Compare commits
6 Commits
v145
...
new-liquid
| Author | SHA1 | Date | |
|---|---|---|---|
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5c89d7d273 | ||
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3ea742b06d | ||
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9bedadac79 | ||
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5ccadcf38f | ||
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a32462971b | ||
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3faf8ca07f |
@@ -1,7 +1,7 @@
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||||
### Adding a server to the list
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||||
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||||
Mindustry now has a public list of servers that everyone can see and connect to.
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This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
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This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
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You may want to add your server to this list. The steps for getting this done are as follows:
|
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@@ -18,7 +18,7 @@ You'll need to either hire some moderators, or make use of (currently non-existe
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||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
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5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
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6. Finally, **submit a pull request** to add your server's IP to the list.
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This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
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This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
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For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
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```json
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{
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||||
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||||
@@ -34,14 +34,6 @@ public class Annotations{
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}
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/** Indicates that a field should not be synced to clients (but may still be non-transient) */
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@Target({ElementType.FIELD})
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@Retention(RetentionPolicy.SOURCE)
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public @interface NoSync{
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}
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/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
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@Target({ElementType.FIELD})
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@Retention(RetentionPolicy.SOURCE)
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@@ -118,16 +118,13 @@ public class EntityIO{
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}
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}
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void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
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void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
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this.method = method;
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this.write = write;
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if(write){
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//write uses most recent revision
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for(RevisionField field : revisions.peek().fields){
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Svar var = allFields.find(s -> s.name().equals(field.name));
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if(var == null || var.has(NoSync.class)) continue;
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io(field.type, "this." + field.name, true);
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}
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}else{
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@@ -141,7 +138,6 @@ public class EntityIO{
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//add code for reading revision
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for(RevisionField field : rev.fields){
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Svar var = allFields.find(s -> s.name().equals(field.name));
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if(var == null || var.has(NoSync.class)) continue;
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boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
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if(sl) cont("if(!islocal)");
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@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
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//SPECIAL CASE: sync I/O code
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if((first.name().equals("readSync") || first.name().equals("writeSync"))){
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io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
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io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
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}
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//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
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@@ -15,6 +15,7 @@ manifold=36
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mega=5
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mindustry.entities.comp.BuildingComp=6
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mindustry.entities.comp.BulletComp=7
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mindustry.entities.comp.ConduitGraphUpdaterComp=48
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mindustry.entities.comp.DecalComp=8
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mindustry.entities.comp.EffectStateComp=9
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mindustry.entities.comp.FireComp=10
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@@ -0,0 +1 @@
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{fields:[]}
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@@ -1 +0,0 @@
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{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
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@@ -320,6 +320,11 @@ project(":core"){
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}
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}
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artifacts{
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archives sourcesJar
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archives assetsJar
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}
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dependencies{
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compileJava.dependsOn(preGen)
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@@ -437,9 +442,6 @@ configure([":core", ":server"].collect{project(it)}){
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publications{
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maven(MavenPublication){
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from components.java
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if(project.name == "core"){
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artifact(tasks.named("assetsJar"))
|
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}
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||||
}
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||||
}
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||||
}
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||||
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|
Before Width: | Height: | Size: 784 B |
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Before Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 226 B |
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Before Width: | Height: | Size: 383 B After Width: | Height: | Size: 349 B |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/salvo-heat.png
Normal file
|
After Width: | Height: | Size: 517 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo.png
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After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 552 B |
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Before Width: | Height: | Size: 752 B |
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Before Width: | Height: | Size: 1019 B |
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Before Width: | Height: | Size: 429 B |
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Before Width: | Height: | Size: 423 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter.png
Normal file
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After Width: | Height: | Size: 853 B |
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Before Width: | Height: | Size: 510 B |
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Before Width: | Height: | Size: 817 B |
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Before Width: | Height: | Size: 603 B |
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Before Width: | Height: | Size: 439 B After Width: | Height: | Size: 329 B |
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Before Width: | Height: | Size: 521 B After Width: | Height: | Size: 307 B |
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Before Width: | Height: | Size: 873 B After Width: | Height: | Size: 893 B |
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Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 304 B |
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Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 304 B |
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Before Width: | Height: | Size: 308 B After Width: | Height: | Size: 285 B |
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Before Width: | Height: | Size: 322 B After Width: | Height: | Size: 291 B |
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Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 531 B |
BIN
core/assets/baseparts/000.msch
Normal file
BIN
core/assets/baseparts/1591389341902.msch
Normal file
BIN
core/assets/baseparts/1591389353247.msch
Normal file
1
core/assets/baseparts/1591389457130.msch
Normal file
@@ -0,0 +1 @@
|
||||
mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@
|
||||
2
core/assets/baseparts/1603214918168.msch
Normal file
@@ -0,0 +1,2 @@
|
||||
mschxœ5<C593>Ë
|
||||
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
||||
2
core/assets/baseparts/1603214945791.msch
Normal file
@@ -0,0 +1,2 @@
|
||||
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
||||
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
||||
BIN
core/assets/baseparts/1603219428262.msch
Normal file
BIN
core/assets/baseparts/752919619894902997.msch
Normal file
BIN
core/assets/baseparts/752926963076694047.msch
Normal file
BIN
core/assets/baseparts/752961607314702336.msch
Normal file
BIN
core/assets/baseparts/752980871690059906.msch
Normal file
BIN
core/assets/baseparts/752982341865046126.msch
Normal file
BIN
core/assets/baseparts/753043453876895784.msch
Normal file
BIN
core/assets/baseparts/772860344174772254.msch
Normal file
3
core/assets/baseparts/772861253630165084.msch
Normal file
@@ -0,0 +1,3 @@
|
||||
mschxœ%Žknà „ÇØIü¨äV9×È
|
||||
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à
|
||||
ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•<66>–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
|
||||
@@ -1,4 +0,0 @@
|
||||
mschxœM<C593>anÂ0…MK[HÚ"Ä9rŠcÚ<63><Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
|
||||
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-<2D>’<EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
|
||||
Þâ`É
|
||||
Þ*Þ¢¥<14>‹Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅN‹ø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼
|
||||
@@ -1 +0,0 @@
|
||||
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ<4B>ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc
|
||||
@@ -1,2 +0,0 @@
|
||||
mschxœŒKà CͯE=
|
||||
‹ž§Ê‚<EFBFBD>B%
|
||||
@@ -1,5 +0,0 @@
|
||||
mschxś
|
||||
ŚK
|
||||
Ă0CĺOŇ–ĐEâMŻşpśÁ<C59B>Ně0včő;ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
|
||||
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
|
||||
Î(üÖÂŔhyłN˝ó
|
||||
@@ -1 +0,0 @@
|
||||
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz<48>Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
|
||||
@@ -1,2 +0,0 @@
|
||||
mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ’<C2B5>â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
|
||||
¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
|
||||
@@ -1,2 +0,0 @@
|
||||
mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
|
||||
\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
@@ -263,16 +261,7 @@ trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Bans
|
||||
server.bans.none = No banned players found!
|
||||
server.admins = Admins
|
||||
@@ -286,11 +275,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||
confirmkick = Are you sure you want to kick "{0}[white]"?
|
||||
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
@@ -398,9 +386,9 @@ custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -475,7 +463,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -486,7 +474,7 @@ wavemode.health = health
|
||||
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit
|
||||
edit = Edit...
|
||||
variables = Vars
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
@@ -548,8 +536,6 @@ toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
#unused
|
||||
@@ -1125,8 +1111,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Adapt interface to display notch
|
||||
setting.macnotch.description = Restart required to apply changes
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -1228,8 +1212,6 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI [red](WIP)
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1807,7 +1789,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -1827,8 +1809,8 @@ hint.factoryControl.mobile = To set a unit factory's [accent]output destination[
|
||||
|
||||
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||
@@ -1861,7 +1843,7 @@ onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||
onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
@@ -2319,7 +2301,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Сартаваць па зоркам
|
||||
schematic = Схема
|
||||
schematic.add = Захаваць схему...
|
||||
schematics = Схемы
|
||||
schematic.search = Пошук схемы...
|
||||
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
||||
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
||||
schematic.import = Імпартаваць схему...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Падзяліцца ў Майстэрні
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
||||
schematic.saved = Схема захавана.
|
||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||
schematic.edit = Рэдагаваць схему
|
||||
schematic.rename = Пераназваць схему
|
||||
schematic.info = {0}x{1}, {2} блокаў
|
||||
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
||||
schematic.tags = Тэгі:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Дадаць Тэг
|
||||
schematic.texttag = Тэкставы Тэгу
|
||||
schematic.icontag = Іконкавы Тэгу
|
||||
schematic.renametag = Пераназваць Тэг
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
||||
schematic.tagexists = Такі тэг ужо ёсць.
|
||||
stats = Вынікі
|
||||
@@ -126,7 +124,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
|
||||
committingchanges = Унясенне змяненняў
|
||||
done = Гатова
|
||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||
mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Мадыфікацыі
|
||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||
mods.guide = Кіраўніцтва па мадам
|
||||
@@ -254,14 +252,7 @@ trace.mobile = Мабільны кліент: [accent]{0}
|
||||
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
||||
trace.times.joined = Разоў Падлучана: [accent]{0}
|
||||
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Блакаваннi
|
||||
server.bans.none = Заблакаваных гульцоў няма!
|
||||
server.admins = Адміністратары
|
||||
@@ -275,15 +266,14 @@ server.version = [gray]Версія: {0} {1}
|
||||
server.custombuild = [accent]карыстальніцкая зборка
|
||||
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
||||
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
||||
confirmvotekick = Вы сапраўды хочаце галасаваннем выгнаць гэтага гульца?
|
||||
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
||||
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
||||
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Далучыцца да гульні
|
||||
joingame.ip = Адрас:
|
||||
disconnect = Адключана.
|
||||
disconnect.error = Памылка злучэння.
|
||||
disconnect.error = Памылка злучэння.
|
||||
disconnect.closed = Злучэнне закрыта.
|
||||
disconnect.timeout = Час чакання скончыўся.
|
||||
disconnect.data = Памылка пры загрузцы дадзеных свету!
|
||||
@@ -297,7 +287,7 @@ server.invalidport = Няправільны нумар порта!
|
||||
server.error = [барвовы]Памылка стварэння сервера.
|
||||
save.new = Новае захаванне
|
||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||
save.nocampaign = Індывідуальныя файлы захавання кампаніі нельга імпартаваць.
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Перазапісаць
|
||||
save.none = Захавання не знойдзены!
|
||||
savefail = Не атрымалася захаваць гульню!
|
||||
@@ -387,9 +377,9 @@ custom = Карыстацкая
|
||||
builtin = Убудаваная
|
||||
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
||||
map.random = [accent]Выпадковая карта
|
||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
|
||||
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
||||
workshop.update = Абнавіць змесціва
|
||||
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
||||
@@ -440,14 +430,14 @@ waves.title = Хвалі
|
||||
waves.remove = Выдаліць
|
||||
waves.every = кожны
|
||||
waves.waves = хваля (ы)
|
||||
waves.health = Здароўе: {0}%
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = за з’яўленне
|
||||
waves.shields = адзінак шчыта/хвалю
|
||||
waves.to = да
|
||||
waves.spawn = зявілася:
|
||||
waves.spawn.all = <усе>
|
||||
waves.spawn.select = Выбар Кропкі Зяўлення
|
||||
waves.spawn.none = [scarlet]спаўны на карце не знойдзены
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = максімум адзінак
|
||||
waves.guardian = Вартаўнік
|
||||
waves.preview = Папярэдні прагляд
|
||||
@@ -463,8 +453,8 @@ waves.sort.reverse = Рэверсіўнае Сартаванне
|
||||
waves.sort.begin = Пачатак
|
||||
waves.sort.health = Здароўе
|
||||
waves.sort.type = Тып
|
||||
waves.search = Пошук хваль...
|
||||
waves.filter = Фільтраваць Юнітав
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Схаваць Усё
|
||||
waves.units.show = Паказаць Усё
|
||||
|
||||
@@ -536,12 +526,10 @@ toolmode.eraseores = Сцерці руды
|
||||
toolmode.eraseores.description = Сцерці толькі руды.
|
||||
toolmode.fillteams = Змяніць каманду блокаў
|
||||
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||
toolmode.fillerase = Сцерці заліўку
|
||||
toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
|
||||
toolmode.drawteams = Змяніць каманду блока
|
||||
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||
toolmode.underliquid = Пад вадкасцямі
|
||||
toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
||||
filter.distort = Скажэнне
|
||||
@@ -636,7 +624,7 @@ marker.minimap.name = Міні-Мапа
|
||||
marker.shape.name = Форма
|
||||
marker.text.name = Тэкст
|
||||
marker.background = Задні Фон
|
||||
marker.outline = Контур
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
||||
@@ -760,7 +748,7 @@ sector.craters.description = Вада сабралася ў гэтым крат
|
||||
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
||||
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
||||
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.tarFields.description = Ваколіцы зоны здабычы нафты, паміж гарамі і пустыняй. Адзін з некалькіх зон з прыдатнымі для выкарыстання запасамі дзёгцю.\nТаксама закінутая, гэтая зона мае побач небяспечных ворагаў. Не варта недаацэньваць іх.\n\n[lightgray]Знайдзіце па магчымасці тэхналогіі перапрацоўкі нафты.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
@@ -1098,8 +1086,6 @@ setting.bridgeopacity.name = Непразрыстасць мастоў
|
||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
||||
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
||||
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
|
||||
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
||||
@@ -1201,8 +1187,6 @@ rules.wavetimer = Інтэрвал хваляў
|
||||
rules.wavesending = Адпраўка Хваль
|
||||
rules.waves = Хвалі
|
||||
rules.attack = Рэжым атакі
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||
@@ -1521,7 +1505,7 @@ block.solar-panel.name = Сонечная панэль
|
||||
block.solar-panel-large.name = Вялікая сонечная панэль
|
||||
block.oil-extractor.name = Нафтавая вышка
|
||||
block.repair-point.name = Рамонтны пункт
|
||||
block.repair-turret.name = Рамонтна турэль
|
||||
block.repair-turret.name = Repair Turret
|
||||
block.pulse-conduit.name = Імпульсны трубаправод
|
||||
block.plated-conduit.name = Умацаваны трубаправод
|
||||
block.phase-conduit.name = Фазавы трубаправод
|
||||
@@ -1773,7 +1757,6 @@ hint.launch = Калі рэсурсы сабраны, вы можаце [accent]
|
||||
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
|
||||
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
|
||||
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
|
||||
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
|
||||
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
|
||||
@@ -1997,7 +1980,7 @@ block.ripple.description = Вельмі магутная артылерыйск
|
||||
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||
block.foreshadow.description = Страляе маланкай па адной цэлі на вялікай адлегласці. Аддае прыярытэт ворагам з большым максімальным здароўем.
|
||||
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||
@@ -2264,7 +2247,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Сортирай по рейтинг
|
||||
schematic = Схема
|
||||
schematic.add = Запази Схема...
|
||||
schematics = Схеми
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
||||
schematic.exists = Вече съществува схема с това име.
|
||||
schematic.import = Внасяне на Схема...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Сподели в Работилницата
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
||||
schematic.saved = Схемате беше запазена.
|
||||
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Преименуване на схема
|
||||
schematic.info = {0}x{1}, {2} елемента
|
||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||
schematic.tags = Tags:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
@@ -172,7 +170,7 @@ mod.import.file = Вмъкни от файл
|
||||
mod.import.github = Вмъкни от GitHub
|
||||
mod.jarwarn = [scarlet]JAR модовете могат да са опасни.[]\n Уверете се, че този мод e от надежден източник!
|
||||
mod.item.remove = Този предмет е част от [accent] '{0}'[] мод. За да го премахнете, премахнете или забранете този мод.
|
||||
mod.remove.confirm = Този мод ще бъде премахнат.
|
||||
mod.remove.confirm = Този мод ще бъде премахнат.
|
||||
mod.author = [lightgray]Автор:[] {0}
|
||||
mod.missing = Този запис съдържа модове, които са били обновени или изтрити. Може да възникнат грешки при зареждането. Сигурни ли сте, че искате да го заредите?\n[lightgray]Модове:\n{0}
|
||||
mod.preview.missing = За да публикувате този мод в Работилницата, той трябва да съдържа изображение за визуализация.\n Поставете файл с името [accent]preview.png[] в директорията на мода и опитайте отново.
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Мобилен Клиент: [accent]{0}
|
||||
trace.modclient = Модифициран Клиент: [accent]{0}
|
||||
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
||||
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Банове
|
||||
server.bans.none = Няма намерени баннати играчи!
|
||||
server.admins = Администратори
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]в{0} {1}
|
||||
server.custombuild = [accent]Персонализирана компилация
|
||||
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
||||
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
||||
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
|
||||
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
||||
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
||||
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Присъединяване в игра
|
||||
joingame.ip = IP адрес:
|
||||
disconnect = Връзката беше прекъсната.
|
||||
@@ -392,9 +382,9 @@ custom = Персонализирано
|
||||
builtin = Вградено
|
||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
||||
map.random = [accent]Случайна Карта
|
||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
|
||||
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
|
||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
|
||||
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
||||
workshop.update = Обновяване на елемент
|
||||
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = Изтриване на руди
|
||||
toolmode.eraseores.description = Изтрива само руди.
|
||||
toolmode.fillteams = Запълване в отбори
|
||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Рисуване в отбори
|
||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -1109,8 +1097,6 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||
setting.showweather.name = Показвай Графики за Климата
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
|
||||
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||
@@ -1212,8 +1198,6 @@ rules.wavetimer = Таймер за Вълни
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Вълни
|
||||
rules.attack = Режим Атака
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1785,7 +1769,6 @@ hint.launch = След като съберете достатъчно ресур
|
||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||
@@ -1988,7 +1971,7 @@ block.core-shard.description = Ядро на базата. Веднъж унищ
|
||||
block.core-shard.details = Първата итерация. Компактно. Самовъзпроизвеждащо се.Оборудвано с едноктарни стартови двигатели. Не е предназначено за междупланетарни полети.
|
||||
block.core-foundation.description = Ядро на базата. Добре бронирано. Съдържа повече ресурси от модел Шард.
|
||||
block.core-foundation.details = Втората итерация.
|
||||
block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. Съхранява огромни количества ресурси.
|
||||
block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. Съхранява огромни количества ресурси.
|
||||
block.core-nucleus.details = Третата и финална итерация.
|
||||
block.vault.description = Съхранява голямо количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
|
||||
block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
|
||||
@@ -2161,7 +2144,7 @@ unit.minke.description = Изстрелва сачми и стандартни
|
||||
unit.bryde.description = Изстрелва далекообхватни боеприпаси и ракети по врагове.
|
||||
unit.sei.description = Изстрелва поредица от ракети и бронебойни куршуми по врагове.
|
||||
unit.omura.description = Изстрелва далечни пробивни релсови лазери по врагове. Изгражда единици модел Факел.
|
||||
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
|
||||
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
|
||||
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
|
||||
unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
|
||||
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||
@@ -2284,7 +2267,6 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
|
||||
lenum.min = Минимална стойност от 2 числа.
|
||||
lenum.max = Максимална стойност от 2 числа.
|
||||
lenum.angle = Ъгъл на вектор в градуси.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Дължина на вектор.
|
||||
lenum.sin = Синус, в градуси.
|
||||
lenum.cos = Косинус, в градуси.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Ordena per valoració
|
||||
schematic = Esquema
|
||||
schematic.add = Desa l’esquema…
|
||||
schematics = Esquemes
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
||||
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
||||
schematic.import = Importa un esquema
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Comparteix al Workshop de l’Steam
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
||||
schematic.saved = L’esquema s’ha desat.
|
||||
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Reanomena l’esquema
|
||||
schematic.info = {0}×{1}, {2} blocs
|
||||
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
||||
schematic.tags = Etiquetes:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Afegeix una etiqueta
|
||||
schematic.texttag = Text de l’etiqueta
|
||||
schematic.icontag = Icona de l’etiqueta
|
||||
schematic.renametag = Canvia el nom de l’etiqueta
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
||||
schematic.tagexists = Aquesta etiqueta ja existeix.
|
||||
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Client de mòbil: [accent]{0}
|
||||
trace.modclient = Client personalitzat: [accent]{0}
|
||||
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
||||
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Bandejaments
|
||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||
server.admins = Administradors
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Versió personalitzada
|
||||
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
||||
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
||||
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
|
||||
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
||||
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
||||
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Uneix-me a la partida
|
||||
joingame.ip = Direcció IP:
|
||||
disconnect = Desconnectat.
|
||||
@@ -392,9 +382,9 @@ custom = Personalitzat
|
||||
builtin = *Integrat*
|
||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||
map.random = [accent]Mapa aleatori
|
||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb l’editor.
|
||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb l’editor.
|
||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] d’un altre color[] amb l’editor.
|
||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb l’editor.
|
||||
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
||||
workshop.update = Actualitza l’element
|
||||
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = Comença
|
||||
waves.sort.health = Salut
|
||||
waves.sort.type = Tipus
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Amaga-les totes
|
||||
waves.units.show = Mostra-les totes
|
||||
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = Esborra els minerals
|
||||
toolmode.eraseores.description = Esborra només els minerals.
|
||||
toolmode.fillteams = Omple els equips
|
||||
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Dibuixa els equips
|
||||
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
||||
#unused
|
||||
@@ -1113,8 +1101,6 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||
setting.showweather.name = Mostra l’estat meteorològic
|
||||
setting.hidedisplays.name = Amaga els monitors lògics
|
||||
setting.macnotch.name = Adaptar la interfície per mostrar el notch
|
||||
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
||||
steam.friendsonly = Només amics
|
||||
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||
@@ -1216,8 +1202,6 @@ rules.wavetimer = Temporitzador d’onades
|
||||
rules.wavesending = Enviament d’onades
|
||||
rules.waves = Onades
|
||||
rules.attack = Mode d’atac
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = IA avançada (RTS AI)
|
||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||
@@ -1795,7 +1779,6 @@ hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançamen
|
||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||
@@ -2295,7 +2278,6 @@ lenum.xor = Operació lògica XOR bit a bit.
|
||||
lenum.min = Mínim de dos nombres.
|
||||
lenum.max = Màxim de dos nombres.
|
||||
lenum.angle = Angle del vector en graus.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Llargada (mòdul) del vector.
|
||||
|
||||
lenum.sin = Sinus de l’angle (en graus).
|
||||
|
||||
@@ -7,14 +7,14 @@ link.reddit.description = Mindustry na Redditu
|
||||
link.github.description = Zdrojový kód hry
|
||||
link.changelog.description = Seznam úprav
|
||||
link.dev-builds.description = Nestabilní vývojová verze hry
|
||||
link.trello.description = Oficiální Trello nástěnka s plánovanými novinkami
|
||||
link.trello.description = Oficiální Trello nástěnka s plánovanými novinkami
|
||||
link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
|
||||
link.google-play.description = Obchod Google Play
|
||||
link.f-droid.description = F-Droid
|
||||
link.wiki.description = Oficiální Wiki Mindustry
|
||||
link.suggestions.description = Doporučit nové funkce
|
||||
link.suggestions.description = Suggest new features
|
||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||
@@ -45,19 +45,18 @@ mods.browser = Prohlížeč modifikací
|
||||
mods.browser.selected = Vybraný mod
|
||||
mods.browser.add = Stáhnout
|
||||
mods.browser.reinstall = Reinstalovat
|
||||
mods.browser.view-releases = Zobrazit Vydání
|
||||
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
|
||||
mods.browser.latest = <Poslední>
|
||||
mods.browser.releases = Vydání
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.github.open = Úložiště
|
||||
mods.github.open-release = Stranka Vydání
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Řadit podle nedavných
|
||||
mods.browser.sortstars = Řadit podle hvězd
|
||||
|
||||
schematic = Šablona
|
||||
schematic.add = Uložit šablonu...
|
||||
schematics = Šablony
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
||||
schematic.exists = Šablona s tímto názvem již existuje.
|
||||
schematic.import = Importuji šablonu...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
||||
schematic.saved = Šablona byla uložena.
|
||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Přejmenovat šablonu
|
||||
schematic.info = {0}x{1}, {2} bloků
|
||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||
schematic.tags = Značky:
|
||||
@@ -79,18 +78,17 @@ schematic.addtag = Přidat Značku
|
||||
schematic.texttag = Textová Značka
|
||||
schematic.icontag = Ikonová Značka
|
||||
schematic.renametag = Přejmenovat Značku
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Smazat tuto značku?
|
||||
schematic.tagexists = Tato značka již existuje.
|
||||
|
||||
stats = Statistiky
|
||||
stats.wave = Poraženo Vln
|
||||
stats.unitsCreated = Jednotek Vytvořeno
|
||||
stats.enemiesDestroyed = Nepřátel Zničeno
|
||||
stats.built = Budov Postaveno
|
||||
stats.destroyed = Budov Zničeno
|
||||
stats.deconstructed = Budov Zdekonstruovano
|
||||
stats.playtime = Doba Hraní
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
stats.enemiesDestroyed = Enemies Destroyed
|
||||
stats.built = Buildings Built
|
||||
stats.destroyed = Buildings Destroyed
|
||||
stats.deconstructed = Buildings Deconstructed
|
||||
stats.playtime = Time Played
|
||||
|
||||
globalitems = [accent]Celkové položky[]
|
||||
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
||||
@@ -146,13 +144,13 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
||||
mod.disable = Zakázat
|
||||
mod.content = Obsah:
|
||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||
mod.incompatiblegame = [red]Zastaralá Hra
|
||||
mod.incompatiblemod = [red]Nekompatibilní
|
||||
mod.blacklisted = [red]Nepodporováno
|
||||
mod.unmetdependencies = [red]Nesplněné Dependencies
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||
mod.circulardependencies = [red]Kruhové Dependencies
|
||||
mod.incompletedependencies = [red]Nedokončené Dependencies
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -189,13 +187,13 @@ filename = Název souboru:
|
||||
unlocked = Byl odemmknut nový blok!
|
||||
available = Je zpřístupněn nový výzkum!
|
||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||
campaign.select = Vybrat Začínající Kampaň
|
||||
campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
completed = [accent]Dokončeno[]
|
||||
techtree = Technologie
|
||||
techtree.select = Výběr Výzkumného Stromu
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Načíst
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Mobilní klient hry: [accent]{0}[]
|
||||
trace.modclient = Upravený klient hry: [accent]{0}[]
|
||||
trace.times.joined = Krát Připojen: [accent]{0}
|
||||
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Zákazy
|
||||
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
||||
server.admins = Správci
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]Verze: {0} {1}[]
|
||||
server.custombuild = [accent]Upravená verze hry[]
|
||||
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
||||
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
||||
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
|
||||
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
||||
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
||||
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Připojit se ke hře
|
||||
joingame.ip = Adresa IP:
|
||||
disconnect = Odpojeno.
|
||||
@@ -392,9 +382,9 @@ custom = Upraveno
|
||||
builtin = Vestavěno
|
||||
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||
map.random = [accent]Náhodná mapa[]
|
||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
|
||||
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
||||
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
|
||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||
workshop.update = Aktualizovat položku
|
||||
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
||||
@@ -402,15 +392,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
|
||||
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
||||
workshop.info = Informace o položce
|
||||
changelog = Seznam změn (volitelně):
|
||||
updatedesc = Přepsat Nadpis a Popis
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Smluvní podmínky platformy Steam
|
||||
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
||||
publishing = [accent]Publikuji...
|
||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||
publish.error = Chyba při publikování položky: {0}
|
||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Zdi Na Útesy
|
||||
@@ -425,7 +415,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
|
||||
editor.waves = Vln:
|
||||
editor.rules = Pravidla:
|
||||
editor.generation = Generace:
|
||||
editor.objectives = Úkoly:
|
||||
editor.objectives = Objectives
|
||||
editor.ingame = Upravit ve hře
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||
@@ -445,19 +435,19 @@ waves.title = Vlny
|
||||
waves.remove = Odebrat
|
||||
waves.every = každých
|
||||
waves.waves = vln(y)
|
||||
waves.health = životy: {0}%
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = za zrození
|
||||
waves.shields = štítů/vlnu
|
||||
waves.to = do
|
||||
waves.spawn = zrození:
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Výběr Zrození
|
||||
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.edit = Upravit....
|
||||
waves.random = Náhodně
|
||||
waves.random = Random
|
||||
waves.copy = Uložit do schránky
|
||||
waves.load = Načíst ze schránky
|
||||
waves.invalid = Neplatné vlny ve schránce.
|
||||
@@ -468,8 +458,8 @@ waves.sort.reverse = Obrátit řazení
|
||||
waves.sort.begin = Začít
|
||||
waves.sort.health = Životy
|
||||
waves.sort.type = Typ
|
||||
waves.search = Hledat vlny...
|
||||
waves.filter = Unit Filter
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Schovat vše
|
||||
waves.units.show = Zobrazit vše
|
||||
|
||||
@@ -488,19 +478,19 @@ editor.removeunit = Odstranit jednotku
|
||||
editor.teams = Týmy
|
||||
editor.errorload = Chyba při načítání souboru.
|
||||
editor.errorsave = Chyba při ukládání souboru.
|
||||
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
|
||||
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
|
||||
editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován.
|
||||
editor.errornot = Toto není soubor mapy.
|
||||
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
||||
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
||||
editor.update = Aktualizovat
|
||||
editor.randomize = Náhodně vygenerovat
|
||||
editor.moveup = Pohyb Nahoru
|
||||
editor.movedown = Pohyb Dolu
|
||||
editor.copy = Kopírovat
|
||||
editor.moveup = Move Up
|
||||
editor.movedown = Move Down
|
||||
editor.copy = Copy
|
||||
editor.apply = Aplikovat
|
||||
editor.generate = Generovat
|
||||
editor.sectorgenerate = Generovat Sektor
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Změnit velikost
|
||||
editor.loadmap = Načíst mapu
|
||||
editor.savemap = Uložit mapu
|
||||
@@ -508,7 +498,7 @@ editor.saved = Uloženo!
