Compare commits

...

929 Commits
v129 ... v135.1

Author SHA1 Message Date
Thomas Widyantoko
4462bcca43 in_ID bundle update (#6682)
* Removed unnecessary words and re-added missing translations

* Main bundle parity
2022-03-31 09:14:01 -04:00
Vajda Simon
99a3967918 Update servers_v6.json (#6680)
Fixed the original Hungarian mindustry ddns
2022-03-30 14:24:47 -04:00
Weathercold
7faa0f119e Make closestEnemyCore find the actual closest core (#6676)
* Make closestEnemyCore find the actual closest core

this function should return the closest core of all of `team`’s enemies, but it instead returns the closest core of the first enemy team that has a core

* Glenn method
2022-03-30 00:28:26 -04:00
Brandons404
47b8e8d9fa Add new server address (#6655)
I'd like to add my dedicated server to the official list.
2022-03-29 10:18:43 -04:00
WayZer
b2fc824277 Add tinylake server to v7 list (#6674) 2022-03-29 10:17:31 -04:00
RebornTrack970
c3ab407040 Re-Added Rapid to Omega (#6675) 2022-03-29 10:17:19 -04:00
buthed010203
2bfc23c216 Cease node dumbness (#6670)
* Cease.

* Mobile players are second rate citizens

* Undo config on ratelimit, revert PowerNode for loop

* Fix being unable to drop items into core vaults when there are over 1k of the item already
2022-03-28 14:32:36 -04:00
Anuken
12e1f328e8 testing compile times with gradle action 2022-03-28 11:56:45 -04:00
Anuken
fdc942cc6c Update push.yml 2022-03-28 11:33:27 -04:00
Anuken
3d507ae473 Update pr.yml 2022-03-28 11:33:15 -04:00
TranquillyUnpleasant
580fcd1fbc Apply color stripping to player names in console wherever applicable. (#6672)
* utility method

* plainName for all console outputs

* plainLastName for all console outputs

* some formats

* slightly reformat trace output

* Slightly nicer admin indicator

* A space
2022-03-28 10:09:01 -04:00
BalaM314
8ec2e40610 Add "Exiting to reload mods." logger message (#6662)
To allow for the game to be automatically restarted
2022-03-24 10:42:44 -04:00
Darklord2996
5271edf9eb Update to servers_v7.json - New Domain (#6641)
* Update to servers_v7 - New Domain

Updating server list to include New surrealment ip address as read other pull rq for surrealment v6 domain update

* Update servers_v7.json
2022-03-15 21:26:11 -04:00
Darklord2996
7ca1663d89 Update to servers_v6.json - Update Domain (#6640)
* Update to servers_v6.json - Update Domain

Im stupid and did not format it correctly i've removed the screwed branches on my fork here's the fixed one im so stupid *pain* 
This is to change the port of surrealment as the previous ip was redirected to v7 ill be adding it to that list shortly (it is using the same plugins everything just a version split)

* Update servers_v6.json
2022-03-15 21:25:56 -04:00
RebornTrack970
9e53f3d86b that one omega server is back. (#6639) 2022-03-15 10:48:12 -04:00
Valeriy
2fd3c25beb Update servers_v7.json(new domen) (#6635)
SMoA now have a .ru domen
2022-03-11 09:51:06 -05:00
buthed010203
2759aa2793 Removed redundant (and probably also broken) vars (#6631)
These shouldn't have existed in the first place
2022-03-09 11:01:26 -05:00
Vajda Simon
6ac865be9f Update servers_v6.json (#6630)
The Hungarian server domain has changed
2022-03-09 10:01:37 -05:00
RebornTrack970
f4281d260b Removed some servers from v7 Omega (#6618) 2022-03-04 17:20:59 -05:00
Otto Richter (fnetX)
6ea4570ae8 Update German translations (#6619) 2022-03-04 17:20:46 -05:00
ErrorInCode
ca016df40d Fixed Phase Wall naming in Spanish (#6616)
I removed the word "grande" from the name because that means big, and this is the smaller phase wall.
2022-03-03 21:28:04 -05:00
router
96d99f68b2 Update bundle_cs.properties (#6615) 2022-03-03 09:24:29 -05:00
WayZer
4ff697e19b API: add DropDownEvent (#6611)
* API: add DropDownEvent

(cherry picked from commit d44a45c916da391200f1ffad3f98b15a99abb1aa)

* request changes
2022-03-02 11:26:37 -05:00
Nautilus
6c59018d9f Update servers_v7.json (#6613)
added our hex-PvP server
2022-03-02 10:25:26 -05:00
Sahrea
bdd6a0e08c Update servers_v7.json (#6602)
Add the M-DE Servers to the V7 Serverlist.
2022-03-01 10:18:06 -05:00
ZetaMap
9f3a1cac1b Update 'servers_v6.json' - new Spanish server! (#6609)
* Update 'servers_v6.json' - new Spanish server!

* Update servers_v6.json
2022-03-01 10:17:33 -05:00
Pointifix
813408d6ee Update servers_v6.json - Server with new gamemode named Sectorized (#6591)
* Update servers_v6.json

Developed a new Gamemode named Sectorized, the principle is similar to hexed but instead of hexes its an open map and you can only build within the area highlighted by shock mines. This area can be expanded by placing vaults, which have custom cost for each new core shard which is being placed.

The Gamemode is not 100% finished yet but already playable, i will consecutively add more features.

* added ddns
2022-02-22 21:40:27 -05:00
RebornTrack970
3509b56a51 2R2T's Container Broke so port change (#6595)
25574 -> 25575
2022-02-22 11:21:56 -05:00
alex
09e0e441c5 Update servers_v7.json (#6588) 2022-02-18 11:12:00 -05:00
GaviTSRA
155b7638f9 Updated TSR Network server ips (#6587) 2022-02-18 10:46:30 -05:00
Matthew, Maya, or MEEP
785bd44dbe Change base grab to be like other turret types (#6584)
because why was it like this to begin with
2022-02-17 17:13:20 -05:00
Ribbons0121R121
0ee8c07904 Change base grab to be like other turret types (#6577)
because why was it like this to begin with
2022-02-14 23:06:44 -05:00
Matthew, Maya, or MEEP
cdbad21daa Apparently navanax shots shrink (#6576) 2022-02-14 21:36:20 -05:00
RebornTrack970
a0fc8accff YH Server Port Change (#6574) 2022-02-14 14:36:12 -05:00
Valeriy
a2e2b867b0 Update servers_v7.json (#6571)
Update domen from duckdns to no-ip
2022-02-13 09:16:37 -05:00
Github Actions
35ec122e2f Automatic bundle update 2022-02-12 14:27:18 +00:00
Dryehm
69737594cc Filipino Bundle Translation (#6525)
* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties
2022-02-12 09:26:11 -05:00
RebornTrack970
738e75253d TR Bundle Fix (#6564)
* TR Bundle Fix

* Update bundle_tr.properties
2022-02-12 09:25:58 -05:00
Phinner
e20505508e funni js (#6566) 2022-02-10 19:44:30 -05:00
Fernando
96b26cafd4 New MindustryBR servers and remove old ones (#6563)
* New MindustryBR server and remove closed servers

* Remove closed servers and add new one
2022-02-08 20:37:11 -05:00
hortiSquash
761b357e46 Allows for different Pixels/Area (#6562)
* Allows for different Pixels/Area

Spent the entire day asking people if they knew of any mod that change would break, the answer is negative

modders, if you want the screen to take the entire space, remove both the -4

* ScaleFactor so it doesnt break existing mods

scale = (size * 32 - bordersize / 2) / displaySize

* facepalm

* Update LogicDisplay.java

why am i dumb every time i do changes on the fly

* Update LogicDisplay.java
2022-02-08 18:02:59 -05:00
Matthew (or Maya) Peng
6a053f2f45 Allow for same-size core upgrades (#6558) 2022-02-05 17:58:36 -05:00
Matthew (or Maya) Peng
c877c3416e Reset after drawing bullet. (#6557) 2022-02-05 16:03:32 -05:00
Sunny Kim
126baa93d7 Save fires from color (#6556) 2022-02-05 11:14:43 -05:00
buthed010203
7dce2ee9ec Do not the overlap. (#6555)
I got sick of waiting for this to get patched in vanilla so I did it myself.
2022-02-04 18:53:14 -05:00
Matthew (or Maya) Peng
16b9d68773 Option to not hardcode a bullet's status and despawnHit (#6553)
* Make not being hardcoded an option

* No one is gonna set a negative light radius, but just in case...
2022-02-03 09:48:44 -05:00
OSP
4ee2ce3ba5 [XCore] Domain (#6554) 2022-02-03 09:48:34 -05:00
Anuken
d7e55e83da arc 2022-02-02 23:38:07 -05:00
Anuken
335cd0c8a1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-02-02 23:38:04 -05:00
Anuken
c01ad67614 arc 2022-02-02 23:38:00 -05:00
Sam Bloom
34d8ce59cb new yeet hosting servers (#6552) 2022-02-02 18:38:40 -05:00
Take
5c4f3171f7 Japanese translation (#5858)
* translate sector name

* fix sector description translation

* fix translate: status

* fix translate: remove WIP from setting.coreitems.name

* correct a notation error between "ターレット" and "タレット"

* translate: link.bug, 研究タブ, network error, sectors.stored

* transalte: block name, use "放電" instead of "電撃アーク", scepter description

* fix translate: unmoving

Co-authored-by: Anuken <arnukren@gmail.com>
2022-02-02 16:57:02 -05:00
Anuken
ae924e6e2b Merge remote-tracking branch 'origin/master' 2022-02-02 11:54:44 -05:00
Anuken
ca6723e696 Light RGB clamp + Arc update 2022-02-02 11:54:39 -05:00
Sam Bloom
dc02678a6d Omega IP Change (#6548)
* almost done

* Update servers_v6.json

* last ip change (for a long time)
2022-02-01 17:35:58 -05:00
Recessive
e5d16a73c5 Changed AA servers to new IP (#6546) 2022-02-01 09:35:59 -05:00
Anuken
85d3680094 I have not checked my email in a month
and at this point I'm not sure if I should.
2022-01-31 14:46:18 -05:00
Rex
b3a91f50c1 Update servers_v6.json (#6543) 2022-01-31 14:42:25 -05:00
smol
29311806a9 PlayerConnectionConfirmed (#6539)
* PlayerConnectionConfirmed

* AdminRequestEvent
2022-01-29 11:34:34 -05:00
Leonid Skorospelov
0b9483cffc Preserve conveyors end rotation on placement (#6496)
* Preserve conveyors end rotation on placement

* Formatting
2022-01-27 14:57:43 -05:00
buthed010203
fa06d2c20b Fix broken powernode Point2[] config (#6531)
This was broken. I fixed it.
2022-01-25 10:38:38 -05:00
Sh1p*nfire
d81efe4f71 fix Cyerce's frag keeping owner velocity (#6527) 2022-01-25 10:05:52 -05:00
Phinner
ed598e203c Add Xpdustry BE server (#6526)
A secret place for testing unstable plugins :^)
2022-01-24 11:05:53 -05:00
SachaTending
5596354454 Add tendhost to servers (#6517)
* Add tendhost to servers

New server

* Update servers_v6.json
2022-01-24 11:03:38 -05:00
Matthew (or Maya) Peng
716702623d onConfigureClosed (#6523)
* onConfigureClosed

* Run the closing of the previous block's config on the opening of another
2022-01-23 19:34:28 -05:00
Nile
e2658ba497 Restoring the natural order of things (#6514)
Renamed Infection to Yeet Hosting, as Infection has dissolved due to recessive's return, and Yeet Hosting was our hosts when it was up.
2022-01-21 20:07:37 -05:00
CPXMC
30070ce759 Change my main name in Contributors (#6513)
CPXMC to PCX-LK
2022-01-21 20:05:48 -05:00
OSP
c26671fd4b [XCore] Attack ip update (#6512) 2022-01-21 16:28:11 -05:00
Даркнесс#3729
df994a2ebd Remove my second server and a V6 server (#6510)
* Remove my second server and 2 cursed servers

Remove

* Add Community server back
2022-01-21 14:50:32 -05:00
Iloveidea
287dc35640 Update LiquidConverter.java (#6507) 2022-01-21 09:46:03 -05:00
RebornTrack970
a3ccdce0eb Infection dns change (#6506) 2022-01-19 10:42:31 -05:00
Weathercold
4a05c9547a TextSetting (#6503)
* tile

tile

* > Called right after load()

* TextSetting

* nvm I change the doc instead

* Fixes
2022-01-18 22:26:24 -05:00
VizardAlpha
3311e40906 Update bundle_fr.properties (#6373)
* Update bundle_fr.properties

* Removes -> Destroys..
2022-01-17 23:18:41 -05:00
彭瑞暄
b8842a34ae Update bundle_zh_TW.properties (#6470) 2022-01-17 21:58:26 -05:00
Anuken
cc221d669a Sector bugfix backport 2022-01-17 15:41:45 -05:00
Paweł Stolarski
6a75d84f48 Evolveye (polish translator of 3.x version) (#6502) 2022-01-17 14:53:35 -05:00
Vajda Simon
9622d6b401 Hungarian server update (#6501)
with lobby and plugins 😁
2022-01-16 16:28:23 -05:00
OSP
44c28e2af0 [XCore] new server (#6500) 2022-01-16 14:28:31 -05:00
RebornTrack970
f754f386c9 Added Castle Wars server as a test (#6498) 2022-01-15 10:42:14 -05:00
Matthew (or Maya) Peng
795edb2494 Tractor Beam Suction multiplies by timescale twice (#6489) 2022-01-13 15:28:29 -05:00
devlaq
f5701ba3c4 Update servers_v6.json (#6487)
Change shard server address to 59.12.120.171 for fast connection and stability
2022-01-12 10:00:46 -05:00
Neba-MD
772f3ceb5f Update servers_v6.json (#6485) 2022-01-11 12:57:30 -05:00
OSP
4b6a48a30f [XCore] domain change (#6484) 2022-01-11 10:16:33 -05:00
Matthew (or Maya) Peng
43e857e810 Fix ammo of one item transforming into another. (#6483)
* Fix ammo transmutation

* Small fixes

* small fix 2

* a

* commit spam aeugh
2022-01-11 09:29:25 -05:00
Phinner
cd88400154 Better Mod/Plugin dependencies handling (#6328)
* Dependencies goes brrrr

* mmh, maybe voiding exception in findMeta ?

* Let Anuke code handle everything

I trust the Cat :^)

* My god, I sleep too much...

* Forgot that one...
2022-01-10 23:43:11 -05:00
Matthew (or Maya) Peng
1d14fa78bf Make ItemEntry's item public (#6474) 2022-01-10 23:38:28 -05:00
Volas171
02db63aa91 update omega ips (#6482) 2022-01-10 18:13:07 -05:00
OSP
4eab4ab569 [XCore] update ip (#6481) 2022-01-09 17:00:46 -05:00
Yuri Polyakov
12a8797019 Add server to global (#6479)
* Add server to global

* Ня
2022-01-09 11:37:48 -05:00
KotMilkMeoW
030d66fb73 MeowLand cumeback (#6478)
👀
2022-01-09 10:06:35 -05:00
Matthew (or Maya) Peng
9825d2f746 Incorrect reset (#6477) 2022-01-08 21:34:12 -05:00
Valeriy
f8af593177 SMoA will come back (#6475)
Domen isnt active yet
2022-01-08 11:47:29 -05:00
Nile
16d7a368c6 added crawler hell (#6469) 2022-01-06 18:59:41 -05:00
TranquillyUnpleasant
3701ac131e More info (#6465)
* change wave timer to display serverside when waves exist

* show total and enemy units, not just enemy units

* format
2022-01-02 00:22:19 -05:00
RebornTrack970
ec00f59b82 Infection port change (#6457) 2021-12-30 09:36:55 -05:00
Nile
2da4408dd1 Added Infection (#6455)
fun gamemode
2021-12-29 09:30:27 -05:00
buthed010203
692718d4ea Fix strange behavior of MinerAI (#6454)
* Fix strange behavior of MinerAI 

See: https://discord.com/channels/391020510269669376/396416151032299521/925110542216073216

> Anuke, is the current behavior of miner ai where it wont mine anything if the item that the core has the fewest of has all of its ores covered?
The only place the hasOre code is used is miner ai so i assume thats a bug?

* Update BlockIndexer.java
2021-12-28 23:22:01 -05:00
Phinner
84d87e7e9f Allow Custom input handling in servers (#6452)
* enable input redirection

* oops
2021-12-23 23:30:46 -05:00
buthed010203
0036efba0c Properly update map name and gamemode on steam (#6449)
* Properly update map name and gamemode on steam

This has been bugging me for the longest time but I've been too lazy to fix it, I finally got around to doing so.

* fix
2021-12-22 14:23:24 -05:00
buthed010203
34c4aa07de Fix assertion message (#6448)
It previously said `exotic-mod must be loaded. ==> expected: <betamindy> but was: <exotic-mod>` when it failed which makes absolutely no sense.
2021-12-21 12:09:51 -05:00
Anuken
2dfa238ff3 More debug stats 2021-12-21 10:33:09 -05:00
Anuken
a093ba5511 Merge remote-tracking branch 'origin/master' 2021-12-21 10:25:54 -05:00
Anuken
24420c4371 Added temporary client debug status methods 2021-12-21 10:25:47 -05:00
Valeriy
24d3054bac End of this nightmare (#6444)
SMoA/Skaarj was end of existing
2021-12-18 08:35:58 -05:00
L0615T1C5-216AC-9437
7880135824 Allow setting to be reset through the use of config key default (#6442) 2021-12-17 17:13:49 -05:00
KuhnChris
4b6541ae4e Update missing "core launch animation skip" in german translation file (bundle_de) (#6430)
* Update settings file (bundle_de)

* Update bundle_de.properties
2021-12-14 12:52:26 -05:00
Matthew (or Maya) Peng
339d87ad78 Check the status, not the bullet (#6434) 2021-12-13 21:44:54 -05:00
Matthew (or Maya) Peng
052b47fbe4 remove space from perSecond and perMinute (#6435) 2021-12-13 21:44:10 -05:00
Fancy2209
b5c1972040 Update bundle_pt_PT.properties so that the portuguese word for settings is right (#6433)
* Update bundle_pt_PT.properties

* Fix the other 2 words with -/ I didn't notice
2021-12-13 13:20:30 -05:00
RebornTrack970
6c26edbd84 Fixed Omega Servers on V7 (#6432)
* Fixed Omega Servers

* Update servers_v7.json
2021-12-13 11:18:53 -05:00
Prosta4okua
192588d373 Update LanguageDialog.java (#6431) 2021-12-12 18:15:26 -05:00
RebornTrack970
a3100980dc Fixed 2R2T (#6426) 2021-12-11 09:26:38 -05:00
Volas171
f4c7637071 Update Omega v7 and v6 ips (serverlist) (#6420)
* update omega ip

* omega v7 ip change

* i forgo 💀
2021-12-09 09:49:11 -05:00
Darkness#3729
3a91460e24 Fix (#6414) 2021-12-08 10:01:02 -05:00
Matthew (or Maya) Peng
b70c08c2ec Removes -> Destroys (#6409)
* Removes -> Destroys

* inputed

* bad language design TM

english sucks
2021-12-08 00:03:11 -05:00
Matthew (or Maya) Peng
8e89b24e5b unprivate countOre (#6410) 2021-12-08 00:02:52 -05:00
Rex
76af0228c1 Update servers_v6.json (#6407)
* Update servers_v6.json

* Update servers_v6.json
2021-12-05 16:00:37 -05:00
Alexander397172YT
a3385df88b new createdustry IP (#6406) 2021-12-05 12:39:02 -05:00
buthed010203
5c3ecaabb5 Fix incorrect return value (#6401)
* Fix incorrect return value

the javadoc is a lie

* Update Administration.java
2021-12-04 20:41:29 -05:00
alex
adb03c465b add v7 servers for alex servers (#6393)
* Update v6 servers for alex servers

* Update servers_v7.json

alex v7 server
2021-12-02 19:24:44 -05:00
Matthew (or Maya) Peng
5ea4688e88 get by name (#6396) 2021-12-02 15:43:31 -05:00
Matthew (or Maya) Peng
8cb830ba41 Make MoveLightningAbility alternating a boolean (#6390)
* Revert "BlueWolf does not want MoveLightningAbility to mirror (#6376)"

This reverts commit e1685ef46c.

* boolean `alternate`

* Better Javadoc description
2021-11-29 23:05:35 -05:00
Matthew (or Maya) Peng
3819e327e9 Grammar (#6383)
* Grammar

* English is a terrible language
2021-11-29 21:15:15 -05:00
Anuken
51fe07daef Backported EnumSet changes 2021-11-29 20:15:13 -05:00
Anuken
dc0904a6c7 Merge remote-tracking branch 'origin/master' 2021-11-29 20:14:05 -05:00
Anuken
feba9d677e Fixed #6389 2021-11-29 20:13:59 -05:00
smol
582f05fa33 Fix a single pixel in Fuse's sprite (#6387)
* Create m

* Delete m

* Add files via upload
2021-11-29 12:23:16 -05:00
Darkness#3729
061357e1df Reserved 5000 port for a new gamemode (#6385)
👀
2021-11-29 09:46:45 -05:00
buthed010203
c055407249 Fix editor camera panning (#6380)
VSync being disabled will make the camera move unbearably fast currently as it isnt tied to frame time.
2021-11-26 13:45:27 -05:00
Matthew (or Maya) Peng
e1685ef46c BlueWolf does not want MoveLightningAbility to mirror (#6376) 2021-11-26 11:05:50 -05:00
Anuken
22564de3c8 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-11-25 18:54:49 -05:00
Anuken
ce065f0324 arc 2021-11-25 18:54:46 -05:00
router
4eca2b4b0b Make updateInUnits description actually readable (#6371) 2021-11-25 15:33:21 -05:00
Anuken
04b1ba31a9 Fixed #6370 2021-11-25 13:29:35 -05:00
Catchears
c24c5c6196 update german translation (#6354)
Co-authored-by: Anuken <arnukren@gmail.com>
2021-11-25 12:09:16 -05:00
KuhnChris
cd0fbb4d81 (german translation) add missing liquid-container (#6353)
* (german translation) add missing liquid-container

For some reason the liquid container has been missing in the translation file (at all)

* Update bundle_de.properties

Reorder and remove duplicate entry for description

* Update bundle_de.properties

bblock=>block

* Update bundle_de.properties

* Update bundle_de.properties

Plural->Singular, making sure tanks only store 1 kind of liquid.
2021-11-25 12:07:50 -05:00
Anuken
d4ccbaa6df Merge remote-tracking branch 'origin/master' 2021-11-25 11:33:50 -05:00
Anuken
07696c7f92 Closes #6327 2021-11-25 11:33:44 -05:00
MrDuck557
ccfd062c85 ParticleEffect Rotation (#6323)
* Additive

* ternary

* copypasta

I missed a total of 4 instances

* anuke has spoken

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-25 11:24:34 -05:00
Anuken
0743243ead Merge remote-tracking branch 'origin/master' 2021-11-25 11:09:18 -05:00
Anuken
4c36abde28 Fixed payEnter creating ghost units 2021-11-25 11:09:13 -05:00
L0615T1C5-216AC-9437
1896a7f024 update CN's available ports for v6 (#6368)
bring back pvp and sandbox to CN!
2021-11-24 22:04:16 -05:00
Rex
010f07ed9f Update servers_v6.json (#6365)
new IPs & server
2021-11-24 09:44:48 -05:00
Anuken
54f04d8d2c Closes #6363 2021-11-23 07:53:23 -05:00
Anuken
41e82881f3 Gradle 7.3 2021-11-22 15:32:00 -05:00
Anuken
55219ea141 Merge remote-tracking branch 'origin/master' 2021-11-22 13:16:05 -05:00
Anuken
b0c46d3c97 Removed BindingsGenerator, FontGenerator 2021-11-22 13:16:00 -05:00
Anuken
fa2efcbe15 Update push.yml 2021-11-22 13:12:14 -05:00
Build Uploader
42d931bff4 Automatic bundle update 2021-11-22 18:10:50 +00:00
Darkness#3729
4eb4c84b64 [RU] Update bundle (#6355)
**Ban**dle
2021-11-22 13:09:35 -05:00
Anuken
a0ba464de1 Fixed ja/zh unicode nonsense 2021-11-22 12:13:14 -05:00
Anuken
cec39f8a70 Merge remote-tracking branch 'origin/master' 2021-11-22 12:08:14 -05:00
Anuken
64b4478bac Better bundle updater output 2021-11-22 12:08:10 -05:00
rodas80
8c9de7e4eb Update servers_v6.json (#6352) 2021-11-22 12:06:05 -05:00
Anuken
2d5e9118a5 I do not know bash 2021-11-22 12:04:51 -05:00
Anuken
261ad5dae5 BundleLauncher moved to gradle script 2021-11-22 12:04:09 -05:00
Anuken
e0b14db778 Added bundle updates as part of commit 2021-11-22 11:52:08 -05:00
Anuken
521b0e1ec4 Automatic bundle update 2021-11-22 11:50:28 -05:00
Anuken
d550ad5614 no 2021-11-22 11:44:28 -05:00
Anuken
8717fd8b33 Better bundle updater implementation 2021-11-22 11:43:13 -05:00
Anuken
ef1084302f Merge remote-tracking branch 'origin/master' 2021-11-22 10:31:10 -05:00
Anuken
c8397c9d10 Reverting bundle update (see description)
The bundle updater removed quite a lot of comments and extra details. I will be rewriting the bundle launcher to fix this.
2021-11-22 10:31:01 -05:00
MrDuck557
25f98fdeb0 engineColor (#6360)
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-22 10:11:03 -05:00
MrDuck557
f1e9d05163 blinkSize (#6359)
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-22 10:08:57 -05:00
Valeriy
f81d519c91 Add to v7 (#6357) 2021-11-21 10:38:06 -05:00
Valeriy
5a03083b57 Removing from v6 (#6356) 2021-11-21 10:37:58 -05:00
Anuken
77fb5a9a24 conflict 2021-11-20 15:07:07 -05:00
Anuken
d87ee0e942 conflict 2021-11-20 15:06:51 -05:00
Anuken
0dc8c6cd25 Updated bundles 2021-11-20 15:06:14 -05:00
Lin
aeaba6e111 Update bundle_zh_CN.properties (#6300)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2021-11-20 15:05:55 -05:00
Prosta4okua
0e8a677ecc Update bundle_uk_UA.properties (#6290)
* Update bundle_uk_UA.properties

Атака -> Наступ

* Update bundle_uk_UA.properties

конструкції->споруди

* Update bundle_uk_UA.properties

* Приголомшлює -> електризує

* Small fixes

→ -> "->"
елемент -> предмет
Оксино -> Оксиноя, better spelling

* Update bundle_uk_UA.properties
2021-11-20 15:05:46 -05:00
Anuken
b4cd21752c Merge remote-tracking branch 'origin/master' 2021-11-20 10:58:12 -05:00
Anuken
d1a5198efc Fixed #6351 2021-11-20 10:58:07 -05:00
devlaq
731fd2900a Update servers_v6.json (#6348) 2021-11-18 18:28:52 -05:00
Anuken
51626b6233 spelling 2021-11-17 09:41:18 -05:00
hortiSquash
fd1678dbc9 Unloading into plast belts - bug fix (#6347)
* hortiloaders hotfix randomness

