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6 Commits
async-ping
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30
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
---
|
||||||
|
name: Bug report
|
||||||
|
about: Create a report to help fix an issue.
|
||||||
|
title: ''
|
||||||
|
labels: bug
|
||||||
|
assignees: ''
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
|
||||||
|
|
||||||
|
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
||||||
|
|
||||||
|
**Issue**: *Explain your issue in detail.*
|
||||||
|
|
||||||
|
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
|
||||||
|
|
||||||
|
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
|
||||||
|
|
||||||
|
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
|
||||||
|
|
||||||
|
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
|
||||||
|
|
||||||
|
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
|
||||||
|
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
|
||||||
|
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**
|
||||||
74
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
@@ -1,74 +0,0 @@
|
|||||||
name: Bug report
|
|
||||||
description: The type of device you were playing on
|
|
||||||
labels: ["bug"]
|
|
||||||
|
|
||||||
body:
|
|
||||||
- type: dropdown
|
|
||||||
id: platform
|
|
||||||
attributes:
|
|
||||||
label: Platforms
|
|
||||||
description: On what platforms do you know the bug happens?
|
|
||||||
multiple: false
|
|
||||||
options:
|
|
||||||
- Android
|
|
||||||
- iOS
|
|
||||||
- Mac
|
|
||||||
- Windows
|
|
||||||
- Linux
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
- type: input
|
|
||||||
id: build
|
|
||||||
attributes:
|
|
||||||
label: Build
|
|
||||||
description: The build number under the title in the main menu.
|
|
||||||
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
- type: textarea
|
|
||||||
id: issue
|
|
||||||
attributes:
|
|
||||||
label: Issue
|
|
||||||
description: Explain your issue in detail.
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
- type: textarea
|
|
||||||
id: reproduction
|
|
||||||
attributes:
|
|
||||||
label: Steps to reproduce
|
|
||||||
description: How you happened across the issue, and what exactly you did to make the bug happen.
|
|
||||||
validations:
|
|
||||||
required: true
|
|
||||||
- type: textarea
|
|
||||||
id: mods
|
|
||||||
attributes:
|
|
||||||
label: Mods used
|
|
||||||
description: The mod repositories or zip files that are related to the issue, if applicable.
|
|
||||||
validations:
|
|
||||||
required: false
|
|
||||||
- type: textarea
|
|
||||||
id: save-file
|
|
||||||
attributes:
|
|
||||||
label: Save file
|
|
||||||
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
|
|
||||||
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
|
|
||||||
validations:
|
|
||||||
required: false
|
|
||||||
- type: textarea
|
|
||||||
id: logs
|
|
||||||
attributes:
|
|
||||||
label: (Crash) logs
|
|
||||||
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
|
|
||||||
placeholder: REQUIRED if you are reporting a crash.
|
|
||||||
validations:
|
|
||||||
required: false
|
|
||||||
- type: checkboxes
|
|
||||||
id: agreement
|
|
||||||
attributes:
|
|
||||||
label: Submission
|
|
||||||
description: Check the boxes to confirm that you have read the lines below.
|
|
||||||
options:
|
|
||||||
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
|
|
||||||
required: true
|
|
||||||
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
|
|
||||||
required: true
|
|
||||||
2
.github/workflows/deployment.yml
vendored
@@ -44,7 +44,7 @@ jobs:
|
|||||||
rm -rf .github
|
rm -rf .github
|
||||||
rm README.md
|
rm README.md
|
||||||
git add .
|
git add .
|
||||||
git commit --allow-empty -m "Updating"
|
git commit --allow-empty -m "${GITHUB_SHA}"
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
git tag ${RELEASE_VERSION}
|
git tag ${RELEASE_VERSION}
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
|
|||||||
4
.github/workflows/pr.yml
vendored
@@ -17,10 +17,8 @@ jobs:
|
|||||||
java-version: 17
|
java-version: 17
|
||||||
- name: Setup Gradle
|
- name: Setup Gradle
|
||||||
uses: gradle/gradle-build-action@v2
|
uses: gradle/gradle-build-action@v2
|
||||||
- name: Run unit tests
|
|
||||||
run: ./gradlew clean cleanTest test --stacktrace
|
|
||||||
- name: Run unit tests and build JAR
|
- name: Run unit tests and build JAR
|
||||||
run: ./gradlew desktop:dist
|
run: ./gradlew test desktop:dist
|
||||||
- name: Upload desktop JAR for testing
|
- name: Upload desktop JAR for testing
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v2
|
||||||
with:
|
with:
|
||||||
|
|||||||
3
.github/workflows/push.yml
vendored
@@ -33,7 +33,6 @@ jobs:
|
|||||||
./gradlew updateBundles
|
./gradlew updateBundles
|
||||||
|
|
||||||
if [ -n "$(git status --porcelain)" ]; then
|
if [ -n "$(git status --porcelain)" ]; then
|
||||||
git config --global user.name "Github Actions"
|
|
||||||
git add core/assets/bundles/*
|
git add core/assets/bundles/*
|
||||||
git commit -m "Automatic bundle update"
|
git commit -m "Automatic bundle update"
|
||||||
git push
|
git push
|
||||||
@@ -53,7 +52,7 @@ jobs:
|
|||||||
rm -rf .github
|
rm -rf .github
|
||||||
rm README.md
|
rm README.md
|
||||||
git add .
|
git add .
|
||||||
git commit --allow-empty -m "Updating"
|
git commit --allow-empty -m "${GITHUB_SHA}"
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
cd ../Mindustry
|
cd ../Mindustry
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
|
|||||||
2
.gitignore
vendored
@@ -6,7 +6,6 @@ logs/
|
|||||||
/core/assets/.gifimages/
|
/core/assets/.gifimages/
|
||||||
/deploy/
|
/deploy/
|
||||||
/out/
|
/out/
|
||||||
ios/libs/
|
|
||||||
/desktop/packr-out/
|
/desktop/packr-out/
|
||||||
/desktop/packr-export/
|
/desktop/packr-export/
|
||||||
/desktop/mindustry-saves/
|
/desktop/mindustry-saves/
|
||||||
@@ -44,7 +43,6 @@ steam_appid.txt
|
|||||||
ios/robovm.properties
|
ios/robovm.properties
|
||||||
packr-out/
|
packr-out/
|
||||||
config/
|
config/
|
||||||
buildSrc/
|
|
||||||
*.gif
|
*.gif
|
||||||
/tests/out
|
/tests/out
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
@@ -18,7 +18,7 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
|||||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ task deploy(type: Copy){
|
|||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
buildToolsVersion '33.0.2'
|
buildToolsVersion '31.0.0'
|
||||||
compileSdkVersion 33
|
compileSdkVersion 31
|
||||||
sourceSets{
|
sourceSets{
|
||||||
main{
|
main{
|
||||||
manifest.srcFile 'AndroidManifest.xml'
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
@@ -56,7 +56,7 @@ android{
|
|||||||
|
|
||||||
applicationId "io.anuke.mindustry"
|
applicationId "io.anuke.mindustry"
|
||||||
minSdkVersion 14
|
minSdkVersion 14
|
||||||
targetSdkVersion 33
|
targetSdkVersion 31
|
||||||
|
|
||||||
versionName versionNameResult
|
versionName versionNameResult
|
||||||
versionCode = vcode
|
versionCode = vcode
|
||||||
@@ -119,8 +119,8 @@ dependencies{
|
|||||||
implementation arcModule("backends:backend-android")
|
implementation arcModule("backends:backend-android")
|
||||||
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
|
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
|
||||||
|
|
||||||
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
||||||
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
||||||
|
|
||||||
def version;
|
def version;
|
||||||
def highestVersion;
|
def highestVersion;
|
||||||
|
|||||||
@@ -8,12 +8,14 @@ public class Annotations{
|
|||||||
/** Indicates that a method overrides other methods. */
|
/** Indicates that a method overrides other methods. */
|
||||||
@Target({ElementType.METHOD})
|
@Target({ElementType.METHOD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Replace{}
|
public @interface Replace{
|
||||||
|
}
|
||||||
|
|
||||||
/** Indicates that a method should be final in all implementing classes. */
|
/** Indicates that a method should be final in all implementing classes. */
|
||||||
@Target({ElementType.METHOD})
|
@Target({ElementType.METHOD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Final{}
|
public @interface Final{
|
||||||
|
}
|
||||||
|
|
||||||
/** Indicates that a field will be interpolated when synced. */
|
/** Indicates that a field will be interpolated when synced. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@@ -28,18 +30,15 @@ public class Annotations{
|
|||||||
/** Indicates that a field will not be read from the server when syncing the local player state. */
|
/** Indicates that a field will not be read from the server when syncing the local player state. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface SyncLocal{}
|
public @interface SyncLocal{
|
||||||
|
|
||||||
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
|
|
||||||
@Target({ElementType.FIELD})
|
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
|
||||||
public @interface NoSync{}
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Import{}
|
public @interface Import{
|
||||||
|
}
|
||||||
|
|
||||||
/** Indicates that a component field is read-only. */
|
/** Indicates that a component field is read-only. */
|
||||||
@Target({ElementType.FIELD, ElementType.METHOD})
|
@Target({ElementType.FIELD, ElementType.METHOD})
|
||||||
@@ -106,7 +105,8 @@ public class Annotations{
|
|||||||
/** Indicates an internal interface for entity components. */
|
/** Indicates an internal interface for entity components. */
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface EntityInterface{}
|
public @interface EntityInterface{
|
||||||
|
}
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
//region misc. utility
|
//region misc. utility
|
||||||
@@ -145,12 +145,15 @@ public class Annotations{
|
|||||||
/** Indicates that a method should always call its super version. */
|
/** Indicates that a method should always call its super version. */
|
||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface CallSuper{}
|
public @interface CallSuper{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
|
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
|
||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface OverrideCallSuper{}
|
public @interface OverrideCallSuper{
|
||||||
|
}
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
//region struct
|
//region struct
|
||||||
@@ -158,7 +161,9 @@ public class Annotations{
|
|||||||
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */
|
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Struct{}
|
public @interface Struct{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/** Marks a field of a struct. Optional. */
|
/** Marks a field of a struct. Optional. */
|
||||||
@Target(ElementType.FIELD)
|
@Target(ElementType.FIELD)
|
||||||
@@ -246,7 +251,8 @@ public class Annotations{
|
|||||||
|
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface TypeIOHandler{ }
|
public @interface TypeIOHandler{
|
||||||
|
}
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -118,16 +118,13 @@ public class EntityIO{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
|
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
|
||||||
this.method = method;
|
this.method = method;
|
||||||
this.write = write;
|
this.write = write;
|
||||||
|
|
||||||
if(write){
|
if(write){
|
||||||
//write uses most recent revision
|
//write uses most recent revision
|
||||||
for(RevisionField field : revisions.peek().fields){
|
for(RevisionField field : revisions.peek().fields){
|
||||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
|
||||||
if(var == null || var.has(NoSync.class)) continue;
|
|
||||||
|
|
||||||
io(field.type, "this." + field.name, true);
|
io(field.type, "this." + field.name, true);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -141,7 +138,6 @@ public class EntityIO{
|
|||||||
//add code for reading revision
|
//add code for reading revision
|
||||||
for(RevisionField field : rev.fields){
|
for(RevisionField field : rev.fields){
|
||||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
if(var == null || var.has(NoSync.class)) continue;
|
|
||||||
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
||||||
|
|
||||||
if(sl) cont("if(!islocal)");
|
if(sl) cont("if(!islocal)");
|
||||||
@@ -227,7 +223,7 @@ public class EntityIO{
|
|||||||
|
|
||||||
if(BaseProcessor.isPrimitive(type)){
|
if(BaseProcessor.isPrimitive(type)){
|
||||||
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
||||||
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
|
}else if(instanceOf(type, "mindustry.ctype.Content")){
|
||||||
if(write){
|
if(write){
|
||||||
s("s", field + ".id");
|
s("s", field + ".id");
|
||||||
}else{
|
}else{
|
||||||
|
|||||||
@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//SPECIAL CASE: sync I/O code
|
//SPECIAL CASE: sync I/O code
|
||||||
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
||||||
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
|
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
|
||||||
}
|
}
|
||||||
|
|
||||||
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ manifold=36
|
|||||||
mega=5
|
mega=5
|
||||||
mindustry.entities.comp.BuildingComp=6
|
mindustry.entities.comp.BuildingComp=6
|
||||||
mindustry.entities.comp.BulletComp=7
|
mindustry.entities.comp.BulletComp=7
|
||||||
|
mindustry.entities.comp.ConduitGraphUpdaterComp=48
|
||||||
mindustry.entities.comp.DecalComp=8
|
mindustry.entities.comp.DecalComp=8
|
||||||
mindustry.entities.comp.EffectStateComp=9
|
mindustry.entities.comp.EffectStateComp=9
|
||||||
mindustry.entities.comp.FireComp=10
|
mindustry.entities.comp.FireComp=10
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
{fields:[]}
|
||||||
@@ -1 +0,0 @@
|
|||||||
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
|
||||||
57
build.gradle
@@ -1,14 +1,10 @@
|
|||||||
buildscript{
|
buildscript{
|
||||||
ext{
|
ext{
|
||||||
arcHash = property("archash")
|
getArcHash = {
|
||||||
|
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
|
||||||
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
|
||||||
|
|
||||||
arcModule = { String name ->
|
|
||||||
//skip to last submodule
|
|
||||||
name = name.substring(name.lastIndexOf(':') + 1)
|
|
||||||
return "com.github.Anuken${localArc ? "" : ".Arc"}:$name:$arcHash"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
arcHash = getArcHash()
|
||||||
}
|
}
|
||||||
|
|
||||||
repositories{
|
repositories{
|
||||||
@@ -20,8 +16,8 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath arcModule(":extensions:packer")
|
classpath "com.github.Anuken.Arc:packer:$arcHash"
|
||||||
classpath arcModule(":arc-core")
|
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -52,6 +48,20 @@ allprojects{
|
|||||||
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
localArc = {
|
||||||
|
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
|
||||||
|
}
|
||||||
|
|
||||||
|
arcModule = { String name ->
|
||||||
|
if(localArc()){
|
||||||
|
return project(":Arc:$name")
|
||||||
|
}else{
|
||||||
|
//skip to last submodule
|
||||||
|
if(name.contains(':')) name = name.split(':').last()
|
||||||
|
return "com.github.Anuken.Arc:$name:${getArcHash()}"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
generateDeployName = { String platform ->
|
generateDeployName = { String platform ->
|
||||||
if(platform == "windows"){
|
if(platform == "windows"){
|
||||||
platform += "64"
|
platform += "64"
|
||||||
@@ -106,12 +116,12 @@ allprojects{
|
|||||||
generateLocales = {
|
generateLocales = {
|
||||||
def output = 'en\n'
|
def output = 'en\n'
|
||||||
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
||||||
bundles.list().sort().each{ name ->
|
bundles.listFiles().each{ other ->
|
||||||
if(name == "bundle.properties") return
|
if(other.name == "bundle.properties") return
|
||||||
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
|
output += other.name.substring("bundle".length() + 1, other.name.lastIndexOf('.')) + "\n"
|
||||||
}
|
}
|
||||||
new File(project(':core').projectDir, 'assets/locales').text = output
|
new File(project(':core').projectDir, 'assets/locales').text = output
|
||||||
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().sort().join("\n")
|
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().join("\n")
|
||||||
}
|
}
|
||||||
|
|
||||||
writeVersion = {
|
writeVersion = {
|
||||||
@@ -185,7 +195,7 @@ allprojects{
|
|||||||
|
|
||||||
tasks.withType(JavaCompile){
|
tasks.withType(JavaCompile){
|
||||||
targetCompatibility = 8
|
targetCompatibility = 8
|
||||||
sourceCompatibility = JavaVersion.VERSION_17
|
sourceCompatibility = JavaVersion.VERSION_16
|
||||||
options.encoding = "UTF-8"
|
options.encoding = "UTF-8"
|
||||||
options.compilerArgs += ["-Xlint:deprecation"]
|
options.compilerArgs += ["-Xlint:deprecation"]
|
||||||
dependsOn clearCache
|
dependsOn clearCache
|
||||||
@@ -310,6 +320,11 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
artifacts{
|
||||||
|
archives sourcesJar
|
||||||
|
archives assetsJar
|
||||||
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
@@ -321,12 +336,12 @@ project(":core"){
|
|||||||
api arcModule("extensions:fx")
|
api arcModule("extensions:fx")
|
||||||
api arcModule("extensions:arcnet")
|
api arcModule("extensions:arcnet")
|
||||||
api "com.github.Anuken:rhino:$rhinoVersion"
|
api "com.github.Anuken:rhino:$rhinoVersion"
|
||||||
if(localArc && debugged()) api arcModule("extensions:recorder")
|
if(localArc() && debugged()) api arcModule("extensions:recorder")
|
||||||
if(localArc) api arcModule(":extensions:packer")
|
if(localArc()) api arcModule(":extensions:packer")
|
||||||
|
|
||||||
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
if(!project.hasProperty("noKapt")) kapt project(":annotations")
|
kapt project(":annotations")
|
||||||
}
|
}
|
||||||
|
|
||||||
afterEvaluate{
|
afterEvaluate{
|
||||||
@@ -381,7 +396,6 @@ project(":tests"){
|
|||||||
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
|
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
|
||||||
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
|
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
|
||||||
testImplementation arcModule("backends:backend-headless")
|
testImplementation arcModule("backends:backend-headless")
|
||||||
testImplementation "org.json:json:20230618"
|
|
||||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -414,7 +428,7 @@ project(":annotations"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
implementation 'com.squareup:javapoet:1.12.1'
|
implementation 'com.squareup:javapoet:1.12.1'
|
||||||
implementation arcModule("arc-core")
|
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -428,9 +442,6 @@ configure([":core", ":server"].collect{project(it)}){
|
|||||||
publications{
|
publications{
|
||||||
maven(MavenPublication){
|
maven(MavenPublication){
|
||||||
from components.java
|
from components.java
|
||||||
if(project.name == "core"){
|
|
||||||
artifact(tasks.named("assetsJar"))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 389 B |
|
Before Width: | Height: | Size: 784 B |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 464 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 230 B |
|
Before Width: | Height: | Size: 221 B |
|
Before Width: | Height: | Size: 220 B |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 226 B |
|
Before Width: | Height: | Size: 383 B After Width: | Height: | Size: 349 B |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/salvo-heat.png
Normal file
|
After Width: | Height: | Size: 517 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 552 B |
|
Before Width: | Height: | Size: 752 B |
|
Before Width: | Height: | Size: 1019 B |
|
Before Width: | Height: | Size: 429 B |
|
Before Width: | Height: | Size: 423 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter.png
Normal file
|
After Width: | Height: | Size: 853 B |
|
Before Width: | Height: | Size: 510 B |
|
Before Width: | Height: | Size: 817 B |
|
Before Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 439 B After Width: | Height: | Size: 329 B |
|
Before Width: | Height: | Size: 521 B After Width: | Height: | Size: 307 B |
|
Before Width: | Height: | Size: 873 B After Width: | Height: | Size: 893 B |
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 304 B |
|
Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 304 B |
|
Before Width: | Height: | Size: 308 B After Width: | Height: | Size: 285 B |
|
Before Width: | Height: | Size: 322 B After Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 218 B |
|
Before Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 531 B |
BIN
core/assets/baseparts/000.msch
Normal file
BIN
core/assets/baseparts/1591389341902.msch
Normal file
BIN
core/assets/baseparts/1591389353247.msch
Normal file
1
core/assets/baseparts/1591389457130.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@
|
||||||
2
core/assets/baseparts/1603214918168.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5<C593>Ë
|
||||||
|
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
||||||
2
core/assets/baseparts/1603214945791.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
||||||
|
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
||||||
BIN
core/assets/baseparts/1603219428262.msch
Normal file
BIN
core/assets/baseparts/752919619894902997.msch
Normal file
BIN
core/assets/baseparts/752926963076694047.msch
Normal file
BIN
core/assets/baseparts/752961607314702336.msch
Normal file
BIN
core/assets/baseparts/752980871690059906.msch
Normal file
BIN
core/assets/baseparts/752982341865046126.msch
Normal file
BIN
core/assets/baseparts/753043453876895784.msch
Normal file
BIN
core/assets/baseparts/772860344174772254.msch
Normal file
3
core/assets/baseparts/772861253630165084.msch
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
mschxœ%Žknà „ÇØIü¨äV9×È
|
||||||
|
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à
|
||||||
|
ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•<66>–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
mschxœM<C593>anÂ0…MK[HÚ"Ä9rŠcÚ<63><Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
|
|
||||||
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-<2D>’<EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
|
|
||||||
Þâ`É
|
|
||||||
Þ*Þ¢¥<14>‹Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅN‹ø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ<4B>ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœŒKà CͯE=
|
|
||||||
‹ž§Ê‚<EFBFBD>B%
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
mschxś
|
|
||||||
ŚK
|
|
||||||
Ă0CĺOŇ–ĐEâMŻşpśÁ<C59B>Ně0včő;ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
|
|
||||||
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
|
|
||||||
Î(üÖÂŔhyłN˝ó
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz<48>Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ’<C2B5>â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
|
|
||||||
¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
|
|
||||||
\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ
|
|
||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -259,21 +257,11 @@ trace = Trace Player
|
|||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -287,11 +275,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||||
confirmkick = Are you sure you want to kick "{0}[white]"?
|
confirmkick = Are you sure you want to kick "{0}[white]"?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -347,23 +334,12 @@ open = Open
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
command.queue = Queue
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -410,9 +386,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -444,7 +420,6 @@ editor.waves = Waves
|
|||||||
editor.rules = Rules
|
editor.rules = Rules
|
||||||
editor.generation = Generation
|
editor.generation = Generation
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
@@ -488,7 +463,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -499,7 +474,7 @@ wavemode.health = health
|
|||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit
|
edit = Edit...
|
||||||
variables = Vars
|
variables = Vars
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -512,7 +487,6 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
|
|||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -524,7 +498,6 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Saved!
|
editor.saved = Saved!
|
||||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
@@ -563,8 +536,6 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
#unused
|
#unused
|
||||||
@@ -613,24 +584,6 @@ filter.option.threshold2 = Secondary Threshold
|
|||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -685,7 +638,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
|
||||||
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
@@ -714,6 +666,7 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -774,7 +727,7 @@ sector.missingresources = [scarlet]Insufficient Core Resources
|
|||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -997,16 +950,13 @@ stat.healing = Healing
|
|||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = {0} Status Field
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Repair Suppression
|
ability.suppressionfield = Repair Suppression Field
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
@@ -1046,7 +996,6 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1102,7 +1051,6 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animated Surfaces
|
setting.animatedwater.name = Animated Surfaces
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
@@ -1149,14 +1097,13 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1164,8 +1111,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Adapt interface to display notch
|
|
||||||
setting.macnotch.description = Restart required to apply changes
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1176,7 +1121,6 @@ keybind.title = Rebind Keys
|
|||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1194,26 +1138,6 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.command_queue.name = Queue Unit Command
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1278,11 +1202,8 @@ mode.attack.name = Attack
|
|||||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1291,8 +1212,6 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1806,6 +1725,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1858,18 +1778,18 @@ hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1889,8 +1809,8 @@ hint.factoryControl.mobile = To set a unit factory's [accent]output destination[
|
|||||||
|
|
||||||
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
@@ -1923,16 +1843,12 @@ onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
|||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
@@ -2132,6 +2048,7 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
@@ -2169,6 +2086,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2280,8 +2198,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
|
|||||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
||||||
@@ -2289,7 +2207,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2302,7 +2219,7 @@ lst.operation = Perform an operation on 1-2 variables.
|
|||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
@@ -2323,11 +2240,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -2343,7 +2255,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2371,7 +2282,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
@@ -2391,7 +2301,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
|
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
@@ -2466,7 +2375,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the specified position.
|
lenum.pathfind = Pathfind to the specified position.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2481,7 +2389,7 @@ lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be
|
|||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
#Don't translate these yet!
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Сартаваць па зоркам
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Захаваць схему...
|
schematic.add = Захаваць схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
schematic.search = Пошук схемы...
|
|
||||||
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
||||||
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
||||||
schematic.import = Імпартаваць схему...
|
schematic.import = Імпартаваць схему...
|
||||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Падзяліцца ў Майстэрні
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
||||||
schematic.saved = Схема захавана.
|
schematic.saved = Схема захавана.
|
||||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||||
schematic.edit = Рэдагаваць схему
|
schematic.rename = Пераназваць схему
|
||||||
schematic.info = {0}x{1}, {2} блокаў
|
schematic.info = {0}x{1}, {2} блокаў
|
||||||
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
||||||
schematic.tags = Тэгі:
|
schematic.tags = Тэгі:
|
||||||
@@ -78,7 +77,6 @@ schematic.addtag = Дадаць Тэг
|
|||||||
schematic.texttag = Тэкставы Тэгу
|
schematic.texttag = Тэкставы Тэгу
|
||||||
schematic.icontag = Іконкавы Тэгу
|
schematic.icontag = Іконкавы Тэгу
|
||||||
schematic.renametag = Пераназваць Тэг
|
schematic.renametag = Пераназваць Тэг
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
||||||
schematic.tagexists = Такі тэг ужо ёсць.
|
schematic.tagexists = Такі тэг ужо ёсць.
|
||||||
stats = Вынікі
|
stats = Вынікі
|
||||||
@@ -126,7 +124,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
|
|||||||
committingchanges = Унясенне змяненняў
|
committingchanges = Унясенне змяненняў
|
||||||
done = Гатова
|
done = Гатова
|
||||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||||
mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||||
mods = Мадыфікацыі
|
mods = Мадыфікацыі
|
||||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||||
mods.guide = Кіраўніцтва па мадам
|
mods.guide = Кіраўніцтва па мадам
|
||||||
@@ -250,19 +248,11 @@ trace = Адсочваць гульца
|
|||||||
trace.playername = Iмя гульца: [accent]{0}
|
trace.playername = Iмя гульца: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Мабільны кліент: [accent]{0}
|
trace.mobile = Мабільны кліент: [accent]{0}
|
||||||
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
||||||
trace.times.joined = Разоў Падлучана: [accent]{0}
|
trace.times.joined = Разоў Падлучана: [accent]{0}
|
||||||
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Блакаваннi
|
server.bans = Блакаваннi
|
||||||
server.bans.none = Заблакаваных гульцоў няма!
|
server.bans.none = Заблакаваных гульцоў няма!
|
||||||
server.admins = Адміністратары
|
server.admins = Адміністратары
|
||||||
@@ -276,11 +266,10 @@ server.version = [gray]Версія: {0} {1}
|
|||||||
server.custombuild = [accent]карыстальніцкая зборка
|
server.custombuild = [accent]карыстальніцкая зборка
|
||||||
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
||||||
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
||||||
|
confirmvotekick = Вы сапраўды хочаце галасаваннем выгнаць гэтага гульца?
|
||||||
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
||||||
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
||||||
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Далучыцца да гульні
|
joingame.title = Далучыцца да гульні
|
||||||
joingame.ip = Адрас:
|
joingame.ip = Адрас:
|
||||||
disconnect = Адключана.
|
disconnect = Адключана.
|
||||||
@@ -298,7 +287,7 @@ server.invalidport = Няправільны нумар порта!
|
|||||||
server.error = [барвовы]Памылка стварэння сервера.
|
server.error = [барвовы]Памылка стварэння сервера.
|
||||||
save.new = Новае захаванне
|
save.new = Новае захаванне
|
||||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||||
save.nocampaign = Індывідуальныя файлы захавання кампаніі нельга імпартаваць.
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Перазапісаць
|
overwrite = Перазапісаць
|
||||||
save.none = Захавання не знойдзены!
|
save.none = Захавання не знойдзены!
|
||||||
savefail = Не атрымалася захаваць гульню!
|
savefail = Не атрымалася захаваць гульню!
|
||||||
@@ -336,23 +325,12 @@ open = Адкрыць
|
|||||||
customize = наладзіць правілы
|
customize = наладзіць правілы
|
||||||
cancel = адмена
|
cancel = адмена
|
||||||
command = Камандаваць
|
command = Камандаваць
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Дабываць
|
command.mine = Дабываць
|
||||||
command.repair = Рамантаваць
|
command.repair = Рамантаваць
|
||||||
command.rebuild = Перабудоўваць
|
command.rebuild = Перабудоўваць
|
||||||
command.assist = Следаваць За Гульцом
|
command.assist = Следаваць За Гульцом
|
||||||
command.move = Рухацца
|
command.move = Рухацца
|
||||||
command.boost = Узляцець
|
command.boost = Узляцець
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = адкрыць спасылку
|
openlink = адкрыць спасылку
|
||||||
copylink = скапіяваць спасылку
|
copylink = скапіяваць спасылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -399,9 +377,9 @@ custom = Карыстацкая
|
|||||||
builtin = Убудаваная
|
builtin = Убудаваная
|
||||||
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
||||||
map.random = [accent]Выпадковая карта
|
map.random = [accent]Выпадковая карта
|
||||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
|
||||||
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
||||||
workshop.update = Абнавіць змесціва
|
workshop.update = Абнавіць змесціва
|
||||||
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
||||||
@@ -433,7 +411,6 @@ editor.waves = Хвалі:
|
|||||||
editor.rules = Правілы:
|
editor.rules = Правілы:
|
||||||
editor.generation = Генерацыя:
|
editor.generation = Генерацыя:
|
||||||
editor.objectives = Мэты
|
editor.objectives = Мэты
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Рэдагаваць ў гульні
|
editor.ingame = Рэдагаваць ў гульні
|
||||||
editor.playtest = Тэставаць
|
editor.playtest = Тэставаць
|
||||||
editor.publish.workshop = Апублікаваць у майстэрні
|
editor.publish.workshop = Апублікаваць у майстэрні
|
||||||
@@ -453,14 +430,14 @@ waves.title = Хвалі
|
|||||||
waves.remove = Выдаліць
|
waves.remove = Выдаліць
|
||||||
waves.every = кожны
|
waves.every = кожны
|
||||||
waves.waves = хваля (ы)
|
waves.waves = хваля (ы)
|
||||||
waves.health = Здароўе: {0}%
|
waves.health = health: {0}%
|
||||||
waves.perspawn = за з’яўленне
|
waves.perspawn = за з’яўленне
|
||||||
waves.shields = адзінак шчыта/хвалю
|
waves.shields = адзінак шчыта/хвалю
|
||||||
waves.to = да
|
waves.to = да
|
||||||
waves.spawn = зявілася:
|
waves.spawn = зявілася:
|
||||||
waves.spawn.all = <усе>
|
waves.spawn.all = <усе>
|
||||||
waves.spawn.select = Выбар Кропкі Зяўлення
|
waves.spawn.select = Выбар Кропкі Зяўлення
|
||||||
waves.spawn.none = [scarlet]спаўны на карце не знойдзены
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = максімум адзінак
|
waves.max = максімум адзінак
|
||||||
waves.guardian = Вартаўнік
|
waves.guardian = Вартаўнік
|
||||||
waves.preview = Папярэдні прагляд
|
waves.preview = Папярэдні прагляд
|
||||||
@@ -476,8 +453,8 @@ waves.sort.reverse = Рэверсіўнае Сартаванне
|
|||||||
waves.sort.begin = Пачатак
|
waves.sort.begin = Пачатак
|
||||||
waves.sort.health = Здароўе
|
waves.sort.health = Здароўе
|
||||||
waves.sort.type = Тып
|
waves.sort.type = Тып
|
||||||
waves.search = Пошук хваль...
|
waves.search = Search waves...
|
||||||
waves.filter = Фільтраваць Юнітав
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Схаваць Усё
|
waves.units.hide = Схаваць Усё
|
||||||
waves.units.show = Паказаць Усё
|
waves.units.show = Паказаць Усё
|
||||||
|
|
||||||
@@ -500,7 +477,6 @@ editor.errorlegacy = Гэтая карта занадта старая і вык
|
|||||||
editor.errornot = Гэта не файл карты.
|
editor.errornot = Гэта не файл карты.
|
||||||
editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны.
|
editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны.
|
||||||
editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне?
|
editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Абнавіць
|
editor.update = Абнавіць
|
||||||
editor.randomize = Выпадкова
|
editor.randomize = Выпадкова
|
||||||
editor.moveup = Рухацца Уверх
|
editor.moveup = Рухацца Уверх
|
||||||
@@ -512,7 +488,6 @@ editor.sectorgenerate = Згенераваць Сектар
|
|||||||
editor.resize = Змяніць \nразмер
|
editor.resize = Змяніць \nразмер
|
||||||
editor.loadmap = Загрузіць \nкарту
|
editor.loadmap = Загрузіць \nкарту
|
||||||
editor.savemap = Захаваць \nкарту
|
editor.savemap = Захаваць \nкарту
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Захавана!
|
editor.saved = Захавана!
|
||||||
editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце».
|
editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце».
|
||||||
editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце»
|
editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце»
|
||||||
@@ -551,12 +526,10 @@ toolmode.eraseores = Сцерці руды
|
|||||||
toolmode.eraseores.description = Сцерці толькі руды.
|
toolmode.eraseores.description = Сцерці толькі руды.
|
||||||
toolmode.fillteams = Змяніць каманду блокаў
|
toolmode.fillteams = Змяніць каманду блокаў
|
||||||
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||||
toolmode.fillerase = Сцерці заліўку
|
|
||||||
toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
|
|
||||||
toolmode.drawteams = Змяніць каманду блока
|
toolmode.drawteams = Змяніць каманду блока
|
||||||
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||||
toolmode.underliquid = Пад вадкасцямі
|
toolmode.underliquid = Under Liquids
|
||||||
toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
||||||
filter.distort = Скажэнне
|
filter.distort = Скажэнне
|
||||||
@@ -597,23 +570,6 @@ filter.option.floor2 = Другая паверхню
|
|||||||
filter.option.threshold2 = Другасны гранічны парог
|
filter.option.threshold2 = Другасны гранічны парог
|
||||||
filter.option.radius = Радыус
|
filter.option.radius = Радыус
|
||||||
filter.option.percentile = Процентль
|
filter.option.percentile = Процентль
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Шырыня:
|
width = Шырыня:
|
||||||
height = Вышыня:
|
height = Вышыня:
|
||||||
@@ -667,9 +623,8 @@ marker.shapetext.name = Форма Тэксту
|
|||||||
marker.minimap.name = Міні-Мапа
|
marker.minimap.name = Міні-Мапа
|
||||||
marker.shape.name = Форма
|
marker.shape.name = Форма
|
||||||
marker.text.name = Тэкст
|
marker.text.name = Тэкст
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Задні Фон
|
marker.background = Задні Фон
|
||||||
marker.outline = Контур
|
marker.outline = Outline
|
||||||
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
||||||
@@ -692,6 +647,7 @@ resources.max = Максімум Рэсурсаў
|
|||||||
bannedblocks = Забароненыя блокі
|
bannedblocks = Забароненыя блокі
|
||||||
objectives = Мэты
|
objectives = Мэты
|
||||||
bannedunits = Забароненыя Адзінкі
|
bannedunits = Забароненыя Адзінкі
|
||||||
|
rules.hidebannedblocks = Схаваць Забароненыя Блокі
|
||||||
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
|
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
|
||||||
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
@@ -750,7 +706,7 @@ sector.curlost = Сектар Згублены
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Сектар [accent]{0}[white] атакуецца!
|
sector.attacked = Сектар [accent]{0}[white] атакуецца!
|
||||||
sector.lost = Сектар [accent]{0}[white] згублены!
|
sector.lost = Сектар [accent]{0}[white] згублены!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Сектар [accent]{0}[white]захоплены!
|
||||||
sector.changeicon = Змяніць Іконку
|
sector.changeicon = Змяніць Іконку
|
||||||
sector.noswitch.title = Немагчыма Пераключыцца на Сектар
|
sector.noswitch.title = Немагчыма Пераключыцца на Сектар
|
||||||
sector.noswitch = Вы не можаце пераключацца на сектары калі гэты сектар атакуецца.\n\nСектар: [accent]{0}[] у [accent]{1}[]
|
sector.noswitch = Вы не можаце пераключацца на сектары калі гэты сектар атакуецца.\n\nСектар: [accent]{0}[] у [accent]{1}[]
|
||||||
@@ -792,7 +748,7 @@ sector.craters.description = Вада сабралася ў гэтым крат
|
|||||||
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
||||||
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
||||||
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
sector.tarFields.description = Ваколіцы зоны здабычы нафты, паміж гарамі і пустыняй. Адзін з некалькіх зон з прыдатнымі для выкарыстання запасамі дзёгцю.\nТаксама закінутая, гэтая зона мае побач небяспечных ворагаў. Не варта недаацэньваць іх.\n\n[lightgray]Знайдзіце па магчымасці тэхналогіі перапрацоўкі нафты.
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
@@ -970,15 +926,12 @@ stat.healing = Аднаўленне
|
|||||||
ability.forcefield = Сіловое Поле
|
ability.forcefield = Сіловое Поле
|
||||||
ability.repairfield = Поле Рамонту
|
ability.repairfield = Поле Рамонту
|
||||||
ability.statusfield = Поле Статусу
|
ability.statusfield = Поле Статусу
|
||||||
ability.unitspawn = Завод
|
ability.unitspawn = {0} Завод
|
||||||
ability.shieldregenfield = Васстанўляюяае Поле Шчыта
|
ability.shieldregenfield = Васстанўляюяае Поле Шчыта
|
||||||
ability.movelightning = Рух Маланкі
|
ability.movelightning = Рух Маланкі
|
||||||
ability.shieldarc = Шчытавая Дуга
|
ability.shieldarc = Шчытавая Дуга
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Энэргетычнае Поле
|
ability.energyfield = Энэргетычнае Поле: [accent]{0}[] пашкоджанні ~ [accent]{1}[] блокі / [accent]{2}[] целі
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
@@ -1018,7 +971,6 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
|
|||||||
bullet.incendiary = [stat] запальны
|
bullet.incendiary = [stat] запальны
|
||||||
bullet.homing = [stat] саманаводных
|
bullet.homing = [stat] саманаводных
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1074,7 +1026,6 @@ setting.backgroundpause.name = Паўза Калі Ў Фоне
|
|||||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||||
setting.doubletapmine.name = Двайныая Пстрычка каб дабываць
|
setting.doubletapmine.name = Двайныая Пстрычка каб дабываць
|
||||||
setting.commandmodehold.name = Утрымаць Для Рэжыму Загадаў
|
setting.commandmodehold.name = Утрымаць Для Рэжыму Загадаў
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры Памылковым Запуску
|
setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры Памылковым Запуску
|
||||||
setting.animatedwater.name = Аніміраваныя вада
|
setting.animatedwater.name = Аніміраваныя вада
|
||||||
setting.animatedshields.name = Аніміраваныя шчыты
|
setting.animatedshields.name = Аніміраваныя шчыты
|
||||||
@@ -1121,14 +1072,13 @@ setting.position.name = Адлюстроўваць каардынаты гуль
|
|||||||
setting.mouseposition.name = Паказаць Пазіцыю Мышы
|
setting.mouseposition.name = Паказаць Пазіцыю Мышы
|
||||||
setting.musicvol.name = Гучнасць музыкі
|
setting.musicvol.name = Гучнасць музыкі
|
||||||
setting.atmosphere.name = Паказаць Атмасферу Планеты
|
setting.atmosphere.name = Паказаць Атмасферу Планеты
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Гучнасць акружэння
|
setting.ambientvol.name = Гучнасць акружэння
|
||||||
setting.mutemusic.name = Заглушыць музыку
|
setting.mutemusic.name = Заглушыць музыку
|
||||||
setting.sfxvol.name = Гучнасць эфектаў
|
setting.sfxvol.name = Гучнасць эфектаў
|
||||||
setting.mutesound.name = Заглушыць гук
|
setting.mutesound.name = Заглушыць гук
|
||||||
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
||||||
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Агульная даступнасць гульні
|
||||||
setting.playerlimit.name = Абмежаванне гульцоў
|
setting.playerlimit.name = Абмежаванне гульцоў
|
||||||
setting.chatopacity.name = Непразрыстасць чата
|
setting.chatopacity.name = Непразрыстасць чата
|
||||||
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
||||||
@@ -1136,8 +1086,6 @@ setting.bridgeopacity.name = Непразрыстасць мастоў
|
|||||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||||
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
||||||
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
||||||
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
|
|
||||||
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
||||||
@@ -1148,7 +1096,6 @@ keybind.title = Кіраванне
|
|||||||
keybinds.mobile = [scarlet] Большасць камбінацый клавіш тут не працуюць на мабільных прыладах. Падтрымліваецца толькі базавы рух.
|
keybinds.mobile = [scarlet] Большасць камбінацый клавіш тут не працуюць на мабільных прыладах. Падтрымліваецца толькі базавы рух.
|
||||||
category.general.name = Асноўнае
|
category.general.name = Асноўнае
|
||||||
category.view.name = Прагляд
|
category.view.name = Прагляд
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Сеткавая гульня
|
category.multiplayer.name = Сеткавая гульня
|
||||||
category.blocks.name = Выбар Блока
|
category.blocks.name = Выбар Блока
|
||||||
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
||||||
@@ -1166,23 +1113,6 @@ keybind.mouse_move.name = Следаваць За Еурсорам
|
|||||||
keybind.pan.name = Панарамны Прагляд
|
keybind.pan.name = Панарамны Прагляд
|
||||||
keybind.boost.name = Узляцець
|
keybind.boost.name = Узляцець
|
||||||
keybind.command_mode.name = Рэжым Загадаў
|
keybind.command_mode.name = Рэжым Загадаў
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
||||||
keybind.schematic_select.name = Абраць Вобласць
|
keybind.schematic_select.name = Абраць Вобласць
|
||||||
keybind.schematic_menu.name = Меню Схем
|
keybind.schematic_menu.name = Меню Схем
|
||||||
@@ -1246,12 +1176,9 @@ mode.pvp.description = Змагайцеся супраць іншых гульц
|
|||||||
mode.attack.name = Атака
|
mode.attack.name = Атака
|
||||||
mode.attack.description = Знішчыце варожую базу. \n[gray]Для гульні патрабуецца чырвонае ядро на карце.
|
mode.attack.description = Знішчыце варожую базу. \n[gray]Для гульні патрабуецца чырвонае ядро на карце.
|
||||||
mode.custom = Карыстальніцкія правілы
|
mode.custom = Карыстальніцкія правілы
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Схаваць Забароненыя Блокі
|
|
||||||
|
|
||||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||||
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Выбухі рэактараў
|
rules.reactorexplosions = Выбухі рэактараў
|
||||||
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
rules.coreincinerates = Ядро Спальвае Рэсурсы
|
||||||
rules.disableworldprocessors = Адключыць Працэсары Свету
|
rules.disableworldprocessors = Адключыць Працэсары Свету
|
||||||
@@ -1260,8 +1187,6 @@ rules.wavetimer = Інтэрвал хваляў
|
|||||||
rules.wavesending = Адпраўка Хваль
|
rules.wavesending = Адпраўка Хваль
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||||
@@ -1580,7 +1505,7 @@ block.solar-panel.name = Сонечная панэль
|
|||||||
block.solar-panel-large.name = Вялікая сонечная панэль
|
block.solar-panel-large.name = Вялікая сонечная панэль
|
||||||
block.oil-extractor.name = Нафтавая вышка
|
block.oil-extractor.name = Нафтавая вышка
|
||||||
block.repair-point.name = Рамонтны пункт
|
block.repair-point.name = Рамонтны пункт
|
||||||
block.repair-turret.name = Рамонтна турэль
|
block.repair-turret.name = Repair Turret
|
||||||
block.pulse-conduit.name = Імпульсны трубаправод
|
block.pulse-conduit.name = Імпульсны трубаправод
|
||||||
block.plated-conduit.name = Умацаваны трубаправод
|
block.plated-conduit.name = Умацаваны трубаправод
|
||||||
block.phase-conduit.name = Фазавы трубаправод
|
block.phase-conduit.name = Фазавы трубаправод
|
||||||
@@ -1769,6 +1694,7 @@ block.disperse.name = Разыход
|
|||||||
block.afflict.name = Пакута
|
block.afflict.name = Пакута
|
||||||
block.lustre.name = Блеск
|
block.lustre.name = Блеск
|
||||||
block.scathe.name = Паражэнне
|
block.scathe.name = Паражэнне
|
||||||
|
block.fabricator.name = Фабрыкатар
|
||||||
block.tank-refabricator.name = Рэфабрыкатар Танкаў
|
block.tank-refabricator.name = Рэфабрыкатар Танкаў
|
||||||
block.mech-refabricator.name = Рэфабрыкатар Мяхоў
|
block.mech-refabricator.name = Рэфабрыкатар Мяхоў
|
||||||
block.ship-refabricator.name = Рэфабрыкатар Суднаў
|
block.ship-refabricator.name = Рэфабрыкатар Суднаў
|
||||||
@@ -1831,7 +1757,6 @@ hint.launch = Калі рэсурсы сабраны, вы можаце [accent]
|
|||||||
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
|
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
|
||||||
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
|
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
|
||||||
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
|
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
|
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
|
||||||
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
|
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
|
||||||
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
|
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
|
||||||
@@ -1886,13 +1811,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
|
||||||
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2059,7 +1980,7 @@ block.ripple.description = Вельмі магутная артылерыйск
|
|||||||
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
||||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||||
block.foreshadow.description = Страляе маланкай па адной цэлі на вялікай адлегласці. Аддае прыярытэт ворагам з большым максімальным здароўем.