|
||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
||||
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
||||
editor.import = Importovat...
|
||||
editor.import = Import...
|
||||
editor.importmap = Importovat mapu
|
||||
editor.importmap.description = Importovat již existující mapu
|
||||
editor.importfile = Importovat soubor
|
||||
@@ -542,14 +532,13 @@ toolmode.eraseores = Mazat rudy
|
||||
toolmode.eraseores.description = Maže jen rudy.
|
||||
toolmode.fillteams = Doplnit týmy
|
||||
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Kreslit týmy
|
||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||
toolmode.underliquid = Pod Kapalinami
|
||||
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||
|
||||
filter.distort = Zkreslení
|
||||
filter.noise = Zašumění
|
||||
filter.enemyspawn = Výběr nepřátelské líhně
|
||||
@@ -575,9 +564,9 @@ filter.option.circle-scale = Poloměr kružnice
|
||||
filter.option.octaves = Octávy
|
||||
filter.option.falloff = Pokles
|
||||
filter.option.angle = Úhel
|
||||
filter.option.tilt = Naklonit
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Otočit
|
||||
filter.option.amount = Počet
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Povrch
|
||||
filter.option.flooronto = Cílový povrch
|
||||
@@ -618,31 +607,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
|
||||
requirement.research = Vynalezni {0}
|
||||
requirement.produce = Vyrob {0}
|
||||
requirement.capture = Polap {0}
|
||||
requirement.onplanet = Kontrolovat Sektor na {0}
|
||||
requirement.onsector = Přistát na Sektor: {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Vyslat
|
||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
objective.research.name = Výzkum
|
||||
objective.produce.name = Získat
|
||||
objective.item.name = Získat Věc
|
||||
objective.coreitem.name = Jádrova Věc
|
||||
objective.buildcount.name = Počet Budov
|
||||
objective.unitcount.name = Počet Jednotek
|
||||
objective.destroyunits.name = Znič Jednotky
|
||||
objective.timer.name = Časovač
|
||||
objective.destroyblock.name = Zničit Kostku
|
||||
objective.destroyblocks.name = Zničit Kostky
|
||||
objective.destroycore.name = Zničit Jádro
|
||||
objective.commandmode.name = Příkazovy Režim
|
||||
objective.flag.name = Vlajka
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
objective.coreitem.name = Core Item
|
||||
objective.buildcount.name = Build Count
|
||||
objective.unitcount.name = Unit Count
|
||||
objective.destroyunits.name = Destroy Units
|
||||
objective.timer.name = Timer
|
||||
objective.destroyblock.name = Destroy Block
|
||||
objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.minimap.name = Minimapa
|
||||
marker.shape.name = Tvar
|
||||
marker.minimap.name = Minimap
|
||||
marker.shape.name = Shape
|
||||
marker.text.name = Text
|
||||
marker.background = Pozadí
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
@@ -662,12 +651,12 @@ objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Načtení
|
||||
resources = Zdroje
|
||||
resources = Zdroje
|
||||
resources.max = Max
|
||||
bannedblocks = Zakázané bloky
|
||||
objectives = Úkoly
|
||||
objectives = Objectives
|
||||
bannedunits = Zakázané jednotky
|
||||
rules.hidebannedblocks = Schovat Zakázané Kostky
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
bannedunits.whitelist = Banned Units As Whitelist
|
||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||
addall = Přidat vše
|
||||
@@ -719,7 +708,7 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Přežívá již {0} vln
|
||||
sectors.go = Jdi
|
||||
sector.abandon = Opustit
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sektor polapen
|
||||
sector.curlost = Sektor ztracen
|
||||
@@ -729,9 +718,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||
#note: chybějící mezera v řádce níže je záměrná :)
|
||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||
sector.changeicon = Změnit Ikonu
|
||||
sector.noswitch.title = Nelze Vyměnit Sektor
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||
sector.view = Prohlédnout Sektor
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Nízké
|
||||
threat.medium = Střední
|
||||
@@ -739,7 +728,7 @@ threat.high = Velké
|
||||
threat.extreme = Extrémní
|
||||
threat.eradication = Vyhlazující
|
||||
|
||||
planets = Planety
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
@@ -778,7 +767,7 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
|
||||
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
@@ -900,8 +889,8 @@ stat.repairtime = Čas do úplné opravy
|
||||
stat.repairspeed = Rychlost Opravy
|
||||
stat.weapons = Zbraně
|
||||
stat.bullet = Střela
|
||||
stat.moduletier = Úroveň Modulu
|
||||
stat.unittype = Typ Jednotky
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
@@ -944,7 +933,7 @@ stat.speedmultiplier = Násobič Rychlostí
|
||||
stat.reloadmultiplier = Násobič Přebití
|
||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Imunity
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Léčí se
|
||||
|
||||
ability.forcefield = Silové pole
|
||||
@@ -953,10 +942,10 @@ ability.statusfield = Stav pole
|
||||
ability.unitspawn = {0} továrna
|
||||
ability.shieldregenfield = Silově opravné pole
|
||||
ability.movelightning = Pohybující se blesk
|
||||
ability.shieldarc = Štítovy Oblouk
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
@@ -977,12 +966,12 @@ bar.capacity = Kapacita: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Chlazení
|
||||
bar.heat = Teplo
|
||||
bar.instability = Nestabilita
|
||||
bar.heatamount = Teplo: {0}
|
||||
bar.heatpercent = Teplo: {0} ({1}%)
|
||||
bar.instability = Instability
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energie
|
||||
bar.progress = Konstrukce v průběhu
|
||||
bar.loadprogress = Pokrok
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
@@ -995,7 +984,7 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
||||
bullet.incendiary = [stat]zápalný
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||
@@ -1004,10 +993,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||
bullet.infinitepierce = [stat]průrazné[]
|
||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||
bullet.healamount = [stat]{0}[lightgray] přímá oprava
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||
bullet.range = [stat]{0}[lightgray] kostek dosah
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = bloky²
|
||||
@@ -1017,7 +1006,7 @@ unit.liquidsecond = kapalin/sekundu
|
||||
unit.itemssecond = předmětů/sekundu
|
||||
unit.liquidunits = jednotek kapalin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.heatunits = jednotek tepla
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
unit.minutes = minuty
|
||||
@@ -1049,7 +1038,7 @@ setting.logichints.name = Logic Nápovědy
|
||||
setting.backgroundpause.name = Pozastavit v pozadí
|
||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||
setting.commandmodehold.name = Držet pro Příkazový Režim
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||
setting.animatedwater.name = Animované povrchy
|
||||
setting.animatedshields.name = Animované štíty
|
||||
@@ -1071,11 +1060,11 @@ setting.difficulty.hard = Těžká
|
||||
setting.difficulty.insane = Šílená
|
||||
setting.difficulty.name = Obtížnost:
|
||||
setting.screenshake.name = Chvění obrazovky
|
||||
setting.bloomintensity.name = Intenzita Bloom
|
||||
setting.bloomblur.name = Rozmazání Bloom
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Zobrazit efekty
|
||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||
setting.blockstatus.name = Zobrazit Stav Bloku
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||
setting.sensitivity.name = Citlivost ovladače
|
||||
setting.saveinterval.name = Interval automatického ukládání
|
||||
@@ -1086,14 +1075,14 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
|
||||
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
||||
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.console.name = Povolit Konzoli
|
||||
setting.console.name = Enable Console
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.pixelate.name = Rozpixlovat
|
||||
setting.minimap.name = Ukázat mapičku
|
||||
setting.coreitems.name = Ukázat položky jádra
|
||||
setting.position.name = Ukázat pozici hráče
|
||||
setting.mouseposition.name = Zobrazit Pozici Myši
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.atmosphere.name = Ukázat atmosféru planety
|
||||
setting.ambientvol.name = Hlasitost prostředí
|
||||
@@ -1105,14 +1094,12 @@ setting.savecreate.name = Automaticky ukládat hru
|
||||
setting.publichost.name = Veřejná viditelnost hry
|
||||
setting.playerlimit.name = Nejvyšší počet hráčů
|
||||
setting.chatopacity.name = Průsvitnost kanálu zpráv
|
||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||
setting.macnotch.description = Pro aplikování změn, je potřeba restart
|
||||
steam.friendsonly = Přátele Pouze
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||
@@ -1138,8 +1125,8 @@ keybind.move_y.name = Pohyb svisle
|
||||
keybind.mouse_move.name = Následovat myš
|
||||
keybind.pan.name = Následovat kameru
|
||||
keybind.boost.name = Posílení
|
||||
keybind.command_mode.name = Příkazový Režim
|
||||
keybind.rebuild_select.name = Přestavět Region
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Vybrat oblast
|
||||
keybind.schematic_menu.name = Nabídka šablon
|
||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||
@@ -1165,8 +1152,8 @@ keybind.select.name = Vybrat/Střílet
|
||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||
keybind.pick.name = Vybrat blok
|
||||
keybind.break_block.name = Rozbít blok
|
||||
keybind.select_all_units.name = Vybrat Všechny Jednotky
|
||||
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Odznačit
|
||||
keybind.pickupCargo.name = Vyzvednout náklad
|
||||
keybind.dropCargo.name = Položit náklad
|
||||
@@ -1207,31 +1194,29 @@ rules.infiniteresources = Neomezeně surovin
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||
rules.disableworldprocessors = Zakázat Světové Procesory
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Šablony povoleny
|
||||
rules.wavetimer = Časovač vln
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Vlny
|
||||
rules.attack = Režim útoku
|
||||
rules.buildai = Umělá AI staví
|
||||
rules.buildaitier = Úroveň AI stavitele
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min velikost skupiny
|
||||
rules.rtsmaxsquadsize = Max velikost skupiny
|
||||
rules.rtsminattackweight = Min váha útoku
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||
rules.placerangecheck = Dosah stavění
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||
rules.unitcostmultiplier = Násobek ceny jednotek
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||
rules.solarmultiplier = Násobek Solární Energie
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||
rules.limitarea = Limit Map Area
|
||||
@@ -1242,7 +1227,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||
rules.wavelimit = Mapa končí po vlně
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||
rules.unitammo = Jednotky vyžadují munici
|
||||
rules.enemyteam = Nepřátelský Tým
|
||||
@@ -1254,11 +1239,11 @@ rules.title.unit = Jednotky
|
||||
rules.title.experimental = Experimentální
|
||||
rules.title.environment = Environmentální
|
||||
rules.title.teams = Týmy
|
||||
rules.title.planet = Planeta
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Osvětlení
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Výstřel
|
||||
rules.anyenv = <Jakákoliv>
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Výbušné poškození bloku/jednotky
|
||||
rules.ambientlight = Světlo prostředí
|
||||
rules.weather = Počasí
|
||||
@@ -1291,24 +1276,24 @@ item.blast-compound.name = Výbušnina
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metasklo
|
||||
item.scrap.name = Šrot
|
||||
item.fissile-matter.name = Štěpná Hmota
|
||||
item.beryllium.name = Berylium
|
||||
item.tungsten.name = Wolfram
|
||||
item.oxide.name = Oxid
|
||||
item.carbide.name = Karbid
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Struska
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Chladící kapalina
|
||||
liquid.neoplasm.name = Neoplasma
|
||||
liquid.arkycite.name = Arkycit
|
||||
liquid.gallium.name = Gálium
|
||||
liquid.ozone.name = Ozón
|
||||
liquid.hydrogen.name = Vodík
|
||||
liquid.nitrogen.name = Dusík
|
||||
liquid.cyanogen.name = Kyanogen
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dýka
|
||||
unit.mace.name = Palcát
|
||||
@@ -1352,12 +1337,12 @@ unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Dobyvatel
|
||||
unit.conquer.name = Conquer
|
||||
unit.merui.name = Merui
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.anthicus.name = Antikus
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Kolaris
|
||||
unit.collaris.name = Collaris
|
||||
unit.elude.name = Elude
|
||||
unit.avert.name = Avert
|
||||
unit.obviate.name = Obviate
|
||||
@@ -1367,7 +1352,7 @@ unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Montážní Dron
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
@@ -1378,7 +1363,7 @@ block.basalt-boulder.name = Čedičový balvan
|
||||
block.grass.name = Tráva
|
||||
block.molten-slag.name = Struska
|
||||
block.pooled-cryofluid.name = Chladící kapalina
|
||||
block.space.name = Vesmír
|
||||
block.space.name = Vesmír
|
||||
block.salt.name = Sůl
|
||||
block.salt-wall.name = Solné skály
|
||||
block.pebbles.name = Oblázky
|
||||
@@ -1482,8 +1467,8 @@ block.distributor.name = Rozdělovač
|
||||
block.sorter.name = Třídička
|
||||
block.inverted-sorter.name = Obrácená třídička
|
||||
block.message.name = Zpráva
|
||||
block.reinforced-message.name = Posílená Zpráva
|
||||
block.world-message.name = Světová Zpráva
|
||||
block.reinforced-message.name = Reinforced Message
|
||||
block.world-message.name = World Message
|
||||
block.illuminator.name = Osvětlovač
|
||||
block.overflow-gate.name = Brána s přepadem
|
||||
block.underflow-gate.name = Brána s podtokem
|
||||
@@ -1580,12 +1565,12 @@ block.payload-router.name = Směřovač nákladu
|
||||
block.duct.name = Potrubí
|
||||
block.duct-router.name = Potrubní Směrovač
|
||||
block.duct-bridge.name = Potrubní Most
|
||||
block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
|
||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
||||
block.payload-void.name = Černá díra na náklad
|
||||
block.payload-source.name = Zdroj nákladů
|
||||
block.disassembler.name = Rozebírač
|
||||
block.silicon-crucible.name = Tavicí tyglík pro křemík
|
||||
block.overdrive-dome.name = Velká urychlující kupole
|
||||
block.overdrive-dome.name = Velká urychlující kupole
|
||||
block.interplanetary-accelerator.name = Meziplanetární urychlovač
|
||||
block.constructor.name = Konstruktor
|
||||
block.constructor.description = Vyrábí konstrukce až do velikosti dlaždic 2x2.
|
||||
@@ -1597,23 +1582,23 @@ block.payload-loader.name = Nákladový Nakládač
|
||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||
block.payload-unloader.name = Nákladový Vykládač
|
||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||
block.heat-source.name = Zdroj Tepla
|
||||
block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
|
||||
block.empty.name = Prázdné
|
||||
block.rhyolite-crater.name = Ryolitní Kráter
|
||||
block.rough-rhyolite.name = Hrubý Ryolit
|
||||
block.regolith.name = Regolit
|
||||
block.yellow-stone.name = Žlutý Kámen
|
||||
block.carbon-stone.name = Krabonový Kámen
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Křišťalová Zem
|
||||
block.yellow-stone-plates.name = Žluté Kamenné Pláty
|
||||
block.red-stone.name = Červený Kámen
|
||||
block.dense-red-stone.name = Hustý Červený Kámen
|
||||
block.red-ice.name = Červený Led
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
@@ -1624,21 +1609,21 @@ block.red-stone-vent.name = Red Stone Vent
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Jádrová Zona
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Krabonová Zeď
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Červená Ledová Zeď
|
||||
block.red-stone-wall.name = Červená Kamenná Zeď
|
||||
block.red-diamond-wall.name = Červená Diamantová Zeď
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Žlutý Korál
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
@@ -1646,32 +1631,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Křišťálové Bloky
|
||||
block.crystal-orbs.name = Křišťálové Orby
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Elektrolyzer
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Elektrický Ohřívač
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.heat-router.name = Tepelný Směrovač
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Tepelný Reaktor
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Wolframová Zeď
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
@@ -1683,7 +1668,7 @@ block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shockwave-tower.name = Shockwave Tower
|
||||
block.shield-projector.name = Štítový Projektor
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
@@ -1724,7 +1709,7 @@ block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabrikátor
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
@@ -1735,20 +1720,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Plátno
|
||||
block.world-processor.name = Světový Procesor
|
||||
block.world-cell.name = Světová Buňka
|
||||
block.tank-fabricator.name = Frabrikátor tanků
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Běžný Skládací Modul
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
block.smite.name = Smite
|
||||
block.malign.name = Malign
|
||||
block.flux-reactor.name = Fluxní Reaktor
|
||||
block.neoplasia-reactor.name = Neoplasia Reaktor
|
||||
block.flux-reactor.name = Flux Reactor
|
||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||
|
||||
block.switch.name = Přepínač
|
||||
block.micro-processor.name = Mikroprocesor
|
||||
@@ -1788,7 +1773,6 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
|
||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||
@@ -1953,8 +1937,8 @@ block.distributor.description = Rozděluje vstupní položky rovnoměrně do sed
|
||||
block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány.
|
||||
block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány.
|
||||
block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Shromáždí dávku položek a vystřelí ji k dalšímu hromadnému přenašeči.
|
||||
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
|
||||
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
|
||||
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
|
||||
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
|
||||
block.impulse-pump.description = Pumpuje kapalinu a předává ji dál.
|
||||
block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s pumpami a dalším potrubím.
|
||||
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
|
||||
@@ -1978,7 +1962,7 @@ block.differential-generator.description = Generuje velké množství energie. V
|
||||
block.rtg-generator.description = Používá teplo z rozpadajících se radioaktivních materiálů k výrobě energie v malých dávkách.
|
||||
block.solar-panel.description = Vytváří malého množství energie ze Slunce.
|
||||
block.solar-panel-large.description = Vytváří malého množství energie ze Slunce. Efektivnější, než základní solárí panel.
|
||||
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi.
|
||||
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi.
|
||||
block.impact-reactor.description = Vytváří při špičkové účinnosti velké množství energi. Vyspělý generátor, schopný vytvářet při maximálním výkonu obrovská množství energie. Vyžaduje však značné množství energie pro nastartování celého procesu.
|
||||
block.mechanical-drill.description = Když je umístěn na rudu, generuje donekonečna odpovídající položky, pomalou rychlostí. Použitelný jen pro těžení základních surovin.
|
||||
block.pneumatic-drill.description = Vylepšený vrt, který je schopen těžit i titan. Těží vyšší rychlostí než mechanický vrt.
|
||||
@@ -1997,7 +1981,7 @@ block.core-nucleus.details = Třetí a konečná iterace vývoje jádra.
|
||||
block.vault.description = Ukládá velké množství předmětů od každého typu. K vyskladnění věcí z trezoru je možné použít odbavovač.
|
||||
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
|
||||
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
|
||||
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
|
||||
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
|
||||
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
|
||||
@@ -2243,20 +2227,20 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
||||
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
||||
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Neznámé
|
||||
lcategory.unknown.description = Nezařazené instrukce.
|
||||
lcategory.io = Vstup a Výstup
|
||||
lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
|
||||
lcategory.block = Ovládaní Bloku
|
||||
lcategory.block.description = Interaktovat s bloky.
|
||||
lcategory.operation = Operace
|
||||
lcategory.operation.description = Logické operace.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||
lcategory.block = Block Control
|
||||
lcategory.block.description = Interact with blocks.
|
||||
lcategory.operation = Operations
|
||||
lcategory.operation.description = Logical operations.
|
||||
lcategory.control = Flow Control
|
||||
lcategory.control.description = Manage execution order.
|
||||
lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = Svět
|
||||
lcategory.world.description = Ovládá, jak se svět chová.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
||||
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
||||
@@ -2288,7 +2272,6 @@ lenum.xor = Bitový XOR.
|
||||
lenum.min = Menší číslo ze dvou čísel.
|
||||
lenum.max = Větší číslo ze dvou čísel.
|
||||
lenum.angle = Úhel vektoru ve stupních.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Délka vektoru.
|
||||
|
||||
lenum.sin = Sinus, ve stupních.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Skabelon
|
||||
schematic.add = Gem skabelon...
|
||||
schematics = Skabeloner
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
||||
schematic.exists = En skabelon med det navn eksisterer allerede.
|
||||
schematic.import = Importer skabelon ...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Del på Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
||||
schematic.saved = Skabelon gemt.
|
||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Omdøb skabelon
|
||||
schematic.info = {0}x{1}, {2} blokke
|
||||
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Mobil client: [accent]{0}
|
||||
trace.modclient = Brugerdefineret klient: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Banlysninger
|
||||
server.bans.none = Ingen banned Spillere fundet!
|
||||
server.admins = Administratorer
|
||||
@@ -276,11 +267,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Brugerdefineret version
|
||||
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
||||
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
||||
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
|
||||
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
||||
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
||||
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Deltag i spil
|
||||
joingame.ip = Addresse:
|
||||
disconnect = Afbryd forbindelse
|
||||
@@ -388,9 +378,9 @@ custom = Brugerdefineret
|
||||
builtin = Indbygget
|
||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||
map.random = [accent]Tilfældig bane
|
||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
|
||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
|
||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
|
||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
|
||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
|
||||
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
||||
workshop.update = Opdater genstand
|
||||
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Udvisk malm
|
||||
toolmode.eraseores.description = Udvisker udelukkende malm.
|
||||
toolmode.fillteams = Udfyld hold
|
||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Tegn hold
|
||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -655,7 +643,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Udrustning
|
||||
resources = Resurser
|
||||
resources = Resurser
|
||||
resources.max = Max
|
||||
bannedblocks = Banlyste blokke
|
||||
objectives = Objectives
|
||||
@@ -1099,8 +1087,6 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||
setting.playerchat.name = Vis spillers bobbel-chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||
@@ -1202,8 +1188,6 @@ rules.wavetimer = Bølge-æggeur
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Bølger
|
||||
rules.attack = Angrebsmode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1774,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2263,7 +2246,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Nach Sternen sortieren
|
||||
schematic = Entwurf
|
||||
schematic.add = Entwurf speichern...
|
||||
schematics = Entwürfe
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||
schematic.import = Entwurf importieren...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Im Workshop teilen
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||
schematic.saved = Entwurf gespeichert.
|
||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Entwurf umbenennen
|
||||
schematic.info = {0}x{1}, {2} Blöcke
|
||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||
schematic.tags = Tags:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Tag hinzufügen
|
||||
schematic.texttag = Text-Tag
|
||||
schematic.icontag = Bild-Tag
|
||||
schematic.renametag = Tag umbenennen
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
||||
schematic.tagexists = Dieses Tag gibt es schon.
|
||||
|
||||
@@ -262,14 +260,7 @@ trace.mobile = Mobiler Client: [accent]{0}
|
||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Verbannungen
|
||||
server.bans.none = Keine verbannten Spieler gefunden!
|
||||
server.admins = Administratoren
|
||||
@@ -283,11 +274,10 @@ server.version = [lightgray]Version: {0}
|
||||
server.custombuild = [accent]Benutzerdefinierter Build
|
||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
||||
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Spiel beitreten
|
||||
joingame.ip = IP:
|
||||
disconnect = Verbindung unterbrochen.
|
||||
@@ -395,9 +385,9 @@ custom = Benutzerdefiniert
|
||||
builtin = Enthalten
|
||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||
map.random = [accent]Zufällige Karte
|
||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
|
||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
|
||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
|
||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||
workshop.update = Objekt aktualisieren
|
||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||
@@ -472,7 +462,7 @@ waves.sort.begin = Anfang
|
||||
waves.sort.health = Lebenspunkte
|
||||
waves.sort.type = Sorte
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Alle verstecken
|
||||
waves.units.show = Alle anzeigen
|
||||
|
||||
@@ -545,8 +535,6 @@ toolmode.eraseores = Erze löschen
|
||||
toolmode.eraseores.description = Löscht nur Erze.
|
||||
toolmode.fillteams = Teams ausfüllen
|
||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Teams zeichnen
|
||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||
#unused
|
||||
@@ -1052,7 +1040,7 @@ category.crafting = Erzeugung
|
||||
category.function = Funktion
|
||||
category.optional = Optionale Zusätze
|
||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||
setting.landscape.name = Querformat sperren
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.shadows.name = Schatten
|
||||
setting.blockreplace.name = Automatische Blockvorschläge
|
||||
setting.linear.name = Lineare Filterung
|
||||
@@ -1063,7 +1051,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
|
||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||
setting.animatedwater.name = Animierte Oberflächen
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
@@ -1122,8 +1110,6 @@ setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
setting.showweather.name = Wetter anzeigen
|
||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
||||
setting.macnotch.description = Neustart erforderlich
|
||||
steam.friendsonly = Nur Freunde
|
||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||
@@ -1225,8 +1211,6 @@ rules.wavetimer = Wellen-Timer
|
||||
rules.wavesending = Manuelle Wellen möglich
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS KI [red](unfertig)
|
||||
rules.rtsminsquadsize = Min. Squadgröße
|
||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||
@@ -1477,8 +1461,8 @@ block.plastanium-wall.name = Plastaniummauer
|
||||
block.plastanium-wall-large.name = Große Plastaniummauer
|
||||
block.phase-wall.name = Phasenmauer
|
||||
block.phase-wall-large.name = Große Phasenmauer
|
||||
block.thorium-wall.name = Thoriummauer
|
||||
block.thorium-wall-large.name = Große Thoriummauer
|
||||
block.thorium-wall.name = Thorium-Mauer
|
||||
block.thorium-wall-large.name = Große Thorium-Mauer
|
||||
block.door.name = Tor
|
||||
block.door-large.name = Großes Tor
|
||||
block.duo.name = Doppelgeschütz
|
||||
@@ -1805,7 +1789,6 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
|
||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
|
||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||
@@ -2318,7 +2301,6 @@ lenum.xor = Bitweises XOR.
|
||||
lenum.min = Die Größte von zwei Zahlen.
|
||||
lenum.max = Die Kleinste von zwei Zahlen.
|
||||
lenum.angle = Vektorwinkel in Grad.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Vektorlänge.
|
||||
|
||||
lenum.sin = Sinus in Grad.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Mejor valorados
|
||||
schematic = Esquema
|
||||
schematic.add = Guardar esquema...
|
||||
schematics = Esquemas
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
||||
schematic.exists = Ya existe un esquema con ese nombre.
|
||||
schematic.import = Importar esquema...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
||||
schematic.saved = Esquema guardado.
|
||||
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Renombrar esquema
|
||||
schematic.info = {0}x{1}, {2} bloques
|
||||
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
||||
schematic.tags = Etiquetas:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Añadir etiqueta
|
||||
schematic.texttag = Texto de etiqueta
|
||||
schematic.icontag = Icono de etiqueta
|
||||
schematic.renametag = Renombrar etiqueta
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
||||
schematic.tagexists = Esa etiqueta ya existe.
|
||||
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Cliente de móvil: [accent]{0}
|
||||
trace.modclient = Cliente personalizado: [accent]{0}
|
||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Vetos
|
||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||
server.admins = Administradores
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Versión personalizada
|
||||
confirmban = ¿Quieres vetar a "{0}[white]"?
|
||||
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
||||
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
|
||||
confirmunban = ¿Quieres quitar el veto a este jugador?
|
||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Unirse a una Partida
|
||||
joingame.ip = Dirección IP:
|
||||
disconnect = Desconectado.
|
||||
@@ -392,9 +382,9 @@ custom = Personalizado
|
||||
builtin = Incorporado
|
||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||
map.random = [accent]Mapa aleatorio
|
||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
|
||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
||||
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
||||
workshop.update = Actualizar artículo
|
||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = Inicio
|
||||
waves.sort.health = Vida
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Ocultar todo
|
||||
waves.units.show = Mostrar todo
|
||||
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = Borrar minerales
|
||||
toolmode.eraseores.description = Solo borra minerales.
|
||||
toolmode.fillteams = Rellenar equipos
|
||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Dibujar equipos
|
||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||
#no usados
|
||||
@@ -1119,8 +1107,6 @@ setting.bridgeopacity.name = Opacidad de puentes
|
||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||
setting.showweather.name = Efectos visuales climáticos
|
||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||
@@ -1222,8 +1208,6 @@ rules.wavetimer = Temporizador de oleadas
|
||||
rules.wavesending = Envío de oleadas
|
||||
rules.waves = Oleadas
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||
@@ -1268,7 +1252,7 @@ rules.lighting = Iluminación
|
||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||
rules.fire = Fuego
|
||||
rules.anyenv = <Cualquiera>
|
||||
rules.explosions = Daño de explosiones a bloques/unidades
|
||||
rules.explosions = Daño de explosiones a bloques/unidades
|
||||
rules.ambientlight = Iluminación ambiental
|
||||
rules.weather = Clima
|
||||
rules.weather.frequency = Frecuencia:
|
||||
@@ -1525,7 +1509,7 @@ block.cultivator.name = Cultivador
|
||||
block.conduit.name = Tubería
|
||||
block.mechanical-pump.name = Bomba mecánica
|
||||
block.item-source.name = Fuente de objetos
|
||||
block.item-void.name = Vacío de objetos
|
||||
block.item-void.name = Vacío de objetos
|
||||
block.liquid-source.name = Fuente de líquidos
|
||||
block.liquid-void.name = Vacío de líquidos
|
||||
block.power-void.name = Vacío de energía
|
||||
@@ -1715,7 +1699,7 @@ block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
|
||||
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
|
||||
block.beam-node.name = Nodo de energía ortogonal
|
||||
block.beam-tower.name = Torre de transmisión de energía
|
||||
block.beam-link.name = Enlace de energía
|
||||
block.beam-link.name = Enlace de energía
|
||||
block.turbine-condenser.name = Turbina condensadora
|
||||
block.chemical-combustion-chamber.name = Cámara de combustión química
|
||||
block.pyrolysis-generator.name = Generador pirolítico
|
||||
@@ -1801,7 +1785,6 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
|
||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
||||
@@ -2312,7 +2295,6 @@ lenum.xor = Comprobación bit a bit XOR.
|
||||
lenum.min = Mínimo de dos números.
|
||||
lenum.max = Máximo de dos números.
|
||||
lenum.angle = Ángulo del vector en grados.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Longitud del vector.
|
||||
|
||||
lenum.sin = Seno, en grados.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Mobiilne versioon: [accent]{0}
|
||||
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Kehtetu mängija ID! Saada veateade!
