure
|
mech.omega-mech.ability = Armure
|
||||||
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
|
||||||
mech.dart-ship.name = Dard
|
mech.dart-ship.name = Dard
|
||||||
mech.dart-ship.weapon = Pistolet automatique
|
mech.dart-ship.weapon = Pistolet automatique
|
||||||
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
|
||||||
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
mech.javelin-ship.weapon = Missiles explosifs autoguidés
|
||||||
mech.javelin-ship.ability = Décharge de propulseur
|
mech.javelin-ship.ability = Décharge de propulseur
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
|
||||||
mech.trident-ship.weapon = Largage de bombe
|
mech.trident-ship.weapon = Largage de bombe
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.sand-boulder.name = Sable rocheux
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.saltrocks.name = Roches de sel
|
block.saltrocks.name = Roches de sel
|
||||||
@@ -621,6 +670,7 @@ block.spore-pine.name = Pin sporifère
|
|||||||
block.sporerocks.name = Roche sporifère
|
block.sporerocks.name = Roche sporifère
|
||||||
block.rock.name = Roche
|
block.rock.name = Roche
|
||||||
block.snowrock.name = Roche enneigée
|
block.snowrock.name = Roche enneigée
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Schiste
|
block.shale.name = Schiste
|
||||||
block.shale-boulder.name = Rocher de schiste
|
block.shale-boulder.name = Rocher de schiste
|
||||||
block.moss.name = Mousse
|
block.moss.name = Mousse
|
||||||
@@ -633,13 +683,12 @@ block.scrap-wall-huge.name = Enorme mur de ferraille
|
|||||||
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
||||||
block.thruster.name = Propulseur
|
block.thruster.name = Propulseur
|
||||||
block.kiln.name = Four a métaverre
|
block.kiln.name = Four a métaverre
|
||||||
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
|
||||||
block.graphite-press.name = Presse à graphite
|
block.graphite-press.name = Presse à graphite
|
||||||
block.multi-press.name = Multi-Presse
|
block.multi-press.name = Multi-Presse
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||||
block.spawn.name = Générateur d'ennemi
|
block.spawn.name = Générateur d'ennemi
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Fondation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
@@ -702,9 +751,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Routeur
|
block.router.name = Routeur
|
||||||
block.distributor.name = [accent]Distributeur[]
|
block.distributor.name = [accent]Distributeur[]
|
||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
|
||||||
block.silicon-smelter.name = Fonderie de silicone
|
block.silicon-smelter.name = Fonderie de silicone
|
||||||
block.phase-weaver.name = Tisseur à phase
|
block.phase-weaver.name = Tisseur à phase
|
||||||
block.pulverizer.name = Pulvérisateur
|
block.pulverizer.name = Pulvérisateur
|
||||||
@@ -722,7 +769,7 @@ block.battery-large.name = Batterie large
|
|||||||
block.combustion-generator.name = Générateur à combustion
|
block.combustion-generator.name = Générateur à combustion
|
||||||
block.turbine-generator.name = Générateur à turbine
|
block.turbine-generator.name = Générateur à turbine
|
||||||
block.differential-generator.name = Générateur différentiel
|
block.differential-generator.name = Générateur différentiel
|
||||||
block.impact-reactor.name = Impact Reactor
|
block.impact-reactor.name = Réacteur à impact
|
||||||
block.mechanical-drill.name = Foreuse mécanique
|
block.mechanical-drill.name = Foreuse mécanique
|
||||||
block.pneumatic-drill.name = Foreuse à vérin
|
block.pneumatic-drill.name = Foreuse à vérin
|
||||||
block.laser-drill.name = Foreuse Laser
|
block.laser-drill.name = Foreuse Laser
|
||||||
@@ -756,6 +803,8 @@ block.blast-mixer.name = Mixeur à explosion
|
|||||||
block.solar-panel.name = Panneau solaire
|
block.solar-panel.name = Panneau solaire
|
||||||
block.solar-panel-large.name = Grand panneau solaire
|
block.solar-panel-large.name = Grand panneau solaire
|
||||||
block.oil-extractor.name = Extracteur de pétrol
|
block.oil-extractor.name = Extracteur de pétrol
|
||||||
|
block.command-center.name = Centre de commandement
|
||||||
|
block.draug-factory.name = Usine de "Drones draug miner"
|
||||||
block.spirit-factory.name = Usine de "Drones spirituels"
|
block.spirit-factory.name = Usine de "Drones spirituels"
|
||||||
block.phantom-factory.name = Usine de "Drones fantômes"
|
block.phantom-factory.name = Usine de "Drones fantômes"
|
||||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
block.wraith-factory.name = Usine de "Combattants spectraux"
|
||||||
@@ -794,114 +843,160 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
|
||||||
block.launch-pad-large.name = Grande rampe de lancement
|
block.launch-pad-large.name = Grande rampe de lancement
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
team.none.name = Gris
|
team.derelict.name = derelict
|
||||||
team.green.name = Vert
|
team.green.name = Vert
|
||||||
team.purple.name = Violet
|
team.purple.name = Violet
|
||||||
unit.spirit.name = Drone spirituel
|
unit.spirit.name = Drone spirituel
|
||||||
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
unit.draug.name = Drone draug miner
|
||||||
unit.phantom.name = Drone Fantôme
|
unit.phantom.name = Drone Fantôme
|
||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
|
||||||
unit.crawler.name = Chenille
|
unit.crawler.name = Chenille
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
|
||||||
unit.ghoul.name = Bombardier goule
|
unit.ghoul.name = Bombardier goule
|
||||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
|
||||||
unit.wraith.name = Combattant spectral
|
unit.wraith.name = Combattant spectral
|
||||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
tutorial.next = [lightgray]<Appuyez pour continuer>
|
||||||
|
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
|
||||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||||
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
|
||||||
tutorial.morecopper = Plus de cuivre est demandé .\n\nRécupérez le soit manuellement soit construisez plus de foreuses.
|
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
|
||||||
|
tutorial.conveyor = [accent]Les tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base.
|
||||||
|
tutorial.conveyor.mobile = [accent]Les tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base.\n[accent]Placez en ligne en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\n\n[accent]{0}/{1} convoyeurs placés en ligne\n[accent]0/1 articles livrés
|
||||||
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
|
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
|
||||||
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
|
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
|
||||||
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base pour 2 vagues. Construisez plus de tourelles.
|
tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
|
||||||
tutorial.lead = Plus de minerais sont forables. Explorez et minez du[accent] Plomb[].\n\nRamenez votre unité à la base pour transférer les ressources.
|
tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
|
||||||
tutorial.smelter = Le cuivre et le plomb sont des métaux fragiles.\nUn alliage de qualité supérieure peut être créé dans une fonderie, l'[accent] alliage lourd [].\n\n Construisez-en un.
|
tutorial.unpause = Appuyez de nouveau sur espace pour reprendre le cour du jeu
|
||||||
tutorial.densealloy = La fonderie va maintenant produire de l'alliage lourd.\nObtenez-en .\nVous pouvez aussi améliorer la production si nécessaire .
|
tutorial.unpause.mobile = Appuyez de nouveau sur cette touche pour reprendre le cour du jeu
|
||||||
tutorial.siliconsmelter = La base va maintenant créer un[accent] drone spirituel[] pour miner et réparer les blocs.\n\nDes usines pour faire d'autres unités peuvent être faites avec du [accent] silicone.\nFaites une fonderie de silicone .
|
tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintenez le bouton droit de la souris enfoncé.[] pour détruire tous les blocs sélectionnés.[]\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
|
||||||
tutorial.silicondrill = Faire du silicone demande [accent] du charbon[] et[accent] du sable [].\nCommencez par construire des foreuses .
|
tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
|
||||||
tutorial.generator = Cette technologie requiert de l'énergie pour fonctionner.\nFaites un [accent]générateur à combustion[] pour en produire.
|
tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
|
||||||
tutorial.generatordrill = Les générateurs à combustion ont besoin de carburant.\n Donnez-lui du charbon comme carburant avec une foreuse.
|
tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
|
||||||
tutorial.node = L'énergie doit être transportée .\nCréez un [accent] Transmetteur energétique[] à côté de votre générateur à combustion pour transférer son énergie.
|
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||||
tutorial.nodelink = L'énergie peut être transféré à l'aide de blocs utilisant de l'énergie ou des générateurs, ou encore par des Transmetteurs énergétiques reliés.\n\nReliez des transmetteurs en appuyant dessus puis en sélectionnant le générateur et la fonderie de silicone.
|
tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||||
tutorial.silicon = Du silicone est maintenant produit. Obtenez-en.\n\nAugmenter la production est recommandé.
|
tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
||||||
tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recommandé .\n\nElle sera utilisée pour produire des unités d'attaque.
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
||||||
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base.\nDétruisez la avec votre unité et des méchas "Poignard".
|
item.graphite.description = Carbone minéralisé, utilisé pour les munitions et l’isolation électrique.
|
||||||
|
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||||
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
||||||
|
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
||||||
|
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
|
||||||
|
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
||||||
|
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
||||||
|
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
|
||||||
|
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
|
||||||
|
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
|
||||||
|
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||||
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||||
|
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
||||||
|
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
|
||||||
|
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
||||||
|
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
||||||
|
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
||||||
|
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
|
||||||
|
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
|
||||||
|
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
|
||||||
|
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
|
||||||
|
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
||||||
|
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
||||||
|
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
||||||
|
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
|
||||||
|
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
||||||
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
|
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||||
|
unit.crawler.description = Unité au sol composée d’un cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
|
||||||
|
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||||
|
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
||||||
|
unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met en feu les volatiles.
|
||||||
|
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
||||||
|
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
||||||
|
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
||||||
|
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
||||||
|
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||||
|
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
||||||
|
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
||||||
|
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||||
|
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
|
||||||
|
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
|
||||||
|
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
||||||
|
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
|
||||||
|
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
||||||
|
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
||||||
|
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
||||||
|
block.spore-press.description = Comprime les gousses de spores en huile.
|
||||||
|
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
|
||||||
|
block.coal-centrifuge.description = Solidifie le pétrole en morceaux de charbon.
|
||||||
|
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
||||||
|
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
||||||
|
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
||||||
|
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
||||||
|
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
||||||
|
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
||||||
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
||||||
|
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
|
||||||
|
block.titanium-wall-large.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.\nS'étend sur plusieurs tuiles.
|
||||||
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
||||||
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
||||||
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
||||||
block.phase-wall-large.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.\nS'étend sur plusieurs tuiles.
|
block.phase-wall-large.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.\nS'étend sur plusieurs tuiles.
|
||||||
block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.
|
block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.
|
||||||
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
|
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
|
||||||
block.door.description = Une petite porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
|
block.door.description = Une petite porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
|
||||||
block.door-large.description = Une grande porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
|
block.door-large.description = Une grande porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
|
||||||
|
block.mender.description = Répare périodiquement des blocs à proximité. Garder les défenses réparées entre les vagues.\nUtilise éventuellement du silicium pour augmenter la portée et l'efficacité.
|
||||||
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
|
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
|
||||||
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
|
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
|
||||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
||||||
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
|
||||||
block.duo.description = Une petite tourelle pas chère.
|
|
||||||
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
|
||||||
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
|
|
||||||
block.hail.description = Une petite tourelle d'artillerie.
|
|
||||||
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
|
||||||
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
|
|
||||||
block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
|
|
||||||
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
|
|
||||||
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
|
|
||||||
block.cyclone.description = Une grande tourelle à tir rapide.
|
|
||||||
block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
|
|
||||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
|
||||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
|
||||||
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
|
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
|
||||||
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
|
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
|
||||||
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
|
||||||
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
|
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
|
||||||
|
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||||
|
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
||||||
|
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||||
|
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||||
|
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||||
|
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||||
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
||||||
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
||||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
||||||
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
|
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
||||||
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
|
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
|
||||||
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
|
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
|
||||||
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
|
||||||
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
|
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
|
||||||
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
|
||||||
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||||
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
|
||||||
block.spore-press.description = Comprime les gousses de spores en huile.
|
|
||||||
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
|
||||||
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
||||||
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
||||||
|
block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles.
|
||||||
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
||||||
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
||||||
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
||||||
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
|
|
||||||
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
|
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
|
||||||
|
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
|
||||||
|
block.differential-generator.description = Génère de grandes quantités d'énergie. Utilise la différence de température entre le cryofluide et la pyratite en combustion.
|
||||||
|
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
|
||||||
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
|
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
|
||||||
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
|
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
|
||||||
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
|
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
|
||||||
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
|
block.impact-reactor.description = Un groupe électrogène avancé, capable de générer d’énormes quantités d’énergie avec une efficacité maximale.\nNécessite une entrée de puissance significative pour relancer le processus.
|
||||||
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
|
||||||
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
|
||||||
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
|
||||||
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
|
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
|
||||||
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
|
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
|
||||||
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
|
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
|
||||||
@@ -909,39 +1004,44 @@ block.blast-drill.description = L'extracteur ultime. Nécessite de grandes quant
|
|||||||
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
|
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
|
||||||
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
|
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
|
||||||
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
|
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
|
||||||
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-shard.description = La première version de la base centrale. Une fois détruit, tout contact avec la région est perdu. Ne laissez pas cela arriver.
|
||||||
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-foundation.description = La deuxième version de la base centrale. Mieux blindé. Stocke plus de ressources.
|
||||||
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.core-nucleus.description = La troisième et dernière version de la base centrale. Extrêmement bien blindé. Stocke des quantités massives de ressources.
|
||||||
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
||||||
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
||||||
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
||||||
|
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
||||||
|
block.launch-pad-large.description = Une version améliorée de la rampe de lancement. Stocke plus d'articles. Lancements plus fréquemment.
|
||||||
|
block.duo.description = Une petite tourelle pas chère.
|
||||||
|
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
||||||
|
block.scorch.description = Brûle les ennemis au sol les plus proches. Très efficace à courte portée.
|
||||||
|
block.hail.description = Une petite tourelle d'artillerie.
|
||||||
|
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
|
||||||
|
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
||||||
|
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
|
||||||
|
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
|
||||||
|
block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
|
||||||
|
block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
|
||||||
|
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
|
||||||
|
block.cyclone.description = Une grande tourelle à tir rapide.
|
||||||
|
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||||
|
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||||
|
block.command-center.description = Donne des ordres aux unités alliées sur la carte.\nPermet aux unités de patrouiller, d’attaquer un noyau ennemi ou de se retirer dans le noyau/l’usine. En l'absence de base ennemi, les unités patrouillent par défaut autour du centre de commandement.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
||||||
block.phantom-factory.description = Produit des unités de drones avancées qui sont nettement plus efficaces qu'un drone spirituel.
|
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
|
||||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
||||||
block.ghoul-factory.description = Produit des tapis de bombardiers lourds.
|
block.ghoul-factory.description = Produit des bombardiers lourds.
|
||||||
block.dagger-factory.description = Produit des unités terrestres de base.
|
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
|
||||||
|
block.dagger-factory.description = Produit des unités terrestres basiques.
|
||||||
|
block.crawler-factory.description = Produit des unités autodestructrices rapides.
|
||||||
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
||||||
block.revenant-factory.description = Produit des unités terrestres laser lourdes.
|
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou d’autres conduits.
|
block.dart-mech-pad.description = Fournit la transformation en un mech d'attaque de base.\nUtilisez en cliquant deux fois dessus.
|
||||||
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
|
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
|
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
|
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
|
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
|
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment.
|
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
|
||||||
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
|
||||||
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
|
|
||||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
|
||||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
|
||||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
|
||||||
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
|
||||||
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
|
||||||
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
|
||||||
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
|
||||||
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
|
||||||
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
|
||||||
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
|
||||||
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translator dan Kontributor
|
|||||||
discord = Bergabung di Discord Mindustry!
|
discord = Bergabung di Discord Mindustry!
|
||||||
link.discord.description = Discord Mindustry resmi
|
link.discord.description = Discord Mindustry resmi
|
||||||
link.github.description = Sumber kode permainan
|
link.github.description = Sumber kode permainan
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
||||||
link.trello.description = Papan Trello resmi untuk fitur terencana
|
link.trello.description = Papan Trello resmi untuk fitur terencana
|
||||||
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
||||||
@@ -15,7 +16,11 @@ screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar
|
|||||||
gameover = Permainan Habis
|
gameover = Permainan Habis
|
||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||||
@@ -23,10 +28,6 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
|
|||||||
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||||
stat.rank = Nilai Akhir: [accent]{0}
|
stat.rank = Nilai Akhir: [accent]{0}
|
||||||
|
|
||||||
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
|
|
||||||
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
|
|
||||||
|
|
||||||
launcheditems = [accent]Sumber Daya
|
launcheditems = [accent]Sumber Daya
|
||||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||||
@@ -35,7 +36,6 @@ level.mode = Mode Permainan:
|
|||||||
showagain = Jangkan tampilkan lagi di sesi berikutnya
|
showagain = Jangkan tampilkan lagi di sesi berikutnya
|
||||||
coreattack = < Inti sedang diserang! >
|
coreattack = < Inti sedang diserang! >
|
||||||
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
||||||
outofbounds = [[ MELEBIHI BATAS ]\n[]penghancuran diri di {0}
|
|
||||||
database = Basis Data Inti
|
database = Basis Data Inti
|
||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Muat Permainan
|
loadgame = Muat Permainan
|
||||||
@@ -46,7 +46,9 @@ newgame = Permainan Baru
|
|||||||
none = <kosong>
|
none = <kosong>
|
||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
close = Tutup
|
close = Tutup
|
||||||
|
website = Website
|
||||||
quit = Keluar
|
quit = Keluar
|
||||||
|
maps = Maps
|
||||||
continue = Lanjutkan
|
continue = Lanjutkan
|
||||||
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
@@ -55,6 +57,7 @@ noname = Pilih[accent] nama pemain[] dahulu.
|
|||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
unlocked = Konten baru terbuka!
|
unlocked = Konten baru terbuka!
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
|
techtree = Tech Tree
|
||||||
research.list = [LIGHT_GRAY]Penelitian:
|
research.list = [LIGHT_GRAY]Penelitian:
|
||||||
research = Penelitian
|
research = Penelitian
|
||||||
researched = [LIGHT_GRAY]{0} telah diteliti.
|
researched = [LIGHT_GRAY]{0} telah diteliti.
|
||||||
@@ -63,15 +66,18 @@ players.single = {0} pemain aktif
|
|||||||
server.closing = [accent]Menutup server...
|
server.closing = [accent]Menutup server...
|
||||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
server.kicked.serverClose = Server ditutup.
|
server.kicked.serverClose = Server ditutup.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
|
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
|
||||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
||||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
||||||
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
||||||
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
||||||
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
||||||
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||||
hostserver = Host Permainan
|
hostserver = Host Permainan
|
||||||
@@ -96,7 +102,6 @@ server.admins = Admin
|
|||||||
server.admins.none = Tidak ada admin!
|
server.admins.none = Tidak ada admin!
|
||||||
server.add = Tambahkan Server
|
server.add = Tambahkan Server
|
||||||
server.delete = Anda yakin ingin menghapus server ini?
|
server.delete = Anda yakin ingin menghapus server ini?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Sunting Server
|
server.edit = Sunting Server
|
||||||
server.outdated = [crimson]Server Kadaluarsa![]
|
server.outdated = [crimson]Server Kadaluarsa![]
|
||||||
server.outdated.client = [crimson]Client Kadaluarsa![]
|
server.outdated.client = [crimson]Client Kadaluarsa![]
|
||||||
@@ -156,14 +161,15 @@ cancel = Batal
|
|||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||||
changelog.title = Changelog
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Mendapatkan changelog...
|
|
||||||
changelog.error.android = [accent]Perlu diingat bahwa terkadang changelog tidak bekerja di Android 4.4 dan kebawah!\nDikarenakan Internal Android bug.
|
|
||||||
changelog.error.ios = [accent]Changelog saat ini tidak didukung iOS.
|
|
||||||
changelog.error = [scarlet]Error mendapatkan changelog!\nCek koneksi internetmu.
|
|
||||||
changelog.current = [yellow][[Versi Sekarang]
|
|
||||||
changelog.latest = [accent][[Versi Terbaru]
|
|
||||||
loading = [accent]Memuat...
|
loading = [accent]Memuat...
|
||||||
saving = [accent]Menyimpan...
|
saving = [accent]Menyimpan...
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
@@ -193,7 +199,9 @@ editor.author = Pencipta:
|
|||||||
editor.description = Deskripsi:
|
editor.description = Deskripsi:
|
||||||
editor.waves = Gelombang:
|
editor.waves = Gelombang:
|
||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Sunting Dalam Permainan
|
editor.ingame = Sunting Dalam Permainan
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
waves.never = <tidak pernah>
|
waves.never = <tidak pernah>
|
||||||
@@ -208,13 +216,13 @@ waves.copy = Salin ke Papan klip
|
|||||||
waves.load = Tempel dari Papan klip
|
waves.load = Tempel dari Papan klip
|
||||||
waves.invalid = Gelombang tidak valid di papan klip.
|
waves.invalid = Gelombang tidak valid di papan klip.
|
||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Standar>
|
editor.default = [LIGHT_GRAY]<Standar>
|
||||||
edit = Sunting...
|
edit = Sunting...
|
||||||
editor.name = Nama:
|
editor.name = Nama:
|
||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
editor.removeunit = Hapus Unit
|
editor.removeunit = Hapus Unit
|
||||||
editor.teams = Tim
|
editor.teams = Tim
|
||||||
editor.elevation = Ketinggian
|
|
||||||
editor.errorload = Error memuat file:\n[accent]{0}
|
editor.errorload = Error memuat file:\n[accent]{0}
|
||||||
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
||||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||||
@@ -252,11 +260,32 @@ editor.mapname = Nama Peta:
|
|||||||
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
||||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||||
editor.selectmap = Pilih peta untuk dimuat:
|
editor.selectmap = Pilih peta untuk dimuat:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||||
filter.distort = Rusakkan
|
filter.distort = Rusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Sumber Daya
|
filter.ore = Sumber Daya
|
||||||
filter.rivernoise = Kebisingan Sugnai
|
filter.rivernoise = Kebisingan Sugnai
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Penebaran
|
filter.scatter = Penebaran
|
||||||
filter.terrain = Lahan
|
filter.terrain = Lahan
|
||||||
filter.option.scale = Ukuran
|
filter.option.scale = Ukuran
|
||||||
@@ -266,8 +295,10 @@ filter.option.threshold = Ambang
|
|||||||
filter.option.circle-scale = Ukuran Lingkaran
|
filter.option.circle-scale = Ukuran Lingkaran
|
||||||
filter.option.octaves = Oktaf
|
filter.option.octaves = Oktaf
|
||||||
filter.option.falloff = Kemerosotan
|
filter.option.falloff = Kemerosotan
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Lantai
|
filter.option.floor = Lantai
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Dinding
|
filter.option.wall = Dinding
|
||||||
filter.option.ore = Sumber Daya
|
filter.option.ore = Sumber Daya
|
||||||
filter.option.floor2 = Lantai Sekunder
|
filter.option.floor2 = Lantai Sekunder
|
||||||
@@ -278,6 +309,7 @@ width = Lebar:
|
|||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Bermain
|
play = Bermain
|
||||||
|
campaign = Campaign
|
||||||
load = Memuat
|
load = Memuat
|
||||||
save = Simpan
|
save = Simpan
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -286,10 +318,10 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
||||||
settings = Pengaturan
|
settings = Pengaturan
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Penyunting
|
editor = Penyunting
|
||||||
mapeditor = Penyunting Peta
|
mapeditor = Penyunting Peta
|
||||||
donate = Donasi
|
donate = Donasi
|
||||||
|
|
||||||
abandon = Tinggalkan
|
abandon = Tinggalkan
|
||||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||||
locked = Dikunci
|
locked = Dikunci
|
||||||
@@ -300,8 +332,9 @@ bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
|
|||||||
launch = < MELUNCUR >
|
launch = < MELUNCUR >
|
||||||
launch.title = Berhasil Meluncur
|
launch.title = Berhasil Meluncur
|
||||||
launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0}
|
launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0}
|
||||||
launch.unable = [scarlet]Tidak bisa MELUNCUR.[] {0} Musuh.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bisa kembali lagi ke base ini.
|
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bisa kembali lagi ke base ini.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
||||||
@@ -309,9 +342,11 @@ zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
|||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
||||||
zone.resources = Sumber Daya Terdeteksi:
|
zone.resources = Sumber Daya Terdeteksi:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Menambahkan...
|
add = Menambahkan...
|
||||||
boss.health = Darah Boss
|
boss.health = Darah Boss
|
||||||
|
|
||||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
@@ -321,7 +356,7 @@ error.alreadyconnected = Sudah tersambung.
|
|||||||
error.mapnotfound = File peta tidak ditemaukan!
|
error.mapnotfound = File peta tidak ditemaukan!
|
||||||
error.io = Error jaringan I/O.
|
error.io = Error jaringan I/O.
|
||||||
error.any = Jaringan error tidak diketahui.
|
error.any = Jaringan error tidak diketahui.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Titik Nol
|
zone.groundZero.name = Titik Nol
|
||||||
zone.desertWastes.name = Gurun Gersang
|
zone.desertWastes.name = Gurun Gersang
|
||||||
zone.craters.name = Kawah
|
zone.craters.name = Kawah
|
||||||
@@ -332,8 +367,26 @@ zone.desolateRift.name = Retakan Terpencil
|
|||||||
zone.nuclearComplex.name = Kompleks Produksi Nuklir
|
zone.nuclearComplex.name = Kompleks Produksi Nuklir
|
||||||
zone.overgrowth.name = Pertumbuhan
|
zone.overgrowth.name = Pertumbuhan
|
||||||
zone.tarFields.name = Lahan Ter
|
zone.tarFields.name = Lahan Ter
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Atur ulang ke Default (standar)
|
settings.reset = Atur ulang ke Default (standar)
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Kontrol
|
settings.controls = Kontrol
|
||||||
@@ -351,12 +404,14 @@ no = Tidak
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Sebuah error telah terjadi
|
error.title = [crimson]Sebuah error telah terjadi
|
||||||
error.crashtitle = Sebuah error telah terjadi
|
error.crashtitle = Sebuah error telah terjadi
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Masukan
|
blocks.input = Masukan
|
||||||
blocks.output = Pengeluaran
|
blocks.output = Pengeluaran
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapasitas Tenaga
|
blocks.powercapacity = Kapasitas Tenaga
|
||||||
blocks.powershot = Tenaga/Tembakan
|
blocks.powershot = Tenaga/Tembakan
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Menargetkan Udara
|
blocks.targetsair = Menargetkan Udara
|
||||||
blocks.targetsground = Menargetkan Darat
|
blocks.targetsground = Menargetkan Darat
|
||||||
blocks.itemsmoved = Kecepatan Gerak
|
blocks.itemsmoved = Kecepatan Gerak
|
||||||
@@ -383,7 +438,7 @@ blocks.inaccuracy = Jarak Melenceng
|
|||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
blocks.reload = Tembakan/Detik
|
||||||
blocks.ammo = Amunisi
|
blocks.ammo = Amunisi
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/s
|
||||||
@@ -395,7 +450,6 @@ bar.heat = Panas
|
|||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
bar.progress = Perkembangan Pembangunan
|
bar.progress = Perkembangan Pembangunan
|
||||||
bar.spawned = Unit: {0}/{1}
|
bar.spawned = Unit: {0}/{1}
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]pembakar
|
bullet.incendiary = [stat]pembakar
|
||||||
@@ -407,7 +461,6 @@ bullet.freezing = [stat]membeku
|
|||||||
bullet.tarred = [stat]tar
|
bullet.tarred = [stat]tar
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.powersecond = unit tenaga/detik
|
unit.powersecond = unit tenaga/detik
|
||||||
unit.liquidsecond = unit zat cair/detik
|
unit.liquidsecond = unit zat cair/detik
|
||||||
@@ -435,9 +488,11 @@ setting.animatedshields.name = Animasi Lindungan
|
|||||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Maks FPS
|
setting.fpscap.name = Maks FPS
|
||||||
setting.fpscap.none = Tidak Ada
|
setting.fpscap.none = Tidak Ada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Selalu Penaruhan Diagonal
|
setting.swapdiagonal.name = Selalu Penaruhan Diagonal
|
||||||
setting.difficulty.training = Latihan
|
setting.difficulty.training = Latihan
|
||||||
setting.difficulty.easy = Mudah
|
setting.difficulty.easy = Mudah
|
||||||
@@ -458,13 +513,19 @@ setting.lasers.name = Tunjukkan Laser
|
|||||||
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta kecil
|
setting.minimap.name = Tunjukkan Peta kecil
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Diamkan Musik
|
setting.mutemusic.name = Diamkan Musik
|
||||||
setting.sfxvol.name = Volume SFX
|
setting.sfxvol.name = Volume SFX
|
||||||
setting.mutesound.name = Diamkan Suara
|
setting.mutesound.name = Diamkan Suara
|
||||||
setting.crashreport.name = Laporkan Masalah
|
setting.crashreport.name = Laporkan Masalah
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Kunci
|
keybind.title = Rebind Kunci
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
@@ -478,6 +539,7 @@ keybind.press.axis = Tekan sumbu atau kunci...
|
|||||||
keybind.screenshot.name = Tangkapan Layar Peta
|
keybind.screenshot.name = Tangkapan Layar Peta
|
||||||
keybind.move_x.name = Pindah x
|
keybind.move_x.name = Pindah x
|
||||||
keybind.move_y.name = Pindah y
|
keybind.move_y.name = Pindah y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Pilih/Tembak
|
keybind.select.name = Pilih/Tembak
|
||||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||||
keybind.pick.name = Memilih Blok
|
keybind.pick.name = Memilih Blok
|
||||||
@@ -513,6 +575,7 @@ mode.custom = Pengaturan Modifikasi
|
|||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||||
rules.unitdrops = Munculnya Unit
|
rules.unitdrops = Munculnya Unit
|
||||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||||
@@ -541,36 +604,21 @@ content.unit.name = Unit
|
|||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
content.mech.name = Robot
|
content.mech.name = Robot
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
|
||||||
item.coal.name = Batu Bara
|
item.coal.name = Batu Bara
|
||||||
item.coal.description = Bahan Bakar umum.
|
|
||||||
item.graphite.name = Grafit
|
item.graphite.name = Grafit
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
|
|
||||||
item.silicon.name = Silikon
|
item.silicon.name = Silikon
|
||||||
item.silicon.description = Semikonduktor yang sangat berguna, penerapan di panel surya dan banyak benda electronik.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
|
|
||||||
item.phase-fabric.name = Kain Phase
|
item.phase-fabric.name = Kain Phase
|
||||||
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
|
|
||||||
item.surge-alloy.name = Paduan Surge
|
item.surge-alloy.name = Paduan Surge
|
||||||
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
|
|
||||||
item.spore-pod.name = Spora Polong
|
item.spore-pod.name = Spora Polong
|
||||||
item.spore-pod.description = Digunakan untuk produksi oli, bahan peledak dan bahan bakar.
|
|
||||||
item.sand.name = Pasir
|
item.sand.name = Pasir
|
||||||
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
|
|
||||||
item.blast-compound.name = Senyawa Peledak
|
item.blast-compound.name = Senyawa Peledak
|
||||||
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
|
|
||||||
item.metaglass.name = Kaca Meta
|
item.metaglass.name = Kaca Meta
|
||||||
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
|
||||||
item.scrap.name = Kepingan
|
item.scrap.name = Kepingan
|
||||||
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
|
|
||||||
liquid.water.name = Air
|
liquid.water.name = Air
|
||||||
liquid.slag.name = Ampas
|
liquid.slag.name = Ampas
|
||||||
liquid.oil.name = Oli
|
liquid.oil.name = Oli
|
||||||
@@ -578,31 +626,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Repeater Berat
|
mech.alpha-mech.weapon = Repeater Berat
|
||||||
mech.alpha-mech.ability = Regenerasi
|
mech.alpha-mech.ability = Regenerasi
|
||||||
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generator Arca
|
mech.delta-mech.weapon = Generator Arca
|
||||||
mech.delta-mech.ability = Kekuatan Listrik
|
mech.delta-mech.ability = Kekuatan Listrik
|
||||||
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
|
|
||||||
mech.tau-mech.name = Tao
|
mech.tau-mech.name = Tao
|
||||||
mech.tau-mech.weapon = Laser Pemulih
|
mech.tau-mech.weapon = Laser Pemulih
|
||||||
mech.tau-mech.ability = Perbaikan Konstan
|
mech.tau-mech.ability = Perbaikan Konstan
|
||||||
mech.tau-mech.description = Robot support. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Misil Berkelompok
|
mech.omega-mech.weapon = Misil Berkelompok
|
||||||
mech.omega-mech.ability = Konfigurasi Berbaja
|
mech.omega-mech.ability = Konfigurasi Berbaja
|
||||||
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Bertubi-Tubi
|
mech.dart-ship.weapon = Bertubi-Tubi
|
||||||
mech.dart-ship.description = Pesawat starndar. cpeat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
|
|
||||||
mech.javelin-ship.weapon = Misil Bertubi-tubi
|
mech.javelin-ship.weapon = Misil Bertubi-tubi
|
||||||
mech.javelin-ship.ability = Booster Listrik
|
mech.javelin-ship.ability = Booster Listrik
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
|
|
||||||
mech.trident-ship.weapon = Lahan Bom
|
mech.trident-ship.weapon = Lahan Bom
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
|
|
||||||
mech.glaive-ship.weapon = Repeater Api
|
mech.glaive-ship.weapon = Repeater Api
|
||||||
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
||||||
@@ -619,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.saltrocks.name = Batu Garam
|
block.saltrocks.name = Batu Garam
|
||||||
@@ -629,6 +670,7 @@ block.spore-pine.name = Cemara Spora
|
|||||||
block.sporerocks.name = Batu Spora
|
block.sporerocks.name = Batu Spora
|
||||||
block.rock.name = Batu
|
block.rock.name = Batu
|
||||||
block.snowrock.name = Batu Salju
|
block.snowrock.name = Batu Salju
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Serpihan
|
block.shale.name = Serpihan
|
||||||
block.shale-boulder.name = Serpihan Batu Besar
|
block.shale-boulder.name = Serpihan Batu Besar
|
||||||
block.moss.name = Lumut
|
block.moss.name = Lumut
|
||||||
@@ -641,7 +683,6 @@ block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
|||||||
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
|
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
|
||||||
block.thruster.name = Pendorong
|
block.thruster.name = Pendorong
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
|
||||||
block.graphite-press.name = Pencetak Grafit
|
block.graphite-press.name = Pencetak Grafit
|
||||||
block.multi-press.name = Multi-Cetak
|
block.multi-press.name = Multi-Cetak
|
||||||
block.constructing = {0} [LIGHT_GRAY](Konstruksi)
|
block.constructing = {0} [LIGHT_GRAY](Konstruksi)
|
||||||
@@ -710,9 +751,7 @@ block.junction.name = Simpangan
|
|||||||
block.router.name = Pengarah
|
block.router.name = Pengarah
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
|
||||||
block.overflow-gate.name = Gerbang Meluap
|
block.overflow-gate.name = Gerbang Meluap
|
||||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Penyemprot
|
block.pulverizer.name = Penyemprot
|
||||||
@@ -764,6 +803,8 @@ block.blast-mixer.name = Mixer Peledak
|
|||||||
block.solar-panel.name = Panel Surya
|
block.solar-panel.name = Panel Surya
|
||||||
block.solar-panel-large.name = Panel Surya Besar
|
block.solar-panel-large.name = Panel Surya Besar
|
||||||
block.oil-extractor.name = Pegekstrak Oli
|
block.oil-extractor.name = Pegekstrak Oli
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Pabrik Drone Spirit
|
block.spirit-factory.name = Pabrik Drone Spirit
|
||||||
block.phantom-factory.name = Pabrik Drone Phantom
|
block.phantom-factory.name = Pabrik Drone Phantom
|
||||||
block.wraith-factory.name = Pabrik Penyerang Wraith
|
block.wraith-factory.name = Pabrik Penyerang Wraith
|
||||||
@@ -802,58 +843,113 @@ block.spectre.name = Iblis
|
|||||||
block.meltdown.name = Pelampiasan
|
block.meltdown.name = Pelampiasan
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Pad Peluncur
|
block.launch-pad.name = Pad Peluncur
|
||||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan base.