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
||||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||||
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
||||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||||
@@ -2086,6 +2007,7 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2121,6 +2043,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2237,7 +2160,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2271,11 +2193,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2288,7 +2205,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2314,7 +2230,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2332,7 +2247,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2394,7 +2308,6 @@ lenum.unbind = Поўнасццю адключыць кантраляванне
|
|||||||
lenum.move = Рухацца да канкрэтнай каардынаты.
|
lenum.move = Рухацца да канкрэтнай каардынаты.
|
||||||
lenum.approach = Падысці да каардынаты з радыюсам.
|
lenum.approach = Падысці да каардынаты з радыюсам.
|
||||||
lenum.pathfind = Найці шлях да варожай кропкі з'яўлення.
|
lenum.pathfind = Найці шлях да варожай кропкі з'яўлення.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Атакаваць каардынату.
|
lenum.target = Атакаваць каардынату.
|
||||||
lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці.
|
lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці.
|
||||||
lenum.itemdrop = Апусціць прадмет.
|
lenum.itemdrop = Апусціць прадмет.
|
||||||
@@ -2408,7 +2321,5 @@ lenum.build = Пабудаваць структуру.
|
|||||||
lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[].
|
lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[].
|
||||||
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
|
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
|
||||||
lenum.boost = Пачаць/перастаць узлятаць.
|
lenum.boost = Пачаць/перастаць узлятаць.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Сортирай по рейтинг
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Запази Схема...
|
schematic.add = Запази Схема...
|
||||||
schematics = Схеми
|
schematics = Схеми
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
||||||
schematic.exists = Вече съществува схема с това име.
|
schematic.exists = Вече съществува схема с това име.
|
||||||
schematic.import = Внасяне на Схема...
|
schematic.import = Внасяне на Схема...
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Сподели в Работилницата
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
||||||
schematic.saved = Схемате беше запазена.
|
schematic.saved = Схемате беше запазена.
|
||||||
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Преименуване на схема
|
||||||
schematic.info = {0}x{1}, {2} елемента
|
schematic.info = {0}x{1}, {2} елемента
|
||||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -255,19 +253,11 @@ trace = Проследи Играч
|
|||||||
trace.playername = Име на играча: [accent]{0}
|
trace.playername = Име на играча: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Мобилен Клиент: [accent]{0}
|
trace.mobile = Мобилен Клиент: [accent]{0}
|
||||||
trace.modclient = Модифициран Клиент: [accent]{0}
|
trace.modclient = Модифициран Клиент: [accent]{0}
|
||||||
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
||||||
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Банове
|
server.bans = Банове
|
||||||
server.bans.none = Няма намерени баннати играчи!
|
server.bans.none = Няма намерени баннати играчи!
|
||||||
server.admins = Администратори
|
server.admins = Администратори
|
||||||
@@ -281,11 +271,10 @@ server.version = [gray]в{0} {1}
|
|||||||
server.custombuild = [accent]Персонализирана компилация
|
server.custombuild = [accent]Персонализирана компилация
|
||||||
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
||||||
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
||||||
|
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
|
||||||
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
||||||
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
||||||
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Присъединяване в игра
|
joingame.title = Присъединяване в игра
|
||||||
joingame.ip = IP адрес:
|
joingame.ip = IP адрес:
|
||||||
disconnect = Връзката беше прекъсната.
|
disconnect = Връзката беше прекъсната.
|
||||||
@@ -341,23 +330,12 @@ open = Отвори
|
|||||||
customize = Персонализирай правилата
|
customize = Персонализирай правилата
|
||||||
cancel = Отказ
|
cancel = Отказ
|
||||||
command = Command
|
command = Command
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -404,9 +382,9 @@ custom = Персонализирано
|
|||||||
builtin = Вградено
|
builtin = Вградено
|
||||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
||||||
map.random = [accent]Случайна Карта
|
map.random = [accent]Случайна Карта
|
||||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
|
||||||
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
||||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
|
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
|
||||||
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
||||||
workshop.update = Обновяване на елемент
|
workshop.update = Обновяване на елемент
|
||||||
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
||||||
@@ -438,7 +416,6 @@ editor.waves = Вълни:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генериране:
|
editor.generation = Генериране:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Редактирай в игра
|
editor.ingame = Редактирай в игра
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Публикувай в Работилницата
|
editor.publish.workshop = Публикувай в Работилницата
|
||||||
@@ -482,7 +459,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -506,7 +483,6 @@ editor.errorlegacy = Тази карта е твърде стара, играт
|
|||||||
editor.errornot = Този файл не е карта.
|
editor.errornot = Този файл не е карта.
|
||||||
editor.errorheader = Този файл с карта е повреден или невалиден.
|
editor.errorheader = Този файл с карта е повреден или невалиден.
|
||||||
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
|
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Обнови
|
editor.update = Обнови
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -518,7 +494,6 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Смени размера
|
editor.resize = Смени размера
|
||||||
editor.loadmap = Зареди Карта
|
editor.loadmap = Зареди Карта
|
||||||
editor.savemap = Запиши Карта
|
editor.savemap = Запиши Карта
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Записано!
|
editor.saved = Записано!
|
||||||
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
|
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
|
||||||
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
|
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
|
||||||
@@ -557,8 +532,6 @@ toolmode.eraseores = Изтриване на руди
|
|||||||
toolmode.eraseores.description = Изтрива само руди.
|
toolmode.eraseores.description = Изтрива само руди.
|
||||||
toolmode.fillteams = Запълване в отбори
|
toolmode.fillteams = Запълване в отбори
|
||||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Рисуване в отбори
|
toolmode.drawteams = Рисуване в отбори
|
||||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -603,23 +576,6 @@ filter.option.floor2 = Втори под
|
|||||||
filter.option.threshold2 = Втори праг
|
filter.option.threshold2 = Втори праг
|
||||||
filter.option.radius = Радиус
|
filter.option.radius = Радиус
|
||||||
filter.option.percentile = Перцентил
|
filter.option.percentile = Перцентил
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Дължина:
|
width = Дължина:
|
||||||
height = Височина:
|
height = Височина:
|
||||||
@@ -673,7 +629,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -699,6 +654,7 @@ resources.max = Max
|
|||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
@@ -757,7 +713,8 @@ sector.curlost = Зоната загубена
|
|||||||
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
||||||
sector.attacked = Зона [accent]{0}[white] е под атака!
|
sector.attacked = Зона [accent]{0}[white] е под атака!
|
||||||
sector.lost = Зона [accent]{0}[white] беше загубена!
|
sector.lost = Зона [accent]{0}[white] беше загубена!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#note: the missing space in the line below is intentional
|
||||||
|
sector.captured = Зона [accent]{0}[white]беше превзета!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -980,16 +937,12 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Енергийно Поле
|
ability.forcefield = Енергийно Поле
|
||||||
ability.repairfield = Възстановяващо Поле
|
ability.repairfield = Възстановяващо Поле
|
||||||
ability.statusfield = Подсилващо Поле
|
ability.statusfield = Подсилващо Поле
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Необходимо е по-добро Свредло
|
bar.drilltierreq = Необходимо е по-добро Свредло
|
||||||
@@ -1029,7 +982,6 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1085,7 +1037,6 @@ setting.backgroundpause.name = Пауза при загуба на фокус
|
|||||||
setting.buildautopause.name = Автоматична Пауза на Изграждането
|
setting.buildautopause.name = Автоматична Пауза на Изграждането
|
||||||
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
|
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
|
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
|
||||||
setting.animatedwater.name = Анимирани Повърхности
|
setting.animatedwater.name = Анимирани Повърхности
|
||||||
setting.animatedshields.name = Анимирани Щитове
|
setting.animatedshields.name = Анимирани Щитове
|
||||||
@@ -1132,14 +1083,13 @@ setting.position.name = Показвай Позиция на Играч
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Сила на Звука
|
setting.musicvol.name = Сила на Звука
|
||||||
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Сила на Звука на Околната Среда
|
setting.ambientvol.name = Сила на Звука на Околната Среда
|
||||||
setting.mutemusic.name = Заглуши Музиката
|
setting.mutemusic.name = Заглуши Музиката
|
||||||
setting.sfxvol.name = Сила на Звуковите Ефекти
|
setting.sfxvol.name = Сила на Звуковите Ефекти
|
||||||
setting.mutesound.name = Заглуши Звука
|
setting.mutesound.name = Заглуши Звука
|
||||||
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
|
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
|
||||||
setting.savecreate.name = Автоматични Записи
|
setting.savecreate.name = Автоматични Записи
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Видимост на Публичните Игри
|
||||||
setting.playerlimit.name = Лимит на Играчи
|
setting.playerlimit.name = Лимит на Играчи
|
||||||
setting.chatopacity.name = Плътност на Чата
|
setting.chatopacity.name = Плътност на Чата
|
||||||
setting.lasersopacity.name = Плътност на Енергийните Лазери
|
setting.lasersopacity.name = Плътност на Енергийните Лазери
|
||||||
@@ -1147,8 +1097,6 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
|||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
|
|
||||||
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
@@ -1159,7 +1107,6 @@ keybind.title = Промени Клавишите
|
|||||||
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
|
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
|
||||||
category.general.name = Основни настройки
|
category.general.name = Основни настройки
|
||||||
category.view.name = Изглед
|
category.view.name = Изглед
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Мрежова игра
|
category.multiplayer.name = Мрежова игра
|
||||||
category.blocks.name = Избор на блок
|
category.blocks.name = Избор на блок
|
||||||
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
||||||
@@ -1177,23 +1124,6 @@ keybind.mouse_move.name = Следвай Мишката
|
|||||||
keybind.pan.name = Панорамен Изглед
|
keybind.pan.name = Панорамен Изглед
|
||||||
keybind.boost.name = Ускорение
|
keybind.boost.name = Ускорение
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Избери Регион
|
keybind.schematic_select.name = Избери Регион
|
||||||
keybind.schematic_menu.name = Меню със Схеми
|
keybind.schematic_menu.name = Меню със Схеми
|
||||||
@@ -1257,12 +1187,9 @@ mode.pvp.description = Играйте срещу други играчи в ло
|
|||||||
mode.attack.name = Нападение
|
mode.attack.name = Нападение
|
||||||
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
|
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
|
||||||
mode.custom = Персонализирани Правила
|
mode.custom = Персонализирани Правила
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Безкрайни Ресурси
|
rules.infiniteresources = Безкрайни Ресурси
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Експлозиращи Реактори
|
rules.reactorexplosions = Експлозиращи Реактори
|
||||||
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1271,8 +1198,6 @@ rules.wavetimer = Таймер за Вълни
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1780,6 +1705,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1843,7 +1769,6 @@ hint.launch = След като съберете достатъчно ресур
|
|||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -1898,13 +1823,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2098,6 +2019,7 @@ block.logic-display.description = Позволява изобразяванет
|
|||||||
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2133,6 +2055,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2251,7 +2174,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
|
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
|
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
|
||||||
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
|
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
|
||||||
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
|
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
|
||||||
@@ -2285,11 +2207,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
@@ -2305,7 +2222,6 @@ laccess.dead = Дали дадена единица/сграда е била у
|
|||||||
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2332,7 +2248,6 @@ graphicstype.poly = Запълва правилен многоъгълник.
|
|||||||
graphicstype.linepoly = Очертава правилен многоъгълник.
|
graphicstype.linepoly = Очертава правилен многоъгълник.
|
||||||
graphicstype.triangle = Запълва триъгълник.
|
graphicstype.triangle = Запълва триъгълник.
|
||||||
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
|
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = Винаги вярно
|
lenum.always = Винаги вярно
|
||||||
lenum.idiv = Деление с цели числа.
|
lenum.idiv = Деление с цели числа.
|
||||||
@@ -2352,7 +2267,6 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
|
|||||||
lenum.min = Минимална стойност от 2 числа.
|
lenum.min = Минимална стойност от 2 числа.
|
||||||
lenum.max = Максимална стойност от 2 числа.
|
lenum.max = Максимална стойност от 2 числа.
|
||||||
lenum.angle = Ъгъл на вектор в градуси.
|
lenum.angle = Ъгъл на вектор в градуси.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Дължина на вектор.
|
lenum.len = Дължина на вектор.
|
||||||
lenum.sin = Синус, в градуси.
|
lenum.sin = Синус, в градуси.
|
||||||
lenum.cos = Косинус, в градуси.
|
lenum.cos = Косинус, в градуси.
|
||||||
@@ -2424,7 +2338,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Премести се на конкретна позиция.
|
lenum.move = Премести се на конкретна позиция.
|
||||||
lenum.approach = Доближи се до позиция на определено разстояние.
|
lenum.approach = Доближи се до позиция на определено разстояние.
|
||||||
lenum.pathfind = Намери пътека до вражеската начална точка.
|
lenum.pathfind = Намери пътека до вражеската начална точка.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Стреляй към позиция.
|
lenum.target = Стреляй към позиция.
|
||||||
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
|
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
|
||||||
lenum.itemdrop = Разтовари предмет(и).
|
lenum.itemdrop = Разтовари предмет(и).
|
||||||
@@ -2438,7 +2351,5 @@ lenum.build = Построй структура.
|
|||||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||||
lenum.boost = Започни/Спри ускорението.
|
lenum.boost = Започни/Спри ускорението.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Ordena per valoració
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Desa l’esquema…
|
schematic.add = Desa l’esquema…
|
||||||
schematics = Esquemes
|
schematics = Esquemes
|
||||||
schematic.search = Cerca esquemes...
|
|
||||||
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
||||||
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
||||||
schematic.import = Importa un esquema
|
schematic.import = Importa un esquema
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Comparteix al Workshop de l’Steam
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
||||||
schematic.saved = L’esquema s’ha desat.
|
schematic.saved = L’esquema s’ha desat.
|
||||||
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
||||||
schematic.edit = Edita l’esquema
|
schematic.rename = Reanomena l’esquema
|
||||||
schematic.info = {0}×{1}, {2} blocs
|
schematic.info = {0}×{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
||||||
schematic.tags = Etiquetes:
|
schematic.tags = Etiquetes:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = Afegeix una etiqueta
|
|||||||
schematic.texttag = Text de l’etiqueta
|
schematic.texttag = Text de l’etiqueta
|
||||||
schematic.icontag = Icona de l’etiqueta
|
schematic.icontag = Icona de l’etiqueta
|
||||||
schematic.renametag = Canvia el nom de l’etiqueta
|
schematic.renametag = Canvia el nom de l’etiqueta
|
||||||
schematic.tagged = {0} d’etiquetades
|
|
||||||
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
||||||
schematic.tagexists = Aquesta etiqueta ja existeix.
|
schematic.tagexists = Aquesta etiqueta ja existeix.
|
||||||
|
|
||||||
@@ -255,19 +253,11 @@ trace = Rastreja un jugador
|
|||||||
trace.playername = Nom del jugador: [accent]{0}
|
trace.playername = Nom del jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Client de mòbil: [accent]{0}
|
trace.mobile = Client de mòbil: [accent]{0}
|
||||||
trace.modclient = Client personalitzat: [accent]{0}
|
trace.modclient = Client personalitzat: [accent]{0}
|
||||||
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
||||||
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||||
trace.ips = Direccions IP:
|
|
||||||
trace.names = Noms:
|
|
||||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||||
player.ban = Bandeja
|
|
||||||
player.kick = Expulsa
|
|
||||||
player.trace = Traça
|
|
||||||
player.admin = Commuta d’admin
|
|
||||||
player.team = Canvia l’equip
|
|
||||||
server.bans = Bandejaments
|
server.bans = Bandejaments
|
||||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||||
server.admins = Administradors
|
server.admins = Administradors
|
||||||
@@ -281,11 +271,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versió personalitzada
|
server.custombuild = [accent]Versió personalitzada
|
||||||
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
||||||
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
||||||
|
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
|
||||||
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
||||||
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
||||||
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
||||||
votekick.reason = Motiu per a la votació d’expulsió
|
|
||||||
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
|
|
||||||
joingame.title = Uneix-me a la partida
|
joingame.title = Uneix-me a la partida
|
||||||
joingame.ip = Direcció IP:
|
joingame.ip = Direcció IP:
|
||||||
disconnect = Desconnectat.
|
disconnect = Desconnectat.
|
||||||
@@ -303,7 +292,7 @@ server.invalidport = El número de port no és vàlid!
|
|||||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||||
save.new = Desa en un fitxer nou
|
save.new = Desa en un fitxer nou
|
||||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||||
save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Sobreescriu
|
overwrite = Sobreescriu
|
||||||
save.none = No s’ha trobat cap partida desada!
|
save.none = No s’ha trobat cap partida desada!
|
||||||
savefail = No s’ha pogut desar la partida!
|
savefail = No s’ha pogut desar la partida!
|
||||||
@@ -341,23 +330,12 @@ open = Obre
|
|||||||
customize = Personalitza les regles
|
customize = Personalitza les regles
|
||||||
cancel = Cancel·la
|
cancel = Cancel·la
|
||||||
command = Ordre
|
command = Ordre
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Extreu recursos
|
command.mine = Extreu recursos
|
||||||
command.repair = Repara
|
command.repair = Repara
|
||||||
command.rebuild = Reconstrueix
|
command.rebuild = Reconstrueix
|
||||||
command.assist = Assisteix al jugador
|
command.assist = Assisteix al jugador
|
||||||
command.move = Mou
|
command.move = Mou
|
||||||
command.boost = Sobrevola
|
command.boost = Sobrevola
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Carrega unitats
|
|
||||||
command.loadBlocks = Carrega blocs
|
|
||||||
command.unloadPayload = Descarrega
|
|
||||||
stance.stop = Cancel·la les ordres
|
|
||||||
stance.shoot = Comportament: Dispara
|
|
||||||
stance.holdfire = Comportament: Mantén el foc
|
|
||||||
stance.pursuetarget = Comportament: Persegueix l’objectiu
|
|
||||||
stance.patrol = Comportament: Patrulla el camí
|
|
||||||
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
|
|
||||||
openlink = Obre l’enllaç
|
openlink = Obre l’enllaç
|
||||||
copylink = Copia l’enllaç
|
copylink = Copia l’enllaç
|
||||||
back = Enrere
|
back = Enrere
|
||||||
@@ -404,9 +382,9 @@ custom = Personalitzat
|
|||||||
builtin = *Integrat*
|
builtin = *Integrat*
|
||||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||||
map.random = [accent]Mapa aleatori
|
map.random = [accent]Mapa aleatori
|
||||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb l’editor.
|
||||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] d’un altre color[] amb l’editor.
|
||||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb l’editor.
|
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb l’editor.
|
||||||
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
||||||
workshop.update = Actualitza l’element
|
workshop.update = Actualitza l’element
|
||||||
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
||||||
@@ -438,7 +416,6 @@ editor.waves = Onades
|
|||||||
editor.rules = Regles
|
editor.rules = Regles
|
||||||
editor.generation = Generació
|
editor.generation = Generació
|
||||||
editor.objectives = Objectius
|
editor.objectives = Objectius
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Edita des de la partida
|
editor.ingame = Edita des de la partida
|
||||||
editor.playtest = Prova el mapa
|
editor.playtest = Prova el mapa
|
||||||
editor.publish.workshop = Publica al Workshop
|
editor.publish.workshop = Publica al Workshop
|
||||||
@@ -481,8 +458,8 @@ waves.sort.reverse = Ordre invers
|
|||||||
waves.sort.begin = Comença
|
waves.sort.begin = Comença
|
||||||
waves.sort.health = Salut
|
waves.sort.health = Salut
|
||||||
waves.sort.type = Tipus
|
waves.sort.type = Tipus
|
||||||
waves.search = Es busquen onades...
|
waves.search = Search waves...
|
||||||
waves.filter = Filtre d'unitats
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Amaga-les totes
|
waves.units.hide = Amaga-les totes
|
||||||
waves.units.show = Mostra-les totes
|
waves.units.show = Mostra-les totes
|
||||||
|
|
||||||
@@ -506,7 +483,6 @@ editor.errorlegacy = Aquest mapa és massa antic i fa servir un format obsolet.
|
|||||||
editor.errornot = No és un fitxer de mapa.
|
editor.errornot = No és un fitxer de mapa.
|
||||||
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
|
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
|
||||||
editor.errorname = No s’ha definit el nom del mapa. Esteu intentant carregar una partida desada?
|
editor.errorname = No s’ha definit el nom del mapa. Esteu intentant carregar una partida desada?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Actualitza
|
editor.update = Actualitza
|
||||||
editor.randomize = Assigna a l’atzar
|
editor.randomize = Assigna a l’atzar
|
||||||
editor.moveup = Mou amunt
|
editor.moveup = Mou amunt
|
||||||
@@ -518,7 +494,6 @@ editor.sectorgenerate = Generació del sector
|
|||||||
editor.resize = Canvia la mida
|
editor.resize = Canvia la mida
|
||||||
editor.loadmap = Carrega un mapa
|
editor.loadmap = Carrega un mapa
|
||||||
editor.savemap = Desa el mapa
|
editor.savemap = Desa el mapa
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = S’ha desat.
|
editor.saved = S’ha desat.
|
||||||
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
||||||
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
||||||
@@ -557,8 +532,6 @@ toolmode.eraseores = Esborra els minerals
|
|||||||
toolmode.eraseores.description = Esborra només els minerals.
|
toolmode.eraseores.description = Esborra només els minerals.
|
||||||
toolmode.fillteams = Omple els equips
|
toolmode.fillteams = Omple els equips
|
||||||
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
||||||
toolmode.fillerase = Esborra els del mateix tipus
|
|
||||||
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
|
|
||||||
toolmode.drawteams = Dibuixa els equips
|
toolmode.drawteams = Dibuixa els equips
|
||||||
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
||||||
#unused
|
#unused
|
||||||
@@ -606,23 +579,6 @@ filter.option.floor2 = Terra secundari
|
|||||||
filter.option.threshold2 = Llindar secundari
|
filter.option.threshold2 = Llindar secundari
|
||||||
filter.option.radius = Radi
|
filter.option.radius = Radi
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Amplada:
|
width = Amplada:
|
||||||
height = Alçada:
|
height = Alçada:
|
||||||
@@ -676,7 +632,6 @@ marker.shapetext.name = Forma del text
|
|||||||
marker.minimap.name = Minimapa
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Línia
|
|
||||||
marker.background = Fons
|
marker.background = Fons
|
||||||
marker.outline = Contorn
|
marker.outline = Contorn
|
||||||
|
|
||||||
@@ -703,6 +658,7 @@ resources.max = Màx.
|
|||||||
bannedblocks = Blocs no permesos
|
bannedblocks = Blocs no permesos
|
||||||
objectives = Objectius
|
objectives = Objectius
|
||||||
bannedunits = Unitats no permeses
|
bannedunits = Unitats no permeses
|
||||||
|
rules.hidebannedblocks = Amaga els blocs no permesos
|
||||||
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
||||||
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
||||||
addall = Afegeix-ho tot
|
addall = Afegeix-ho tot
|
||||||
@@ -761,7 +717,8 @@ sector.curlost = Sector perdut
|
|||||||
sector.missingresources = [scarlet]Recursos insuficients al nucli
|
sector.missingresources = [scarlet]Recursos insuficients al nucli
|
||||||
sector.attacked = Ataquen el sector [accent]{0}[white]!
|
sector.attacked = Ataquen el sector [accent]{0}[white]!
|
||||||
sector.lost = Heu perdut el sector [accent]{0}[white]!
|
sector.lost = Heu perdut el sector [accent]{0}[white]!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#note: the missing space in the line below is intentional
|
||||||
|
sector.captured = S’ha capturat el sector [accent]{0}[white]!
|
||||||
sector.changeicon = Canvia la icona
|
sector.changeicon = Canvia la icona
|
||||||
sector.noswitch.title = Els sectors no es poden canviar.
|
sector.noswitch.title = Els sectors no es poden canviar.
|
||||||
sector.noswitch = Potser no podeu canviar de sector perquè n’ataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
|
sector.noswitch = Potser no podeu canviar de sector perquè n’ataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
|
||||||
@@ -983,16 +940,13 @@ stat.healing = Reparador
|
|||||||
|
|
||||||
ability.forcefield = Camp de força
|
ability.forcefield = Camp de força
|
||||||
ability.repairfield = Repara el camp de força
|
ability.repairfield = Repara el camp de força
|
||||||
ability.statusfield = Estat del camp
|
ability.statusfield = Estat del camp: {0}
|
||||||
ability.unitspawn = Fàbrica
|
ability.unitspawn = Fàbrica de {0}
|
||||||
ability.shieldregenfield = Regenerador de camps de força
|
ability.shieldregenfield = Regenerador de camps de força
|
||||||
ability.movelightning = Moviment llampec
|
ability.movelightning = Moviment llampec
|
||||||
ability.shieldarc = Escut de descàrregues
|
ability.shieldarc = Escut de descàrregues
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Camp de força
|
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} %
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0}
|
|
||||||
ability.regen = Regeneració
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
bar.drilltierreq = Cal una perforadora millor.
|
bar.drilltierreq = Cal una perforadora millor.
|
||||||
@@ -1032,7 +986,6 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
|||||||
bullet.incendiary = [stat]incendiari
|
bullet.incendiary = [stat]incendiari
|
||||||
bullet.homing = [stat]munició guiada
|
bullet.homing = [stat]munició guiada
|
||||||
bullet.armorpierce = [stat]perforador d’armadures
|
bullet.armorpierce = [stat]perforador d’armadures
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||||
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||||
@@ -1088,7 +1041,6 @@ setting.backgroundpause.name = Pausa automàtica quan s’estigui en segon pla
|
|||||||
setting.buildautopause.name = Pausa automàtica quan es construeixi
|
setting.buildautopause.name = Pausa automàtica quan es construeixi
|
||||||
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
|
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
|
||||||
setting.commandmodehold.name = Mantén per al mode de comandament
|
setting.commandmodehold.name = Mantén per al mode de comandament
|
||||||
setting.distinctcontrolgroups.name = Limita a un grup de control per unitat
|
|
||||||
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
|
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
|
||||||
setting.animatedwater.name = Animacions del terreny
|
setting.animatedwater.name = Animacions del terreny
|
||||||
setting.animatedshields.name = Animacions dels escuts
|
setting.animatedshields.name = Animacions dels escuts
|
||||||
@@ -1135,14 +1087,13 @@ setting.position.name = Mostra la posició del jugador
|
|||||||
setting.mouseposition.name = Mostra la posició del ratolí
|
setting.mouseposition.name = Mostra la posició del ratolí
|
||||||
setting.musicvol.name = Volum de la música
|
setting.musicvol.name = Volum de la música
|
||||||
setting.atmosphere.name = Mostra l’atmosfera del planeta
|
setting.atmosphere.name = Mostra l’atmosfera del planeta
|
||||||
setting.drawlight.name = Dibuixa la foscor/llum
|
|
||||||
setting.ambientvol.name = Volum del so ambiental
|
setting.ambientvol.name = Volum del so ambiental
|
||||||
setting.mutemusic.name = Silencia la música
|
setting.mutemusic.name = Silencia la música
|
||||||
setting.sfxvol.name = Volums dels efectes de so
|
setting.sfxvol.name = Volums dels efectes de so
|
||||||
setting.mutesound.name = Silencia el so
|
setting.mutesound.name = Silencia el so
|
||||||
setting.crashreport.name = Envia informes d’error anònims
|
setting.crashreport.name = Envia informes d’error anònims
|
||||||
setting.savecreate.name = Desa automàticament la partida
|
setting.savecreate.name = Desa automàticament la partida
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Visibilitat de la partida pública
|
||||||
setting.playerlimit.name = Límit de jugadors
|
setting.playerlimit.name = Límit de jugadors
|
||||||
setting.chatopacity.name = Opacitat del xat
|
setting.chatopacity.name = Opacitat del xat
|
||||||
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
||||||
@@ -1150,8 +1101,6 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
|||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
setting.hidedisplays.name = Amaga els monitors lògics
|
setting.hidedisplays.name = Amaga els monitors lògics
|
||||||
setting.macnotch.name = Adapta la interfície per a mostrar el notch
|
|
||||||
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
|
||||||
steam.friendsonly = Només amics
|
steam.friendsonly = Només amics
|
||||||
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||||
@@ -1162,7 +1111,6 @@ keybind.title = Personalització dels controls
|
|||||||
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
|
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Control de la vista i altres
|
category.view.name = Control de la vista i altres
|
||||||
category.command.name = Ordre d’unitat
|
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Selecció d’estructures per construir
|
category.blocks.name = Selecció d’estructures per construir
|
||||||
placement.blockselectkeys = \n[lightgray]Tecles: [{0},
|
placement.blockselectkeys = \n[lightgray]Tecles: [{0},
|
||||||
@@ -1180,23 +1128,6 @@ keybind.mouse_move.name = Segueix el ratolí
|
|||||||
keybind.pan.name = Desplaça la vista
|
keybind.pan.name = Desplaça la vista
|
||||||
keybind.boost.name = Sobrevola
|
keybind.boost.name = Sobrevola
|
||||||
keybind.command_mode.name = Mode de comandament
|
keybind.command_mode.name = Mode de comandament
|
||||||
keybind.command_queue.name = Cua d’ordres d’unitat
|
|
||||||
keybind.create_control_group.name = Crea un grup de control
|
|
||||||
keybind.cancel_orders.name = Cancel·la les ordres
|
|
||||||
keybind.unit_stance_shoot.name = Comportament: Dispara
|
|
||||||
keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
|
|
||||||
keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
|
|
||||||
keybind.unit_stance_patrol.name = Comportament: Patrulla
|
|
||||||
keybind.unit_stance_ram.name = Comportament: Senzill
|
|
||||||
keybind.unit_command_move = Comportament: Mou
|
|
||||||
keybind.unit_command_repair = Comportament: Repara
|
|
||||||
keybind.unit_command_rebuild = Comportament: Reconstrueix
|
|
||||||
keybind.unit_command_assist = Comportament: Assisteix
|
|
||||||
keybind.unit_command_mine = Comportament: Extrau
|
|
||||||
keybind.unit_command_boost = Comportament: Sobrevola
|
|
||||||
keybind.unit_command_load_units = Comportament: Carrega unitats
|
|
||||||
keybind.unit_command_load_blocks = Comportament: Carrega blocs
|
|
||||||
keybind.unit_command_unload_payload = Comportament: Descarrega
|
|
||||||
keybind.rebuild_select.name = Reconstrueix la regió
|
keybind.rebuild_select.name = Reconstrueix la regió
|
||||||
keybind.schematic_select.name = Selecciona una regió
|
keybind.schematic_select.name = Selecciona una regió
|
||||||
keybind.schematic_menu.name = Menú de plànols
|
keybind.schematic_menu.name = Menú de plànols
|
||||||
@@ -1260,12 +1191,9 @@ mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que
|
|||||||
mode.attack.name = Atac
|
mode.attack.name = Atac
|
||||||
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
|
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
|
||||||
mode.custom = Regles personalitzades
|
mode.custom = Regles personalitzades
|
||||||
rules.invaliddata = Dades del porta-retalls no vàlides.
|
|
||||||
rules.hidebannedblocks = Amaga els blocs no permesos
|
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinits
|
rules.infiniteresources = Recursos infinits
|
||||||
rules.onlydepositcore = Al nucli només es poden dipositar recursos
|
rules.onlydepositcore = Al nucli només es poden dipositar recursos
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Explosions als reactors
|
rules.reactorexplosions = Explosions als reactors
|
||||||
rules.coreincinerates = El nucli incinera els excedents
|
rules.coreincinerates = El nucli incinera els excedents
|
||||||
rules.disableworldprocessors = Desactiva els processadors integrats
|
rules.disableworldprocessors = Desactiva els processadors integrats
|
||||||
@@ -1274,8 +1202,6 @@ rules.wavetimer = Temporitzador d’onades
|
|||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
rules.buildai = IA constructora de bases
|
|
||||||
rules.buildaitier = Nivell de construcció de la IA
|
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
@@ -1303,7 +1229,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
|||||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||||
rules.wavelimit = El mapa acaba després de l’onada
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||||
rules.unitammo = Les unitats necessiten munició
|
rules.unitammo = Les unitats necessiten munició
|
||||||
rules.enemyteam = Equip enemic
|
rules.enemyteam = Equip enemic
|
||||||
@@ -1789,6 +1715,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricadora
|
||||||
block.tank-refabricator.name = Milloradora de tancs
|
block.tank-refabricator.name = Milloradora de tancs
|
||||||
block.mech-refabricator.name = Milloradora de meques
|
block.mech-refabricator.name = Milloradora de meques
|
||||||
block.ship-refabricator.name = Milloradora de naus
|
block.ship-refabricator.name = Milloradora de naus
|
||||||
@@ -1852,7 +1779,6 @@ hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançamen
|
|||||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||||
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
|
|
||||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||||
@@ -1907,13 +1833,9 @@ onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporc
|
|||||||
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
||||||
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
||||||
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
||||||
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
||||||
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
||||||
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
|
||||||
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
||||||
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
||||||
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
||||||
@@ -2108,6 +2030,7 @@ block.logic-display.description = Mostra un gràfic des d’un processador lògi
|
|||||||
block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
|
block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
|
||||||
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
|
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
|
||||||
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
|
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
|
||||||
|
block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades.
|
||||||
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
|
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
|
||||||
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
|
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
|
||||||
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
|
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
|
||||||
@@ -2143,6 +2066,7 @@ block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau in
|
|||||||
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
||||||
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
||||||
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
|
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
|
||||||
|
block.reinforced-junction.description = Actua com a dues canonades independents que es creuen.
|
||||||
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
|
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
|
||||||
block.reinforced-liquid-container.description = Emmagatzema fluids.
|
block.reinforced-liquid-container.description = Emmagatzema fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
|
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
|
||||||
@@ -2261,7 +2185,6 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
|
|||||||
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
||||||
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
||||||
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
||||||
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
||||||
lst.printflush = Executa les operacions de la cua d’impressió al monitor lògic.
|
lst.printflush = Executa les operacions de la cua d’impressió al monitor lògic.
|
||||||
@@ -2295,11 +2218,6 @@ lst.cutscene = Manipula la càmera del jugador.
|
|||||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||||
lst.getflag = Obtén un senyal global.
|
lst.getflag = Obtén un senyal global.
|
||||||
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||||
lst.effect = Crea un efecte de particula.
|
|
||||||
lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon.
|
|
||||||
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
|
||||||
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||||
|
|
||||||
@@ -2315,7 +2233,6 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
|
|||||||
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
|
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
|
||||||
laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
|
laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
|
||||||
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
|
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Desconegut
|
lcategory.unknown = Desconegut
|
||||||
lcategory.unknown.description = Instruccions sense categoria.
|
lcategory.unknown.description = Instruccions sense categoria.
|
||||||
lcategory.io = Entrada i sortida
|
lcategory.io = Entrada i sortida
|
||||||
@@ -2342,7 +2259,6 @@ graphicstype.poly = Omple un polígon regular.
|
|||||||
graphicstype.linepoly = Dibuixa els costats d’un polígon regular.
|
graphicstype.linepoly = Dibuixa els costats d’un polígon regular.
|
||||||
graphicstype.triangle = Omple un triangle.
|
graphicstype.triangle = Omple un triangle.
|
||||||
graphicstype.image = Dibuixa una imatge d’algun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
|
graphicstype.image = Dibuixa una imatge d’algun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = Sempre cert.
|
lenum.always = Sempre cert.
|
||||||
lenum.idiv = Divisió entera.
|
lenum.idiv = Divisió entera.
|
||||||
@@ -2362,7 +2278,6 @@ lenum.xor = Operació lògica XOR bit a bit.
|
|||||||
lenum.min = Mínim de dos nombres.
|
lenum.min = Mínim de dos nombres.
|
||||||
lenum.max = Màxim de dos nombres.
|
lenum.max = Màxim de dos nombres.
|
||||||
lenum.angle = Angle del vector en graus.
|
lenum.angle = Angle del vector en graus.
|
||||||
lenum.anglediff = Distància absoluta entre dos angles en graus.
|
|
||||||
lenum.len = Llargada (mòdul) del vector.
|
lenum.len = Llargada (mòdul) del vector.
|
||||||
|
|
||||||
lenum.sin = Sinus de l’angle (en graus).
|
lenum.sin = Sinus de l’angle (en graus).
|
||||||
@@ -2437,7 +2352,6 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
|
|||||||
lenum.move = Mou a una posició exacta.
|
lenum.move = Mou a una posició exacta.
|
||||||
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
|
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
|
||||||
lenum.pathfind = Troba un camí i segueix una ruta fins al punt d’aparició d’enemics.
|
lenum.pathfind = Troba un camí i segueix una ruta fins al punt d’aparició d’enemics.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Dispara a una posició.
|
lenum.target = Dispara a una posició.
|
||||||
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a l’hora d’apuntar.
|
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a l’hora d’apuntar.
|
||||||
lenum.itemdrop = Deixa un element.
|
lenum.itemdrop = Deixa un element.
|
||||||
@@ -2451,7 +2365,5 @@ lenum.build = Construeix una estructura.
|
|||||||
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
|
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
|
||||||
lenum.within = Comprova si la unitat està a prop d’una posició.
|
lenum.within = Comprova si la unitat està a prop d’una posició.
|
||||||
lenum.boost = Inicia/Detén el vol.
|
lenum.boost = Inicia/Detén el vol.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -12,9 +12,9 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
|
|||||||
link.google-play.description = Obchod Google Play
|
link.google-play.description = Obchod Google Play
|
||||||
link.f-droid.description = F-Droid
|
link.f-droid.description = F-Droid
|
||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Doporučit nové funkce
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||||
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -45,19 +45,18 @@ mods.browser = Prohlížeč modifikací
|
|||||||
mods.browser.selected = Vybraný mod
|
mods.browser.selected = Vybraný mod
|
||||||
mods.browser.add = Stáhnout
|
mods.browser.add = Stáhnout
|
||||||
mods.browser.reinstall = Reinstalovat
|
mods.browser.reinstall = Reinstalovat
|
||||||
mods.browser.view-releases = Zobrazit Vydání
|
mods.browser.view-releases = View Releases
|
||||||
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
|
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||||
mods.browser.latest = <Poslední>
|
mods.browser.latest = <Latest>
|
||||||
mods.browser.releases = Vydání
|
mods.browser.releases = Releases
|
||||||
mods.github.open = Úložiště
|
mods.github.open = Úložiště
|
||||||
mods.github.open-release = Stranka Vydání
|
mods.github.open-release = Release Page
|
||||||
mods.browser.sortdate = Řadit podle nedavných
|
mods.browser.sortdate = Řadit podle nedavných
|
||||||
mods.browser.sortstars = Řadit podle hvězd
|
mods.browser.sortstars = Řadit podle hvězd
|
||||||
|
|
||||||
schematic = Šablona
|
schematic = Šablona
|
||||||
schematic.add = Uložit šablonu...
|
schematic.add = Uložit šablonu...
|
||||||
schematics = Šablony
|
schematics = Šablony
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
||||||
schematic.exists = Šablona s tímto názvem již existuje.
|
schematic.exists = Šablona s tímto názvem již existuje.
|
||||||
schematic.import = Importuji šablonu...
|
schematic.import = Importuji šablonu...