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Keelatud mängijad
|
||||
server.bans.none = Keelatud mängijaid ei leitud!
|
||||
server.admins = Administraatorid
|
||||
@@ -276,11 +267,10 @@ server.version = [lightgray]v{0} {1}
|
||||
server.custombuild = [accent]Kohandatud versioon
|
||||
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
||||
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
||||
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
|
||||
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
||||
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
||||
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Liitu mänguga
|
||||
joingame.ip = Aadress:
|
||||
disconnect = Ühendus katkestatud.
|
||||
@@ -388,9 +378,9 @@ custom = Mängija loodud
|
||||
builtin = Sisse-ehitatud
|
||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||
map.random = [accent]Suvaline maailm
|
||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
|
||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
|
||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
|
||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
|
||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
|
||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Kustuta maake
|
||||
toolmode.eraseores.description = Kustuta ainult maake.
|
||||
toolmode.fillteams = Täida võistkondi
|
||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Joonista võistkondi
|
||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -655,7 +643,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
@@ -1099,8 +1087,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -1202,8 +1188,6 @@ rules.wavetimer = Kasuta taimerit
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
rules.attack = Mänguviis "Rünnak"
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1774,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -1946,7 +1929,7 @@ block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
|
||||
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
|
||||
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
|
||||
block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
|
||||
block.bridge-conduit.description = Spetsiaalne toru, mis liigutab vedelikke üle maastiku ja ehitiste kuni 3 bloki ulatuses.
|
||||
block.phase-conduit.description = Täiustatud toru, mis kasutab energiat vedelike teleportimiseks järgmise samasuguse toruni üle mitme bloki.
|
||||
@@ -2265,7 +2248,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
||||
schematic = Eskema
|
||||
schematic.add = Gorde eskema...
|
||||
schematics = Eskemak
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||
schematic.exists = Badago izen bereko eskema bat.
|
||||
schematic.import = Inportatu eskema...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Partekatu tailerrean
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
||||
schematic.saved = Eskema gordeta.
|
||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Aldatu izena eskemari
|
||||
schematic.info = {0}x{1}, {2} bloke
|
||||
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||
schematic.tags = Etiketak:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Gehitu etiketa
|
||||
schematic.texttag = Etiketaren testua
|
||||
schematic.icontag = Etiketaren ikonoa
|
||||
schematic.renametag = Aldatu etiketaren izena
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||
schematic.tagexists = Etiketa badago aurretik.
|
||||
stats = Estatistikak
|
||||
@@ -257,14 +255,7 @@ trace.mobile = Bezero mugikorra: [accent]{0}
|
||||
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Debekuak
|
||||
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
||||
server.admins = Administratzaileak
|
||||
@@ -278,11 +269,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Konpilazio pertsonalizatua
|
||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Batu partidara
|
||||
joingame.ip = Helbidea:
|
||||
disconnect = Deskonektatuta.
|
||||
@@ -390,9 +380,9 @@ custom = Pertsonalizatua
|
||||
builtin = Jolas barnekoa
|
||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||
map.random = [accent]Ausazko mapa
|
||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
|
||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
|
||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||
workshop.update = Eguneratu elementua
|
||||
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
||||
@@ -467,7 +457,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -539,8 +529,6 @@ toolmode.eraseores = Ezabatu meak
|
||||
toolmode.eraseores.description = Ezabatu meak soilik.
|
||||
toolmode.fillteams = Bete taldeak
|
||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Marraztu taldeak
|
||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -657,7 +645,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Debekatutako blokeak
|
||||
objectives = Objectives
|
||||
@@ -1101,8 +1089,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||
@@ -1204,8 +1190,6 @@ rules.wavetimer = Boladen denboragailua
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Boladak
|
||||
rules.attack = Eraso modua
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1776,7 +1760,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2267,7 +2250,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
||||
schematic = Kaavio
|
||||
schematic.add = Tallenna kaavio...
|
||||
schematics = Kaaviot
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||
schematic.import = Tuo kaavio...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Jaa Workshoppiin
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||
schematic.saved = Kaavio tallennettu.
|
||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Nimeä kaavio uudelleen
|
||||
schematic.info = {0}x{1}, {2} palikkaa
|
||||
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||
schematic.tags = Tunnisteet:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Lisää tunniste
|
||||
schematic.texttag = Tekstitunniste
|
||||
schematic.icontag = Kuvatunniste
|
||||
schematic.renametag = Nimeä tunniste uudelleen
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
||||
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
||||
stats = Tilastot
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Mobiililaite: [accent]{0}
|
||||
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
||||
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
||||
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Porttikiellot
|
||||
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
||||
server.admins = Ylläpitäjät
|
||||
@@ -276,11 +267,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Muokattu koontiversio
|
||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Liity peliin
|
||||
joingame.ip = Osoite:
|
||||
disconnect = Yhteys katkaistu.
|
||||
@@ -388,9 +378,9 @@ custom = Mukautettu
|
||||
builtin = Sisäänrakennettu
|
||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||
map.random = [accent]Satunnainen kartta
|
||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
|
||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
|
||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
|
||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa.
|
||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
|
||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||
workshop.update = Päivitä tavara
|
||||
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Alkutaso
|
||||
waves.sort.health = Elämäpisteet
|
||||
waves.sort.type = Tyyppi
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Piilota kaikki
|
||||
waves.units.show = Näytä kaikki
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Poista malmit
|
||||
toolmode.eraseores.description = Poista vain malmit.
|
||||
toolmode.fillteams = Täytä tiimit
|
||||
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Piirrä joukkueita
|
||||
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
||||
toolmode.underliquid = Pinnanalainen tila
|
||||
@@ -1098,8 +1086,6 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
setting.showweather.name = Näytä säägrafiikat
|
||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||
@@ -1201,8 +1187,6 @@ rules.wavetimer = Tasojen aikaraja
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Tasot
|
||||
rules.attack = Hyökkäystila
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1776,7 +1760,6 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
|
||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||
@@ -2032,7 +2015,7 @@ block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakenn
|
||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
|
||||
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
|
||||
block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
|
||||
block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
|
||||
block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
|
||||
@@ -2042,14 +2025,14 @@ block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
|
||||
block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
|
||||
block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
|
||||
block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
|
||||
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
|
||||
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
|
||||
block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
|
||||
block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
|
||||
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
||||
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
||||
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
||||
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
|
||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||
@@ -2268,7 +2251,6 @@ lenum.xor = Binäärinen XOR.
|
||||
lenum.min = Vägintään kaksi numeroa.
|
||||
lenum.max = Korkeintaan kaksi numeroa.
|
||||
lenum.angle = Vektorin kulma asteina.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Vektorin pituus.
|
||||
lenum.sin = Sini asteina.
|
||||
lenum.cos = Kosini asteina.
|
||||
|
||||
@@ -6,7 +6,7 @@ link.discord.description = Ang opisyal na Mindustry Discord chatroom.
|
||||
link.reddit.description = Ang Mindustry subreddit
|
||||
link.github.description = Source code ng Mindustry
|
||||
link.changelog.description = Listahan ng mga pagbabagong ginawa
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.trello.description = Opisyal na Trello board para sa mga nakalatag na features
|
||||
link.itch.io.description = itch.io page na may PC download
|
||||
link.google-play.description = Listing sa Google Play Store
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Schematic
|
||||
schematic.add = I-adya ang Schematic...
|
||||
schematics = Mga Schematic
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
||||
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
||||
schematic.import = I-angkat ang Schematic...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
||||
schematic.saved = Na-i-adya na ang schematic.
|
||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
||||
schematic.tags = Mga Tag:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Mag-dagdag ng Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Palitan ang pangalan ng Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = I-delete itong tag?
|
||||
schematic.tagexists = Meron nang tag na ganito.
|
||||
stats = Mga Statistiko
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Bans
|
||||
server.bans.none = walang nahanap na banned players!
|
||||
server.admins = Admins
|
||||
@@ -276,11 +267,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
||||
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
||||
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
|
||||
confirmunban = Sigurado kabang i-unban ang player?
|
||||
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
||||
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Sumali sa Laro
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
@@ -388,9 +378,9 @@ custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
|
||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa!
|
||||
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted o sira na map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Simula
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Uri
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Itago lahat
|
||||
waves.units.show = Ipakita lahat
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -1098,8 +1086,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||
@@ -1201,8 +1187,6 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1773,7 +1757,6 @@ hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[]
|
||||
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||
@@ -2264,7 +2247,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Classer par étoiles
|
||||
schematic = Schéma
|
||||
schematic.add = Enregistrer le Schéma
|
||||
schematics = Schémas
|
||||
schematic.search = Chercher des schémas...
|
||||
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
||||
schematic.exists = Un schéma avec ce nom existe déjà.
|
||||
schematic.import = Importer un schéma
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Partager sur le Steam Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
||||
schematic.saved = Schéma enregistré.
|
||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
||||
schematic.edit = Editer Schéma
|
||||
schematic.rename = Renommer le schéma
|
||||
schematic.info = {0}x{1}, {2} blocs
|
||||
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
||||
schematic.tags = Étiquettes :
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Ajouter une étiquette
|
||||
schematic.texttag = Mot
|
||||
schematic.icontag = Icône
|
||||
schematic.renametag = Renommer l'étiquette
|
||||
schematic.tagged = {0} étiqueté(s)
|
||||
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
||||
schematic.tagexists = Cette étiquette existe déjà.
|
||||
|
||||
@@ -152,16 +150,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Non supporté
|
||||
mod.unmetdependencies = [red]Dépendances manquantes
|
||||
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
||||
mod.circulardependencies = [red]Dépendances circulaires
|
||||
mod.incompletedependencies = [red]Dépendances incomplètes
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
||||
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
|
||||
mod.circulardependencies.details = Ce mod à des dépendances qui dépendent les unes des autres.
|
||||
mod.incompletedependencies.details = Ce mod ne peut pas être chargé en raison de dépendances invalides ou manquantes: {0}.
|
||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requiert la version: [red]{0}
|
||||
|
||||
@@ -189,7 +187,7 @@ noname = Commencez par choisir un[accent] nom[].
|
||||
search = Recherche :
|
||||
planetmap = Carte de la Planète
|
||||
launchcore = Lancer le Noyau
|
||||
filename = Nom du fichier :
|
||||
filename = Nom du fichier :
|
||||
unlocked = Nouveau contenu débloqué !
|
||||
available = Nouvelle recherche disponible !
|
||||
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
||||
@@ -263,16 +261,7 @@ trace.mobile = Client Mobile : [accent]{0}
|
||||
trace.modclient = Client personnalisé : [accent]{0}
|
||||
trace.times.joined = Nombre de connexions : [accent]{0}
|
||||
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Noms:
|
||||
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
||||
|
||||
player.ban = Bannir
|
||||
player.kick = Expulser
|
||||
player.trace = Tracer
|
||||
player.admin = Activer Admin
|
||||
player.team = Changer Équipe
|
||||
|
||||
server.bans = Bans
|
||||
server.bans.none = Aucun joueur banni trouvé !
|
||||
server.admins = Admins
|
||||
@@ -286,11 +275,10 @@ server.version = [gray]Version : {0} {1}
|
||||
server.custombuild = [accent]Version personnalisée
|
||||
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
||||
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
||||
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
|
||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
||||
votekick.reason = Raison du vote d'expulsion
|
||||
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?Si oui, merci d'entrer la raison :
|
||||
joingame.title = Rejoindre une partie
|
||||
joingame.ip = Adresse IP :
|
||||
disconnect = Déconnecté.
|
||||
@@ -308,7 +296,7 @@ server.invalidport = Numéro de port invalide !
|
||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
save.nocampaign = Les fichiers de sauvegarde de la campagne ne peuvent pas être importés individuellement.
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Écraser
|
||||
save.none = Aucune sauvegarde trouvée !
|
||||
savefail = Échec de la sauvegarde !
|
||||
@@ -351,7 +339,7 @@ command.repair = Réparer
|
||||
command.rebuild = Reconstruire
|
||||
command.assist = Assister
|
||||
command.move = Bouger
|
||||
command.boost = Booster
|
||||
command.boost = Boost
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
back = Retour
|
||||
@@ -377,8 +365,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
||||
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
||||
commandmode.name = [accent]Mode « Commande »
|
||||
commandmode.nounits = [aucune unité]
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Vague {0}/{1}
|
||||
wave.waiting = [lightgray]Vague dans {0}
|
||||
@@ -398,9 +386,9 @@ custom = Personnalisé
|
||||
builtin = Intégré
|
||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||
map.random = [accent]Carte aléatoire
|
||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
||||
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
workshop.update = Mettre à jour
|
||||
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
||||
@@ -463,7 +451,7 @@ waves.max = unités maximum
|
||||
waves.guardian = Gardien
|
||||
waves.preview = Prévisualiser
|
||||
waves.edit = Modifier...
|
||||
waves.random = Aléatoire
|
||||
waves.random = Random
|
||||
waves.copy = Copier dans le presse-papiers
|
||||
waves.load = Coller depuis le presse-papiers
|
||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||
@@ -474,8 +462,8 @@ waves.sort.reverse = Tri inversé
|
||||
waves.sort.begin = Vague
|
||||
waves.sort.health = Santé
|
||||
waves.sort.type = Type
|
||||
waves.search = Rechercher des vagues...
|
||||
waves.filter = Filtre d'Unité
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Masquer tout
|
||||
waves.units.show = Afficher tout
|
||||
|
||||
@@ -500,7 +488,7 @@ editor.errornot = Ceci n'est pas un fichier de carte.
|
||||
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
||||
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
||||
editor.update = Mettre à jour
|
||||
editor.randomize = Générer
|
||||
editor.randomize = Randomiser
|
||||
editor.moveup = Monter
|
||||
editor.movedown = Descendre
|
||||
editor.copy = Copier
|
||||
@@ -548,8 +536,6 @@ toolmode.eraseores = Effacer les minerais
|
||||
toolmode.eraseores.description = Efface seulement\nles minerais.
|
||||
toolmode.fillteams = Remplir les équipes
|
||||
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
||||
toolmode.fillerase = Remplir et effacer
|
||||
toolmode.fillerase.description = Efface les blocs\ndu même type.
|
||||
toolmode.drawteams = Dessiner les équipes
|
||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||
#unitilisé
|
||||
@@ -610,7 +596,7 @@ ping = Ping: {0}ms
|
||||
tps = TPS: {0}
|
||||
memory = Mem: {0}mb
|
||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||
language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
|
||||
language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
|
||||
settings = Paramètres
|
||||
tutorial = Tutoriel
|
||||
tutorial.retake = Refaire le Tutoriel
|
||||
@@ -694,7 +680,7 @@ guardian = Gardien
|
||||
connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
|
||||
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
|
||||
error.invalidaddress = Adresse invalide.
|
||||
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
||||
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
|
||||
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la même version de Mindustry !
|
||||
error.alreadyconnected = Déjà connecté.
|
||||
error.mapnotfound = Fichier de carte introuvable !
|
||||
@@ -785,7 +771,7 @@ sector.craters.description = Ce cratère est une relique d'anciennes guerres. De
|
||||
sector.ruinousShores.description = Au-delà des déchets se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il n’en reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant leurs technologies.
|
||||
sector.stainedMountains.description = Plus loin, à l’intérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps d’envoyer leurs unités les plus fortes.
|
||||
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
|
||||
sector.tarFields.description = La périphérie d’une zone de production pétrolière, située entre les montagnes et le désert. L’une des rares avec des réserves de goudron utilisables.\nBien qu’abandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
|
||||
sector.tarFields.description = La périphérie d’une zone de production pétrolière, située entre les montagnes et le désert. L’une des rares avec des réserves de goudron utilisables.\nBien qu’abandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
|
||||
sector.desolateRift.description = Une zone extrêmement dangereuse. Des ressources abondantes, mais peu d’espace. Un risque élevé de destruction donc, partez dès que possible! Ne vous laissez surtout pas berner par le long temps d'attente entre les vagues ennemies. Vous risquez de le regretter.
|
||||
sector.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium réduite en ruines.\n[lightgray]Faites des recherches sur ce minerai et ses nombreuses utilisations.\n\nL’ennemi est présent ici en grand nombre, recherchant constamment des attaquants.
|
||||
sector.fungalPass.description = Une zone de transition entre les hautes montagnes et les terres plus basses, infestées de spores. Une petite base de reconnaissance ennemie se trouve ici.\nDétruisez les 2 Noyaux ennemis en utilisant des Poignards et des Rampeurs.
|
||||
@@ -916,7 +902,7 @@ stat.repairspeed = Vitesse de réparation
|
||||
stat.weapons = Armes
|
||||
stat.bullet = Balles
|
||||
stat.moduletier = Tier
|
||||
stat.unittype = Type d'Unité
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Accélération
|
||||
stat.range = Portée
|
||||
stat.drilltier = Blocs forables
|
||||
@@ -928,7 +914,7 @@ stat.armor = Armure
|
||||
stat.buildtime = Durée de construction
|
||||
stat.maxconsecutive = Max Consécutif
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Imprécision
|
||||
stat.inaccuracy = Précision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Cadence de tir
|
||||
stat.ammo = Munitions
|
||||
@@ -1010,9 +996,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]perceur d'armure
|
||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||
bullet.knockback = [stat]{0}[lightgray] recul
|
||||
@@ -1021,13 +1007,13 @@ bullet.infinitepierce = [stat]perçant
|
||||
bullet.healpercent = [stat]{0}[lightgray]% soins
|
||||
bullet.healamount = [stat]{0}[lightgray] réparation directe
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
||||
bullet.range = [stat]{0}[lightgray] blocs de portée
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||
bullet.range = [stat]{0}[lightgray] tuiles de portée
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocs²
|
||||
unit.powersecond = unités d'énergie/seconde
|
||||
unit.tilessecond = blocs/seconde
|
||||
unit.tilessecond = tuiles/seconde
|
||||
unit.liquidsecond = unités de liquide/seconde
|
||||
unit.itemssecond = objets/seconde
|
||||
unit.liquidunits = unités de liquide
|
||||
@@ -1091,7 +1077,7 @@ setting.bloomblur.name = Flou de l'effet de Bloom
|
||||
setting.effects.name = Afficher les Effets
|
||||
setting.destroyedblocks.name = Afficher les Blocs détruits
|
||||
setting.blockstatus.name = Afficher le Statut des Blocs
|
||||
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
|
||||
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
|
||||
setting.sensitivity.name = Sensibilité de la manette
|
||||
setting.saveinterval.name = Intervalle des Sauvegardes automatiques
|
||||
setting.seconds = {0} secondes
|
||||
@@ -1125,10 +1111,8 @@ setting.bridgeopacity.name = Opacité des ponts
|
||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||
setting.showweather.name = Montrer les Effets météo
|
||||
setting.hidedisplays.name = Cacher les Écrans
|
||||
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
|
||||
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
||||
steam.friendsonly = Amis seulement
|
||||
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||
uiscale.cancel = Annuler & Quitter
|
||||
@@ -1228,15 +1212,13 @@ rules.wavetimer = Compte à rebours des vagues
|
||||
rules.wavesending = Déclenchement des Vagues
|
||||
rules.waves = Vagues
|
||||
rules.attack = Mode « Attaque »
|
||||
rules.buildai = IA de Construction de Base
|
||||
rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||
rules.rtsai = IA de RTS [red](WIP)
|
||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||
rules.polygoncoreprotection = Protection Polygonale du Noyau
|
||||
rules.polygoncoreprotection = Protection Polygonale du Noyau
|
||||
rules.placerangecheck = Vérification de la Portée de Placement
|
||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||
@@ -1245,7 +1227,7 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des U
|
||||
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitcap = Limite d'Unités actives de Base
|
||||
@@ -1257,8 +1239,8 @@ rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||
rules.wavelimit = La Partie termine après la Vague
|
||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (blocs)
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
|
||||
rules.unitammo = Les Unités nécessitent des munitions
|
||||
rules.enemyteam = Équipe ennemie
|
||||
rules.playerteam = Équipe du joueur
|
||||
@@ -1502,7 +1484,7 @@ block.message.name = Bloc de Message
|
||||
block.reinforced-message.name = Bloc de Message Renforcé
|
||||
block.world-message.name = Bloc de Message Global
|
||||
block.illuminator.name = Illuminateur
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.underflow-gate.name = Barrière de Refoulement
|
||||
block.silicon-smelter.name = Fonderie de Silicium
|
||||
block.phase-weaver.name = Tisseur à Phase
|
||||
@@ -1605,9 +1587,9 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
|
||||
block.overdrive-dome.name = Dôme Accélérant
|
||||
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
||||
block.constructor.name = Constructeur
|
||||
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (blocs).
|
||||
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
|
||||
block.large-constructor.name = Grand Constructeur
|
||||
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (blocs).
|
||||
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
|
||||
block.deconstructor.name = Déconstructeur
|
||||
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
||||
block.payload-loader.name = Chargeur de charge utile
|
||||
@@ -1799,15 +1781,15 @@ hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit
|
||||
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
|
||||
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
|
||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||
|
||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||
@@ -2069,7 +2051,7 @@ block.repair-turret.description = Répare en continu l'unité endommagée la plu
|
||||
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
||||
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
||||
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
||||
@@ -2257,7 +2239,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
|
||||
lst.cutscene = Manipule la caméra du joueur.
|
||||
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
||||
lst.getflag = Vérifie si un drapeau global est présent.
|
||||
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||
|
||||
@@ -2272,7 +2254,7 @@ laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée pa
|
||||
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
||||
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
||||
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
||||
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
|
||||
laccess.speed = La vitesse maximale d'une unité, en tuiles/sec.
|
||||
|
||||
lcategory.unknown = Inconnu
|
||||
lcategory.unknown.description = Instructions sans catégorie.
|
||||
@@ -2319,7 +2301,6 @@ lenum.xor = Opération binaire XOR.
|
||||
lenum.min = Le minimum des 2 nombres.
|
||||
lenum.max = Le maximum des 2 nombres.
|
||||
lenum.angle = Angle d'un vecteur en degrés.
|
||||
lenum.anglediff = Distance absolue entre 2 angles en degrés.
|
||||
lenum.len = Longueur d'un vecteur.
|
||||
|
||||
lenum.sin = Calcule le Sinus, en degrés.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Rendezés értékelés szerint
|
||||
schematic = Schematic
|
||||
schematic.add = Schematic mentése...
|
||||
schematics = Schematic-ok
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
||||
schematic.exists = Már van ilyen nevű schematic.
|
||||
schematic.import = Schematic importálása...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Megosztás a Workshopon
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
|
||||
schematic.saved = Schematic mentve.
|
||||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Schematic átnevezése
|
||||
schematic.info = {0}x{1}, {2} blokk
|
||||
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
||||
schematic.tags = Címkék:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Címke hozzáadása
|
||||
schematic.texttag = Következő címke
|
||||
schematic.icontag = Icon címke
|
||||
schematic.renametag = Címke átnevezése
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
||||
schematic.tagexists = Ez a címke már létezik.
|
||||
|
||||
@@ -258,14 +256,7 @@ trace.mobile = Mobil kliens: [accent]{0}
|
||||
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
||||
trace.times.joined = Csatlakotások száma: [accent]{0}
|
||||
trace.times.kicked = Kirúgások száma: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Tiltások
|
||||
server.bans.none = Nincsenek tiltott játékosok!
|
||||
server.admins = Adminok
|
||||
@@ -279,11 +270,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Saját Build
|
||||
confirmban = Biztosan tiltod ezt a játékost?
|
||||
confirmkick = Biztosan kirúgod ezt a játékost?
|
||||
confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost?
|
||||
confirmunban = Biztosan újra engedélyezed ezt a játékost?
|
||||
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
|
||||
confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az adminstátuszát?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Csatlakozás
|
||||
joingame.ip = Cím:
|
||||
disconnect = Leválasztva.
|
||||
@@ -391,9 +381,9 @@ custom = Egyedi
|
||||
builtin = Beépített
|
||||
map.delete.confirm = Biztosan törlöd ezt a mapot? Ez a művelet nem visszavonható!
|
||||
map.random = [accent]Véletlenszerű Map
|
||||
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy {0} magot ehhez a maphoz a szerkesztőben!
|
||||
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
||||
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amelyen a másik csapat kezdhet! Adjon hozzá [scarlet]nem narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
||||
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá {0} magot ehhez a maphoz a szerkesztőben!
|
||||
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben!
|
||||
map.invalid = Hiba történt a map betöltésekor: sérült vagy érvénytelen mapfájl.
|
||||
workshop.update = Item frissítése
|
||||
workshop.error = Hiba történt a workshop részleteinek lekérdezésekor: {0}
|
||||
@@ -468,7 +458,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Élet
|
||||
waves.sort.type = Típus
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -541,8 +531,6 @@ toolmode.eraseores = Ércradír
|
||||
toolmode.eraseores.description = Csak az érceket törli.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Folyadékok alá
|
||||
@@ -721,7 +709,7 @@ sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Szektor megszerezve
|
||||
sector.curlost = A szektor elveszett
|
||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
|
||||
sector.lost = A(z) [accent]{0}[white] szektor elveszett!
|
||||
#note: the missing space in the line below is intentional
|
||||
@@ -1108,8 +1096,6 @@ setting.bridgeopacity.name = Híd átlátszatlansága
|
||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||
setting.showweather.name = Időjárás grafika megjelenítése
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = A felület igazítása a bevágás megjelenítéséhez
|
||||
setting.macnotch.description = A változtatások alkalmazásához újra kell indítani
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||
@@ -1211,8 +1197,6 @@ rules.wavetimer = Hullám időzítő
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Hullámok
|
||||
rules.attack = Támadás mód
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1782,9 +1766,8 @@ hint.unitSelectControl = To control units, enter [accent]command mode[] by holdi
|
||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
|
||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||
@@ -2276,7 +2259,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Urut berdasarkan bintang
|
||||
schematic = Bagan
|
||||
schematic.add = Menyimpan bagan...
|
||||
schematics = Kumpulan bagan
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
||||
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
||||
schematic.import = Mengimpor bagan...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Bagikan di Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
||||
schematic.saved = Bagan telah disimpan.
|
||||
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Ganti Nama Bagan
|
||||
schematic.info = {0}x{1}, {2} blok
|
||||
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
||||
schematic.tags = Tanda:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Tambah Tanda
|
||||
schematic.texttag = Teks Tanda
|
||||
schematic.icontag = Ikon Tanda
|
||||
schematic.renametag = Ubah Nama Tanda
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
||||
schematic.tagexists = Tanda tersebut sudah ada.
|
||||
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Client Mobile: [accent]{0}
|
||||
trace.modclient = Client Modifikasi: [accent]{0}
|
||||
trace.times.joined = Total Bergabung: [accent]{0}
|
||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Pemain Dilarang Masuk
|
||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||
server.admins = Admin
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Bentuk Modifikasi
|
||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
|
||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Bermain Bersama
|
||||
joingame.ip = Alamat:
|
||||
disconnect = Terputus.
|
||||
@@ -392,9 +382,9 @@ custom = Modifikasi
|
||||
builtin = Terpasang
|
||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
||||
map.random = [accent]Peta Acak
|
||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti {0} ke dalam peta di penyunting.