Improved the unloaders' balance with multiple blocks having the same load

* deterministic lets go

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* update contributors

forgot to add them since they helped a lot for the previous commits/PRs

* unloader - fix cant load

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
2021-11-17 09:35:36 -05:00
Anuken
f87cd9c643 Do not make formatting PRs. 2021-11-16 23:36:13 -05:00
Matthew Peng
4a7774fe5a Dynamic resupply check (#6338) 2021-11-15 09:27:22 -05:00
Anuken
d23813f328 Merge remote-tracking branch 'origin/master' 2021-11-15 08:24:47 -05:00
Anuken
f586fd285c Fixed #6341 2021-11-15 08:24:39 -05:00
Rex
a786e93329 Update servers_v6.json (#6332) 2021-11-13 18:55:28 -05:00
Yuri Polyakov
df3901fda2 why (#6330)
The server is on version v6 is in the list of servers v7.
2021-11-12 23:29:15 -05:00
Rex
bb443e359f Update servers_v6.json (#6322)
* Update servers_v6.json

* Update servers_v6.json

* Update servers_v6.json
2021-11-10 13:37:38 -05:00
MrDuck557
1c4e6b77b4 DestroyBullet (#6311)
* DestroyBullet

* one space

* review

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-09 18:10:28 -05:00
LawrenceLin2333
68f8668162 Fix the memory leak when light rendering is disabled (#6321) 2021-11-09 11:10:18 -05:00
Matthew Peng
51730556a5 Batteries can be overdrived. (#6320) 2021-11-08 21:43:00 -05:00
Goobrr
c2b5e4b82b Show internal names (#6317)
* internal names

* enableConsole

* how did this get left out
2021-11-08 19:25:17 -05:00
JrTRinny
c96b723aaa more delectable selection pane (#6318) 2021-11-08 18:12:23 -05:00
Anuken
af7c11c4b7 Merge remote-tracking branch 'origin/master' 2021-11-08 08:56:32 -05:00
Anuken
656bb34b68 Fixed #6314 2021-11-08 08:56:26 -05:00
Matthew Peng
1dd0f67daf recoil = recoilAmount twice (#6312) 2021-11-07 22:33:11 -05:00
Matthew Peng
fff7283568 Pointless if (#6310) 2021-11-06 21:12:38 -04:00
OSP
b88ddef3c5 XCore hosting is now exists. (#6308) 2021-11-06 11:56:30 -04:00
Valeriy
93c6fa64f7 Unsuccesful updating (#6302)
I have unsuccesful update to 134.1, because i need a create ALL maps from 0.
2021-11-05 09:42:10 -04:00
Anuken
24ca434bae Take into account string length in client snapshots 2021-11-05 08:51:59 -04:00
Anuken
189604474c These things exist now 2021-11-04 22:34:42 -04:00
Anuken
5fe8ed88a6 Fixed #6305 2021-11-04 22:30:19 -04:00
Anuken
b553f5afc2 Merge remote-tracking branch 'origin/master' 2021-11-04 22:23:36 -04:00
Anuken
9e68b0a72b Fixed #6304 2021-11-04 19:34:28 -04:00
Matthew Peng
7884bbd299 stack conveyor looks weird on payload conveyors (#6295) 2021-11-03 13:37:02 -04:00
Matthew Peng
996193ea69 payloadRotation field (#6294) 2021-11-03 13:34:42 -04:00
Matthew Peng
3574b982ab misspelling (#6291) 2021-11-02 22:03:47 -04:00
Matthew Peng
a438be7fcd when and why was this hardcoded (#6289) 2021-11-02 20:22:07 -04:00
Valeriy
921c113375 Moving to v7 (#6285) 2021-11-02 11:27:14 -04:00
Valeriy
a7cd8c8ef3 Removing to v7 (#6284) 2021-11-02 11:27:09 -04:00
Darkness#3729
77044db39f Remove v6 servers from v7 serverlist (#6286) 2021-11-02 11:26:57 -04:00
Anuken
b418afed63 Added WorldLabel entity for better server-side labels 2021-11-02 10:03:44 -04:00
Anuken
99d30b6351 Fixed #6287 2021-11-02 09:04:37 -04:00
Anuken
c4dc7e91f3 Merge remote-tracking branch 'origin/master' 2021-11-02 00:24:33 -04:00
Anuken
48b9bbc317 Less thruster rotation 2021-11-02 00:24:28 -04:00
hortiSquash
134ef9e00e hortiloaders hotfix randomness (#6283)
* hortiloaders hotfix randomness

Improved the unloaders' balance with multiple blocks having the same load

* deterministic lets go

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* update contributors

forgot to add them since they helped a lot for the previous commits/PRs

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
2021-11-01 17:34:40 -04:00
Anuken
f5c09845ae Fixed #6282 2021-11-01 15:29:07 -04:00
Anuken
72e3461745 indent 2021-11-01 15:15:13 -04:00
Anuken
8cabae1d46 Display infinity symbol for "unlimited" unit cap 2021-11-01 12:27:00 -04:00
Anuken
779bab0344 Merge remote-tracking branch 'origin/master' 2021-11-01 09:41:39 -04:00
Anuken
0639e3eedb Power pickup bugfixes 2021-11-01 09:41:33 -04:00
Yuri Polyakov
450f651c8f Update bundle_ru.properties (#6267)
* Update bundle_ru.properties

* Update bundle_ru.properties
2021-11-01 09:32:57 -04:00
Darkness#3729
13d16f1883 InvalidCommandHandler (#6247)
* InvalidCommandHandler

* Update NetClient.java

* Add player

* And here

* :thonk:

* And this

* Update NetClient.java
2021-11-01 09:32:22 -04:00
NgLam is SIMP
4cbc4a0bca Update Vietnamese translation for V7 (#6246) 2021-11-01 09:31:34 -04:00
VizardAlpha
99e7fcd2d2 Update bundle_fr.properties (#6241)
* Update bundle_fr.properties

After checking, there was some text missing to be translated.

* Minor modification
2021-11-01 09:31:25 -04:00
Matthew Peng
223fb8d6f5 Basic unitsorts for hjson (#6280)
* Create some basic unitSorts

* Set as defaults

* add to ContentParser
2021-10-31 21:30:35 -04:00
Anuken
e1bf1a1b92 Merge remote-tracking branch 'origin/master' 2021-10-31 13:28:05 -04:00
Anuken
5d93362741 Added support for env flags as arrays of json strings 2021-10-31 13:27:59 -04:00
buthed010203
34180a6602 AdoptOpenJDK -> Adoptium (#6275)
AdoptOpenJDK has been replaced by adoptium
2021-10-31 13:19:37 -04:00
Matthew Peng
4999c25723 Homing on healing bullets does not take collided into account (#6276) 2021-10-31 13:03:19 -04:00
Zelaux
24810ddbf5 Block classes are now responsible for flipping of blocks in schematics. (#6254) 2021-10-31 09:35:16 -04:00
Leonid Skorospelov
d16739f86a Add event PlayerConnectionConfirmed (#6274) 2021-10-31 09:31:53 -04:00
TranquillyUnpleasant
1a6d2e9dd6 fix ai (#6273) 2021-10-31 09:30:33 -04:00
Anuken
1a0bcfc745 Added unit build requirements to stats 2021-10-30 22:49:53 -04:00
Anuken
4a94d9f2b3 Remove mod count from crash 2021-10-30 22:30:00 -04:00
Anuken
312f4d8462 Only log enabled mods in crash 2021-10-30 22:24:48 -04:00
Anuken
859c2987f0 Merge remote-tracking branch 'origin/master' 2021-10-30 21:02:54 -04:00
Anuken
a3f4dc7d1d Fixed #6272 2021-10-30 21:02:45 -04:00
Leonid Skorospelov
2e036c6efe Fix MenuOptionChooseEvent not being fired from client (#6265) 2021-10-30 09:23:30 -04:00
Anuken
c0d8ce2803 Fixed #6268 2021-10-30 09:18:06 -04:00
Anuken
f1d1f935fb Fixed #6264 2021-10-29 22:36:24 -04:00
Anuken
338f7b840c Merge remote-tracking branch 'origin/master' 2021-10-29 20:16:41 -04:00
Anuken
828464a449 Why was this false 2021-10-29 20:16:37 -04:00
Rex
49f35c6977 Update servers_v6.json (#6261) 2021-10-29 11:30:20 -04:00
Rex
a0fbf5f00f Update servers_v7.json (#6260) 2021-10-29 11:30:13 -04:00
Anuken
26045904f4 Fixed #6259 2021-10-29 11:29:38 -04:00
Anuken
fc900bec58 Merge remote-tracking branch 'origin/master' 2021-10-28 22:27:26 -04:00
Anuken
850a3cfb4e Fixed #6256 2021-10-28 22:27:22 -04:00
Rex
330ed9d390 Update servers_v6.json (#6255) 2021-10-28 21:08:46 -04:00
Zelaux
95b6ac36fc Fixed wrong weapon outline height and code duplication (#6250)
* Fixed wrong weapon outline height and code duplication

* Correct formatting
2021-10-28 17:19:00 -04:00
Fernando
cd5fb71b34 Update servers_v7.json (#6252)
Update server IP
2021-10-28 14:59:17 -04:00
hortiSquash
10f2a7b59c hortiloader hotfix (#6248)
Added an offset so they cycle through all buildings having the same load
2021-10-28 10:01:05 -04:00
TranquillyUnpleasant
09f718ba3d fix rare crash when someone spawns a lot of units (#6243) 2021-10-27 21:38:32 -04:00
Anuken
324c19e425 Merge remote-tracking branch 'origin/master' 2021-10-27 15:51:50 -04:00
Anuken
be5c46beb8 Weapon layerOffset 2021-10-27 15:51:46 -04:00
Fernando
c15f82297d Update bundle_pt_BR.properties (#6127)
* Update bundle_pt_BR.properties

Add missing translations

* Update contributors

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* h

* Update bundle_pt_BR.properties
2021-10-27 14:39:30 -04:00
Anuken
a441c0bdcb Added deprecated chat method for mod compat 2021-10-27 12:17:24 -04:00
Catchears
15396b6032 update german translation (#6085)
* update german translation to 30e6bb2625

* typo
2021-10-27 11:38:03 -04:00
彭瑞暄
75a520c3ae Update TW translations (#6092) 2021-10-27 11:36:13 -04:00
JrTRinny
d7fd7db3cc Update bundle_th.properties (#6187)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties
2021-10-27 11:26:02 -04:00
Prosta4okua
144731bfb0 Update bundle_uk_UA.properties (#6213) 2021-10-27 11:25:48 -04:00
VizardAlpha
7c1d4a092e Update bundle_fr.properties (#6227) 2021-10-27 11:25:37 -04:00
kituta
a28ece6424 Update bundle_ja.properties (#6232)
Add. //追加
2021-10-27 11:25:30 -04:00
RebornTrack970
39c5c6a6f0 TR Translation (#6239) 2021-10-27 11:25:19 -04:00
Sharlotte
77975a710c Update bundle_ko.properties (#6185)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Skskskskskk
2021-10-27 11:25:15 -04:00
Rex
d95dc98652 Update bundle_es.properties (#6238)
* Update bundle_es.properties

please see #6226 too.

* Update bundle_es.properties
2021-10-27 11:25:10 -04:00
Thomas Widyantoko
7afa6a7f44 Update bundle_in_ID.properties (#6240)
i am speed
2021-10-27 11:25:01 -04:00
Anuken
a4339b8b2b I should really rebind my aseprite zoom hotkeys 2021-10-27 10:24:13 -04:00
Anuken
7897ca9b97 Merge remote-tracking branch 'origin/master' 2021-10-27 10:13:59 -04:00
Anuken
4f957017ab Offset ping order 2021-10-27 10:13:49 -04:00
Rex
fa60ff2814 Update servers_v7.json (#6226) 2021-10-27 09:51:45 -04:00
Hexrotor
65ef189921 Corrected wrong zh_CN translation (#6224) 2021-10-27 09:32:08 -04:00
Lin
5b3b2cf4d5 Update bundle_zh_CN.properties (#6216) 2021-10-27 08:38:37 -04:00
Darkness#3729
d89184da43 [RU] Translation of save search & map search (#6219) 2021-10-26 10:46:29 -04:00
Anuken
898bddee7c Merge remote-tracking branch 'origin/master' 2021-10-26 09:52:07 -04:00
Anuken
860e4a2999 Clamp pixelator FBO size 2021-10-26 09:52:02 -04:00
Valeriy
39ef3ab4ce My fault (#6236)
Anuke, excuse me plz.
2021-10-26 09:51:03 -04:00
Valeriy
e57f4c9877 Rebeanding SMoA (#6235)
I think, comments is less
2021-10-26 09:19:13 -04:00
Phinner
30214e68b3 Add Xpdustry to V7 server list... (#6173)
They want a V7 server, I say why not ? Mindustry can run on a potato after all...
2021-10-25 19:30:00 -04:00
hortiSquash
59a480cb30 hortiloaders 1.0.3.0 bug fix (#6233)
* hortiloaders 1.0.3.0 bug fix

it didnt unload from StackConveyors/Storage when they had the same loadfactor as the factory

* unloader fix, using fields
2021-10-25 18:22:56 -04:00
Zelaux
46c6a6f6f7 Fixed using wrong weapon outline height (#6228) 2021-10-24 20:56:15 -04:00
Anuken
b6acf1af0a Comparator cleanup 2021-10-24 15:18:21 -04:00
hortiSquash
16f4e300a8 fixed the full factory priority bug (#6211) 2021-10-24 15:14:36 -04:00
Anuken
b18b4cdc90 Fixed #6222 2021-10-23 19:59:20 -04:00
Anuken
79d90ca75d Merge remote-tracking branch 'origin/master' 2021-10-23 14:35:59 -04:00
Anuken
b2b47353bf Fixed kotlin daemon randomly crashing 2021-10-23 14:35:54 -04:00
lifestarse
b7fe2bedae Update servers_v7.json (#6214)
lostdustry.northeurope.cloudapp.azure.com
2021-10-23 14:22:01 -04:00
Anuken
00e1d69348 Merge remote-tracking branch 'origin/master' 2021-10-23 09:26:35 -04:00
Anuken
88d1165909 Fixed #6220 / Fixed #6217 2021-10-23 09:26:30 -04:00
TranquillyUnpleasant
b22efb8c83 fix block picker working while logic dialog is open (#6215) 2021-10-22 18:52:08 -04:00
Anuken
a7c78c4193 Bundle case fixes 2021-10-22 18:17:25 -04:00
TranquillyUnpleasant
5c5acb2d48 Saved games search & Mapsearch filter improvements (#6194)
* better filter menu

* remove unused bundle property

* indent

* Add text instead of using labels

* Saved game search

* Save not map

* auto cursor to search bar

* change icon to terrain
2021-10-22 18:14:33 -04:00
Anuken
414f27a3b6 Merge remote-tracking branch 'origin/master' 2021-10-22 17:47:22 -04:00
Anuken
009eea1988 Cloud rendering overlap fix 2021-10-22 17:47:17 -04:00
hortiSquash
c9eed5a936 horti and the better unloaders (#6201)
* hortiloaders 0.9.8.1 seq fix

* tiny fixes
added more comments

* a tiny fix, and rewriting of a comment
2021-10-22 10:57:16 -04:00
Anuken
5d20f3a89b Merge remote-tracking branch 'origin/master' 2021-10-22 09:04:06 -04:00
Anuken
677e0e6f58 Fixed #6207 2021-10-22 09:04:00 -04:00
Fernando
49c64faece Update servers_v6.json and servers_v7.json (#6206)
* Update servers_v6.json

Update IPs

* Update servers_v7.json
2021-10-21 14:46:13 -04:00
JrTRinny
f944d3d579 deselectable content selection UI (#6205) 2021-10-21 12:40:34 -04:00
Anuken
4dc2164468 Merge remote-tracking branch 'origin/master' 2021-10-21 12:11:59 -04:00
Anuken
e9612ce9f0 Fixed #6203 / Minor block requirement changes 2021-10-21 12:11:54 -04:00
Darkness#3729
b19eb3fc04 AdminRequestEvent (#6198)
* AdminRequest event

* Lol

* Revert
2021-10-21 09:38:28 -04:00
Anuken
699364580e Added hiddenBuildItems rule 2021-10-20 16:25:24 -04:00
Anuken
085a974350 Cleanup 2021-10-20 14:34:27 -04:00
Anuken
4436a5ced9 An experiment 2021-10-20 14:30:06 -04:00
Anuken
a21f6d335f Fixed incorrect waves on serpulo sectors 2021-10-19 18:18:58 -04:00
Anuken
2469cf0851 Added isPayload utility for buildings 2021-10-19 12:13:29 -04:00
Anuken
a82ba0567b Merge remote-tracking branch 'origin/master' 2021-10-19 09:19:51 -04:00
Anuken
6022fcd109 Removed unused iOS splash screen 2021-10-19 09:19:46 -04:00
Fernando
038d132da9 Update servers_v7.json (#6183)
Add brazillian V7 servers
2021-10-19 00:13:58 -04:00
buthed010203
52238e3aa4 Remove redundant cast (#6193)
* Remove redundant cast

* dumb
2021-10-18 21:57:05 -04:00
MrDuck557
f2ce32cbb2 LogicDisable (#6191)
* LogicDisable

* I have read CONTRIBUTING.md

I forgot one space

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-10-18 20:17:57 -04:00
Anuken
7dc492892e Fixed #6190 2021-10-18 16:28:52 -04:00
Anuken
4e92aa2000 Turret payload shoot fix 2021-10-18 11:48:44 -04:00
Anuken
3c8e21ac6a Remove debug write test 2021-10-18 11:37:52 -04:00
Anuken
8f5aa02428 Merge remote-tracking branch 'origin/master' 2021-10-18 11:37:32 -04:00
Anuken
f31759bb96 Update/draw payload buildings (broken) 2021-10-18 11:37:26 -04:00
Skin
938b4e5a00 Update servers_v7.json (#6186)
Mistake №2
2021-10-18 11:35:45 -04:00
Anuken
c6f6b8e46e Fixed legged units using wrong pathfinder 2021-10-18 09:58:01 -04:00
Anuken
3a9c0377ac Merge remote-tracking branch 'origin/master' 2021-10-17 22:40:26 -04:00
Anuken
324e5151aa Block cleanup 2021-10-17 22:40:21 -04:00
Skin
ad8455377c Update servers_v7.json (#6181)
* Update servers_v7.json

Pandorum is back

* Update servers_v7.json

Mistake
2021-10-17 21:56:02 -04:00
Anuken
3c963fb1bc Merge remote-tracking branch 'origin/master' 2021-10-17 19:55:45 -04:00
Anuken
af3467035b Building tile referernce cleanup 2021-10-17 19:55:37 -04:00
Bill Arndt
b57abf8b60 Update servers_v6.json (#6093)
Add server running my Eviction plugin to community list.
2021-10-17 17:40:20 -04:00
Anuken
0acd339e33 Payload loader crash fix 2021-10-17 16:46:39 -04:00
Anuken
e897458e94 Sound codegen fixes 2021-10-17 16:12:47 -04:00
Anuken
a72adef051 Fixed off-tinted cells 2021-10-17 16:03:05 -04:00
Anuken
a8ffd6c520 Merge remote-tracking branch 'origin/master' 2021-10-17 15:30:56 -04:00
Anuken
9cb8c6d83d Added liquid container to tech tree 2021-10-17 15:30:52 -04:00
RebornTrack970
59435c8372 TR Translation, fix for 132 (#6176)
* TR Translation, fix for 132

* Update bundle_tr.properties
2021-10-17 15:24:10 -04:00
VizardAlpha
fc9abeb908 Update bundle_fr.properties (#6172)
* Update bundle_fr.properties

More branch merging.. Commits and more..

* Added logic variable display window
2021-10-17 15:23:59 -04:00
Prosta4okua
ea3802bfc7 Update bundle_uk_UA.properties (#6180)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2021-10-17 15:23:50 -04:00
Anuken
994f6f7e84 Redundant codegen cleanup 2021-10-17 15:21:41 -04:00
Anuken
ba91fb8eb7 Bugfixes 2021-10-17 15:14:19 -04:00
Anuken
e6d7330f6e Fixed #6182 2021-10-17 15:01:29 -04:00
Anuken
be1561b0cb Don't allow constructing banned blocks 2021-10-16 23:17:54 -04:00
Anuken
b271f5b630 Fixed #6174 2021-10-16 23:06:07 -04:00
Anuken
d5a2f13442 Payload loader tweaks 2021-10-16 22:33:17 -04:00
Anuken
f03d3d89f3 Fixed large units fitting into deconstructors 2021-10-16 18:43:43 -04:00
Anuken
717a620ff4 Unpause game in logic variable dialog if necessary 2021-10-16 14:51:53 -04:00
Anuken
9dfd4d0049 Merge remote-tracking branch 'origin/master' 2021-10-16 13:01:07 -04:00
Anuken
290450de5b Fixed deconstructor not accepting direct unit payloads 2021-10-16 13:01:03 -04:00
Darkness#3729
d970eb45e3 Lol (#6171) 2021-10-16 12:45:16 -04:00
Anuken
b7f030eb13 Added logic variable display window 2021-10-16 12:30:00 -04:00
Anuken
f43e308dad Merge remote-tracking branch 'origin/master' 2021-10-16 10:22:24 -04:00
Anuken
bd329f57d6 Add sensing of reconstructor config 2021-10-16 10:22:20 -04:00
Sharlotte
06bf2711a4 Update [KO] bundles once again (#6147)
* Why did you marge this

* Update bundle_ko.properties
2021-10-16 09:49:58 -04:00
Matthew Peng
7ff9ad7351 Move payload blend check to BuildingComp (#6152) 2021-10-16 09:49:52 -04:00
Yuri Polyakov
91acda56c1 [RU] New blocks translated (#6159)
* [RU] New blocks translated

ь

* Поправил 2 строчки

* а

* Еще перевел пару строк

* Поправил строчку

Как же плохо без очков
2021-10-16 09:49:37 -04:00
JrTRinny
0f29a01292 Update bundle_th.properties (#6162) 2021-10-16 09:46:27 -04:00
Anuken
902f3695ee amend 2021-10-16 09:03:21 -04:00
Anuken
d5e239c610 Fixed #6168 2021-10-16 09:02:40 -04:00
Anuken
36064c63e3 Fixed #6166 2021-10-15 22:26:52 -04:00
Anuken
01a8a8bb4d Merge remote-tracking branch 'origin/master' 2021-10-15 21:40:13 -04:00
Anuken
4a979058c2 Crawler shootOnDeath 2021-10-15 21:40:09 -04:00
Fernando
e06640935d Update servers_v6.json (#6165)
Add new server
2021-10-15 20:23:52 -04:00
Anuken
956cbe792b Fixed #6164 2021-10-15 18:48:59 -04:00
Anuken
e9e5fea306 Merge remote-tracking branch 'origin/master' 2021-10-15 17:04:39 -04:00
Anuken
f683496440 cleanup 2021-10-15 17:04:34 -04:00
buthed010203
b66eb173d8 Consistency (#6163)
* Consistency

Why is this inconsistent with the portion just above it?

* C o n s i s t e n t
2021-10-15 16:07:15 -04:00
Anuken
816ab161df Make Unit type default to Alpha 2021-10-15 12:07:07 -04:00
Anuken
bccdd86f30 Merge remote-tracking branch 'origin/master' 2021-10-15 11:41:00 -04:00
Anuken
9a5ac14bc3 Fixed #6158 2021-10-15 11:40:55 -04:00
router
dc14f42593 .pl hosting moment (#6156)
* .pl hosting moment

* Update servers_be.json
2021-10-15 09:33:26 -04:00
Anuken
18c5f508b1 Update README.md 2021-10-14 22:41:33 -04:00
Anuken
d8cf65e24c More permissive json type re-declarations 2021-10-14 21:59:02 -04:00
Anuken
3de9cfa1d7 Don't crash on invalid research 2021-10-14 21:26:34 -04:00
Anuken
df156444e7 Prioritize mod content in parser 2021-10-14 21:24:19 -04:00
Anuken
8a3dd53aa2 ClassMap regen 2021-10-14 21:01:20 -04:00
Anuken
b855849e4a Merge remote-tracking branch 'origin/master' 2021-10-14 20:58:13 -04:00
Anuken
6b59c1cd83 More branch merging 2021-10-14 20:58:03 -04:00
Anuken
ad1c75d050 WIP branch merging 2021-10-14 19:15:03 -04:00
Zelaux
dcb84f9faf Made the Menus API less conflicting (#6154)
* Made the Menus API less conflicting

* Fixed ignoring zero menuId in Menus
2021-10-14 14:23:12 -04:00
itsragedev
d5babe88e3 Update bundle_de.properties (#6150)
Changing some strings to match the original a little more.
2021-10-14 11:38:25 -04:00
Anuken
b30eb26eb7 Merge remote-tracking branch 'origin/master' 2021-10-14 11:16:57 -04:00
Anuken
b5f639f518 AGP 7.0.3 2021-10-14 11:16:53 -04:00
Sunny Kim
ec1124499f Disable sector info for specific sectors (#6151)
* showSectorLandInfo

* showSectorLandInfo type
2021-10-14 11:16:36 -04:00
Ilya246
095cc27ea6 Add shootOnDeath to weapons (#6149)
* Update Weapon.java

* Add files via upload
2021-10-14 09:50:57 -04:00
Anuken
a2f40a5565 Fixed #6148 2021-10-13 19:35:04 -04:00
Anuken
1f1a5bde3e Removed unused PayloadLaunchPad class 2021-10-13 14:00:31 -04:00
Anuken
4a4b336814 Added logic payEnter command 2021-10-13 10:18:34 -04:00
Anuken
1a839bce86 Merge remote-tracking branch 'origin/master' 2021-10-13 08:51:54 -04:00
Anuken
2e747a481a Generator unit cell color tweaks 2021-10-13 08:51:48 -04:00
Matthew Peng
fdfe381b6e Unhardcode Drill Effect Randomness (#6144)
* Unhardcode Drill Effect Randomness

* I should start refusing to make prs for people
2021-10-12 22:32:58 -04:00
Anuken
9e01d1a69d Merge remote-tracking branch 'origin/master' 2021-10-12 18:25:43 -04:00
Anuken
5e8a3137c1 FX cast cleanup 2021-10-12 18:25:37 -04:00
Matthew Peng
8c3ecfdb06 Make Burst + Spread Work (#5589)
* Make Burst + Spread Work

* This is why you use an IDE

* h
2021-10-12 17:36:59 -04:00
Kubek0212
fbca85fe0a Update achievements.vdf (#4423)
Achievement description wasn't updated from 5.0. Added foreshadow.
Small fix do production I achievement.
2021-10-12 15:37:00 -04:00
BorisA11
bf8276f501 Serbian translation of all blocks (#6129)
all blocks are now translated, meaning the game should be more playable on this language
block descriptions are not yet done
2021-10-12 15:36:29 -04:00
Yuri Polyakov
1fc3974e1b [RU] Minor translation of some lines (#6016)
* [RU] Minor translation of some lines

Translated 3 lines. That's all for now ...

