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561 Commits
v140.2
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new-liquid
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bf9d61ce3a | ||
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
8f7419db71 | ||
|
|
56eb1a084c |
2
.github/workflows/deployment.yml
vendored
@@ -23,6 +23,8 @@ jobs:
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
- name: Add Arc release
|
||||
run: |
|
||||
git config --global user.email "actions@github.com"
|
||||
git config --global user.name "Github Actions"
|
||||
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
cd ../Arc
|
||||
git tag ${RELEASE_VERSION}
|
||||
|
||||
2
.github/workflows/push.yml
vendored
@@ -40,6 +40,8 @@ jobs:
|
||||
- name: Update JITpack repo
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "cli@github.com"
|
||||
cd ../
|
||||
cp -r ./Mindustry ./MindustryJitpack
|
||||
cd MindustryJitpack
|
||||
|
||||
55
LICENSE
@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
@@ -39,10 +39,13 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
||||
### Android
|
||||
|
||||
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||
2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
|
||||
3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
|
||||
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
|
||||
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||
|
||||
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
||||
To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
|
||||
|
||||
### Troubleshooting
|
||||
|
||||
|
||||
@@ -9,20 +9,22 @@ You may want to add your server to this list. The steps for getting this done ar
|
||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
|
||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
|
||||
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
||||
- Your name or description must reflect the type of server you're hosting.
|
||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
||||
- Try to be professional in your text; use common sense.
|
||||
- Your name or description must reflect the type of server you're hosting.
|
||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
||||
- Try to be professional in your text; use common sense.
|
||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
||||
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
||||
```json
|
||||
{
|
||||
"address": "google.com"
|
||||
}
|
||||
```
|
||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||
```json
|
||||
{
|
||||
"address": "example.com:6000"
|
||||
}
|
||||
```
|
||||
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||
|
||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||
|
||||
@@ -122,8 +122,14 @@ dependencies{
|
||||
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
||||
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
||||
|
||||
//TODO dynamically find best android platform jar instead of hard-coding to 30
|
||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
|
||||
def version;
|
||||
def highestVersion;
|
||||
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||
version = it.name.find(/\d+/).toInteger();
|
||||
highestVersion = version > highestVersion ? version : highestVersion;
|
||||
}
|
||||
|
||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
|
||||
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
Seq<Selement> allDefs = new Seq<>();
|
||||
Seq<Stype> allInterfaces = new Seq<>();
|
||||
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
|
||||
ObjectSet<TypeSpec.Builder> baseClassIndexers = new ObjectSet<>();
|
||||
ClassSerializer serializer;
|
||||
|
||||
{
|
||||
@@ -232,9 +233,15 @@ public class EntityProcess extends BaseProcessor{
|
||||
Stype repr = types.first();
|
||||
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
||||
|
||||
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
|
||||
|
||||
boolean collides = an.collide();
|
||||
groupDefs.add(new GroupDefinition(group.name().startsWith("g") ? group.name().substring(1) : group.name(),
|
||||
groupDefs.add(new GroupDefinition(name,
|
||||
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
|
||||
|
||||
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
|
||||
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
|
||||
write(accessor);
|
||||
}
|
||||
|
||||
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
|
||||
@@ -260,6 +267,8 @@ public class EntityProcess extends BaseProcessor{
|
||||
//get base class type name for extension
|
||||
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
|
||||
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
|
||||
@Nullable TypeSpec.Builder baseClassBuilder = baseClassType == null ? null : this.baseClasses.find(b -> Reflect.<String>get(b, "name").equals(baseName(baseClassType)));
|
||||
boolean addIndexToBase = baseClassBuilder != null && baseClassIndexers.add(baseClassBuilder);
|
||||
//whether the main class is the base itself
|
||||
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
|
||||
|
||||
@@ -394,6 +403,17 @@ public class EntityProcess extends BaseProcessor{
|
||||
//entities with no sync comp and no serialization gen no code
|
||||
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
|
||||
|
||||
TypeSpec.Builder indexBuilder = baseClassBuilder == null ? builder : baseClassBuilder;
|
||||
|
||||
if(baseClassBuilder == null || addIndexToBase){
|
||||
//implement indexable interfaces.
|
||||
for(GroupDefinition def : groups){
|
||||
indexBuilder.addSuperinterface(tname(packageName + ".IndexableEntity__" + def.name));
|
||||
indexBuilder.addMethod(MethodSpec.methodBuilder("setIndex__" + def.name).addParameter(int.class, "index").addModifiers(Modifier.PUBLIC).addAnnotation(Override.class)
|
||||
.addCode("index__$L = index;", def.name).build());
|
||||
}
|
||||
}
|
||||
|
||||
//add all methods from components
|
||||
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
|
||||
if(entry.value.contains(m -> m.has(Replace.class))){
|
||||
@@ -446,8 +466,15 @@ public class EntityProcess extends BaseProcessor{
|
||||
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
|
||||
|
||||
for(GroupDefinition def : groups){
|
||||
//remove/add from each group, assume imported
|
||||
mbuilder.addStatement("Groups.$L.$L(this)", def.name, first.name());
|
||||
if(first.name().equals("add")){
|
||||
//remove/add from each group, assume imported
|
||||
mbuilder.addStatement("index__$L = Groups.$L.addIndex(this)", def.name, def.name);
|
||||
}else{
|
||||
//remove/add from each group, assume imported
|
||||
mbuilder.addStatement("Groups.$L.removeIndex(this, index__$L);", def.name, def.name);
|
||||
|
||||
mbuilder.addStatement("index__$L = -1", def.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -577,6 +604,16 @@ public class EntityProcess extends BaseProcessor{
|
||||
|
||||
skipDeprecated(builder);
|
||||
|
||||
if(!legacy){
|
||||
TypeSpec.Builder fieldBuilder = baseClassBuilder != null ? baseClassBuilder : builder;
|
||||
if(addIndexToBase || baseClassBuilder == null){
|
||||
//add group index int variables
|
||||
for(GroupDefinition def : groups){
|
||||
fieldBuilder.addField(FieldSpec.builder(int.class, "index__" + def.name, Modifier.PROTECTED, Modifier.TRANSIENT).initializer("-1").build());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
||||
}
|
||||
|
||||
@@ -592,7 +629,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
groupsBuilder.addField(ParameterizedTypeName.get(
|
||||
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
|
||||
|
||||
groupInit.addStatement("$L = new $T<>($L.class, $L, $L)", group.name, groupc, itype, group.spatial, group.mapping);
|
||||
groupInit.addStatement("$L = new $T<>($L.class, $L, $L, (e, pos) -> { if(e instanceof $L.IndexableEntity__$L ix) ix.setIndex__$L(pos); })", group.name, groupc, itype, group.spatial, group.mapping, packageName, group.name, group.name);
|
||||
}
|
||||
|
||||
//write the groups
|
||||
@@ -855,7 +892,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
|
||||
for(Smethod method : methods){
|
||||
String signature = method.toString();
|
||||
if(signatures.contains(signature)) continue;
|
||||
if(!signatures.add(signature)) continue;
|
||||
|
||||
Stype compType = interfaceToComp(method.type());
|
||||
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
|
||||
@@ -866,25 +903,29 @@ public class EntityProcess extends BaseProcessor{
|
||||
builder.addAnnotation(OverrideCallSuper.class); //just in case
|
||||
|
||||
if(!method.isVoid()){
|
||||
if(method.name().equals("isNull")){
|
||||
builder.addStatement("return true");
|
||||
}else if(method.name().equals("id")){
|
||||
String methodName = method.name();
|
||||
switch(methodName){
|
||||
case "isNull":
|
||||
builder.addStatement("return true");
|
||||
break;
|
||||
case "id":
|
||||
builder.addStatement("return -1");
|
||||
}else{
|
||||
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(method.name()));
|
||||
String desc = variable == null ? null : variable.descString();
|
||||
if(variable == null || !varInitializers.containsKey(desc)){
|
||||
builder.addStatement("return " + getDefault(method.ret().toString()));
|
||||
}else{
|
||||
String init = varInitializers.get(desc);
|
||||
builder.addStatement("return " + (init.equals("{}") ? "new " + variable.mirror().toString() : "") + init);
|
||||
}
|
||||
break;
|
||||
case "toString":
|
||||
builder.addStatement("return $S", className);
|
||||
break;
|
||||
default:
|
||||
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(methodName));
|
||||
String desc = variable == null ? null : variable.descString();
|
||||
if(variable == null || !varInitializers.containsKey(desc)){
|
||||
builder.addStatement("return " + getDefault(method.ret().toString()));
|
||||
}else{
|
||||
String init = varInitializers.get(desc);
|
||||
builder.addStatement("return " + (init.equals("{}") ? "new " + variable.mirror().toString() : "") + init);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nullBuilder.addMethod(builder.build());
|
||||
|
||||
signatures.add(signature);
|
||||
}
|
||||
|
||||
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
||||
|
||||
@@ -97,14 +97,14 @@ public class StructProcess extends BaseProcessor{
|
||||
}
|
||||
|
||||
//[setter] + [constructor building]
|
||||
if(varType == TypeName.BOOLEAN){
|
||||
if(isBool){
|
||||
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
|
||||
|
||||
//bools: single bit, needs special case to clear things
|
||||
setter.beginControlFlow("if(value)");
|
||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
||||
setter.nextControlFlow("else");
|
||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
||||
setter.nextControlFlow("else");
|
||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
||||
setter.endControlFlow();
|
||||
}else if(varType == TypeName.FLOAT){
|
||||
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
|
||||
|
||||
@@ -15,6 +15,7 @@ manifold=36
|
||||
mega=5
|
||||
mindustry.entities.comp.BuildingComp=6
|
||||
mindustry.entities.comp.BulletComp=7
|
||||
mindustry.entities.comp.ConduitGraphUpdaterComp=48
|
||||
mindustry.entities.comp.DecalComp=8
|
||||
mindustry.entities.comp.EffectStateComp=9
|
||||
mindustry.entities.comp.FireComp=10
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{fields:[]}
|
||||
@@ -34,7 +34,7 @@ allprojects{
|
||||
|
||||
ext{
|
||||
versionNumber = '7'
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
|
||||
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||
appName = 'Mindustry'
|
||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||
@@ -49,7 +49,7 @@ allprojects{
|
||||
}
|
||||
|
||||
localArc = {
|
||||
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
||||
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
|
||||
}
|
||||
|
||||
arcModule = { String name ->
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="12"
|
||||
height="12"
|
||||
version="1.1"
|
||||
id="svg380"
|
||||
sodipodi:docname="admin.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="12"
|
||||
height="12"
|
||||
version="1.1"
|
||||
id="svg380"
|
||||
sodipodi:docname="admin.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata386">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="10"
|
||||
version="1.1"
|
||||
id="svg192"
|
||||
sodipodi:docname="distribution.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="10"
|
||||
version="1.1"
|
||||
id="svg192"
|
||||
sodipodi:docname="distribution.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata198">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="10"
|
||||
version="1.1"
|
||||
id="svg252"
|
||||
sodipodi:docname="effect.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="10"
|
||||
version="1.1"
|
||||
id="svg252"
|
||||
sodipodi:docname="effect.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata258">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="13"
|
||||
version="1.1"
|
||||
id="svg310"
|
||||
sodipodi:docname="file-image.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="10"
|
||||
height="13"
|
||||
version="1.1"
|
||||
id="svg310"
|
||||
sodipodi:docname="file-image.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata316">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="12"
|
||||
height="12"
|
||||
version="1.1"
|
||||
id="svg300"
|
||||
sodipodi:docname="info.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="12"
|
||||
height="12"
|
||||
version="1.1"
|
||||
id="svg300"
|
||||
sodipodi:docname="info.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata306">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -1,17 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
sodipodi:docname="logic.svg"
|
||||
inkscape:version="1.0 (9f2f71dc58, 2020-08-02)"
|
||||
id="svg8"
|
||||
version="1.1"
|
||||
viewBox="0 0 128 128">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
sodipodi:docname="logic.svg"
|
||||
inkscape:version="1.0 (9f2f71dc58, 2020-08-02)"
|
||||
id="svg8"
|
||||
version="1.1"
|
||||
viewBox="0 0 128 128">
|
||||
<defs
|
||||
id="defs2" />
|
||||
<sodipodi:namedview
|
||||
|
||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -1,18 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="16"
|
||||
height="16"
|
||||
version="1.1"
|
||||
id="svg542"
|
||||
sodipodi:docname="planet.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="16"
|
||||
height="16"
|
||||
version="1.1"
|
||||
id="svg542"
|
||||
sodipodi:docname="planet.svg"
|
||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||
<metadata
|
||||
id="metadata548">
|
||||
<rdf:RDF>
|
||||
|
||||
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 611 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 543 B After Width: | Height: | Size: 572 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1013 B After Width: | Height: | Size: 1012 B |
|
Before Width: | Height: | Size: 536 B After Width: | Height: | Size: 542 B |
|
Before Width: | Height: | Size: 416 B After Width: | Height: | Size: 416 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 463 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-l.png
Normal file
|
After Width: | Height: | Size: 203 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-r.png
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 373 B After Width: | Height: | Size: 373 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo.png
Normal file
|
After Width: | Height: | Size: 367 B |
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 431 B |
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 304 B |
|
Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 304 B |
|
Before Width: | Height: | Size: 308 B After Width: | Height: | Size: 285 B |
|
Before Width: | Height: | Size: 322 B After Width: | Height: | Size: 291 B |
BIN
core/assets-raw/sprites/ui/pane-left.9.png
Normal file
|
After Width: | Height: | Size: 185 B |
BIN
core/assets-raw/sprites/ui/pane-right.9.png
Normal file
|
After Width: | Height: | Size: 191 B |
BIN
core/assets-raw/sprites/ui/pane-top.9.png
Normal file
|
After Width: | Height: | Size: 200 B |
@@ -150,12 +150,18 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [red]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
@@ -290,6 +296,7 @@ server.invalidport = Invalid port number!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Overwrite
|
||||
save.none = No saves found!
|
||||
savefail = Failed to save game!
|
||||
@@ -332,6 +339,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
@@ -357,6 +365,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
@@ -441,6 +451,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -451,6 +462,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -788,20 +801,22 @@ sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = An important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase[].
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Burning
|
||||
@@ -887,6 +902,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -939,7 +955,7 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield = Repair Suppression Field
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
@@ -976,10 +992,12 @@ bar.strength = [stat]{0}[lightgray]x strength
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1093,8 +1111,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
@@ -1146,8 +1164,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1209,6 +1227,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1220,6 +1239,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1602,6 +1622,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -1754,7 +1775,6 @@ hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
@@ -1780,57 +1800,57 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \ue804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \uE804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
|
||||
gz.defend = Enemy incoming, prepare to defend.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||
onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
@@ -2119,9 +2139,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||
unit.mace.description = Fires streams of flame at enemy targets.
|
||||
@@ -2217,6 +2239,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
@@ -2351,7 +2374,7 @@ lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
lenum.pathfind = Pathfind to the specified position.
|
||||
lenum.target = Shoot a position.
|
||||
lenum.targetp = Shoot a target with velocity prediction.
|
||||
lenum.itemdrop = Drop an item.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Невалиден порт!
|
||||
server.error = [scarlet]Грешка при стартиране на сървър.
|
||||
save.new = Нов Запис
|
||||
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Презапиши
|
||||
save.none = Не са намерени записи!
|
||||
savefail = Грешка при записване на игра!
|
||||
@@ -329,6 +335,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Отвори Линк
|
||||
copylink = Копирай Линк
|
||||
back = Назад
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] за да Отложите на Строежа
|
||||
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
|
||||
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
|
||||
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Вълна {0}
|
||||
wave.cap = [accent]Вълна {0}/{1}
|
||||
wave.waiting = [lightgray]Вълна след {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = max units
|
||||
waves.guardian = Пазител
|
||||
waves.preview = Преглед
|
||||
waves.edit = Редактирай...
|
||||
waves.random = Random
|
||||
waves.copy = Кобирай в Клипборд
|
||||
waves.load = Зареди от Клипборда
|
||||
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -774,21 +786,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Горящ
|
||||
status.freezing.name = Замръзяващ
|
||||
@@ -873,6 +888,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Оръжия
|
||||
stat.bullet = Муниции
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Ускорение
|
||||
stat.range = Обхват
|
||||
stat.drilltier = Изкопаеми ресурси
|
||||
@@ -966,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
||||
bullet.incendiary = [stat]Подпалване
|
||||
bullet.homing = [stat]Самонасочване
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||
@@ -1079,8 +1097,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||
setting.showweather.name = Показвай Графики за Климата
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
||||
uiscale.cancel = Отакз & Изход
|
||||
@@ -1132,8 +1150,8 @@ keybind.select.name = Избери/Стреляй
|
||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||
keybind.pick.name = Вземи Блок
|
||||
keybind.break_block.name = Унищожи Блок
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Премахни избора
|
||||
keybind.pickupCargo.name = Вземи Товар
|
||||
keybind.dropCargo.name = Остави Товар
|
||||
@@ -1195,6 +1213,7 @@ rules.unitbuildspeedmultiplier = Множител на Скоростта на
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
||||
rules.unitcap = Максимален Брой Единици
|
||||
@@ -1206,6 +1225,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
|
||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
||||
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1582,6 +1602,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2087,9 +2108,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||
@@ -2183,6 +2206,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||
|
||||
|
||||
@@ -144,16 +144,21 @@ mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
|
||||
mod.disable = Desactiva
|
||||
mod.content = Contingut:
|
||||
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblegame = [red]Versió no compatible
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
||||
mod.erroredcontent = [scarlet]Errors del contingut
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies = [red]Dependències circulars
|
||||
mod.incompletedependencies = [red]Dependències incompletes
|
||||
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
||||
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
||||
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
||||
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
||||
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
||||
mod.circulardependencies.details = Aquest mod depèn d’un segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
|
||||
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
|
||||
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
||||
mod.errors = S’han produït errors quan es carregava el contingut.
|
||||
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
||||
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]S’han de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
|
||||
@@ -282,11 +287,12 @@ connecting = [accent]Es connecta…
|
||||
reconnecting = [accent]Es torna a connectar…
|
||||
connecting.data = [accent]Es carreguen les dades del món…
|
||||
server.port = Port:
|
||||
server.addressinuse = L’adreça ja està en ús!
|
||||
server.addressinuse = L’adreça ja es fa servir!
|
||||
server.invalidport = El número de port no és vàlid!
|
||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||
save.new = Desa en un fitxer nou
|
||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sobreescriu
|
||||
save.none = No s’ha trobat cap partida desada!
|
||||
savefail = No s’ha pogut desar la partida!
|
||||
@@ -329,6 +335,7 @@ command.repair = Repara
|
||||
command.rebuild = Reconstrueix
|
||||
command.assist = Assisteix al jugador
|
||||
command.move = Mou
|
||||
command.boost = Sobrevola
|
||||
openlink = Obre l’enllaç
|
||||
copylink = Copia l’enllaç
|
||||
back = Enrere
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
|
||||
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
|
||||
enablebuilding = [scarlet][[{0}][] per a activar l’edifici.
|
||||
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Onada {0}
|
||||
wave.cap = [accent]Onada {0}/{1}
|
||||
wave.waiting = [lightgray]Començarà en {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = nombre màxim d’unitats
|
||||
waves.guardian = Guardià
|
||||
waves.preview = Previsualització
|
||||
waves.edit = Edita
|
||||
waves.random = Random
|
||||
waves.copy = Copia al porta-retalls
|
||||
waves.load = Carrega del porta-retalls
|
||||
waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Ordre invers
|
||||
waves.sort.begin = Comença
|
||||
waves.sort.health = Salut
|
||||
waves.sort.type = Tipus
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Amaga-les totes
|
||||
waves.units.show = Mostra-les totes
|
||||
|
||||
@@ -481,7 +493,7 @@ editor.generate = Genera
|
||||
editor.sectorgenerate = Generació del sector
|
||||
editor.resize = Canvia la mida
|
||||
editor.loadmap = Carrega un mapa
|
||||
editor.savemap = Desa un mapa
|
||||
editor.savemap = Desa el mapa
|
||||
editor.saved = S’ha desat.
|
||||
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
||||
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
||||
@@ -673,8 +685,8 @@ weather.snow.name = Neu
|
||||
weather.sandstorm.name = Tempesta de sorra
|
||||
weather.sporestorm.name = Tempesta d’espores
|
||||
weather.fog.name = Boira
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
campaign.playtime = \uf129 [lightgray]Temps de joc al sector: {0}
|
||||
campaign.complete = [accent]Felicitats.\n\nS’ha derrotat l’enemic de {0}.\n[lightgray]S’ha conquerit l’últim sector.
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = Ataquen {0}.
|
||||
@@ -749,36 +761,36 @@ sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta
|
||||
sector.craters.description = L’aigua s’ha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu l’àrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
|
||||
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu l’expansió i redescobriu tecnologies perdudes.
|
||||
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a l’àrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
|
||||
sector.overgrowth.description = En aquesta àrea s’ha produït un creixement desmesurat i està a prop de la font de les espores.\nL’enemic hi ha establit un post avançat. Construïu unitats [accent]Mace[] i destruïu-lo.
|
||||
sector.overgrowth.description = En aquesta àrea s’ha produït un creixement desmesurat i està a prop de la font de les espores.\nL’enemic hi ha establit un post avançat. Construïu unitats [accent]Maça[] i destruïu-lo.
|
||||
sector.tarFields.description = Les afores d’una zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu.
|
||||
sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics.
|
||||
sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nL’enemic disposa d’un gran nombre d’unitats que patrullen la zona.
|
||||
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Dagger[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
|
||||
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Daga[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
|
||||
sector.biomassFacility.description = L’origen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda d’aquest complex, les espores van ser alliberades. L’ecosistema local no va poder competir amb un organisme tan invasiu.
|
||||
sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena d’illes remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques.
|
||||
sector.extractionOutpost.description = Un post avançat remot, construït per l’enemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
|
||||
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
|
||||
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.coastline.description = S’han detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
|
||||
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
||||
|
||||
sector.onset.name = El principi
|
||||
sector.aegis.name = L’ègida
|
||||
sector.lake.name = El llac
|
||||
sector.intersect.name = La intersecció
|
||||
sector.atlas.name = Atles
|
||||
sector.split.name = Separació
|
||||
sector.atlas.name = L’Atles
|
||||
sector.split.name = La separació
|
||||
sector.basin.name = La conca
|
||||
sector.marsh.name = El pantà
|
||||
sector.peaks.name = Cims
|
||||
sector.peaks.name = Els cims
|
||||
sector.ravine.name = Els barrancs
|
||||
sector.caldera-erekir.name = El cràter
|
||||
sector.stronghold.name = Stronghold
|
||||
sector.crevice.name = Crevice
|
||||
sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.stronghold.name = La fortalesa
|
||||
sector.crevice.name = L’esquerda
|
||||
sector.siege.name = El setge
|
||||
sector.crossroads.name = L’encreuament
|
||||
sector.karst.name = El carst
|
||||
sector.origin.name = Origen
|
||||
sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació.
|
||||
sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
|
||||
sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
|
||||
@@ -786,14 +798,16 @@ sector.intersect.description = Els escàners indiquen que el sector rebrà atacs
|
||||
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar d’unitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l’[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
|
||||
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
|
||||
sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
|
||||
sector.marsh.description = En aquest sector hi ha molta arquicita, però poques fumaroles.\nConstruïu [accent]cambres de combustió química[] per a generar energia.
|
||||
sector.peaks.description = El terreny muntanyós del sector fa que moltes unitats no siguin útils. Caldran unitats aèries.\nAneu amb compte amb les instal·lacions antiaèries enemigues. Potser a algunes se les podrà inutilitzar si es dispara a les seves estructures de suport.
|
||||
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
|
||||
sector.caldera-erekir.description = Descripció temporal.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = Els recursos que s’han detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
|
||||
sector.stronghold.description = El campament enemic gran d’aquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
|
||||
sector.crevice.description = L’enemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
|
||||
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats d’atac més fortes.\nAtenció: s’han detectat missils de llarg abast. Els missils es poden abatre abans que impactin contra el seu objectiu.
|
||||
sector.crossroads.description = Les bases enemigues del sector s’han establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu d’on treuen l’energia.
|
||||
sector.karst.description = Aquest sector és ric en recursos, però l’enemic l’atacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
|
||||
sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
|
||||
|
||||
status.burning.name = Cremant
|
||||
status.freezing.name = Congelat
|
||||
@@ -843,7 +857,7 @@ lastaccessed = [lightgray]Últim accés: {0}
|
||||
lastcommanded = [lightgray]Última ordre: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <carrega un mapa per a mostrar-lo>
|
||||
stat.showinmap = <carrega un mapa i mostra’l>
|
||||
stat.description = Propòsit
|
||||
stat.input = Entrada
|
||||
stat.output = Sortida
|
||||
@@ -878,6 +892,7 @@ stat.repairspeed = Velocitat de reparació
|
||||
stat.weapons = Armes
|
||||
stat.bullet = Bala
|
||||
stat.moduletier = Nivell del mòdul
|
||||
stat.unittype = Tipus d’unitat
|
||||
stat.speedincrease = Augment de velocitat
|
||||
stat.range = Abast
|
||||
stat.drilltier = Perforables
|
||||
@@ -971,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
||||
bullet.incendiary = [stat]incendiari
|
||||
bullet.homing = [stat]munició guiada
|
||||
bullet.armorpierce = [stat]perforador d’armadures
|
||||
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||
@@ -1084,8 +1101,8 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||
setting.showweather.name = Mostra l’estat meteorològic
|
||||
setting.hidedisplays.name = Amaga els monitors lògics
|
||||
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador s’hi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública.
|
||||
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc d’emprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]?
|
||||
steam.friendsonly = Només amics
|
||||
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
||||
uiscale.cancel = Cancel·la i surt
|
||||
@@ -1111,7 +1128,7 @@ keybind.mouse_move.name = Segueix el ratolí
|
||||
keybind.pan.name = Desplaça la vista
|
||||
keybind.boost.name = Sobrevola
|
||||
keybind.command_mode.name = Mode de comandament
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.rebuild_select.name = Reconstrueix la regió
|
||||
keybind.schematic_select.name = Selecciona una regió
|
||||
keybind.schematic_menu.name = Menú de plànols
|
||||
keybind.schematic_flip_x.name = Volta el plànol horitzontalment
|
||||
@@ -1137,8 +1154,8 @@ keybind.select.name = Selecciona/Dispara
|
||||
keybind.diagonal_placement.name = Construcció diagonal
|
||||
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
||||
keybind.break_block.name = Desmunta un bloc
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Selecciona totes les unitats
|
||||
keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
|
||||
keybind.deselect.name = Cancel·la la selecció
|
||||
keybind.pickupCargo.name = Recull càrrega
|
||||
keybind.dropCargo.name = Deixa la càrrega
|
||||
@@ -1200,6 +1217,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d
|
||||
rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
||||
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
||||
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
||||
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||
rules.unitcap = Capacitat base d’unitats
|
||||
@@ -1211,6 +1229,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||
rules.unitammo = Les unitats necessiten munició
|
||||
rules.enemyteam = Equip enemic
|
||||
@@ -1279,8 +1298,8 @@ liquid.hydrogen.name = Hidrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cianogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Maça
|
||||
unit.fortress.name = Fortress
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Púlsar
|
||||
@@ -1288,7 +1307,7 @@ unit.quasar.name = Quàsar
|
||||
unit.crawler.name = Crawler
|
||||
unit.atrax.name = Àtrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.arkyid.name = Àrquid
|
||||
unit.toxopid.name = Toxòpid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horitzó
|
||||
@@ -1341,7 +1360,7 @@ unit.assembly-drone.name = Dron de muntatge
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.parallax.name = Pàral·lax
|
||||
block.cliff.name = Espadat
|
||||
block.sand-boulder.name = Roca sorrenca
|
||||
block.basalt-boulder.name = Roca basàltica
|
||||
@@ -1370,7 +1389,7 @@ block.scrap-wall-large.name = Mur de ferralla gros
|
||||
block.scrap-wall-huge.name = Mur de ferralla enorme
|
||||
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
|
||||
block.thruster.name = Propulsor
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.name = Forn de vidre
|
||||
block.graphite-press.name = Premsa de grafit
|
||||
block.multi-press.name = Premsa múltiple
|
||||
block.constructing = {0} [lightgray](Construint)
|
||||
@@ -1452,8 +1471,8 @@ block.distributor.name = Distrïbudor
|
||||
block.sorter.name = Classificador
|
||||
block.inverted-sorter.name = Classificador invers
|
||||
block.message.name = Missatge
|
||||
block.reinforced-message.name = Reinforced Message
|
||||
block.world-message.name = World Message
|
||||
block.reinforced-message.name = Missatge destacat
|
||||
block.world-message.name = Missatge mundial
|
||||
block.illuminator.name = Il·luminador
|
||||
block.overflow-gate.name = Porta de desbordament
|
||||
block.underflow-gate.name = Porta de subdesbordament
|
||||
@@ -1550,7 +1569,7 @@ block.payload-router.name = Encaminador de blocs
|
||||
block.duct.name = Conducte
|
||||
block.duct-router.name = Encaminador de conductes
|
||||
block.duct-bridge.name = Conducte subterrani
|
||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||
block.large-payload-mass-driver.name = Transportador gros de blocs a distància
|
||||
block.payload-void.name = Eliminador de blocs
|
||||
block.payload-source.name = Punt d’aparició de blocs
|
||||
block.disassembler.name = Desmuntadora
|
||||
@@ -1593,6 +1612,7 @@ block.carbon-vent.name = Fumarola carbonífera
|
||||
block.arkyic-vent.name = Fumarola d’arquicita
|
||||
block.yellow-stone-vent.name = Fumarola de pedra groga
|
||||
block.red-stone-vent.name = Fumarola de pedra vermella
|
||||
block.crystalline-vent.name = Fumarola cristal·lina
|
||||
block.redmat.name = Mata vermella
|
||||
block.bluemat.name = Mata blava
|
||||
block.core-zone.name = Zona del nucli
|
||||
@@ -1753,12 +1773,12 @@ hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar nov
|
||||
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
|
||||
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
|
||||
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
|
||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||
hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
|
||||
hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
|
||||
hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
|
||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||
@@ -1775,52 +1795,52 @@ hint.presetDifficulty = Aquest sector té un [accent]nivell d’amenaça enemiga
|
||||
hint.coreIncinerate = Després que s’hagi arribat al màxim d’emmagatzematge d’un determinat tipus d’element al nucli, tots els altres elements d’aquest tipus que entrin al nucli s’[accent]incineraran[].
|
||||
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \ue804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||
gz.defend = Enemy incoming, prepare to defend.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||
onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
gz.mine = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreure’n coure.
|
||||
gz.mine.mobile = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreure’n coure.
|
||||
gz.research = Obriu l’\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
|
||||
gz.research.mobile = Obriu l’\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a l’esquerra.
|
||||
gz.conveyors = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més d’una més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
|
||||
gz.conveyors.mobile = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més d’una més fàcilment.
|
||||
gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
|
||||
gz.lead = \uf837 El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreure’n.
|
||||
gz.moveup = \ue804 Moveu-mos amunt per a veure més objectius.
|
||||
gz.turrets = Investigueu i construïu 2 torretes \uf861 [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
|
||||
gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
|
||||
gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de coure[] al voltant de les torretes.
|
||||
gz.defend = S’apropa l’enemic. Prepareu-vos per a defensar-vos.
|
||||
gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n\uf860 Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de \uf837 [accent]plom[].
|
||||
gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
|
||||
gz.supplyturret = [accent]Subministreu munició a la torreta
|
||||
gz.zone1 = Aquesta és la zona d’aterratge enemiga.
|
||||
gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
|
||||
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
|
||||
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
|
||||
onset.mine = Feu clic als murs per a extraure \uf748 [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
|
||||
onset.mine.mobile = Toqueu per a extraure \uf748 [accent]beril·li[] dels murs.
|
||||
onset.research = Obriu \ue875 l’arbre tecnològic.\nInvestigueu i després construïu una \uf73e [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
|
||||
onset.bore = Investigueu i construïu una \uf741 [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
|
||||
onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un \uf73d [accent]node de transmissió d’energia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
|
||||
onset.ducts = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més d’un conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
|
||||
onset.ducts.mobile = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més d’un conducte fàcilment.
|
||||
onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió d’energia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
|
||||
onset.graphite = Els blocs més complexos necessiten \uf835 [accent]grafit[].\nSitueu perforadores de plasma per a extraure’n.
|
||||
onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les \uf74d [accent]picadores d’espadats[] i \uf779 [accent]forn d’arc de silici[].
|
||||
onset.arcfurnace = El forn d’arc necessita \uf834 [accent]sorra[] i \uf835 [accent]grafit[] per a obtenir \uf82f [accent]silici[].\nTambé fa falta [accent]energia[].
|
||||
onset.crusher = Feu servir les \uf74d [accent]picadores d’espadats[] per a extraure sorra.
|
||||
onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una \uf6a2 [accent]fabricadora de tancs[].
|
||||
onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
|
||||
onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta \uf6eb [accent]breach[].\nLes torretes necessiten \uf748 [accent]munició[].
|
||||
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
||||
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
||||
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
||||
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
||||
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
||||
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
||||
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
||||
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
||||
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
||||
split.build = Les unitats s’han de transportar a l’altra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleecionant l’altre.
|
||||
split.container = Igual que els contenidors, les unitats també es poden transportar amb els [accent]transportadors de blocs a distància[].\nConstruïu una fabricadora d’unitats al costat d’un transportadors de blocs a distància per a carregar-les i enviar-les més enllà del mur per a atacar la base enemiga.
|
||||
|
||||
item.copper.description = S’empra en molts tipus de construccions i munició.
|
||||
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
|
||||
@@ -1863,9 +1883,9 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
|
||||
block.derelict = \uf77e [lightgray]En ruïnes
|
||||
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
||||
block.illuminator.description = Emet llum.
|
||||
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
|
||||
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
||||
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
||||
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
||||
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
|
||||
block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
|
||||
@@ -2099,9 +2119,11 @@ block.small-deconstructor.description = Desmunta les unitats i estructures d’e
|
||||
block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
|
||||
block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si s’estableix un filtre.
|
||||
block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
|
||||
block.large-payload-mass-driver.description = Estructura que transporta blocs i unitats a distància. Dispara els blocs als transportadors enllaçats.
|
||||
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
|
||||
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
|
||||
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
|
||||
block.canvas.description = Mostra una imatge senzilla amb una paleta predefinida. Es pot editar.
|
||||
|
||||
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
|
||||
unit.mace.description = Dispara flames a tots els enemics propers.
|
||||
@@ -2195,6 +2217,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
|
||||
lst.cutscene = Manipula la càmera del jugador.
|
||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||
lst.getflag = Obtén un senyal global.
|
||||
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||
|
||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Neplatné číslo portu!
|
||||
server.error = [scarlet]Chyba při hostování serveru.[]
|
||||
save.new = Nové uložení hry
|
||||
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Přepsat
|
||||
save.none = Žádné uložené pozice nebyly nalezeny.
|
||||
savefail = Nepodařilo se uložit hru!
|
||||
@@ -329,6 +335,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Otevřít odkaz
|
||||
copylink = Zkopírovat odkaz
|
||||
back = Zpět
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
|
||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||
enablebuilding = [scarlet][[{0}][] povolí stavení
|
||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Vlna číslo {0}[]
|
||||
wave.cap = [accent]Vlna {0} z {1}[]
|
||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||
@@ -438,6 +447,7 @@ waves.max = max jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.edit = Upravit....
|
||||
waves.random = Random
|
||||
waves.copy = Uložit do schránky
|
||||
waves.load = Načíst ze schránky
|
||||
waves.invalid = Neplatné vlny ve schránce.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Obrátit řazení
|
||||
waves.sort.begin = Začít
|
||||
waves.sort.health = Životy
|
||||
waves.sort.type = Typ
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Schovat vše
|
||||
waves.units.show = Zobrazit vše
|
||||
|
||||
@@ -776,21 +788,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Hořící
|
||||
status.freezing.name = Mrazící
|
||||
@@ -875,6 +890,7 @@ stat.repairspeed = Rychlost Opravy
|
||||
stat.weapons = Zbraně
|
||||
stat.bullet = Střela
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
@@ -968,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
||||
bullet.incendiary = [stat]zápalný
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||
@@ -1081,8 +1099,8 @@ setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
||||
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||
uiscale.cancel = Ukončit a odejít
|
||||
@@ -1134,8 +1152,8 @@ keybind.select.name = Vybrat/Střílet
|
||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||
keybind.pick.name = Vybrat blok
|
||||
keybind.break_block.name = Rozbít blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Odznačit
|
||||
keybind.pickupCargo.name = Vyzvednout náklad
|
||||
keybind.dropCargo.name = Položit náklad
|
||||
@@ -1197,6 +1215,7 @@ rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||
@@ -1208,6 +1227,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||
rules.unitammo = Jednotky vyžadují munici
|
||||
rules.enemyteam = Nepřátelský Tým
|
||||
@@ -1586,6 +1606,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2092,9 +2113,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||
@@ -2188,6 +2211,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Indholds fejl
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Fejl ved afhentning af indhold.