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
|
||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti {0} ke dalam peta di penyunting.
|
||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
|
||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
||||
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
||||
workshop.update = Perbarui Item
|
||||
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = Mulai
|
||||
waves.sort.health = Darah
|
||||
waves.sort.type = Tipe
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Sembunyikan Semua
|
||||
waves.units.show = Lihat Semua
|
||||
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = Hapus Bijih
|
||||
toolmode.eraseores.description = Hanya menghapus bijih.
|
||||
toolmode.fillteams = Isi Tim
|
||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Gambar Tim
|
||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||
#unused
|
||||
@@ -1119,8 +1107,6 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||
setting.showweather.name = Perlihatkan Cuaca
|
||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||
setting.macnotch.name = Sesuaikan antarmuka untuk menampilkan takik
|
||||
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||
@@ -1222,8 +1208,6 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Gelombang
|
||||
rules.attack = Mode Penyerangan
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = A.I. RTS
|
||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||
@@ -1801,7 +1785,6 @@ hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[
|
||||
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||
@@ -2310,7 +2293,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum dari dua angka.
|
||||
lenum.max = Maksimum dari dua angka.
|
||||
lenum.angle = Sudut vektor dalam derajat.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Panjang vektor.
|
||||
|
||||
lenum.sin = Sinus, dalam derajat.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Ordinato per stelle
|
||||
schematic = Schematica
|
||||
schematic.add = Salva Schematica...
|
||||
schematics = Schematiche
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
|
||||
schematic.exists = Esiste già una schematica con questo nome.
|
||||
schematic.import = Importa schematica
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Condividi nel Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
|
||||
schematic.saved = Schematica salvata.
|
||||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Rinomina Schematica
|
||||
schematic.info = {0}x{1}, {2} blocchi
|
||||
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Aggiungi Tag
|
||||
schematic.texttag = Tag di testo
|
||||
schematic.icontag = Tag immagine
|
||||
schematic.renametag = Rinomina Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Eliminare il tag definitivamente?
|
||||
schematic.tagexists = Tag già esistente.
|
||||
|
||||
@@ -257,14 +255,7 @@ trace.mobile = Client Mobile: [accent]{0}
|
||||
trace.modclient = Client Personalizzato: [accent]{0}
|
||||
trace.times.joined = Accessi: [accent]{0}
|
||||
trace.times.kicked = Espulsioni: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID client non valido! Segnala un bug.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Lista Bans
|
||||
server.bans.none = Nessun giocatore bandito trovato!
|
||||
server.admins = Amministratori
|
||||
@@ -278,11 +269,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Build Personalizzata
|
||||
confirmban = Sei sicuro di voler bandire "{0}[white]"?
|
||||
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
|
||||
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
|
||||
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
||||
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
|
||||
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Unisciti alla Partita
|
||||
joingame.ip = Indirizzo:
|
||||
disconnect = Disconnesso.
|
||||
@@ -467,7 +457,7 @@ waves.sort.begin = Inizia
|
||||
waves.sort.health = Salute
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Nascondi tutto
|
||||
waves.units.show = Mostra tutto
|
||||
|
||||
@@ -540,8 +530,6 @@ toolmode.eraseores = Rimuovi Minerali
|
||||
toolmode.eraseores.description = Rimuove solo minerali.
|
||||
toolmode.fillteams = Riempi Squadre
|
||||
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Disegna Squadre
|
||||
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -659,7 +647,7 @@ objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
|
||||
|
||||
loadout = Equipaggiamento
|
||||
resources = Risorse
|
||||
resources = Risorse
|
||||
resources.max = Max
|
||||
bannedblocks = Blocchi Banditi
|
||||
objectives = Obbiettivi
|
||||
@@ -1105,8 +1093,6 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||
setting.playerchat.name = Mostra Chat
|
||||
setting.showweather.name = Mostra grafica del meteo
|
||||
setting.hidedisplays.name = Nascondi display logici
|
||||
setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
|
||||
setting.macnotch.description = Riavvio necessario per applicare le modifiche
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||
@@ -1180,7 +1166,7 @@ keybind.console.name = Console
|
||||
keybind.rotate.name = Ruota
|
||||
keybind.rotateplaced.name = Ruota Blocco Esistente (mantenere premuto)
|
||||
keybind.toggle_menus.name = Mostra/Nascondi Menu
|
||||
keybind.chat_history_prev.name = Scorri Chat verso l'alto
|
||||
keybind.chat_history_prev.name = Scorri Chat verso l'alto
|
||||
keybind.chat_history_next.name = Scorri Chat verso il basso
|
||||
keybind.chat_scroll.name = Scorri Chat
|
||||
keybind.chat_mode.name = Cambia modalità chat
|
||||
@@ -1208,8 +1194,6 @@ rules.wavetimer = Timer Ondate
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Ondate
|
||||
rules.attack = Modalità Attacco
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Dimensione minima squadra
|
||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||
@@ -1454,7 +1438,7 @@ block.basalt.name = Basalto
|
||||
block.hotrock.name = Roccia Bollente
|
||||
block.magmarock.name = Roccia Magmatica
|
||||
block.copper-wall.name = Muro di Rame
|
||||
block.copper-wall-large.name = Muro di Rame Grande
|
||||
block.copper-wall-large.name = Muro di Rame Grande
|
||||
block.titanium-wall.name = Muro di Titanio
|
||||
block.titanium-wall-large.name = Muro di Titanio Grande
|
||||
block.plastanium-wall.name = Muro di Plastanio
|
||||
@@ -1530,7 +1514,7 @@ block.plastanium-compressor.name = Compressore al Plastanio
|
||||
block.pyratite-mixer.name = Miscelatore di Pirite
|
||||
block.blast-mixer.name = Miscelatore d'Esplosivi
|
||||
block.solar-panel.name = Pannello Solare
|
||||
block.solar-panel-large.name = Pannello Solare Grande
|
||||
block.solar-panel-large.name = Pannello Solare Grande
|
||||
block.oil-extractor.name = Estrattore di Petrolio
|
||||
block.repair-point.name = Punto di Riparazione
|
||||
block.repair-turret.name = Repair Turret
|
||||
@@ -1786,7 +1770,6 @@ hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]
|
||||
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
|
||||
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
||||
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
||||
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
||||
@@ -2159,7 +2142,7 @@ unit.quad.description = Rilascia grandi bombe alle unità terrene, riparando le
|
||||
unit.oct.description = Protegge gli alleati nelle vicinanze con lo scudo rigenerante integrato. È in grado di trasportare la maggior parte delle unità terrene.
|
||||
unit.risso.description = Spara una raffica di missili e proiettili ai nemici nelle vicinanze.
|
||||
unit.minke.description = Spara proiettili incendiari e standard alle unità terrene.
|
||||
unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
|
||||
unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
|
||||
unit.sei.description = Spara raffiche di missili e proiettili corazzati e perforanti ai nemici.
|
||||
unit.omura.description = Utilizza un bullone sparatato grazie a due binari a scorrimento accelerati da un campo elettromagnetico. Lunga gittata e perforazione estrema. Costruisce unità flare.
|
||||
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
|
||||
@@ -2278,7 +2261,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = お気に入り数で並べる
|
||||
schematic = 設計図
|
||||
schematic.add = 設計図を保存
|
||||
schematics = 設計図一覧
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
|
||||
schematic.exists = その名前の設計図は既に存在しています。
|
||||
schematic.import = 設計図をインポート
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = ワークショップで共有する
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
|
||||
schematic.saved = 設計図を保存しました。
|
||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = 設計図の名前を変更する。
|
||||
schematic.info = {1}x{0}, {2} ブロック
|
||||
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
|
||||
schematic.tags = タグ:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = タグを追加
|
||||
schematic.texttag = テキストタグ
|
||||
schematic.icontag = アイコンタグ
|
||||
schematic.renametag = タグの名前変更
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
||||
schematic.tagexists = このタグはすでに存在します。
|
||||
|
||||
@@ -259,14 +257,7 @@ trace.mobile = モバイルクライアント: [accent]{0}
|
||||
trace.modclient = カスタムクライアント: [accent]{0}
|
||||
trace.times.joined = 参加回数: [accent]{0}
|
||||
trace.times.kicked = キックされた回数: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Ban
|
||||
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
||||
server.admins = 管理者
|
||||
@@ -280,11 +271,10 @@ server.version = [lightgray]バージョン: {0} {1}
|
||||
server.custombuild = [accent]カスタムビルド
|
||||
confirmban = {0} をBanしてもよろしいですか?
|
||||
confirmkick = {0} をキックしてもよろしいですか?
|
||||
confirmvotekick = {0} を投票キックしてもよろしいですか?
|
||||
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||
confirmadmin = {0} を管理者にしてもよろしいですか?
|
||||
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = サーバーに参加
|
||||
joingame.ip = アドレス:
|
||||
disconnect = 接続が切断されました。
|
||||
@@ -392,9 +382,9 @@ custom = カスタム
|
||||
builtin = 組み込み
|
||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||
map.random = [accent]ランダムマップ
|
||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
|
||||
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
|
||||
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
|
||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||
workshop.update = 更新
|
||||
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = 開始
|
||||
waves.sort.health = 体力
|
||||
waves.sort.type = タイプ
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = すべて非表示
|
||||
waves.units.show = すべて表示
|
||||
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = 鉱石消しゴム
|
||||
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
|
||||
toolmode.fillteams = チームを変更
|
||||
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = チームを変更
|
||||
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
||||
toolmode.underliquid = 液体タイル
|
||||
@@ -1111,8 +1099,6 @@ setting.bridgeopacity.name = ブリッジの透明度
|
||||
setting.playerchat.name = ゲーム内にチャットを表示
|
||||
setting.showweather.name = 天気のグラフィックを表示
|
||||
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
||||
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
|
||||
setting.macnotch.description = 再起動が必要です。
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = ベータ版では使用できません。
|
||||
@@ -1214,8 +1200,6 @@ rules.wavetimer = ウェーブの自動進行
|
||||
rules.wavesending = ウェーブスキップ
|
||||
rules.waves = ウェーブ
|
||||
rules.attack = アタックモード
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = チームの最少人数
|
||||
rules.rtsmaxsquadsize = チームの最大人数
|
||||
@@ -1789,7 +1773,6 @@ hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マ
|
||||
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
|
||||
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
||||
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
||||
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
||||
@@ -2282,7 +2265,6 @@ lenum.xor = ビット単位でのXOR演算をします。
|
||||
lenum.min = 二つの値を比較し、小さいほうを返します。
|
||||
lenum.max = 二つの値を比較し、大きいほうを返します。
|
||||
lenum.angle = ベクトルの角度を度で計算します。
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = ベクトルの長さを計算します。
|
||||
lenum.sin = sinを度で計算します。
|
||||
lenum.cos = cosを度で計算します。
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = 추천(스타) 수
|
||||
schematic = 설계도
|
||||
schematic.add = 설계도 저장하기
|
||||
schematics = 설계도
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
|
||||
schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
|
||||
schematic.import = 설계도 가져오기
|
||||
@@ -70,16 +69,15 @@ schematic.shareworkshop = 창작마당에 공유
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
||||
schematic.saved = 설계도 저장됨
|
||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = 설계도 이름 바꾸기
|
||||
schematic.info = {0}x{1}, {2} 블록
|
||||
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||
schematic.tags = 태그:
|
||||
schematic.tags = 태그:
|
||||
schematic.edittags = 태그 수정하기
|
||||
schematic.addtag = 태그 추가하기
|
||||
schematic.texttag = 텍스트 태그
|
||||
schematic.icontag = 아이콘 태그
|
||||
schematic.renametag = 태그 이름바꾸기
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
|
||||
schematic.tagexists = 이 태그는 이미 존재합니다.
|
||||
|
||||
@@ -96,7 +94,7 @@ globalitems = [accent]전체 자원
|
||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
||||
level.highscore = 최고 점수: [accent]{0}
|
||||
level.select = 맵 선택
|
||||
level.mode = 게임 모드:
|
||||
level.mode = 게임 모드:
|
||||
coreattack = < 코어가 공격을 받고 있습니다! >
|
||||
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 기체가 파괴됩니다!
|
||||
database = 코어 데이터베이스
|
||||
@@ -144,7 +142,7 @@ mod.enabled = [lightgray]활성화됨
|
||||
mod.disabled = [scarlet]비활성화됨
|
||||
mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
|
||||
mod.disable = 비활성화
|
||||
mod.content = 콘텐츠:
|
||||
mod.content = 콘텐츠:
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||
mod.incompatiblegame = [red]구버전 게임
|
||||
mod.incompatiblemod = [red]호환되지 않음
|
||||
@@ -158,7 +156,7 @@ mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지
|
||||
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
|
||||
mod.circulardependencies.details = 이 모드는 서로 의존하는 의존성을 지니고 있습니다.
|
||||
mod.circulardependencies.details = 이 모드는 서로 의존하는 의존성을 지니고 있습니다.
|
||||
mod.incompletedependencies.details = 잘못되었거나 누락한 종속성으로 인해 이 모드를 불러올 수 없습니다: {0}.
|
||||
mod.requiresversion = 필요한 게임 버전: [red]{0}
|
||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
|
||||
@@ -180,12 +178,12 @@ mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수
|
||||
mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하지 않습니다. 게임을 플레이하려면 이 모드를 비활성화해야 합니다.
|
||||
|
||||
about.button = 정보
|
||||
name = 이름 :
|
||||
name = 이름 :
|
||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||
search = 검색:
|
||||
search = 검색:
|
||||
planetmap = 행성 지도
|
||||
launchcore = 코어 출격
|
||||
filename = 파일 이름:
|
||||
filename = 파일 이름:
|
||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||
available = 새로운 콘텐츠 해금이 가능합니다!
|
||||
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
||||
@@ -200,7 +198,7 @@ techtree.serpulo = 세르플로
|
||||
techtree.erekir = 에르키아
|
||||
research.load = 불러오기
|
||||
research.discard = 무시하기
|
||||
research.list = [lightgray]연구:
|
||||
research.list = [lightgray]연구:
|
||||
research = 연구
|
||||
researched = [lightgray]{0} 연구 완료
|
||||
research.progress = {0}% 완료됨
|
||||
@@ -259,14 +257,7 @@ trace.mobile = 모바일 클라이언트: [accent]{0}
|
||||
trace.modclient = 사용자 지정 클라이언트: [accent]{0}
|
||||
trace.times.joined = 입장 횟수: [accent]{0}
|
||||
trace.times.kicked = 추방 횟수: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = 차단 목록
|
||||
server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
|
||||
server.admins = 관리자
|
||||
@@ -280,13 +271,12 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]사용자 정의 서버
|
||||
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
||||
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
|
||||
confirmvotekick = 정말로 "{0}[white]" 을(를) 투표로 추방하시겠습니까?
|
||||
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
|
||||
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
|
||||
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = 게임 참가
|
||||
joingame.ip = 주소:
|
||||
joingame.ip = 주소:
|
||||
disconnect = 연결이 끊어졌습니다.
|
||||
disconnect.error = 연결 오류
|
||||
disconnect.closed = 연결이 종료되었습니다.
|
||||
@@ -392,16 +382,16 @@ custom = 사용자 정의
|
||||
builtin = 내장
|
||||
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||
map.random = [accent]무작위 맵
|
||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [scarlet]주황색 팀이 아닌[] 코어를 추가하세요.
|
||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
||||
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
|
||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
||||
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
||||
workshop.update = 아이템 업데이트
|
||||
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
||||
map.publish.confirm = 이 맵을 게시하시겠습니까?\n\n[lightgray]창작마당 EULA에 먼저 동의해야 하며, 그렇지 않으면 맵이 표시되지 않습니다!
|
||||
workshop.menu = 이 아이템으로 수행 할 작업을 선택하세요.
|
||||
workshop.info = 아이템 정보
|
||||
changelog = 변경점 (선택 사항):
|
||||
changelog = 변경점 (선택 사항):
|
||||
updatedesc = 제목&설명 덮어쓰기
|
||||
eula = 스팀 EULA
|
||||
missing = 이 아이템은 삭제되거나 이동되었습니다.\n[lightgray]창작마당 목록이 자동으로 연결 해제되었습니다.
|
||||
@@ -409,17 +399,17 @@ publishing = [accent]게시 중...
|
||||
publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EULA에 동의해야 합니다. 그렇지 않으면 아이템이 표시되지 않습니다!
|
||||
publish.error = 아이템 게시 오류: {0}
|
||||
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
||||
editor.planet = 행성:
|
||||
editor.sector = 구역:
|
||||
editor.seed = 시드:
|
||||
editor.planet = 행성:
|
||||
editor.sector = 구역:
|
||||
editor.seed = 시드:
|
||||
editor.cliffs = 언덕 전환
|
||||
editor.brush = 브러쉬
|
||||
editor.openin = 편집기 열기
|
||||
editor.oregen = 광물 무작위 생성
|
||||
editor.oregen.info = 광물 무작위 생성:
|
||||
editor.oregen.info = 광물 무작위 생성:
|
||||
editor.mapinfo = 맵 정보
|
||||
editor.author = 제작자:
|
||||
editor.description = 설명:
|
||||
editor.author = 제작자:
|
||||
editor.description = 설명:
|
||||
editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이 있어야 합니다.
|
||||
editor.waves = 단계
|
||||
editor.rules = 규칙
|
||||
@@ -432,9 +422,9 @@ editor.newmap = 맵 만들기
|
||||
editor.center = 중앙
|
||||
editor.search = 맵 검색
|
||||
editor.filters = 맵 필터링
|
||||
editor.filters.mode = 게임 모드:
|
||||
editor.filters.type = 맵 유형:
|
||||
editor.filters.search = 검색:
|
||||
editor.filters.mode = 게임 모드:
|
||||
editor.filters.type = 맵 유형:
|
||||
editor.filters.search = 검색:
|
||||
editor.filters.author = 제작자
|
||||
editor.filters.description = 설명
|
||||
editor.shiftx = X축 밀기
|
||||
@@ -448,7 +438,7 @@ waves.health = 체력: {0}%
|
||||
waves.perspawn = 기씩
|
||||
waves.shields = 방어막만큼 소환
|
||||
waves.to = 부터
|
||||
waves.spawn = 소환:
|
||||
waves.spawn = 소환:
|
||||
waves.spawn.all = <전체>
|
||||
waves.spawn.select = 적 소환지점 선택
|
||||
waves.spawn.none = [scarlet] 적 소환지점을 찾을 수 없습니다
|
||||
@@ -468,7 +458,7 @@ waves.sort.begin = 시작 단계
|
||||
waves.sort.health = 체력
|
||||
waves.sort.type = 기체 유형
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = 모두 숨기기
|
||||
waves.units.show = 모두 보이기
|
||||
|
||||
@@ -523,11 +513,11 @@ editor.loadimage = 지형 가져오기
|
||||
editor.saveimage = 지형 내보내기
|
||||
editor.unsaved = [scarlet]변경사항을 저장하지 않았습니다![]\n정말로 나가시겠습니까?
|
||||
editor.resizemap = 맵 크기 조정
|
||||
editor.mapname = 맵 이름:
|
||||
editor.mapname = 맵 이름:
|
||||
editor.overwrite = [accept]경고!\n이 맵은 기존 맵을 덮어 씁니다.
|
||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||
editor.exists = 이 이름의 맵이 이미 존재합니다.
|
||||
editor.selectmap = 불러올 맵을 선택하세요:
|
||||
editor.selectmap = 불러올 맵을 선택하세요:
|
||||
|
||||
toolmode.replace = 재배치
|
||||
toolmode.replace.description = 지형 블록에만 그립니다.
|
||||
@@ -541,8 +531,6 @@ toolmode.eraseores = 자원 초기화
|
||||
toolmode.eraseores.description = 자원만 초기화합니다.
|
||||
toolmode.fillteams = 팀 채우기
|
||||
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = 팀 그리기
|
||||
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
|
||||
#unused
|
||||
@@ -591,8 +579,8 @@ filter.option.threshold2 = 2번째 경계선
|
||||
filter.option.radius = 반경
|
||||
filter.option.percentile = 백분율
|
||||
|
||||
width = 너비:
|
||||
height = 높이:
|
||||
width = 너비:
|
||||
height = 높이:
|
||||
menu = 메뉴
|
||||
play = 플레이
|
||||
campaign = 캠페인
|
||||
@@ -613,7 +601,7 @@ mapeditor = 맵 편집기
|
||||
abandon = 포기하기
|
||||
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
||||
locked = 잠김
|
||||
complete = [lightgray]해금 조건:
|
||||
complete = [lightgray]해금 조건:
|
||||
requirement.wave = {1} 지역에서 {0}단계 달성
|
||||
requirement.core = {0} 지역에서 적 코어를 파괴
|
||||
requirement.research = {0} 연구
|
||||
@@ -702,14 +690,14 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
||||
sectorlist = 지역 목록
|
||||
sectorlist.attacked = {0} 공격받는 중
|
||||
sectors.unexplored = [lightgray]미개척지[]
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산량:
|
||||
sectors.export = 수출량:
|
||||
sectors.import = 수입량:
|
||||
sectors.time = 진행 시간:
|
||||
sectors.threat = 위험도:
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산량:
|
||||
sectors.export = 수출량:
|
||||
sectors.import = 수입량:
|
||||
sectors.time = 진행 시간:
|
||||
sectors.threat = 위험도:
|
||||
sectors.wave = 단계:
|
||||
sectors.stored = 저장량:
|
||||
sectors.stored = 저장량:
|
||||
sectors.resume = 재개
|
||||
sectors.launch = 출격
|
||||
sectors.select = 선택
|
||||
@@ -1070,7 +1058,7 @@ setting.difficulty.easy = 쉬움
|
||||
setting.difficulty.normal = 보통
|
||||
setting.difficulty.hard = 어려움
|
||||
setting.difficulty.insane = 박멸
|
||||
setting.difficulty.name = 난이도:
|
||||
setting.difficulty.name = 난이도:
|
||||
setting.screenshake.name = 화면 흔들림
|
||||
setting.bloomintensity.name = 광원 세기
|
||||
setting.bloomblur.name = 광원 번짐
|
||||
@@ -1111,8 +1099,6 @@ setting.bridgeopacity.name = 터널 투명도
|
||||
setting.playerchat.name = 채팅 말풍선 표시
|
||||
setting.showweather.name = 날씨 그래픽 표시
|
||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
|
||||
setting.macnotch.description = 적용하려면 재시작이 필요합니다
|
||||
steam.friendsonly = 친구 전용
|
||||
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||
@@ -1214,8 +1200,6 @@ rules.wavetimer = 시간 제한이 있는 단계
|
||||
rules.wavesending = 단계 넘김
|
||||
rules.waves = 단계
|
||||
rules.attack = 공격 모드
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = 최소 부대 규모
|
||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||
@@ -1263,9 +1247,9 @@ rules.anyenv = <모두>
|
||||
rules.explosions = 블록/기체 폭발 피해
|
||||
rules.ambientlight = 주변광
|
||||
rules.weather = 날씨 추가
|
||||
rules.weather.frequency = 빈도:
|
||||
rules.weather.frequency = 빈도:
|
||||
rules.weather.always = 항상
|
||||
rules.weather.duration = 지속 시간:
|
||||
rules.weather.duration = 지속 시간:
|
||||
|
||||
content.item.name = 자원
|
||||
content.liquid.name = 액체
|
||||
@@ -1788,7 +1772,6 @@ hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [acce
|
||||
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
|
||||
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
|
||||
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||
@@ -1922,7 +1905,7 @@ block.payload-source.description = 화물을 무한히 출력합니다. 샌드
|
||||
block.payload-void.description = 화물을 제거합니다. 샌드박스 전용.
|
||||
block.copper-wall.description = 적 발사체로부터 아군 구조물을 보호합니다.
|
||||
block.copper-wall-large.description = 적 발사체로부터 아군 구조물을 보호합니다.\n여러 타일을 차지합니다.
|
||||
block.titanium-wall.description = 적 발사체로부터 아군 구조물을 보호합니다.
|
||||
block.titanium-wall.description = 적 발사체로부터 아군 구조물을 보호합니다.
|
||||
block.titanium-wall-large.description = 적 발사체로부터 아군 구조물을 보호합니다.\n여러 타일을 차지합니다.
|
||||
block.plastanium-wall.description = 적 발사체로부터 아군 구조물을 보호합니다. 레이저와 전격을 흡수하고 노드의 자동 전원 연결을 차단합니다.
|
||||
block.plastanium-wall-large.description = 적 발사체로부터 아군 구조물을 보호합니다. 레이저와 전격을 흡수하고 노드의 자동 전원 연결을 차단합니다.\n여러 타일을 차지합니다.
|
||||
@@ -1942,7 +1925,7 @@ block.shock-mine.description = 접촉한 적 기체에게 전격 아크를 방
|
||||
block.conveyor.description = 자원을 앞으로 운반합니다. 회전하여 방향을 바꿀 수 있습니다.
|
||||
block.titanium-conveyor.description = 자원을 앞으로 운반합니다. 컨베이어보다 더 빠릅니다.
|
||||
block.plastanium-conveyor.description = 자원을 묶어 앞으로 운반합니다. 컨베이에 뒤에서 자원을 받고, 앞에서 세 방향으로 내보냅니다. 최대 처리량을 위해 많은 입출력 지점이 필요합니다.
|
||||
block.junction.description = 2개의 컨베이어 벨트를 교차하는 다리 역할을 합니다.
|
||||
block.junction.description = 2개의 컨베이어 벨트를 교차하는 다리 역할을 합니다.
|
||||
block.bridge-conveyor.description = 지형이나 건물을 넘어 자원을 운반합니다. 최대 3칸의 타일을 건너 띌 수 있습니다.
|
||||
block.phase-conveyor.description = 지형이나 건물 너머로 자원을 즉시 운반합니다. 속도가 빠르고 다리 컨베이어보다 길지만, 작동하려면 전력이 필요합니다.
|
||||
block.sorter.description = 입력된 자원이 선택과 일치하면 앞으로 통과하며, 그렇지 않으면 왼쪽과 오른쪽으로 출력합니다.
|
||||
@@ -1980,7 +1963,7 @@ block.solar-panel.description = 태양으로부터 적은 양의 전력을 생
|
||||
block.solar-panel-large.description = 태양으로부터 적은 양의 전력을 생산합니다. 태양 전지판보다 더 효율적입니다.
|
||||
block.thorium-reactor.description = 토륨으로부터 상당한 양의 전력을 생산합니다. 지속적인 냉각이 필요하며, 냉각수가 충분히 공급되지 않을 경우 크게 폭발합니다.
|
||||
block.impact-reactor.description = 최대 효율로 엄청난 양의 전력을 생성합니다. 완전히 가동하기 위해서 많은 전력이 필요합니다.
|
||||
block.mechanical-drill.description = 자원 타일 위에 설치하면, 멈추지 않고 자원을 천천히 생산합니다.
|
||||
block.mechanical-drill.description = 자원 타일 위에 설치하면, 멈추지 않고 자원을 천천히 생산합니다.
|
||||
block.pneumatic-drill.description = 티타늄을 채굴할 수 있는 향상된 드릴. 기계식 드릴보다 더 빠른 속도로 채굴합니다.
|
||||
block.laser-drill.description = 레이저 기술을 통해 훨씬 더 빠르게 채굴할 수 있지만, 작동하려면 전력이 필요합니다. 토륨을 채굴할 수 있습니다.
|
||||
block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다.
|
||||
@@ -2288,7 +2271,6 @@ lenum.xor = 비트연산자 XOR
|
||||
lenum.min = 두 수의 최솟값
|
||||
lenum.max = 두 수의 최댓값
|
||||
lenum.angle = 벡터의 각(도)
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = 벡터의 길이
|
||||
|
||||
lenum.sin = 사인(도)
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Schema
|
||||
schematic.add = Išsaugoti schemą...
|
||||
schematics = Schemos
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
||||
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
||||
schematic.import = Importuoti schemą...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
||||
schematic.saved = Schema išsaugota.
|
||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Pervadinti schemą
|
||||
schematic.info = {0}x{1}, {2} blokai
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Mobilus Klientas: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Užblokavimai
|
||||
server.bans.none = Nerasta užblokuotų žaidėjų!
|
||||
server.admins = Administratoriai
|
||||
@@ -276,11 +267,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
|
||||
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
|
||||
confirmvotekick = Ar esate tikras, jog norite išbalsuoti šį žaidėją?
|
||||
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
|
||||
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
|
||||
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Prisijungti prie žaidimo
|
||||
joingame.ip = IP Adresas:
|
||||
disconnect = Atsijungta.
|
||||
@@ -355,7 +345,7 @@ data.import = Importuoti duomenis
|
||||
data.openfolder = Atidaryti duomenų aplanką
|
||||
data.exported = Duomenys Eksportuoti.
|
||||
data.invalid = Tai nėra veikiantys žaidimo duomenys.
|
||||
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
|
||||
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
|
||||
quit.confirm = Ar tikrai norite išeiti?
|
||||
loading = [accent]Kraunama...
|
||||
downloading = [accent]Downloading...
|
||||
@@ -381,16 +371,16 @@ wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
||||
wave.enemy = [lightgray]{0} Likęs priešas
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Užkrauti vaizdą
|
||||
loadimage = Užkrauti vaizdą
|
||||
saveimage = Išsaugoti vaizdą
|
||||
unknown = Nežinomas
|
||||
custom = Pasirinktinis
|
||||
builtin = Integruotas
|
||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||
map.random = [accent]Atsitiktinis žemėlapis
|
||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite [scarlet]ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
|
||||
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
||||
workshop.update = Atnaujinti elementą
|
||||
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Ištrinti rūdas
|
||||
toolmode.eraseores.description = Ištrinti tik rūdas.
|
||||
toolmode.fillteams = Užpildyti komandas
|
||||
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Piešti komandas
|
||||
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -655,7 +643,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Uždrausti blokai
|
||||
objectives = Objectives
|
||||
@@ -674,7 +662,7 @@ guardian = Guardian
|
||||
connectfail = [crimson]Prisijungimo klaida:\n\n[accent]{0}
|
||||
error.unreachable = Serveris nepasiekiamas.\nAr adresas yra parašytas teisingai?
|
||||
error.invalidaddress = Klaidingas adresas.
|
||||
error.timedout = Baigėsi Laikas!\nĮsitikinkite, jog serverio prievado ekspedijavimas yra sukonfigūruotas ir adresas yra geras.
|
||||
error.timedout = Baigėsi Laikas!\nĮsitikinkite, jog serverio prievado ekspedijavimas yra sukonfigūruotas ir adresas yra geras.
|
||||
error.mismatch = Paketų klaida:\ngalimas kliento/serverio versijų nesutapimas.\nĮsitikinkite, jog jūs ir serveris turi naujausią Mindustry versiją!
|
||||
error.alreadyconnected = Jau prisijungta.
|
||||
error.mapnotfound = Žemėlapis nerastas!
|
||||
@@ -861,7 +849,7 @@ stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Stiprintuvas
|
||||
stat.tiles = Privalomi
|
||||
stat.tiles = Privalomi
|
||||
stat.affinities = Affinities
|
||||
stat.opposites = Opposites
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
@@ -1099,8 +1087,6 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
|
||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
|
||||
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||
@@ -1202,8 +1188,6 @@ rules.wavetimer = Bangų Laikmatis
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Bangos
|
||||
rules.attack = Puolimo Režimas
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1774,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -1994,7 +1977,7 @@ block.arc.description = Mažas artimojo nuotolio elektros bokštas. Šaudo elekt
|
||||
block.swarmer.description = Vidutinio didžio raketsvaidis. Puola, tiek žemę, tiek orą. Šaudo taikinius sekančias raketas.
|
||||
block.salvo.description = Didelis, pažangesnė Duo bokšto versija. Šaudo šovinių salvas į priešus.
|
||||
block.fuse.description = Didelis, artimojo nuotolio energijos bokštas. Šaudo tris prasiskverbiančius spindulius.
|
||||
block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstumais šaudo būrius artilerijos šovinius į priešus.
|
||||
block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstumais šaudo būrius artilerijos šovinius į priešus.
|
||||
block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą. Šaudo sprogstančius šovinius į priešus.
|
||||
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
||||
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
||||
@@ -2265,7 +2248,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Sorteer op sterren
|
||||
schematic = Ontwerp
|
||||
schematic.add = Bewaar ontwerp...
|
||||
schematics = Ontwerpen
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
||||
schematic.exists = Een ontwerp met die naam bestaat al.
|
||||
schematic.import = Importeer ontwerp...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Delen op de Werkplaats
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
|
||||
schematic.saved = Ontwerp bewaard.
|
||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Hernoem ontwerp
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Voeg Tag toe
|
||||
schematic.texttag = Tekst Tag
|
||||
schematic.icontag = Icoon Tag
|
||||
schematic.renametag = Hernoem Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Deze tag compleet verwijderen?
|
||||
schematic.tagexists = Die tag bestaat al.
|
||||
|
||||
@@ -263,14 +261,7 @@ trace.mobile = Mobiel apparaat: [accent]{0}
|
||||
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
|
||||
trace.times.joined = Keren Aangesloten: [accent]{0}
|
||||
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Verbannen
|
||||
server.bans.none = Geen gedegradeerde spelers gevonden!
|
||||
server.admins = Administrateurs
|
||||
@@ -284,11 +275,10 @@ server.version = [lightgray]Versie: {0} {1}
|
||||
server.custombuild = [accent]Aangespaste Bouw
|
||||
confirmban = Weet je zeker dat je deze speler wilt verbannen?
|
||||
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
|
||||
confirmvotekick = Weet je zeker dat je deze speler weg wilt wegstemmen?
|
||||
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
|
||||
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
|
||||
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Treed toe
|
||||
joingame.ip = Adres:
|
||||
disconnect = Gesloten.
|
||||
@@ -396,9 +386,9 @@ custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||
map.random = [accent]Willekeurige map
|
||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
||||
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
|
||||
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een {0} core toe aan de map via de editor.
|
||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
|
||||
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
|
||||
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
|
||||
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
||||
workshop.update = Bijwerken
|
||||
workshop.error = Fout bij laden workshop info: {0}
|
||||
@@ -473,7 +463,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Levenspunten
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Verberg Alle
|
||||
waves.units.show = Toon Alle
|
||||
|
||||
@@ -545,8 +535,6 @@ toolmode.eraseores = Verwijder grondstoffen
|
||||
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
||||
toolmode.fillteams = Vervang Teams
|
||||
toolmode.fillteams.description = Vervang teams in plaats van blokken.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Teken Teams
|
||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||
toolmode.underliquid = Onder vloeistoffen
|
||||
@@ -1111,8 +1099,6 @@ setting.bridgeopacity.name = Brug Transparantie
|
||||
setting.playerchat.name = Toon Chat
|
||||
setting.showweather.name = Toon Weer Graphics
|
||||
setting.hidedisplays.name = Verberg Logische Displays
|
||||
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
|
||||
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
|
||||
@@ -1214,8 +1200,6 @@ rules.wavetimer = Vijandelijke Golven Timer
|
||||
rules.wavesending = Golven Sturen
|
||||
rules.waves = Golven
|
||||
rules.attack = Aanvalmodus
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||
@@ -1787,7 +1771,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2278,7 +2261,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Blauwdruk
|
||||
schematic.add = Blauwdruk Opslaan...
|
||||
schematics = Blauwdrukken
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Importeer Blauwdruk...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Deel op Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Blauwdruk opgeslagen.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Blauwdruk Hernoemen
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
@@ -223,8 +221,8 @@ server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mo
|
||||
server.kicked.gameover = Game over!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
|
||||
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
hostserver = Open server voor LAN
|
||||
invitefriends = Nodig vrienden uit.
|
||||
hostserver.mobile = Open\nServer
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Mobiele Client: [accent]{0}
|
||||
trace.modclient = Aangepaste Client: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ongeldige client ID! Verstuur een bug report!