|
|
||||||
block.launch-pad-large.name = Pad Peluncur Besar
|
block.launch-pad-large.name = Pad Peluncur Besar
|
||||||
team.blue.name = biru
|
team.blue.name = biru
|
||||||
team.red.name = merah
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = jingga
|
team.orange.name = jingga
|
||||||
team.none.name = abu-abu
|
team.derelict.name = derelict
|
||||||
team.green.name = hijau
|
team.green.name = hijau
|
||||||
team.purple.name = ungu
|
team.purple.name = ungu
|
||||||
unit.spirit.name = Drone Spirit
|
unit.spirit.name = Drone Spirit
|
||||||
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Phantom
|
unit.phantom.name = Drone Phantom
|
||||||
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
|
||||||
unit.ghoul.name = Pengebom Ghoul
|
unit.ghoul.name = Pengebom Ghoul
|
||||||
unit.ghoul.description = Pengebom kelas berat.
|
|
||||||
unit.wraith.name = Penyerang Wraith
|
unit.wraith.name = Penyerang Wraith
|
||||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Unit meriam darat kelas berat.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Peletus
|
unit.eruptor.name = Peletus
|
||||||
unit.chaos-array.name = Satuan Kekacauan
|
unit.chaos-array.name = Satuan Kekacauan
|
||||||
unit.eradicator.name = Pemusnah
|
unit.eradicator.name = Pemusnah
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Maut
|
unit.reaper.name = Maut
|
||||||
tutorial.begin = Misi Anda untuk memusnahkan[LIGHT_GRAY] musuh[].\n\nMulai dengan[accent] menambang tembaga[]. Ketuk sekumpulan tembaga didekat inti untuk melakukannya.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
|
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
|
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
|
||||||
tutorial.morecopper = Butuh lebih banyak tembaga.\n\nBisa menambang dengan manual, atau menambah banyaknya bor.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Struktur Pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat basemu.
|
tutorial.turret = Struktur Pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat basemu.
|
||||||
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
|
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
|
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
|
||||||
tutorial.lead = Banyak Sumber daya yang telah terbuka. Jelajah dan tambang[accent] timah[].\n\nTarik dari unitmu ke inti untuk mengirim sumber daya.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Tambang dan timah adalah logam lemah.\n[accent] Paduan padat[] yang lebih unggul dibuat di peleburan.\n\nBangun satu.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = Peleburan sekarang akan menghasilkan paduan.\nTingkatkan Produktivitas jika dibutuhkan.
|
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
||||||
tutorial.siliconsmelter = inti sekarang akan membuat[accent] drone spirit[] untuk menambang dan memperbaiki blok.\n\nPabrik untuk unit lain bisa dibuat dengan [accent] silikon.\nbuatlah pelebur silikon.
|
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
||||||
tutorial.silicondrill = Silikon membutuhkan[accent] batu bara[] dan[accent] pasir[].\nMulai dengan membuat bor.
|
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
||||||
tutorial.generator = Teknologi ini membutuhkan tenaga (listrik).\nBuatlah [accent] generator pembakar[] untuk itu.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Generator pembahan membutuhkan bahan bakar.\nIsi dengan batu bara dari bor.
|
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
|
||||||
tutorial.node = listrik membutuhkan transportasi.\nBuatlah[accent] tiang listrik[] disebelah generator pembakarmu untuk mentransfer listrik.
|
item.coal.description = Bahan Bakar umum.
|
||||||
tutorial.nodelink = Listrik bisa ditransfer melewati blok kondusif dan generators, atau disambungkan dengan tiang listrik.\n\nSambung listrik dengan menekan salah satu tiang listrik dan menekan generator serta pelebur silikon.
|
item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
|
||||||
tutorial.silicon = Silikon diproduksi.\n\nDisarankan Meningkatkan produktivitas.
|
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
|
||||||
tutorial.daggerfactory = Bangun[accent] pabrik robot "dagger".[]\n\nIni akan berguna untuk membuat robot penyerang.
|
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
|
||||||
tutorial.router = Pabrik butuh sumber daya untuk berfungsi.\nBuatlah pengalih untuk mengalihkan pengantar sumber daya.
|
item.silicon.description = Semikonduktor yang sangat berguna, penerapan di panel surya dan banyak benda electronik.
|
||||||
tutorial.dagger = Sambungkan tiang listrik ke pabrik.\nSaat kebutuhan dicapai, robot akan diciptakan.\n\nBuatlah bor, generator dan pengantar secukupnya.
|
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
|
||||||
tutorial.battle = [LIGHT_GRAY] musuh[] telah mengungkapkan inti mereka.\nHancurkan dengan unitmu dan robot dagger.
|
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
|
||||||
|
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
|
||||||
|
item.spore-pod.description = Digunakan untuk produksi oli, bahan peledak dan bahan bakar.
|
||||||
|
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
|
||||||
|
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
|
||||||
|
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
||||||
|
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
||||||
|
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
|
||||||
|
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
|
||||||
|
mech.tau-mech.description = Robot support. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
|
||||||
|
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
|
||||||
|
mech.dart-ship.description = Pesawat starndar. cpeat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
|
||||||
|
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
|
||||||
|
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
|
||||||
|
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
||||||
|
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
||||||
|
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
||||||
|
unit.fortress.description = Unit meriam darat kelas berat.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||||
|
unit.ghoul.description = Pengebom kelas berat.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||||
|
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
||||||
|
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
||||||
|
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||||
|
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
|
||||||
|
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
|
||||||
|
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||||
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||||
|
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||||
|
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
||||||
|
block.spore-press.description = Menekan pod spora menjadi oli.
|
||||||
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
||||||
|
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
||||||
|
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
||||||
|
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
||||||
|
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
||||||
|
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
||||||
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
||||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
|
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
|
||||||
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
|
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
|
||||||
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
|
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
|
||||||
@@ -862,54 +958,45 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
|
|||||||
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
||||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||||
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
|
||||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
|
||||||
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
|
||||||
block.hail.description = Menara meriam kecil.
|
|
||||||
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
|
||||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
|
||||||
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
|
||||||
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
|
||||||
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
|
|
||||||
block.cyclone.description = Menara Penembak Beruntun Besar.
|
|
||||||
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
|
||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus\.
|
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
|
||||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
||||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
|
||||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||||
|
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
|
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||||
|
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
||||||
|
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||||
|
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||||
|
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh.
|
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
||||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
block.thermal-pump.description = Pompa Tercanggih.
|
||||||
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
|
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
|
||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
|
||||||
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
|
||||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
|
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
|
||||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
block.bridge-conduit.description = Blok Transportasi Zat Cair Canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh.
|
||||||
block.spore-press.description = Menekan pod spora menjadi oli.
|
|
||||||
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
|
||||||
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
|
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
|
||||||
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
|
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
||||||
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
||||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
|
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
|
||||||
block.turbine-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
|
||||||
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
||||||
|
block.turbine-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
||||||
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
||||||
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
||||||
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Mengeluarkan item dari kontainer, vault atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
|
||||||
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
|
||||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari vault.
|
|
||||||
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
||||||
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
||||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
||||||
@@ -917,39 +1004,44 @@ block.blast-drill.description = Bor Tercanggih. Membutuhkan banyak tenaga.
|
|||||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||||
block.cultivator.description = Membudidaya spora kecil menjadi pod siap diolah.
|
block.cultivator.description = Membudidaya spora kecil menjadi pod siap diolah.
|
||||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak oli dari pasir. Gunakan jika tidak ada sumber oli disekitar.
|
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak oli dari pasir. Gunakan jika tidak ada sumber oli disekitar.
|
||||||
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari vault.
|
||||||
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||||
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
block.unloader.description = Mengeluarkan item dari kontainer, vault atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||||
|
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan base.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
||||||
|
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Menara meriam kecil.
|
||||||
|
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
||||||
|
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
||||||
|
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
||||||
|
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
||||||
|
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
||||||
|
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
||||||
|
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
|
||||||
|
block.cyclone.description = Menara Penembak Beruntun Besar.
|
||||||
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
||||||
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
||||||
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
|
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
|
||||||
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
|
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
|
||||||
|
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
|
||||||
block.dagger-factory.description = Memproduksi unit darat dasar.
|
block.dagger-factory.description = Memproduksi unit darat dasar.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Memproduksi unit darat canggih.
|
block.titan-factory.description = Memproduksi unit darat canggih.
|
||||||
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
||||||
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
|
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh.
|
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
|
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
|
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
|
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.bridge-conduit.description = Blok Transportasi Zat Cair Canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
|
||||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
|
||||||
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
|
||||||
block.thermal-pump.description = Pompa Tercanggih.
|
|
||||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
|
||||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
|
||||||
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
|
||||||
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
|
||||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
|
||||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
|
||||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
|
||||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
|
||||||
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
|
|
||||||
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
|
||||||
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = Unisciti sul server discord di mindustry!
|
discord = Unisciti sul server discord di mindustry!
|
||||||
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
||||||
link.github.description = Codice sorgente del gioco
|
link.github.description = Codice sorgente del gioco
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Build di sviluppo versioni instabili
|
link.dev-builds.description = Build di sviluppo versioni instabili
|
||||||
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
||||||
link.itch.io.description = pagina di itch.io con download per PC e versione web
|
link.itch.io.description = pagina di itch.io con download per PC e versione web
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memo
|
|||||||
gameover = Il nucleo è stato distrutto.
|
gameover = Il nucleo è stato distrutto.
|
||||||
gameover.pvp = La squadra [accent] {0}[] ha vinto!
|
gameover.pvp = La squadra [accent] {0}[] ha vinto!
|
||||||
highscore = [YELLOW]Nuovo record!
|
highscore = [YELLOW]Nuovo record!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Ondate sconfitte:[accent] {0}
|
stat.wave = Ondate sconfitte:[accent] {0}
|
||||||
stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
|
stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
|
||||||
stat.built = Costruzioni erette:[accent] {0}
|
stat.built = Costruzioni erette:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = Costruzioni distrutte:[accent] {0}
|
|||||||
stat.deconstructed = Costruzioni smontate:[accent] {0}
|
stat.deconstructed = Costruzioni smontate:[accent] {0}
|
||||||
stat.delivered = Riorse lanciate:
|
stat.delivered = Riorse lanciate:
|
||||||
stat.rank = Livello finale: [accent]{0}
|
stat.rank = Livello finale: [accent]{0}
|
||||||
placeline = Hai appena selezionato un blocco.\nOra puoi[accent] piazzarne una linea[] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
|
|
||||||
removearea = Hai appena selezionato la modalità distruzione.\nOra puoi[accent] rimuovere blocchi in una certa zona [] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
|
|
||||||
launcheditems = [accent]Oggetti lanciati
|
launcheditems = [accent]Oggetti lanciati
|
||||||
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||||
level.highscore = Miglior punteggio: [accent]{0}
|
level.highscore = Miglior punteggio: [accent]{0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = Modalità di gioco:
|
|||||||
showagain = non mostrare più
|
showagain = non mostrare più
|
||||||
coreattack = < Il nucleo è sotto attacco! >
|
coreattack = < Il nucleo è sotto attacco! >
|
||||||
nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||||
outofbounds = [[ SEI FUORI DAL MONDO ]\n[]Auto-distruzione in {0}
|
|
||||||
database = Database nucleo
|
database = Database nucleo
|
||||||
savegame = Salva
|
savegame = Salva
|
||||||
loadgame = Carica
|
loadgame = Carica
|
||||||
@@ -43,6 +46,7 @@ newgame = Nuova partita
|
|||||||
none = <Niente . . . >
|
none = <Niente . . . >
|
||||||
minimap = Minimapa
|
minimap = Minimapa
|
||||||
close = Chiuso
|
close = Chiuso
|
||||||
|
website = Website
|
||||||
quit = Esci
|
quit = Esci
|
||||||
maps = Mappe
|
maps = Mappe
|
||||||
continue = Continua
|
continue = Continua
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} giocatori online
|
|||||||
server.closing = [accent]Chiusura server ...
|
server.closing = [accent]Chiusura server ...
|
||||||
server.kicked.kick = Sei stato cacciato dal server!
|
server.kicked.kick = Sei stato cacciato dal server!
|
||||||
server.kicked.serverClose = Server chiuso.
|
server.kicked.serverClose = Server chiuso.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
||||||
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
||||||
server.kicked.banned = Sei bannato da questo server.
|
server.kicked.banned = Sei bannato da questo server.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
|
server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
|
||||||
server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
||||||
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
||||||
server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
||||||
server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||||
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
||||||
hostserver = Host Server
|
hostserver = Host Server
|
||||||
@@ -95,7 +102,6 @@ server.admins = Amministratori
|
|||||||
server.admins.none = Nessun amministratore trovato!
|
server.admins.none = Nessun amministratore trovato!
|
||||||
server.add = Aggiungi server
|
server.add = Aggiungi server
|
||||||
server.delete = Sei sicuro di voler eliminare questo server?
|
server.delete = Sei sicuro di voler eliminare questo server?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Modifica server
|
server.edit = Modifica server
|
||||||
server.outdated = [crimson]Server obsoleto![]
|
server.outdated = [crimson]Server obsoleto![]
|
||||||
server.outdated.client = [crimson]Client obsoleto![]
|
server.outdated.client = [crimson]Client obsoleto![]
|
||||||
@@ -155,14 +161,15 @@ cancel = Annulla
|
|||||||
openlink = Apri Link
|
openlink = Apri Link
|
||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Sei sicuro di voler uscire?
|
quit.confirm = Sei sicuro di voler uscire?
|
||||||
changelog.title = Registro modifiche
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Ottenendo il registro delle modifiche ...
|
|
||||||
changelog.error.android = [accent]Nota che il registro delle modifiche non funziona su Android 4.4 e versioni precedenti! Ciò è dovuto a un bug interno di Android.
|
|
||||||
changelog.error.ios = [accent]Il registro delle modifiche non è ancora supportato su IoS
|
|
||||||
changelog.error = [scarlet]Errore durante il recupero del registro delle modifiche! Controlla la tua connessione Internet.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Caricamento in corso ...
|
loading = [accent]Caricamento in corso ...
|
||||||
saving = [accent]Salvando . . .
|
saving = [accent]Salvando . . .
|
||||||
wave = [accent]Ondata {0}
|
wave = [accent]Ondata {0}
|
||||||
@@ -192,7 +199,9 @@ editor.author = Autore:
|
|||||||
editor.description = Descrizione:
|
editor.description = Descrizione:
|
||||||
editor.waves = Ondate:
|
editor.waves = Ondate:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Ondate
|
waves.title = Ondate
|
||||||
waves.remove = Rimuovi
|
waves.remove = Rimuovi
|
||||||
waves.never = <mai>
|
waves.never = <mai>
|
||||||
@@ -207,13 +216,13 @@ waves.copy = Copia negli appunti
|
|||||||
waves.load = Caica dagli appunti
|
waves.load = Caica dagli appunti
|
||||||
waves.invalid = Onde dagli appunti non valide.
|
waves.invalid = Onde dagli appunti non valide.
|
||||||
waves.copied = Onde copiate.
|
waves.copied = Onde copiate.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Predefinito>
|
editor.default = [LIGHT_GRAY]<Predefinito>
|
||||||
edit = Modifica...
|
edit = Modifica...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Squadre
|
editor.teams = Squadre
|
||||||
editor.elevation = Elevazione
|
|
||||||
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
||||||
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +260,32 @@ editor.mapname = Nome Mappa:
|
|||||||
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||||
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||||
editor.selectmap = Seleziona una mappa da caricare:
|
editor.selectmap = Seleziona una mappa da caricare:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Modifica
|
filter.distort = Modifica
|
||||||
filter.noise = Interferenza
|
filter.noise = Interferenza
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minerali
|
filter.ore = Minerali
|
||||||
filter.rivernoise = Interferenze a fiume
|
filter.rivernoise = Interferenze a fiume
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersione
|
filter.scatter = Dispersione
|
||||||
filter.terrain = Terreno
|
filter.terrain = Terreno
|
||||||
filter.option.scale = Scala
|
filter.option.scale = Scala
|
||||||
@@ -265,8 +295,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +309,7 @@ width = Larghezza:
|
|||||||
height = Altezza:
|
height = Altezza:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Gioca
|
play = Gioca
|
||||||
|
campaign = Campaign
|
||||||
load = Carica
|
load = Carica
|
||||||
save = Salva
|
save = Salva
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
|
language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
|
||||||
settings = Impostazioni
|
settings = Impostazioni
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor Mappe
|
mapeditor = Editor Mappe
|
||||||
donate = Dona
|
donate = Dona
|
||||||
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]Best: {0}
|
|||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
||||||
@@ -318,6 +356,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,7 +367,26 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Lingua
|
settings.language = Lingua
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||||
settings.rebind = Reimposta
|
settings.rebind = Reimposta
|
||||||
settings.controls = Controlli
|
settings.controls = Controlli
|
||||||
@@ -346,12 +404,14 @@ no = No
|
|||||||
info.title = [accent] Info
|
info.title = [accent] Info
|
||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacità Energetica
|
blocks.powercapacity = Capacità Energetica
|
||||||
blocks.powershot = Danno/Colpo
|
blocks.powershot = Danno/Colpo
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Attacca nemici aerei
|
blocks.targetsair = Attacca nemici aerei
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -378,6 +438,7 @@ blocks.inaccuracy = Inaccuratezza
|
|||||||
blocks.shots = Colpi
|
blocks.shots = Colpi
|
||||||
blocks.reload = Ricarica
|
blocks.reload = Ricarica
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
@@ -427,9 +488,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Limite FPS
|
setting.fpscap.name = Limite FPS
|
||||||
setting.fpscap.none = Niente
|
setting.fpscap.none = Niente
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = facile
|
setting.difficulty.easy = facile
|
||||||
@@ -450,13 +513,19 @@ setting.lasers.name = Mostra Laser Energetici
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Mostra minimappa
|
setting.minimap.name = Mostra minimappa
|
||||||
setting.musicvol.name = Volume Musica
|
setting.musicvol.name = Volume Musica
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Silenzia musica
|
setting.mutemusic.name = Silenzia musica
|
||||||
setting.sfxvol.name = Volume SFX
|
setting.sfxvol.name = Volume SFX
|
||||||
setting.mutesound.name = Togli suoni
|
setting.mutesound.name = Togli suoni
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Configurazione Tasti
|
keybind.title = Configurazione Tasti
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Generale
|
category.general.name = Generale
|
||||||
category.view.name = Visualizzazione
|
category.view.name = Visualizzazione
|
||||||
category.multiplayer.name = Multigiocatore
|
category.multiplayer.name = Multigiocatore
|
||||||
@@ -470,6 +539,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Sposta_x
|
keybind.move_x.name = Sposta_x
|
||||||
keybind.move_y.name = Sposta_y
|
keybind.move_y.name = Sposta_y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = seleziona
|
keybind.select.name = seleziona
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -505,6 +575,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +604,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mech
|
content.mech.name = Mech
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
|
||||||
item.lead.name = Piombo
|
item.lead.name = Piombo
|
||||||
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
|
||||||
item.coal.name = carbone
|
item.coal.name = carbone
|
||||||
item.coal.description = Un carburante comune e facilmente ottenibile.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = titanio
|
item.titanium.name = titanio
|
||||||
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
|
|
||||||
item.silicon.name = Silicio
|
item.silicon.name = Silicio
|
||||||
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
|
||||||
item.plastanium.name = Plastaniu
|
item.plastanium.name = Plastaniu
|
||||||
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = sabbia
|
item.sand.name = sabbia
|
||||||
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
|
|
||||||
item.blast-compound.name = Polvere esplosiva
|
item.blast-compound.name = Polvere esplosiva
|
||||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
|
||||||
item.pyratite.name = Pirite
|
item.pyratite.name = Pirite
|
||||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = acqua
|
liquid.water.name = acqua
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = petrolio
|
liquid.oil.name = petrolio
|
||||||
@@ -570,31 +626,23 @@ liquid.cryofluid.name = criogenium
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Ripetitore pesante
|
mech.alpha-mech.weapon = Ripetitore pesante
|
||||||
mech.alpha-mech.ability = Orda di droni
|
mech.alpha-mech.ability = Orda di droni
|
||||||
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generatore di fulmini
|
mech.delta-mech.weapon = Generatore di fulmini
|
||||||
mech.delta-mech.ability = Scarica
|
mech.delta-mech.ability = Scarica
|
||||||
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser ricostruttore
|
mech.tau-mech.weapon = Laser ricostruttore
|
||||||
mech.tau-mech.ability = Ripara esplosioni
|
mech.tau-mech.ability = Ripara esplosioni
|
||||||
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = SCiame di missili
|
mech.omega-mech.weapon = SCiame di missili
|
||||||
mech.omega-mech.ability = Configurazione armata
|
mech.omega-mech.ability = Configurazione armata
|
||||||
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Ripetitore
|
mech.dart-ship.weapon = Ripetitore
|
||||||
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
|
||||||
mech.javelin-ship.weapon = Missili esplosivi
|
mech.javelin-ship.weapon = Missili esplosivi
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Tridente
|
mech.trident-ship.name = Tridente
|
||||||
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
|
|
||||||
mech.trident-ship.weapon = Valle delle bombe
|
mech.trident-ship.weapon = Valle delle bombe
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
|
||||||
mech.glaive-ship.weapon = Ripetitore di fiamma
|
mech.glaive-ship.weapon = Ripetitore di fiamma
|
||||||
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
||||||
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +670,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +683,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +751,7 @@ block.junction.name = Incrocio
|
|||||||
block.router.name = router
|
block.router.name = router
|
||||||
block.distributor.name = Mega router
|
block.distributor.name = Mega router
|
||||||
block.sorter.name = Filtro
|
block.sorter.name = Filtro
|
||||||
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
|
||||||
block.overflow-gate.name = splitter per eccesso
|
block.overflow-gate.name = splitter per eccesso
|
||||||
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
|
||||||
block.silicon-smelter.name = Fonderia per silicio
|
block.silicon-smelter.name = Fonderia per silicio
|
||||||
block.phase-weaver.name = Tessitore di fase
|
block.phase-weaver.name = Tessitore di fase
|
||||||
block.pulverizer.name = Polverizzatore
|
block.pulverizer.name = Polverizzatore
|
||||||
@@ -756,6 +803,8 @@ block.blast-mixer.name = Mixer poleri
|
|||||||
block.solar-panel.name = Pannello solare
|
block.solar-panel.name = Pannello solare
|
||||||
block.solar-panel-large.name = Pannrllo solare 3x3
|
block.solar-panel-large.name = Pannrllo solare 3x3
|
||||||
block.oil-extractor.name = Estrattore petrolio
|
block.oil-extractor.name = Estrattore petrolio
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,58 +843,113 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
||||||
unit.dagger.name = Pericolo
|
unit.dagger.name = Pericolo
|
||||||
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titano
|
unit.titan.name = Titano
|
||||||
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
item.coal.description = Un carburante comune e facilmente ottenibile.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
||||||
|
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
|
||||||
|
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
||||||
|
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
||||||
|
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
||||||
|
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
|
||||||
|
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
||||||
|
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
|
||||||
|
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
|
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +958,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +1004,44 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = 翻訳や協力してくださった方々
|
|||||||
discord = DiscordのMindustryに参加!
|
discord = DiscordのMindustryに参加!
|
||||||
link.discord.description = Mindustryの公式Discordグループ
|
link.discord.description = Mindustryの公式Discordグループ
|
||||||
link.github.description = このゲームのソースコード
|
link.github.description = このゲームのソースコード
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = 不安定な開発版
|
link.dev-builds.description = 不安定な開発版
|
||||||
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
||||||
link.itch.io.description = itch.io でPC版のダウンロードやweb版で遊ぼう
|
link.itch.io.description = itch.io でPC版のダウンロードやweb版で遊ぼう
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
|
|||||||
gameover = ゲームオーバー
|
gameover = ゲームオーバー
|
||||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||||
highscore = [accent]ハイスコアを記録!
|
highscore = [accent]ハイスコアを記録!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||||
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
||||||
stat.built = 建設した建造物数:[accent] {0}
|
stat.built = 建設した建造物数:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
|
|||||||
stat.deconstructed = 解体した建造物数:[accent] {0}
|
stat.deconstructed = 解体した建造物数:[accent] {0}
|
||||||
stat.delivered = 獲得した資源:
|
stat.delivered = 獲得した資源:
|
||||||
stat.rank = 最終ランク: [accent]{0}
|
stat.rank = 最終ランク: [accent]{0}
|
||||||
placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。
|
|
||||||
removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。
|
|
||||||
launcheditems = [accent]回収したアイテム
|
launcheditems = [accent]回収したアイテム
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
level.highscore = ハイスコア: [accent]{0}
|
level.highscore = ハイスコア: [accent]{0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = ゲームモード:
|
|||||||
showagain = 次回以降表示しない
|
showagain = 次回以降表示しない
|
||||||
coreattack = < コアが攻撃を受けています! >
|
coreattack = < コアが攻撃を受けています! >
|
||||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||||
outofbounds = [[ 区域外 ]\n[]自爆まであと {0} 秒
|
|
||||||
database = コアデーターベース
|
database = コアデーターベース
|
||||||
savegame = 保存
|
savegame = 保存
|
||||||
loadgame = 読み込む
|
loadgame = 読み込む
|
||||||
@@ -43,6 +46,7 @@ newgame = 新しく始める
|
|||||||
none = <なし>
|
none = <なし>
|
||||||
minimap = ミニマップ
|
minimap = ミニマップ
|
||||||
close = 閉じる
|
close = 閉じる
|
||||||
|
website = Website
|
||||||
quit = 終了
|
quit = 終了
|
||||||
maps = マップ
|
maps = マップ
|
||||||
continue = 続ける
|
continue = 続ける
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} 人がオンライン
|
|||||||
server.closing = [accent]サーバーを閉じています...
|
server.closing = [accent]サーバーを閉じています...
|
||||||
server.kicked.kick = サーバからキックされました!
|
server.kicked.kick = サーバからキックされました!
|
||||||
server.kicked.serverClose = サーバーが閉じられました。
|
server.kicked.serverClose = サーバーが閉じられました。
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
|
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
|
||||||
server.kicked.serverOutdated = 古いサーバーです! ホストに更新してもらってください!
|
server.kicked.serverOutdated = 古いサーバーです! ホストに更新してもらってください!
|
||||||
server.kicked.banned = サーバーからブロックされています。
|
server.kicked.banned = サーバーからブロックされています。
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = 直前にキックされています。\nもう一度接続できるまでお待ちください。
|
server.kicked.recentKick = 直前にキックされています。\nもう一度接続できるまでお待ちください。
|
||||||
server.kicked.nameInUse = このサーバーでは、\nすでに同じ名前が使用されています。
|
server.kicked.nameInUse = このサーバーでは、\nすでに同じ名前が使用されています。
|
||||||
server.kicked.nameEmpty = 無効な名前です。
|
server.kicked.nameEmpty = 無効な名前です。
|
||||||
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
|
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
|
||||||
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
||||||
server.kicked.gameover = ゲームオーバー!
|
server.kicked.gameover = ゲームオーバー!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[LIGHT_GRAY]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
|
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[LIGHT_GRAY]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
|
||||||
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[LIGHT_GRAY]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
|
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[LIGHT_GRAY]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
|
||||||
hostserver = ホスト
|
hostserver = ホスト
|
||||||
@@ -95,7 +102,6 @@ server.admins = 管理者
|
|||||||
server.admins.none = 管理者はいません!
|
server.admins.none = 管理者はいません!
|
||||||
server.add = サーバーを追加
|
server.add = サーバーを追加
|
||||||
server.delete = サーバーを削除してもよろしいですか?
|
server.delete = サーバーを削除してもよろしいですか?
|
||||||
server.hostname = ホスト: {0}
|
|
||||||
server.edit = サーバーを編集
|
server.edit = サーバーを編集
|
||||||
server.outdated = [crimson]古いサーバーです![]
|
server.outdated = [crimson]古いサーバーです![]
|
||||||
server.outdated.client = [crimson]古いクライアントです![]
|
server.outdated.client = [crimson]古いクライアントです![]
|
||||||
@@ -155,14 +161,15 @@ cancel = キャンセル
|
|||||||
openlink = リンクを開く
|
openlink = リンクを開く
|
||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = 終了してもよろしいですか?
|
quit.confirm = 終了してもよろしいですか?
|
||||||
changelog.title = 変更履歴
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = 変更履歴を取得中...
|
|
||||||
changelog.error.android = [accent]変更履歴はAndroid4.4または、それ以下では動作しない場合があります!\nこれはAndroidの内部バグによるものです。
|
|
||||||
changelog.error.ios = [accent]変更履歴はiOSに対応していません。
|
|
||||||
changelog.error = [scarlet]変更履歴を取得できませんでした!\nインターネット接続を確認してください。
|
|
||||||
changelog.current = [yellow][[現在のバージョン]
|
|
||||||
changelog.latest = [accent][[最新版]
|
|
||||||
loading = [accent]読み込み中...
|
loading = [accent]読み込み中...
|
||||||
saving = [accent]保存中...
|
saving = [accent]保存中...
|
||||||
wave = [accent]ウェーブ {0}
|
wave = [accent]ウェーブ {0}
|
||||||
@@ -192,7 +199,9 @@ editor.author = 作者:
|
|||||||
editor.description = 説明:
|
editor.description = 説明:
|
||||||
editor.waves = ウェーブ:
|
editor.waves = ウェーブ:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = ウェーブ
|
waves.title = ウェーブ
|
||||||
waves.remove = 削除
|
waves.remove = 削除
|
||||||
waves.never = <永久>
|
waves.never = <永久>
|
||||||
@@ -207,13 +216,13 @@ waves.copy = クリップボードにコピー
|
|||||||
waves.load = クリップボードから読み込む
|
waves.load = クリップボードから読み込む
|
||||||
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
||||||
waves.copied = ウェーブをコピーしました。
|
waves.copied = ウェーブをコピーしました。
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<デフォルト>
|
editor.default = [LIGHT_GRAY]<デフォルト>
|
||||||
edit = 編集...
|
edit = 編集...
|
||||||
editor.name = 名前:
|
editor.name = 名前:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = チーム
|
editor.teams = チーム
|
||||||
editor.elevation = 標高
|
|
||||||
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
||||||
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +260,32 @@ editor.mapname = マップ名:
|
|||||||
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
||||||
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
||||||
editor.selectmap = 読み込むマップを選択:
|
editor.selectmap = 読み込むマップを選択:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
filters.empty = [LIGHT_GRAY]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
||||||
filter.distort = ゆがみ
|
filter.distort = ゆがみ
|
||||||
filter.noise = ノイズ
|
filter.noise = ノイズ
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = 鉱石
|
filter.ore = 鉱石
|
||||||
filter.rivernoise = リバーノイズ
|
filter.rivernoise = リバーノイズ
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = 分散
|
filter.scatter = 分散
|
||||||
filter.terrain = 地形
|
filter.terrain = 地形
|
||||||
filter.option.scale = スケール
|
filter.option.scale = スケール
|
||||||
@@ -265,8 +295,10 @@ filter.option.threshold = スレッシュホールド
|
|||||||
filter.option.circle-scale = サークルスケール
|
filter.option.circle-scale = サークルスケール
|
||||||
filter.option.octaves = オクターブ
|
filter.option.octaves = オクターブ
|
||||||
filter.option.falloff = フォールオフ
|
filter.option.falloff = フォールオフ
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = ブロック
|
filter.option.block = ブロック
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = 壁
|
filter.option.wall = 壁
|
||||||
filter.option.ore = 鉱石
|
filter.option.ore = 鉱石
|
||||||
filter.option.floor2 = 2番目の地面
|
filter.option.floor2 = 2番目の地面
|
||||||
@@ -277,6 +309,7 @@ width = 幅:
|
|||||||
height = 高さ:
|
height = 高さ:
|
||||||
menu = メニュー
|
menu = メニュー
|
||||||
play = プレイ
|
play = プレイ
|
||||||
|
campaign = Campaign
|
||||||
load = 読み込む
|
load = 読み込む
|
||||||
save = 保存
|
save = 保存
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = ゲームを再起動後、言語設定が有効になります。
|
language.restart = ゲームを再起動後、言語設定が有効になります。
|
||||||
settings = 設定
|
settings = 設定
|
||||||
tutorial = チュートリアル
|
tutorial = チュートリアル
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = エディター
|
editor = エディター
|
||||||
mapeditor = マップエディター
|
mapeditor = マップエディター
|
||||||
donate = 寄附
|
donate = 寄附
|
||||||
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]最高ウェーブ: {0}
|
|||||||
launch = 発射
|
launch = 発射
|
||||||
launch.title = 発射成功
|
launch.title = 発射成功
|
||||||
launch.next = [LIGHT_GRAY]次の発射は ウェーブ {0}
|
launch.next = [LIGHT_GRAY]次の発射は ウェーブ {0}
|
||||||
launch.unable = [scarlet]発射できません[] 敵によって妨害されています。
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = すべての資源がコアに搬入されます。\nもうこの基地には戻ってくることはできません。
|
launch.confirm = すべての資源がコアに搬入されます。\nもうこの基地には戻ってくることはできません。
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = 開放
|
uncover = 開放
|
||||||
configure = 積荷の設定
|
configure = 積荷の設定
|
||||||
configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。
|
configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。
|
||||||
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました.
|
|||||||
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
||||||
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
||||||
zone.resources = 発見した資源:
|
zone.resources = 発見した資源:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = 追加...
|
add = 追加...
|
||||||
boss.health = ボスのHP
|
boss.health = ボスのHP
|
||||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||||
@@ -318,6 +356,7 @@ error.alreadyconnected = すでに接続されています。
|
|||||||
error.mapnotfound = マップファイルが見つかりません!
|
error.mapnotfound = マップファイルが見つかりません!
|
||||||
error.io = ネットワークエラーです。
|
error.io = ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = グラウンド · ゼロ
|
zone.groundZero.name = グラウンド · ゼロ
|
||||||
zone.desertWastes.name = デザート · ウェーツ
|
zone.desertWastes.name = デザート · ウェーツ
|
||||||
zone.craters.name = ザ · クレーター
|
zone.craters.name = ザ · クレーター
|
||||||
@@ -328,7 +367,26 @@ zone.desolateRift.name = ディサレット · リフト
|
|||||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||||
zone.overgrowth.name = オーバーグロウス
|
zone.overgrowth.name = オーバーグロウス
|
||||||
zone.tarFields.name = ター · フィールズ
|
zone.tarFields.name = ター · フィールズ
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
settings.controls = コントロール
|
settings.controls = コントロール
|
||||||
@@ -346,12 +404,14 @@ no = いいえ
|
|||||||
info.title = 情報
|
info.title = 情報
|
||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = 搬入
|
blocks.input = 搬入
|
||||||
blocks.output = 搬出
|
blocks.output = 搬出
|
||||||
blocks.booster = ブースト
|
blocks.booster = ブースト
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = 電力容量
|
blocks.powercapacity = 電力容量
|
||||||
blocks.powershot = 電力/ショット
|
blocks.powershot = 電力/ショット
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = 対空攻撃
|
blocks.targetsair = 対空攻撃
|
||||||
blocks.targetsground = 対地攻撃
|
blocks.targetsground = 対地攻撃
|
||||||
blocks.itemsmoved = 輸送速度
|
blocks.itemsmoved = 輸送速度
|
||||||
@@ -378,6 +438,7 @@ blocks.inaccuracy = 精度のずれ
|
|||||||
blocks.shots = ショット
|
blocks.shots = ショット
|
||||||
blocks.reload = ショット/秒
|
blocks.reload = ショット/秒
|
||||||
blocks.ammo = 弾薬
|
blocks.ammo = 弾薬
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = 採掘速度: {0}/秒
|
bar.drillspeed = 採掘速度: {0}/秒
|
||||||
bar.efficiency = 効率: {0}%
|
bar.efficiency = 効率: {0}%
|
||||||
bar.powerbalance = 電力: {0}/秒
|
bar.powerbalance = 電力: {0}/秒
|
||||||
@@ -427,9 +488,11 @@ setting.animatedshields.name = シールドのアニメーション
|
|||||||
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
||||||
setting.indicators.name = 敵/味方の方角表示
|
setting.indicators.name = 敵/味方の方角表示
|
||||||
setting.autotarget.name = オートターゲット
|
setting.autotarget.name = オートターゲット
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = なし
|
setting.fpscap.none = なし
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = 常に斜め設置
|
setting.swapdiagonal.name = 常に斜め設置
|
||||||
setting.difficulty.training = トレーニング
|
setting.difficulty.training = トレーニング
|
||||||
setting.difficulty.easy = イージー
|
setting.difficulty.easy = イージー
|
||||||
@@ -450,13 +513,19 @@ setting.lasers.name = 電力線を表示
|
|||||||
setting.pixelate.name = ピクセル化 [LIGHT_GRAY](パフォーマンスが低下する可能性があります)
|
setting.pixelate.name = ピクセル化 [LIGHT_GRAY](パフォーマンスが低下する可能性があります)
|
||||||
setting.minimap.name = ミニマップを表示
|
setting.minimap.name = ミニマップを表示
|
||||||
setting.musicvol.name = 音楽 音量
|
setting.musicvol.name = 音楽 音量
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = 音楽をミュート
|
setting.mutemusic.name = 音楽をミュート
|
||||||
setting.sfxvol.name = 効果音 音量
|
setting.sfxvol.name = 効果音 音量
|
||||||
setting.mutesound.name = 効果音をミュート
|
setting.mutesound.name = 効果音をミュート
|
||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = チャットの透明度
|
setting.chatopacity.name = チャットの透明度
|
||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = キーバインドを再設定
|
keybind.title = キーバインドを再設定
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
category.multiplayer.name = マルチプレイ
|
category.multiplayer.name = マルチプレイ
|
||||||
@@ -470,6 +539,7 @@ keybind.press.axis = 軸またはキーを押してください...