* [RU] Editor translate

bruh

* [RU] Editor translate (2)

* [RU] Editor translate

bruh2

* update

* update 2
2021-10-12 15:34:51 -04:00
Sharlotte
c857c8a438 Update bundle_ko.properties (#5984)
* Update bundle_ko.properties

* Update bundle_ko.properties
2021-10-12 15:21:48 -04:00
Anuken
5b9e11cc6c Revert "Update this bundle (#6081)" (#6143)
This reverts commit 10b1ce2a3d.
2021-10-12 15:18:56 -04:00
GuestUser25
10b1ce2a3d Update this bundle (#6081) 2021-10-12 15:18:25 -04:00
Angel-24
5b3ae4ae15 [ES] Updated spanish translation (#6031)
* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Updated line 125

Remove suggestion of changing auto-disabling mods setting when the game crashes, just what Anuke did in the original bundle.
2021-10-12 14:16:22 -04:00
Anuken
90d589939a PR cleanup 2021-10-12 14:15:28 -04:00
Anuken
da225d15c7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-10-12 14:14:56 -04:00
Ilya246
21549d2518 Add new fx (#6136)
* Update Fx.java

* Update Fx.java

* Update Fx.java

* Update NetClient.java

* Update Fx.java
2021-10-12 14:14:51 -04:00
Nautilus
e6863825d2 Update servers_v7.json (#6142)
added our network to the server list
2021-10-12 14:14:20 -04:00
Anuken
25c8623e30 router 2021-10-12 12:35:46 -04:00
Anuken
d5f7fc842c Fixed #6140 2021-10-12 08:25:00 -04:00
Anuken
da0fea5186 Merge remote-tracking branch 'origin/master' 2021-10-11 10:30:44 -04:00
Anuken
6abb458c27 Increased world stream chunk size 2021-10-11 10:30:40 -04:00
GlennFolker
9cc738d867 order (#6137) 2021-10-11 09:03:42 -04:00
Nalrahc
171e348b49 Update achievements.vdf (#5536)
L37 : "Créer une nouvelle carte 10 fois" could have been understood as "Edit the same map 10 times".
L113 : "Contrôller" is a typo
2021-10-10 20:51:41 -04:00
VizardAlpha
3c071bcf49 Create Summary.txt (#5400)
* Create Summary.txt

* Create changelogs

* Delete changelogs

* Update description.txt steam

* Update summary

Co-authored-by: Anuken <arnukren@gmail.com>
2021-10-10 20:50:23 -04:00
Matthew Peng
4030e71b31 Customizable Force Projector Absorb Effect (#6102)
* Customizable Force Projector Absorb Effect

* Fix everything

* Custom shield break effect
2021-10-10 17:06:59 -04:00
Anuken
9f070323c2 a 2021-10-10 14:11:12 -04:00
Anuken
8ae70f5f9a Merge remote-tracking branch 'origin/master' 2021-10-10 14:04:13 -04:00
Anuken
f5cb6f2542 Fixed arguments resetting red in server errors 2021-10-10 14:04:08 -04:00
VizardAlpha
871fcc9579 Update achievements.vdf (#4987)
Minor correction and small translation ...
2021-10-10 13:52:19 -04:00
Anuken
a9bb8b1310 Update TRANSLATING.md 2021-10-10 13:47:44 -04:00
Parkurist
b955539383 [TR] Translation of Steam and Google Play game descriptions and achivements (#5420)
* Create full_description.txt

* Create short_description.txt

* Create summary.txt

* Create title.txt

* Create 100.1.txt

* Delete 100.1.txt

* Create description.txt

* Create short_description.txt

* draft

* [TR] Translated all of the Steam achivements
2021-10-10 13:40:59 -04:00
VizardAlpha
8f8e038575 Update description.txt (#4986)
* Update description.txt

Minor correction and small translation ...

* Update description.txt
2021-10-10 13:38:37 -04:00
Anuken
b2de197050 Merge remote-tracking branch 'origin/master' 2021-10-10 12:37:11 -04:00
Anuken
c60bd6f0dc Customizable chat formatting (Closes #5387) 2021-10-10 12:37:07 -04:00
Darkness#3729
8468214dd7 Another translate and typo fix (#6115)
* Update bundle_ru.properties

* Another typo and some translation

* Also this

* And hint

* Bruh
2021-10-10 10:29:58 -04:00
Anuken
919db8cc76 Merge remote-tracking branch 'origin/master' 2021-10-10 10:24:16 -04:00
Anuken
5ce5f347aa Jitpack gradle tweak 2021-10-10 10:24:10 -04:00
GlennFolker
758921c077 Added 2 versatile trigger event types (#6130)
* t

* oops
2021-10-10 08:08:04 -04:00
MrSampleJay
c22ede229e Update bundle_fil.properties (#6128)
Translated item description from copper to surge
2021-10-09 17:15:43 -04:00
Wojtek G
1ca6db9cf5 Update bundle_pl.properties (#5206)
[tutorial] changed "Poradnik" (Guide) to "Samouczek" (Tutorial) for consistency 

[command.rally] changed "Zbierz" (Sounds more like collecting something) to "Zbiórka" (Sounds more like gathering units together)
2021-10-09 14:08:44 -04:00
buthed010203
c5ed535519 add javaPath variable (#6126) 2021-10-09 14:07:56 -04:00
Fernando
6c86a64c74 Update servers_v6.json (#6125)
remove modded server
2021-10-09 13:13:23 -04:00
Anuken
d24f7cb549 Merge remote-tracking branch 'origin/master' 2021-10-09 12:54:26 -04:00
Anuken
f5d6313399 Redundant effect paren cleanup 2021-10-09 12:54:20 -04:00
BorisA11
dc7ffbc8b8 The partial Serbian language translation (#6118)
* The partial Serbian language translation

Since all south-slavic langauges are very similar, this would also be usable by Croats, Bosnians, etc. The translation is not yet fully completed, many things are still not done, but I will propose this as it is now, then finish it up later, if possible.

* typo

typed rs instead of sr

* typo 2

ohno

* more unit descriptions

* more translations - over 100 more lines are done

* more translations

more complete translations
2021-10-08 18:11:54 -04:00
kituta
f9da6f8904 Update bundle_ja.properties (#6121)
Add. //追加しました
2021-10-08 18:11:19 -04:00
Anuken
1ada42738f Merge remote-tracking branch 'origin/master' 2021-10-07 14:35:13 -04:00
Anuken
04df23b88a Generation tweaks 2021-10-07 14:35:09 -04:00
Darkness#3729
200aa3e32b Typo (#6114) 2021-10-07 12:47:52 -04:00
Anuken
083321d6c7 Merge remote-tracking branch 'origin/master' 2021-10-07 12:07:32 -04:00
Anuken
00be5b7fa5 Converted soundtrack to ogg 2021-10-07 12:07:26 -04:00
SoMall-dumpling
55537f09dc Torpedos->Torpedoes (#6113)
Typo, yes.
2021-10-07 09:32:24 -04:00
Anuken
d43157fd22 Fixed negative recoil 2021-10-06 13:29:31 -04:00
Anuken
60a430025a Merge remote-tracking branch 'origin/master' 2021-10-06 13:09:53 -04:00
Anuken
3f53315a07 Proper implementation of #6099 (untested) 2021-10-06 13:09:45 -04:00
Darkness#3729
6e3de78026 [RU] Unit descriptions and more (#6110)
* Небольшое обновление бандла

* Перевод криогенной жидкости, а так же поиска карт

* Надо ещё оксиное перевести

* Добавил описание Оксино

* Убрал ненужное
2021-10-06 10:23:32 -04:00
Matthew Peng
a4963f351d Fix negative recoil (#6107) 2021-10-05 23:05:33 -04:00
Anuken
df5c31a0e7 Update SERVERLIST.md 2021-10-05 22:22:27 -04:00
JrTRinny
17af905d52 Update bundle_th.properties (#6036)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties
2021-10-05 22:18:18 -04:00
VizardAlpha
f2139fad6e Update bundle_fr.properties (#6035)
* Update bundle_fr.properties

* Adding new commits

* Don't suggest changing the mod disable option

* ....
2021-10-05 22:18:06 -04:00
Anuken
785ba7910d Merge remote-tracking branch 'origin/master' 2021-10-05 17:06:17 -04:00
Anuken
3030308f09 Make naval units only slow down on "shallow" water 2021-10-05 17:06:09 -04:00
Darkness#3729
4ed471f77b Change server port (#6105)
:-/
2021-10-05 13:42:06 -04:00
maxutka99
373c73f492 Update servers_v7.json (#6079)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2021-10-05 13:00:11 -04:00
Matthew Peng
bc3da30d45 Allow for dynamic laser absorption and insulation (#5047)
* Allow for dynamic laser absorption

* Might as well do insulated as well

* null checks are important
2021-10-05 12:36:29 -04:00
Fatonndev
77736f227f New domain name (#6076)
* new domain name

* moved to new domain
2021-10-04 14:39:55 -04:00
way-zer
6d49bd39be Fix #5702 (#6098) 2021-10-04 09:21:02 -04:00
Anuken
0d0fe394d3 Serpulo water tweaks 2021-10-03 13:12:20 -04:00
Anuken
aed57aaac3 Added InputHandler lock system 2021-10-03 11:21:53 -04:00
Anuken
b20cdb97c5 Reset chat font cache color 2021-10-02 13:01:54 -04:00
Anuken
d95662233c Fixed #6090 2021-10-02 12:05:02 -04:00
Anuken
ce7e91f17b Merge remote-tracking branch 'origin/master' 2021-10-02 08:42:12 -04:00
Anuken
db6b8abce6 Fixed #6089 2021-10-02 08:42:07 -04:00
Vajda Simon
3e2da3595f Update servers_v6.json (#6084) 2021-10-01 13:47:32 -04:00
Anuken
60fe1e5570 arc 2021-10-01 12:10:50 -04:00
Anuken
67ed6ddd18 arc 2021-10-01 09:44:45 -04:00
Anuken
b265ddac03 Don't suggest changing the mod disable option 2021-10-01 09:28:23 -04:00
Anuken
ee26f51d7a Cleanup 2021-09-30 18:32:31 -04:00
Anuken
0483e3f900 Serpulo naval wave support 2021-09-30 18:22:50 -04:00
Anuken
9939d6065a Merge remote-tracking branch 'origin/master' 2021-09-30 17:33:23 -04:00
Anuken
c226127648 Display jump statement destination 2021-09-30 17:33:17 -04:00
Matthew Peng
e0b1c49e0b Fix weapon recoiling (#6083)
Weapons recoil when the begin charging
2021-09-30 17:01:24 -04:00
Yuri Polyakov
558fb26dcb Update bundle_ru.properties (#6078)
б
2021-09-30 13:03:28 -04:00
buthed010203
78a4572388 Add "infotable" name to hudfrag (#6082)
In another attempt to make my client more compatible with mods, I am adding this so it can be found by name rather than by index
2021-09-30 13:01:52 -04:00
Anuken
6f6590d5bb chargeShootEffect / Effect startDelay 2021-09-29 22:39:33 -04:00
EyeOfDarkness
efb9df7b1b Recoil Time and Improved Alternating (#6073)
* Revamped recoil, and improved alternating

* i might have to make this more complicated later

* hhhhhhhhh

* proper description.
2021-09-29 19:35:47 -04:00
Matthew Peng
a04b385f56 Fix spread + burst turrets (#6069)
* Fix spread + burst turrets

* spread is 4 by default

set salvo spread to 0

* damnit
2021-09-29 08:38:51 -04:00
Fernando
01d6aee754 Add MindustryBR network (#6074)
Come to Brazil
2021-09-28 20:43:40 -04:00
Anuken
603c871e6e apparently the --illegal-access flag is still needed 2021-09-28 18:52:48 -04:00
Anuken
71543f2ab2 Improved Serpulo water edge generation 2021-09-28 17:20:20 -04:00
Anuken
7f415588f4 Cleaned up duplicate SettingsMenuDialog code 2021-09-28 14:41:35 -04:00
Anuken
c6c374f672 Merge remote-tracking branch 'origin/master' 2021-09-28 11:28:58 -04:00
Anuken
d226ffe633 Fixed #6071 2021-09-28 11:28:53 -04:00
Matthew Peng
182dfc5f38 delta in reload for a LaserTurret isn't properly calculated (#6068) 2021-09-28 08:41:40 -04:00
TranquillyUnpleasant
366822e4d1 Remove unused variable (#6063)
This got leftover from some other shader testing I did.
2021-09-27 22:25:22 -04:00
Anuken
8f53822a6e Merge remote-tracking branch 'origin/master' 2021-09-27 21:11:25 -04:00
Anuken
c814ef0012 Slightly increased item charge damage 2021-09-27 21:11:21 -04:00
SoMall-dumpling
30e6bb2625 Retusa Description Change (#6061)
Now that Retusa has been remaked, the description needs to be changed too.
2021-09-27 19:11:48 -04:00
Anuken
f5a0528c73 Merge remote-tracking branch 'origin/master' 2021-09-27 19:02:10 -04:00
Anuken
f5a2ed900d Make hint.presetLaunch more likely to show up 2021-09-27 19:02:06 -04:00
Matthew Peng
2f9bf6e13f collideTerrain (#6059)
* collideTerrain

* Combine code
2021-09-27 15:11:36 -04:00
Anuken
13b92519f1 Added missing revision 2021-09-27 15:07:34 -04:00
Anuken
61a28aca91 Cryofluid floor tweaks 2021-09-27 15:07:10 -04:00
Anuken
7c00b54191 hgdf 2021-09-27 14:51:50 -04:00
TranquillyUnpleasant
dbd31b9031 Cryo tiles (#6054)
* Cryo tile

* tile name

* Shader

* Icon and property
2021-09-27 14:46:28 -04:00
Matthew Peng
083c21ea3f Effect Rotate With Parent (#5999)
* Effect Rotate With Parent

* Use Rotc

* Wording

* Base Rotation

* Rotate effect rotation with parent.
2021-09-27 11:55:56 -04:00
buthed010203
6fb7f4fe26 At least add a fastAA property (#6058)
Since my other pr will never get merged, i will at least add this so i can use it myself
2021-09-27 11:55:34 -04:00
Anuken
a21942e401 Map dialog margin cleanup 2021-09-27 11:36:03 -04:00
TranquillyUnpleasant
bf89ef1e5e Map search (#6004)
* Map search

* Fix format

* check and continue

* icons and style

* grow pane so search bar doesnt move

* Inline focusing

* Use boolean instead of checking size
2021-09-27 11:33:12 -04:00
Anuken
2d2052e39f "ok" 2021-09-27 11:00:33 -04:00
Anuken
7bf85d9f84 Merge remote-tracking branch 'origin/master' 2021-09-27 09:18:53 -04:00
Anuken
ed1557b5ac Implemented Anuken/Mindustry-Suggestions/issues/3026 2021-09-27 09:18:46 -04:00
Pietro
5e0f404602 row mod content dialog in mobile (#6051)
* Row mod content dialog in mobile

It's as simple as `Math.floor()`

* type casting

(int)
2021-09-26 11:40:15 -04:00
Misaka
0185f8bc5a shizashizashiza epic comeback (#6050)
No description provided.
2021-09-26 08:33:05 -04:00
Matthew Peng
94d9ca4727 Pull creating and dumping products out into their own methods (#6047) 2021-09-26 08:31:21 -04:00
Darkness#3729
d79ab3ec3e Make thruster cost some scrap (#6045) 2021-09-25 08:50:20 -04:00
Matthew Peng
50cc340b20 Customizable Block Place Sound (#6043) 2021-09-24 21:28:20 -04:00
Anuken
dac17aa2b7 Merge remote-tracking branch 'origin/master' 2021-09-23 19:44:46 -04:00
Anuken
29242249bd Fixed #6039 2021-09-23 19:44:42 -04:00
rmuchan
22a93fc649 fix achievement Roboticist (#6037) 2021-09-23 14:14:44 -04:00
Anuken
c8ab2bd1ba Inline SchematicsDialog#focusSearchField 2021-09-22 20:25:01 -04:00
Anuken
9e718b633e Increase dependency timeout for jitpack 2021-09-22 20:21:26 -04:00
Anuken
90d1770b3e Attempt to synchronized logic random seed 2021-09-22 20:12:45 -04:00
Anuken
3f6d5b9dfe Sync/save @tick/@time; make @time be based off of @tick
Closes Anuken/Mindustry-Suggestions/issues/2976
2021-09-22 19:35:15 -04:00
Anuken
6d41b894ab Slight difficulty increase of Desolate Rift 2021-09-22 19:21:58 -04:00
Anuken
0c4592fbc8 ok jitpack 2021-09-22 18:43:13 -04:00
Anuken
dc2ff1e933 Switch to 'slightly faster' Jabel version 2021-09-22 18:40:00 -04:00
Anuken
6f8ae1b5a3 h 2021-09-22 18:32:14 -04:00
Anuken
76e5c51a12 ???? 2021-09-22 18:26:04 -04:00
Anuken
45f6fde689 ??? 2021-09-22 18:22:28 -04:00
Anuken
83dc70b054 Run tests with --stacktrace 2021-09-22 18:17:54 -04:00
Anuken
ec886456c8 really? 2021-09-22 18:15:27 -04:00
Anuken
4377eacfd5 Updated Jabel for JDK 17 compatibility 2021-09-22 18:11:51 -04:00
Anuken
c92433c5f9 Attempting JDK 17 again 2021-09-22 18:01:04 -04:00
Darkness#3729
deca57c2d9 Add a new gamemode, improve port (#6033)
:-/
2021-09-22 13:33:18 -04:00
Anuken
00cb441704 Fixed #6032 2021-09-21 13:50:20 -04:00
Anuken
173ac324a4 Merge remote-tracking branch 'origin/master' 2021-09-21 09:42:24 -04:00
Anuken
3a8ba568b5 Fixed main -> mainClass deprecation warning 2021-09-21 09:42:19 -04:00
Matthew Peng
b60acf2c37 Option to parentize status effect effects (#6030) 2021-09-21 08:36:34 -04:00
Anuken
6f27fd1ea2 Merge remote-tracking branch 'origin/master' 2021-09-20 12:38:34 -04:00
Anuken
8a6f3db20e Fixed #6028 2021-09-20 12:38:29 -04:00
Matthew Peng
4886ee35e9 Status Field Effect X/Y (#6009)
* Status Field Effect X/Y

* h

* aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2021-09-20 09:32:30 -04:00
Matthew Peng
cbb3afa95c Add boolean[] to TypeIO (#6026)
* Add `boolean[]` to `TypeIO`

I'm too lazy to convert `byte[]` in my code.

* Order
2021-09-20 00:10:43 -04:00
Anuken
7e0f68b24d Made replaced preset sector saves auto-delete 2021-09-19 12:50:45 -04:00
Anuken
cc0cdeb6c0 Use Unit icon() for minimap icons 2021-09-19 09:29:32 -04:00
Anuken
01a76d1c9e Merge remote-tracking branch 'origin/master' 2021-09-19 08:53:04 -04:00
Anuken
5c0827b208 Fixed requestItem not respecting amount 2021-09-19 08:52:59 -04:00
Darkness#3729
05b8c772d8 Opened a sandbox server and added a domain (#6022) 2021-09-19 08:34:28 -04:00
Anuken
9dfb5888ec Fixed shields not capping properly 2021-09-18 20:39:43 -04:00
Anuken
66f56d9e98 Merge remote-tracking branch 'origin/master' 2021-09-18 14:33:03 -04:00
Anuken
3f996cf294 Better bullet range calc 2021-09-18 14:32:57 -04:00
JrTRinny
47dc9c7b31 add playerControllable for turrets (#6019) 2021-09-18 09:52:31 -04:00
Kowkodivka
e4e1bac2aa [RU] Multiplayer translate (#6014)
Перевел строчку "servers.local.steam = Open Games & Local Servers".
2021-09-17 21:39:49 -04:00
Anuken
01771c5288 Merge remote-tracking branch 'origin/master' 2021-09-17 11:46:58 -04:00
Anuken
58a21c3cc7 Arc compatibility 2021-09-17 11:46:52 -04:00
Kowkodivka
effd226c3e [RU] Settings translate (#6013)
Перевел 2 строчки в настройках графики.
2021-09-17 11:33:46 -04:00
Kowkodivka
8ccca23a24 Update bundle_ru.properties (#6012)
Translated "status.overdrive.name"
2021-09-17 10:16:03 -04:00
Anuken
84935e1bb0 Fixed #6008 2021-09-16 21:25:31 -04:00
Anuken
32baf06c97 Experimental alternate Serpulo generation / Spawn margin decrease 2021-09-16 18:10:38 -04:00
Anuken
0756da0dd1 Fixed shader warnings 2021-09-16 12:41:45 -04:00
Anuken
845b64945e "Realistic" specular planet lighting 2021-09-16 10:20:32 -04:00
Anuken
7b623e964c gitignore fixes 2021-09-15 22:34:15 -04:00
Anuken
e3cceea1af Re-trying JITPack 2021-09-15 22:30:53 -04:00
Anuken
c4fe53955b Moved Scripts loaders to Vars.tree.loadSound/Music 2021-09-15 11:24:39 -04:00
Anuken
0068952ba6 Content parser listener 2021-09-15 10:49:22 -04:00
Anuken
a3b3745d01 Merge remote-tracking branch 'origin/master' 2021-09-14 21:28:39 -04:00
Anuken
95c3476144 Fixed #6001 2021-09-14 21:28:34 -04:00
Matthew Peng
4cb3bef1a7 Parentize Vela and Corvus shoot effects (#5997) 2021-09-14 14:24:19 -04:00
Darkness#3729
248f59131b [RU] Translation of all latest bundles (#5985)
* [RU] Translation of all latest bundles

* Also this line

* Update bundle_ru.properties

* Fix
2021-09-14 12:52:19 -04:00
Anuken
72841afd96 too soon, apparently 2021-09-14 12:29:29 -04:00
Anuken
eb9c3c8033 Use JDK 17 for tests 2021-09-14 12:25:09 -04:00
Anuken
e23837a4ba Updated RoboVM / Switched to hard-coded SDK platform jar 2021-09-14 12:21:07 -04:00
Anuken
625f2640d8 Merge remote-tracking branch 'origin/master' 2021-09-14 09:55:40 -04:00
Anuken
01c67b77cb Fixed #5995 2021-09-14 09:55:35 -04:00
JrTRinny
63b39cdb72 there is no cliffs (#5991) 2021-09-14 09:32:08 -04:00
Rex
be0397355f br (#5990) 2021-09-13 21:08:42 -04:00
TNT331PRD
689b5af2fb Minty (#5987)
Additional server
2021-09-13 20:54:43 -04:00
Rex
d36a00a6fe update bundle_es.properties (#5989)
* Update bundle_es.properties

* Update bundle_es.properties

* 131

* support units

* fixed
2021-09-13 20:08:40 -04:00
RebornTrack970
8dfa349484 V6 2r2t (#5986) 2021-09-13 18:42:34 -04:00
Darkness6030
2906c61d06 Prevent players to kick themselves (#5988) 2021-09-13 13:39:23 -04:00
Anuken
e1ba9f16f6 Merge remote-tracking branch 'origin/master' 2021-09-13 09:04:01 -04:00
Anuken
826ddf4aad strip message newlines 2021-09-13 09:03:56 -04:00
kituta
d20048fe11 Update bundle_ja.properties (#5849)
* Update bundle_ja.properties

Addition. //追加
Changed wording of the toolmode. //toolmodeの文言を変更
Small fixes. //小さな修正

* Update bundle_ja.properties

Change of wording //文言の変更

* Update bundle_ja.properties

Addition. //追加

* Update bundle_ja.properties

Addition. //追加
366 editor.cliffs = Walls To Cliffs は「建築不能領域を表す断崖の壁を描く機能」だと思いますが、把握できていないため未翻訳で置いておきます。
「断崖を描く」

* Update bundle_ja.properties

Add

* Update bundle_ja.properties

fix //句点を忘れていました

* Update bundle_ja.properties

Small fixes. //小さな修正
2021-09-13 08:44:13 -04:00
Anuken
edbe795aa5 Merge remote-tracking branch 'origin/master' 2021-09-12 20:21:59 -04:00
Anuken
087cd2c55a Cleanup 2021-09-12 20:21:55 -04:00
fuzzbuck
ca62deaaa9 Change io event server (#5981)
(offline at this time) will used for events & seasonal modes
2021-09-12 15:09:52 -04:00
JrTRinny
d33a4f9f87 More Target varieties for energy field ability (#5828)
* more targets for energy field ability

* group booleans
2021-09-12 14:55:26 -04:00
Shockwave
f64d078f29 Update bundle_zh_CN.properties (#5938)
* Update bundle_zh_CN.properties

1. Inherited from <https://github.com/Anuken/Mindustry/pull/5661>
2. Synced latest commit from English bundle.

* Update bundle_zh_CN.properties

Synced cliff support for editor

* Update bundle_zh_CN.properties

Minor optimization

* Update bundle_zh_CN.properties

Minor fix at line 349~

* Update bundle_zh_CN.properties

Synced recent update in English bundle. (Hide All and Show All)

* Update bundle_zh_CN.properties

1. Synced hint for high threat level sector
2. Unified the term "sector"
3. Minor fix on the half-width commas

* Update bundle_zh_CN.properties

Optimized key-pressing descriptions.

* Update bundle_zh_CN.properties

Restore line 934 to half-width comma

* Update bundle_zh_CN.properties

Synced name of new sectors.
2021-09-12 12:54:32 -04:00
RebornTrack970
da465c7786 TR Translate before release (#5980) 2021-09-12 11:34:03 -04:00
NickName73
9c12125e89 Update bundle_ru.properties (#5911) 2021-09-12 11:22:17 -04:00
Sharlotte
2a6d7c5a13 Update bundle_ko.properties (#5892)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2021-09-12 11:21:53 -04:00
YellOw139
71e38862b9 [Bundle][RO] Update (#5848)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 254284760f
- Typo fixes & various other improvements

* Update full_description.txt

* Update full_description.txt

* killing confusion

* Update bundle_ro.properties

* deep-tainted-water

* should do for now

* sector.name
2021-09-12 11:21:17 -04:00
彭瑞暄
b58a63b200 Update bundle_zh_TW.properties (#5860)
* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

minor correction
2021-09-12 11:21:09 -04:00
VizardAlpha
ee8b4f478d Updates bundle_fr.properties (#5931)
* Updates bundle_fr.properties

* Added rivers on Serpulo / Added deep tainted water

* Error correction

* More campaign map progress .. Added new commits

* Update bundle_fr.properties
2021-09-12 11:09:46 -04:00
JrTRinny
1941f22676 Update bundle_th.properties (#5908)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* more beautiful names

* Update bundle_th.properties
2021-09-12 11:09:40 -04:00
Anuken
35ffbef557 #5932 2021-09-12 11:07:18 -04:00
Anuken
24db94a55b No server category colors 2021-09-12 11:05:05 -04:00
Anuken
46bda97362 Merge remote-tracking branch 'origin/master' 2021-09-12 09:05:23 -04:00
Anuken
a1b9f7d1b3 Fixed #5979 2021-09-12 09:05:18 -04:00
Matthew Peng
32db058dbe Why is the smelter -top drawn between the flame circles? (#5817) 2021-09-11 18:47:30 -04:00
Anuken
2f7c5994a7 Fixed #5978 2021-09-11 15:43:24 -04:00
Anuken
2664bb84be Fixed #5974 2021-09-11 13:30:10 -04:00
Anuken
bdcfb7ab45 Merge remote-tracking branch 'origin/master' 2021-09-11 12:15:39 -04:00
Anuken
5cf47f4198 Clamp sector description in info 2021-09-11 12:15:34 -04:00
Darkness6030
515ee060d2 [RU] Sectors name translation (#5972)
С береговой линией все понятно. 
Но почему я выбрал "Прибрежная крепость"?
Все просто. "Naval" переводится как "Водяной", но "Водяная Крепость" - звучит *не очень*.
Нужен какой-то синоним. Я рассмотрел варианты "Морская", "Береговая", но в конце концов остановился на варианте "Прибрежная".