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Verbanningen
|
||||
server.bans.none = Geen verbannen spelers gevonden!
|
||||
server.admins = Administrators
|
||||
@@ -276,11 +267,10 @@ server.version = [lightgray]Versie: {0} {1}
|
||||
server.custombuild = [accent]Aangepaste versie
|
||||
confirmban = Ben je zeker dat je deze speler wilt verbannen?
|
||||
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
|
||||
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
|
||||
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
|
||||
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
|
||||
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Verbinden met server
|
||||
joingame.ip = IP adres:
|
||||
disconnect = Verbinding verbroken.
|
||||
@@ -388,9 +378,9 @@ custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||
map.random = [accent]Willekeurige Map
|
||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een [scarlet]niet-blauwe[] core toe in de mapbewerker.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een {0} core toe in de mapbewerker.
|
||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
|
||||
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -655,7 +643,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
@@ -1099,8 +1087,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Adapt interface to display notch
|
||||
setting.macnotch.description = Restart required to apply changes
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -1202,8 +1188,6 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1774,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2265,7 +2248,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Sortuj wg gwiazdek
|
||||
schematic = Schemat
|
||||
schematic.add = Zapisz schemat...
|
||||
schematics = Schematy
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Schemat o tej nazwie już istnieje. Czy chcesz go zastąpić?
|
||||
schematic.exists = Schemat o tej nazwie już istnieje.
|
||||
schematic.import = Importuj Schemat...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Podziel się na Warsztacie
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat
|
||||
schematic.saved = Schemat zapisany.
|
||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Zmień nazwę schematu
|
||||
schematic.info = {0}x{1}, {2} bloków
|
||||
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||
schematic.tags = Tagi:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Dodaj Znacznik
|
||||
schematic.texttag = Tekst Znacznika
|
||||
schematic.icontag = Ikona Znacznika
|
||||
schematic.renametag = Zmień Nazwę Znacznika
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Czy kompletnie usunąć znacznik?
|
||||
schematic.tagexists = Taki znacznik już istnieje.
|
||||
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Klient Mobilny: [accent]{0}
|
||||
trace.modclient = Zmodowany klient: [accent]{0}
|
||||
trace.times.joined = Dołączył: [accent]{0}[] razy
|
||||
trace.times.kicked = Wyrzucony: [accent]{0}[] razy
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Złe ID klienta! Wyślij raport błędu.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Bany
|
||||
server.bans.none = Nie znaleziono zbanowanych osób!
|
||||
server.admins = Administratorzy
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]Wersja: {0}
|
||||
server.custombuild = [accent]Zmodowany klient
|
||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę administratora "{0}[white]"?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę administratora "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Dołącz do gry
|
||||
joingame.ip = IP:
|
||||
disconnect = Rozłączono.
|
||||
@@ -392,9 +382,9 @@ custom = Własne
|
||||
builtin = Wbudowane
|
||||
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj [scarlet]inny niż żółty[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj {0} rdzeń do mapy w edytorze.
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[scarlet] czerwony[] rdzeń do mapy w edytorze.
|
||||
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||
workshop.update = Aktualizuj pozycję
|
||||
workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0}
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = Rozpocznij
|
||||
waves.sort.health = Zdrowie
|
||||
waves.sort.type = Typ
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Schowaj Wszystkie
|
||||
waves.units.show = Pokaż Wszystkie
|
||||
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = Wymaż Rudy
|
||||
toolmode.eraseores.description = Usuwa tylko rudy.
|
||||
toolmode.fillteams = Wypełnij Drużyny
|
||||
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Rysuj Drużyny
|
||||
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
|
||||
toolmode.underliquid = Pod Cieczami
|
||||
@@ -661,7 +649,7 @@ objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0
|
||||
announce.nuclearstrike = [red]⚠ NADCHODZI UDERZENIE NUKLEARNE ⚠
|
||||
|
||||
loadout = Ładunek
|
||||
resources = Zasoby
|
||||
resources = Zasoby
|
||||
resources.max = Maks.
|
||||
bannedblocks = Zabronione bloki
|
||||
objectives = Cele
|
||||
@@ -1109,8 +1097,6 @@ setting.bridgeopacity.name = Przezroczystość mostów
|
||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||
setting.showweather.name = Pokaż pogodę
|
||||
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
||||
setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia
|
||||
setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
||||
@@ -1212,8 +1198,6 @@ rules.wavetimer = Zegar Fal
|
||||
rules.wavesending = Wysyłanie Fal
|
||||
rules.waves = Fale
|
||||
rules.attack = Tryb Ataku
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS SI
|
||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1795,7 +1779,6 @@ hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrze
|
||||
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
|
||||
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
|
||||
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
|
||||
@@ -1825,7 +1808,7 @@ gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdz
|
||||
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
|
||||
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
|
||||
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
|
||||
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
|
||||
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
|
||||
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
|
||||
gz.supplyturret = [accent]Załaduj Działko
|
||||
gz.zone1 = To jest strefa zrzutu wroga.
|
||||
@@ -1875,7 +1858,7 @@ item.scrap.details = Pozostałości po jednostkach oraz strukturach. Mieszanka w
|
||||
item.silicon.description = Używany praktycznie wszędzie, od amunicji samonaprowadzającej przez elektronikę aż po konstrukcję jednostek i broni.
|
||||
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach.
|
||||
item.phase-fabric.description = Używane w zaawansowanej elektronice i strukturach przyspieszających i samonaprawiających.\n\n[lightgray]Niesamowicie lekkie włókna torowo-kwarcowe.[]
|
||||
item.surge-alloy.description = Niesamowicie ciężki stop używany w najsilniejszym uzbrojeniu oraz reaktywnych strukturach obronnych.
|
||||
item.surge-alloy.description = Niesamowicie ciężki stop używany w najsilniejszym uzbrojeniu oraz reaktywnych strukturach obronnych.
|
||||
item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekształcone na ropę, materiały wybuchowe i paliwo.
|
||||
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
|
||||
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
|
||||
@@ -2072,14 +2055,14 @@ block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i
|
||||
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
|
||||
block.surge-crucible.description = Odlewa stop elektrum z żużlu i krzemu pobierając ciepło. Dostarczając większe ilości ciepła można zwiększyć wydajność procesu.
|
||||
block.phase-synthesizer.description = Używa toru, piasku i ozonu do wytworzenia włókna fazowego, pobierając jednocześnie ciepło.
|
||||
block.carbide-crucible.description = Wytwarza węglik z grafitu i wolframu pobierając przy tym ciepło.
|
||||
block.cyanogen-synthesizer.description = Syntetyzuje cyjan z arkycytu i grafitu używając ciepła.
|
||||
block.carbide-crucible.description = Wytwarza węglik z grafitu i wolframu pobierając przy tym ciepło.
|
||||
block.cyanogen-synthesizer.description = Syntetyzuje cyjan z arkycytu i grafitu używając ciepła.
|
||||
block.slag-incinerator.description = Niszczy przedmioty bądź płyny używając żużlu. Niezalecane wprowadzanie gazów.
|
||||
block.vent-condenser.description = Skrapla parę wodną z gejzeru.
|
||||
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
|
||||
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
|
||||
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
|
||||
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
|
||||
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
|
||||
block.reinforced-liquid-router.description = Równo rozdziela płyn do wszystkich podłączonych rur.
|
||||
@@ -2090,9 +2073,9 @@ block.reinforced-bridge-conduit.description = Transportuje płyny nad rozmaitymi
|
||||
block.reinforced-pump.description = Pompuje płyny. Nie wymaga prądu, ale potrzebuje wodoru.
|
||||
block.beryllium-wall.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.beryllium-wall-large.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.tungsten-wall.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.tungsten-wall-large.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.carbide-wall.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.tungsten-wall.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.tungsten-wall-large.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.carbide-wall.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.carbide-wall-large.description = Chroni budynki przed wrogimi pociskami.
|
||||
block.reinforced-surge-wall.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
|
||||
block.reinforced-surge-wall-large.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
|
||||
@@ -2124,7 +2107,7 @@ block.reinforced-vault.description = Przechowuje duże ilości przedmiotów. Zaw
|
||||
block.tank-fabricator.description = Produkuje czołgi Stal. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
|
||||
block.ship-fabricator.description = Produkuje statki Elude. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
|
||||
block.mech-fabricator.description = Produkuje mechy Merui. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
|
||||
block.tank-assembler.description = Składa duże czołgi z jednostek i bloków. Poziom wyjściowego czołgu może zostać zwiększony poprzez postawienie modułu.
|
||||
block.tank-assembler.description = Składa duże czołgi z jednostek i bloków. Poziom wyjściowego czołgu może zostać zwiększony poprzez postawienie modułu.
|
||||
block.ship-assembler.description = Składa duże statki z jednostek i bloków. Poziom wyjściowego statku może zostać zwiększony poprzez postawienie modułu.
|
||||
block.mech-assembler.description = Składa duże mechy z jednostek i bloków. Poziom wyjściowego mechu może zostać zwiększony poprzez postawienie modułu.
|
||||
block.tank-refabricator.description = Ulepsza czołgi do drugiego poziomu.
|
||||
@@ -2158,7 +2141,7 @@ unit.crawler.description = Drobna lądowa jednostka ofensywna, wbiegająca we wr
|
||||
unit.atrax.description = Lądowa jednostka ofensywna mogąca pokonać niemalże każdą przeszkodę, strzelająca podpalającymi kulami żużlu.
|
||||
unit.spiroct.description = Pajęcza jednostka mogąca pokonać niemalże każdą przeszkodę. Ponadto, jej ataki mogą ją uleczyć i jednocześnie przyciągnąć wrogów.
|
||||
unit.arkyid.description = Jednostka szturmowa mogąca pokonać niemalże każdą przeszkodę, strzelająca elektrycznymi pociskami oraz leczącymi ją laserami.
|
||||
unit.toxopid.description = Jednostka pajęcza mogąca pokonać niemalże każdą przeszkodę. Na krótki dystans posługuje się przebijającymi laserami, a dłuższy strzela odłamkowym, uwalniającym błyskawice granatem.
|
||||
unit.toxopid.description = Jednostka pajęcza mogąca pokonać niemalże każdą przeszkodę. Na krótki dystans posługuje się przebijającymi laserami, a dłuższy strzela odłamkowym, uwalniającym błyskawice granatem.
|
||||
|
||||
unit.flare.description = Mała latająca jednostka strzelająca standardowymi pociskami we wrogie struktury.
|
||||
unit.horizon.description = Jednostka latająca zrzucająca bomby kasetowe na cele naziemne.
|
||||
@@ -2307,7 +2290,6 @@ lenum.xor = Bitowe XOR.
|
||||
lenum.min = Minimum dwóch liczb.
|
||||
lenum.max = Maksimum dwóch liczb.
|
||||
lenum.angle = Kąt wektoru w stopniach.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Długość wektoru.
|
||||
|
||||
lenum.sin = Sinus, w stopniach.
|
||||
|
||||
@@ -46,10 +46,10 @@ mods.browser.selected = Mod selecionado
|
||||
mods.browser.add = Instalar
|
||||
mods.browser.reinstall = Reinstalar
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]Nenhum lançamento encontrado\n[accent]Não foi possível encontrar nenhum lançamento para este mod. Verifique se o repositório do mod tem algum lançamento publicado.
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.github.open = Repositório
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Ordenar por mais recente
|
||||
mods.browser.sortstars = Ordenar por estrelas
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Ordenar por estrelas
|
||||
schematic = Esquema
|
||||
schematic.add = Salvar esquema
|
||||
schematics = Esquemas
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
|
||||
schematic.exists = Um esquema com esse nome já existe.
|
||||
schematic.import = Importar esquema...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Compartilhar na Oficina
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema
|
||||
schematic.saved = Esquema salvo.
|
||||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Renomear esquema
|
||||
schematic.info = {0}x{1}, {2} blocos
|
||||
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
|
||||
schematic.tags = Tags:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Adicionar Tag
|
||||
schematic.texttag = Tag de Texto
|
||||
schematic.icontag = Tag de Ícone
|
||||
schematic.renametag = Renomear Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Deletar essa tag completamente?
|
||||
schematic.tagexists = Essa tag já existe.
|
||||
|
||||
@@ -153,14 +151,14 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
|
||||
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use isso.
|
||||
mod.missingdependencies.details = Este mod está sem dependências: {0}
|
||||
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
|
||||
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
|
||||
mod.requiresversion = Requer a versão do jogo: [red]{0}
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
||||
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
||||
@@ -189,10 +187,10 @@ filename = Nome do arquivo:
|
||||
unlocked = Novo bloco desbloqueado!
|
||||
available = Nova pesquisa disponível!
|
||||
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
||||
campaign.select = Selecione a campanha inicial
|
||||
campaign.none = [lightgray]Selecione um planeta para começar.\nEle pode ser alterado a qualquer momento.
|
||||
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
|
||||
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
||||
campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore Tecnológica
|
||||
techtree.select = Seleção de Árvore Tecnológica
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Cliente móvel: [accent]{0}
|
||||
trace.modclient = Cliente customizado: [accent]{0}
|
||||
trace.times.joined = Vezes que entrou: [accent]{0}
|
||||
trace.times.kicked = Vezes que foi expulso: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID do cliente invalido! Reporte o bug
|
||||
player.ban = Banir
|
||||
player.kick = Chutar
|
||||
player.trace = Rastrear
|
||||
player.admin = Alternar Admin
|
||||
player.team = Trocar time
|
||||
server.bans = Banidos
|
||||
server.bans.none = Nenhum jogador banido encontrado!
|
||||
server.admins = Administradores
|
||||
@@ -280,11 +271,10 @@ server.version = [lightgray]Versão: {0}
|
||||
server.custombuild = [accent]Versão customizada
|
||||
confirmban = Certeza que quer banir "{0}[white]"?
|
||||
confirmkick = Certeza que quer expulsar "{0}[white]"?
|
||||
confirmvotekick = Você tem certeza de que quer votar para expulsar "{0}[white]"?
|
||||
confirmunban = Certeza que quer desbanir este jogador?
|
||||
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador?
|
||||
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"?
|
||||
votekick.reason = Motivo para chutar por voto
|
||||
votekick.reason.message = Tem certeza de que deseja chutar por voto "{0}[white]"?\nSe sim, digite o motivo:
|
||||
joingame.title = Entrar no jogo
|
||||
joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
@@ -302,7 +292,7 @@ server.invalidport = Numero de port inválido!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.new = Novo save
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
||||
save.nocampaign = Arquivos salvos individuais da campanha não podem ser importados.
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sobrescrever
|
||||
save.none = Nenhum save encontrado!
|
||||
savefail = Falha ao salvar jogo!
|
||||
@@ -392,9 +382,9 @@ custom = Customizado
|
||||
builtin = Padrão
|
||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado!
|
||||
map.random = [accent]Mapa aleatório
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque {0} vermelhos no editor.
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] núcleos[] vermelhos no editor.
|
||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||
workshop.update = Atualizar item
|
||||
workshop.error = Erro buscando os detalhes da oficina: {0}
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = Começar
|
||||
waves.sort.health = Vida
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Esconder tudo
|
||||
waves.units.show = Mostrar tudo
|
||||
|
||||
@@ -542,13 +532,11 @@ toolmode.eraseores = Apagar minérios
|
||||
toolmode.eraseores.description = Apaga apenas minérios.
|
||||
toolmode.fillteams = Preencher times
|
||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
#unused
|
||||
toolmode.underliquid = sob líquidos
|
||||
toolmode.underliquid.description = Desenhe pisos sob ladrilhos líquidos.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Sem filtros! Adicione um usando o botão abaixo.
|
||||
|
||||
@@ -702,7 +690,7 @@ weather.sandstorm.name = Tempestade de Areia
|
||||
weather.sporestorm.name = Tempestade de Esporos
|
||||
weather.fog.name = Névoa
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[lightgray]O setor final foi conquistado.
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Setores
|
||||
sectorlist.attacked = {0} sob ataque
|
||||
@@ -816,16 +804,16 @@ sector.intersect.description = Scanners sugerem que este setor será atacado de
|
||||
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
|
||||
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
|
||||
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
|
||||
sector.marsh.description = Este setor tem abundância de arquicita, mas tem respiradouros limitados.\nConstrua [accent]Câmaras de Combustão Química[] para gerar energia.
|
||||
sector.peaks.description = O terreno montanhoso neste setor torna a maioria das unidades inúteis. Unidades voadoras serão necessárias.\nEsteja ciente das instalações antiaéreas inimigas. Pode ser possível desativar algumas dessas instalações visando seus edifícios de apoio.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
|
||||
sector.caldera-erekir.description = Os recursos detectados neste setor estão espalhados por várias ilhas.\nPesquise e implante transporte baseado em drones.
|
||||
sector.stronghold.description = O grande acampamento inimigo neste setor guarda depósitos significativos de [accent]tório[].\nUse-o para desenvolver unidades e torres de nível superior.
|
||||
sector.crevice.description = O inimigo enviará forças de ataque ferozes para destruir sua base neste setor.\nDesenvolver [accent]carbide[] e o [accent]gerador de pirólise[] pode ser imperativo para a sobrevivência.
|
||||
sector.siege.description = Este setor apresenta dois desfiladeiros paralelos que forçarão um ataque em duas frentes.\nPesquise [accent]cianogênio[] para obter a capacidade de criar unidades de tanques ainda mais fortes.\nCuidado: mísseis inimigos de longo alcance foram detectados. Os mísseis podem ser derrubados antes do impacto.
|
||||
sector.crossroads.description = As bases inimigas neste setor foram estabelecidas em terrenos variados. Pesquise diferentes unidades para adaptar.\nAlém disso, algumas bases são protegidas por escudos. Descubra como eles são alimentados.
|
||||
sector.karst.description = Este setor é rico em recursos, mas será atacado pelo inimigo assim que um novo núcleo chegar.\nAproveite os recursos e pesquise [accent]fase de tecido[].
|
||||
sector.origin.description = O setor final com uma presença inimiga significativa.\nNenhuma oportunidade de pesquisa provável permanece - concentre-se apenas em destruir todos os núcleos inimigos.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Queimando
|
||||
status.freezing.name = Congelando
|
||||
@@ -1097,7 +1085,7 @@ setting.borderlesswindow.name.windows = Tela cheia sem borda
|
||||
setting.borderlesswindow.description = Pode ser necessário reiniciar para aplicar as alterações.
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.console.name = Ativar console
|
||||
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
@@ -1120,10 +1108,8 @@ setting.bridgeopacity.name = Opacidade da ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.hidedisplays.name = Ocultar Displays de Lógicos
|
||||
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||
setting.macnotch.description = Reinicialização necessária para aplicar as alterações
|
||||
steam.friendsonly = Amigos apenas
|
||||
steam.friendsonly.tooltip = Se apenas amigos do Steam poderão entrar no seu jogo.\nDesmarcar esta caixa tornará seu jogo público - qualquer pessoa pode entrar.
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
|
||||
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
|
||||
uiscale.cancel = Cancelar e sair
|
||||
@@ -1223,8 +1209,6 @@ rules.wavetimer = Tempo de horda
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
||||
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
||||
@@ -1250,7 +1234,7 @@ rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
@@ -1740,7 +1724,7 @@ block.tank-assembler.name = Montador de Tanque
|
||||
block.ship-assembler.name = Montador de Nave
|
||||
block.mech-assembler.name = Montador de Mech
|
||||
block.reinforced-payload-conveyor.name = Esteira de Carga Reforçada
|
||||
block.reinforced-payload-router.name = Roteador de Carga Reforçado
|
||||
block.reinforced-payload-router.name = Roteador de Carga Reforçado
|
||||
block.payload-mass-driver.name = Catapulta de Carga Eletromagnética
|
||||
block.small-deconstructor.name = Desconstrutor Pequeno
|
||||
block.canvas.name = Canvas
|
||||
@@ -1762,9 +1746,9 @@ block.switch.name = Alavanca
|
||||
block.micro-processor.name = Micro Processador
|
||||
block.logic-processor.name = Processador Lógico
|
||||
block.hyper-processor.name = Hiper Processador
|
||||
block.logic-display.name = Monitor Lógico
|
||||
block.logic-display.name = Monitor Lógico
|
||||
block.large-logic-display.name = Monitor Lógico Grande
|
||||
block.memory-cell.name = Célula de Memória
|
||||
block.memory-cell.name = Célula de Memória
|
||||
block.memory-bank.name = Banco de Memória
|
||||
|
||||
team.malis.name = Malis
|
||||
@@ -1796,7 +1780,6 @@ hint.launch = Quando recursos suficientes forem coletados, você pode [accent]La
|
||||
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
|
||||
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
|
||||
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
|
||||
@@ -2015,18 +1998,18 @@ block.launch-pad.description = Lança lotes de itens para setores selecionados.
|
||||
block.launch-pad.details = Sistema sub-orbital para transporte ponto-a-ponto de recursos. As cápsulas de carga são frágeis e incapazes de sobreviver à reentrada.
|
||||
block.duo.description = Dispara balas alternadas em inimigos.
|
||||
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
|
||||
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
||||
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
||||
block.hail.description = Dispara pequenas cápsulas em inimigos terrestres a longas distâncias.
|
||||
block.wave.description = Lança jatos de líquido nos seus inimigos. Automaticamente apaga incêndios se for abastecido com água ou criofluido.
|
||||
block.lancer.description = Carrega e dispara poderosos feixes de energia.
|
||||
block.arc.description = Dispara arcos de eletricidade em alvos terrestres.
|
||||
block.lancer.description = Carrega e dispara poderosos feixes de energia.
|
||||
block.arc.description = Dispara arcos de eletricidade em alvos terrestres.
|
||||
block.swarmer.description = Dispara misseis teleguiados em inimigos.
|
||||
block.salvo.description = Dispara rápidas rajadas de tiros em inimigos.
|
||||
block.fuse.description = Dispara três feixes perfurantes em inimigos.
|
||||
block.fuse.description = Dispara três feixes perfurantes em inimigos.
|
||||
block.ripple.description = Dispara grupos de cápsulas em alvos terrestres a longas distâncias.
|
||||
block.cyclone.description = Dispara aglomerados de fogo antiaéreo explosivos em inimigos próximos.
|
||||
block.spectre.description = Dispara grandes balas em alvos aéreos e terrestres.
|
||||
block.meltdown.description = Carrega e dispara um poderoso e persistente feixe de laser em inimigos. Requer refrigeradores para operar.
|
||||
block.meltdown.description = Carrega e dispara um poderoso e persistente feixe de laser em inimigos. Requer refrigeradores para operar.
|
||||
block.foreshadow.description = Dispara um feixe gigante de único alvo a grandes distâncias. Prioriza inimigos com maior vida máxima.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Destrói projéteis inimigos que se aproximam. Projéteis a laser não serão detectados.
|
||||
@@ -2208,189 +2191,188 @@ unit.evoke.description = Constrói estruturas para defender o Bastião do Núcle
|
||||
unit.incite.description = Constrói estruturas para defender a Cidadela do Núcleo. Repara estruturas com um feixe.
|
||||
unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópole. Repara estruturas com feixes.
|
||||
|
||||
lst.read = Ler um número de uma célula de memória vinculada.
|
||||
lst.write = Escrever um número de uma célula de memória vinculada.
|
||||
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
|
||||
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
|
||||
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
|
||||
lst.printflush = Liberar operações [accent]Print[] enfileiradas para um bloco de mensagem.
|
||||
lst.getlink = Obtenha um link de processador por índice. Começa em 0.
|
||||
lst.control = Controle uma construção.
|
||||
lst.radar = Localize unidades ao redor de um prédio com alcance.
|
||||
lst.sensor = Obtenha dados de um edifício ou unidade.
|
||||
lst.set = Defina uma variável.
|
||||
lst.operation = Execute uma operação em 1-2 variáveis.
|
||||
lst.end = Pule para o topo da pilha de instruções.
|
||||
lst.wait = Aguarde um determinado número de segundos.
|
||||
lst.stop = Interrompa a execução deste processador.
|
||||
lst.lookup = Pesquise um tipo de item/líquido/unidade/bloco por ID.\nAs contagens totais de cada tipo podem ser acessadas com:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Salte condicionalmente para outra instrução.
|
||||
lst.unitbind = Vincule à próxima unidade de um tipo e armazene-a em [accent]@unit[].
|
||||
lst.unitcontrol = Controle a unidade atualmente vinculada.
|
||||
lst.unitradar = Localize as unidades ao redor da unidade atualmente vinculada.
|
||||
lst.unitlocate = Localize um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
|
||||
lst.getblock = Obtenha dados de blocos em qualquer local.
|
||||
lst.setblock = Defina os dados do bloco em qualquer local.
|
||||
lst.spawnunit = Gere uma unidade em um local.
|
||||
lst.applystatus = Aplique ou elimine um efeito de status de uma unidade.
|
||||
lst.spawnwave = Gerar uma onda.
|
||||
lst.explosion = Crie uma explosão em um local.
|
||||
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
|
||||
lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada.
|
||||
lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra.
|
||||
lst.setrule = Defina uma regra do jogo.
|
||||
lst.flushmessage = Exibe uma mensagem na tela do buffer de texto.\nAguardará até que a mensagem anterior termine.
|
||||
lst.cutscene = Manipule a câmera do jogador.
|
||||
lst.setflag = Defina um sinalizador global que possa ser lido por todos os processadores.
|
||||
lst.getflag = Verifique se um sinalizador global está definido.
|
||||
lst.setprop = Define uma propriedade de uma unidade ou edifício.