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
||||||
schematic.saved = Šablona byla uložena.
|
schematic.saved = Šablona byla uložena.
|
||||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Přejmenovat šablonu
|
||||||
schematic.info = {0}x{1}, {2} bloků
|
schematic.info = {0}x{1}, {2} bloků
|
||||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||||
schematic.tags = Značky:
|
schematic.tags = Značky:
|
||||||
@@ -79,18 +78,17 @@ schematic.addtag = Přidat Značku
|
|||||||
schematic.texttag = Textová Značka
|
schematic.texttag = Textová Značka
|
||||||
schematic.icontag = Ikonová Značka
|
schematic.icontag = Ikonová Značka
|
||||||
schematic.renametag = Přejmenovat Značku
|
schematic.renametag = Přejmenovat Značku
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Smazat tuto značku?
|
schematic.tagdelconfirm = Smazat tuto značku?
|
||||||
schematic.tagexists = Tato značka již existuje.
|
schematic.tagexists = Tato značka již existuje.
|
||||||
|
|
||||||
stats = Statistiky
|
stats = Statistiky
|
||||||
stats.wave = Poraženo Vln
|
stats.wave = Waves Defeated
|
||||||
stats.unitsCreated = Jednotek Vytvořeno
|
stats.unitsCreated = Units Created
|
||||||
stats.enemiesDestroyed = Nepřátel Zničeno
|
stats.enemiesDestroyed = Enemies Destroyed
|
||||||
stats.built = Budov Postaveno
|
stats.built = Buildings Built
|
||||||
stats.destroyed = Budov Zničeno
|
stats.destroyed = Buildings Destroyed
|
||||||
stats.deconstructed = Budov Zdekonstruovano
|
stats.deconstructed = Buildings Deconstructed
|
||||||
stats.playtime = Doba Hraní
|
stats.playtime = Time Played
|
||||||
|
|
||||||
globalitems = [accent]Celkové položky[]
|
globalitems = [accent]Celkové položky[]
|
||||||
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
||||||
@@ -146,13 +144,13 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
|||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.incompatiblegame = [red]Zastaralá Hra
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
mod.incompatiblemod = [red]Nekompatibilní
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.blacklisted = [red]Nepodporováno
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Nesplněné Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
mod.circulardependencies = [red]Kruhové Dependencies
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
mod.incompletedependencies = [red]Nedokončené Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
@@ -189,13 +187,13 @@ filename = Název souboru:
|
|||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
available = Je zpřístupněn nový výzkum!
|
available = Je zpřístupněn nový výzkum!
|
||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
campaign.select = Vybrat Začínající Kampaň
|
campaign.select = Select Starting Campaign
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
techtree.select = Výběr Výzkumného Stromu
|
techtree.select = Tech Tree Selection
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Načíst
|
research.load = Načíst
|
||||||
@@ -255,19 +253,11 @@ trace = Vystopovat hráče
|
|||||||
trace.playername = Jméno hráče: [accent]{0}[]
|
trace.playername = Jméno hráče: [accent]{0}[]
|
||||||
trace.ip = Adresa IP: [accent]{0}[]
|
trace.ip = Adresa IP: [accent]{0}[]
|
||||||
trace.id = Unikátní ID: [accent]{0}[]
|
trace.id = Unikátní ID: [accent]{0}[]
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobilní klient hry: [accent]{0}[]
|
trace.mobile = Mobilní klient hry: [accent]{0}[]
|
||||||
trace.modclient = Upravený klient hry: [accent]{0}[]
|
trace.modclient = Upravený klient hry: [accent]{0}[]
|
||||||
trace.times.joined = Krát Připojen: [accent]{0}
|
trace.times.joined = Krát Připojen: [accent]{0}
|
||||||
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Zákazy
|
server.bans = Zákazy
|
||||||
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
||||||
server.admins = Správci
|
server.admins = Správci
|
||||||
@@ -281,11 +271,10 @@ server.version = [gray]Verze: {0} {1}[]
|
|||||||
server.custombuild = [accent]Upravená verze hry[]
|
server.custombuild = [accent]Upravená verze hry[]
|
||||||
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
||||||
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
||||||
|
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
|
||||||
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
||||||
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
||||||
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Připojit se ke hře
|
joingame.title = Připojit se ke hře
|
||||||
joingame.ip = Adresa IP:
|
joingame.ip = Adresa IP:
|
||||||
disconnect = Odpojeno.
|
disconnect = Odpojeno.
|
||||||
@@ -341,23 +330,12 @@ open = Otevřít
|
|||||||
customize = Přizpůsobit pravidla
|
customize = Přizpůsobit pravidla
|
||||||
cancel = Zrušit
|
cancel = Zrušit
|
||||||
command = Command
|
command = Command
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
@@ -404,9 +382,9 @@ custom = Upraveno
|
|||||||
builtin = Vestavěno
|
builtin = Vestavěno
|
||||||
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||||
map.random = [accent]Náhodná mapa[]
|
map.random = [accent]Náhodná mapa[]
|
||||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
|
||||||
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
||||||
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
|
||||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||||
workshop.update = Aktualizovat položku
|
workshop.update = Aktualizovat položku
|
||||||
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
||||||
@@ -414,15 +392,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
|
|||||||
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
||||||
workshop.info = Informace o položce
|
workshop.info = Informace o položce
|
||||||
changelog = Seznam změn (volitelně):
|
changelog = Seznam změn (volitelně):
|
||||||
updatedesc = Přepsat Nadpis a Popis
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Smluvní podmínky platformy Steam
|
eula = Smluvní podmínky platformy Steam
|
||||||
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
||||||
publishing = [accent]Publikuji...
|
publishing = [accent]Publikuji...
|
||||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||||
publish.error = Chyba při publikování položky: {0}
|
publish.error = Chyba při publikování položky: {0}
|
||||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||||
editor.planet = Planeta:
|
editor.planet = Planet:
|
||||||
editor.sector = Sektor:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Zdi Na Útesy
|
editor.cliffs = Zdi Na Útesy
|
||||||
@@ -437,8 +415,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
|
|||||||
editor.waves = Vln:
|
editor.waves = Vln:
|
||||||
editor.rules = Pravidla:
|
editor.rules = Pravidla:
|
||||||
editor.generation = Generace:
|
editor.generation = Generace:
|
||||||
editor.objectives = Úkoly:
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||||
@@ -458,19 +435,19 @@ waves.title = Vlny
|
|||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
waves.every = každých
|
waves.every = každých
|
||||||
waves.waves = vln(y)
|
waves.waves = vln(y)
|
||||||
waves.health = životy: {0}%
|
waves.health = health: {0}%
|
||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.spawn = zrození:
|
waves.spawn = spawn:
|
||||||
waves.spawn.all = <all>
|
waves.spawn.all = <all>
|
||||||
waves.spawn.select = Výběr Zrození
|
waves.spawn.select = Spawn Select
|
||||||
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max jednotek
|
waves.max = max jednotek
|
||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.random = Náhodně
|
waves.random = Random
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
waves.load = Načíst ze schránky
|
waves.load = Načíst ze schránky
|
||||||
waves.invalid = Neplatné vlny ve schránce.
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
@@ -481,8 +458,8 @@ waves.sort.reverse = Obrátit řazení
|
|||||||
waves.sort.begin = Začít
|
waves.sort.begin = Začít
|
||||||
waves.sort.health = Životy
|
waves.sort.health = Životy
|
||||||
waves.sort.type = Typ
|
waves.sort.type = Typ
|
||||||
waves.search = Hledat vlny...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Schovat vše
|
waves.units.hide = Schovat vše
|
||||||
waves.units.show = Zobrazit vše
|
waves.units.show = Zobrazit vše
|
||||||
|
|
||||||
@@ -506,24 +483,22 @@ editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, kt
|
|||||||
editor.errornot = Toto není soubor mapy.
|
editor.errornot = Toto není soubor mapy.
|
||||||
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
||||||
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Aktualizovat
|
editor.update = Aktualizovat
|
||||||
editor.randomize = Náhodně vygenerovat
|
editor.randomize = Náhodně vygenerovat
|
||||||
editor.moveup = Pohyb Nahoru
|
editor.moveup = Move Up
|
||||||
editor.movedown = Pohyb Dolu
|
editor.movedown = Move Down
|
||||||
editor.copy = Kopírovat
|
editor.copy = Copy
|
||||||
editor.apply = Aplikovat
|
editor.apply = Aplikovat
|
||||||
editor.generate = Generovat
|
editor.generate = Generovat
|
||||||
editor.sectorgenerate = Generovat Sektor
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Změnit velikost
|
editor.resize = Změnit velikost
|
||||||
editor.loadmap = Načíst mapu
|
editor.loadmap = Načíst mapu
|
||||||
editor.savemap = Uložit mapu
|
editor.savemap = Uložit mapu
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Uloženo!
|
editor.saved = Uloženo!
|
||||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
||||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
||||||
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
||||||
editor.import = Importovat...
|
editor.import = Import...
|
||||||
editor.importmap = Importovat mapu
|
editor.importmap = Importovat mapu
|
||||||
editor.importmap.description = Importovat již existující mapu
|
editor.importmap.description = Importovat již existující mapu
|
||||||
editor.importfile = Importovat soubor
|
editor.importfile = Importovat soubor
|
||||||
@@ -557,14 +532,13 @@ toolmode.eraseores = Mazat rudy
|
|||||||
toolmode.eraseores.description = Maže jen rudy.
|
toolmode.eraseores.description = Maže jen rudy.
|
||||||
toolmode.fillteams = Doplnit týmy
|
toolmode.fillteams = Doplnit týmy
|
||||||
toolmode.fillteams.description = Doplní týmy místo bloků.
|
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Kreslit týmy
|
toolmode.drawteams = Kreslit týmy
|
||||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||||
toolmode.underliquid = Pod Kapalinami
|
toolmode.underliquid = Under Liquids
|
||||||
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||||
|
|
||||||
filter.distort = Zkreslení
|
filter.distort = Zkreslení
|
||||||
filter.noise = Zašumění
|
filter.noise = Zašumění
|
||||||
filter.enemyspawn = Výběr nepřátelské líhně
|
filter.enemyspawn = Výběr nepřátelské líhně
|
||||||
@@ -590,9 +564,9 @@ filter.option.circle-scale = Poloměr kružnice
|
|||||||
filter.option.octaves = Octávy
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Pokles
|
filter.option.falloff = Pokles
|
||||||
filter.option.angle = Úhel
|
filter.option.angle = Úhel
|
||||||
filter.option.tilt = Naklonit
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Otočit
|
filter.option.rotate = Otočit
|
||||||
filter.option.amount = Počet
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Povrch
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílový povrch
|
filter.option.flooronto = Cílový povrch
|
||||||
@@ -604,23 +578,6 @@ filter.option.floor2 = Druhotný povrch
|
|||||||
filter.option.threshold2 = Druhotný práh
|
filter.option.threshold2 = Druhotný práh
|
||||||
filter.option.radius = Poloměr
|
filter.option.radius = Poloměr
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Šířka:
|
width = Šířka:
|
||||||
height = Výška:
|
height = Výška:
|
||||||
@@ -650,32 +607,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
|
|||||||
requirement.research = Vynalezni {0}
|
requirement.research = Vynalezni {0}
|
||||||
requirement.produce = Vyrob {0}
|
requirement.produce = Vyrob {0}
|
||||||
requirement.capture = Polap {0}
|
requirement.capture = Polap {0}
|
||||||
requirement.onplanet = Kontrolovat Sektor na {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Přistát na Sektor: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
objective.research.name = Výzkum
|
objective.research.name = Research
|
||||||
objective.produce.name = Získat
|
objective.produce.name = Obtain
|
||||||
objective.item.name = Získat Věc
|
objective.item.name = Obtain Item
|
||||||
objective.coreitem.name = Jádrova Věc
|
objective.coreitem.name = Core Item
|
||||||
objective.buildcount.name = Počet Budov
|
objective.buildcount.name = Build Count
|
||||||
objective.unitcount.name = Počet Jednotek
|
objective.unitcount.name = Unit Count
|
||||||
objective.destroyunits.name = Znič Jednotky
|
objective.destroyunits.name = Destroy Units
|
||||||
objective.timer.name = Časovač
|
objective.timer.name = Timer
|
||||||
objective.destroyblock.name = Zničit Kostku
|
objective.destroyblock.name = Destroy Block
|
||||||
objective.destroyblocks.name = Zničit Kostky
|
objective.destroyblocks.name = Destroy Blocks
|
||||||
objective.destroycore.name = Zničit Jádro
|
objective.destroycore.name = Destroy Core
|
||||||
objective.commandmode.name = Příkazovy Režim
|
objective.commandmode.name = Command Mode
|
||||||
objective.flag.name = Vlajka
|
objective.flag.name = Flag
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimapa
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Tvar
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.background = Background
|
||||||
marker.background = Pozadí
|
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
@@ -698,8 +654,9 @@ loadout = Načtení
|
|||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
objectives = Úkoly
|
objectives = Objectives
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
@@ -751,18 +708,19 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
|||||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Přežívá již {0} vln
|
sectors.survives = [accent]Přežívá již {0} vln
|
||||||
sectors.go = Jdi
|
sectors.go = Jdi
|
||||||
sector.abandon = Opustit
|
sector.abandon = Abandon
|
||||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektor polapen
|
sector.curcapture = Sektor polapen
|
||||||
sector.curlost = Sektor ztracen
|
sector.curlost = Sektor ztracen
|
||||||
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
||||||
sector.attacked = Sektor [accent]{0}[white] pod útokem!
|
sector.attacked = Sektor [accent]{0}[white] pod útokem!
|
||||||
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#note: chybějící mezera v řádce níže je záměrná :)
|
||||||
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
sector.changeicon = Změnit Ikonu
|
sector.changeicon = Změnit Ikonu
|
||||||
sector.noswitch.title = Nelze Vyměnit Sektor
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||||
sector.view = Prohlédnout Sektor
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
threat.medium = Střední
|
threat.medium = Střední
|
||||||
@@ -770,7 +728,7 @@ threat.high = Velké
|
|||||||
threat.extreme = Extrémní
|
threat.extreme = Extrémní
|
||||||
threat.eradication = Vyhlazující
|
threat.eradication = Vyhlazující
|
||||||
|
|
||||||
planets = Planety
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
planet.erekir.name = Erekir
|
planet.erekir.name = Erekir
|
||||||
@@ -809,7 +767,7 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
|
|||||||
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||||
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
@@ -931,8 +889,8 @@ stat.repairtime = Čas do úplné opravy
|
|||||||
stat.repairspeed = Rychlost Opravy
|
stat.repairspeed = Rychlost Opravy
|
||||||
stat.weapons = Zbraně
|
stat.weapons = Zbraně
|
||||||
stat.bullet = Střela
|
stat.bullet = Střela
|
||||||
stat.moduletier = Úroveň Modulu
|
stat.moduletier = Module Tier
|
||||||
stat.unittype = Typ Jednotky
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Zvýšení rychlosti
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
stat.range = Dosah
|
stat.range = Dosah
|
||||||
stat.drilltier = Lze těžit
|
stat.drilltier = Lze těžit
|
||||||
@@ -975,23 +933,19 @@ stat.speedmultiplier = Násobič Rychlostí
|
|||||||
stat.reloadmultiplier = Násobič Přebití
|
stat.reloadmultiplier = Násobič Přebití
|
||||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||||
stat.reactive = Reaguje
|
stat.reactive = Reaguje
|
||||||
stat.immunities = Imunity
|
stat.immunities = Immunities
|
||||||
stat.healing = Léčí se
|
stat.healing = Léčí se
|
||||||
|
|
||||||
ability.forcefield = Silové pole
|
ability.forcefield = Silové pole
|
||||||
ability.repairfield = Opravit pole
|
ability.repairfield = Opravit pole
|
||||||
ability.statusfield = Stav pole
|
ability.statusfield = Stav pole
|
||||||
ability.unitspawn = továrna
|
ability.unitspawn = {0} továrna
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
ability.shieldarc = Štítovy Oblouk
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energetické pole
|
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -1012,12 +966,12 @@ bar.capacity = Kapacita: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
bar.instability = Nestabilita
|
bar.instability = Instability
|
||||||
bar.heatamount = Teplo: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Teplo: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
bar.progress = Konstrukce v průběhu
|
bar.progress = Konstrukce v průběhu
|
||||||
bar.loadprogress = Pokrok
|
bar.loadprogress = Progress
|
||||||
bar.launchcooldown = Launch Cooldown
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Vstup
|
bar.input = Vstup
|
||||||
bar.output = Výstup
|
bar.output = Výstup
|
||||||
@@ -1030,8 +984,7 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
|
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||||
@@ -1040,10 +993,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.infinitepierce = [stat]průrazné[]
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||||
bullet.healamount = [stat]{0}[lightgray] přímá oprava
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
bullet.range = [stat]{0}[lightgray] kostek dosah
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
unit.blockssquared = bloky²
|
unit.blockssquared = bloky²
|
||||||
@@ -1053,7 +1006,7 @@ unit.liquidsecond = kapalin/sekundu
|
|||||||
unit.itemssecond = předmětů/sekundu
|
unit.itemssecond = předmětů/sekundu
|
||||||
unit.liquidunits = jednotek kapalin
|
unit.liquidunits = jednotek kapalin
|
||||||
unit.powerunits = jednotek energie
|
unit.powerunits = jednotek energie
|
||||||
unit.heatunits = jednotek tepla
|
unit.heatunits = heat units
|
||||||
unit.degrees = úhly
|
unit.degrees = úhly
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
unit.minutes = minuty
|
unit.minutes = minuty
|
||||||
@@ -1085,8 +1038,7 @@ setting.logichints.name = Logic Nápovědy
|
|||||||
setting.backgroundpause.name = Pozastavit v pozadí
|
setting.backgroundpause.name = Pozastavit v pozadí
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||||
setting.commandmodehold.name = Držet pro Příkazový Režim
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||||
setting.animatedwater.name = Animované povrchy
|
setting.animatedwater.name = Animované povrchy
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
@@ -1108,11 +1060,11 @@ setting.difficulty.hard = Těžká
|
|||||||
setting.difficulty.insane = Šílená
|
setting.difficulty.insane = Šílená
|
||||||
setting.difficulty.name = Obtížnost:
|
setting.difficulty.name = Obtížnost:
|
||||||
setting.screenshake.name = Chvění obrazovky
|
setting.screenshake.name = Chvění obrazovky
|
||||||
setting.bloomintensity.name = Intenzita Bloom
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Rozmazání Bloom
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Zobrazit efekty
|
setting.effects.name = Zobrazit efekty
|
||||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||||
setting.blockstatus.name = Zobrazit Stav Bloku
|
setting.blockstatus.name = Display Block Status
|
||||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||||
setting.sensitivity.name = Citlivost ovladače
|
setting.sensitivity.name = Citlivost ovladače
|
||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
@@ -1123,24 +1075,23 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
|
|||||||
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
||||||
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.console.name = Povolit Konzoli
|
setting.console.name = Enable Console
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
setting.coreitems.name = Ukázat položky jádra
|
setting.coreitems.name = Ukázat položky jádra
|
||||||
setting.position.name = Ukázat pozici hráče
|
setting.position.name = Ukázat pozici hráče
|
||||||
setting.mouseposition.name = Zobrazit Pozici Myši
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
setting.atmosphere.name = Ukázat atmosféru planety
|
setting.atmosphere.name = Ukázat atmosféru planety
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Hlasitost prostředí
|
setting.ambientvol.name = Hlasitost prostředí
|
||||||
setting.mutemusic.name = Ztišit hudbu
|
setting.mutemusic.name = Ztišit hudbu
|
||||||
setting.sfxvol.name = Hlasitost efektů
|
setting.sfxvol.name = Hlasitost efektů
|
||||||
setting.mutesound.name = Ztišit zvuk
|
setting.mutesound.name = Ztišit zvuk
|
||||||
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
|
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
|
||||||
setting.savecreate.name = Automaticky ukládat hru
|
setting.savecreate.name = Automaticky ukládat hru
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Veřejná viditelnost hry
|
||||||
setting.playerlimit.name = Nejvyšší počet hráčů
|
setting.playerlimit.name = Nejvyšší počet hráčů
|
||||||
setting.chatopacity.name = Průsvitnost kanálu zpráv
|
setting.chatopacity.name = Průsvitnost kanálu zpráv
|
||||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||||
@@ -1148,9 +1099,7 @@ setting.bridgeopacity.name = Průsvitnost přemostění
|
|||||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
steam.friendsonly = Friends Only
|
||||||
setting.macnotch.description = Pro aplikování změn, je potřeba restart
|
|
||||||
steam.friendsonly = Přátele Pouze
|
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||||
@@ -1160,7 +1109,6 @@ keybind.title = Změnit klávesy
|
|||||||
keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je podporován jen základní pohyb.[]
|
keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je podporován jen základní pohyb.[]
|
||||||
category.general.name = Všeobecné
|
category.general.name = Všeobecné
|
||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Hra více hráčů
|
category.multiplayer.name = Hra více hráčů
|
||||||
category.blocks.name = Výběr bloků
|
category.blocks.name = Výběr bloků
|
||||||
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
|
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
|
||||||
@@ -1177,25 +1125,8 @@ keybind.move_y.name = Pohyb svisle
|
|||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
keybind.command_mode.name = Příkazový Režim
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.command_queue.name = Unit Command Queue
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Přestavět Region
|
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -1221,8 +1152,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
keybind.select_all_units.name = Vybrat Všechny Jednotky
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1258,39 +1189,34 @@ mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.\n[gray
|
|||||||
mode.attack.name = Útok
|
mode.attack.name = Útok
|
||||||
mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje přítomnost červeného jádra na mapě.[]
|
mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje přítomnost červeného jádra na mapě.[]
|
||||||
mode.custom = Vlastní pravidla
|
mode.custom = Vlastní pravidla
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Schovat Zakázané Kostky
|
|
||||||
|
|
||||||
rules.infiniteresources = Neomezeně surovin
|
rules.infiniteresources = Neomezeně surovin
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Výbuch reaktoru
|
rules.reactorexplosions = Výbuch reaktoru
|
||||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||||
rules.disableworldprocessors = Zakázat Světové Procesory
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
rules.buildai = Umělá AI staví
|
|
||||||
rules.buildaitier = Úroveň AI stavitele
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min velikost skupiny
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max velikost skupiny
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min váha útoku
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||||
rules.placerangecheck = Dosah stavění
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||||
rules.unitcostmultiplier = Násobek ceny jednotek
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Násobek Solární Energie
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
@@ -1301,7 +1227,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
|||||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||||
rules.wavelimit = Mapa končí po vlně
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||||
rules.unitammo = Jednotky vyžadují munici
|
rules.unitammo = Jednotky vyžadují munici
|
||||||
rules.enemyteam = Nepřátelský Tým
|
rules.enemyteam = Nepřátelský Tým
|
||||||
@@ -1313,11 +1239,11 @@ rules.title.unit = Jednotky
|
|||||||
rules.title.experimental = Experimentální
|
rules.title.experimental = Experimentální
|
||||||
rules.title.environment = Environmentální
|
rules.title.environment = Environmentální
|
||||||
rules.title.teams = Týmy
|
rules.title.teams = Týmy
|
||||||
rules.title.planet = Planeta
|
rules.title.planet = Planet
|
||||||
rules.lighting = Osvětlení
|
rules.lighting = Osvětlení
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
rules.fire = Výstřel
|
rules.fire = Výstřel
|
||||||
rules.anyenv = <Jakákoliv>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Výbušné poškození bloku/jednotky
|
rules.explosions = Výbušné poškození bloku/jednotky
|
||||||
rules.ambientlight = Světlo prostředí
|
rules.ambientlight = Světlo prostředí
|
||||||
rules.weather = Počasí
|
rules.weather = Počasí
|
||||||
@@ -1350,24 +1276,24 @@ item.blast-compound.name = Výbušnina
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Metasklo
|
item.metaglass.name = Metasklo
|
||||||
item.scrap.name = Šrot
|
item.scrap.name = Šrot
|
||||||
item.fissile-matter.name = Štěpná Hmota
|
item.fissile-matter.name = Fissile Matter
|
||||||
item.beryllium.name = Berylium
|
item.beryllium.name = Beryllium
|
||||||
item.tungsten.name = Wolfram
|
item.tungsten.name = Tungsten
|
||||||
item.oxide.name = Oxid
|
item.oxide.name = Oxide
|
||||||
item.carbide.name = Karbid
|
item.carbide.name = Carbide
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Struska
|
liquid.slag.name = Struska
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
liquid.neoplasm.name = Neoplasma
|
liquid.neoplasm.name = Neoplasm
|
||||||
liquid.arkycite.name = Arkycit
|
liquid.arkycite.name = Arkycite
|
||||||
liquid.gallium.name = Gálium
|
liquid.gallium.name = Gallium
|
||||||
liquid.ozone.name = Ozón
|
liquid.ozone.name = Ozone
|
||||||
liquid.hydrogen.name = Vodík
|
liquid.hydrogen.name = Hydrogen
|
||||||
liquid.nitrogen.name = Dusík
|
liquid.nitrogen.name = Nitrogen
|
||||||
liquid.cyanogen.name = Kyanogen
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dýka
|
unit.dagger.name = Dýka
|
||||||
unit.mace.name = Palcát
|
unit.mace.name = Palcát
|
||||||
@@ -1411,12 +1337,12 @@ unit.stell.name = Stell
|
|||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
unit.precept.name = Precept
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Dobyvatel
|
unit.conquer.name = Conquer
|
||||||
unit.merui.name = Merui
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
unit.anthicus.name = Antikus
|
unit.anthicus.name = Anthicus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Kolaris
|
unit.collaris.name = Collaris
|
||||||
unit.elude.name = Elude
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
unit.obviate.name = Obviate
|
unit.obviate.name = Obviate
|
||||||
@@ -1426,7 +1352,7 @@ unit.evoke.name = Evoke
|
|||||||
unit.incite.name = Incite
|
unit.incite.name = Incite
|
||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Montážní Dron
|
unit.assembly-drone.name = Assembly Drone
|
||||||
unit.latum.name = Latum
|
unit.latum.name = Latum
|
||||||
unit.renale.name = Renale
|
unit.renale.name = Renale
|
||||||
|
|
||||||
@@ -1541,8 +1467,8 @@ block.distributor.name = Rozdělovač
|
|||||||
block.sorter.name = Třídička
|
block.sorter.name = Třídička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
block.reinforced-message.name = Posílená Zpráva
|
block.reinforced-message.name = Reinforced Message
|
||||||
block.world-message.name = Světová Zpráva
|
block.world-message.name = World Message
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
@@ -1639,7 +1565,7 @@ block.payload-router.name = Směřovač nákladu
|
|||||||
block.duct.name = Potrubí
|
block.duct.name = Potrubí
|
||||||
block.duct-router.name = Potrubní Směrovač
|
block.duct-router.name = Potrubní Směrovač
|
||||||
block.duct-bridge.name = Potrubní Most
|
block.duct-bridge.name = Potrubní Most
|
||||||
block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||||
block.payload-void.name = Černá díra na náklad
|
block.payload-void.name = Černá díra na náklad
|
||||||
block.payload-source.name = Zdroj nákladů
|
block.payload-source.name = Zdroj nákladů
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
@@ -1656,23 +1582,23 @@ block.payload-loader.name = Nákladový Nakládač
|
|||||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||||
block.payload-unloader.name = Nákladový Vykládač
|
block.payload-unloader.name = Nákladový Vykládač
|
||||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||||
block.heat-source.name = Zdroj Tepla
|
block.heat-source.name = Heat Source
|
||||||
block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||||
block.empty.name = Prázdné
|
block.empty.name = Empty
|
||||||
block.rhyolite-crater.name = Ryolitní Kráter
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
block.rough-rhyolite.name = Hrubý Ryolit
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
block.regolith.name = Regolit
|
block.regolith.name = Regolith
|
||||||
block.yellow-stone.name = Žlutý Kámen
|
block.yellow-stone.name = Yellow Stone
|
||||||
block.carbon-stone.name = Krabonový Kámen
|
block.carbon-stone.name = Carbon Stone
|
||||||
block.ferric-stone.name = Ferric Stone
|
block.ferric-stone.name = Ferric Stone
|
||||||
block.ferric-craters.name = Ferric Craters
|
block.ferric-craters.name = Ferric Craters
|
||||||
block.beryllic-stone.name = Beryllic Stone
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
block.crystalline-stone.name = Crystalline Stone
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
block.crystal-floor.name = Křišťalová Zem
|
block.crystal-floor.name = Crystal Floor
|
||||||
block.yellow-stone-plates.name = Žluté Kamenné Pláty
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
block.red-stone.name = Červený Kámen
|
block.red-stone.name = Red Stone
|
||||||
block.dense-red-stone.name = Hustý Červený Kámen
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
block.red-ice.name = Červený Led
|
block.red-ice.name = Red Ice
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
@@ -1683,21 +1609,21 @@ block.red-stone-vent.name = Red Stone Vent
|
|||||||
block.crystalline-vent.name = Crystalline Vent
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Jádrová Zona
|
block.core-zone.name = Core Zone
|
||||||
block.regolith-wall.name = Regolith Wall
|
block.regolith-wall.name = Regolith Wall
|
||||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
block.rhyolite-wall.name = Rhyolite Wall
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
block.carbon-wall.name = Krabonová Zeď
|
block.carbon-wall.name = Carbon Wall
|
||||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
block.arkyic-wall.name = Arkyic Wall
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
block.red-ice-wall.name = Červená Ledová Zeď
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
block.red-stone-wall.name = Červená Kamenná Zeď
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
block.red-diamond-wall.name = Červená Diamantová Zeď
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Redweed
|
||||||
block.pur-bush.name = Pur Bush
|
block.pur-bush.name = Pur Bush
|
||||||
block.yellowcoral.name = Žlutý Korál
|
block.yellowcoral.name = Yellowcoral
|
||||||
block.carbon-boulder.name = Carbon Boulder
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
block.ferric-boulder.name = Ferric Boulder
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
block.beryllic-boulder.name = Beryllic Boulder
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
@@ -1705,32 +1631,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|||||||
block.arkyic-boulder.name = Arkyic Boulder
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
block.crystal-cluster.name = Crystal Cluster
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
block.crystal-blocks.name = Křišťálové Bloky
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
block.crystal-orbs.name = Křišťálové Orby
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
block.crystalline-boulder.name = Crystalline Boulder
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
block.red-ice-boulder.name = Red Ice Boulder
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
block.red-stone-boulder.name = Red Stone Boulder
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
block.graphitic-wall.name = Graphitic Wall
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
block.electrolyzer.name = Elektrolyzer
|
block.electrolyzer.name = Electrolyzer
|
||||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
block.oxidation-chamber.name = Oxidation Chamber
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
block.electric-heater.name = Elektrický Ohřívač
|
block.electric-heater.name = Electric Heater
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
block.heat-router.name = Tepelný Směrovač
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
block.surge-crucible.name = Surge Crucible
|
block.surge-crucible.name = Surge Crucible
|
||||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
block.phase-synthesizer.name = Phase Synthesizer
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
block.heat-reactor.name = Tepelný Reaktor
|
block.heat-reactor.name = Heat Reactor
|
||||||
block.beryllium-wall.name = Beryllium Wall
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
block.tungsten-wall.name = Wolframová Zeď
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
block.blast-door.name = Blast Door
|
block.blast-door.name = Blast Door
|
||||||
block.carbide-wall.name = Carbide Wall
|
block.carbide-wall.name = Carbide Wall
|
||||||
@@ -1742,7 +1668,7 @@ block.radar.name = Radar
|
|||||||
block.build-tower.name = Build Tower
|
block.build-tower.name = Build Tower
|
||||||
block.regen-projector.name = Regen Projector
|
block.regen-projector.name = Regen Projector
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Shockwave Tower
|
||||||
block.shield-projector.name = Štítový Projektor
|
block.shield-projector.name = Shield Projector
|
||||||
block.large-shield-projector.name = Large Shield Projector
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
block.armored-duct.name = Armored Duct
|
block.armored-duct.name = Armored Duct
|
||||||
block.overflow-duct.name = Overflow Duct
|
block.overflow-duct.name = Overflow Duct
|
||||||
@@ -1783,6 +1709,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1793,20 +1720,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Plátno
|
block.canvas.name = Canvas
|
||||||
block.world-processor.name = Světový Procesor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = Světová Buňka
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Frabrikátor tanků
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
block.prime-refabricator.name = Prime Refabricator
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
block.unit-repair-tower.name = Unit Repair Tower
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
block.diffuse.name = Diffuse
|
block.diffuse.name = Diffuse
|
||||||
block.basic-assembler-module.name = Běžný Skládací Modul
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Fluxní Reaktor
|
block.flux-reactor.name = Flux Reactor
|
||||||
block.neoplasia-reactor.name = Neoplasia Reaktor
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Přepínač
|
block.switch.name = Přepínač
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1846,7 +1773,6 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
|
|||||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
@@ -1901,13 +1827,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2102,6 +2024,7 @@ block.logic-display.description = Zobrazuje libovolnou grafiku z logického proc
|
|||||||
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
||||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||||
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||||
|
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2137,6 +2060,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2255,7 +2179,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Přečte číslo z připojené paměti.
|
lst.read = Přečte číslo z připojené paměti.
|
||||||
lst.write = Zapíše číslo do připojené paměti.
|
lst.write = Zapíše číslo do připojené paměti.
|
||||||
lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít.
|
lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít.
|
lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít.
|
||||||
lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer.
|
lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer.
|
||||||
lst.printflush = Provede všechny [accent]Print[] operace do zprávy. Pak vyčistí vypisovací bufer.
|
lst.printflush = Provede všechny [accent]Print[] operace do zprávy. Pak vyčistí vypisovací bufer.
|
||||||
@@ -2289,11 +2212,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||||
|
|
||||||
@@ -2309,21 +2227,20 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
|||||||
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
||||||
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown = Neznámé
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.unknown.description = Nezařazené instrukce.
|
lcategory.io = Input & Output
|
||||||
lcategory.io = Vstup a Výstup
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||||
lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
|
lcategory.block = Block Control
|
||||||
lcategory.block = Ovládaní Bloku
|
lcategory.block.description = Interact with blocks.
|
||||||
lcategory.block.description = Interaktovat s bloky.
|
lcategory.operation = Operations
|
||||||
lcategory.operation = Operace
|
lcategory.operation.description = Logical operations.
|
||||||
lcategory.operation.description = Logické operace.
|
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Flow Control
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Manage execution order.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Unit Control
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Give units commands.
|
||||||
lcategory.world = Svět
|
lcategory.world = World
|
||||||
lcategory.world.description = Ovládá, jak se svět chová.
|
lcategory.world.description = Control how the world behaves.
|
||||||
|
|
||||||
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
||||||
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
||||||
@@ -2336,7 +2253,6 @@ graphicstype.poly = Vyplní pravidelný mnohoúhelník.
|
|||||||
graphicstype.linepoly = Nakreslí obrys pravidelného mnohoúhelníku.
|
graphicstype.linepoly = Nakreslí obrys pravidelného mnohoúhelníku.
|
||||||
graphicstype.triangle = Vyplní trojúhelník.
|
graphicstype.triangle = Vyplní trojúhelník.
|
||||||
graphicstype.image = Vykreslí obrázek nějakého obsahu.\nnapř.: [accent]@router[] nebo [accent]@dagger[].
|
graphicstype.image = Vykreslí obrázek nějakého obsahu.\nnapř.: [accent]@router[] nebo [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = Vždy pravda.
|
lenum.always = Vždy pravda.
|
||||||
lenum.idiv = Číselné dělení.
|
lenum.idiv = Číselné dělení.
|
||||||
@@ -2356,7 +2272,6 @@ lenum.xor = Bitový XOR.
|
|||||||
lenum.min = Menší číslo ze dvou čísel.
|
lenum.min = Menší číslo ze dvou čísel.
|
||||||
lenum.max = Větší číslo ze dvou čísel.
|
lenum.max = Větší číslo ze dvou čísel.
|
||||||
lenum.angle = Úhel vektoru ve stupních.
|
lenum.angle = Úhel vektoru ve stupních.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Délka vektoru.
|
lenum.len = Délka vektoru.
|
||||||
|
|
||||||
lenum.sin = Sinus, ve stupních.
|
lenum.sin = Sinus, ve stupních.
|
||||||
@@ -2431,7 +2346,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Pohnout se na určité místo.
|
lenum.move = Pohnout se na určité místo.
|
||||||
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
|
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
|
||||||
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
|
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Střelit na pozici.
|
lenum.target = Střelit na pozici.
|
||||||
lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí
|
lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí
|
||||||
lenum.itemdrop = Zahodit věc.
|
lenum.itemdrop = Zahodit věc.
|
||||||
@@ -2445,7 +2359,5 @@ lenum.build = Postavit strukturu.
|
|||||||
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
||||||
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
||||||
lenum.boost = Začít/Přestat posilovat.
|
lenum.boost = Začít/Přestat posilovat.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Skabelon
|
schematic = Skabelon
|
||||||
schematic.add = Gem skabelon...
|
schematic.add = Gem skabelon...
|
||||||
schematics = Skabeloner
|
schematics = Skabeloner
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
||||||
schematic.exists = En skabelon med det navn eksisterer allerede.
|
schematic.exists = En skabelon med det navn eksisterer allerede.
|
||||||
schematic.import = Importer skabelon ...
|
schematic.import = Importer skabelon ...
|
||||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Del på Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
||||||
schematic.saved = Skabelon gemt.
|
schematic.saved = Skabelon gemt.
|
||||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Omdøb skabelon
|
||||||
schematic.info = {0}x{1}, {2} blokke
|
schematic.info = {0}x{1}, {2} blokke
|
||||||
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -251,19 +249,11 @@ trace = Følg spiller
|
|||||||
trace.playername = Spiller-navn: [accent]{0}
|
trace.playername = Spiller-navn: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unik ID: [accent]{0}
|
trace.id = Unik ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobil client: [accent]{0}
|
trace.mobile = Mobil client: [accent]{0}
|
||||||
trace.modclient = Brugerdefineret klient: [accent]{0}
|
trace.modclient = Brugerdefineret klient: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Banlysninger
|
server.bans = Banlysninger
|
||||||
server.bans.none = Ingen banned Spillere fundet!
|
server.bans.none = Ingen banned Spillere fundet!
|
||||||
server.admins = Administratorer
|
server.admins = Administratorer
|
||||||
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Brugerdefineret version
|
server.custombuild = [accent]Brugerdefineret version
|
||||||
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
||||||
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
||||||
|
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
|
||||||
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
||||||
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
||||||
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Deltag i spil
|
joingame.title = Deltag i spil
|
||||||
joingame.ip = Addresse:
|
joingame.ip = Addresse:
|
||||||
disconnect = Afbryd forbindelse
|
disconnect = Afbryd forbindelse
|
||||||
@@ -337,23 +326,12 @@ open = Åben
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Afblæs
|
cancel = Afblæs
|
||||||
command = Command
|
command = Command
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Åben Link
|
openlink = Åben Link
|
||||||
copylink = Kopier Link
|
copylink = Kopier Link
|
||||||
back = Tilbage
|
back = Tilbage
|
||||||
@@ -400,9 +378,9 @@ custom = Brugerdefineret
|
|||||||
builtin = Indbygget
|
builtin = Indbygget
|
||||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||||
map.random = [accent]Tilfældig bane
|
map.random = [accent]Tilfældig bane
|
||||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
|
||||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
|
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
|
||||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
|
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
|
||||||
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
||||||
workshop.update = Opdater genstand
|
workshop.update = Opdater genstand
|
||||||
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
||||||
@@ -434,7 +412,6 @@ editor.waves = Bølge:
|
|||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Ændr i spil
|
editor.ingame = Ændr i spil
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicer på Workshop
|
editor.publish.workshop = Publicer på Workshop
|
||||||
@@ -478,7 +455,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -501,7 +478,6 @@ editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, d
|
|||||||
editor.errornot = Dette er ikke en bane-fil.
|
editor.errornot = Dette er ikke en bane-fil.
|
||||||
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
|
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
|
||||||
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
|
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Opdater
|
editor.update = Opdater
|
||||||
editor.randomize = Tilfældiggør
|
editor.randomize = Tilfældiggør
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -513,7 +489,6 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Omskaler
|
editor.resize = Omskaler
|
||||||
editor.loadmap = Indlæs bane
|
editor.loadmap = Indlæs bane
|
||||||
editor.savemap = Gem bane
|
editor.savemap = Gem bane
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Gemt!
|
editor.saved = Gemt!
|
||||||
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
|
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
|
||||||
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
|
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
|
||||||
@@ -552,8 +527,6 @@ toolmode.eraseores = Udvisk malm
|
|||||||
toolmode.eraseores.description = Udvisker udelukkende malm.
|
toolmode.eraseores.description = Udvisker udelukkende malm.
|
||||||
toolmode.fillteams = Udfyld hold
|
toolmode.fillteams = Udfyld hold
|
||||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Tegn hold
|
toolmode.drawteams = Tegn hold
|
||||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -598,23 +571,6 @@ filter.option.floor2 = Sekundært gulv
|
|||||||
filter.option.threshold2 = Sekundær terskel
|
filter.option.threshold2 = Sekundær terskel
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Bredde:
|
width = Bredde:
|
||||||
height = Højde:
|
height = Højde:
|
||||||
@@ -668,7 +624,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -693,6 +648,7 @@ resources.max = Max
|
|||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
@@ -751,7 +707,7 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -971,16 +927,12 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Kraftfelt
|
ability.forcefield = Kraftfelt
|
||||||
ability.repairfield = Reparationsfelt
|
ability.repairfield = Reparationsfelt
|
||||||
ability.statusfield = Statusfelt
|
ability.statusfield = Statusfelt
|
||||||
ability.unitspawn = Fabrik
|
ability.unitspawn = {0} Fabrik
|
||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Kræver bedre bor
|
bar.drilltierreq = Kræver bedre bor
|
||||||
@@ -1020,7 +972,6 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
|||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
bullet.homing = [stat]målsøgende
|
bullet.homing = [stat]målsøgende
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1076,7 +1027,6 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-pause af bygning
|
setting.buildautopause.name = Auto-pause af bygning
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animeret vand
|
setting.animatedwater.name = Animeret vand
|
||||||
setting.animatedshields.name = Animeret skjold
|
setting.animatedshields.name = Animeret skjold
|
||||||
@@ -1123,14 +1073,13 @@ setting.position.name = Vis spillerposition
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musik-volumen
|
setting.musicvol.name = Musik-volumen
|
||||||
setting.atmosphere.name = Vis planet-atmosfære
|
setting.atmosphere.name = Vis planet-atmosfære
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Stemningslyde-volumen
|
setting.ambientvol.name = Stemningslyde-volumen
|
||||||
setting.mutemusic.name = Forstum musik
|
setting.mutemusic.name = Forstum musik
|
||||||
setting.sfxvol.name = SFX-volumen
|
setting.sfxvol.name = SFX-volumen
|
||||||
setting.mutesound.name = Forstum lyde
|
setting.mutesound.name = Forstum lyde
|
||||||
setting.crashreport.name = Send anonyme fejlrapporter
|
setting.crashreport.name = Send anonyme fejlrapporter
|
||||||
setting.savecreate.name = Gem automatisk
|
setting.savecreate.name = Gem automatisk
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Synlighed af offentlige spil
|
||||||
setting.playerlimit.name = Spiller-grænse
|
setting.playerlimit.name = Spiller-grænse
|
||||||
setting.chatopacity.name = Chat-gennemsigtighed
|
setting.chatopacity.name = Chat-gennemsigtighed
|
||||||
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
||||||
@@ -1138,8 +1087,6 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
|||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
|
||||||
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||||
@@ -1150,7 +1097,6 @@ keybind.title = Rekonfigurer taster
|
|||||||
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
|
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
|
||||||
category.general.name = Generel
|
category.general.name = Generel
|
||||||
category.view.name = Billede
|
category.view.name = Billede
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Spil med andre
|
category.multiplayer.name = Spil med andre
|
||||||
category.blocks.name = Blokvalg
|
category.blocks.name = Blokvalg
|
||||||
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
||||||
@@ -1168,23 +1114,6 @@ keybind.mouse_move.name = Følg musen
|
|||||||
keybind.pan.name = Panorer billede
|
keybind.pan.name = Panorer billede
|
||||||
keybind.boost.name = Forstærk
|
keybind.boost.name = Forstærk
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
@@ -1248,12 +1177,9 @@ mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to
|
|||||||
mode.attack.name = Angrib
|
mode.attack.name = Angrib
|
||||||
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
|
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
|
||||||
mode.custom = Brugerdefinerede regler
|
mode.custom = Brugerdefinerede regler
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Uendelig resurser
|
rules.infiniteresources = Uendelig resurser
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Reaktor-eksplosioner
|
rules.reactorexplosions = Reaktor-eksplosioner
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1262,8 +1188,6 @@ rules.wavetimer = Bølge-æggeur
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1771,6 +1695,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1833,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1888,13 +1812,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2086,6 +2006,7 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2121,6 +2042,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2237,7 +2159,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2271,11 +2192,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2288,7 +2204,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2314,7 +2229,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2332,7 +2246,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2394,7 +2307,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2408,7 +2320,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Nach Sternen sortieren
|
|||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||||
schematic.import = Entwurf importieren...
|
schematic.import = Entwurf importieren...