|
||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Ugyldigt port-nummer!
|
||||
server.error = [crimson]Der skete en fejl.
|
||||
save.new = Nyt gem
|
||||
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Overskriv
|
||||
save.none = Ingen gem fundet!
|
||||
savefail = Kunne ikke gemme spil!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Åben Link
|
||||
copylink = Kopier Link
|
||||
back = Tilbage
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] for at pause byggeproces
|
||||
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Bølge {0}
|
||||
wave.cap = [accent]Bølge {0}/{1}
|
||||
wave.waiting = [lightgray]Bølge om {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Vogter
|
||||
waves.preview = Forhåndsvisning
|
||||
waves.edit = Rediger...
|
||||
waves.random = Random
|
||||
waves.copy = Kopier til udklipsholder
|
||||
waves.load = Indlæs fra udklipsholder
|
||||
waves.invalid = Ugyldige bølger i udklipsholder.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -765,21 +777,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -863,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Hastigheds-forøgelse
|
||||
stat.range = Rækkevidde
|
||||
stat.drilltier = Kan bores
|
||||
@@ -956,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
||||
bullet.incendiary = [stat]brændfarlig
|
||||
bullet.homing = [stat]målsøgende
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1069,8 +1087,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||
setting.playerchat.name = Vis spillers bobbel-chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
||||
uiscale.cancel = Afblæs & Afslut
|
||||
@@ -1122,8 +1140,8 @@ keybind.select.name = Vælg/Skyd
|
||||
keybind.diagonal_placement.name = Diagonal placering
|
||||
keybind.pick.name = Tag blok
|
||||
keybind.break_block.name = Ødelæg blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Fravælg
|
||||
keybind.pickupCargo.name = Saml last op
|
||||
keybind.dropCargo.name = Smid last
|
||||
@@ -1185,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1196,6 +1215,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
|
||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
||||
rules.unitammo = Enheder kræver ammunition
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1572,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2074,9 +2095,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2168,6 +2191,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -97,7 +97,7 @@ level.select = Selección de nivel
|
||||
level.mode = Modo de juego:
|
||||
coreattack = < ¡El núcleo está bajo ataque! >
|
||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
||||
database = Base de datos del Núcleo
|
||||
database = Base de datos del núcleo
|
||||
database.button = Base de datos
|
||||
savegame = Guardar partida
|
||||
loadgame = Cargar partida
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]No soportado
|
||||
mod.unmetdependencies = [red]Dependencias no satisfechas
|
||||
mod.erroredcontent = [scarlet]Contenido erróneo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
||||
mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
|
||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requiere la versión del juego: [red]{0}
|
||||
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
||||
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
|
||||
mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente.
|
||||
@@ -177,7 +182,7 @@ name = Nombre:
|
||||
noname = Elige un[accent] nombre de jugador[] primero.
|
||||
search = Search:
|
||||
planetmap = Mapa del planeta
|
||||
launchcore = Lanzar Núcleo
|
||||
launchcore = Lanzar núcleo
|
||||
filename = Nombre del archivo:
|
||||
unlocked = ¡Nuevo contenido desbloqueado!
|
||||
available = ¡Nueva investigación disponible!
|
||||
@@ -233,16 +238,16 @@ server.refreshing = Actualizando servidor
|
||||
hosts.none = [lightgray]¡No se han encontrado partidas en tu red local!
|
||||
host.invalid = [scarlet]No se puede conectar al anfitrión.
|
||||
|
||||
servers.local = Servidores Locales
|
||||
servers.local.steam = Partidas Públicas y Servidores Locales
|
||||
servers.remote = Servidores Remotos
|
||||
servers.global = Servidores de la Comunidad
|
||||
servers.local = Servidores locales
|
||||
servers.local.steam = Partidas públicas y servidores locales
|
||||
servers.remote = Servidores remotos
|
||||
servers.global = Servidores de la comunidad
|
||||
|
||||
servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades.
|
||||
servers.showhidden = Mostrar servidores ocultos
|
||||
server.shown = Visibles
|
||||
server.hidden = Ocultos
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
viewplayer = Viendo al jugador: [accent]{0}
|
||||
|
||||
trace = Rastrear Jugador
|
||||
trace.playername = Nombre del jugador: [accent]{0}
|
||||
@@ -287,6 +292,7 @@ server.invalidport = ¡El número de puerto no es valido!
|
||||
server.error = [scarlet]Error alojando el servidor.
|
||||
save.new = Nuevo archivo de guardado
|
||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sobrescribir
|
||||
save.none = ¡No se ha encontrado ningún archivo de guardado!
|
||||
savefail = ¡No se ha podido guardar la partida!
|
||||
@@ -323,12 +329,13 @@ ok = OK
|
||||
open = Abrir
|
||||
customize = Personalizar reglas
|
||||
cancel = Cancelar
|
||||
command = Comando
|
||||
command.mine = Mine
|
||||
command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command = Comandar
|
||||
command.mine = Minar
|
||||
command.repair = Reparar
|
||||
command.rebuild = Reconstruir
|
||||
command.assist = Asistir al jugador
|
||||
command.move = Moverse
|
||||
command.boost = Boost
|
||||
openlink = Abrir enlace
|
||||
copylink = Copiar enlace
|
||||
back = Atrás
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||
resumebuilding = [scarlet][[{0}][] para reanudar la construcción
|
||||
enablebuilding = [scarlet][[{0}][] para activar la construcción
|
||||
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrarla.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Oleada {0}
|
||||
wave.cap = [accent]Oleada {0}/{1}
|
||||
wave.waiting = [lightgray]Próxima en {0}
|
||||
@@ -361,8 +370,8 @@ wave.waveInProgress = [lightgray]Oleada en progreso
|
||||
waiting = [lightgray]Esperando...
|
||||
waiting.players = Esperando jugadores...
|
||||
wave.enemies = [lightgray]{0} Enemigos restantes
|
||||
wave.enemycores = [accent]{0}[lightgray] Núcleos enemigos
|
||||
wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo
|
||||
wave.enemycores = [accent]{0}[lightgray] núcleos enemigos
|
||||
wave.enemycore = [accent]{0}[lightgray] núcleo enemigo
|
||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
|
||||
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
|
||||
@@ -383,7 +392,7 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de
|
||||
workshop.menu = Selecciona lo que quieres hacer con este artículo.
|
||||
workshop.info = Información del artículo
|
||||
changelog = Cambios de actualización (opcional):
|
||||
updatedesc = Sobrescribir Título y Descripción
|
||||
updatedesc = Sobrescribir título y descripción
|
||||
eula = EULA de Steam
|
||||
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista de Workshop se ha desvinculado automáticamente.
|
||||
publishing = [accent]Publicando...
|
||||
@@ -438,6 +447,7 @@ waves.max = máximo de unidades
|
||||
waves.guardian = Guardián
|
||||
waves.preview = Vista previa
|
||||
waves.edit = Editar...
|
||||
waves.random = Random
|
||||
waves.copy = Copiar al portapapeles
|
||||
waves.load = Cargar del portapapeles
|
||||
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Invertir orden
|
||||
waves.sort.begin = Inicio
|
||||
waves.sort.health = Vida
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Ocultar todo
|
||||
waves.units.show = Mostrar todo
|
||||
|
||||
@@ -532,7 +544,7 @@ filter.distort = Distorsión
|
||||
filter.noise = Ruido
|
||||
filter.enemyspawn = Punto de aparición enemigo
|
||||
filter.spawnpath = Ruta hasta el punto de aparición
|
||||
filter.corespawn = Elegir Núcleo
|
||||
filter.corespawn = Elegir núcleo
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana de minerales
|
||||
filter.blend = Combinar
|
||||
@@ -607,15 +619,15 @@ configure = Configurar carga inicial
|
||||
objective.research.name = Investigar
|
||||
objective.produce.name = Obtener
|
||||
objective.item.name = Conseguir objetos
|
||||
objective.coreitem.name = Almacenar en Núcleo
|
||||
objective.coreitem.name = Almacenar en el núcleo
|
||||
objective.buildcount.name = Construir estructuras
|
||||
objective.unitcount.name = Unidades activas
|
||||
objective.destroyunits.name = Destruir unidades
|
||||
objective.timer.name = Tiempo límite
|
||||
objective.destroyblock.name = Destruir bloque
|
||||
objective.destroyblocks.name = Destruir bloques
|
||||
objective.destroycore.name = Destruir Núcleo
|
||||
objective.commandmode.name = Modo Comando
|
||||
objective.destroycore.name = Destruir núcleo
|
||||
objective.commandmode.name = Modo comando
|
||||
objective.flag.name = Bandera
|
||||
|
||||
marker.shapetext.name = Forma del texto
|
||||
@@ -631,20 +643,20 @@ objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destruye:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destruye: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Recolecta: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Almacena en el Núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Almacena en el núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
|
||||
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destruye el Núcleo enemigo
|
||||
objective.destroycore = [accent]Destruye el núcleo enemigo
|
||||
objective.command = [accent]Dirige unidades
|
||||
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
|
||||
|
||||
loadout = Carga Inicial
|
||||
loadout = Carga inicial
|
||||
resources = Recursos
|
||||
resources.max = Max
|
||||
bannedblocks = Bloques prohibidos
|
||||
@@ -677,8 +689,8 @@ weather.snow.name = Nieve
|
||||
weather.sandstorm.name = Tormenta de arena
|
||||
weather.sporestorm.name = Tormenta de esporas
|
||||
weather.fog.name = Niebla
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
campaign.playtime = \uf129 [lightgray]Tiempo en el sector: {0}
|
||||
campaign.complete = [accent]Enhorabuena.\n\nEl enemigo en {0} ha sido derrotado.\n[lightgray]El sector final ha sido conquistado.
|
||||
|
||||
sectorlist = Sectores
|
||||
sectorlist.attacked = {0} Bajo ataque
|
||||
@@ -704,8 +716,8 @@ sectors.survives = [accent]Aguantará {0} oleadas más
|
||||
sectors.go = Ir
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
|
||||
sector.curcapture = Sector Capturado
|
||||
sector.curlost = Sector Perdido
|
||||
sector.curcapture = Sector capturado
|
||||
sector.curlost = Sector perdido
|
||||
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
|
||||
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
|
||||
sector.lost = ¡Sector [accent]{0}[white] perdido!
|
||||
@@ -750,7 +762,7 @@ sector.navalFortress.name = Fortaleza Naval
|
||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
|
||||
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
|
||||
sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie.
|
||||
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde Metacristal. Bombea agua para enfriar torretas y taladros.
|
||||
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde metacristal. Bombea agua para enfriar torretas y taladros.
|
||||
sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología.
|
||||
sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
|
||||
sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo.
|
||||
@@ -760,11 +772,11 @@ sector.nuclearComplex.description = Antigua instalación de producción y proces
|
||||
sector.fungalPass.description = Un área de transición entre las altas montañas y las tierras plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestrúyela.\nUsa unidades Dagger y Crawler. Acaba con los dos núcleos.
|
||||
sector.biomassFacility.description = El origen de las esporas. Este es el centro en el que se investigaron, y donde fueron incialmente producidas.\nDescubre la tecnología restante que contiene. Cultiva esporas para producir combustibles y plásticos.\n\n[lightgray]Tras la caída de este complejo, las esporas fueron liberadas. Nada en este ecosistema local pudo combatir semejante organismo tan invasivo.
|
||||
sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas.
|
||||
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento.
|
||||
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus plataformas de lanzamiento.
|
||||
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
|
||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
||||
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
||||
|
||||
sector.onset.name = El Inicio
|
||||
sector.aegis.name = Égida
|
||||
@@ -784,22 +796,24 @@ sector.siege.name = Cerco
|
||||
sector.crossroads.name = Encrucijada
|
||||
sector.karst.name = Kárstico
|
||||
sector.origin.name = Origen
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
|
||||
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
|
||||
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y fabrica una unidad [accent]Elude[] tan pronto como sea posible.
|
||||
sector.aegis.description = Este sector contiene depósitos de tungsteno.\nInvestiga el [accent]taladro de impacto[] para extraer este recurso, y destruye la base enemiga de este área.
|
||||
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y ensambla una unidad [accent]Elude[] tan pronto como sea posible.
|
||||
sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
|
||||
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
|
||||
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
|
||||
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
|
||||
sector.basin.description = Se ha detectado una numerosa presencia enemiga en este sector. \nEnsambla unidades rápidamente y captura los núcleos enemigos para tomar terreno.
|
||||
sector.marsh.description = Este sector contiene abundantes cantidades de arquicita, pero las grietas disponibles son limitadas. \nConstruye [accent]cámaras de combustión química[] para generar energía.
|
||||
sector.peaks.description = La mayoría de unidades son inútiles ante el terreno montañoso de este sector. Se requiere el uso de unidades aéreas.\nCuidado con las instalaciones anti-aéreas enemigas. Tal vez sea posible inhabilitar algunas de estas defensas atacando a sus estructuras de apoyo.
|
||||
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
|
||||
sector.caldera-erekir.description = WiP Description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = Los recursos detectados en este sector están esparcidos en varias islas. \nInvestiga y despliega un sistema de drones de transporte.
|
||||
sector.stronghold.description = El extenso campamento enemigo en este sector protege grandes depósitos de [accent]torio[].\nÚsalo para desarrollar unidades y torretas de mayor categoría.
|
||||
sector.crevice.description = El enemigo enviará poderosos grupos de ataque para destruir tu base en este sector. \nDesarrollar el [accent]carburo[] y el [accent]generador pirolítico[] podría ser necesario para sobrevivir.
|
||||
sector.siege.description = Este sector tiene dos cañones paralelos que forzarán un ataque a dos vías simultáneamente. \nInvestiga el [accent]cianógeno[] para crear tanques aún más fuertes.\nCuidado: El enemigo posee misiles de largo alcance. Los misiles pueden ser interceptados antes de impactar.
|
||||
sector.crossroads.description = Las bases enemigas en este sector se han establecido en terrenos variados. Investiga diferentes unidades para adaptarte al entorno. \nAdemás, algunas bases están protegidas con escudos. Tendrás que averiguar cómo funcionan para encontrar sus puntos débiles.
|
||||
sector.karst.description = Este sector es rico en recursos, pero será atacado por el enemigo en cuanto aterrice un nuevo núcleo. \nToma ventaja de los recursos e investiga el [accent]tejido de fase[].
|
||||
sector.origin.description = El sector final, con una presencia enemiga significante.\nYa no queda nada que investigar - concéntrate únicamente en destruir todos los núcleos enemigos.
|
||||
|
||||
status.burning.name = En llamas
|
||||
status.freezing.name = Congelado
|
||||
@@ -884,6 +898,7 @@ stat.repairspeed = Velocidad de reparación
|
||||
stat.weapons = Armas
|
||||
stat.bullet = Proyectil
|
||||
stat.moduletier = Categoría de módulo
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Aumento de velocidad
|
||||
stat.range = Alcance
|
||||
stat.drilltier = Taladrables
|
||||
@@ -936,10 +951,10 @@ ability.unitspawn = Fábrica de {0}
|
||||
ability.shieldregenfield = Área de Regeneración de Armaduras
|
||||
ability.movelightning = Movimiento Relámpago
|
||||
ability.shieldarc = Sector de Escudo
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield = Área de Bloqueo de Regeneración
|
||||
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
||||
|
||||
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo
|
||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||
bar.drilltierreq = Requiere un taladro mejor
|
||||
bar.noresources = Recursos insuficientes
|
||||
bar.corereq = Requiere un núcleo base
|
||||
@@ -952,7 +967,7 @@ bar.boost = Aceleración: +{0}%
|
||||
bar.powerbalance = Energía: {0}/s
|
||||
bar.powerstored = Almacenado: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
bar.poweroutput = Salida de Energía: {0}
|
||||
bar.poweroutput = Salida de energía: {0}
|
||||
bar.powerlines = Conexiones: {0}/{1}
|
||||
bar.items = Objetos: {0}
|
||||
bar.capacity = Capacidad: {0}
|
||||
@@ -965,7 +980,7 @@ bar.heatpercent = Calor: {0} ({1}%)
|
||||
bar.power = Energía
|
||||
bar.progress = Construyendo...
|
||||
bar.loadprogress = Progreso
|
||||
bar.launchcooldown = Recarga de Lanzamiento
|
||||
bar.launchcooldown = Recarga de lanzamiento
|
||||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
bar.strength = [stat]{0}[lightgray]x potencia
|
||||
@@ -977,6 +992,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiaria
|
||||
bullet.homing = [stat]rastreadora
|
||||
bullet.armorpierce = [stat]perforación de armadura
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||
@@ -1019,7 +1036,7 @@ category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.function = Función
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del Núcleo
|
||||
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
|
||||
setting.landscape.name = Bloquear en horizontal
|
||||
setting.shadows.name = Sombras
|
||||
setting.blockreplace.name = Sugerencias de bloques
|
||||
@@ -1028,8 +1045,8 @@ setting.hints.name = Consejos
|
||||
setting.logichints.name = Consejos sobre "Bloques Lógicos"
|
||||
setting.backgroundpause.name = Pausar en segundo plano
|
||||
setting.buildautopause.name = Auto-pausar construcción
|
||||
setting.doubletapmine.name = Doble-click para Extraer minerales
|
||||
setting.commandmodehold.name = Mantener para Modo Escuadrón
|
||||
setting.doubletapmine.name = Doble clic para extraer minerales
|
||||
setting.commandmodehold.name = Mantener para comandar unidades
|
||||
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
||||
setting.animatedwater.name = Animaciones de terreno
|
||||
setting.animatedshields.name = Animación de escudos
|
||||
@@ -1065,13 +1082,13 @@ setting.fullscreen.name = Pantalla completa
|
||||
setting.borderlesswindow.name = Ventana sin bordes
|
||||
setting.borderlesswindow.name.windows = Ventana a pantalla completa
|
||||
setting.borderlesswindow.description = Aplicar los cambios podría requerir un reinicio.
|
||||
setting.fps.name = Mostrar FPS y Ping
|
||||
setting.fps.name = Mostrar FPS y ping
|
||||
setting.console.name = Activar consola
|
||||
setting.smoothcamera.name = Movimiento de cámara suave
|
||||
setting.vsync.name = Sincronización vertical
|
||||
setting.pixelate.name = Pixelar
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.coreitems.name = Mostrar objetos en el nucleo
|
||||
setting.coreitems.name = Mostrar objetos en el núcleo
|
||||
setting.position.name = Mostrar posición de jugadores
|
||||
setting.mouseposition.name = Mostrar posición del cursor
|
||||
setting.musicvol.name = Volumen de la música
|
||||
@@ -1090,8 +1107,8 @@ setting.bridgeopacity.name = Opacidad de puentes
|
||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||
setting.showweather.name = Efectos visuales climáticos
|
||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
||||
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
||||
uiscale.cancel = Cancelar y salir
|
||||
@@ -1116,7 +1133,7 @@ keybind.move_y.name = Mover Y
|
||||
keybind.mouse_move.name = Seguir al cursor
|
||||
keybind.pan.name = Desplazar la cámara
|
||||
keybind.boost.name = Sobrevolar
|
||||
keybind.command_mode.name = Modo Escuadrón
|
||||
keybind.command_mode.name = Modo Comando
|
||||
keybind.rebuild_select.name = Reconstruir región
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menú de esquemas
|
||||
@@ -1143,8 +1160,8 @@ keybind.select.name = Seleccionar/Disparar
|
||||
keybind.diagonal_placement.name = Construcción diagonal
|
||||
keybind.pick.name = Copiar bloque
|
||||
keybind.break_block.name = Deconstruir bloque
|
||||
keybind.select_all_units = Seleccionar todas las unidades
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Seleccionar todas las unidades
|
||||
keybind.select_all_unit_factories.name = Seleccionar todas las fábricas de unidades
|
||||
keybind.deselect.name = Deseleccionar
|
||||
keybind.pickupCargo.name = Cargar bloque/unidad
|
||||
keybind.dropCargo.name = Soltar bloque/unidad
|
||||
@@ -1182,9 +1199,9 @@ mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo
|
||||
mode.custom = Normas personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo
|
||||
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
||||
rules.reactorexplosions = Explosiones de reactores
|
||||
rules.coreincinerates = Incinerar exceso de recursos en el Núcleo
|
||||
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
|
||||
rules.disableworldprocessors = Desactivar procesadores estáticos
|
||||
rules.schematic = Permitir esquemas
|
||||
rules.wavetimer = Temporizador de oleadas
|
||||
@@ -1196,8 +1213,8 @@ rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||
rules.rtsminattackweight = Peso mínimo de ataque
|
||||
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
|
||||
rules.corecapture = Capturar Núcleo al destruirlo
|
||||
rules.polygoncoreprotection = Protección de Núcleo poligonal
|
||||
rules.corecapture = Capturar núcleo al destruirlo
|
||||
rules.polygoncoreprotection = Protección de núcleo poligonal
|
||||
rules.placerangecheck = Comprobar rango de construcción
|
||||
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
|
||||
rules.blockhealthmultiplier = Multiplicador de vida de estructuras
|
||||
@@ -1206,23 +1223,25 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de un
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidades
|
||||
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicador de energía solar
|
||||
rules.unitcapvariable = Las categorías del Núcleo alteran el límite máximo de unidades
|
||||
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
||||
rules.unitcap = Límite base de unidades
|
||||
rules.limitarea = Limitar área del mapa
|
||||
rules.enemycorebuildradius = Radio de zona anti-construcción del Núcleo Enemigo:[lightgray] (bloques)
|
||||
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
||||
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
|
||||
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
||||
rules.unitammo = Las unidades necesitan munición
|
||||
rules.enemyteam = Equipo enemigo
|
||||
rules.playerteam = Equipo del jugador
|
||||
rules.title.waves = Oleadas
|
||||
rules.title.resourcesbuilding = Recursos y Construcción
|
||||
rules.title.resourcesbuilding = Recursos y construcción
|
||||
rules.title.enemy = Enemigos
|
||||
rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
@@ -1284,7 +1303,7 @@ liquid.ozone.name = Ozono
|
||||
liquid.hydrogen.name = Hidrógeno
|
||||
liquid.nitrogen.name = Nitrógeno
|
||||
liquid.cyanogen.name = Cianógeno
|
||||
#Names of Units and Turrets looks better untranslated, since they are propper/own names
|
||||
#Names of Units and Turrets looks better untranslated, since they are names
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -1353,7 +1372,7 @@ block.sand-boulder.name = Roca de arena
|
||||
block.basalt-boulder.name = Roca de basalto
|
||||
block.grass.name = Hierba
|
||||
block.molten-slag.name = Magma
|
||||
block.pooled-cryofluid.name = Líquido Criogénico
|
||||
block.pooled-cryofluid.name = Líquido criogénico
|
||||
block.space.name = Espacio
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Muro de sal
|
||||
@@ -1599,23 +1618,24 @@ block.carbon-vent.name = Grieta de carbón
|
||||
block.arkyic-vent.name = Grieta de arquicita
|
||||
block.yellow-stone-vent.name = Grieta de piedra amarillenta
|
||||
block.red-stone-vent.name = Grieta de piedra rojiza
|
||||
block.crystalline-vent.name = Grieta cristalina
|
||||
block.redmat.name = Manto rojo
|
||||
block.bluemat.name = Manto azul
|
||||
block.core-zone.name = Zona de Núcleo
|
||||
block.core-zone.name = Zona de núcleo
|
||||
block.regolith-wall.name = Muro de regolito
|
||||
block.yellow-stone-wall.name = Muro de piedra amarillenta
|
||||
block.rhyolite-wall.name = Muro de riolita
|
||||
block.carbon-wall.name = Muro de carbón
|
||||
block.ferric-stone-wall.name = Muro de piedra férrea
|
||||
block.beryllic-stone-wall.name = Muro de piedra berílica
|
||||
block.arkyic-wall.name = Muro arquiico
|
||||
block.arkyic-wall.name = Muro de arquicita
|
||||
block.crystalline-stone-wall.name = Muro de piedra cristalina
|
||||
block.red-ice-wall.name = Muro de hielo rojo
|
||||
block.red-stone-wall.name = Muro de piedra rojiza
|
||||
block.red-diamond-wall.name = Muro de diamante rojo
|
||||
block.redweed.name = Hierbaroja
|
||||
block.redweed.name = Hierba roja
|
||||
block.pur-bush.name = Arbusto puro
|
||||
block.yellowcoral.name = Coralamarillo
|
||||
block.yellowcoral.name = Coral amarillo
|
||||
block.carbon-boulder.name = Roca de carbón
|
||||
block.ferric-boulder.name = Roca férrea
|
||||
block.beryllic-boulder.name = Roca berílica
|
||||
@@ -1681,7 +1701,7 @@ block.beam-node.name = Nodo de energía ortogonal
|
||||
block.beam-tower.name = Torre de transmisión de energía
|
||||
block.beam-link.name = Enlace de energía
|
||||
block.turbine-condenser.name = Turbina condensadora
|
||||
block.chemical-combustion-chamber.name = Cámara de combustión de químicos
|
||||
block.chemical-combustion-chamber.name = Cámara de combustión química
|
||||
block.pyrolysis-generator.name = Generador pirolítico
|
||||
block.vent-condenser.name = Condensador de grietas
|
||||
block.cliff-crusher.name = Triturador de paredes
|
||||
@@ -1730,7 +1750,7 @@ block.neoplasia-reactor.name = Reactor de neoplasia
|
||||
block.switch.name = Interruptor
|
||||
block.micro-processor.name = Microprocesador
|
||||
block.logic-processor.name = Procesador lógico
|
||||
block.hyper-processor.name = Hiper procesador
|
||||
block.hyper-processor.name = Hiperprocesador
|
||||
block.logic-display.name = Pantalla lógica
|
||||
block.large-logic-display.name = Pantalla lógica grande
|
||||
block.memory-cell.name = Unidad de memoria
|
||||
@@ -1748,7 +1768,7 @@ hint.desktopMove = Usa [accent][[WASD][] para moverte.
|
||||
hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom.
|
||||
hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar.
|
||||
hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
|
||||
hint.respawn = Para reaparecer desde el Núcleo, pulsa [accent][[V][].
|
||||
hint.respawn = Para reaparecer desde el núcleo, pulsa [accent][[V][].
|
||||
hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
|
||||
hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida.
|
||||
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
|
||||
@@ -1759,12 +1779,12 @@ hint.research = Usa el botón [accent]Investigación[] para acceder al menú de
|
||||
hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
|
||||
hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
|
||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
|
||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||
hint.unitSelectControl = Para controlar unidades, entra al [accent]modo comando[] manteniendo [accent]L-shift.[]\nUna vez en modo comando, haz clic y arrastra para seleccionar unidades. [accent]Clic derecho[] sobre una ubicación u objetivo para desplazar las unidades ahí.
|
||||
hint.unitSelectControl.mobile = Para controlar unidades, entra al [accent]modo comando[] pulsando el [accent]botón de comando[] en la esquina inferior izquierda.\nUna vez en modo comando, mantén pulsado y arrastra para seleccionar unidades. Toca una ubicación u objetivo para desplazar las unidades ahí.
|
||||
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
|
||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
||||
@@ -1786,12 +1806,12 @@ gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic so
|
||||
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
|
||||
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
|
||||
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
|
||||
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el Núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
|
||||
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el Núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
|
||||
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
|
||||
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
|
||||
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
|
||||
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
|
||||
gz.moveup = \ue804 Sigue explorando para más objetivos.
|
||||
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el Núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
|
||||
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
|
||||
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
|
||||
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
|
||||
gz.defend = Se aproxima un enemigo, prepárate para defenderte.
|
||||
@@ -1807,8 +1827,8 @@ onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
|
||||
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
||||
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
|
||||
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
|
||||
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
||||
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
||||
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
||||
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
||||
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
|
||||
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
|
||||
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
|
||||
@@ -1821,10 +1841,10 @@ onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
|
||||
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
|
||||
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
||||
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
||||
onset.cores = Se pueden colocar nuevos Núcleos sobre las [accent]zonas de Núcleo[].\nLos Núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 Núcleo.
|
||||
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
||||
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
||||
split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
|
||||
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
|
||||
@@ -2111,10 +2131,12 @@ block.basic-assembler-module.description = Incrementa el nivel del ensamblador s
|
||||
block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
|
||||
block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
|
||||
block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
|
||||
block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otras catapultas enlazadas.
|
||||
block.payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
|
||||
block.large-payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
|
||||
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
|
||||
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
|
||||
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
|
||||
block.canvas.description = Muestra una imagen simple con una paleta predefinida. Editable.
|
||||
|
||||
|
||||
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
||||
@@ -2157,24 +2179,24 @@ unit.aegires.description = Electrifica a todas las unidades y estructuras enemig
|
||||
unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
|
||||
|
||||
# Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
unit.stell.description = Dispara proyectiles básicos a objetivos enemigos.
|
||||
unit.locus.description = Dispara alternando proyectiles a objetivos enemigos.
|
||||
unit.precept.description = Dispara grupos de proyectiles perforantes a los objetivos enemigos.
|
||||
unit.vanquish.description = Dispara grandes balas divisibles que perforan a los objetivos enemigos.
|
||||
unit.conquer.description = Dispara grandes ráfagas de proyectiles perforantes a los objetivos enemigos.
|
||||
unit.merui.description = Dispara artillería de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
|
||||
unit.cleroi.description = Dispara proyectiles dobles de artillería a objetivos enemigos. Intercepta proyectiles enemigos con torretas defensivas. Puede pisar sobre la mayoría de terreno.
|
||||
unit.anthicus.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
|
||||
unit.tecta.description = Dispara misiles de plasma guiados a objetivos enemigos. Se protege con un escudo direccional. Puede pisar sobre la mayoría de terreno.
|
||||
unit.collaris.description = Dispara artillería de fragmentación de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
|
||||
unit.elude.description = Dispara pares de balas guiadas a objetivos enemigos. Puede flotar sobre la mayoría de líquidos.
|
||||
unit.avert.description = Dispara un par de balas en espiral a objetivos enemigos.
|
||||
unit.obviate.description = Dispara un par de orbes eléctricos en espiral a objetivos enemigos.
|
||||
unit.quell.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
|
||||
unit.disrupt.description = Dispara misiles inhibidores de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
|
||||
unit.evoke.description = Construye estructuras para defender el núcleo Bastion. Dispone de un láser que repara estructuras.
|
||||
unit.incite.description = Construye estructuras para defender el núcleo Citadel. Dispone de un láser que repara estructuras.
|
||||
unit.emanate.description = Construye estructuras para defender el núcleo Acropolis. Dispone de láseres que reparan estructuras.
|
||||
|
||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||
@@ -2190,7 +2212,7 @@ lst.set = Establece una variable.
|
||||
lst.operation = Realiza una operación sobre 1-2 variables.
|
||||
lst.end = Salta al inicio de la lista de instrucciones.
|
||||
lst.wait = Espera unos segundos.
|
||||
lst.stop = Halt execution of this processor.
|
||||
lst.stop = Detiene la ejecución de este procesador.
|
||||
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Salta condicionalmente a otra instrucción.
|
||||
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
|
||||
@@ -2211,6 +2233,7 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
|
||||
lst.cutscene = Manipula la cámara del jugador.
|
||||
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
||||
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Ebasobiv pordi number!
|
||||
server.error = [crimson]Viga serveri hostimisel.
|
||||
save.new = Uus salvestis
|
||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Asenda
|
||||
save.none = Salvestisi ei leitud!
|
||||
savefail = Salvestamine ebaõnnestus!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Ava link
|
||||
copylink = Kopeeri link
|
||||
back = Tagasi
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Lahingulaine {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Eelvaade
|
||||
waves.edit = Muuda...
|
||||
waves.random = Random
|
||||
waves.copy = Kopeeri puhvrisse
|
||||
waves.load = Lae puhvrist
|
||||
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -765,21 +777,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -863,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Kiiruse suurenemine
|
||||
stat.range = Ulatus
|
||||
stat.drilltier = Kaevandatav
|
||||
@@ -956,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]süttiv
|
||||
bullet.homing = [stat]isesihtiv
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1050,7 +1068,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = Vertikaalne sünkroonimine
|
||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||
setting.minimap.name = Näita kaarti
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Muusika helitugevus
|
||||
@@ -1069,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
|
||||
uiscale.cancel = Tühista ja välju
|
||||
@@ -1122,8 +1140,8 @@ keybind.select.name = Vali/Tulista
|
||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||
keybind.pick.name = Vali blokk
|
||||
keybind.break_block.name = Hävita blokk
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Tühista valik
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1185,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1196,6 +1215,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1572,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2076,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2170,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Edukiaren erroreak
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Erroreak gertatu dira edukia kargatzean.
|
||||
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
|
||||
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
||||
@@ -285,6 +290,7 @@ server.invalidport = Ataka zenbaki baliogabea!
|
||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||
save.new = Gordetako partida berria
|
||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Gainidatzi
|
||||
save.none = Ez da gordetako partidarik aurkitu!
|
||||
savefail = Huts egin du partida gordetzean!
|
||||
@@ -327,6 +333,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Ireki esteka
|
||||
copylink = Kopiatu esteka
|
||||
back = Atzera
|
||||
@@ -352,6 +359,8 @@ pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]{0}. bolada
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Boladarako {0}
|
||||
@@ -436,6 +445,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Aurrebista
|
||||
waves.edit = Editatu...
|
||||
waves.random = Random
|
||||
waves.copy = Kopiatu arbelera
|
||||
waves.load = Kargatu arbeletik
|
||||
waves.invalid = Bolada baliogabeak arbelean.
|
||||
@@ -446,6 +456,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -767,21 +779,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -865,6 +880,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Abiadura areagotzea
|
||||
stat.range = Irismena
|
||||
stat.drilltier = Ustiagarriak
|
||||
@@ -958,6 +974,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
bullet.homing = [stat]gidatua
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1052,7 +1070,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Erakutsi jokalariaren kokalekua
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Musikaren bolumena
|
||||
@@ -1071,8 +1089,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||
uiscale.cancel = Utzi eta irten
|
||||
@@ -1124,8 +1142,8 @@ keybind.select.name = Hautatu/Tirokatu
|
||||
keybind.diagonal_placement.name = Kokatze diagonala
|
||||
keybind.pick.name = Jaso blokea
|
||||
keybind.break_block.name = Apurtu blokea
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deshautatu
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1187,6 +1205,7 @@ rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1198,6 +1217,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1574,6 +1594,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2078,9 +2099,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2172,6 +2195,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
|
||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||
save.new = Uusi tallennus
|
||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Korvaa
|
||||
save.none = Tallennuksia ei löytynyt!
|
||||
savefail = Pelin tallentaminen epäonnistui!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Avaa linkki
|
||||
copylink = Kopioi linkki
|
||||
back = Takaisin
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
|
||||
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Taso {0}
|
||||
wave.cap = [accent]Taso {0}/{1}
|
||||
wave.waiting = [lightgray]Seuraava taso {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = maksimijoukot
|
||||
waves.guardian = Vartija
|
||||
waves.preview = Esikatselu
|
||||
waves.edit = Muokkaa...
|
||||
waves.random = Random
|
||||
waves.copy = Kopioi leikepöydälle
|
||||
waves.load = Lataa leikepöydältä
|
||||
waves.invalid = Kelvottomia tasoja leikepöydällä.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Järjestä käänteisesti
|
||||
waves.sort.begin = Alkutaso
|
||||
waves.sort.health = Elämäpisteet
|
||||
waves.sort.type = Tyyppi
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Piilota kaikki
|
||||
waves.units.show = Näytä kaikki
|
||||
|
||||
@@ -766,20 +778,22 @@ sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Palaminen
|
||||
status.freezing.name = Jäätyminen
|
||||
status.wet.name = Märkä
|
||||
@@ -863,6 +877,7 @@ stat.repairspeed = Korjausnopeus
|
||||
stat.weapons = Aseet
|
||||
stat.bullet = Ammus
|
||||
stat.moduletier = Moduulin taso
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Nopeuden kasvu
|
||||
stat.range = Etäisyys
|
||||
stat.drilltier = Porattavat
|
||||
@@ -956,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||
@@ -1069,8 +1086,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
setting.showweather.name = Näytä säägrafiikat
|
||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys
|
||||
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
|
||||
uiscale.cancel = Peruuta ja poistu
|
||||
@@ -1122,8 +1139,8 @@ keybind.select.name = Valitse/Ammu
|
||||
keybind.diagonal_placement.name = Vino sijoitus
|
||||
keybind.pick.name = Ota palikka
|
||||
keybind.break_block.name = Riko palikka
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Poista valinta
|
||||
keybind.pickupCargo.name = Nosta lastia
|
||||
keybind.dropCargo.name = Pudota lastia
|
||||
@@ -1185,6 +1202,7 @@ rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Aurinkovoimakerroin
|
||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||
rules.unitcap = Perusyksikköraja
|
||||
@@ -1196,6 +1214,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
|
||||
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
|
||||
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
|
||||
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
|
||||
rules.unitammo = Yksiköt tarvitsevat ammuksia
|
||||
rules.enemyteam = Vihollisjoukkue
|
||||
@@ -1575,6 +1594,7 @@ block.carbon-vent.name = Hiilihalkio
|
||||
block.arkyic-vent.name = Arkyinen halkio
|
||||
block.yellow-stone-vent.name = Keltakivihalkio
|
||||
block.red-stone-vent.name = Punakivihalkio
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Punamatto
|
||||
block.bluemat.name = Sinimatto
|
||||
block.core-zone.name = Ydinpohja
|
||||
@@ -2080,9 +2100,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
||||
@@ -2174,6 +2196,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
|
||||
lst.cutscene = Hallitse pelaajan kameraa.