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||
lst.getlink = Get a processor link by index. Starts at 0.
|
||||
lst.control = Control a building.
|
||||
lst.radar = Locate units around a building with range.
|
||||
lst.sensor = Get data from a building or unit.
|
||||
lst.set = Set a variable.
|
||||
lst.operation = Perform an operation on 1-2 variables.
|
||||
lst.end = Jump to the top of the instruction stack.
|
||||
lst.wait = Wait a certain number of seconds.
|
||||
lst.stop = Halt execution of this processor.
|
||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Conditionally jump to another statement.
|
||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.applystatus = Apply or clear a status effect from a unit.
|
||||
lst.spawnwave = Spawn a wave.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||
lenum.shoot = Atire em uma posição.
|
||||
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
|
||||
lenum.config = Configuração do edifício, por ex. item classificador.
|
||||
lenum.enabled = Se o bloco está ativado.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.color = Cor do iluminador.
|
||||
laccess.controller = Controlador de unidade. Se controlado pelo processador, retorna o processador.\nCaso contrário, retorna a própria unidade.
|
||||
laccess.dead = Se uma unidade/edifício está morta ou não é mais válida.
|
||||
laccess.controlled = Retorna:\n[accent]@ctrlProcessor[] se o controlador da unidade for o processador\n[accent]@ctrlPlayer[] se o controlador da unidade/edifício for o player\n[accent]@ctrlCommand[] se o controlador da unidade for um comando do player\nCaso contrário , 0.
|
||||
laccess.progress = Progresso da ação, 0 a 1.\nRetorna a produção, a recarga da torre ou o progresso da construção.
|
||||
laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
lcategory.unknown = Desconhecido
|
||||
lcategory.unknown.description = Instruções não categorizadas.
|
||||
lcategory.io = Entrada e Saída
|
||||
lcategory.io.description = Modifica o conteúdo dos blocos de memória e buffers do processador.
|
||||
lcategory.block = Controle de bloco
|
||||
lcategory.block.description = Interaja com os blocos.
|
||||
lcategory.operation = Operações
|
||||
lcategory.operation.description = Operações lógicas.
|
||||
lcategory.control = Controle de fluxo
|
||||
lcategory.control.description = Gerencia ordem de execução.
|
||||
lcategory.unit = Unidade de controle
|
||||
lcategory.unit.description = Dá comandos às unidades.
|
||||
lcategory.world = Mundo
|
||||
lcategory.world.description = Controla como o mundo se comporta.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||
lcategory.block = Block Control
|
||||
lcategory.block.description = Interact with blocks.
|
||||
lcategory.operation = Operations
|
||||
lcategory.operation.description = Logical operations.
|
||||
lcategory.control = Flow Control
|
||||
lcategory.control.description = Manage execution order.
|
||||
lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Preenche o visor com uma cor.
|
||||
graphicstype.color = Define a cor para as próximas operações de desenho.
|
||||
graphicstype.col = Equivalente à cor, mas agrupada.\nAs cores agrupadas são escritas como códigos hexadecimais com um prefixo [accent]%[].\nExemplo: [accent]%ff0000[] seria vermelho.
|
||||
graphicstype.stroke = Define a largura da linha.
|
||||
graphicstype.line = Desenha o segmento de linha.
|
||||
graphicstype.rect = Preenche um retângulo.
|
||||
graphicstype.linerect = Desenha um contorno retangular.
|
||||
graphicstype.poly = Preenche um polígono regular.
|
||||
graphicstype.linepoly = Desenha um contorno de polígono regular.
|
||||
graphicstype.triangle = Preenche um triângulo.
|
||||
graphicstype.image = Desenha uma imagem de algum conteúdo.\nex: [accent]@router[] ou [accent]@dagger[].
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
|
||||
lenum.always = Sempre verdade.
|
||||
lenum.idiv = Divisão inteira.
|
||||
lenum.div = Divisão.\nRetorna [accent]null[] na divisão por zero.
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
lenum.mod = Modulo.
|
||||
lenum.equal = Igual. Coage tipos.\nObjetos não nulos comparados com números tornam-se 1, caso contrário, 0.
|
||||
lenum.notequal = Não igual. Tipos de coerção.
|
||||
lenum.strictequal = Igualdade estrita. Não coage tipos.Pode ser usado para verificar [accent]null[].
|
||||
lenum.shl = Deslocamento de bit para a esquerda.
|
||||
lenum.shr = Deslocamento de bits para a direita.
|
||||
lenum.or = OU bit a bit.
|
||||
lenum.land = Lógico E.
|
||||
lenum.and = E bit a bit.
|
||||
lenum.not = Virar bit a bit.
|
||||
lenum.xor = XOR bit a bit.
|
||||
lenum.min = Mínimo de dois números.
|
||||
lenum.max = Máximo de dois números.
|
||||
lenum.angle = Ângulo do vetor em graus.
|
||||
lenum.anglediff = Distância absoluta entre dois ângulos em graus.
|
||||
lenum.len = Comprimento do vetor.
|
||||
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
||||
lenum.notequal = Not equal. Coerces types.
|
||||
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
||||
lenum.shl = Bit-shift left.
|
||||
lenum.shr = Bit-shift right.
|
||||
lenum.or = Bitwise OR.
|
||||
lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Seno, em graus.
|
||||
lenum.cos = Cosseno, em graus.
|
||||
lenum.tan = Tangente, em graus.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arco seno, em graus.
|
||||
lenum.acos = Arco cosseno, em graus.
|
||||
lenum.atan = Arco tangente, em graus.
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
lenum.rand = Decimal aleatório no intervalo [0, valor).
|
||||
lenum.log = Logaritmo natural (ln).
|
||||
lenum.log10 = Logaritmo de base 10.
|
||||
lenum.noise = Ruído simplex 2D.
|
||||
lenum.abs = Valor absoluto.
|
||||
lenum.sqrt = Raiz quadrada.
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Qualquer unidade.
|
||||
lenum.ally = Unidade aliada.
|
||||
lenum.attacker = Unidade com uma arma.
|
||||
lenum.enemy = Unidade inimiga.
|
||||
lenum.boss = Unidade Guardiã.
|
||||
lenum.flying = Unidade voadora.
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
lenum.enemy = Enemy unit.
|
||||
lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unidade controlada por um jogador.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Depósito de minério.
|
||||
lenum.damaged = Edifício aliado danificado.
|
||||
lenum.spawn = Ponto de geração do inimigo.\nPode ser um núcleo ou uma posição.
|
||||
lenum.building = Construção em um grupo específico.
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Qualquer núcleo.
|
||||
lenum.storage = Edifício de armazenamento, por ex. Cofre.
|
||||
lenum.generator = Edifícios que geram energia.
|
||||
lenum.factory = Edifícios que transformam recursos.
|
||||
lenum.repair = Pontos de reparo.
|
||||
lenum.battery = Qualquer bateria.
|
||||
lenum.resupply = Pontos de reabastecimento.\nRelevante apenas quando [accent]"Unit Ammo"[] está habilitado.
|
||||
lenum.reactor = Reator de impacto/tório.
|
||||
lenum.turret = Qualquer torre.
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = O edifício/unidade para sentir.
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Construir para detectar.\nO alcance do sensor é limitado pelo alcance do edifício.
|
||||
radar.target = Filtre as unidades a serem detectadas.
|
||||
radar.and = Filtros adicionais.
|
||||
radar.order = Ordem de classificação. 0 para inverter.
|
||||
radar.sort = Métrica pela qual classificar os resultados.
|
||||
radar.output = Variável para gravar a unidade de saída.
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filtre as unidades a serem detectadas.
|
||||
unitradar.and = Filtros adicionais.
|
||||
unitradar.order = Ordem de classificação. 0 para inverter.
|
||||
unitradar.sort = Métrica pela qual classificar os resultados.
|
||||
unitradar.output = Variável para gravar a unidade de saída.
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Construir para controlar.
|
||||
control.unit = Unidade/edifício a visar.
|
||||
control.shoot = Se atirar.
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Se deve localizar edifícios inimigos.
|
||||
unitlocate.found = Se o objeto foi encontrado.
|
||||
unitlocate.building = Variável de saída para edifício localizado.
|
||||
unitlocate.outx = Coordenada X de saída.
|
||||
unitlocate.outy = Coordenada Y de saída.
|
||||
unitlocate.group = Grupo de construção para procurar.
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
|
||||
lenum.stop = Pare de mover/mineração/construção.
|
||||
lenum.unbind = Desabilite completamente o controle lógico.\nRetome AI padrão.
|
||||
lenum.move = Mover para a posição exata.
|
||||
lenum.approach = Aproxime-se de uma posição com um raio.
|
||||
lenum.pathfind = Pathfind para o spawn inimigo.
|
||||
lenum.target = Atire em uma posição.
|
||||
lenum.targetp = Atire em um alvo com previsão de velocidade.
|
||||
lenum.itemdrop = Solte um item.
|
||||
lenum.itemtake = Pegue um item de um edifício.
|
||||
lenum.paydrop = Solte a carga útil atual.
|
||||
lenum.paytake = Pegue a carga no local atual.
|
||||
lenum.payenter = Entre/pouse no bloco de carga em que a unidade está.
|
||||
lenum.flag = Sinalizador de unidade numérica.
|
||||
lenum.mine = Mina em uma posição.
|
||||
lenum.build = Construa uma estrutura.
|
||||
lenum.getblock = Busque uma construção e digite nas coordenadas.\nA unidade deve estar no intervalo de posição.\nConstruções sólidas não construídas terão o tipo [accent]@solid[].
|
||||
lenum.within = Verifique se a unidade está perto de uma posição.
|
||||
lenum.boost = Iniciar/parar o reforço.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
lenum.target = Shoot a position.
|
||||
lenum.targetp = Shoot a target with velocity prediction.
|
||||
lenum.itemdrop = Drop an item.
|
||||
lenum.itemtake = Take an item from a building.
|
||||
lenum.paydrop = Drop current payload.
|
||||
lenum.paytake = Pick up payload at current location.
|
||||
lenum.payenter = Enter/land on the payload block the unit is on.
|
||||
lenum.flag = Numeric unit flag.
|
||||
lenum.mine = Mine at a position.
|
||||
lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
#Don't translate these yet!
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Esquema
|
||||
schematic.add = Gravar Esquema...
|
||||
schematics = Esquemas
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Importar Esquema...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Partilhar na Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
|
||||
schematic.saved = Esquema gravado.
|
||||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Renomear Esquema
|
||||
schematic.info = {0}x{1}, {2} blocos
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Cliente móvel: [accent]{0}
|
||||
trace.modclient = Cliente Customizado: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID do cliente invalido! Reporte o bug.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Banidos
|
||||
server.bans.none = Nenhum jogador banido encontrado!
|
||||
server.admins = Administradores
|
||||
@@ -276,11 +267,10 @@ server.version = [lightgray]Versão: {0}
|
||||
server.custombuild = [accent]Versão customizada
|
||||
confirmban = Certeza que quer banir este jogador?
|
||||
confirmkick = Certeza que quer expulsar o jogador?
|
||||
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
|
||||
confirmunban = Certeza que quer desbanir este jogador?
|
||||
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
||||
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Entrar no jogo
|
||||
joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
@@ -388,9 +378,9 @@ custom = Customizado
|
||||
builtin = Embutido
|
||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
||||
map.random = [accent]Mapa aleatório
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione núcleos [scarlet]vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! Adicione núcleos {0} no mapa no editor.
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] Núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] Núcleos[] vermelhos no editor.
|
||||
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
|
||||
workshop.update = Atualizar Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Apagar minérios
|
||||
toolmode.eraseores.description = Apaga apenas minérios.
|
||||
toolmode.fillteams = Encher times
|
||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -655,7 +643,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Blocos banidos
|
||||
objectives = Objectives
|
||||
@@ -1099,8 +1087,6 @@ setting.bridgeopacity.name = Opacidade da Ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||
@@ -1202,8 +1188,6 @@ rules.wavetimer = Tempo de horda
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1774,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2265,7 +2248,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -17,7 +17,7 @@ link.bug.description = Ai găsit vreunul? Raportează-l aici
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||
screenshot = Captură de ecran salvată la {0}
|
||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
|
||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
|
||||
gameover = Jocul s-a încheiat
|
||||
gameover.disconnect = Deconectare
|
||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||
@@ -27,9 +27,9 @@ copied = Copiat.
|
||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||
|
||||
load.sound = Sunete
|
||||
load.map = Hărți
|
||||
load.map = Hărți
|
||||
load.image = Imagini
|
||||
load.content = Conținut
|
||||
load.content = Conținut
|
||||
load.system = Sistem
|
||||
load.mod = Moduri
|
||||
load.scripts = Scripturi
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Cele mai multe stele
|
||||
schematic = Schemă
|
||||
schematic.add = Salvează Schema...
|
||||
schematics = Scheme
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = O schemă cu acel nume există deja. O înlocuiți?
|
||||
schematic.exists = O schemă cu acel nume există deja.
|
||||
schematic.import = Importă Schema...
|
||||
@@ -67,10 +66,10 @@ schematic.browseworkshop = Intră pe Workshop
|
||||
schematic.copy = Copiază în Clipboard
|
||||
schematic.copy.import = Importă din Clipboard
|
||||
schematic.shareworkshop = Partajează pe Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
|
||||
schematic.saved = Schemă salvată.
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
|
||||
schematic.saved = Schemă salvată.
|
||||
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Redenumește Schema
|
||||
schematic.info = {0}x{1}, {2} blocuri
|
||||
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
||||
schematic.tags = Etichete:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Adaugă Etichetă
|
||||
schematic.texttag = Etichetă Text
|
||||
schematic.icontag = Etichetă Iconiță
|
||||
schematic.renametag = Redenumește Eticheta
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Vrei să ștergi permanent eticheta?
|
||||
schematic.tagexists = Acea etichetă există deja.
|
||||
|
||||
@@ -101,7 +99,7 @@ coreattack = < Nucleul este atacat! >
|
||||
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
||||
database = Datele Nucleului
|
||||
database.button = Bază de date
|
||||
savegame = Salvează Jocul
|
||||
savegame = Salvează Jocul
|
||||
loadgame = Încarcă Jocul
|
||||
joingame = Intră în Joc
|
||||
customgame = Personalizat
|
||||
@@ -111,21 +109,21 @@ none.found = [lightgray]<nu s-a găsit nimic>
|
||||
none.inmap = [lightgray]<niciunul pe hartă>
|
||||
minimap = Minihartă
|
||||
position = Poziție
|
||||
close = Închide
|
||||
close = Închide
|
||||
website = Site
|
||||
quit = Abandonează
|
||||
quit = Abandonează
|
||||
save.quit = Salvează și Închide
|
||||
maps = Hărți
|
||||
maps.browse = Selectează Hărți
|
||||
maps.browse = Selectează Hărți
|
||||
continue = Continuă
|
||||
maps.none = [lightgray]Nu s-au găsit hărți!
|
||||
invalid = Invalid
|
||||
pickcolor = Alege Culoarea
|
||||
preparingconfig = Se Pregătește Configurația
|
||||
preparingcontent = Se Pregătește Conținutul
|
||||
uploadingcontent = Se Încarcă Conținutul
|
||||
uploadingpreviewfile = Se Încarcă Previzualizarea Fișierului
|
||||
committingchanges = Se Încarcă Schimbările
|
||||
preparingconfig = Se Pregătește Configurația
|
||||
preparingcontent = Se Pregătește Conținutul
|
||||
uploadingcontent = Se Încarcă Conținutul
|
||||
uploadingpreviewfile = Se Încarcă Previzualizarea Fișierului
|
||||
committingchanges = Se Încarcă Schimbările
|
||||
done = Gata
|
||||
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
||||
|
||||
@@ -136,7 +134,7 @@ mods.guide = Ghid de Modding
|
||||
mods.report = Raportează Bug
|
||||
mods.openfolder = Deschide Folder
|
||||
mods.viewcontent = Vezi Conținut
|
||||
mods.reload = Reîncarcă
|
||||
mods.reload = Reîncarcă
|
||||
mods.reloadexit = Jocul se va opri ca să reîncarce modurile.
|
||||
mod.installed = [[Instalat]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
@@ -201,7 +199,7 @@ techtree.erekir = Erekir
|
||||
research.load = Păstrează Datele
|
||||
research.discard = Renunță
|
||||
research.list = [lightgray]Cercetare:
|
||||
research = Cercetează
|
||||
research = Cercetează
|
||||
researched = [lightgray]{0} cercetat.
|
||||
research.progress = {0}% finalizat
|
||||
players = {0} jucători
|
||||
@@ -231,7 +229,7 @@ join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta sau pt a
|
||||
hostserver = Găzduiește Joc Multiplayer
|
||||
invitefriends = Invită Prieteni
|
||||
hostserver.mobile = Găzduiește Joc
|
||||
host = Găzduiește
|
||||
host = Găzduiește
|
||||
hosting = [accent]Se deschide serverul...
|
||||
hosts.refresh = Reîncarcă
|
||||
hosts.discovering = Se caută jocur LAN
|
||||
@@ -242,7 +240,7 @@ host.invalid = [scarlet]Nu s-a putut face conectarea la gazdă!
|
||||
|
||||
servers.local = Servere Locale
|
||||
servers.local.steam = Jocuri Deschise & Servere Locale
|
||||
servers.remote = Servere de la Distanță
|
||||
servers.remote = Servere de la Distanță
|
||||
servers.global = Servere ale Comunității
|
||||
|
||||
servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau controlate de către dezvoltator.\n\nServerele pot prezenta conținut generat de utilizatori care nu este potrivit tuturor vârstelor.
|
||||
@@ -259,15 +257,8 @@ trace.mobile = Client Mobil: [accent]{0}
|
||||
trace.modclient = Client Personalizat: [accent]{0}
|
||||
trace.times.joined = A Intrat: de [accent]{0}[] ori
|
||||
trace.times.kicked = Dat Afară: de [accent]{0}[] ori
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID client invalid! Raportează bugul.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Interziși
|
||||
server.bans = Interziși
|
||||
server.bans.none = Nu s-au găsit jucători intreziși!
|
||||
server.admins = Admini
|
||||
server.admins.none = Nu s-au găsit admini!
|
||||
@@ -277,14 +268,13 @@ server.edit = Editează Server
|
||||
server.outdated = [scarlet]Server Învechit![]
|
||||
server.outdated.client = [scarlet]Client Învechit![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Build Personalizat
|
||||
server.custombuild = [accent]Build Personalizat
|
||||
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
|
||||
confirmkick = Sigur vrei să-l dai afară pe "{0}[white]"?
|
||||
confirmvotekick = Sigur vrei să-l dai afară pe "{0}[white]"?
|
||||
confirmunban = Sigur vrei ca acest jucător să nu mai fie interzis?
|
||||
confirmadmin = Sigur vrei să-l faci pe "{0}[white]" un admin?
|
||||
confirmunadmin = Sigur vrei ca "{0}[white]" să nu mai fie un admin?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Alătură-te Jocului
|
||||
joingame.ip = Adresă:
|
||||
disconnect = Deconectat.
|
||||
@@ -348,7 +338,7 @@ command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Deschide Linkul
|
||||
copylink = Copiază Linkul
|
||||
back = Înapoi
|
||||
back = Înapoi
|
||||
max = Maximum
|
||||
objective = Map Objective
|
||||
crash.export = Exportă Crash Logs
|
||||
@@ -376,7 +366,7 @@ commandmode.nounits = [no units]
|
||||
wave = [accent]Valul {0}
|
||||
wave.cap = [accent]Valul {0}/{1}
|
||||
wave.waiting = [lightgray]Val în {0}
|
||||
wave.waveInProgress = [lightgray]Val în desfășurare
|
||||
wave.waveInProgress = [lightgray]Val în desfășurare
|
||||
waiting = [lightgray]În așteptare...
|
||||
waiting.players = Se așteaptă jucătorii...
|
||||
wave.enemies = [lightgray]Mai sunt {0} inamici
|
||||
@@ -392,9 +382,9 @@ custom = Personalizată
|
||||
builtin = Prestabilită
|
||||
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
||||
map.random = [accent]Hartă Aleatorie
|
||||
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
|
||||
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee [scarlet]care nu sunt portocalii[] acestei hărți în editor.
|
||||
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee {0} acestei hărți în editor.
|
||||
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu [#{0}]{1}[] acestei hărți în editor.
|
||||
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee[scarlet] care nu sunt portocalii[] acestei hărți în editor.
|
||||
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee [#{0}]{1}[] acestei hărți în editor.
|
||||
map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid.
|
||||
workshop.update = Fă Update la Item
|
||||
workshop.error = Eroare la preluarea detaliilor din Workshop: {0}
|
||||
@@ -429,7 +419,7 @@ editor.objectives = Objectives
|
||||
editor.ingame = Editează în Joc
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publică pe Workshop
|
||||
editor.newmap = Hartă Nouă
|
||||
editor.newmap = Hartă Nouă
|
||||
editor.center = Centrează
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = Început
|
||||
waves.sort.health = Viață
|
||||
waves.sort.type = Tip
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Ascunde
|
||||
waves.units.show = Vezi Tot
|
||||
|
||||
@@ -498,7 +488,7 @@ editor.randomize = Aleatoriu
|
||||
editor.moveup = Move Up
|
||||
editor.movedown = Move Down
|
||||
editor.copy = Copy
|
||||
editor.apply = Aplică
|
||||
editor.apply = Aplică
|
||||
editor.generate = Generează
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Schimbă Dimensiune
|
||||
@@ -514,12 +504,12 @@ editor.importmap.description = Importă o hartă deja existentă
|
||||
editor.importfile = Importă Fișier
|
||||
editor.importfile.description = Importă un fișier hartă extern
|
||||
editor.importimage = Importă Hartă Veche (Imagine)
|
||||
editor.importimage.description = Importă o hartă imagine externă
|
||||
editor.importimage.description = Importă o hartă imagine externă
|
||||
editor.export = Exportă...
|
||||
editor.exportfile = Exportă Fișier
|
||||
editor.exportfile.description = Exportă un fișier hartă
|
||||
editor.exportfile.description = Exportă un fișier hartă
|
||||
editor.exportimage = Exportă o Hartă Imagine
|
||||
editor.exportimage.description = Exportă o hartă imagine conținând doar teren de bază
|
||||
editor.exportimage.description = Exportă o hartă imagine conținând doar teren de bază
|
||||
editor.loadimage = Importă Hartă Imagine
|
||||
editor.saveimage = Exportă Hartă Imagine
|
||||
editor.unsaved = Sigur vrei să ieși?\n[scarlet]Orice schimbări nesalvate vor fi pierdute.
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = Șterge Minereurile
|
||||
toolmode.eraseores.description = Șterge doar minereurile.
|
||||
toolmode.fillteams = Umplere Echipe
|
||||
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Desenează Echipe
|
||||
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -561,20 +549,20 @@ filter.oremedian = Mediană Minereu
|
||||
filter.blend = Amestecare
|
||||
filter.defaultores = Minereuri Prestabilite
|
||||
filter.ore = Minereu
|
||||
filter.rivernoise = Zgomot Vizual Râuri
|
||||
filter.mirror = Oglindă
|
||||
filter.clear = Curăță
|
||||
filter.rivernoise = Zgomot Vizual Râuri
|
||||
filter.mirror = Oglindă
|
||||
filter.clear = Curăță
|
||||
filter.option.ignore = Ignoră
|
||||
filter.scatter = Împrăștie
|
||||
filter.scatter = Împrăștie
|
||||
filter.terrain = Teren
|
||||
|
||||
filter.option.scale = Scară
|
||||
filter.option.chance = Șansă
|
||||
filter.option.chance = Șansă
|
||||
filter.option.mag = Magnitudine
|
||||
filter.option.threshold = Cantitate
|
||||
filter.option.circle-scale = Scară circulară
|
||||
filter.option.octaves = Octave
|
||||
filter.option.falloff = Cădere
|
||||
filter.option.falloff = Cădere
|
||||
filter.option.angle = Unghi
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotește
|
||||
@@ -588,13 +576,13 @@ filter.option.wall = Perete
|
||||
filter.option.ore = Minereu
|
||||
filter.option.floor2 = Podea Secundară
|
||||
filter.option.threshold2 = Cantitate Secundară
|
||||
filter.option.radius = Rază
|
||||
filter.option.radius = Rază
|
||||
filter.option.percentile = Procent
|
||||
|
||||
width = Lățime:
|
||||
height = Înălțime:
|
||||
menu = Meniu
|
||||
play = Joacă
|
||||
play = Joacă
|
||||
campaign = Campanie
|
||||
load = Încarcă
|
||||
save = Salvează
|
||||
@@ -610,7 +598,7 @@ tutorial.retake = Reia Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor Hărți
|
||||
|
||||
abandon = Abandonează
|
||||
abandon = Abandonează
|
||||
abandon.text = Zona aceasta și toate resursele ei vor fi cedate inamicului.
|
||||
locked = Blocat
|
||||
complete = [lightgray]Finalizat:
|
||||
@@ -621,7 +609,7 @@ requirement.produce = Produ {0}
|
||||
requirement.capture = Capturează {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Lansează
|
||||
launch.text = Lansează
|
||||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
||||
uncover = Descoperă
|
||||
@@ -662,7 +650,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Încărcare
|
||||
loadout = Încărcare
|
||||
resources = Resurse
|
||||
resources.max = Max
|
||||
bannedblocks = Blocuri Interzise
|
||||
@@ -839,7 +827,7 @@ settings.language = Limbă
|
||||
settings.data = Datele Jocului
|
||||
settings.reset = Resetează
|
||||
settings.rebind = Reatribuie
|
||||
settings.resetKey = Resetează
|
||||
settings.resetKey = Resetează
|
||||
settings.controls = Controale
|
||||
settings.game = Joc
|
||||
settings.sound = Sunet
|
||||
@@ -854,7 +842,7 @@ settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cerce
|
||||
settings.clearcampaignsaves = Șterge Salvările din Campanie
|
||||
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
|
||||
paused = [accent]< Pauză >
|
||||
clear = Curăță
|
||||
clear = Curăță
|
||||
banned = [scarlet]Interzis
|
||||
unsupported.environment = [scarlet]Mediu Neacceptat
|
||||
yes = Da
|
||||
@@ -876,7 +864,7 @@ stat.booster = Îmbunătățiri
|
||||
stat.tiles = Teren Necesar
|
||||
stat.affinities = Afinități
|
||||
stat.opposites = Opuși
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.targetsair = Lovește Aeronave
|
||||
@@ -887,11 +875,11 @@ stat.shootrange = Rază
|
||||
stat.size = Mărime
|
||||
stat.displaysize = Mărime Monitor Logic
|
||||
stat.liquidcapacity = Capacitate Lichid
|
||||
stat.powerrange = Rază Electrică
|
||||
stat.powerrange = Rază Electrică
|
||||
stat.linkrange = Rază Legături
|
||||
stat.instructions = Instrucțiuni
|
||||
stat.instructions = Instrucțiuni
|
||||
stat.powerconnections = Maxim Conexiuni
|
||||
stat.poweruse = Consum Electricitate
|
||||
stat.poweruse = Consum Electricitate
|
||||
stat.powerdamage = Electricitate/Forța Glonțului
|
||||
stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
@@ -903,7 +891,7 @@ stat.weapons = Arme
|
||||
stat.bullet = Glonț
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.range = Rază
|
||||
stat.drilltier = Minabile
|
||||
stat.drillspeed = Viteză Burghiu (Bază)
|
||||
@@ -960,8 +948,8 @@ ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[]
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
bar.noresources = Resurse lipsă
|
||||
bar.corereq = Plasare pe Nucleu Necesară
|
||||
bar.noresources = Resurse lipsă
|
||||
bar.corereq = Plasare pe Nucleu Necesară
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Viteză Minare: {0}/s
|
||||
@@ -977,15 +965,15 @@ bar.items = Materiale: {0}
|
||||
bar.capacity = Capacitate: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Lichid
|
||||
bar.heat = Căldură
|
||||
bar.heat = Căldură
|
||||
bar.instability = Instability
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Electricitate
|
||||
bar.power = Electricitate
|
||||
bar.progress = Progres
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Necesită
|
||||
bar.input = Necesită
|
||||
bar.output = Produce
|
||||
bar.strength = [stat]{0}[lightgray]x putere
|
||||
|
||||
@@ -1024,7 +1012,7 @@ unit.seconds = secunde
|
||||
unit.minutes = min
|
||||
unit.persecond = /sec
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x viteză
|
||||
unit.timesspeed = x viteză
|
||||
unit.percent = %
|
||||
unit.shieldhealth = viață scut
|
||||
unit.items = materiale
|
||||
@@ -1039,7 +1027,7 @@ category.liquids = Lichide
|
||||
category.items = Materiale
|
||||
category.crafting = Necesită/Produce
|
||||
category.function = Funcționare
|
||||
category.optional = Îmbunătățiri opționale
|
||||
category.optional = Îmbunătățiri opționale
|
||||
setting.skipcoreanimation.name = Sari peste Animația de Lansare/Aterizare a Nucleului
|
||||
setting.landscape.name = Blochează Mod Peisaj
|
||||
setting.shadows.name = Umbre
|
||||
@@ -1054,7 +1042,7 @@ setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
|
||||
setting.animatedwater.name = Suprafețe Animate
|
||||
setting.animatedshields.name = Scuturi Animate
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
setting.indicators.name = Indicatori Inamic
|
||||
setting.autotarget.name = Auto-Țintire
|
||||
setting.keyboard.name = Controale Mouse+Tastatură
|
||||
@@ -1066,7 +1054,7 @@ setting.uiscale.name = Scară Interfață
|
||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.difficulty.training = Antrenament
|
||||
setting.difficulty.easy = Ușor
|
||||
setting.difficulty.easy = Ușor
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Greu
|
||||
setting.difficulty.insane = Nebunesc
|
||||
@@ -1096,7 +1084,7 @@ setting.coreitems.name = Vezi Materialele din Nucleu
|
||||
setting.position.name = Vezi Poziția Jucătorului
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volumul Muzicii
|
||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||
setting.ambientvol.name = Volum Ambiental
|
||||
setting.mutemusic.name = Muzica pe Mut
|
||||
setting.sfxvol.name = Volum Efecte Sonore
|
||||
@@ -1104,21 +1092,19 @@ setting.mutesound.name = Sunetul pe Mut
|
||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||
setting.savecreate.name = Auto-Creează Salvări
|
||||
setting.publichost.name = Vizibilitatea Jocurilor Publice
|
||||
setting.playerlimit.name = Limita Jucătorilor
|
||||
setting.playerlimit.name = Limita Jucătorilor
|
||||
setting.chatopacity.name = Opacitate Chat
|
||||
setting.lasersopacity.name = Opacitate Laser Electric
|
||||
setting.bridgeopacity.name = Opacitate Poduri
|
||||
setting.playerchat.name = Vezi Chat Temporar
|
||||
setting.showweather.name = Vezi Vremea
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
|
||||
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
||||
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
|
||||
uiscale.cancel = Anulare și ieșire
|
||||
setting.bloom.name = Strălucire
|
||||
uiscale.cancel = Anulare și ieșire
|
||||
setting.bloom.name = Strălucire
|
||||
keybind.title = Reatribuie Taste
|
||||
keybinds.mobile = [scarlet]Majoritatea tastelor atribuite aici nu funcționează pe mobil. Doar mișcările direcționale de bază sunt suportate.