Если вы думаете иначе, предлагайте свой вариант перевода.
2021-09-11 10:20:57 -04:00
Anuken
90c2473448 Duct bridge crash fix 2021-09-11 10:07:00 -04:00
Anuken
c5a90759e5 Fixed #5971 / Fixed #5973 2021-09-11 08:45:17 -04:00
Anuken
cccce6badd Make Base AI walls correspond to tier 2021-09-10 21:11:57 -04:00
Anuken
decc570867 Slightly denser generated bases 2021-09-10 17:23:17 -04:00
Anuken
caa34c959e More campaign map progress 2021-09-10 17:07:06 -04:00
Anuken
b8fa15e546 Merge remote-tracking branch 'origin/master' 2021-09-10 16:33:30 -04:00
Anuken
47d5be679d Map progress 2021-09-10 16:33:26 -04:00
buthed010203
fc7f689ea4 Named pathfinder thread (#5969) 2021-09-10 15:56:42 -04:00
Anuken
7c028ffcb8 Experimental positional spawn support / WIP map 2021-09-10 13:56:12 -04:00
Anuken
10c3f9e44a River noise target field 2021-09-10 09:22:39 -04:00
Anuken
b2a634e5e7 Untested/WIP naval campaign map 2021-09-10 09:17:25 -04:00
Anuken
ae0a70703b Wave edit dialog cleanup 2021-09-09 22:25:08 -04:00
TranquillyUnpleasant
9076325fa1 Add a copy button to spawn groups (#5957)
* copy button

* rebuild groups on removal

* two factor sorting

* copy method for spawngroup

* implement Clonable

* revert to copy to call clone
2021-09-09 19:38:56 -04:00
Anuken
08d7390775 Merge remote-tracking branch 'origin/master' 2021-09-09 17:05:00 -04:00
Anuken
cbe188abab Map editor bugfixes / Re-added build noise 2021-09-09 17:04:55 -04:00
Matthew Peng
abbc25798d Pull trail updating out into its own method (#5964) 2021-09-09 15:47:08 -04:00
Anuken
a3ede6cf0b Merge remote-tracking branch 'origin/master' 2021-09-09 12:08:38 -04:00
Anuken
e997768a0a d 2021-09-09 12:08:33 -04:00
itcannotbe
671098cc28 Add Build Cost Multiplier to Distributor (#5967)
It just makes sense.
2021-09-09 11:16:47 -04:00
Anuken
1a686c44a1 Fixed editor crash 2021-09-09 09:59:35 -04:00
Anuken
9e737cd3fe Merge remote-tracking branch 'origin/master' 2021-09-08 20:44:31 -04:00
Anuken
deed84f9a3 Public power graph contents 2021-09-08 20:44:26 -04:00
Matthew Peng
868cd4fb0b Just because a generator doesn't have turbines doesn't mean it doesn't have liquid (#5962) 2021-09-08 20:40:56 -04:00
Anuken
a5697a7d4b Fixed mod alpha bleeding not applying correctly 2021-09-08 15:09:05 -04:00
Anuken
2222330b43 Added hint for high threat level sector 2021-09-08 11:23:37 -04:00
Anuken
cde192b59a Added Block#allowConfigInventory 2021-09-08 09:04:04 -04:00
Anuken
c98eb2edd7 Fixed #5958 2021-09-08 08:42:23 -04:00
Anuken
dd7062f0f7 ParticleEffect#sizeInterp / Log usable RAM 2021-09-07 22:32:27 -04:00
Anuken
8adefb7b72 Merge remote-tracking branch 'origin/master' 2021-09-07 17:57:17 -04:00
Anuken
5e13f71fde Minor bugfixes & compatibility fixes 2021-09-07 17:57:03 -04:00
Matthew Peng
d257adf0c1 Show All (#5954) 2021-09-07 15:20:59 -04:00
TranquillyUnpleasant
34d2a0d3a0 Hide all button for units (#5953)
* Hide all button for units

* Add bundle property
2021-09-07 13:38:43 -04:00
Matthew Peng
efae0d3b6a Anuke what is this (#5949) 2021-09-06 20:45:42 -04:00
buthed010203
a393e21326 remove redundant Core.bundle.get (#5947) 2021-09-06 15:08:22 -04:00
Anuken
5641b4901c Easier stained mountains guardian 2021-09-05 23:01:26 -04:00
Anuken
4da21ba363 Added cliff support to editor 2021-09-05 20:08:02 -04:00
Anuken
508abba2ec Merge remote-tracking branch 'origin/master' 2021-09-05 18:00:21 -04:00
Anuken
87ff876db3 Take block timeScale into account for sector damage 2021-09-05 18:00:16 -04:00
CancerGuy
4720f1b876 Add files via upload (#5943) 2021-09-05 17:06:00 -04:00
Anuken
e35d09fe62 Merge remote-tracking branch 'origin/master' 2021-09-05 12:07:20 -04:00
Anuken
fb74dfa02f Default visualElevation for ships 2021-09-05 12:07:15 -04:00
Darkness6030
461d87dbef Add HexPvp server to global V6 list (#5940) 2021-09-05 12:03:57 -04:00
TranquillyUnpleasant
cf5d172922 Wave graph y axis refactor (#5926)
* Y axis refactor

* Fix formatting inconsistencies

* Make style match xml
2021-09-05 11:21:49 -04:00
Anuken
227fb388b8 Update building consume module before main update 2021-09-05 11:18:31 -04:00
Anuken
89d495fdb1 Merge remote-tracking branch 'origin/master' 2021-09-04 23:28:20 -04:00
Anuken
82e659dd80 Planet rendering infrastructure stuff 2021-09-04 23:28:15 -04:00
SoMall-dumpling
f20b9c828c Update Blocks.java (#5939)
simplest integer ratio
2021-09-04 22:30:07 -04:00
Anuken
efe5668c5a Merge remote-tracking branch 'origin/master' 2021-09-04 20:37:31 -04:00
Anuken
0331d8c6c4 Fixed #5937 2021-09-04 20:37:26 -04:00
Volas171
15882016ca 🤦 (#5936) 2021-09-04 18:07:29 -04:00
Anuken
b4b9a44126 Merge remote-tracking branch 'origin/master' 2021-09-04 18:07:15 -04:00
Anuken
063d2ce6c0 Implemented #5905 properly 2021-09-04 18:07:08 -04:00
ZestyLemonade
3985620289 space-begone (#5935)
Co-authored-by: sample-text-here <kjdshkasjhdfkj@jashdkaj.ksdh>
2021-09-04 17:43:03 -04:00
Anuken
23d0dfe6bf Deprecated DoubleOverlayFloor 2021-09-04 16:29:14 -04:00
Anuken
0a5b1d1380 Merge remote-tracking branch 'origin/master' 2021-09-04 15:23:53 -04:00
Anuken
24b0f445b8 Added rivers on Serpulo / Added deep tainted water 2021-09-04 15:23:47 -04:00
Volas171
57cd20e2a1 update mindustry reborn v7 (#5933)
* update mindustry reborn ip

* i forgo-
2021-09-04 12:49:11 -04:00
Anuken
3f49807348 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-09-04 11:27:29 -04:00
Anuken
13ddca750a arc 2021-09-04 11:27:26 -04:00
buthed010203
c209b0bdaf add statustable name to hudfragment (#5904) 2021-09-04 11:05:06 -04:00
Matthew Peng
264052a95f Remove the slight delay in wind3.ogg (#5909)
* Remove the slight delay in `wind3.ogg`

* Don't need to export the quality that high
2021-09-04 10:26:42 -04:00
Matthew Peng
b004146015 Input liquid drawing for DrawLiquid and DrawMixer (#5906) 2021-09-04 10:18:44 -04:00
CancerGuy
3901ae1720 change (#5923) 2021-09-04 10:14:40 -04:00
RebornTrack970
bcf798c247 Moved All OmegaHub servers from all Nodes to N5 (#5917)
* Moved All OmegaHub servers from all Nodes to N5

* Update servers_v7.json

* v6 life matters!

* Update servers_v6.json

* Update servers_v7.json

Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
2021-09-04 10:14:16 -04:00
buthed010203
2dffd525a3 remove useless method call (#5912)
sector.hasBase() already checks that save != null
2021-09-04 10:14:04 -04:00
QmelZ
d31389efca remove space (#5929) 2021-09-04 10:12:13 -04:00
Anuken
ee8683c734 Do not display overdrive visual for router/conduit 2021-09-04 10:07:13 -04:00
Anuken
8224cc3fce Fixed #5922 2021-09-04 10:03:40 -04:00
Anuken
94a340d3ee Merge remote-tracking branch 'origin/master' 2021-09-04 09:59:32 -04:00
Anuken
f8048be429 Fixed #5918 2021-09-04 09:59:28 -04:00
Кирилл Алдашкин
3714077fbe Fixed the display of the oil extractor efficiency (#5915) 2021-09-04 09:58:38 -04:00
Anuken
6984be2172 Merge remote-tracking branch 'origin/master' 2021-09-04 09:55:28 -04:00
Anuken
48f359ca9b Fixed #5907 2021-09-04 09:55:23 -04:00
Matthew Peng
9b28eaa3b3 Allow for SingleTypeGenerators to use only liquid. (#5900) 2021-08-30 08:23:58 -04:00
Matthew Peng
2f47f13ef7 Adjustable generateEffect randomness (#5901) 2021-08-29 22:55:52 -04:00
Anuken
80acea4708 #5897 with proper formatting 2021-08-29 16:25:26 -04:00
Anuken
cc689fd114 Fixed #5895 2021-08-29 10:26:39 -04:00
Anuken
be5d9154a7 Merge remote-tracking branch 'origin/master' 2021-08-29 09:12:08 -04:00
Anuken
bb9d7fedf7 Fixed #5894 2021-08-29 09:12:03 -04:00
Matthew Peng
71f064bda1 Shouldn't shorten() also reset the counter? (#5890) 2021-08-29 08:28:38 -04:00
Anuken
e30d7e998d Allow unit icons for sectors 2021-08-28 20:49:39 -04:00
Anuken
a3270dd908 this turned out to be pretty difficult 2021-08-28 16:29:58 -04:00
Anuken
48d568978b Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/mindustry/entities/Damage.java
2021-08-28 14:17:29 -04:00
Anuken
9a7324ce54 Fixed #5887 2021-08-28 14:17:01 -04:00
Darkness6030
d254d971a9 Add unitSpawnEvent (#5876) 2021-08-28 10:53:19 -04:00
SMOLKEYS.exe
800f0f4511 inconspicuous OCD goes to brazil (#5884) 2021-08-28 09:13:57 -04:00
Matthew Peng
60b2842d82 Rotator spinSpeed (#5881) 2021-08-28 08:47:11 -04:00
Matthew Peng
f8c7ff0159 Damage.damage doesn't properly convert cores (#5882)
* `Damage.damage` doesn't properly convert cores

* Well that was a complete failure
2021-08-28 08:46:08 -04:00
Anuken
4d62b0321f Fixed #5885 2021-08-28 08:44:42 -04:00
Anuken
6ca2855365 Fixed RailBulletType effect length 2021-08-27 22:33:56 -04:00
Anuken
ced97888e4 why 2021-08-27 21:51:37 -04:00
Zelaux
9f68fe520b Fixed incorrect work of TextureRegion.found() when creating icons (#5879)
* Fixed incorrect work of TextureRegion.found() when creating icons

* fixed comment text

* fixed comment text
2021-08-27 11:08:04 -04:00
Anuken
8c32acbc30 Fixed #5878 2021-08-27 09:58:08 -04:00
Anuken
bfc9b07651 Redundant cast cleanup 2021-08-27 09:31:18 -04:00
Anuken
e53b578043 Merge remote-tracking branch 'origin/master' 2021-08-27 09:17:31 -04:00
Anuken
b2ed066faa Fixed BE server not updating 2021-08-27 09:17:26 -04:00
Matthew Peng
5cc461edb0 Make hiding details optional (#5871)
* Make hiding details optional

* Sandbox blocks shouldn't have their details hidden.
2021-08-26 20:47:35 -04:00
Anuken
9b22777dfb AGP 7.0.1 2021-08-26 15:15:29 -04:00
Anuken
3bd08bb047 Merge remote-tracking branch 'origin/master' 2021-08-26 15:07:13 -04:00
Anuken
139d6cd5cc Proper #5872 2021-08-26 15:07:08 -04:00
RebornTrack970
309b0adb9e Added Rush and Expansion to Omega Hub (#5868) 2021-08-26 08:33:10 -04:00
Anuken
c25e6b586b Allow empty maps in FileMapGenerator 2021-08-25 21:57:18 -04:00
Anuken
f46b22e4a7 Merge remote-tracking branch 'origin/master' 2021-08-25 13:22:23 -04:00
Anuken
2b6856634c Fixed #5864 2021-08-25 13:22:19 -04:00
Ilya246
20305b5d36 Fix .pl BE server (#5862)
The server is currently up and running BE
2021-08-25 13:06:19 -04:00
Anuken
9e16d7385a Implemented #5853 2021-08-25 10:09:00 -04:00
Anuken
c573fd34a1 Bullet raycast clamp 2021-08-25 09:10:59 -04:00
Anuken
da7873cbd8 #5855 2021-08-25 08:49:41 -04:00
Anuken
a15f8131fa Merge remote-tracking branch 'origin/master' 2021-08-24 19:14:44 -04:00
Anuken
0d27e3afdc Fixed #5856 2021-08-24 19:14:40 -04:00
Leonid Skorospelov
bdcae408e6 Added 2v2, 3v3 ranked gamemode servers to v6 (#5854) 2021-08-24 17:45:14 -04:00
Anuken
bc4783e9cd Implemented #5851 properly 2021-08-24 12:45:28 -04:00
Anuken
8143cb7be0 Unit balancing 2021-08-24 12:10:44 -04:00
Anuken
8e90527609 Chat prefix empty message fix / Call.sound volume limit increase 2021-08-24 10:19:46 -04:00
Anuken
8949fd279e Build error fix / Anuken/Mindustry-Suggestions/issues/2897 2021-08-24 09:28:51 -04:00
Anuken
901d594768 Prevent server sound ear destruction / Particle effect rand param 2021-08-23 20:27:01 -04:00
Anuken
3964c8e826 Merge remote-tracking branch 'origin/master' 2021-08-23 17:41:02 -04:00
Anuken
044a124bc7 Fixed #5847 2021-08-23 17:40:58 -04:00
VizardAlpha
4f22db8db5 Updates bundle_fr.properties (#5663)
* Updates bundle_fr.properties

Final core launch animation / Added option to skip core animations

* Translation end

* Proper name/impl for "borderless windowed" on Windows

* Mod import progress bar

* WIP team icons

* Improved environmental block internal names

* Update core/assets/bundles/bundle_fr.properties

Co-authored-by: Lucien Perregaux <57545107+Luhrel@users.noreply.github.com>

* payload source and void descriptions

* Game stats cleanup

* Added max units field for wave editor

* Added max units

Co-authored-by: Lucien Perregaux <57545107+Luhrel@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2021-08-23 16:58:31 -04:00
Anuken
80ef3cee34 Suppress gen deprecatio warning / Anuken/Mindustry-Suggestions/issues/2888 2021-08-23 15:33:28 -04:00
Anuken
254284760f Hid details of locked content 2021-08-23 15:20:56 -04:00
Anuken
71ee7558ab Merge remote-tracking branch 'origin/master' 2021-08-23 14:47:16 -04:00
Anuken
5f4a3e341f #5785 2021-08-23 14:47:11 -04:00
RebornTrack970
81f25b76fd TR Fix (#5781) 2021-08-23 14:41:32 -04:00
Take
649c6ddfb3 Japanese Translation (Steam, Android description & Achivements) (#5805)
* copy English achivement and description file to Japanese folder

* Translate Gameplay, Campaign

* Translate steam achievements

* Translate Gamemodes, Custom&Multiplayer, Editor

* Translate Android desctiption

* Create summary.txt

* remove the sentence to recommend to share in steam workshop

* fix: 個 → 種類

* minor translation change
2021-08-23 14:36:34 -04:00
SoMall-dumpling
3bd3d3aa37 Avoid ambiguity (#5809)
* Avoid ambiguity

When you see 'boost: 150%'
It can be 'increase the speed to 150%' or 'increase the speed to 250%'.
Maybe you will say that the colon has already avoided this ambiguity.
But you know there's always someone who ignores those things, and also translating 'boost' is hard with no 'x' to avoid ambiguity.
With a 'x', it will show 'Boost: x150%', which will never be thought as 250%.

* Update OverdriveProjector.java

When power is low, show 'low power: -{0}%';
When power is high, show 'boost: +{0}%'.

* Update bundle.properties

* Update bundle.properties

* Update OverdriveProjector.java

bugfix(perhaps)

* Update OverdriveProjector.java

what if

* Update OverdriveProjector.java

InTeReStInG

* Update OverdriveProjector.java

back to the past

* Update OverdriveProjector.java

Now using Math.max.

* Update bundle_bg.properties

* Update bundle_de.properties

* Update bundle_fr.properties

* Update bundle_hu.properties

* Update bundle_in_ID.properties

* Update bundle_ja.properties

* Update bundle_ko.properties

* Update bundle_pl.properties

* Update bundle_ro.properties

* Update bundle_ru.properties

* Update bundle_th.properties

* Update bundle_uk_UA.properties

* Update bundle_vi.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_TW.properties

* Update OverdriveProjector.java

Maybe this is necessary.

* Update OverdriveProjector.java

The stats are '+50%' ,etc. now.

* Update OverdriveProjector.java

Necessary, because the previous one is strange.
2.5 does not make sense. 12.5 does.
2021-08-23 12:37:34 -04:00
Prosta4okua
fa9573e6dc [UKR] Translation (#5810)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2021-08-23 12:27:17 -04:00
Sharlotte
b4d19bf71b Update bundle_ko.properties (#5842) 2021-08-23 12:26:27 -04:00
YellOw139
0f019f58bd [Bundle][RO] Update (#5839)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 5d4ab9ecd7
- Typo fixes & various other improvements

* new button

* derelict changes
2021-08-23 12:26:15 -04:00
kituta
572166b157 Update bundle_ja.properties (#5813)
* Update bundle_ja.properties

Corrections to notational errors. //表記揺れの修正
Change to appropriate wording. //適切な語句への変更

* Update bundle_ja.properties

Add and remove. //追加と削除
2021-08-23 12:26:08 -04:00
JrTRinny
e16dba3336 Update bundle_th.properties (#5845)
* Update bundle_th.properties

* database button
2021-08-23 12:25:59 -04:00
Anuken
b52d645459 #5837 2021-08-23 12:04:54 -04:00
Darkness6030
73b24d2966 Update bundle_ru.properties (#5844) 2021-08-23 10:24:36 -04:00
Anuken
006c796da7 Added database button in menu 2021-08-23 10:03:26 -04:00
Anuken
160fdee596 Consistent tile attribute display 2021-08-23 09:12:36 -04:00
Anuken
5cc50b0ff3 Fixed floorSpeedMultiplier being squared 2021-08-22 15:53:07 -04:00
Anuken
3ba2498815 Removed atrax from archipelago waves 2021-08-22 13:44:55 -04:00
Anuken
0a0ec12e6c Allow logic itemDrop to @air 2021-08-22 11:43:14 -04:00
Anuken
9c826a5fdd Merge remote-tracking branch 'origin/master' 2021-08-22 10:21:24 -04:00
Anuken
50d01ef6f8 FlyingComp cleanup 2021-08-22 10:21:20 -04:00
Matthew Peng
b860b2bbfb Don't show core ghosts (#5834) 2021-08-22 09:45:17 -04:00
JrTRinny
7773a3b17b let payload source/void replace each other (#5835) 2021-08-22 09:45:05 -04:00
Anuken
c605418e33 public Setting constructor 2021-08-22 09:40:55 -04:00
Anuken
55270996ff Cleanup 2021-08-22 00:36:25 -04:00
Anuken
789fcac439 Merge remote-tracking branch 'origin/master' 2021-08-22 00:35:55 -04:00
Anuken
466118319f Fixed naval units with canBoost = true 2021-08-22 00:35:40 -04:00
fuzzbuck
8117aa8046 add 2 new io servers (#5830)
1 new gamemode which will soon come to existance & placeholder slot for events & possible future gamemode
2021-08-21 18:05:43 -04:00
Darkness6030
6847d2f373 Add HexedPvP server to Global v7 list (#5829) 2021-08-21 14:55:41 -04:00
Anuken
f85c078de8 PR cleanup 2021-08-21 11:34:05 -04:00
Matthew Peng
9cc08ada22 Heal Targetting on Turrets (#5820)
* Heal Targetting on Turrets

* Just in case
2021-08-21 11:33:20 -04:00
Sunny Kim
ec1afdfdc4 Hidden blocks only in the Placement UI (#5806)
* placeablePlayer

* placeablePlayer unlocked
2021-08-21 11:29:16 -04:00
Anuken
92d3d3cd9c Fixed #5824 2021-08-21 09:54:05 -04:00
Anuken
8d23e335ae Merge remote-tracking branch 'origin/master' 2021-08-20 23:04:47 -04:00
Anuken
ec61598a52 Minke ability moved to Oxynoe 2021-08-20 23:04:43 -04:00
彭瑞暄
c0c0ebb71f Update bundle_zh_TW.properties (#5739)
1609 lst.lookup not translated for clarity (using original description)
2021-08-20 23:03:17 -04:00
Fatonndev
c22f6a844e add hexed pvp server (#5819) 2021-08-20 14:29:46 -04:00
Anuken
8b4112f705 Check for repo & display name in mod browser search 2021-08-20 13:35:41 -04:00
Anuken
465afc3128 Sound fixes 2021-08-20 08:54:02 -04:00
Anuken
6730954a2e Fixed particle effect icon offset 2021-08-20 00:16:03 -04:00
Anuken
d03049799e Gradle 7.2 2021-08-20 00:06:37 -04:00
Anuken
3a3622bb58 Boss status color fix 2021-08-19 23:42:27 -04:00
Anuken
38ec05807a Disallow logic-building invalid blocks 2021-08-19 23:32:21 -04:00
Anuken
5d4ab9ecd7 Added max units field for wave editor 2021-08-19 23:26:39 -04:00
Anuken
0ab5f5bb14 hide hidden units in menu 2021-08-19 21:29:50 -04:00
Anuken
4b14008080 Fixed #5812 2021-08-19 17:50:31 -04:00
Anuken
e23054d606 Better support for disabling omniMovement 2021-08-19 16:29:49 -04:00
Anuken
dc5ca76df0 Merge remote-tracking branch 'origin/master' 2021-08-19 14:20:22 -04:00
Anuken
a8b423836e Added unit decal system for mods/future units 2021-08-19 14:20:18 -04:00
Volas171
a4bd160995 omegahub ip change (last) (#5807) 2021-08-19 10:43:58 -04:00
Anuken
558ee579e1 BlockIndexer null team fix 2021-08-19 09:37:12 -04:00
Anuken
41829b8660 Fixed #5803 2021-08-18 20:10:14 -04:00
Anuken
b8eaabe0de Fixed #5802 2021-08-18 18:55:36 -04:00
Anuken
a94735c5a5 Remote unlock tweaks 2021-08-18 17:52:59 -04:00
Anuken
ba48373bbc Game stats cleanup 2021-08-18 16:39:20 -04:00
Anuken
512b65a592 Merge remote-tracking branch 'origin/master' 2021-08-18 13:50:05 -04:00
Anuken
103ee371bd Fixed #5800 2021-08-18 13:49:59 -04:00
buthed010203
179f44cd37 // (#5798) 2021-08-18 12:52:12 -04:00
Anuken
1bf173b1ee Merge remote-tracking branch 'origin/master' 2021-08-18 11:41:44 -04:00
Anuken
356c2cfa80 Fixed #5797 2021-08-18 11:41:38 -04:00
kituta
5b61a183cd Update bundle_ja.properties (#5376)
* Update bundle_ja.properties

* Update bundle_ja.properties

Minor corrections and additions

* Update bundle_ja.properties

* Update bundle_ja.properties

Add 2 lines

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update bundle_ja.properties

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>
2021-08-18 10:45:39 -04:00
Xasmedy
d5e1b47b52 Adding M.D.N. Hub (#5795) 2021-08-18 10:25:46 -04:00
Anuken
63795d9df8 public AI fields 2021-08-17 22:06:29 -04:00
Anuken
8e179552ec pointless casts begone 2021-08-17 21:45:13 -04:00
Sunny Kim
d1271f3e4b Boss (Guardian) Status Sprite (#5773)
* boss status

* almost forgot

* Update bundle_ko.properties
2021-08-17 18:00:00 -04:00
buthed010203
24e6f5b841 remove stray newline (#5788)
its ugly
2021-08-17 17:59:15 -04:00
Alexander397172YT
7118c972a8 Update servers_v6.json (#5790) 2021-08-17 17:54:29 -04:00
Anuken
e4742133ca Made various fields/methods public 2021-08-17 17:23:02 -04:00
Anuken
ada6ef229c Merge remote-tracking branch 'origin/master' 2021-08-17 11:39:03 -04:00
Anuken
f0c0900770 Lambda memory allocation optimizations 2021-08-17 11:38:57 -04:00
Michael McMahon
a4a6eb6cee Command-line-tools link (#5789)
Link specifically to the `Command line tools only` section instead of the complete Android Studio package.
2021-08-17 08:27:36 -04:00
RebornTrack970
362c7d38a6 Omega Hub Server Update 2 (#5782)
Every Server (exept Rush and expansion) is fixed
2021-08-16 20:22:13 -04:00
Anuken
7b4d488b11 UI cleanup 2021-08-16 20:06:50 -04:00
Anuken
0c5f781702 Sector wave spawning fixes 2021-08-16 13:15:14 -04:00
Anuken
ff5c48a2a0 Merge remote-tracking branch 'origin/master' 2021-08-16 10:34:53 -04:00
Anuken
1a55f19ab2 Fixed #5774 2021-08-16 10:34:48 -04:00
JrTRinny
59456b67a1 payload source and void descriptions (#5778) 2021-08-16 08:22:03 -04:00
buthed010203
1a12510081 Closes #5777 (#5779)
I did a dumb
2021-08-16 08:15:20 -04:00
Anuken
d83f48891a Fixed #5774 2021-08-15 22:23:31 -04:00
Anuken
747c6186d4 DesktopLauncher -debug argument 2021-08-15 22:17:17 -04:00
Anuken
b3ef412368 Extra debug logging for mod pack 2021-08-15 21:59:57 -04:00
MrTnT 2.0
bfdcb971fc Update servers_v6.json (#5748)
* Update servers_v6.json

* Update servers_v6.json
2021-08-15 21:26:19 -04:00
YellOw139
487bc1866a [Bundle][RO] Update (#5668)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 5ca5025fb1
- Typo fixes & various other improvements

* Update bundle_ro.properties

* Update bundle_ro.properties

* progress

* derelict

* typo

* Update bundle_ro.properties

* Update bundle_ro.properties

* teamwork

* []

* AI

* Агрессоры

* sector info

* Update bundle_ro.properties

* Update bundle_ro.properties

* Update bundle_ro.properties

* Update bundle_ro.properties
2021-08-15 21:24:27 -04:00
Thomas Widyantoko
0b99d71bd4 [ID] v7 prealpha translation (#5669)
* Indonesian bundle update

lenum.controller description and Tar Fields map

* translation bundle sync

* Indonesian translation standardization

* healing status effect

* Indonesian translation for V7

bit confused on line 1611

* [ID] WIP polygonal core protection

* [ID] Updates Indonesian V7 translation

Logic wait & content look up instructions

* [ID] v7 prealpha translation

draft 1

* [ID] v7 prealpha translation part 2

Fixed a line and made changes to untranslated lines.
2021-08-15 21:24:13 -04:00
Sharlotte
8d811550e2 Update bundle_ko.properties (#5680)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* They don't like unofficial properties h

* Update bundle_ko.properties

* translated b80129e17b (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 7e047ef726 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 1cf2bd4892 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), a5fe8970c6 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 1b0de739f9 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)
* marged from https://github.com/Anuken/Mindustry/pull/5731
2021-08-15 21:24:07 -04:00
JrTRinny
09486946fc Update bundle_th.properties (#5694)
* Update bundle_th.properties

* banned unit

* better environment block name

* craters fix + color

* name consistensies

* add new updates
2021-08-15 21:23:56 -04:00
RebornTrack970
3f988cec72 TR Translate (#5770) 2021-08-15 21:23:18 -04:00
Anuken
c35dde5569 Fixed #5772 2021-08-15 21:17:16 -04:00
Anuken
79d757856e Merge remote-tracking branch 'origin/master' 2021-08-15 09:34:28 -04:00
Anuken
cd0c48985d Unconditional unit draw state reset 2021-08-15 09:34:23 -04:00
RebornTrack970
b2f35220e3 OmegaHub Server Update (#5769) 2021-08-15 09:30:34 -04:00
Anuken
d9ecaa701b Merge remote-tracking branch 'origin/master' 2021-08-14 23:19:34 -04:00
Anuken
9355496915 Correct SolidPump bar 2021-08-14 23:19:29 -04:00
Matthew Peng
79939db170 If it accepts payloads, then it shouldn't be blocked. (#5767) 2021-08-14 20:35:29 -04:00
Matthew Peng
24d3afca18 If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side (#5766)
* If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side

* b l o c k

* h

* Revert "h"

This reverts commit 2860818e3f.
2021-08-14 18:48:52 -04:00
Anuken
334b62b0a2 Misc scripting visibility changes 2021-08-14 09:49:25 -04:00
Anuken
16fb70b0ef Fixed #5762 / Fixed #5763 2021-08-14 09:21:02 -04:00
Anuken
c2fcffb0d8 Planet frustum culling 2021-08-13 23:49:47 -04:00
Anuken
681fc6de3d Misc bugfixes 2021-08-13 19:41:14 -04:00
Anuken
9640acfb74 Merge remote-tracking branch 'origin/master' 2021-08-13 19:07:19 -04:00
Anuken
94b12704dc Mobile text input fixes 2021-08-13 19:07:14 -04:00
buthed010203
74468855c2 Offset formations by 22.5 degrees when full (#5754)
This stops the annoying "unit bumping" problem on servers (at least with full formations), removed the other 2 lines as they didnt actually do anything.