|
||||
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
||||
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
||||
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Invalid port number!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = Bagong Save
|
||||
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Overwrite
|
||||
save.none = Walang nahanap na save!
|
||||
savefail = Hindi na save ang game!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
|
||||
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
|
||||
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
|
||||
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.random = Random
|
||||
waves.copy = I-Copy to Clipboard
|
||||
waves.load = I-Load mula sa Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Pabaliktad na Sort
|
||||
waves.sort.begin = Simula
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Uri
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Itago lahat
|
||||
waves.units.show = Ipakita lahat
|
||||
|
||||
@@ -766,20 +778,22 @@ sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -863,6 +877,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -956,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1050,7 +1067,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Music Volume
|
||||
@@ -1069,8 +1086,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
|
||||
uiscale.cancel = I-Cancel & Exit
|
||||
@@ -1122,8 +1139,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1185,6 +1202,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1196,6 +1214,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1572,6 +1591,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2076,9 +2096,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2170,6 +2192,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -144,16 +144,25 @@ mod.multiplayer.compatible = [gray]Compatible en Multijoueur
|
||||
mod.disable = Désactiver
|
||||
mod.content = Contenu :
|
||||
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
|
||||
mod.incompatiblegame = [red]Jeu pas à jour
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.blacklisted = [red]Non supporté
|
||||
mod.unmetdependencies = [red]Dépendances manquantes
|
||||
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
||||
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requiert la version: [red]{0}
|
||||
|
||||
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
|
||||
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
|
||||
mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes: [accent]{1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
|
||||
@@ -182,10 +191,10 @@ filename = Nom du fichier :
|
||||
unlocked = Nouveau contenu débloqué !
|
||||
available = Nouvelle recherche disponible !
|
||||
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
||||
campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.select = Sélectionnez la Campagne de Départ
|
||||
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
||||
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
||||
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
||||
completed = [accent]Complété
|
||||
techtree = Arbre technologique
|
||||
techtree.select = Sélection de l'Arbre technologique
|
||||
@@ -287,6 +296,7 @@ server.invalidport = Numéro de port invalide !
|
||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Écraser
|
||||
save.none = Aucune sauvegarde trouvée !
|
||||
savefail = Échec de la sauvegarde !
|
||||
@@ -329,6 +339,7 @@ command.repair = Réparer
|
||||
command.rebuild = Reconstruire
|
||||
command.assist = Assister
|
||||
command.move = Bouger
|
||||
command.boost = Boost
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
back = Retour
|
||||
@@ -354,6 +365,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
||||
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Vague {0}/{1}
|
||||
wave.waiting = [lightgray]Vague dans {0}
|
||||
@@ -438,6 +451,7 @@ waves.max = unités maximum
|
||||
waves.guardian = Gardien
|
||||
waves.preview = Prévisualiser
|
||||
waves.edit = Modifier...
|
||||
waves.random = Random
|
||||
waves.copy = Copier dans le presse-papiers
|
||||
waves.load = Coller depuis le presse-papiers
|
||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||
@@ -448,6 +462,8 @@ waves.sort.reverse = Tri inversé
|
||||
waves.sort.begin = Vague
|
||||
waves.sort.health = Santé
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Masquer tout
|
||||
waves.units.show = Afficher tout
|
||||
|
||||
@@ -636,8 +652,8 @@ objective.build = [accent]Construisez: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Construisez des Unités: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Détruisez: [][lightgray]{0}[]x Unités
|
||||
objective.enemiesapproaching = [accent]Arrivée des ennemis dans [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]La production ennemie augmente dans [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]La production d'unités aériennes ennemies commence dans [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Détruisez le Noyau Ennemi
|
||||
objective.command = [accent]Commandez des Unités
|
||||
objective.nuclearlaunch = [accent]⚠ Lancement nucléaire détecté: [lightgray]{0}
|
||||
@@ -650,9 +666,9 @@ resources.max = Max
|
||||
bannedblocks = Blocs bannis
|
||||
objectives = Objectifs
|
||||
bannedunits = Unités bannies
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||
rules.hidebannedblocks = Cacher les blocs bannis.
|
||||
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
||||
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
||||
addall = Ajouter TOUT
|
||||
launch.from = Décollage depuis : [accent]{0}
|
||||
launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
|
||||
@@ -677,8 +693,9 @@ weather.snow.name = Neige
|
||||
weather.sandstorm.name = Tempête de sable
|
||||
weather.sporestorm.name = Tempête de spores
|
||||
weather.fog.name = Brouillard
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Temps de jeu: {0}
|
||||
campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n[lightgray]Le secteur final a été conquis.
|
||||
|
||||
sectorlist = Secteurs
|
||||
sectorlist.attacked = {0} pris d'assaut
|
||||
@@ -763,8 +780,8 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne
|
||||
sector.extractionOutpost.description = Un avant-poste éloigné, construit par l’ennemi dans le but de transférer des ressources vers d’autres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
|
||||
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécupérez et recherchez autant de technologies que possible dans cette épave.
|
||||
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de propulsion.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
||||
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -786,19 +803,21 @@ sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
|
||||
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
|
||||
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de bateaux[] et produisez un [accent]elude[] aussi tôt que possible.
|
||||
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de vaisseaux[] et produisez un [accent]elude[] aussi tôt que possible.
|
||||
sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur.
|
||||
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
|
||||
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
|
||||
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.basin.description = Présence ennemie importante détectée dans ce secteur.\nConstruisez rapidement des unités et capturez les noyaux ennemis pour y prendre pied.
|
||||
sector.marsh.description = Ce secteur est abondant en arkycite, mais a peu d'évents.\nConstruisez des [accent]Chambres de Combustion Chimique[] pour générer de l’énergie.
|
||||
sector.peaks.description = Le terrain montagneux dans ce secteur rend la plupart des unités inutiles. Des unités volantes seront nécessaires.\nFaîtes attention aux installations anti-aériennes ennemies. Il est peut-être possible de désactiver certaines d'entre elles en ciblant leurs bâtiments de soutien.
|
||||
sector.ravine.description = Aucun noyau ennemi détecté dans ce secteur, bien que ce soit une route de transport importante. Attendez-vous à une grande variété de forces ennemies.\nProduisez de [accent]l'alliage superchargé[]. Construisez des [accent]Éclateurs[].
|
||||
sector.caldera-erekir.description = Les ressources détectées dans ce secteur sont dispersées sur plusieurs îles.\nRecherchez et déployez des lignes de distribution par drones.
|
||||
sector.stronghold.description = Le grand campement ennemi dans ce secteur garde des dépôts importants de [accent]thorium[].\nUtilisez-le pour développer des unités et des tourelles de niveau supérieur.
|
||||
sector.crevice.description = L’ennemi enverra des forces d’attaques féroces pour détruire votre base dans ce secteur.\nDévelopper du [accent]carbure[] et des [accent]Générateurs à Pyrolyse[] peuvent être impératifs à votre survie.
|
||||
sector.siege.description = Ce secteur comporte deux canyons parallèles qui forceront une attaque à deux volets.\nRecherchez du [accent]cyanogène[] pour acquérir la capacité de créer de puissants tanks.\nAttention: des missiles à longue portée ennemis ont été détectés. Les missiles peuvent être abattus avant l’impact.
|
||||
sector.crossroads.description = Les bases ennemies de ce secteur ont été établies sur différents terrains. Recherchez différentes unités pour vous adapter.\nEn outre, certaines bases sont protégées par des boucliers. Découvrez comment elles sont alimentées.
|
||||
sector.karst.description = Ce secteur est riche en ressources, mais sera attaqué dès que le noyau ennemi atterrira.\nProfitez de ce temps pour exploiter les ressources et rechercher du [accent]tissu phasé[].
|
||||
sector.origin.description = Le secteur final, avec une présence ennemie importante.\nPossibilités de recherche peu probable. Concentrez-vous uniquement sur la destruction de tous les noyaux ennemis.
|
||||
|
||||
status.burning.name = Brûlé
|
||||
status.freezing.name = Gelé
|
||||
@@ -883,6 +902,7 @@ stat.repairspeed = Vitesse de réparation
|
||||
stat.weapons = Armes
|
||||
stat.bullet = Balles
|
||||
stat.moduletier = Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Accélération
|
||||
stat.range = Portée
|
||||
stat.drilltier = Blocs forables
|
||||
@@ -934,8 +954,8 @@ ability.statusfield = Champ d'Amélioration {0}
|
||||
ability.unitspawn = Usine de {0}
|
||||
ability.shieldregenfield = Champ de régénération de bouclier
|
||||
ability.movelightning = Déplacement éclair
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.shieldarc = Arc de Bouclier
|
||||
ability.suppressionfield = Champ de Suppression de Soins
|
||||
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
|
||||
|
||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||
@@ -976,6 +996,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]perceur d'armure
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||
@@ -1089,8 +1111,8 @@ setting.bridgeopacity.name = Opacité des ponts
|
||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||
setting.showweather.name = Montrer les Effets météo
|
||||
setting.hidedisplays.name = Cacher les Écrans
|
||||
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||
uiscale.cancel = Annuler & Quitter
|
||||
@@ -1116,7 +1138,7 @@ keybind.mouse_move.name = Suivre la souris
|
||||
keybind.pan.name = Vue Panoramique
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Mode « Commande »
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.rebuild_select.name = Reconstruire la Zone
|
||||
keybind.schematic_select.name = Sélectionner une Région
|
||||
keybind.schematic_menu.name = Menu des schémas
|
||||
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
|
||||
@@ -1142,8 +1164,8 @@ keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Placement en diagonale
|
||||
keybind.pick.name = Choisir un bloc
|
||||
keybind.break_block.name = Supprimer un bloc
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Sélectionner toutes les Unités
|
||||
keybind.select_all_unit_factories.name = Sélectionner toutes les Usines d'Unités
|
||||
keybind.deselect.name = Désélectionner
|
||||
keybind.pickupCargo.name = Prendre un Chargement
|
||||
keybind.dropCargo.name = Lâcher un Chargement
|
||||
@@ -1187,10 +1209,10 @@ rules.coreincinerates = Incinération des surplus du Noyau
|
||||
rules.disableworldprocessors = Désactiver les Processeurs Globaux
|
||||
rules.schematic = Schémas autorisés
|
||||
rules.wavetimer = Compte à rebours des vagues
|
||||
rules.wavesending = Wave Sending
|
||||
rules.wavesending = Déclenchement des Vagues
|
||||
rules.waves = Vagues
|
||||
rules.attack = Mode « Attaque »
|
||||
rules.rtsai = IA de RTS
|
||||
rules.rtsai = IA de RTS [red](WIP)
|
||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||
@@ -1202,9 +1224,10 @@ rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
|
||||
rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des Unités
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitcap = Limite d'Unités actives de Base
|
||||
@@ -1216,6 +1239,7 @@ rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
|
||||
rules.unitammo = Les Unités nécessitent des munitions
|
||||
rules.enemyteam = Équipe ennemie
|
||||
@@ -1266,7 +1290,7 @@ item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Verre Trempé
|
||||
item.scrap.name = Ferraille
|
||||
item.fissile-matter.name = Matière Fissile
|
||||
item.beryllium.name = Beryllium
|
||||
item.beryllium.name = Béryllium
|
||||
item.tungsten.name = Tungstène
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbure
|
||||
@@ -1457,8 +1481,8 @@ block.distributor.name = Distributeur
|
||||
block.sorter.name = Trieur
|
||||
block.inverted-sorter.name = Trieur Inversé
|
||||
block.message.name = Bloc de Message
|
||||
block.reinforced-message.name = Reinforced Message
|
||||
block.world-message.name = World Message
|
||||
block.reinforced-message.name = Bloc de Message Renforcé
|
||||
block.world-message.name = Bloc de Message Global
|
||||
block.illuminator.name = Illuminateur
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.underflow-gate.name = Barrière de Refoulement
|
||||
@@ -1555,7 +1579,7 @@ block.payload-router.name = Routeur de Charges Utiles
|
||||
block.duct.name = Conduit
|
||||
block.duct-router.name = Routeur de Conduit
|
||||
block.duct-bridge.name = Pont en Conduit
|
||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||
block.large-payload-mass-driver.name = Grand Transporteur de Charges Utiles
|
||||
block.payload-void.name = Destructeur de Charge utile
|
||||
block.payload-source.name = Source de Charge utile
|
||||
block.disassembler.name = Désassembleur
|
||||
@@ -1598,6 +1622,7 @@ block.carbon-vent.name = Évent de Carbone
|
||||
block.arkyic-vent.name = Évent d'Arkyic
|
||||
block.yellow-stone-vent.name = Évent de Pierre Jaune
|
||||
block.red-stone-vent.name = Évent de Pierre Rouge
|
||||
block.crystalline-vent.name = Évent Crystallin
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Zone de Noyau
|
||||
@@ -1637,7 +1662,7 @@ block.electric-heater.name = Chauffage Électrique
|
||||
block.slag-heater.name = Chauffage de Scories
|
||||
block.phase-heater.name = Chauffage Phasé
|
||||
block.heat-redirector.name = Redirecteur de Chaleur
|
||||
block.heat-router.name = Heat Router
|
||||
block.heat-router.name = Routeur de Chaleur
|
||||
block.slag-incinerator.name = Incinérateur de Scories
|
||||
block.carbide-crucible.name = Grande fonderie de Carbure
|
||||
block.slag-centrifuge.name = Centrifugeuse de Scories
|
||||
@@ -1645,8 +1670,8 @@ block.surge-crucible.name = Grande Fonderie d'Alliage Superchargé
|
||||
block.cyanogen-synthesizer.name = Synthétiseur de Cyanogène
|
||||
block.phase-synthesizer.name = Synthétiseur de Tissu Phasé
|
||||
block.heat-reactor.name = Centrale Thermique
|
||||
block.beryllium-wall.name = Mur de Beryllium
|
||||
block.beryllium-wall-large.name = Grand Mur de Beryllium
|
||||
block.beryllium-wall.name = Mur de Béryllium
|
||||
block.beryllium-wall-large.name = Grand Mur de Béryllium
|
||||
block.tungsten-wall.name = Mur de Tungstène
|
||||
block.tungsten-wall-large.name = Grand Mur de Tungstène
|
||||
block.blast-door.name = Porte Blindée
|
||||
@@ -1683,9 +1708,9 @@ block.turbine-condenser.name = Condenseur à Turbine
|
||||
block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
|
||||
block.pyrolysis-generator.name = Générateur à Pyrolyse
|
||||
block.vent-condenser.name = Condenseur à Évent
|
||||
block.cliff-crusher.name = Broyeur de Paroi
|
||||
block.plasma-bore.name = Foreuse de Plasma
|
||||
block.large-plasma-bore.name = Grande Foreuse de Plasma
|
||||
block.cliff-crusher.name = Broyeur de Parois
|
||||
block.plasma-bore.name = Foreuse à Plasma
|
||||
block.large-plasma-bore.name = Grande Foreuse à Plasma
|
||||
block.impact-drill.name = Foreuse à Impact
|
||||
block.eruption-drill.name = Foreuse à Erruptions
|
||||
block.core-bastion.name = Noyau: Bastion
|
||||
@@ -1703,9 +1728,9 @@ block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricateur
|
||||
block.tank-refabricator.name = Refabricateur de Tanks
|
||||
block.mech-refabricator.name = Refabricateur de Mécas
|
||||
block.ship-refabricator.name = Refabricateur de Bateaux
|
||||
block.ship-refabricator.name = Refabricateur de Vaisseaux
|
||||
block.tank-assembler.name = Assembleur de Tanks
|
||||
block.ship-assembler.name = Assembleur de Bateaux
|
||||
block.ship-assembler.name = Assembleur de Vaisseaux
|
||||
block.mech-assembler.name = Assembleur de Mécas
|
||||
block.reinforced-payload-conveyor.name = Convoyeur de Charges Utiles Renforcé
|
||||
block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
|
||||
@@ -1716,7 +1741,7 @@ block.world-processor.name = Processeur Global
|
||||
block.world-cell.name = Cellule de Mémoire Globale
|
||||
block.tank-fabricator.name = Fabricateur de Tanks
|
||||
block.mech-fabricator.name = Fabricateur de Mécas
|
||||
block.ship-fabricator.name = Fabricateur de Bateaux
|
||||
block.ship-fabricator.name = Fabricateur de Vaisseaux
|
||||
block.prime-refabricator.name = Refabricateur Prime
|
||||
block.unit-repair-tower.name = Tourelle de Réparation
|
||||
block.diffuse.name = Diffuseur
|
||||
@@ -1758,12 +1783,13 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
|
||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||
|
||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||
@@ -1780,52 +1806,55 @@ hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé
|
||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
||||
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \ue804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||
gz.defend = Enemy incoming, prepare to defend.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||
onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
|
||||
gz.mine = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
|
||||
gz.mine.mobile = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
|
||||
gz.research = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
|
||||
gz.research.mobile = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
|
||||
gz.conveyors = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
|
||||
gz.conveyors.mobile = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
|
||||
gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
|
||||
gz.lead = \uf837 Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
|
||||
gz.moveup = \ue804 Déplacez-vous vers le haut pour la suite des objectifs.
|
||||
gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
|
||||
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
||||
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
|
||||
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
||||
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition.
|
||||
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs.
|
||||
gz.supplyturret = [accent]Approvisionnez la tourelle
|
||||
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
||||
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
|
||||
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
||||
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
||||
|
||||
onset.mine = Cliquez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
|
||||
onset.mine.mobile = Tapez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.
|
||||
onset.research = Ouvrez \ue875 l'arbre technologique.\nRecherchez et placez un \uf73e [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
|
||||
onset.bore = Recherchez et placez une \uf741 [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
|
||||
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un \uf73d [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
|
||||
onset.ducts = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
|
||||
onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
|
||||
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
||||
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
||||
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
|
||||
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
||||
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
|
||||
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[].
|
||||
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
||||
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
|
||||
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[]
|
||||
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
|
||||
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
||||
onset.attack = L'ennemi est vulnérable. Contre-attaquez.
|
||||
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
|
||||
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
||||
|
||||
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
|
||||
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
|
||||
split.acquire = Vous devez acquérir du tungstène pour construire des unités.
|
||||
split.build = Ces unités doivent être transportées vers l'autre côté du mur.\nPlacez 2 [accent]transporteurs de charges utiles[], 1 de chaque côté du mur.\nEnsuite reliez-les en pressant sur l'un et ensuite en sélectionnant l'autre.
|
||||
split.container = Similaires aux conteneurs, les unités peuvent aussi être transportées en utilisant un [accent]transporteur de charges utiles[].\nPlacez un fabricateur d'unités adjacent à un transporteur, ensuite chargez-les et finalement, envoyez-les au-delà du mur pour attaquer la base ennemie.
|
||||
|
||||
item.copper.description = Le matériau structurel de base. Utilisation très répandue dans tous les types de blocs et en tant que munition.
|
||||
item.copper.details = Le cuivre est un matériau anormalement abondant sur Serpulo. Il est structurellement faible à moins d'être renforcé.
|
||||
@@ -1848,29 +1877,33 @@ item.spore-pod.description = Les bulbes sporifères sont utilisés pour l'obtent
|
||||
item.spore-pod.details = Les spores sont des formes de vies synthétiques, émettant des gaz qui sont toxiques pour les autres formes de vie biologiques. Elles sont extrêmement invasives et très inflammables dans certaines conditions.
|
||||
item.blast-compound.description = Un matériau utilisé dans les bombes et les munitions explosives.
|
||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires et comme combustible pour les générateurs.
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Un matériau utilisé dans de nombreux types de constructions et de munition sur Erekir.
|
||||
item.tungsten.description = Un métal utilisé dans les foreuses, armures et munitions. Requis pour la construction de structures avancées.
|
||||
item.oxide.description = Un matériau utilisé comme conducteur de chaleur et isolant pour l'énergie.
|
||||
item.carbide.description = Un matériau utilisé dans les structures avancées, les unités lourdes et les munitions.
|
||||
|
||||
liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le refroidissement et le traitement des déchets.
|
||||
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
|
||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
||||
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Un liquide utilisé dans les réactions chimiques pour la production d’énergie et la synthèse de matériaux.
|
||||
liquid.ozone.description = Un gaz utilisé comme agent oxydant dans la production de matériaux et comme combustible. Relativement explosif.
|
||||
liquid.hydrogen.description = Un gaz inflammable utilisé dans l’extraction des ressources, la production d'unités et la réparation de structures.
|
||||
liquid.cyanogen.description = Un gaz hautement inflammable utilisé pour les munitions, la construction d’unités avancées, et diverses réactions dans certains blocs avancés.
|
||||
liquid.nitrogen.description = Un gaz inerte utilisé dans l’extraction des ressources, la création de gaz et la production d'unités.
|
||||
liquid.neoplasm.description = Un sous-produit biologique dangereux issu du réacteur à Néoplasme. Se propage rapidement dans tous les blocs adjacents contenant de l’eau, les endommageant dans le processus. Très visqueux.
|
||||
liquid.neoplasm.details = Néoplasme, une masse incontrôlable de cellules synthétiques à division rapide, ayant une consistance semblable à la boue. Résistant à la chaleur. Extrêmement dangereux pour toute structure comportant de l’eau.\n\nTrop complexe et instable pour des analyses standard. Applications potentielles inconnues. Il est recommandé de l’incinérer dans des bassins de scories.
|
||||
|
||||
block.derelict = \ue815 [lightgray]Vestiges
|
||||
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
|
||||
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
|
||||
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.reinforced-message.description = Enregistre un message. Utilisé pour la communication entre alliés.
|
||||
block.world-message.description = Un bloc de message spécial utilisé pour la création de cartes. Ne peut pas être détruit.
|
||||
block.graphite-press.description = Compresse le charbon en graphite.
|
||||
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
|
||||
block.silicon-smelter.description = Raffine du silicium avec du sable et du charbon.
|
||||
@@ -2016,97 +2049,101 @@ block.large-logic-display.description = Affiche des images à partir des instruc
|
||||
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
||||
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
||||
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
||||
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||
block.duct-bridge.description = Moves items over structures and terrain.
|
||||
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
||||
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
||||
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
||||
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
||||
block.diffuse.description = Tire une rafale de balles dans un large cône. Peut repousser les cibles ennemies.
|
||||
block.sublimate.description = Tire un jet de flammes continu sur les cibles ennemies. Perce les armures.
|
||||
block.titan.description = Tire un obus d'artillerie massif sur les cibles au sol. Nécessite de l'hydrogène.
|
||||
block.afflict.description = Tire une orbe massive chargée de balles à fragmentation. Nécessite de la chaleur.
|
||||
block.disperse.description = Tire des rafales de balles anti-aériennes aux cibles volantes.
|
||||
block.lustre.description = Tire un laser à cible unique se déplaçant lentement sur les cibles ennemies.
|
||||
block.scathe.description = Lance un missile puissant sur les cibles au sol sur de grandes distances.
|
||||
block.smite.description = Tire une rafale de balles perçantes émetteuse de foudre.
|
||||
block.malign.description = Tire un barrage de charges lasers à tête chercheuse sur les cibles ennemies. Requiert beaucoup de chaleur.
|
||||
block.silicon-arc-furnace.description = Raffine du silicium à partir de sable et de graphite.
|
||||
block.oxidation-chamber.description = Produit de l'oxyde à partir de béryllium et d'ozone. Émet de la chaleur comme sous-produit.
|
||||
block.electric-heater.description = Applique de la chaleur aux structures. Nécessite une grande quantité d'énergie.
|
||||
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
|
||||
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
|
||||
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
|
||||
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
|
||||
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
|
||||
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
|
||||
block.surge-crucible.description = Forme de l'alliage superchargé à partir de scories et de silicium. Requiert de la chaleur.
|
||||
block.phase-synthesizer.description = Synthétise du tissu phasé à partir de thorium, de sable, et d'ozone. Requiert de la chaleur.
|
||||
block.carbide-crucible.description = Fusionne du tungstène et du graphite en carbure. Requiert de la chaleur.
|
||||
block.cyanogen-synthesizer.description = Synthétise du cyanogène à partir d'arkycite et de graphite. Requiert de la chaleur.
|
||||
block.slag-incinerator.description = Incinère des objets ou des liquides non-volatils. Nécéssite des scories.
|
||||
block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme de l'énergie.
|
||||
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
|
||||
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
|
||||
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
|
||||
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
|
||||
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
|
||||
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
|
||||
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
|
||||
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
|
||||
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
|
||||
block.reinforced-pump.description = Pompe des liquides. Requiert de l'hydrogène.
|
||||
block.beryllium-wall.description = Protège les structures des projectiles ennemis.
|
||||
block.beryllium-wall-large.description = Protège les structures des projectiles ennemis.
|
||||
block.tungsten-wall.description = Protège les structures des projectiles ennemis.
|
||||
block.tungsten-wall-large.description = Protège les structures des projectiles ennemis.
|
||||
block.carbide-wall.description = Protège les structures des projectiles ennemis.
|
||||
block.carbide-wall-large.description = Protège les structures des projectiles ennemis.
|
||||
block.reinforced-surge-wall.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
|
||||
block.reinforced-surge-wall-large.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
|
||||
block.shielded-wall.description = Protège les structures des projectiles ennemis, reflétant la plupart des balles lors de l'impact. Déploie un bouclier qui absorbe la plupart des projectiles lorsque de l'énergie est fournie. Conduit l'énergie.
|
||||
block.blast-door.description = Un mur qui s'ouvre lorsque des unités terrestres alliées sont à portée. Ne peut pas être contrôlé manuellement.
|
||||
block.duct.description = Déplace les objets. Ne peut stocker qu'un seul objet.
|
||||
block.armored-duct.description = Déplace les objets. N'accepte pas les entrées qui ne sont pas des conduits sur les côtés.
|
||||
block.duct-router.description = Distribue les objets de manière égale dans trois directions. N'accepte que les objets à l'arrière. Peut être configuré comme un trieur d'objets.
|
||||
block.overflow-duct.description = Envoie les objets sur les côtés si le chemin avant est bloqué.
|
||||
block.duct-bridge.description = Déplace les objets par-dessus les structures et le terrain.
|
||||
block.duct-unloader.description = Décharge l'élément sélectionné du bloc derrière lui. Impossible de décharger des noyaux.
|
||||
block.underflow-duct.description = L'opposé d'un conduit de débordement. Envoie les objets vers l'avant si les chemins gauche et droit sont bloqués.
|
||||
block.reinforced-liquid-junction.description = Agit comme une jonction entre deux conduits qui se croisent.
|
||||
block.surge-conveyor.description = Déplace les éléments par lots. Peut être accéléré avec de l'énergie. Conduit l'énergie.
|
||||
block.surge-router.description = Distribue de manière égale les objets dans trois directions à partir de convoyeurs superchargés. Peut être accéléré avec de l'énergie. Conduit l'énergie.
|
||||
block.unit-cargo-loader.description = Construit des drones cargo. Ces drones distribuent automatiquement les objets aux Points de Déchargement ayant le filtre correspondant.
|
||||
block.unit-cargo-unload-point.description = Agit comme un point de déchargement pour les drones cargo. Accepte les objets qui correspondent au filtre sélectionné.
|
||||
block.beam-node.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une petite quantité d'énergie.
|
||||
block.beam-tower.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une grande quantité d'énergie. Longue portée.
|
||||
block.turbine-condenser.description = Génère de l'énergie lorsqu'il est placé sur des évents. Produit une petite quantité d'eau.
|
||||
block.chemical-combustion-chamber.description = Génère de l'énergie à partir d'arkycite et d'ozone.
|
||||
block.pyrolysis-generator.description = Génère de grandes quantités d'énergie à partir d'arkycite et de scories. Produit de l'eau comme sous-produit.
|
||||
block.flux-reactor.description = Génère de grandes quantités d'énergie lorsqu'il est chauffé. Requiert du cyanogène comme stabilisant. La puissance de sortie et les besoins en cyanogène sont proportionnels à l'apport de chaleur.\nExplose s'il n'y a pas assez de cyanogène.
|
||||
block.neoplasia-reactor.description = Utilise de l'arkycite, de l'eau et du tissu phasé pour générer de grandes quantités d'énergie. Produit de la chaleur et du néoplasme dangereux comme sous-produit.\nExplose violemment si le néoplasme n'est pas retiré du réacteur via des conduits.
|
||||
block.build-tower.description = Reconstruit automatiquement les structures à portée et assiste les autres unités en construction.
|
||||
block.regen-projector.description = Répare lentement les structures alliées dans un périmètre carré. Nécessite de l'hydrogène.\nPeut utiliser du tissu phasé pour augmenter l'efficacité.
|
||||
block.reinforced-container.description = Stocke une petite quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
|
||||
block.reinforced-vault.description = Stocke une grande quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
|
||||
block.tank-fabricator.description = Construit des unités Stell. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||
block.ship-fabricator.description = Construit des unités Elude. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||
block.mech-fabricator.description = Construit des unités Merui. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||
block.tank-assembler.description = Assemble de grands tanks à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||
block.ship-assembler.description = Assemble de grands vaisseaux à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||
block.mech-assembler.description = Assemble de grands mechs à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||
block.tank-refabricator.description = Améliore les tanks au deuxième niveau.
|
||||
block.ship-refabricator.description = Améliore les vaisseaux au deuxième niveau.
|
||||
block.mech-refabricator.description = Améliore les mechs au deuxième niveau.
|
||||
block.prime-refabricator.description = Améliore les unités au troisième niveau.
|
||||
block.basic-assembler-module.description = Augmente le niveau d'assembleur lorsqu'il est placé à côté d'une limite de construction. Requiert de l'énergie. Peut être utilisé comme entrée de charge utile.
|
||||
block.small-deconstructor.description = Déconstruit les structures et les unités saisies. Renvoie 100% du coût de construction.
|
||||
block.reinforced-payload-conveyor.description = Déplace les charges utiles.
|
||||
block.reinforced-payload-router.description = Distribue les charges utiles aux blocs adjacents. Fonctionne comme un trieur lorsqu'un filtre est défini.
|
||||
block.payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
|
||||
block.large-payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
|
||||
block.unit-repair-tower.description = Répare toutes les unités à proximité. Requiert de l'ozone.
|
||||
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
|
||||
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
|
||||
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
|
||||
|
||||
unit.dagger.description = Tire des balles normales aux ennemis proches.
|
||||
unit.mace.description = Tire des jets de flammes aux ennemis proches.
|
||||
@@ -2147,6 +2184,7 @@ unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. R
|
||||
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
|
||||
unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Tire des balles standard aux ennemis proches.
|
||||
unit.locus.description = Tire des balles en alternance aux ennemis proches.
|
||||
unit.precept.description = Tire des grappes de balles perçantes aux ennemis proches.
|
||||
@@ -2180,7 +2218,7 @@ lst.set = Définit une variable.
|
||||
lst.operation = Effectue une opération sur 1 ou 2 variables.
|
||||
lst.end = Saute au sommet de la série d’instructions.
|
||||
lst.wait = Attendre un certain nombre de secondes.
|
||||
lst.stop = Halt execution of this processor.
|
||||
lst.stop = Stoppe l'exéction du processeur.
|
||||
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Saute conditionnellement vers une autre instruction.
|
||||
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
|
||||
@@ -2201,6 +2239,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
|
||||
lst.cutscene = Manipule la caméra du joueur.
|
||||
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
||||
lst.getflag = Vérifie si un drapeau global est présent.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#A fordításban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród
|
||||
#A fordításban közreműködött: Vajda Simon, Polgár Sándor, Erdélyi Nimród és Halász Gergő
|
||||
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
credits = Creditek
|
||||
contributors = Fordítok és készítők
|
||||
discord = Csatlakozz a Mindustry Discord szerverhez!
|
||||
link.discord.description = Az eredeti Mindustry Discord chatszoba
|
||||
@@ -15,10 +15,10 @@ link.f-droid.description = F-Droid katalógus listázás
|
||||
link.wiki.description = Hivatalos Mindustry wiki
|
||||
link.suggestions.description = Új funkciók ajánlása
|
||||
link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
linkopen = Ez a szerber egy linket küldött neked. Biztos vagy benne, hogy megnyitod?\n\n[sky]{0}
|
||||
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
||||
screenshot = Képernyőkép mentve ide: {0}
|
||||
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
||||
screenshot.invalid = Túl nagy a map, nincsen elég memória a képernyőképhez.
|
||||
gameover = Játék vége
|
||||
gameover.disconnect = Kapcsolat megszakadt
|
||||
gameover.pvp = A[accent] {0}[] csapat nyert!
|
||||
@@ -41,22 +41,22 @@ be.updating = Frissítés...
|
||||
be.ignore = Most nem
|
||||
be.noupdates = Nem találtunk frissítést.
|
||||
be.check = Frissítések keresése.
|
||||
mods.browser = Mod Browser
|
||||
mods.browser = Mod választó
|
||||
mods.browser.selected = Mod kiválasztása
|
||||
mods.browser.add = Letöltés
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.view-releases = Kiadások megtekintése
|
||||
mods.browser.noreleases = [scarlet]Nincsenek kiadások.\n[accent]Nem lehet kiadásokat találni ehhez a modhoz. Nézd meg a repository-ját, hogy vannak -e kiadásai.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.releases = Kiadások
|
||||
mods.github.open = Megtekintés
|
||||
mods.github.open-release = Release Page
|
||||
mods.github.open-release = Kiadások oldala
|
||||
mods.browser.sortdate = Rendezés dátum szerint
|
||||
mods.browser.sortstars = Rendezés értékelés szerint
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Schematic mentése...
|
||||
schematics = Schematicok
|
||||
schematics = Schematic-ok
|
||||
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
||||
schematic.exists = Már van ilyen nevű schematic.
|
||||
schematic.import = Schematic importálása...
|
||||
@@ -72,23 +72,23 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||
schematic.rename = Schematic átnevezése
|
||||
schematic.info = {0}x{1}, {2} blokk
|
||||
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
||||
schematic.tags = Tags:
|
||||
schematic.edittags = Edit Tags
|
||||
schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
schematic.tags = Címkék:
|
||||
schematic.edittags = Címkék szerkesztése
|
||||
schematic.addtag = Címke hozzáadása
|
||||
schematic.texttag = Következő címke
|
||||
schematic.icontag = Icon címke
|
||||
schematic.renametag = Címke átnevezése
|
||||
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
||||
schematic.tagexists = Ez a címke már létezik.
|
||||
|
||||
stats = Statisztika
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
stats.enemiesDestroyed = Enemies Destroyed
|
||||
stats.built = Buildings Built
|
||||
stats.destroyed = Buildings Destroyed
|
||||
stats.deconstructed = Buildings Deconstructed
|
||||
stats.playtime = Time Played
|
||||
stats.wave = Hullámok legyőzve
|
||||
stats.unitsCreated = Egységek létrehozva
|
||||
stats.enemiesDestroyed = Ellenségek megsemmisítve
|
||||
stats.built = Építmények építve
|
||||
stats.destroyed = Építmények elpusztítva
|
||||
stats.deconstructed = Építmények lebontva
|
||||
stats.playtime = Játszott idő
|
||||
|
||||
globalitems = [accent]Összes nyersanyag
|
||||
map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
|
||||
@@ -98,7 +98,7 @@ level.mode = Játékmód:
|
||||
coreattack = < A mag támadás alatt van! >
|
||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
||||
database = Mag adatbázis
|
||||
database.button = Database
|
||||
database.button = Adatbázis
|
||||
savegame = Játék mentése
|
||||
loadgame = Játék betöltése
|
||||
joingame = Csatlakozás játékhoz
|
||||
@@ -112,7 +112,7 @@ position = Pozíció
|
||||
close = Bezárás
|
||||
website = Weboldal
|
||||
quit = Kilépés
|
||||
save.quit = Mentés & Kilépés
|
||||
save.quit = Mentés és kilépés
|
||||
maps = Mapok
|
||||
maps.browse = Mapok keresése
|
||||
continue = Folytatás
|
||||
@@ -126,35 +126,40 @@ uploadingpreviewfile = Előnézet feltöltése
|
||||
committingchanges = Változások mentése
|
||||
done = Kész
|
||||
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods.initfailed = [red]⚠[] Az előző Mindustry munkamenet nem tudott inícializálódni. Ez valószínű egy rosszúl működő mod miatt történt.\n\nA crash loop elkerülése érdekében, [red]minden mod le lett tiltva.[]
|
||||
mods = Modok
|
||||
mods.none = [lightgray]Nincsen mod!