|
||||
category.general.name = General
|
||||
@@ -1127,8 +1113,8 @@ category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Selectare Bloc
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
keybind.respawn.name = Regenerare
|
||||
keybind.control.name = Controlează Unități
|
||||
keybind.clear_building.name = Șterge Clădirea
|
||||
keybind.control.name = Controlează Unități
|
||||
keybind.clear_building.name = Șterge Clădirea
|
||||
keybind.press = Apasă o tastă...
|
||||
keybind.press.axis = Apasă o axă sau o tastă...
|
||||
keybind.screenshot.name = Captură Hartă
|
||||
@@ -1147,7 +1133,7 @@ keybind.schematic_flip_x.name = Întoarce Schema X
|
||||
keybind.schematic_flip_y.name = Întoarce Schema Y
|
||||
keybind.category_prev.name = Categoria precedentă
|
||||
keybind.category_next.name = Categoria următoare
|
||||
keybind.block_select_left.name = Selectează Bloc Stânga
|
||||
keybind.block_select_left.name = Selectează Bloc Stânga
|
||||
keybind.block_select_right.name = Selectează Bloc Dreapta
|
||||
keybind.block_select_up.name = Selectează Bloc Sus
|
||||
keybind.block_select_down.name = Selectează Bloc Jos
|
||||
@@ -1181,9 +1167,9 @@ keybind.planet_map.name = Harta Planetei
|
||||
keybind.research.name = Cercetare
|
||||
keybind.block_info.name = Informațiile Blocului
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Listă Jucători
|
||||
keybind.player_list.name = Listă Jucători
|
||||
keybind.console.name = Consolă
|
||||
keybind.rotate.name = Rotește
|
||||
keybind.rotate.name = Rotește
|
||||
keybind.rotateplaced.name = Rotește Existent (Ține)
|
||||
keybind.toggle_menus.name = Pornește/Oprește Meniuri
|
||||
keybind.chat_history_prev.name = Istoric Chat Înapoi
|
||||
@@ -1214,8 +1200,6 @@ rules.wavetimer = Valuri pe Timp
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Valuri
|
||||
rules.attack = Modul Atac
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1789,7 +1773,6 @@ hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] c
|
||||
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
|
||||
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
||||
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
||||
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
||||
@@ -1971,7 +1954,7 @@ block.power-node-large.description = Un nod electric avansat cu o rază mare.
|
||||
block.surge-tower.description = Un nod electric cu o rază extrem de mare dar cu mai puține conexiuni disponibile.
|
||||
block.diode.description = Transportă energia din baterii într-o direcție, dar doar dacă partea cealaltă are mai puțină energie stocată.
|
||||
block.battery.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit.
|
||||
block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
|
||||
block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
|
||||
block.combustion-generator.description = Generează electricitate arzând materiale inflamabile, precum cărbunele.
|
||||
block.thermal-generator.description = Generează electricitate atunci când este plasat în locuri calde.
|
||||
block.steam-generator.description = Generează electricitate arzând materiale inflamabile și convertind apa în abur.
|
||||
@@ -1994,7 +1977,7 @@ block.core-shard.details = Prima versiune. Compact. Autoreprodus. Echipat cu pro
|
||||
block.core-foundation.description = Nucleul bazei. Bine armat. Stochează mai multe resurse decât nucleul Shard.
|
||||
block.core-foundation.details = A doua versiune.
|
||||
block.core-nucleus.description = Nucleul bazei. Extrem de bine armat. Stochează cantități masive de resurse.
|
||||
block.core-nucleus.details = A treia și ultima versiune.
|
||||
block.core-nucleus.details = A treia și ultima versiune.
|
||||
block.vault.description = Stochează o mare cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
||||
@@ -2289,7 +2272,6 @@ lenum.xor = XOR/disjuncție exclusivă. Ține cont de biți.
|
||||
lenum.min = Minimul a două numere.
|
||||
lenum.max = Maximul a două numere.
|
||||
lenum.angle = Unghiul unui vector în grade.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Lungimea unui vector.
|
||||
|
||||
lenum.sin = Sinus în grade.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Сортировка по количеству звёз
|
||||
schematic = Схема
|
||||
schematic.add = Сохранить схему…
|
||||
schematics = Схемы
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
||||
schematic.exists = Схема с таким названием уже существует.
|
||||
schematic.import = Импортировать схему…
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Поделиться в Мастерской
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Отразить схему
|
||||
schematic.saved = Схема сохранена.
|
||||
schematic.delete.confirm = Эта схема будет поджарена Испепелителем.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Переименовать схему
|
||||
schematic.info = {0}x{1}, {2} блоков
|
||||
schematic.disabled = [scarlet]Схемы отключены[]\nНа этой [accent]карте[] или [accent]сервере[] запрещено использование схем.
|
||||
schematic.tags = Теги:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Добавить тег
|
||||
schematic.texttag = Текстовый тег
|
||||
schematic.icontag = Символьный тег
|
||||
schematic.renametag = Переименовать тег
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Удалить этот тег навсегда?
|
||||
schematic.tagexists = Такой тег уже существует.
|
||||
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Мобильный клиент: [accent]{0}
|
||||
trace.modclient = Пользовательский клиент: [accent]{0}
|
||||
trace.times.joined = Присоединялся раз: [accent]{0}
|
||||
trace.times.kicked = Был выгнан раз: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Блокировки
|
||||
server.bans.none = Заблокированных игроков нет!
|
||||
server.admins = Администраторы
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]Версия: {0} {1}
|
||||
server.custombuild = [accent]Пользовательская сборка
|
||||
confirmban = Вы действительно хотите заблокировать игрока «{0}[white]»?
|
||||
confirmkick = Вы действительно хотите выгнать игрока «{0}[white]»?
|
||||
confirmvotekick = Вы действительно хотите голосованием выгнать игрока «{0}[white]»?
|
||||
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
||||
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
||||
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Присоединиться к игре
|
||||
joingame.ip = Адрес:
|
||||
disconnect = Отключено.
|
||||
@@ -392,9 +382,9 @@ custom = Пользовательская
|
||||
builtin = Встроенная
|
||||
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||
map.random = [accent]Случайная карта
|
||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
|
||||
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
|
||||
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
|
||||
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||
workshop.update = Обновить содержимое
|
||||
workshop.error = Ошибка загрузки информации из Мастерской: {0}
|
||||
@@ -468,8 +458,8 @@ waves.sort.reverse = Обратная сортировка
|
||||
waves.sort.begin = Начало
|
||||
waves.sort.health = Здоровье
|
||||
waves.sort.type = Тип
|
||||
waves.search = Поиск волн...
|
||||
waves.filter = Unit Filter
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Скрыть все
|
||||
waves.units.show = Показать все
|
||||
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = Стереть руды
|
||||
toolmode.eraseores.description = Стереть только руды.
|
||||
toolmode.fillteams = Изменить команду блоков
|
||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
toolmode.underliquid = Под жидкостями
|
||||
@@ -697,7 +685,7 @@ weather.sporestorm.name = Споровая буря
|
||||
weather.fog.name = Туман
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Общее время игры: {0}
|
||||
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была повержена.\n[lightgray]Последний вражеский сектор был захвачен.
|
||||
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была повержена.\n[lightgray]Последний вражеский сектор был захвачен.
|
||||
|
||||
sectorlist = Секторы
|
||||
sectorlist.attacked = {0} под атакой
|
||||
@@ -1112,8 +1100,6 @@ setting.bridgeopacity.name = Непрозрачность мостов
|
||||
setting.playerchat.name = Отображать облака чата над игроками
|
||||
setting.showweather.name = Отображать погоду
|
||||
setting.hidedisplays.name = Скрыть логические дисплеи
|
||||
setting.macnotch.name = Адаптировать интерфейс к вырезу на экране
|
||||
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
|
||||
steam.friendsonly = Только друзья
|
||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||
@@ -1214,8 +1200,6 @@ rules.wavetimer = Интервал волн
|
||||
rules.wavesending = Отправка волн
|
||||
rules.waves = Волны
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = ИИ строит базы
|
||||
rules.buildaitier = Уровень баз ИИ
|
||||
rules.rtsai = ИИ в реальном времени
|
||||
rules.rtsminsquadsize = Минимальный размер отряда
|
||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||
@@ -1244,7 +1228,7 @@ rules.buildcostmultiplier = Множитель затрат на строите
|
||||
rules.buildspeedmultiplier = Множитель скорости строительства
|
||||
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
||||
rules.waitForWaveToEnd = Волны ожидают врагов
|
||||
rules.wavelimit = Игра заканчивается после волны
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
|
||||
rules.unitammo = Боев. ед. требуют боеприпасы
|
||||
rules.enemyteam = Команда Врагов
|
||||
@@ -1621,7 +1605,7 @@ block.arkyic-stone.name = Аркический камень
|
||||
block.rhyolite-vent.name = Риолитовое жерло
|
||||
block.carbon-vent.name = Углеродное жерло
|
||||
block.arkyic-vent.name = Аркическое жерло
|
||||
block.yellow-stone-vent.name = Жёлтокаменное жерло
|
||||
block.yellow-stone-vent.name = Жёлтокаменное жерло
|
||||
block.red-stone-vent.name = Краснокаменное жерло
|
||||
block.crystalline-vent.name = Кристаллическое жерло
|
||||
block.redmat.name = Красная земля
|
||||
@@ -1702,7 +1686,7 @@ block.reinforced-bridge-conduit.name = Усиленный мостовой тр
|
||||
block.reinforced-liquid-router.name = Усиленный жидкостный маршрутизатор
|
||||
block.reinforced-liquid-container.name = Усиленная жидкостная цистерна
|
||||
block.reinforced-liquid-tank.name = Усиленный жидкостный бак
|
||||
block.beam-node.name = Лучевой узел
|
||||
block.beam-node.name = Лучевой узел
|
||||
block.beam-tower.name = Лучевая башня
|
||||
block.beam-link.name = Лучевой соединитель
|
||||
block.turbine-condenser.name = Турбинный конденсатор
|
||||
@@ -1789,7 +1773,6 @@ hint.launch = Как только будет собрано достаточно
|
||||
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
|
||||
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
|
||||
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
||||
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
||||
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
||||
@@ -2201,7 +2184,7 @@ lst.drawflush = Сбрасывает буфер [accent]Draw[] операций
|
||||
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
||||
lst.getlink = Получает соединение процессора по индексу. Начинает с 0.
|
||||
lst.control = Контролирует блок.
|
||||
lst.radar = Обнаруживает единицы вокруг постройки с заданным радиусом.
|
||||
lst.radar = Обнаруживает единицы вокруг постройки с заданным радиусом.
|
||||
lst.sensor = Получает данные из постройки или единицы.
|
||||
lst.set = Задаёт значение переменной.
|
||||
lst.operation = Совершает операцию над 1-2 переменными.
|
||||
@@ -2289,7 +2272,6 @@ lenum.xor = Побитовое исключающее ИЛИ.
|
||||
lenum.min = Минимальное из двух чисел.
|
||||
lenum.max = Максимальное из двух чисел.
|
||||
lenum.angle = Угол вектора в градусах.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Длина вектора.
|
||||
|
||||
lenum.sin = Синус, в градусах.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
||||
schematic = Šeme
|
||||
schematic.add = Snimi šemu
|
||||
schematics = Šeme
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
|
||||
schematic.exists = Šema sa ovimn imenom već postoji.
|
||||
schematic.import = Uvezi šemu.
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Podeli na radionici
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
||||
schematic.saved = Šema snimljena.
|
||||
schematic.delete.confirm = Šema će biti potpuno uništena.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Preimenuj šemu
|
||||
schematic.info = {0}x{1}, {2} blokova
|
||||
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
||||
schematic.tags = Oznake:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Dodaj Oznaku
|
||||
schematic.texttag = Tekstualna Oznaka
|
||||
schematic.icontag = Slikovna Oznaka
|
||||
schematic.renametag = Preimenuj Oznaku
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
||||
schematic.tagexists = Ova oznaka već postoji.
|
||||
|
||||
@@ -129,7 +127,7 @@ committingchanges = Vršenje izmena
|
||||
done = Gotovo.
|
||||
feature.unsupported = Vaš uređaj ne podržava ovu funkciju
|
||||
|
||||
mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
|
||||
mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
|
||||
mods = Modovi
|
||||
mods.none = [lightgray]Modovi nisu pronađeni!
|
||||
mods.guide = Vodič za modovanje
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Telefonski Klijent: [accent]{0}
|
||||
trace.modclient = Svojehodni Klijent: [accent]{0}
|
||||
trace.times.joined = Puta Povezano: [accent]{0}
|
||||
trace.times.kicked = Puta Izbačeno: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Bans
|
||||
server.bans.none = No banned players found!
|
||||
server.admins = Administratori
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Svjojehodna Verzija
|
||||
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
|
||||
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
|
||||
confirmvotekick = Da li ste sigurni da želite putem glasova da izbacite "{0}[white]"?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
|
||||
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Pridruži Se Igri
|
||||
joingame.ip = Adresa:
|
||||
disconnect = Veza je prekinuta.
|
||||
@@ -392,9 +382,9 @@ custom = Tkana
|
||||
builtin = Ugrađena
|
||||
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
||||
map.random = [accent]Nasumična Mapa
|
||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
|
||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
|
||||
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
||||
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj {0} jezgara ovoj mapi u editor-u.
|
||||
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
|
||||
map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -469,7 +459,7 @@ waves.sort.begin = Početak
|
||||
waves.sort.health = Snaga
|
||||
waves.sort.type = Tip
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Sakrij Sve
|
||||
waves.units.show = Pokaži Sve
|
||||
|
||||
@@ -542,8 +532,6 @@ toolmode.eraseores = Obriši Rude
|
||||
toolmode.eraseores.description = Samo briši rude.
|
||||
toolmode.fillteams = Popuni Timove
|
||||
toolmode.fillteams.description = Popuni timove umesto blokova.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Crtaj Timove
|
||||
toolmode.drawteams.description = Crtaj timove umesto blokova.
|
||||
toolmode.underliquid = Ispod Tečnosti
|
||||
@@ -838,7 +826,7 @@ status.unmoving.name = Nepokretljiv
|
||||
status.boss.name = Čuvar
|
||||
|
||||
settings.language = Jezik
|
||||
settings.data = Podaci
|
||||
settings.data = Podaci
|
||||
settings.reset = Vrati na podrazumevano
|
||||
settings.rebind = Rebind
|
||||
settings.resetKey = Resetuj
|
||||
@@ -1113,8 +1101,6 @@ setting.bridgeopacity.name = Prozirnost Mostova
|
||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
|
||||
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -1216,8 +1202,6 @@ rules.wavetimer = Talasna Štoperica
|
||||
rules.wavesending = Slanje Talasa
|
||||
rules.waves = Talasi
|
||||
rules.attack = Mod Napada
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||
@@ -1792,7 +1776,6 @@ hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansira
|
||||
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[].
|
||||
hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
|
||||
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
|
||||
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2292,7 +2275,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum dva broja.
|
||||
lenum.max = Maksimum dva broja.
|
||||
lenum.angle = Ugao vektora u stepenima.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Dužina bektora.
|
||||
|
||||
lenum.sin = Sinus, u stepenima.
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sortera efter stjärnor
|
||||
schematic = Schematic
|
||||
schematic.add = Spara Schematic...
|
||||
schematics = Schematics
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
|
||||
schematic.exists = En schematic med det namnet finns redan.
|
||||
schematic.import = Importera Schematic...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Dela på Workshoppen
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
|
||||
schematic.saved = Schematic sparad.
|
||||
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Döp om Schematic
|
||||
schematic.info = {0}x{1}, {2} block
|
||||
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
|
||||
schematic.tags = Taggar:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Lägg till Taggar
|
||||
schematic.texttag = Text Tagg
|
||||
schematic.icontag = Ikon Tagg
|
||||
schematic.renametag = Döp om Tagg
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Radera denna tagg fullständigt?
|
||||
schematic.tagexists = Den taggen finns redan.
|
||||
stats = Statistik
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Bans
|
||||
server.bans.none = Inga bannade spelare hittades!
|
||||
server.admins = Administratörer
|
||||
@@ -276,11 +267,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Adress:
|
||||
disconnect = Frånkopplad.
|
||||
@@ -388,9 +378,9 @@ custom = Anpassad
|
||||
builtin = Inbyggd
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fyll Lag
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Rita Lag
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -655,7 +643,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
@@ -1096,11 +1084,9 @@ setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Chattgenomskinlighet
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Visa
|
||||
setting.playerchat.name = Visa
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
|
||||
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -1202,8 +1188,6 @@ rules.wavetimer = Vågtimer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Vågor
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1774,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2265,7 +2248,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = เรียงตามคะแนนดาว
|
||||
schematic = แผนผัง
|
||||
schematic.add = บันทึกแผนผัง...
|
||||
schematics = แผนผัง
|
||||
schematic.search = ค้นหาแผนผัง...
|
||||
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว แทนที่เลยไหม?
|
||||
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
|
||||
schematic.import = นำเข้าแผนผัง...
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = แชร์บนเวิร์กช็อป
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: กลับแผนผัง
|
||||
schematic.saved = บันทึกแผนผังแล้ว
|
||||
schematic.delete.confirm = แผนผังนี้จะถูกกำจัดให้หมดสิ้นไม่เหลือซาก
|
||||
schematic.edit = แก้ไขแผนผัง
|
||||
schematic.rename = เปลี่ยนชื่อแผนผัง
|
||||
schematic.info = {0}x{1}, {2} บล็อก
|
||||
schematic.disabled = [scarlet]การใช้แผนผังถูกปิดไว้[]\nคุณไม่สามารถใช้แผนผังได้ใน[accent]แมพ[]หรือ[accent]เซิร์ฟเวอร์[]นี้
|
||||
schematic.tags = แท็ก:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = เพิ่มแท็ก
|
||||
schematic.texttag = แท็กข้อความ
|
||||
schematic.icontag = แท็กไอคอน
|
||||
schematic.renametag = เปลี่ยนชื่อแท็ก
|
||||
schematic.tagged = {0} ถูกแท็ก
|
||||
schematic.tagdelconfirm = จะลบแท็กนี้ทั่วทั้งหมดเลยใช่ไหม?
|
||||
schematic.tagexists = แท็กนี้มีอยู่แล้ว
|
||||
|
||||
@@ -174,7 +172,7 @@ mod.jarwarn = [scarlet]ม็อดไฟล์ JAR นั้นค่อนข
|
||||
mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น
|
||||
mod.remove.confirm = ม็อดนี้จะถูกลบออกไป
|
||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่ใจหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
|
||||
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
|
||||
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
|
||||
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
|
||||
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
|
||||
@@ -259,14 +257,7 @@ trace.mobile = ไคลเอนต์โทรศัพท์: [accent]{0}
|
||||
trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0}
|
||||
trace.times.joined = ครั้งที่เข้า: [accent]{0}
|
||||
trace.times.kicked = ครั้งที่โดนเตะ: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = ชื่อ:
|
||||
invalidid = ไคลเอนต์ ID ไม่ถูกต้อง! กรุณารายงานบัคนี้
|
||||
player.ban = แบน
|
||||
player.kick = เตะ
|
||||
player.trace = แกะรอย
|
||||
player.admin = ปรับสถานะแอดมิน
|
||||
player.team = เปลี่ยนทีม
|
||||
server.bans = แบน
|
||||
server.bans.none = ไม่พบผู้เล่นที่ถูกแบน!
|
||||
server.admins = แอดมิน
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]เวอร์ชั่นปรับแต่ง
|
||||
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
|
||||
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
|
||||
confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก?
|
||||
confirmunban = คุณแน่ใจหรือว่าจะเลิกแบนผู้เล่นนี้?
|
||||
confirmadmin = คุณแน่ใจหรือว่าจะแต่งตั้งผู้เล่นคนนี้เป็นแอดมิน?
|
||||
confirmunadmin = คุณแน่ใจหรือว่าจะลบสถานะการเป็นแอดมินของผู้เล่นนี้?
|
||||
votekick.reason = เหตุผลการโหวตเตะ
|
||||
votekick.reason.message = คุณแน่ใจหรือว่าจะโหวตเตะ "{0}[white]"?\nถ้าใช่ โปรดระบุเหตุผล:
|
||||
joingame.title = เข้าร่วมเกม
|
||||
joingame.ip = ที่อยู่:
|
||||
disconnect = ตัดการเชื่อมต่อแล้ว
|
||||
@@ -297,7 +287,7 @@ connecting = [accent]กำลังเชื่อมต่อ...
|
||||
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
|
||||
connecting.data = [accent]กำลังโหลดข้อมูลของโลก ...
|
||||
server.port = พอร์ต:
|
||||
server.addressinuse = มีคนใช้ที่อยู่นี้อยู่แล้ว!
|
||||
server.addressinuse = มีคนใช้ที่อยู่นี้แล้ว!
|
||||
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
||||
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
||||
save.new = เซฟใหม่
|
||||
@@ -380,7 +370,7 @@ wave.waveInProgress = [lightgray]คลื่นกำลังดำเนิ
|
||||
waiting = [lightgray]กำลังรอ...
|
||||
waiting.players = รอผู้เล่น...
|
||||
wave.enemies = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
||||
wave.enemycores = [accent]{0}[lightgray] แกนกลางศัตรู
|
||||
wave.enemycores = แกนกลางศัตรูเหลือ [accent]{0}[lightgray] แกน
|
||||
wave.enemycore = [accent]{0}[lightgray] แกนกลางศัตรู
|
||||
wave.enemy = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
||||
wave.guardianwarn = ผู้พิทักษ์จะปรากฏตัวในอีก [accent]{0}[] คลื่น!
|
||||
@@ -392,9 +382,9 @@ custom = กำหนดเอง
|
||||
builtin = ค่าเริ่มต้น
|
||||
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
||||
map.random = [accent]สุ่มแมพ
|
||||
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[#{0}]{1}[] ลงในตัวแก้ไข
|
||||
map.nospawn.pvp = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[scarlet]ที่ไม่ใช่สีส้ม[] ลงในตัวแก้ไข
|
||||
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง [#{0}]{1}[] ลงในตัวแก้ไข
|
||||
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
|
||||
workshop.update = อัปเดตไอเท็ม
|
||||
workshop.error = เกิดข้อผิดพลาดในการนำเข้าเวิร์กช็อป รายละเอียดดังนี้: {0}
|
||||
@@ -468,8 +458,8 @@ waves.sort.reverse = เรียงย้อนกลับ
|
||||
waves.sort.begin = เริ่มต้น
|
||||
waves.sort.health = พลังชีวิต
|
||||
waves.sort.type = ชนิด
|
||||
waves.search = ค้นหาคลื่น...
|
||||
waves.filter = ตัวกรองยูนิต
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = ซ่อนทั้งหมด
|
||||
waves.units.show = แสดงทั้งหมด
|
||||
|
||||
@@ -506,7 +496,7 @@ editor.loadmap = โหลดแมพ
|
||||
editor.savemap = เซฟแมพ
|
||||
editor.saved = เซฟเรียบร้อย!
|
||||
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||
editor.save.overwrite = แมพของคุณไปทับซ้อนกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||
editor.save.overwrite = แมพของคุณไปทับกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพค่าเริ่มต้นที่ชื่อ '{0}' อยู่แล้ว!
|
||||
editor.import = นำเข้า...
|
||||
editor.importmap = นำเข้าแมพ
|
||||
@@ -542,14 +532,12 @@ toolmode.eraseores = ลบแร่
|
||||
toolmode.eraseores.description = ลบเฉพาะแร่เท่านั้น
|
||||
toolmode.fillteams = เติมทีม
|
||||
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
|
||||
toolmode.fillerase = เติมลบล้าง
|
||||
toolmode.fillerase.description = ลบล้างบล็อกชนิดเดียวกัน
|
||||
toolmode.drawteams = วาดทีม
|
||||
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
||||
toolmode.underliquid = ใต้พื้นของเหลว
|
||||
toolmode.underliquid.description = วาดพื้นด้านใต้ช่องของเหลว
|
||||
|
||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มฟิลเตอร์ด้วยปุ่มด้านล่างนี้
|
||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
||||
|
||||
filter.distort = บิดเบือน
|
||||
filter.noise = นอยส์
|
||||
@@ -780,7 +768,7 @@ sector.fungalPass.description = ทางเปลี่ยนผ่านระ
|
||||
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานแห่งนี้ถึงจุดจบลง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับ\nสิ่งมีชีวิตที่แพร่กระจายในระดับนี้ได้
|
||||
sector.windsweptIslands.description = เลยแนวชายฝั่งไป จะพบกับหมู่เกาะที่ตั้งอยู่ห่างไกลแห่งนี้ เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[accent]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้
|
||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของยานขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษซากเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
|
||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
|
||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู๋บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||
@@ -814,7 +802,7 @@ sector.marsh.description = พื้นที่แห่งนี้มีบ
|
||||
sector.peaks.description = ภูมิประเทศแบบขุนเขาในพื้นที่แห่งนี้ทำให้ยูนิตปกติใช้การไม่ได้ จำเป็นจะต้องมียูนิตที่บินได้เพื่อที่จะบุกโจมตี\nควรระวังป้อมปืนต่อต้านอากาศยานของศัตรูให้ดี มีความไปได้ที่จะสามารถตัดกำลังป้อมปืนบางส่วนได้โดยการทำลายสิ่งก่อสร้างที่รองรับพวกมัน
|
||||
sector.ravine.description = ทางเชื่อมขนส่งทรัพยากรที่สำคัญของศัตรู ตรวจไม่พบแกนกลางศัตรูในพื่นที่นี้ แต่ก็ต้องเตรียมตัวรับมือกับกำลังศัตรูที่จะมาในหลากหลายรูปแบบ\nผลิต[accent]เสิร์จอัลลอย[]แล้วสร้างป้อมปืน[accent]อัฟฟลิกต์[]มาป้องกัน
|
||||
sector.caldera-erekir.description = ทรัพยากรที่ถูกตรวจพบในพื้นที่นี้นั้นกระจัดกระจายไปในหลายๆ เกาะ\nวิจัยและพัฒนาเทคโนโลยีการขนส่งด้วยโดรน
|
||||
sector.stronghold.description = ปราการขนาดใหญ่ของศัตรูนี้กำลังปกป้องแหล่งแร่[accent]ทอเรี่ยม[]จำนวนมหาศาลในพื้นที่แห่งนี้\nจงใช้มันเพื่อนำไปพัฒนาป้อมปืนและยูนิตขั้นสูงกว่า
|
||||
sector.stronghold.description = ปราการขนาดใหญ่ของศัตรูนี้กำลังปกป้องแหล่งแร่[accent]ทอเรี่ยม[]จำนวนมหาศาลในพื้นที่แห่งนี้\nจงใช้มันเพื่อนำไปพัฒนาป้อมปืนและยูนิตขึ้นสูงกว่า
|
||||
sector.crevice.description = ศัตรูจะส่งกำลังโจมตีที่ดุร้ายและทรงพลังเป็นพิเศษเพื่อที่จะทำลายฐานทัพของคุณในพื้นที่นี้\nวิจัยและพัฒนา[accent]คาร์ไบต์[]กับ[accent]เครื่องกำเนิดไฟฟ้าไพโรไลซิส[]เพื่อเพิ่มโอกาสการอยู่รอดในพื้นที่นี้
|
||||
sector.siege.description = พื้นที่นี้ประกอบไปด้วยหุบเขาคู่ขนานสองแห่งที่ทำให้ต้องทำการบุกโจมตีทั้งสองฝั่งพร้อมกัน\nวิจัย[accent]ไซยาโนเจน[]เพื่อที่จะสามารถสร้างยูนิตรถถังที่แข็งแกร่งขึ้น\nโปรดระวัง: ตรวจพบขีปนาวุธพิสัยไกลของศัตรู สามารถทำลายหัวรบขีปนาวุธได้ก่อนที่มันจะระเบิด
|
||||
sector.crossroads.description = ฐานทัพศัตรูในพื้นที่นี้ได้ถูกก่อสร้างในพื้นที่ที่หลากหลาย วิจัยยูนิตแต่ละตัวเพื่อปรับใช้ในสถานการณ์ต่างๆ\nเพิ่มเติม: ฐานทัพบางฐานได้รับการปกป้องด้วยโล่พลังงาน จงหาวิธีที่จะตัดพลังงานของโล่ออกให้ได้
|
||||
@@ -1092,7 +1080,7 @@ setting.fps.name = แสดง FPS และ Ping
|
||||
setting.console.name = เปิดใช้งานคอนโซล
|
||||
setting.smoothcamera.name = กล้องแบบลื่นไหล
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = ภาพกราฟิกแบบพิกเซล
|
||||
setting.pixelate.name = ภาพพิกเซล[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
||||
setting.minimap.name = แสดงมินิแมพ
|
||||
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
|
||||
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
||||
@@ -1113,8 +1101,6 @@ setting.bridgeopacity.name = ความโปร่งแสงของสะ
|
||||
setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น
|
||||
setting.showweather.name = แสดงกราฟิกสภาพอากาศ
|
||||
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
|
||||
setting.macnotch.name = ปรับอินเตอร์เฟซให้เข้ากับติ่งหน้าจอ
|
||||
setting.macnotch.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
||||
steam.friendsonly = เพื่อนเท่านั้น
|
||||
steam.friendsonly.tooltip = ว่าจะให้แค่เพื่อนเท่านั้นหรือไม่ที่จะสามารถเข้าร่วมเกมของคุณได้\nหากคุณติ๊กช่องนี้ออกนั้นจะทำให้เกมของคุณเปิดเป็นสาธารณะ - ใครๆก็จะสามารถเข้าร่วมเกมของคุณได้