|
|||||||
keybind.screenshot.name = スクリーンショット
|
keybind.screenshot.name = スクリーンショット
|
||||||
keybind.move_x.name = 左右移動
|
keybind.move_x.name = 左右移動
|
||||||
keybind.move_y.name = 上下移動
|
keybind.move_y.name = 上下移動
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = 選択/ショット
|
keybind.select.name = 選択/ショット
|
||||||
keybind.diagonal_placement.name = 斜め設置
|
keybind.diagonal_placement.name = 斜め設置
|
||||||
keybind.pick.name = ブロックの選択
|
keybind.pick.name = ブロックの選択
|
||||||
@@ -505,6 +575,7 @@ mode.custom = カスタムルール
|
|||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = 敵の資源の無限化
|
rules.enemyCheat = 敵の資源の無限化
|
||||||
rules.unitdrops = ユニットの戦利品
|
rules.unitdrops = ユニットの戦利品
|
||||||
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
||||||
@@ -533,36 +604,21 @@ content.unit.name = ユニット
|
|||||||
content.block.name = ブロック
|
content.block.name = ブロック
|
||||||
content.mech.name = 機体
|
content.mech.name = 機体
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
|
||||||
item.coal.name = 石炭
|
item.coal.name = 石炭
|
||||||
item.coal.description = 一般的で有用な燃料です。
|
|
||||||
item.graphite.name = 黒鉛
|
item.graphite.name = 黒鉛
|
||||||
item.titanium.name = チタン
|
item.titanium.name = チタン
|
||||||
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
|
||||||
item.thorium.name = トリウム
|
item.thorium.name = トリウム
|
||||||
item.thorium.description = 放射性を持つ高密度な金属です。建造物の支えや核燃料として使われます。
|
|
||||||
item.silicon.name = シリコン
|
item.silicon.name = シリコン
|
||||||
item.silicon.description = 非常に有用な半導体でソーラーパネルや多くの複雑な機械に応用できます。
|
|
||||||
item.plastanium.name = プラスタニウム
|
item.plastanium.name = プラスタニウム
|
||||||
item.plastanium.description = 軽量で伸縮性のある材料です。高度な航空機や分散型の弾薬として使用されます。
|
|
||||||
item.phase-fabric.name = フェーズファイバー
|
item.phase-fabric.name = フェーズファイバー
|
||||||
item.phase-fabric.description = 極めて軽量な素材です。高度な機械や自己修復技術に使用されます。
|
|
||||||
item.surge-alloy.name = サージ合金
|
item.surge-alloy.name = サージ合金
|
||||||
item.surge-alloy.description = 電気的特性を持った特殊な合金です。
|
|
||||||
item.spore-pod.name = 胞子ポッド
|
item.spore-pod.name = 胞子ポッド
|
||||||
item.spore-pod.description = 石油や爆薬、燃料への転換として使用されます。
|
|
||||||
item.sand.name = 砂
|
item.sand.name = 砂
|
||||||
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
|
||||||
item.blast-compound.name = 爆発性化合物
|
item.blast-compound.name = 爆発性化合物
|
||||||
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
|
||||||
item.pyratite.name = ピラタイト
|
item.pyratite.name = ピラタイト
|
||||||
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
|
||||||
item.metaglass.name = メタガラス
|
item.metaglass.name = メタガラス
|
||||||
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
|
||||||
item.scrap.name = スクラップ
|
item.scrap.name = スクラップ
|
||||||
item.scrap.description = 昔の建造物やユニットの残骸です。様々な種類の金属が微量に含まれています。
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = スラグ
|
liquid.slag.name = スラグ
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
@@ -570,31 +626,23 @@ liquid.cryofluid.name = 冷却水
|
|||||||
mech.alpha-mech.name = アルファ
|
mech.alpha-mech.name = アルファ
|
||||||
mech.alpha-mech.weapon = 重機関砲
|
mech.alpha-mech.weapon = 重機関砲
|
||||||
mech.alpha-mech.ability = 再生
|
mech.alpha-mech.ability = 再生
|
||||||
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能です。
|
|
||||||
mech.delta-mech.name = デルタ
|
mech.delta-mech.name = デルタ
|
||||||
mech.delta-mech.weapon = 電撃砲
|
mech.delta-mech.weapon = 電撃砲
|
||||||
mech.delta-mech.ability = 放電
|
mech.delta-mech.ability = 放電
|
||||||
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
|
|
||||||
mech.tau-mech.name = タウ
|
mech.tau-mech.name = タウ
|
||||||
mech.tau-mech.weapon = 再構築レーザー
|
mech.tau-mech.weapon = 再構築レーザー
|
||||||
mech.tau-mech.ability = リペアバースト
|
mech.tau-mech.ability = リペアバースト
|
||||||
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
|
||||||
mech.omega-mech.name = オメガ
|
mech.omega-mech.name = オメガ
|
||||||
mech.omega-mech.weapon = ロケット弾
|
mech.omega-mech.weapon = ロケット弾
|
||||||
mech.omega-mech.ability = 特殊装甲
|
mech.omega-mech.ability = 特殊装甲
|
||||||
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
|
||||||
mech.dart-ship.name = ダーツ
|
mech.dart-ship.name = ダーツ
|
||||||
mech.dart-ship.weapon = 機関砲
|
mech.dart-ship.weapon = 機関砲
|
||||||
mech.dart-ship.description = 一般的な機体です。軽く高速で使いやすいですが、攻撃能力はほとんどなく採掘速度も遅いのが難点です。
|
|
||||||
mech.javelin-ship.name = ジャベリン
|
mech.javelin-ship.name = ジャベリン
|
||||||
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
|
||||||
mech.javelin-ship.weapon = バーストミサイル
|
mech.javelin-ship.weapon = バーストミサイル
|
||||||
mech.javelin-ship.ability = 放電ブースター
|
mech.javelin-ship.ability = 放電ブースター
|
||||||
mech.trident-ship.name = トライデント
|
mech.trident-ship.name = トライデント
|
||||||
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
|
||||||
mech.trident-ship.weapon = 爆弾
|
mech.trident-ship.weapon = 爆弾
|
||||||
mech.glaive-ship.name = グライブ
|
mech.glaive-ship.name = グライブ
|
||||||
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
|
||||||
mech.glaive-ship.weapon = 焼夷弾
|
mech.glaive-ship.weapon = 焼夷弾
|
||||||
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
||||||
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]建設速度: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
block.saltrocks.name = 岩塩
|
block.saltrocks.name = 岩塩
|
||||||
@@ -621,6 +670,7 @@ block.spore-pine.name = 胞子の松の木
|
|||||||
block.sporerocks.name = 胞子の岩
|
block.sporerocks.name = 胞子の岩
|
||||||
block.rock.name = 岩
|
block.rock.name = 岩
|
||||||
block.snowrock.name = 雪の積もった岩
|
block.snowrock.name = 雪の積もった岩
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = 泥板岩
|
block.shale.name = 泥板岩
|
||||||
block.shale-boulder.name = 泥板岩の丸石
|
block.shale-boulder.name = 泥板岩の丸石
|
||||||
block.moss.name = コケ
|
block.moss.name = コケ
|
||||||
@@ -633,7 +683,6 @@ block.scrap-wall-huge.name = とても大きなスクラップの壁
|
|||||||
block.scrap-wall-gigantic.name = 巨大なスクラップの壁
|
block.scrap-wall-gigantic.name = 巨大なスクラップの壁
|
||||||
block.thruster.name = スラスター
|
block.thruster.name = スラスター
|
||||||
block.kiln.name = 溶解炉
|
block.kiln.name = 溶解炉
|
||||||
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
|
||||||
block.graphite-press.name = 黒鉛圧縮機
|
block.graphite-press.name = 黒鉛圧縮機
|
||||||
block.multi-press.name = マルチ圧縮機
|
block.multi-press.name = マルチ圧縮機
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||||
@@ -702,9 +751,7 @@ block.junction.name = ジャンクション
|
|||||||
block.router.name = ルーター
|
block.router.name = ルーター
|
||||||
block.distributor.name = ディストリビューター
|
block.distributor.name = ディストリビューター
|
||||||
block.sorter.name = ソーター
|
block.sorter.name = ソーター
|
||||||
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
|
|
||||||
block.overflow-gate.name = オーバーフローゲート
|
block.overflow-gate.name = オーバーフローゲート
|
||||||
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。
|
|
||||||
block.silicon-smelter.name = シリコン溶鉱炉
|
block.silicon-smelter.name = シリコン溶鉱炉
|
||||||
block.phase-weaver.name = フェーズ織機
|
block.phase-weaver.name = フェーズ織機
|
||||||
block.pulverizer.name = 粉砕機
|
block.pulverizer.name = 粉砕機
|
||||||
@@ -756,6 +803,8 @@ block.blast-mixer.name = 化合物ミキサー
|
|||||||
block.solar-panel.name = ソーラーパネル
|
block.solar-panel.name = ソーラーパネル
|
||||||
block.solar-panel-large.name = 大型ソーラーパネル
|
block.solar-panel-large.name = 大型ソーラーパネル
|
||||||
block.oil-extractor.name = 石油抽出機
|
block.oil-extractor.name = 石油抽出機
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = スピリットドローン製造機
|
block.spirit-factory.name = スピリットドローン製造機
|
||||||
block.phantom-factory.name = ファントムドローン製造機
|
block.phantom-factory.name = ファントムドローン製造機
|
||||||
block.wraith-factory.name = レースファイター製造機
|
block.wraith-factory.name = レースファイター製造機
|
||||||
@@ -794,58 +843,113 @@ block.spectre.name = スペクター
|
|||||||
block.meltdown.name = メルトダウン
|
block.meltdown.name = メルトダウン
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
block.launch-pad.description = コアを発射することなく、沢山のアイテムを発射します。まだ未完成だよ。
|
|
||||||
block.launch-pad-large.name = 大型発射台
|
block.launch-pad-large.name = 大型発射台
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.red.name = レッド
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = オレンジ
|
team.orange.name = オレンジ
|
||||||
team.none.name = グレー
|
team.derelict.name = derelict
|
||||||
team.green.name = グリーン
|
team.green.name = グリーン
|
||||||
team.purple.name = パープル
|
team.purple.name = パープル
|
||||||
unit.spirit.name = スピリットドローン
|
unit.spirit.name = スピリットドローン
|
||||||
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = ファントムドローン
|
unit.phantom.name = ファントムドローン
|
||||||
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
|
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
|
||||||
unit.crawler.name = クローラー
|
unit.crawler.name = クローラー
|
||||||
unit.titan.name = タイタン
|
unit.titan.name = タイタン
|
||||||
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
|
|
||||||
unit.ghoul.name = グール爆撃機
|
unit.ghoul.name = グール爆撃機
|
||||||
unit.ghoul.description = 重爆撃機です。
|
|
||||||
unit.wraith.name = レースファイター
|
unit.wraith.name = レースファイター
|
||||||
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
|
||||||
unit.fortress.name = フォートレス
|
unit.fortress.name = フォートレス
|
||||||
unit.fortress.description = 砲撃型の地上ユニットです。
|
|
||||||
unit.revenant.name = レベナント
|
unit.revenant.name = レベナント
|
||||||
unit.eruptor.name = ユーロター
|
unit.eruptor.name = ユーロター
|
||||||
unit.chaos-array.name = ケアスアレー
|
unit.chaos-array.name = ケアスアレー
|
||||||
unit.eradicator.name = エラディケーター
|
unit.eradicator.name = エラディケーター
|
||||||
unit.lich.name = リッチ
|
unit.lich.name = リッチ
|
||||||
unit.reaper.name = リーパー
|
unit.reaper.name = リーパー
|
||||||
tutorial.begin = ここでのミッションは[LIGHT_GRAY]敵[]を倒すことです。\n\nまずは、[accent]銅の採掘[]から始めましょう。コアの近くの銅鉱石の鉱脈をタップしましょう。
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n銅鉱石の鉱脈の上に1つ置いてみましょう。
|
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n銅鉱石の鉱脈の上に1つ置いてみましょう。
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]コンベアー[]はコアにアイテムを輸送することができます。\nドリルからコアまでコンベアー作りましょう。
|
tutorial.conveyor = [accent]コンベアー[]はコアにアイテムを輸送することができます。\nドリルからコアまでコンベアー作りましょう。
|
||||||
tutorial.morecopper = まだまだ銅が必要です。\n\n手動で採掘するか、ドリルをもっと設置しましょう。
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = [LIGHT_GRAY]敵[]を撃退するために防衛体制を作らなければなりません。\n基地の近くにターレットのデュオを設置しましょう。
|
tutorial.turret = [LIGHT_GRAY]敵[]を撃退するために防衛体制を作らなければなりません。\n基地の近くにターレットのデュオを設置しましょう。
|
||||||
tutorial.drillturret = デュオには弾として[accent]銅の弾薬[]が必要です。\nデュオの横にドリルを置き、採掘した銅を供給しましょう。
|
tutorial.drillturret = デュオには弾として[accent]銅の弾薬[]が必要です。\nデュオの横にドリルを置き、採掘した銅を供給しましょう。
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = [LIGHT_GRAY]敵[]が近づいてきます。\n\n2ウェーブの間、コアを守ってください。ターレットをもっと設置しましょう。
|
tutorial.waves = [LIGHT_GRAY]敵[]が近づいてきます。\n\n2ウェーブの間、コアを守ってください。ターレットをもっと設置しましょう。
|
||||||
tutorial.lead = 他の鉱石も使ってみましょう。[accent]鉛[]を見つけて、採掘しましょう。\n\nユニットからコアにドラッグして、資源を転送できます。
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = 銅を鉛はやわらかい金属です。\nより硬い[accent]高密度合金[]を溶鉱炉で作りましょう。
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = 溶鉱炉で作った合金を回収しましょう。\n\nまた、必要に応じて効率化しましょう。
|
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||||
tutorial.siliconsmelter = コアは、採掘やブロックの修復のために[accent]スピリットドローン[]を作成しています。\n\n他のユニットを作るには[accent]シリコン[]が必要です。\nシリコン溶鉱炉を作りましょう。
|
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||||
tutorial.silicondrill = シリコンには[accent]石炭[]と[accent]砂[]が必要です。\nまず、ドリルを作りましょう。
|
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
||||||
tutorial.generator = この技術には電力が必要です。\n[accent]火力発電機[]を作りましょう。
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = 火力発電機には燃料が必要です。\nドリルから石炭を補給しましょう。
|
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
||||||
tutorial.node = 電力を送電する必要があります。\n火力発電機の隣に[accent]電源ノード[]を作って、電力を供給しましょう。
|
item.coal.description = 一般的で有用な燃料です。
|
||||||
tutorial.nodelink = 電力は隣接している電力ブロックや発電機、接続された状態の電源ノードを使って送電することができます。\n\nノードをタップしてから、発電機とシリコン溶鉱炉を選択して電力を繋げましょう。
|
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
||||||
tutorial.silicon = シリコン溶鉱炉で製造したシリコンを回収しましょう。\n\nまた、効率化をすることをお勧めします。
|
item.thorium.description = 放射性を持つ高密度な金属です。建造物の支えや核燃料として使われます。
|
||||||
tutorial.daggerfactory = [accent]ダガーユニット製造機[]を作りましょう。\n\nこれを使うと攻撃ユニットを作ってくれます。
|
item.scrap.description = 昔の建造物やユニットの残骸です。様々な種類の金属が微量に含まれています。
|
||||||
tutorial.router = 生産機には電力が必要です。\nコンベアーから資源を分けるためにルーターを作りましょう。
|
item.silicon.description = 非常に有用な半導体でソーラーパネルや多くの複雑な機械に応用できます。
|
||||||
tutorial.dagger = 電源ノードを生産機に接続しましょう。\n要件が揃うと、ユニットを作り始めます。\n\n必要に応じて、ドリルや発電機、コンベアーを増やしましょう。
|
item.plastanium.description = 軽量で伸縮性のある材料です。高度な航空機や分散型の弾薬として使用されます。
|
||||||
tutorial.battle = [LIGHT_GRAY]敵[]のコアが見つかりました。\nユニットやダガー機で敵の基地を破壊しましょう。
|
item.phase-fabric.description = 極めて軽量な素材です。高度な機械や自己修復技術に使用されます。
|
||||||
|
item.surge-alloy.description = 電気的特性を持った特殊な合金です。
|
||||||
|
item.spore-pod.description = 石油や爆薬、燃料への転換として使用されます。
|
||||||
|
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
||||||
|
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
||||||
|
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
|
||||||
|
liquid.cryofluid.description = 冷却に特化した液体です。
|
||||||
|
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能です。
|
||||||
|
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
|
||||||
|
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
||||||
|
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
||||||
|
mech.dart-ship.description = 一般的な機体です。軽く高速で使いやすいですが、攻撃能力はほとんどなく採掘速度も遅いのが難点です。
|
||||||
|
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
||||||
|
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
||||||
|
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
|
||||||
|
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
|
||||||
|
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
|
||||||
|
unit.fortress.description = 砲撃型の地上ユニットです。
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
||||||
|
unit.ghoul.description = 重爆撃機です。
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
||||||
|
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
||||||
|
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
||||||
|
block.phase-weaver.description = 放射性トリウムと多量の砂からフェーズファイバーを製造します。
|
||||||
|
block.alloy-smelter.description = チタンや鉛、シリコン、銅からサージ合金を製造します。
|
||||||
|
block.cryofluidmixer.description = 水とチタンから冷却に効率的な冷却水を製造します。
|
||||||
|
block.blast-mixer.description = 可燃性のピラタイトを石油を使用してさらに爆発性化合物にします。
|
||||||
|
block.pyratite-mixer.description = 石炭、鉛、砂から燃えやすいピラタイトを製造します。
|
||||||
|
block.melter.description = 石を熱で溶かして溶岩を生成します。
|
||||||
|
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
|
||||||
|
block.spore-press.description = 胞子ポッドを石油に圧縮します。
|
||||||
|
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = 不要なアイテムや液体を焼却します。
|
||||||
|
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
||||||
|
block.power-source.description = 無限に電力を出力します。サンドボックスのみ。
|
||||||
|
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ。
|
||||||
|
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスのみ。
|
||||||
|
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ。
|
||||||
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
||||||
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
||||||
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
||||||
@@ -854,54 +958,45 @@ block.surge-wall.description = 最も硬い防壁ブロックです。\nたま
|
|||||||
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
|
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
|
||||||
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = 定期的に周辺のブロックを修復します。
|
block.mend-projector.description = 定期的に周辺のブロックを修復します。
|
||||||
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
|
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
|
||||||
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
||||||
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
||||||
block.duo.description = 小さく安価なターレットです。
|
|
||||||
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
|
|
||||||
block.arc.description = 小型の電撃型ターレットです。敵に向かってランダムな半円状に電撃を放ちます。
|
|
||||||
block.hail.description = 小型の砲撃型ターレットです。
|
|
||||||
block.lancer.description = チャージビームを放つ中型のターレットです。
|
|
||||||
block.wave.description = バブルの連射攻撃をする中型のターレットです。
|
|
||||||
block.salvo.description = 一斉に攻撃を行う中型のターレットです。
|
|
||||||
block.swarmer.description = バーストミサイルで攻撃する中型ターレットです。
|
|
||||||
block.ripple.description = 同時に複数ショットを発射する大型ターレットです。
|
|
||||||
block.cyclone.description = 大型の連射型ターレットです。
|
|
||||||
block.fuse.description = 短距離攻撃が得意な大型のターレットです。
|
|
||||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
|
||||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
|
||||||
block.conveyor.description = 一般的なアイテム輸送ブロックです。アイテムを前方に移動し、自動的にターレットや機械などに搬入します。回転させることができます。
|
block.conveyor.description = 一般的なアイテム輸送ブロックです。アイテムを前方に移動し、自動的にターレットや機械などに搬入します。回転させることができます。
|
||||||
block.titanium-conveyor.description = 改良されたアイテム輸送ブロックです。通常のコンベアーよりも速くアイテムを輸送します。
|
block.titanium-conveyor.description = 改良されたアイテム輸送ブロックです。通常のコンベアーよりも速くアイテムを輸送します。
|
||||||
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
|
|
||||||
block.junction.description = 十字に交差したコンベアーをそれぞれ前方に搬出します。コンベアーで複雑な構造を組み立てるときに便利です。
|
block.junction.description = 十字に交差したコンベアーをそれぞれ前方に搬出します。コンベアーで複雑な構造を組み立てるときに便利です。
|
||||||
|
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
||||||
|
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
|
||||||
|
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
|
||||||
|
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
|
||||||
|
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
|
||||||
|
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。
|
||||||
block.mass-driver.description = 長距離の輸送が可能な上位アイテム輸送ブロックです。離れた別のマスドライバーにアイテムを発射します。
|
block.mass-driver.description = 長距離の輸送が可能な上位アイテム輸送ブロックです。離れた別のマスドライバーにアイテムを発射します。
|
||||||
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
block.mechanical-pump.description = 安価なポンプです。搬出速度は遅いですが、電力を使わず使用できます。
|
||||||
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
block.rotary-pump.description = 高度なポンプです。電力を使用して2倍速く搬出することができます。
|
||||||
block.phase-weaver.description = 放射性トリウムと多量の砂からフェーズファイバーを製造します。
|
block.thermal-pump.description = 最高性能のポンプです。
|
||||||
block.alloy-smelter.description = チタンや鉛、シリコン、銅からサージ合金を製造します。
|
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
||||||
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
|
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
||||||
block.pyratite-mixer.description = 石炭、鉛、砂から燃えやすいピラタイトを製造します。
|
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
||||||
block.blast-mixer.description = 可燃性のピラタイトを石油を使用してさらに爆発性化合物にします。
|
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
||||||
block.cryofluidmixer.description = 水とチタンから冷却に効率的な冷却水を製造します。
|
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
||||||
block.melter.description = 石を熱で溶かして溶岩を生成します。
|
block.bridge-conduit.description = 高度な液体輸送ブロックです。地形や建物を超えて、3ブロック離れた場所に液体を輸送することができます。
|
||||||
block.incinerator.description = 不要なアイテムや液体を焼却します。
|
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
|
||||||
block.spore-press.description = 胞子ポッドを石油に圧縮します。
|
|
||||||
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
|
|
||||||
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
||||||
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
||||||
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
||||||
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
||||||
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
|
|
||||||
block.thermal-generator.description = 溶岩から大量の電力を発電します。
|
block.thermal-generator.description = 溶岩から大量の電力を発電します。
|
||||||
|
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
|
||||||
block.solar-panel.description = 太陽光から少量の電力を発電します。
|
block.solar-panel.description = 太陽光から少量の電力を発電します。
|
||||||
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
|
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
|
||||||
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
|
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
|
||||||
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
|
||||||
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [LIGHT_GRAY]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
|
||||||
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[LIGHT_GRAY]搬出機[]を使って、ボールトからアイテムを搬出できます。
|
|
||||||
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
|
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
|
||||||
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
|
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
|
||||||
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
|
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
|
||||||
@@ -909,39 +1004,44 @@ block.blast-drill.description = 上位のドリルです。大量の電力が必
|
|||||||
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
|
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
|
||||||
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
|
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
|
||||||
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
|
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
|
||||||
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[LIGHT_GRAY]搬出機[]を使って、ボールトからアイテムを搬出できます。
|
||||||
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [LIGHT_GRAY]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
||||||
block.omega-mech-pad.description = 機体を最前線での戦闘に向いた重装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
||||||
|
block.launch-pad.description = コアを発射することなく、沢山のアイテムを発射します。まだ未完成だよ。
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = 小さく安価なターレットです。
|
||||||
|
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = 小型の砲撃型ターレットです。
|
||||||
|
block.wave.description = バブルの連射攻撃をする中型のターレットです。
|
||||||
|
block.lancer.description = チャージビームを放つ中型のターレットです。
|
||||||
|
block.arc.description = 小型の電撃型ターレットです。敵に向かってランダムな半円状に電撃を放ちます。
|
||||||
|
block.swarmer.description = バーストミサイルで攻撃する中型ターレットです。
|
||||||
|
block.salvo.description = 一斉に攻撃を行う中型のターレットです。
|
||||||
|
block.fuse.description = 短距離攻撃が得意な大型のターレットです。
|
||||||
|
block.ripple.description = 同時に複数ショットを発射する大型ターレットです。
|
||||||
|
block.cyclone.description = 大型の連射型ターレットです。
|
||||||
|
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||||
|
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = 鉱石の採掘やブロックの修復を行う小型のドローンユニットのスピリットを製造します。
|
block.spirit-factory.description = 鉱石の採掘やブロックの修復を行う小型のドローンユニットのスピリットを製造します。
|
||||||
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
|
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
|
||||||
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
|
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
|
||||||
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
|
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
|
||||||
|
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
|
||||||
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
|
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
|
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
|
||||||
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
|
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
|
||||||
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
|
|
||||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||||
block.conduit.description = 一般的な液体輸送ブロックです。液体版のコンベアーです。ポンプや他のパイプに使うことができます。
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = 高度な液体輸送ブロックです。通常のパイプより速く、たくさんのアイテムを輸送することができます。
|
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
|
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-router.description = 搬入したアイテムをほかの3方向に均等に搬出します。液体の漏れを防ぐことができます。一つの資源から複数に分ける際などに使われます。
|
block.omega-mech-pad.description = 機体を最前線での戦闘に向いた重装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-tank.description = 大量の液体を保管しておくことができます。需要が不安定な製造設備や重要な施設の冷却水の予備などとして使用されます。
|
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.liquid-junction.description = パイプを他のパイプと交差できるようにします。それぞれ搬入した液体を前方に搬出します。パイプで複雑な構造を組み立てるときなどに使われます。
|
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.bridge-conduit.description = 高度な液体輸送ブロックです。地形や建物を超えて、3ブロック離れた場所に液体を輸送することができます。
|
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
||||||
block.mechanical-pump.description = 安価なポンプです。搬出速度は遅いですが、電力を使わず使用できます。
|
|
||||||
block.rotary-pump.description = 高度なポンプです。電力を使用して2倍速く搬出することができます。
|
|
||||||
block.thermal-pump.description = 最高性能のポンプです。
|
|
||||||
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
|
|
||||||
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
|
|
||||||
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
|
||||||
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ。
|
|
||||||
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ。
|
|
||||||
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスのみ。
|
|
||||||
block.power-source.description = 無限に電力を出力します。サンドボックスのみ。
|
|
||||||
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
|
||||||
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
|
||||||
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
|
|
||||||
liquid.cryofluid.description = 冷却に特化した液体です。
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = 번역 및 기여자들
|
|||||||
discord = Mindustry Discord 에 참여 해 보세요!
|
discord = Mindustry Discord 에 참여 해 보세요!
|
||||||
link.discord.description = 공식 Mindustry Discord 채팅방
|
link.discord.description = 공식 Mindustry Discord 채팅방
|
||||||
link.github.description = 게임 소스코드
|
link.github.description = 게임 소스코드
|
||||||
|
link.changelog.description = 새로 추가된 것들
|
||||||
link.dev-builds.description = 불안정한 개발 빌드들
|
link.dev-builds.description = 불안정한 개발 빌드들
|
||||||
link.trello.description = 다음 출시될 기능들을 게시한 공식 Trello 보드
|
link.trello.description = 다음 출시될 기능들을 게시한 공식 Trello 보드
|
||||||
link.itch.io.description = PC 버전 다운로드와 HTML5 버전이 있는 itch.io 사이트
|
link.itch.io.description = PC 버전 다운로드와 HTML5 버전이 있는 itch.io 사이트
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
|
|||||||
gameover = 게임 오버
|
gameover = 게임 오버
|
||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
highscore = [accent]최고점수 달성!
|
highscore = [accent]최고점수 달성!
|
||||||
|
load.sound = 소리
|
||||||
|
load.map = 맵
|
||||||
|
load.image = 사진
|
||||||
|
load.content = Content
|
||||||
|
load.system = 시스템
|
||||||
stat.wave = 웨이브 성공:[accent]{0}
|
stat.wave = 웨이브 성공:[accent]{0}
|
||||||
stat.enemiesDestroyed = 파괴한 적 수:[accent]{0}
|
stat.enemiesDestroyed = 파괴한 적 수:[accent]{0}
|
||||||
stat.built = 건설한 건물 수:[accent]{0}
|
stat.built = 건설한 건물 수:[accent]{0}
|
||||||
@@ -22,16 +28,14 @@ stat.destroyed = 파괴된 건물 수:[accent]{0}
|
|||||||
stat.deconstructed = 파괴한 건물 수:[accent]{0}
|
stat.deconstructed = 파괴한 건물 수:[accent]{0}
|
||||||
stat.delivered = 획득한 자원:
|
stat.delivered = 획득한 자원:
|
||||||
stat.rank = 최종 기록: [accent]{0}
|
stat.rank = 최종 기록: [accent]{0}
|
||||||
placeline = 블록을 선택하셨습니다.\n][accent]몇초간 설치 시작지점을 누르고[] 원하는 방향을 향해 드래그 하면 [accent]일렬로[] 설치할 수 있습니다.\n한번 해 보세요.
|
|
||||||
removearea = 블록 제거모드를 선택하셨습니다.\n[accent]몇초간 제거 시작지점을 누르고[] 원하는 구역 끝을 향해 드래그 하면 [accent]직사각형[] 안에 있는 모든 건물을 제거할 수 있습니다.\n한번 해 보세요.
|
|
||||||
launcheditems = [accent]창고
|
launcheditems = [accent]창고
|
||||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
|
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
||||||
level.highscore = 최고 점수: [accent]{0}
|
level.highscore = 최고 점수: [accent]{0}
|
||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드 :
|
level.mode = 게임 모드 :
|
||||||
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
||||||
coreattack = < 코어가 공격받고 있습니다! >
|
coreattack = < 코어가 공격받고 있습니다! >
|
||||||
nearpoint = [[ [scarlet]적 생성 구역에서 나가세요[] ]\n적 생성시 건물 및 유닛 파괴
|
nearpoint = [[ [scarlet]적 생성 구역에서 나가세요[] ]\n적 생성시 구역 내 건물 및 유닛 파괴
|
||||||
database = 코어 기록보관소
|
database = 코어 기록보관소
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
@@ -42,6 +46,7 @@ newgame = 새 게임
|
|||||||
none = <없음>
|
none = <없음>
|
||||||
minimap = 미니맵
|
minimap = 미니맵
|
||||||
close = 닫기
|
close = 닫기
|
||||||
|
website = 웹사이트
|
||||||
quit = 나가기
|
quit = 나가기
|
||||||
maps = 맵
|
maps = 맵
|
||||||
continue = 계속하기
|
continue = 계속하기
|
||||||
@@ -61,17 +66,20 @@ players.single = 현재 {0}명만 있음.
|
|||||||
server.closing = [accent]서버 닫는중...
|
server.closing = [accent]서버 닫는중...
|
||||||
server.kicked.kick = 서버에서 추방되었습니다!
|
server.kicked.kick = 서버에서 추방되었습니다!
|
||||||
server.kicked.serverClose = 서버 종료됨.
|
server.kicked.serverClose = 서버 종료됨.
|
||||||
|
server.kicked.vote = 당신은 투표로 추방되었습니다. 그러니 좀 적당히 하지 그랬어요?
|
||||||
server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요!
|
server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요!
|
||||||
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
||||||
server.kicked.banned = 서버 규칙 위반으로 인해, 이제 당신은 영원히 이 서버를 플레이 하실 수 없습니다.
|
server.kicked.banned = 서버 규칙 위반으로 인해, 이제 당신은 영원히 이 서버를 플레이 하실 수 없습니다.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = 방금 추방처리 되었습니다.\n잠시 기다린 후에 접속 해 주세요.
|
server.kicked.recentKick = 방금 추방처리 되었습니다.\n잠시 기다린 후에 접속 해 주세요.
|
||||||
server.kicked.nameInUse = 이 닉네임이 이미 서버에서 사용중입니다.
|
server.kicked.nameInUse = 이 닉네임이 이미 서버에서 사용중입니다.
|
||||||
server.kicked.nameEmpty = 닉네임에는 반드시 알파벳 또는 숫자가 있어야 합니다.
|
server.kicked.nameEmpty = 당신의 닉네임이 비어있습니다.
|
||||||
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
||||||
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
||||||
server.kicked.gameover = 코어가 파괴되었습니다...
|
server.kicked.gameover = 코어가 파괴되었습니다...
|
||||||
|
server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[]
|
||||||
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
||||||
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 서버장에게 IP를 요청해야 합니다.
|
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 mindustry.kr[accent](포트없음)[],6568과 server1.mindustry.r-e.kr의 8000,8001,8002,8004포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.
|
||||||
hostserver = 서버 열기
|
hostserver = 서버 열기
|
||||||
hostserver.mobile = 서버\n열기
|
hostserver.mobile = 서버\n열기
|
||||||
host = 서버 열기
|
host = 서버 열기
|
||||||
@@ -94,7 +102,6 @@ server.admins = 관리자
|
|||||||
server.admins.none = 관리자가 없습니다!
|
server.admins.none = 관리자가 없습니다!
|
||||||
server.add = 서버 추가
|
server.add = 서버 추가
|
||||||
server.delete = 이 서버를 삭제 하시겠습니까?
|
server.delete = 이 서버를 삭제 하시겠습니까?
|
||||||
server.hostname = 호스트: {0}
|
|
||||||
server.edit = 서버 수정
|
server.edit = 서버 수정
|
||||||
server.outdated = [crimson]서버 버전이 낮습니다![]
|
server.outdated = [crimson]서버 버전이 낮습니다![]
|
||||||
server.outdated.client = [crimson]클라이언트 버전이 낮습니다![]
|
server.outdated.client = [crimson]클라이언트 버전이 낮습니다![]
|
||||||
@@ -154,14 +161,15 @@ cancel = 취소
|
|||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
|
data.export = 데이터 내보내기
|
||||||
|
data.import = 데이터 불러오기
|
||||||
|
data.exported = 데이터를 내보냈습니다.
|
||||||
|
data.invalid = 유효한 게임 데이터가 아닙니다.
|
||||||
|
data.import.confirm = 외부 게임 데이터를 불러옵니다...\n[accent]이 작업시 현재 게임 데이터는 삭제되고, 외부의 게임 데이터를 불러오니 주의하세요. 실행 취소가 불가능하며, 작업 후 게임이 바로 꺼집니다.
|
||||||
|
classic.export = 클래식 데이터 추출
|
||||||
|
classic.export.text = Mindustry 클래식 (v3.5 build 40)의 세이브파일 또는 맵 데이터가 발견되었습니다. 이 것들을 Mindustry 클래식 앱에서 사용하기 위해 홈 폴더로 추출할까요?
|
||||||
quit.confirm = 정말로 종료하시겠습니까?
|
quit.confirm = 정말로 종료하시겠습니까?
|
||||||
changelog.title = 변경사항
|
quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼은 [accent]설정 -> 게임 -> 튜토리얼[]에서 다시 해보실 수 있습니다.
|
||||||
changelog.loading = 변경사항 가져오는중...
|
|
||||||
changelog.error.android = [accent]게임 변경사항은 가끔 Android 4.4 이하에서 작동하지 않습니다. 이것은 내부 Android 버그 때문입니다.
|
|
||||||
changelog.error.ios = [accent]현재 iOS에서는 변경 사항을 지원하지 않습니다.
|
|
||||||
changelog.error = [scarlet]게임 변경사항을 가져오는 중 오류가 발생했습니다!\n인터넷 연결을 확인하십시오.
|
|
||||||
changelog.current = [yellow][[현재 버전]
|
|
||||||
changelog.latest = [accent][[최신 버전]
|
|
||||||
loading = [accent]불러오는중...
|
loading = [accent]불러오는중...
|
||||||
saving = [accent]저장중...
|
saving = [accent]저장중...