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Im Workshop teilen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||||
schematic.saved = Entwurf gespeichert.
|
schematic.saved = Entwurf gespeichert.
|
||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Entwurf umbenennen
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = Tag hinzufügen
|
|||||||
schematic.texttag = Text-Tag
|
schematic.texttag = Text-Tag
|
||||||
schematic.icontag = Bild-Tag
|
schematic.icontag = Bild-Tag
|
||||||
schematic.renametag = Tag umbenennen
|
schematic.renametag = Tag umbenennen
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
||||||
schematic.tagexists = Dieses Tag gibt es schon.
|
schematic.tagexists = Dieses Tag gibt es schon.
|
||||||
|
|
||||||
@@ -258,19 +256,11 @@ trace = Spieler verfolgen
|
|||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobiler Client: [accent]{0}
|
trace.mobile = Mobiler Client: [accent]{0}
|
||||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Verbannungen
|
server.bans = Verbannungen
|
||||||
server.bans.none = Keine verbannten Spieler gefunden!
|
server.bans.none = Keine verbannten Spieler gefunden!
|
||||||
server.admins = Administratoren
|
server.admins = Administratoren
|
||||||
@@ -284,11 +274,10 @@ server.version = [lightgray]Version: {0}
|
|||||||
server.custombuild = [accent]Benutzerdefinierter Build
|
server.custombuild = [accent]Benutzerdefinierter Build
|
||||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||||
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
||||||
|
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
@@ -344,23 +333,12 @@ open = Öffnen
|
|||||||
customize = Anpassen
|
customize = Anpassen
|
||||||
cancel = Abbruch
|
cancel = Abbruch
|
||||||
command = Befehl
|
command = Befehl
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Abbauen
|
command.mine = Abbauen
|
||||||
command.repair = Reparieren
|
command.repair = Reparieren
|
||||||
command.rebuild = Wiederaufbauen
|
command.rebuild = Wiederaufbauen
|
||||||
command.assist = Spieler unterstützen
|
command.assist = Spieler unterstützen
|
||||||
command.move = Bewegen
|
command.move = Bewegen
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
@@ -407,9 +385,9 @@ custom = Benutzerdefiniert
|
|||||||
builtin = Enthalten
|
builtin = Enthalten
|
||||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
|
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||||
workshop.update = Objekt aktualisieren
|
workshop.update = Objekt aktualisieren
|
||||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||||
@@ -441,7 +419,6 @@ editor.waves = Wellen
|
|||||||
editor.rules = Regeln
|
editor.rules = Regeln
|
||||||
editor.generation = Generator
|
editor.generation = Generator
|
||||||
editor.objectives = Ziele
|
editor.objectives = Ziele
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Im Spiel bearbeiten
|
editor.ingame = Im Spiel bearbeiten
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Im Workshop veröffentlichen
|
editor.publish.workshop = Im Workshop veröffentlichen
|
||||||
@@ -485,7 +462,7 @@ waves.sort.begin = Anfang
|
|||||||
waves.sort.health = Lebenspunkte
|
waves.sort.health = Lebenspunkte
|
||||||
waves.sort.type = Sorte
|
waves.sort.type = Sorte
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Alle verstecken
|
waves.units.hide = Alle verstecken
|
||||||
waves.units.show = Alle anzeigen
|
waves.units.show = Alle anzeigen
|
||||||
|
|
||||||
@@ -509,7 +486,6 @@ editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenfor
|
|||||||
editor.errornot = Dies ist keine Kartendatei.
|
editor.errornot = Dies ist keine Kartendatei.
|
||||||
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||||
editor.errorname = Karte hat keinen Namen.
|
editor.errorname = Karte hat keinen Namen.
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Aktualisieren
|
editor.update = Aktualisieren
|
||||||
editor.randomize = Zufällig anordnen
|
editor.randomize = Zufällig anordnen
|
||||||
editor.moveup = Hochschieben
|
editor.moveup = Hochschieben
|
||||||
@@ -521,7 +497,6 @@ editor.sectorgenerate = Sektor generieren
|
|||||||
editor.resize = Größe\nanpassen
|
editor.resize = Größe\nanpassen
|
||||||
editor.loadmap = Karte\nladen
|
editor.loadmap = Karte\nladen
|
||||||
editor.savemap = Karte\nspeichern
|
editor.savemap = Karte\nspeichern
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Gespeichert!
|
editor.saved = Gespeichert!
|
||||||
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
||||||
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
||||||
@@ -560,8 +535,6 @@ toolmode.eraseores = Erze löschen
|
|||||||
toolmode.eraseores.description = Löscht nur Erze.
|
toolmode.eraseores.description = Löscht nur Erze.
|
||||||
toolmode.fillteams = Teams ausfüllen
|
toolmode.fillteams = Teams ausfüllen
|
||||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Teams zeichnen
|
toolmode.drawteams = Teams zeichnen
|
||||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||||
#unused
|
#unused
|
||||||
@@ -609,23 +582,6 @@ filter.option.floor2 = Sekundärer Boden
|
|||||||
filter.option.threshold2 = Sekundärer Grenzwert
|
filter.option.threshold2 = Sekundärer Grenzwert
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Perzentil
|
filter.option.percentile = Perzentil
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Breite:
|
width = Breite:
|
||||||
height = Höhe:
|
height = Höhe:
|
||||||
@@ -681,7 +637,6 @@ marker.shapetext.name = Geformter Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Form
|
marker.shape.name = Form
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
|
||||||
|
|
||||||
marker.background = Hintergrund
|
marker.background = Hintergrund
|
||||||
marker.outline = Umriss
|
marker.outline = Umriss
|
||||||
@@ -696,7 +651,7 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||||
objective.command = [accent]Einheiten Steuern
|
objective.command = [accent]Einheiten Steuern
|
||||||
@@ -710,6 +665,7 @@ resources.max = Max
|
|||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
objectives = Ziele
|
objectives = Ziele
|
||||||
bannedunits = Gesperrte Einheiten
|
bannedunits = Gesperrte Einheiten
|
||||||
|
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
||||||
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
|
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
|
||||||
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
|
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
@@ -769,7 +725,8 @@ sector.curlost = Sektor verloren
|
|||||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||||
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
|
sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
|
||||||
sector.lost = Sektor [accent]{0}[white] verloren!
|
sector.lost = Sektor [accent]{0}[white] verloren!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#note: the missing space in the line below is intentional
|
||||||
|
sector.captured = Sektor [accent]{0}[white]erobert!
|
||||||
sector.changeicon = Bild ändern
|
sector.changeicon = Bild ändern
|
||||||
sector.noswitch.title = Kann Sektoren nicht wechseln
|
sector.noswitch.title = Kann Sektoren nicht wechseln
|
||||||
sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[]
|
sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[]
|
||||||
@@ -992,17 +949,13 @@ stat.healing = Heilung
|
|||||||
|
|
||||||
ability.forcefield = Kraftfeld
|
ability.forcefield = Kraftfeld
|
||||||
ability.repairfield = Heilungsfeld
|
ability.repairfield = Heilungsfeld
|
||||||
ability.statusfield = Statusfeld
|
ability.statusfield = {0} Statusfeld
|
||||||
ability.unitspawn = Fabrik
|
ability.unitspawn = {0} Fabrik
|
||||||
ability.shieldregenfield = Schildregenerationsfeld
|
ability.shieldregenfield = Schild-regenerations-Feld
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
ability.shieldarc = Lichtbogenschild
|
ability.shieldarc = Lichtbogenschild
|
||||||
ability.suppressionfield = Heilungsunterdrückungsfeld
|
ability.suppressionfield = Heilungsunterdrückungsfeld
|
||||||
ability.energyfield = Energiefeld
|
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Nur Kernablage möglich
|
bar.onlycoredeposit = Nur Kernablage möglich
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer benötigt
|
bar.drilltierreq = Besserer Bohrer benötigt
|
||||||
@@ -1042,7 +995,6 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
bullet.armorpierce = [stat]panzerbrechend
|
bullet.armorpierce = [stat]panzerbrechend
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||||
@@ -1088,7 +1040,7 @@ category.crafting = Erzeugung
|
|||||||
category.function = Funktion
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||||
setting.landscape.name = Querformat sperren
|
setting.landscape.name = Landschaft sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
@@ -1098,9 +1050,8 @@ setting.backgroundpause.name = Im Hintergrund pausieren
|
|||||||
setting.buildautopause.name = Bauen automatisch pausieren
|
setting.buildautopause.name = Bauen automatisch pausieren
|
||||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||||
setting.animatedwater.name = Animierte Oberflächen
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.playerindicators.name = Spieler-Indikatoren
|
setting.playerindicators.name = Spieler-Indikatoren
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
@@ -1145,14 +1096,13 @@ setting.position.name = Spieler-Position anzeigen
|
|||||||
setting.mouseposition.name = Mausposition anzeigen
|
setting.mouseposition.name = Mausposition anzeigen
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Ambient-Lautstärke
|
setting.ambientvol.name = Ambient-Lautstärke
|
||||||
setting.mutemusic.name = Musik stummschalten
|
setting.mutemusic.name = Musik stummschalten
|
||||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||||
setting.mutesound.name = Audioeffekte stummschalten
|
setting.mutesound.name = Audioeffekte stummschalten
|
||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
setting.savecreate.name = Automatisch speichern
|
setting.savecreate.name = Automatisch speichern
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
|
||||||
setting.playerlimit.name = Spielerbegrenzung
|
setting.playerlimit.name = Spielerbegrenzung
|
||||||
setting.chatopacity.name = Chat-Deckkraft
|
setting.chatopacity.name = Chat-Deckkraft
|
||||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||||
@@ -1160,8 +1110,6 @@ setting.bridgeopacity.name = Brücken-Deckkraft
|
|||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
setting.showweather.name = Wetter anzeigen
|
setting.showweather.name = Wetter anzeigen
|
||||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||||
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
|
||||||
setting.macnotch.description = Neustart erforderlich
|
|
||||||
steam.friendsonly = Nur Freunde
|
steam.friendsonly = Nur Freunde
|
||||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
@@ -1172,7 +1120,6 @@ keybind.title = Tasten zuweisen
|
|||||||
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
category.blocks.name = Blockauswahl
|
category.blocks.name = Blockauswahl
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
@@ -1190,23 +1137,6 @@ keybind.mouse_move.name = Der Maus folgen
|
|||||||
keybind.pan.name = Kamera alleine bewegen
|
keybind.pan.name = Kamera alleine bewegen
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Steuerungsmodus
|
keybind.command_mode.name = Steuerungsmodus
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Region wiederaufbauen
|
keybind.rebuild_select.name = Region wiederaufbauen
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
@@ -1270,12 +1200,9 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
|
|||||||
mode.attack.name = Angriff
|
mode.attack.name = Angriff
|
||||||
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
||||||
mode.custom = Angepasste Regeln
|
mode.custom = Angepasste Regeln
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
|
||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
rules.onlydepositcore = Nur in den Kern ablegen
|
rules.onlydepositcore = Nur in den Kern ablegen
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Reaktor-Explosionen
|
rules.reactorexplosions = Reaktor-Explosionen
|
||||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||||
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
||||||
@@ -1284,8 +1211,6 @@ rules.wavetimer = Wellen-Timer
|
|||||||
rules.wavesending = Manuelle Wellen möglich
|
rules.wavesending = Manuelle Wellen möglich
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS KI [red](unfertig)
|
rules.rtsai = RTS KI [red](unfertig)
|
||||||
rules.rtsminsquadsize = Min. Squadgröße
|
rules.rtsminsquadsize = Min. Squadgröße
|
||||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||||
@@ -1536,8 +1461,8 @@ block.plastanium-wall.name = Plastaniummauer
|
|||||||
block.plastanium-wall-large.name = Große Plastaniummauer
|
block.plastanium-wall-large.name = Große Plastaniummauer
|
||||||
block.phase-wall.name = Phasenmauer
|
block.phase-wall.name = Phasenmauer
|
||||||
block.phase-wall-large.name = Große Phasenmauer
|
block.phase-wall-large.name = Große Phasenmauer
|
||||||
block.thorium-wall.name = Thoriummauer
|
block.thorium-wall.name = Thorium-Mauer
|
||||||
block.thorium-wall-large.name = Große Thoriummauer
|
block.thorium-wall-large.name = Große Thorium-Mauer
|
||||||
block.door.name = Tor
|
block.door.name = Tor
|
||||||
block.door-large.name = Großes Tor
|
block.door-large.name = Großes Tor
|
||||||
block.duo.name = Doppelgeschütz
|
block.duo.name = Doppelgeschütz
|
||||||
@@ -1799,6 +1724,7 @@ block.disperse.name = Streu
|
|||||||
block.afflict.name = Afflikt
|
block.afflict.name = Afflikt
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Skate
|
block.scathe.name = Skate
|
||||||
|
block.fabricator.name = Hersteller
|
||||||
block.tank-refabricator.name = Panzerverbesserer
|
block.tank-refabricator.name = Panzerverbesserer
|
||||||
block.mech-refabricator.name = Mechverbesserer
|
block.mech-refabricator.name = Mechverbesserer
|
||||||
block.ship-refabricator.name = Schiffverbesserer
|
block.ship-refabricator.name = Schiffverbesserer
|
||||||
@@ -1863,7 +1789,6 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
|
|||||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||||
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
|
|
||||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||||
@@ -1921,16 +1846,10 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
|
|||||||
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
||||||
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze.
|
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze.
|
||||||
onset.enemies = Feinde kommen bald, bereite dich vor.
|
onset.enemies = Feinde kommen bald, bereite dich vor.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
||||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
|
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
|
||||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||||
|
|
||||||
#Don't translate these yet!
|
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
|
|
||||||
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
||||||
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
||||||
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
|
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
|
||||||
@@ -2129,6 +2048,7 @@ block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
|||||||
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||||
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||||
|
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
||||||
@@ -2150,7 +2070,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
|
|||||||
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
||||||
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
||||||
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
||||||
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
block.heat-router.description = Spreads accumulated heat in three output directions. Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||||
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
||||||
@@ -2160,12 +2080,13 @@ block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und
|
|||||||
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
|
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
|
||||||
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
|
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
|
||||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||||
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||||
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||||
block.reinforced-liquid-router.description = Verteilt Flüssigkeiten gleichmäßig auf bis zu drei Richtungen.
|
block.reinforced-liquid-router.description = Verteilt Flüssigkeiten gleichmäßig auf bis zu drei Richtungen.
|
||||||
|
block.reinforced-junction.description = Kann als Brücke für zwei sich kreuzende Kanäle verwendet werden.
|
||||||
block.reinforced-liquid-tank.description = Lagert eine große Menge an Flüssigkeiten.
|
block.reinforced-liquid-tank.description = Lagert eine große Menge an Flüssigkeiten.
|
||||||
block.reinforced-liquid-container.description = Lagert eine beträchtliche Menge an Flüssigkeiten.
|
block.reinforced-liquid-container.description = Lagert eine beträchtliche Menge an Flüssigkeiten.
|
||||||
block.reinforced-bridge-conduit.description = Transportiert Flüssigkeiten über Blöcke und Terrain.
|
block.reinforced-bridge-conduit.description = Transportiert Flüssigkeiten über Blöcke und Terrain.
|
||||||
@@ -2286,7 +2207,6 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
|
|||||||
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
||||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
||||||
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
||||||
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
|
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
|
||||||
@@ -2320,11 +2240,6 @@ lst.cutscene = Verschiebe die Spielerkamera.
|
|||||||
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
||||||
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||||
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
@@ -2340,7 +2255,6 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
|||||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||||
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
|
|
||||||
lcategory.unknown = Unbekannt
|
lcategory.unknown = Unbekannt
|
||||||
lcategory.unknown.description = Unbekannte Anweisungen
|
lcategory.unknown.description = Unbekannte Anweisungen
|
||||||
@@ -2368,7 +2282,6 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
|
|||||||
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
||||||
graphicstype.triangle = Zeichnet ein Dreieck.
|
graphicstype.triangle = Zeichnet ein Dreieck.
|
||||||
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = Immer.
|
lenum.always = Immer.
|
||||||
lenum.idiv = Division mit ganzen Zahlen.
|
lenum.idiv = Division mit ganzen Zahlen.
|
||||||
@@ -2388,7 +2301,6 @@ lenum.xor = Bitweises XOR.
|
|||||||
lenum.min = Die Größte von zwei Zahlen.
|
lenum.min = Die Größte von zwei Zahlen.
|
||||||
lenum.max = Die Kleinste von zwei Zahlen.
|
lenum.max = Die Kleinste von zwei Zahlen.
|
||||||
lenum.angle = Vektorwinkel in Grad.
|
lenum.angle = Vektorwinkel in Grad.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Vektorlänge.
|
lenum.len = Vektorlänge.
|
||||||
|
|
||||||
lenum.sin = Sinus in Grad.
|
lenum.sin = Sinus in Grad.
|
||||||
@@ -2463,7 +2375,6 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
|
|||||||
lenum.move = Geht zu diese Position.
|
lenum.move = Geht zu diese Position.
|
||||||
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||||
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Schießt auf eine Position.
|
lenum.target = Schießt auf eine Position.
|
||||||
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
||||||
lenum.itemdrop = Materialien abwerfen.
|
lenum.itemdrop = Materialien abwerfen.
|
||||||
@@ -2477,7 +2388,7 @@ lenum.build = Einen Block bauen.
|
|||||||
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
#Don't translate these yet!
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Mejor valorados
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Guardar esquema...
|
schematic.add = Guardar esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
||||||
schematic.exists = Ya existe un esquema con ese nombre.
|
schematic.exists = Ya existe un esquema con ese nombre.
|
||||||
schematic.import = Importar esquema...
|
schematic.import = Importar esquema...
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
||||||
schematic.saved = Esquema guardado.
|
schematic.saved = Esquema guardado.
|
||||||
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Renombrar esquema
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
||||||
schematic.tags = Etiquetas:
|
schematic.tags = Etiquetas:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = Añadir etiqueta
|
|||||||
schematic.texttag = Texto de etiqueta
|
schematic.texttag = Texto de etiqueta
|
||||||
schematic.icontag = Icono de etiqueta
|
schematic.icontag = Icono de etiqueta
|
||||||
schematic.renametag = Renombrar etiqueta
|
schematic.renametag = Renombrar etiqueta
|
||||||
schematic.tagged = {0} etiquetado
|
|
||||||
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
||||||
schematic.tagexists = Esa etiqueta ya existe.
|
schematic.tagexists = Esa etiqueta ya existe.
|
||||||
|
|
||||||
@@ -158,8 +156,8 @@ mod.outdatedv7.details = Este mod no es compatible con la última versión del j
|
|||||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||||
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||||
mod.circulardependencies.details = Este mod tiene dependencias que dependen unas de otras.
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
mod.incompletedependencies.details = Este mod no se puede cargar debido a dependencias no válidas o faltantes: {0}.
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
mod.requiresversion = Requiere la versión del juego: [red]{0}
|
mod.requiresversion = Requiere la versión del juego: [red]{0}
|
||||||
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
||||||
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
|
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
|
||||||
@@ -255,19 +253,11 @@ trace = Rastrear Jugador
|
|||||||
trace.playername = Nombre del jugador: [accent]{0}
|
trace.playername = Nombre del jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Cliente de móvil: [accent]{0}
|
trace.mobile = Cliente de móvil: [accent]{0}
|
||||||
trace.modclient = Cliente personalizado: [accent]{0}
|
trace.modclient = Cliente personalizado: [accent]{0}
|
||||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Expulsar
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Cambiar equipo
|
|
||||||
server.bans = Vetos
|
server.bans = Vetos
|
||||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
@@ -281,11 +271,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versión personalizada
|
server.custombuild = [accent]Versión personalizada
|
||||||
confirmban = ¿Quieres vetar a "{0}[white]"?
|
confirmban = ¿Quieres vetar a "{0}[white]"?
|
||||||
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
||||||
|
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
|
||||||
confirmunban = ¿Quieres quitar el veto a este jugador?
|
confirmunban = ¿Quieres quitar el veto a este jugador?
|
||||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||||
votekick.reason = Razón del Voto de Expulsión
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Unirse a una Partida
|
joingame.title = Unirse a una Partida
|
||||||
joingame.ip = Dirección IP:
|
joingame.ip = Dirección IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -303,7 +292,7 @@ server.invalidport = ¡El número de puerto no es valido!
|
|||||||
server.error = [scarlet]Error alojando el servidor.
|
server.error = [scarlet]Error alojando el servidor.
|
||||||
save.new = Nuevo archivo de guardado
|
save.new = Nuevo archivo de guardado
|
||||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||||
save.nocampaign = Los archivos individuales guardados de la campaña no se pueden importar.
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Sobrescribir
|
overwrite = Sobrescribir
|
||||||
save.none = ¡No se ha encontrado ningún archivo de guardado!
|
save.none = ¡No se ha encontrado ningún archivo de guardado!
|
||||||
savefail = ¡No se ha podido guardar la partida!
|
savefail = ¡No se ha podido guardar la partida!
|
||||||
@@ -341,23 +330,12 @@ open = Abrir
|
|||||||
customize = Personalizar reglas
|
customize = Personalizar reglas
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Comandar
|
command = Comandar
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Minar
|
command.mine = Minar
|
||||||
command.repair = Reparar
|
command.repair = Reparar
|
||||||
command.rebuild = Reconstruir
|
command.rebuild = Reconstruir
|
||||||
command.assist = Asistir al jugador
|
command.assist = Asistir al jugador
|
||||||
command.move = Moverse
|
command.move = Moverse
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Abrir enlace
|
openlink = Abrir enlace
|
||||||
copylink = Copiar enlace
|
copylink = Copiar enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
@@ -404,9 +382,9 @@ custom = Personalizado
|
|||||||
builtin = Incorporado
|
builtin = Incorporado
|
||||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||||
map.random = [accent]Mapa aleatorio
|
map.random = [accent]Mapa aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
|
||||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
|
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
||||||
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
||||||
workshop.update = Actualizar artículo
|
workshop.update = Actualizar artículo
|
||||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||||
@@ -438,7 +416,6 @@ editor.waves = Oleadas:
|
|||||||
editor.rules = Normas:
|
editor.rules = Normas:
|
||||||
editor.generation = Generación:
|
editor.generation = Generación:
|
||||||
editor.objectives = Objetivos
|
editor.objectives = Objetivos
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Editar desde la nave
|
editor.ingame = Editar desde la nave
|
||||||
editor.playtest = Probar mapa
|
editor.playtest = Probar mapa
|
||||||
editor.publish.workshop = Publicar en Steam Workshop
|
editor.publish.workshop = Publicar en Steam Workshop
|
||||||
@@ -482,7 +459,7 @@ waves.sort.begin = Inicio
|
|||||||
waves.sort.health = Vida
|
waves.sort.health = Vida
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Ocultar todo
|
waves.units.hide = Ocultar todo
|
||||||
waves.units.show = Mostrar todo
|
waves.units.show = Mostrar todo
|
||||||
|
|
||||||
@@ -506,7 +483,6 @@ editor.errorlegacy = Este mapa es demasiado antiguo y usa un formato obsoleto.
|
|||||||
editor.errornot = Esto no es un fichero de mapa.
|
editor.errornot = Esto no es un fichero de mapa.
|
||||||
editor.errorheader = Este mapa no es válido o está corrupto.
|
editor.errorheader = Este mapa no es válido o está corrupto.
|
||||||
editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado?
|
editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Actualizar
|
editor.update = Actualizar
|
||||||
editor.randomize = Aleatorizar
|
editor.randomize = Aleatorizar
|
||||||
editor.moveup = Subir
|
editor.moveup = Subir
|
||||||
@@ -518,7 +494,6 @@ editor.sectorgenerate = Generación de sector
|
|||||||
editor.resize = Redimensionar
|
editor.resize = Redimensionar
|
||||||
editor.loadmap = Cargar mapa
|
editor.loadmap = Cargar mapa
|
||||||
editor.savemap = Guardar mapa
|
editor.savemap = Guardar mapa
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = ¡Guardado!
|
editor.saved = ¡Guardado!
|
||||||
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
|
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
|
||||||
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
||||||
@@ -549,16 +524,14 @@ toolmode.replace = Reemplazar
|
|||||||
toolmode.replace.description = Dibuja en bloques sólidos.
|
toolmode.replace.description = Dibuja en bloques sólidos.
|
||||||
toolmode.replaceall = Reemplazar todo
|
toolmode.replaceall = Reemplazar todo
|
||||||
toolmode.replaceall.description = Sustituye todos los bloques del mapa.
|
toolmode.replaceall.description = Sustituye todos los bloques del mapa.
|
||||||
toolmode.orthogonal = Ortogonal
|
toolmode.orthogonal = Perpendicular
|
||||||
toolmode.orthogonal.description = Dibuja líneas ortogonales.
|
toolmode.orthogonal.description = Dibuja líneas perpendiculares.
|
||||||
toolmode.square = Cuadrado
|
toolmode.square = Cuadrado
|
||||||
toolmode.square.description = Puntero cuadrado.
|
toolmode.square.description = Puntero cuadrado.
|
||||||
toolmode.eraseores = Borrar minerales
|
toolmode.eraseores = Borrar minerales
|
||||||
toolmode.eraseores.description = Solo borra minerales.
|
toolmode.eraseores.description = Solo borra minerales.
|
||||||
toolmode.fillteams = Rellenar equipos
|
toolmode.fillteams = Rellenar equipos
|
||||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Dibujar equipos
|
toolmode.drawteams = Dibujar equipos
|
||||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||||
#no usados
|
#no usados
|
||||||
@@ -606,23 +579,6 @@ filter.option.floor2 = Terreno secundario
|
|||||||
filter.option.threshold2 = Umbral secundario
|
filter.option.threshold2 = Umbral secundario
|
||||||
filter.option.radius = Radio
|
filter.option.radius = Radio
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Ancho:
|
width = Ancho:
|
||||||
height = Alto:
|
height = Alto:
|
||||||
@@ -678,7 +634,6 @@ marker.shapetext.name = Forma del texto
|
|||||||
marker.minimap.name = Minimapa
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Texto
|
marker.text.name = Texto
|
||||||
marker.line.name = Line
|
|
||||||
|
|
||||||
marker.background = Fondo
|
marker.background = Fondo
|
||||||
marker.outline = Bordes
|
marker.outline = Bordes
|
||||||
@@ -707,6 +662,7 @@ resources.max = Max
|
|||||||
bannedblocks = Bloques prohibidos
|
bannedblocks = Bloques prohibidos
|
||||||
objectives = Objetivos
|
objectives = Objetivos
|
||||||
bannedunits = Unidades prohibidas
|
bannedunits = Unidades prohibidas
|
||||||
|
rules.hidebannedblocks = Ocultar bloques prohibidos
|
||||||
bannedunits.whitelist = Sólo permitir unidades seleccionadas
|
bannedunits.whitelist = Sólo permitir unidades seleccionadas
|
||||||
bannedblocks.whitelist = Sólo permitir bloques seleccionados
|
bannedblocks.whitelist = Sólo permitir bloques seleccionados
|
||||||
addall = Añadir todo
|
addall = Añadir todo
|
||||||
@@ -765,7 +721,8 @@ sector.curlost = Sector perdido
|
|||||||
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
|
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
|
||||||
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
|
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
|
||||||
sector.lost = ¡Sector [accent]{0}[white] perdido!
|
sector.lost = ¡Sector [accent]{0}[white] perdido!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#nota: El espacio que falta en la línea inferior (antes de "capturado") es intencional:
|
||||||
|
sector.captured = ¡Sector [accent]{0}[white]capturado!
|
||||||
sector.changeicon = Cambiar icono
|
sector.changeicon = Cambiar icono
|
||||||
sector.noswitch.title = No se pueden cambiar los sectores
|
sector.noswitch.title = No se pueden cambiar los sectores
|
||||||
sector.noswitch = Tal vez no puedas cambiar de sector mientras se encuentre bajo ataque.\n\nSector: [accent]{0}[] en [accent]{1}[]
|
sector.noswitch = Tal vez no puedas cambiar de sector mientras se encuentre bajo ataque.\n\nSector: [accent]{0}[] en [accent]{1}[]
|
||||||
@@ -989,16 +946,13 @@ stat.healing = Curación
|
|||||||
|
|
||||||
ability.forcefield = Área de Escudo
|
ability.forcefield = Área de Escudo
|
||||||
ability.repairfield = Área de Reparación
|
ability.repairfield = Área de Reparación
|
||||||
ability.statusfield = Área de Potenciación
|
ability.statusfield = Área de Potenciación {0}
|
||||||
ability.unitspawn = Fábrica
|
ability.unitspawn = Fábrica de {0}
|
||||||
ability.shieldregenfield = Área de Regeneración de Armaduras
|
ability.shieldregenfield = Área de Regeneración de Armaduras
|
||||||
ability.movelightning = Movimiento Relámpago
|
ability.movelightning = Movimiento Relámpago
|
||||||
ability.shieldarc = Sector de Escudo
|
ability.shieldarc = Sector de Escudo
|
||||||
ability.suppressionfield = Área de Bloqueo de Regeneración
|
ability.suppressionfield = Área de Bloqueo de Regeneración
|
||||||
ability.energyfield = Campo de Energía
|
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||||
bar.drilltierreq = Requiere un taladro mejor
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
@@ -1038,7 +992,6 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiaria
|
bullet.incendiary = [stat]incendiaria
|
||||||
bullet.homing = [stat]rastreadora
|
bullet.homing = [stat]rastreadora
|
||||||
bullet.armorpierce = [stat]perforación de armadura
|
bullet.armorpierce = [stat]perforación de armadura
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||||
@@ -1094,7 +1047,6 @@ setting.backgroundpause.name = Pausar en segundo plano
|
|||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.doubletapmine.name = Doble clic para extraer minerales
|
setting.doubletapmine.name = Doble clic para extraer minerales
|
||||||
setting.commandmodehold.name = Mantener para comandar unidades
|
setting.commandmodehold.name = Mantener para comandar unidades
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
||||||
setting.animatedwater.name = Animaciones de terreno
|
setting.animatedwater.name = Animaciones de terreno
|
||||||
setting.animatedshields.name = Animación de escudos
|
setting.animatedshields.name = Animación de escudos
|
||||||
@@ -1141,14 +1093,13 @@ setting.position.name = Mostrar posición de jugadores
|
|||||||
setting.mouseposition.name = Mostrar posición del cursor
|
setting.mouseposition.name = Mostrar posición del cursor
|
||||||
setting.musicvol.name = Volumen de la música
|
setting.musicvol.name = Volumen de la música
|
||||||
setting.atmosphere.name = Mostrar atmósfera de planetas
|
setting.atmosphere.name = Mostrar atmósfera de planetas
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Volumen del ambiente
|
setting.ambientvol.name = Volumen del ambiente
|
||||||
setting.mutemusic.name = Silenciar música
|
setting.mutemusic.name = Silenciar música
|
||||||
setting.sfxvol.name = Volumen del sonido
|
setting.sfxvol.name = Volumen del sonido
|
||||||
setting.mutesound.name = Silenciar sonido
|
setting.mutesound.name = Silenciar sonido
|
||||||
setting.crashreport.name = Enviar registros de errores anónimos
|
setting.crashreport.name = Enviar registros de errores anónimos
|
||||||
setting.savecreate.name = Guardado automático
|
setting.savecreate.name = Guardado automático
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Visibilidad pública de la partida
|
||||||
setting.playerlimit.name = Limite de jugadores
|
setting.playerlimit.name = Limite de jugadores
|
||||||
setting.chatopacity.name = Opacidad del chat
|
setting.chatopacity.name = Opacidad del chat
|
||||||
setting.lasersopacity.name = Opacidad de láseres energía
|
setting.lasersopacity.name = Opacidad de láseres energía
|
||||||
@@ -1156,8 +1107,6 @@ setting.bridgeopacity.name = Opacidad de puentes
|
|||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||||
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
|
||||||
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||||
@@ -1168,7 +1117,6 @@ keybind.title = Reasignar controles
|
|||||||
keybinds.mobile = [scarlet]La mayoría de los controles no están disponibles en versiones móviles. Sólo es compatible con el movimiento básico.
|
keybinds.mobile = [scarlet]La mayoría de los controles no están disponibles en versiones móviles. Sólo es compatible con el movimiento básico.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Seleccionar bloque
|
category.blocks.name = Seleccionar bloque
|
||||||
placement.blockselectkeys = \n[lightgray]Teclas: [{0},
|
placement.blockselectkeys = \n[lightgray]Teclas: [{0},
|
||||||
@@ -1186,23 +1134,6 @@ keybind.mouse_move.name = Seguir al cursor
|
|||||||
keybind.pan.name = Desplazar la cámara
|
keybind.pan.name = Desplazar la cámara
|
||||||
keybind.boost.name = Sobrevolar
|
keybind.boost.name = Sobrevolar
|
||||||
keybind.command_mode.name = Modo Comando
|
keybind.command_mode.name = Modo Comando
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Reconstruir región
|
keybind.rebuild_select.name = Reconstruir región
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menú de esquemas
|
keybind.schematic_menu.name = Menú de esquemas
|
||||||
@@ -1266,12 +1197,9 @@ mode.pvp.description = Combate contra otros jugadores localmente.\n[gray]Requier
|
|||||||
mode.attack.name = Ataque
|
mode.attack.name = Ataque
|
||||||
mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa.
|
mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa.
|
||||||
mode.custom = Normas personalizadas
|
mode.custom = Normas personalizadas
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Ocultar bloques prohibidos
|
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Explosiones de reactores
|
rules.reactorexplosions = Explosiones de reactores
|
||||||
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
|
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
|
||||||
rules.disableworldprocessors = Desactivar procesadores estáticos
|
rules.disableworldprocessors = Desactivar procesadores estáticos
|
||||||
@@ -1280,8 +1208,6 @@ rules.wavetimer = Temporizador de oleadas
|
|||||||
rules.wavesending = Envío de oleadas
|
rules.wavesending = Envío de oleadas
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
@@ -1795,6 +1721,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricador
|
||||||
block.tank-refabricator.name = Refabricador de tanques
|
block.tank-refabricator.name = Refabricador de tanques
|
||||||
block.mech-refabricator.name = Refabricador de mechs
|
block.mech-refabricator.name = Refabricador de mechs
|
||||||
block.ship-refabricator.name = Refabricador de aeronaves
|
block.ship-refabricator.name = Refabricador de aeronaves
|
||||||
@@ -1858,7 +1785,6 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
|
|||||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||||
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
||||||
@@ -1900,10 +1826,10 @@ onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa
|
|||||||
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
|
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
|
||||||
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
||||||
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
|
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
|
||||||
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
|
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
|
||||||
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
||||||
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
||||||
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio.
|
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
|
||||||
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
|
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
|
||||||
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
|
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
|
||||||
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
|
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
|
||||||
@@ -1914,15 +1840,9 @@ onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden o
|
|||||||
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
|
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
|
||||||
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
|
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
|
||||||
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
||||||
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
||||||
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
||||||
|
|
||||||
#Don't translate these yet!
|
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||||
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
||||||
@@ -2121,6 +2041,7 @@ block.logic-display.description = Muestra gráficos arbitrarios dibujados desde
|
|||||||
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
||||||
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
||||||
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
||||||
|
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
|
||||||
|
|
||||||
# Erekir
|
# Erekir
|
||||||
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
|
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
|
||||||
@@ -2158,6 +2079,7 @@ block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfag
|
|||||||
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
||||||
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
||||||
block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
|
block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
|
||||||
|
block.reinforced-junction.description = Funciona como un puente para dos tuberías que se cruzan.
|
||||||
block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
|
block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
|
||||||
block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
|
block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
|
||||||
block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
|
block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
|
||||||
@@ -2184,8 +2106,8 @@ block.surge-conveyor.description = Mueve objetos agrupados en lotes. Se puede ac
|
|||||||
block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
|
block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
|
||||||
block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
|
block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
|
||||||
block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
|
block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
|
||||||
block.beam-node.description = Transmite energía a otros bloques ortogonalmente. Almacena una pequeña cantidad de energía.
|
block.beam-node.description = Transmite energía a otros bloques perpendicularmente. Almacena una pequeña cantidad de energía.
|
||||||
block.beam-tower.description = Transmite energía a otros bloques ortogonalmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
|
block.beam-tower.description = Transmite energía a otros bloques perpendicularmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
|
||||||
block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
|
block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
|
||||||
block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
|
block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
|
||||||
block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
|
block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
|
||||||
@@ -2279,7 +2201,6 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
|
|||||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||||
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
||||||
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
||||||
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
|
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
|
||||||
@@ -2313,11 +2234,6 @@ lst.cutscene = Manipula la cámara del jugador.
|
|||||||
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
||||||
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||||
|
|
||||||
@@ -2333,7 +2249,6 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
|
|||||||
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
||||||
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
|
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
|
||||||
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
|
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
|
|
||||||
lcategory.unknown = Desconocido
|
lcategory.unknown = Desconocido
|
||||||
lcategory.unknown.description = Instrucciones no clasificadas.
|
lcategory.unknown.description = Instrucciones no clasificadas.
|
||||||
@@ -2361,7 +2276,6 @@ graphicstype.poly = Rellena un polígono regular.
|
|||||||
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
|
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
|
||||||
graphicstype.triangle = Rellena un triángulo.
|
graphicstype.triangle = Rellena un triángulo.
|
||||||
graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
|
graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = Siempre "true".
|
lenum.always = Siempre "true".
|
||||||
lenum.idiv = División de un número entero.
|
lenum.idiv = División de un número entero.
|
||||||
@@ -2381,7 +2295,6 @@ lenum.xor = Comprobación bit a bit XOR.
|
|||||||
lenum.min = Mínimo de dos números.
|
lenum.min = Mínimo de dos números.
|
||||||
lenum.max = Máximo de dos números.
|
lenum.max = Máximo de dos números.
|
||||||
lenum.angle = Ángulo del vector en grados.
|
lenum.angle = Ángulo del vector en grados.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Longitud del vector.
|
lenum.len = Longitud del vector.
|
||||||
|
|
||||||
lenum.sin = Seno, en grados.
|
lenum.sin = Seno, en grados.
|
||||||
@@ -2456,7 +2369,6 @@ lenum.unbind = Desactiva el control externo de la unidad enlazada.\nLa unidad re
|
|||||||
lenum.move = Moverse a una posición exacta.
|
lenum.move = Moverse a una posición exacta.
|
||||||
lenum.approach = Aproximarse al radio establecido de una posición concreta.
|
lenum.approach = Aproximarse al radio establecido de una posición concreta.
|
||||||
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
|
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Dispara a una posición.
|
lenum.target = Dispara a una posición.
|
||||||
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
|
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
|
||||||
lenum.itemdrop = Suelta los objetos en la estructura especificacda.
|
lenum.itemdrop = Suelta los objetos en la estructura especificacda.
|
||||||
@@ -2470,7 +2382,7 @@ lenum.build = Construye una estructura.
|
|||||||
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
||||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||||
lenum.boost = Iniciar/Detener vuelo.
|
lenum.boost = Iniciar/Detener vuelo.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
#Don't translate these yet!
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -251,19 +249,11 @@ trace = Jälita mängijat
|
|||||||
trace.playername = Mängija nimi: [accent]{0}
|
trace.playername = Mängija nimi: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Mängija ID: [accent]{0}
|
trace.id = Mängija ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobiilne versioon: [accent]{0}
|
trace.mobile = Mobiilne versioon: [accent]{0}
|
||||||
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Kehtetu mängija ID! Saada veateade!
|
invalidid = Kehtetu mängija ID! Saada veateade!
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Keelatud mängijad
|
server.bans = Keelatud mängijad
|
||||||
server.bans.none = Keelatud mängijaid ei leitud!
|
server.bans.none = Keelatud mängijaid ei leitud!
|
||||||
server.admins = Administraatorid
|
server.admins = Administraatorid
|
||||||
@@ -277,11 +267,10 @@ server.version = [lightgray]v{0} {1}
|
|||||||
server.custombuild = [accent]Kohandatud versioon
|
server.custombuild = [accent]Kohandatud versioon
|
||||||
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
||||||
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
||||||
|
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
|
||||||
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
||||||
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
||||||
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Liitu mänguga
|
joingame.title = Liitu mänguga
|
||||||
joingame.ip = Aadress:
|
joingame.ip = Aadress:
|
||||||
disconnect = Ühendus katkestatud.
|
disconnect = Ühendus katkestatud.
|
||||||
@@ -337,23 +326,12 @@ open = Ava
|
|||||||
customize = Kohanda reegleid
|
customize = Kohanda reegleid
|
||||||
cancel = Tühista
|
cancel = Tühista
|
||||||
command = Command
|
command = Command
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Ava link
|
openlink = Ava link
|
||||||
copylink = Kopeeri link
|
copylink = Kopeeri link
|
||||||
back = Tagasi
|
back = Tagasi
|
||||||
@@ -400,9 +378,9 @@ custom = Mängija loodud
|
|||||||
builtin = Sisse-ehitatud
|
builtin = Sisse-ehitatud
|
||||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||||
map.random = [accent]Suvaline maailm
|
map.random = [accent]Suvaline maailm
|
||||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
|
||||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
|
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
|
||||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
|
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
|
||||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -434,7 +412,6 @@ editor.waves = Lahingulained:
|
|||||||
editor.rules = Reeglid:
|
editor.rules = Reeglid:
|
||||||
editor.generation = Genereerimine:
|
editor.generation = Genereerimine:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Redigeeri mängus
|
editor.ingame = Redigeeri mängus
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Avalda Workshop'is
|
editor.publish.workshop = Avalda Workshop'is
|
||||||
@@ -478,7 +455,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -501,7 +478,6 @@ editor.errorlegacy = See maailmafail on liiga vana ja kasutab iganenud formaati,
|
|||||||
editor.errornot = See ei ole maailmafail.
|
editor.errornot = See ei ole maailmafail.
|
||||||
editor.errorheader = See maailmafail on ebasobiv või riknenud.
|
editor.errorheader = See maailmafail on ebasobiv või riknenud.
|
||||||
editor.errorname = Maailma nime pole täpsustatud.
|
editor.errorname = Maailma nime pole täpsustatud.