|
||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
||||
@@ -1136,8 +1122,8 @@ keybind.press.axis = กดแกนหรือปุ่มใดก็ได
|
||||
keybind.screenshot.name = ถ่ายรูปแมพ
|
||||
keybind.toggle_power_lines.name = เปิด/ปิด ลำแสงพลังงาน
|
||||
keybind.toggle_block_status.name = เปิด/ปิด สถานะของบล็อก
|
||||
keybind.move_x.name = เคลื่อนที่ในแกน X
|
||||
keybind.move_y.name = เคลี่อนที่ในแกน Y
|
||||
keybind.move_x.name = เคลื่อนที่ในแกน x
|
||||
keybind.move_y.name = เคลี่อนที่ในแกน y
|
||||
keybind.mouse_move.name = ตามเม้าส์
|
||||
keybind.pan.name = เคลื่อนการมองเห็น
|
||||
keybind.boost.name = บูสต์
|
||||
@@ -1213,11 +1199,9 @@ rules.coreincinerates = แกนกลางเผาทรัพยากร
|
||||
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
||||
rules.schematic = อนุญาตให้ใช้แผนผัง
|
||||
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
||||
rules.wavesending = กดเพื่อปล่อยคลื่น
|
||||
rules.wavesending = การปล่อยคลื่น
|
||||
rules.waves = คลื่น
|
||||
rules.attack = โหมดการโจมตี
|
||||
rules.buildai = AI สร้างฐานทัพ
|
||||
rules.buildaitier = ระดับการสร้างของ AI
|
||||
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
||||
@@ -1245,7 +1229,7 @@ rules.buildcostmultiplier = พหุคูณราคาทรัพยาก
|
||||
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
||||
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
|
||||
rules.waitForWaveToEnd = คลื่นจะรอศัตรู
|
||||
rules.wavelimit = แมพจบหลังคลื่นที่
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
||||
rules.unitammo = ยูนิตต้องใช้กระสุน
|
||||
rules.enemyteam = ทีมศัตรู
|
||||
@@ -1313,11 +1297,11 @@ liquid.hydrogen.name = ไฮโดรเจน
|
||||
liquid.nitrogen.name = ไนโตรเจน
|
||||
liquid.cyanogen.name = ไซยาโนเจน
|
||||
|
||||
# Three suggestions if you would like to change the transliteration in these names.
|
||||
# 1. Using Bali-Sanskrit language sounds weird in futuristic units, please don't.
|
||||
# 2. Keep names consistent in each unit tree.
|
||||
# 3. Name should resemble the unit, or the original english name.
|
||||
# But sometimes transliteration is better, for instance boats, spiders, so please keep it like that - Translator
|
||||
# three conditions if you want to cancel transliteration in these names
|
||||
# 1. no random lame bali sanskrit, sounds weird in futuristic units
|
||||
# 2. nice naming similarities for each unit tree
|
||||
# 3. name may not be very similar to the original, but it should at least resemble some of it
|
||||
# sometimes transliteration are better, so maybe keep some of the unit tree (like spiders or boats) to be transliterated - Translator
|
||||
|
||||
unit.dagger.name = แด็กเกอร์
|
||||
unit.mace.name = เมส
|
||||
@@ -1453,7 +1437,7 @@ block.metal-floor-2.name = พื้นโลหะ 2
|
||||
block.metal-floor-3.name = พื้นโลหะ 3
|
||||
block.metal-floor-4.name = พื้นโลหะ 4
|
||||
block.metal-floor-5.name = พื้นโลหะ 5
|
||||
block.metal-floor-damaged.name = พื้นเหล็กผุพัง
|
||||
block.metal-floor-damaged.name = พื้นเหล็กที่เสียหาย
|
||||
block.dark-panel-1.name = แผ่นดำ 1
|
||||
block.dark-panel-2.name = แผ่นดำ 2
|
||||
block.dark-panel-3.name = แผ่นดำ 3
|
||||
@@ -1490,9 +1474,9 @@ block.router.name = เร้าเตอร์
|
||||
block.distributor.name = เครื่องแจกจ่าย
|
||||
block.sorter.name = เครื่องคัดแยก
|
||||
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
||||
block.message.name = กล่องข้อความ
|
||||
block.reinforced-message.name = กล่องข้อความเสริมกำลัง
|
||||
block.world-message.name = กล่องข้อความโลก
|
||||
block.message.name = ตัวเก็บข้อความ
|
||||
block.reinforced-message.name = ตัวเก็บข้อความเสริมกำลัง
|
||||
block.world-message.name = ตัวเก็บข้อความโลก
|
||||
block.illuminator.name = ตัวเปล่งแสง
|
||||
block.overflow-gate.name = ประตูระบาย
|
||||
block.underflow-gate.name = ประตูระบายข้าง
|
||||
@@ -1796,8 +1780,7 @@ hint.unitSelectControl.mobile = เพื่อที่จะควบคุม
|
||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
||||
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
||||
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||
hint.rebuildSelect.mobile = กดปุ่ม \ue874 คัดลอก แล้วกดปุ่ม \ue80f สร้างใหม่แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแปลนบล็อกที่ถูกทำลาย\nแปลนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
||||
@@ -1811,7 +1794,7 @@ hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเ
|
||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่กักเก็บไว้เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||
hint.factoryControl = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดคลิ๊กขวาที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
||||
hint.factoryControl.mobile = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
||||
|
||||
@@ -1832,7 +1815,7 @@ gz.aa = ป้อมปืนมาตรฐานไม่สามารถจ
|
||||
gz.scatterammo = เติมกระสุนให้แก่ป้อมปืนสแก็ตเตอร์ด้วย[accent]ตะกั่ว[] โดยใช้สายพาน
|
||||
gz.supplyturret = [accent]เติมกระสุนป้อมปืน
|
||||
gz.zone1 = นี่คือจุดเกิดของศัตรู
|
||||
gz.zone2 = สิ่งก่อสร้างทุกอย่างในรัศมีจะถูกทำลายเมื่อมีคลื่นใหม่เริ่มขึ้น
|
||||
gz.zone2 = สิ่งก่อสร้างทุกอย่างในรัศมีจะถูกทำลายเมื่อมีคลื่นเริ่มขึ้น
|
||||
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
||||
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
||||
|
||||
@@ -1873,12 +1856,12 @@ item.graphite.description = เกิดจากการจัดเรีย
|
||||
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[]
|
||||
item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ
|
||||
item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก
|
||||
item.titanium.description = ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
|
||||
item.titanium.description = โลหะเบาซึ่งหายากตามธรรมชาติ ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
|
||||
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
|
||||
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นทรัพยากรอื่นๆ
|
||||
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
|
||||
item.silicon.description = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
|
||||
item.plastanium.description = วัสดุที่เบาและดัดได้ ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
|
||||
item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
|
||||
item.phase-fabric.description = วัสดุที่เบาจนแทบจะไร้น้ำหนัก ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
|
||||
item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ
|
||||
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง
|
||||
@@ -1911,7 +1894,7 @@ block.armored-conveyor.description = เลื่อนไอเท็มไป
|
||||
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้อีกด้วย... เจ๋งใช่มั้ยล่ะ
|
||||
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||
block.reinforced-message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||
block.world-message.description = กล่องข้อความสำหรับการสร้างแมพ ไม่สามารถทำลายได้
|
||||
block.world-message.description = ตัวเก็บข้อความสำหรับการสร้างแมพ ไม่สามารถทำลายได้
|
||||
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
||||
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
||||
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
||||
@@ -2228,7 +2211,7 @@ lst.end = ย้อนกลับไปยังด้านบนสุดข
|
||||
lst.wait = รอเวลาเป็นวินาที
|
||||
lst.stop = หยุดยั้งการทำงานของตัวประมวลผล
|
||||
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = ข้ามไปยังคำสั่งต่างๆ โดยสามารถตั้งเงื่อนไขได้
|
||||
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
|
||||
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ในตัวแปร [accent]@unit[]
|
||||
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
|
||||
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
|
||||
@@ -2237,11 +2220,11 @@ lst.getblock = รับข้อมูลของช่องที่ตำ
|
||||
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
|
||||
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
||||
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
|
||||
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ
|
||||
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ\nจะไม่เพิ่มจำนวนคลื่นในสถิติ
|
||||
lst.explosion = เสกระเบิดที่ตำแหน่ง
|
||||
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
||||
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่จะส่งกลับ
|
||||
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือการตั้งค่ากฎ
|
||||
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่ส่งกลับ
|
||||
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือตั้งค่ากฎ
|
||||
lst.setrule = ตั้งค่ากฎของเกม
|
||||
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น
|
||||
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
||||
@@ -2260,7 +2243,7 @@ lenum.enabled = ว่าบล็อกเปิดใช้งาน/ทำง
|
||||
laccess.color = สีของตัวเปล่งแสง
|
||||
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
|
||||
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตนั้นตายแล้วหรือใช้งานไม่ได้แล้ว
|
||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้นจะเป็น 0
|
||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้น 0
|
||||
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
|
||||
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
|
||||
|
||||
@@ -2295,7 +2278,7 @@ lenum.always = เป็นจริงเสมอ
|
||||
lenum.idiv = หารจำนวนเต็ม
|
||||
lenum.div = หาร\nจะส่งกลับ[accent]ค่าว่าง[] หากหารศูนย์
|
||||
lenum.mod = โมดูโล่ (หารหาเศษ)
|
||||
lenum.equal = เท่ากับ แบบบังคับประเภท\nสิ่งที่ไม่ใช่ค่าว่างเมื่อเทียบกับตัวเลขจะส่งกลับค่า 1 นอกนั้นจะส่งกลับค่า 0
|
||||
lenum.equal = เท่ากับ แบบบังคับประเภท\nสิ่งที่ไม่ใช่ค่าว่างเมื่อเทียบกับตัวเลขจะให้ค่า 1 นอกนั้นจะให้ค่า 0
|
||||
lenum.notequal = ไม่เท่ากับ บังคับประเภท
|
||||
lenum.strictequal = เท่ากับที่เข้มงวด ไม่บังคับประเภท\nสามารถใช้ตรวจสอบหา[accent]ค่าว่าง[]ได้
|
||||
lenum.shl = เลื่อนบิตไปทางซ้าย
|
||||
@@ -2308,8 +2291,7 @@ lenum.xor = แยกเฉพาะ แบบบิต
|
||||
|
||||
lenum.min = เทียบต่ำสุดของสองหมายเลข
|
||||
lenum.max = เทียบสูงสุดของสองหมายเลข
|
||||
lenum.angle = มุมของเวกเตอร์ หน่วยเป็นองศา
|
||||
lenum.anglediff = ระยะทางสัมบูรณ์ระหว่างมุมสองมุม หน่วยเป็นองศา
|
||||
lenum.angle = มุมของเวกเตอร์ เป็นองศา
|
||||
lenum.len = ความยาวของเวกเตอร์
|
||||
|
||||
lenum.sin = ไซน์ หน่วยเป็นองศา
|
||||
@@ -2357,13 +2339,13 @@ sensor.in = สิ่งก่อสร้าง/ยูนิตให้ตร
|
||||
radar.from = สิ่งก่อสร้างที่จะใช้ในการค้นหา\nระยะเซนเซอร์จะขึ้นอยู่กับระยะของสิ่งก่อสร้าง
|
||||
radar.target = ตัวกรองในการหายูนิต
|
||||
radar.and = ตัวกรองเพิ่มเติม
|
||||
radar.order = เรียงลำดับคำสั่ง\nใส่ค่า 0 เพื่อเรียงย้อนกลับ
|
||||
radar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
|
||||
radar.sort = เมตริกเพื่อจัดเรียงผลลัพย์ตาม
|
||||
radar.output = ตัวแปรของยูนิตที่มองหา
|
||||
|
||||
unitradar.target = ตัวกรองในการหายูนิต
|
||||
unitradar.and = ตัวกรองเพิ่มเติม
|
||||
unitradar.order = เรียงลำดับคำสั่ง\nใส่ค่า 0 เพื่อเรียงย้อนกลับ
|
||||
unitradar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
|
||||
unitradar.sort = เมตริกเพื่อจัดเรียงผลลัพธ์ตาม
|
||||
unitradar.output = ตัวแปรของยูนิตที่มองหา
|
||||
|
||||
@@ -2380,7 +2362,7 @@ unitlocate.group = กลุ่มสิ่งก่อสร้างที่
|
||||
|
||||
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
||||
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
||||
lenum.unbind = ยกเลิกการควบคุมลอจิกทั้งหมด\nเปลี่ยนไปใช้ AI ธรรมดาต่อ
|
||||
lenum.unbind = ยกเลิกการควบคุมลอจิกทั้งหมด\nเปลี่ยนเป็น AI ธรรมดาต่อ
|
||||
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
||||
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
||||
lenum.pathfind = ขยับไปที่ตำแหน่งที่กำหนดไว้ โดยมีการคำนวณเพื่อเลี่ยงสิ่งกีดขวาง
|
||||
@@ -2394,8 +2376,8 @@ lenum.payenter = เข้าไป/ลงจอดบนบล็อกบร
|
||||
lenum.flag = ปักธงยูนิตเป็นหมายเลข
|
||||
lenum.mine = ขุดที่ตำแหน่งเป้าหมาย
|
||||
lenum.build = สร้างสิ่งก่อสร้าง
|
||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nยูนิตต้องอยู่ในระยะของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะมีชนิดเป็น [accent]@solid[]
|
||||
lenum.within = ตรวจสอบว่ายูนิตนั้นอยู่ในระยะหรือไม่
|
||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||
|
||||
#Don't translate these yet!
|
||||
|
||||
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
|
||||
schematic = Schematic
|
||||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
@@ -69,7 +68,7 @@ schematic.shareworkshop = Share on Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||
schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.tags = Tags:
|
||||
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
@@ -255,14 +253,7 @@ trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Yanlis islemci Linki! Sorunu bildir
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Yasaklamalar
|
||||
server.bans.none = Yasaklananlar bulunamadi!
|
||||
server.admins = Yetkililer
|
||||
@@ -276,11 +267,10 @@ server.version = [lightgray]Versiyon: {0}
|
||||
server.custombuild = [accent]ozel yapi
|
||||
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
||||
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Oyuna katil
|
||||
joingame.ip = Link:
|
||||
disconnect = Cikildi
|
||||
@@ -388,9 +378,9 @@ custom = Ozel
|
||||
builtin = Yapilandirilmis
|
||||
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||
map.random = [accent]Rasgele harita
|
||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[royal]Mavi[] cekirdek ekle.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@@ -465,7 +455,7 @@ waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -537,8 +527,6 @@ toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
@@ -655,7 +643,7 @@ objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
@@ -1099,8 +1087,6 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.macnotch.name = Kesgitlemek üçin interfeýsi uýgunlaşdyryň
|
||||
setting.macnotch.description = Üýtgeşmeleri ulanmak üçin täzeden başlaň
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -1202,8 +1188,6 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
@@ -1774,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
@@ -2265,7 +2248,6 @@ lenum.xor = Bitwise XOR.
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Yıldıza göre Sırala
|
||||
schematic = Şema
|
||||
schematic.add = Şemayı Kaydet...
|
||||
schematics = Şemalar
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
||||
schematic.exists = Aynı isimde bir şema zaten var.
|
||||
schematic.import = Şemayı İçeri Aktar
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Atölyede paylaş
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
||||
schematic.saved = Şema Kaydedildi.
|
||||
schematic.delete.confirm = Bu şema tamamen silinecek.
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Şemayı yeniden adlandır
|
||||
schematic.info = {0}x{1}, {2} blok
|
||||
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
|
||||
schematic.tags = Etiketler:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Etiket Ekle
|
||||
schematic.texttag = Yazı Etiketi
|
||||
schematic.icontag = İkon Etiketi
|
||||
schematic.renametag = Etiketi Yeniden Adlandır
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
||||
schematic.tagexists = Böyle bir Etiket zaten var.
|
||||
|
||||
@@ -169,7 +167,7 @@ mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
|
||||
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
|
||||
mod.import = Mod İçeri Aktar
|
||||
mod.import.file = Dosya İçeri Aktar
|
||||
mod.import.github = GitHub Modu İçeri Aktar
|
||||
mod.import.github = GitHub Modu İçeri Aktar
|
||||
mod.jarwarn = [scarlet]Java modları doğası gereği güvenli değildir.[]\nBu modu güvenilir bir kaynaktan içeri aktardığına emin ol!
|
||||
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
||||
mod.remove.confirm = Bu mod silinecek.
|
||||
@@ -259,14 +257,7 @@ trace.mobile = Mobil Sürüm: [accent]{0}
|
||||
trace.modclient = Özel Sürüm: [accent]{0}
|
||||
trace.times.joined = Girme Sayısı: [accent]{0}
|
||||
trace.times.kicked = Atılma Sayısı: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Yasaklılar
|
||||
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||
server.admins = Yöneticiler
|
||||
@@ -280,11 +271,10 @@ server.version = [gray]v{0} {1}
|
||||
server.custombuild = [accent]Özel Sürüm
|
||||
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
||||
confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
|
||||
confirmvotekick = Bu kullanıcıyı oylayıp atmak istediğinize emin misiniz?
|
||||
confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin?
|
||||
confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin?
|
||||
confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Oyuna Katıl
|
||||
joingame.ip = Adres:
|
||||
disconnect = Bağlantı kesildi.
|
||||
@@ -392,9 +382,9 @@ custom = Özel
|
||||
builtin = Yerleşik
|
||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||
map.random = [accent]Rastgele Harita
|
||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
|
||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya[accent] turuncu[] bir Merkez ekleyin.
|
||||
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç Merkez yok! Düzenleyiciden bu haritaya [scarlet]turuncu olmayan[] Merkezler ekleyin.
|
||||
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya {0} Merkezler ekleyin.
|
||||
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] düşman[] Merkezler ekleyin.
|
||||
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
|
||||
workshop.update = Nesneyi Güncelle
|
||||
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
|
||||
@@ -463,13 +453,13 @@ waves.load = Panodan yükle
|
||||
waves.invalid = Panoda geçersiz dalga sayısı var.
|
||||
waves.copied = Dalgalar kopyalandı.
|
||||
waves.none = Düşman bulunamadı.\nBoş dalga düzenlerin otomatik olarak varsayılan düzenle değiştirileceğini unutmayın
|
||||
waves.sort = Sıralama Ölçeği:
|
||||
waves.sort = Sıralama Ölçeği:
|
||||
waves.sort.reverse = Ters Sırala
|
||||
waves.sort.begin = Başla
|
||||
waves.sort.health = Can
|
||||
waves.sort.type = Tür
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hepsini Gizle
|
||||
waves.units.show = Hepsini Göster
|
||||
|
||||
@@ -540,10 +530,8 @@ toolmode.square = Kare
|
||||
toolmode.square.description = Kare fırça.
|
||||
toolmode.eraseores = Maden Sil
|
||||
toolmode.eraseores.description = Sadece madenleri siler..
|
||||
toolmode.fillteams = Takımları Doldur
|
||||
toolmode.fillteams = Takımları Doldur
|
||||
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Takım Çiz
|
||||
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
||||
toolmode.underliquid = Sıvı Altı
|
||||
@@ -682,7 +670,7 @@ guardian = Gardiyan
|
||||
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
|
||||
error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz?
|
||||
error.invalidaddress = Geçersiz adres.
|
||||
error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin ol!
|
||||
error.timedout = Zaman aşımı!\nSunucunun port yönlendirmeyi ayarladığına ve adresin doğru olduğuna emin ol!
|
||||
error.mismatch = Paket hatası:\nSunucu ve alıcı arasında versiyon uyuşmazlığı ihtimali var.\nHem sizde hem de sunucuda Mindustry'nin en son sürümü yüklü olduğuna emin olun!
|
||||
error.alreadyconnected = Zaten bağlanıldı.
|
||||
error.mapnotfound = Harita dosyası bulunamadı!
|
||||
@@ -1110,8 +1098,6 @@ setting.bridgeopacity.name = Köprü Opaklığı
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||
setting.macnotch.name = Arayüzü çentik gösterecek şekilde uyarlayın
|
||||
setting.macnotch.description = Değişikleri uygulamak için yeniden başlatma gerekli
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
||||
@@ -1200,7 +1186,7 @@ mode.editor.name = Düzenleyici
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli merkez olması gerekir.
|
||||
mode.attack.name = Saldırı
|
||||
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada düşman merkez olması gerekir.
|
||||
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada düşman merkez olması gerekir.
|
||||
mode.custom = Özel Kurallar
|
||||
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
@@ -1213,8 +1199,6 @@ rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.wavesending = Dalga Gönderiliyor
|
||||
rules.waves = Dalgalar
|
||||
rules.attack = Saldırı Modu
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Gurup Boyutu
|
||||
rules.rtsmaxsquadsize = Maks Gurup Boyutu
|
||||
@@ -1487,7 +1471,7 @@ block.world-message.name = Evrensel Mesaj Bloğu
|
||||
block.illuminator.name = Aydınlatıcı
|
||||
block.overflow-gate.name = Taşma Geçidi
|
||||
block.underflow-gate.name = Yana Taşma Geçidi
|
||||
block.silicon-smelter.name = Silikon Fırını
|
||||
block.silicon-smelter.name = Silikon Fırını
|
||||
block.phase-weaver.name = Faz Örücü
|
||||
block.pulverizer.name = Ufalayıcı
|
||||
block.cryofluid-mixer.name = Kriyosıvı Mikseri
|
||||
@@ -1790,7 +1774,6 @@ hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sekt
|
||||
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
|
||||
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
|
||||
hint.rebuildSelect = [accent][[B][] ye basılı tutarak, yok edilmiş blokları seç.\nBu binaları yeniden inşaa etmeni sağlar.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
||||
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
||||
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
||||
@@ -2290,7 +2273,6 @@ lenum.xor = Çapraz Veya
|
||||
lenum.min = İki sayıdan en küçüğü.
|
||||
lenum.max = İki sayıdan en büyüğü.
|
||||
lenum.angle = İki Işının yaptığı Açı.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Bir Işının Uzunluğu.
|
||||
|
||||
lenum.sin = Sinüs
|
||||
|
||||
@@ -57,7 +57,6 @@ mods.browser.sortstars = Сортувати за популярністю
|
||||
schematic = Схема
|
||||
schematic.add = Зберегти схему…
|
||||
schematics = Схеми
|
||||
schematic.search = Search schematics...
|
||||
schematic.replace = Схема з такою назвою вже є. Замінити її?
|
||||
schematic.exists = Схема з такою назвою вже є.
|
||||
schematic.import = Імпортувати схему…
|
||||
@@ -70,7 +69,7 @@ schematic.shareworkshop = Поширити в Майстерню
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
|
||||
schematic.saved = Схема збережена.
|
||||
schematic.delete.confirm = Ви справді хочете видалити цю схему?
|
||||
schematic.edit = Edit Schematic
|
||||
schematic.rename = Перейменувати схему
|
||||
schematic.info = {0}x{1}, блоків: {2}
|
||||
schematic.disabled = [scarlet]Схеми вимкнено[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
|
||||
schematic.tags = Мітки:
|
||||
@@ -79,7 +78,6 @@ schematic.addtag = Додати мітку
|
||||
schematic.texttag = Текстова мітка
|
||||
schematic.icontag = Мітка із значком
|
||||
schematic.renametag = Перейменувати мітку
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Видалити цю мітку повністю?
|
||||
schematic.tagexists = Схожа мітка вже існує.
|
||||
|
||||
@@ -261,14 +259,7 @@ trace.mobile = Мобільний клієнт: [accent]{0}
|
||||
trace.modclient = Користувацький клієнт: [accent]{0}
|
||||
trace.times.joined = Кількість приєднань: [accent]{0}
|
||||
trace.times.kicked = Кількість вигнань: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
server.bans = Блокування
|
||||
server.bans.none = Заблокованих гравців немає!
|
||||
server.admins = Адміністратори
|
||||
@@ -282,11 +273,10 @@ server.version = [gray]Версія: {0} {1}
|
||||
server.custombuild = [accent]Користувацька збірка
|
||||
confirmban = Ви дійсно хочете заблокувати «{0}[white]»?
|
||||
confirmkick = Ви дійсно хочете вигнати «{0}[white]»?
|
||||
confirmvotekick = Ви дійсно хочете вигнати «{0}[white]» за допомогою голосування?
|
||||
confirmunban = Ви дійсно хочете розблокувати цього гравця?
|
||||
confirmadmin = Ви дійсно хочете зробити «{0}[white]» адміністратором?
|
||||
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з «{0}[white]»?
|
||||
votekick.reason = Vote-Kick Reason
|
||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||
joingame.title = Багатоосібна гра
|
||||
joingame.ip = IP:
|
||||
disconnect = Відключено.
|
||||
@@ -394,9 +384,9 @@ custom = Користувацька
|
||||
builtin = Вбудована
|
||||
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
|
||||
map.random = [accent]Випадкова мапа
|
||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
|
||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [scarlet]вороже[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.attack = У цієї мапи немає ворожих ядер для атаки гравцем! Додайте {0} ядро до цієї мапи в редакторі.
|
||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [accent]помаранчеве[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [#{0}]{1}[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [#{0}]{1}[] ядро до цієї мапи в редакторі.
|
||||
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||
workshop.update = Оновити предмет
|
||||
workshop.error = Помилка під час отримання інформації з Майстерні: {0}
|
||||
@@ -471,7 +461,7 @@ waves.sort.begin = Хвилями
|
||||
waves.sort.health = Здоров’ям
|
||||
waves.sort.type = Типом
|
||||
waves.search = Search waves...
|
||||
waves.filter = Unit Filter
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Сховати все
|
||||
waves.units.show = Показати все
|
||||
|
||||
@@ -544,8 +534,6 @@ toolmode.eraseores = Видалення руд
|
||||
toolmode.eraseores.description = Видалити тільки руди.
|
||||
toolmode.fillteams = Змінити блок у команді
|
||||
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
||||
toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Змінити команду блока
|
||||
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
||||
#unused
|
||||
@@ -1007,7 +995,7 @@ bullet.incendiary = [stat]запальний
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.armorpierce = [stat]бронебійність
|
||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
||||
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
||||
@@ -1121,8 +1109,6 @@ setting.bridgeopacity.name = Непрозорість мостів
|
||||
setting.playerchat.name = Показувати хмару чата над гравцями
|
||||
setting.showweather.name = Показувати погоду
|
||||
setting.hidedisplays.name = Приховувати логічні дисплеї
|
||||
setting.macnotch.name = Адаптуйте інтерфейс для відображення виїмки
|
||||
setting.macnotch.description = Потрібен перезапуск для застосування змін
|
||||
steam.friendsonly = Лише друзі
|
||||
steam.friendsonly.tooltip = Чи лише друзі Steam зможуть приєднатися до вашої гри.Якщо зняти цей прапорець, ваша гра стане загальнодоступною – будь-хто зможе приєднатися.
|
||||
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
||||
@@ -1224,8 +1210,6 @@ rules.wavetimer = Таймер для хвиль
|
||||
rules.wavesending = Ручне надсилання хвиль
|
||||
rules.waves = Хвилі
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = ШІ зі стратегій реального часу
|
||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||
@@ -1803,7 +1787,6 @@ hint.launch = Як тільки буде зібрано достатньо ре
|
||||
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
|
||||
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
|
||||
hint.rebuildSelect = Утримуючи [accent][[B][], протягніть, щоби вибрати зруйновані проєкти блоків.\nЦе призведе до їхнього автоматичного відновлення.
|
||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
|
||||
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
||||
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
||||
@@ -2316,7 +2299,6 @@ lenum.xor = Виключне АБО (XOR).
|
||||
lenum.min = Мінімум з двох чисел.
|
||||
lenum.max = Максимум з двох чисел.
|
||||
lenum.angle = Кут вектора у градусах.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Довжина вектора.
|
||||
|
||||
lenum.sin = Синус, у градусах.
|
||||
|
||||