|
||||||
wave = [accent]웨이브 {0}
|
wave = [accent]웨이브 {0}
|
||||||
@@ -178,9 +186,9 @@ custom = 사용자 정의
|
|||||||
builtin = 기본맵
|
builtin = 기본맵
|
||||||
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]랜덤 맵
|
map.random = [accent]랜덤 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [ROYAL]파란색 팀[]코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [ROYAL]노랑색 팀[]코어를 맵에 추가하세요.
|
||||||
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [SCARLET]파란색 팀이 아닌[] 코어를 추가하세요.
|
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요.
|
||||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [SCARLET] 빨강색 팀[] 코어를 맵에 추가하세요.
|
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
|
||||||
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
||||||
editor.brush = 브러쉬
|
editor.brush = 브러쉬
|
||||||
editor.openin = 편집기 열기
|
editor.openin = 편집기 열기
|
||||||
@@ -191,7 +199,9 @@ editor.author = 만든이:
|
|||||||
editor.description = 설명:
|
editor.description = 설명:
|
||||||
editor.waves = 웨이브:
|
editor.waves = 웨이브:
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
|
editor.generation = 맵 생성 설정:
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
|
editor.newmap = 신규 맵
|
||||||
waves.title = 웨이브
|
waves.title = 웨이브
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
waves.never = 여기까지 유닛생성
|
waves.never = 여기까지 유닛생성
|
||||||
@@ -206,17 +216,16 @@ waves.copy = 클립보드로 복사
|
|||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드의 잘못된 웨이브 데이터
|
waves.invalid = 클립보드의 잘못된 웨이브 데이터
|
||||||
waves.copied = 웨이브 복사됨
|
waves.copied = 웨이브 복사됨
|
||||||
wave.none = 적이 설정되지 않음.\n빈 웨이브 설정값은 자동으로 기본 웨이브 설정값으로 바뀝니다.
|
waves.none = 적 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
|
||||||
editor.default = [LIGHT_GRAY]<기본값>
|
editor.default = [LIGHT_GRAY]<기본값>
|
||||||
edit = 편집
|
edit = 편집
|
||||||
editor.name = 이름:
|
editor.name = 이름:
|
||||||
editor.spawn = 유닛 생성
|
editor.spawn = 유닛 생성
|
||||||
editor.removeunit = 유닛 삭제
|
editor.removeunit = 유닛 삭제
|
||||||
editor.teams = 팀
|
editor.teams = 팀
|
||||||
editor.elevation = 지형 높이
|
|
||||||
editor.errorload = [accent]{0} 파일을 불러오는데 실패했습니다.
|
editor.errorload = [accent]{0} 파일을 불러오는데 실패했습니다.
|
||||||
editor.errorsave = [accent]{0} 파일을 저장하는데 실패했습니다.
|
editor.errorsave = [accent]{0} 파일을 저장하는데 실패했습니다.
|
||||||
editor.errorimage = 이것은 맵이 아니라 사진입니다. 확장자를 바꿔서 시도할 생각하지 마세요.\n\n예전 맵을 가져올려면 편집기의 '예전 맵 가져오기' 버튼을 사용하세요.
|
editor.errorimage = 이것은 맵이 아니라 사진입니다.\n\n예전 맵을 가져올려면 편집기의 '예전 맵 가져오기' 버튼을 사용하세요.
|
||||||
editor.errorlegacy = 이 맵은 너무 오래되어, 더이상 지원하지 않는 맵 형식을 사용합니다.
|
editor.errorlegacy = 이 맵은 너무 오래되어, 더이상 지원하지 않는 맵 형식을 사용합니다.
|
||||||
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
||||||
editor.errorname = 맵에 이름이 지정되어 있지 않습니다.
|
editor.errorname = 맵에 이름이 지정되어 있지 않습니다.
|
||||||
@@ -267,10 +276,17 @@ toolmode.drawteams = 팀 그리기
|
|||||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||||
filter.distort = 왜곡
|
filter.distort = 왜곡
|
||||||
filter.noise = 노이즈
|
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
|
||||||
|
filter.median = 중앙값
|
||||||
|
filter.oremedian = 자원 중앙값
|
||||||
|
filter.blend = 벽 주위에 타일 설치
|
||||||
|
filter.defaultores = 기본 자원값 추가
|
||||||
filter.ore = 자원
|
filter.ore = 자원
|
||||||
filter.rivernoise = 협곡 노이즈
|
filter.rivernoise = 협곡
|
||||||
filter.scatter = 뿌리기
|
filter.mirror = 반사형 맵 설정
|
||||||
|
filter.clear = 블럭 전부 지우기
|
||||||
|
filter.option.ignore = 무시하는타일
|
||||||
|
filter.scatter = 타일에 타일혹은 블럭 뿌리기
|
||||||
filter.terrain = 지형
|
filter.terrain = 지형
|
||||||
filter.option.scale = 스케일
|
filter.option.scale = 스케일
|
||||||
filter.option.chance = 배치 횟수
|
filter.option.chance = 배치 횟수
|
||||||
@@ -279,8 +295,10 @@ filter.option.threshold = 한계점
|
|||||||
filter.option.circle-scale = 둥근 크기
|
filter.option.circle-scale = 둥근 크기
|
||||||
filter.option.octaves = 옥타보스
|
filter.option.octaves = 옥타보스
|
||||||
filter.option.falloff = 경사
|
filter.option.falloff = 경사
|
||||||
|
filter.option.angle = 각도
|
||||||
filter.option.block = 블록
|
filter.option.block = 블록
|
||||||
filter.option.floor = 바닥
|
filter.option.floor = 바닥
|
||||||
|
filter.option.flooronto = 대상이 되는 바닥
|
||||||
filter.option.wall = 벽
|
filter.option.wall = 벽
|
||||||
filter.option.ore = 자원
|
filter.option.ore = 자원
|
||||||
filter.option.floor2 = 2번째 바닥
|
filter.option.floor2 = 2번째 바닥
|
||||||
@@ -291,6 +309,7 @@ width = 넓이:
|
|||||||
height = 높이:
|
height = 높이:
|
||||||
menu = 메뉴
|
menu = 메뉴
|
||||||
play = 플레이
|
play = 플레이
|
||||||
|
campaign = 캠페인
|
||||||
load = 불러오기
|
load = 불러오기
|
||||||
save = 저장
|
save = 저장
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -299,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = 언어를 변경하려면 게임을 다시시작 해 주세요.
|
language.restart = 언어를 변경하려면 게임을 다시시작 해 주세요.
|
||||||
settings = 설정
|
settings = 설정
|
||||||
tutorial = 게임 방법
|
tutorial = 게임 방법
|
||||||
|
tutorial.retake = 튜토리얼
|
||||||
editor = 편집기
|
editor = 편집기
|
||||||
mapeditor = 맵 편집기
|
mapeditor = 맵 편집기
|
||||||
donate = 기부
|
donate = 기부
|
||||||
@@ -312,8 +332,9 @@ bestwave = [LIGHT_GRAY]최고 점수: {0}
|
|||||||
launch = < 출격 >
|
launch = < 출격 >
|
||||||
launch.title = 출격 성공
|
launch.title = 출격 성공
|
||||||
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
|
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
|
||||||
launch.unable = [scarlet]출격할 수 없습니다.[] {0}마리 남음.
|
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
||||||
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
|
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
|
||||||
|
launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 웨이브까지 기다려야 합니다.
|
||||||
uncover = 구역 개방
|
uncover = 구역 개방
|
||||||
configure = 코어 시작자원 설정
|
configure = 코어 시작자원 설정
|
||||||
configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다.
|
configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다.
|
||||||
@@ -321,7 +342,10 @@ zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
|
|||||||
zone.requirement.complete = 웨이브 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
|
zone.requirement.complete = 웨이브 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
|
||||||
zone.config.complete = 웨이브 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
|
zone.config.complete = 웨이브 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
|
||||||
zone.resources = 자원이 감지되었습니다 :
|
zone.resources = 자원이 감지되었습니다 :
|
||||||
add = 추가
|
zone.objective = [lightgray]게임 모드: [accent]{0}
|
||||||
|
zone.objective.survival = 생존
|
||||||
|
zone.objective.attack = 적 코어 파괴
|
||||||
|
add = 추가...
|
||||||
boss.health = 보스 체력
|
boss.health = 보스 체력
|
||||||
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
||||||
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
||||||
@@ -332,18 +356,37 @@ error.alreadyconnected = 이미 접속중입니다.
|
|||||||
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||||
error.io = 네트워크 I/O 오류.
|
error.io = 네트워크 I/O 오류.
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류.
|
||||||
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
zone.groundZero.name = 전초기지
|
zone.groundZero.name = 전초기지
|
||||||
zone.desertWastes.name = 쓰레기 사막
|
zone.desertWastes.name = 쓰레기 사막
|
||||||
zone.craters.name = 분화구
|
zone.craters.name = 크레이터
|
||||||
zone.frozenForest.name = 얼어붙은 숲
|
zone.frozenForest.name = 얼어붙은 숲
|
||||||
zone.ruinousShores.name = 파괴된 해안가
|
zone.ruinousShores.name = 파괴된 해안가
|
||||||
zone.stainedMountains.name = 더럽혀진 산맥
|
zone.stainedMountains.name = 얼룩진 산맥
|
||||||
zone.desolateRift.name = 황폐한 급류 지역
|
zone.desolateRift.name = 황폐한 협곡
|
||||||
zone.nuclearComplex.name = 핵 생산 단지
|
zone.nuclearComplex.name = 핵 생산 단지
|
||||||
zone.overgrowth.name = 과성장 지대
|
zone.overgrowth.name = 과성장 지대
|
||||||
zone.tarFields.name = 타르 벌판
|
zone.tarFields.name = 타르 벌판
|
||||||
zone.saltFlats.name = 소금 갯벌
|
zone.saltFlats.name = 소금 사막
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = 협곡
|
||||||
|
zone.fungalPass.name = 포자 지대
|
||||||
|
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
|
||||||
|
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자룰 막을 수 있을거 같지 않습니다.\n전력을 통해서 모험을 시작하십시오 화력 발전소를 짓고 수리드론을 사용하는 법을 배우십시오.
|
||||||
|
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
|
||||||
|
zone.saltFlats.description = 이 소금 사막은 매우 척박하여 자원이 거의 없습니다.\n하지만 자원이 희소한 이곳에서도 적들의 요새가 발견되었습니다.그들을 사막의 모래로 만들어버리십시오.
|
||||||
|
zone.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 다시 점령해 강화유리를 제작하고 물을 끌어올려 포탑과 드릴에 공급하여 더 좋은 효율로 방어선을 강화하십시오.
|
||||||
|
zone.ruinousShores.description = 이 지역은 과거 해안방어기지로 사용되었습니다.\n그러나 지금은 기본구조물만 남아있으니 이 지역을 어서 신속히 수리하여 외부로 세력을 확장한뒤 잃어버린 기술을 다시 회수하십시오.
|
||||||
|
zone.stainedMountains.description = 더 안쪽에는 포자에 오염된 산맥이 있지만, 이 곳은 포자에 오염되지 않았습니다.\n이 지역에서 티타늄을 채굴하고 이 것을 어떻게 사용하는지 배우십시오.\n\n적들은 이 곳에서 더 강력합니다. 더 강한 유닛들이 나올 때까지 시간을 낭비하지 마십시오.
|
||||||
|
zone.overgrowth.description = 이 곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이 곳에 전초기지를 설립했습니다. 디거를 생산해 적의 코어를 박살내 우리가 잃어버린 것들을 되돌려받으십시오!
|
||||||
|
zone.tarFields.description = 산지와 사막 사이에 위치한 석유 생산지의 외곽 지역이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이기는 하나 이곳에는 위험한 적군들이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 생산기술을 익히는 것이 도움이 될 것입니다.
|
||||||
|
zone.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만 사용 가능한 공간은 거의 없습니다. 코어 파괴의 위험성이 높으니 가능한 빨리 떠나십시오. 또한 적의 공격 딜레이가 길다고 안심하지 마십시오.
|
||||||
|
zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 금은 축소되어 폐허로 전락했으며, 다수의 적이 배치되어 있는 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익히십시오.
|
||||||
|
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
|
||||||
|
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||||
|
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||||
settings.language = 언어
|
settings.language = 언어
|
||||||
|
settings.data = 게임 데이터
|
||||||
settings.reset = 설정 초기화
|
settings.reset = 설정 초기화
|
||||||
settings.rebind = 키 재설정
|
settings.rebind = 키 재설정
|
||||||
settings.controls = 조작
|
settings.controls = 조작
|
||||||
@@ -361,12 +404,14 @@ no = 아니오
|
|||||||
info.title = [accent]정보
|
info.title = [accent]정보
|
||||||
error.title = [crimson]오류가 발생했습니다.
|
error.title = [crimson]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다.
|
error.crashtitle = 오류가 발생했습니다.
|
||||||
|
attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다.
|
||||||
blocks.input = 입력
|
blocks.input = 입력
|
||||||
blocks.output = 출력
|
blocks.output = 출력
|
||||||
blocks.booster = 가속
|
blocks.booster = 가속
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = 전력 용량
|
blocks.powercapacity = 전력 용량
|
||||||
blocks.powershot = 1발당 전력 소모량
|
blocks.powershot = 1발당 전력 소모량
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = 공중공격 가능
|
blocks.targetsair = 공중공격 가능
|
||||||
blocks.targetsground = 지상공격 가능
|
blocks.targetsground = 지상공격 가능
|
||||||
blocks.itemsmoved = 이동 속도
|
blocks.itemsmoved = 이동 속도
|
||||||
@@ -393,7 +438,8 @@ blocks.inaccuracy = 오차각
|
|||||||
blocks.shots = 발포 횟수
|
blocks.shots = 발포 횟수
|
||||||
blocks.reload = 재장전
|
blocks.reload = 재장전
|
||||||
blocks.ammo = 탄약
|
blocks.ammo = 탄약
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drilltierreq = 드릴이 요구됨
|
||||||
|
bar.drillspeed = 채광 속도 : {0}/s
|
||||||
bar.efficiency = 효율성 : {0}%
|
bar.efficiency = 효율성 : {0}%
|
||||||
bar.powerbalance = 전력 : {0}/s
|
bar.powerbalance = 전력 : {0}/s
|
||||||
bar.poweramount = 전력 : {0}
|
bar.poweramount = 전력 : {0}
|
||||||
@@ -408,7 +454,7 @@ bullet.damage = [stat]{0}[lightgray] 데미지
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
|
||||||
bullet.incendiary = [stat]방화
|
bullet.incendiary = [stat]방화
|
||||||
bullet.homing = [stat]유도탄
|
bullet.homing = [stat]유도탄
|
||||||
bullet.shock = [stat]충격탄
|
bullet.shock = [stat]
|
||||||
bullet.frag = [stat]파편
|
bullet.frag = [stat]파편
|
||||||
bullet.knockback = [stat]{0}[lightgray] 넉백
|
bullet.knockback = [stat]{0}[lightgray] 넉백
|
||||||
bullet.freezing = [stat]동결
|
bullet.freezing = [stat]동결
|
||||||
@@ -442,9 +488,11 @@ setting.animatedshields.name = 움직이는 보호막
|
|||||||
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
||||||
setting.indicators.name = 아군/적 인디게이터 표시
|
setting.indicators.name = 아군/적 인디게이터 표시
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
|
setting.keyboard.name = 마우스+키보드 조작
|
||||||
setting.fpscap.name = 최대 FPS
|
setting.fpscap.name = 최대 FPS
|
||||||
setting.fpscap.none = 없음
|
setting.fpscap.none = 없음
|
||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
|
setting.uiscale.name = UI 스케일링[lightgray] (재시작 요구됨)[]
|
||||||
setting.swapdiagonal.name = 항상 대각선 설치
|
setting.swapdiagonal.name = 항상 대각선 설치
|
||||||
setting.difficulty.training = 훈련
|
setting.difficulty.training = 훈련
|
||||||
setting.difficulty.easy = 쉬움
|
setting.difficulty.easy = 쉬움
|
||||||
@@ -465,13 +513,19 @@ setting.lasers.name = 전력 노드 레이저 표시
|
|||||||
setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다)
|
setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다)
|
||||||
setting.minimap.name = 미니맵 보기
|
setting.minimap.name = 미니맵 보기
|
||||||
setting.musicvol.name = 음악 크기
|
setting.musicvol.name = 음악 크기
|
||||||
|
setting.ambientvol.name = 배경음 크기
|
||||||
setting.mutemusic.name = 음소거
|
setting.mutemusic.name = 음소거
|
||||||
setting.sfxvol.name = 효과음 크기
|
setting.sfxvol.name = 효과음 크기
|
||||||
setting.mutesound.name = 소리 끄기
|
setting.mutesound.name = 소리 끄기
|
||||||
setting.crashreport.name = 오류 보고서 보내기
|
setting.crashreport.name = 오류 보고서 보내기
|
||||||
|
setting.savecreate.name = 자동 저장 활성화
|
||||||
setting.chatopacity.name = 채팅 투명도
|
setting.chatopacity.name = 채팅 투명도
|
||||||
setting.playerchat.name = 인게임 채팅 표시
|
setting.playerchat.name = 인게임 채팅 표시
|
||||||
|
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 스케일을 확인하세요.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = 취소 & 나가기
|
||||||
|
setting.bloom.name = 발광 효과
|
||||||
keybind.title = 조작키 설정
|
keybind.title = 조작키 설정
|
||||||
|
keybinds.mobile = [scarlet]여기 대부분의 키들은 모바일에서 작동하지 않습니다. 기본적인 것들만 지원됩니다.
|
||||||
category.general.name = 일반
|
category.general.name = 일반
|
||||||
category.view.name = 보기
|
category.view.name = 보기
|
||||||
category.multiplayer.name = 멀티플레이
|
category.multiplayer.name = 멀티플레이
|
||||||
@@ -485,6 +539,7 @@ keybind.press.axis = 축 또는 키를 누르세요.
|
|||||||
keybind.screenshot.name = 맵 스크린샷
|
keybind.screenshot.name = 맵 스크린샷
|
||||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||||
keybind.move_y.name = 위 / 아래 중간
|
keybind.move_y.name = 위 / 아래 중간
|
||||||
|
keybind.fullscreen.name = 전체 화면
|
||||||
keybind.select.name = 선택
|
keybind.select.name = 선택
|
||||||
keybind.diagonal_placement.name = 대각선 설치
|
keybind.diagonal_placement.name = 대각선 설치
|
||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
@@ -549,37 +604,21 @@ content.unit.name = 유닛
|
|||||||
content.block.name = 블록
|
content.block.name = 블록
|
||||||
content.mech.name = 기체
|
content.mech.name = 기체
|
||||||
item.copper.name = 구리
|
item.copper.name = 구리
|
||||||
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
|
||||||
item.lead.name = 납
|
item.lead.name = 납
|
||||||
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
|
||||||
item.coal.name = 석탄
|
item.coal.name = 석탄
|
||||||
item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
|
|
||||||
item.graphite.name = 흑연
|
item.graphite.name = 흑연
|
||||||
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
|
|
||||||
item.titanium.name = 티타늄
|
item.titanium.name = 티타늄
|
||||||
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
|
||||||
item.thorium.name = 토륨
|
item.thorium.name = 토륨
|
||||||
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
|
|
||||||
item.silicon.name = 실리콘
|
item.silicon.name = 실리콘
|
||||||
item.silicon.description = 매우 유용한 반도체로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.
|
item.plastanium.name = 플라스터늄
|
||||||
item.plastanium.name = 플라스틱
|
item.phase-fabric.name = 메타
|
||||||
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
|
||||||
item.phase-fabric.name = 현상 구조체
|
|
||||||
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.
|
|
||||||
item.surge-alloy.name = 서지 합금
|
item.surge-alloy.name = 서지 합금
|
||||||
item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다.
|
|
||||||
item.spore-pod.name = 포자 포드
|
item.spore-pod.name = 포자 포드
|
||||||
item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다.
|
|
||||||
item.sand.name = 모래
|
item.sand.name = 모래
|
||||||
item.sand.description = 고밀도 합금을 제작할 때 사용되는 일반적인 재료입니다.
|
item.blast-compound.name = 폭발물
|
||||||
item.blast-compound.name = 폭발 화합물
|
|
||||||
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
|
||||||
item.pyratite.name = 파이라타이트
|
item.pyratite.name = 파이라타이트
|
||||||
item.pyratite.description = 인화성을 가진 재료로, 주로 터렛의 탄약으로 사용됩니다.
|
|
||||||
item.metaglass.name = 강화유리
|
item.metaglass.name = 강화유리
|
||||||
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.
|
|
||||||
item.scrap.name = 고철
|
item.scrap.name = 고철
|
||||||
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 많은 금속이 포함되어 있습니다.
|
|
||||||
liquid.water.name = 물
|
liquid.water.name = 물
|
||||||
liquid.slag.name = 광재
|
liquid.slag.name = 광재
|
||||||
liquid.oil.name = 타르
|
liquid.oil.name = 타르
|
||||||
@@ -587,31 +626,23 @@ liquid.cryofluid.name = 냉각수
|
|||||||
mech.alpha-mech.name = 알파
|
mech.alpha-mech.name = 알파
|
||||||
mech.alpha-mech.weapon = 중무장 소총
|
mech.alpha-mech.weapon = 중무장 소총
|
||||||
mech.alpha-mech.ability = 회복
|
mech.alpha-mech.ability = 회복
|
||||||
mech.alpha-mech.description = 표준 기체.\n적절한 속도와 공격력을 갖추고 있습니다.
|
|
||||||
mech.delta-mech.name = 델타
|
mech.delta-mech.name = 델타
|
||||||
mech.delta-mech.weapon = 전격 생산기
|
mech.delta-mech.weapon = 전격 충전기
|
||||||
mech.delta-mech.ability = 충전
|
mech.delta-mech.ability = 충전
|
||||||
mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한 가벼운 기체.\n구조물에는 거의 피해를 주지 않지만, 전격 무기를 사용하여 많은 적군을 매우 빠르게 죽일 수 있습니다.
|
|
||||||
mech.tau-mech.name = 타우
|
mech.tau-mech.name = 타우
|
||||||
mech.tau-mech.weapon = 건물 수리총
|
mech.tau-mech.weapon = 건물 수리총
|
||||||
mech.tau-mech.ability = 유닛 치료
|
mech.tau-mech.ability = 유닛 치료 파동
|
||||||
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
|
|
||||||
mech.omega-mech.name = 오메가
|
mech.omega-mech.name = 오메가
|
||||||
mech.omega-mech.weapon = 전방 유도미사일
|
mech.omega-mech.weapon = 전방 유도미사일
|
||||||
mech.omega-mech.ability = 방어모드
|
mech.omega-mech.ability = 방어모드
|
||||||
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
|
|
||||||
mech.dart-ship.name = 다트
|
mech.dart-ship.name = 다트
|
||||||
mech.dart-ship.weapon = 소총
|
mech.dart-ship.weapon = 소총
|
||||||
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
|
|
||||||
mech.javelin-ship.name = 재블린
|
mech.javelin-ship.name = 재블린
|
||||||
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.
|
|
||||||
mech.javelin-ship.weapon = 유도 미사일
|
mech.javelin-ship.weapon = 유도 미사일
|
||||||
mech.javelin-ship.ability = 가속 전격 생성기
|
mech.javelin-ship.ability = 가속 전격 생성기
|
||||||
mech.trident-ship.name = 삼지창
|
mech.trident-ship.name = 삼지창
|
||||||
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기.\n당연하게도 엄청 단단합니다.
|
|
||||||
mech.trident-ship.weapon = 폭탄 저장고
|
mech.trident-ship.weapon = 폭탄 저장고
|
||||||
mech.glaive-ship.name = 글레브
|
mech.glaive-ship.name = 글레브
|
||||||
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
|
|
||||||
mech.glaive-ship.weapon = 방화총
|
mech.glaive-ship.weapon = 방화총
|
||||||
item.explosiveness = [LIGHT_GRAY]폭발성: {0}
|
item.explosiveness = [LIGHT_GRAY]폭발성: {0}
|
||||||
item.flammability = [LIGHT_GRAY]인화성: {0}
|
item.flammability = [LIGHT_GRAY]인화성: {0}
|
||||||
@@ -628,16 +659,18 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
||||||
|
block.sand-boulder.name = 사암
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
block.salt.name = 소금
|
block.salt.name = 소금
|
||||||
block.saltrocks.name = 소금 바위
|
block.saltrocks.name = 소금 바위
|
||||||
block.pebbles.name = 조약돌
|
block.pebbles.name = 조약돌
|
||||||
block.tendrils.name = 덩굴
|
block.tendrils.name = 덩굴
|
||||||
block.sandrocks.name = 모래 바위
|
block.sandrocks.name = 모래 바위
|
||||||
block.spore-pine.name = 포자 소나무
|
block.spore-pine.name = 포자 덮인 소나무
|
||||||
block.sporerocks.name = 포자 바위
|
block.sporerocks.name = 포자 바위
|
||||||
block.rock.name = 바위
|
block.rock.name = 돌
|
||||||
block.snowrock.name = 눈바위
|
block.snowrock.name = 눈덩이
|
||||||
|
block.snow-pine.name = 눈 덮인 소나무
|
||||||
block.shale.name = 이판암
|
block.shale.name = 이판암
|
||||||
block.shale-boulder.name = 둥근 이판암
|
block.shale-boulder.name = 둥근 이판암
|
||||||
block.moss.name = 이끼
|
block.moss.name = 이끼
|
||||||
@@ -648,9 +681,8 @@ block.scrap-wall.name = 조각벽
|
|||||||
block.scrap-wall-large.name = 큰 조각벽
|
block.scrap-wall-large.name = 큰 조각벽
|
||||||
block.scrap-wall-huge.name = 거대한 조각 벽
|
block.scrap-wall-huge.name = 거대한 조각 벽
|
||||||
block.scrap-wall-gigantic.name = 엄청나게 큰 조각 벽
|
block.scrap-wall-gigantic.name = 엄청나게 큰 조각 벽
|
||||||
block.thruster.name = 반동 추진 엔진
|
block.thruster.name = 쓰러스터
|
||||||
block.kiln.name = 가마
|
block.kiln.name = 가마
|
||||||
block.kiln.description = 모래를 녹여서 메타유리로 만듭니다. 소량의 전력이 필요합니다.
|
|
||||||
block.graphite-press.name = 흑연 압축기
|
block.graphite-press.name = 흑연 압축기
|
||||||
block.multi-press.name = 다중 압축기
|
block.multi-press.name = 다중 압축기
|
||||||
block.constructing = {0} [LIGHT_GRAY](만드는중)
|
block.constructing = {0} [LIGHT_GRAY](만드는중)
|
||||||
@@ -663,7 +695,7 @@ block.water.name = 물
|
|||||||
block.tainted-water.name = 오염된 물
|
block.tainted-water.name = 오염된 물
|
||||||
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
||||||
block.tar.name = 석유
|
block.tar.name = 석유
|
||||||
block.stone.name = 돌
|
block.stone.name = 바위
|
||||||
block.sand.name = 모래
|
block.sand.name = 모래
|
||||||
block.darksand.name = 검은 모래
|
block.darksand.name = 검은 모래
|
||||||
block.ice.name = 얼음
|
block.ice.name = 얼음
|
||||||
@@ -696,14 +728,14 @@ block.dark-panel-6.name = 어두운 패널 6
|
|||||||
block.dark-metal.name = 어두운 금속제
|
block.dark-metal.name = 어두운 금속제
|
||||||
block.ignarock.name = 얼은 바위
|
block.ignarock.name = 얼은 바위
|
||||||
block.hotrock.name = 뜨거운 바위
|
block.hotrock.name = 뜨거운 바위
|
||||||
block.magmarock.name = 마그마 바위
|
block.magmarock.name = 용암 바위
|
||||||
block.cliffs.name = 절벽
|
block.cliffs.name = 절벽
|
||||||
block.copper-wall.name = 구리 벽
|
block.copper-wall.name = 구리 벽
|
||||||
block.copper-wall-large.name = 큰 구리벽
|
block.copper-wall-large.name = 대형 구리 벽
|
||||||
block.titanium-wall.name = 티타늄 벽
|
block.titanium-wall.name = 티타늄 벽
|
||||||
block.titanium-wall-large.name = 대형 티타늄 벽
|
block.titanium-wall-large.name = 대형 티타늄 벽
|
||||||
block.phase-wall.name = 상직물벽
|
block.phase-wall.name = 메타 벽
|
||||||
block.phase-wall-large.name = 큰 상직물벽
|
block.phase-wall-large.name = 대형 메타 벽
|
||||||
block.thorium-wall.name = 토륨 벽
|
block.thorium-wall.name = 토륨 벽
|
||||||
block.thorium-wall-large.name = 대형 토륨 벽
|
block.thorium-wall-large.name = 대형 토륨 벽
|
||||||
block.door.name = 문
|
block.door.name = 문
|
||||||
@@ -719,11 +751,9 @@ block.junction.name = 교차기
|
|||||||
block.router.name = 분배기
|
block.router.name = 분배기
|
||||||
block.distributor.name = 대형 분배기
|
block.distributor.name = 대형 분배기
|
||||||
block.sorter.name = 필터
|
block.sorter.name = 필터
|
||||||
block.sorter.description = 아이템을 넣어서 필터에 설정된 아이템일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 통과합니다.
|
|
||||||
block.overflow-gate.name = 오버플로 게이트
|
block.overflow-gate.name = 오버플로 게이트
|
||||||
block.overflow-gate.description = 정면으로 가는 자원이 막히면 옆으로 출력하고, 그렇지 않으면 계속 정면으로 출력합니다.
|
|
||||||
block.silicon-smelter.name = 실리콘 제련소
|
block.silicon-smelter.name = 실리콘 제련소
|
||||||
block.phase-weaver.name = 상직물 합성기
|
block.phase-weaver.name = 메타 합성기
|
||||||
block.pulverizer.name = 분쇄기
|
block.pulverizer.name = 분쇄기
|
||||||
block.cryofluidmixer.name = 냉각수 제조기
|
block.cryofluidmixer.name = 냉각수 제조기
|
||||||
block.melter.name = 융해기
|
block.melter.name = 융해기
|
||||||
@@ -765,27 +795,28 @@ block.wave.name = 파도
|
|||||||
block.swarmer.name = 스웜
|
block.swarmer.name = 스웜
|
||||||
block.salvo.name = 살보
|
block.salvo.name = 살보
|
||||||
block.ripple.name = 립플
|
block.ripple.name = 립플
|
||||||
block.phase-conveyor.name = 위상 컨베이어
|
block.phase-conveyor.name = 메타 컨베이어
|
||||||
block.bridge-conveyor.name = 터널 컨베이어
|
block.bridge-conveyor.name = 터널 컨베이어
|
||||||
block.plastanium-compressor.name = 플라스틱 압축기
|
block.plastanium-compressor.name = 플라스터늄 압축기
|
||||||
block.pyratite-mixer.name = 파이라라타이트 혼합기
|
block.pyratite-mixer.name = 파이라타이트 혼합기
|
||||||
block.blast-mixer.name = 폭발물 혼합기
|
block.blast-mixer.name = 폭발물 혼합기
|
||||||
block.solar-panel.name = 태양 전지판
|
block.solar-panel.name = 태양 전지판
|
||||||
block.solar-panel-large.name = 대형 태양 전지판
|
block.solar-panel-large.name = 대형 태양 전지판
|
||||||
block.oil-extractor.name = 석유 추출기
|
block.oil-extractor.name = 석유 추출기
|
||||||
block.draug-factory.name = 영혼 광부 드론 공장
|
block.command-center.name = 유닛 명령
|
||||||
block.spirit-factory.name = 정령 수리 드론 공장
|
block.draug-factory.name = 광부 드론 공장
|
||||||
block.phantom-factory.name = 환영 건설 드론 공장
|
block.spirit-factory.name = 수리 드론 공장
|
||||||
|
block.phantom-factory.name = 건설 드론 공장
|
||||||
block.wraith-factory.name = 유령 전투기 공장
|
block.wraith-factory.name = 유령 전투기 공장
|
||||||
block.ghoul-factory.name = 구울 폭격기 공장
|
block.ghoul-factory.name = 구울 폭격기 공장
|
||||||
block.dagger-factory.name = 디거 기체 공장
|
block.dagger-factory.name = 디거 기체 공장
|
||||||
block.crawler-factory.name = 자폭자 기체 공장
|
block.crawler-factory.name = 크롤러 기체 공장
|
||||||
block.titan-factory.name = 타이탄 기체 공장
|
block.titan-factory.name = 타이탄 기체 공장
|
||||||
block.fortress-factory.name = 포트리스 기체 공장
|
block.fortress-factory.name = 포트리스 기체 공장
|
||||||
block.revenant-factory.name = 망령 전함 공장
|
block.revenant-factory.name = 망령 전함 공장
|
||||||
block.repair-point.name = 수리 지점
|
block.repair-point.name = 수리 지점
|
||||||
block.pulse-conduit.name = 퓨즈 파이프
|
block.pulse-conduit.name = 퓨즈 파이프
|
||||||
block.phase-conduit.name = 위상 파이프
|
block.phase-conduit.name = 메타 파이프
|
||||||
block.liquid-router.name = 액체 분배기
|
block.liquid-router.name = 액체 분배기
|
||||||
block.liquid-tank.name = 물탱크
|
block.liquid-tank.name = 물탱크
|
||||||
block.liquid-junction.name = 액체 교차기
|
block.liquid-junction.name = 액체 교차기
|
||||||
@@ -808,167 +839,209 @@ block.overdrive-projector.name = 오버드라이브 프로젝터
|
|||||||
block.force-projector.name = 보호막 프로젝터
|
block.force-projector.name = 보호막 프로젝터
|
||||||
block.arc.name = 아크
|
block.arc.name = 아크
|
||||||
block.rtg-generator.name = RTG 발전기
|
block.rtg-generator.name = RTG 발전기
|
||||||
block.spectre.name = 스펙트레
|
block.spectre.name = 스펙터
|
||||||
block.meltdown.name = 멜트다운
|
block.meltdown.name = 멜트다운
|
||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
block.launch-pad.name = 발사대
|
block.launch-pad.name = 발사대
|
||||||
block.launch-pad.description = 출격할 필요 없이 아이템을 수송시킵시다.
|
|
||||||
block.launch-pad-large.name = 큰 출격 패드
|
block.launch-pad-large.name = 큰 출격 패드
|
||||||
team.blue.name = 파랑색 팀
|
team.blue.name = 파랑색 팀
|
||||||
team.red.name = 빨강색 팀
|
team.crux.name = 빨강색 팀
|
||||||
|
team.sharded.name = 주황색 팀
|
||||||
team.orange.name = 주황색 팀
|
team.orange.name = 주황색 팀
|
||||||
team.none.name = 회색 팀
|
team.derelict.name = 버려진 팀
|
||||||
team.green.name = 초록색 팀
|
team.green.name = 초록색 팀
|
||||||
team.purple.name = 보라색 팀
|
team.purple.name = 보라색 팀
|
||||||
unit.spirit.name = 정령 수리 드론
|
unit.spirit.name = 스피릿 수리 드론
|
||||||
unit.spirit.description = 블록을 자동으로 수리합니다.
|
unit.draug.name = 드라우그 채광 드론
|
||||||
unit.phantom.name = 환영 건설 드론
|
unit.phantom.name = 팬텀 건설 드론
|
||||||
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
|
||||||
unit.dagger.name = 디거
|
unit.dagger.name = 디거
|
||||||
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
|
||||||
unit.crawler.name = 자폭자
|
unit.crawler.name = 자폭자
|
||||||
unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다.
|
|
||||||
unit.titan.name = 타이탄
|
unit.titan.name = 타이탄
|
||||||
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
|
||||||
unit.ghoul.name = 구울 폭격기
|
unit.ghoul.name = 구울 폭격기
|
||||||
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
|
|
||||||
unit.wraith.name = 유령 전투기
|
unit.wraith.name = 유령 전투기
|
||||||
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
|
|
||||||
unit.fortress.name = 포트리스
|
unit.fortress.name = 포트리스
|
||||||
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
|
||||||
unit.revenant.name = 망령 전함
|
unit.revenant.name = 망령 전함
|
||||||
unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다.
|
|
||||||
unit.eruptor.name = 분화자
|
unit.eruptor.name = 분화자
|
||||||
unit.eruptor.description = 지상 유닛. 광재를 넣은 파도와 같은 무기를 장착했습니다.
|
|
||||||
unit.chaos-array.name = 혼돈 배열
|
unit.chaos-array.name = 혼돈 배열
|
||||||
unit.chaos-array.description = 지상 중간보스 유닛. 설금을 넣은 사이클론과 같은 무기를 장착했습니다.