Before: https://mee6.is-terrible.com/56YkB59o8.webm
After: I really cant be bothered
2021-08-13 17:45:12 -04:00
Anuken
031b1abe0a Allow animations without top regions 2021-08-13 14:14:58 -04:00
Anuken
0e6d9ea933 Fixed #5760 / Fixed #5761 2021-08-13 13:58:25 -04:00
Anuken
6e5ad304e4 Fixed #5759 2021-08-13 12:17:32 -04:00
Anuken
a689c2cb4d Merge remote-tracking branch 'origin/master' 2021-08-13 11:29:27 -04:00
Anuken
cd53cf0991 Fixed planet zoom 2021-08-13 11:29:22 -04:00
alex
5e2bf1f931 change address of pvp server (#5758) 2021-08-13 10:55:06 -04:00
Anuken
033dadae2c Removed unnecessary 'chat' font 2021-08-13 09:20:46 -04:00
Anuken
1b0de739f9 Sector info list / Minor hint fixes 2021-08-12 22:16:13 -04:00
Anuken
351f1a80c7 Merge remote-tracking branch 'origin/master' 2021-08-12 10:07:34 -04:00
Anuken
def1094357 Added world data progress bar 2021-08-12 10:07:30 -04:00
CxZxRain
4dec658a77 Update servers_v6.json (#5752) 2021-08-12 09:32:15 -04:00
Anuken
a5fe8970c6 Per-team AI settings / Errors for missing player cores 2021-08-12 09:24:20 -04:00
Anuken
1cf2bd4892 Team-specific rules / Player+Enemy team rules 2021-08-11 23:36:06 -04:00
Anuken
9111860fce Merge remote-tracking branch 'origin/master' 2021-08-11 21:18:52 -04:00
Anuken
0cac972061 Support for team-specific multipliers (no UI) 2021-08-11 21:18:48 -04:00
buthed010203
fa9257182b Dont configure if not needed (#5745)
* Dont configure if not needed

* fix
2021-08-11 17:23:34 -04:00
Anuken
4fc18d35ce #5742 2021-08-11 16:42:25 -04:00
Anuken
c2720bbc33 Increased PPT range 2021-08-11 11:36:20 -04:00
Anuken
5d86390e28 Turret heat cleanup 2021-08-11 10:31:36 -04:00
Anuken
ec89db7cb1 Things 2021-08-11 09:54:30 -04:00
Anuken
d15968d291 Merge remote-tracking branch 'origin/master' 2021-08-11 09:27:11 -04:00
Anuken
5e5df8848d Ammo rebalancing / Possible crash fix 2021-08-11 09:27:06 -04:00
Volas171
a0f66a5f94 Update Omega Community Server server ip (#5735)
ip changed, now moved to there
2021-08-11 09:18:36 -04:00
Anuken
d3a15fba96 Filter locked items from stat values 2021-08-10 21:47:28 -04:00
Anuken
14dc293a09 Fixed #5734 / New derelict icon 2021-08-10 19:56:31 -04:00
Anuken
a97690d219 Merge remote-tracking branch 'origin/master' 2021-08-10 17:11:29 -04:00
Anuken
9c626a17f0 Database dialog search bar 2021-08-10 17:11:22 -04:00
buthed010203
3354ef246b spacing (#5732)
Before: ![](https://mee6.is-terrible.com/56KMVIkGc.png)
After: ![](https://xenon.is-ne.at/56KPxNfyF.png)
2021-08-10 16:08:00 -04:00
Anuken
e7e64379dd () 2021-08-10 15:12:58 -04:00
Anuken
78dc94b0ed Merge remote-tracking branch 'origin/master' 2021-08-10 10:16:20 -04:00
Anuken
be38bba0e4 #5729 2021-08-10 10:16:15 -04:00
JrTRinny
6c963a2de7 comment fix (#5730)
* there is no mech pads

* factories
2021-08-10 09:38:46 -04:00
buthed010203
6d517396b3 ??? (#5727) 2021-08-09 18:05:19 -04:00
Matthew Peng
6246a1d39c Option to make a unit not appear on the title screen. (#5728) 2021-08-09 18:04:21 -04:00
Anuken
9c1063c7cc Misc minor bugfixes 2021-08-09 16:53:49 -04:00
Anuken
ed71777a17 . 2021-08-09 14:27:42 -04:00
Anuken
353433a383 Fine, I'll do it myself (#5717) 2021-08-09 14:19:34 -04:00
Anuken
7e047ef726 Stone craters name fix 2021-08-09 12:13:07 -04:00
Anuken
c60f6d155f Fixed #5725 2021-08-09 11:41:39 -04:00
Anuken
42486cd784 Fixed export/import lines curving through planet 2021-08-09 09:59:49 -04:00
Anuken
5b27f4786d ItemBuffer struct 2021-08-09 09:37:45 -04:00
Anuken
01f759a992 Fixed #5722 2021-08-08 20:42:48 -04:00
Anuken
cc0d7af610 Merge remote-tracking branch 'origin/master' 2021-08-08 13:38:01 -04:00
Anuken
00a2c1aad0 Refactored fireball into FireBulletType 2021-08-08 13:37:55 -04:00
buthed010203
e40ab50e10 why are there soaces here ? (#5716)
good question
2021-08-07 21:24:03 -04:00
Yakuzet
99b3420423 fix update TR bundle (#5715)
translated some new things and fixed some translation
2021-08-07 18:12:31 -04:00
Anuken
644d00b268 Misc ammo balancing 2021-08-07 17:37:55 -04:00
Anuken
71c4f27d60 Removed pointless 'device' switcher / Anuken/Mindustry-Suggestions/issues/2811 (but only partially) 2021-08-07 12:34:11 -04:00
Anuken
6cb2c0e8a7 Anuken/Mindustry-Suggestions/issues/2810 2021-08-07 12:22:34 -04:00
Anuken
d3745d043c Merge remote-tracking branch 'origin/master' 2021-08-07 12:08:35 -04:00
Anuken
b1b89290b9 Implemented Anuken/Mindustry-Suggestions/issues/2809 2021-08-07 12:08:30 -04:00
Fatonndev
ca8fa02687 add oblivion pvp server (#5709) 2021-08-07 08:28:29 -04:00
Anuken
ce9bfdbcae Fixed #5710 2021-08-07 08:26:49 -04:00
Anuken
5f29633689 Fixed #5707 2021-08-06 23:19:45 -04:00
Anuken
cab71958d0 Implementation of #4921 2021-08-06 19:40:27 -04:00
Anuken
9c995be22e Merge remote-tracking branch 'origin/master' 2021-08-06 18:02:04 -04:00
Anuken
f0a0b4cfc9 Fixed keyDown not registering at low FPS / Spectre bullet balance 2021-08-06 18:01:57 -04:00
RebornTrack970
395f7e0324 Added the Community Server server to Omega (#5705) 2021-08-06 13:47:30 -04:00
Anuken
b80129e17b Improved environmental block internal names 2021-08-06 11:52:25 -04:00
Anuken
e57b5b6966 Implemented Anuken/Mindustry-Suggestions/issues/2800 2021-08-06 11:17:10 -04:00
Anuken
316adf63ee Multi-target zenith AI 2021-08-06 11:07:30 -04:00
Anuken
588523b311 Avoid lambda capture in puddles 2021-08-06 09:34:38 -04:00
Anuken
b8232326bc Fixed #5703 2021-08-06 09:04:07 -04:00
Anuken
4fa04b9e23 Bannable units / Show tech tree icon for unresearched units 2021-08-05 23:01:58 -04:00
Anuken
6fdbe1d5f0 Fixed minimap not updating when build team changes 2021-08-05 14:20:23 -04:00
Anuken
66ce3e75ec Allow dumping/moving into payload voids 2021-08-05 12:00:35 -04:00
Anuken
ec30232c4e Made AttributeCrafters consume a constant amount of liquid
+ cultivator water requirement decrease
2021-08-05 10:27:46 -04:00
Anuken
6cb6a76ef3 arc 2021-08-05 08:22:53 -04:00
Anuken
46eeb8b960 arc 2021-08-04 23:03:15 -04:00
Anuken
294ab0a81b Better initial bridge arrows 2021-08-04 19:16:14 -04:00
Anuken
aa80f06f7b Cleanup & bullet bugfixes 2021-08-04 19:02:36 -04:00
Anuken
dd738a0108 Removed puddle 'generation' 2021-08-04 18:32:10 -04:00
Anuken
3be5296572 Fixed #5699 2021-08-04 13:52:17 -04:00
Anuken
cfa844f960 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-08-04 11:35:19 -04:00
Anuken
3b7afec360 arc 2021-08-04 11:35:15 -04:00
GaviTSRA
a9412c4f62 Updated hub ip of TSR Server (#5698) 2021-08-04 09:27:21 -04:00
Arik
2f57705f13 Fix saving tags of overwritten schematic (#5696) 2021-08-04 09:27:01 -04:00
Anuken
ee47bffb1c Merge remote-tracking branch 'origin/master' 2021-08-04 09:26:43 -04:00
Anuken
909c64468f Fixed #5695 / Fixed #5697 2021-08-04 09:26:39 -04:00
RebornTrack970
d7d7b73c54 Mindustry PvP 1v1 test server Added to Omega (#5692)
Fot testing.
2021-08-03 17:16:14 -04:00
Anuken
f820121e08 Sector bugfixes / More sector info 2021-08-03 16:01:27 -04:00
Anuken
0b036acb75 Merge remote-tracking branch 'origin/master' 2021-08-03 10:10:46 -04:00
Anuken
4d4ae7b2db #5690 2021-08-03 10:10:42 -04:00
Darkness6030
7f896723be Small changes in reloadmaps command (#5687)
Idk is it useful, but why not
2021-08-03 09:33:27 -04:00
Anuken
36deb5e225 Fixed #5688 2021-08-03 09:25:41 -04:00
Anuken
116422f1e7 arc 2021-08-02 21:47:29 -04:00
Anuken
a3d1dd91d9 Dispose display framebuffer on remove 2021-08-02 08:53:50 -04:00
Anuken
41964cd130 Unordered damaged building indices 2021-08-01 20:35:10 -04:00
Anuken
d9a92dc10e Minor deployment script fixes 2021-08-01 18:01:36 -04:00
Anuken
9c1f897fff Fixed #5684 2021-08-01 17:00:24 -04:00
Anuken
e64cd905d6 Fixed #5685 2021-08-01 13:27:21 -04:00
Anuken
fc80c23dde Auto-generate block paletted team regions for mods 2021-07-31 21:31:36 -04:00
Anuken
84b69a683a PvP team color palettes 2021-07-31 18:50:55 -04:00
Anuken
79bf77f4be WIP team icons 2021-07-31 18:23:22 -04:00
Anuken
78c35221be arc 2021-07-31 11:22:18 -04:00
Anuken
1d257c1a35 Mod import progress bar 2021-07-31 10:58:09 -04:00
Anuken
ef92236cb4 Gradle 7.1.1 2021-07-31 09:47:44 -04:00
Anuken
90bc18e1bd Fixed #5677 2021-07-31 08:38:03 -04:00
Anuken
9f6c45f4a0 Merge remote-tracking branch 'origin/master' 2021-07-30 22:49:55 -04:00
Anuken
b7842bbb26 warmup = 1 for bridges without power 2021-07-30 22:49:51 -04:00
JrTRinny
589430055e translation update (#5670) 2021-07-30 22:19:27 -04:00
BlueWolf
8f6fe08b1c fix some misleading comments (#5676) 2021-07-30 21:51:35 -04:00
Anuken
f354b6bcca pulverizer drawSpinSprite 2021-07-30 19:43:29 -04:00
Anuken
d02a017c03 arc 2021-07-30 18:59:18 -04:00
Anuken
6d58997f71 arc 2021-07-30 18:35:50 -04:00
Anuken
7d72c4dc63 arc 2021-07-30 18:13:30 -04:00
Anuken
3b9700793c arc 2021-07-30 16:43:26 -04:00
Anuken
0c03c47eb9 Disabled crash sending + arc 2021-07-30 16:26:25 -04:00
Anuken
2d35a024e2 arc 2021-07-30 15:29:12 -04:00
Andrew Antsiferov
eac11045ff Fix typo (#5674)
of the -> of the tile.
2021-07-30 14:57:23 -04:00
Anuken
a7cc6185ad Proper name/impl for "borderless windowed" on Windows 2021-07-30 14:27:46 -04:00
Anuken
d855840fe2 Fixed #5672 2021-07-30 13:05:12 -04:00
Anuken
81419eddbe Merge remote-tracking branch 'origin/master' 2021-07-30 11:58:06 -04:00
Anuken
fc41ad36f7 Fixed damaged building memory leak 2021-07-30 11:58:01 -04:00
RebornTrack970
676a064b6b Updated TR bundle to Build 21565 (#5671) 2021-07-30 10:46:25 -04:00
Anuken
9e1ba3e235 Darkened chat background slightly 2021-07-30 09:33:35 -04:00
Anuken
ad23544f24 Merge remote-tracking branch 'origin/master' 2021-07-29 11:26:07 -04:00
Anuken
296f9b9da5 Smoother bridge animation start/stop 2021-07-29 11:26:01 -04:00
buthed010203
47398f71a8 Utility method for mods (#5667)
* Utility method for mods

I don't want to have to read something this horrible ever again ![](https://aethex.is-a.fail/55DesOkHk.png)

* Update StorageBlock.java
2021-07-29 11:13:10 -04:00
Anuken
a36f872b61 Use ModLoadException instead of IllegalArgumentException 2021-07-29 09:20:51 -04:00
Anuken
dbebe2ab29 Merge remote-tracking branch 'origin/master' 2021-07-29 09:16:58 -04:00
Anuken
ccb973d1dd Log incompatible mod class loaders 2021-07-29 09:16:53 -04:00
buthed010203
132b1fe0c4 This bothers me (#5664)
* This bothers me

absolutely horrible

* Update gradle.properties
2021-07-28 18:23:23 -04:00
Anuken
8702ebd706 Update deployment.yml 2021-07-28 18:20:08 -04:00
Anuken
4734261097 Fixed unit building not starting when some resources are missing 2021-07-28 18:08:17 -04:00
Anuken
78f55765c1 Clear fallback sprite for core thrusters 2021-07-28 17:49:01 -04:00
546 changed files with 20158 additions and 6850 deletions

View File

@@ -39,7 +39,7 @@ jobs:
cp -a Mindustry/core/build/javadoc/. docs/ cp -a Mindustry/core/build/javadoc/. docs/
cd docs cd docs
git add . git add .
git commit -m "Update ${RELEASE_VERSION:1}" git commit --allow-empty -m "Update ${RELEASE_VERSION:1}"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
cd ../Mindustry cd ../Mindustry
- name: Update F-Droid build string - name: Update F-Droid build string

View File

@@ -8,10 +8,12 @@ jobs:
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- name: Set up JDK 16 - name: Set up JDK 17
uses: actions/setup-java@v1 uses: actions/setup-java@v1
with: with:
java-version: 16 java-version: 17
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Run unit tests and build JAR - name: Run unit tests and build JAR
run: ./gradlew test desktop:dist run: ./gradlew test desktop:dist
- name: Upload desktop JAR for testing - name: Upload desktop JAR for testing

View File

@@ -15,11 +15,23 @@ jobs:
cd ../MindustryBuilds cd ../MindustryBuilds
BNUM=$(($GITHUB_RUN_NUMBER + 20000)) BNUM=$(($GITHUB_RUN_NUMBER + 20000))
git tag ${BNUM} git tag ${BNUM}
git config --global user.name "Build Uploader" git config --global user.name "Github Actions"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM} git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
- name: Set up JDK 16 - name: Set up JDK 17
uses: actions/setup-java@v1 uses: actions/setup-java@v1
with: with:
java-version: 16 java-version: 17
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Update bundles
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
./gradlew updateBundles
if [ -n "$(git status --porcelain)" ]; then
git add core/assets/bundles/*
git commit -m "Automatic bundle update"
git push
fi
- name: Run unit tests - name: Run unit tests
run: ./gradlew clean cleanTest test run: ./gradlew clean cleanTest test --stacktrace

4
.gitignore vendored
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@@ -162,3 +162,7 @@ gradle-app.setting
.DS_Store .DS_Store
Thumbs.db Thumbs.db
android/libs/ android/libs/
# ignored due to frequent branch conflicts.
core/assets/logicids.dat
core/assets/icons/icons.properties

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@@ -12,9 +12,11 @@ Do not submit something without at least running the game to see if it compiles.
If you are submitting a new block, make sure it has a name and description, and that it works correctly in-game. If you are changing existing block mechanics, test them out first. If you are submitting a new block, make sure it has a name and description, and that it works correctly in-game. If you are changing existing block mechanics, test them out first.
### Do not make large changes before discussing them first. ### Do not make large changes before discussing them first.
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*). If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) - either via PM or by posting in the `#pulls` channel.
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it. For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
### Do not make formatting PRs.
Yes, there are occurrences of trailing spaces, extra newlines, empty indents, and other tiny errors. No, I don't want to merge, view, or get notified by your 1-line PR fixing it. If you're implementing a PR with modification of *actual code*, feel free to fix formatting in the general vicinity of your changes, but please don't waste everyone's time with pointless changes.
## Style Guidelines ## Style Guidelines

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@@ -18,7 +18,7 @@ See [CONTRIBUTING](CONTRIBUTING.md).
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 16](https://adoptopenjdk.net/archive.html?variant=openjdk16&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands: First, make sure you have [JDK 16-17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
### Windows ### Windows
@@ -38,7 +38,7 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
### Android ### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory. 2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`. 3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.

View File

@@ -5,6 +5,7 @@ This is done by letting clients `GET` a [JSON list of servers](https://github.co
You may want to add your server to this list. The steps for getting this done are as follows: You may want to add your server to this list. The steps for getting this done are as follows:
0. **Take note of the fact that modded servers are not allowed on this list.** Such servers confuse users, and there's currently no easy way to fix mod incompatibilities after a failed connection.
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well. 1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins. You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example. *Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.

View File

@@ -31,9 +31,11 @@ There are two ways to test the translation bundle:
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.* 1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
2) For advanced users: simply download your fork of mindustry and compile/run the game. 2) For advanced users: simply download your fork of mindustry and compile/run the game.
#### Translating for stores (Steam, Google Play) #### Translating for stores (Steam, ~~Google Play~~)
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does. NOTE: The Google Play description is in the process of being re-written, please do not translate it.
If you would like to translate the descriptions for ~~Google Play~~ or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
**And that's it.** **And that's it.**

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@@ -7,8 +7,7 @@ buildscript{
} }
dependencies{ dependencies{
//note that later versions, like alpha05, fail to work correctly classpath 'com.android.tools.build:gradle:7.0.3'
classpath 'com.android.tools.build:gradle:7.1.0-alpha02'
} }
} }
@@ -30,7 +29,7 @@ task deploy(type: Copy){
} }
android{ android{
buildToolsVersion '30.0.2' buildToolsVersion '30.0.3'
compileSdkVersion 30 compileSdkVersion 30
sourceSets{ sourceSets{
main{ main{
@@ -140,8 +139,8 @@ dependencies{
gpImplementation "com.google.android.gms:play-services-games:21.0.0" gpImplementation "com.google.android.gms:play-services-games:21.0.0"
gpImplementation "com.google.android.gms:play-services-auth:19.0.0" gpImplementation "com.google.android.gms:play-services-auth:19.0.0"
//android dependencies magically disappear during compilation, thanks gradle! //TODO dynamically find best android platform jar instead of hard-coding to 30
def sdkFile = new File((String)findSdkDir(), "/platforms/android-29/android.jar") def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath) if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
} }

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@@ -101,6 +101,8 @@ public class EntityProcess extends BaseProcessor{
inter.addJavadoc("Interface for {@link $L}", component.fullName()); inter.addJavadoc("Interface for {@link $L}", component.fullName());
skipDeprecated(inter);
//implement extra interfaces these components may have, e.g. position //implement extra interfaces these components may have, e.g. position
for(Stype extraInterface : component.interfaces().select(i -> !isCompInterface(i))){ for(Stype extraInterface : component.interfaces().select(i -> !isCompInterface(i))){
//javapoet completely chokes on this if I add `addSuperInterface` or create the type name with TypeName.get //javapoet completely chokes on this if I add `addSuperInterface` or create the type name with TypeName.get
@@ -570,6 +572,8 @@ public class EntityProcess extends BaseProcessor{
.returns(tname(packageName + "." + name)) .returns(tname(packageName + "." + name))
.addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build()); .addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build());
skipDeprecated(builder);
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy)); definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
} }
@@ -837,6 +841,8 @@ public class EntityProcess extends BaseProcessor{
TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className) TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className)
.addModifiers(Modifier.FINAL); .addModifiers(Modifier.FINAL);
skipDeprecated(nullBuilder);
nullBuilder.addSuperinterface(interf.tname()); nullBuilder.addSuperinterface(interf.tname());
if(superclass != null) nullBuilder.superclass(tname(baseName(superclass))); if(superclass != null) nullBuilder.superclass(tname(baseName(superclass)));
@@ -872,7 +878,7 @@ public class EntityProcess extends BaseProcessor{
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build()); nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
write(nullBuilder); write(nullBuilder, imports.asArray());
} }
write(nullsBuilder); write(nullsBuilder);
@@ -980,6 +986,11 @@ public class EntityProcess extends BaseProcessor{
throw new IllegalArgumentException("Missing types."); throw new IllegalArgumentException("Missing types.");
} }
void skipDeprecated(TypeSpec.Builder builder){
//deprecations are irrelevant in generated code
builder.addAnnotation(AnnotationSpec.builder(SuppressWarnings.class).addMember("value", "\"deprecation\"").build());
}
class GroupDefinition{ class GroupDefinition{
final String name; final String name;
final ClassName baseType; final ClassName baseType;

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@@ -22,8 +22,8 @@ public class AssetsProcess extends BaseProcessor{
@Override @Override
public void process(RoundEnvironment env) throws Exception{ public void process(RoundEnvironment env) throws Exception{
processSounds("Sounds", rootDirectory + "/core/assets/sounds", "arc.audio.Sound"); processSounds("Sounds", rootDirectory + "/core/assets/sounds", "arc.audio.Sound", true);
processSounds("Musics", rootDirectory + "/core/assets/music", "arc.audio.Music"); processSounds("Musics", rootDirectory + "/core/assets/music", "arc.audio.Music", false);
processUI(env.getElementsAnnotatedWith(StyleDefaults.class)); processUI(env.getElementsAnnotatedWith(StyleDefaults.class));
} }
@@ -117,11 +117,12 @@ public class AssetsProcess extends BaseProcessor{
JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer); JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer);
} }
void processSounds(String classname, String path, String rtype) throws Exception{ void processSounds(String classname, String path, String rtype, boolean genid) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC); TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC); MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
CodeBlock.Builder staticb = CodeBlock.builder(); CodeBlock.Builder staticb = CodeBlock.builder();
if(genid){
type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build()); type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build());
type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build()); type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build());
@@ -136,6 +137,7 @@ public class AssetsProcess extends BaseProcessor{
.addParameter(int.class, "id") .addParameter(int.class, "id")
.returns(Sound.class) .returns(Sound.class)
.addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build()); .addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build());
}
HashSet<String> names = new HashSet<>(); HashSet<String> names = new HashSet<>();
Seq<Fi> files = new Seq<>(); Seq<Fi> files = new Seq<>();
@@ -157,17 +159,23 @@ public class AssetsProcess extends BaseProcessor{
String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length()); String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length());
if(genid){
staticb.addStatement("soundToId.put($L, $L)", name, id); staticb.addStatement("soundToId.put($L, $L)", name, id);
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }", loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }",
Core.class, filepath, rtype, name, rtype, id, id); Core.class, filepath, rtype, name, rtype, id, id);
}else{
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; }", Core.class, filepath, rtype, name, rtype);
}
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
id ++; id ++;
} }
if(genid){
type.addStaticBlock(staticb.build()); type.addStaticBlock(staticb.build());
}
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());

View File

@@ -20,6 +20,7 @@ mindustry.entities.comp.PlayerComp=12
mindustry.entities.comp.PosTeam=27 mindustry.entities.comp.PosTeam=27
mindustry.entities.comp.PosTeamDef=28 mindustry.entities.comp.PosTeamDef=28
mindustry.entities.comp.PuddleComp=13 mindustry.entities.comp.PuddleComp=13
mindustry.entities.comp.WorldLabelComp=35
mindustry.type.Weather.WeatherStateComp=14 mindustry.type.Weather.WeatherStateComp=14
mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15 mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
mindustry.world.blocks.campaign.PayloadLaunchPad.LargeLaunchPayloadComp=34 mindustry.world.blocks.campaign.PayloadLaunchPad.LargeLaunchPayloadComp=34