|
||||
mods.guide = Mod készítési útmutató
|
||||
mods.report = Hiba jelentése
|
||||
mods.openfolder = Megnyitás mappából
|
||||
mods.viewcontent = View Content
|
||||
mods.viewcontent = Tartalom megtekintése
|
||||
mods.reload = Újratöltés
|
||||
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktív
|
||||
mod.disabled = [scarlet]Inaktív
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.multiplayer.compatible = [gray]Többjátékos kompatibilis
|
||||
mod.disable = Letiltás
|
||||
mod.content = Tartalom:
|
||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.incompatiblegame = [red]Elavúlt játék
|
||||
mod.incompatiblemod = [red]Nem kompatibilis
|
||||
mod.blacklisted = [red]Nem támogatott
|
||||
mod.unmetdependencies = [red]Összeférhetetlen függőségek
|
||||
mod.erroredcontent = [scarlet]Tartalom hiba
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies = [red]Körkörös függőségek
|
||||
mod.incompletedependencies = [red]Befejezetlen függőségek
|
||||
mod.requiresversion.details = [accent]{0}[] játékverzió szükséges.\nA letöltésed elavúlt. Ez a mod egy újabb verziót kíván (velószínű, egy beta/alpha kiadást) a működéshez.
|
||||
mod.outdatedv7.details = Ez a mod nem kompatibilis a játék legújabb berziójával. A készítőjének frissítenie kell azt, és hozzá kell adnia a [accent]minGameVersion: 136[] -t a [accent]mod.json[] fájlhoz.
|
||||
mod.blacklisted.details = Ez a mod manuálisan a feketelistára került, mert a játék összeomlott tőle, vagy más probléma miatt. Ne használd!
|
||||
mod.missingdependencies.details = Ez a mod hiányol függőségeket: {0}
|
||||
mod.erroredcontent.details = Ez a játék hibákat okozott betöltésnél. Kérd meg a mod készítőjét hogy kijavítsa őket!
|
||||
mod.circulardependencies.details = Ennek a modnak egymástól függő föggőségai vannak.
|
||||
mod.incompletedependencies.details = Ez a mod nem tudott betölteni hiányzó, vagy rossz függőségek miatt: {0}.
|
||||
mod.requiresversion = [red]{0}[] játékverzió szükséges.
|
||||
mod.errors = Hiba történt a tartalom betöltése közben.
|
||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
|
||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki, vagy javítsd ki őket a játék előtt.
|
||||
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
||||
mod.enable = Engedélyezés
|
||||
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
|
||||
@@ -163,7 +168,7 @@ mod.import = Mod importálása
|
||||
mod.import.file = Fájl importálása
|
||||
mod.import.github = GitHub Mod importálása
|
||||
mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződj meg arról, hogy ezt a modot megbízható forrásból importálod!
|
||||
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
||||
mod.item.remove = Ez az elem része a(z) [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
||||
mod.remove.confirm = Ez a Mod törölve lesz.
|
||||
mod.author = [LIGHT_GRAY]Készítő:[] {0}
|
||||
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
|
||||
@@ -180,14 +185,14 @@ launchcore = Mag kilövése
|
||||
filename = Fájl név:
|
||||
unlocked = Új tartalom kinyitva!
|
||||
available = Új kutatás áll rendelkezésre!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
unlock.incampaign = < Oldd fel kampány módban a részletekért >
|
||||
campaign.select = Válassz kezdő kampányt!
|
||||
campaign.none = [lightgray]Válassz egy bolygót a kezdéshez.\nEzt bármikor megváltoztathatod.
|
||||
campaign.erekir = Újabb, csiszoltabb tartalom. Általában lineáris kampány.\n\nMagasabb minőségű mapok és élmények.
|
||||
campaign.serpulo = Régebbi tartalom. A klasszikus élmények. Nyíltabb végű.\n\nPotenciálisan kiegyensúlyozatlan mapok és kampány. Kevésbé csiszolt.
|
||||
completed = [accent]Kész
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree = Fejlődési fa
|
||||
techtree.select = Fejlődési fa kiválasztás
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Betöltés
|
||||
@@ -233,7 +238,7 @@ hosts.none = [lightgray]Nincs helyi játék!
|
||||
host.invalid = [scarlet]Nem sikerült csatlakozni.
|
||||
|
||||
servers.local = Helyi Szerverek
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.local.steam = Nyitott játékok és helyi szerverek
|
||||
servers.remote = Távoli Szerverek
|
||||
servers.global = Közösségi szerverek
|
||||
|
||||
@@ -249,8 +254,8 @@ trace.ip = IP: [accent]{0}
|
||||
trace.id = Azonosító: [accent]{0}
|
||||
trace.mobile = Mobil kliens: [accent]{0}
|
||||
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.times.joined = Csatlakotások száma: [accent]{0}
|
||||
trace.times.kicked = Kirúgások száma: [accent]{0}
|
||||
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
||||
server.bans = Tiltások
|
||||
server.bans.none = Nincsenek tiltott játékosok!
|
||||
@@ -286,6 +291,7 @@ server.invalidport = Érvénytelen port!
|
||||
server.error = [crimson]Nem sikerült megnyitni a szervert.
|
||||
save.new = Új mentés
|
||||
save.overwrite = Biztosan felülírod\nezt a mentést?
|
||||
save.nocampaign = Nem lehet importálni különálló kampány mentés fájlokat.
|
||||
overwrite = Felülírás
|
||||
save.none = Nem található mentés!
|
||||
savefail = Nem sikerült menteni!
|
||||
@@ -306,7 +312,7 @@ save.corrupted = Érvénytelen fájl!
|
||||
empty = <üres>
|
||||
on = Be
|
||||
off = Ki
|
||||
save.search = Search saved games...
|
||||
save.search = Keresés a mentett játékok között...
|
||||
save.autosave = Automatikus mentés: {0}
|
||||
save.map = Térkép: {0}
|
||||
save.wave = Hullám: {0}
|
||||
@@ -322,17 +328,18 @@ ok = OK
|
||||
open = Megnyitás
|
||||
customize = Szabályok módosítása
|
||||
cancel = Mégse
|
||||
command = Command
|
||||
command.mine = Mine
|
||||
command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command = Parancs
|
||||
command.mine = Bányászás
|
||||
command.repair = Javítás
|
||||
command.rebuild = Újraépítés
|
||||
command.assist = Segítség játékosnak
|
||||
command.move = Mozgás
|
||||
command.boost = Boost-olás
|
||||
openlink = Link megnyitása
|
||||
copylink = Link másolása
|
||||
back = Vissza
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
objective = Map célja
|
||||
crash.export = Összeomlási napló exportálása
|
||||
crash.none = Nem található összeomlási napló.
|
||||
crash.exported = Összeomlási napló exportálva.
|
||||
@@ -344,7 +351,7 @@ data.invalid = Érvénytelen adatok.
|
||||
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
||||
quit.confirm = Biztos kilépsz?
|
||||
loading = [accent]Betöltés...
|
||||
downloading = [accent]Downloading...
|
||||
downloading = [accent]Letöltés...
|
||||
saving = [accent]Mentés...
|
||||
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
|
||||
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
|
||||
@@ -353,6 +360,8 @@ pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az ép
|
||||
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
||||
commandmode.name = [accent]Parancs mód
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]{0}. hullám
|
||||
wave.cap = [accent]{0}./{1} hullám
|
||||
wave.waiting = [lightgray]Következő hullám {0}
|
||||
@@ -382,17 +391,17 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
|
||||
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
|
||||
workshop.info = Item Infó
|
||||
changelog = Változtatási napló (opcionális):
|
||||
updatedesc = Overwrite Title & Description
|
||||
updatedesc = Cím és leírás felülírása
|
||||
eula = Steam EULA
|
||||
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
|
||||
publishing = [accent]Publikálás...
|
||||
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
||||
publish.error = Hiba az item publikálásakor: {0}
|
||||
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.planet = Bolygó:
|
||||
editor.sector = Szektor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.cliffs = Falak sziklákká
|
||||
|
||||
editor.brush = Méret
|
||||
editor.openin = Megnyitás a szerkesztőben
|
||||
@@ -405,48 +414,51 @@ editor.nodescription = A mapnak rendelkeznie kell egy legalább 4 karakter hossz
|
||||
editor.waves = Hullámok:
|
||||
editor.rules = Szabályok:
|
||||
editor.generation = generálás:
|
||||
editor.objectives = Objectives
|
||||
editor.objectives = Célok
|
||||
editor.ingame = Szerkesztés játékban
|
||||
editor.playtest = Playtest
|
||||
editor.playtest = Teszt játékban
|
||||
editor.publish.workshop = Közzététel workshopon
|
||||
editor.newmap = Új Map
|
||||
editor.center = Ugrás középre
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
editor.search = Mapok keresése...
|
||||
editor.filters = Mapok szűrése
|
||||
editor.filters.mode = Játékmódok:
|
||||
editor.filters.type = Map típus:
|
||||
editor.filters.search = Keresés ebben:
|
||||
editor.filters.author = Készítő
|
||||
editor.filters.description = Leírás
|
||||
editor.shiftx = X eltolás
|
||||
editor.shifty = Y eltolás
|
||||
workshop = Workshop
|
||||
waves.title = Hullámok
|
||||
waves.remove = Eltávolítás
|
||||
waves.every = every
|
||||
waves.every = minden
|
||||
waves.waves = hullámonként
|
||||
waves.health = health: {0}%
|
||||
waves.health = élet: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = pajzs/hullám
|
||||
waves.to = -
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.spawn.all = <mind>
|
||||
waves.spawn.select = Kezdőhely kiválasztása
|
||||
waves.spawn.none = [scarlet]Nem lehet kezdőhelyet találni
|
||||
waves.max = max egységek
|
||||
waves.guardian = őrző
|
||||
waves.preview = Előnézet
|
||||
waves.edit = Szerksztés...
|
||||
waves.random = Random
|
||||
waves.copy = Másolás a vágólapra
|
||||
waves.load = Másolás a vágólapról
|
||||
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
||||
waves.copied = Hullámok másolva.
|
||||
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
|
||||
waves.sort = Sort By
|
||||
waves.sort.reverse = Reverse Sort
|
||||
waves.sort = Rendezési szempont
|
||||
waves.sort.reverse = Rendezés visszafelé
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.sort.health = Élet
|
||||
waves.sort.type = Típus
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -458,10 +470,10 @@ wavemode.health = életpontok
|
||||
editor.default = [lightgray]<Alapbeállítás>
|
||||
details = Részletek...
|
||||
edit = Szerkesztés...
|
||||
variables = Vars
|
||||
variables = Változók
|
||||
editor.name = Név:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Egység megidézése
|
||||
editor.removeunit = Egység eltávolítása
|
||||
editor.teams = Csapatok
|
||||
editor.errorload = Hiba a fájl betöltése közben.
|
||||
editor.errorsave = Hiba a fájl mentése közben.
|
||||
@@ -472,12 +484,12 @@ editor.errorheader = Ez a map fájl vagy érvénytelen vagy sérült.
|
||||
editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni?
|
||||
editor.update = Frissítés
|
||||
editor.randomize = Véletlenszerű
|
||||
editor.moveup = Move Up
|
||||
editor.movedown = Move Down
|
||||
editor.copy = Copy
|
||||
editor.moveup = Mozgás fel
|
||||
editor.movedown = Mozgás le
|
||||
editor.copy = Másolás
|
||||
editor.apply = Alkalmazás
|
||||
editor.generate = Haladó funkciók
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.sectorgenerate = Szektor generálása
|
||||
editor.resize = Átméretezés
|
||||
editor.loadmap = Map betöltése
|
||||
editor.savemap = Mentés
|
||||
@@ -521,8 +533,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
toolmode.underliquid = Folyadékok alá
|
||||
toolmode.underliquid.description = Padlók folyadék blokkok alá rajzolása.
|
||||
|
||||
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
||||
filter.distort = Distort
|
||||
@@ -774,21 +786,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -872,6 +887,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Fegyverek
|
||||
stat.bullet = Töltény
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Gyorsítás
|
||||
stat.range = Hatótáv
|
||||
stat.drilltier = Kitermelhető
|
||||
@@ -965,6 +981,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
|
||||
bullet.incendiary = [stat]gyújtó
|
||||
bullet.homing = [stat]nyomkövető
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
||||
@@ -1078,8 +1096,8 @@ setting.bridgeopacity.name = Híd átlátszatlansága
|
||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||
setting.showweather.name = Időjárás grafika megjelenítése
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
|
||||
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||
uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerősítheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva...
|
||||
uiscale.cancel = Mégse és Kilépés
|
||||
@@ -1131,8 +1149,8 @@ keybind.select.name = Kiválasztás/Lövés
|
||||
keybind.diagonal_placement.name = Átlós elhelyezés
|
||||
keybind.pick.name = Blokk másolása
|
||||
keybind.break_block.name = Blokk törlése
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Blokk választás törlése
|
||||
keybind.pickupCargo.name = Rakomány felvétele
|
||||
keybind.dropCargo.name = Rakomány lerakása
|
||||
@@ -1194,6 +1212,7 @@ rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Egység életpont szorzó
|
||||
rules.unitdamagemultiplier = Egység sebzés szorzó
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1205,6 +1224,7 @@ rules.buildcostmultiplier = Építési költség szorzó
|
||||
rules.buildspeedmultiplier = Építési sebesség szorzó
|
||||
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
|
||||
rules.unitammo = Egységeknek kell lövedék
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1581,6 +1601,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2086,9 +2107,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
||||
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
||||
@@ -2181,6 +2204,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Terjadi kesalahan saat memuat konten.
|
||||
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Nomor port tidak sah!
|
||||
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
||||
save.new = Simpanan Baru
|
||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Tindih
|
||||
save.none = Tidak ada simpanan!
|
||||
savefail = Gagal menyimpan permainan!
|
||||
@@ -329,6 +335,7 @@ command.repair = Perbaiki
|
||||
command.rebuild = Bangun Kembali
|
||||
command.assist = Bantu Pemain
|
||||
command.move = Maju
|
||||
command.boost = Boost
|
||||
openlink = Buka Tautan
|
||||
copylink = Salin Tautan
|
||||
back = Kembali
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] untuk jeda membangun
|
||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||
enablebuilding = [scarlet][[{0}][] untuk mulai membangun
|
||||
showui = UI disembunyikan.\nTekan [accent][[{0}][] untuk menampilkan UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.cap = [accent]Gelombang {0}/{1}
|
||||
wave.waiting = [lightgray]Gelombang di {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = unit maks
|
||||
waves.guardian = Penjaga
|
||||
waves.preview = Pratinjau
|
||||
waves.edit = Sunting...
|
||||
waves.random = Random
|
||||
waves.copy = Salin ke Papan klip
|
||||
waves.load = Tempel dari Papan klip
|
||||
waves.invalid = Gelombang tidak valid di papan klip.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Urut Balik
|
||||
waves.sort.begin = Mulai
|
||||
waves.sort.health = Darah
|
||||
waves.sort.type = Tipe
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Sembunyikan Semua
|
||||
waves.units.show = Lihat Semua
|
||||
|
||||
@@ -785,20 +797,23 @@ sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
||||
#TODO - no shield breaker anymore.
|
||||
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
||||
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
|
||||
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
|
||||
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
|
||||
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
||||
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = Tidak ada inti musuh yang ditemukan di sini, namun sangat penting sebagai rute transportasi untuk musuh. Expect berbagai jenis musuh.\nProduksi [accent]surge alloy[]. Bangun menara [accent]Afflict[].
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Terbakar
|
||||
status.freezing.name = Membeku
|
||||
@@ -883,6 +898,7 @@ stat.repairspeed = Kecepatan Memperbaiki
|
||||
stat.weapons = Senjata
|
||||
stat.bullet = Peluru
|
||||
stat.moduletier = Tingkatan Modul
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Tambahan Kecepatan
|
||||
stat.range = Jarak
|
||||
stat.drilltier = Sumber Daya yang Ditambang
|
||||
@@ -976,6 +992,8 @@ bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]membakar
|
||||
bullet.homing = [stat]mengejar
|
||||
bullet.armorpierce = [stat]menembus baju besi
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
|
||||
@@ -1089,8 +1107,8 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||
setting.showweather.name = Perlihatkan Cuaca
|
||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
|
||||
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||
uiscale.cancel = Batal & Keluar
|
||||
@@ -1142,8 +1160,8 @@ keybind.select.name = Pilih/Tembak
|
||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
keybind.pick.name = Memilih Blok
|
||||
keybind.break_block.name = Menghancurkan Blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Batal Memilih
|
||||
keybind.pickupCargo.name = Angkat Muatan
|
||||
keybind.dropCargo.name = Turunkan Muatan
|
||||
@@ -1205,6 +1223,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Penggandaan Darah Unit
|
||||
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||
rules.unitcap = Batas Unit Dasar
|
||||
@@ -1216,6 +1235,7 @@ rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
||||
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
||||
rules.waitForWaveToEnd = Gelombang Menunggu Musuh
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (ubin)
|
||||
rules.unitammo = Unit Membutuhkan Amunisi
|
||||
rules.enemyteam = Tim Musuh
|
||||
@@ -1598,6 +1618,7 @@ block.carbon-vent.name = Ventilasi Karbon
|
||||
block.arkyic-vent.name = Ventilasi Arkisit
|
||||
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
||||
block.red-stone-vent.name = Ventilasi Batu Merah
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Matras Merah
|
||||
block.bluemat.name = Matras Biru
|
||||
block.core-zone.name = Zona Inti
|
||||
@@ -1848,6 +1869,8 @@ item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan
|
||||
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
||||
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
|
||||
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
@@ -1857,6 +1880,8 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengol
|
||||
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
|
||||
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2016,9 +2041,11 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
|
||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||
block.core-citadel.description = Inti markas. Sangat dilindungi. Menyimpan lebih banyak sumber daya dibandingkan Inti Baluarti.
|
||||
block.core-acropolis.description = Inti markas. Sangat amat dilindungi. Menyimpan lebih banyak sumber daya dibandingkan Inti Kastil.
|
||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||
@@ -2104,9 +2131,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
||||
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
||||
@@ -2146,6 +2175,8 @@ unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan p
|
||||
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
|
||||
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
|
||||
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2179,7 +2210,7 @@ lst.set = Menentukan sebuah variabel.
|
||||
lst.operation = Melakukan operasi pada 1-2 variabel.
|
||||
lst.end = Loncati ke awal dari tumpukan perintah.
|
||||
lst.wait = Memberi jeda dalam detik yang ditentukan.
|
||||
lst.stop = Halt execution of this processor.
|
||||
lst.stop = Menghentikan eksekusi dari prosesor ini.
|
||||
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
|
||||
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
|
||||
@@ -2200,6 +2231,7 @@ lst.flushmessage = Tampilkan sebuah pesan di layar dari antrian teks.\nAkan menu
|
||||
lst.cutscene = Mengendalikan kamera pemain.
|
||||
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
|
||||
lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||
|
||||
@@ -2216,7 +2248,7 @@ laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali un
|
||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown = Tak Diketahui
|
||||
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||
lcategory.io = Input & Output
|
||||
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
|
||||
|
||||
@@ -49,7 +49,7 @@ mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la
|
||||
mods.browser.latest = <Ultima versione>
|
||||
mods.browser.releases = Versioni
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Pagina delle versioni di mindustry
|
||||
mods.github.open-release = Pagina delle versioni di Mindustry
|
||||
mods.browser.sortdate = Ordinato per data
|
||||
mods.browser.sortstars = Ordinato per stelle
|
||||
|
||||
@@ -147,11 +147,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Errori di Contenuto
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
|
||||
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
|
||||
mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
|
||||
@@ -285,6 +290,7 @@ server.invalidport = Numero porta non valido!
|
||||
server.error = [scarlet]Errore nell'hosting del server.
|
||||
save.new = Nuovo Salvataggio
|
||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sovrascrivi
|
||||
save.none = Nessun salvataggio trovato!
|
||||
savefail = Salvataggio del gioco non riuscito!
|
||||
@@ -322,11 +328,12 @@ open = Apri
|
||||
customize = Personalizza
|
||||
cancel = Annulla
|
||||
command = Comando
|
||||
command.mine = Mine
|
||||
command.mine = Mina
|
||||
command.repair = Ripara
|
||||
command.rebuild = Ricostruisci
|
||||
command.assist = Aiuta giocatore
|
||||
command.move = Muovi
|
||||
command.boost = Boost
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
back = Indietro
|
||||
@@ -352,6 +359,8 @@ pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||
enablebuilding = [scarlet][[{0}][] per abilitare la costruzione
|
||||
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Ondata {0}
|
||||
wave.cap = [accent]Ondata {0}/{1}
|
||||
wave.waiting = [lightgray]Ondata tra {0}
|
||||
@@ -436,6 +445,7 @@ waves.max = numero massimo unità
|
||||
waves.guardian = Guardiano
|
||||
waves.preview = Anteprima
|
||||
waves.edit = Modifica...
|
||||
waves.random = Random
|
||||
waves.copy = Copia negli Appunti
|
||||
waves.load = Carica dagli Appunti
|
||||
waves.invalid = Ondate dagli appunti non valide.
|
||||
@@ -446,6 +456,8 @@ waves.sort.reverse = Inverti ordine
|
||||
waves.sort.begin = Inizia
|
||||
waves.sort.health = Salute
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Nascondi tutto
|
||||
waves.units.show = Mostra tutto
|
||||
|
||||
@@ -753,8 +765,8 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
|
||||
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
||||
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Nome
|
||||
@@ -773,20 +785,22 @@ sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Bruciatura
|
||||
status.freezing.name = Congelamento
|
||||
status.wet.name = Bagnato
|
||||
@@ -825,7 +839,7 @@ paused = [accent]< In Pausa >
|
||||
clear = Pulisci
|
||||
banned = [scarlet]Bandito
|
||||
unsupported.environment = [scarlet]Ambiente non supportato
|
||||
yes = Si
|
||||
yes = Sì
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [scarlet]Si è verificato un errore
|
||||
@@ -863,13 +877,14 @@ stat.poweruse = Consumo Energetico
|
||||
stat.powerdamage = Energia/Danno
|
||||
stat.itemcapacity = Capacità Oggetti
|
||||
stat.memorycapacity = Capacità di Memoria
|
||||
stat.basepowergeneration = Generazione Minina di Energia
|
||||
stat.basepowergeneration = Generazione Minima di Energia
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
stat.repairspeed = Velocità di riparazione
|
||||
stat.weapons = Armi
|
||||
stat.bullet = Proiettile
|
||||
stat.moduletier = Grado del modulo
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Potenziamento Velocità
|
||||
stat.range = Raggio
|
||||
stat.drilltier = Scavabili
|
||||
@@ -879,7 +894,7 @@ stat.maxunits = Unità Attive Massime
|
||||
stat.health = Salute
|
||||
stat.armor = Armatura
|
||||
stat.buildtime = Tempo di Costruzione
|
||||
stat.maxconsecutive = Limite Consecutive
|
||||
stat.maxconsecutive = Limite Consecutivi
|
||||
stat.buildcost = Costo di Costruzione
|
||||
stat.inaccuracy = Inaccuratezza
|
||||
stat.shots = Colpi
|
||||
@@ -963,6 +978,8 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]autoguidato
|
||||
bullet.armorpierce = [stat]perforazione alle armature
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
||||
@@ -970,9 +987,9 @@ bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||
bullet.infinitepierce = [stat]perforazione
|
||||
bullet.healpercent = [stat]{0}[lightgray]% guarigione
|
||||
bullet.healamount = [stat]{0}[lightgray] qquantità di cura
|
||||
bullet.healamount = [stat]{0}[lightgray] quantità di cura
|
||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||
bullet.reload = [stat]{0}%[lightgray] ricarica
|
||||
bullet.range = [stat]{0}[lightgray] raggio in blocchi
|
||||
|
||||
unit.blocks = blocchi
|
||||
@@ -1005,13 +1022,13 @@ category.items = Oggetti
|
||||
category.crafting = Produzione
|
||||
category.function = Funzione
|
||||
category.optional = Miglioramenti Opzionali
|
||||
setting.skipcoreanimation.name = Salta il lancio del nucleo/Animazionw
|
||||
setting.skipcoreanimation.name = Salta il lancio del nucleo/Animazione
|
||||
setting.landscape.name = Visuale Orizontale
|
||||
setting.shadows.name = Ombre
|
||||
setting.blockreplace.name = Suggerimento Blocchi Automatico
|
||||
setting.linear.name = Filtro Lineare
|
||||
setting.hints.name = Suggerimenti
|
||||
setting.logichints.name = Suggerimenti
|
||||
setting.logichints.name = Suggerimenti sulla logica
|
||||
setting.backgroundpause.name = Metti in pausa quando in background
|
||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||
setting.doubletapmine.name = Doppio click per minare
|
||||
@@ -1037,7 +1054,7 @@ setting.difficulty.hard = Difficile
|
||||
setting.difficulty.insane = Impossibile
|
||||
setting.difficulty.name = Difficoltà:
|
||||
setting.screenshake.name = Movimento dello Schermo
|
||||
setting.bloomintensity.name = Intensità d'illuminazione (bloom)
|
||||
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
||||
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
|
||||
setting.effects.name = Visualizza Effetti
|
||||
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
||||
@@ -1057,7 +1074,7 @@ setting.smoothcamera.name = Visuale fluida
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixellato
|
||||
setting.minimap.name = Mostra Minimappa
|
||||
setting.coreitems.name = Mostra Oggetti Nucleo (WIP)
|
||||
setting.coreitems.name = Mostra Oggetti Nucleo
|
||||
setting.position.name = Mostra Posizione Giocatori
|
||||
setting.mouseposition.name = Mostra mouse
|
||||
setting.musicvol.name = Volume Musica
|
||||
@@ -1076,8 +1093,8 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||
setting.playerchat.name = Mostra Chat
|
||||
setting.showweather.name = Mostra grafica del meteo
|
||||
setting.hidedisplays.name = Nascondi display logici
|
||||
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
|
||||
public.confirm.really = Se vuoi giocare con gli amici, usa [green]Invita Amico[] Al posto di un [scarlet]server pubblico[]!\nSicuro di voler rendere [scarlet]pubblica[] la tua partita?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
|
||||
uiscale.cancel = Annulla ed Esci
|
||||
@@ -1129,8 +1146,8 @@ keybind.select.name = Seleziona/Spara
|
||||
keybind.diagonal_placement.name = Posiziona Diagonalmente
|
||||
keybind.pick.name = Scegli Blocco
|
||||
keybind.break_block.name = Rompi Blocco
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deseleziona
|
||||
keybind.pickupCargo.name = Raccogli Carico
|
||||
keybind.dropCargo.name = Rilascia Carico
|
||||
@@ -1147,9 +1164,9 @@ keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista dei Giocatori
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Ruota
|
||||
keybind.rotateplaced.name = Ruota Blocco Esistente (premuto)
|
||||
keybind.rotateplaced.name = Ruota Blocco Esistente (mantenere premuto)
|
||||
keybind.toggle_menus.name = Mostra/Nascondi Menu
|
||||
keybind.chat_history_prev.name = Scorri Chat vero l'alto
|
||||
keybind.chat_history_prev.name = Scorri Chat verso l'alto
|
||||
keybind.chat_history_next.name = Scorri Chat verso il basso
|
||||
keybind.chat_scroll.name = Scorri Chat
|
||||
keybind.chat_mode.name = Cambia modalità chat
|
||||
@@ -1178,8 +1195,8 @@ rules.wavesending = Wave Sending
|
||||
rules.waves = Ondate
|
||||
rules.attack = Modalità Attacco
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Dimensione squadra minima
|
||||
rules.rtsmaxsquadsize = Dimensione squadra massima
|
||||
rules.rtsminsquadsize = Dimensione minima squadra
|
||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
|
||||
rules.corecapture = Cattura nucleo alla distruzione
|
||||
@@ -1192,6 +1209,7 @@ rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Moltiplicatore energia solare
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1203,6 +1221,7 @@ rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
|
||||
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
|
||||
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
|
||||
rules.unitammo = Unità Richiedono Munizioni
|
||||
rules.enemyteam = Squadra avversaria
|
||||
@@ -1400,7 +1419,7 @@ block.dirt.name = Terra
|
||||
block.dirt-wall.name = Muro di Terra
|
||||
block.mud.name = Fango
|
||||
block.white-tree-dead.name = Albero Bianco Morto
|
||||
block.white-tree.name = Albero Morto
|
||||
block.white-tree.name = Albero Bianco
|
||||
block.spore-cluster.name = Agglomerato di Spore
|
||||
block.metal-floor.name = Pavimento Metallico 1
|
||||
block.metal-floor-2.name = Pavimento Metallico 2
|
||||
@@ -1534,7 +1553,7 @@ block.segment.name = Segmentatore
|
||||
block.ground-factory.name = Fabbrica Terrestre
|
||||
block.air-factory.name = Fabbrica Aerea
|
||||
block.naval-factory.name = Fabbrica Navale
|
||||
block.additive-reconstructor.name = Ricostruttore Adattivo
|
||||
block.additive-reconstructor.name = Ricostruttore Additivo
|
||||
block.multiplicative-reconstructor.name = Ricostruttore Moltiplicativo
|
||||
block.exponential-reconstructor.name = Ricostruttore Esponenziale
|
||||
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
||||
@@ -1584,6 +1603,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2089,9 +2109,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
||||
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
||||
@@ -2126,31 +2148,31 @@ unit.omura.description = Utilizza un bullone sparatato grazie a due binari a sco
|
||||
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
|
||||
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
|
||||
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
|
||||
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
unit.retusa.description = Lancia siluri di puntamento contro i nemici vicini. Ripara le unità alleate.
|
||||
unit.oxynoe.description = Spara flussi di fiamme che riparano le strutture ai nemici vicini. Bersaglia i proiettili nemici nelle vicinanze con una torretta di difesa.
|
||||
unit.cyerce.description = Spara missili a grappolo contro i nemici. Ripara le unità alleate.
|
||||
unit.aegires.description = Scuote tutte le unità e le strutture nemiche che entrano nel suo campo energetico. Ripara tutti gli alleati.
|
||||
unit.navanax.description = Spara proiettili EMP esplosivi, infliggendo danni significativi alle reti elettriche nemiche e riparando le strutture alleate. Scioglie i nemici vicini con 4 torrette laser autonome.
|
||||
unit.stell.description = Spara proiettili standard contro i bersagli nemici.
|
||||
unit.locus.description = Spara proiettili alternati contro i bersagli nemici.
|
||||
unit.precept.description = Spara proiettili a grappolo perforanti contro i bersagli nemici.
|
||||
unit.vanquish.description = Spara grandi proiettili perforanti contro i bersagli nemici.
|
||||
unit.conquer.description = Spara grandi cascate di proiettili perforanti contro i bersagli nemici.
|
||||
unit.merui.description = Spara con l'artiglieria a lungo raggio contro bersagli terrestri nemici. Può superare la maggior parte dei terreni.
|
||||
unit.cleroi.description = Spara proiettili doppi contro i bersagli nemici. Bersaglia i proiettili nemici con le torrette di difesa. Può superare la maggior parte dei terreni.
|
||||
unit.anthicus.description = Spara missili a lunga gittata contro i bersagli nemici. Può superare la maggior parte dei terreni.
|
||||
unit.tecta.description = Spara missili al plasma a puntamento interno contro i bersagli nemici. Si protegge con uno scudo direzionale. Può superare la maggior parte dei terreni.
|
||||
unit.collaris.description = Spara con l'artiglieria a frammentazione a lungo raggio contro gli obiettivi nemici. Può superare la maggior parte dei terreni.
|
||||
unit.elude.description = Spara coppie di proiettili di puntamento contro i bersagli nemici. Può galleggiare su corpi liquidi.
|
||||
unit.avert.description = Spara coppie di proiettili a spirale contro i bersagli nemici.
|
||||
unit.obviate.description = Spara coppie di fulmini a spirale contro i bersagli nemici.
|
||||
unit.quell.description = Spara missili di puntamento a lungo raggio contro gli obiettivi nemici. Sopprime i blocchi di riparazione delle strutture nemiche.
|
||||
unit.disrupt.description = Spara missili di soppressione a lungo raggio contro gli obiettivi nemici. Sopprime i blocchi di riparazione delle strutture nemiche.
|
||||
unit.evoke.description = Costruisce strutture per difendere il nucleo del Bastione. Ripara le strutture con un raggio.
|
||||
unit.incite.description = Costruisce strutture per difendere il nucleo della Cittadella. Ripara le strutture con un raggio.
|
||||
unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acropoli. Ripara le strutture con le travi.
|
||||
lst.read = Leggi un numero da una cella di memoria collegata.
|
||||
lst.write = Scrivi un numero in una cella di memoria collegata.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
@@ -2184,6 +2206,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]호환되지 않음
|
||||
mod.blacklisted = [red]지원하지 않음
|
||||
mod.unmetdependencies = [red]충촉되지 않은 종속성
|
||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||
mod.circulardependencies = [red]순환 의존성
|
||||
mod.incompletedependencies = [red]불완전한 의존성
|
||||
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
||||
mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
|
||||
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
|
||||
mod.circulardependencies.details = 이 모드는 서로 의존하는 의존성을 지니고 있습니다.
|
||||
mod.incompletedependencies.details = 잘못되었거나 누락한 종속성으로 인해 이 모드를 불러올 수 없습니다: {0}.
|
||||
mod.requiresversion = 필요한 게임 버전: [red]{0}
|
||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
|
||||
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
||||
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = 잘못된 포트 번호입니다!
|
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server.error = [scarlet]서버 호스팅 오류
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save.new = 새로 저장
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save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
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save.nocampaign = 캠페인의 개별 저장 파일을 가져올 수 없습니다.
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overwrite = 덮어쓰기
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save.none = 저장된 파일을 찾을 수 없습니다!
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savefail = 게임을 저장하지 못했습니다!
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@@ -329,6 +335,7 @@ command.repair = 수리
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command.rebuild = 재건
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command.assist = 플레이어 지원
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command.move = 이동
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command.boost = 비행
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openlink = 링크 열기
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copylink = 링크 복사
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back = 뒤로가기
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@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] 키를 눌러 건설을 일시중지
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resumebuilding = [scarlet][[{0}][] 키를 눌러 건설을 재개
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enablebuilding = [scarlet][[{0}][] 키를 눌러 건설을 활성
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showui = UI가 숨겨졌습니다. [accent][[{0}][] 키를 눌러 UI를 활성화하세요.
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commandmode.name = [accent]명령 모드
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commandmode.nounits = [기체 없음]
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wave = [accent]{0}단계
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wave.cap = [accent]단계 {0}/{1}
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wave.waiting = 다음 단계까지[lightgray] {0}초
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@@ -402,11 +411,11 @@ editor.mapinfo = 맵 정보
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editor.author = 제작자:
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editor.description = 설명:
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editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이 있어야 합니다.
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editor.waves = 단계:
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editor.rules = 규칙:
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editor.generation = 지형 생성:
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editor.waves = 단계
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editor.rules = 규칙
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editor.generation = 지형 생성
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editor.objectives = 목표
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editor.ingame = 인 게임 편집
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editor.ingame = 인게임 편집
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editor.playtest = 맵 테스트
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editor.publish.workshop = 창작마당 게시
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editor.newmap = 맵 만들기
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@@ -437,6 +446,7 @@ waves.max = 기까지
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waves.guardian = 수호자
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waves.preview = 미리보기
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waves.edit = 편집
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waves.random = 무작위
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waves.copy = 클립보드로 복사하기
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waves.load = 클립보드에서 불러오기
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waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
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@@ -447,6 +457,8 @@ waves.sort.reverse = 정렬 뒤집기
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waves.sort.begin = 시작 단계
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waves.sort.health = 체력
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waves.sort.type = 기체 유형
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waves.search = Search waves...
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waves.filter.unit = Unit Filter
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waves.units.hide = 모두 숨기기
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waves.units.show = 모두 보이기
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@@ -695,7 +707,7 @@ sectors.enemybase = [scarlet]적 기지[]
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sectors.vulnerable = [scarlet]취약함[]
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sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
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sectors.underattack.nodamage = [scarlet]점령되지 않음
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sectors.survives = [accent]{0} 단계 이상 버티세요.[]
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sectors.survives = [accent]{0} 단계 버팀[]
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sectors.go = 진입
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sector.abandon = 포기
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sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
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@@ -758,8 +770,8 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
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sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
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sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
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sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
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sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
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sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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sector.coastline.description = 이 장소에서 해상 기체 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
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sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하시오. 적의 발전된 함선 건조 기술을 습득하고 연구하시오.
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sector.onset.name = 시작
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sector.aegis.name = 보호
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sector.lake.name = 호수
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@@ -784,14 +796,16 @@ sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러
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sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
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sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
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sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
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sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하시오.
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sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 가능한 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
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sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
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sector.caldera-erekir.description = Temporary description.
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sector.stronghold.description = WiP Description.
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sector.crevice.description = WiP Description.
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sector.siege.description = WiP Description.
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sector.crossroads.description = WiP Description.
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sector.karst.description = WiP Description.
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sector.origin.description = WiP Description.