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Uuenda
|
editor.update = Uuenda
|
||||||
editor.randomize = Juhuslikusta
|
editor.randomize = Juhuslikusta
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -513,7 +489,6 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Suurus
|
editor.resize = Suurus
|
||||||
editor.loadmap = Lae maailm
|
editor.loadmap = Lae maailm
|
||||||
editor.savemap = Salvesta
|
editor.savemap = Salvesta
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Salvestatud!
|
editor.saved = Salvestatud!
|
||||||
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
|
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
|
||||||
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
|
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
|
||||||
@@ -552,8 +527,6 @@ toolmode.eraseores = Kustuta maake
|
|||||||
toolmode.eraseores.description = Kustuta ainult maake.
|
toolmode.eraseores.description = Kustuta ainult maake.
|
||||||
toolmode.fillteams = Täida võistkondi
|
toolmode.fillteams = Täida võistkondi
|
||||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Joonista võistkondi
|
toolmode.drawteams = Joonista võistkondi
|
||||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -598,23 +571,6 @@ filter.option.floor2 = Teine põrand
|
|||||||
filter.option.threshold2 = Teine lävi
|
filter.option.threshold2 = Teine lävi
|
||||||
filter.option.radius = Raadius
|
filter.option.radius = Raadius
|
||||||
filter.option.percentile = Protsentiil
|
filter.option.percentile = Protsentiil
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Laius:
|
width = Laius:
|
||||||
height = Kõrgus:
|
height = Kõrgus:
|
||||||
@@ -668,7 +624,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -693,6 +648,7 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -751,7 +707,7 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -971,16 +927,12 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
@@ -1020,7 +972,6 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
bullet.homing = [stat]isesihtiv
|
bullet.homing = [stat]isesihtiv
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1076,7 +1027,6 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animeeritud vesi
|
setting.animatedwater.name = Animeeritud vesi
|
||||||
setting.animatedshields.name = Animeeritud kilbid
|
setting.animatedshields.name = Animeeritud kilbid
|
||||||
@@ -1123,14 +1073,13 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muusika helitugevus
|
setting.musicvol.name = Muusika helitugevus
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Taustahelide tugevus
|
setting.ambientvol.name = Taustahelide tugevus
|
||||||
setting.mutemusic.name = Vaigista muusika
|
setting.mutemusic.name = Vaigista muusika
|
||||||
setting.sfxvol.name = Heliefektide tugevus
|
setting.sfxvol.name = Heliefektide tugevus
|
||||||
setting.mutesound.name = Vaigista heli
|
setting.mutesound.name = Vaigista heli
|
||||||
setting.crashreport.name = Saada automaatseid veateateid
|
setting.crashreport.name = Saada automaatseid veateateid
|
||||||
setting.savecreate.name = Loo automaatseid salvestisi
|
setting.savecreate.name = Loo automaatseid salvestisi
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Avaliku mängu nähtavus
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1138,8 +1087,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
|
||||||
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1150,7 +1097,6 @@ keybind.title = Muuda juhtnuppe
|
|||||||
keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe.
|
keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe.
|
||||||
category.general.name = Mäng
|
category.general.name = Mäng
|
||||||
category.view.name = Kaamera ja kasutajaliides
|
category.view.name = Kaamera ja kasutajaliides
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Mitmikmäng
|
category.multiplayer.name = Mitmikmäng
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1168,23 +1114,6 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1248,12 +1177,9 @@ mode.pvp.description = Võitle teiste mängijate vastu.
|
|||||||
mode.attack.name = Rünnak
|
mode.attack.name = Rünnak
|
||||||
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
||||||
mode.custom = Reeglid
|
mode.custom = Reeglid
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Lõputult ressursse
|
rules.infiniteresources = Lõputult ressursse
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1262,8 +1188,6 @@ rules.wavetimer = Kasuta taimerit
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1771,6 +1695,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1833,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1888,13 +1812,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2088,6 +2008,7 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2123,6 +2044,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2239,7 +2161,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2273,11 +2194,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2290,7 +2206,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2316,7 +2231,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2334,7 +2248,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2396,7 +2309,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2410,7 +2322,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
|||||||
schematic = Eskema
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = Badago izen bereko eskema bat.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Partekatu tailerrean
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
||||||
schematic.saved = Eskema gordeta.
|
schematic.saved = Eskema gordeta.
|
||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Aldatu izena eskemari
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Etiketak:
|
schematic.tags = Etiketak:
|
||||||
@@ -78,7 +77,6 @@ schematic.addtag = Gehitu etiketa
|
|||||||
schematic.texttag = Etiketaren testua
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Etiketaren ikonoa
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Aldatu etiketaren izena
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = Etiketa badago aurretik.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Estatistikak
|
stats = Estatistikak
|
||||||
@@ -253,19 +251,11 @@ trace = Trazatu jokalaria
|
|||||||
trace.playername = Jokalariaren izena: [accent]{0}
|
trace.playername = Jokalariaren izena: [accent]{0}
|
||||||
trace.ip = IP-a: [accent]{0}
|
trace.ip = IP-a: [accent]{0}
|
||||||
trace.id = ID bakana: [accent]{0}
|
trace.id = ID bakana: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Bezero mugikorra: [accent]{0}
|
trace.mobile = Bezero mugikorra: [accent]{0}
|
||||||
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Debekuak
|
server.bans = Debekuak
|
||||||
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
||||||
server.admins = Administratzaileak
|
server.admins = Administratzaileak
|
||||||
@@ -279,11 +269,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Konpilazio pertsonalizatua
|
server.custombuild = [accent]Konpilazio pertsonalizatua
|
||||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||||
|
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
||||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Batu partidara
|
joingame.title = Batu partidara
|
||||||
joingame.ip = Helbidea:
|
joingame.ip = Helbidea:
|
||||||
disconnect = Deskonektatuta.
|
disconnect = Deskonektatuta.
|
||||||
@@ -339,23 +328,12 @@ open = Ireki
|
|||||||
customize = Aldatu arauak
|
customize = Aldatu arauak
|
||||||
cancel = Utzi
|
cancel = Utzi
|
||||||
command = Command
|
command = Command
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Ireki esteka
|
openlink = Ireki esteka
|
||||||
copylink = Kopiatu esteka
|
copylink = Kopiatu esteka
|
||||||
back = Atzera
|
back = Atzera
|
||||||
@@ -402,9 +380,9 @@ custom = Pertsonalizatua
|
|||||||
builtin = Jolas barnekoa
|
builtin = Jolas barnekoa
|
||||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||||
map.random = [accent]Ausazko mapa
|
map.random = [accent]Ausazko mapa
|
||||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
|
||||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
|
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
|
||||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||||
workshop.update = Eguneratu elementua
|
workshop.update = Eguneratu elementua
|
||||||
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
||||||
@@ -436,7 +414,6 @@ editor.waves = Boladak:
|
|||||||
editor.rules = Arauak:
|
editor.rules = Arauak:
|
||||||
editor.generation = Sorrarazi:
|
editor.generation = Sorrarazi:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Editatu jolasean
|
editor.ingame = Editatu jolasean
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Argitaratu lantegian
|
editor.publish.workshop = Argitaratu lantegian
|
||||||
@@ -480,7 +457,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -503,7 +480,6 @@ editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu za
|
|||||||
editor.errornot = Hau ez da mapa-fitxategi bat.
|
editor.errornot = Hau ez da mapa-fitxategi bat.
|
||||||
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
||||||
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Eguneratu
|
editor.update = Eguneratu
|
||||||
editor.randomize = Ausazkoa
|
editor.randomize = Ausazkoa
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -515,7 +491,6 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Aldatu neurria
|
editor.resize = Aldatu neurria
|
||||||
editor.loadmap = Kargatu mapa
|
editor.loadmap = Kargatu mapa
|
||||||
editor.savemap = Gorde mapa
|
editor.savemap = Gorde mapa
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Gordeta!
|
editor.saved = Gordeta!
|
||||||
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
|
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
|
||||||
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
|
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
|
||||||
@@ -554,8 +529,6 @@ toolmode.eraseores = Ezabatu meak
|
|||||||
toolmode.eraseores.description = Ezabatu meak soilik.
|
toolmode.eraseores.description = Ezabatu meak soilik.
|
||||||
toolmode.fillteams = Bete taldeak
|
toolmode.fillteams = Bete taldeak
|
||||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Marraztu taldeak
|
toolmode.drawteams = Marraztu taldeak
|
||||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -600,23 +573,6 @@ filter.option.floor2 = Bigarren zorua
|
|||||||
filter.option.threshold2 = Bigarren atalasea
|
filter.option.threshold2 = Bigarren atalasea
|
||||||
filter.option.radius = Erradioa
|
filter.option.radius = Erradioa
|
||||||
filter.option.percentile = Pertzentila
|
filter.option.percentile = Pertzentila
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Zabalera:
|
width = Zabalera:
|
||||||
height = Altuera:
|
height = Altuera:
|
||||||
@@ -670,7 +626,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -695,6 +650,7 @@ resources.max = Max
|
|||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
@@ -753,7 +709,7 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -973,16 +929,12 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
@@ -1022,7 +974,6 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
bullet.homing = [stat]gidatua
|
bullet.homing = [stat]gidatua
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1078,7 +1029,6 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animatutako ura
|
setting.animatedwater.name = Animatutako ura
|
||||||
setting.animatedshields.name = Animatutako ezkutuak
|
setting.animatedshields.name = Animatutako ezkutuak
|
||||||
@@ -1125,14 +1075,13 @@ setting.position.name = Erakutsi jokalariaren kokalekua
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikaren bolumena
|
setting.musicvol.name = Musikaren bolumena
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Giroaren bolumena
|
setting.ambientvol.name = Giroaren bolumena
|
||||||
setting.mutemusic.name = Isilarazi musika
|
setting.mutemusic.name = Isilarazi musika
|
||||||
setting.sfxvol.name = Efektuen bolumena
|
setting.sfxvol.name = Efektuen bolumena
|
||||||
setting.mutesound.name = Isilarazi soinua
|
setting.mutesound.name = Isilarazi soinua
|
||||||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||||
setting.savecreate.name = Gorde automatikoki
|
setting.savecreate.name = Gorde automatikoki
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Partidaren ikusgaitasun publikoa
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Txataren opakotasuna
|
setting.chatopacity.name = Txataren opakotasuna
|
||||||
setting.lasersopacity.name = Energia laserraren opakutasuna
|
setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||||
@@ -1140,8 +1089,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
|
||||||
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||||
@@ -1152,7 +1099,6 @@ keybind.title = Aldatu teklak
|
|||||||
keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean. Oinarrizko mugimendua onartzen da soilik.
|
keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean. Oinarrizko mugimendua onartzen da soilik.
|
||||||
category.general.name = Orokorra
|
category.general.name = Orokorra
|
||||||
category.view.name = Bistaratzea
|
category.view.name = Bistaratzea
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Hainbat jokalari
|
category.multiplayer.name = Hainbat jokalari
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1170,23 +1116,6 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
@@ -1250,12 +1179,9 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
|
|||||||
mode.attack.name = Erasoa
|
mode.attack.name = Erasoa
|
||||||
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
||||||
mode.custom = Arau pertsonalizatuak
|
mode.custom = Arau pertsonalizatuak
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Baliabide amaigabeak
|
rules.infiniteresources = Baliabide amaigabeak
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1264,8 +1190,6 @@ rules.wavetimer = Boladen denboragailua
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1773,6 +1697,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1835,7 +1760,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1890,13 +1814,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2090,6 +2010,7 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2125,6 +2046,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2241,7 +2163,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2275,11 +2196,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2292,7 +2208,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2318,7 +2233,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2336,7 +2250,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2398,7 +2311,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2412,7 +2324,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
|||||||
schematic = Kaavio
|
schematic = Kaavio
|
||||||
schematic.add = Tallenna kaavio...
|
schematic.add = Tallenna kaavio...
|
||||||
schematics = Kaaviot
|
schematics = Kaaviot
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||||
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||||
schematic.import = Tuo kaavio...
|
schematic.import = Tuo kaavio...
|
||||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Jaa Workshoppiin
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||||
schematic.saved = Kaavio tallennettu.
|
schematic.saved = Kaavio tallennettu.
|
||||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Nimeä kaavio uudelleen
|
||||||
schematic.info = {0}x{1}, {2} palikkaa
|
schematic.info = {0}x{1}, {2} palikkaa
|
||||||
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||||
schematic.tags = Tunnisteet:
|
schematic.tags = Tunnisteet:
|
||||||
@@ -78,7 +77,6 @@ schematic.addtag = Lisää tunniste
|
|||||||
schematic.texttag = Tekstitunniste
|
schematic.texttag = Tekstitunniste
|
||||||
schematic.icontag = Kuvatunniste
|
schematic.icontag = Kuvatunniste
|
||||||
schematic.renametag = Nimeä tunniste uudelleen
|
schematic.renametag = Nimeä tunniste uudelleen
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
||||||
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
||||||
stats = Tilastot
|
stats = Tilastot
|
||||||
@@ -251,19 +249,11 @@ trace = Seuraa pelaajaa
|
|||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
trace.ip = IP-osoite: [accent]{0}
|
trace.ip = IP-osoite: [accent]{0}
|
||||||
trace.id = Pelaajakohtainen tunniste: [accent]{0}
|
trace.id = Pelaajakohtainen tunniste: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobiililaite: [accent]{0}
|
trace.mobile = Mobiililaite: [accent]{0}
|
||||||
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
||||||
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
||||||
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Porttikiellot
|
server.bans = Porttikiellot
|
||||||
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
||||||
server.admins = Ylläpitäjät
|
server.admins = Ylläpitäjät
|
||||||
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Muokattu koontiversio
|
server.custombuild = [accent]Muokattu koontiversio
|
||||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||||
|
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
||||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||||
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Liity peliin
|
joingame.title = Liity peliin
|
||||||
joingame.ip = Osoite:
|
joingame.ip = Osoite:
|
||||||
disconnect = Yhteys katkaistu.
|
disconnect = Yhteys katkaistu.
|
||||||
@@ -337,23 +326,12 @@ open = Avaa
|
|||||||
customize = Muokkaa sääntöjä
|
customize = Muokkaa sääntöjä
|
||||||
cancel = Peruuta
|
cancel = Peruuta
|
||||||
command = Komento
|
command = Komento
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
@@ -400,9 +378,9 @@ custom = Mukautettu
|
|||||||
builtin = Sisäänrakennettu
|
builtin = Sisäänrakennettu
|
||||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||||
map.random = [accent]Satunnainen kartta
|
map.random = [accent]Satunnainen kartta
|
||||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
|
||||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
|
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa.
|
||||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
|
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
|
||||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||||
workshop.update = Päivitä tavara
|
workshop.update = Päivitä tavara
|
||||||
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
||||||
@@ -434,7 +412,6 @@ editor.waves = Tasot:
|
|||||||
editor.rules = Säännöt:
|
editor.rules = Säännöt:
|
||||||
editor.generation = Generaatio:
|
editor.generation = Generaatio:
|
||||||
editor.objectives = Tehtävät
|
editor.objectives = Tehtävät
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Muokka pelin sisällä
|
editor.ingame = Muokka pelin sisällä
|
||||||
editor.playtest = Testaa pelin sisällä
|
editor.playtest = Testaa pelin sisällä
|
||||||
editor.publish.workshop = Julkaise Workshoppiin
|
editor.publish.workshop = Julkaise Workshoppiin
|
||||||
@@ -478,7 +455,7 @@ waves.sort.begin = Alkutaso
|
|||||||
waves.sort.health = Elämäpisteet
|
waves.sort.health = Elämäpisteet
|
||||||
waves.sort.type = Tyyppi
|
waves.sort.type = Tyyppi
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Piilota kaikki
|
waves.units.hide = Piilota kaikki
|
||||||
waves.units.show = Näytä kaikki
|
waves.units.show = Näytä kaikki
|
||||||
|
|
||||||
@@ -501,7 +478,6 @@ editor.errorlegacy = Tämä kartta on liian vanha, ja se käyttää vanhentunutt
|
|||||||
editor.errornot = Tämä ei ole karttatiedosto.
|
editor.errornot = Tämä ei ole karttatiedosto.
|
||||||
editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut.
|
editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut.
|
||||||
editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta?
|
editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Päivitä
|
editor.update = Päivitä
|
||||||
editor.randomize = Satunnaista
|
editor.randomize = Satunnaista
|
||||||
editor.moveup = Liiku yläkansioon
|
editor.moveup = Liiku yläkansioon
|
||||||
@@ -513,7 +489,6 @@ editor.sectorgenerate = Sektorigeneraatio
|
|||||||
editor.resize = Säädä kokoa
|
editor.resize = Säädä kokoa
|
||||||
editor.loadmap = Lataa kartta
|
editor.loadmap = Lataa kartta
|
||||||
editor.savemap = Tallenna kartta
|
editor.savemap = Tallenna kartta
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Tallennettu!
|
editor.saved = Tallennettu!
|
||||||
editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa.
|
editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa.
|
||||||
editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa.
|
editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa.
|
||||||
@@ -552,8 +527,6 @@ toolmode.eraseores = Poista malmit
|
|||||||
toolmode.eraseores.description = Poista vain malmit.
|
toolmode.eraseores.description = Poista vain malmit.
|
||||||
toolmode.fillteams = Täytä tiimit
|
toolmode.fillteams = Täytä tiimit
|
||||||
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Piirrä joukkueita
|
toolmode.drawteams = Piirrä joukkueita
|
||||||
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
||||||
toolmode.underliquid = Pinnanalainen tila
|
toolmode.underliquid = Pinnanalainen tila
|
||||||
@@ -598,23 +571,6 @@ filter.option.floor2 = Toinen lattia
|
|||||||
filter.option.threshold2 = Toissijainen raja-arvo
|
filter.option.threshold2 = Toissijainen raja-arvo
|
||||||
filter.option.radius = Säde
|
filter.option.radius = Säde
|
||||||
filter.option.percentile = Prosentti
|
filter.option.percentile = Prosentti
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Leveys:
|
width = Leveys:
|
||||||
height = Korkeus:
|
height = Korkeus:
|
||||||
@@ -668,7 +624,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Pikkukartta
|
marker.minimap.name = Pikkukartta
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Teksti
|
marker.text.name = Teksti
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
||||||
@@ -693,6 +648,7 @@ resources.max = Max
|
|||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
objectives = Tehtävät
|
objectives = Tehtävät
|
||||||
bannedunits = Kielletyt yksiköt
|
bannedunits = Kielletyt yksiköt
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
@@ -751,7 +707,7 @@ sector.curlost = Sektori menetetty
|
|||||||
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||||
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
|
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
|
||||||
sector.lost = Sektori [accent]{0}[white] menetetty!
|
sector.lost = Sektori [accent]{0}[white] menetetty!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Sektori [accent]{0}[white]vallattu!
|
||||||
sector.changeicon = Vaihda kuvaketta
|
sector.changeicon = Vaihda kuvaketta
|
||||||
sector.noswitch.title = Sektoria ei voida vaihtaa
|
sector.noswitch.title = Sektoria ei voida vaihtaa
|
||||||
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
|
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
|
||||||
@@ -970,16 +926,12 @@ stat.healing = Parantuu
|
|||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
ability.repairfield = Korjauskenttä
|
ability.repairfield = Korjauskenttä
|
||||||
ability.statusfield = Statuskenttä
|
ability.statusfield = Statuskenttä
|
||||||
ability.unitspawn = Tehdas
|
ability.unitspawn = {0} Tehdas
|
||||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||||
ability.movelightning = Salamointi liikkuessa
|
ability.movelightning = Salamointi liikkuessa
|
||||||
ability.shieldarc = Kilpikaari
|
ability.shieldarc = Kilpikaari
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energiakenttä
|
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
@@ -1019,7 +971,6 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
|||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
bullet.homing = [stat]itseohjautuva
|
bullet.homing = [stat]itseohjautuva
|
||||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||||
@@ -1075,7 +1026,6 @@ setting.backgroundpause.name = Pysäytä taustalla
|
|||||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||||
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
|
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
|
||||||
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
|
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
|
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
|
||||||
setting.animatedwater.name = Animoitu vesi
|
setting.animatedwater.name = Animoitu vesi
|
||||||
setting.animatedshields.name = Animoidut kilvet
|
setting.animatedshields.name = Animoidut kilvet
|
||||||
@@ -1122,14 +1072,13 @@ setting.position.name = Näytä pelaajan sijainti
|
|||||||
setting.mouseposition.name = Näytä hiiren sijainti
|
setting.mouseposition.name = Näytä hiiren sijainti
|
||||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||||
setting.atmosphere.name = Näytä planeetan ilmakehä
|
setting.atmosphere.name = Näytä planeetan ilmakehä
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Taustaäänet
|
setting.ambientvol.name = Taustaäänet
|
||||||
setting.mutemusic.name = Mykistä musiikki
|
setting.mutemusic.name = Mykistä musiikki
|
||||||
setting.sfxvol.name = SFX-voimakkuus
|
setting.sfxvol.name = SFX-voimakkuus
|
||||||
setting.mutesound.name = Mykistä äänet
|
setting.mutesound.name = Mykistä äänet
|
||||||
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
||||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Julkisen pelin näkyvyys
|
||||||
setting.playerlimit.name = Pelaajaraja
|
setting.playerlimit.name = Pelaajaraja
|
||||||
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
||||||
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||||
@@ -1137,8 +1086,6 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
|||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Näytä säägrafiikat
|
setting.showweather.name = Näytä säägrafiikat
|
||||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||||
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
|
||||||
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||||
@@ -1149,7 +1096,6 @@ keybind.title = Kontrollit
|
|||||||
keybinds.mobile = [scarlet]Useimmat näppäinkontrollit eivät toimi mobiililaitteilla. Vain yksinkertaista liikettä tuetaan.
|
keybinds.mobile = [scarlet]Useimmat näppäinkontrollit eivät toimi mobiililaitteilla. Vain yksinkertaista liikettä tuetaan.
|
||||||
category.general.name = Yleinen
|
category.general.name = Yleinen
|
||||||
category.view.name = Näytä
|
category.view.name = Näytä
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Moninpeli
|
category.multiplayer.name = Moninpeli
|
||||||
category.blocks.name = Palikan Valinta
|
category.blocks.name = Palikan Valinta
|
||||||
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
|
placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
|
||||||
@@ -1167,23 +1113,6 @@ keybind.mouse_move.name = Seuraa Hiirtä
|
|||||||
keybind.pan.name = Kelaa näkymää
|
keybind.pan.name = Kelaa näkymää
|
||||||
keybind.boost.name = Tehosta
|
keybind.boost.name = Tehosta
|
||||||
keybind.command_mode.name = Komentotila
|
keybind.command_mode.name = Komentotila
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
@@ -1247,12 +1176,9 @@ mode.pvp.description = Taistele toisia pelaajia vastaan paikallisesti.\n[gray]Pe
|
|||||||
mode.attack.name = Hyökkäys
|
mode.attack.name = Hyökkäys
|
||||||
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
||||||
mode.custom = Muokkaa sääntöjä
|
mode.custom = Muokkaa sääntöjä
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Loputtomat resurssit
|
rules.infiniteresources = Loputtomat resurssit
|
||||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
rules.coreincinerates = Ydin höyrystää ylivuodon
|
rules.coreincinerates = Ydin höyrystää ylivuodon
|
||||||
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
|
||||||
@@ -1261,8 +1187,6 @@ rules.wavetimer = Tasojen aikaraja
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1773,6 +1697,7 @@ block.disperse.name = Hälvennys
|
|||||||
block.afflict.name = Aiheuttaja
|
block.afflict.name = Aiheuttaja
|
||||||
block.lustre.name = Kiilto
|
block.lustre.name = Kiilto
|
||||||
block.scathe.name = Vahinko
|
block.scathe.name = Vahinko
|
||||||
|
block.fabricator.name = Valmistaja
|
||||||
block.tank-refabricator.name = Tankkijälleenrakentaja
|
block.tank-refabricator.name = Tankkijälleenrakentaja
|
||||||
block.mech-refabricator.name = Robottijälleenrakentaja
|
block.mech-refabricator.name = Robottijälleenrakentaja
|
||||||
block.ship-refabricator.name = Ilma-alusjälleenrakentaja
|
block.ship-refabricator.name = Ilma-alusjälleenrakentaja
|
||||||
@@ -1835,7 +1760,6 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
|
|||||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||||
@@ -1890,13 +1814,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2091,6 +2011,7 @@ block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosesso
|
|||||||
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
|
||||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||||
|
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
|
||||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||||
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||||
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||||
@@ -2126,6 +2047,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2242,7 +2164,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
||||||
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
||||||
lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan.
|
lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan.
|
||||||
@@ -2276,11 +2197,6 @@ lst.cutscene = Hallitse pelaajan kameraa.
|
|||||||
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
||||||
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||||
lenum.shoot = Ammu tiettyä sijaintia.
|
lenum.shoot = Ammu tiettyä sijaintia.
|
||||||
@@ -2293,7 +2209,6 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll
|
|||||||
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
|
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
|
||||||
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
|
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
|
||||||
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
|
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Tuntematon
|
lcategory.unknown = Tuntematon
|
||||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||||
lcategory.io = Sisään- ja ulostulo
|
lcategory.io = Sisään- ja ulostulo
|
||||||
@@ -2319,7 +2234,6 @@ graphicstype.poly = Piirrä säännöllinen monikulmio.
|
|||||||
graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat.
|
graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat.
|
||||||
graphicstype.triangle = Piirrä täytetty kolmio.
|
graphicstype.triangle = Piirrä täytetty kolmio.
|
||||||
graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[].
|
graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Aina tosi.
|
lenum.always = Aina tosi.
|
||||||
lenum.idiv = Kokonaislukujen osamäärä.
|
lenum.idiv = Kokonaislukujen osamäärä.
|
||||||
lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla.
|
lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla.
|
||||||
@@ -2337,7 +2251,6 @@ lenum.xor = Binäärinen XOR.
|
|||||||
lenum.min = Vägintään kaksi numeroa.
|
lenum.min = Vägintään kaksi numeroa.
|
||||||
lenum.max = Korkeintaan kaksi numeroa.
|
lenum.max = Korkeintaan kaksi numeroa.
|
||||||
lenum.angle = Vektorin kulma asteina.
|
lenum.angle = Vektorin kulma asteina.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Vektorin pituus.
|
lenum.len = Vektorin pituus.
|
||||||
lenum.sin = Sini asteina.
|
lenum.sin = Sini asteina.
|
||||||
lenum.cos = Kosini asteina.
|
lenum.cos = Kosini asteina.
|
||||||
@@ -2399,7 +2312,6 @@ lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:
|
|||||||
lenum.move = Liiku tarkkaan sijaintiin.
|
lenum.move = Liiku tarkkaan sijaintiin.
|
||||||
lenum.approach = Lähesty sijaintia tietylle säteelle.
|
lenum.approach = Lähesty sijaintia tietylle säteelle.
|
||||||
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
|
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Ammu tiettyä sijaintia.
|
lenum.target = Ammu tiettyä sijaintia.
|
||||||
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
||||||
lenum.itemdrop = Pudota tavaroita.
|
lenum.itemdrop = Pudota tavaroita.
|
||||||
@@ -2413,7 +2325,5 @@ lenum.build = Rakenna tietty rakennus.
|
|||||||
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
|
||||||
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
||||||
lenum.boost = Aloita tai lopeta tehostus.
|
lenum.boost = Aloita tai lopeta tehostus.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = I-adya ang Schematic...
|
schematic.add = I-adya ang Schematic...
|
||||||
schematics = Mga Schematic
|
schematics = Mga Schematic
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
||||||
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
||||||
schematic.import = I-angkat ang Schematic...
|
schematic.import = I-angkat ang Schematic...
|
||||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
||||||
schematic.saved = Na-i-adya na ang schematic.
|
schematic.saved = Na-i-adya na ang schematic.
|
||||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Palitan Ang Pangalan ng Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
||||||
schematic.tags = Mga Tag:
|
schematic.tags = Mga Tag:
|
||||||
@@ -78,7 +77,6 @@ schematic.addtag = Mag-dagdag ng Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Palitan ang pangalan ng Tag
|
schematic.renametag = Palitan ang pangalan ng Tag
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = I-delete itong tag?
|
schematic.tagdelconfirm = I-delete itong tag?
|
||||||
schematic.tagexists = Meron nang tag na ganito.
|
schematic.tagexists = Meron nang tag na ganito.
|
||||||
stats = Mga Statistiko
|
stats = Mga Statistiko
|
||||||
@@ -251,19 +249,11 @@ trace = Trace Player
|
|||||||
trace.playername = Pangalan ng Player: [accent]{0}
|
trace.playername = Pangalan ng Player: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unique ID: [accent]{0}
|
trace.id = Unique ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = walang nahanap na banned players!
|
server.bans.none = walang nahanap na banned players!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
||||||
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
||||||
|
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
|
||||||
confirmunban = Sigurado kabang i-unban ang player?
|
confirmunban = Sigurado kabang i-unban ang player?
|
||||||
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
||||||
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Sumali sa Laro
|
joingame.title = Sumali sa Laro
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -337,23 +326,12 @@ open = Open
|
|||||||
customize = I-customize ang Mga Panuntunan
|
customize = I-customize ang Mga Panuntunan
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -400,9 +378,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
|
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa!
|
||||||
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
|
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted o sira na map file.
|
map.invalid = Error loading map: corrupted o sira na map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
||||||
@@ -434,7 +412,6 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = I-Publish Sa Workshop
|
editor.publish.workshop = I-Publish Sa Workshop
|
||||||
@@ -478,7 +455,7 @@ waves.sort.begin = Simula
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Uri
|
waves.sort.type = Uri
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Itago lahat
|
waves.units.hide = Itago lahat
|
||||||
waves.units.show = Ipakita lahat
|
waves.units.show = Ipakita lahat
|
||||||
|
|
||||||
@@ -501,7 +478,6 @@ editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na fo
|
|||||||
editor.errornot = Ito ay hindi isang file ng mapa.
|
editor.errornot = Ito ay hindi isang file ng mapa.
|
||||||
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
|
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
|
||||||
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
|
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -513,7 +489,6 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Saved!
|
editor.saved = Saved!
|
||||||
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
|
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
|
||||||
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
|
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
|
||||||
@@ -552,8 +527,6 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -598,23 +571,6 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
@@ -668,7 +624,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -693,6 +648,7 @@ resources.max = Max
|
|||||||
bannedblocks = Mga Pinagbabawalan na Blocks
|
bannedblocks = Mga Pinagbabawalan na Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Mga Pinagbabawalan na Units
|
bannedunits = Mga Pinagbabawalan na Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -751,7 +707,7 @@ sector.curlost = Nawala ang sector
|
|||||||
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
sector.missingresources = [scarlet]Kulang ang mga Core Resources
|
||||||
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
|
||||||
sector.lost = Ang sector [accent]{0}[white] ay nawala!
|
sector.lost = Ang sector [accent]{0}[white] ay nawala!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Ang sector [accent]{0}[white] ay na-capture na!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -970,16 +926,12 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
@@ -1019,7 +971,6 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1075,7 +1026,6 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
|
||||||
setting.animatedwater.name = Animated Fluids
|
setting.animatedwater.name = Animated Fluids
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
@@ -1122,14 +1072,13 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Ipakita Planet Atmosphere
|
setting.atmosphere.name = Ipakita Planet Atmosphere
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
|
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1137,8 +1086,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
|
||||||
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||||
@@ -1149,7 +1096,6 @@ keybind.title = Rebind Keys
|
|||||||
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
|
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1167,23 +1113,6 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1247,12 +1176,9 @@ mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nang
|
|||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
|
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1261,8 +1187,6 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1770,6 +1694,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1832,7 +1757,6 @@ hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[]
|
|||||||
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||||
@@ -1887,13 +1811,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2087,6 +2007,7 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2122,6 +2043,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2238,7 +2160,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2272,11 +2193,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2289,7 +2205,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2315,7 +2230,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2333,7 +2247,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2395,7 +2308,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2409,7 +2321,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ load.mod = Mods
|
|||||||
load.scripts = Scripts
|
load.scripts = Scripts
|
||||||
|
|
||||||
be.update = Une nouvelle version expérimentale est disponible:
|
be.update = Une nouvelle version expérimentale est disponible:
|
||||||
be.update.confirm = Télécharger et redémarrer le jeu maintenant ?
|
be.update.confirm = Télécharger et Redémarrer le jeu maintenant ?
|
||||||
be.updating = Mise à jour en cours...
|
be.updating = Mise à jour en cours...
|
||||||
be.ignore = Ignorer
|
be.ignore = Ignorer
|
||||||
be.noupdates = Aucune mise à jour trouvée.
|
be.noupdates = Aucune mise à jour trouvée.
|
||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Classer par étoiles
|
|||||||
schematic = Schéma
|
schematic = Schéma
|
||||||
schematic.add = Enregistrer le Schéma
|
schematic.add = Enregistrer le Schéma
|
||||||
schematics = Schémas
|
schematics = Schémas
|
||||||
schematic.search = Chercher des schémas...
|
|
||||||
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
||||||
schematic.exists = Un schéma avec ce nom existe déjà.
|
schematic.exists = Un schéma avec ce nom existe déjà.
|
||||||
schematic.import = Importer un schéma
|
schematic.import = Importer un schéma
|
||||||
@@ -70,16 +69,15 @@ schematic.shareworkshop = Partager sur le Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
||||||
schematic.saved = Schéma enregistré.
|
schematic.saved = Schéma enregistré.
|
||||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
||||||
schematic.edit = Editer Schéma
|
schematic.rename = Renommer le schéma
|
||||||
schematic.info = {0}x{1}, {2} blocs
|
schematic.info = {0}x{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisé à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
||||||
schematic.tags = Étiquettes :
|
schematic.tags = Étiquettes :
|
||||||
schematic.edittags = Éditer les étiquettes
|
schematic.edittags = Éditer les étiquettes
|
||||||
schematic.addtag = Ajouter une étiquette
|
schematic.addtag = Ajouter une étiquette
|
||||||
schematic.texttag = Mot
|
schematic.texttag = Mot
|
||||||
schematic.icontag = Icône
|
schematic.icontag = Icône
|
||||||
schematic.renametag = Renommer l'étiquette
|
schematic.renametag = Renommer l'étiquette
|
||||||
schematic.tagged = {0} étiqueté(s)
|
|
||||||
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
||||||
schematic.tagexists = Cette étiquette existe déjà.
|
schematic.tagexists = Cette étiquette existe déjà.
|
||||||
|
|
||||||
@@ -129,7 +127,7 @@ committingchanges = Validation des modifications
|
|||||||
done = Terminé
|
done = Terminé
|
||||||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de plantage, [red]tous les mods ont été désactivés.[]
|
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Aucun Mod trouvé !
|
mods.none = [lightgray]Aucun Mod trouvé !
|
||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
@@ -152,16 +150,16 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Non supporté
|
mod.blacklisted = [red]Non supporté
|
||||||
mod.unmetdependencies = [red]Dépendances manquantes
|
mod.unmetdependencies = [red]Dépendances manquantes
|
||||||
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
||||||
mod.circulardependencies = [red]Dépendances circulaires
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
mod.incompletedependencies = [red]Dépendances incomplètes
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||||
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
||||||
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
|
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
|
||||||
mod.circulardependencies.details = Ce mod à des dépendances qui dépendent les unes des autres.
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
mod.incompletedependencies.details = Ce mod ne peut pas être chargé en raison de dépendances invalides ou manquantes: {0}.
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
|
||||||
mod.requiresversion = Requiert la version: [red]{0}
|
mod.requiresversion = Requiert la version: [red]{0}
|
||||||
|
|
||||||
@@ -245,7 +243,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
|
|||||||
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
||||||
|
|
||||||
servers.local = Serveurs locaux
|
servers.local = Serveurs locaux
|
||||||
servers.local.steam = Parties Libres & Serveurs Locaux
|
servers.local.steam = Jeux Libres & Serveurs Locaux
|
||||||
servers.remote = Serveurs distants
|
servers.remote = Serveurs distants
|
||||||
servers.global = Serveurs communautaires
|
servers.global = Serveurs communautaires
|
||||||
|
|
||||||
@@ -259,21 +257,11 @@ trace = Suivre le joueur
|
|||||||
trace.playername = Nom du joueur : [accent]{0}
|
trace.playername = Nom du joueur : [accent]{0}
|
||||||
trace.ip = IP : [accent]{0}
|
trace.ip = IP : [accent]{0}
|
||||||
trace.id = ID : [accent]{0}
|
trace.id = ID : [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Client Mobile : [accent]{0}
|
trace.mobile = Client Mobile : [accent]{0}
|
||||||
trace.modclient = Client personnalisé : [accent]{0}
|
trace.modclient = Client personnalisé : [accent]{0}
|
||||||
trace.times.joined = Nombre de connexions : [accent]{0}
|
trace.times.joined = Nombre de connexions : [accent]{0}
|
||||||
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Noms:
|
|
||||||
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
||||||
|
|
||||||
player.ban = Bannir
|
|
||||||
player.kick = Expulser
|
|
||||||
player.trace = Tracer
|
|
||||||
player.admin = Activer Admin
|
|
||||||
player.team = Changer Équipe
|
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = Aucun joueur banni trouvé !
|
server.bans.none = Aucun joueur banni trouvé !
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -287,11 +275,10 @@ server.version = [gray]Version : {0} {1}
|
|||||||
server.custombuild = [accent]Version personnalisée
|
server.custombuild = [accent]Version personnalisée
|
||||||
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
||||||
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
||||||
|
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
|
||||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||||
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
||||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
||||||
votekick.reason = Raison du vote d'expulsion
|
|
||||||
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?\nSi oui, merci d'entrer la raison :
|
|
||||||
joingame.title = Rejoindre une partie
|
joingame.title = Rejoindre une partie
|
||||||
joingame.ip = Adresse IP :
|
joingame.ip = Adresse IP :
|
||||||
disconnect = Déconnecté.
|
disconnect = Déconnecté.
|
||||||
@@ -309,7 +296,7 @@ server.invalidport = Numéro de port invalide !
|
|||||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||||
save.new = Nouvelle sauvegarde
|
save.new = Nouvelle sauvegarde
|
||||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
save.nocampaign = Les fichiers de sauvegarde de la campagne ne peuvent pas être importés individuellement.
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Écraser
|
overwrite = Écraser
|
||||||
save.none = Aucune sauvegarde trouvée !
|
save.none = Aucune sauvegarde trouvée !
|
||||||
savefail = Échec de la sauvegarde !
|
savefail = Échec de la sauvegarde !
|
||||||
@@ -347,30 +334,19 @@ open = Ouvrir
|
|||||||
customize = Personnaliser
|
customize = Personnaliser
|
||||||
cancel = Annuler
|
cancel = Annuler
|
||||||
command = Commander
|
command = Commander
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Miner
|
command.mine = Miner
|
||||||
command.repair = Réparer
|
command.repair = Réparer
|
||||||
command.rebuild = Reconstruire
|
command.rebuild = Reconstruire
|
||||||
command.assist = Assister
|
command.assist = Assister
|
||||||
command.move = Bouger
|
command.move = Bouger
|
||||||
command.boost = Booster
|
command.boost = Boost
|
||||||
command.enterPayload = Entrer dans Bloc de Transport
|
|
||||||
command.loadUnits = Transporter Unités
|
|
||||||
command.loadBlocks = Transporter Blocs
|
|
||||||
command.unloadPayload = Poser Chargement
|
|
||||||
stance.stop = Annuler les Ordres
|
|
||||||
stance.shoot = Ordre: Tirer
|
|
||||||
stance.holdfire = Ordre: Ne pas Tirer
|
|
||||||
stance.pursuetarget = Ordre: Poursuivre Cible
|
|
||||||
stance.patrol = Ordre: Chemins de Contrôle
|
|
||||||
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
|
|
||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
max = Max
|
max = Max
|
||||||
objective = Objectif de la Carte
|
objective = Objectif de la Carte
|
||||||
crash.export = Exporter les rapports de bugs
|
crash.export = Exporter les rapports de bugs
|
||||||
crash.none = Aucun rapport de bugs trouvé.
|
crash.none = Aucun rapport de bug trouvé.
|
||||||
crash.exported = Rapports de bugs exportés.
|
crash.exported = Rapports de bugs exportés.
|
||||||
data.export = Exporter les données
|
data.export = Exporter les données
|
||||||
data.import = Importer des données
|
data.import = Importer des données
|
||||||
@@ -389,8 +365,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
|||||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||||
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
||||||
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
||||||
commandmode.name = [accent]Mode « Commande »
|
commandmode.name = [accent]Command Mode
|
||||||
commandmode.nounits = [aucune unité]
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
wave.cap = [accent]Vague {0}/{1}
|
wave.cap = [accent]Vague {0}/{1}
|
||||||
wave.waiting = [lightgray]Vague dans {0}
|
wave.waiting = [lightgray]Vague dans {0}
|
||||||
@@ -410,9 +386,9 @@ custom = Personnalisé
|
|||||||
builtin = Intégré
|
builtin = Intégré
|
||||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||||
map.random = [accent]Carte aléatoire
|
map.random = [accent]Carte aléatoire
|
||||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
||||||
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
||||||
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
|
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
||||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
workshop.update = Mettre à jour
|
workshop.update = Mettre à jour
|
||||||
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
||||||
@@ -431,7 +407,7 @@ steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
|||||||
editor.planet = Planète :
|
editor.planet = Planète :
|
||||||
editor.sector = Secteur :
|
editor.sector = Secteur :
|
||||||
editor.seed = Graine :
|
editor.seed = Graine :
|
||||||
editor.cliffs = Transformer les murs en falaises
|
editor.cliffs = Transformer murs en falaises
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
editor.oregen = Génération de minerai
|
editor.oregen = Génération de minerai
|
||||||
@@ -444,7 +420,6 @@ editor.waves = Vagues
|
|||||||
editor.rules = Règles
|
editor.rules = Règles
|
||||||
editor.generation = Génération
|
editor.generation = Génération
|
||||||
editor.objectives = Objectifs
|
editor.objectives = Objectifs
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Éditer dans le jeu
|
editor.ingame = Éditer dans le jeu
|
||||||
editor.playtest = Tester
|
editor.playtest = Tester
|
||||||
editor.publish.workshop = Publier sur le Workshop
|
editor.publish.workshop = Publier sur le Workshop
|
||||||
@@ -476,7 +451,7 @@ waves.max = unités maximum
|
|||||||
waves.guardian = Gardien
|
waves.guardian = Gardien
|
||||||
waves.preview = Prévisualiser
|
waves.preview = Prévisualiser
|
||||||
waves.edit = Modifier...
|
waves.edit = Modifier...
|
||||||
waves.random = Aléatoire
|
waves.random = Random
|
||||||
waves.copy = Copier dans le presse-papiers
|
waves.copy = Copier dans le presse-papiers
|
||||||
waves.load = Coller depuis le presse-papiers
|
waves.load = Coller depuis le presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||||
@@ -487,8 +462,8 @@ waves.sort.reverse = Tri inversé
|
|||||||
waves.sort.begin = Vague
|
waves.sort.begin = Vague
|
||||||
waves.sort.health = Santé
|
waves.sort.health = Santé
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Rechercher des vagues...
|
waves.search = Search waves...
|
||||||
waves.filter = Filtre d'Unité
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Masquer tout
|
waves.units.hide = Masquer tout
|
||||||
waves.units.show = Afficher tout
|
waves.units.show = Afficher tout
|
||||||
|
|
||||||
@@ -512,9 +487,8 @@ editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte
|
|||||||
editor.errornot = Ceci n'est pas un fichier de carte.
|
editor.errornot = Ceci n'est pas un fichier de carte.
|
||||||
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
||||||
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Mettre à jour
|
editor.update = Mettre à jour
|
||||||
editor.randomize = Générer
|
editor.randomize = Randomiser
|
||||||
editor.moveup = Monter
|
editor.moveup = Monter
|
||||||
editor.movedown = Descendre
|
editor.movedown = Descendre
|
||||||
editor.copy = Copier
|
editor.copy = Copier
|
||||||
@@ -524,7 +498,6 @@ editor.sectorgenerate = Générer un Secteur
|
|||||||
editor.resize = Redimensionner
|
editor.resize = Redimensionner
|
||||||
editor.loadmap = Charger la carte
|
editor.loadmap = Charger la carte
|
||||||
editor.savemap = Sauvegarder la carte
|
editor.savemap = Sauvegarder la carte
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Sauvegardé !
|
editor.saved = Sauvegardé !
|
||||||
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
|
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
|
||||||
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
|
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
|
||||||
@@ -563,11 +536,9 @@ toolmode.eraseores = Effacer les minerais
|
|||||||
toolmode.eraseores.description = Efface seulement\nles minerais.
|
toolmode.eraseores.description = Efface seulement\nles minerais.
|
||||||
toolmode.fillteams = Remplir les équipes
|
toolmode.fillteams = Remplir les équipes
|
||||||
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
||||||
toolmode.fillerase = Remplir et effacer
|
|
||||||
toolmode.fillerase.description = Efface les blocs\ndu même type.
|
|
||||||
toolmode.drawteams = Dessiner les équipes
|
toolmode.drawteams = Dessiner les équipes
|
||||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||||
#inutilisé
|
#unitilisé
|
||||||
toolmode.underliquid = Sous les liquides
|
toolmode.underliquid = Sous les liquides
|
||||||
toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides.
|
toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides.
|
||||||
|
|
||||||
@@ -612,23 +583,6 @@ filter.option.floor2 = Sol secondaire
|
|||||||
filter.option.threshold2 = Seuil secondaire
|
filter.option.threshold2 = Seuil secondaire
|
||||||
filter.option.radius = Rayon
|
filter.option.radius = Rayon
|
||||||
filter.option.percentile = Pourcentage
|
filter.option.percentile = Pourcentage
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Largeur :
|
width = Largeur :
|
||||||
height = Hauteur :
|
height = Hauteur :
|
||||||
@@ -684,7 +638,6 @@ marker.shapetext.name = Forme de Texte
|
|||||||
marker.minimap.name = Minicarte
|
marker.minimap.name = Minicarte
|
||||||
marker.shape.name = Forme
|
marker.shape.name = Forme
|
||||||
marker.text.name = Texte
|
marker.text.name = Texte
|
||||||
marker.line.name = Ligne
|
|
||||||
|
|
||||||
marker.background = Fond
|
marker.background = Fond
|
||||||
marker.outline = Contour
|
marker.outline = Contour
|
||||||
@@ -713,6 +666,7 @@ resources.max = Max
|
|||||||
bannedblocks = Blocs bannis
|
bannedblocks = Blocs bannis
|
||||||
objectives = Objectifs
|
objectives = Objectifs
|
||||||
bannedunits = Unités bannies
|
bannedunits = Unités bannies
|
||||||
|
rules.hidebannedblocks = Cacher les blocs bannis.
|
||||||
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
||||||
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
||||||
addall = Ajouter TOUT
|
addall = Ajouter TOUT
|
||||||
@@ -727,7 +681,7 @@ connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
|
|||||||
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
|
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
|
||||||
error.invalidaddress = Adresse invalide.
|
error.invalidaddress = Adresse invalide.
|
||||||
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
||||||
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous, disposez de la même version de Mindustry !
|
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la même version de Mindustry !
|
||||||
error.alreadyconnected = Déjà connecté.
|
error.alreadyconnected = Déjà connecté.
|
||||||
error.mapnotfound = Fichier de carte introuvable !
|
error.mapnotfound = Fichier de carte introuvable !
|
||||||
error.io = Erreur de Réseau (I/O)
|
error.io = Erreur de Réseau (I/O)
|
||||||
@@ -772,11 +726,12 @@ sector.curlost = Secteur perdu
|
|||||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||||
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
sector.attacked = Secteur [accent]{0}[white] attaqué !
|
||||||
sector.lost = Secteur [accent]{0}[white] perdu !
|
sector.lost = Secteur [accent]{0}[white] perdu !