View File

@@ -0,0 +1 @@
{version:6,fields:[{name:color,type:arc.graphics.Color},{name:data,type:java.lang.Object},{name:effect,type:mindustry.entities.Effect},{name:lifetime,type:float},{name:offsetPos,type:float},{name:offsetRot,type:float},{name:offsetX,type:float},{name:offsetY,type:float},{name:parent,type:mindustry.gen.Posc},{name:rotWithParent,type:boolean},{name:rotation,type:float},{name:time,type:float},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:1,fields:[{name:amount,type:float},{name:liquid,type:mindustry.type.Liquid},{name:tile,type:mindustry.world.Tile},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{fields:[{name:flags,type:byte},{name:fontSize,type:float},{name:text,type:java.lang.String},{name:x,type:float},{name:y,type:float},{name:z,type:float}]}

View File

@@ -13,36 +13,18 @@ buildscript{
google() google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" } maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven{ url 'https://jitpack.io' } maven{ url 'https://jitpack.io' }
//fake repository to download my patched robovm jar from
ivy{
url 'https://github.com/'
patternLayout {
artifact '/[organisation]/[module]/raw/a-single-jar-file/[revision].jar'
}
// This is required in Gradle 6.0+ as metadata file (ivy.xml)
// is mandatory. Docs linked below this code section
metadataSources { artifact() }
}
} }
dependencies{ dependencies{
//use local, patched robovm gradle plugin until my PR for gradle 7.0 support is merged classpath "com.mobidevelop.robovm:robovm-gradle-plugin:2.3.14"
//https://github.com/Anuken/robovm/raw/a-single-jar-file/robovm-gradle-plugin-2.3.14-SNAPSHOT.jar
classpath "Anuken:robovm:robovm-gradle-plugin-2.3.14-SNAPSHOT"
//needed for plugin above
classpath "com.mobidevelop.robovm:robovm-dist-compiler:2.3.13"
classpath "com.github.Anuken.Arc:packer:$arcHash" classpath "com.github.Anuken.Arc:packer:$arcHash"
classpath "com.github.Anuken.Arc:arc-core:$arcHash" classpath "com.github.Anuken.Arc:arc-core:$arcHash"
} }
} }
plugins{ plugins{
id 'org.jetbrains.kotlin.jvm' version '1.4.32' id 'org.jetbrains.kotlin.jvm' version '1.6.0-RC'
id "org.jetbrains.kotlin.kapt" version "1.4.32" id "org.jetbrains.kotlin.kapt" version "1.6.0-RC"
} }
allprojects{ allprojects{
@@ -57,7 +39,7 @@ allprojects{
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
rhinoVersion = '9f792d202471fb3789eab7bb261fec13d67287e2' rhinoVersion = '3c6bbadf73a904eefcc28b6fd8aa742ac575e878'
loadVersionProps = { loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p } return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -219,10 +201,16 @@ allprojects{
options.compilerArgs += ["-Xlint:deprecation"] options.compilerArgs += ["-Xlint:deprecation"]
dependsOn clearCache dependsOn clearCache
options.forkOptions.jvmArgs.addAll([ options.forkOptions.jvmArgs += [
'--add-opens=jdk.compiler/com.sun.tools.javac.api=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED', '--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED' '--add-opens=jdk.compiler/com.sun.tools.javac.model=ALL-UNNAMED',
]) '--add-opens=jdk.compiler/com.sun.tools.javac.processing=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.util=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.tree=ALL-UNNAMED',
'--add-opens=java.base/sun.reflect.annotation=ALL-UNNAMED'
]
} }
} }
@@ -279,7 +267,7 @@ project(":ios"){
props.load(new FileInputStream(vfile)) props.load(new FileInputStream(vfile))
}else{ }else{
props['app.id'] = 'io.anuke.mindustry' props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '6.0' props['app.version'] = '7.0'
props['app.mainclass'] = 'mindustry.IOSLauncher' props['app.mainclass'] = 'mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher' props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry' props['app.name'] = 'Mindustry'
@@ -341,7 +329,11 @@ project(":core"){
} }
} }
def changelogs = file("../fastlane/metadata/android/en-US/changelogs/") def changelogs = file("../fastlane/metadata/android/en-US/changelogs/")
changelogs.mkdirs()
try{
new File(changelogs, androidVersion + ".txt").text = (result) new File(changelogs, androidVersion + ".txt").text = (result)
}catch(Exception ignored){
}
} }
} }
@@ -383,7 +375,7 @@ project(":core"){
if(localArc() && debugged()) api arcModule("extensions:recorder") if(localArc() && debugged()) api arcModule("extensions:recorder")
if(localArc()) api arcModule(":extensions:packer") if(localArc()) api arcModule(":extensions:packer")
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd' annotationProcessor 'com.github.Anuken:jabel:0.6.0'
compileOnly project(":annotations") compileOnly project(":annotations")
kapt project(":annotations") kapt project(":annotations")
} }

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@@ -78,13 +78,12 @@ schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0} stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.playtime = Time Played:[accent] {0} stat.playtime = Time Played:[accent] {0}
stat.rank = Final Rank: [accent]{0}
globalitems = [accent]Total Items globalitems = [accent]Total Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
@@ -94,6 +93,7 @@ level.mode = Gamemode:
coreattack = < Core is under attack! > coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
joingame = Join Game joingame = Join Game
@@ -122,7 +122,7 @@ committingchanges = Committing Changes
done = Done done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]\n\nTo disable this feature, turn it off in [accent]Settings->Game->Disable Mods On Startup Crash[]. mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -169,6 +169,7 @@ launchcore = Launch Core
filename = File Name: filename = File Name:
unlocked = New content unlocked! unlocked = New content unlocked!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
@@ -287,6 +288,7 @@ save.corrupted = Save file corrupted or invalid!
empty = <empty> empty = <empty>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
@@ -317,7 +319,7 @@ data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
loading = [accent]Loading... loading = [accent]Loading...
reloading = [accent]Reloading Mods... downloading = [accent]Downloading...
saving = [accent]Saving... saving = [accent]Saving...
respawn = [accent][[{0}][] to respawn in core respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
@@ -345,9 +347,9 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor. map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -362,6 +364,7 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -377,6 +380,13 @@ editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -385,6 +395,7 @@ waves.waves = wave(s)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave waves.shields = shields/wave
waves.to = to waves.to = to
waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
@@ -393,6 +404,13 @@ waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = counts wavemode.counts = counts
@@ -402,6 +420,7 @@ wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit...
variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
@@ -539,6 +558,7 @@ configure = Configure Loadout
loadout = Loadout loadout = Loadout
resources = Resources resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
bannedunits = Banned Units
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
@@ -563,6 +583,8 @@ weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
@@ -618,6 +640,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -645,10 +669,12 @@ status.sapped.name = Sapped
status.electrified.name = Electrified status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock status.overclock.name = Overclock
status.shocked.name = Shocked status.shocked.name = Shocked
status.blasted.name = Blasted status.blasted.name = Blasted
status.unmoving.name = Unmoving status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Language settings.language = Language
settings.data = Game Data settings.data = Game Data
@@ -773,7 +799,7 @@ bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -876,6 +902,7 @@ setting.seconds = {0} seconds
setting.milliseconds = {0} milliseconds setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window setting.borderlesswindow.name = Borderless Window
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes. setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
@@ -999,6 +1026,7 @@ rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = AI Building rules.buildai = AI Building
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
@@ -1018,12 +1046,15 @@ rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Waves rules.title.waves = Waves
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.title.teams = Teams
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
@@ -1102,13 +1133,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1139,9 +1170,10 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
@@ -1149,7 +1181,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand Water block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
@@ -1269,6 +1301,7 @@ block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank block.liquid-tank.name = Liquid Tank
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Liquid Junction block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump block.rotary-pump.name = Rotary Pump
@@ -1315,10 +1348,16 @@ block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator block.interplanetary-accelerator.name = Interplanetary Accelerator
#experimental, may be removed block.constructor.name = Constructor
block.block-forge.name = Block Forge block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.block-loader.name = Block Loader block.large-constructor.name = Large Constructor
block.block-unloader.name = Block Unloader block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1375,6 +1414,7 @@ hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit p
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
@@ -1405,8 +1445,7 @@ liquid.slag.description = Refined in separators into constituent metals, or spra
liquid.oil.description = Used in advanced material production and as incendiary ammunition. liquid.oil.description = Used in advanced material production and as incendiary ammunition.
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
block.derelict = [lightgray]Derelict block.derelict = [lightgray]Derelict
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides. block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
block.illuminator.description = Emits light. block.illuminator.description = Emits light.
block.message.description = Stores a message for communication between allies. block.message.description = Stores a message for communication between allies.
@@ -1429,9 +1468,11 @@ block.incinerator.description = Vaporizes any item or liquid it receives.
block.power-void.description = Voids all power inputted. Sandbox only. block.power-void.description = Voids all power inputted. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only. block.item-void.description = Destroys inputted items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only. block.liquid-void.description = Destroys inputted liquids. Sandbox only.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Protects structures from enemy projectiles. block.copper-wall.description = Protects structures from enemy projectiles.
block.copper-wall-large.description = Protects structures from enemy projectiles. block.copper-wall-large.description = Protects structures from enemy projectiles.
block.titanium-wall.description = Protects structures from enemy projectiles. block.titanium-wall.description = Protects structures from enemy projectiles.
@@ -1472,6 +1513,7 @@ block.conduit.description = Moves liquids forward. Used in conjunction with pump
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.liquid-junction.description = Acts as a bridge for two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings. block.bridge-conduit.description = Transports liquids over terrain or buildings.
@@ -1586,7 +1628,7 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Places proximity mines. Repairs allied units. unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
@@ -1737,6 +1779,7 @@ lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building. lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload. lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location. lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag. lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position. lenum.mine = Mine at a position.
lenum.build = Build a structure. lenum.build = Build a structure.

File diff suppressed because it is too large Load Diff

View File

@@ -67,16 +67,23 @@ schematic.delete.confirm = Тази схема ще бъде напълно ун
schematic.rename = Преименуване на схема schematic.rename = Преименуване на схема
schematic.info = {0}x{1}, {2} елемента schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[]. schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Статистики stats = Статистики
stat.wave = Отблъснати Вълни:[accent] {0} stat.wave = Отблъснати Вълни:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Унищожени Врагове:[accent] {0} stat.enemiesDestroyed = Унищожени Врагове:[accent] {0}
stat.built = Построени Постройки:[accent] {0} stat.built = Построени Постройки:[accent] {0}
stat.destroyed = Унищожени Постройки:[accent] {0} stat.destroyed = Унищожени Постройки:[accent] {0}
stat.deconstructed = Разглобени Постройки:[accent] {0} stat.deconstructed = Разглобени Постройки:[accent] {0}
stat.delivered = Изстреляни Ресурси:
stat.playtime = Изиграно Време:[accent] {0} stat.playtime = Изиграно Време:[accent] {0}
stat.rank = Финален ранг:[accent] {0}
globalitems = [accent]Всички Ресурси globalitems = [accent]Всички Ресурси
map.delete = Сигурни ли сте че искате да изтриете карта "[accent]{0}[]"? map.delete = Сигурни ли сте че искате да изтриете карта "[accent]{0}[]"?
@@ -86,6 +93,7 @@ level.mode = Режим на игра:
coreattack = < Ядрото е нападнато! > coreattack = < Ядрото е нападнато! >
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nпредстои унижощение nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nпредстои унижощение
database = Енциклопедия database = Енциклопедия
database.button = Database
savegame = Запази Игра savegame = Запази Игра
loadgame = Зареди Игра loadgame = Зареди Игра
joingame = Присъедини се в Игра joingame = Присъедини се в Игра
@@ -93,6 +101,7 @@ customgame = Персонализирана Игра
newgame = Нова Игра newgame = Нова Игра
none = <няма> none = <няма>
none.found = [lightgray]<няма намерени> none.found = [lightgray]<няма намерени>
none.inmap = [lightgray]<none in map>
minimap = Мини-карта minimap = Мини-карта
position = Позиция position = Позиция
close = Затвори close = Затвори
@@ -160,6 +169,7 @@ launchcore = Изстреляй Ядрото
filename = Име на файл: filename = Име на файл:
unlocked = Отйлючихте нови неща! unlocked = Отйлючихте нови неща!
available = Можете да проучите нови технологии! available = Можете да проучите нови технологии!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Завършено completed = [accent]Завършено
techtree = Tech Tree techtree = Tech Tree
research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)? research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)?
@@ -206,6 +216,7 @@ hosts.none = [lightgray]Няма намерени локални сървъри!
host.invalid = [scarlet]Не може да се установи връска със сървъра. host.invalid = [scarlet]Не може да се установи връска със сървъра.
servers.local = Локални Сървъри servers.local = Локални Сървъри
servers.local.steam = Open Games & Local Servers
servers.remote = Отдалечени Сървъри servers.remote = Отдалечени Сървъри
servers.global = Публични Сървъри servers.global = Публични Сървъри
@@ -277,6 +288,7 @@ save.corrupted = Невалиден или увреден запис!
empty = <празно> empty = <празно>
on = Включено on = Включено
off = Изключено off = Изключено
save.search = Search saved games...
save.autosave = Автоматично записване: {0} save.autosave = Автоматично записване: {0}
save.map = Карта: {0} save.map = Карта: {0}
save.wave = Вълна {0} save.wave = Вълна {0}
@@ -306,9 +318,8 @@ data.exported = Данните на играта беше изнесена.
data.invalid = Това не е валиден файл с данни. data.invalid = Това не е валиден файл с данни.
data.import.confirm = Внасянето на външен файл с данни ще унищожи [scarlet]всички[] ваши данни.\n[accent]Това няма да може да се възстанови![]\n\nСлед като информацията се внесе играта ще се затвори. data.import.confirm = Внасянето на външен файл с данни ще унищожи [scarlet]всички[] ваши данни.\n[accent]Това няма да може да се възстанови![]\n\nСлед като информацията се внесе играта ще се затвори.
quit.confirm = Сигурни ли сте, че искате да излезете? quit.confirm = Сигурни ли сте, че искате да излезете?
quit.confirm.tutorial = Наистина ли знаете какво правите?\nМожете да повторите обучението от [accent] Настройки->Игра->Повтори Обучението.[]
loading = [accent]Зареждане... loading = [accent]Зареждане...
reloading = [accent]Презареждане на модове... downloading = [accent]Downloading...
saving = [accent]Записване... saving = [accent]Записване...
respawn = [accent][[{0}][] за да се Върнете при Ядрото respawn = [accent][[{0}][] за да се Върнете при Ядрото
cancelbuilding = [accent][[{0}][] за да Изчистите Скицата cancelbuilding = [accent][[{0}][] за да Изчистите Скицата
@@ -352,6 +363,7 @@ publishing = [accent]Публикуване...
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там! publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
publish.error = Грешка при публикуване на елемент: {0} publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0} steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Четка editor.brush = Четка
editor.openin = Отвори в редактора editor.openin = Отвори в редактора
@@ -368,6 +380,13 @@ editor.ingame = Редактирай в игра
editor.publish.workshop = Публикувай в Работилницата editor.publish.workshop = Публикувай в Работилницата
editor.newmap = Нова Карта editor.newmap = Нова Карта
editor.center = Център editor.center = Център
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Работилница workshop = Работилница
waves.title = Вълни от нападатели waves.title = Вълни от нападатели
waves.remove = Премахни waves.remove = Премахни
@@ -376,6 +395,7 @@ waves.waves = вълна(и)
waves.perspawn = на вълна waves.perspawn = на вълна
waves.shields = броня на вълна waves.shields = броня на вълна
waves.to = до waves.to = до
waves.max = max units
waves.guardian = Пазител waves.guardian = Пазител
waves.preview = Преглед waves.preview = Преглед
waves.edit = Редактирай... waves.edit = Редактирай...
@@ -384,6 +404,13 @@ waves.load = Зареди от Клипборда
waves.invalid = Клипборда съдържа невалидна информация за вълни. waves.invalid = Клипборда съдържа невалидна информация за вълни.
waves.copied = Вълните бяха копирани. waves.copied = Вълните бяха копирани.
waves.none = Няма дефинирани врагове.\nАко оставите описанието на вълните празно играта ще използва стандартния шаблон. waves.none = Няма дефинирани врагове.\nАко оставите описанието на вълните празно играта ще използва стандартния шаблон.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case / тези умишлено са оставени без главни букви #these are intentionally in lower case / тези умишлено са оставени без главни букви
wavemode.counts = бройки wavemode.counts = бройки
@@ -393,6 +420,7 @@ wavemode.health = точки живот
editor.default = [lightgray]<Стандартно> editor.default = [lightgray]<Стандартно>
details = Детайли... details = Детайли...
edit = Редактирай... edit = Редактирай...
variables = Vars
editor.name = Име: editor.name = Име:
editor.spawn = Създай Единица editor.spawn = Създай Единица
editor.removeunit = Премахни Единица editor.removeunit = Премахни Единица
@@ -477,11 +505,13 @@ filter.option.circle-scale = Кръгово мащабиране
filter.option.octaves = Октави filter.option.octaves = Октави
filter.option.falloff = Разпадане filter.option.falloff = Разпадане
filter.option.angle = Ъгъл filter.option.angle = Ъгъл
filter.option.rotate = Rotate
filter.option.amount = Количество filter.option.amount = Количество
filter.option.block = Блок filter.option.block = Блок
filter.option.floor = Под filter.option.floor = Под
filter.option.flooronto = Целеви под filter.option.flooronto = Целеви под
filter.option.target = Цел filter.option.target = Цел
filter.option.replacement = Replacement
filter.option.wall = Стена filter.option.wall = Стена
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Втори под filter.option.floor2 = Втори под
@@ -498,6 +528,7 @@ load = Зареди
save = Запиши save = Запиши
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Рестартирайте вашата игра за да зареди настройките за език. language.restart = Рестартирайте вашата игра за да зареди настройките за език.
@@ -525,12 +556,13 @@ configure = Избор на екипировка
loadout = Екипировка loadout = Екипировка
resources = Ресурси resources = Ресурси
bannedblocks = Забранени блокове bannedblocks = Забранени блокове
bannedunits = Banned Units
addall = Добави Всички addall = Добави Всички
launch.from = Изстреляй от: [accent]{0} launch.from = Изстреляй от: [accent]{0}
launch.destination = Цел: {0} launch.destination = Цел: {0}
configure.invalid = Количеството трябва да е между 0 и {0}. configure.invalid = Количеството трябва да е между 0 и {0}.
add = Добави... add = Добави...
boss.health = Точки живот на Пазителя guardian = Guardian
connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0} connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0}
error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес? error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес?
@@ -548,11 +580,14 @@ weather.snow.name = Сняг
weather.sandstorm.name = Пясъчна буря weather.sandstorm.name = Пясъчна буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Мъгла weather.fog.name = Мъгла
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Неизследвано sectors.unexplored = [lightgray]Неизследвано
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Производство: sectors.production = Производство:
sectors.export = Изнеси: sectors.export = Изнеси:
sectors.import = Import:
sectors.time = Време: sectors.time = Време:
sectors.threat = Заплаха: sectors.threat = Заплаха:
sectors.wave = Вълна: sectors.wave = Вълна:
@@ -574,6 +609,7 @@ sector.attacked = Зона [accent]{0}[white] е под атака!
sector.lost = Зона [accent]{0}[white] беше загубена! sector.lost = Зона [accent]{0}[white] беше загубена!
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = Зона [accent]{0}[white]беше превзета! sector.captured = Зона [accent]{0}[white]беше превзета!
sector.changeicon = Change Icon
threat.low = Ниска threat.low = Ниска
threat.medium = Средна threat.medium = Средна
@@ -602,6 +638,8 @@ sector.biomassFacility.name = Биосинтезиращо Съоръжение
sector.windsweptIslands.name = Ветровитите Острови sector.windsweptIslands.name = Ветровитите Острови
sector.extractionOutpost.name = Добивен лагер sector.extractionOutpost.name = Добивен лагер
sector.planetaryTerminal.name = Терминал за космически мисии sector.planetaryTerminal.name = Терминал за космически мисии
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред. sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред.
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители. sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители.
@@ -626,12 +664,15 @@ status.wet.name = Мокър
status.muddy.name = Кален status.muddy.name = Кален
status.melting.name = Разтопяван status.melting.name = Разтопяван
status.sapped.name = Източван status.sapped.name = Източван
status.electrified.name = Electrified
status.spore-slowed.name = Обрасъл в спори (забавен) status.spore-slowed.name = Обрасъл в спори (забавен)
status.tarred.name = Облят в катран status.tarred.name = Облят в катран
status.overdrive.name = Overdrive
status.overclock.name = Ускорен status.overclock.name = Ускорен
status.shocked.name = Зашеметен status.shocked.name = Зашеметен
status.blasted.name = Взривоопасен status.blasted.name = Взривоопасен