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sector.caldera-erekir.description = 이 지역에서 탐지된 자원은 여러 섬에 분산되어 있습니다 .\n드론을 기반으로 한 운송수단을 연구하고 활용하시오.
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sector.stronghold.description = 이 지역의 대규모 적 야영지에는 적들이 지키고 있는 상당한 양의 [accent]토륨[] 매장지가 있습니다.\n더 높은 등급의 기체와 포탑을 연구할 때 사용합니다.
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sector.crevice.description = 적들은 이 지역에서 당신의 기지를 제거하기 위해 맹렬한 공격부대를 보낼 것입니다.\n[accent]탄화물[]과 [accent]열분해 발전기[]를 연구하는 것은 살아남기 위해 반드시 필요합니다.
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sector.siege.description = 이 지역은 두 갈래의 공격을 강요하는 두 개의 평행 협곡이 특징입니다.\n더 강력한 전차 기체를 만들기 위한 능력을 얻기 위해 [accent]시아노겐[]을 연구하시오.\n주의: 적의 장거리 발사체가 감지되었습니다. 미사일은 충돌 전에 격추될 수 있습니다.
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sector.crossroads.description = 이 지역의 적 기지는 다양한 지형에 설치되어 있습니다. 적응하기 위해 다양한 기체를 연구하시오.\n또한, 일부 기지는 보호막으로 보호되고 있습니다. 그들이 어떻게 전력을 공급받는지 알아보시오.
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sector.karst.description = 이 지역은 자원이 풍부하지만, 새로운 코어가 착륙하면 적에게 공격을 받을 것입니다.\n자원의 이점을 활용하고 [accent]메타[]를 연구하시오.
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sector.origin.description = 상당한 적이 존재하는 마지막 지역입니다.\n가능한 연구 기회가 남아 있지 않습니다. 오직 모든 적의 코어를 파괴하는 데만 집중하십시오.
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status.burning.name = 발화
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status.freezing.name = 빙결
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@@ -876,6 +890,7 @@ stat.repairspeed = 수리 속도
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stat.weapons = 무기
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stat.bullet = 탄환
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stat.moduletier = 모듈 등급
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stat.unittype = Unit Type
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stat.speedincrease = 속도 증가
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stat.range = 사거리
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stat.drilltier = 채굴 가능
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@@ -969,17 +984,19 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
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bullet.incendiary = [stat]방화[]
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bullet.homing = [stat]유도[]
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bullet.armorpierce = [stat]방어 관통
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bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
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bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
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bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
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bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
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bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
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bullet.knockback = [stat]{0}[lightgray] 넉백[][]
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bullet.pierce = [stat]{0}[lightgray]번 관통[][]
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bullet.infinitepierce = [stat]관통[]
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bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
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bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
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bullet.healamount = [stat]{0}[lightgray] 직접 수리
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||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
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bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
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bullet.range = [stat]{0}[lightgray] 추가 범위
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bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
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bullet.range = [stat]{0}[lightgray]블록 추가 범위
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unit.blocks = 블록
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unit.blockssquared = 블록²
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@@ -1082,8 +1099,8 @@ setting.bridgeopacity.name = 터널 투명도
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setting.playerchat.name = 채팅 말풍선 표시
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setting.showweather.name = 날씨 그래픽 표시
|
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setting.hidedisplays.name = 로직 디스플레이 숨김
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public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요.
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public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[]
|
||||
steam.friendsonly = 친구 전용
|
||||
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 저장하세요.\n[accent] {0}[][scarlet]초 후에 예전 설정으로 되돌리고 게임을 종료합니다...
|
||||
uiscale.cancel = 취소 후 나가기
|
||||
@@ -1135,8 +1152,8 @@ keybind.select.name = 선택/공격
|
||||
keybind.diagonal_placement.name = 대각선 설치
|
||||
keybind.pick.name = 블록 선택
|
||||
keybind.break_block.name = 블록 파괴
|
||||
keybind.select_all_units = 전체 기체 선택
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = 전체 기체 선택
|
||||
keybind.select_all_unit_factories.name = 전체 기체 공장 선택
|
||||
keybind.deselect.name = 선택해제
|
||||
keybind.pickupCargo.name = 화물 집기
|
||||
keybind.dropCargo.name = 화물 내려놓기
|
||||
@@ -1198,6 +1215,7 @@ rules.unitbuildspeedmultiplier = 기체 생산속도 배수
|
||||
rules.unitcostmultiplier = 기체 비용 배수
|
||||
rules.unithealthmultiplier = 기체 체력 배수
|
||||
rules.unitdamagemultiplier = 기체 피해량 배수
|
||||
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
|
||||
rules.solarmultiplier = 태양광 전력 배수
|
||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||
rules.unitcap = 기본 기체 제한
|
||||
@@ -1209,9 +1227,10 @@ rules.buildcostmultiplier = 건설 비용 배수
|
||||
rules.buildspeedmultiplier = 건설 속도 배수
|
||||
rules.deconstructrefundmultiplier = 철거 환불 배수
|
||||
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
||||
rules.unitammo = 기체 탄약 필요
|
||||
rules.enemyteam = 상대 팀
|
||||
rules.enemyteam = 적 팀
|
||||
rules.playerteam = 플레이어 팀
|
||||
rules.title.waves = 단계
|
||||
rules.title.resourcesbuilding = 자원 & 건물
|
||||
@@ -1224,9 +1243,9 @@ rules.title.planet = 행성
|
||||
rules.lighting = 조명 표시
|
||||
rules.fog = 전장의 안개
|
||||
rules.fire = 방화 허용
|
||||
rules.anyenv = <상관없음>
|
||||
rules.anyenv = <모두>
|
||||
rules.explosions = 블록/기체 폭발 피해
|
||||
rules.ambientlight = 자연 조명 표시
|
||||
rules.ambientlight = 주변광
|
||||
rules.weather = 날씨 추가
|
||||
rules.weather.frequency = 빈도:
|
||||
rules.weather.always = 항상
|
||||
@@ -1449,7 +1468,7 @@ block.sorter.name = 필터
|
||||
block.inverted-sorter.name = 반전 필터
|
||||
block.message.name = 메모 블록
|
||||
block.reinforced-message.name = 보강된 메모 블록
|
||||
block.world-message.name = 세계 메모 블록
|
||||
block.world-message.name = 월드 메모 블록
|
||||
block.illuminator.name = 조명
|
||||
block.overflow-gate.name = 포화 필터
|
||||
block.underflow-gate.name = 불포화 필터
|
||||
@@ -1558,13 +1577,13 @@ block.constructor.description = 최대 2x2 크기의 블록을 제작합니다.
|
||||
block.large-constructor.name = 대형 블록 제작대
|
||||
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
|
||||
block.deconstructor.name = 화물 분해기
|
||||
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 돌려받습니다.
|
||||
block.deconstructor.description = 블록과 기체를 분해합니다. 건설 비용의 100%를 반환합니다.
|
||||
block.payload-loader.name = 화물 로더
|
||||
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
||||
block.payload-unloader.name = 화물 언로더
|
||||
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
||||
block.heat-source.name = 열 공급기
|
||||
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록.
|
||||
block.heat-source.description = 엄청난 양의 열을 출력합니다. 샌드박스 전용.
|
||||
block.empty.name = 공백
|
||||
block.rhyolite-crater.name = 유문암 구덩이
|
||||
block.rough-rhyolite.name = 거친 유문암
|
||||
@@ -1587,6 +1606,7 @@ block.carbon-vent.name = 탄소 분출구
|
||||
block.arkyic-vent.name = 아르킥 분출구
|
||||
block.yellow-stone-vent.name = 노란 돌 분출구
|
||||
block.red-stone-vent.name = 붉은 돌 분출구
|
||||
block.crystalline-vent.name = 수정형 분출구
|
||||
block.redmat.name = 붉은 흙
|
||||
block.bluemat.name = 푸른 흙
|
||||
block.core-zone.name = 코어 구역
|
||||
@@ -1702,7 +1722,7 @@ block.payload-mass-driver.name = 화물 매스 드라이버
|
||||
block.small-deconstructor.name = 소형 화물 분해기
|
||||
block.canvas.name = 도화지
|
||||
block.world-processor.name = 월드 프로세서
|
||||
block.world-cell.name = 세계 셀
|
||||
block.world-cell.name = 월드 셀
|
||||
block.tank-fabricator.name = 전차 조립기
|
||||
block.mech-fabricator.name = 기계 조립기
|
||||
block.ship-fabricator.name = 함선 조립기
|
||||
@@ -1751,7 +1771,7 @@ hint.unitSelectControl.mobile = 기체를 조종하려면, 왼쪽 아래에 있
|
||||
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||
@@ -1766,8 +1786,8 @@ hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업
|
||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
||||
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||
hint.factoryControl = 기체 공장의 [accent]출력 목적지[]를 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||
hint.factoryControl.mobile = 기체 공장의 [accent]출력 목적지[]를 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||
gz.mine = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||
gz.mine.mobile = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||
gz.research = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.
|
||||
@@ -1957,8 +1977,8 @@ block.core-foundation.description = 기지의 핵심입니다.코어: 조각보
|
||||
block.core-foundation.details = 두 번째 버전.
|
||||
block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고 엄청나게 많은 양의 자원을 저장할 수 있습니다.
|
||||
block.core-nucleus.details = 세 번째, 궁극의 버전.
|
||||
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
|
||||
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
|
||||
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
|
||||
@@ -2030,7 +2050,7 @@ block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합
|
||||
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
|
||||
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
|
||||
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
|
||||
block.slag-incinerator.description = 비휘발성 물품 또는 액체를 소각합니다. 광재가 필요합니다.
|
||||
block.slag-incinerator.description = 비휘발성 자원 또는 액체를 소각합니다. 광재가 필요합니다.
|
||||
block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
|
||||
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
|
||||
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
|
||||
@@ -2061,7 +2081,7 @@ block.overflow-duct.description = 앞쪽 경로가 차단된 경우에만 자원
|
||||
block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
|
||||
block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
|
||||
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
|
||||
block.reinforced-liquid-junction.description = 두 개의 교차 도관 사이의 다리 역할을 합니다.
|
||||
block.reinforced-liquid-junction.description = 두 개의 교차 파이프 사이의 다리 역할을 합니다.
|
||||
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
|
||||
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
|
||||
@@ -2077,34 +2097,36 @@ block.build-tower.description = 범위 내의 구조물을 자동으로 재구
|
||||
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
|
||||
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||
block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
|
||||
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
||||
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
||||
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
|
||||
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 강화를 위해 재조립 장치로 이동할 수 있습니다.
|
||||
block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||
block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||
block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
|
||||
block.tank-refabricator.description = 입력된 전차 기체를 2번째 등급으로 업그레이드합니다.
|
||||
block.ship-refabricator.description = 입력된 함선 기체를 2번째 등급으로 업그레이드합니다.
|
||||
block.mech-refabricator.description = 입력된 기계 기체를 2번째 등급으로 업그레이드합니다.
|
||||
block.prime-refabricator.description = 입력된 기체를 2번째 등급으로 업그레이드합니다.
|
||||
block.tank-refabricator.description = 입력된 전차 기체를 두 번째 등급으로 강화합니다.
|
||||
block.ship-refabricator.description = 입력된 함선 기체를 두 번째 등급으로 강화합니다.
|
||||
block.mech-refabricator.description = 입력된 기계 기체를 두 번째 등급으로 강화합니다.
|
||||
block.prime-refabricator.description = 입력된 기체를 세 번째 등급으로 강화합니다.
|
||||
block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
|
||||
block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
|
||||
block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
|
||||
block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
|
||||
block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
|
||||
block.large-payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
|
||||
block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
|
||||
block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
|
||||
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
|
||||
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
|
||||
|
||||
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
||||
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
||||
unit.fortress.description = 지상 목표물을 향해 장거리 포탄을 발사합니다.
|
||||
unit.scepter.description = 주변의 모든 적을 향해 장전된 탄환을 일제히 발사합니다.
|
||||
unit.reign.description = 주변의 모든 적을 향해 거대한 관통 탄환을 일제히 발사합니다.
|
||||
unit.nova.description = 적에게 피해를 주고, 아군 구조물을 수리하는 레이저 볼트를 발사합니다. 비행할 수 있습니다.
|
||||
unit.pulsar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 전격을 발사합니다. 비행할 수 있습니다.
|
||||
unit.quasar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 관통 레이저 빔을 발사합니다. 비행할 수 있습니다. 역장을 가지고 있습니다.
|
||||
unit.vela.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 지속적인 레이저 빔을 발사합니다. 비행할 수 있습니다.
|
||||
unit.nova.description = 적에게 피해를 주고, 아군 구조물을 수리하는 레이저 볼트를 발사합니다. 이륙할 수 있습니다.
|
||||
unit.pulsar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 전격을 발사합니다. 이륙할 수 있습니다.
|
||||
unit.quasar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 관통 레이저 빔을 발사합니다. 이륙할 수 있습니다. 역장을 가지고 있습니다.
|
||||
unit.vela.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 지속적인 레이저 빔을 발사합니다. 이륙할 수 있습니다.
|
||||
unit.corvus.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 레이저 블레스트를 발사합니다. 대부분의 지형 위를 밟을 수 있습니다.
|
||||
unit.crawler.description = 적을 향해 달려가 자폭하며, 큰 폭발을 일으킵니다.
|
||||
unit.atrax.description = 지상 목표물을 향해 광재 구체를 발사합니다. 대부분의 지형 위를 밟을 수 있습니다.
|
||||
@@ -2188,6 +2210,7 @@ lst.flushmessage = 텍스트 버퍼로부터 화면에 메세지를 표시\n이
|
||||
lst.cutscene = 플레이어 카메라 조작
|
||||
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
|
||||
lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
||||
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
|
||||
|
||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Įvyko klaida kraunant turinį.
|
||||
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
||||
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Negaliams prievado numeris!
|
||||
server.error = [crimson]Įvyko klaida.
|
||||
save.new = Naujas Išsaugojimas
|
||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Perrašyti
|
||||
save.none = Nerasta jokių išsaugojimų!
|
||||
savefail = Nepavyko išsaugoti žaidimo!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Atidaryti Nuorodą
|
||||
copylink = Kopijuoti Nuorodą
|
||||
back = Sugrįžti
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Banga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Banga po {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Apžiūra
|
||||
waves.edit = Redaguoti...
|
||||
waves.random = Random
|
||||
waves.copy = Kopijuoti į iškarpinę
|
||||
waves.load = Užkrauti iš iškarpinės
|
||||
waves.invalid = Klaidingos bangos iš iškarpinės.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -765,21 +777,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -863,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Greičio Padidėjimas
|
||||
stat.range = Atstumas
|
||||
stat.drilltier = Gręžiama
|
||||
@@ -956,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
bullet.homing = [stat]sekimas
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1050,7 +1068,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pikseliavimas
|
||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Rodyti Žaidėjų Pozicijas
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Muzikos Garsumas
|
||||
@@ -1069,8 +1087,8 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
|
||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||
uiscale.reset = UI mastelis buvo pakeistas.\nSpauskite "GERAI", norėdami palikti šį mastelį.\n[scarlet]Atšaukiama ir išeinama po[accent] {0}[] sekundžių...
|
||||
uiscale.cancel = Atšaukti ir Išeiti
|
||||
@@ -1122,8 +1140,8 @@ keybind.select.name = Pasirinkti/Šauti
|
||||
keybind.diagonal_placement.name = Įstrižas Padėjimas
|
||||
keybind.pick.name = Pasirinkti Bloką
|
||||
keybind.break_block.name = Išgriauti Bloką
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Panaikinti Pasirinkimą
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1185,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1196,6 +1215,7 @@ rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
||||
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Laukti, kol pasibaigs banga
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1572,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2076,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2170,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Ongeldige poort!
|
||||
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
||||
save.new = Nieuwe save
|
||||
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Vervang
|
||||
save.none = Geen saves gevonden!
|
||||
savefail = Opslaan mislukt!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Open Link
|
||||
copylink = Kopiëer Link
|
||||
back = Terug
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Golf {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Golf in {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -765,21 +777,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -863,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -956,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1050,7 +1068,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Music Volume
|
||||
@@ -1069,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
@@ -1122,8 +1140,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1185,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1196,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1572,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2076,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2170,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -144,16 +144,21 @@ mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
||||
mod.disable = Wyłącz
|
||||
mod.content = Zawartość:
|
||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.incompatiblegame = [red]Przestarzała Gra
|
||||
mod.incompatiblemod = [red]Niekompatybilne
|
||||
mod.blacklisted = [red]Niewspierane
|
||||
mod.unmetdependencies = [red]Niespełnione Zależnośći
|
||||
mod.erroredcontent = [scarlet]Błędy Zawartości
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
||||
mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
|
||||
mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
||||
mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
|
||||
mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
|
||||
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
|
||||
@@ -175,17 +180,17 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
|
||||
about.button = O Grze
|
||||
name = Nazwa:
|
||||
noname = Najpierw wybierz[accent] nazwę gracza[].
|
||||
search = Search:
|
||||
search = Szukaj:
|
||||
planetmap = Mapa Planety
|
||||
launchcore = Wystrzel Rdzeń
|
||||
filename = Nazwa Pliku:
|
||||
unlocked = Odblokowano nową zawartość!
|
||||
available = Nowe Odkrycie dostępne
|
||||
unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
|
||||
campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.select = Wybierz początkową kampanię
|
||||
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
|
||||
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy jak doświadczenia z gry.
|
||||
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
|
||||
completed = [accent]Ukończony
|
||||
techtree = Drzewo Techno-\nlogiczne
|
||||
techtree.select = Wybór Drzewa Technologicznego
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Nieprawidłowy numer portu.
|
||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||
save.new = Nowy zapis
|
||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Nadpisz
|
||||
save.none = Nie znaleziono zapisów gry!
|
||||
savefail = Nie udało się zapisać gry!
|
||||
@@ -329,6 +335,7 @@ command.repair = Naprawiaj
|
||||
command.rebuild = Odbudowywuj
|
||||
command.assist = Asystuj Graczowi
|
||||
command.move = Przemieść
|
||||
command.boost = Boost
|
||||
openlink = Otwórz Link
|
||||
copylink = Kopiuj Link
|
||||
back = Wróć
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||
enablebuilding = [scarlet][[{0}][] wznów budowę
|
||||
showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Fala {0}
|
||||
wave.cap = [accent]Fala {0}/{1}
|
||||
wave.waiting = [lightgray]Fala za {0}
|
||||
@@ -371,7 +380,7 @@ saveimage = Zapisz Obraz
|
||||
unknown = Nieznane
|
||||
custom = Własne
|
||||
builtin = Wbudowane
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
|
||||
@@ -438,6 +447,7 @@ waves.max = maks. jednostek
|
||||
waves.guardian = Strażnik
|
||||
waves.preview = Podgląd
|
||||
waves.edit = Edytuj...
|
||||
waves.random = Random
|
||||
waves.copy = Kopiuj Do Schowka
|
||||
waves.load = Załaduj Ze Schowka
|
||||
waves.invalid = Nieprawidłowe fale w schowku.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Odwrotne Sortowanie
|
||||
waves.sort.begin = Rozpocznij
|
||||
waves.sort.health = Zdrowie
|
||||
waves.sort.type = Typ
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Schowaj Wszystkie
|
||||
waves.units.show = Pokaż Wszystkie
|
||||
|
||||
@@ -629,8 +641,8 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
|
||||
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Produkcja wrogich jednostek za [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
||||
objective.command = [accent]Dowódź Jednostkami
|
||||
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
|
||||
@@ -642,9 +654,9 @@ resources.max = Maks.
|
||||
bannedblocks = Zabronione bloki
|
||||
objectives = Cele
|
||||
bannedunits = Zabronione jednostki
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||
rules.hidebannedblocks = Ukryj zabronione bloki
|
||||
bannedunits.whitelist = Zablokowane jednostki jako biała lista
|
||||
bannedblocks.whitelist = Zablokowane bloki jako biała lista
|
||||
addall = Dodaj wszystkie
|
||||
launch.from = Wystrzelony z: [accent]{0}
|
||||
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
||||
@@ -669,8 +681,8 @@ weather.snow.name = Śnieg
|
||||
weather.sandstorm.name = Burza piaskowa
|
||||
weather.sporestorm.name = Burza zarodników
|
||||
weather.fog.name = Mgła
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
campaign.playtime = \uf129 [lightgray]Czas gry na sektorze: {0}
|
||||
campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonany.\n[lightgray]Ostatni sektor został podbity.
|
||||
sectorlist = Sektory
|
||||
sectorlist.attacked = {0} atakowanych
|
||||
|
||||
@@ -686,7 +698,7 @@ sectors.stored = Zmagazynowane:
|
||||
sectors.resume = Kontynuuj
|
||||
sectors.launch = Wystrzel
|
||||
sectors.select = Wybierz
|
||||
sectors.nonelaunch = [lightgray]żaden (słońce)
|
||||
sectors.nonelaunch = [lightgray]Żaden (Słońce)
|
||||
sectors.rename = Zmień Nazwę Sektora
|
||||
sectors.enemybase = [scarlet]Baza Wroga
|
||||
sectors.vulnerable = [scarlet]Wrażliwy
|
||||
@@ -755,8 +767,8 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te
|
||||
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
|
||||
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||
|
||||
sector.onset.name = Początek
|
||||
sector.aegis.name = Egida
|
||||
@@ -769,12 +781,12 @@ sector.marsh.name = Bagno
|
||||
sector.peaks.name = Szczyty
|
||||
sector.ravine.name = Wąwóz
|
||||
sector.caldera-erekir.name = Kaldera
|
||||
sector.stronghold.name = Stronghold
|
||||
sector.crevice.name = Crevice
|
||||
sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.stronghold.name = Twierdza
|
||||
sector.crevice.name = Szpara
|
||||
sector.siege.name = Oblężenie
|
||||
sector.crossroads.name = Rozdroże
|
||||
sector.karst.name = Kras
|
||||
sector.origin.name = Zalążek
|
||||
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
||||
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
|
||||
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
|
||||
@@ -782,14 +794,16 @@ sector.intersect.description = Skany wskazują na możliwe ataki od razu po wyl
|
||||
sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
|
||||
sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
|
||||
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
|
||||
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwników.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
|
||||
sector.caldera-erekir.description = Tymczasowy opis.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.stronghold.description = Trwają prace nad opisem.
|
||||
sector.crevice.description = Trwają prace nad opisem.
|
||||
sector.siege.description = Trwają prace nad opisem.
|
||||
sector.crossroads.description = Trwają prace nad opisem.
|
||||
sector.karst.description = Trwają prace nad opisem.
|
||||
sector.origin.description = Trwają prace nad opisem.
|
||||
|
||||
status.burning.name = Podpalenie
|
||||
status.freezing.name = Zamrożenie
|
||||
@@ -874,6 +888,7 @@ stat.repairspeed = Prędkość napraw
|
||||
stat.weapons = Bronie
|
||||
stat.bullet = Pocisk
|
||||
stat.moduletier = Stopień Modułu
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Zwiększenie prędkości
|
||||
stat.range = Zasięg
|
||||
stat.drilltier = Co może wykopać
|
||||
@@ -967,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
||||
bullet.incendiary = [stat]zapalający
|
||||
bullet.homing = [stat]naprowadzający
|
||||
bullet.armorpierce = [stat]przebijający pancerz
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||
@@ -1080,8 +1097,8 @@ setting.bridgeopacity.name = Przezroczystość mostów
|
||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||
setting.showweather.name = Pokaż pogodę
|
||||
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
||||
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
|
||||
public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
||||
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
|
||||
uiscale.cancel = Anuluj i wyjdź
|
||||
@@ -1107,9 +1124,9 @@ keybind.mouse_move.name = Podążaj Za Myszą
|
||||
keybind.pan.name = Widok Panoramiczny
|
||||
keybind.boost.name = Przyspiesz
|
||||
keybind.command_mode.name = Tryb Komend
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Wybierz region
|
||||
keybind.schematic_menu.name = Menu schematów
|
||||
keybind.rebuild_select.name = Odbuduj Region
|
||||
keybind.schematic_select.name = Wybierz Region
|
||||
keybind.schematic_menu.name = Menu Schematów
|
||||
keybind.schematic_flip_x.name = Obróć schemat w poziomie
|
||||
keybind.schematic_flip_y.name = Obróć schemat w pionie
|
||||
keybind.category_prev.name = Poprzednia kategoria
|
||||
@@ -1133,8 +1150,8 @@ keybind.select.name = Zaznacz
|
||||
keybind.diagonal_placement.name = Budowa po skosie
|
||||
keybind.pick.name = Wybierz Blok
|
||||
keybind.break_block.name = Zniszcz Blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Wybierz Wszystkie Jednostki
|
||||
keybind.select_all_unit_factories.name = Wybierz Wszystkie Fabryki Jednostek
|
||||
keybind.deselect.name = Odznacz
|
||||
keybind.pickupCargo.name = Podnieś Ładunek
|
||||
keybind.dropCargo.name = Opuść Ładunek
|
||||
@@ -1196,6 +1213,7 @@ rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||
rules.unitcap = Podstawowy limit jednostek
|
||||
@@ -1207,6 +1225,7 @@ rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
|
||||
rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
|
||||
rules.unitammo = Jednostki Potrzebują Amunicji
|
||||
rules.enemyteam = Drużyna Wroga
|
||||
@@ -1454,7 +1473,7 @@ block.distributor.name = Dystrybutor
|
||||
block.sorter.name = Sortownik
|
||||
block.inverted-sorter.name = Odwrotny Sortownik
|
||||
block.message.name = Wiadomość
|
||||
block.reinforced-message.name = Reinforced Message
|
||||
block.reinforced-message.name = Wzmocniona Wiadomość
|
||||
block.world-message.name = World Message
|
||||
block.illuminator.name = Rozświetlacz
|
||||
block.overflow-gate.name = Brama Przepełnieniowa
|
||||
@@ -1520,7 +1539,7 @@ block.rotary-pump.name = Wirowa Pompa
|
||||
block.thorium-reactor.name = Reaktor Torowy
|
||||
block.mass-driver.name = Katapulta Masy
|
||||
block.blast-drill.name = Wybuchowe Wiertło
|
||||
block.impulse-pump.name = Impulsywna Pompa
|
||||
block.impulse-pump.name = Impulsowa Pompa
|
||||
block.thermal-generator.name = Generator Termalny
|
||||
block.surge-smelter.name = Piec Mieszający
|
||||
block.mender.name = Naprawiacz
|
||||
@@ -1570,7 +1589,7 @@ block.payload-loader.description = Ładuje płyny i surowce do bloków.
|
||||
block.payload-unloader.name = Punkt Rozładunkowy
|
||||
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
|
||||
block.heat-source.name = Źródło Ciepła
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
block.heat-source.description = Blok dający nieskończone ciepło.
|
||||
|
||||
block.empty.name = Pusty
|
||||
block.rhyolite-crater.name = Ryolitowy Krater
|
||||
@@ -1594,6 +1613,7 @@ block.carbon-vent.name = Węglowy Gejzer
|
||||
block.arkyic-vent.name = Arkyiczny Gejzer
|
||||
block.yellow-stone-vent.name = Żółty Kamienny Gejzer
|
||||
block.red-stone-vent.name = Czerwony Kamienny Gejzer
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Strefa Rdzenia
|
||||
@@ -1633,7 +1653,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
|
||||
block.slag-heater.name = Podgrzewacz Żużlowy
|
||||
block.phase-heater.name = Podgrzewacz Fazowy
|
||||
block.heat-redirector.name = Kierownik Ciepła
|
||||
block.heat-router.name = Heat Router
|
||||
block.heat-router.name = Rozdzielacz Ciepła
|
||||
block.slag-incinerator.name = Spalarnia Żużla
|
||||
block.carbide-crucible.name = Tygiel Węglowy
|
||||
block.slag-centrifuge.name = Wirówka Żużlu
|
||||
@@ -1753,7 +1773,7 @@ hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrywać nowe techno
|
||||
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
|
||||
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
|
||||
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
|
||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
|
||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
|
||||
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
|
||||
@@ -1775,52 +1795,52 @@ hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez w
|
||||
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
||||
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \ue804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||
gz.defend = Enemy incoming, prepare to defend.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||
onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
|
||||
gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
|
||||
gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
|
||||
gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
|
||||
gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[] żeby obrócić.
|
||||
gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
|
||||
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
|
||||
gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
|
||||
gz.moveup = \ue804 Przejdź do dalszych celów.
|
||||
gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
|
||||
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
|
||||
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
|
||||
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
|
||||
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
|
||||
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
|
||||
gz.supplyturret = [accent]Załaduj Działko
|
||||
gz.zone1 = To jest strefa zrzutu wroga.
|
||||
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
|
||||
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||
onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
||||
onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian.
|
||||
onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
||||
onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
|
||||
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
|
||||
onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
|
||||
onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
|
||||
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
|
||||
onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
|
||||
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[].
|
||||
onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[] żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
|
||||
onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
|
||||
onset.fabricator = Używaj [accent]jednostek[] żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[].
|
||||
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?" żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
|
||||
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[].
|
||||
onset.turretammo = Dostarcz [accent]beryl[] do działka.
|
||||
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka.
|
||||
onset.enemies = Nadchodzi wróg, przygotuj obronę.
|
||||
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
|
||||
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
|
||||
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
|
||||
split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich żeby podnieść lub upuścić blok.)
|
||||
split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.)
|
||||
split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu.
|
||||
split.build = Jednostki trzeba przetransportować na drugą stronę.\nPosaw dwie [accent]Katapulty Ładunku[] po każdej ze stron.\nPołącz je klikając najpierw jedną, a nastepnie drugą.
|
||||
split.container = Podobnie jak kontenery jednostki także da się transportować przy użyciu [accent]Katapult Ładunku[].\nPostaw fabrykę jednostek w taki sposób, żeby dotykała katapulty masy i była w nią skierowana.\n Wyślij jednostki na drugą stronę i zaatakuj bazę wroga.
|
||||
|
||||
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
|
||||
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
|
||||
@@ -2099,9 +2119,11 @@ block.small-deconstructor.description = Niszczy wprowadzone budynki i jednostki.
|
||||
block.reinforced-payload-conveyor.description = Transportuje ładunek.
|
||||
block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik.
|
||||
block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
|
||||
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
|
||||
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
||||
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
||||
@@ -2206,6 +2228,7 @@ lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczek
|
||||
lst.cutscene = Manipuluj kamerą gracza.
|
||||
lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
|
||||
lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
||||
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Numero de port inválido!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.new = Novo save
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sobrescrever
|
||||
save.none = Nenhum save encontrado!
|
||||
savefail = Falha ao salvar jogo!
|
||||
@@ -329,6 +335,7 @@ command.repair = Reparar
|
||||
command.rebuild = Reconstruir
|
||||
command.assist = Assist Player
|
||||
command.move = Mover
|
||||
command.boost = Boost
|
||||
openlink = Abrir Link
|
||||
copylink = Copiar link
|
||||
back = Voltar
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] para parar a construção
|
||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
||||
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Horda {0}/{1}
|
||||
wave.waiting = Proxima horda em {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = quantidade máxima
|
||||
waves.guardian = Guardião
|
||||
waves.preview = Pré-visualizar
|
||||
waves.edit = Editar...
|
||||
waves.random = Random
|
||||
waves.copy = Copiar para área de transferência
|
||||
waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Inverter ordem
|
||||
waves.sort.begin = Começar
|
||||
waves.sort.health = Vida
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Esconder tudo
|
||||
waves.units.show = Mostrar tudo
|
||||
|
||||
@@ -792,14 +804,16 @@ sector.intersect.description = Scanners sugerem que este setor será atacado de
|
||||
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
|
||||
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
|
||||
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Queimando
|
||||
status.freezing.name = Congelando
|
||||
@@ -884,6 +898,7 @@ stat.repairspeed = Taxa de Reparo
|
||||
stat.weapons = Armas
|
||||
stat.bullet = Projétil
|
||||
stat.moduletier = Tier do Módulo
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Brocas
|
||||
@@ -978,6 +993,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.armorpierce = [stat]pentração de armadura
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
||||
@@ -1091,8 +1108,8 @@ setting.bridgeopacity.name = Opacidade da ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.hidedisplays.name = Ocultar Displays de Lógicos
|
||||
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
|
||||
public.confirm.really = Se você quer jogar com amigos, use [green]Convidar Amigos[] ao invés de um [scarlet]Server Público[]!\nTem certeza que quer tornar seu jogo[scarlet]público[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
|
||||
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
|
||||
uiscale.cancel = Cancelar e sair
|
||||
@@ -1144,8 +1161,8 @@ keybind.select.name = Selecionar
|
||||
keybind.diagonal_placement.name = Posicionamento Diagonal
|
||||
keybind.pick.name = Pegar bloco
|
||||
keybind.break_block.name = Quebrar bloco
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Desmarcar
|
||||
keybind.pickupCargo.name = Pegar Carga
|
||||
keybind.dropCargo.name = Soltar Carga
|
||||
@@ -1207,6 +1224,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de uni
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
||||
rules.unitcap = Capacidade base da Unidade
|
||||
@@ -1218,6 +1236,7 @@ rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
rules.unitammo = Unidades requerem munição
|
||||
rules.enemyteam = Time Inimigo
|
||||
@@ -1594,6 +1613,7 @@ block.carbon-vent.name = Ventilação de Carbono
|
||||
block.arkyic-vent.name = Ventilação Arkyic
|
||||
block.yellow-stone-vent.name = Ventilação de Pedra Amarela
|
||||
block.red-stone-vent.name = Ventilação de Pedra Vermelha
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Zona do Núcleo
|
||||
@@ -2108,9 +2128,11 @@ block.small-deconstructor.description = Desconstrói as estruturas e unidades in
|
||||
block.reinforced-payload-conveyor.description = Movimenta cargas para frente.
|
||||
block.reinforced-payload-router.description = Distribui cargas em blocos adjacentes. Funciona como um ordenador quando um filtro é configurado.
|
||||
block.payload-mass-driver.description = = Estrutura de transporte de carga útil de longo alcance. Atira cargas recebidas para Catapultas de Carga Eletromagnéticas conectadas.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repara todas as unidades em sua proximidade. Requer ozônio.
|
||||
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
|
||||
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
||||
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
||||
@@ -2204,6 +2226,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Erros de conteudo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Numero de porta invalido!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.new = Novo gravamento
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Gravar sobre
|
||||
save.none = Nenhum gravamento encontrado!
|
||||
savefail = Falha ao gravar jogo!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Abrir Ligação
|
||||
copylink = Copiar ligação
|
||||
back = Voltar
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] para pausar construção
|
||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Horda em {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Pré visualizar
|
||||
waves.edit = Editar...
|
||||
waves.random = Random
|
||||
waves.copy = Copiar para área de transferência
|
||||
waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -765,21 +777,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -863,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Furáveis
|
||||
@@ -956,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1050,7 +1068,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volume da Música
|
||||
@@ -1069,8 +1087,8 @@ setting.bridgeopacity.name = Opacidade da Ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancelar e sair
|
||||
@@ -1122,8 +1140,8 @@ keybind.select.name = Selecionar
|
||||
keybind.diagonal_placement.name = Colocação diagonal
|
||||
keybind.pick.name = Pegar bloco
|
||||
keybind.break_block.name = Quebrar bloco
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselecionar
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1185,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de uni
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1196,6 +1215,7 @@ rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = hordas esperam inimigos
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1572,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2076,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2170,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Erori de Conținut
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Au apărut erori la încărcarea conținutului.
|
||||
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
|
||||
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Număr de port invalid!
|
||||
server.error = [scarlet]Eroare la găzduirea serverului.
|
||||
save.new = Nouă Salvare
|
||||
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Scrie peste
|
||||
save.none = Nu s-au găsit salvări!
|
||||
savefail = Salvarea jocului a eșuat!
|
||||
@@ -329,6 +335,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Deschide Linkul
|
||||
copylink = Copiază Linkul
|
||||
back = Înapoi
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||
enablebuilding = [scarlet][[{0}][] pt a construi
|
||||
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Valul {0}
|
||||
wave.cap = [accent]Valul {0}/{1}
|
||||
wave.waiting = [lightgray]Val în {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = unități maxime
|
||||
waves.guardian = Gardian
|
||||
waves.preview = Previzualizare
|
||||
waves.edit = Editează...
|
||||
waves.random = Random
|
||||
waves.copy = Copiază în Clipboard
|
||||
waves.load = Încarcă din Clipboard
|
||||
waves.invalid = Valuri invalide în clipboard.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Inversează Sortarea
|
||||
waves.sort.begin = Început
|
||||
waves.sort.health = Viață
|
||||
waves.sort.type = Tip
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Ascunde
|
||||
waves.units.show = Vezi Tot
|
||||
|
||||
@@ -776,21 +788,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Arde
|
||||
status.freezing.name = Îngheață
|
||||
@@ -875,6 +890,7 @@ stat.repairspeed = Viteză Reparare
|
||||
stat.weapons = Arme
|
||||
stat.bullet = Glonț
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.range = Rază
|
||||
stat.drilltier = Minabile
|
||||
@@ -968,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||
@@ -1081,8 +1099,8 @@ setting.bridgeopacity.name = Opacitate Poduri
|
||||
setting.playerchat.name = Vezi Chat Temporar
|
||||
setting.showweather.name = Vezi Vremea
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
|
||||
public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
||||
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
|
||||
uiscale.cancel = Anulare și ieșire
|
||||
@@ -1134,8 +1152,8 @@ keybind.select.name = Selectează/Trage
|
||||
keybind.diagonal_placement.name = Plasare Diagonală
|
||||
keybind.pick.name = Ia Bloc
|
||||
keybind.break_block.name = Distruge Bloc
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselectează
|
||||
keybind.pickupCargo.name = Ridică Încărcătura
|
||||
keybind.dropCargo.name = Aruncă Încărcătura
|
||||
@@ -1197,6 +1215,7 @@ rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităț
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||
rules.unitcap = Limita de Bază a Unităților
|
||||
@@ -1208,6 +1227,7 @@ rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
||||
rules.buildspeedmultiplier = Multiplicatorul Vitezei de Construcție
|
||||
rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucție
|
||||
rules.waitForWaveToEnd = Valurile Așteaptă Inamicii
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raza Zonei de Lansare:[lightgray] (pătrate)
|
||||
rules.unitammo = Unitățile Necesită Muniție
|
||||
rules.enemyteam = Echipa Inamică
|
||||
@@ -1586,6 +1606,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2092,9 +2113,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||
@@ -2188,6 +2211,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||
|
||||
|
||||
@@ -73,11 +73,11 @@ schematic.rename = Preimenuj šemu
|
||||
schematic.info = {0}x{1}, {2} blokova
|
||||
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
||||
schematic.tags = Oznake:
|
||||
schematic.edittags = Uredi oznake
|
||||
schematic.addtag = Dodaj oznaku
|
||||
schematic.texttag = Tekstualna oznaka
|
||||
schematic.icontag = Slikovna oznaka
|
||||
schematic.renametag = Preimenuj oznaku
|
||||
schematic.edittags = Uredi Oznake
|
||||
schematic.addtag = Dodaj Oznaku
|
||||
schematic.texttag = Tekstualna Oznaka
|
||||
schematic.icontag = Slikovna Oznaka
|
||||
schematic.renametag = Preimenuj Oznaku
|
||||
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
||||
schematic.tagexists = Ova oznaka već postoji.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Nije Podesan
|
||||
mod.blacklisted = [red]Nema Podršku
|
||||
mod.unmetdependencies = [red]Nedostaju Zavisni Modovi
|
||||
mod.erroredcontent = [scarlet]Greška u sadržaju
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
||||
mod.outdatedv7.details = Ovaj mod nije podesan sa novijom verzijom igre. Autor mora da ga ažurira, i da doda [accent]minGameVersion: 136[] u [accent]mod.json[] datoteku.
|
||||
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
||||
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
||||
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
||||
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
|
||||
@@ -287,16 +292,17 @@ server.invalidport = Invalid port number!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = Novi Snimak
|
||||
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Prereži
|
||||
save.none = No saves found!
|
||||
savefail = Failed to save game!
|
||||
save.none = Nema pronađenih snimaka!
|
||||
savefail = Greška u snimanju!
|
||||
save.delete.confirm = Da li ste sigurni da želite da izbrišete ovaj snimak?
|
||||
save.delete = Obriši
|
||||
save.export = Export Save
|
||||
save.export = Izvezi Snimak
|
||||
save.import.invalid = [accent]This save is invalid!
|
||||
save.import.fail = [scarlet]Failed to import save: [accent]{0}
|
||||
save.export.fail = [scarlet]Failed to export save: [accent]{0}
|
||||
save.import = Import Save
|
||||
save.import.fail = [scarlet]Greška u uvozu snimka: [accent]{0}
|
||||
save.export.fail = [scarlet]Greška u izvozu snimka: [accent]{0}
|
||||
save.import = Uvezi Snimak
|
||||
save.newslot = Ime snimka:
|
||||
save.rename = Preimenuj
|
||||
save.rename.text = Novo ime:
|
||||
@@ -329,6 +335,7 @@ command.repair = Popravljaj
|
||||
command.rebuild = Ponovna Gradnja
|
||||
command.assist = Pomoć Igraču
|
||||
command.move = Kretanje
|
||||
command.boost = Boost
|
||||
openlink = Otvori Link
|
||||
copylink = Iskopiraj Link
|
||||
back = Nazad
|
||||
@@ -341,8 +348,8 @@ data.export = Izvezi Podatke
|
||||
data.import = Uvezi Podatke
|
||||
data.openfolder = Otvori Folder Datoteke
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
data.invalid = Ovo nisu validni podaci igre.
|
||||
data.import.confirm = Uvoz spoljašnih podataka igre prerežuje[scarlet] sve[] vaše trenutne podatke igre.\n[accent]Ovaj čin je nepovratan!![]\n\nJednom kada se podaci uvezu, vaša igra će odmah izaći.
|
||||
quit.confirm = Da li ste sigurni da želite izaći?
|
||||
loading = [accent]Učitavanje...
|
||||
downloading = [accent]Preuzimanje...
