mirror of
https://github.com/NickTheFox99/RaylibGame.git
synced 2026-06-06 10:40:53 -04:00
106 lines
3.1 KiB
CMake
106 lines
3.1 KiB
CMake
cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
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project(game C CXX)
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# Generate compile_commands.json
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Dependencies
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set(RAYLIB_VERSION 5.5)
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find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
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if(NOT raylib_FOUND) # If there's none, fetch and build raylib
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include(FetchContent)
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FetchContent_Declare(
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raylib
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DOWNLOAD_EXTRACT_TIMESTAMP OFF
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URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
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)
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FetchContent_GetProperties(raylib)
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if(NOT raylib_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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FetchContent_MakeAvailable(raylib)
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endif()
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endif()
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set(RAYLIB_CPP_VERSION "v5.5.0")
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find_package(raylib_cpp QUIET) # QUIET or REQUIRED
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if(NOT raylib_cpp_FOUND) # If there's none, fetch and build raylib
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include(FetchContent)
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FetchContent_Declare(
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raylib_cpp
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DOWNLOAD_EXTRACT_TIMESTAMP OFF
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URL https://github.com/RobLoach/raylib-cpp/archive/refs/tags/${RAYLIB_CPP_VERSION}.tar.gz
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)
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FetchContent_GetProperties(raylib_cpp)
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if(NOT raylib_cpp_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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FetchContent_MakeAvailable(raylib_cpp)
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endif()
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endif()
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# Our Project
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add_executable(${PROJECT_NAME})
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# Generate header files from assets using xxd
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file(GLOB_RECURSE ASSET_FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/*)
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set(DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/data)
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set(GENERATED_HEADERS "")
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foreach(ASSET_FILE ${ASSET_FILES})
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file(RELATIVE_PATH REL_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/assets
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${ASSET_FILE}
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)
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get_filename_component(FILE_NAME ${ASSET_FILE} NAME)
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get_filename_component(SUB_DIR ${REL_PATH} DIRECTORY)
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set(OUTPUT_DIR ${DATA_DIR}/${SUB_DIR})
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file(MAKE_DIRECTORY ${OUTPUT_DIR})
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set(OUTPUT_FILE ${OUTPUT_DIR}/${FILE_NAME}.h)
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get_filename_component(ASSET_DIR ${ASSET_FILE} DIRECTORY)
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add_custom_command(
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OUTPUT ${OUTPUT_FILE}
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COMMAND xxd -i ${FILE_NAME} ${OUTPUT_FILE}
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DEPENDS ${ASSET_FILE}
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WORKING_DIRECTORY ${ASSET_DIR}
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COMMENT "Embedding ${REL_PATH}"
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VERBATIM
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)
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list(APPEND GENERATED_HEADERS ${OUTPUT_FILE})
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endforeach()
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# Add source files
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file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp")
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target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES})
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# Add generated headers
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target_sources(${PROJECT_NAME} PRIVATE ${GENERATED_HEADERS})
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# Include directories
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target_include_directories(${PROJECT_NAME} PRIVATE
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${DATA_DIR}
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${raylib_INCLUDE_DIRS}
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${raylib_cpp_INCLUDE_DIRS}
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)
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# Link libraries
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target_link_libraries(${PROJECT_NAME} raylib raylib_cpp)
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# Web Configurations
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if(${PLATFORM} STREQUAL "Web")
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1 -s SINGLE_FILE=1 --shell-file ${CMAKE_SOURCE_DIR}/src/minshell.html")
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endif()
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# macOS frameworks
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if(APPLE)
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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endif()
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