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#note: the missing space in the line below is intentional
|
||||||
|
sector.captured = Secteur [accent]{0}[white]capturé !
|
||||||
sector.changeicon = Changer l'Icône
|
sector.changeicon = Changer l'Icône
|
||||||
sector.noswitch.title = Impossible de changer de Secteur
|
sector.noswitch.title = Impossible de changer de Secteur
|
||||||
sector.noswitch = Vous ne pouvez pas changer de secteur pendant qu’un autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
|
sector.noswitch = Vous ne pouvez pas changer de secteur pendant qu’un autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
|
||||||
sector.view = Voir le secteur
|
sector.view = Voir le Secteur
|
||||||
|
|
||||||
threat.low = Faible
|
threat.low = Faible
|
||||||
threat.medium = Normale
|
threat.medium = Normale
|
||||||
@@ -892,7 +847,7 @@ settings.graphics = Graphismes
|
|||||||
settings.cleardata = Effacer les données du jeu...
|
settings.cleardata = Effacer les données du jeu...
|
||||||
settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
|
settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
|
||||||
settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera.
|
||||||
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes ?
|
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes?
|
||||||
settings.clearsaves = Supprimer les Sauvegardes
|
settings.clearsaves = Supprimer les Sauvegardes
|
||||||
settings.clearresearch = Supprimer la Recherche
|
settings.clearresearch = Supprimer la Recherche
|
||||||
settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ?
|
settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ?
|
||||||
@@ -947,7 +902,7 @@ stat.repairspeed = Vitesse de réparation
|
|||||||
stat.weapons = Armes
|
stat.weapons = Armes
|
||||||
stat.bullet = Balles
|
stat.bullet = Balles
|
||||||
stat.moduletier = Tier
|
stat.moduletier = Tier
|
||||||
stat.unittype = Type d'Unité
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Accélération
|
stat.speedincrease = Accélération
|
||||||
stat.range = Portée
|
stat.range = Portée
|
||||||
stat.drilltier = Blocs forables
|
stat.drilltier = Blocs forables
|
||||||
@@ -957,9 +912,9 @@ stat.maxunits = Max d'Unités Actives
|
|||||||
stat.health = Santé
|
stat.health = Santé
|
||||||
stat.armor = Armure
|
stat.armor = Armure
|
||||||
stat.buildtime = Durée de construction
|
stat.buildtime = Durée de construction
|
||||||
stat.maxconsecutive = Max consécutif
|
stat.maxconsecutive = Max Consécutif
|
||||||
stat.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
stat.inaccuracy = Imprécision
|
stat.inaccuracy = Précision
|
||||||
stat.shots = Tirs
|
stat.shots = Tirs
|
||||||
stat.reload = Cadence de tir
|
stat.reload = Cadence de tir
|
||||||
stat.ammo = Munitions
|
stat.ammo = Munitions
|
||||||
@@ -995,16 +950,13 @@ stat.healing = Guérison
|
|||||||
|
|
||||||
ability.forcefield = Champ de Force
|
ability.forcefield = Champ de Force
|
||||||
ability.repairfield = Champ de Réparation
|
ability.repairfield = Champ de Réparation
|
||||||
ability.statusfield = Champ d'Amélioration
|
ability.statusfield = Champ d'Amélioration {0}
|
||||||
ability.unitspawn = Usine
|
ability.unitspawn = Usine de {0}
|
||||||
ability.shieldregenfield = Champ de régénération de bouclier
|
ability.shieldregenfield = Champ de régénération de bouclier
|
||||||
ability.movelightning = Déplacement éclair
|
ability.movelightning = Déplacement éclair
|
||||||
ability.shieldarc = Arc de Bouclier
|
ability.shieldarc = Arc de Bouclier
|
||||||
ability.suppressionfield = Champ de Suppression de Soins
|
ability.suppressionfield = Champ de Suppression de Soins
|
||||||
ability.energyfield = Champ d'énergie
|
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0}
|
|
||||||
ability.regen = Régénération
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
@@ -1044,10 +996,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
bullet.homing = [stat]autoguidé
|
bullet.homing = [stat]autoguidé
|
||||||
bullet.armorpierce = [stat]perceur d'armure
|
bullet.armorpierce = [stat]perceur d'armure
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
||||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
|
||||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||||
bullet.knockback = [stat]{0}[lightgray] recul
|
bullet.knockback = [stat]{0}[lightgray] recul
|
||||||
@@ -1056,13 +1007,13 @@ bullet.infinitepierce = [stat]perçant
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]% soins
|
bullet.healpercent = [stat]{0}[lightgray]% soins
|
||||||
bullet.healamount = [stat]{0}[lightgray] réparation directe
|
bullet.healamount = [stat]{0}[lightgray] réparation directe
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||||
bullet.range = [stat]{0}[lightgray] blocs de portée
|
bullet.range = [stat]{0}[lightgray] tuiles de portée
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
unit.blockssquared = blocs²
|
unit.blockssquared = blocs²
|
||||||
unit.powersecond = unités d'énergie/seconde
|
unit.powersecond = unités d'énergie/seconde
|
||||||
unit.tilessecond = blocs/seconde
|
unit.tilessecond = tuiles/seconde
|
||||||
unit.liquidsecond = unités de liquide/seconde
|
unit.liquidsecond = unités de liquide/seconde
|
||||||
unit.itemssecond = objets/seconde
|
unit.itemssecond = objets/seconde
|
||||||
unit.liquidunits = unités de liquide
|
unit.liquidunits = unités de liquide
|
||||||
@@ -1100,12 +1051,11 @@ setting.backgroundpause.name = Pause en Arrière-plan
|
|||||||
setting.buildautopause.name = Confirmation avant construction
|
setting.buildautopause.name = Confirmation avant construction
|
||||||
setting.doubletapmine.name = Double-clic pour Miner
|
setting.doubletapmine.name = Double-clic pour Miner
|
||||||
setting.commandmodehold.name = Retenir pour le Mode « Commande »
|
setting.commandmodehold.name = Retenir pour le Mode « Commande »
|
||||||
setting.distinctcontrolgroups.name = Limiter un groupe de contrôle par unité
|
|
||||||
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
|
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
|
||||||
setting.animatedwater.name = Surfaces Animées
|
setting.animatedwater.name = Surfaces Animées
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.playerindicators.name = Indicateurs d'alliés
|
setting.playerindicators.name = Indicateurs alliés
|
||||||
setting.indicators.name = Indicateurs d'ennemis
|
setting.indicators.name = Indicateurs ennemis
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
setting.keyboard.name = Contrôles Souris+Clavier
|
setting.keyboard.name = Contrôles Souris+Clavier
|
||||||
setting.touchscreen.name = Commandes d'écran tactile
|
setting.touchscreen.name = Commandes d'écran tactile
|
||||||
@@ -1136,7 +1086,7 @@ setting.fullscreen.name = Plein Écran
|
|||||||
setting.borderlesswindow.name = Fenêtré sans bordures
|
setting.borderlesswindow.name = Fenêtré sans bordures
|
||||||
setting.borderlesswindow.name.windows = Plein écran sans bordure
|
setting.borderlesswindow.name.windows = Plein écran sans bordure
|
||||||
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
|
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
|
||||||
setting.fps.name = Afficher les FPS et le Ping
|
setting.fps.name = Afficher FPS et Ping
|
||||||
setting.console.name = Activer la Console
|
setting.console.name = Activer la Console
|
||||||
setting.smoothcamera.name = Lissage de la Caméra
|
setting.smoothcamera.name = Lissage de la Caméra
|
||||||
setting.vsync.name = Synchronisation Verticale
|
setting.vsync.name = Synchronisation Verticale
|
||||||
@@ -1146,15 +1096,14 @@ setting.coreitems.name = Afficher les objets du Noyau
|
|||||||
setting.position.name = Afficher la position du joueur
|
setting.position.name = Afficher la position du joueur
|
||||||
setting.mouseposition.name = Afficher la Position de la Souris
|
setting.mouseposition.name = Afficher la Position de la Souris
|
||||||
setting.musicvol.name = Volume de la Musique
|
setting.musicvol.name = Volume de la Musique
|
||||||
setting.atmosphere.name = Montrer l'Atmosphère des planètes
|
setting.atmosphere.name = Montrer l'Atmosphère de la planète
|
||||||
setting.drawlight.name = Dessiner les Ombres/Lumières
|
|
||||||
setting.ambientvol.name = Volume Ambiant
|
setting.ambientvol.name = Volume Ambiant
|
||||||
setting.mutemusic.name = Couper la Musique
|
setting.mutemusic.name = Couper la Musique
|
||||||
setting.sfxvol.name = Volume des Sons et Effets
|
setting.sfxvol.name = Volume des Sons et Effets
|
||||||
setting.mutesound.name = Couper les Sons et Effets
|
setting.mutesound.name = Couper les Sons et Effets
|
||||||
setting.crashreport.name = Envoyer des Rapports de crash anonymes
|
setting.crashreport.name = Envoyer des Rapports de crash anonymes
|
||||||
setting.savecreate.name = Sauvegardes Automatiques
|
setting.savecreate.name = Sauvegardes Automatiques
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Visibilité de la Partie publique
|
||||||
setting.playerlimit.name = Limite de Joueurs
|
setting.playerlimit.name = Limite de Joueurs
|
||||||
setting.chatopacity.name = Opacité du Chat
|
setting.chatopacity.name = Opacité du Chat
|
||||||
setting.lasersopacity.name = Opacité des Connexions laser
|
setting.lasersopacity.name = Opacité des Connexions laser
|
||||||
@@ -1162,10 +1111,8 @@ setting.bridgeopacity.name = Opacité des ponts
|
|||||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||||
setting.showweather.name = Montrer les Effets météo
|
setting.showweather.name = Montrer les Effets météo
|
||||||
setting.hidedisplays.name = Cacher les Écrans
|
setting.hidedisplays.name = Cacher les Écrans
|
||||||
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
|
steam.friendsonly = Friends Only
|
||||||
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
steam.friendsonly = Amis seulement
|
|
||||||
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
|
||||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||||
uiscale.cancel = Annuler & Quitter
|
uiscale.cancel = Annuler & Quitter
|
||||||
@@ -1174,7 +1121,6 @@ keybind.title = Paramètres des Touches du Clavier
|
|||||||
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
|
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Vue
|
category.view.name = Vue
|
||||||
category.command.name = Commandes d'Unité
|
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
category.blocks.name = Sélection des blocs
|
category.blocks.name = Sélection des blocs
|
||||||
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
||||||
@@ -1192,26 +1138,6 @@ keybind.mouse_move.name = Suivre la souris
|
|||||||
keybind.pan.name = Vue Panoramique
|
keybind.pan.name = Vue Panoramique
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Mode « Commande »
|
keybind.command_mode.name = Mode « Commande »
|
||||||
keybind.command_queue.name = File d'attente des Commandes d'Unités
|
|
||||||
keybind.create_control_group.name = Créer un Groupe de Contrôle
|
|
||||||
keybind.cancel_orders.name = Annuler les Ordres
|
|
||||||
|
|
||||||
keybind.unit_stance_shoot.name = Ordre: Tirer
|
|
||||||
keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
|
|
||||||
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
|
||||||
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
|
||||||
keybind.unit_stance_ram.name = Ordre: Charger
|
|
||||||
|
|
||||||
keybind.unit_command_move = Commande: Bouger
|
|
||||||
keybind.unit_command_repair = Commande: Réparer
|
|
||||||
keybind.unit_command_rebuild = Commande: Reconstruire
|
|
||||||
keybind.unit_command_assist = Commande: Assister
|
|
||||||
keybind.unit_command_mine = Commande: Miner
|
|
||||||
keybind.unit_command_boost = Commande: Boost
|
|
||||||
keybind.unit_command_load_units = Commande: Transporter unités
|
|
||||||
keybind.unit_command_load_blocks = Commande: Transporter blocs
|
|
||||||
keybind.unit_command_unload_payload = Commande: Poser chargement
|
|
||||||
|
|
||||||
keybind.rebuild_select.name = Reconstruire la Zone
|
keybind.rebuild_select.name = Reconstruire la Zone
|
||||||
keybind.schematic_select.name = Sélectionner une Région
|
keybind.schematic_select.name = Sélectionner une Région
|
||||||
keybind.schematic_menu.name = Menu des schémas
|
keybind.schematic_menu.name = Menu des schémas
|
||||||
@@ -1244,7 +1170,7 @@ keybind.deselect.name = Désélectionner
|
|||||||
keybind.pickupCargo.name = Prendre un Chargement
|
keybind.pickupCargo.name = Prendre un Chargement
|
||||||
keybind.dropCargo.name = Lâcher un Chargement
|
keybind.dropCargo.name = Lâcher un Chargement
|
||||||
keybind.shoot.name = Tirer
|
keybind.shoot.name = Tirer
|
||||||
keybind.zoom.name = Zoomer
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
keybind.pause_building.name = Pauser/Reprendre la Construction
|
keybind.pause_building.name = Pauser/Reprendre la Construction
|
||||||
@@ -1262,9 +1188,9 @@ keybind.chat_history_prev.name = Remonter l'Historique du Tchat
|
|||||||
keybind.chat_history_next.name = Descendre l'Historique du Tchat
|
keybind.chat_history_next.name = Descendre l'Historique du Tchat
|
||||||
keybind.chat_scroll.name = Défilement du Tchat
|
keybind.chat_scroll.name = Défilement du Tchat
|
||||||
keybind.chat_mode.name = Changer le mode du Tchat
|
keybind.chat_mode.name = Changer le mode du Tchat
|
||||||
keybind.drop_unit.name = Larguer une Unité
|
keybind.drop_unit.name = Larguer une unité
|
||||||
keybind.zoom_minimap.name = Zoomer la Mini-carte
|
keybind.zoom_minimap.name = Zoomer la Mini-carte
|
||||||
mode.help.title = Description des modes de jeux
|
mode.help.title = Description des modes de jeu
|
||||||
mode.survival.name = Survie
|
mode.survival.name = Survie
|
||||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
|
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
|
||||||
mode.sandbox.name = Bac à Sable
|
mode.sandbox.name = Bac à Sable
|
||||||
@@ -1276,11 +1202,8 @@ mode.attack.name = Attaque
|
|||||||
mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode.
|
mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode.
|
||||||
mode.custom = Règles Personnalisées
|
mode.custom = Règles Personnalisées
|
||||||
|
|
||||||
rules.invaliddata = Données du Presse-Papier Invalides.
|
|
||||||
rules.hidebannedblocks = Cacher les blocs bannis.
|
|
||||||
rules.infiniteresources = Ressources Infinies
|
rules.infiniteresources = Ressources Infinies
|
||||||
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
|
rules.onlydepositcore = Seulement autoriser le Dépôt d'Objets dans le Noyau
|
||||||
rules.derelictrepair = Autoriser la réparation des structures abandonnées
|
|
||||||
rules.reactorexplosions = Explosion des Réacteurs
|
rules.reactorexplosions = Explosion des Réacteurs
|
||||||
rules.coreincinerates = Incinération des surplus du Noyau
|
rules.coreincinerates = Incinération des surplus du Noyau
|
||||||
rules.disableworldprocessors = Désactiver les Processeurs Globaux
|
rules.disableworldprocessors = Désactiver les Processeurs Globaux
|
||||||
@@ -1289,15 +1212,13 @@ rules.wavetimer = Compte à rebours des vagues
|
|||||||
rules.wavesending = Déclenchement des Vagues
|
rules.wavesending = Déclenchement des Vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
rules.buildai = IA de Construction de Base
|
|
||||||
rules.buildaitier = Niveau de l'IA de Construction de Base
|
|
||||||
rules.rtsai = IA de RTS [red](WIP)
|
rules.rtsai = IA de RTS [red](WIP)
|
||||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||||
rules.polygoncoreprotection = Protection polygonale du Noyau
|
rules.polygoncoreprotection = Protection Polygonale du Noyau
|
||||||
rules.placerangecheck = Vérification de la Portée de Placement
|
rules.placerangecheck = Vérification de la Portée de Placement
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||||
@@ -1306,20 +1227,20 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des U
|
|||||||
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
||||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||||
rules.unitcap = Limite initiale d'Unités actives
|
rules.unitcap = Limite d'Unités actives de Base
|
||||||
rules.limitarea = Limite de la zone de jeu de la Carte
|
rules.limitarea = Limite de la Zone de Jeu de la Carte
|
||||||
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
|
||||||
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
||||||
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||||
rules.wavelimit = La Partie termine après la Vague
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Rayon de la Zone d'Apparition ennemie :[lightgray] (blocs)
|
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
|
||||||
rules.unitammo = Les Unités nécessitent des munitions
|
rules.unitammo = Les Unités nécessitent des munitions
|
||||||
rules.enemyteam = Équipe ennemie
|
rules.enemyteam = Équipe ennemie
|
||||||
rules.playerteam = Équipe du joueur
|
rules.playerteam = Équipe du joueur
|
||||||
@@ -1666,15 +1587,15 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
|
|||||||
block.overdrive-dome.name = Dôme Accélérant
|
block.overdrive-dome.name = Dôme Accélérant
|
||||||
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
||||||
block.constructor.name = Constructeur
|
block.constructor.name = Constructeur
|
||||||
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (blocs).
|
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
|
||||||
block.large-constructor.name = Grand Constructeur
|
block.large-constructor.name = Grand Constructeur
|
||||||
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (blocs).
|
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
|
||||||
block.deconstructor.name = Déconstructeur
|
block.deconstructor.name = Déconstructeur
|
||||||
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
||||||
block.payload-loader.name = Chargeur de charge utile
|
block.payload-loader.name = Chargeur de charge utile
|
||||||
block.payload-loader.description = Charge les liquides et les ressources dans les blocs.
|
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
|
||||||
block.payload-unloader.name = Déchargeur de charge utile
|
block.payload-unloader.name = Déchargeur de charge utile
|
||||||
block.payload-unloader.description = Décharge les liquides et les ressources des blocs.
|
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
|
||||||
block.heat-source.name = Source de Chaleur
|
block.heat-source.name = Source de Chaleur
|
||||||
block.heat-source.description = Produit de grandes quantités de chaleur. Bac à sable uniquement.
|
block.heat-source.description = Produit de grandes quantités de chaleur. Bac à sable uniquement.
|
||||||
|
|
||||||
@@ -1804,6 +1725,7 @@ block.disperse.name = Propagateur
|
|||||||
block.afflict.name = Éclateur
|
block.afflict.name = Éclateur
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricateur
|
||||||
block.tank-refabricator.name = Refabricateur de Tanks
|
block.tank-refabricator.name = Refabricateur de Tanks
|
||||||
block.mech-refabricator.name = Refabricateur de Mécas
|
block.mech-refabricator.name = Refabricateur de Mécas
|
||||||
block.ship-refabricator.name = Refabricateur de Vaisseaux
|
block.ship-refabricator.name = Refabricateur de Vaisseaux
|
||||||
@@ -1861,13 +1783,13 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
|
|||||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||||
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||||
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
||||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
|
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||||
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||||
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
|
||||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||||
@@ -1881,7 +1803,7 @@ hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les muni
|
|||||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
||||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
|
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
||||||
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||||
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||||
|
|
||||||
@@ -1898,8 +1820,8 @@ gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre n
|
|||||||
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
||||||
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
|
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
|
||||||
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
||||||
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du \uf837 [accent]plomb[] en tant que munition.
|
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
|
||||||
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
|
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
|
||||||
gz.supplyturret = [accent]Approvisionnez la tourelle
|
gz.supplyturret = [accent]Approvisionnez la tourelle
|
||||||
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
||||||
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
|
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
|
||||||
@@ -1916,21 +1838,17 @@ onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour dé
|
|||||||
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
||||||
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
||||||
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
|
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
|
||||||
onset.arcfurnace = Le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
||||||
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
|
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
|
||||||
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]Fabricateur de Tanks[].
|
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
|
||||||
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
||||||
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
|
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
|
||||||
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
|
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
|
||||||
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
|
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
|
||||||
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.attack = L'ennemi est vulnérable. Contre-attaquez.
|
||||||
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
|
|
||||||
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
|
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
|
||||||
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
||||||
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
|
||||||
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
|
||||||
aegis.tungsten = Le tungstène peut être miné en utilisant une [accent]foreuse à impact[].\nCette structure requiert de [accent]l'eau[] et de [accent]l'énergie[].
|
|
||||||
|
|
||||||
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
|
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
|
||||||
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
|
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
|
||||||
@@ -1946,7 +1864,7 @@ item.metaglass.description = Un composé de verre super-résistant. Utilisation
|
|||||||
item.graphite.description = Du carbone minéralisé utilisé pour les munitions et dans les composants électriques.
|
item.graphite.description = Du carbone minéralisé utilisé pour les munitions et dans les composants électriques.
|
||||||
item.sand.description = Un matériau commun, largement utilisé pour la fabrication de matériaux raffinés.
|
item.sand.description = Un matériau commun, largement utilisé pour la fabrication de matériaux raffinés.
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
item.coal.details = De la matière végétale fossilisée, formée bien avant l’ensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
|
item.coal.details = De la matière végétale fossilisée, formée bien avant l’ensemencement de ce monde. Utilisation très répandue pour la production de carburant et de ressources.
|
||||||
item.titanium.description = Un métal rare et super-léger, largement utilisé dans le transport de liquides, dans les foreuses de haut niveau et dans les usines.
|
item.titanium.description = Un métal rare et super-léger, largement utilisé dans le transport de liquides, dans les foreuses de haut niveau et dans les usines.
|
||||||
item.thorium.description = Un métal dense et radioactif, utilisé comme support structurel et comme carburant nucléaire.
|
item.thorium.description = Un métal dense et radioactif, utilisé comme support structurel et comme carburant nucléaire.
|
||||||
item.scrap.description = Il est utilisé dans les fours à fusion et les pulvériseurs, pour être raffiné en d'autres matériaux.
|
item.scrap.description = Il est utilisé dans les fours à fusion et les pulvériseurs, pour être raffiné en d'autres matériaux.
|
||||||
@@ -2130,9 +2048,10 @@ block.logic-display.description = Affiche des images à partir des instructions
|
|||||||
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
|
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
|
||||||
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
||||||
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
||||||
|
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||||
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
||||||
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
||||||
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
||||||
@@ -2167,6 +2086,7 @@ block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit
|
|||||||
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||||
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||||
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
|
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
|
||||||
|
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
|
||||||
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
|
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
|
||||||
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
|
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
|
||||||
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
|
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
|
||||||
@@ -2287,7 +2207,6 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
|
|||||||
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
||||||
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
||||||
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
||||||
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
||||||
lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
|
lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
|
||||||
@@ -2316,20 +2235,15 @@ lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/t
|
|||||||
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
|
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
|
||||||
lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles.
|
lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles.
|
||||||
lst.setrule = Change une règle du jeu.
|
lst.setrule = Change une règle du jeu.
|
||||||
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nAttendra la fin du message précédent avant l'affichage du nouveau.
|
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nLe message apparait après la fin du dernier.
|
||||||
lst.cutscene = Manipule la caméra du joueur.
|
lst.cutscene = Manipule la caméra du joueur.
|
||||||
lst.setflag = Définit une variable globale qui peut être lue par tous les processeurs.
|
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
||||||
lst.getflag = Vérifie si une variable globale est présente.
|
lst.getflag = Vérifie si un drapeau global est présent.
|
||||||
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Crée un effet de particules.
|
|
||||||
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
|
|
||||||
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
|
||||||
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||||
|
|
||||||
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
|
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].\nPas en texte.
|
||||||
lenum.shoot = Tire à une position donnée.
|
lenum.shoot = Tire à une position donnée.
|
||||||
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
|
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
|
||||||
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
|
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
|
||||||
@@ -2340,8 +2254,7 @@ laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée pa
|
|||||||
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
||||||
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
||||||
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
||||||
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
|
laccess.speed = La vitesse maximale d'une unité, en tuiles/sec.
|
||||||
laccess.id = L'ID d'une unité/bloc/ressource/liquide.\nCeci est l'inverse de l'instruction de recherche.
|
|
||||||
|
|
||||||
lcategory.unknown = Inconnu
|
lcategory.unknown = Inconnu
|
||||||
lcategory.unknown.description = Instructions sans catégorie.
|
lcategory.unknown.description = Instructions sans catégorie.
|
||||||
@@ -2352,7 +2265,7 @@ lcategory.block.description = Interagit avec les blocs.
|
|||||||
lcategory.operation = Opérations
|
lcategory.operation = Opérations
|
||||||
lcategory.operation.description = Opérations logiques.
|
lcategory.operation.description = Opérations logiques.
|
||||||
lcategory.control = Contrôle des Flux
|
lcategory.control = Contrôle des Flux
|
||||||
lcategory.control.description = Manipule l'ordre d'exécution.
|
lcategory.control.description = Manipule le flot d'exécution.
|
||||||
lcategory.unit = Contrôle des Unités
|
lcategory.unit = Contrôle des Unités
|
||||||
lcategory.unit.description = Ordonne des commandes aux unités.
|
lcategory.unit.description = Ordonne des commandes aux unités.
|
||||||
lcategory.world = Contrôle du Monde
|
lcategory.world = Contrôle du Monde
|
||||||
@@ -2369,7 +2282,6 @@ graphicstype.poly = Dessine un polygone régulier.
|
|||||||
graphicstype.linepoly = Dessine le contour d'un polygone régulier.
|
graphicstype.linepoly = Dessine le contour d'un polygone régulier.
|
||||||
graphicstype.triangle = Dessine un triangle.
|
graphicstype.triangle = Dessine un triangle.
|
||||||
graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[].
|
graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = Toujours [accent]true[].
|
lenum.always = Toujours [accent]true[].
|
||||||
lenum.idiv = Division entière.
|
lenum.idiv = Division entière.
|
||||||
@@ -2389,7 +2301,6 @@ lenum.xor = Opération binaire XOR.
|
|||||||
lenum.min = Le minimum des 2 nombres.
|
lenum.min = Le minimum des 2 nombres.
|
||||||
lenum.max = Le maximum des 2 nombres.
|
lenum.max = Le maximum des 2 nombres.
|
||||||
lenum.angle = Angle d'un vecteur en degrés.
|
lenum.angle = Angle d'un vecteur en degrés.
|
||||||
lenum.anglediff = Distance absolue entre 2 angles en degrés.
|
|
||||||
lenum.len = Longueur d'un vecteur.
|
lenum.len = Longueur d'un vecteur.
|
||||||
|
|
||||||
lenum.sin = Calcule le Sinus, en degrés.
|
lenum.sin = Calcule le Sinus, en degrés.
|
||||||
@@ -2464,7 +2375,6 @@ lenum.unbind = Désactive complètement le contrôle par processeur.\nL'unité r
|
|||||||
lenum.move = Bouge vers la position exacte.
|
lenum.move = Bouge vers la position exacte.
|
||||||
lenum.approach = Approche une position avec un rayon.
|
lenum.approach = Approche une position avec un rayon.
|
||||||
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
|
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
|
||||||
lenum.autopathfind = Recherche automatiquement le chemin vers le noyau ennemi ou la zone d'apparition ennemie le plus proche.\nCeci est le même que la détection de chemin de la vague ennemie.
|
|
||||||
lenum.target = Tire vers la position donnée.
|
lenum.target = Tire vers la position donnée.
|
||||||
lenum.targetp = Tire sur une cible avec la prédiction de mouvement.
|
lenum.targetp = Tire sur une cible avec la prédiction de mouvement.
|
||||||
lenum.itemdrop = Lâche un objet.
|
lenum.itemdrop = Lâche un objet.
|
||||||
@@ -2478,7 +2388,7 @@ lenum.build = Construit une structure.
|
|||||||
lenum.getblock = Récupère des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
lenum.getblock = Récupère des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
||||||
lenum.within = Vérifie si l'unité est près de la position.
|
lenum.within = Vérifie si l'unité est près de la position.
|
||||||
lenum.boost = Active/Désactive le boost.
|
lenum.boost = Active/Désactive le boost.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
#Ne pas traduire
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Urut berdasarkan bintang
|
|||||||
schematic = Bagan
|
schematic = Bagan
|
||||||
schematic.add = Menyimpan bagan...
|
schematic.add = Menyimpan bagan...
|
||||||
schematics = Kumpulan bagan
|
schematics = Kumpulan bagan
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
||||||
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
||||||
schematic.import = Mengimpor bagan...
|
schematic.import = Mengimpor bagan...
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Bagikan di Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
||||||
schematic.saved = Bagan telah disimpan.
|
schematic.saved = Bagan telah disimpan.
|
||||||
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Ganti Nama Bagan
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
||||||
schematic.tags = Tanda:
|
schematic.tags = Tanda:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = Tambah Tanda
|
|||||||
schematic.texttag = Teks Tanda
|
schematic.texttag = Teks Tanda
|
||||||
schematic.icontag = Ikon Tanda
|
schematic.icontag = Ikon Tanda
|
||||||
schematic.renametag = Ubah Nama Tanda
|
schematic.renametag = Ubah Nama Tanda
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
||||||
schematic.tagexists = Tanda tersebut sudah ada.
|
schematic.tagexists = Tanda tersebut sudah ada.
|
||||||
|
|
||||||
@@ -255,19 +253,11 @@ trace = Lacak Pemain
|
|||||||
trace.playername = Nama pemain: [accent]{0}
|
trace.playername = Nama pemain: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Client Mobile: [accent]{0}
|
trace.mobile = Client Mobile: [accent]{0}
|
||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
trace.times.joined = Total Bergabung: [accent]{0}
|
trace.times.joined = Total Bergabung: [accent]{0}
|
||||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
@@ -281,11 +271,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Bentuk Modifikasi
|
server.custombuild = [accent]Bentuk Modifikasi
|
||||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||||
|
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
|
||||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Bermain Bersama
|
joingame.title = Bermain Bersama
|
||||||
joingame.ip = Alamat:
|
joingame.ip = Alamat:
|
||||||
disconnect = Terputus.
|
disconnect = Terputus.
|
||||||
@@ -341,23 +330,12 @@ open = Buka
|
|||||||
customize = Sunting Peraturan
|
customize = Sunting Peraturan
|
||||||
cancel = Batal
|
cancel = Batal
|
||||||
command = Perintah
|
command = Perintah
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Tambang
|
command.mine = Tambang
|
||||||
command.repair = Perbaiki
|
command.repair = Perbaiki
|
||||||
command.rebuild = Bangun Kembali
|
command.rebuild = Bangun Kembali
|
||||||
command.assist = Bantu Pemain
|
command.assist = Bantu Pemain
|
||||||
command.move = Maju
|
command.move = Maju
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
@@ -404,9 +382,9 @@ custom = Modifikasi
|
|||||||
builtin = Terpasang
|
builtin = Terpasang
|
||||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
||||||
map.random = [accent]Peta Acak
|
map.random = [accent]Peta Acak
|
||||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti {0} ke dalam peta di penyunting.
|
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
||||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
|
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
|
||||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti {0} ke dalam peta di penyunting.
|
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
||||||
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
||||||
workshop.update = Perbarui Item
|
workshop.update = Perbarui Item
|
||||||
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
||||||
@@ -438,7 +416,6 @@ editor.waves = Gelombang:
|
|||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
editor.generation = Generasi:
|
editor.generation = Generasi:
|
||||||
editor.objectives = Tujuan
|
editor.objectives = Tujuan
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
editor.playtest = Tes Bermain
|
editor.playtest = Tes Bermain
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
@@ -482,7 +459,7 @@ waves.sort.begin = Mulai
|
|||||||
waves.sort.health = Darah
|
waves.sort.health = Darah
|
||||||
waves.sort.type = Tipe
|
waves.sort.type = Tipe
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Sembunyikan Semua
|
waves.units.hide = Sembunyikan Semua
|
||||||
waves.units.show = Lihat Semua
|
waves.units.show = Lihat Semua
|
||||||
|
|
||||||
@@ -506,7 +483,6 @@ editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang
|
|||||||
editor.errornot = Ini bukan merupakan file peta.
|
editor.errornot = Ini bukan merupakan file peta.
|
||||||
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
||||||
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Perbaruan
|
editor.update = Perbaruan
|
||||||
editor.randomize = Acak
|
editor.randomize = Acak
|
||||||
editor.moveup = Pindah Ke Atas
|
editor.moveup = Pindah Ke Atas
|
||||||
@@ -518,7 +494,6 @@ editor.sectorgenerate = Generasi Sektor
|
|||||||
editor.resize = Ubah Ukuran
|
editor.resize = Ubah Ukuran
|
||||||
editor.loadmap = Memuat Peta
|
editor.loadmap = Memuat Peta
|
||||||
editor.savemap = Simpan Peta
|
editor.savemap = Simpan Peta
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Tersimpan!
|
editor.saved = Tersimpan!
|
||||||
editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'.
|
editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'.
|
||||||
editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'.
|
editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'.
|
||||||
@@ -557,8 +532,6 @@ toolmode.eraseores = Hapus Bijih
|
|||||||
toolmode.eraseores.description = Hanya menghapus bijih.
|
toolmode.eraseores.description = Hanya menghapus bijih.
|
||||||
toolmode.fillteams = Isi Tim
|
toolmode.fillteams = Isi Tim
|
||||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Gambar Tim
|
toolmode.drawteams = Gambar Tim
|
||||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||||
#unused
|
#unused
|
||||||
@@ -606,23 +579,6 @@ filter.option.floor2 = Lantai Sekunder
|
|||||||
filter.option.threshold2 = Ambang Sekunder
|
filter.option.threshold2 = Ambang Sekunder
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Perseratus
|
filter.option.percentile = Perseratus
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Lebar:
|
width = Lebar:
|
||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
@@ -678,7 +634,6 @@ marker.shapetext.name = Teks Berbentuk
|
|||||||
marker.minimap.name = Peta Kecil
|
marker.minimap.name = Peta Kecil
|
||||||
marker.shape.name = Bentuk
|
marker.shape.name = Bentuk
|
||||||
marker.text.name = Teks
|
marker.text.name = Teks
|
||||||
marker.line.name = Line
|
|
||||||
|
|
||||||
marker.background = Latar Belakang
|
marker.background = Latar Belakang
|
||||||
marker.outline = Garis Luar
|
marker.outline = Garis Luar
|
||||||
@@ -707,6 +662,7 @@ resources.max = Maks
|
|||||||
bannedblocks = Balok yang Dilarang
|
bannedblocks = Balok yang Dilarang
|
||||||
objectives = Tujuan
|
objectives = Tujuan
|
||||||
bannedunits = Unit yang Dilarang
|
bannedunits = Unit yang Dilarang
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tambah Semua
|
addall = Tambah Semua
|
||||||
@@ -765,7 +721,8 @@ sector.curlost = Sektor Gagal Bertahan
|
|||||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||||
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
||||||
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#note: the missing space in the line below is intentional
|
||||||
|
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
||||||
sector.changeicon = Ubah Ikon
|
sector.changeicon = Ubah Ikon
|
||||||
sector.noswitch.title = Tidak Dapat beralih Sektor
|
sector.noswitch.title = Tidak Dapat beralih Sektor
|
||||||
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
|
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
|
||||||
@@ -989,16 +946,13 @@ stat.healing = Menyembuhkan
|
|||||||
|
|
||||||
ability.forcefield = Bidang Kekuatan
|
ability.forcefield = Bidang Kekuatan
|
||||||
ability.repairfield = Bidang Perbaikan
|
ability.repairfield = Bidang Perbaikan
|
||||||
ability.statusfield = Bidang Status
|
ability.statusfield = {0} Bidang Status
|
||||||
ability.unitspawn = Pabrik
|
ability.unitspawn = {0} Pabrik
|
||||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||||
ability.movelightning = Pergerakan Petir
|
ability.movelightning = Pergerakan Petir
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Bidang Tenaga
|
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
@@ -1038,7 +992,6 @@ bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
bullet.armorpierce = [stat]menembus baju besi
|
bullet.armorpierce = [stat]menembus baju besi
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||||
@@ -1094,7 +1047,6 @@ setting.backgroundpause.name = Jeda di Latar
|
|||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
|
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
|
||||||
setting.commandmodehold.name = Tahan Untuk Mode Perintah
|
setting.commandmodehold.name = Tahan Untuk Mode Perintah
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
|
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Perisai
|
setting.animatedshields.name = Animasi Perisai
|
||||||
@@ -1141,14 +1093,13 @@ setting.position.name = Tunjukkan Posisi Pemain
|
|||||||
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Volume Sekeliling
|
setting.ambientvol.name = Volume Sekeliling
|
||||||
setting.mutemusic.name = Diamkan Musik
|
setting.mutemusic.name = Diamkan Musik
|
||||||
setting.sfxvol.name = Volume Efek Suara
|
setting.sfxvol.name = Volume Efek Suara
|
||||||
setting.mutesound.name = Diamkan Suara
|
setting.mutesound.name = Diamkan Suara
|
||||||
setting.crashreport.name = Laporkan Masalah
|
setting.crashreport.name = Laporkan Masalah
|
||||||
setting.savecreate.name = Otomatis Menyimpan
|
setting.savecreate.name = Otomatis Menyimpan
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Visibilitas Game Publik
|
||||||
setting.playerlimit.name = Batas pemain
|
setting.playerlimit.name = Batas pemain
|
||||||
setting.chatopacity.name = Jelas-Beningnya Pesan
|
setting.chatopacity.name = Jelas-Beningnya Pesan
|
||||||
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
||||||
@@ -1156,8 +1107,6 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
|||||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||||
setting.showweather.name = Perlihatkan Cuaca
|
setting.showweather.name = Perlihatkan Cuaca
|
||||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||||
setting.macnotch.name = Sesuaikan antarmuka untuk menampilkan takik
|
|
||||||
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||||
@@ -1168,7 +1117,6 @@ keybind.title = Ganti Tombol
|
|||||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
category.blocks.name = Pilih Blok
|
category.blocks.name = Pilih Blok
|
||||||
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||||
@@ -1186,23 +1134,6 @@ keybind.mouse_move.name = Ikuti Tetikus
|
|||||||
keybind.pan.name = Tampilan Geser
|
keybind.pan.name = Tampilan Geser
|
||||||
keybind.boost.name = Dorongan
|
keybind.boost.name = Dorongan
|
||||||
keybind.command_mode.name = Mode Perintah
|
keybind.command_mode.name = Mode Perintah
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pilih Daerah
|
keybind.schematic_select.name = Pilih Daerah
|
||||||
keybind.schematic_menu.name = Menu Skema
|
keybind.schematic_menu.name = Menu Skema
|
||||||
@@ -1266,12 +1197,9 @@ mode.pvp.description = Melawan pemain lain.\n[gray]Membutuhkan setidaknya 2 inti
|
|||||||
mode.attack.name = Penyerangan
|
mode.attack.name = Penyerangan
|
||||||
mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main.
|
mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main.
|
||||||
mode.custom = Pengaturan Modifikasi
|
mode.custom = Pengaturan Modifikasi
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
|
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Ledakan Reaktor
|
rules.reactorexplosions = Ledakan Reaktor
|
||||||
rules.coreincinerates = Penghangusan Luapan Inti
|
rules.coreincinerates = Penghangusan Luapan Inti
|
||||||
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
|
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
|
||||||
@@ -1280,8 +1208,6 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = A.I. RTS
|
rules.rtsai = A.I. RTS
|
||||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
@@ -1795,6 +1721,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabrikator
|
||||||
block.tank-refabricator.name = Refabrikator Tank
|
block.tank-refabricator.name = Refabrikator Tank
|
||||||
block.mech-refabricator.name = Refabrikator Mech
|
block.mech-refabricator.name = Refabrikator Mech
|
||||||
block.ship-refabricator.name = Refabrikator Kapal
|
block.ship-refabricator.name = Refabrikator Kapal
|
||||||
@@ -1858,7 +1785,6 @@ hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[
|
|||||||
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||||
@@ -1913,15 +1839,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
|
||||||
#Don't translate these yet!
|
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2120,6 +2040,7 @@ block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
|||||||
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
||||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||||
|
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||||
@@ -2157,6 +2078,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2277,7 +2199,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
||||||
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
||||||
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
|
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
|
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
|
||||||
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
|
||||||
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
|
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
|
||||||
@@ -2311,11 +2232,6 @@ lst.cutscene = Mengendalikan kamera pemain.
|
|||||||
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
|
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
|
||||||
lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||||
|
|
||||||
@@ -2331,7 +2247,6 @@ laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
|||||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||||
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
|
|
||||||
lcategory.unknown = Tak Diketahui
|
lcategory.unknown = Tak Diketahui
|
||||||
lcategory.unknown.description = Instruksi tanpa kategori.
|
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||||
@@ -2359,7 +2274,6 @@ graphicstype.poly = Mengisi sebuah poligon beraturan.
|
|||||||
graphicstype.linepoly = Menggambar sebuah garis poligon beraturan.
|
graphicstype.linepoly = Menggambar sebuah garis poligon beraturan.
|
||||||
graphicstype.triangle = Mengisi sebuah segitiga.
|
graphicstype.triangle = Mengisi sebuah segitiga.
|
||||||
graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[].
|
graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = Selalu benar.
|
lenum.always = Selalu benar.
|
||||||
lenum.idiv = Pembagian integer.
|
lenum.idiv = Pembagian integer.
|
||||||
@@ -2379,7 +2293,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum dari dua angka.
|
lenum.min = Minimum dari dua angka.
|
||||||
lenum.max = Maksimum dari dua angka.
|
lenum.max = Maksimum dari dua angka.
|
||||||
lenum.angle = Sudut vektor dalam derajat.
|
lenum.angle = Sudut vektor dalam derajat.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Panjang vektor.
|
lenum.len = Panjang vektor.
|
||||||
|
|
||||||
lenum.sin = Sinus, dalam derajat.
|
lenum.sin = Sinus, dalam derajat.
|
||||||
@@ -2454,7 +2367,6 @@ lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
|
|||||||
lenum.move = Bergerak ke posisi yang ditentukan.
|
lenum.move = Bergerak ke posisi yang ditentukan.
|
||||||
lenum.approach = Mendekati posisi dalam radius.
|
lenum.approach = Mendekati posisi dalam radius.
|
||||||
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Menembak pada posisi.
|
lenum.target = Menembak pada posisi.
|
||||||
lenum.targetp = Menembak target dengan perkiraan kecepatan.
|
lenum.targetp = Menembak target dengan perkiraan kecepatan.
|
||||||
lenum.itemdrop = Menjatuhkan bahan.
|
lenum.itemdrop = Menjatuhkan bahan.
|
||||||
@@ -2468,7 +2380,7 @@ lenum.build = Membangun sebuah sttruktur.
|
|||||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti mempercepat.
|
lenum.boost = Mulai/berhenti mempercepat.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
#Don't translate these yet!