|
|
||||||
unit.eradicator.name = 박멸
|
unit.eradicator.name = 박멸
|
||||||
unit.eradicator.description = 지상 최종보스 유닛. 토륨을 넣은 스펙트레와 같은 무기를 장착했습니다.
|
|
||||||
unit.lich.name = 리치
|
unit.lich.name = 리치
|
||||||
unit.lich.description = 공중 중간보스 유닛. 리치와 같은 무기를 장착했으나 공격속도가 좀 더 빠릅니다.
|
|
||||||
unit.reaper.name = 사신
|
unit.reaper.name = 사신
|
||||||
unit.reaper.description = 최종보스 유닛. 박멸과 같은 무기를 장착했고, 공격속도가 좀 더 빠르며, 매우 단단합니다.
|
tutorial.next = [lightgray]< 이 곳을 터치해 진행하세요. >
|
||||||
tutorial.begin = 플레이어의 주요 목표는 [LIGHT_GRAY]적군[]을 제거하는 것입니다.\n\n이 게임은 [accent]구리를 채광[]하는 것으로 시작합니다.\n이것을 하기 위해 플레이어의 중심부 근처에 있는 구리 광맥을 누르세요.
|
tutorial.intro = Mindustry 튜토리얼을 시작하겠습니다. 튜토리얼은 [accent]모바일은 뒤로가기, 데스크탑은 esc버튼[]을 누르고 [accent]나가기 버튼[]을 눌러 종료가 가능합니다.\n[accent]구리[]를 18개 채광하세요. 코어 주위에 있는 주황색의 구리 광물을 터치함으로써 구리를 채광할 수 있습니다.\n\n[accent]현재 모은 구리의 개수 : {0}/{1} 개[]
|
||||||
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 채광 작업을 합니다.\n구리 광맥에 표시된 영역에 드릴을 하나를 놓으세요.
|
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다.
|
||||||
tutorial.conveyor = [accent]컨베이어[]를 사용하여 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.
|
tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다.
|
||||||
tutorial.morecopper = 더 많은 구리가 필요합니다.\n\n수동으로 채광하거나, 드릴을 더 설치하세요.
|
tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한 번 확인해보세요.
|
||||||
tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n기지 근처에 듀오 터렛을 설치하세요.
|
tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요.
|
||||||
tutorial.drillturret = 듀오 터렛이 작동하기 위해서는[accent] 구리 탄약 []을 필요로 합니다.\n터렛 옆에 드릴을 설치하여 구리를 공급하세요.
|
tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요.
|
||||||
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n\n2단계 동안 코어를 보호하고 더 많은 터렛을 만드세요.
|
tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n포탑 카테고리의 듀오 포탑을 선택하신 후, 기지 근처에 듀오 포탑을 설치하세요.
|
||||||
tutorial.lead = 더 많은 광석을 이용할 수 있습니다. [accent]납[]을 찾아 탐색하세요.\n\n아이템을 코어로 전송할려면 플레이어 기체 또는 비행기에서 코어로 드래그 하세요.
|
tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수 도 있습니다.
|
||||||
tutorial.smelter = 구리와 납은 약한 금속입니다.\n[accent]고밀도 합금[]은 제련소에서 만들 수 있습니다.\n\n하나 만드세요.
|
tutorial.pause = 싱글 플래이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요.
|
||||||
tutorial.densealloy = 이 제련소는 이제 고밀도 합금을 생산할 것입니다.\n몇개 더 생산하세요.\n필요한 경우 더 만드세요.
|
tutorial.pause.mobile = 싱글 플래이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요.
|
||||||
tutorial.siliconsmelter = 이제 이코어는 채굴과 수리하기 위한[accent] 스피릿 드론[]을 생성 할 것 입니다.\n\n[accent]실리콘[]을 사용해 다른 유닛을 생성하기 위한 공장을 만들 수 있습니다.\n실리콘 제련기를 제작하세요!
|
tutorial.unpause = 게임을 진행하기 위해 [accent]스페이스 버튼[]을 다시 누르세요.
|
||||||
tutorial.silicondrill = 실리콘을 제작하려면[accent] 석탄[] 과[accent] 모래[]가 필요합니다.\n드릴을 먼저 건설해보는건 어떤가요?
|
tutorial.unpause.mobile = 게임을 진행하기 위해 같은 위치의 버튼을 다시 누르세요.
|
||||||
tutorial.generator = 이 건물은 [LIGHT_YELLOW]전력[]이 필요합니다.\n[accent] 석탄 발전기[]를 건설하세요.
|
tutorial.breaking = 설계를 방해하는 블록을 제거하기 위해서 [accent]첫 번째 지점을 마우스 오른쪽 버튼[]으로 누른 뒤 드래그하여 범위를 지정해서 제거하세요.[]\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
|
||||||
tutorial.generatordrill = [accent] 석탄 발전기[]는 연료가 필요합니다.\n[accent] 석탄[]을 드릴로 채굴해서 연료를 체워주세요.
|
tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
|
||||||
tutorial.node = 전력은 송신해줄 노드가 필요합니다.\n[accent] 전력 노드[]를 석탄 등등 발전기 옆에 설치해서 생산된 전기를 다른곳으로 송신합시다.
|
tutorial.withdraw = [accent]코어나 창고,공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요.
|
||||||
tutorial.nodelink = 전력은 전력 블록과 발전기에 연결하거나, 연결된 전력 노드를 통해 전송이 가능합니다. \n\n전력 노드를 누르고 발전기와 실리콘 제련기를 선택하여 전원을 연결합시다.
|
tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[accent]당신의 기체에서 코어로 드래그[]하여 자원을 되돌려 넣으세요.
|
||||||
tutorial.silicon = 실리콘이 생산되고 있습니다.\n\n생산 시스템의 개선을 권고 드립니다.
|
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
|
||||||
tutorial.daggerfactory = 이[accent] 디거 기체 공장[]은\n\n공격하는 기체를 생산하기 위해 사용됩니다.
|
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
|
||||||
tutorial.router = 공장을 작동시키기 위해 자원이 필요합니다.\n컨베이어에 운반되고 있는 자원을 분할할 분배기를 만드세요.
|
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
|
||||||
tutorial.dagger = 전력 노드를 공장에 연결하세요.\n일단 요구 사항이 충족되면 기체 생산을 시작합니다.\n\n필요에 따라 드릴 및 발전기, 컨베이어를 더 많이 만들 수 있습니다.
|
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
tutorial.battle = [LIGHT_GRAY]적[]의 코어가 드러났습니다.\n당신의 부대와 디거를 사용하여 파괴하세요.
|
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
block.copper-wall.description = 싸구려 방어블록.\n처음에 몇번 웨이브에서 건물과 터렛을 보호하는 데 유용함.
|
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]빨리 생산할수록 게임이 편해집니다.
|
||||||
block.copper-wall-large.description = 싸구려 방어블록.\n처음에 몇번 웨이브에서 건물과 터렛을 보호하는 데 유용함.\n4개를 합친 블록입니다.
|
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
|
||||||
block.thorium-wall.description = 강력한 방어블록.\n적 공격으로부터 좋은 보호를 할 수 있습니다.
|
item.sand.description = 고티어 합금을 제작할 때 사용되는 일반적인 재료입니다.
|
||||||
block.thorium-wall-large.description = 강력한 방어블록.\n적 공격으로부터 좋은 보호를 할 수 있습니다.\n4개를 합친 블록입니다.
|
item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
|
||||||
block.phase-wall.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.
|
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
||||||
block.phase-wall-large.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.\n4개를 합친 블록입니다.
|
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
|
||||||
block.surge-wall.description = 최강 방어블록.\n공격을 받으면 낮은 확률로 공격자에게 전격 공격을 합니다.
|
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 다양한 금속들이 포함되어 있습니다.
|
||||||
block.surge-wall-large.description = 최강 방어블록.\n공격을 받으면 낮은 확률로 공격자에게 전격 공격을 합니다.\n4개를 합친 블록입니다.
|
item.silicon.description = 매우 유용한 물질로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.\n\n[royal]이 것이 생산되면 발전속도가 급속도로 빨라집니다.
|
||||||
block.door.description = 눌러서 열고 닫을 수 있는 작은 문.\n만약 문이 열리면, 적들은 총을 쏘며 문을 통과할 수 있습니다.
|
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
||||||
block.door-large.description = 누르는 것으로 여닫을 수 있는 큰 문.\n만약 문이 열리면, 적들은 총을 쏘며 문을 통과할 수 있습니다.\n4개를 합친 블록입니다.
|
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.\n\n[royal]발전기 근처에 있는 오버드라이브에 함부로 이 것을 넣지마세요.
|
||||||
block.mend-projector.description = 주변 건물을 주기적으로 치료합니다.
|
item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다.
|
||||||
block.overdrive-projector.description = 드릴과 컨베이어와 같은 인근 건물의 속도를 높여줍니다.
|
item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다.
|
||||||
block.force-projector.description = 총알에게서 내부의 건물과 유닛을 보호하면서 그 주위에 육각형 보호막을 만듭니다.
|
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
||||||
block.shock-mine.description = 지뢰를 밟는 적에게 피해를 줍니다. 적에게는 거의 보이지 않습니다. 일단 설치 완료된 후에는 적 유닛이 공격하지 않습니다. 그러나 지뢰가 있는 곳은 피해가니 주의하세요.
|
item.pyratite.description = 인화성을 가진 재료로, 주로 터렛의 탄약으로 사용됩니다.
|
||||||
block.duo.description = 작고 싼 터렛.
|
liquid.water.description = 여러 포탑을 가속하는데에 사용할 수 있고, 파도와 멜트다운의 탄약으로도 사용되며 여러 공장에서도 사용되는 무구한 가능성을 가진 액체입니다.
|
||||||
block.scorch.description = 화염방사터렛. 무엇 때문인지 지상유닛 상대로는 최고의 공격력을 보여줍니다.
|
liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아있습니다. 셉터를 이용해 다른 광물들로 분리하거나 탄약으로 사용해 적 부대를 향해 살포할 수 있습니다.
|
||||||
block.scatter.description = 중형 대공 터렛. 납이나 고철 덩어리를 적에게 쏩니다.
|
|
||||||
block.arc.description = 적을 향해 무작위 각도로 전기를 쏘는 작은 터렛.
|
|
||||||
block.hail.description = 작은 포병 터렛.
|
|
||||||
block.lancer.description = 충전된 전기빔을 쏘는 중형 터렛.
|
|
||||||
block.wave.description = 액체를 뿜는 중간 크기의 속화 터렛.
|
|
||||||
block.salvo.description = 일제히 사격을 하는 중형 터렛.
|
|
||||||
block.swarmer.description = 유도 미사일을 발사하는 중형 터렛.
|
|
||||||
block.ripple.description = 여러 발의 사격을 동시에 하는 대형 포대.
|
|
||||||
block.cyclone.description = 대형 초고속 사격 터렛.
|
|
||||||
block.fuse.description = 강력한 단거리 빔을 쏘는 대형 터렛.
|
|
||||||
block.spectre.description = 한 번에 두 발의 강력한 총알을 쏘는 대형 터렛.
|
|
||||||
block.meltdown.description = 강력한 장거리 빔을 쏘는 대형 터렛.
|
|
||||||
block.conveyor.description = 기본 아이템 수송 블록. 아이템을 앞으로 이동시켜 자동으로 터렛이나 건물에 넣어줍니다. 회전식.
|
|
||||||
block.titanium-conveyor.description = 고급 아이템 운송 블록. 표준 컨베이어보다 아이템을 더 빨리 이동시킨다.
|
|
||||||
block.phase-conveyor.description = 고급품 수송 블록. 여러 타일을 통해 아이템을 연결된 위상 컨베이어로 텔레포트하기 위해 전력을 사용합니다.
|
|
||||||
block.junction.description = 2개의 컨베이어 벨트를 교차시키는 다리 역할을 합니다. 서로 다른 재료를 다른 장소로 운반하는 두 개의 다른 컨베이어의 상황에서 유용합니다.
|
|
||||||
block.mass-driver.description = 최강 아이템 수송 블록. 몇 가지 아이템을 모아 장거리에서 또 다른 매스 드라이버에게 발사합니다.
|
|
||||||
block.silicon-smelter.description = 고순도 석탄으로 모래를 줄여 실리콘을 생산합니다.
|
|
||||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스타늄을 생산합니다.
|
|
||||||
block.phase-weaver.description = 방사능 토륨과 많은 량의 모래에서 상직물을 생산합니다.
|
|
||||||
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리로부터 서지 합금을 생산합니다.
|
|
||||||
block.pulverizer.description = 모래로 을 부숩니다. 천연 모래가 부족할 때 유용합니다.
|
|
||||||
block.pyratite-mixer.description = 석탄, 납, 모래를 가연성이 높은 피라타이트로 만듭니다.
|
|
||||||
block.blast-mixer.description = 기름을 사용하여 피라타이트를 인화성은 떨어지지만 폭발성은 높은 폭발성 화합물로 변환시킵니다.
|
|
||||||
block.cryofluidmixer.description = 물과 티타늄을 냉각에 훨씬 더 효과적인 냉동액으로 결합시킵니다.
|
|
||||||
block.melter.description = 고철을 녹여 더 많은 처리나 터렛의 사용을 위해 광재에 녹입니다.
|
|
||||||
block.incinerator.description = 불필요한 아이템을 소각시켜 줄 수 있는 건물입니다.
|
|
||||||
block.spore-press.description = 포자 포드를 석유로 바꿔줍니다.
|
|
||||||
block.separator.description = 돌을 분해하여 각종 자원으로 재활용 할 수 있게 해 주는 건물입니다.
|
|
||||||
block.power-node.description = 전원을 연결된 노드로 전송합니다. 최대 4개의 동력원, 싱크 또는 노드를 연결할 수 있습니다. 노드는 인접한 블록으로부터 전원을 공급하거나 공급받을 수 있습니다.
|
|
||||||
block.power-node-large.description = 생성된 전력를 다른 건물로 전달하기 위한 건물이며, 일반 노드보다 더 많은 전력을 이동시킬 수 있습니다.
|
|
||||||
block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.
|
|
||||||
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.
|
|
||||||
block.combustion-generator.description = 기름이나 인화성 물질을 태워 전력을 발생시킵니다.
|
|
||||||
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 추가 액체가 필요합니다.
|
|
||||||
block.thermal-generator.description = 뜨거운 위치에 건설하면 전력을 생산합니다.
|
|
||||||
block.solar-panel.description = 태양으로부터 소량의 전력을 공급합니다.
|
|
||||||
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 나은 전력을 공급하지만, 건축비도 훨씬 비쌉니다.
|
|
||||||
block.thorium-reactor.description = 고방사능 토륨으로부터 막대한 양의 전력을 발생시킵니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다. 전력 출력은 최대 용량에서 기본 전력을 발생시키는 완전성에 따라 결정됩니다.
|
|
||||||
block.rtg-generator.description = 냉각은 필요 없지만 토륨 원자로에 비해 전력을 적게 공급하는 방사성 동위원소 열전 발생기.
|
|
||||||
block.unloader.description = 컨테이너, 금고 또는 코어에서 인접한 블록으로 아이템을 출하합니다. 출하시킬 아이템의 종류는 언로더를 눌러 지정할 수 있습니다.
|
|
||||||
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 물건을 회수할 수 있습니다.
|
|
||||||
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 금고에서 물건을 회수할 수 있습니다.
|
|
||||||
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 계속 출력합니다.
|
|
||||||
block.pneumatic-drill.description = 기압을 이용하여 보다 빠르고 단단한 물질을 채광할 수 있는 향상된 드릴.
|
|
||||||
block.laser-drill.description = 토륨을 채광할 수 있는 최고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.
|
|
||||||
block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.
|
|
||||||
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.
|
|
||||||
block.cultivator.description = 소량의 포자를 산업용으로 준비된 포자로 배양하는 건물입니다.
|
|
||||||
block.oil-extractor.description = 모래에서 기름을 추출하기 위해 대량을 전력을 사용합니다. 근처에 직접적인 석유 공급원이 없을때 사용하세요.
|
|
||||||
block.trident-ship-pad.description = 지금 타고있는 배를 떠나 잘 무장된 중폭격기로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.javelin-ship-pad.description = 지금 타고있는 배를 떠나 전격 무기와 강력하고 빠른 요격체로 변신합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.glaive-ship-pad.description = 지금 타고있는 배를 떠나 크고 잘 무장된 기체로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.tau-mech-pad.description = 지금 타고있는 배를 떠나 아군 건물이나 유닛을 치료할 수 있는 지원형 기체로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.delta-mech-pad.description = 지금 타고있는 배를 떠나 뺑소니 공격을 위해 만들어진 빠르고 가벼운 기체로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.omega-mech-pad.description = 지금 타고있는 배를 떠나 최전방 공격을 위해 만든 부피가 크고 잘 무장된 기체로 갈아타세요.\n누르거나 클릭하여 이 기체로 바꿉니다.
|
|
||||||
block.draug-factory.description = 구리와 납을 캐는 영혼 광부 드론을 생산합니다.
|
|
||||||
block.spirit-factory.description = 블록을 수리하는 정령 수리 드론을 생산합니다.
|
|
||||||
block.phantom-factory.description = 건설을 도와주는 환영 빌더 드론을 생산합니다.
|
|
||||||
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.
|
|
||||||
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.
|
|
||||||
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.
|
|
||||||
block.titan-factory.description = 첨단 장갑 지상부대를 생산합니다.
|
|
||||||
block.fortress-factory.description = 중대포 지상부대를 생산합니다.
|
|
||||||
block.revenant-factory.description = 중량의 레이저 포대를 가진 공중부대를 생산합니다.
|
|
||||||
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
|
|
||||||
block.conduit.description = 일반 파이프.\n액체가 지나갈 수 있도록 해 줍니다.
|
|
||||||
block.pulse-conduit.description = 고급 액체 수송블록. 일반 파이프보다 액체 운송 속도가 빠릅니다.
|
|
||||||
block.phase-conduit.description = 고급 액체 수송블록. 물을 먼거리로 순간이동 시켜 주는 장치입니다.
|
|
||||||
block.liquid-router.description = 물펌프를 다른 방향으로 분배할 수 있게 하는 블럭입니다.
|
|
||||||
block.liquid-tank.description = 액체 종류를 저장할 수 있는 물탱크 입니다.
|
|
||||||
block.liquid-junction.description = 물펌프와 다른 물펌프를 서로 교차시키게 할 수 있는 블럭입니다.
|
|
||||||
block.bridge-conduit.description = 다리와 다리 사이를 연결하여 액체가 지나갈 수 있게 해 줍니다.\n주로 다리 사이에 지나갈 수 없는 장애물이 있을 때 사용합니다.
|
|
||||||
block.mechanical-pump.description = 느린 속도로 물을 퍼올리는 펌프입니다. 대신 전력이 필요없습니다.
|
|
||||||
block.rotary-pump.description = 일반 물 펌프보다 더 빠른 속도로 물을 끌어올릴 수 있는 펌프입니다.
|
|
||||||
block.thermal-pump.description = 최고의 펌프.
|
|
||||||
block.router.description = 한 방향에서 아이템을 널은 후 최대 3개의 다른 방향으로 균등하게 출력합니다. 재료를 한곳에서 여러 개의 목표로 분할하는 데 유용합니다.
|
|
||||||
block.distributor.description = 아이템을 최대 7개의 다른 방향으로 똑같이 분할하는 고급 분배기.
|
|
||||||
block.bridge-conveyor.description = 고급 자원 수송 블록.\n지형이나 건물을 넘어 최대 3개 타일을 건너뛰고 자원을 운송할 수 있습니다.
|
|
||||||
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다. 샌드박스 전용.
|
|
||||||
block.liquid-source.description = 무한한 액체를 출력해냅니다. 샌드박스 전용.
|
|
||||||
block.item-void.description = 아이템을 사라지게 만듭니다. 샌드박스 전용.
|
|
||||||
block.power-source.description = 무한한 전력을 공급해주는 블록입니다. 샌드박스 전용.
|
|
||||||
block.power-void.description = 설정된 아이템을 계속해서 출력하는 블록입니다.
|
|
||||||
liquid.water.description = 일반적으로 냉각기와 폐기물 처리에 사용된다.
|
|
||||||
liquid.oil.description = 연소, 폭발 또는 냉각제로 사용될 수 있다.
|
liquid.oil.description = 연소, 폭발 또는 냉각제로 사용될 수 있다.
|
||||||
liquid.cryofluid.description = 건물을 냉각시키는데 가장 효과적인 액체.
|
liquid.cryofluid.description = 건물을 냉각시키는데 가장 효과적인 액체.
|
||||||
|
mech.alpha-mech.description = 표준 기체.\n적절한 속도와 공격력을 갖추고 있습니다.
|
||||||
|
mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한 가벼운 기체.\n구조물에는 거의 피해를 주지 않지만, 전격 무기를 사용하여 많은 적군을 매우 빠르게 죽일 수 있습니다.
|
||||||
|
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
|
||||||
|
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
|
||||||
|
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
|
||||||
|
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.\n\n[royal]보호막을 제거하기에 가장 좋습니다.
|
||||||
|
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기.\n당연하게도 엄청 단단합니다.
|
||||||
|
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
|
||||||
|
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
|
||||||
|
unit.spirit.description = 블록을 자동으로 수리합니다.
|
||||||
|
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
||||||
|
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
||||||
|
unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다.
|
||||||
|
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
||||||
|
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
||||||
|
unit.eruptor.description = 지상 유닛. 광재를 넣은 파도와 같은 무기를 장착했습니다.
|
||||||
|
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
|
||||||
|
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
|
||||||
|
unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다.
|
||||||
|
block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다.
|
||||||
|
block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다.
|
||||||
|
block.silicon-smelter.description = 석탄과 모래를 사용해 실리콘을 생산합니다.
|
||||||
|
block.kiln.description = 모래와 납을 사용해 강화유리를 만듭니다. 소량의 전력이 필요합니다.
|
||||||
|
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||||
|
block.phase-weaver.description = 토륨과 많은 량의 모래로 메타를 합성합니다.
|
||||||
|
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리로부터 서지 합금을 생산합니다.
|
||||||
|
block.cryofluidmixer.description = 물과 티타늄을 냉각에 훨씬 더 효과적인 냉동액으로 결합시킵니다.
|
||||||
|
block.blast-mixer.description = 포자를 사용하여 파이라타이트를 폭발성 화합물로 변환시킵니다.
|
||||||
|
block.pyratite-mixer.description = 석탄, 납, 모래를 가연성이 높은 파이라타이트로 만듭니다.
|
||||||
|
block.melter.description = 고철을 녹여 파도의 탄약 혹은 원심 분리기에 사용할 수 있는 액체인 광재로 만듭니다.
|
||||||
|
block.separator.description = 광재룰 각종 자원으로 재활용 할 수 있게 해 주는 건물입니다.
|
||||||
|
block.spore-press.description = 포자를 압축해 기름을 추출합니다.
|
||||||
|
block.pulverizer.description = 고철을 갈아 모래로 만듭니다.맵에 모래가 부족할 때 유용합니다.
|
||||||
|
block.coal-centrifuge.description = 석유로 석탄을 만듭니다.
|
||||||
|
block.incinerator.description = 불필요한 자원을 전기를 사용해 소각시킬 수 있는 건물입니다.
|
||||||
|
block.power-void.description = 이어져있는 건물의 전기를 모두 없앱니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.power-source.description = 무한한 전력을 공급해주는 블록입니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.item-source.description = 자원을 선택하면 그 자원이 무한하게 생성되는 블록입니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.item-void.description = 자원을 사라지게 만듭니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.liquid-source.description = 무한한 액체를 출력해냅니다.\n샌드박스에서만 건설가능.
|
||||||
|
block.copper-wall.description = 게임 시작 초기에 방어용으로 적합합니다.
|
||||||
|
block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다.
|
||||||
|
block.titanium-wall-large.description = 티타늄 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.thorium-wall.description = 쉬운 생산이 가능한 마지막 방어벽입니다.
|
||||||
|
block.thorium-wall-large.description = 토륨 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.phase-wall.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.
|
||||||
|
block.phase-wall-large.description = 메타 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.surge-wall.description = 공격을 받으면 낮은 확률로 공격자에게 전격 공격을 합니다.
|
||||||
|
block.surge-wall-large.description = 설금 벽 4개를 뭉친 블럭입니다.
|
||||||
|
block.door.description = 눌러서 열고 닫을 수 있는 문.\n만약 문이 열리면, 적들은 총을 쏘며 문을 통과할 수 있습니다.
|
||||||
|
block.door-large.description = 문 4개를 뭉친 블럭입니다.
|
||||||
|
block.mender.description = 주변 블록들을 주기적으로 치료합니다.
|
||||||
|
block.mend-projector.description = 주변 블록들을 수리기보다 더 넓은 범위, 더 많은 회복량, 더 빠른 속도로 수리합니다.
|
||||||
|
block.overdrive-projector.description = 드릴과 컨베이어와 같은 인근 건물의 속도를 높여줍니다.
|
||||||
|
block.force-projector.description = 육각형 보호막을 만들고, 내구도가 다 닳기 전까지 보호막 내로 들어오는 모든 공격을 방어합니다.
|
||||||
|
block.shock-mine.description = 지뢰를 밟는 적에게 피해를 줍니다. 적에게는 거의 보이지 않습니다. 일단 설치 완료된 후에는 적 유닛이 공격하지 않습니다. 그러나 지뢰가 있는 곳은 피해가니 주의하세요.
|
||||||
|
block.conveyor.description = 기본 자원 수송 레일. 자원을 배치된 방향을 따라 이동시켜 자동으로 건물에 넣어줍니다.
|
||||||
|
block.titanium-conveyor.description = 고급 자원 수송 레일. 기본 컨베이어보다 자원을 더 빨리 이동시킵니다.
|
||||||
|
block.junction.description = 2개의 컨베이어 벨트를 교차시키는 다리 역할을 합니다. 서로 다른 재료를 다른 장소로 운반하는 두 개의 다른 컨베이어의 상황에서 유용합니다.
|
||||||
|
block.bridge-conveyor.description = 자원 수송 블록.\n지형이나 건물을 넘어 최대 3개 타일을 건너뛰고 자원을 운송할 수 있습니다.
|
||||||
|
block.phase-conveyor.description = 고급 자원 수송 블록.\n지형이나 건물을 넘어 최대 11개 타일을 건너뛰고 자원을 운송할 수 있습니다. 전기를 사용하고, 기본 터널 컨베이어보다 빠릅니다.
|
||||||
|
block.sorter.description = 자원을 넣어서 필터에 설정된 자원일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 이동시킵니다.
|
||||||
|
block.router.description = 한 방향에서 자원을 넣을 시 최대 3개의 방향으로 균등하게 내보냅니다. 자원을 한곳에서 여러 방향으로 분배하는 데 유용합니다.
|
||||||
|
block.distributor.description = 자원을 최대 7개의 다른 방향으로 균등하게 분베하는 고급 분배기.
|
||||||
|
block.overflow-gate.description = 평소에는 자원의 들어온 방향으로 자원을 통과시키지만, 정면이 자원이 꽉차거나 다른 사유로 막힐 시 옆으로 자원을 내보냅니다.
|
||||||
|
block.mass-driver.description = 자원 수송 포탑\n자원을 모아 전기를 사용하여 또 다른 매스 드라이버로 발사합니다.\n[ROYAL]받을 때도 전기를 사용합니다.
|
||||||
|
block.mechanical-pump.description = 느린 속도로 물을 퍼올리나 전기를 사용하지 않는 펌프입니다.
|
||||||
|
block.rotary-pump.description = 전기를 사용해 빠른 속도로 물을 끌어올릴 수 있는 펌프입니다.\n\n[ROYAL]타일당 물을 퍼올리는 속도가 가장 빠릅니다.
|
||||||
|
block.thermal-pump.description = 3x3범위의 액체타일에서 액체를 빠르게 퍼올리나 타일당 퍼올리는 속도는 동력 펌프보다 느립니다.
|
||||||
|
block.conduit.description = 기본 파이프\n액체를 배치된 방향으로 느리게 운송합니다.
|
||||||
|
block.pulse-conduit.description = 고급 파이프\n기본 파이프보다 액체 운송 속도가 빠릅니다.
|
||||||
|
block.liquid-router.description = 액체를 다른 방향으로 분배할 수 있게 하는 블럭입니다.
|
||||||
|
block.liquid-tank.description = 액체를 저장할 수 있는 물탱크 입니다.
|
||||||
|
block.liquid-junction.description = 교차기와 같은 기능을 하나 자원 대신에 액체를 교차시킵니다.
|
||||||
|
block.bridge-conduit.description = 액체 수송블록\n다리와 다리 사이를 연결하여 액체가 지나갈 수 있게 해 줍니다.\n\n주로 중간에 파이프 설치를 막는 장애물이 있을 때 사용합니다.
|
||||||
|
block.phase-conduit.description = 고급 액체 수송블록\n전기를 사용하여 같은 줄의 먼 거리에 있는 다른 위상 파이프로 액체를 전달합니다.
|
||||||
|
block.power-node.description = 전기을 연결된 대상과 연동시킵니다.\n최대 20개의 대상을 연결할 수 있습니다. 노드는 붙어있는 블록으로부터 전기가 연동됩니다.
|
||||||
|
block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다.
|
||||||
|
block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다.
|
||||||
|
block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
|
||||||
|
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]임시 전력을 만들어서 냉각기에 전기가 부족해 원자로 폭발이 일어나는 것을 막아보는 것은 어떨까요?
|
||||||
|
block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다.
|
||||||
|
block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다.
|
||||||
|
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]일반 타일에서 물추출기 1개로 2개가 가동가능합니다.
|
||||||
|
block.differential-generator.description = 냉각수와 파이라타이트의 온도 차를 이용해 안정적으로 원자로에 버금가는 양의 전기를 생산합니다.
|
||||||
|
block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토륨또는 현상 구조체를 사용하며, 냉각이 필요없는 발전을 하지만 토륨 원자로에 비해 발전량이 매우 적습니다.
|
||||||
|
block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.
|
||||||
|
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 발전량이 많지만, 건축비도 훨씬 비쌉니다.
|
||||||
|
block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다.
|
||||||
|
block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천합니다.
|
||||||
|
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 채광합니다.\n\n[ROYAL]구리와 납은 광부 드론으로 대체가 가능합니다.
|
||||||
|
block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다.
|
||||||
|
block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
|
||||||
|
block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다.
|
||||||
|
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.\n\n[ROYAL]물추출기의 효율이 달라지는 타일이 있습니다.
|
||||||
|
block.cultivator.description = 소량의 포자를 산업용으로 사용가능한 포자로 배양하는 건물입니다.
|
||||||
|
block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래에서 기름을 추출합니다. 근처에 직접적인 석유 공급원이 없을때 사용하세요.\n\n[royal]모래 또는 고철을 이용하여 창조경제가 가능합니다.
|
||||||
|
block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다.
|
||||||
|
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다.
|
||||||
|
block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다.
|
||||||
|
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, ☆핵융합로의 폭발물☆, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시모를 사태를 예방하세요.
|
||||||
|
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.\n\n[royal]또는 컨테이너를 클릭하고 자원을 눌러 자원을 강탈해갈수도 있습니다.
|
||||||
|
block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다.
|
||||||
|
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]제발 멀티에서 이거 설치하고 잠수좀 타지마세요. 하는 것도 없이 자원만 빼가는 건 너무 민폐입니다.
|
||||||
|
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 크다죠
|
||||||
|
block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다.
|
||||||
|
block.scatter.description = 중형 대공 포탑입니다.\n납이나 고철 덩어리를 적에게 쏩니다.
|
||||||
|
block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 사거리가 짧고 지상만 공격 가능한 것 때문인지 지상유닛 상대로는 최고의 공격력을 보여줍니다.\n\n[royal]너무 빨리 모든 것을 태우다보니 건물에는 불이 안 붙더군요.
|
||||||
|
block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다.
|
||||||
|
block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다.
|
||||||
|
block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다.
|
||||||
|
block.arc.description = 소형 포탑입니다.\n적을 전기로 지집니다.
|
||||||
|
block.swarmer.description = 중형 포탑입니다.\n지상과 공중 적 모두를 공격하는 유도 미사일 포탑입니다.
|
||||||
|
block.salvo.description = 중형 포탑입니다.\n3연발 탄환을 발사합니다.
|
||||||
|
block.fuse.description = 대형 포탑입니다.\n강력한 단거리 빔을 쏩니다.
|
||||||
|
block.ripple.description = 대형 포탑입니다.\n여러 발의 사격을 동시에 합니다.
|
||||||
|
block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다.
|
||||||
|
block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다.
|
||||||
|
block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다.
|
||||||
|
block.command-center.description = 아군 유닛에게 이동 명령을 내릴 수 있는 건물입니다.\n명령의 종류는 순찰/공격/후퇴가 있으며, 순찰은 유닛이 맵 주위를 돌아다니게, 공격은 유닛들을 적 코어를 향해 공격하도록, 후퇴는 유닛들을 아군 코어 또는 공장으로 돌아오게 합니다.\n\n[royal]이제 공중유닛도 모아서 보낼 수 있습니다!
|
||||||
|
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다.
|
||||||
|
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠.
|
||||||
|
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다.
|
||||||
|
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]?:저거 안죽어요??\n??:님 인터넷을 확인해보셈\n?:아 왠지 기체가 이상한 곳을 조준하더라..
|
||||||
|
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다.
|
||||||
|
block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]캠페인과 사용자 정의 게임에서 ai가 다른 대표적인 유닛이라죠.
|
||||||
|
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]원래대로라면 대거라 읽어야 되지만 총을 쏜다는 것이 이상하기도 해서 한국 커뮤니티에서는 그냥 디거라 부른다죠. 그게 좀 더 입에 붙잖아요?
|
||||||
|
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]가까이 가기만 해도 죽는 섬세한 친구랍니다.
|
||||||
|
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]최강이 될 수도, 최약이 될 수도 있습니다.
|
||||||
|
block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
|
||||||
|
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.\n\n[ROYAL]이 것으로 플래이어는 지속적인 교전이 가능해집니다.
|
||||||
|
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다.
|
||||||
|
block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
|
||||||
|
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다.
|
||||||
|
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
|
||||||
|
block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다.
|
||||||
|
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
|
||||||
|
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]컨트롤하기 가장 적합한 기체입니다.