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] da pauziraš gradnju
|
||||
resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
|
||||
enablebuilding = [scarlet][[{0}][] da odobriš gradnju
|
||||
showui = UI je sakriven.\nPritisni [accent][[{0}][] da prikažeš UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Talas {0}
|
||||
wave.cap = [accent]Talas {0}/{1}
|
||||
wave.waiting = [lightgray]Talas za {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = maksimalno jedinica
|
||||
waves.guardian = Čuvar
|
||||
waves.preview = Prikaz
|
||||
waves.edit = Izmeni...
|
||||
waves.random = Random
|
||||
waves.copy = Kopiraj u Privremenu Memoriju
|
||||
waves.load = Učitaj iz Privremene Memorije
|
||||
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Suprotno Sortiraj
|
||||
waves.sort.begin = Početak
|
||||
waves.sort.health = Snaga
|
||||
waves.sort.type = Tip
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Sakrij Sve
|
||||
waves.units.show = Pokaži Sve
|
||||
|
||||
@@ -672,8 +684,8 @@ weather.snow.name = Sneg
|
||||
weather.sandstorm.name = Peščana Oluja
|
||||
weather.sporestorm.name = Sporna Oluja
|
||||
weather.fog.name = Magla
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
campaign.playtime = \uf129 [lightgray]Vreme Igre na Sektoru: {0}
|
||||
campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[lightgray]Poslednji sektor je zauzet.
|
||||
|
||||
sectorlist = Sektori
|
||||
sectorlist.attacked = {0} pod napadom
|
||||
@@ -758,8 +770,8 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
|
||||
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
||||
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||
|
||||
sector.onset.name = Žačetak
|
||||
sector.aegis.name = Okrilje
|
||||
@@ -786,10 +798,12 @@ sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske
|
||||
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
|
||||
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
||||
sector.basin.description = Veliko prisustvo neprijatelja primećeno.\nBrzo proizvedi jedine i uništi neprijateljska jezgra da bi imao osnovu.
|
||||
sector.marsh.description = Ovaj sektor je bogat lučarom, ali ima ograničen broj ventila.\nSagradi [accent]Hemijske Komore Sagorevanja[] za proizvodnju energije.
|
||||
sector.peaks.description = Planine u ovom sektoru čine većiunu jedinica beskoristnim. Lebdeće jedinice će biti neophodne.\nImajte na umu neprijateljski protiv-vazdušnu odbranu. Možda će biti moguće da nekoliko od ovih instalacija da se onesposobe pomoću ciljanja njihove potpore.
|
||||
sector.ravine.description = Nema neprijateljskih jezgara u okolini; elem, ovo je bitna transportna ruta za neprijatelja. Očekuj raznovrsnost neprijateljskih jedinica.\nProizvedi [accent]impulsnu leguru[]. Sagradi [accent]Afflict[] platformu.
|
||||
sector.caldera-erekir.description = Resursi primećeni u sektoru su razbačeni na nekoliko ostrva.\nIzuči i pusti u pogon transport zasnovan na dronovima.
|
||||
sector.stronghold.description = Velika neprijateljska baza čuva značajna nalazišta [accent]toriuma[].\nIskoristi ga za stvaranje boljih jedinica i platformi.
|
||||
sector.crevice.description = Neprijatelj će slati snažne talase jedinica da ti uništi bazu unutar sektora.Stvaranje [accent]karbida[] i [accent]Generatora Pirolize[] may be imperative for survival.
|
||||
sector.crevice.description = Neprijatelj će slati snažne talase jedinica da ti uništi bazu unutar sektora.Stvaranje [accent]karbida[] i [accent]Generatora Pirolize[] će sigurno biti presudno za preživljavanje.
|
||||
sector.siege.description = Ovaj sektor sadrži dva kanjona koja primoravaju napad sa dve strane.\nIzuči [accent]cioanogen[] da bi imao mogućnosti da proizvedeš još moćnije tenkovske jedinice\nPažnja: neprijateljske rakete na dugi domet su primećene. Rakete mogu biti neutralisane pre kontakta.
|
||||
sector.crossroads.description = Neprijateljske baze su sagrađene sa raznolikim terenom. Izuči različite jedinice da bi se snašao.\nTakođe, štitovi se nalaze unutar nekih baza. Shvati kako su snabdevane energijom.
|
||||
sector.karst.description = Ovaj sektoj je bogat resursima, ali će biti napadnuto od strane neprijatelja čim se jezgro spusti.\nIskoristite prednost sa resursima i izučite [accent]faznu tkaninu[].
|
||||
@@ -823,12 +837,12 @@ settings.graphics = Grafika
|
||||
settings.cleardata = Rasčisti podatke igre...
|
||||
settings.clear.confirm = Da li ste sigurni da želite rasčistiti ove podatke?\nŠta je bilo ne može se vratiti!
|
||||
settings.clearall.confirm = [scarlet]UPOZORENJE![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Da li ste sigurni da želite obrisati sve snimke?
|
||||
settings.clearsaves = Očisti Snimke
|
||||
settings.clearresearch = Očisti Izučavanja
|
||||
settings.clearresearch.confirm = Da li ste sigurni da želite obrisati sva izučavanja unutar kampanje?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
settings.clearcampaignsaves = Očisti Snimke Kampanje
|
||||
settings.clearcampaignsaves.confirm = Da li ste sigurni da želite obrisati sve snimke u kampanji?
|
||||
paused = [accent]< Pauzirano >
|
||||
clear = Očisti
|
||||
banned = [scarlet]Nedozvoljeno
|
||||
@@ -878,6 +892,7 @@ stat.repairspeed = Brzina popravke
|
||||
stat.weapons = Oružja
|
||||
stat.bullet = Metak
|
||||
stat.moduletier = Nivo modula
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Povećanje brzine
|
||||
stat.range = Domet
|
||||
stat.drilltier = Materijali koje je moguće kopati
|
||||
@@ -932,7 +947,7 @@ ability.movelightning = Munje Pri Kretanju
|
||||
ability.shieldarc = Elektrolučni Štit
|
||||
ability.suppressionfield = Polje Prigušivanja Popravki
|
||||
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||
|
||||
bar.drilltierreq = Bolja Bušilica Potrebna
|
||||
bar.noresources = Nedostaju Resursi
|
||||
@@ -971,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]zapaljiv
|
||||
bullet.homing = [stat]samonavođenje
|
||||
bullet.armorpierce = [stat]proboj oklopa
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||
@@ -1084,8 +1101,8 @@ setting.bridgeopacity.name = Prozirnost Mostova
|
||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||
public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre.
|
||||
public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI skala se promenija.\nPritisnite "OK" da porvdite ovu skali.\n[scarlet]Vraćanje i izlazak za[accent] {0}[] sekundi...
|
||||
uiscale.cancel = Obustavi i Izađi
|
||||
@@ -1097,7 +1114,7 @@ category.view.name = Pogled
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Biranje Blokova
|
||||
placement.blockselectkeys = \n[lightgray]Dugme: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.respawn.name = Prizovi iz Jezgra
|
||||
keybind.control.name = Kontrološi Jedinicu
|
||||
keybind.clear_building.name = Očisti Građevinu
|
||||
keybind.press = Pritisni dugme...
|
||||
@@ -1137,8 +1154,8 @@ keybind.select.name = Izaberi/Pucaj
|
||||
keybind.diagonal_placement.name = Diagonalo Postavljanje
|
||||
keybind.pick.name = Izaberi Blok
|
||||
keybind.break_block.name = Razori Blok
|
||||
keybind.select_all_units = Izaberi Sve Jedinice
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Izaberi Sve Jedinice
|
||||
keybind.select_all_unit_factories.name = Izaberi Sve Fabrike Jedinica
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Uzmi Tovar
|
||||
keybind.dropCargo.name = Spusti Tovar
|
||||
@@ -1176,7 +1193,7 @@ mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core
|
||||
mode.custom = Svojevrsna Pravila
|
||||
|
||||
rules.infiniteresources = Bezkonačni Resursi
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
||||
rules.reactorexplosions = Eksplozije Reaktora
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
||||
@@ -1200,6 +1217,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||
@@ -1211,6 +1229,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radijus Zone Prijema:[lightgray] (polja)
|
||||
rules.unitammo = Jedinice Zahtevaju Municiju [red](može biti uklonjena)
|
||||
rules.enemyteam = Neprilateljski Tim
|
||||
@@ -1470,7 +1489,7 @@ block.surge-tower.name = Impulsni Toranj
|
||||
block.diode.name = Baterijska Dioda
|
||||
block.battery.name = Baterija
|
||||
block.battery-large.name = Velika Baterija
|
||||
block.combustion-generator.name = Sagorevački Generator
|
||||
block.combustion-generator.name = Generator Sagorevanja
|
||||
block.steam-generator.name = Parna Turbina
|
||||
block.differential-generator.name = Diferencijalni Generator
|
||||
block.impact-reactor.name = Udarni Reaktor
|
||||
@@ -1589,6 +1608,7 @@ block.carbon-vent.name = Ugljenični Gejzir
|
||||
block.arkyic-vent.name = Lučarni Gejzir
|
||||
block.yellow-stone-vent.name = Gejzir Žute Stene
|
||||
block.red-stone-vent.name = Gejzir Crvene Stene
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Zona Jezgra
|
||||
@@ -1744,80 +1764,80 @@ hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvori
|
||||
hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru.
|
||||
hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove.
|
||||
hint.breaking.mobile = Aktiviraj \ue817 [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
|
||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||
hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno.
|
||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||
hint.research = Koristi \ue875 [accent]Izuči[] dugme da bi izučio nove tehnologije.
|
||||
hint.research.mobile = Koristi \ue875 [accent]Izuči[] dugme u \ue88c [accent]Meniju[] da bi izučio nove tehnologije.
|
||||
hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu.
|
||||
hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu.
|
||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo.
|
||||
hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo.
|
||||
hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u donjem desnom uglu.
|
||||
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[].
|
||||
hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
|
||||
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
|
||||
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
|
||||
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice.
|
||||
hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo.
|
||||
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
|
||||
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
|
||||
hint.generator = \uf879 [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko \uf87f [accent]Strujnog Čvora[].
|
||||
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili\uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo municiju da bi se rešio čuvara.
|
||||
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
||||
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \ue804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||
gz.defend = Enemy incoming, prepare to defend.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
||||
gz.mine = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
|
||||
gz.mine.mobile = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
|
||||
gz.research = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
|
||||
gz.research.mobile = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
|
||||
gz.conveyors = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
|
||||
gz.conveyors.mobile = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
|
||||
gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra.
|
||||
gz.lead = \uf837 [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
|
||||
gz.moveup = \ue804 Krenite dalje za dodatne zadatke.
|
||||
gz.turrets = Izučite i postavite 2 \uf861 [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
|
||||
gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka.
|
||||
gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite \uf8ae [accent]bakarne zidove[] preko platformi.
|
||||
gz.defend = Neprijatelj stiže, pripremite se za odbranu.
|
||||
gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n\uf860 [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju \uf837 [accent]olovo[] kao municiju.
|
||||
gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka.
|
||||
gz.supplyturret = [accent]Snabdevanje Platforme
|
||||
gz.zone1 = Ovo je neprijateljska zona.
|
||||
gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
||||
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||
onset.mine = Klikni da bi iskopao \uf748 [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
||||
onset.mine.mobile = Pritisni da bi iskopao \uf748 [accent]berilijum[] iz zidova.
|
||||
onset.research = Otvori \ue875 drvo tehnologija.\nIzuči, i pritom postavi \uf73e [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
||||
onset.bore = Izuči i postavi \uf741 [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
|
||||
onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite \uf73d [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
|
||||
onset.ducts = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
|
||||
onset.ducts.mobile = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
|
||||
onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma.
|
||||
onset.graphite = Složenije građevine zahtevaju \uf835 [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
|
||||
onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite \uf74d [accent]planinolome[] i \uf779 [accent]elektrolučnu silicijumsku pećnicu[].
|
||||
onset.arcfurnace = Elektrolučna pećnica zahteva \uf834 [accent]pesak[] i \uf835 [accent]grafit[] da bi proizveo \uf82f [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
|
||||
onset.crusher = Koristite \uf74d [accent]planilonome[] da kopate pesak.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||
onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva.
|
||||
onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite \uf6eb [accent]Proboj[] platformu.\nPlatforme zahtevaju \uf748 [accent]municiju[].
|
||||
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
|
||||
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
|
||||
onset.enemies = Neprijatelj dolazi, spremite se.
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
|
||||
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
|
||||
split.build = Jedinice moraju da se prenesu sa jedne strane zida na drugu.\nPostavite dva [accent]Tovarna Akceleratora[], jedan sa svake strane zida.\nDa bi se stvorila vezi izaberi jedan akcelerator, i onda izaberi drugi.
|
||||
split.container = Kao sa kontejnerom, jedinice takođe mogu da se transportuju preko [accent]Tovarnog Akceleratora[].\nPostavi fabrikator jedinica pored akceleratora da bi ga natovario, i pritom ga pošalji preko zida da bi napao neprijateljsku bazu.
|
||||
|
||||
item.copper.description = Koristi se za sve građevine.
|
||||
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
||||
@@ -1861,8 +1881,8 @@ block.derelict = [lightgray]Zabačen
|
||||
block.armored-conveyor.description = Usmerava materijale ispred. Nema prijema sa bokova.
|
||||
block.illuminator.description = Osvetljava okolinu.
|
||||
block.message.description = Skladišti poruku radi komunikacije među saveznicima.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
block.reinforced-message.description = Skladišti poruku radi komunikacije među saveznicima.
|
||||
block.world-message.description = Blok poruke koji je korišćen za pravljenje mapa. Ne može da se uništi.
|
||||
block.graphite-press.description = Pritiska ugalj, pretvarajući ga u grafit.
|
||||
block.multi-press.description = Pritiska ugalj, pretvarajući ga u grafit. Zahteva vodu za hlađenje.
|
||||
block.silicon-smelter.description = Rafinira silicijum iz peska i uglja.
|
||||
@@ -1873,7 +1893,7 @@ block.surge-smelter.description = Fuses titanium, lead, silicon and copper into
|
||||
block.cryofluid-mixer.description = Meša vodu sa finom titanijumskom prašinom u kriotečnost.
|
||||
block.blast-mixer.description = Proizvodi eksplozivnu smešu iz piratita i kapsula spora.
|
||||
block.pyratite-mixer.description = Meša ugalj, pesak i olovo u piratit.
|
||||
block.melter.description = Melts down scrap into slag.
|
||||
block.melter.description = Topi opiljke u šljaku.
|
||||
block.separator.description = Separates slag into its mineral components.
|
||||
block.spore-press.description = Pritiska kapsule spora, pretvarajući je u naftu.
|
||||
block.pulverizer.description = Drobi opiljke u fini pesak.
|
||||
@@ -2022,9 +2042,9 @@ block.scathe.description = Launches a powerful missile at ground targets over va
|
||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||
block.silicon-arc-furnace.description = Rafiniše silicijum iz peska i grafita.
|
||||
block.oxidation-chamber.description = Pretvara berilijum i ozom u kiseonik. Ispušta toplotu kao njusproizvod.
|
||||
block.oxidation-chamber.description = Pretvara berilijum i ozon u kiseonik. Ispušta toplotu kao njusproizvod.
|
||||
block.electric-heater.description = Greje usmerene blokove. Zahteva veliku količinu energije.
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
|
||||
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
||||
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
@@ -2035,7 +2055,7 @@ block.phase-synthesizer.description = Synthesizes phase fabric from thorium, san
|
||||
block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu.
|
||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu.
|
||||
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||
block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Koristi energiju.
|
||||
block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva energiju.
|
||||
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
||||
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
||||
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
||||
@@ -2084,9 +2104,9 @@ block.reinforced-vault.description = Stores a large amount of items. Contents ca
|
||||
block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
||||
block.ship-fabricator.description = Proizvodi Elude jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
||||
block.mech-fabricator.description = Proizvodi Merui jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
||||
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.tank-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
|
||||
block.ship-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
|
||||
block.mech-assembler.description = Montira veće tenkove iz ubačenih blokova i jedinica. Output tier may be increased by adding modules.
|
||||
block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u drugi tier.
|
||||
block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier.
|
||||
block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier.
|
||||
@@ -2096,9 +2116,11 @@ block.small-deconstructor.description = Razgrađuje građevine i jedinice koje u
|
||||
block.reinforced-payload-conveyor.description = Usmeruje tovar ispred.
|
||||
block.reinforced-payload-router.description = Distribuiše tovar između obljižnjih građevina. Funkcioniše kao sorter ako je podešen filter.
|
||||
block.payload-mass-driver.description = Visoko-dometna građevina za transport tovara. Ispaljuje primljeni tovar na povezane tovarne akceleratore.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon.
|
||||
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
|
||||
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
||||
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
||||
@@ -2192,6 +2214,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
@@ -2339,5 +2362,5 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Innehålls Fel
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Fel har inträffat under laddning av innehåll.
|
||||
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Ogiltigt portnummer!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.new = Ny sparfil
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Skriv över
|
||||
save.none = Inga sparfiler hittade!
|
||||
savefail = Kunde inte spara spelet!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Öppna Länk
|
||||
copylink = Kopiera Länk
|
||||
back = Tillbaka
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Våg {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Våg om {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Förhandsvisning
|
||||
waves.edit = Ändra...
|
||||
waves.random = Random
|
||||
waves.copy = Kopiera till Urklipp
|
||||
waves.load = Läs från Urklipp
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -765,21 +777,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -863,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -956,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1050,7 +1068,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||
setting.minimap.name = Visa Minikarta
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Musikvolym
|
||||
@@ -1069,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Visa
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
||||
uiscale.cancel = Avbryt och Avsluta
|
||||
@@ -1122,8 +1140,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1185,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1196,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1572,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2076,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2170,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Geçersiz Oyun numarasi!
|
||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||
save.new = Yeni Kayit Dosyasi
|
||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = uzerinden gec
|
||||
save.none = Kayitli oyun bulunamadi
|
||||
savefail = Kaydedilemedi!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Linki ac
|
||||
copylink = Linki kopyala
|
||||
back = Geri don
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -765,21 +777,24 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -863,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Kazilabilirler
|
||||
@@ -956,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1050,7 +1068,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||
setting.minimap.name = Haritayi goster
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Ses yuksekligi
|
||||
@@ -1069,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
@@ -1122,8 +1140,8 @@ keybind.select.name = Sec/silahi sik
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Eldeki yapiyi birak
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1185,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1196,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1572,6 +1592,7 @@ block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
@@ -2076,9 +2097,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2170,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Sürüm Uyuşmazlığı
|
||||
mod.blacklisted = [red]Desteklenmeyen Sürüm
|
||||
mod.unmetdependencies = [red]Uyuşmayan Modlar.
|
||||
mod.erroredcontent = [scarlet]İçerik hatası.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
||||
mod.outdatedv7.details = Bu mod, oyunun en son sürümüyle uyumsuz. Modun yapmıcısının [accent]mod.json[] dosyasına, [accent]minGameVersion: 136[] eklemesi gerekiyor.
|
||||
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
||||
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
||||
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = İçerik yüklenirken bir hata oluştu.
|
||||
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
|
||||
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Geçersiz port sayısı!
|
||||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||||
save.new = Yeni kayıt
|
||||
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Üstüne yaz
|
||||
save.none = Kayıt bulunamadı!
|
||||
savefail = Oyun kaydedilemedi!
|
||||
@@ -329,6 +335,7 @@ command.repair = Tamir Et
|
||||
command.rebuild = Yeniden İnşaa Et
|
||||
command.assist = Oyuncuya Yardım Et
|
||||
command.move = Hareket Et
|
||||
command.boost = Boost
|
||||
openlink = Bağlantıyı Aç
|
||||
copylink = Bağlantıyı Kopyala
|
||||
back = Geri
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] İnşaatı durdur
|
||||
resumebuilding = [scarlet][[{0}][] İnşaata devam et
|
||||
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
|
||||
showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Dalga {0}/{1}
|
||||
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
||||
@@ -438,6 +447,7 @@ waves.max = maks birim
|
||||
waves.guardian = Gardiyan
|
||||
waves.preview = Önizleme
|
||||
waves.edit = Düzenle...
|
||||
waves.random = Random
|
||||
waves.copy = Panodan kopyala
|
||||
waves.load = Panodan yükle
|
||||
waves.invalid = Panoda geçersiz dalga sayısı var.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Ters Sırala
|
||||
waves.sort.begin = Başla
|
||||
waves.sort.health = Can
|
||||
waves.sort.type = Tür
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hepsini Gizle
|
||||
waves.units.show = Hepsini Göster
|
||||
|
||||
@@ -783,6 +795,8 @@ sector.intersect.description = Taramalar, bu Sektörün farklı yönlerden salı
|
||||
sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesiz bir araziden oluşuyor.\nDüşman Üssünü yenebilmek için Geliştirilmiş birimler gerekebilir.\n[accent]Elektolizörü[] ve [accent]Tank Yeniden Yapılandırıcı[] yı araştırmadan bu sektör oldukça zor.
|
||||
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
|
||||
sector.basin.description = Burda çok sayıda düşman tespit edildi.\nHızlıca birim üret ve üssü ele geçir! UwU
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = Bu üsde düşman merkezi tespit edilemedi, ancak düşman için önemli bir geçiş rotası. Değişik türde birimler geçebilir.\n[accent]Akı[] üret. [accent]Afflict[] turretleri inşaa et.
|
||||
sector.caldera-erekir.description = Bu haritadaki madenler çok sayıda adaya dağılmış durumda.\nDron taşımcılığını aç ve taşıma sistemi kur.
|
||||
sector.stronghold.description = Bu sektörde düşmanlar senin [accent]torium[] almanı engellemek için ellerinden geleni yapıyor!\nOnların HAİN planlarını boz ve teknolojini geliştir.
|
||||
@@ -875,6 +889,7 @@ stat.repairspeed = Tamir Hızı
|
||||
stat.weapons = Silahlar
|
||||
stat.bullet = Mermi
|
||||
stat.moduletier = Modül Seviyesi
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Hız Artışı
|
||||
stat.range = Menzil
|
||||
stat.drilltier = Kazılabilenler
|
||||
@@ -968,6 +983,8 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
||||
bullet.incendiary = [stat]yakıcı
|
||||
bullet.homing = [stat]güdümlü
|
||||
bullet.armorpierce = [stat]zırh delici
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
|
||||
@@ -1081,8 +1098,8 @@ setting.bridgeopacity.name = Köprü Opaklığı
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
|
||||
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
||||
uiscale.reset = Arayüz ölçeği değiştirildi.\nBu ölçeği onaylamak için "Tamam" butonuna basın.\n[accent] {0}[] [scarlet]saniye içinde eski ayarlara geri dönülüp oyundan çıkılıyor…[]
|
||||
uiscale.cancel = İptal Et ve Çık
|
||||
@@ -1134,8 +1151,8 @@ keybind.select.name = Seç/Ateş Et
|
||||
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
||||
keybind.pick.name = Blok Seç
|
||||
keybind.break_block.name = Blok Kır
|
||||
keybind.select_all_units = Tüm Birimleri Seç
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Tüm Birimleri Seç
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Seçimleri Kaldır
|
||||
keybind.pickupCargo.name = Kargoyu Al
|
||||
keybind.dropCargo.name = Kargoyu Bırak
|
||||
@@ -1197,6 +1214,7 @@ rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
||||
rules.unitcostmultiplier = Birim Fiyat Çarpanı
|
||||
rules.unithealthmultiplier = Birim Can Çarpanı
|
||||
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||
rules.unitcap = Sabit Birim Sınırı
|
||||
@@ -1208,6 +1226,7 @@ rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
||||
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare)
|
||||
rules.unitammo = Birlikler Mermi Gerektirir
|
||||
rules.enemyteam = Düşman Takım
|
||||
@@ -1587,6 +1606,7 @@ block.carbon-vent.name = Karbon Baca
|
||||
block.arkyic-vent.name = Arkisit Baca
|
||||
block.yellow-stone-vent.name = Sarı Taş Baca
|
||||
block.red-stone-vent.name = Kızıl Taş Baca
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = KızılMat
|
||||
block.bluemat.name = MaviMat
|
||||
block.core-zone.name = Merkez Alanı
|
||||
@@ -2094,9 +2114,11 @@ block.small-deconstructor.description = Bina ve Birimleri parçalar. Kullanılan
|
||||
block.reinforced-payload-conveyor.description = Kargoyu taşır.
|
||||
block.reinforced-payload-router.description = Kargoyu üç yöne paylaştırır. Filtrelenebilir.
|
||||
block.payload-mass-driver.description = Uzun mesafe kargo taşımacılığı yapar.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Ozon gerektirir.
|
||||
block.radar.description = Haritayı tarar. Enerji gerektirir.
|
||||
block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
#burdan sonraki ve önceki her şeyi benim translate etmem gerekti!!! -RTOmega
|
||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||
unit.mace.description = Düşmanlara alev atar.
|
||||
@@ -2190,6 +2212,7 @@ lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar
|
||||
lst.cutscene = Oyuncu Kamerasını hareket ettir.
|
||||
lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
|
||||
lst.getflag = Evrensel İşaretli Numara Oku.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||
|
||||
|
||||
@@ -150,12 +150,17 @@ mod.incompatiblemod = [red]不兼容
|
||||
mod.blacklisted = [red]不支持
|
||||
mod.unmetdependencies = [red]缺少前置模组
|
||||
mod.erroredcontent = [scarlet]内容错误
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = 所需的最低游戏版本:[accent]{0}[]\n您的游戏版本过低。 这个模组需要更新的游戏版本(通常是beta/alpha版本)才能工作。
|
||||
mod.outdatedv7.details = 这个模组与最新版游戏不兼容。 作者必须更新它,并在[accent]mod.json[]文件中写入[accent]minGameVersion: 136[]。
|
||||
mod.blacklisted.details = 这个模组由于造成该版本游戏崩溃或其他原因被手动禁用了。 不要使用它。
|
||||
mod.missingdependencies.details = 缺少前置模组:{0}
|
||||
mod.erroredcontent.details = 这个模组在游戏加载时发生了错误。 请通知模组作者修复它。
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = 读取内容时发生错误。
|
||||
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
|
||||
@@ -290,6 +295,7 @@ server.invalidport = 无效的端口!
|
||||
server.error = [scarlet]创建服务器错误。
|
||||
save.new = 新存档
|
||||
save.overwrite = 确定要覆盖这个存档吗?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = 覆盖
|
||||
save.none = 没有找到存档!
|
||||
savefail = 保存失败!
|
||||
@@ -332,6 +338,7 @@ command.repair = 维修
|
||||
command.rebuild = 重建
|
||||
command.assist = 协助建造
|
||||
command.move = 移动
|
||||
command.boost = Boost
|
||||
openlink = 打开链接
|
||||
copylink = 复制链接
|
||||
back = 返回
|
||||
@@ -357,6 +364,8 @@ pausebuilding = 按[accent][[{0}][]键暂停建造
|
||||
resumebuilding = 按[scarlet][[{0}][]键恢复建造
|
||||
enablebuilding = 按[scarlet][[{0}][]键启用建造
|
||||
showui = UI已隐藏\n按[accent][[{0}][]键显示UI
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]波次 {0}/{1}
|
||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||
@@ -441,6 +450,7 @@ waves.max = 最大单位数
|
||||
waves.guardian = Boss
|
||||
waves.preview = 预览
|
||||
waves.edit = 编辑…
|
||||
waves.random = Random
|
||||
waves.copy = 复制到剪贴板
|
||||
waves.load = 从剪贴板读取
|
||||
waves.invalid = 剪贴板中的波次信息无效。
|
||||
@@ -451,6 +461,8 @@ waves.sort.reverse = 反向排序
|
||||
waves.sort.begin = 出场顺序
|
||||
waves.sort.health = 生命值
|
||||
waves.sort.type = 类型
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = 全部隐藏
|
||||
waves.units.show = 全部显示
|
||||
|
||||
@@ -637,7 +649,7 @@ objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
||||
objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x
|
||||
objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]敌方在[lightgray]{0}[]后扩大单位生产
|
||||
objective.enemyairunits = [accent]敌方在[lightgray]{0}[]后开始生产空军单位
|
||||
@@ -680,8 +692,9 @@ weather.snow.name = 降雪
|
||||
weather.sandstorm.name = 沙尘暴
|
||||
weather.sporestorm.name = 孢子风暴
|
||||
weather.fog.name = 雾
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]区块游玩时间:{0}
|
||||
campaign.complete = [accent]恭喜!\n\n{0}上的敌军已被消灭。\n[lightgray]最终区块已被征服。
|
||||
|
||||
sectorlist = 区块列表
|
||||
sectorlist.attacked = {0}遭到攻击
|
||||
@@ -766,8 +779,8 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
|
||||
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它向其他区块发射资源。\n跨区块运输是征服这个星球不可或缺的一项技术。\n\n摧毁敌方基地,研究发射台。
|
||||
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。\n\n尽量回收可以利用的资源,研究科技。
|
||||
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
|
||||
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
|
||||
|
||||
sector.onset.name = 始发地区
|
||||
sector.aegis.name = 庇护前哨
|
||||
@@ -787,14 +800,16 @@ sector.crossroads.name = 十字路口
|
||||
sector.karst.name = 岩溶洞穴
|
||||
sector.origin.name = 起源
|
||||
|
||||
sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。
|
||||
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
||||
sector.onset.description = 收集资源,研究科技以自动化生产。\n开始进攻。
|
||||
sector.aegis.description = 这个区块有钨矿床分布。\n研究[accent]冲击钻头[]挖掘钨,并摧毁这里的敌方基地。
|
||||
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
||||
sector.intersect.description = 扫描显示,这个区块在着陆后不久将受到多方向的攻击。\n迅速建立防御并尽快扩张。\n[accent]机甲[]单位可用于在这里的崎岖地形活动。
|
||||
sector.atlas.description = 这个区块包含各种地形,需要多兵种配合进行有效进攻。\n这里发现的一些更为坚固的敌方基地需要使用高级单位摧毁。\n研究[accent]电解机[]和[accent]坦克重构厂[]。
|
||||
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
|
||||
sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并攻占敌方核心以在此地立足。
|
||||
sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但其中未探测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建造[accent]劫难[]炮塔。
|
||||
sector.marsh.description = 这个区块有大量芳油,但喷口数量有限。\n利用[accent]化学燃烧室[]发电。
|
||||
sector.peaks.description = 这个区块的山区地形使大部分单位毫无用处。 需要使用空军单位。\n注意敌人的防空设施。 尝试切断它的供弹。
|
||||
sector.ravine.description = 这里是敌人的重要运输路线。 区块中未探测到敌方核心,但预计会有多种敌军。\n尽快生产[accent]巨浪合金[]并建造[accent]劫难[]炮塔。
|
||||
sector.caldera-erekir.description = 这个区块的资源分散在多个岛屿上。\n研究并部署无人机运输。
|
||||
sector.stronghold.description = 这个区块的敌方基地守卫着大量的[accent]钍[]。\n使用它研究高级单位和炮塔。
|
||||
sector.crevice.description = 这个区块敌人的攻势非常猛烈。\n尽快研究[accent]碳化物[]与[accent]热解发电机[]以求得生存。
|
||||
@@ -830,7 +845,7 @@ settings.sound = 声音
|
||||
settings.graphics = 图形
|
||||
settings.cleardata = 清除游戏数据…
|
||||
settings.clear.confirm = 确定清除此数据?\n此操作无法撤销!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、 地图、 解锁进度和按键绑定。 \n按“确定”后,游戏将删除所有数据并自动退出。
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、 地图、 解锁进度和按键绑定。\n按“确定”后,游戏将删除所有数据并自动退出。
|
||||
settings.clearsaves.confirm = 确定清除所有存档?