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Ordinato per stelle
|
|||||||
schematic = Schematica
|
schematic = Schematica
|
||||||
schematic.add = Salva Schematica...
|
schematic.add = Salva Schematica...
|
||||||
schematics = Schematiche
|
schematics = Schematiche
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
|
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
|
||||||
schematic.exists = Esiste già una schematica con questo nome.
|
schematic.exists = Esiste già una schematica con questo nome.
|
||||||
schematic.import = Importa schematica
|
schematic.import = Importa schematica
|
||||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Condividi nel Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
|
||||||
schematic.saved = Schematica salvata.
|
schematic.saved = Schematica salvata.
|
||||||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Rinomina Schematica
|
||||||
schematic.info = {0}x{1}, {2} blocchi
|
schematic.info = {0}x{1}, {2} blocchi
|
||||||
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,7 +77,6 @@ schematic.addtag = Aggiungi Tag
|
|||||||
schematic.texttag = Tag di testo
|
schematic.texttag = Tag di testo
|
||||||
schematic.icontag = Tag immagine
|
schematic.icontag = Tag immagine
|
||||||
schematic.renametag = Rinomina Tag
|
schematic.renametag = Rinomina Tag
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Eliminare il tag definitivamente?
|
schematic.tagdelconfirm = Eliminare il tag definitivamente?
|
||||||
schematic.tagexists = Tag già esistente.
|
schematic.tagexists = Tag già esistente.
|
||||||
|
|
||||||
@@ -253,19 +251,11 @@ trace = Traccia Giocatore
|
|||||||
trace.playername = Nome del Giocatore: [accent]{0}
|
trace.playername = Nome del Giocatore: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID univoco: [accent]{0}
|
trace.id = ID univoco: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Client Mobile: [accent]{0}
|
trace.mobile = Client Mobile: [accent]{0}
|
||||||
trace.modclient = Client Personalizzato: [accent]{0}
|
trace.modclient = Client Personalizzato: [accent]{0}
|
||||||
trace.times.joined = Accessi: [accent]{0}
|
trace.times.joined = Accessi: [accent]{0}
|
||||||
trace.times.kicked = Espulsioni: [accent]{0}
|
trace.times.kicked = Espulsioni: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = ID client non valido! Segnala un bug.
|
invalidid = ID client non valido! Segnala un bug.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Lista Bans
|
server.bans = Lista Bans
|
||||||
server.bans.none = Nessun giocatore bandito trovato!
|
server.bans.none = Nessun giocatore bandito trovato!
|
||||||
server.admins = Amministratori
|
server.admins = Amministratori
|
||||||
@@ -279,11 +269,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Build Personalizzata
|
server.custombuild = [accent]Build Personalizzata
|
||||||
confirmban = Sei sicuro di voler bandire "{0}[white]"?
|
confirmban = Sei sicuro di voler bandire "{0}[white]"?
|
||||||
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
|
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
|
||||||
|
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
|
||||||
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
||||||
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
|
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
|
||||||
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
|
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Unisciti alla Partita
|
joingame.title = Unisciti alla Partita
|
||||||
joingame.ip = Indirizzo:
|
joingame.ip = Indirizzo:
|
||||||
disconnect = Disconnesso.
|
disconnect = Disconnesso.
|
||||||
@@ -339,23 +328,12 @@ open = Apri
|
|||||||
customize = Personalizza
|
customize = Personalizza
|
||||||
cancel = Annulla
|
cancel = Annulla
|
||||||
command = Comando
|
command = Comando
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mina
|
command.mine = Mina
|
||||||
command.repair = Ripara
|
command.repair = Ripara
|
||||||
command.rebuild = Ricostruisci
|
command.rebuild = Ricostruisci
|
||||||
command.assist = Aiuta giocatore
|
command.assist = Aiuta giocatore
|
||||||
command.move = Muovi
|
command.move = Muovi
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Apri Link
|
openlink = Apri Link
|
||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
@@ -436,7 +414,6 @@ editor.waves = Ondate:
|
|||||||
editor.rules = Regole:
|
editor.rules = Regole:
|
||||||
editor.generation = Generazione:
|
editor.generation = Generazione:
|
||||||
editor.objectives = Obbiettivi
|
editor.objectives = Obbiettivi
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Modifica in Gioco
|
editor.ingame = Modifica in Gioco
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Pubblica nel Workshop
|
editor.publish.workshop = Pubblica nel Workshop
|
||||||
@@ -480,7 +457,7 @@ waves.sort.begin = Inizia
|
|||||||
waves.sort.health = Salute
|
waves.sort.health = Salute
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Nascondi tutto
|
waves.units.hide = Nascondi tutto
|
||||||
waves.units.show = Mostra tutto
|
waves.units.show = Mostra tutto
|
||||||
|
|
||||||
@@ -504,7 +481,6 @@ editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è pi
|
|||||||
editor.errornot = Questo non è un file mappa.
|
editor.errornot = Questo non è un file mappa.
|
||||||
editor.errorheader = Il file di questa mappa non è valido o è corrotto.
|
editor.errorheader = Il file di questa mappa non è valido o è corrotto.
|
||||||
editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio?
|
editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Aggiorna
|
editor.update = Aggiorna
|
||||||
editor.randomize = Casualizza
|
editor.randomize = Casualizza
|
||||||
editor.moveup = Muovi in alto
|
editor.moveup = Muovi in alto
|
||||||
@@ -516,7 +492,6 @@ editor.sectorgenerate = Genera settore
|
|||||||
editor.resize = Ridimensiona
|
editor.resize = Ridimensiona
|
||||||
editor.loadmap = Carica Mappa
|
editor.loadmap = Carica Mappa
|
||||||
editor.savemap = Salva Mappa
|
editor.savemap = Salva Mappa
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Salvato!
|
editor.saved = Salvato!
|
||||||
editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'.
|
editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'.
|
||||||
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'.
|
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'.
|
||||||
@@ -555,8 +530,6 @@ toolmode.eraseores = Rimuovi Minerali
|
|||||||
toolmode.eraseores.description = Rimuove solo minerali.
|
toolmode.eraseores.description = Rimuove solo minerali.
|
||||||
toolmode.fillteams = Riempi Squadre
|
toolmode.fillteams = Riempi Squadre
|
||||||
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Disegna Squadre
|
toolmode.drawteams = Disegna Squadre
|
||||||
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -601,23 +574,6 @@ filter.option.floor2 = Terreno Secondario
|
|||||||
filter.option.threshold2 = Soglia Secondaria
|
filter.option.threshold2 = Soglia Secondaria
|
||||||
filter.option.radius = Raggio
|
filter.option.radius = Raggio
|
||||||
filter.option.percentile = Percentuale
|
filter.option.percentile = Percentuale
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Larghezza:
|
width = Larghezza:
|
||||||
height = Altezza:
|
height = Altezza:
|
||||||
@@ -671,7 +627,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimappa
|
marker.minimap.name = Minimappa
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Testo
|
marker.text.name = Testo
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Sfondo
|
marker.background = Sfondo
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
|
||||||
@@ -697,6 +652,7 @@ resources.max = Max
|
|||||||
bannedblocks = Blocchi Banditi
|
bannedblocks = Blocchi Banditi
|
||||||
objectives = Obbiettivi
|
objectives = Obbiettivi
|
||||||
bannedunits = Unità bandite
|
bannedunits = Unità bandite
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Aggiungi Tutti
|
addall = Aggiungi Tutti
|
||||||
@@ -755,7 +711,8 @@ sector.curlost = Settore Perso
|
|||||||
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||||
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
||||||
sector.lost = Settore [accent]{0}[white] perso!
|
sector.lost = Settore [accent]{0}[white] perso!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#nota: lo spazio mancante nella linea sotto è intenzionale
|
||||||
|
sector.captured = Settore [accent]{0}[white]catturato!
|
||||||
sector.changeicon = Cambia icona
|
sector.changeicon = Cambia icona
|
||||||
sector.noswitch.title = Impossibile cambiare settore
|
sector.noswitch.title = Impossibile cambiare settore
|
||||||
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -976,16 +933,12 @@ stat.healing = Rigenerazione
|
|||||||
ability.forcefield = Campo di Forza
|
ability.forcefield = Campo di Forza
|
||||||
ability.repairfield = Campo Riparativo
|
ability.repairfield = Campo Riparativo
|
||||||
ability.statusfield = Campo di Stato
|
ability.statusfield = Campo di Stato
|
||||||
ability.unitspawn = Fabbrica
|
ability.unitspawn = {0} Fabbrica
|
||||||
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
||||||
ability.movelightning = Movimento Fulminante
|
ability.movelightning = Movimento Fulminante
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Campo energetico
|
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
@@ -1025,7 +978,6 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
bullet.homing = [stat]autoguidato
|
bullet.homing = [stat]autoguidato
|
||||||
bullet.armorpierce = [stat]perforazione alle armature
|
bullet.armorpierce = [stat]perforazione alle armature
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||||
@@ -1081,7 +1033,6 @@ setting.backgroundpause.name = Metti in pausa quando in background
|
|||||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||||
setting.doubletapmine.name = Doppio click per minare
|
setting.doubletapmine.name = Doppio click per minare
|
||||||
setting.commandmodehold.name = Tieni premuto per comandare
|
setting.commandmodehold.name = Tieni premuto per comandare
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
|
setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
|
||||||
setting.animatedwater.name = Fluidi Animati
|
setting.animatedwater.name = Fluidi Animati
|
||||||
setting.animatedshields.name = Scudi Animati
|
setting.animatedshields.name = Scudi Animati
|
||||||
@@ -1128,14 +1079,13 @@ setting.position.name = Mostra Posizione Giocatori
|
|||||||
setting.mouseposition.name = Mostra mouse
|
setting.mouseposition.name = Mostra mouse
|
||||||
setting.musicvol.name = Volume Musica
|
setting.musicvol.name = Volume Musica
|
||||||
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Volume Ambiente
|
setting.ambientvol.name = Volume Ambiente
|
||||||
setting.mutemusic.name = Silenzia Musica
|
setting.mutemusic.name = Silenzia Musica
|
||||||
setting.sfxvol.name = Volume Effetti
|
setting.sfxvol.name = Volume Effetti
|
||||||
setting.mutesound.name = Silenzia Suoni
|
setting.mutesound.name = Silenzia Suoni
|
||||||
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
||||||
setting.savecreate.name = Salvataggi Automatici
|
setting.savecreate.name = Salvataggi Automatici
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Gioco Visibile Pubblicamente
|
||||||
setting.playerlimit.name = Limite Giocatori
|
setting.playerlimit.name = Limite Giocatori
|
||||||
setting.chatopacity.name = Opacità Chat
|
setting.chatopacity.name = Opacità Chat
|
||||||
setting.lasersopacity.name = Opacità Raggi Energetici
|
setting.lasersopacity.name = Opacità Raggi Energetici
|
||||||
@@ -1143,8 +1093,6 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
|||||||
setting.playerchat.name = Mostra Chat
|
setting.playerchat.name = Mostra Chat
|
||||||
setting.showweather.name = Mostra grafica del meteo
|
setting.showweather.name = Mostra grafica del meteo
|
||||||
setting.hidedisplays.name = Nascondi display logici
|
setting.hidedisplays.name = Nascondi display logici
|
||||||
setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
|
|
||||||
setting.macnotch.description = Riavvio necessario per applicare le modifiche
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||||
@@ -1155,7 +1103,6 @@ keybind.title = Configurazione Tasti
|
|||||||
keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionano sui dispositivi mobili. È supportato solo il movimento di base.
|
keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionano sui dispositivi mobili. È supportato solo il movimento di base.
|
||||||
category.general.name = Generale
|
category.general.name = Generale
|
||||||
category.view.name = Visualizzazione
|
category.view.name = Visualizzazione
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Multigiocatore
|
category.multiplayer.name = Multigiocatore
|
||||||
category.blocks.name = Seleziona Blocco
|
category.blocks.name = Seleziona Blocco
|
||||||
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
||||||
@@ -1173,23 +1120,6 @@ keybind.mouse_move.name = Segui il Mouse
|
|||||||
keybind.pan.name = Vista Panoramica
|
keybind.pan.name = Vista Panoramica
|
||||||
keybind.boost.name = Scatto
|
keybind.boost.name = Scatto
|
||||||
keybind.command_mode.name = Modalità di comando
|
keybind.command_mode.name = Modalità di comando
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Seleziona Regione
|
keybind.schematic_select.name = Seleziona Regione
|
||||||
keybind.schematic_menu.name = Menu Schematica
|
keybind.schematic_menu.name = Menu Schematica
|
||||||
@@ -1253,12 +1183,9 @@ mode.pvp.description = Combatti contro altri giocatori in locale.\n[gray]Per gio
|
|||||||
mode.attack.name = Schermaglia
|
mode.attack.name = Schermaglia
|
||||||
mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata.
|
mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata.
|
||||||
mode.custom = Regole Personalizzate
|
mode.custom = Regole Personalizzate
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Risorse Infinite
|
rules.infiniteresources = Risorse Infinite
|
||||||
rules.onlydepositcore = Deposito consentito solo al nucleo
|
rules.onlydepositcore = Deposito consentito solo al nucleo
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Esplosioni Reattore
|
rules.reactorexplosions = Esplosioni Reattore
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disabilita processori
|
rules.disableworldprocessors = Disabilita processori
|
||||||
@@ -1267,8 +1194,6 @@ rules.wavetimer = Timer Ondate
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Dimensione minima squadra
|
rules.rtsminsquadsize = Dimensione minima squadra
|
||||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||||
@@ -1781,6 +1706,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1844,7 +1770,6 @@ hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]
|
|||||||
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
|
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
|
||||||
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
|
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
||||||
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
||||||
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
||||||
@@ -1899,13 +1824,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2099,6 +2020,7 @@ block.logic-display.description = Visualizza la grafica arbitraria elaborata da
|
|||||||
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
||||||
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2134,6 +2056,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2251,7 +2174,6 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
|
|||||||
lst.read = Leggi un numero da una cella di memoria collegata.
|
lst.read = Leggi un numero da una cella di memoria collegata.
|
||||||
lst.write = Scrivi un numero in una cella di memoria collegata.
|
lst.write = Scrivi un numero in una cella di memoria collegata.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2285,11 +2207,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2302,7 +2219,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2328,7 +2244,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2346,7 +2261,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2408,7 +2322,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2422,7 +2335,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = お気に入り数で並べる
|
|||||||
schematic = 設計図
|
schematic = 設計図
|
||||||
schematic.add = 設計図を保存
|
schematic.add = 設計図を保存
|
||||||
schematics = 設計図一覧
|
schematics = 設計図一覧
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
|
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
|
||||||
schematic.exists = その名前の設計図は既に存在しています。
|
schematic.exists = その名前の設計図は既に存在しています。
|
||||||
schematic.import = 設計図をインポート
|
schematic.import = 設計図をインポート
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = ワークショップで共有する
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
|
||||||
schematic.saved = 設計図を保存しました。
|
schematic.saved = 設計図を保存しました。
|
||||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = 設計図の名前を変更する。
|
||||||
schematic.info = {1}x{0}, {2} ブロック
|
schematic.info = {1}x{0}, {2} ブロック
|
||||||
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
|
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
|
||||||
schematic.tags = タグ:
|
schematic.tags = タグ:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = タグを追加
|
|||||||
schematic.texttag = テキストタグ
|
schematic.texttag = テキストタグ
|
||||||
schematic.icontag = アイコンタグ
|
schematic.icontag = アイコンタグ
|
||||||
schematic.renametag = タグの名前変更
|
schematic.renametag = タグの名前変更
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
||||||
schematic.tagexists = このタグはすでに存在します。
|
schematic.tagexists = このタグはすでに存在します。
|
||||||
|
|
||||||
@@ -255,19 +253,11 @@ trace = プレイヤーの記録
|
|||||||
trace.playername = プレイヤー名: [accent]{0}
|
trace.playername = プレイヤー名: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = モバイルクライアント: [accent]{0}
|
trace.mobile = モバイルクライアント: [accent]{0}
|
||||||
trace.modclient = カスタムクライアント: [accent]{0}
|
trace.modclient = カスタムクライアント: [accent]{0}
|
||||||
trace.times.joined = 参加回数: [accent]{0}
|
trace.times.joined = 参加回数: [accent]{0}
|
||||||
trace.times.kicked = キックされた回数: [accent]{0}
|
trace.times.kicked = キックされた回数: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Ban
|
server.bans = Ban
|
||||||
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
||||||
server.admins = 管理者
|
server.admins = 管理者
|
||||||
@@ -281,11 +271,10 @@ server.version = [lightgray]バージョン: {0} {1}
|
|||||||
server.custombuild = [accent]カスタムビルド
|
server.custombuild = [accent]カスタムビルド
|
||||||
confirmban = {0} をBanしてもよろしいですか?
|
confirmban = {0} をBanしてもよろしいですか?
|
||||||
confirmkick = {0} をキックしてもよろしいですか?
|
confirmkick = {0} をキックしてもよろしいですか?
|
||||||
|
confirmvotekick = {0} を投票キックしてもよろしいですか?
|
||||||
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||||
confirmadmin = {0} を管理者にしてもよろしいですか?
|
confirmadmin = {0} を管理者にしてもよろしいですか?
|
||||||
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = サーバーに参加
|
joingame.title = サーバーに参加
|
||||||
joingame.ip = アドレス:
|
joingame.ip = アドレス:
|
||||||
disconnect = 接続が切断されました。
|
disconnect = 接続が切断されました。
|
||||||
@@ -341,23 +330,12 @@ open = 開く
|
|||||||
customize = カスタマイズ
|
customize = カスタマイズ
|
||||||
cancel = キャンセル
|
cancel = キャンセル
|
||||||
command = コマンド
|
command = コマンド
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = 採掘
|
command.mine = 採掘
|
||||||
command.repair = 修復
|
command.repair = 修復
|
||||||
command.rebuild = 再建築
|
command.rebuild = 再建築
|
||||||
command.assist = プレイヤーをアシスト
|
command.assist = プレイヤーをアシスト
|
||||||
command.move = 移動
|
command.move = 移動
|
||||||
command.boost = ブースト
|
command.boost = ブースト
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = リンクを開く
|
openlink = リンクを開く
|
||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
@@ -404,9 +382,9 @@ custom = カスタム
|
|||||||
builtin = 組み込み
|
builtin = 組み込み
|
||||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||||
map.random = [accent]ランダムマップ
|
map.random = [accent]ランダムマップ
|
||||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
|
||||||
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
|
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
|
||||||
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで{0}のコアをマップに追加してください。
|
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
|
||||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||||
workshop.update = 更新
|
workshop.update = 更新
|
||||||
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
|
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
|
||||||
@@ -438,7 +416,6 @@ editor.waves = ウェーブ:
|
|||||||
editor.rules = ルール:
|
editor.rules = ルール:
|
||||||
editor.generation = 生成:
|
editor.generation = 生成:
|
||||||
editor.objectives = オブジェクティブ
|
editor.objectives = オブジェクティブ
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = ゲーム内で編集する
|
editor.ingame = ゲーム内で編集する
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = ワークショップで公開
|
editor.publish.workshop = ワークショップで公開
|
||||||
@@ -482,7 +459,7 @@ waves.sort.begin = 開始
|
|||||||
waves.sort.health = 体力
|
waves.sort.health = 体力
|
||||||
waves.sort.type = タイプ
|
waves.sort.type = タイプ
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = すべて非表示
|
waves.units.hide = すべて非表示
|
||||||
waves.units.show = すべて表示
|
waves.units.show = すべて表示
|
||||||
|
|
||||||
@@ -506,7 +483,6 @@ editor.errorlegacy = このマップは古いです。今後、古いマップ
|
|||||||
editor.errornot = これはマップファイルではありません。
|
editor.errornot = これはマップファイルではありません。
|
||||||
editor.errorheader = このマップファイルは無効または破損しています。
|
editor.errorheader = このマップファイルは無効または破損しています。
|
||||||
editor.errorname = マップに名前が設定されていません。
|
editor.errorname = マップに名前が設定されていません。
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = ランダム
|
editor.randomize = ランダム
|
||||||
editor.moveup = 上に移動
|
editor.moveup = 上に移動
|
||||||
@@ -518,7 +494,6 @@ editor.sectorgenerate = セクターを生成
|
|||||||
editor.resize = リサイズ
|
editor.resize = リサイズ
|
||||||
editor.loadmap = マップを読み込む
|
editor.loadmap = マップを読み込む
|
||||||
editor.savemap = マップを保存
|
editor.savemap = マップを保存
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = 保存しました!
|
editor.saved = 保存しました!
|
||||||
editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。
|
editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。
|
||||||
editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。
|
editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。
|
||||||
@@ -557,8 +532,6 @@ toolmode.eraseores = 鉱石消しゴム
|
|||||||
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
|
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
|
||||||
toolmode.fillteams = チームを変更
|
toolmode.fillteams = チームを変更
|
||||||
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = チームを変更
|
toolmode.drawteams = チームを変更
|
||||||
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
||||||
toolmode.underliquid = 液体タイル
|
toolmode.underliquid = 液体タイル
|
||||||
@@ -605,23 +578,6 @@ filter.option.floor2 = 2番目の地面
|
|||||||
filter.option.threshold2 = 2番目の閾値
|
filter.option.threshold2 = 2番目の閾値
|
||||||
filter.option.radius = 半径
|
filter.option.radius = 半径
|
||||||
filter.option.percentile = パーセンタイル
|
filter.option.percentile = パーセンタイル
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = 幅:
|
width = 幅:
|
||||||
height = 高さ:
|
height = 高さ:
|
||||||
@@ -675,7 +631,6 @@ marker.shapetext.name = テキストの形
|
|||||||
marker.minimap.name = ミニマップ
|
marker.minimap.name = ミニマップ
|
||||||
marker.shape.name = 図形
|
marker.shape.name = 図形
|
||||||
marker.text.name = 文章
|
marker.text.name = 文章
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = 背景
|
marker.background = 背景
|
||||||
marker.outline = 輪郭
|
marker.outline = 輪郭
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -701,6 +656,7 @@ resources.max = Max
|
|||||||
bannedblocks = 禁止ブロック
|
bannedblocks = 禁止ブロック
|
||||||
objectives = オブジェクティブ
|
objectives = オブジェクティブ
|
||||||
bannedunits = 禁止ユニット
|
bannedunits = 禁止ユニット
|
||||||
|
rules.hidebannedblocks = 禁止ブロックを非表示
|
||||||
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
|
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
|
||||||
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
|
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
|
||||||
addall = すべて追加
|
addall = すべて追加
|
||||||
@@ -759,7 +715,8 @@ sector.curlost = 失われたセクター
|
|||||||
sector.missingresources = [scarlet]資源が足りません
|
sector.missingresources = [scarlet]資源が足りません
|
||||||
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
|
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
|
||||||
sector.lost = セクター [accent]{0}[white] 喪失!
|
sector.lost = セクター [accent]{0}[white] 喪失!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#note: the missing space in the line below is intentional = #注: 以下の行の空白は意図的なものです
|
||||||
|
sector.captured = セクター [accent]{0}[white]制圧!
|
||||||
sector.changeicon = アイコンを変更
|
sector.changeicon = アイコンを変更
|
||||||
sector.noswitch.title = セクターを切り替えることができません
|
sector.noswitch.title = セクターを切り替えることができません
|
||||||
sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -981,17 +938,13 @@ stat.healing = 治癒
|
|||||||
|
|
||||||
ability.forcefield = フォースフィールド
|
ability.forcefield = フォースフィールド
|
||||||
ability.repairfield = リペアフィールド
|
ability.repairfield = リペアフィールド
|
||||||
ability.statusfield = ステータスフィールド
|
ability.statusfield = {0} ステータスフィールド
|
||||||
ability.unitspawn = 生産
|
ability.unitspawn = {0} 生産
|
||||||
ability.shieldregenfield = シールドリペアフィールド
|
ability.shieldregenfield = シールドリペアフィールド
|
||||||
ability.movelightning = ムーブメントライトニング
|
ability.movelightning = ムーブメントライトニング
|
||||||
ability.shieldarc = シールドアーク
|
ability.shieldarc = シールドアーク
|
||||||
ability.suppressionfield = リジェネ抑制フィールド
|
ability.suppressionfield = リジェネ抑制フィールド
|
||||||
ability.energyfield = エネルギー範囲
|
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = コアにのみ搬入できます。
|
bar.onlycoredeposit = コアにのみ搬入できます。
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
@@ -1031,7 +984,6 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
bullet.homing = [stat]追尾弾
|
bullet.homing = [stat]追尾弾
|
||||||
bullet.armorpierce = [stat]アーマー貫通
|
bullet.armorpierce = [stat]アーマー貫通
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1087,7 +1039,6 @@ setting.backgroundpause.name = バックグラウンド中は一時停止する
|
|||||||
setting.buildautopause.name = 常に建築一時中断状態にする
|
setting.buildautopause.name = 常に建築一時中断状態にする
|
||||||
setting.doubletapmine.name = ダブルタップで採掘する
|
setting.doubletapmine.name = ダブルタップで採掘する
|
||||||
setting.commandmodehold.name = コマンドモードで長押し
|
setting.commandmodehold.name = コマンドモードで長押し
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = 起動時にクラッシュした場合にModを無効にする
|
setting.modcrashdisable.name = 起動時にクラッシュした場合にModを無効にする
|
||||||
setting.animatedwater.name = 流体のアニメーション
|
setting.animatedwater.name = 流体のアニメーション
|
||||||
setting.animatedshields.name = シールドのアニメーション
|
setting.animatedshields.name = シールドのアニメーション
|
||||||
@@ -1134,14 +1085,13 @@ setting.position.name = プレイヤーの位置表示
|
|||||||
setting.mouseposition.name = マウスの位置を表示
|
setting.mouseposition.name = マウスの位置を表示
|
||||||
setting.musicvol.name = 音楽 音量
|
setting.musicvol.name = 音楽 音量
|
||||||
setting.atmosphere.name = 惑星の大気を表示
|
setting.atmosphere.name = 惑星の大気を表示
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = 環境音 音量
|
setting.ambientvol.name = 環境音 音量
|
||||||
setting.mutemusic.name = 音楽をミュート
|
setting.mutemusic.name = 音楽をミュート
|
||||||
setting.sfxvol.name = 効果音 音量
|
setting.sfxvol.name = 効果音 音量
|
||||||
setting.mutesound.name = 効果音をミュート
|
setting.mutesound.name = 効果音をミュート
|
||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
setting.savecreate.name = 自動保存
|
setting.savecreate.name = 自動保存
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = 誰でもゲームに参加できるようにする
|
||||||
setting.playerlimit.name = プレイヤー数制限
|
setting.playerlimit.name = プレイヤー数制限
|
||||||
setting.chatopacity.name = チャットの透明度
|
setting.chatopacity.name = チャットの透明度
|
||||||
setting.lasersopacity.name = 電線の透明度
|
setting.lasersopacity.name = 電線の透明度
|
||||||
@@ -1149,8 +1099,6 @@ setting.bridgeopacity.name = ブリッジの透明度
|
|||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
setting.showweather.name = 天気のグラフィックを表示
|
setting.showweather.name = 天気のグラフィックを表示
|
||||||
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
||||||
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
|
|
||||||
setting.macnotch.description = 再起動が必要です。
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = ベータ版では使用できません。
|
public.beta = ベータ版では使用できません。
|
||||||
@@ -1161,7 +1109,6 @@ keybind.title = キーバインドを再設定
|
|||||||
keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。
|
keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = マルチプレイ
|
category.multiplayer.name = マルチプレイ
|
||||||
category.blocks.name = ブロックセレクト
|
category.blocks.name = ブロックセレクト
|
||||||
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
||||||
@@ -1179,23 +1126,6 @@ keybind.mouse_move.name = マウスを追う
|
|||||||
keybind.pan.name = 視点移動
|
keybind.pan.name = 視点移動
|
||||||
keybind.boost.name = ブースト
|
keybind.boost.name = ブースト
|
||||||
keybind.command_mode.name = コマンドモード
|
keybind.command_mode.name = コマンドモード
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = リージョンの再構築
|
keybind.rebuild_select.name = リージョンの再構築
|
||||||
keybind.schematic_select.name = 範囲選択
|
keybind.schematic_select.name = 範囲選択
|
||||||
keybind.schematic_menu.name = 設計図メニュー
|
keybind.schematic_menu.name = 設計図メニュー
|
||||||
@@ -1259,12 +1189,9 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
|
|||||||
mode.attack.name = アタック
|
mode.attack.name = アタック
|
||||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
|
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
|
||||||
mode.custom = カスタムルール
|
mode.custom = カスタムルール
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = 禁止ブロックを非表示
|
|
||||||
|
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.onlydepositcore = コアへの搬入のみを許可
|
rules.onlydepositcore = コアへの搬入のみを許可
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = リアクターの爆発
|
rules.reactorexplosions = リアクターの爆発
|
||||||
rules.coreincinerates = 余剰アイテムの焼却
|
rules.coreincinerates = 余剰アイテムの焼却
|
||||||
rules.disableworldprocessors = ワールドプロセッサーを無効にする
|
rules.disableworldprocessors = ワールドプロセッサーを無効にする
|
||||||
@@ -1273,8 +1200,6 @@ rules.wavetimer = ウェーブの自動進行
|
|||||||
rules.wavesending = ウェーブスキップ
|
rules.wavesending = ウェーブスキップ
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = チームの最少人数
|
rules.rtsminsquadsize = チームの最少人数
|
||||||
rules.rtsmaxsquadsize = チームの最大人数
|
rules.rtsmaxsquadsize = チームの最大人数
|
||||||
@@ -1784,12 +1709,13 @@ block.disperse.name = ディスパーズ
|
|||||||
block.afflict.name = アフリクト
|
block.afflict.name = アフリクト
|
||||||
block.lustre.name = ラストル
|
block.lustre.name = ラストル
|
||||||
block.scathe.name = スケース
|
block.scathe.name = スケース
|
||||||
|
block.fabricator.name = ファブリケーター
|
||||||
block.tank-refabricator.name = 戦車再加工工場
|
block.tank-refabricator.name = 戦車再加工工場
|
||||||
block.mech-refabricator.name = メカ再加工工場
|
block.mech-refabricator.name = メカ再加工工場
|
||||||
block.ship-refabricator.name = 戦艦再加工工場
|
block.ship-refabricator.name = 戦艦再加工工場
|
||||||
block.tank-assembler.name = 戦車組立工場
|
block.tank-assembler.name = 戦車組立工場
|
||||||
block.ship-assembler.name = 戦艦組立工場
|
block.ship-assembler.name = メカ組立工場
|
||||||
block.mech-assembler.name = メカ組立工場
|
block.mech-assembler.name = 戦艦組立工場
|
||||||
block.reinforced-payload-conveyor.name = 強化ペイロードコンベアー
|
block.reinforced-payload-conveyor.name = 強化ペイロードコンベアー
|
||||||
block.reinforced-payload-router.name = 強化ペイロードルーター
|
block.reinforced-payload-router.name = 強化ペイロードルーター
|
||||||
block.payload-mass-driver.name = ペイロードマスドライバー
|
block.payload-mass-driver.name = ペイロードマスドライバー
|
||||||
@@ -1847,7 +1773,6 @@ hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マ
|
|||||||
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||||
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
|
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
|
||||||
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
|
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
||||||
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
||||||
@@ -1902,13 +1827,9 @@ onset.turrets = ユニットは効果的ですが、[accent]タレット[] は
|
|||||||
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
|
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
|
||||||
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。
|
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。
|
||||||
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
|
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = 敵は脆弱です。反撃しましょう!
|
onset.attack = 敵は脆弱です。反撃しましょう!
|
||||||
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
|
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
|
||||||
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
|
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
|
||||||
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
|
|
||||||
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。)
|
split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。)
|
||||||
split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。)
|
split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。)
|
||||||
split.acquire = ユニットを構築するには、タングステンを入手する必要があります。
|
split.acquire = ユニットを構築するには、タングステンを入手する必要があります。
|
||||||
@@ -2103,6 +2024,7 @@ block.logic-display.description = プロセッサからの任意のグラフィ
|
|||||||
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
|
||||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
||||||
|
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
|
||||||
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
||||||
block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。
|
block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。
|
||||||
block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。
|
block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。
|
||||||
@@ -2138,6 +2060,7 @@ block.impact-drill.description = 鉱石の上に置くと、一定の間隔で
|
|||||||
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
||||||
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
||||||
block.reinforced-liquid-router.description = 液体をすべての向きに均等に分配します。
|
block.reinforced-liquid-router.description = 液体をすべての向きに均等に分配します。
|
||||||
|
block.reinforced-junction.description = 交差する 2 つのパイプのブリッジとして機能します。
|
||||||
block.reinforced-liquid-tank.description = 大量の液体を蓄えることができます。
|
block.reinforced-liquid-tank.description = 大量の液体を蓄えることができます。
|
||||||
block.reinforced-liquid-container.description = 中量の液体を蓄えることができます。
|
block.reinforced-liquid-container.description = 中量の液体を蓄えることができます。
|
||||||
block.reinforced-bridge-conduit.description = 構造物や地形の上に液体を輸送させることができます。
|
block.reinforced-bridge-conduit.description = 構造物や地形の上に液体を輸送させることができます。
|
||||||
@@ -2255,7 +2178,6 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
|
|||||||
lst.read = リンクされたメモリセルから数値を読み取ります。
|
lst.read = リンクされたメモリセルから数値を読み取ります。
|
||||||
lst.write = リンクされたメモリセルに数値を書き込みます。
|
lst.write = リンクされたメモリセルに数値を書き込みます。
|
||||||
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
||||||
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
||||||
lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。
|
lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。
|
||||||
@@ -2289,11 +2211,6 @@ lst.cutscene = プレイヤーのカメラを操作します。
|
|||||||
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
|
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
|
||||||
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
|
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||||
@@ -2306,7 +2223,6 @@ laccess.dead = ユニットや建物が機能しているかどうか、また
|
|||||||
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
|
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
|
||||||
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
|
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
|
||||||
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
|
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = 不明
|
lcategory.unknown = 不明
|
||||||
lcategory.unknown.description = 未分類の指示です。
|
lcategory.unknown.description = 未分類の指示です。
|
||||||
lcategory.io = 入出力
|
lcategory.io = 入出力
|
||||||
@@ -2332,7 +2248,6 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
|
|||||||
graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
||||||
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
||||||
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = 常にtrueを返します。
|
lenum.always = 常にtrueを返します。
|
||||||
lenum.idiv = 整数の割り算をします。
|
lenum.idiv = 整数の割り算をします。
|
||||||
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
||||||
@@ -2350,7 +2265,6 @@ lenum.xor = ビット単位でのXOR演算をします。
|
|||||||
lenum.min = 二つの値を比較し、小さいほうを返します。
|
lenum.min = 二つの値を比較し、小さいほうを返します。
|
||||||
lenum.max = 二つの値を比較し、大きいほうを返します。
|
lenum.max = 二つの値を比較し、大きいほうを返します。
|
||||||
lenum.angle = ベクトルの角度を度で計算します。
|
lenum.angle = ベクトルの角度を度で計算します。
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = ベクトルの長さを計算します。
|
lenum.len = ベクトルの長さを計算します。
|
||||||
lenum.sin = sinを度で計算します。
|
lenum.sin = sinを度で計算します。
|
||||||
lenum.cos = cosを度で計算します。
|
lenum.cos = cosを度で計算します。
|
||||||
@@ -2412,7 +2326,6 @@ lenum.unbind = ロジック制御を完全に無効にします。\n標準的な
|
|||||||
lenum.move = 正確にある座標に移動します。
|
lenum.move = 正確にある座標に移動します。
|
||||||
lenum.approach = ある座標に近づきます。
|
lenum.approach = ある座標に近づきます。
|
||||||
lenum.pathfind = 敵のスポーンまでの道を探します。
|
lenum.pathfind = 敵のスポーンまでの道を探します。
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = 指定した座標に向かって撃ちます。
|
lenum.target = 指定した座標に向かって撃ちます。
|
||||||
lenum.targetp = 任意のユニットや建物を撃ちます。
|
lenum.targetp = 任意のユニットや建物を撃ちます。
|
||||||
lenum.itemdrop = アイテムをドロップします。
|
lenum.itemdrop = アイテムをドロップします。
|
||||||
@@ -2426,7 +2339,5 @@ lenum.build = 建築をします。
|
|||||||
lenum.getblock = 座標から建物とタイプを取得します。\nユニットは範囲内でなければなりません。\n建物以外の物の型は [accent]@solid[] になります。
|
lenum.getblock = 座標から建物とタイプを取得します。\nユニットは範囲内でなければなりません。\n建物以外の物の型は [accent]@solid[] になります。
|
||||||
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
|
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
|
||||||
lenum.boost = ブーストの開始、停止をします。
|
lenum.boost = ブーストの開始、停止をします。
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = 추천(스타) 수
|
|||||||
schematic = 설계도
|
schematic = 설계도
|
||||||
schematic.add = 설계도 저장하기
|
schematic.add = 설계도 저장하기
|
||||||
schematics = 설계도
|
schematics = 설계도
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
|
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
|
||||||
schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
|
schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
|
||||||
schematic.import = 설계도 가져오기
|
schematic.import = 설계도 가져오기
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = 창작마당에 공유
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
||||||
schematic.saved = 설계도 저장됨
|
schematic.saved = 설계도 저장됨
|
||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = 설계도 이름 바꾸기
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||||
schematic.tags = 태그:
|
schematic.tags = 태그:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = 태그 추가하기
|
|||||||
schematic.texttag = 텍스트 태그
|
schematic.texttag = 텍스트 태그
|
||||||
schematic.icontag = 아이콘 태그
|
schematic.icontag = 아이콘 태그
|
||||||
schematic.renametag = 태그 이름바꾸기
|
schematic.renametag = 태그 이름바꾸기
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
|
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
|
||||||
schematic.tagexists = 이 태그는 이미 존재합니다.
|
schematic.tagexists = 이 태그는 이미 존재합니다.
|
||||||
|
|
||||||
@@ -255,19 +253,11 @@ trace = 플레이어 정보 보기
|
|||||||
trace.playername = 플레이어 이름: [accent]{0}
|
trace.playername = 플레이어 이름: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = UUID: [accent]{0}
|
trace.id = UUID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = 모바일 클라이언트: [accent]{0}
|
trace.mobile = 모바일 클라이언트: [accent]{0}
|
||||||
trace.modclient = 사용자 지정 클라이언트: [accent]{0}
|
trace.modclient = 사용자 지정 클라이언트: [accent]{0}
|
||||||
trace.times.joined = 입장 횟수: [accent]{0}
|
trace.times.joined = 입장 횟수: [accent]{0}
|
||||||
trace.times.kicked = 추방 횟수: [accent]{0}
|
trace.times.kicked = 추방 횟수: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
|
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = 차단 목록
|
server.bans = 차단 목록
|
||||||
server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
|
server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
|
||||||
server.admins = 관리자
|
server.admins = 관리자
|
||||||
@@ -281,11 +271,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]사용자 정의 서버
|
server.custombuild = [accent]사용자 정의 서버
|
||||||
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
||||||
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
|
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
|
||||||
|
confirmvotekick = 정말로 "{0}[white]" 을(를) 투표로 추방하시겠습니까?
|
||||||
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
|
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
|
||||||
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
|
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
|
||||||
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
|
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = 게임 참가
|
joingame.title = 게임 참가
|
||||||
joingame.ip = 주소:
|
joingame.ip = 주소:
|
||||||
disconnect = 연결이 끊어졌습니다.
|
disconnect = 연결이 끊어졌습니다.
|
||||||
@@ -341,23 +330,12 @@ open = 열기
|
|||||||
customize = 사용자 정의 규칙
|
customize = 사용자 정의 규칙
|
||||||
cancel = 취소
|
cancel = 취소
|
||||||
command = 명령
|
command = 명령
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = 채굴
|
command.mine = 채굴
|
||||||
command.repair = 수리
|
command.repair = 수리
|
||||||
command.rebuild = 재건
|
command.rebuild = 재건
|
||||||
command.assist = 플레이어 지원
|
command.assist = 플레이어 지원
|
||||||
command.move = 이동
|
command.move = 이동
|
||||||
command.boost = 비행
|
command.boost = 비행
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
@@ -404,9 +382,9 @@ custom = 사용자 정의
|
|||||||
builtin = 내장
|
builtin = 내장
|
||||||
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]무작위 맵
|
map.random = [accent]무작위 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
||||||
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [scarlet]주황색 팀이 아닌[] 코어를 추가하세요.
|
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
|
||||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
||||||
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
||||||
workshop.update = 아이템 업데이트
|
workshop.update = 아이템 업데이트
|
||||||
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
||||||
@@ -437,7 +415,6 @@ editor.waves = 단계
|
|||||||
editor.rules = 규칙
|
editor.rules = 규칙
|
||||||
editor.generation = 지형 생성
|
editor.generation = 지형 생성
|
||||||
editor.objectives = 목표
|
editor.objectives = 목표
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
editor.playtest = 맵 테스트
|
editor.playtest = 맵 테스트
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
@@ -481,7 +458,7 @@ waves.sort.begin = 시작 단계
|
|||||||
waves.sort.health = 체력
|
waves.sort.health = 체력
|
||||||
waves.sort.type = 기체 유형
|
waves.sort.type = 기체 유형
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = 모두 숨기기
|
waves.units.hide = 모두 숨기기
|
||||||
waves.units.show = 모두 보이기
|
waves.units.show = 모두 보이기
|
||||||
|
|
||||||
@@ -505,7 +482,6 @@ editor.errorlegacy = 이 맵은 너무 오래됐고, 더 이상 지원하지 않
|
|||||||
editor.errornot = 맵 파일이 아닙니다.
|
editor.errornot = 맵 파일이 아닙니다.
|
||||||
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
||||||
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
|
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = 업데이트
|
editor.update = 업데이트
|
||||||
editor.randomize = 무작위
|
editor.randomize = 무작위
|
||||||
editor.moveup = 위로 이동
|
editor.moveup = 위로 이동
|
||||||
@@ -517,7 +493,6 @@ editor.sectorgenerate = 구역 형성
|
|||||||
editor.resize = 맵 크기조정
|
editor.resize = 맵 크기조정
|
||||||
editor.loadmap = 맵 불러오기
|
editor.loadmap = 맵 불러오기
|
||||||
editor.savemap = 맵 저장
|
editor.savemap = 맵 저장
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = 저장됨!
|
editor.saved = 저장됨!
|
||||||
editor.save.noname = 맵에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요.