status.unmoving.name = Неподвижен status.unmoving.name = Неподвижен
status.boss.name = Guardian
settings.language = Език settings.language = Език
settings.data = Данни на играта settings.data = Данни на играта
@@ -654,6 +695,7 @@ settings.clearcampaignsaves.confirm = Сигурни ли сте, че иска
paused = [accent]< Играта е в пауза > paused = [accent]< Играта е в пауза >
clear = Изчисти clear = Изчисти
banned = [scarlet]Баннат banned = [scarlet]Баннат
unsupported.environment = [scarlet]Unsupported Environment
yes = Да yes = Да
no = Не no = Не
info.title = Информация info.title = Информация
@@ -662,6 +704,7 @@ error.crashtitle = Възникна грешка
unit.nobuild = [scarlet]Единицата не може да строи unit.nobuild = [scarlet]Единицата не може да строи
lastaccessed = [lightgray]Последно достъпван: {0} lastaccessed = [lightgray]Последно достъпван: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Предназначение stat.description = Предназначение
stat.input = Вход stat.input = Вход
@@ -692,6 +735,7 @@ stat.memorycapacity = Капацитет на паметта
stat.basepowergeneration = Основно производство на енергия stat.basepowergeneration = Основно производство на енергия
stat.productiontime = Време за производство stat.productiontime = Време за производство
stat.repairtime = Време за пълна поправка на блок stat.repairtime = Време за пълна поправка на блок
stat.repairspeed = Repair Speed
stat.weapons = Оръжия stat.weapons = Оръжия
stat.bullet = Муниции stat.bullet = Муниции
stat.speedincrease = Ускорение stat.speedincrease = Ускорение
@@ -737,6 +781,7 @@ stat.speedmultiplier = Множител на Скорост
stat.reloadmultiplier = Множител на Презареждане stat.reloadmultiplier = Множител на Презареждане
stat.buildspeedmultiplier = Множител на скорост за изграждане stat.buildspeedmultiplier = Множител на скорост за изграждане
stat.reactive = Реагира stat.reactive = Реагира
stat.healing = Healing
ability.forcefield = Енергийно Поле ability.forcefield = Енергийно Поле
ability.repairfield = Възстановяващо Поле ability.repairfield = Възстановяващо Поле
@@ -744,6 +789,7 @@ ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Необходимо е по-добро Свредло bar.drilltierreq = Необходимо е по-добро Свредло
bar.noresources = Недостатъчни Ресурси bar.noresources = Недостатъчни Ресурси
@@ -751,7 +797,7 @@ bar.corereq = Необходимо е Ядро за основа
bar.drillspeed = Скорост на свредлото: {0}/сек bar.drillspeed = Скорост на свредлото: {0}/сек
bar.pumpspeed = Скорост на помпата: {0}/сек bar.pumpspeed = Скорост на помпата: {0}/сек
bar.efficiency = Ефективност: {0}% bar.efficiency = Ефективност: {0}%
bar.boost = Усилване: {0}% bar.boost = Усилване: +{0}%
bar.powerbalance = Електроенергия: {0}/сек bar.powerbalance = Електроенергия: {0}/сек
bar.powerstored = Съхранена енергия: {0}/{1} bar.powerstored = Съхранена енергия: {0}/{1}
bar.poweramount = Електроенергия: {0} bar.poweramount = Електроенергия: {0}
@@ -766,6 +812,7 @@ bar.power = Електроенергия
bar.progress = Напредък в производството bar.progress = Напредък в производството
bar.input = Вход bar.input = Вход
bar.output = Изход bar.output = Изход
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Контролиран от процесор units.processorcontrol = [lightgray]Контролиран от процесор
@@ -773,7 +820,7 @@ bullet.damage = [stat]{0}[lightgray] щети
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.frag = [stat]Шрапнел bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
bullet.knockback = [stat]{0}[lightgray] отблъскване bullet.knockback = [stat]{0}[lightgray] отблъскване
@@ -786,6 +833,7 @@ bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
unit.blocks = блока unit.blocks = блока
unit.blockssquared = блока² unit.blockssquared = блока²
unit.powersecond = електричество/секунда unit.powersecond = електричество/секунда
unit.tilessecond = tiles/second
unit.liquidsecond = течност/секунда unit.liquidsecond = течност/секунда
unit.itemssecond = предмети/секунда unit.itemssecond = предмети/секунда
unit.liquidunits = течност unit.liquidunits = течност
@@ -811,20 +859,19 @@ category.items = Предмети
category.crafting = Вход/Изход category.crafting = Вход/Изход
category.function = Функционалност category.function = Функционалност
category.optional = Допълнителни Подобрения category.optional = Допълнителни Подобрения
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Заключване на Пейзажа setting.landscape.name = Заключване на Пейзажа
setting.shadows.name = Сенки setting.shadows.name = Сенки
setting.blockreplace.name = Автоматични Предложения за Блокове setting.blockreplace.name = Автоматични Предложения за Блокове
setting.linear.name = Линейно Филтриране setting.linear.name = Линейно Филтриране
setting.hints.name = Съвети setting.hints.name = Съвети
setting.logichints.name = Логически Съвети setting.logichints.name = Логически Съвети
setting.flow.name = Показвай Количеството Пренесени Ресурси
setting.backgroundpause.name = Пауза при загуба на фокус setting.backgroundpause.name = Пауза при загуба на фокус
setting.buildautopause.name = Автоматична Пауза на Изграждането setting.buildautopause.name = Автоматична Пауза на Изграждането
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
setting.animatedwater.name = Анимирани Повърхности setting.animatedwater.name = Анимирани Повърхности
setting.animatedshields.name = Анимирани Щитове setting.animatedshields.name = Анимирани Щитове
setting.antialias.name = Заглаждане на ръбове[lightgray] (изисква рестартиране)[]
setting.playerindicators.name = Индикатори на играчите setting.playerindicators.name = Индикатори на играчите
setting.indicators.name = Индикатори на враговете setting.indicators.name = Индикатори на враговете
setting.autotarget.name = Автоматичен Прицел setting.autotarget.name = Автоматичен Прицел
@@ -834,6 +881,7 @@ setting.fpscap.name = Максимални FPS
setting.fpscap.none = Няма setting.fpscap.none = Няма
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[] setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Винаги Диагонално Поставяне setting.swapdiagonal.name = Винаги Диагонално Поставяне
setting.difficulty.training = Тренировка setting.difficulty.training = Тренировка
setting.difficulty.easy = Лесно setting.difficulty.easy = Лесно
@@ -852,6 +900,8 @@ setting.seconds = {0} секунди
setting.milliseconds = {0} милисекунди setting.milliseconds = {0} милисекунди
setting.fullscreen.name = Цял Екран setting.fullscreen.name = Цял Екран
setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изисква рестарт) setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изисква рестарт)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Показвай FPS & Ping setting.fps.name = Показвай FPS & Ping
setting.smoothcamera.name = Гладка Камера setting.smoothcamera.name = Гладка Камера
setting.vsync.name = Вертикална синхронизация (VSync) setting.vsync.name = Вертикална синхронизация (VSync)
@@ -974,6 +1024,10 @@ rules.wavetimer = Таймер за Вълни
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.buildai = Ботът Може да Строи rules.buildai = Ботът Може да Строи
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор) rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
rules.blockdamagemultiplier = Множител на Щетите на Блокове rules.blockdamagemultiplier = Множител на Щетите на Блокове
@@ -990,12 +1044,15 @@ rules.deconstructrefundmultiplier = Множител на Възстановен
rules.waitForWaveToEnd = Вълните Изчакват за Врагове rules.waitForWaveToEnd = Вълните Изчакват за Врагове
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета) rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
rules.unitammo = Единиците се Нуждаят от Боеприпаси rules.unitammo = Единиците се Нуждаят от Боеприпаси
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Вълни rules.title.waves = Вълни
rules.title.resourcesbuilding = Ресурси & Постройки rules.title.resourcesbuilding = Ресурси & Постройки
rules.title.enemy = Врагове rules.title.enemy = Врагове
rules.title.unit = Единици rules.title.unit = Единици
rules.title.experimental = Експериментално rules.title.experimental = Експериментално
rules.title.environment = Околна Среда rules.title.environment = Околна Среда
rules.title.teams = Teams
rules.lighting = Светкавици rules.lighting = Светкавици
rules.enemyLights = Вражески Светлини rules.enemyLights = Вражески Светлини
rules.fire = Огън rules.fire = Огън
@@ -1060,6 +1117,11 @@ unit.minke.name = Минке
unit.bryde.name = Брайд unit.bryde.name = Брайд
unit.sei.name = Сей unit.sei.name = Сей
unit.omura.name = Омура unit.omura.name = Омура
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Алфа unit.alpha.name = Алфа
unit.beta.name = Бета unit.beta.name = Бета
unit.gamma.name = Гана unit.gamma.name = Гана
@@ -1067,14 +1129,13 @@ unit.scepter.name = Скиптър
unit.reign.name = Реиг unit.reign.name = Реиг
unit.vela.name = Вела unit.vela.name = Вела
unit.corvus.name = Корвус unit.corvus.name = Корвус
block.resupply-point.name = Точка за снабдяване
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пясъчен Камък block.sand-boulder.name = Пясъчен Камък
block.basalt-boulder.name = Базалтов Камък block.basalt-boulder.name = Базалтов Камък
block.grass.name = Трева block.grass.name = Трева
block.slag.name = Шлака block.molten-slag.name = Шлака
block.pooled-cryofluid.name = Cryofluid
block.space.name = Космос block.space.name = Космос
block.salt.name = Сол block.salt.name = Сол
block.salt-wall.name = Стена от Сол block.salt-wall.name = Стена от Сол
@@ -1105,9 +1166,10 @@ block.spawn.name = Вражеска Начална Точка
block.core-shard.name = Ядро: Шард block.core-shard.name = Ядро: Шард
block.core-foundation.name = Core: Фондация block.core-foundation.name = Core: Фондация
block.core-nucleus.name = Core: Център block.core-nucleus.name = Core: Център
block.deepwater.name = Дълбока Вода block.deep-water.name = Дълбока Вода
block.water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Замърсена Вода block.tainted-water.name = Замърсена Вода
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
block.tar.name = Катран block.tar.name = Катран
block.stone.name = Камък block.stone.name = Камък
@@ -1115,11 +1177,12 @@ block.sand.name = Пясък
block.darksand.name = Тъмен Пясък block.darksand.name = Тъмен Пясък
block.ice.name = Лед block.ice.name = Лед
block.snow.name = Сняг block.snow.name = Сняг
block.craters.name = Кратери block.crater-stone.name = Кратери
block.sand-water.name = Пясък - Вода block.sand-water.name = Пясък - Вода
block.darksand-water.name = Тъмен Пясък - Вода block.darksand-water.name = Тъмен Пясък - Вода
block.char.name = Овъглен Камък block.char.name = Овъглен Камък
block.dacite.name = Дацит block.dacite.name = Дацит
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Стена от Дацит block.dacite-wall.name = Стена от Дацит
block.dacite-boulder.name = Скала от Дацит block.dacite-boulder.name = Скала от Дацит
block.ice-snow.name = Лед - Сняг block.ice-snow.name = Лед - Сняг
@@ -1137,6 +1200,7 @@ block.spore-cluster.name = Клъстер от спори
block.metal-floor.name = Метален Под 1 block.metal-floor.name = Метален Под 1
block.metal-floor-2.name = Метален Под 2 block.metal-floor-2.name = Метален Под 2
block.metal-floor-3.name = Метален Под 3 block.metal-floor-3.name = Метален Под 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Метален Под 4 block.metal-floor-5.name = Метален Под 4
block.metal-floor-damaged.name = Увреден Метален Под block.metal-floor-damaged.name = Увреден Метален Под
block.dark-panel-1.name = Тъмен Панел 1 block.dark-panel-1.name = Тъмен Панел 1
@@ -1227,11 +1291,13 @@ block.solar-panel.name = Фотоволтаик
block.solar-panel-large.name = Голям Фотоволтаик block.solar-panel-large.name = Голям Фотоволтаик
block.oil-extractor.name = Нефтена Сонда block.oil-extractor.name = Нефтена Сонда
block.repair-point.name = Точка за поправка block.repair-point.name = Точка за поправка
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Импулсен тръбопровод block.pulse-conduit.name = Импулсен тръбопровод
block.plated-conduit.name = Тръбопровод с покритие block.plated-conduit.name = Тръбопровод с покритие
block.phase-conduit.name = Фазов Тръбопровод block.phase-conduit.name = Фазов Тръбопровод
block.liquid-router.name = Рутер за Течности block.liquid-router.name = Рутер за Течности
block.liquid-tank.name = Резервоар за Течности block.liquid-tank.name = Резервоар за Течности
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Тръбопроводно Кръстовище block.liquid-junction.name = Тръбопроводно Кръстовище
block.bridge-conduit.name = Мост за Течности block.bridge-conduit.name = Мост за Течности
block.rotary-pump.name = Ротационна помпа block.rotary-pump.name = Ротационна помпа
@@ -1257,7 +1323,6 @@ block.meltdown.name = Разтопител
block.foreshadow.name = Предвестител block.foreshadow.name = Предвестител
block.container.name = Контейнер block.container.name = Контейнер
block.launch-pad.name = Изстрелваща Площадка block.launch-pad.name = Изстрелваща Площадка
block.launch-pad-large.name = Голяма Изстрелваща Площадка
block.segment.name = Сегмент block.segment.name = Сегмент
block.command-center.name = Команден Център block.command-center.name = Команден Център
block.ground-factory.name = Наземна Фабрика block.ground-factory.name = Наземна Фабрика
@@ -1269,14 +1334,26 @@ block.exponential-reconstructor.name = Експоненциален Реконс
block.tetrative-reconstructor.name = Тетративен Реконструктор block.tetrative-reconstructor.name = Тетративен Реконструктор
block.payload-conveyor.name = Товарен Конвейер block.payload-conveyor.name = Товарен Конвейер
block.payload-router.name = Товарен Рутер block.payload-router.name = Товарен Рутер
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Разглобител block.disassembler.name = Разглобител
block.silicon-crucible.name = Силиконов Тигел block.silicon-crucible.name = Силиконов Тигел
block.overdrive-dome.name = Ускоряващ Купол block.overdrive-dome.name = Ускоряващ Купол
#experimental, may be removed - експериментални, може да бъдат премахнати
block.block-forge.name = Ковачница за Блокове
block.block-loader.name = Товарач на Блокове
block.block-unloader.name = Разтоварач на Блокове
block.interplanetary-accelerator.name = Междупланетен Ускорител block.interplanetary-accelerator.name = Междупланетен Ускорител
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Превключвател block.switch.name = Превключвател
block.micro-processor.name = Микропроцесор block.micro-processor.name = Микропроцесор
@@ -1290,7 +1367,6 @@ block.memory-bank.name = Банка Бамет
team.blue.name = син team.blue.name = син
team.crux.name = червен team.crux.name = червен
team.sharded.name = оранжев team.sharded.name = оранжев
team.orange.name = оранжев
team.derelict.name = изоставен team.derelict.name = изоставен
team.green.name = зелен team.green.name = зелен
team.purple.name = пурпурен team.purple.name = пурпурен
@@ -1305,12 +1381,14 @@ hint.respawn = За да се появите отново като кораб,
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[]. hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите. hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите. hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\n\Натиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите. hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера. hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери. hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите. hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове. hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона. hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изследвате нови технологии. hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изследвате нови технологии.
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии. hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули. hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
@@ -1330,8 +1408,9 @@ hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] въ
hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители. hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически Възли[]. hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически Възли[].
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[] за да ги повалите. hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[] за да ги повалите.
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете [accent]Фондация[] върху [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото. hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото.
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[]. hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[]. hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи. hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
@@ -1361,8 +1440,7 @@ liquid.water.description = Използва се за охлаждане на м
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие. liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас. liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики. liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
block.derelict = \uf77e [lightgray]Derelict
block.resupply-point.description = Презарежда близки единици с медни боеприпаси. Несъвместим с единици, които се нуждаят от електроенергия.
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни. block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
block.illuminator.description = Излъчва светлина. block.illuminator.description = Излъчва светлина.
block.message.description = Съхранява съобщение за комуникация между съюзници. block.message.description = Съхранява съобщение за комуникация между съюзници.
@@ -1388,6 +1466,8 @@ block.item-source.description = Извежда безкрайно количес
block.item-void.description = Унищожава всякакви предмети. Достъпно само в Пясъчника. block.item-void.description = Унищожава всякакви предмети. Достъпно само в Пясъчника.
block.liquid-source.description = Извежда безкрайно количество течности. Достъпно само в Пясъчника. block.liquid-source.description = Извежда безкрайно количество течности. Достъпно само в Пясъчника.
block.liquid-void.description = Унищожава всякакви течности. Достъпно само в Пясъчника. block.liquid-void.description = Унищожава всякакви течности. Достъпно само в Пясъчника.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Защитава структури от вражески огън. block.copper-wall.description = Защитава структури от вражески огън.
block.copper-wall-large.description = Защитава структури от вражески огън. block.copper-wall-large.description = Защитава структури от вражески огън.
block.titanium-wall.description = Защитава структури от вражески огън. block.titanium-wall.description = Защитава структури от вражески огън.
@@ -1428,6 +1508,7 @@ block.conduit.description = Пренася течности еднопосочн
block.pulse-conduit.description = Пренася течности еднопосочно. Пренася по - бързо и съхранява повече от стандартния тръбопровод. block.pulse-conduit.description = Пренася течности еднопосочно. Пренася по - бързо и съхранява повече от стандартния тръбопровод.
block.plated-conduit.description = Пренася течности еднопосочно. Не приема вход от страни. Не позволява течове. block.plated-conduit.description = Пренася течности еднопосочно. Не приема вход от страни. Не позволява течове.
block.liquid-router.description = Разпределя внесените течности в до 3 посоки равномерно. Също може да съхранява някакво количество течност. block.liquid-router.description = Разпределя внесените течности в до 3 посоки равномерно. Също може да съхранява някакво количество течност.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Съхранява голямо количество течност. Може да изкарва течност във всички посоки, подобно на рутер за течности. block.liquid-tank.description = Съхранява голямо количество течност. Може да изкарва течност във всички посоки, подобно на рутер за течности.
block.liquid-junction.description = Действа като мост за два кръстосани тръбопровода. block.liquid-junction.description = Действа като мост за два кръстосани тръбопровода.
block.bridge-conduit.description = Транспортира течности над терен или сгради. block.bridge-conduit.description = Транспортира течности над терен или сгради.
@@ -1506,6 +1587,8 @@ block.memory-bank.description = Съхранява информация, коя
block.logic-display.description = Позволява изобразяването на графика чрез процесор. block.logic-display.description = Позволява изобразяването на графика чрез процесор.
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор. block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове. unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове. unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
@@ -1540,6 +1623,11 @@ unit.omura.description = Изстрелва далечни пробивни ре
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури. unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури. unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
unit.gamma.description = Защитава ядро Център от врагове. Строи структури. unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Прочети число от свързано хранилище за памет. lst.read = Прочети число от свързано хранилище за памет.
lst.write = Запиши число в свързано хранилище за памет. lst.write = Запиши число в свързано хранилище за памет.
@@ -1554,6 +1642,8 @@ lst.sensor = Взима информация от сграда или едини
lst.set = Задава променлива. lst.set = Задава променлива.
lst.operation = Изпълнява операция с 1 или 2 променливи. lst.operation = Изпълнява операция с 1 или 2 променливи.
lst.end = Започва списъка с инструкции от начало. lst.end = Започва списъка с инструкции от начало.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено. lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[]. lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
lst.unitcontrol = Управлява контролираната в момента единица. lst.unitcontrol = Управлява контролираната в момента единица.
@@ -1565,7 +1655,7 @@ logic.nounitbuild = [red]Действия за строене на единиц
lenum.type = Тип сграда/единица\nНапример, за рутер това ще върне [accent]@router[].\nНе е текст. lenum.type = Тип сграда/единица\nНапример, за рутер това ще върне [accent]@router[].\nНе е текст.
lenum.shoot = Стреля към позиция. lenum.shoot = Стреля към позиция.
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост. lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
lenum.configure = Конфигурира постройка, например Сортировач. lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Дали блокът е активиран или забранен. lenum.enabled = Дали блокът е активиран или забранен.
laccess.color = Цвят на осветителя. laccess.color = Цвят на осветителя.
@@ -1573,6 +1663,7 @@ laccess.controller = Връща кой контролира единицата.\
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна. laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това. laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Запълва с цвятr. graphicstype.clear = Запълва с цвятr.
graphicstype.color = Задава цвят за следващи операции. graphicstype.color = Задава цвят за следващи операции.
@@ -1607,6 +1698,9 @@ lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси. lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси. lenum.cos = Косинус, в градуси.
lenum.tan = Тангенс, в градуси. lenum.tan = Тангенс, в градуси.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
#not a typo, look up 'range notation' #not a typo, look up 'range notation'
lenum.rand = Случайно число в регион [0, стойност). lenum.rand = Случайно число в регион [0, стойност).
lenum.log = Естествен логаритъм (ln). lenum.log = Естествен логаритъм (ln).
@@ -1677,6 +1771,7 @@ lenum.itemdrop = Разтовари предмет(и).
lenum.itemtake = Вземи предмет(и) от сграда. lenum.itemtake = Вземи предмет(и) от сграда.
lenum.paydrop = Разтовари товар. lenum.paydrop = Разтовари товар.
lenum.paytake = Вземи товар от сегашната позиция. lenum.paytake = Вземи товар от сегашната позиция.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Числов флаг на единица. lenum.flag = Числов флаг на единица.
lenum.mine = Добивай ресурси от позиция. lenum.mine = Добивай ресурси от позиция.
lenum.build = Построй структура. lenum.build = Построй структура.