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Vertalers en Medewerkers
|
|||||||
discord = Word lid van de Mindustry Discord!
|
discord = Word lid van de Mindustry Discord!
|
||||||
link.discord.description = De officiële Mindustry discord chatroom
|
link.discord.description = De officiële Mindustry discord chatroom
|
||||||
link.github.description = Game broncode
|
link.github.description = Game broncode
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Onstabiele ontwikkeling builds
|
link.dev-builds.description = Onstabiele ontwikkeling builds
|
||||||
link.trello.description = Officiële trello-bord voor geplande functies
|
link.trello.description = Officiële trello-bord voor geplande functies
|
||||||
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
|||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw topscore!
|
highscore = [accent]Nieuw topscore!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Waves Verslagen:[accent] {0}
|
stat.wave = Waves Verslagen:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||||
stat.built = Gebouwen Gebouwd:[accent] {0}
|
stat.built = Gebouwen Gebouwd:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0}
|
|||||||
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
||||||
stat.delivered = Middelen Gelanceerd:
|
stat.delivered = Middelen Gelanceerd:
|
||||||
stat.rank = Eindrang: [accent]{0}
|
stat.rank = Eindrang: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||||
level.highscore = Topscore: [accent]{0}
|
level.highscore = Topscore: [accent]{0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = Spelmodus:
|
|||||||
showagain = Don't show again next session
|
showagain = Don't show again next session
|
||||||
coreattack = < Core is under attack! >
|
coreattack = < Core is under attack! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Save Game
|
savegame = Save Game
|
||||||
loadgame = Load Game
|
loadgame = Load Game
|
||||||
@@ -43,6 +46,7 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Close
|
close = Close
|
||||||
|
website = Website
|
||||||
quit = Quit
|
quit = Quit
|
||||||
maps = Maps
|
maps = Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} player online
|
|||||||
server.closing = [accent]Closing server...
|
server.closing = [accent]Closing server...
|
||||||
server.kicked.kick = You have been kicked from the server!
|
server.kicked.kick = You have been kicked from the server!
|
||||||
server.kicked.serverClose = Server closed.
|
server.kicked.serverClose = Server closed.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||||
server.kicked.banned = You are banned on this server.
|
server.kicked.banned = You are banned on this server.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Game
|
hostserver = Host Game
|
||||||
@@ -95,7 +102,6 @@ server.admins = Admins
|
|||||||
server.admins.none = No admins found!
|
server.admins.none = No admins found!
|
||||||
server.add = Add Server
|
server.add = Add Server
|
||||||
server.delete = Are you sure you want to delete this server?
|
server.delete = Are you sure you want to delete this server?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Edit Server
|
server.edit = Edit Server
|
||||||
server.outdated = [crimson]Outdated Server![]
|
server.outdated = [crimson]Outdated Server![]
|
||||||
server.outdated.client = [crimson]Outdated Client![]
|
server.outdated.client = [crimson]Outdated Client![]
|
||||||
@@ -155,14 +161,15 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
changelog.title = Changelog
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Getting changelog...
|
|
||||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
|
||||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
@@ -192,7 +199,9 @@ editor.author = Author:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +216,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +260,32 @@ editor.mapname = Map Name:
|
|||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +295,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +309,7 @@ width = Width:
|
|||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Play
|
play = Play
|
||||||
|
campaign = Campaign
|
||||||
load = Load
|
load = Load
|
||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]Best Wave: {0}
|
|||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
@@ -318,6 +356,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,7 +367,26 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
@@ -346,12 +404,14 @@ no = No
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -378,6 +438,7 @@ blocks.inaccuracy = Inaccuracy
|
|||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
@@ -427,9 +488,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = easy
|
setting.difficulty.easy = easy
|
||||||
@@ -450,13 +513,19 @@ setting.lasers.name = Show Power Lasers
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -470,6 +539,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -505,6 +575,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +604,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silicon
|
item.silicon.name = Silicon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
@@ -570,31 +626,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Drone Swarm
|
mech.alpha-mech.ability = Drone Swarm
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +670,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +683,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +751,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -756,6 +803,8 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,58 +843,113 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
item.coal.description = A common and readily available fuel.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||||
|
block.separator.description = Extracts useful minerals from slag.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +958,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +1004,44 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Vertalers en medewerkers
|
|||||||
discord = Sluit je aan bij de Mindustry discord server!
|
discord = Sluit je aan bij de Mindustry discord server!
|
||||||
link.discord.description = De officiële Mindustry discord chatroom
|
link.discord.description = De officiële Mindustry discord chatroom
|
||||||
link.github.description = Broncode
|
link.github.description = Broncode
|
||||||
|
link.changelog.description = Lijst met updatewijzigingen
|
||||||
link.dev-builds.description = Onstabiele versies
|
link.dev-builds.description = Onstabiele versies
|
||||||
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
||||||
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
|
|||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw record!
|
highscore = [accent]Nieuw record!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
|
|||||||
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||||
stat.delivered = Gronstoffen meegenomen:
|
stat.delivered = Gronstoffen meegenomen:
|
||||||
stat.rank = Eindresultaat: [accent]{0}
|
stat.rank = Eindresultaat: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
|
||||||
launcheditems = [accent]Meegenomen grondstoffen
|
launcheditems = [accent]Meegenomen grondstoffen
|
||||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||||
level.highscore = Beste score: [accent]{0}
|
level.highscore = Beste score: [accent]{0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = Speelmode:
|
|||||||
showagain = Toon dit volgende keer niet meer.
|
showagain = Toon dit volgende keer niet meer.
|
||||||
coreattack = < Kern wordt aangevallen! >
|
coreattack = < Kern wordt aangevallen! >
|
||||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||||
outofbounds = [[ BUITEN HET SPEELBAAR GEBIED]\n[]Zelfvernietiging in {0}
|
|
||||||
database = Kern Database
|
database = Kern Database
|
||||||
savegame = opslaan
|
savegame = opslaan
|
||||||
loadgame = openen
|
loadgame = openen
|
||||||
@@ -43,6 +46,7 @@ newgame = Nieuw spel
|
|||||||
none = <geen>
|
none = <geen>
|
||||||
minimap = Kaartje
|
minimap = Kaartje
|
||||||
close = Sluit
|
close = Sluit
|
||||||
|
website = Website
|
||||||
quit = Verlaat
|
quit = Verlaat
|
||||||
maps = Kaarten
|
maps = Kaarten
|
||||||
continue = Ga verder
|
continue = Ga verder
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} speler online
|
|||||||
server.closing = [accent]Server wordt gesloten...
|
server.closing = [accent]Server wordt gesloten...
|
||||||
server.kicked.kick = Je bent uit de server gegooid!
|
server.kicked.kick = Je bent uit de server gegooid!
|
||||||
server.kicked.serverClose = Server gesloten.
|
server.kicked.serverClose = Server gesloten.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
||||||
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
||||||
server.kicked.banned = Je bent verbannen van deze server.
|
server.kicked.banned = Je bent verbannen van deze server.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
||||||
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
||||||
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
||||||
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
||||||
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||||
hostserver = Host Game
|
hostserver = Host Game
|
||||||
@@ -95,7 +102,6 @@ server.admins = Administrators
|
|||||||
server.admins.none = Geen Administrators gevonden!
|
server.admins.none = Geen Administrators gevonden!
|
||||||
server.add = Voeg server toe
|
server.add = Voeg server toe
|
||||||
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Bewerk Server
|
server.edit = Bewerk Server
|
||||||
server.outdated = [crimson]Verouderde Server![]
|
server.outdated = [crimson]Verouderde Server![]
|
||||||
server.outdated.client = [crimson]Verouderde Client![]
|
server.outdated.client = [crimson]Verouderde Client![]
|
||||||
@@ -137,47 +143,48 @@ selectslot = Selecteer een save.
|
|||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = On
|
on = Aan
|
||||||
off = Off
|
off = Uit
|
||||||
save.autosave = Autosave: {0}
|
save.autosave = Autosave: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Wave {0}
|
save.wave = Golf {0}
|
||||||
save.difficulty = Difficulty: {0}
|
save.difficulty = Moeilijkheid: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
warning = Warning.
|
warning = Waarschuwing.
|
||||||
confirm = Confirm
|
confirm = Bevestig
|
||||||
delete = Delete
|
delete = Verwijder
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
customize = Customize
|
customize = Pas aan
|
||||||
cancel = Cancel
|
cancel = Annuleer
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Kopiëer Link
|
||||||
back = Back
|
back = Terug
|
||||||
quit.confirm = Are you sure you want to quit?
|
data.export = Export Data
|
||||||
changelog.title = Changelog
|
data.import = Import Data
|
||||||
changelog.loading = Getting changelog...
|
data.exported = Data exported.
|
||||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
data.invalid = This isn't valid game data.
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
classic.export = Export Classic Data
|
||||||
changelog.current = [yellow][[Current version]
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
changelog.latest = [accent][[Latest version]
|
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||||
loading = [accent]Loading...
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
saving = [accent]Saving...
|
loading = [accent]Aan het laden...
|
||||||
wave = [accent]Wave {0}
|
saving = [accent]Aan het opslaan...
|
||||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
wave = [accent]Golf {0}
|
||||||
|
wave.waiting = [LIGHT_GRAY]Golf in {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]Waiting...
|
waiting = [LIGHT_GRAY]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Aan het wachten voor spelers...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Vijanden Over
|
||||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
wave.enemy = [LIGHT_GRAY]{0} Vijand Over
|
||||||
loadimage = Load Image
|
loadimage = Laad Afbeelding
|
||||||
saveimage = Save Image
|
saveimage = Sla Afbeelding Op
|
||||||
unknown = Unknown
|
unknown = Onbekend
|
||||||
custom = Custom
|
custom = Custom
|
||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||||
@@ -192,7 +199,9 @@ editor.author = Author:
|
|||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +216,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +260,32 @@ editor.mapname = Map Name:
|
|||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +295,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +309,7 @@ width = Width:
|
|||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Play
|
play = Play
|
||||||
|
campaign = Campaign
|
||||||
load = Load
|
load = Load
|
||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]Best Wave: {0}
|
|||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
@@ -318,6 +356,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,7 +367,26 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
@@ -346,12 +404,14 @@ no = No
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -378,6 +438,7 @@ blocks.inaccuracy = Inaccuracy
|
|||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
@@ -427,9 +488,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = easy
|
setting.difficulty.easy = easy
|
||||||
@@ -450,13 +513,19 @@ setting.lasers.name = Show Power Lasers
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -470,6 +539,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -505,6 +575,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +604,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanium
|
item.titanium.name = Titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silicon
|
item.silicon.name = Silicon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
@@ -570,31 +626,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Regeneration
|
mech.alpha-mech.ability = Regeneration
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +670,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +683,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +751,7 @@ block.junction.name = Junction
|
|||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -756,6 +803,8 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,58 +843,113 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.drill = Handmatig delven is inefficiënt.\n[accent]Boren []kunnen automatisch delven.\nPlaats er een op een koperader.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.conveyor = [accent]Transportbanden[] worden gebruikt om artikelen naar de kern te transporteren.\nMaak een lijn van transportbanden van de boor tot de kern.
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[LIGHT_GRAY] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.drillturret = Duo geschutstorens hebben[accent] koper ammunitie []nodig om te schieten.\nPlaats een boor naast de geschutstoren om het van gedolven koper te voorzien.
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
tutorial.unpause = Now press space again to unpause.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.coal.description = A common and readily available fuel.
|
||||||
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||||
|
block.separator.description = Extracts useful minerals from slag.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +958,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +1004,44 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Tłumacze i pomocnicy
|
|||||||
discord = Odwiedź nasz serwer Discord!
|
discord = Odwiedź nasz serwer Discord!
|
||||||
link.discord.description = Oficjalny serwer Discord Mindustry
|
link.discord.description = Oficjalny serwer Discord Mindustry
|
||||||
link.github.description = Kod Gry
|
link.github.description = Kod Gry
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Niestabilne wersje gry
|
link.dev-builds.description = Niestabilne wersje gry
|
||||||
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
|
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
|
||||||
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
|
|||||||
gameover = Rdzeń został zniszczony.
|
gameover = Rdzeń został zniszczony.
|
||||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||||
highscore = [YELLOW] Nowy rekord!
|
highscore = [YELLOW] Nowy rekord!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Fale powstrzymane:[accent] {0}
|
stat.wave = Fale powstrzymane:[accent] {0}
|
||||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||||
stat.built = Budynki zbudowane:[accent] {0}
|
stat.built = Budynki zbudowane:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = Budynki zniszczone:[accent] {0}
|
|||||||
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
||||||
stat.delivered = Surowce wystrzelone:
|
stat.delivered = Surowce wystrzelone:
|
||||||
stat.rank = Ocena: [accent]{0}
|
stat.rank = Ocena: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
|
||||||
launcheditems = [accent]Wystrzelone przedmioty
|
launcheditems = [accent]Wystrzelone przedmioty
|
||||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = Tryb gry:
|
|||||||
showagain = Nie pokazuj tego więcej
|
showagain = Nie pokazuj tego więcej
|
||||||
coreattack = < Rdzeń jest atakowany! >
|
coreattack = < Rdzeń jest atakowany! >
|
||||||
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\nunicestwienie nadchodzi
|
nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\nunicestwienie nadchodzi
|
||||||
outofbounds = [[ POZA GRANICAMI ]\n[]samozniszcenie za {0} sekund
|
|
||||||
database = Centralna baza danych
|
database = Centralna baza danych
|
||||||
savegame = Zapisz Grę
|
savegame = Zapisz Grę
|
||||||
loadgame = Wczytaj grę
|
loadgame = Wczytaj grę
|
||||||
@@ -43,6 +46,7 @@ newgame = Nowa Gra
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimapa
|
minimap = Minimapa
|
||||||
close = Zamknij
|
close = Zamknij
|
||||||
|
website = Website
|
||||||
quit = Wyjdź
|
quit = Wyjdź
|
||||||
maps = Mapy
|
maps = Mapy
|
||||||
continue = Kontynuuj
|
continue = Kontynuuj
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} gracz online
|
|||||||
server.closing = [accent] Zamykanie serwera...
|
server.closing = [accent] Zamykanie serwera...
|
||||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||||
server.kicked.serverClose = Serwer został zamknięty.
|
server.kicked.serverClose = Serwer został zamknięty.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
|
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
|
||||||
server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację.
|
server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację.
|
||||||
server.kicked.banned = Zostałeś zbanowany na tym serwerze.
|
server.kicked.banned = Zostałeś zbanowany na tym serwerze.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
|
server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
|
||||||
server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
|
server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
|
||||||
server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa.
|
server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa.
|
||||||
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
|
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
|
||||||
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję.
|
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję.
|
||||||
server.kicked.gameover = Koniec gry!
|
server.kicked.gameover = Koniec gry!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
||||||
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
||||||
hostserver = Stwórz Serwer
|
hostserver = Stwórz Serwer
|
||||||
@@ -95,7 +102,6 @@ server.admins = Admini
|
|||||||
server.admins.none = Nie znaleziono adminów!
|
server.admins.none = Nie znaleziono adminów!
|
||||||
server.add = Dodaj serwer
|
server.add = Dodaj serwer
|
||||||
server.delete = Czy na pewno chcesz usunąć ten serwer?
|
server.delete = Czy na pewno chcesz usunąć ten serwer?
|
||||||
server.hostname = Host: {0}
|
|
||||||
server.edit = Edytuj serwer
|
server.edit = Edytuj serwer
|
||||||
server.outdated = [crimson]Przestarzały serwer![]
|
server.outdated = [crimson]Przestarzały serwer![]
|
||||||
server.outdated.client = [crimson]Przestarzały klient![]
|
server.outdated.client = [crimson]Przestarzały klient![]
|
||||||
@@ -155,14 +161,15 @@ cancel = Anuluj
|
|||||||
openlink = Otwórz link
|
openlink = Otwórz link
|
||||||
copylink = Kopiuj link
|
copylink = Kopiuj link
|
||||||
back = Wróć
|
back = Wróć
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Czy na pewno chcesz wyjść?
|
quit.confirm = Czy na pewno chcesz wyjść?
|
||||||
changelog.title = Lista Zmian
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Pobieranie listy zmian...
|
|
||||||
changelog.error.android = [accent]Notka: lista zmian czasami nie działa na Androidzie 4.4 i w dół!\nJest to spowodowane przez błąd Androida.
|
|
||||||
changelog.error.ios = [accent]Lista zmian nie jest wspierana przez IOS.
|
|
||||||
changelog.error = [scarlet]Błąd podczas pobierania listy zmian!\nSprawdź połączenie z internetem.
|
|
||||||
changelog.current = [yellow][[Twoja wersja]
|
|
||||||
changelog.latest = [accent][[Najnowsza wersja]
|
|
||||||
loading = [accent]Ładowanie...
|
loading = [accent]Ładowanie...
|
||||||
saving = [accent]Zapisywanie...
|
saving = [accent]Zapisywanie...
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
@@ -192,7 +199,9 @@ editor.author = Autor:
|
|||||||
editor.description = Opis:
|
editor.description = Opis:
|
||||||
editor.waves = Fale:
|
editor.waves = Fale:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edytuj w grze
|
editor.ingame = Edytuj w grze
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Fale
|
waves.title = Fale
|
||||||
waves.remove = Usuń
|
waves.remove = Usuń
|
||||||
waves.never = <nigdy>
|
waves.never = <nigdy>
|
||||||
@@ -205,21 +214,20 @@ waves.preview = Preview
|
|||||||
waves.edit = Edytuj...
|
waves.edit = Edytuj...
|
||||||
waves.copy = Kopiuj do schowka
|
waves.copy = Kopiuj do schowka
|
||||||
waves.load = Załaduj ze schowka
|
waves.load = Załaduj ze schowka
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Nieprawidłowe fale w schowku.
|
||||||
waves.copied = Fale zostały skopiowane.
|
waves.copied = Fale zostały skopiowane.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||||
editor.default = [LIGHT_GRAY]<Domyślne>
|
editor.default = [LIGHT_GRAY]<Domyślne>
|
||||||
edit = Edytuj...
|
edit = Edytuj...
|
||||||
editor.name = Nazwa:
|
editor.name = Nazwa:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Drużyny
|
editor.teams = Drużyny
|
||||||
editor.elevation = Poziom terenu
|
|
||||||
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
||||||
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = To obraz, nie mapa. Nie zmieniaj rozszeżenia spodziewając sie że to coś zmieni.\n\nJeśli chcesz zaimportować starszą mapę, użyj przycisku „importuj starszą mapę” w edytorze.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = Ta mapa jest zbyt stara i używa starszego formatu mapy, który nie jest już obsługiwany.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony.
|
||||||
editor.errorname = Mapa nie zawiera nazwy.
|
editor.errorname = Mapa nie zawiera nazwy.
|
||||||
editor.update = Aktualizuj
|
editor.update = Aktualizuj
|
||||||
editor.randomize = Losuj
|
editor.randomize = Losuj
|
||||||
@@ -252,26 +260,32 @@ editor.mapname = Nazwa mapy:
|
|||||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||||
editor.selectmap = Wybierz mapę do załadowania:
|
editor.selectmap = Wybierz mapę do załadowania:
|
||||||
|
toolmode.replace = Zastąp
|
||||||
toolmode.replace = Replace
|
toolmode.replace.description = Rysuje tylko na stałych blokach.
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replaceall = Zastąp wszystko
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall.description = Zastąp wszystkie bloki na mapie.
|
||||||
toolmode.replaceall.description = Replace all blocks in map.
|
toolmode.orthogonal = Prostokątny
|
||||||
toolmode.orthogonal = Orthogonal
|
toolmode.orthogonal.description = Rysuje tylko prostopadłe linie.
|
||||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
toolmode.square = Kwadrat
|
||||||
toolmode.square = Square
|
|
||||||
toolmode.square.description = Square brush.
|
toolmode.square.description = Square brush.
|
||||||
toolmode.eraseores = Erase Ores
|
toolmode.eraseores = Wymaż Rudy
|
||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Usuń tylko rudy.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Wypełń Drużyny
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Rysuj Drużyny
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
|
||||||
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||||
filter.distort = Distort
|
filter.distort = Zniekształcanie
|
||||||
filter.noise = Szum
|
filter.noise = Szum
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Domyślne rudy
|
||||||
filter.ore = Ruda
|
filter.ore = Ruda
|
||||||
filter.rivernoise = Szum rzeki
|
filter.rivernoise = Szum rzeki
|
||||||
|
filter.mirror = Lustro
|
||||||
|
filter.clear = Oczyść
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Zozprosz
|
filter.scatter = Zozprosz
|
||||||
filter.terrain = Teren
|
filter.terrain = Teren
|
||||||
filter.option.scale = Skala
|
filter.option.scale = Skala
|
||||||
@@ -280,20 +294,22 @@ filter.option.mag = Magnituda
|
|||||||
filter.option.threshold = Próg
|
filter.option.threshold = Próg
|
||||||
filter.option.circle-scale = Skala koła
|
filter.option.circle-scale = Skala koła
|
||||||
filter.option.octaves = Oktawy
|
filter.option.octaves = Oktawy
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Spadek
|
||||||
|
filter.option.angle = Kąt
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Podłoga
|
filter.option.floor = Podłoga
|
||||||
|
filter.option.flooronto = Podłoga Docelowa
|
||||||
filter.option.wall = Ściana
|
filter.option.wall = Ściana
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druga podłoga
|
filter.option.floor2 = Druga podłoga
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Zasięg
|
filter.option.radius = Zasięg
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentyl
|
||||||
|
|
||||||
width = Szerokość:
|
width = Szerokość:
|
||||||
height = Wysokość:
|
height = Wysokość:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Graj
|
play = Graj
|
||||||
|
campaign = Campaign
|
||||||
load = Wczytaj
|
load = Wczytaj
|
||||||
save = Zapisz
|
save = Zapisz
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -302,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
|
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
|
||||||
settings = Ustawienia
|
settings = Ustawienia
|
||||||
tutorial = Poradnik
|
tutorial = Poradnik
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Edytor
|
editor = Edytor
|
||||||
mapeditor = Edytor map
|
mapeditor = Edytor map
|
||||||
donate = Wspomóż nas
|
donate = Wspomóż nas
|
||||||
@@ -315,8 +332,9 @@ bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
|
|||||||
launch = < WYSTRZEL >
|
launch = < WYSTRZEL >
|
||||||
launch.title = Wystrzelenie Udane
|
launch.title = Wystrzelenie Udane
|
||||||
launch.next = [LIGHT_GRAY]Następna okazja przy fali {0}
|
launch.next = [LIGHT_GRAY]Następna okazja przy fali {0}
|
||||||
launch.unable = [scarlet]Nie można wystrzelić![] Wykryto {0} przeciwników.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj ładunek
|
configure = Skonfiguruj ładunek
|
||||||
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
|
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
|
||||||
@@ -324,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
|
|||||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||||
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
|
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
|
||||||
zone.resources = Wykryte Zasoby:
|
zone.resources = Wykryte Zasoby:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Przeżyj
|
||||||
|
zone.objective.attack = Zniszcz Rdzeń Wroga
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||||
@@ -335,18 +356,37 @@ error.alreadyconnected = Jesteś już połączony.
|
|||||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||||
error.io = Błąd siecowy I/O.
|
error.io = Błąd siecowy I/O.
|
||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Wybuch Lądowy
|
zone.groundZero.name = Wybuch Lądowy
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Pustynne Pustkowia
|
||||||
zone.craters.name = Kratery
|
zone.craters.name = Kratery
|
||||||
zone.frozenForest.name = Zamrożony Las
|
zone.frozenForest.name = Zamrożony Las
|
||||||
zone.ruinousShores.name = Zniszczone Przybrzerza
|
zone.ruinousShores.name = Zniszczone Przybrzerza
|
||||||
zone.stainedMountains.name = Zabarwione Góry
|
zone.stainedMountains.name = Zabarwione Góry
|
||||||
zone.desolateRift.name = Ponura Szczelina
|
zone.desolateRift.name = Ponura Szczelina
|
||||||
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Przerośnięty Las
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Pola Smołowe
|
||||||
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Uderzenie 0078
|
||||||
|
zone.crags.name = Urwisko
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
|
zone.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||||
|
zone.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz to. Odzyskaj to, co nam odebrano.
|
||||||
|
zone.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju.
|
||||||
|
zone.desolateRift.description = Strefa wyjątkowo niebezpieczna. Opfita w zasoby ale mało miejsca. Wysokie ryzyko zniszczenia. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga.
|
||||||
|
zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowny do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie poszukuje napastników.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Język
|
settings.language = Język
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Przywróć domyślne
|
settings.reset = Przywróć domyślne
|
||||||
settings.rebind = Zmień
|
settings.rebind = Zmień
|
||||||
settings.controls = Sterowanie
|
settings.controls = Sterowanie
|
||||||
@@ -364,12 +404,14 @@ no = Nie ma mowy!
|
|||||||
info.title = Informacje
|
info.title = Informacje
|
||||||
error.title = [crimson]Wystąpił błąd
|
error.title = [crimson]Wystąpił błąd
|
||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Wejście
|
blocks.input = Wejście
|
||||||
blocks.output = Wyjście
|
blocks.output = Wyjście
|
||||||
blocks.booster = Wzmacniacz
|
blocks.booster = Wzmacniacz
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Pojemność mocy
|
blocks.powercapacity = Pojemność mocy
|
||||||
blocks.powershot = moc/strzał
|
blocks.powershot = moc/strzał
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
blocks.targetsair = Namierzanie wrogów powietrznych
|
||||||
blocks.targetsground = Namierzanie wrogów lądowych
|
blocks.targetsground = Namierzanie wrogów lądowych
|
||||||
blocks.itemsmoved = Prędkość poruszania się
|
blocks.itemsmoved = Prędkość poruszania się
|
||||||
@@ -396,6 +438,7 @@ blocks.inaccuracy = Niedokładność
|
|||||||
blocks.shots = Strzały
|
blocks.shots = Strzały
|
||||||
blocks.reload = Strzałów/sekundę
|
blocks.reload = Strzałów/sekundę
|
||||||
blocks.ammo = Amunicja
|
blocks.ammo = Amunicja
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||||
bar.efficiency = Efektywność: {0}%
|
bar.efficiency = Efektywność: {0}%
|
||||||
bar.powerbalance = Moc: {0}
|
bar.powerbalance = Moc: {0}
|
||||||
@@ -411,13 +454,13 @@ bullet.damage = [stat]{0}[lightgray] Obrażenia
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
bullet.homing = [stat]naprowadzający
|
bullet.homing = [stat]naprowadzający
|
||||||
bullet.shock = [stat]piorunoey
|
bullet.shock = [stat]piorunowy
|
||||||
bullet.frag = [stat]fragmentacyjny
|
bullet.frag = [stat]fragmentacyjny
|
||||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||||
bullet.freezing = [stat]zamrażający
|
bullet.freezing = [stat]zamrażający
|
||||||
bullet.tarred = [stat]smolny
|
bullet.tarred = [stat]smolny
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||||
unit.blocks = Klocki
|
unit.blocks = Klocki
|
||||||
unit.powersecond = jednostek prądu na sekundę
|
unit.powersecond = jednostek prądu na sekundę
|
||||||
unit.liquidsecond = jednostek płynów na sekundę
|
unit.liquidsecond = jednostek płynów na sekundę
|
||||||
@@ -445,21 +488,23 @@ setting.animatedshields.name = Animowana Tarcza
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
||||||
setting.indicators.name = Wskaźniki Przyjaciół
|
setting.indicators.name = Wskaźniki Przyjaciół
|
||||||
setting.autotarget.name = Automatyczne Celowanie
|
setting.autotarget.name = Automatyczne Celowanie
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Maksymalny FPS
|
setting.fpscap.name = Maksymalny FPS
|
||||||
setting.fpscap.none = Nieograniczone
|
setting.fpscap.none = Nieograniczone
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Pozwala na ukośne stawianie
|
setting.swapdiagonal.name = Pozwala na ukośne stawianie
|
||||||
setting.difficulty.training = trening
|
setting.difficulty.training = trening
|
||||||
setting.difficulty.easy = łatwy
|
setting.difficulty.easy = Łatwy
|
||||||
setting.difficulty.normal = normalny
|
setting.difficulty.normal = Normalny
|
||||||
setting.difficulty.hard = trudny
|
setting.difficulty.hard = Trudny
|
||||||
setting.difficulty.insane = szalony
|
setting.difficulty.insane = Szalony
|
||||||
setting.difficulty.name = Poziom trudności
|
setting.difficulty.name = Poziom trudności
|
||||||
setting.screenshake.name = Trzęsienie się ekranu
|
setting.screenshake.name = Trzęsienie się ekranu
|
||||||
setting.effects.name = Wyświetlanie efektów
|
setting.effects.name = Wyświetlanie efektów
|
||||||
setting.sensitivity.name = Czułość kontrolera
|
setting.sensitivity.name = Czułość kontrolera
|
||||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||||
setting.seconds = Sekundy
|
setting.seconds = {0} Sekundy
|
||||||
setting.fullscreen.name = Pełny ekran
|
setting.fullscreen.name = Pełny ekran
|
||||||
setting.borderlesswindow.name = Bezramkowe okno[LIGHT_GRAY] (może wymagać restartu)
|
setting.borderlesswindow.name = Bezramkowe okno[LIGHT_GRAY] (może wymagać restartu)
|
||||||
setting.fps.name = Pokazuj FPS
|
setting.fps.name = Pokazuj FPS
|
||||||
@@ -468,13 +513,19 @@ setting.lasers.name = Pokaż lasery zasilające
|
|||||||
setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
|
setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
|
||||||
setting.minimap.name = Pokaż Minimapę
|
setting.minimap.name = Pokaż Minimapę
|
||||||
setting.musicvol.name = Głośność muzyki
|
setting.musicvol.name = Głośność muzyki
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Wycisz muzykę
|
setting.mutemusic.name = Wycisz muzykę
|
||||||
setting.sfxvol.name = Głośność dźwięków
|
setting.sfxvol.name = Głośność dźwięków
|
||||||
setting.mutesound.name = Wycisz dźwięki
|
setting.mutesound.name = Wycisz dźwięki
|
||||||
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Przezroczystość czatu
|
setting.chatopacity.name = Przezroczystość czatu
|
||||||
setting.playerchat.name = Wyświetlaj czat w grze
|
setting.playerchat.name = Wyświetlaj czat w grze
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Zmień
|
keybind.title = Zmień
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Ogólne
|
category.general.name = Ogólne
|
||||||
category.view.name = Wyświetl
|
category.view.name = Wyświetl
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
@@ -488,6 +539,7 @@ keybind.press.axis = Naciśnij oś lub klawisz...
|
|||||||
keybind.screenshot.name = Zrzut ekranu mapy
|
keybind.screenshot.name = Zrzut ekranu mapy
|
||||||
keybind.move_x.name = Poruszanie w poziomie
|
keybind.move_x.name = Poruszanie w poziomie
|
||||||
keybind.move_y.name = Poruszanie w pionie
|
keybind.move_y.name = Poruszanie w pionie
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Zaznacz
|
keybind.select.name = Zaznacz
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Wybierz Blok
|
keybind.pick.name = Wybierz Blok
|
||||||
@@ -523,6 +575,7 @@ mode.custom = Własny tryb
|
|||||||
rules.infiniteresources = Nieskończone zasoby
|
rules.infiniteresources = Nieskończone zasoby
|
||||||
rules.wavetimer = Zegar fal
|
rules.wavetimer = Zegar fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||||
@@ -551,69 +604,45 @@ content.unit.name = Jednostki
|
|||||||
content.block.name = Klocki
|
content.block.name = Klocki
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Miedź
|
item.copper.name = Miedź
|
||||||
item.copper.description = Przydatny materiał budowlany. Szeroko używany w prawie każdej konstrukcji.
|
|
||||||
item.lead.name = Ołów
|
item.lead.name = Ołów
|
||||||
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
|
||||||
item.coal.name = Węgiel
|
item.coal.name = Węgiel
|
||||||
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
|
||||||
item.graphite.name = Grafit
|
item.graphite.name = Grafit
|
||||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
||||||
item.titanium.name = Tytan
|
item.titanium.name = Tytan
|
||||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
item.thorium.name = Tor
|
||||||
item.thorium.name = Uran
|
|
||||||
item.thorium.description = Zwarty i radioaktywny materiał używany w struktucrach i paliwie nuklearnym. Nie trzymaj go w rękach!
|
|
||||||
item.silicon.name = Krzem
|
item.silicon.name = Krzem
|
||||||
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
|
|
||||||
item.plastanium.name = Plastan
|
item.plastanium.name = Plastan
|
||||||
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
|
|
||||||
item.phase-fabric.name = Włókno Fazowe
|
item.phase-fabric.name = Włókno Fazowe
|
||||||
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się.
|
item.surge-alloy.name = Elektrum
|
||||||
item.surge-alloy.name = Energetyczny Stop
|
item.spore-pod.name = Zarodnia
|
||||||
item.surge-alloy.description = Zaawansowany materiał z niesłychanymi wartościami energetycznymi.
|
|
||||||
item.spore-pod.name = Spore Pod
|
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Piasek
|
item.sand.name = Piasek
|
||||||
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
|
|
||||||
item.blast-compound.name = Wybuchowy związek
|
item.blast-compound.name = Wybuchowy związek
|
||||||
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam. BOOOM!
|
|
||||||
item.pyratite.name = Piratian
|
item.pyratite.name = Piratian
|
||||||
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
|
||||||
item.metaglass.name = Metaszkło
|
item.metaglass.name = Metaszkło
|
||||||
item.metaglass.description = Niesamowite silne szkło. Szeroko używane w transporcie i przechowywaniu płynów.
|
item.scrap.name = Złom
|
||||||
item.scrap.name = Resztki
|
|
||||||
item.scrap.description = Pozostałości starych budynków i jednostek. Składa się z małej ilości wszystkiego.
|
|
||||||
liquid.water.name = Woda
|
liquid.water.name = Woda
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Żużel
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
liquid.cryofluid.name = Lodociecz
|
liquid.cryofluid.name = Lodociecz
|
||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Ciężki Karabin
|
mech.alpha-mech.weapon = Ciężki Karabin
|
||||||
mech.alpha-mech.ability = Chmara Dronòw
|
mech.alpha-mech.ability = Regeneracja
|
||||||
mech.alpha-mech.description = Standardowy mech. Średnia broń i prędkość, leć potrafi stworzyć trzy małe drony do walki.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Generator Piorunów
|
mech.delta-mech.weapon = Generator Piorunów
|
||||||
mech.delta-mech.ability = Rozładunek
|
mech.delta-mech.ability = Wyładowanie
|
||||||
mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkih ataków i ucieczki. Budynką robi prawie nic, leć jest wstanie szybko rozwalić grupę wrogich jednostek piorunami.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser Odbudowy
|
mech.tau-mech.weapon = Laser Odbudowy
|
||||||
mech.tau-mech.ability = Wybuch Naprawy
|
mech.tau-mech.ability = Pole Naprawy
|
||||||
mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Rakiety Chmarowe
|
mech.omega-mech.weapon = Rakiety Chmarowe
|
||||||
mech.omega-mech.ability = Układ Obronny
|
mech.omega-mech.ability = Układ Obronny
|
||||||
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% zagrożeń.
|
|
||||||
mech.dart-ship.name = Strzałka
|
mech.dart-ship.name = Strzałka
|
||||||
mech.dart-ship.weapon = Karabin
|
mech.dart-ship.weapon = Karabin
|
||||||
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
|
|
||||||
mech.javelin-ship.weapon = Seria Rakiet
|
mech.javelin-ship.weapon = Seria Rakiet
|
||||||
mech.javelin-ship.ability = Dopalacze Prądowe
|
mech.javelin-ship.ability = Wyładowania Dopalacza
|
||||||
mech.trident-ship.name = Trójząb
|
mech.trident-ship.name = Trójząb
|
||||||
mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony.
|
|
||||||
mech.trident-ship.weapon = Wnęka bombowa
|
mech.trident-ship.weapon = Wnęka bombowa
|
||||||
mech.glaive-ship.name = Glewia
|
mech.glaive-ship.name = Glewia
|
||||||
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin.