|
||||
settings.clearsaves = 清除存档
|
||||
settings.clearresearch = 清除研究进度
|
||||
@@ -886,6 +901,7 @@ stat.repairspeed = 修理速度
|
||||
stat.weapons = 武器
|
||||
stat.bullet = 子弹
|
||||
stat.moduletier = 模块等级
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = 提速
|
||||
stat.range = 范围
|
||||
stat.drilltier = 可钻探矿物
|
||||
@@ -979,6 +995,8 @@ bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃烧
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
||||
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||
@@ -986,10 +1004,10 @@ bullet.knockback = [stat]{0}[lightgray]击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x穿透
|
||||
bullet.infinitepierce = [stat]无限穿透
|
||||
bullet.healpercent = [stat]{0}[lightgray]%修复
|
||||
bullet.healamount = [stat]{0}[lightgray] 修复量
|
||||
bullet.healamount = [stat]{0}[lightgray]修复量
|
||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||
bullet.reload = [stat]{0}[lightgray]x开火速率
|
||||
bullet.range = [stat]{0}[lightgray] 射程(格)
|
||||
bullet.reload = [stat]{0}%[lightgray]开火速率
|
||||
bullet.range = [stat]{0}[lightgray]射程(格)
|
||||
|
||||
unit.blocks = 格
|
||||
unit.blockssquared = 格²
|
||||
@@ -1092,10 +1110,10 @@ setting.bridgeopacity.name = 桥梁不透明度
|
||||
setting.playerchat.name = 显示玩家聊天气泡
|
||||
setting.showweather.name = 显示天气效果
|
||||
setting.hidedisplays.name = 不显示逻辑绘图
|
||||
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
|
||||
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||
uiscale.reset = UI缩放比例已更改。 \n点击“确定”接受更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
||||
uiscale.reset = UI缩放比例已更改。\n点击“确定”接受更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
||||
uiscale.cancel = 取消并退出
|
||||
setting.bloom.name = 光效
|
||||
keybind.title = 重新绑定按键
|
||||
@@ -1145,8 +1163,8 @@ keybind.select.name = 选择/射击
|
||||
keybind.diagonal_placement.name = 斜线建造
|
||||
keybind.pick.name = 选择建筑
|
||||
keybind.break_block.name = 拆除建筑
|
||||
keybind.select_all_units = 选择所有单位
|
||||
keybind.select_all_unit_factories = 选择所有单位工厂
|
||||
keybind.select_all_units.name = 选择所有单位
|
||||
keybind.select_all_unit_factories.name = 选择所有单位工厂
|
||||
keybind.deselect.name = 取消选择
|
||||
keybind.pickupCargo.name = 拾取载荷
|
||||
keybind.dropCargo.name = 释放载荷
|
||||
@@ -1208,6 +1226,7 @@ rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
||||
rules.unitcostmultiplier = 单位生产花费倍率
|
||||
rules.unithealthmultiplier = 单位生命倍率
|
||||
rules.unitdamagemultiplier = 单位伤害倍率
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = 太阳能发电倍率
|
||||
rules.unitcapvariable = 核心可增加单位上限
|
||||
rules.unitcap = 基础单位上限
|
||||
@@ -1219,6 +1238,7 @@ rules.buildcostmultiplier = 建造花费倍率
|
||||
rules.buildspeedmultiplier = 建造速度倍率
|
||||
rules.deconstructrefundmultiplier = 拆除返还倍率
|
||||
rules.waitForWaveToEnd = 等待波次结束
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||
rules.unitammo = 单位有弹药限制
|
||||
rules.enemyteam = 敌方队伍
|
||||
@@ -1601,6 +1621,7 @@ block.carbon-vent.name = 碳石喷口
|
||||
block.arkyic-vent.name = 芳石喷口
|
||||
block.yellow-stone-vent.name = 黄石喷口
|
||||
block.red-stone-vent.name = 红石喷口
|
||||
block.crystalline-vent.name = 晶石喷口
|
||||
block.redmat.name = 红地垫
|
||||
block.bluemat.name = 蓝地垫
|
||||
block.core-zone.name = 核心区
|
||||
@@ -1753,7 +1774,6 @@ hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
|
||||
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
|
||||
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。[]
|
||||
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
|
||||
|
||||
hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
|
||||
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动,可拆除范围内多个建筑。
|
||||
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
|
||||
@@ -2023,11 +2043,11 @@ block.logic-processor.description = 循环运行一系列逻辑指令,可用
|
||||
block.hyper-processor.description = 循环运行一系列逻辑指令,可用于控制单位和建筑物。 比逻辑处理器更快。
|
||||
block.memory-cell.description = 存储处理器的信息。
|
||||
block.memory-bank.description = 存储处理器的信息。 容量更大。
|
||||
block.logic-display.description = 显示处理器中绘制的各种图形。
|
||||
block.large-logic-display.description = 显示处理器中绘制的各种图形。
|
||||
block.logic-display.description = 显示处理器中绘制的各种图像。
|
||||
block.large-logic-display.description = 显示处理器中绘制的各种图像。
|
||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。 将核心加速至逃逸速度以进行星际部署。
|
||||
block.repair-turret.description = 持续修复范围内受损的单位。 可以用冷却液强化。
|
||||
block.payload-propulsion-tower.description = 远距载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
||||
block.payload-propulsion-tower.description = 远距离载荷运送建筑。 向相连的其他载荷驱动器发射载荷。
|
||||
|
||||
#埃里克尔
|
||||
block.core-bastion.description = 基地的核心。 拥有装甲。 一旦被摧毁,此区块就会丢失。
|
||||
@@ -2039,8 +2059,8 @@ block.sublimate.description = 向敌人持续喷射火焰。 穿透敌方装甲
|
||||
block.titan.description = 向地面敌人发射巨大的爆炸炮弹。 需要氢气。
|
||||
block.afflict.description = 向敌人发射巨大的带电碎片弹。 需要热量。
|
||||
block.disperse.description = 向空中敌人发射高射炮弹。
|
||||
block.lustre.description = 向敌人发射慢速单目标的激光。
|
||||
block.scathe.description = 向远距离地面敌人发射威力强大的导弹。
|
||||
block.lustre.description = 向敌人发射慢速单目标激光。
|
||||
block.scathe.description = 向地面敌人发射威力强大的远程导弹。
|
||||
block.smite.description = 向敌人发射放电穿透子弹。
|
||||
block.malign.description = 向敌方发射一连串的激光导弹。 需要大量热量。
|
||||
block.silicon-arc-furnace.description = 将沙和石墨精炼成硅。
|
||||
@@ -2055,7 +2075,7 @@ block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要
|
||||
block.surge-crucible.description = 用矿渣和硅合成巨浪合金。 需要热量。
|
||||
block.phase-synthesizer.description = 用钍、 沙子和臭氧合成相织布。 需要热量。
|
||||
block.carbide-crucible.description = 将石墨和钨熔炼为碳化物。 需要热量。
|
||||
block.cyanogen-synthesizer.description = 用芳油和石墨合成氰。 需要热量。
|
||||
block.cyanogen-synthesizer.description = 用芳油和石墨合成氰气。 需要热量。
|
||||
block.slag-incinerator.description = 焚烧稳定的物品和液体。 需要矿渣。
|
||||
block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗电力。
|
||||
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
||||
@@ -2118,13 +2138,15 @@ block.small-deconstructor.description = 解构方块和单位,返还100%资源
|
||||
block.reinforced-payload-conveyor.description = 向前运输载荷。
|
||||
block.reinforced-payload-router.description = 将载荷向3个方向轮流输出。设置载荷时可用作分类器。
|
||||
block.payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它载荷质量驱动器发射载荷。
|
||||
block.large-payload-mass-driver.description = 远距离荷载运输建筑。 向相连的其它大型载荷质量驱动器发射载荷。
|
||||
block.unit-repair-tower.description = 修复附近的所有单位。 需要臭氧。
|
||||
block.radar.description = 逐渐发现大范围内的地形和敌人单位。 需要电力。
|
||||
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰。
|
||||
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。 需要氰气。
|
||||
block.canvas.description = 显示使用预定义的调色板绘制的图像。 可手动编辑。
|
||||
|
||||
unit.dagger.description = 向敌人发射标准子弹。
|
||||
unit.mace.description = 向敌人喷射火焰。
|
||||
unit.fortress.description = 向地面敌人发射远距火炮。
|
||||
unit.fortress.description = 向地面敌人发射远程火炮。
|
||||
unit.scepter.description = 向敌人快速发射带电子弹。
|
||||
unit.reign.description = 向敌人快速发射大型穿透子弹。
|
||||
unit.nova.description = 发射激光弹攻击敌人并修复己方建筑。 能够助推。
|
||||
@@ -2149,7 +2171,7 @@ unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建
|
||||
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
||||
unit.risso.description = 向敌人发射一串导弹和子弹。
|
||||
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
||||
unit.bryde.description = 向敌人发射远距炮弹和导弹。
|
||||
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
||||
unit.sei.description = 向敌人发射一串导弹和穿甲弹。
|
||||
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
|
||||
unit.alpha.description = 保护初代核心,可建造建筑。
|
||||
@@ -2166,17 +2188,17 @@ unit.stell.description = 向敌人发射普通子弹。
|
||||
unit.locus.description = 向敌人交替发射子弹。
|
||||
unit.precept.description = 向敌人发射穿透性集束子弹。
|
||||
unit.vanquish.description = 向敌人发射大型穿透性分裂子弹。
|
||||
unit.conquer.description = 向敌人发射大量穿透性子弹。
|
||||
unit.conquer.description = 向敌人发射大量大型穿透性子弹。
|
||||
unit.merui.description = 向地面敌人发射远程火炮。 可以跨越大多数地形。
|
||||
unit.cleroi.description = 向敌人发射双发炮弹。 搭载一台单点防御炮塔,能够防御来袭的子弹。 可以跨越大多数地形。
|
||||
unit.anthicus.description = 向敌人远距离发射追踪导弹。 可以跨越大多数地形。
|
||||
unit.anthicus.description = 向敌人发射远程追踪导弹。 可以跨越大多数地形。
|
||||
unit.tecta.description = 向敌人发射等离子追踪导弹。 用它前方的护盾保护自己。 可以跨越大多数地形。
|
||||
unit.collaris.description = 向敌人远距离发射分裂火炮。 可以跨越大多数地形。
|
||||
unit.collaris.description = 向敌人发射远程分裂火炮。 可以跨越大多数地形。
|
||||
unit.elude.description = 向敌人发射螺旋状追踪子弹。 可以在液体上悬浮。
|
||||
unit.avert.description = 向敌人发射螺旋状扭曲子弹。
|
||||
unit.obviate.description = 向敌人发射螺旋状闪电球。
|
||||
unit.quell.description = 向敌人远距离发射追踪导弹。 能够压制敌方修复建筑。
|
||||
unit.disrupt.description = 向敌人远距离发射压制性追踪导弹。 能够压制敌方修复建筑。
|
||||
unit.quell.description = 向敌人发射远程追踪导弹。 能够压制敌方修复建筑。
|
||||
unit.disrupt.description = 向敌人发射远程压制性追踪导弹。 能够压制敌方修复建筑。
|
||||
unit.evoke.description = 保护城堡核心,可建造建筑。 使用激光束修复建筑。
|
||||
unit.incite.description = 保护堡垒核心,可建造建筑。 使用激光束修复建筑。
|
||||
unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对激光束修复建筑。
|
||||
@@ -2216,6 +2238,7 @@ lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上
|
||||
lst.cutscene = 控制玩家游戏视角
|
||||
lst.setflag = 设置一个可以被所有处理器读取的全局flag
|
||||
lst.getflag = 检查是否设置了全局flag
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||
|
||||
@@ -2324,13 +2347,13 @@ sensor.in = 所获取数据的建筑或单位
|
||||
radar.from = 以哪个建筑为中心展开搜寻\n搜寻距离受限于该建筑的感知范围
|
||||
radar.target = 筛选搜寻的单位类型
|
||||
radar.and = 额外的筛选条件
|
||||
radar.order = 排序方式:1/true 从小到大,0/false 反之
|
||||
radar.order = 排序方式:1/true从小到大,0/false反之
|
||||
radar.sort = 排序标准
|
||||
radar.output = 找到的单位存入此变量
|
||||
|
||||
unitradar.target = 筛选搜寻的单位类型
|
||||
unitradar.and = 额外的筛选条件
|
||||
unitradar.order = 排序方式:1/true 从小到大,0/false 反之
|
||||
unitradar.order = 排序方式:1/true从小到大,0/false反之
|
||||
unitradar.sort = 排序标准
|
||||
unitradar.output = 找到的单位存入此变量
|
||||
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]內容錯誤
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = 載入內容時發生錯誤
|
||||
mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
|
||||
mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。
|
||||
@@ -287,6 +292,7 @@ server.invalidport = 無效的連接埠!
|
||||
server.error = [crimson]建立伺服器時發生錯誤。
|
||||
save.new = 新存檔
|
||||
save.overwrite = 您確定要覆寫存檔嗎?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = 覆寫
|
||||
save.none = 找不到存檔!
|
||||
savefail = 存檔失敗!
|
||||
@@ -329,6 +335,7 @@ command.repair = 修復
|
||||
command.rebuild = 重建
|
||||
command.assist = 協助玩家
|
||||
command.move = 移動
|
||||
command.boost = Boost
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
back = 返回
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][]暫停建造
|
||||
resumebuilding = [scarlet][[{0}][]繼續建造
|
||||
enablebuilding = [scarlet][[{0}][]啟用建造
|
||||
showui = 已隱藏介面。\n按[accent][[{0}][]顯示介面。
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]將於{0}秒後抵達
|
||||
@@ -438,6 +447,7 @@ waves.max = 最大單位數
|
||||
waves.guardian = 守衛者
|
||||
waves.preview = 預覽
|
||||
waves.edit = 編輯……
|
||||
waves.random = Random
|
||||
waves.copy = 複製到剪貼簿
|
||||
waves.load = 從剪貼簿載入
|
||||
waves.invalid = 剪貼簿中的波次無效。
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = 反向排序
|
||||
waves.sort.begin = 開始
|
||||
waves.sort.health = 血量
|
||||
waves.sort.type = 兵種
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = 全部隱藏
|
||||
waves.units.show = 全部顯示
|
||||
|
||||
@@ -790,15 +802,17 @@ sector.lake.description = 本地區的熔渣湖嚴重限縮普通單位的機動
|
||||
sector.intersect.description = 掃描顯示本區域會在降落後遭受多面攻擊。快速築起防禦,加速擴張。必須建造\n [accent]機甲[] 單位通過陡峭的地形。
|
||||
sector.atlas.description = 本地區有多樣地形,建造不同單位以有效進攻。這裡偵測到大型敵方基地,可能需要用升級過的單位突破。\n研究 [accent]電解槽[] 和 [accent]戰車重塑者[]。
|
||||
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||
sector.caldera-erekir.description = Temporary description.
|
||||
sector.stronghold.description = WiP Description.
|
||||
sector.crevice.description = WiP Description.
|
||||
sector.siege.description = WiP Description.
|
||||
sector.crossroads.description = WiP Description.
|
||||
sector.karst.description = WiP Description.
|
||||
sector.origin.description = WiP Description.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = 燃燒
|
||||
status.freezing.name = 凍結
|
||||
@@ -883,6 +897,7 @@ stat.repairspeed = 修復速度
|
||||
stat.weapons = 武器
|
||||
stat.bullet = 子彈
|
||||
stat.moduletier = 模組等級
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = 速度提升
|
||||
stat.range = 範圍
|
||||
stat.drilltier = 可鑽取礦物
|
||||
@@ -976,6 +991,8 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追蹤
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||
@@ -1089,8 +1106,8 @@ setting.bridgeopacity.name = 橋透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
||||
setting.showweather.name = 顯示天氣動畫
|
||||
setting.hidedisplays.name = 隱藏邏輯顯示
|
||||
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
|
||||
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||
uiscale.reset = 使用者介面縮放已變更\n按下「確定」確認這個比例\n[scarlet][accent] {0}[] 秒後退出並還原設定
|
||||
uiscale.cancel = 取消並退出
|
||||
@@ -1142,8 +1159,8 @@ keybind.select.name = 選取
|
||||
keybind.diagonal_placement.name = 對角線放置
|
||||
keybind.pick.name = 選擇方塊
|
||||
keybind.break_block.name = 移除方塊
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = 取消選取
|
||||
keybind.pickupCargo.name = 撿起貨物
|
||||
keybind.dropCargo.name = 丟棄貨物
|
||||
@@ -1205,6 +1222,7 @@ rules.unitbuildspeedmultiplier = 單位建設速度加成
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = 單位血量加成
|
||||
rules.unitdamagemultiplier = 單位傷害加成
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = 太陽能電加成
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitcap = 基礎單位上限
|
||||
@@ -1216,6 +1234,7 @@ rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.deconstructrefundmultiplier = 拆除資源返還比例
|
||||
rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = 空降區半徑:[lightgray](格)
|
||||
rules.unitammo = 單位需要彈藥
|
||||
rules.enemyteam = 敵方隊伍
|
||||
@@ -1598,6 +1617,7 @@ block.carbon-vent.name = 碳噴口
|
||||
block.arkyic-vent.name = 琥珀石噴口
|
||||
block.yellow-stone-vent.name = 黃岩噴口
|
||||
block.red-stone-vent.name = 紅岩噴口
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = 紅地板
|
||||
block.bluemat.name = 藍地板
|
||||
block.core-zone.name = 核心地塊
|
||||
@@ -2104,9 +2124,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
||||
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
||||
@@ -2200,6 +2222,7 @@ lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n
|
||||
lst.cutscene = 控制玩家鏡頭
|
||||
lst.setflag = 設置一個全局flag,可被所有處理器讀取
|
||||
lst.getflag = 檢查某一全局flag是否存在
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
|
||||
@@ -38,7 +38,6 @@ Jaiun Lee
|
||||
Gab_351
|
||||
Carter Gale
|
||||
Jan Polák
|
||||
JrTRinny
|
||||
JustYanns
|
||||
BasedUser
|
||||
Rex Aliis
|
||||
@@ -94,7 +93,7 @@ DeltaNedas
|
||||
GioIacca9
|
||||
SnakkiZXZ
|
||||
sk7725
|
||||
The Slaylord
|
||||
Slotterleet
|
||||
ThePlayerA
|
||||
YellOw139
|
||||
NgLamVN
|
||||
@@ -130,6 +129,7 @@ Skat
|
||||
WilloIzCitron
|
||||
SAMBUYYA
|
||||
genNAowl
|
||||
JniTrRny
|
||||
TranquillyUnpleasant
|
||||
Darkness6030
|
||||
hortiSquash
|
||||
@@ -151,3 +151,6 @@ SMOLKEYS
|
||||
GlennFolker
|
||||
BlackDeluxeCat
|
||||
zenonet
|
||||
AyuKo-o
|
||||
JojoFR1
|
||||
Xasmedy
|
||||
|
||||
BIN
core/assets/maps/domain.msav
Normal file
@@ -44,6 +44,7 @@ function extend(/*Base, ..., def*/){
|
||||
|
||||
importPackage(Packages.arc)
|
||||
importPackage(Packages.arc.audio)
|
||||
importPackage(Packages.arc.files)
|
||||
importPackage(Packages.arc.func)
|
||||
importPackage(Packages.arc.flabel)
|
||||
importPackage(Packages.arc.graphics)
|
||||
|
||||
@@ -102,9 +102,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
});
|
||||
assets.setLoader(Music.class, new MusicLoader(tree){
|
||||
@Override
|
||||
public void loadAsync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){
|
||||
|
||||
}
|
||||
public void loadAsync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){}
|
||||
|
||||
@Override
|
||||
public Music loadSync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){
|
||||
|
||||
@@ -149,7 +149,7 @@ public class Vars implements Loadable{
|
||||
/** max GL texture size */
|
||||
public static int maxTextureSize = 2048;
|
||||
/** Maximum schematic size.*/
|
||||
public static int maxSchematicSize = 32;
|
||||
public static int maxSchematicSize = 64;
|
||||
/** Whether to show sector info upon landing. */
|
||||
public static boolean showSectorLandInfo = true;
|
||||
/** Whether to check for memory use before taking screenshots. */
|
||||
@@ -431,7 +431,12 @@ public class Vars implements Loadable{
|
||||
settings.setAutosave(false);
|
||||
settings.load();
|
||||
|
||||
Scl.setProduct(settings.getInt("uiscale", 100) / 100f);
|
||||
//https://github.com/Anuken/Mindustry/issues/8483
|
||||
if(settings.getInt("uiscale") == 5){
|
||||
settings.put("uiscale", 100);
|
||||
}
|
||||
|
||||
Scl.setProduct(Math.max(settings.getInt("uiscale", 100), 25) / 100f);
|
||||
|
||||
if(!loadLocales) return;
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@ import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.core.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
@@ -273,7 +273,7 @@ public class ControlPathfinder{
|
||||
req.raycastTimer = 0;
|
||||
}
|
||||
|
||||
if(req.rayPathIndex < len){
|
||||
if(req.rayPathIndex < len && req.rayPathIndex >= 0){
|
||||
Tile tile = tile(items[req.rayPathIndex]);
|
||||
out.set(tile);
|
||||
|
||||
@@ -303,7 +303,7 @@ public class ControlPathfinder{
|
||||
if(net.client()) return;
|
||||
|
||||
//TODO currently capped at 6 threads, might be a good idea to make it more?
|
||||
threads = new PathfindThread[Mathf.clamp(Runtime.getRuntime().availableProcessors() - 2, 1, 6)];
|
||||
threads = new PathfindThread[Mathf.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, 6)];
|
||||
for(int i = 0; i < threads.length; i ++){
|
||||
threads[i] = new PathfindThread("ControlPathfindThread-" + i);
|
||||
threads[i].setPriority(Thread.MIN_PRIORITY);
|
||||
|
||||
@@ -19,7 +19,7 @@ import mindustry.world.meta.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class Pathfinder implements Runnable{
|
||||
private static final long maxUpdate = Time.millisToNanos(7);
|
||||
private static final long maxUpdate = Time.millisToNanos(8);
|
||||
private static final int updateFPS = 60;
|
||||
private static final int updateInterval = 1000 / updateFPS;
|
||||
|
||||
@@ -219,8 +219,6 @@ public class Pathfinder implements Runnable{
|
||||
public void updateTile(Tile tile){
|
||||
if(net.client()) return;
|
||||
|
||||
int x = tile.x, y = tile.y;
|
||||
|
||||
tile.getLinkedTiles(t -> {
|
||||
int pos = t.array();
|
||||
if(pos < tiles.length){
|
||||
@@ -232,15 +230,15 @@ public class Pathfinder implements Runnable{
|
||||
for(Flowfield path : mainList){
|
||||
if(path != null){
|
||||
synchronized(path.targets){
|
||||
path.targets.clear();
|
||||
path.getPositions(path.targets);
|
||||
path.updateTargetPositions();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//mark every flow field as dirty, so it updates when it's done
|
||||
queue.post(() -> {
|
||||
for(Flowfield data : threadList){
|
||||
updateTargets(data, x, y);
|
||||
data.dirty = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -257,6 +255,13 @@ public class Pathfinder implements Runnable{
|
||||
|
||||
//each update time (not total!) no longer than maxUpdate
|
||||
for(Flowfield data : threadList){
|
||||
|
||||
//if it's dirty and there is nothing to update, begin updating once more
|
||||
if(data.dirty && data.frontier.size == 0){
|
||||
updateTargets(data);
|
||||
data.dirty = false;
|
||||
}
|
||||
|
||||
updateFrontier(data, maxUpdate);
|
||||
}
|
||||
}
|
||||
@@ -306,8 +311,7 @@ public class Pathfinder implements Runnable{
|
||||
synchronized(path.targets){
|
||||
//make sure the position actually changed
|
||||
if(!(path.targets.size == 1 && tmpArray.size == 1 && path.targets.first() == tmpArray.first())){
|
||||
path.targets.clear();
|
||||
path.getPositions(path.targets);
|
||||
path.updateTargetPositions();
|
||||
|
||||
//queue an update
|
||||
queue.post(() -> updateTargets(path));
|
||||
@@ -315,7 +319,8 @@ public class Pathfinder implements Runnable{
|
||||
}
|
||||
}
|
||||
|
||||
int[] values = path.weights;
|
||||
//use complete weights if possible; these contain a complete flow field that is not being updated
|
||||
int[] values = path.hasComplete ? path.completeWeights : path.weights;
|
||||
int apos = tile.array();
|
||||
int value = values[apos];
|
||||
|
||||
@@ -341,32 +346,6 @@ public class Pathfinder implements Runnable{
|
||||
return current;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the frontier, increments the search and sets up all flow sources.
|
||||
* This only occurs for active teams.
|
||||
*/
|
||||
private void updateTargets(Flowfield path, int x, int y){
|
||||
int packed = world.packArray(x, y);
|
||||
|
||||
if(packed > path.weights.length) return;
|
||||
|
||||
if(path.weights[packed] == 0){
|
||||
//this was a previous target
|
||||
path.frontier.clear();
|
||||
}else if(!path.frontier.isEmpty()){
|
||||
//skip if this path is processing
|
||||
return;
|
||||
}
|
||||
|
||||
//update cost of the tile TODO maybe only update the cost when it's not passable
|
||||
path.weights[packed] = path.cost.getCost(path.team.id, tiles[packed]);
|
||||
|
||||
//clear frontier to prevent contamination
|
||||
path.frontier.clear();
|
||||
|
||||
updateTargets(path);
|
||||
}
|
||||
|
||||
/** Increments the search and sets up flow sources. Does not change the frontier. */
|
||||
private void updateTargets(Flowfield path){
|
||||
|
||||
@@ -386,8 +365,7 @@ public class Pathfinder implements Runnable{
|
||||
}
|
||||
|
||||
private void preloadPath(Flowfield path){
|
||||
path.targets.clear();
|
||||
path.getPositions(path.targets);
|
||||
path.updateTargetPositions();
|
||||
registerPath(path);
|
||||
updateFrontier(path, -1);
|
||||
}
|
||||
@@ -421,6 +399,7 @@ public class Pathfinder implements Runnable{
|
||||
|
||||
/** Update the frontier for a path. Pathfinding thread only. */
|
||||
private void updateFrontier(Flowfield path, long nsToRun){
|
||||
boolean hadAny = path.frontier.size > 0;
|
||||
long start = Time.nanos();
|
||||
|
||||
int counter = 0;
|
||||
@@ -462,6 +441,12 @@ public class Pathfinder implements Runnable{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//there WERE some things in the frontier, but now they are gone, so the path is done; copy over latest data
|
||||
if(hadAny && path.frontier.size == 0){
|
||||
System.arraycopy(path.weights, 0, path.completeWeights, 0, path.weights.length);
|
||||
path.hasComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static class EnemyCoreField extends Flowfield{
|
||||
@@ -505,11 +490,18 @@ public class Pathfinder implements Runnable{
|
||||
protected Team team = Team.derelict;
|
||||
/** Function for calculating path cost. Set before using. */
|
||||
protected PathCost cost = costTypes.get(costGround);
|
||||
/** Whether there are valid weights in the complete array. */
|
||||
protected volatile boolean hasComplete;
|
||||
/** If true, this flow field needs updating. This flag is only set to false once the flow field finishes and the weights are copied over. */
|
||||
protected boolean dirty = false;
|
||||
|
||||
/** costs of getting to a specific tile */
|
||||
public int[] weights;
|
||||
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */
|
||||
public int[] searches;
|
||||
/** the last "complete" weights of this tilemap. */
|
||||
public int[] completeWeights;
|
||||
|
||||
/** search frontier, these are Pos objects */
|
||||
IntQueue frontier = new IntQueue();
|
||||
/** all target positions; these positions have a cost of 0, and must be synchronized on! */
|
||||
@@ -524,10 +516,16 @@ public class Pathfinder implements Runnable{
|
||||
void setup(int length){
|
||||
this.weights = new int[length];
|
||||
this.searches = new int[length];
|
||||
this.completeWeights = new int[length];
|
||||
this.frontier.ensureCapacity((length) / 4);
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
public void updateTargetPositions(){
|
||||
targets.clear();
|
||||
getPositions(targets);
|
||||
}
|
||||
|
||||
protected boolean passable(int pos){
|
||||
return cost.getCost(team.id, pathfinder.tiles[pos]) != impassable;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,10 @@ public class UnitCommand{
|
||||
|
||||
public static final UnitCommand
|
||||
|
||||
moveCommand = new UnitCommand("move", "right", u -> null),
|
||||
moveCommand = new UnitCommand("move", "right", u -> null){{
|
||||
drawTarget = true;
|
||||
resetTarget = false;
|
||||
}},
|
||||
repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
|
||||
rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
|
||||
assistCommand = new UnitCommand("assist", "players", u -> {
|
||||
@@ -22,7 +25,12 @@ public class UnitCommand{
|
||||
ai.onlyAssist = true;
|
||||
return ai;
|
||||
}),
|
||||
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
|
||||
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI()),
|
||||
boostCommand = new UnitCommand("boost", "up", u -> new BoostAI()){{
|
||||
switchToMove = false;
|
||||
drawTarget = true;
|
||||
resetTarget = false;
|
||||
}};
|
||||
|
||||
/** Unique ID number. */
|
||||
public final int id;
|
||||
@@ -32,6 +40,12 @@ public class UnitCommand{
|
||||
public final String icon;
|
||||
/** Controller that this unit will use when this command is used. Return null for "default" behavior. */
|
||||
public final Func<Unit, AIController> controller;
|
||||
/** If true, this unit will automatically switch away to the move command when given a position. */
|
||||
public boolean switchToMove = true;
|
||||
/** Whether to draw the movement/attack target. */
|
||||
public boolean drawTarget = false;
|
||||
/** Whether to reset targets when switching to or from this command. */
|
||||
public boolean resetTarget = true;
|
||||
|
||||
public UnitCommand(String name, String icon, Func<Unit, AIController> controller){
|
||||
this.name = name;
|
||||
@@ -45,4 +59,9 @@ public class UnitCommand{
|
||||
public String localized(){
|
||||
return Core.bundle.get("command." + name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
return "UnitCommand:" + name;
|
||||
}
|
||||
}
|
||||
|
||||
21
core/src/mindustry/ai/types/BoostAI.java
Normal file
@@ -0,0 +1,21 @@
|
||||
package mindustry.ai.types;
|
||||
|
||||
import mindustry.ai.*;
|
||||
import mindustry.entities.units.*;
|
||||
|
||||
//not meant to be used outside RTS-AI-controlled units
|
||||
public class BoostAI extends AIController{
|
||||
|
||||
@Override
|
||||
public void updateUnit(){
|
||||
if(unit.controller() instanceof CommandAI ai){
|
||||
ai.defaultBehavior();
|
||||
unit.updateBoosting(true);
|
||||
|
||||
//auto land when near target
|
||||
if(ai.attackTarget != null && unit.within(ai.attackTarget, unit.range())){
|
||||
unit.command().command(UnitCommand.moveCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ public class BuilderAI extends AIController{
|
||||
public @Nullable Teamc enemy;
|
||||
public @Nullable BlockPlan lastPlan;
|
||||
|
||||
public float fleeRange = 370f;
|
||||
public float fleeRange = 370f, rebuildPeriod = 60f * 2f;
|
||||
public boolean alwaysFlee;
|
||||
public boolean onlyAssist;
|
||||
|
||||
@@ -119,7 +119,7 @@ public class BuilderAI extends AIController{
|
||||
}
|
||||
|
||||
//follow someone and help them build
|
||||
if(timer.get(timerTarget2, 60f)){
|
||||
if(timer.get(timerTarget2, 20f)){
|
||||
found = false;
|
||||
|
||||
Units.nearby(unit.team, unit.x, unit.y, buildRadius, u -> {
|
||||
@@ -145,7 +145,7 @@ public class BuilderAI extends AIController{
|
||||
float minDst = Float.MAX_VALUE;
|
||||
Player closest = null;
|
||||
for(var player : Groups.player){
|
||||
if(player.unit().canBuild() && !player.dead()){
|
||||
if(player.unit().canBuild() && !player.dead() && player.team() == unit.team){
|
||||
float dst = player.dst2(unit);
|
||||
if(dst < minDst){
|
||||
closest = player;
|
||||
@@ -158,10 +158,8 @@ public class BuilderAI extends AIController{
|
||||
}
|
||||
}
|
||||
|
||||
float rebuildTime = 2f * 60f;
|
||||
|
||||
//find new plan
|
||||
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
|
||||
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildPeriod)){
|
||||
Queue<BlockPlan> blocks = unit.team.data().plans;
|
||||
BlockPlan block = blocks.first();
|
||||
|
||||
|
||||
@@ -60,8 +60,8 @@ public class CargoAI extends AIController{
|
||||
}
|
||||
}else{
|
||||
|
||||
//what if some prankster reconfigures the source while the unit is moving? we can't have that!
|
||||
if(unloadTarget.item != itemTarget){
|
||||
//what if some prankster reconfigures or picks up the target while the unit is moving? we can't have that!
|
||||
if(unloadTarget.item != itemTarget || unloadTarget.isPayload()){
|
||||
unloadTarget = null;
|
||||
return;
|
||||
}
|
||||
@@ -120,6 +120,7 @@ public class CargoAI extends AIController{
|
||||
lastStale = target;
|
||||
}else{
|
||||
unloadTarget = target;
|
||||
targets.clear();
|
||||
return i;
|
||||
}
|
||||
}
|
||||
@@ -133,6 +134,7 @@ public class CargoAI extends AIController{
|
||||
unloadTarget = lastStale;
|
||||
}
|
||||
|
||||
targets.clear();
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -179,6 +181,8 @@ public class CargoAI extends AIController{
|
||||
if(unloadTarget == null && lastStale != null){
|
||||
unloadTarget = lastStale;
|
||||
}
|
||||
|
||||
targets.clear();
|
||||
}
|
||||
|
||||
//unused, might change later
|
||||
|
||||
@@ -35,8 +35,8 @@ public class CommandAI extends AIController{
|
||||
/** Last command type assigned. Used for detecting command changes. */
|
||||
protected @Nullable UnitCommand lastCommand;
|
||||
|
||||
public @Nullable UnitCommand currentCommand(){
|
||||
return command;
|
||||
public UnitCommand currentCommand(){
|
||||
return command == null ? UnitCommand.moveCommand : command;
|
||||
}
|
||||
|
||||
/** Attempts to assign a command to this unit. If not supported by the unit type, does nothing. */
|
||||
@@ -49,6 +49,11 @@ public class CommandAI extends AIController{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isLogicControllable(){
|
||||
return !hasCommand();
|
||||
}
|
||||
|
||||
public boolean isAttacking(){
|
||||
return target != null && unit.within(target, unit.range() + 10f);
|
||||
}
|
||||
@@ -62,7 +67,7 @@ public class CommandAI extends AIController{
|
||||
}
|
||||
|
||||
//update command controller based on index.
|
||||
var curCommand = currentCommand();
|
||||
var curCommand = command;
|
||||
if(lastCommand != curCommand){
|
||||
lastCommand = curCommand;
|
||||
commandController = (curCommand == null ? null : curCommand.controller.get(unit));
|
||||
@@ -72,8 +77,14 @@ public class CommandAI extends AIController{
|
||||
if(commandController != null){
|
||||
if(commandController.unit() != unit) commandController.unit(unit);
|
||||
commandController.updateUnit();
|
||||
return;
|
||||
}else{
|
||||
defaultBehavior();
|
||||
//boosting control is not supported, so just don't.
|
||||
unit.updateBoosting(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void defaultBehavior(){
|
||||
|
||||
//acquiring naval targets isn't supported yet, so use the fallback dumb AI
|
||||
if(unit.team.isAI() && unit.team.rules().rtsAi && unit.type.naval){
|
||||
@@ -162,10 +173,10 @@ public class CommandAI extends AIController{
|
||||
circleAttack(80f);
|
||||
}else{
|
||||
moveTo(vecOut,
|
||||
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
|
||||
unit.isGrounded() ? 0f :
|
||||
attackTarget != null ? engageRange :
|
||||
0f, unit.isFlying() ? 40f : 100f, false, null, targetPos.epsilonEquals(vecOut, 4.1f));
|
||||
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
|
||||
unit.isGrounded() ? 0f :
|
||||
attackTarget != null ? engageRange :
|
||||
0f, unit.isFlying() ? 40f : 100f, false, null, targetPos.epsilonEquals(vecOut, 4.1f));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,9 +218,6 @@ public class CommandAI extends AIController{
|
||||
}else if(target != null){
|
||||
faceTarget();
|
||||
}
|
||||
|
||||
//boosting control is not supported, so just don't.