|
editor.save.noname = 맵에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요.
|
||||||
editor.save.overwrite = 이 맵은 내장된 맵을 덮어씁니다! '맵 정보' 에서 다른 이름을 선택하세요.
|
editor.save.overwrite = 이 맵은 내장된 맵을 덮어씁니다! '맵 정보' 에서 다른 이름을 선택하세요.
|
||||||
@@ -556,8 +531,6 @@ toolmode.eraseores = 자원 초기화
|
|||||||
toolmode.eraseores.description = 자원만 초기화합니다.
|
toolmode.eraseores.description = 자원만 초기화합니다.
|
||||||
toolmode.fillteams = 팀 채우기
|
toolmode.fillteams = 팀 채우기
|
||||||
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
|
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = 팀 그리기
|
toolmode.drawteams = 팀 그리기
|
||||||
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
|
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
|
||||||
#unused
|
#unused
|
||||||
@@ -605,23 +578,6 @@ filter.option.floor2 = 2번째 타일
|
|||||||
filter.option.threshold2 = 2번째 경계선
|
filter.option.threshold2 = 2번째 경계선
|
||||||
filter.option.radius = 반경
|
filter.option.radius = 반경
|
||||||
filter.option.percentile = 백분율
|
filter.option.percentile = 백분율
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = 너비:
|
width = 너비:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
@@ -675,7 +631,6 @@ marker.shapetext.name = 도형과 문자
|
|||||||
marker.minimap.name = 미니맵
|
marker.minimap.name = 미니맵
|
||||||
marker.shape.name = 도형
|
marker.shape.name = 도형
|
||||||
marker.text.name = 문자
|
marker.text.name = 문자
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = 배경
|
marker.background = 배경
|
||||||
marker.outline = 외곽선
|
marker.outline = 외곽선
|
||||||
|
|
||||||
@@ -702,6 +657,7 @@ resources.max = 최대
|
|||||||
bannedblocks = 금지된 블록
|
bannedblocks = 금지된 블록
|
||||||
objectives = 목표
|
objectives = 목표
|
||||||
bannedunits = 금지된 기체
|
bannedunits = 금지된 기체
|
||||||
|
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||||
bannedunits.whitelist = 금지된 기체만 활성화
|
bannedunits.whitelist = 금지된 기체만 활성화
|
||||||
bannedblocks.whitelist = 금지된 블록만 활성화
|
bannedblocks.whitelist = 금지된 블록만 활성화
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
@@ -760,7 +716,8 @@ sector.curlost = 지역 잃음
|
|||||||
sector.missingresources = [scarlet]코어 자원 부족[]
|
sector.missingresources = [scarlet]코어 자원 부족[]
|
||||||
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
||||||
sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
|
sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
#note: the missing space in the line below is intentional
|
||||||
|
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
|
||||||
sector.changeicon = 아이콘 바꾸기
|
sector.changeicon = 아이콘 바꾸기
|
||||||
sector.noswitch.title = 지역 전환 불가능
|
sector.noswitch.title = 지역 전환 불가능
|
||||||
sector.noswitch = 기존 지역이 공격받는 동안은 지역을 전환할 수 없습니다.\n\n지역: [accent]{0}[] 중 [accent]{1}[]
|
sector.noswitch = 기존 지역이 공격받는 동안은 지역을 전환할 수 없습니다.\n\n지역: [accent]{0}[] 중 [accent]{1}[]
|
||||||
@@ -981,16 +938,13 @@ stat.healing = 회복량
|
|||||||
|
|
||||||
ability.forcefield = 보호막 필드
|
ability.forcefield = 보호막 필드
|
||||||
ability.repairfield = 수리 필드
|
ability.repairfield = 수리 필드
|
||||||
ability.statusfield = 상태이상 필드
|
ability.statusfield = {0} 상태이상 필드
|
||||||
ability.unitspawn = 공장
|
ability.unitspawn = {0} 공장
|
||||||
ability.shieldregenfield = 방어막 복구 필드
|
ability.shieldregenfield = 방어막 복구 필드
|
||||||
ability.movelightning = 가속 전격
|
ability.movelightning = 가속 전격
|
||||||
ability.shieldarc = 방어막 아크
|
ability.shieldarc = 방어막 아크
|
||||||
ability.suppressionfield = 재생성 억제 필드
|
ability.suppressionfield = 재생성 억제 필드
|
||||||
ability.energyfield = 에너지 필드
|
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||||
bar.drilltierreq = 더 좋은 드릴 필요
|
bar.drilltierreq = 더 좋은 드릴 필요
|
||||||
@@ -1030,7 +984,6 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
|||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도[]
|
bullet.homing = [stat]유도[]
|
||||||
bullet.armorpierce = [stat]방어 관통
|
bullet.armorpierce = [stat]방어 관통
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
|
bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
|
||||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||||
@@ -1086,7 +1039,6 @@ setting.backgroundpause.name = 백그라운드에서 일시정지
|
|||||||
setting.buildautopause.name = 건설 자동 일시정지
|
setting.buildautopause.name = 건설 자동 일시정지
|
||||||
setting.doubletapmine.name = 연속 터치로 채광
|
setting.doubletapmine.name = 연속 터치로 채광
|
||||||
setting.commandmodehold.name = 키를 누른 상태로 명령
|
setting.commandmodehold.name = 키를 누른 상태로 명령
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
|
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
|
||||||
setting.animatedwater.name = 액체 애니메이션 효과
|
setting.animatedwater.name = 액체 애니메이션 효과
|
||||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||||
@@ -1133,14 +1085,13 @@ setting.position.name = 플레이어 위치 표시
|
|||||||
setting.mouseposition.name = 마우스 좌표 표시
|
setting.mouseposition.name = 마우스 좌표 표시
|
||||||
setting.musicvol.name = 음악 크기
|
setting.musicvol.name = 음악 크기
|
||||||
setting.atmosphere.name = 행성 배경화면 표시
|
setting.atmosphere.name = 행성 배경화면 표시
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = 배경음 크기
|
setting.ambientvol.name = 배경음 크기
|
||||||
setting.mutemusic.name = 음소거
|
setting.mutemusic.name = 음소거
|
||||||
setting.sfxvol.name = 효과음 크기
|
setting.sfxvol.name = 효과음 크기
|
||||||
setting.mutesound.name = 소리 끄기
|
setting.mutesound.name = 소리 끄기
|
||||||
setting.crashreport.name = 익명으로 오류 보고서 자동 전송
|
setting.crashreport.name = 익명으로 오류 보고서 자동 전송
|
||||||
setting.savecreate.name = 자동 저장 활성화
|
setting.savecreate.name = 자동 저장 활성화
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = 공용 서버로 표시
|
||||||
setting.playerlimit.name = 플레이어 제한
|
setting.playerlimit.name = 플레이어 제한
|
||||||
setting.chatopacity.name = 채팅창 투명도
|
setting.chatopacity.name = 채팅창 투명도
|
||||||
setting.lasersopacity.name = 전선 투명도
|
setting.lasersopacity.name = 전선 투명도
|
||||||
@@ -1148,8 +1099,6 @@ setting.bridgeopacity.name = 터널 투명도
|
|||||||
setting.playerchat.name = 채팅 말풍선 표시
|
setting.playerchat.name = 채팅 말풍선 표시
|
||||||
setting.showweather.name = 날씨 그래픽 표시
|
setting.showweather.name = 날씨 그래픽 표시
|
||||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||||
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
|
|
||||||
setting.macnotch.description = 적용하려면 재시작이 필요합니다
|
|
||||||
steam.friendsonly = 친구 전용
|
steam.friendsonly = 친구 전용
|
||||||
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
||||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||||
@@ -1160,7 +1109,6 @@ keybind.title = 조작키 설정
|
|||||||
keybinds.mobile = [scarlet]대부분의 조작키 설정은 모바일에서 작동하지 않습니다. 기본 이동만 지원됩니다.
|
keybinds.mobile = [scarlet]대부분의 조작키 설정은 모바일에서 작동하지 않습니다. 기본 이동만 지원됩니다.
|
||||||
category.general.name = 일반
|
category.general.name = 일반
|
||||||
category.view.name = 보기
|
category.view.name = 보기
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = 멀티플레이어
|
category.multiplayer.name = 멀티플레이어
|
||||||
category.blocks.name = 블록 선택
|
category.blocks.name = 블록 선택
|
||||||
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||||
@@ -1178,23 +1126,6 @@ keybind.mouse_move.name = 커서를 따라서 이동
|
|||||||
keybind.pan.name = 팬 보기
|
keybind.pan.name = 팬 보기
|
||||||
keybind.boost.name = 이륙
|
keybind.boost.name = 이륙
|
||||||
keybind.command_mode.name = 명령 모드
|
keybind.command_mode.name = 명령 모드
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = 지역 재건
|
keybind.rebuild_select.name = 지역 재건
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
@@ -1258,12 +1189,9 @@ mode.pvp.description = 다른 플레이어와 현장에서 싸우세요.\n[gray]
|
|||||||
mode.attack.name = 공격
|
mode.attack.name = 공격
|
||||||
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
||||||
mode.custom = 사용자 정의 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = 금지된 블록 숨기기
|
|
||||||
|
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.onlydepositcore = 오직 코어에만 투입 가능
|
rules.onlydepositcore = 오직 코어에만 투입 가능
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = 원자로 폭발 허용
|
rules.reactorexplosions = 원자로 폭발 허용
|
||||||
rules.coreincinerates = 코어 방화 비허용
|
rules.coreincinerates = 코어 방화 비허용
|
||||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||||
@@ -1272,8 +1200,6 @@ rules.wavetimer = 시간 제한이 있는 단계
|
|||||||
rules.wavesending = 단계 넘김
|
rules.wavesending = 단계 넘김
|
||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 최소 부대 규모
|
rules.rtsminsquadsize = 최소 부대 규모
|
||||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||||
@@ -1783,6 +1709,7 @@ block.disperse.name = 디스퍼스
|
|||||||
block.afflict.name = 어플릭트
|
block.afflict.name = 어플릭트
|
||||||
block.lustre.name = 러스터
|
block.lustre.name = 러스터
|
||||||
block.scathe.name = 스캐드
|
block.scathe.name = 스캐드
|
||||||
|
block.fabricator.name = 조립기
|
||||||
block.tank-refabricator.name = 전차 재조립기
|
block.tank-refabricator.name = 전차 재조립기
|
||||||
block.mech-refabricator.name = 기계 재조립기
|
block.mech-refabricator.name = 기계 재조립기
|
||||||
block.ship-refabricator.name = 함선 재조립기
|
block.ship-refabricator.name = 함선 재조립기
|
||||||
@@ -1845,7 +1772,6 @@ hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [acce
|
|||||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||||
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||||
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||||
@@ -1900,13 +1826,9 @@ onset.turrets = 기체는 유용하지만, [accent]포탑[]은 사용하기에
|
|||||||
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
|
||||||
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
|
||||||
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
onset.attack = 적은 취약한 상태입니다. 반격하세요.
|
||||||
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
|
||||||
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
|
||||||
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
|
||||||
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
|
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
|
||||||
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
|
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
|
||||||
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
|
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
|
||||||
@@ -2101,6 +2023,7 @@ block.logic-display.description = 프로세서를 이용해 임의로 그래픽
|
|||||||
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
|
||||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
|
||||||
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
|
||||||
|
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
||||||
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
|
||||||
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
|
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
|
||||||
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
|
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
|
||||||
@@ -2136,6 +2059,7 @@ block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰
|
|||||||
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
|
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
|
||||||
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
|
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
|
||||||
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
|
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
|
||||||
|
block.reinforced-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다.
|
||||||
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
|
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
|
||||||
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
|
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
|
||||||
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
|
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
|
||||||
@@ -2254,7 +2178,6 @@ unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을
|
|||||||
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
lst.read = 연결된 메모리 셀에서 숫자 읽음
|
||||||
lst.write = 연결된 메모리 셀에 숫자 작성
|
lst.write = 연결된 메모리 셀에 숫자 작성
|
||||||
lst.print = 프린트 버퍼에 텍스트 추가\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
lst.print = 프린트 버퍼에 텍스트 추가\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = 드로잉 버퍼에 실행문 추가\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
lst.draw = 드로잉 버퍼에 실행문 추가\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
|
||||||
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력
|
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력
|
||||||
lst.printflush = 대기중인 [accent]Print[]실행문을 메시지 블록에 출력
|
lst.printflush = 대기중인 [accent]Print[]실행문을 메시지 블록에 출력
|
||||||
@@ -2288,11 +2211,6 @@ lst.cutscene = 플레이어 카메라 조작
|
|||||||
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
|
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
|
||||||
lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
||||||
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
|
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
|
|
||||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||||
|
|
||||||
@@ -2308,7 +2226,6 @@ laccess.dead = 기체 또는 건물 사망/무효 여부
|
|||||||
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
||||||
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
|
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
|
||||||
laccess.speed = 기체의 최대 속도, 타일/초
|
laccess.speed = 기체의 최대 속도, 타일/초
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = 알 수 없음
|
lcategory.unknown = 알 수 없음
|
||||||
lcategory.unknown.description = 분류되지 않은 설명
|
lcategory.unknown.description = 분류되지 않은 설명
|
||||||
lcategory.io = 입력 & 출력
|
lcategory.io = 입력 & 출력
|
||||||
@@ -2335,7 +2252,6 @@ graphicstype.poly = 정다각형 채우기
|
|||||||
graphicstype.linepoly = 정다각형 외곽선 그리기
|
graphicstype.linepoly = 정다각형 외곽선 그리기
|
||||||
graphicstype.triangle = 삼각형 채우기
|
graphicstype.triangle = 삼각형 채우기
|
||||||
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
|
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
|
|
||||||
lenum.always = 항상 참
|
lenum.always = 항상 참
|
||||||
lenum.idiv = 정수 나누기
|
lenum.idiv = 정수 나누기
|
||||||
@@ -2355,7 +2271,6 @@ lenum.xor = 비트연산자 XOR
|
|||||||
lenum.min = 두 수의 최솟값
|
lenum.min = 두 수의 최솟값
|
||||||
lenum.max = 두 수의 최댓값
|
lenum.max = 두 수의 최댓값
|
||||||
lenum.angle = 벡터의 각(도)
|
lenum.angle = 벡터의 각(도)
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = 벡터의 길이
|
lenum.len = 벡터의 길이
|
||||||
|
|
||||||
lenum.sin = 사인(도)
|
lenum.sin = 사인(도)
|
||||||
@@ -2430,7 +2345,6 @@ lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅
|
|||||||
lenum.move = 특정 위치로 이동
|
lenum.move = 특정 위치로 이동
|
||||||
lenum.approach = 특정 위치로 반지름만큼 접근
|
lenum.approach = 특정 위치로 반지름만큼 접근
|
||||||
lenum.pathfind = 적 스폰 지점으로 길찾기
|
lenum.pathfind = 적 스폰 지점으로 길찾기
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = 특정 위치에 발사
|
lenum.target = 특정 위치에 발사
|
||||||
lenum.targetp = 목표물 속도를 예측하여 발사
|
lenum.targetp = 목표물 속도를 예측하여 발사
|
||||||
lenum.itemdrop = 아이템 투하
|
lenum.itemdrop = 아이템 투하
|
||||||
@@ -2444,7 +2358,5 @@ lenum.build = 구조물 건설
|
|||||||
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
|
||||||
lenum.within = 좌표 주변 기체 발견 여부
|
lenum.within = 좌표 주변 기체 발견 여부
|
||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schema
|
schematic = Schema
|
||||||
schematic.add = Išsaugoti schemą...
|
schematic.add = Išsaugoti schemą...
|
||||||
schematics = Schemos
|
schematics = Schemos
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
||||||
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
||||||
schematic.import = Importuoti schemą...
|
schematic.import = Importuoti schemą...
|
||||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
||||||
schematic.saved = Schema išsaugota.
|
schematic.saved = Schema išsaugota.
|
||||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Pervadinti schemą
|
||||||
schematic.info = {0}x{1}, {2} blokai
|
schematic.info = {0}x{1}, {2} blokai
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -251,19 +249,11 @@ trace = Sekti Žaidėją
|
|||||||
trace.playername = Žaidėjo vardas: [accent]{0}
|
trace.playername = Žaidėjo vardas: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unikalus ID: [accent]{0}
|
trace.id = Unikalus ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobilus Klientas: [accent]{0}
|
trace.mobile = Mobilus Klientas: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Užblokavimai
|
server.bans = Užblokavimai
|
||||||
server.bans.none = Nerasta užblokuotų žaidėjų!
|
server.bans.none = Nerasta užblokuotų žaidėjų!
|
||||||
server.admins = Administratoriai
|
server.admins = Administratoriai
|
||||||
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
|
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
|
||||||
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
|
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
|
||||||
|
confirmvotekick = Ar esate tikras, jog norite išbalsuoti šį žaidėją?
|
||||||
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
|
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
|
||||||
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
|
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
|
||||||
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
|
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Prisijungti prie žaidimo
|
joingame.title = Prisijungti prie žaidimo
|
||||||
joingame.ip = IP Adresas:
|
joingame.ip = IP Adresas:
|
||||||
disconnect = Atsijungta.
|
disconnect = Atsijungta.
|
||||||
@@ -337,23 +326,12 @@ open = Atidaryti
|
|||||||
customize = Keisti Taisykles
|
customize = Keisti Taisykles
|
||||||
cancel = Atšaukti
|
cancel = Atšaukti
|
||||||
command = Command
|
command = Command
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Atidaryti Nuorodą
|
openlink = Atidaryti Nuorodą
|
||||||
copylink = Kopijuoti Nuorodą
|
copylink = Kopijuoti Nuorodą
|
||||||
back = Sugrįžti
|
back = Sugrįžti
|
||||||
@@ -400,9 +378,9 @@ custom = Pasirinktinis
|
|||||||
builtin = Integruotas
|
builtin = Integruotas
|
||||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||||
map.random = [accent]Atsitiktinis žemėlapis
|
map.random = [accent]Atsitiktinis žemėlapis
|
||||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||||
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite [scarlet]ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||||
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
|
||||||
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
||||||
workshop.update = Atnaujinti elementą
|
workshop.update = Atnaujinti elementą
|
||||||
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
||||||
@@ -434,7 +412,6 @@ editor.waves = Bangos:
|
|||||||
editor.rules = Taisyklės:
|
editor.rules = Taisyklės:
|
||||||
editor.generation = Generacija:
|
editor.generation = Generacija:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Redaguoti žaidime
|
editor.ingame = Redaguoti žaidime
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||||
@@ -478,7 +455,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -501,7 +478,6 @@ editor.errorlegacy = Šis žemėlapis yra per senas ir naudoja seną žemėlapi
|
|||||||
editor.errornot = Tai nėra žemėlapio formatas.
|
editor.errornot = Tai nėra žemėlapio formatas.
|
||||||
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
|
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
|
||||||
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
|
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Atnaujinti
|
editor.update = Atnaujinti
|
||||||
editor.randomize = Sumaišyti atsitiktinai
|
editor.randomize = Sumaišyti atsitiktinai
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -513,7 +489,6 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Pakeisti dydį
|
editor.resize = Pakeisti dydį
|
||||||
editor.loadmap = Užkrauti žemėlapį
|
editor.loadmap = Užkrauti žemėlapį
|
||||||
editor.savemap = Išsaugoti žemėlapį
|
editor.savemap = Išsaugoti žemėlapį
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Išsaugota!
|
editor.saved = Išsaugota!
|
||||||
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
|
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
|
||||||
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
|
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
|
||||||
@@ -552,8 +527,6 @@ toolmode.eraseores = Ištrinti rūdas
|
|||||||
toolmode.eraseores.description = Ištrinti tik rūdas.
|
toolmode.eraseores.description = Ištrinti tik rūdas.
|
||||||
toolmode.fillteams = Užpildyti komandas
|
toolmode.fillteams = Užpildyti komandas
|
||||||
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Piešti komandas
|
toolmode.drawteams = Piešti komandas
|
||||||
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -598,23 +571,6 @@ filter.option.floor2 = Antrasis sluoksnis
|
|||||||
filter.option.threshold2 = Antrasis slenkstis
|
filter.option.threshold2 = Antrasis slenkstis
|
||||||
filter.option.radius = Spindulys
|
filter.option.radius = Spindulys
|
||||||
filter.option.percentile = Procentilė
|
filter.option.percentile = Procentilė
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Plotis:
|
width = Plotis:
|
||||||
height = Aukštis:
|
height = Aukštis:
|
||||||
@@ -668,7 +624,6 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -693,6 +648,7 @@ resources.max = Max
|
|||||||
bannedblocks = Uždrausti blokai
|
bannedblocks = Uždrausti blokai
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Pridėti visus
|
addall = Pridėti visus
|
||||||
@@ -751,7 +707,7 @@ sector.curlost = Sector Lost
|
|||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -971,16 +927,12 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
@@ -1020,7 +972,6 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
|||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
bullet.homing = [stat]sekimas
|
bullet.homing = [stat]sekimas
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
@@ -1076,7 +1027,6 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Vandens Animacija
|
setting.animatedwater.name = Vandens Animacija
|
||||||
setting.animatedshields.name = Skydų Animacija
|
setting.animatedshields.name = Skydų Animacija
|
||||||
@@ -1123,14 +1073,13 @@ setting.position.name = Rodyti Žaidėjų Pozicijas
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muzikos Garsumas
|
setting.musicvol.name = Muzikos Garsumas
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Aplinkos Garsas
|
setting.ambientvol.name = Aplinkos Garsas
|
||||||
setting.mutemusic.name = Nutildyti Muziką
|
setting.mutemusic.name = Nutildyti Muziką
|
||||||
setting.sfxvol.name = SFX Garsumas
|
setting.sfxvol.name = SFX Garsumas
|
||||||
setting.mutesound.name = Nutildyti Garsus
|
setting.mutesound.name = Nutildyti Garsus
|
||||||
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
||||||
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Viešojo Žaidimo Matomumas
|
||||||
setting.playerlimit.name = Žaidėjų Limitas
|
setting.playerlimit.name = Žaidėjų Limitas
|
||||||
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
||||||
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
||||||
@@ -1138,8 +1087,6 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
|
|||||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
|
|
||||||
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||||
@@ -1150,7 +1097,6 @@ keybind.title = Pakeisti Valdymo Mygtukus
|
|||||||
keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik paparastas judėjimas yra palaikomas.
|
keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik paparastas judėjimas yra palaikomas.
|
||||||
category.general.name = Bendra
|
category.general.name = Bendra
|
||||||
category.view.name = Vaizdas
|
category.view.name = Vaizdas
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Žaidimas Tinkle
|
category.multiplayer.name = Žaidimas Tinkle
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1168,23 +1114,6 @@ keybind.mouse_move.name = Sekti Pelę
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pasirinkite Regioną
|
keybind.schematic_select.name = Pasirinkite Regioną
|
||||||
keybind.schematic_menu.name = Schemų Meniu
|
keybind.schematic_menu.name = Schemų Meniu
|
||||||
@@ -1248,12 +1177,9 @@ mode.pvp.description = Kovokite su kitais žmonėmsi vietiniame tinkle.\n[gray]N
|
|||||||
mode.attack.name = Puolimas
|
mode.attack.name = Puolimas
|
||||||
mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva.
|
mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva.
|
||||||
mode.custom = Pasirinktinės Taisyklės
|
mode.custom = Pasirinktinės Taisyklės
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
|
|
||||||
rules.infiniteresources = Neriboti Resursai
|
rules.infiniteresources = Neriboti Resursai
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Reaktorių Sprogimai
|
rules.reactorexplosions = Reaktorių Sprogimai
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1262,8 +1188,6 @@ rules.wavetimer = Bangų Laikmatis
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1771,6 +1695,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1833,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1888,13 +1812,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2088,6 +2008,7 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2123,6 +2044,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2239,7 +2161,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2273,11 +2194,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2290,7 +2206,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2316,7 +2231,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2334,7 +2248,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2396,7 +2309,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2410,7 +2322,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Sorteer op sterren
|
|||||||
schematic = Ontwerp
|
schematic = Ontwerp
|
||||||
schematic.add = Bewaar ontwerp...
|
schematic.add = Bewaar ontwerp...
|
||||||
schematics = Ontwerpen
|
schematics = Ontwerpen
|
||||||
schematic.search = Search schematics...
|
|
||||||
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
||||||
schematic.exists = Een ontwerp met die naam bestaat al.
|
schematic.exists = Een ontwerp met die naam bestaat al.
|
||||||
schematic.import = Importeer ontwerp...
|
schematic.import = Importeer ontwerp...
|
||||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Delen op de Werkplaats
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
|
||||||
schematic.saved = Ontwerp bewaard.
|
schematic.saved = Ontwerp bewaard.
|
||||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||||
schematic.edit = Edit Schematic
|
schematic.rename = Hernoem ontwerp
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
|
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -79,7 +78,6 @@ schematic.addtag = Voeg Tag toe
|
|||||||
schematic.texttag = Tekst Tag
|
schematic.texttag = Tekst Tag
|
||||||
schematic.icontag = Icoon Tag
|
schematic.icontag = Icoon Tag
|
||||||
schematic.renametag = Hernoem Tag
|
schematic.renametag = Hernoem Tag
|
||||||
schematic.tagged = {0} tagged
|
|
||||||
schematic.tagdelconfirm = Deze tag compleet verwijderen?
|
schematic.tagdelconfirm = Deze tag compleet verwijderen?
|
||||||
schematic.tagexists = Die tag bestaat al.
|
schematic.tagexists = Die tag bestaat al.
|
||||||
|
|
||||||
@@ -259,19 +257,11 @@ trace = Traceer Speler
|
|||||||
trace.playername = Speler naam: [accent]{0}
|
trace.playername = Speler naam: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unieke ID: [accent]{0}
|
trace.id = Unieke ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
|
||||||
trace.mobile = Mobiel apparaat: [accent]{0}
|
trace.mobile = Mobiel apparaat: [accent]{0}
|
||||||
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
|
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
|
||||||
trace.times.joined = Keren Aangesloten: [accent]{0}
|
trace.times.joined = Keren Aangesloten: [accent]{0}
|
||||||
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
|
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
|
||||||
trace.ips = IPs:
|
|
||||||
trace.names = Names:
|
|
||||||
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
||||||
player.ban = Ban
|
|
||||||
player.kick = Kick
|
|
||||||
player.trace = Trace
|
|
||||||
player.admin = Toggle Admin
|
|
||||||
player.team = Change Team
|
|
||||||
server.bans = Verbannen
|
server.bans = Verbannen
|
||||||
server.bans.none = Geen gedegradeerde spelers gevonden!
|
server.bans.none = Geen gedegradeerde spelers gevonden!
|
||||||
server.admins = Administrateurs
|
server.admins = Administrateurs
|
||||||
@@ -285,11 +275,10 @@ server.version = [lightgray]Versie: {0} {1}
|
|||||||
server.custombuild = [accent]Aangespaste Bouw
|
server.custombuild = [accent]Aangespaste Bouw
|
||||||
confirmban = Weet je zeker dat je deze speler wilt verbannen?
|
confirmban = Weet je zeker dat je deze speler wilt verbannen?
|
||||||
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
|
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
|
||||||
|
confirmvotekick = Weet je zeker dat je deze speler weg wilt wegstemmen?
|
||||||
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
|
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
|
||||||
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
|
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
|
||||||
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
|
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
|
||||||
votekick.reason = Vote-Kick Reason
|
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
|
||||||
joingame.title = Treed toe
|
joingame.title = Treed toe
|
||||||
joingame.ip = Adres:
|
joingame.ip = Adres:
|
||||||
disconnect = Gesloten.
|
disconnect = Gesloten.
|
||||||
@@ -345,23 +334,12 @@ open = Open
|
|||||||
customize = Aanpassen
|
customize = Aanpassen
|
||||||
cancel = Annuleer
|
cancel = Annuleer
|
||||||
command = Commando
|
command = Commando
|
||||||
command.queue = [lightgray][Queuing]
|
|
||||||
command.mine = Mijn
|
command.mine = Mijn
|
||||||
command.repair = Repareer
|
command.repair = Repareer
|
||||||
command.rebuild = Herbouw
|
command.rebuild = Herbouw
|
||||||
command.assist = Assist Speler
|
command.assist = Assist Speler
|
||||||
command.move = Beweeg
|
command.move = Beweeg
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
|
||||||
command.loadUnits = Load Units
|
|
||||||
command.loadBlocks = Load Blocks
|
|
||||||
command.unloadPayload = Unload Payload
|
|
||||||
stance.stop = Cancel Orders
|
|
||||||
stance.shoot = Stance: Shoot
|
|
||||||
stance.holdfire = Stance: Hold Fire
|
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
|
||||||
stance.patrol = Stance: Patrol Path
|
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Kopieer Link
|
copylink = Kopieer Link
|
||||||
back = Terug
|
back = Terug
|
||||||
@@ -408,9 +386,9 @@ custom = Aangepast
|
|||||||
builtin = Ingebouwd
|
builtin = Ingebouwd
|
||||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||||
map.random = [accent]Willekeurige map
|
map.random = [accent]Willekeurige map
|
||||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
|
||||||
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
|
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
|
||||||
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een {0} core toe aan de map via de editor.
|
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
|
||||||
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
||||||
workshop.update = Bijwerken
|
workshop.update = Bijwerken
|
||||||
workshop.error = Fout bij laden workshop info: {0}
|
workshop.error = Fout bij laden workshop info: {0}
|
||||||
@@ -442,7 +420,6 @@ editor.waves = Rondes:
|
|||||||
editor.rules = Regels:
|
editor.rules = Regels:
|
||||||
editor.generation = Generatie:
|
editor.generation = Generatie:
|
||||||
editor.objectives = Doelen
|
editor.objectives = Doelen
|
||||||
editor.locales = Locale Bundles
|
|
||||||
editor.ingame = Bewerk In-Spel
|
editor.ingame = Bewerk In-Spel
|
||||||
editor.playtest = Speeltest
|
editor.playtest = Speeltest
|
||||||
editor.publish.workshop = Publiceer in Werkplaats
|
editor.publish.workshop = Publiceer in Werkplaats
|
||||||
@@ -486,7 +463,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Levenspunten
|
waves.sort.health = Levenspunten
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter = Unit Filter
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Verberg Alle
|
waves.units.hide = Verberg Alle
|
||||||
waves.units.show = Toon Alle
|
waves.units.show = Toon Alle
|
||||||
|
|
||||||
@@ -509,7 +486,6 @@ editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer onders
|
|||||||
editor.errornot = Dat is geen kaartbestand.
|
editor.errornot = Dat is geen kaartbestand.
|
||||||
editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
|
editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
|
||||||
editor.errorname = Kaart heeft geen naam.
|
editor.errorname = Kaart heeft geen naam.
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
|
||||||
editor.update = Bijwerken
|
editor.update = Bijwerken
|
||||||
editor.randomize = Willekeurig
|
editor.randomize = Willekeurig
|
||||||
editor.moveup = Beweeg Omhoog
|
editor.moveup = Beweeg Omhoog
|
||||||
@@ -521,7 +497,6 @@ editor.sectorgenerate = Sector Genereren
|
|||||||
editor.resize = Verander formaat
|
editor.resize = Verander formaat
|
||||||
editor.loadmap = Laad Kaart
|
editor.loadmap = Laad Kaart
|
||||||
editor.savemap = Bewaar Kaart
|
editor.savemap = Bewaar Kaart
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
||||||
editor.saved = Bewaard!
|
editor.saved = Bewaard!
|
||||||
editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'.
|
editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'.
|
||||||
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
||||||
@@ -560,8 +535,6 @@ toolmode.eraseores = Verwijder grondstoffen
|
|||||||
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
||||||
toolmode.fillteams = Vervang Teams
|
toolmode.fillteams = Vervang Teams
|
||||||
toolmode.fillteams.description = Vervang teams in plaats van blokken.
|
toolmode.fillteams.description = Vervang teams in plaats van blokken.
|
||||||
toolmode.fillerase = Fill Erase
|
|
||||||
toolmode.fillerase.description = Erase blocks of the same type.
|
|
||||||
toolmode.drawteams = Teken Teams
|
toolmode.drawteams = Teken Teams
|
||||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||||
toolmode.underliquid = Onder vloeistoffen
|
toolmode.underliquid = Onder vloeistoffen
|
||||||
@@ -608,23 +581,6 @@ filter.option.floor2 = Secundaire Vloer
|
|||||||
filter.option.threshold2 = Secundaire Drempel
|
filter.option.threshold2 = Secundaire Drempel
|
||||||
filter.option.radius = Straal
|
filter.option.radius = Straal
|
||||||
filter.option.percentile = percentiel
|
filter.option.percentile = percentiel
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
||||||
locales.applytoall = Apply Changes To All Locales
|
|
||||||
locales.addtoother = Add To Other Locales
|
|
||||||
locales.rollback = Rollback to last applied
|
|
||||||
locales.filter = Property filter
|
|
||||||
locales.searchname = Search name...
|
|
||||||
locales.searchvalue = Search value...
|
|
||||||
locales.searchlocale = Search locale...
|
|
||||||
locales.byname = By name
|
|
||||||
locales.byvalue = By value
|
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
|
||||||
locales.showsame = Show properties that have same values in different locales
|
|
||||||
locales.viewproperty = View in all locales
|
|
||||||
locales.viewing = Viewing property "{0}"
|
|
||||||
locales.addicon = Add Icon
|
|
||||||
|
|
||||||
width = Breedte:
|
width = Breedte:
|
||||||
height = Hoogte:
|
height = Hoogte:
|
||||||
@@ -679,7 +635,6 @@ marker.shapetext.name = Vorm Tekst
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Vorm
|
marker.shape.name = Vorm
|
||||||
marker.text.name = Tekst
|
marker.text.name = Tekst
|
||||||
marker.line.name = Line
|
|
||||||
marker.background = Achtergrond
|
marker.background = Achtergrond
|
||||||
marker.outline = Omtrek
|
marker.outline = Omtrek
|
||||||
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
|
||||||
@@ -704,6 +659,7 @@ resources.max = Max
|
|||||||
bannedblocks = Verboden Blokken
|
bannedblocks = Verboden Blokken
|
||||||
objectives = Doelen
|
objectives = Doelen
|
||||||
bannedunits = Verboden eenheden
|
bannedunits = Verboden eenheden
|
||||||
|
rules.hidebannedblocks = Verberg verboden blokken
|
||||||
bannedunits.whitelist = Verboden eenheden als whitelist
|
bannedunits.whitelist = Verboden eenheden als whitelist
|
||||||
bannedblocks.whitelist = Verboden blokken als whitelist
|
bannedblocks.whitelist = Verboden blokken als whitelist
|
||||||
addall = Voeg Alles Toe
|
addall = Voeg Alles Toe
|
||||||
@@ -762,7 +718,7 @@ sector.curlost = Sector Verloren
|
|||||||
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
|
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
|
||||||
sector.attacked = Sector [accent]{0}[white] onder vuur!
|
sector.attacked = Sector [accent]{0}[white] onder vuur!
|
||||||
sector.lost = Sector [accent]{0}[white] verloren!
|
sector.lost = Sector [accent]{0}[white] verloren!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.captured = Sector [accent]{0}[white]veroverd!
|
||||||
sector.changeicon = Verander icoon
|
sector.changeicon = Verander icoon
|
||||||
sector.noswitch.title = Kan niet van sector wisselen
|
sector.noswitch.title = Kan niet van sector wisselen
|
||||||
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
|
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
|
||||||
@@ -983,16 +939,12 @@ stat.healing = Genezing
|
|||||||
ability.forcefield = Krachtveld
|
ability.forcefield = Krachtveld
|
||||||
ability.repairfield = Reparatieveld
|
ability.repairfield = Reparatieveld
|
||||||
ability.statusfield = Statusveld
|
ability.statusfield = Statusveld
|
||||||
ability.unitspawn = Fabriek
|
ability.unitspawn = {0} Fabriek
|
||||||
ability.shieldregenfield = Schild Regeneratie Veld
|
ability.shieldregenfield = Schild Regeneratie Veld
|
||||||
ability.movelightning = Beweging Bliksem
|
ability.movelightning = Beweging Bliksem
|
||||||
ability.shieldarc = Schild Boog
|
ability.shieldarc = Schild Boog
|
||||||
ability.suppressionfield = Regeneratie Onderdrukkingsveld
|
ability.suppressionfield = Regeneratie Onderdrukkingsveld
|
||||||
ability.energyfield = Energieveld
|
ability.energyfield = Energieveld: [accent]{0}[] schade ~ [accent]{1}[] blokken / [accent]{2}[] doelen
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
|
||||||
ability.regen = Regeneration
|
|
||||||
|
|
||||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||||
|
|
||||||
bar.drilltierreq = Betere boor nodig
|
bar.drilltierreq = Betere boor nodig
|
||||||
@@ -1032,7 +984,6 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
|
|||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
bullet.homing = [stat]doelzoekend
|
bullet.homing = [stat]doelzoekend
|
||||||
bullet.armorpierce = [stat]pantserdoorborend
|
bullet.armorpierce = [stat]pantserdoorborend
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
||||||
@@ -1088,7 +1039,6 @@ setting.backgroundpause.name = Pauzeer in achtergrond
|
|||||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||||
setting.doubletapmine.name = Dubbelklik om te delven
|
setting.doubletapmine.name = Dubbelklik om te delven
|
||||||
setting.commandmodehold.name = Vasthouden voor commandomodus
|
setting.commandmodehold.name = Vasthouden voor commandomodus
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
||||||
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
|
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
|
||||||
setting.animatedwater.name = Animeer Water
|
setting.animatedwater.name = Animeer Water
|
||||||
setting.animatedshields.name = Animeer Schilden
|
setting.animatedshields.name = Animeer Schilden
|
||||||
@@ -1135,14 +1085,13 @@ setting.position.name = Toon Speler Posities
|
|||||||
setting.mouseposition.name = Toon Muis Positie
|
setting.mouseposition.name = Toon Muis Positie
|
||||||
setting.musicvol.name = Muziek Volume
|
setting.musicvol.name = Muziek Volume
|
||||||
setting.atmosphere.name = Toon Atmosfeer Planeet
|
setting.atmosphere.name = Toon Atmosfeer Planeet
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
|
||||||
setting.ambientvol.name = Achtergrond Volume
|
setting.ambientvol.name = Achtergrond Volume
|
||||||
setting.mutemusic.name = Demp Muziek
|
setting.mutemusic.name = Demp Muziek
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Demp Geluid
|
setting.mutesound.name = Demp Geluid
|
||||||
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
||||||
setting.savecreate.name = Bewaar Saves Automatisch
|
setting.savecreate.name = Bewaar Saves Automatisch
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.publichost.name = Publieke Server Zichtbaarheid
|
||||||
setting.playerlimit.name = Spelerslijst
|
setting.playerlimit.name = Spelerslijst
|
||||||
setting.chatopacity.name = Chat Transparantie
|
setting.chatopacity.name = Chat Transparantie
|
||||||
setting.lasersopacity.name = Stroomdraad Transparantie
|
setting.lasersopacity.name = Stroomdraad Transparantie
|
||||||
@@ -1150,8 +1099,6 @@ setting.bridgeopacity.name = Brug Transparantie
|
|||||||
setting.playerchat.name = Toon Chat
|
setting.playerchat.name = Toon Chat
|
||||||
setting.showweather.name = Toon Weer Graphics
|
setting.showweather.name = Toon Weer Graphics
|
||||||
setting.hidedisplays.name = Verberg Logische Displays
|
setting.hidedisplays.name = Verberg Logische Displays
|
||||||
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
|
|
||||||
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
|
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
|
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
|
||||||
@@ -1162,7 +1109,6 @@ keybind.title = Herbind Toetsen
|
|||||||
keybinds.mobile = [scarlet]De meeste toetscombinaties werken niet voor mobiele apparaten. Enkel standaard bewegingen zijn ondersteund.
|
keybinds.mobile = [scarlet]De meeste toetscombinaties werken niet voor mobiele apparaten. Enkel standaard bewegingen zijn ondersteund.
|
||||||
category.general.name = Algemeen
|
category.general.name = Algemeen
|
||||||
category.view.name = Toon
|
category.view.name = Toon
|
||||||
category.command.name = Unit Command
|
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Selecteer Blok
|
category.blocks.name = Selecteer Blok
|
||||||
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||||
@@ -1180,23 +1126,6 @@ keybind.mouse_move.name = Volg Muis
|
|||||||
keybind.pan.name = Schuif Weergave
|
keybind.pan.name = Schuif Weergave
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Commandomodus
|
keybind.command_mode.name = Commandomodus
|
||||||
keybind.command_queue.name = Unit Command Queue
|
|
||||||
keybind.create_control_group.name = Create Control Group
|
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
||||||
keybind.unit_command_move = Unit Command: Move
|
|
||||||
keybind.unit_command_repair = Unit Command: Repair
|
|
||||||
keybind.unit_command_rebuild = Unit Command: Rebuild
|
|
||||||
keybind.unit_command_assist = Unit Command: Assist
|
|
||||||
keybind.unit_command_mine = Unit Command: Mine
|
|
||||||
keybind.unit_command_boost = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units = Unit Command: Load Units
|
|
||||||
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
|
||||||
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
|
||||||
keybind.rebuild_select.name = Herbouw Regio
|
keybind.rebuild_select.name = Herbouw Regio
|
||||||
keybind.schematic_select.name = Selecteer gebied
|
keybind.schematic_select.name = Selecteer gebied
|
||||||
keybind.schematic_menu.name = Ontwerpmenu
|
keybind.schematic_menu.name = Ontwerpmenu
|
||||||
@@ -1260,12 +1189,9 @@ mode.pvp.description = Vecht tegen andere spelers.\n[gray]Vereist minstens 2 ver
|
|||||||
mode.attack.name = Aanvallen
|
mode.attack.name = Aanvallen
|
||||||
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
|
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
|
||||||
mode.custom = Aangepaste Regels
|
mode.custom = Aangepaste Regels
|
||||||
rules.invaliddata = Invalid clipboard data.
|
|
||||||
rules.hidebannedblocks = Verberg verboden blokken
|
|
||||||
|
|
||||||
rules.infiniteresources = Oneindige Resources
|
rules.infiniteresources = Oneindige Resources
|
||||||
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
||||||
rules.derelictrepair = Allow Derelict Block Repair
|
|
||||||
rules.reactorexplosions = Ontploffende Reactors
|
rules.reactorexplosions = Ontploffende Reactors
|
||||||
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
rules.coreincinerates = Core verbrandt overvloed aan materialen.
|
||||||
rules.disableworldprocessors = Zet Wereld-Processors Uit.
|
rules.disableworldprocessors = Zet Wereld-Processors Uit.
|
||||||
@@ -1274,8 +1200,6 @@ rules.wavetimer = Vijandelijke Golven Timer
|
|||||||
rules.wavesending = Golven Sturen
|
rules.wavesending = Golven Sturen
|
||||||
rules.waves = Golven
|
rules.waves = Golven
|
||||||
rules.attack = Aanvalmodus
|
rules.attack = Aanvalmodus
|
||||||
rules.buildai = Base Builder AI
|
|
||||||
rules.buildaitier = Builder AI Tier
|
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||||
@@ -1784,6 +1708,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1846,7 +1771,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1901,13 +1825,9 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2101,6 +2021,7 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2136,6 +2057,7 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2252,7 +2174,6 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2286,11 +2207,6 @@ lst.cutscene = Manipulate the player camera.
|
|||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -2303,7 +2219,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2329,7 +2244,6 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
@@ -2347,7 +2261,6 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2409,7 +2322,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2423,7 +2335,5 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
||||||
|
|||||||