|
|
||||||
mech.glaive-ship.weapon = Zapalający Karabin
|
mech.glaive-ship.weapon = Zapalający Karabin
|
||||||
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Palność: {0}
|
item.flammability = [LIGHT_GRAY]Palność: {0}
|
||||||
@@ -630,29 +659,30 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Trawa
|
block.grass.name = Trawa
|
||||||
block.salt.name = Sól
|
block.salt.name = Sól
|
||||||
block.saltrocks.name = Skały Solne
|
block.saltrocks.name = Skały Solne
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Kamyczki
|
||||||
block.tendrils.name = Tendrils
|
block.tendrils.name = Wić
|
||||||
block.sandrocks.name = Skały Piaskowe
|
block.sandrocks.name = Skały Piaskowe
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Sosna Zarodkowa
|
||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Skała z Zarodkami
|
||||||
block.rock.name = Skały
|
block.rock.name = Skały
|
||||||
block.snowrock.name = Skały śnieżne
|
block.snowrock.name = Skały śnieżne
|
||||||
block.shale.name = Shale
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale.name = Łupek
|
||||||
|
block.shale-boulder.name = Głaz Łupkowy
|
||||||
block.moss.name = Mech
|
block.moss.name = Mech
|
||||||
block.shrubs.name = Shrubs
|
block.shrubs.name = Krzewy
|
||||||
block.spore-moss.name = Spore Moss
|
block.spore-moss.name = Mech z Zarodkami
|
||||||
block.shalerocks.name = Shale Rocks
|
block.shalerocks.name = Skały Łupkowe
|
||||||
block.scrap-wall.name = Scrap Wall
|
block.scrap-wall.name = Ściana z Złomu
|
||||||
block.scrap-wall-large.name = Large Scrap Wall
|
block.scrap-wall-large.name = Duża Ściana z Złomu
|
||||||
block.scrap-wall-huge.name = Huge Scrap Wall
|
block.scrap-wall-huge.name = Ogromna Ściana z Złomu
|
||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantyczna Ściana z Złomu
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Silnik
|
||||||
block.kiln.name = Wypalarka
|
block.kiln.name = Wypalarka
|
||||||
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
|
|
||||||
block.graphite-press.name = Grafitowa Prasa
|
block.graphite-press.name = Grafitowa Prasa
|
||||||
block.multi-press.name = Multi-Prasa
|
block.multi-press.name = Multi-Prasa
|
||||||
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
||||||
@@ -662,8 +692,8 @@ block.core-foundation.name = Rdzeń: Podstawa
|
|||||||
block.core-nucleus.name = Rdzeń: Jądro
|
block.core-nucleus.name = Rdzeń: Jądro
|
||||||
block.deepwater.name = Głęboka Woda
|
block.deepwater.name = Głęboka Woda
|
||||||
block.water.name = Woda
|
block.water.name = Woda
|
||||||
block.tainted-water.name = Tainted Water
|
block.tainted-water.name = Skażona Woda
|
||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
|
||||||
block.tar.name = Smoła
|
block.tar.name = Smoła
|
||||||
block.stone.name = Kamień
|
block.stone.name = Kamień
|
||||||
block.sand.name = Piasek
|
block.sand.name = Piasek
|
||||||
@@ -671,8 +701,8 @@ block.darksand.name = Czarny piasek
|
|||||||
block.ice.name = Lód
|
block.ice.name = Lód
|
||||||
block.snow.name = Śnieg
|
block.snow.name = Śnieg
|
||||||
block.craters.name = Kratery
|
block.craters.name = Kratery
|
||||||
block.sand-water.name = Sand water
|
block.sand-water.name = Woda z Piaskiem
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Woda z Ciemnym Piaskiem
|
||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.holostone.name = Holo stone
|
block.holostone.name = Holo stone
|
||||||
block.ice-snow.name = Lodowy Śnieg
|
block.ice-snow.name = Lodowy Śnieg
|
||||||
@@ -680,26 +710,26 @@ block.rocks.name = Skały
|
|||||||
block.icerocks.name = Lodowe skały
|
block.icerocks.name = Lodowe skały
|
||||||
block.snowrocks.name = Śnieżne Skały
|
block.snowrocks.name = Śnieżne Skały
|
||||||
block.dunerocks.name = Dune Rocks
|
block.dunerocks.name = Dune Rocks
|
||||||
block.pine.name = Pine
|
block.pine.name = Sosna
|
||||||
block.white-tree-dead.name = White Tree Dead
|
block.white-tree-dead.name = Białe Drzewo Martwe
|
||||||
block.white-tree.name = White Tree
|
block.white-tree.name = Białe Drzewo
|
||||||
block.spore-cluster.name = Spore Cluster
|
block.spore-cluster.name = Grono Zarodków
|
||||||
block.metal-floor.name = Metalowa Podłoga
|
block.metal-floor.name = Metalowa Podłoga
|
||||||
block.metal-floor-2.name = Metalowa Podłoga 2
|
block.metal-floor-2.name = Metalowa Podłoga 2
|
||||||
block.metal-floor-3.name = Metalowa Podłoga 3
|
block.metal-floor-3.name = Metalowa Podłoga 3
|
||||||
block.metal-floor-5.name = Metalowa Podłoga 5
|
block.metal-floor-5.name = Metalowa Podłoga 5
|
||||||
block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
|
block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Ciemny Panel 1
|
||||||
block.dark-panel-2.name = Dark Panel 2
|
block.dark-panel-2.name = Ciemny Panel 2
|
||||||
block.dark-panel-3.name = Dark Panel 3
|
block.dark-panel-3.name = Ciemny Panel 3
|
||||||
block.dark-panel-4.name = Dark Panel 4
|
block.dark-panel-4.name = Ciemny Panel 4
|
||||||
block.dark-panel-5.name = Dark Panel 5
|
block.dark-panel-5.name = Ciemny Panel 5
|
||||||
block.dark-panel-6.name = Dark Panel 6
|
block.dark-panel-6.name = Ciemny Panel 6
|
||||||
block.dark-metal.name = Dark Metal
|
block.dark-metal.name = Ciemny Metal
|
||||||
block.ignarock.name = Igna Rock
|
block.ignarock.name = Skała Wulkaniczna
|
||||||
block.hotrock.name = Hot Rock
|
block.hotrock.name = Gorący Kamień
|
||||||
block.magmarock.name = Magma Rock
|
block.magmarock.name = Magma Rock
|
||||||
block.cliffs.name = Cliffs
|
block.cliffs.name = Klify
|
||||||
block.copper-wall.name = Miedziana Ściana
|
block.copper-wall.name = Miedziana Ściana
|
||||||
block.copper-wall-large.name = Duża miedziana ściana
|
block.copper-wall-large.name = Duża miedziana ściana
|
||||||
block.titanium-wall.name = Tytanowa Ściana
|
block.titanium-wall.name = Tytanowa Ściana
|
||||||
@@ -721,16 +751,14 @@ block.junction.name = Węzeł
|
|||||||
block.router.name = Rozdzielacz
|
block.router.name = Rozdzielacz
|
||||||
block.distributor.name = Dystrybutor
|
block.distributor.name = Dystrybutor
|
||||||
block.sorter.name = Sortownik
|
block.sorter.name = Sortownik
|
||||||
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
|
||||||
block.overflow-gate.name = Brama Przeciwprzepełnieniowa
|
block.overflow-gate.name = Brama Przeciwprzepełnieniowa
|
||||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
|
||||||
block.silicon-smelter.name = Huta Krzemu
|
block.silicon-smelter.name = Huta Krzemu
|
||||||
block.phase-weaver.name = Fazowa Fabryka
|
block.phase-weaver.name = Fazowa Fabryka
|
||||||
block.pulverizer.name = Rozkruszacz
|
block.pulverizer.name = Rozkruszacz
|
||||||
block.cryofluidmixer.name = Mieszacz Cryofluidu
|
block.cryofluidmixer.name = Mieszacz Lodocieczy
|
||||||
block.melter.name = Przetapiacz
|
block.melter.name = Przetapiacz
|
||||||
block.incinerator.name = Spalacz
|
block.incinerator.name = Spalacz
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Prasa Zarodni
|
||||||
block.separator.name = Rozdzielacz
|
block.separator.name = Rozdzielacz
|
||||||
block.coal-centrifuge.name = Coal Centrifuge
|
block.coal-centrifuge.name = Coal Centrifuge
|
||||||
block.power-node.name = Węzeł Prądu
|
block.power-node.name = Węzeł Prądu
|
||||||
@@ -739,15 +767,15 @@ block.surge-tower.name = Wieża Energetyczna
|
|||||||
block.battery.name = Bateria
|
block.battery.name = Bateria
|
||||||
block.battery-large.name = Duża Bateria
|
block.battery-large.name = Duża Bateria
|
||||||
block.combustion-generator.name = Generator Spalinowy
|
block.combustion-generator.name = Generator Spalinowy
|
||||||
block.turbine-generator.name = Generator Turbinowy
|
block.turbine-generator.name = Generator Parowy
|
||||||
block.differential-generator.name = Generator Różnicowy
|
block.differential-generator.name = Generator Różnicowy
|
||||||
block.impact-reactor.name = Reaktor Uderzeniowy
|
block.impact-reactor.name = Reaktor Uderzeniowy
|
||||||
block.mechanical-drill.name = Wiertło Mechaniczne
|
block.mechanical-drill.name = Wiertło Mechaniczne
|
||||||
block.pneumatic-drill.name = Wiertło Pneumatyczne
|
block.pneumatic-drill.name = Wiertło Pneumatyczne
|
||||||
block.laser-drill.name = Wiertło Laserowe
|
block.laser-drill.name = Wiertło Laserowe
|
||||||
block.water-extractor.name = Ekstraktor Wody
|
block.water-extractor.name = Ekstraktor Wody
|
||||||
block.cultivator.name = Spluchniacz
|
block.cultivator.name = Spulchniacz
|
||||||
block.dart-mech-pad.name = Dart Mech Pad
|
block.dart-mech-pad.name = Lądowisko Mecha Alpha
|
||||||
block.delta-mech-pad.name = Lądowisko Mecha Delta
|
block.delta-mech-pad.name = Lądowisko Mecha Delta
|
||||||
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
|
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
|
||||||
block.trident-ship-pad.name = Lądowisko Statku Trójząb
|
block.trident-ship-pad.name = Lądowisko Statku Trójząb
|
||||||
@@ -761,9 +789,9 @@ block.item-void.name = Próżnia przedmiotów
|
|||||||
block.liquid-source.name = Źródło płynów
|
block.liquid-source.name = Źródło płynów
|
||||||
block.power-void.name = Próżnia prądu
|
block.power-void.name = Próżnia prądu
|
||||||
block.power-source.name = Nieskończony Prąd
|
block.power-source.name = Nieskończony Prąd
|
||||||
block.unloader.name = Wyciągacz
|
block.unloader.name = Ekstraktor
|
||||||
block.vault.name = Magazyn
|
block.vault.name = Magazyn
|
||||||
block.wave.name = Działo Płynowe
|
block.wave.name = Wave
|
||||||
block.swarmer.name = Działo Rojowe
|
block.swarmer.name = Działo Rojowe
|
||||||
block.salvo.name = Działo Salwowe
|
block.salvo.name = Działo Salwowe
|
||||||
block.ripple.name = Działo falowe
|
block.ripple.name = Działo falowe
|
||||||
@@ -775,16 +803,17 @@ block.blast-mixer.name = Wybuchowy Mieszacz
|
|||||||
block.solar-panel.name = Panel Słoneczny
|
block.solar-panel.name = Panel Słoneczny
|
||||||
block.solar-panel-large.name = Duży Panel Słoneczny
|
block.solar-panel-large.name = Duży Panel Słoneczny
|
||||||
block.oil-extractor.name = Ekstraktor Ropy
|
block.oil-extractor.name = Ekstraktor Ropy
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.command-center.name = Centrum Dowodzenia
|
||||||
|
block.draug-factory.name = Fabryka Dronów Draug
|
||||||
block.spirit-factory.name = Fabryka Dronów Duch
|
block.spirit-factory.name = Fabryka Dronów Duch
|
||||||
block.phantom-factory.name = Fabryka Dronów Widmo
|
block.phantom-factory.name = Fabryka Dronów Widmo
|
||||||
block.wraith-factory.name = Fabryka Wojowników Zjawa
|
block.wraith-factory.name = Fabryka Wojowników Widmo
|
||||||
block.ghoul-factory.name = Fabryka Bombowców Upiór
|
block.ghoul-factory.name = Fabryka Bombowców Upiór
|
||||||
block.dagger-factory.name = Fabryka Mechów Nóż
|
block.dagger-factory.name = Fabryka Mechów Nóż
|
||||||
block.crawler-factory.name = Fabryka Mechów Crawler
|
block.crawler-factory.name = Fabryka Mechów Pełzacz
|
||||||
block.titan-factory.name = Fabryka Mechów Tytan
|
block.titan-factory.name = Fabryka Mechów Tytan
|
||||||
block.fortress-factory.name = Fabryka Mechów Fortreca
|
block.fortress-factory.name = Fabryka Mechów Fortreca
|
||||||
block.revenant-factory.name = Fabryka Wojowników Potwór
|
block.revenant-factory.name = Fabryka Wojowników Zjawa
|
||||||
block.repair-point.name = Punkt Napraw
|
block.repair-point.name = Punkt Napraw
|
||||||
block.pulse-conduit.name = Rura Pulsacyjna
|
block.pulse-conduit.name = Rura Pulsacyjna
|
||||||
block.phase-conduit.name = Rura Fazowa
|
block.phase-conduit.name = Rura Fazowa
|
||||||
@@ -799,10 +828,10 @@ block.blast-drill.name = Wiertło Wybuchowe
|
|||||||
block.thermal-pump.name = Pompa Termalna
|
block.thermal-pump.name = Pompa Termalna
|
||||||
block.thermal-generator.name = Generator Termalny
|
block.thermal-generator.name = Generator Termalny
|
||||||
block.alloy-smelter.name = Piec Mieszający
|
block.alloy-smelter.name = Piec Mieszający
|
||||||
block.mender.name = Mender
|
block.mender.name = Naprawiacz
|
||||||
block.mend-projector.name = Projektor Napraw
|
block.mend-projector.name = Projektor Napraw
|
||||||
block.surge-wall.name = Ściana Stopu Energetycznego
|
block.surge-wall.name = Ściana Elektronu
|
||||||
block.surge-wall-large.name = Duża Ściana Stopu Energetycznego
|
block.surge-wall-large.name = Duża Ściana Elektronu
|
||||||
block.cyclone.name = Cyklon
|
block.cyclone.name = Cyklon
|
||||||
block.fuse.name = Lont
|
block.fuse.name = Lont
|
||||||
block.shock-mine.name = Mina
|
block.shock-mine.name = Mina
|
||||||
@@ -811,158 +840,208 @@ block.force-projector.name = Projektor Pola Siłowego
|
|||||||
block.arc.name = Piorun
|
block.arc.name = Piorun
|
||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
block.spectre.name = Huragan
|
block.spectre.name = Huragan
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Rozpad
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Skocznia
|
block.launch-pad.name = Wyrzutnia
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad-large.name = Duża Wyrzutnia
|
||||||
block.launch-pad-large.name = Duża skocznia
|
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.red.name = czerwony
|
team.crux.name = czerwony
|
||||||
team.orange.name = pomarańczowy
|
team.sharded.name = pomarańczowy
|
||||||
team.none.name = szary
|
team.orange.name = orange
|
||||||
|
team.derelict.name = szary
|
||||||
team.green.name = zielony
|
team.green.name = zielony
|
||||||
team.purple.name = fioletowy
|
team.purple.name = fioletowy
|
||||||
unit.spirit.name = Duch
|
unit.spirit.name = Duch
|
||||||
unit.draug.name = Draug Miner Drone
|
unit.draug.name = Draug
|
||||||
unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie.
|
|
||||||
unit.phantom.name = Widmo
|
unit.phantom.name = Widmo
|
||||||
unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch.
|
|
||||||
unit.dagger.name = Nóż
|
unit.dagger.name = Nóż
|
||||||
unit.dagger.description = Podstawowy mech lądowy. Sam jest słaby, lecz przydatny w dużych ilościach.
|
|
||||||
unit.crawler.name = Pełzak
|
unit.crawler.name = Pełzak
|
||||||
unit.titan.name = Tytan
|
unit.titan.name = Tytan
|
||||||
unit.titan.description = Bardziej zaawansowany mech lądowy. Atakuje cele lądowe i niebne.
|
|
||||||
unit.ghoul.name = Upiór
|
unit.ghoul.name = Upiór
|
||||||
unit.ghoul.description = Ciężki bombowiec.
|
unit.wraith.name = Widmo
|
||||||
unit.wraith.name = Zjawa
|
unit.fortress.name = Forteca
|
||||||
unit.wraith.description = Szybka jednostka do ataku i ucieczki.
|
unit.revenant.name = Zjawa
|
||||||
unit.fortress.name = Fortreca
|
unit.eruptor.name = Roztapiacz
|
||||||
unit.fortress.description = Wielka jednostka artyleryjna lądowa.
|
|
||||||
unit.revenant.name = Potwór
|
|
||||||
unit.eruptor.name = Wysadzać
|
|
||||||
unit.chaos-array.name = Kolejka Chaosu
|
unit.chaos-array.name = Kolejka Chaosu
|
||||||
unit.eradicator.name = Niszczyciel
|
unit.eradicator.name = Niszczyciel
|
||||||
unit.lich.name = Obudzony
|
unit.lich.name = Obudzony
|
||||||
unit.reaper.name = Żeniec
|
unit.reaper.name = Żeniec
|
||||||
tutorial.begin = Twoją misją jest zniszczenie[LIGHT_GRAY] wrogów[].\n\nZacznij od[accent] wydobycia miedzi[]. Kliknij na rudę miedzi w pobliżu swojego rdzenia, aby to zrobić.
|
tutorial.next = [lightgray]<Kliknij, aby kontynuować>
|
||||||
tutorial.drill = Kopanie ręcznie nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nPostaw je na rudzie miedzi.
|
tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nZacznij od[accent] wydobycia miedzi[]. Aby to zrobić, dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
|
||||||
tutorial.conveyor = [accent]Transportery[] są używane do przenoszenia przedmiotów do rdzenia.\nZrób linię z transporterów z wiertła do rdzenia.
|
tutorial.drill = Wydobywanie ręczne jest nieefektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nKliknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[]. Umieść go na złożu miedzi, klikając.\n[accent]Kliknij prawym przyciskiem myszy[], aby przestać budować.
|
||||||
tutorial.morecopper = Potrzebne jest więcej miedzi!\n\Kop ręcznie, albo postaw więcej wierteł.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.turret = Struktury obronne muszą być wybudowane, aby odpychać [LIGHT_GRAY] wrogów[].\nZbuduj podwójne działko niedaleko swojej bazy.
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.drillturret = Podwójne działko wymaga[accent] miedzi []jako amunicji, aby strzelać.\nPostaw wiertło obok działka, aby zaopatrzyć je w miedź.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.waves = The[LIGHT_GRAY] Wrogowie[] nadciągają.\n\nObroń swój rdzeń przez dwie fale. Wybuduj więcej działek.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.lead = Dostępne jest więcej rud - eksploruj i wydobądź[accent] ołów[].\n\nPrzeciągnij ze swojej jednostki do rdzenia, aby przenieść zasoby.
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
tutorial.unpause = Now press space again to unpause.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
item.copper.description = Przydatny materiał budowlany. Szeroko używany w prawie każdej konstrukcji.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
item.metaglass.description = Niesamowite silne szkło. Szeroko używane w transporcie i przechowywaniu płynów.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
item.graphite.description = Zmineralizowany węgiel, wykorzystywany do amunicji i izolacji elektrycznej.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
item.thorium.description = Zwarty i radioaktywny materiał używany w struktucrach i paliwie nuklearnym. Nie trzymaj go w rękach!
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
item.scrap.description = Pozostałości starych budynków i jednostek. Składa się z małej ilości wszystkiego.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
|
||||||
|
item.phase-fabric.description = Niewiarygodnie lekkie włókno używane w zaawansowanej elektronice i technologii samo-naprawiającej się.
|
||||||
|
item.surge-alloy.description = Zaawansowany materiał z niesłychanymi wartościami energetycznymi.
|
||||||
|
item.spore-pod.description = Używany do wyrobu oleju, materiałów wybuchowych i paliwa.
|
||||||
|
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam, ale i tak warto spróbować.
|
||||||
|
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
||||||
|
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Może się palić, eksplodować lub być używana do schładzania.
|
||||||
|
liquid.cryofluid.description = Najefektywniejsza ciecz do schładzania budowli.
|
||||||
|
mech.alpha-mech.description = Standardowy mech. Średnia broń i prędkość, leć potrafi stworzyć trzy małe drony do walki.
|
||||||
|
mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkih ataków i ucieczki. Budynką robi prawie nic, lec jest wstanie szybko rozwalić grupę wrogich jednostek piorunami.
|
||||||
|
mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
|
||||||
|
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% obrażeń.
|
||||||
|
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
|
||||||
|
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
|
||||||
|
mech.trident-ship.description = Ciężki bombowiec, zbudowany do budowy i niszczenia fortyfikacji wroga. Dość dobrze opancerzony.
|
||||||
|
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Wyposażony w karabin zapalający.
|
||||||
|
unit.draug.description = Prymitywny dron górniczy. Tani w produkcji. Przeznaczony na stracenie. Automatycznie wydobywa miedź i ołów w pobliżu. Dostarcza wydobyte zasoby do najbliższego rdzenia.
|
||||||
|
unit.spirit.description = Zmodyfikowany dron draug, zaprojektowany do naprawy zamiast do wydobywania. Automatycznie naprawia wszelkie uszkodzone bloki w obszarze.
|
||||||
|
unit.phantom.description = Zaawansowana jednostka dronów. Podąża za użytkownikiem. Pomaga w budowie bloków.
|
||||||
|
unit.dagger.description = Podstawowy mech lądowy. Sam jest słaby, lecz przydatny w dużych ilościach.
|
||||||
|
unit.crawler.description = Jednostka naziemna składająca się z rozebranej ramy z przypiętymi na górze materiałami wybuchowymi. Niezbyt trwały. Wybucha przy kontakcie z wrogami. Chodzi na czterech nogach jak pies.
|
||||||
|
unit.titan.description = Zaawansowana, opancerzona jednostka naziemna. Atakuje zarówno cele naziemne, jak i powietrzne. Wyposażony w dwa miniaturowe miotacze ognia typu Płomień.
|
||||||
|
unit.fortress.description = Ciężki mech artyleryjski. Wyposażony w dwa zmodyfikowane działa typu gradowego do ataku na dalekie odległości na konstrukcje i jednostki wroga.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = Szybka jednostka, stosuje taktyke uderz-uciekaj Namierza jakiekolwiek źródło prądu.
|
||||||
|
unit.ghoul.description = Ciężki bombowiec dywanowy. Rozdziera struktury wroga, atakując krytyczną infrastrukturę.
|
||||||
|
unit.revenant.description = Ciężka, unosząca sie platforma z rakietami.
|
||||||
|
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
|
||||||
|
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
|
||||||
|
block.plastanium-compressor.description = Wytwarza plastan z oleju i tytanu.
|
||||||
|
block.phase-weaver.description = Produkuje Włókna Fazowe z radioaktywnego toru i dużych ilości piasku.
|
||||||
|
block.alloy-smelter.description = Produkuje stop Elektrum z tytanu, ołowiu, krzemu i miedzi.
|
||||||
|
block.cryofluidmixer.description = Łączy wodę i tytan w lodociecz, który jest znacznie bardziej wydajny w chłodzeniu niż woda.
|
||||||
|
block.blast-mixer.description = Kruszy i miesza skupiska zarodników z piratytem, tworząc związek wybuchowy.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Przetapia złom na żużel do dalszego przetwarzania lub użycia w wieżyczkach
|
||||||
|
block.separator.description = Oddziel użyteczne materiały z mieszaniny jaką jest żużel.
|
||||||
|
block.spore-press.description = Kompresuje kapsułki zarodników w olej.
|
||||||
|
block.pulverizer.description = Mieli złom w drobny piasek. Przydatne, gdy brakuje naturalnego piasku.
|
||||||
|
block.coal-centrifuge.description = Zestala olej w kawałki węgla.
|
||||||
|
block.incinerator.description = Pozbywa się nadmiaru przedmiotów lub płynu
|
||||||
|
block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie sandbox.
|
||||||
|
block.power-source.description = Wydziela prąd w nieskończoność. Dostępny tylko w trybie sandbox.
|
||||||
|
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
|
||||||
|
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
|
||||||
|
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
|
||||||
|
block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.
|
||||||
|
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
|
||||||
|
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.
|
||||||
|
block.titanium-wall-large.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.\nObejmuje wiele kratek.
|
||||||
|
block.thorium-wall.description = Silny blok obronny.\nDobra ochrona przed wrogami.
|
||||||
|
block.thorium-wall-large.description = Silny blok obronny.\nDobra ochrona przed wrogami.\nObejmuje wiele kratek.
|
||||||
|
block.phase-wall.description = Nie tak silny jak ściana toru, ale odbije pociski, chyba że będą zbyt potężne.
|
||||||
|
block.phase-wall-large.description = Nie tak silny jak ściana toru, ale odbije pociski, chyba że będą zbyt potężne.\nObejmuje wiele kratek.
|
||||||
|
block.surge-wall.description = Najsilniejszy blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
|
||||||
|
block.surge-wall-large.description = Najsilniejszy blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
|
||||||
|
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie.
|
||||||
|
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie.\nObejmuje wiele kratek.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
||||||
|
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
||||||
|
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
||||||
|
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
|
||||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
||||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
||||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
|
||||||
block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
|
|
||||||
block.conduit.description = Podstawowy blok do przenoszenia cieczy. Działa jak transporter, ale na ciecze. Najlepiej używać z ekstraktorami wody, pompami lub innymi rurami.
|
block.conduit.description = Podstawowy blok do przenoszenia cieczy. Działa jak transporter, ale na ciecze. Najlepiej używać z ekstraktorami wody, pompami lub innymi rurami.
|
||||||
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
||||||
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
|
|
||||||
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je do trzech innych kierunków jednakowo. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła na wiele celów.
|
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je do trzech innych kierunków jednakowo. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła na wiele celów.
|
||||||
block.liquid-tank.description = Magazynuje ogromne ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
|
block.liquid-tank.description = Magazynuje ogromne ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
|
||||||
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
|
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
|
||||||
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||||
block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
|
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
|
||||||
block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
|
block.power-node.description = Przesyła moc do połączonych węzłów. Można podłączyć do czterech źródeł zasilania, zlewów lub węzłów. Zasila też bloki które go dotykają.
|
||||||
block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
|
block.combustion-generator.description = Wytwarza energię poprzez spalanie łatwopalnych materiałów.
|
||||||
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
|
block.turbine-generator.description = Bardziej wydajny niż generator spalania, ale wymaga dodatkowej wody.
|
||||||
block.power-source.description = Wydziela prąd w nieskończoność. Dostępny tylko w trybie sandbox.
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie sandbox.
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
liquid.oil.description = Może się palić, eksplodować lub być używana do schładzania.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
liquid.cryofluid.description = Najefektywniejsza ciecz do schładzania budowli.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
|
block.mechanical-drill.description = Tanie wiertło. Kiedy położnone na odpowiednich polach, wysyła przedmioty w wolnym tempie.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Wydobywa wodę z ziemi. Użyj go, gdy w pobliżu nie ma jeziora.
|
||||||
|
block.cultivator.description = Uprawia małe skupiska zarodników w gotowe do użytku kapsułki.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
|
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Mała, tania wieża. Przydatny przeciwko jednostkom naziemnym.
|
||||||
|
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu lub strzępy złomu na jednostki wroga.
|
||||||
|
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
|
||||||
|
block.hail.description = Mała wieża artyleryjska, bardzo przydatna, atakuje tylko jednostki naziemne.
|
||||||
|
block.wave.description = Średniej wielkości szybkostrzelna wieżyczka, która wystrzeliwuje płynne bąbelki. Gasi ogień jeżeli jest w niej woda lub lodociecz
|
||||||
|
block.lancer.description = Średniej wielkości wieżyczka, która strzela naładowanymi wiązkami elektryczności.
|
||||||
|
block.arc.description = Mała wieża bliskiego zasięgu, która wystrzeliwuje elektryczność losowym łukiem w kierunku wroga.
|
||||||
|
block.swarmer.description = Średniej wielkości wieżyczka, która strzela rakietami wybuchowymi.
|
||||||
|
block.salvo.description = Średniej wielkości wieża strzelająca salwami.
|
||||||
|
block.fuse.description = Duża wieża, która strzela potężnymi wiązkami krótkiego zasięgu.
|
||||||
|
block.ripple.description = Duża wieża artyleryjska, która strzela jednocześnie kilkoma strzałami.
|
||||||
|
block.cyclone.description = Duża szybkostrzelna wieża.
|
||||||
|
block.spectre.description = Duża wieża, która strzela dwoma potężnymi pociskami jednocześnie.
|
||||||
|
block.meltdown.description = Duża wieża, która strzela potężnymi wiązkami dalekiego zasięgu.
|
||||||
|
block.command-center.description = Wydaje polecenia ruchu sojuszniczym jednostkom na całej mapie.\nPowoduje patrolowanie jednostek, atakowanie wrogiego rdzenia lub wycofanie się do rdzenia / fabryki. Gdy nie ma rdzenia wroga, jednostki będą domyślnie patrolować pod dowództwem ataku.
|
||||||
|
block.draug-factory.description = Produkuje drony wydobywcze Draug.
|
||||||
|
block.spirit-factory.description = Produkuje lekkie drony, które naprawiają bloki.
|
||||||
|
block.phantom-factory.description = Produkuje zaawansowane drony które pomgają przy budowie.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
|
||||||
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Tradutores e contribuidores
|
|||||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||||
link.discord.description = O discord oficial do Mindustry
|
link.discord.description = O discord oficial do Mindustry
|
||||||
link.github.description = Codigo fonte do jogo.
|
link.github.description = Codigo fonte do jogo.
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Desenvolvimentos Instaveis
|
link.dev-builds.description = Desenvolvimentos Instaveis
|
||||||
link.trello.description = Trello Oficial para Updates Planejados
|
link.trello.description = Trello Oficial para Updates Planejados
|
||||||
link.itch.io.description = Pagina da Itch.io com os Downloads
|
link.itch.io.description = Pagina da Itch.io com os Downloads
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = Mapa grande demais, Potencialmente sem memoria suficiente p
|
|||||||
gameover = O núcleo foi destruído.
|
gameover = O núcleo foi destruído.
|
||||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||||
highscore = [YELLOW]Novo recorde!
|
highscore = [YELLOW]Novo recorde!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Hordas derrotadas:[accent] {0}
|
stat.wave = Hordas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enimigos Destruídos:[accent] {0}
|
stat.enemiesDestroyed = Enimigos Destruídos:[accent] {0}
|
||||||
stat.built = Construções construídas:[accent] {0}
|
stat.built = Construções construídas:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = Construções destruídas:[accent] {0}
|
|||||||
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
||||||
stat.delivered = Recursos lançados:
|
stat.delivered = Recursos lançados:
|
||||||
stat.rank = Rank Final: [accent]{0}
|
stat.rank = Rank Final: [accent]{0}
|
||||||
placeline = Você selecionou um bloco.\nVocê pode[accent] colocar uma linha[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar em uma direção.\nTente.
|
|
||||||
removearea = Você selecionou o modo de remoção.\nVocê pode[accent] remover blocos dentro de um retângulo[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar.\nTente.
|
|
||||||
launcheditems = [accent]Itens lançados
|
launcheditems = [accent]Itens lançados
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = Modo de Jogo:
|
|||||||
showagain = Não mostrar na proxima sessão
|
showagain = Não mostrar na proxima sessão
|
||||||
coreattack = < O núcleo está sobre ataque! >
|
coreattack = < O núcleo está sobre ataque! >
|
||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]auto destruição em {0}
|
|
||||||
database = banco do núcleo
|
database = banco do núcleo
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
@@ -43,6 +46,7 @@ newgame = Novo Jogo
|
|||||||
none = <nenhum>
|
none = <nenhum>
|
||||||
minimap = Mini-Mapa
|
minimap = Mini-Mapa
|
||||||
close = Fechar
|
close = Fechar
|
||||||
|
website = Website
|
||||||
quit = Sair
|
quit = Sair
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
continue = Continuar
|
continue = Continuar
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} Jogador Ativo
|
|||||||
server.closing = [accent]Fechando servidor...
|
server.closing = [accent]Fechando servidor...
|
||||||
server.kicked.kick = Voce foi expulso do servidor!
|
server.kicked.kick = Voce foi expulso do servidor!
|
||||||
server.kicked.serverClose = Servidor Fechado.
|
server.kicked.serverClose = Servidor Fechado.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||||
server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
||||||
server.kicked.banned = Voce foi banido do servidor.
|
server.kicked.banned = Voce foi banido do servidor.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
||||||
server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
||||||
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
||||||
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
||||||
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||||
server.kicked.gameover = Fim de jogo!
|
server.kicked.gameover = Fim de jogo!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||||
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||||
hostserver = Hospedar servidor
|
hostserver = Hospedar servidor
|
||||||
@@ -95,7 +102,6 @@ server.admins = Administradores
|
|||||||
server.admins.none = Nenhum administrador encontrado!
|
server.admins.none = Nenhum administrador encontrado!
|
||||||
server.add = Adicionar servidor
|
server.add = Adicionar servidor
|
||||||
server.delete = Certeza que quer deletar o servidor?
|
server.delete = Certeza que quer deletar o servidor?
|
||||||
server.hostname = Hospedar: {0}
|
|
||||||
server.edit = Editar servidor
|
server.edit = Editar servidor
|
||||||
server.outdated = [crimson]Servidor desatualizado![]
|
server.outdated = [crimson]Servidor desatualizado![]
|
||||||
server.outdated.client = [crimson]Cliente desatualizado![]
|
server.outdated.client = [crimson]Cliente desatualizado![]
|
||||||
@@ -155,14 +161,15 @@ cancel = Cancelar
|
|||||||
openlink = Abrir Link
|
openlink = Abrir Link
|
||||||
copylink = Copiar link
|
copylink = Copiar link
|
||||||
back = Voltar
|
back = Voltar
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
changelog.title = registro de Mudanças
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Coletando o registro...
|
|
||||||
changelog.error.android = [accent]Note que o registro as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
|
||||||
changelog.error.ios = [accent]A registro não é suportada no IOS.
|
|
||||||
changelog.error = [scarlet]Erro ao coletar o registro!\nCheque a Conexão com a internet.
|
|
||||||
changelog.current = [yellow][[Primeira versão]
|
|
||||||
changelog.latest = [accent][[Ultima versão]
|
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
saving = [accent]Salvando...
|
saving = [accent]Salvando...