|
||||
unit.updateBoosting(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -249,8 +257,12 @@ public class CommandAI extends AIController{
|
||||
lastTargetPos = targetPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void commandPosition(Vec2 pos){
|
||||
commandPosition(pos, false);
|
||||
if(commandController != null){
|
||||
commandController.commandPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
public void commandPosition(Vec2 pos, boolean stopWhenInRange){
|
||||
@@ -261,8 +273,12 @@ public class CommandAI extends AIController{
|
||||
this.stopWhenInRange = stopWhenInRange;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void commandTarget(Teamc moveTo){
|
||||
commandTarget(moveTo, false);
|
||||
if(commandController != null){
|
||||
commandController.commandTarget(moveTo);
|
||||
}
|
||||
}
|
||||
|
||||
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
|
||||
|
||||
@@ -3,6 +3,7 @@ package mindustry.ai.types;
|
||||
import arc.math.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.logic.*;
|
||||
@@ -36,9 +37,18 @@ public class LogicAI extends AIController{
|
||||
public PosTeam posTarget = PosTeam.create();
|
||||
|
||||
private ObjectSet<Object> radars = new ObjectSet<>();
|
||||
private float lastMoveX, lastMoveY;
|
||||
private int lastPathId = 0;
|
||||
|
||||
@Override
|
||||
public void updateMovement(){
|
||||
if(control == LUnitControl.pathfind){
|
||||
if(!Mathf.equal(moveX, lastMoveX, 0.1f) || !Mathf.equal(moveY, lastMoveY, 0.1f)){
|
||||
lastPathId ++;
|
||||
lastMoveX = moveX;
|
||||
lastMoveY = moveY;
|
||||
}
|
||||
}
|
||||
|
||||
if(targetTimer > 0f){
|
||||
targetTimer -= Time.delta;
|
||||
@@ -62,6 +72,15 @@ public class LogicAI extends AIController{
|
||||
case approach -> {
|
||||
moveTo(Tmp.v1.set(moveX, moveY), moveRad - 7f, 7, true, null);
|
||||
}
|
||||
case pathfind -> {
|
||||
if(unit.isFlying()){
|
||||
moveTo(Tmp.v1.set(moveX, moveY), 1f, 30f);
|
||||
}else{
|
||||
if(Vars.controlPath.getPathPosition(unit, lastPathId, Tmp.v2.set(moveX, moveY), Tmp.v1, null)){
|
||||
moveTo(Tmp.v1, 1f, Tmp.v2.epsilonEquals(Tmp.v1, 4.1f) ? 30f : 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
case stop -> {
|
||||
unit.clearBuilding();
|
||||
}
|
||||
|
||||
@@ -1180,6 +1180,7 @@ public class Blocks{
|
||||
craftTime = 10f;
|
||||
rotate = true;
|
||||
invertFlip = true;
|
||||
group = BlockGroup.liquids;
|
||||
|
||||
liquidCapacity = 50f;
|
||||
|
||||
@@ -1276,6 +1277,7 @@ public class Blocks{
|
||||
heatOutput = 3f;
|
||||
regionRotated1 = 1;
|
||||
ambientSound = Sounds.hum;
|
||||
itemCapacity = 0;
|
||||
consumePower(100f / 60f);
|
||||
}};
|
||||
|
||||
@@ -1286,6 +1288,7 @@ public class Blocks{
|
||||
|
||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.slag), new DrawDefault(), new DrawHeatOutput());
|
||||
size = 3;
|
||||
itemCapacity = 0;
|
||||
liquidCapacity = 40f;
|
||||
rotateDraw = false;
|
||||
regionRotated1 = 1;
|
||||
@@ -1491,9 +1494,10 @@ public class Blocks{
|
||||
craftEffect = new RadialEffect(Fx.heatReactorSmoke, 4, 90f, 7f);
|
||||
|
||||
itemCapacity = 20;
|
||||
outputItem = new ItemStack(Items.fissileMatter, 1);
|
||||
|
||||
consumeItem(Items.thorium, 3);
|
||||
consumeLiquid(Liquids.nitrogen, 1f / 60f);
|
||||
outputItem = new ItemStack(Items.fissileMatter, 1);
|
||||
}};
|
||||
|
||||
//endregion
|
||||
@@ -2470,6 +2474,7 @@ public class Blocks{
|
||||
turbineCondenser = new ThermalGenerator("turbine-condenser"){{
|
||||
requirements(Category.power, with(Items.beryllium, 60));
|
||||
attribute = Attribute.steam;
|
||||
group = BlockGroup.liquids;
|
||||
displayEfficiencyScale = 1f / 9f;
|
||||
minEfficiency = 9f - 0.0001f;
|
||||
powerProduction = 3f / 9f;
|
||||
@@ -2764,6 +2769,7 @@ public class Blocks{
|
||||
ventCondenser = new AttributeCrafter("vent-condenser"){{
|
||||
requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
|
||||
attribute = Attribute.steam;
|
||||
group = BlockGroup.liquids;
|
||||
minEfficiency = 9f - 0.0001f;
|
||||
baseEfficiency = 0f;
|
||||
displayEfficiency = false;
|
||||
@@ -3041,6 +3047,20 @@ public class Blocks{
|
||||
|
||||
shoot = new ShootAlternate(3.5f);
|
||||
|
||||
recoils = 2;
|
||||
drawer = new DrawTurret(){{
|
||||
for(int i = 0; i < 2; i ++){
|
||||
int f = i;
|
||||
parts.add(new RegionPart("-barrel-" + (i == 0 ? "l" : "r")){{
|
||||
progress = PartProgress.recoil;
|
||||
recoilIndex = f;
|
||||
under = true;
|
||||
moves.add(new PartMove(PartProgress.recoil, 0f, -1.5f, 0f));
|
||||
}});
|
||||
}
|
||||
}};
|
||||
|
||||
recoil = 0.5f;
|
||||
shootY = 3f;
|
||||
reload = 20f;
|
||||
range = 110;
|
||||
@@ -3399,6 +3419,7 @@ public class Blocks{
|
||||
reload = 30f;
|
||||
inaccuracy = 10f;
|
||||
range = 240f;
|
||||
consumeAmmoOnce = false;
|
||||
size = 2;
|
||||
scaledHealth = 300;
|
||||
shootSound = Sounds.missile;
|
||||
@@ -3461,6 +3482,7 @@ public class Blocks{
|
||||
size = 2;
|
||||
range = 190f;
|
||||
reload = 31f;
|
||||
consumeAmmoOnce = false;
|
||||
ammoEjectBack = 3f;
|
||||
recoil = 3f;
|
||||
shake = 1f;
|
||||
@@ -3956,6 +3978,7 @@ public class Blocks{
|
||||
coolantMultiplier = 6f;
|
||||
shootSound = Sounds.shootAlt;
|
||||
|
||||
targetUnderBlocks = false;
|
||||
shake = 1f;
|
||||
ammoPerShot = 2;
|
||||
drawer = new DrawTurret("reinforced-");
|
||||
@@ -4006,6 +4029,7 @@ public class Blocks{
|
||||
ammoPerShot = 3;
|
||||
maxAmmo = 30;
|
||||
consumeAmmoOnce = true;
|
||||
targetUnderBlocks = false;
|
||||
|
||||
shootSound = Sounds.shootAltLong;
|
||||
|
||||
@@ -4074,6 +4098,7 @@ public class Blocks{
|
||||
|
||||
liquidConsumed = 10f / 60f;
|
||||
targetInterval = 5f;
|
||||
targetUnderBlocks = false;
|
||||
|
||||
float r = range = 130f;
|
||||
|
||||
@@ -4599,13 +4624,14 @@ public class Blocks{
|
||||
|
||||
recoil = 0.5f;
|
||||
|
||||
fogRadiusMultiuplier = 0.75f;
|
||||
fogRadiusMultiuplier = 0.4f;
|
||||
coolantMultiplier = 6f;
|
||||
shootSound = Sounds.missileLaunch;
|
||||
|
||||
minWarmup = 0.94f;
|
||||
shootWarmupSpeed = 0.03f;
|
||||
targetAir = false;
|
||||
targetUnderBlocks = false;
|
||||
|
||||
shake = 6f;
|
||||
ammoPerShot = 20;
|
||||
@@ -5500,7 +5526,7 @@ public class Blocks{
|
||||
regionSuffix = "-dark";
|
||||
size = 5;
|
||||
plans.add(
|
||||
new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 8)),
|
||||
new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 12)),
|
||||
new AssemblerUnitPlan(UnitTypes.disrupt, 60f * 60f * 3f, PayloadStack.list(UnitTypes.avert, 6, Blocks.carbideWallLarge, 20))
|
||||
);
|
||||
areaSize = 13;
|
||||
@@ -5515,7 +5541,7 @@ public class Blocks{
|
||||
size = 5;
|
||||
//TODO different reqs
|
||||
plans.add(
|
||||
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 6, Blocks.tungstenWallLarge, 12)),
|
||||
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 5, Blocks.tungstenWallLarge, 12)),
|
||||
new AssemblerUnitPlan(UnitTypes.collaris, 60f * 60f * 3f, PayloadStack.list(UnitTypes.cleroi, 6, Blocks.carbideWallLarge, 20))
|
||||
);
|
||||
areaSize = 13;
|
||||
|
||||
@@ -2,8 +2,6 @@ package mindustry.content;
|
||||
|
||||
import arc.graphics.*;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.graphics.*;
|
||||
|
||||
/**
|
||||
* Class for holding special internal bullets.
|
||||
|
||||
@@ -8,6 +8,7 @@ import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.abilities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
@@ -2404,6 +2405,14 @@ public class Fx{
|
||||
shieldBreak = new Effect(40, e -> {
|
||||
color(e.color);
|
||||
stroke(3f * e.fout());
|
||||
if(e.data instanceof Unit u){
|
||||
var ab = (ForceFieldAbility)Structs.find(u.abilities, a -> a instanceof ForceFieldAbility);
|
||||
if(ab != null){
|
||||
Lines.poly(e.x, e.y, ab.sides, e.rotation + e.fin(), ab.rotation);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Lines.poly(e.x, e.y, 6, e.rotation + e.fin());
|
||||
}).followParent(true),
|
||||
|
||||
|
||||
@@ -68,6 +68,9 @@ public class Planets{
|
||||
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
||||
enemyBuildSpeedMultiplier = 0.4f;
|
||||
|
||||
//TODO disallowed for now
|
||||
allowLaunchToNumbered = false;
|
||||
|
||||
//TODO SHOULD there be lighting?
|
||||
updateLighting = false;
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@ import arc.struct.*;
|
||||
import mindustry.game.Objectives.*;
|
||||
|
||||
import static mindustry.content.Blocks.*;
|
||||
import static mindustry.content.SectorPresets.*;
|
||||
import static mindustry.content.SectorPresets.craters;
|
||||
import static mindustry.content.SectorPresets.*;
|
||||
import static mindustry.content.TechTree.*;
|
||||
import static mindustry.content.UnitTypes.*;
|
||||
|
||||
|
||||
@@ -1468,7 +1468,7 @@ public class UnitTypes{
|
||||
buildBeamOffset = 43;
|
||||
ammoCapacity = 1;
|
||||
|
||||
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new RepairFieldAbility(130f, 60f * 2, 140f));
|
||||
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8, 8, 0f), new RepairFieldAbility(130f, 60f * 2, 140f));
|
||||
}};
|
||||
|
||||
//endregion
|
||||
@@ -2509,7 +2509,7 @@ public class UnitTypes{
|
||||
weapons.add(new Weapon("locus-weapon"){{
|
||||
shootSound = Sounds.bolt;
|
||||
layerOffset = 0.0001f;
|
||||
reload = 14f;
|
||||
reload = 18f;
|
||||
shootY = 10f;
|
||||
recoil = 1f;
|
||||
rotate = true;
|
||||
@@ -2532,7 +2532,7 @@ public class UnitTypes{
|
||||
|
||||
smokeEffect = Fx.colorSpark;
|
||||
|
||||
endEffect = new Effect(14f, e-> {
|
||||
endEffect = new Effect(14f, e -> {
|
||||
color(e.color);
|
||||
Drawf.tri(e.x, e.y, e.fout() * 1.5f, 5f, e.rotation);
|
||||
});
|
||||
@@ -2653,7 +2653,7 @@ public class UnitTypes{
|
||||
weapons.add(new Weapon("vanquish-weapon"){{
|
||||
shootSound = Sounds.mediumCannon;
|
||||
layerOffset = 0.0001f;
|
||||
reload = 90f;
|
||||
reload = 70f;
|
||||
shootY = 71f / 4f;
|
||||
shake = 5f;
|
||||
recoil = 4f;
|
||||
@@ -2666,7 +2666,7 @@ public class UnitTypes{
|
||||
heatColor = Color.valueOf("f9350f");
|
||||
cooldownTime = 80f;
|
||||
|
||||
bullet = new BasicBulletType(8f, 160){{
|
||||
bullet = new BasicBulletType(8f, 190){{
|
||||
sprite = "missile-large";
|
||||
width = 9.5f;
|
||||
height = 13f;
|
||||
@@ -2692,7 +2692,7 @@ public class UnitTypes{
|
||||
fragVelocityMin = 1f;
|
||||
despawnSound = Sounds.dullExplosion;
|
||||
|
||||
fragBullet = new BasicBulletType(8f, 25){{
|
||||
fragBullet = new BasicBulletType(8f, 35){{
|
||||
sprite = "missile-large";
|
||||
width = 8f;
|
||||
height = 12f;
|
||||
@@ -2751,7 +2751,7 @@ public class UnitTypes{
|
||||
weapons.add(new Weapon("conquer-weapon"){{
|
||||
shootSound = Sounds.largeCannon;
|
||||
layerOffset = 0.1f;
|
||||
reload = 120f;
|
||||
reload = 100f;
|
||||
shootY = 32.5f;
|
||||
shake = 5f;
|
||||
recoil = 5f;
|
||||
@@ -2823,7 +2823,7 @@ public class UnitTypes{
|
||||
}});
|
||||
}
|
||||
|
||||
bullet = new BasicBulletType(8f, 330f){{
|
||||
bullet = new BasicBulletType(8f, 360f){{
|
||||
sprite = "missile-large";
|
||||
width = 12f;
|
||||
height = 20f;
|
||||
@@ -2862,7 +2862,7 @@ public class UnitTypes{
|
||||
float fin = 0.05f + (j + 1) / (float)count;
|
||||
float spd = speed;
|
||||
float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
|
||||
spawnBullets.add(new BasicBulletType(spd * fin, 55){{
|
||||
spawnBullets.add(new BasicBulletType(spd * fin, 60){{
|
||||
drag = 0.002f;
|
||||
width = 12f;
|
||||
height = 11f;
|
||||
@@ -2879,7 +2879,7 @@ public class UnitTypes{
|
||||
weaveScale = (3f + s/2f) / 1.2f;
|
||||
weaveMag = i * (4f - fin * 2f);
|
||||
|
||||
splashDamage = 60f;
|
||||
splashDamage = 65f;
|
||||
splashDamageRadius = 30f;
|
||||
despawnEffect = new ExplosionEffect(){{
|
||||
lifetime = 50f;
|
||||
@@ -2948,6 +2948,7 @@ public class UnitTypes{
|
||||
weapons.add(new Weapon("merui-weapon"){{
|
||||
shootSound = Sounds.missile;
|
||||
mirror = false;
|
||||
showStatSprite = false;
|
||||
x = 0f;
|
||||
y = 1f;
|
||||
shootY = 4f;
|
||||
@@ -3046,7 +3047,7 @@ public class UnitTypes{
|
||||
smoothReloadSpeed = 0.15f;
|
||||
recoil = 2f;
|
||||
|
||||
bullet = new BasicBulletType(3.5f, 27){{
|
||||
bullet = new BasicBulletType(3.5f, 30){{
|
||||
backColor = trailColor = hitColor = Pal.techBlue;
|
||||
frontColor = Color.white;
|
||||
width = 7.5f;
|
||||
@@ -3060,8 +3061,8 @@ public class UnitTypes{
|
||||
trailParam = 1.8f;
|
||||
trailInterval = 6f;
|
||||
|
||||
splashDamageRadius = 23f;
|
||||
splashDamage = 40f;
|
||||
splashDamageRadius = 30f;
|
||||
splashDamage = 43f;
|
||||
|
||||
hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
|
||||
colorFrom = colorTo = Pal.techBlue;
|
||||
@@ -3151,6 +3152,7 @@ public class UnitTypes{
|
||||
x = 29f / 4f;
|
||||
y = -11f / 4f;
|
||||
shootY = 1.5f;
|
||||
showStatSprite = false;
|
||||
reload = 130f;
|
||||
layerOffset = 0.01f;
|
||||
heatColor = Color.red;
|
||||
@@ -3434,9 +3436,9 @@ public class UnitTypes{
|
||||
}});
|
||||
}
|
||||
|
||||
bullet = new ArtilleryBulletType(5.5f, 280){{
|
||||
bullet = new ArtilleryBulletType(5.5f, 260){{
|
||||
collidesTiles = collides = true;
|
||||
lifetime = 75f;
|
||||
lifetime = 70f;
|
||||
shootEffect = Fx.shootBigColor;
|
||||
smokeEffect = Fx.shootSmokeSquareBig;
|
||||
frontColor = Color.white;
|
||||
@@ -3769,11 +3771,12 @@ public class UnitTypes{
|
||||
speed = 1.1f;
|
||||
rotateSpeed = 3.2f;
|
||||
accel = 0.1f;
|
||||
health = 8000f;
|
||||
armor = 5f;
|
||||
health = 6000f;
|
||||
armor = 4f;
|
||||
hitSize = 36f;
|
||||
payloadCapacity = Mathf.sqr(3f) * tilePayload;
|
||||
researchCostMultiplier = 0f;
|
||||
targetAir = false;
|
||||
|
||||
engineSize = 4.8f;
|
||||
engineOffset = 61 / 4f;
|
||||
@@ -3800,11 +3803,13 @@ public class UnitTypes{
|
||||
shake = 1f;
|
||||
speed = 0f;
|
||||
keepVelocity = false;
|
||||
collidesAir = false;
|
||||
|
||||
spawnUnit = new MissileUnitType("quell-missile"){{
|
||||
targetAir = false;
|
||||
speed = 4.3f;
|
||||
maxRange = 6f;
|
||||
lifetime = 60f * 1.6f;
|
||||
lifetime = 60f * 1.4f;
|
||||
outlineColor = Pal.darkOutline;
|
||||
engineColor = trailColor = Pal.sapBulletBack;
|
||||
engineLayer = Layer.effect;
|
||||
@@ -3818,6 +3823,7 @@ public class UnitTypes{
|
||||
shootOnDeath = true;
|
||||
bullet = new ExplosionBulletType(110f, 25f){{
|
||||
shootEffect = Fx.massiveExplosion;
|
||||
collidesAir = false;
|
||||
}};
|
||||
}});
|
||||
}};
|
||||
@@ -3844,6 +3850,7 @@ public class UnitTypes{
|
||||
armor = 9f;
|
||||
hitSize = 46f;
|
||||
payloadCapacity = Mathf.sqr(6f) * tilePayload;
|
||||
targetAir = false;
|
||||
|
||||
engineSize = 6f;
|
||||
engineOffset = 25.25f;
|
||||
@@ -3909,8 +3916,10 @@ public class UnitTypes{
|
||||
shake = 1f;
|
||||
speed = 0f;
|
||||
keepVelocity = false;
|
||||
collidesAir = false;
|
||||
|
||||
spawnUnit = new MissileUnitType("disrupt-missile"){{
|
||||
targetAir = false;
|
||||
speed = 4.6f;
|
||||
maxRange = 5f;
|
||||
outlineColor = Pal.darkOutline;
|
||||
@@ -3949,6 +3958,7 @@ public class UnitTypes{
|
||||
reload = 1f;
|
||||
shootOnDeath = true;
|
||||
bullet = new ExplosionBulletType(140f, 25f){{
|
||||
collidesAir = false;
|
||||
suppressionRange = 140f;
|
||||
shootEffect = new ExplosionEffect(){{
|
||||
lifetime = 50f;
|
||||
|
||||
@@ -49,6 +49,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
public Saves saves;
|
||||
public SoundControl sound;
|
||||
public InputHandler input;
|
||||
public AttackIndicators indicators;
|
||||
|
||||
private Interval timer = new Interval(2);
|
||||
private boolean hiscore = false;
|
||||
@@ -58,6 +59,13 @@ public class Control implements ApplicationListener, Loadable{
|
||||
public Control(){
|
||||
saves = new Saves();
|
||||
sound = new SoundControl();
|
||||
indicators = new AttackIndicators();
|
||||
|
||||
Events.on(BuildDamageEvent.class, e -> {
|
||||
if(e.build.team == Vars.player.team()){
|
||||
indicators.add(e.build.tileX(), e.build.tileY());
|
||||
}
|
||||
});
|
||||
|
||||
//show dialog saying that mod loading was skipped.
|
||||
Events.on(ClientLoadEvent.class, e -> {
|
||||
@@ -100,6 +108,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
Events.on(ResetEvent.class, event -> {
|
||||
player.reset();
|
||||
toBePlaced.clear();
|
||||
indicators.clear();
|
||||
|
||||
hiscore = false;
|
||||
saves.resetSave();
|
||||
@@ -193,7 +202,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
if(!settings.getBool("skipcoreanimation") && !state.rules.pvp){
|
||||
coreDelay = coreLandDuration;
|
||||
//delay player respawn so animation can play.
|
||||
player.deathTimer = -80f;
|
||||
player.deathTimer = Player.deathDelay - coreLandDuration;
|
||||
//TODO this sounds pretty bad due to conflict
|
||||
if(settings.getInt("musicvol") > 0){
|
||||
Musics.land.stop();
|
||||
@@ -250,7 +259,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
}else{
|
||||
//when already hosting, instantly build everything. this looks bad but it's better than a desync
|
||||
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
|
||||
Fx.placeBlock.at(build.x, build.y, build.block.size);
|
||||
build.block.placeEffect.at(build.x, build.y, build.block.size);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -288,7 +297,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
build.dropped();
|
||||
|
||||
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
|
||||
Fx.placeBlock.at(build.x, build.y, build.block.size);
|
||||
build.block.placeEffect.at(build.x, build.y, build.block.size);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -628,6 +637,9 @@ public class Control implements ApplicationListener, Loadable{
|
||||
|
||||
if(state.isGame()){
|
||||
input.update();
|
||||
if(!state.isPaused()){
|
||||
indicators.update();
|
||||
}
|
||||
|
||||
//auto-update rpc every 5 seconds
|
||||
if(timer.get(0, 60 * 5)){
|
||||
|
||||
@@ -70,6 +70,9 @@ public class Logic implements ApplicationListener{
|
||||
if(state.isCampaign()){
|
||||
state.rules.coreIncinerates = true;
|
||||
|
||||
//TODO why is this even a thing?
|
||||
state.rules.canGameOver = true;
|
||||
|
||||
//fresh map has no sector info
|
||||
if(!e.isMap){
|
||||
SectorInfo info = state.rules.sector.info;
|
||||
@@ -307,6 +310,9 @@ public class Logic implements ApplicationListener{
|
||||
Events.fire(new GameOverEvent(left == null ? Team.derelict : left.team));
|
||||
state.gameOver = true;
|
||||
}
|
||||
}else if(!state.gameOver && state.rules.waves && (state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning())){
|
||||
state.gameOver = true;
|
||||
Events.fire(new GameOverEvent(state.rules.defaultTeam));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -380,21 +386,18 @@ public class Logic implements ApplicationListener{
|
||||
public static void researched(Content content){
|
||||
if(!(content instanceof UnlockableContent u)) return;
|
||||
|
||||
//TODO node is wrong for shared tech nodes
|
||||
var node = u.techNode;
|
||||
|
||||
//unlock all direct dependencies on client, permanently
|
||||
while(node != null){
|
||||
node.content.unlock();
|
||||
node = node.parent;
|
||||
}
|
||||
|
||||
boolean was = u.unlockedNow();
|
||||
state.rules.researched.add(u.name);
|
||||
|
||||
if(!was){
|
||||
Events.fire(new UnlockEvent(u));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose(){
|
||||
//save the settings before quitting
|
||||
netServer.admins.forceSave();
|
||||
Core.settings.manualSave();
|
||||
}
|
||||
|
||||
@@ -404,9 +407,12 @@ public class Logic implements ApplicationListener{
|
||||
universe.updateGlobal();
|
||||
|
||||
if(Core.settings.modified() && !state.isPlaying()){
|
||||
netServer.admins.forceSave();
|
||||
Core.settings.forceSave();
|
||||
}
|
||||
|
||||
boolean runStateCheck = !net.client() && !world.isInvalidMap() && !state.isEditor() && state.rules.canGameOver;
|
||||
|
||||
if(state.isGame()){
|
||||
if(!net.client()){
|
||||
state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.isEnemy());
|
||||
@@ -472,9 +478,11 @@ public class Logic implements ApplicationListener{
|
||||
Groups.update();
|
||||
}
|
||||
|
||||
if(!net.client() && !world.isInvalidMap() && !state.isEditor() && state.rules.canGameOver){
|
||||
if(runStateCheck){
|
||||
checkGameState();
|
||||
}
|
||||
}else if(netServer.isWaitingForPlayers() && runStateCheck){
|
||||
checkGameState();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -201,10 +201,12 @@ public class NetClient implements ApplicationListener{
|
||||
Sounds.chatMessage.play();
|
||||
}
|
||||
|
||||
//display raw unformatted text above player head
|
||||
if(playersender != null && unformatted != null){
|
||||
//display raw unformatted text above player head
|
||||
playersender.lastText(unformatted);
|
||||
playersender.textFadeTime(1f);
|
||||
|
||||
Events.fire(new PlayerChatEvent(playersender, unformatted));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,7 +227,7 @@ public class NetClient implements ApplicationListener{
|
||||
if(net.server() && player != null && player.con != null && (Time.timeSinceMillis(player.con.connectTime) < 500 || !player.con.hasConnected || !player.isAdded())) return;
|
||||
|
||||
//detect and kick for foul play
|
||||
if(player != null && player.con != null && !player.con.chatRate.allow(2000, 20)){
|
||||
if(player != null && player.con != null && !player.con.chatRate.allow(2000, Config.chatSpamLimit.num())){
|
||||
player.con.kick(KickReason.kick);
|
||||
netServer.admins.blacklistDos(player.con.address);
|
||||
return;
|
||||
@@ -435,8 +437,9 @@ public class NetClient implements ApplicationListener{
|
||||
for(int j = 0; j < amount; j++){
|
||||
readSyncEntity(input, Reads.get(input));
|
||||
}
|
||||
}catch(IOException e){
|
||||
throw new RuntimeException(e);
|
||||
}catch(Exception e){
|
||||
//don't disconnect, just log it
|
||||
Log.err("Error reading entity snapshot", e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@ import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.CommandHandler.*;
|
||||
import arc.util.io.*;
|
||||
import arc.util.serialization.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.core.GameState.*;
|
||||
@@ -138,15 +137,6 @@ public class NetServer implements ApplicationListener{
|
||||
con.connectTime = Time.millis();
|
||||
|
||||
String uuid = packet.uuid;
|
||||
byte[] buuid = Base64Coder.decode(uuid);
|
||||
CRC32 crc = new CRC32();
|
||||
crc.update(buuid, 0, 8);
|
||||
ByteBuffer buff = ByteBuffer.allocate(8);
|
||||
buff.put(buuid, 8, 8);
|
||||
if(crc.getValue() != buff.getLong(0)){
|
||||
con.kick(KickReason.clientOutdated);
|
||||
return;
|
||||
}
|
||||
|
||||
if(admins.isIPBanned(con.address) || admins.isSubnetBanned(con.address)) return;
|
||||
|
||||
@@ -195,6 +185,7 @@ public class NetServer implements ApplicationListener{
|
||||
result.append("Unnecessary mods:[lightgray]\n").append("> ").append(extraMods.toString("\n> "));
|
||||
}
|
||||
con.kick(result.toString(), 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!admins.isWhitelisted(packet.uuid, packet.usid)){
|
||||
@@ -226,6 +217,14 @@ public class NetServer implements ApplicationListener{
|
||||
con.kick(KickReason.idInUse);
|
||||
return;
|
||||
}
|
||||
|
||||
for(var otherCon : net.getConnections()){
|
||||
if(otherCon != con && uuid.equals(otherCon.uuid)){
|
||||
con.uuid = packet.uuid;
|
||||
con.kick(KickReason.idInUse);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
packet.name = fixName(packet.name);
|
||||
@@ -861,7 +860,7 @@ public class NetServer implements ApplicationListener{
|
||||
}
|
||||
|
||||
if(state.isGame() && net.server()){
|
||||
if(state.rules.pvp){
|
||||
if(state.rules.pvp && state.rules.pvpAutoPause){
|
||||
boolean waiting = isWaitingForPlayers(), paused = state.isPaused();
|
||||
if(waiting != paused){
|
||||
if(waiting){
|
||||
@@ -995,7 +994,7 @@ public class NetServer implements ApplicationListener{
|
||||
player.con.snapshotsSent++;
|
||||
}
|
||||
|
||||
String fixName(String name){
|
||||
public String fixName(String name){
|
||||
name = name.trim().replace("\n", "").replace("\t", "");
|
||||
if(name.equals("[") || name.equals("]")){
|
||||
return "";
|
||||
@@ -1019,7 +1018,7 @@ public class NetServer implements ApplicationListener{
|
||||
return result.toString();
|
||||
}
|
||||
|
||||
static String checkColor(String str){
|
||||
public String checkColor(String str){
|
||||
for(int i = 1; i < str.length(); i++){
|
||||
if(str.charAt(i) == ']'){
|
||||
String color = str.substring(1, i);
|
||||
|
||||
@@ -32,7 +32,6 @@ public class Renderer implements ApplicationListener{
|
||||
private static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f;
|
||||
private static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
|
||||
private static final float cloudAlpha = 0.81f;
|
||||
private static final float[] thrusterSizes = {0f, 0f, 0f, 0f, 0.3f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f};
|
||||
private static final Interp landInterp = Interp.pow3;
|
||||
|
||||
public final BlockRenderer blocks = new BlockRenderer();
|
||||
@@ -174,13 +173,14 @@ public class Renderer implements ApplicationListener{
|
||||
laserOpacity = settings.getInt("lasersopacity") / 100f;
|
||||
bridgeOpacity = settings.getInt("bridgeopacity") / 100f;
|
||||
animateShields = settings.getBool("animatedshields");
|
||||
drawStatus = Core.settings.getBool("blockstatus");
|
||||
drawStatus = settings.getBool("blockstatus");
|
||||
enableEffects = settings.getBool("effects");
|
||||
drawDisplays = !settings.getBool("hidedisplays");
|
||||
|
||||
if(landTime > 0){
|
||||
if(!state.isPaused()){
|
||||
updateLandParticles();
|
||||
CoreBuild build = landCore == null ? player.bestCore() : landCore;
|
||||
build.updateLandParticles();
|
||||
}
|
||||
|
||||
if(!state.isPaused()){
|
||||
@@ -453,63 +453,26 @@ public class Renderer implements ApplicationListener{
|
||||
|
||||
}
|
||||
|
||||
void updateLandParticles(){
|
||||
float time = launching ? coreLandDuration - landTime : landTime;
|
||||
float tsize = Mathf.sample(thrusterSizes, (time + 35f) / coreLandDuration);
|
||||
|
||||
landPTimer += tsize * Time.delta;
|
||||
if(landCore != null && landPTimer >= 1f){
|
||||
landCore.tile.getLinkedTiles(t -> {
|
||||
if(Mathf.chance(0.4f)){
|
||||
Fx.coreLandDust.at(t.worldx(), t.worldy(), landCore.angleTo(t) + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.5f + Mathf.range(0.15f)));
|
||||
}
|
||||
});
|
||||
|
||||
landPTimer = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
void drawLanding(){
|
||||
CoreBuild build = landCore == null ? player.bestCore() : landCore;
|
||||
var clouds = assets.get("sprites/clouds.png", Texture.class);
|
||||
if(landTime > 0 && build != null){
|
||||
float fout = landTime / coreLandDuration;
|
||||
|
||||
if(launching) fout = 1f - fout;
|
||||
|
||||
float fin = 1f - fout;
|
||||
|
||||
//draw core
|
||||
var block = launching && launchCoreType != null ? launchCoreType : (CoreBlock)build.block;
|
||||
TextureRegion reg = block.fullIcon;
|
||||
float scl = Scl.scl(4f) / camerascale;
|
||||
float shake = 0f;
|
||||
float s = reg.width * reg.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
|
||||
float rotation = Interp.pow2In.apply(fout) * 135f, x = build.x + Mathf.range(shake), y = build.y + Mathf.range(shake);
|
||||
float thrustOpen = 0.25f;
|
||||
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
|
||||
float thrusterSize = Mathf.sample(thrusterSizes, fin);
|
||||
|
||||
//when launching, thrusters stay out the entire time.
|
||||
if(launching){
|
||||
Interp i = Interp.pow2Out;
|
||||
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
|
||||
thrusterSize = i.apply(Mathf.clamp(fout*9f));
|
||||
}
|
||||
|
||||
Draw.color(Pal.lightTrail);
|
||||
//TODO spikier heat
|
||||
Draw.rect("circle-shadow", x, y, s, s);
|
||||
|
||||
Draw.color(Pal.lightTrail);
|
||||
|
||||
float pfin = Interp.pow3Out.apply(fin), pf = Interp.pow2In.apply(fout);
|
||||
|
||||
//draw particles
|
||||
Draw.color(Pal.lightTrail);
|
||||
Angles.randLenVectors(1, pfin, 100, 800f * scl * pfin, (ax, ay, ffin, ffout) -> {
|
||||
Lines.stroke(scl * ffin * pf * 3f);
|
||||
Lines.lineAngle(build.x + ax, build.y + ay, Mathf.angle(ax, ay), (ffin * 20 + 1f) * scl);
|
||||
});
|
||||
Draw.color();
|
||||
|
||||
CoreBlock block = launching && launchCoreType != null ? launchCoreType : (CoreBlock)build.block;
|
||||
block.drawLanding(build, build.x, build.y);
|
||||
|
||||
Draw.color();
|
||||
Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
|
||||
@@ -522,44 +485,6 @@ public class Renderer implements ApplicationListener{
|
||||
}
|
||||
}
|
||||
|
||||
Draw.scl(scl);
|
||||
|
||||
Draw.alpha(1f);
|
||||
|
||||
//draw thruster flame
|
||||
float strength = (1f + (block.size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
|
||||
float offset = (block.size - 3) * 3f * scl;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
Tmp.v1.trns(i * 90 + rotation, 1f);
|
||||
|
||||
Tmp.v1.setLength((block.size * tilesize/2f + 1f)*scl + strength*2f + offset);
|
||||
Draw.color(build.team.color);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
|
||||
|
||||
Tmp.v1.setLength((block.size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
|
||||
Draw.color(Color.white);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
|
||||
}
|
||||
|
||||
drawThrusters(block, x, y, rotation, thrusterFrame);
|
||||
|
||||
Drawf.spinSprite(block.region, x, y, rotation);
|
||||
|
||||
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
|
||||
drawThrusters(block, x, y, rotation, thrusterFrame);
|
||||
Draw.alpha(1f);
|
||||
|
||||
if(block.teamRegions[build.team.id] == block.teamRegion) Draw.color(build.team.color);
|
||||
|
||||
Drawf.spinSprite(block.teamRegions[build.team.id], x, y, rotation);
|
||||
|
||||
Draw.color();
|
||||
|
||||
Draw.scl();
|
||||
|
||||
Draw.reset();
|
||||
|
||||
//draw clouds
|
||||
if(state.rules.cloudColor.a > 0.0001f){
|
||||
float scaling = cloudScaling;
|
||||
@@ -582,32 +507,6 @@ public class Renderer implements ApplicationListener{
|
||||
}
|
||||
}
|
||||
|
||||
void drawThrusters(CoreBlock block, float x, float y, float rotation, float frame){
|
||||
float length = block.thrusterLength * (frame - 1f) - 1f/4f;
|
||||
float alpha = Draw.getColor().a;
|
||||
|
||||
//two passes for consistent lighting
|
||||
for(int j = 0; j < 2; j++){
|
||||
for(int i = 0; i < 4; i++){
|
||||
var reg = i >= 2 ? block.thruster2 : block.thruster1;
|
||||
float rot = (i * 90) + rotation % 90f;
|
||||
Tmp.v1.trns(rot, length * Draw.xscl);
|
||||
|
||||
//second pass applies extra layer of shading
|
||||
if(j == 1){
|
||||
Tmp.v1.rotate(-90f);
|
||||
Draw.alpha((rotation % 90f) / 90f * alpha);
|
||||
rot -= 90f;
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}else{
|
||||
Draw.alpha(alpha);
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
Draw.alpha(1f);
|
||||
}
|
||||
|
||||
public void scaleCamera(float amount){
|
||||
targetscale *= (amount / 4) + 1;
|
||||
clampScale();
|
||||
@@ -638,6 +537,26 @@ public class Renderer implements ApplicationListener{
|
||||
clampScale();
|
||||
}
|
||||
|
||||
public boolean isLaunching(){
|
||||
return launching;
|
||||
}
|
||||
|
||||
public CoreBlock getLaunchCoreType(){
|
||||
return launchCoreType;
|
||||
}
|
||||
|
||||
public float getLandTime(){
|
||||
return landTime;
|
||||
}
|
||||
|
||||
public float getLandPTimer(){
|
||||
return landPTimer;
|
||||
}
|
||||
|
||||
public void setLandPTimer(float landPTimer){
|
||||
this.landPTimer = landPTimer;
|
||||
}
|
||||
|
||||
public void showLanding(){
|
||||
launching = false;
|
||||
camerascale = minZoomScl;
|
||||
|
||||