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
@@ -192,7 +199,9 @@ editor.author = Autor:
|
|||||||
editor.description = Descrição:
|
editor.description = Descrição:
|
||||||
editor.waves = Ondas:
|
editor.waves = Ondas:
|
||||||
editor.rules = Regras:
|
editor.rules = Regras:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Editar em-jogo
|
editor.ingame = Editar em-jogo
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Hordas
|
waves.title = Hordas
|
||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
waves.never = <nunca>
|
waves.never = <nunca>
|
||||||
@@ -207,13 +216,13 @@ waves.copy = Copiar para área de transferência
|
|||||||
waves.load = carregar da área de transferência
|
waves.load = carregar da área de transferência
|
||||||
waves.invalid = Ondas inválidas na área de transferência.
|
waves.invalid = Ondas inválidas na área de transferência.
|
||||||
waves.copied = Ondas copiadas.
|
waves.copied = Ondas copiadas.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<padrão>
|
editor.default = [LIGHT_GRAY]<padrão>
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Criar unidade
|
editor.spawn = Criar unidade
|
||||||
editor.removeunit = Remover unidade
|
editor.removeunit = Remover unidade
|
||||||
editor.teams = Time
|
editor.teams = Time
|
||||||
editor.elevation = Elevação
|
|
||||||
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
||||||
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||||
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
||||||
@@ -251,11 +260,32 @@ editor.mapname = Nome do Mapa:
|
|||||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||||
editor.selectmap = Selecione uma mapa para carregar:
|
editor.selectmap = Selecione uma mapa para carregar:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Ruído
|
filter.noise = Ruído
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minério
|
filter.ore = Minério
|
||||||
filter.rivernoise = Ruído para rios
|
filter.rivernoise = Ruído para rios
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Dispersão
|
filter.scatter = Dispersão
|
||||||
filter.terrain = Terreno
|
filter.terrain = Terreno
|
||||||
filter.option.scale = Escala
|
filter.option.scale = Escala
|
||||||
@@ -265,8 +295,10 @@ filter.option.threshold = Margem
|
|||||||
filter.option.circle-scale = Escala de círculo
|
filter.option.circle-scale = Escala de círculo
|
||||||
filter.option.octaves = Oitavas
|
filter.option.octaves = Oitavas
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Chão
|
filter.option.floor = Chão
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Parede
|
filter.option.wall = Parede
|
||||||
filter.option.ore = Minério
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Chão secundário
|
filter.option.floor2 = Chão secundário
|
||||||
@@ -277,6 +309,7 @@ width = Largura:
|
|||||||
height = Altura:
|
height = Altura:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jogar
|
play = Jogar
|
||||||
|
campaign = Campaign
|
||||||
load = Carregar
|
load = Carregar
|
||||||
save = Salvar
|
save = Salvar
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
|
language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
|
||||||
settings = Configurações
|
settings = Configurações
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de mapa
|
mapeditor = Editor de mapa
|
||||||
donate = Doar
|
donate = Doar
|
||||||
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]Melhor: {0}
|
|||||||
launch = Lançar
|
launch = Lançar
|
||||||
launch.title = Lançamento feito com sucesso
|
launch.title = Lançamento feito com sucesso
|
||||||
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
|
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
|
||||||
launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
|
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
|
||||||
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
|||||||
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||||
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
|
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
|
||||||
zone.resources = Recursos detectados:
|
zone.resources = Recursos detectados:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Adicionar...
|
add = Adicionar...
|
||||||
boss.health = Saúde do chefe
|
boss.health = Saúde do chefe
|
||||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||||
@@ -318,6 +356,7 @@ error.alreadyconnected = Já conectado.
|
|||||||
error.mapnotfound = Arquivo de mapa não encontrado!
|
error.mapnotfound = Arquivo de mapa não encontrado!
|
||||||
error.io = Erro I/O de internet.
|
error.io = Erro I/O de internet.
|
||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Marco zero
|
zone.groundZero.name = Marco zero
|
||||||
zone.desertWastes.name = Perdas do Deserto
|
zone.desertWastes.name = Perdas do Deserto
|
||||||
zone.craters.name = As crateras
|
zone.craters.name = As crateras
|
||||||
@@ -328,7 +367,26 @@ zone.desolateRift.name = Fenda desolada
|
|||||||
zone.nuclearComplex.name = Complexo de construção nuclear
|
zone.nuclearComplex.name = Complexo de construção nuclear
|
||||||
zone.overgrowth.name = SobreCrescido
|
zone.overgrowth.name = SobreCrescido
|
||||||
zone.tarFields.name = Campos de Tar
|
zone.tarFields.name = Campos de Tar
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Linguagem
|
settings.language = Linguagem
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Restaurar Padrões
|
settings.reset = Restaurar Padrões
|
||||||
settings.rebind = Religar
|
settings.rebind = Religar
|
||||||
settings.controls = Controles
|
settings.controls = Controles
|
||||||
@@ -346,12 +404,14 @@ no = Não
|
|||||||
info.title = [accent]Informação
|
info.title = [accent]Informação
|
||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Entrada
|
blocks.input = Entrada
|
||||||
blocks.output = Saida
|
blocks.output = Saida
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
blocks.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
blocks.powershot = Energia/tiro
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Mirar no ar
|
blocks.targetsair = Mirar no ar
|
||||||
blocks.targetsground = Mirar no chão
|
blocks.targetsground = Mirar no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
blocks.itemsmoved = Velocidade de movimento
|
||||||
@@ -378,6 +438,7 @@ blocks.inaccuracy = Imprecisão
|
|||||||
blocks.shots = Tiros
|
blocks.shots = Tiros
|
||||||
blocks.reload = Recarregar
|
blocks.reload = Recarregar
|
||||||
blocks.ammo = Munição
|
blocks.ammo = Munição
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Velocidade da furadeira: {0}/s
|
bar.drillspeed = Velocidade da furadeira: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
bar.powerbalance = Energia: {0}
|
bar.powerbalance = Energia: {0}
|
||||||
@@ -427,9 +488,11 @@ setting.animatedshields.name = Escudos animados
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
||||||
setting.indicators.name = Indicador de aliados
|
setting.indicators.name = Indicador de aliados
|
||||||
setting.autotarget.name = Alvo automatico
|
setting.autotarget.name = Alvo automatico
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = FPS Maximo
|
setting.fpscap.name = FPS Maximo
|
||||||
setting.fpscap.none = Nenhum
|
setting.fpscap.none = Nenhum
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Sempre colocação diagnoal
|
setting.swapdiagonal.name = Sempre colocação diagnoal
|
||||||
setting.difficulty.training = Treinamento
|
setting.difficulty.training = Treinamento
|
||||||
setting.difficulty.easy = Fácil
|
setting.difficulty.easy = Fácil
|
||||||
@@ -450,13 +513,19 @@ setting.lasers.name = Mostrar lasers
|
|||||||
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
setting.mutesound.name = Desligar Som
|
setting.mutesound.name = Desligar Som
|
||||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Opacidade do chat
|
setting.chatopacity.name = Opacidade do chat
|
||||||
setting.playerchat.name = Mostrar chat em-jogo
|
setting.playerchat.name = Mostrar chat em-jogo
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Refazer teclas
|
keybind.title = Refazer teclas
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
@@ -470,6 +539,7 @@ keybind.press.axis = Pressione uma Axis ou tecla...
|
|||||||
keybind.screenshot.name = Captura do mapa
|
keybind.screenshot.name = Captura do mapa
|
||||||
keybind.move_x.name = mover_x
|
keybind.move_x.name = mover_x
|
||||||
keybind.move_y.name = mover_y
|
keybind.move_y.name = mover_y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = selecionar
|
||||||
keybind.diagonal_placement.name = Colocação diagonal
|
keybind.diagonal_placement.name = Colocação diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
@@ -505,6 +575,7 @@ mode.custom = Regras personalizadas
|
|||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.unitdrops = Unidade solta
|
rules.unitdrops = Unidade solta
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||||
@@ -533,36 +604,21 @@ content.unit.name = Unidades
|
|||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
content.mech.name = Mecas
|
content.mech.name = Mecas
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.lead.description = Material de começo basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
item.coal.description = Combustivel pronto.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titânio
|
item.titanium.name = Titânio
|
||||||
item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves.
|
|
||||||
item.thorium.name = Urânio
|
item.thorium.name = Urânio
|
||||||
item.thorium.description = Um metal denso e radioativo, Usado como suporte material e combustivel nuclear.
|
|
||||||
item.silicon.name = Sílicio
|
item.silicon.name = Sílicio
|
||||||
item.silicon.description = Condutor extremamente importante,Com aplicação em paneis solares e dispositivos complexos.
|
|
||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas E munição de fragmentação.
|
|
||||||
item.phase-fabric.name = Fabrica fase
|
item.phase-fabric.name = Fabrica fase
|
||||||
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
|
|
||||||
item.surge-alloy.name = Liga de surto
|
item.surge-alloy.name = Liga de surto
|
||||||
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
|
|
||||||
item.spore-pod.name = Pod de esporos
|
item.spore-pod.name = Pod de esporos
|
||||||
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
|
|
||||||
item.sand.name = Areia
|
item.sand.name = Areia
|
||||||
item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo.
|
|
||||||
item.blast-compound.name = Composto de explosão
|
item.blast-compound.name = Composto de explosão
|
||||||
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
|
||||||
item.pyratite.name = piratita
|
item.pyratite.name = piratita
|
||||||
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
|
||||||
item.metaglass.name = Metavidro
|
item.metaglass.name = Metavidro
|
||||||
item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
|
|
||||||
item.scrap.name = Sucata
|
item.scrap.name = Sucata
|
||||||
item.scrap.description = Pedaços remanescentes de estruturas e unidades destruidas.. Contem traços de diferentes metais.
|
|
||||||
liquid.water.name = Água
|
liquid.water.name = Água
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
@@ -570,31 +626,23 @@ liquid.cryofluid.name = Crio Fluido
|
|||||||
mech.alpha-mech.name = Alfa
|
mech.alpha-mech.name = Alfa
|
||||||
mech.alpha-mech.weapon = Repetidor pesado
|
mech.alpha-mech.weapon = Repetidor pesado
|
||||||
mech.alpha-mech.ability = Onda de drones
|
mech.alpha-mech.ability = Onda de drones
|
||||||
mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Gerador Arc
|
mech.delta-mech.weapon = Gerador Arc
|
||||||
mech.delta-mech.ability = Descarga
|
mech.delta-mech.ability = Descarga
|
||||||
mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Laser restruturador
|
mech.tau-mech.weapon = Laser restruturador
|
||||||
mech.tau-mech.ability = Tiro reparador
|
mech.tau-mech.ability = Tiro reparador
|
||||||
mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Onda de missies
|
mech.omega-mech.weapon = Onda de missies
|
||||||
mech.omega-mech.ability = Configuração Armadurada
|
mech.omega-mech.ability = Configuração Armadurada
|
||||||
mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
|
||||||
mech.dart-ship.name = Dardo
|
mech.dart-ship.name = Dardo
|
||||||
mech.dart-ship.weapon = Repetidor
|
mech.dart-ship.weapon = Repetidor
|
||||||
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
|
|
||||||
mech.javelin-ship.weapon = Ondas de misseis
|
mech.javelin-ship.weapon = Ondas de misseis
|
||||||
mech.javelin-ship.ability = Acelerador de explosão
|
mech.javelin-ship.ability = Acelerador de explosão
|
||||||
mech.trident-ship.name = Tridente
|
mech.trident-ship.name = Tridente
|
||||||
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
|
||||||
mech.trident-ship.weapon = Carga de bombas
|
mech.trident-ship.weapon = Carga de bombas
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
|
|
||||||
mech.glaive-ship.weapon = Repetidor de fogo
|
mech.glaive-ship.weapon = Repetidor de fogo
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||||
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.saltrocks.name = Pedras De Sal
|
block.saltrocks.name = Pedras De Sal
|
||||||
@@ -621,6 +670,7 @@ block.spore-pine.name = Pinheiro de esporo
|
|||||||
block.sporerocks.name = Pedras de esporo
|
block.sporerocks.name = Pedras de esporo
|
||||||
block.rock.name = Pedra
|
block.rock.name = Pedra
|
||||||
block.snowrock.name = Pedra de gelo
|
block.snowrock.name = Pedra de gelo
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Xisto
|
block.shale.name = Xisto
|
||||||
block.shale-boulder.name = Pedra de xisto
|
block.shale-boulder.name = Pedra de xisto
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
@@ -633,7 +683,6 @@ block.scrap-wall-huge.name = Parede de sucata Maior
|
|||||||
block.scrap-wall-gigantic.name = Muro de sucata gigante
|
block.scrap-wall-gigantic.name = Muro de sucata gigante
|
||||||
block.thruster.name = Propulsor
|
block.thruster.name = Propulsor
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
|
|
||||||
block.graphite-press.name = Prensa de grafite
|
block.graphite-press.name = Prensa de grafite
|
||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||||
@@ -702,9 +751,7 @@ block.junction.name = Junção
|
|||||||
block.router.name = Roteador
|
block.router.name = Roteador
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.sorter.name = Ordenador
|
block.sorter.name = Ordenador
|
||||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
block.phase-weaver.name = Palheta de fase
|
block.phase-weaver.name = Palheta de fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -756,6 +803,8 @@ block.blast-mixer.name = Misturador de Explosão
|
|||||||
block.solar-panel.name = Painel Solar
|
block.solar-panel.name = Painel Solar
|
||||||
block.solar-panel-large.name = Painel Solar Grande
|
block.solar-panel-large.name = Painel Solar Grande
|
||||||
block.oil-extractor.name = Extrator de Óleo
|
block.oil-extractor.name = Extrator de Óleo
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Fabrica de Drone Spirit
|
block.spirit-factory.name = Fabrica de Drone Spirit
|
||||||
block.phantom-factory.name = Fabrica de Drone Phantom
|
block.phantom-factory.name = Fabrica de Drone Phantom
|
||||||
block.wraith-factory.name = Fabrica de Drone Wraith
|
block.wraith-factory.name = Fabrica de Drone Wraith
|
||||||
@@ -794,58 +843,113 @@ block.spectre.name = Espectra
|
|||||||
block.meltdown.name = Derreter
|
block.meltdown.name = Derreter
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de nucleo. Não completo.
|
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Vermelho
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = Laranja
|
team.orange.name = Laranja
|
||||||
team.none.name = Cinza
|
team.derelict.name = derelict
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Roxo
|
team.purple.name = Roxo
|
||||||
unit.spirit.name = Drone Spirit
|
unit.spirit.name = Drone Spirit
|
||||||
unit.spirit.description = A unidade de drone inicial. Ele nasce no core por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Drone Phantom
|
unit.phantom.name = Drone Phantom
|
||||||
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
|
||||||
unit.ghoul.name = Bombardeiro Ghoul
|
unit.ghoul.name = Bombardeiro Ghoul
|
||||||
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
|
|
||||||
unit.wraith.name = Lutador Wraith
|
unit.wraith.name = Lutador Wraith
|
||||||
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Arraia do caos
|
unit.chaos-array.name = Arraia do caos
|
||||||
unit.eradicator.name = Erradicador
|
unit.eradicator.name = Erradicador
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Ceifador
|
unit.reaper.name = Ceifador
|
||||||
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
|
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
|
||||||
tutorial.morecopper = Mais cobre é preciso.\n\nTanto minere manualmente, Ou coloque mais mineradoras.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base.
|
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base.
|
||||||
tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma mineradoura Proxima a torre Para carregar ela com cobre minerado.
|
tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma mineradoura Proxima a torre Para carregar ela com cobre minerado.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = O[LIGHT_GRAY] Inimigo[] se aproxima.\n\nDefenda seu core por 2 ondas. Construa mais torres.
|
tutorial.waves = O[LIGHT_GRAY] Inimigo[] se aproxima.\n\nDefenda seu core por 2 ondas. Construa mais torres.
|
||||||
tutorial.lead = Mais minerios estão disponiveis. Explore e minere[accent] Cobre[].\n\nArraste Da sua unidade até o core para transferir recursos.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Cobre e chumbo são materiais fracos.\nLiga densa[accent] Superior[] Pode ser feito num fundidor.\n\nConstrua um.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = O fundidor agora vai fazer a liga.\nPegue.\nMelhore a produção se necessario.
|
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
||||||
tutorial.siliconsmelter = O core agora vai criar[accent] O drone Spirit[] Para minerar e consertar blocos.\n\nFabricas para outras unidades podem ser criadas usando [accent] silicio.\nFaça um fundidor de Silicio.
|
item.lead.description = Material de começo basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
||||||
tutorial.silicondrill = Silicio requer[accent] carvão[] e[accent] areia[].\nComeçe a fazer mineradouras.
|
item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
|
||||||
tutorial.generator = Essa tecnologia requer energia.\nCrie[accent] um gerador a combustão[] para isso.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Gerador de combustão requer combustivel.\nCarregue com carvão minerado.
|
item.sand.description = Um material comum Que é usado intensivamente em derretimento, Tanto em ligas como fluxo.
|
||||||
tutorial.node = Energia requer transporte.\nCrie um[accent] Nodo de energia[] Proximo do gerador de combustão.
|
item.coal.description = Combustivel pronto.
|
||||||
tutorial.nodelink = Poder pode ser transportado construindo blocos de energia e geradores, Apenas construindo nodos de Energia.\n\nLigue a energia clicando no nodo e selecionando o gerador e o fundidor de silicio.
|
item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves.
|
||||||
tutorial.silicon = Silicio esta sendo feito. Pegue.\n\nMelhorar a produção é recomendado.
|
item.thorium.description = Um metal denso e radioativo, Usado como suporte material e combustivel nuclear.
|
||||||
tutorial.daggerfactory = Construa uma[accent] Fabrica do meca Dagger.[]\n\nIsso vai ser feito para construi mecas de ataque.
|
item.scrap.description = Pedaços remanescentes de estruturas e unidades destruidas.. Contem traços de diferentes metais.
|
||||||
tutorial.router = Fabricas precisam de recursos pra construir\nCrie um roteador para espalhadar recursos da esteira.
|
item.silicon.description = Condutor extremamente importante,Com aplicação em paneis solares e dispositivos complexos.
|
||||||
tutorial.dagger = Ligue os nodos de energia a fabrica.\nQuando os requerimentos forem alcançados, Um meca vai ser criado.\n\nCrie mais mineradoras, geradoras e esteiras se necessario.
|
item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas E munição de fragmentação.
|
||||||
tutorial.battle = O[LIGHT_GRAY] Inimigo[] revelou seu core.\nDestrua com sua unidade e Dagger's.
|
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
|
||||||
|
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
|
||||||
|
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
|
||||||
|
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||||
|
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
||||||
|
liquid.water.description = Comumente usado em resfriamento e no processo de perda.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
|
||||||
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
|
||||||
|
mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
||||||
|
mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
|
||||||
|
mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
||||||
|
mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
||||||
|
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
|
||||||
|
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
|
||||||
|
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
||||||
|
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = A unidade de drone inicial. Ele nasce no core por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
|
||||||
|
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
||||||
|
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
||||||
|
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
||||||
|
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio.
|
||||||
|
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
|
||||||
|
block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio.
|
||||||
|
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
|
||||||
|
block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre.
|
||||||
|
block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar.
|
||||||
|
block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo
|
||||||
|
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel
|
||||||
|
block.melter.description = Aquece pedra em altas temperaturas para fazer lava.
|
||||||
|
block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Se livra de itens em excesso ou liquidos.
|
||||||
|
block.power-void.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia.
|
||||||
|
block.power-source.description = Infinitivamente da energia. Apenas caixa de areia.
|
||||||
|
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
||||||
|
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
||||||
|
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
||||||
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.
|
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.
|
||||||
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.\nOcupa multiplos espaços.
|
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.\nOcupa multiplos espaços.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos.
|
block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos.
|
||||||
block.thorium-wall-large.description = Um bloco grande e defensivo.\nBoa proteção contra inimigos.\nOcupa multiplos espaços.
|
block.thorium-wall-large.description = Um bloco grande e defensivo.\nBoa proteção contra inimigos.\nOcupa multiplos espaços.
|
||||||
block.phase-wall.description = Não tão forte quanto a parede de torio Mas vai defletir balas a menos que seja muito forte.
|
block.phase-wall.description = Não tão forte quanto a parede de torio Mas vai defletir balas a menos que seja muito forte.
|
||||||
@@ -854,54 +958,45 @@ block.surge-wall.description = O bloco defensivo mais forte.\nQue tem uma pequen
|
|||||||
block.surge-wall-large.description = O bloco defensivo mais forte.\nQue tem uma pequena chance de lancar um raio Contra o atacante.\nOcupa multiplos espaços
|
block.surge-wall-large.description = O bloco defensivo mais forte.\nQue tem uma pequena chance de lancar um raio Contra o atacante.\nOcupa multiplos espaços
|
||||||
block.door.description = Uma pequena porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar.
|
block.door.description = Uma pequena porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar.
|
||||||
block.door-large.description = Uma grande porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar..\nOcupa multiplos espaços.
|
block.door-large.description = Uma grande porta que pode ser aberta o fechada quando voce clica.\nSe aberta, Os inimigos podem atirar e passar..\nOcupa multiplos espaços.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodicamente conserta as construções.
|
block.mend-projector.description = Periodicamente conserta as construções.
|
||||||
block.overdrive-projector.description = Aumenta a velocidade de unidades proximas de geradores e esteiras.
|
block.overdrive-projector.description = Aumenta a velocidade de unidades proximas de geradores e esteiras.
|
||||||
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
||||||
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
||||||
block.duo.description = Uma torre pequena e barata.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arc aleatoriamente no inimigo.
|
|
||||||
block.hail.description = Uma pequena torre de artilharia.
|
|
||||||
block.lancer.description = Uma torre de Tamanho-Medio que atira raios de eletricidade.
|
|
||||||
block.wave.description = Uma torre que Tamanho medio que atira bolhas.
|
|
||||||
block.salvo.description = Uma torre media que da tiros em salvos.
|
|
||||||
block.swarmer.description = Uma torre media que atira ondas de misseis.
|
|
||||||
block.ripple.description = Uma grande torre que atira simultaneamente.
|
|
||||||
block.cyclone.description = Uma grande torre de tiro rapido.
|
|
||||||
block.fuse.description = Uma torre grande que atira raios de curta distancia poderosos.
|
|
||||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
|
||||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
|
||||||
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
|
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
|
||||||
block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões.
|
block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões.
|
||||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
|
||||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||||
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||||
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||||
|
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
||||||
|
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||||
|
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
||||||
|
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||||
block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia.
|
block.mass-driver.description = Bloco de transporte de itens supremo. Coleta itens severos e atira eles em outro mass driver de uma longa distancia.
|
||||||
block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio.
|
block.mechanical-pump.description = Uma bomba barata mais saida de liquidos lenta, Sem consumo de energia.
|
||||||
block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio.
|
block.rotary-pump.description = Uma bomba avancada que duplica a velocidade da saida de liquida usando energia.
|
||||||
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
|
block.thermal-pump.description = A melhor bomba. Trez vezes mais rapida que a bomba mecanica e a unica bomba capaz de pegar lava.
|
||||||
block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre.
|
block.conduit.description = Bloco de transporte de liquido basico. Funciona como a esteira, Mas com liquidos. Melhor usado com extratores, Bombas ou condutos.
|
||||||
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
|
block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rapido E armazena mais que os condutos padrões.
|
||||||
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel
|
block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidosd a fonte para multiplos alvos.
|
||||||
block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo
|
block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais.
|
||||||
block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar.
|
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Util em situações que tem dois condutos carregando liquidos diferentes até localizações diferentes.
|
||||||
block.melter.description = Aquece pedra em altas temperaturas para fazer lava.
|
block.bridge-conduit.description = Bloco de transporte de liquidos avancados. Possibilita o transporte de liquido sobre 3 blocos acima de construções ou paredes
|
||||||
block.incinerator.description = Se livra de itens em excesso ou liquidos.
|
block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa energia para teleportar liquidos conduto de fase sobre uma distancia severa.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra.
|
|
||||||
block.power-node.description = Transmite poder em nodos. Maximo de 4 fontes de energia, sinks ou nodos podem ser conectados. Os nodos vão receber energia de ou dar energia para qualquer bloco adjacente.
|
block.power-node.description = Transmite poder em nodos. Maximo de 4 fontes de energia, sinks ou nodos podem ser conectados. Os nodos vão receber energia de ou dar energia para qualquer bloco adjacente.
|
||||||
block.power-node-large.description = Tem um raio maior que o nodo de energia e pode conectar até 6 fontes de energia, sinks ou nodos.
|
block.power-node-large.description = Tem um raio maior que o nodo de energia e pode conectar até 6 fontes de energia, sinks ou nodos.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Guarda energia sempre que tiver em abundancia e da energia sempre que precisar enquanto tiver capacidade.
|
block.battery.description = Guarda energia sempre que tiver em abundancia e da energia sempre que precisar enquanto tiver capacidade.
|
||||||
block.battery-large.description = Guarda muito mais energia que uma beteria comum
|
block.battery-large.description = Guarda muito mais energia que uma beteria comum
|
||||||
block.combustion-generator.description = Gera poder usando combustivel ou oleo.
|
block.combustion-generator.description = Gera poder usando combustivel ou oleo.
|
||||||
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
|
|
||||||
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
|
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
|
||||||
|
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio.
|
||||||
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
|
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
|
||||||
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
|
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
|
||||||
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
|
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
|
||||||
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
|
||||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
|
||||||
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
|
||||||
block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
||||||
block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar
|
block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar
|
||||||
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
||||||
@@ -909,39 +1004,44 @@ block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
|||||||
block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo
|
block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo
|
||||||
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
||||||
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
|
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
|
||||||
block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||||
block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rapido, Levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||||
block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
||||||
|
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de nucleo. Não completo.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = Uma torre pequena e barata.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = Uma pequena torre de artilharia.
|
||||||
|
block.wave.description = Uma torre que Tamanho medio que atira bolhas.
|
||||||
|
block.lancer.description = Uma torre de Tamanho-Medio que atira raios de eletricidade.
|
||||||
|
block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arc aleatoriamente no inimigo.
|
||||||
|
block.swarmer.description = Uma torre media que atira ondas de misseis.
|
||||||
|
block.salvo.description = Uma torre media que da tiros em salvos.
|
||||||
|
block.fuse.description = Uma torre grande que atira raios de curta distancia poderosos.
|
||||||
|
block.ripple.description = Uma grande torre que atira simultaneamente.
|
||||||
|
block.cyclone.description = Uma grande torre de tiro rapido.
|
||||||
|
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||||
|
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produz drones leves que mineram e reparam blocos.
|
block.spirit-factory.description = Produz drones leves que mineram e reparam blocos.
|
||||||
block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit.
|
block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit.
|
||||||
block.wraith-factory.description = produz unidades interceptor de ataque rapido.
|
block.wraith-factory.description = produz unidades interceptor de ataque rapido.
|
||||||
block.ghoul-factory.description = Produz bombardeiros pesados.
|
block.ghoul-factory.description = Produz bombardeiros pesados.
|
||||||
|
block.revenant-factory.description = Produz unidades laser, pesadas e terrestres.
|
||||||
block.dagger-factory.description = Produz unidades terrestres.
|
block.dagger-factory.description = Produz unidades terrestres.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
|
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
|
||||||
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
|
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
|
||||||
block.revenant-factory.description = Produz unidades laser, pesadas e terrestres.
|
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.conduit.description = Bloco de transporte de liquido basico. Funciona como a esteira, Mas com liquidos. Melhor usado com extratores, Bombas ou condutos.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Bloco avancado de transporte de liquido. Transporta liquidos mais rapido E armazena mais que os condutos padrões.
|
block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rapido, Levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.phase-conduit.description = Bloco avancado de transporte de liquido. Usa energia para teleportar liquidos conduto de fase sobre uma distancia severa.
|
block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.liquid-router.description = Aceita liquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de liquido. Util para espalhar liquidosd a fonte para multiplos alvos.
|
block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.liquid-tank.description = Armazena grandes quantidades de liquido. Use quando a demanda de materiais não for constante ou para guardar itens para resfriar blocos vitais.
|
block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Util em situações que tem dois condutos carregando liquidos diferentes até localizações diferentes.
|
block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.bridge-conduit.description = Bloco de transporte de liquidos avancados. Possibilita o transporte de liquido sobre 3 blocos acima de construções ou paredes
|
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||||
block.mechanical-pump.description = Uma bomba barata mais saida de liquidos lenta, Sem consumo de energia.
|
|
||||||
block.rotary-pump.description = Uma bomba avancada que duplica a velocidade da saida de liquida usando energia.
|
|
||||||
block.thermal-pump.description = A melhor bomba. Trez vezes mais rapida que a bomba mecanica e a unica bomba capaz de pegar lava.
|
|
||||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
|
||||||
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
|
||||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
|
||||||
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
|
||||||
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
|
||||||
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
|
||||||
block.power-source.description = Infinitivamente da energia. Apenas caixa de areia.
|
|
||||||
block.power-void.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia.
|
|
||||||
liquid.water.description = Comumente usado em resfriamento e no processo de perda.
|
|
||||||
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
|
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
|
|
||||||
|
|||||||
1047
core/assets/bundles/bundle_se.properties
Normal file
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
|
|||||||
discord = Mindustry'in Discord'una katilin!
|
discord = Mindustry'in Discord'una katilin!
|
||||||
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
||||||
link.github.description = Oyunun Kodu
|
link.github.description = Oyunun Kodu
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Bitirilmemis Yapim Surumu
|
link.dev-builds.description = Bitirilmemis Yapim Surumu
|
||||||
link.trello.description = Planlanmis Hersey icin Tablo
|
link.trello.description = Planlanmis Hersey icin Tablo
|
||||||
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
||||||
@@ -15,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
|||||||
gameover = Cekirdegin yok edildi.
|
gameover = Cekirdegin yok edildi.
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]Yeni Yuksek skor!
|
highscore = [accent]Yeni Yuksek skor!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -22,8 +28,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
|
|||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||||
level.highscore = Yuksek Skor: [accent]{0}
|
level.highscore = Yuksek Skor: [accent]{0}
|
||||||
@@ -32,7 +36,6 @@ level.mode = Oyun Modu:
|
|||||||
showagain = Don't show again next session
|
showagain = Don't show again next session
|
||||||
coreattack = < Cekirdek Saldiri altinda! >
|
coreattack = < Cekirdek Saldiri altinda! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Oyunu kaydet
|
savegame = Oyunu kaydet
|
||||||
loadgame = Devam et
|
loadgame = Devam et
|
||||||
@@ -43,6 +46,7 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Kapat
|
close = Kapat
|
||||||
|
website = Website
|
||||||
quit = Cik
|
quit = Cik
|
||||||
maps = Haritalar
|
maps = Haritalar
|
||||||
continue = Devam et
|
continue = Devam et
|
||||||
@@ -62,15 +66,18 @@ players.single = {0} oyuncu cevrimici
|
|||||||
server.closing = [accent]Oyun kapaniyor.
|
server.closing = [accent]Oyun kapaniyor.
|
||||||
server.kicked.kick = Oyundan cikarildin
|
server.kicked.kick = Oyundan cikarildin
|
||||||
server.kicked.serverClose = Oyun kapandi
|
server.kicked.serverClose = Oyun kapandi
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||||
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||||
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
||||||
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||||
server.kicked.nameEmpty = ismin gecerli degil.
|
server.kicked.nameEmpty = ismin gecerli degil.
|
||||||
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
||||||
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||||
hostserver = Oyun ac
|
hostserver = Oyun ac
|
||||||
@@ -95,7 +102,6 @@ server.admins = Yetkililer
|
|||||||
server.admins.none = Yetkili bulunamadi!
|
server.admins.none = Yetkili bulunamadi!
|
||||||
server.add = Oyun ekle
|
server.add = Oyun ekle
|
||||||
server.delete = Oyunu silmek istedigine emin misin?
|
server.delete = Oyunu silmek istedigine emin misin?
|
||||||
server.hostname = Oyun yarat: {0}
|
|
||||||
server.edit = Oyunu ayarla
|
server.edit = Oyunu ayarla
|
||||||
server.outdated = [crimson]Eski Oyun![]
|
server.outdated = [crimson]Eski Oyun![]
|
||||||
server.outdated.client = [crimson]eski islemci![]
|
server.outdated.client = [crimson]eski islemci![]
|
||||||
@@ -155,14 +161,15 @@ cancel = iptal
|
|||||||
openlink = Linki ac
|
openlink = Linki ac
|
||||||
copylink = Linki kopyala
|
copylink = Linki kopyala
|
||||||
back = Geri don
|
back = Geri don
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Cikmak istedigine emin misin?
|
quit.confirm = Cikmak istedigine emin misin?
|
||||||
changelog.title = Degisimler
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Degisimler yukleniyor...
|
|
||||||
changelog.error.android = [accent]Not: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
|
|
||||||
changelog.error.ios = [accent]Degisimler IOS'da su anda desteklenmiyor.
|
|
||||||
changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Yukleniyor...
|
loading = [accent]Yukleniyor...
|
||||||
saving = [accent]Kaydediliyor...
|
saving = [accent]Kaydediliyor...
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
@@ -192,7 +199,9 @@ editor.author = Yapimci:
|
|||||||
editor.description = Yorum:
|
editor.description = Yorum:
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.newmap = New Map
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -207,13 +216,13 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = isim:
|
editor.name = isim:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Takimlar
|
editor.teams = Takimlar
|
||||||
editor.elevation = Yukseklik
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
@@ -251,11 +260,32 @@ editor.mapname = Harita ismi:
|
|||||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||||
editor.selectmap = Yukleyecek bir harita sec:
|
editor.selectmap = Yukleyecek bir harita sec:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -265,8 +295,10 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -277,6 +309,7 @@ width = Genislik:
|
|||||||
height = Yukseklik:
|
height = Yukseklik:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Oyna
|
play = Oyna
|
||||||
|
campaign = Campaign
|
||||||
load = Yukle
|
load = Yukle
|
||||||
save = Kaydet
|
save = Kaydet
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -285,6 +318,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||||
settings = ayarlar
|
settings = ayarlar
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Harita yaraticisi
|
mapeditor = Harita yaraticisi
|
||||||
donate = Bagis yap
|
donate = Bagis yap
|
||||||
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]Best: {0}
|
|||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Add...
|
add = Add...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||||
@@ -318,6 +356,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -328,7 +367,26 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = ilk ayarlara geri al
|
settings.reset = ilk ayarlara geri al
|
||||||
settings.rebind = Geri al
|
settings.rebind = Geri al
|
||||||
settings.controls = Kontroller
|
settings.controls = Kontroller
|
||||||
@@ -346,12 +404,14 @@ no = Hayir
|
|||||||
info.title = [accent]Bilgi
|
info.title = [accent]Bilgi
|
||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Guc kapasitesi
|
blocks.powercapacity = Guc kapasitesi
|
||||||
blocks.powershot = Guc/Saldiri hizi
|
blocks.powershot = Guc/Saldiri hizi
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Havayi hedef alir mi?
|
blocks.targetsair = Havayi hedef alir mi?
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -378,6 +438,7 @@ blocks.inaccuracy = sekme
|
|||||||
blocks.shots = vuruslar
|
blocks.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
blocks.reload = Yeniden doldurma
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
@@ -427,9 +488,11 @@ setting.animatedshields.name = Animated Shields
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Yok
|
setting.fpscap.none = Yok
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = kolay
|
setting.difficulty.easy = kolay
|
||||||
@@ -450,13 +513,19 @@ setting.lasers.name = Guc lazerlerini goster
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
setting.musicvol.name = Ses yuksekligi
|
setting.musicvol.name = Ses yuksekligi
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Sesi kapat
|
setting.mutemusic.name = Sesi kapat
|
||||||
setting.sfxvol.name = Ses seviyesi
|
setting.sfxvol.name = Ses seviyesi
|
||||||
setting.mutesound.name = Sesi kapat
|
setting.mutesound.name = Sesi kapat
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Tuslari ayarla
|
keybind.title = Tuslari ayarla
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Goster
|
category.view.name = Goster
|
||||||
category.multiplayer.name = Cok oyunculu
|
category.multiplayer.name = Cok oyunculu
|
||||||
@@ -470,6 +539,7 @@ keybind.press.axis = Bir yone cevir yada tusa bas...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Sec/silahi sik
|
keybind.select.name = Sec/silahi sik
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -505,6 +575,7 @@ mode.custom = Custom Rules
|
|||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||||
@@ -533,36 +604,21 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Robotlar
|
content.mech.name = Robotlar
|
||||||
item.copper.name = Bakir
|
item.copper.name = Bakir
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
|
||||||
item.lead.name = Kursun
|
item.lead.name = Kursun
|
||||||
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
|
||||||
item.coal.name = Komur
|
item.coal.name = Komur
|
||||||
item.coal.description = Yaygin bir yakit.
|
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Graphite
|
||||||
item.titanium.name = Titanyum
|
item.titanium.name = Titanyum
|
||||||
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
|
||||||
item.thorium.name = Toryum
|
item.thorium.name = Toryum
|
||||||
item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal.
|
|
||||||
item.silicon.name = Silikon
|
item.silicon.name = Silikon
|
||||||
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
|
||||||
item.plastanium.name = Plastanyum
|
item.plastanium.name = Plastanyum
|
||||||
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Kabarma karisimi
|
item.surge-alloy.name = Kabarma karisimi
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Kum
|
item.sand.name = Kum
|
||||||
item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde.
|
|
||||||
item.blast-compound.name = patlama birlesimi
|
item.blast-compound.name = patlama birlesimi
|
||||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Su
|
liquid.water.name = Su
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Benzin
|
liquid.oil.name = Benzin
|
||||||
@@ -570,31 +626,23 @@ liquid.cryofluid.name = kriyo sivisi
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Agir plazma silahi
|
mech.alpha-mech.weapon = Agir plazma silahi
|
||||||
mech.alpha-mech.ability = Pervaneli savunma
|
mech.alpha-mech.ability = Pervaneli savunma
|
||||||
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc jenaratoru
|
mech.delta-mech.weapon = Arc jenaratoru
|
||||||
mech.delta-mech.ability = Sarz cekici
|
mech.delta-mech.ability = Sarz cekici
|
||||||
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Yok edici Lazer
|
mech.tau-mech.weapon = Yok edici Lazer
|
||||||
mech.tau-mech.ability = Tamircinin patlamasi
|
mech.tau-mech.ability = Tamircinin patlamasi
|
||||||
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Solucan roketler
|
mech.omega-mech.weapon = Solucan roketler
|
||||||
mech.omega-mech.ability = Zirhli Yok edici
|
mech.omega-mech.ability = Zirhli Yok edici
|
||||||
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Tarayici
|
mech.dart-ship.weapon = Tarayici
|
||||||
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
|
|
||||||
mech.javelin-ship.weapon = Patlayici roketler
|
mech.javelin-ship.weapon = Patlayici roketler
|
||||||
mech.javelin-ship.ability = sarz calici
|
mech.javelin-ship.ability = sarz calici
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
|
|
||||||
mech.trident-ship.weapon = mini atomlar
|
mech.trident-ship.weapon = mini atomlar
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
|
||||||
mech.glaive-ship.weapon = Orman yakici
|
mech.glaive-ship.weapon = Orman yakici
|
||||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||||
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -621,6 +670,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Rock
|
block.rock.name = Rock
|
||||||
block.snowrock.name = Snow Rock
|
block.snowrock.name = Snow Rock
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -633,7 +683,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
@@ -702,9 +751,7 @@ block.junction.name = ayirici
|
|||||||
block.router.name = dagitici
|
block.router.name = dagitici
|
||||||
block.distributor.name = yayici
|
block.distributor.name = yayici
|
||||||
block.sorter.name = secici
|
block.sorter.name = secici
|
||||||
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
|
||||||
block.overflow-gate.name = Kapali dagatici
|
block.overflow-gate.name = Kapali dagatici
|
||||||
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
|
||||||
block.silicon-smelter.name = Silikon eritici
|
block.silicon-smelter.name = Silikon eritici
|
||||||
block.phase-weaver.name = Dokumaci
|
block.phase-weaver.name = Dokumaci
|
||||||
block.pulverizer.name = pulvarizor
|
block.pulverizer.name = pulvarizor
|
||||||
@@ -756,6 +803,8 @@ block.blast-mixer.name = Patlayici karistiricisi
|
|||||||
block.solar-panel.name = gunes paneli
|
block.solar-panel.name = gunes paneli
|
||||||
block.solar-panel-large.name = genis gunes paneli
|
block.solar-panel-large.name = genis gunes paneli
|
||||||
block.oil-extractor.name = benzin ayirici
|
block.oil-extractor.name = benzin ayirici
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -794,58 +843,113 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = basit bir zemin uniti
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = havaya sikabilen, gelismis bir unit
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
item.coal.description = Yaygin bir yakit.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal.
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||||
|
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
|
||||||
|
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
|
||||||
|
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
|
||||||
|
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
|
||||||
|
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
|
||||||
|
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
|
||||||
|
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
|
||||||
|
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
|
unit.dagger.description = basit bir zemin uniti
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = havaya sikabilen, gelismis bir unit
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -854,54 +958,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -909,39 +1004,44 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.revenant-factory.description = Produces heavy laser ground units.
|
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
||||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
||||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
||||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
||||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
||||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
||||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
||||||
|
|||||||