View File

@@ -13,11 +13,14 @@ link.google-play.description = Obchod Google Play
link.f-droid.description = F-Droid link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
gameover = Konec hry gameover = Konec hry
gameover.disconnect = Disconnect
gameover.pvp = Vyhrál tým [accent]{0}[]! gameover.pvp = Vyhrál tým [accent]{0}[]!
gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Nový rekord! highscore = [accent]Nový rekord!
copied = Zkopírováno. copied = Zkopírováno.
indev.notready = Tato část hry ještě není připravena indev.notready = Tato část hry ještě není připravena
@@ -37,6 +40,13 @@ be.updating = Aktualizuji...
be.ignore = Přeskočit verzi be.ignore = Přeskočit verzi
be.noupdates = Aktualizace nebyla nalezena. be.noupdates = Aktualizace nebyla nalezena.
be.check = Zkontrolovat aktualizace be.check = Zkontrolovat aktualizace
mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.github.open = Repo
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
schematic = Šablona schematic = Šablona
schematic.add = Uložit šablonu... schematic.add = Uložit šablonu...
@@ -56,16 +66,23 @@ schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony. schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Statistiky stats = Statistiky
stat.wave = Vln poraženo: [accent]{0} stat.wave = Vln poraženo: [accent]{0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[] stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
stat.built = Budov postaveno: [accent]{0}[] stat.built = Budov postaveno: [accent]{0}[]
stat.destroyed = Budov zničeno: [accent]{0}[] stat.destroyed = Budov zničeno: [accent]{0}[]
stat.deconstructed = Budov rozebráno: [accent]{0}[] stat.deconstructed = Budov rozebráno: [accent]{0}[]
stat.delivered = Materiálu vysláno:
stat.playtime = Odehraný čas: [accent]{0}[] stat.playtime = Odehraný čas: [accent]{0}[]
stat.rank = Celková známka: [accent]{0}[]
globalitems = [accent]Celkové položky[] globalitems = [accent]Celkové položky[]
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
@@ -75,12 +92,15 @@ level.mode = Herní režim:
coreattack = < Jádro je pod útokem! > coreattack = < Jádro je pod útokem! >
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti! nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
database = Katalog objektů database = Katalog objektů
database.button = Database
savegame = Uložit hru savegame = Uložit hru
loadgame = Načíst hru loadgame = Načíst hru
joingame = Připojit se ke hře joingame = Připojit se ke hře
customgame = Vlastní hra customgame = Vlastní hra
newgame = Nová hra newgame = Nová hra
none = <žádný> none = <žádný>
none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
minimap = Mapička minimap = Mapička
position = Pozice position = Pozice
close = Zavřít close = Zavřít
@@ -100,18 +120,20 @@ uploadingpreviewfile = Nahrávám soubor s náhledem
committingchanges = Provádím změny committingchanges = Provádím změny
done = Hotovo done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry. feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
mods = Mody mods = Mody
mods.none = [lightgray]Modifikace nebyly nalezeny.[] mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi mods.guide = Průvodce modifikacemi
mods.report = Nahlásit závadu mods.report = Nahlásit závadu
mods.openfolder = Otevřít složku s modifikacemi mods.openfolder = Otevřít složku s modifikacemi
mods.viewcontent = View Content
mods.reload = Znovu načíst mods.reload = Znovu načíst
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace. mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
mod.installed = [[Installed]
mod.display = [gray]Modifikace:[][orange] {0}[] mod.display = [gray]Modifikace:[][orange] {0}[]
mod.enabled = [lightgray]Povoleno[] mod.enabled = [lightgray]Povoleno[]
mod.disabled = [scarlet]Zakázáno[] mod.disabled = [scarlet]Zakázáno[]
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Zakázat mod.disable = Zakázat
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
@@ -145,6 +167,7 @@ launchcore = Vyslat jádro
filename = Název souboru: filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)? research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
@@ -191,6 +214,7 @@ hosts.none = [lightgray]Žádné místní hry nebyly nalezeny![]
host.invalid = [scarlet]Nejde se připojit k hostiteli.[] host.invalid = [scarlet]Nejde se připojit k hostiteli.[]
servers.local = Místní servery servers.local = Místní servery
servers.local.steam = Open Games & Local Servers
servers.remote = Vzdálené servery servers.remote = Vzdálené servery
servers.global = Komunitní servery servers.global = Komunitní servery
@@ -205,6 +229,8 @@ trace.ip = Adresa IP: [accent]{0}[]
trace.id = Unikátní ID: [accent]{0}[] trace.id = Unikátní ID: [accent]{0}[]
trace.mobile = Mobilní klient hry: [accent]{0}[] trace.mobile = Mobilní klient hry: [accent]{0}[]
trace.modclient = Upravený klient hry: [accent]{0}[] trace.modclient = Upravený klient hry: [accent]{0}[]
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě. invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
server.bans = Zákazy server.bans = Zákazy
server.bans.none = Žádní hráči se zákazem nebyli nalezeni. server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
@@ -260,6 +286,7 @@ save.corrupted = Uložení je poškozené nebo neplatné.
empty = <Prázný> empty = <Prázný>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Automatické uložení: {0} save.autosave = Automatické uložení: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Vlna: {0} save.wave = Vlna: {0}
@@ -278,6 +305,7 @@ cancel = Zrušit
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
max = Max
crash.export = Exportovat záznamy o zhroucení hry crash.export = Exportovat záznamy o zhroucení hry
crash.none = Záznamy o zhroucení hry nebyly nalezeny. crash.none = Záznamy o zhroucení hry nebyly nalezeny.
crash.exported = Záznamy o zhroucení hry byly exportovány. crash.exported = Záznamy o zhroucení hry byly exportovány.
@@ -288,15 +316,15 @@ data.exported = Data byla exportována.
data.invalid = Herní data nejsou v pořádku. data.invalid = Herní data nejsou v pořádku.
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí. data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
quit.confirm = Jsi si jistý, že chceš ukončit hru? quit.confirm = Jsi si jistý, že chceš ukončit hru?
quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
loading = [accent]Načítám... loading = [accent]Načítám...
reloading = [accent]Načítám modifikace... downloading = [accent]Downloading...
saving = [accent]Ukládám... saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovuzrození v jádře respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony cancelbuilding = [accent][[{0}][] vyčistí plán šablony
selectschematic = [accent][[{0}][] provede výběr a zkopírování selectschematic = [accent][[{0}][] provede výběr a zkopírování
pausebuilding = [accent][[{0}][] zastaví stavění pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení. showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[] wave.cap = [accent]Vlna {0} z {1}[]
@@ -333,6 +361,7 @@ publishing = [accent]Publikuji...
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[] publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Chyba při publikování položky: {0} publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru editor.openin = Otevřít v editoru
@@ -349,15 +378,22 @@ editor.ingame = Upravit ve hře
editor.publish.workshop = Publikovat do Workshopu na Steamu editor.publish.workshop = Publikovat do Workshopu na Steamu
editor.newmap = Nová mapa editor.newmap = Nová mapa
editor.center = Vycentrovat editor.center = Vycentrovat
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop na Steamu workshop = Workshop na Steamu
waves.title = Vlny waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
waves.never = <Nikdy>
waves.every = každých waves.every = každých
waves.waves = vln(y) waves.waves = vln(y)
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.max = max units
waves.guardian = Strážce waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
@@ -366,6 +402,13 @@ waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce. waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány. waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení. waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#toto je záměrně malými písmeny #toto je záměrně malými písmeny
wavemode.counts = počty wavemode.counts = počty
@@ -375,6 +418,7 @@ wavemode.health = zdraví
editor.default = [lightgray]<Výchozí>[] editor.default = [lightgray]<Výchozí>[]
details = Podrobnosti... details = Podrobnosti...
edit = Upravit... edit = Upravit...
variables = Vars
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Zrodit jednotku editor.spawn = Zrodit jednotku
editor.removeunit = Odstranit jednotku editor.removeunit = Odstranit jednotku
@@ -459,11 +503,13 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy filter.option.octaves = Octávy
filter.option.falloff = Pokles filter.option.falloff = Pokles
filter.option.angle = Úhel filter.option.angle = Úhel
filter.option.rotate = Rotate
filter.option.amount = Amount filter.option.amount = Amount
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Povrch filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch filter.option.flooronto = Cílový povrch
filter.option.target = Cíl filter.option.target = Cíl
filter.option.replacement = Replacement
filter.option.wall = Stěna filter.option.wall = Stěna
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druhotný povrch filter.option.floor2 = Druhotný povrch
@@ -480,6 +526,7 @@ load = Načíst
save = Uložit save = Uložit
fps = FPS: {0} fps = FPS: {0}
ping = Odezva: {0} ms ping = Odezva: {0} ms
tps = TPS: {0}
memory = Paměť: {0} MB memory = Paměť: {0} MB
memory2 = Paměť:\n {0} MB +\n {1} MB memory2 = Paměť:\n {0} MB +\n {1} MB
language.restart = Hru je třeba restartovat, aby se provedla změna jazyka. language.restart = Hru je třeba restartovat, aby se provedla změna jazyka.
@@ -507,12 +554,13 @@ configure = Přizpůsobit vybavení
loadout = Načtení loadout = Načtení
resources = Zdroje resources = Zdroje
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
bannedunits = Banned Units
addall = Přidat vše addall = Přidat vše
launch.from = Vysláno z: [accent]{0} launch.from = Vysláno z: [accent]{0}
launch.destination = Cíl: {0} launch.destination = Cíl: {0}
configure.invalid = Hodnota musí být číslo mezi 0 a {0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
add = Přidat... add = Přidat...
boss.health = Životy Strážce guardian = Guardian
connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[] connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[]
error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)? error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)?
@@ -530,11 +578,14 @@ weather.snow.name = Sníh
weather.sandstorm.name = Písečná ouře weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Neprozkoumáno sectors.unexplored = [lightgray]Neprozkoumáno
sectors.resources = Zdroje: sectors.resources = Zdroje:
sectors.production = Výroba: sectors.production = Výroba:
sectors.export = Export: sectors.export = Export:
sectors.import = Import:
sectors.time = Čas: sectors.time = Čas:
sectors.threat = Ohrožení: sectors.threat = Ohrožení:
sectors.wave = Vlna: sectors.wave = Vlna:
@@ -556,6 +607,7 @@ sector.attacked = Sektor [accent]{0}[white] pod útokem!
sector.lost = Sektor [accent]{0}[white] ztracen! :( sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: chybějící mezera v řádce níže je záměrná :) #note: chybějící mezera v řádce níže je záměrná :)
sector.captured = Sektor [accent]{0}[white]polapen! :) sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Change Icon
threat.low = Nízké threat.low = Nízké
threat.medium = Střední threat.medium = Střední
@@ -584,6 +636,8 @@ sector.biomassFacility.name = Zařízení pro syntézu biomasy
sector.windsweptIslands.name = Větrné ostrovy sector.windsweptIslands.name = Větrné ostrovy
sector.extractionOutpost.name = Extrakční základna sector.extractionOutpost.name = Extrakční základna
sector.planetaryTerminal.name = Planetární odpalovací terminál sector.planetaryTerminal.name = Planetární odpalovací terminál
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
@@ -601,6 +655,21 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Jazyk settings.language = Jazyk
settings.data = Data hry settings.data = Data hry
@@ -623,6 +692,7 @@ settings.clearcampaignsaves.confirm = Jsi si jist, že opravdu chceš vymazat v
paused = [accent]< Pozastaveno >[] paused = [accent]< Pozastaveno >[]
clear = Vyčistit clear = Vyčistit
banned = [scarlet]Zakázán[] banned = [scarlet]Zakázán[]
unsupported.environment = [scarlet]Unsupported Environment
yes = Ano yes = Ano
no = Ne no = Ne
info.title = Informace info.title = Informace
@@ -631,6 +701,7 @@ error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět unit.nobuild = [scarlet]Jednotka nemůže stavět
lastaccessed = [lightgray]Naposledy použil: {0} lastaccessed = [lightgray]Naposledy použil: {0}
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
stat.showinmap = <load map to show>
stat.description = Účel stat.description = Účel
stat.input = Vstup stat.input = Vstup
@@ -638,6 +709,7 @@ stat.output = Výstup
stat.booster = Posilovač stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie stat.affinities = Synergie
stat.opposites = Opposites
stat.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
stat.damage = Poškození stat.damage = Poškození
@@ -660,6 +732,7 @@ stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce stat.productiontime = Čas produkce
stat.repairtime = Čas do úplné opravy stat.repairtime = Čas do úplné opravy
stat.repairspeed = Repair Speed
stat.weapons = Zbraně stat.weapons = Zbraně
stat.bullet = Střela stat.bullet = Střela
stat.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
@@ -669,6 +742,7 @@ stat.drillspeed = Základní rychlost vrtu
stat.boosteffect = Účinek posílení stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy stat.health = Životy
stat.armor = Armor
stat.buildtime = Čas konstrukce stat.buildtime = Čas konstrukce
stat.maxconsecutive = Nejvýše po sobě stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena konstrukce stat.buildcost = Cena konstrukce
@@ -697,6 +771,14 @@ stat.commandlimit = Limit ovládání
stat.abilities = Schopnosti stat.abilities = Schopnosti
stat.canboost = Umí posilovat stat.canboost = Umí posilovat
stat.flying = Létající stat.flying = Létající
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.repairfield = Opravit pole ability.repairfield = Opravit pole
@@ -704,6 +786,7 @@ ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -711,6 +794,7 @@ bar.corereq = Je vyžadováno základní jádro
bar.drillspeed = Rychlost vrtu: {0}/s bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}% bar.efficiency = Účinnost: {0}%
bar.boost = Boost: +{0}%
bar.powerbalance = Energie: {0} bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1} bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0} bar.poweramount = Energie celkem: {0}
@@ -719,35 +803,34 @@ bar.powerlines = Spojení: {0}/{1}
bar.items = Předměty: {0} bar.items = Předměty: {0}
bar.capacity = Kapacita: {0} bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[jednotka je vypnuta]
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.power = Energie bar.power = Energie
bar.progress = Konstrukce v průběhu bar.progress = Konstrukce v průběhu
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Procesor je ovládán[] units.processorcontrol = [lightgray]Procesor je ovládán[]
bullet.damage = [stat]{0}[lightgray] poškození[] bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
bullet.sapping = [stat]oslabující
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.shock = [stat]šokový bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.frag = [stat]trhavý bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] odhození[] bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[] bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.freezing = [stat]zmrazující[]
bullet.tarred = [stat]dehtující[]
bullet.multiplier = [stat]{0}[lightgray]x více střel[] bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[] bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
unit.blocks = bloky unit.blocks = bloky
unit.blockssquared = bloky² unit.blockssquared = bloky²
unit.powersecond = energie/sekunda unit.powersecond = energie/sekunda
unit.tilessecond = tiles/second
unit.liquidsecond = kapalin/sekundu unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu unit.itemssecond = předmětů/sekundu
unit.liquidunits = jednotek kapalin unit.liquidunits = jednotek kapalin
@@ -764,6 +847,7 @@ unit.items = předměty
unit.thousands = tis unit.thousands = tis
unit.millions = mio unit.millions = mio
unit.billions = mld unit.billions = mld
unit.pershot = /shot
category.purpose = Účel category.purpose = Účel
category.general = Všeobecné category.general = Všeobecné
category.power = Energie category.power = Energie
@@ -772,17 +856,19 @@ category.items = Předměty
category.crafting = Vstup/Výstup category.crafting = Vstup/Výstup
category.function = Funkce category.function = Funkce
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Uzamknout krajinu setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny setting.shadows.name = Stíny
setting.blockreplace.name = Automatický návrh bloků setting.blockreplace.name = Automatický návrh bloků
setting.linear.name = Lineární filtrování setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy setting.hints.name = Rady a tipy
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[] setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pozastavit v pozadí setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animované povrchy setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
setting.playerindicators.name = Indikátor pro hráče setting.playerindicators.name = Indikátor pro hráče
setting.indicators.name = Indikátor pro nepřátele setting.indicators.name = Indikátor pro nepřátele
setting.autotarget.name = Automaticky zaměřovat setting.autotarget.name = Automaticky zaměřovat
@@ -792,6 +878,7 @@ setting.fpscap.name = Strop FPS (snímků/s)
setting.fpscap.none = Žádný setting.fpscap.none = Žádný
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[] setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Vždy pokládat úhlopříčně setting.swapdiagonal.name = Vždy pokládat úhlopříčně
setting.difficulty.training = Zácviková setting.difficulty.training = Zácviková
setting.difficulty.easy = Lehká setting.difficulty.easy = Lehká
@@ -810,6 +897,8 @@ setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund setting.milliseconds = {0} milisekund
setting.fullscreen.name = Celá obrazovka setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart) setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
@@ -831,7 +920,9 @@ setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.lasersopacity.name = Průsvitnost energetického laseru setting.lasersopacity.name = Průsvitnost energetického laseru
setting.bridgeopacity.name = Průsvitnost přemostění setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Show Weather Graphics
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry. public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Poznámka: nevydané verze her nemůžou být veřejné. public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
@@ -897,6 +988,7 @@ keybind.pause_building.name = Pozastavit nebo spustit stavění
keybind.minimap.name = Mapička keybind.minimap.name = Mapička
keybind.planet_map.name = Planetární mapa keybind.planet_map.name = Planetární mapa
keybind.research.name = Výzkum keybind.research.name = Výzkum
keybind.block_info.name = Block Info
keybind.chat.name = Kanál zpráv keybind.chat.name = Kanál zpráv
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
keybind.console.name = Terminál keybind.console.name = Terminál
@@ -906,6 +998,7 @@ keybind.toggle_menus.name = Přepnout zobrazení nabídek
keybind.chat_history_prev.name = Pohyb v historii zpráv zpět keybind.chat_history_prev.name = Pohyb v historii zpráv zpět
keybind.chat_history_next.name = Pohyb v historii zpráv dopředu keybind.chat_history_next.name = Pohyb v historii zpráv dopředu
keybind.chat_scroll.name = Rolování kanálu zpráv keybind.chat_scroll.name = Rolování kanálu zpráv
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Zahodit jednotku keybind.drop_unit.name = Zahodit jednotku
keybind.zoom_minimap.name = Přiblížit mapu keybind.zoom_minimap.name = Přiblížit mapu
mode.help.title = Popis režimů mode.help.title = Popis režimů
@@ -922,17 +1015,24 @@ mode.custom = Vlastní pravidla
rules.infiniteresources = Neomezeně surovin rules.infiniteresources = Neomezeně surovin
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Core Incinerates Overflow
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.buildai = Umělá inteligence staví rules.buildai = Umělá inteligence staví
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[] rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[] rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
rules.buildcostmultiplier = Násobek ceny stavění rules.buildcostmultiplier = Násobek ceny stavění
@@ -941,12 +1041,15 @@ rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[] rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Vlny rules.title.waves = Vlny
rules.title.resourcesbuilding = Suroviny a stavění rules.title.resourcesbuilding = Suroviny a stavění
rules.title.enemy = Nepřátelé rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky rules.title.unit = Jednotky
rules.title.experimental = Experimentální rules.title.experimental = Experimentální
rules.title.environment = Environmentální rules.title.environment = Environmentální
rules.title.teams = Teams
rules.lighting = Osvětlení rules.lighting = Osvětlení
rules.enemyLights = Světla nepřátel rules.enemyLights = Světla nepřátel
rules.fire = Výstřel rules.fire = Výstřel
@@ -954,12 +1057,14 @@ rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí rules.ambientlight = Světlo prostředí
rules.weather = Počasí rules.weather = Počasí
rules.weather.frequency = Četnost: rules.weather.frequency = Četnost:
rules.weather.always = Always
rules.weather.duration = Trvání: rules.weather.duration = Trvání:
content.item.name = Předměty content.item.name = Předměty
content.liquid.name = Kapaliny content.liquid.name = Kapaliny
content.unit.name = Jednotky content.unit.name = Jednotky
content.block.name = Bloky content.block.name = Bloky
content.status.name = Status Effects
content.sector.name = Sektory content.sector.name = Sektory
item.copper.name = Měď item.copper.name = Měď
@@ -1009,6 +1114,11 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alfa unit.alpha.name = Alfa
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gama unit.gamma.name = Gama
@@ -1016,14 +1126,13 @@ unit.scepter.name = Žezlo
unit.reign.name = Panovník unit.reign.name = Panovník
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Havran unit.corvus.name = Havran
block.resupply-point.name = Zásobovací místo
block.parallax.name = Paralaxa block.parallax.name = Paralaxa
block.cliff.name = Útes block.cliff.name = Útes
block.sand-boulder.name = Pískovec block.sand-boulder.name = Pískovec
block.basalt-boulder.name = Čedičový balvan block.basalt-boulder.name = Čedičový balvan
block.grass.name = Tráva block.grass.name = Tráva
block.slag.name = Struska block.molten-slag.name = Struska
block.pooled-cryofluid.name = Cryofluid
block.space.name = Vesmír block.space.name = Vesmír
block.salt.name = Sůl block.salt.name = Sůl
block.salt-wall.name = Solné skály block.salt-wall.name = Solné skály
@@ -1054,9 +1163,10 @@ block.spawn.name = Nepřátelská líheň
block.core-shard.name = Jádro: Odštěpek block.core-shard.name = Jádro: Odštěpek
block.core-foundation.name = Jádro: Základ block.core-foundation.name = Jádro: Základ
block.core-nucleus.name = Jádro: Atom block.core-nucleus.name = Jádro: Atom
block.deepwater.name = Hluboká voda block.deep-water.name = Hluboká voda
block.water.name = Voda block.shallow-water.name = Voda
block.tainted-water.name = Zamořená voda block.tainted-water.name = Zamořená voda
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Zamořená voda s černým pískem block.darksand-tainted-water.name = Zamořená voda s černým pískem
block.tar.name = Dehet block.tar.name = Dehet
block.stone.name = Kámen block.stone.name = Kámen
@@ -1064,11 +1174,12 @@ block.sand.name = Písek
block.darksand.name = Černý písek block.darksand.name = Černý písek
block.ice.name = Led block.ice.name = Led
block.snow.name = Sníh block.snow.name = Sníh
block.craters.name = Krátery block.crater-stone.name = Krátery
block.sand-water.name = Voda s pískem block.sand-water.name = Voda s pískem
block.darksand-water.name = Voda s černým pískem block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí block.char.name = Dřevěné uhlí
block.dacite.name = Dacit block.dacite.name = Dacit
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Stěna dacitu block.dacite-wall.name = Stěna dacitu
block.dacite-boulder.name = Dacitový kámen block.dacite-boulder.name = Dacitový kámen
block.ice-snow.name = Zasněžený led block.ice-snow.name = Zasněžený led
@@ -1086,6 +1197,7 @@ block.spore-cluster.name = Shluk spór
block.metal-floor.name = Kovový povrch 1 block.metal-floor.name = Kovový povrch 1
block.metal-floor-2.name = Kovový povrch 2 block.metal-floor-2.name = Kovový povrch 2
block.metal-floor-3.name = Kovový povrch 3 block.metal-floor-3.name = Kovový povrch 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Kovový povrch 4 block.metal-floor-5.name = Kovový povrch 4
block.metal-floor-damaged.name = Poškozený kovový povrch block.metal-floor-damaged.name = Poškozený kovový povrch
block.dark-panel-1.name = Tmavá deska 1 block.dark-panel-1.name = Tmavá deska 1
@@ -1126,7 +1238,6 @@ block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.illuminator.name = Osvětlovač block.illuminator.name = Osvětlovač
block.illuminator.description = Malý, kompaktní, konfigurovatelný zdroj světla. Vyžaduje pro svoje fungování energii.
block.overflow-gate.name = Brána s přepadem block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem block.underflow-gate.name = Brána s podtokem
block.silicon-smelter.name = Křemíková huť block.silicon-smelter.name = Křemíková huť
@@ -1177,11 +1288,13 @@ block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Vrt na naftu block.oil-extractor.name = Vrt na naftu
block.repair-point.name = Opravovací bod block.repair-point.name = Opravovací bod
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulzní potrubí block.pulse-conduit.name = Pulzní potrubí
block.plated-conduit.name = Plátované potrubí block.plated-conduit.name = Plátované potrubí
block.phase-conduit.name = Fázové potrubí block.phase-conduit.name = Fázové potrubí
block.liquid-router.name = Směrovač kapalin block.liquid-router.name = Směrovač kapalin
block.liquid-tank.name = Nádrž na kapaliny block.liquid-tank.name = Nádrž na kapaliny
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Křižovatka kapalin block.liquid-junction.name = Křižovatka kapalin
block.bridge-conduit.name = Přemostění potrubí block.bridge-conduit.name = Přemostění potrubí
block.rotary-pump.name = Rotační čerpadlo block.rotary-pump.name = Rotační čerpadlo
@@ -1207,7 +1320,6 @@ block.meltdown.name = Rozpékač
block.foreshadow.name = Znamení osudu block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér block.container.name = Kontejnér
block.launch-pad.name = Vysílací plošina block.launch-pad.name = Vysílací plošina
block.launch-pad-large.name = Velká vysílací plošina
block.segment.name = Úsek block.segment.name = Úsek
block.command-center.name = Velín block.command-center.name = Velín
block.ground-factory.name = Pozemní továrna block.ground-factory.name = Pozemní továrna
@@ -1219,14 +1331,26 @@ block.exponential-reconstructor.name = Exponenciální přestavbovač
block.tetrative-reconstructor.name = Mocninný přestavbovač block.tetrative-reconstructor.name = Mocninný přestavbovač
block.payload-conveyor.name = Dopravník nákladu block.payload-conveyor.name = Dopravník nákladu
block.payload-router.name = Směřovač nákladu block.payload-router.name = Směřovač nákladu
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Rozebírač block.disassembler.name = Rozebírač
block.silicon-crucible.name = Tavicí tyglík pro křemík block.silicon-crucible.name = Tavicí tyglík pro křemík
block.overdrive-dome.name = Velká urychlující kupole block.overdrive-dome.name = Velká urychlující kupole
#experimental, may be removed
block.block-forge.name = Výheň bloků
block.block-loader.name = Nakladač bloků
block.block-unloader.name = Vykladač bloků
block.interplanetary-accelerator.name = Meziplanetární urychlovač block.interplanetary-accelerator.name = Meziplanetární urychlovač
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1240,7 +1364,6 @@ block.memory-bank.name = Paměťová banka
team.blue.name = modrý team.blue.name = modrý
team.crux.name = červený team.crux.name = červený
team.sharded.name = oranžový team.sharded.name = oranžový
team.orange.name = oranžový
team.derelict.name = opuštěný team.derelict.name = opuštěný
team.green.name = zelený team.green.name = zelený
team.purple.name = fialový team.purple.name = fialový
@@ -1255,12 +1378,14 @@ hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře. hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry. hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění. hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\n\Ťupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení. hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení. hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků. hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal. hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků. hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru. hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie. hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie.
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie. hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží. hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
@@ -1282,6 +1407,7 @@ hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přená
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul. hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky. hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[]. hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[]. hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší. hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
@@ -1311,8 +1437,7 @@ liquid.water.description = Používá se pro chladící stroje a na zpracování
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží. liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice. liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách. liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
block.derelict = \uf77e [lightgray]Derelict
block.resupply-point.description = Zásobuje okolní jednotky měděnou municí. Není kompatibilní s jednotkami, které vyžadují energii z baterie.
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran. block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
block.illuminator.description = Vydává světlo. block.illuminator.description = Vydává světlo.
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci. block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
@@ -1338,6 +1463,8 @@ block.item-source.description = Nekonečný zdroj předmětů. Jen v režimu Pí
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště. block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště.
block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště. block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště.
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště. block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami. block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami.
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami. block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami. block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
@@ -1370,7 +1497,7 @@ block.router.details = Nezbytné zlo. Použití hned u produkčních vstupů se
block.distributor.description = Rozděluje vstupní položky rovnoměrně do sedmi výstupů. block.distributor.description = Rozděluje vstupní položky rovnoměrně do sedmi výstupů.
block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány. block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány.
block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány. block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány.
block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Sesere dávku položek a vystřelí ji k dalšímu hromadnému přenašeči. block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Shromáždí dávku položek a vystřelí ji k dalšímu hromadnému přenašeči.
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii. block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii. block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
block.thermal-pump.description = Pumpuje kapalinu a předává ji dál. block.thermal-pump.description = Pumpuje kapalinu a předává ji dál.
@@ -1378,6 +1505,7 @@ block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s p
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí. block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky. block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky.
block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny. block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin. block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin.
block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí. block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí.
block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy. block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy.
@@ -1429,6 +1557,7 @@ block.ripple.description = Střílí na dálku shluky střel na pozemní jednotk
block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele. block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele.
block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů. block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů.
block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení. block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti. block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí. block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je. block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je.
@@ -1455,6 +1584,8 @@ block.memory-bank.description = Ukládá informace z logického procesoru. Vět
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání. block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele. unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele. unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
@@ -1489,3 +1620,141 @@ unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým
unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce. unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce. unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce. unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

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@@ -23,7 +23,7 @@ gameover.pvp = Das[accent] {0}[] Team ist siegreich!
gameover.waiting = [accent]Warte auf neue Karte... gameover.waiting = [accent]Warte auf neue Karte...
highscore = [accent]Neuer Highscore! highscore = [accent]Neuer Highscore!
copied = Kopiert. copied = Kopiert.
indev.notready = Dieser Teil vom Spiel ist noch unfertig. indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden. indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
load.sound = Audio load.sound = Audio
@@ -34,25 +34,24 @@ load.system = System
load.mod = Mods load.mod = Mods
load.scripts = Scripts load.scripts = Scripts
be.update = Ein neuer Bleeding Edge build ist verfügbar: be.update = Ein neuer Bleeding-Edge-Build ist verfügbar:
be.update.confirm = Herunterladen und neu starten? be.update.confirm = Herunterladen und neu starten?
be.updating = Aktualisieren... be.updating = Aktualisiert...
be.ignore = Ignorieren be.ignore = Ignorieren
be.noupdates = Keine Aktualisierungen gefunden. be.noupdates = Keine Aktualisierungen gefunden.
be.check = Auf Aktualisierungen prüfen be.check = Auf Aktualisierungen prüfen
mods.browser = Mod Browser
mod.featured.dialog.title = Mod Browser
mods.browser.selected = Ausgewählter Mod mods.browser.selected = Ausgewählter Mod
mods.browser.add = Installieren mods.browser.add = Installieren
mods.browser.reinstall = Neu Installieren mods.browser.reinstall = Neu installieren
mods.github.open = Github mods.github.open = GitHub-Repo
mods.browser.sortdate = Nach neusten sortieren mods.browser.sortdate = Nach neuesten sortieren
mods.browser.sortstars = Nach Sternen sortieren mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf schematic = Entwurf
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
schematic.replace = Ein anderer Entwurf hat bereits diesen Namen. Diesen ersetzen? schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen. schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren... schematic.import = Entwurf importieren...
schematic.exportfile = Datei exportieren schematic.exportfile = Datei exportieren
@@ -78,13 +77,12 @@ schematic.tagexists = Dieses Tag gibt es schon.
stats = Statistiken stats = Statistiken
stat.wave = Wellen besiegt:[accent] {0} stat.wave = Wellen besiegt:[accent] {0}
stat.unitsCreated = Einheiten erzeugt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0} stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Blöcke gebaut:[accent] {0} stat.built = Blöcke gebaut:[accent] {0}
stat.destroyed = Blöcke zerstört:[accent] {0} stat.destroyed = Blöcke zerstört:[accent] {0}
stat.deconstructed = Blöcke abgebaut:[accent] {0} stat.deconstructed = Blöcke abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen:
stat.playtime = Spielzeit:[accent] {0} stat.playtime = Spielzeit:[accent] {0}
stat.rank = Finaler Rang:[accent] {0}
globalitems = [accent]Gesamtitems globalitems = [accent]Gesamtitems
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest? map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
@@ -94,6 +92,7 @@ level.mode = Spielmodus:
coreattack = < Der Kern wird angegriffen! > coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank database = Kern-Datenbank
database.button = Datenbank
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
@@ -107,7 +106,7 @@ position = Position
close = Schließen close = Schließen
website = Website website = Website
quit = Verlassen quit = Verlassen
save.quit = Speichern & Verlassen save.quit = Speichern & verlassen
maps = Karten maps = Karten
maps.browse = Karten durchsuchen maps.browse = Karten durchsuchen
continue = Weiter continue = Weiter
@@ -138,7 +137,7 @@ mod.disabled = [scarlet]Deaktiviert
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
mod.disable = Deaktivieren mod.disable = Deaktivieren
mod.content = Inhalt: mod.content = Inhalt:
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein. mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0} mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105) mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0} mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
@@ -151,9 +150,9 @@ mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuw
mod.reloadrequired = [scarlet]Neuladen benötigt mod.reloadrequired = [scarlet]Neuladen benötigt
mod.import = Mod importieren mod.import = Mod importieren
mod.import.file = Datei importieren mod.import.file = Datei importieren
mod.import.github = GitHub-Mod importieren mod.import.github = Aus GitHub importieren
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen! mod.jarwarn = [scarlet]JAR-Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen. mod.item.remove = Dieses Item ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen.
mod.remove.confirm = Dieser Mod wird gelöscht. mod.remove.confirm = Dieser Mod wird gelöscht.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0} mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
@@ -169,6 +168,7 @@ launchcore = Kern starten
filename = Dateiname: filename = Dateiname:
unlocked = Neuer Inhalt freigeschaltet! unlocked = Neuer Inhalt freigeschaltet!
available = Neue Forschung möglich available = Neue Forschung möglich
unlock.incampaign = < Für Details in Kampagne freischalten >
completed = [accent]Abgeschlossen completed = [accent]Abgeschlossen
techtree = Forschung techtree = Forschung
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)? research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
@@ -215,10 +215,11 @@ hosts.none = [lightgray]Keine LAN-Spiele gefunden!
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen. host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
servers.local = Lokale Server servers.local = Lokale Server
servers.local.steam = Offene Spiele & Lokale Server
servers.remote = Andere Server servers.remote = Andere Server
servers.global = Community-Server servers.global = Community-Server
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\n\Sie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten. servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\nSie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
servers.showhidden = Versteckte Server anzeigen servers.showhidden = Versteckte Server anzeigen
server.shown = Angezeigt server.shown = Angezeigt
server.hidden = Versteckt server.hidden = Versteckt
@@ -286,6 +287,7 @@ save.corrupted = [accent]Datei beschädigt oder ungültig!
empty = <leer> empty = <leer>
on = An on = An
off = Aus off = Aus
save.search = Spiele durchsuchen...
save.autosave = Automatisches Speichern: {0} save.autosave = Automatisches Speichern: {0}
save.map = Karte: {0} save.map = Karte: {0}
save.wave = Welle: {0} save.wave = Welle: {0}
@@ -316,7 +318,7 @@ data.invalid = Dies sind keine gültigen Spieldaten.
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet. data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet.
quit.confirm = Willst du wirklich aufhören? quit.confirm = Willst du wirklich aufhören?
loading = [accent]Wird geladen... loading = [accent]Wird geladen...
reloading = [accent]Lade Mods neu... downloading = [accent]Herunterladen...
saving = [accent]Speichere... saving = [accent]Speichere...
respawn = [accent][[{0}][] um im Kern zu spawnen respawn = [accent][[{0}][] um im Kern zu spawnen
cancelbuilding = [accent][[{0}][] um den Plan zu leeren cancelbuilding = [accent][[{0}][] um den Plan zu leeren
@@ -327,7 +329,7 @@ enablebuilding = [scarlet][[{0}][] um zu bauen
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen. showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.cap = [accent]Welle {0}/{1} wave.cap = [accent]Welle {0}/{1}
wave.waiting = Welle in {0} wave.waiting = Nächste Welle in {0}
wave.waveInProgress = [lightgray]Welle im Gange wave.waveInProgress = [lightgray]Welle im Gange
waiting = Warten... waiting = Warten...
waiting.players = Warte auf Spieler... waiting.players = Warte auf Spieler...
@@ -344,9 +346,9 @@ custom = Benutzerdefiniert
builtin = Enthalten builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden! map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [royal]orangen[] Kern zu dieser Karte im Editor hinzu. map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei. map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0} workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -354,13 +356,14 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst. workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
workshop.info = Objekt-Info workshop.info = Objekt-Info
changelog = Änderungen (optional): changelog = Änderungen (optional):
eula = Steam EULA eula = Steam-EULA
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden. missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
publishing = [accent]Veröffentlichen... publishing = [accent]Veröffentlichen...
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf! publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
publish.error = Fehler beim Veröffentlichen des Objekts: {0} publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0} steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -376,6 +379,13 @@ editor.ingame = Im Spiel bearbeiten
editor.publish.workshop = Im Workshop veröffentlichen editor.publish.workshop = Im Workshop veröffentlichen
editor.newmap = Neue Karte editor.newmap = Neue Karte
editor.center = Zur Mitte editor.center = Zur Mitte
editor.search = Karten durchsuchen...
editor.filters = Karten filtern
editor.filters.mode = Spielmodi:
editor.filters.type = Kartentyp:
editor.filters.search = Suchen nach:
editor.filters.author = Autor
editor.filters.description = Beschreibung
workshop = Workshop workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
@@ -384,6 +394,7 @@ waves.waves = Welle(n)
waves.perspawn = pro Spawn waves.perspawn = pro Spawn
waves.shields = Schilder pro Welle waves.shields = Schilder pro Welle
waves.to = bis waves.to = bis
waves.max = maximale Einheiten
waves.guardian = Boss waves.guardian = Boss
waves.preview = Vorschau waves.preview = Vorschau
waves.edit = Bearbeiten... waves.edit = Bearbeiten...
@@ -392,6 +403,13 @@ waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage. waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert. waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt. waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
waves.sort = Sortieren nach
waves.sort.reverse = Rückwärts sortieren
waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte
waves.sort.type = Sorte
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
wavemode.counts = Menge wavemode.counts = Menge
@@ -401,6 +419,7 @@ wavemode.health = Lebenspunkte
editor.default = [lightgray]<Standard> editor.default = [lightgray]<Standard>
details = Details details = Details
edit = Bearbeiten edit = Bearbeiten
variables = Variablen
editor.name = Name: editor.name = Name:
editor.spawn = Spawnbereich editor.spawn = Spawnbereich
editor.removeunit = Bereich entfernen editor.removeunit = Bereich entfernen
@@ -538,6 +557,7 @@ configure = Anfangsressourcen festlegen
loadout = Anfangsressourcen loadout = Anfangsressourcen
resources = Ressourcen resources = Ressourcen
bannedblocks = Gesperrte Blöcke bannedblocks = Gesperrte Blöcke
bannedunits = Gesperrte Einheiten
addall = Alle hinzufügen addall = Alle hinzufügen
launch.from = Items werden von [accent]{0} []gestartet launch.from = Items werden von [accent]{0} []gestartet
launch.destination = Ziel: {0} launch.destination = Ziel: {0}
@@ -562,6 +582,8 @@ weather.sandstorm.name = Sandsturm
weather.sporestorm.name = Sporensturm weather.sporestorm.name = Sporensturm
weather.fog.name = Nebel weather.fog.name = Nebel
sectorlist = Sektoren
sectorlist.attacked = {0} wird angegriffen
sectors.unexplored = [lightgray]Unentdeckt sectors.unexplored = [lightgray]Unentdeckt
sectors.resources = Ressourcen: sectors.resources = Ressourcen:
sectors.production = Produktion: sectors.production = Produktion:
@@ -574,7 +596,7 @@ sectors.stored = Gelagert:
sectors.resume = Weiterspielen sectors.resume = Weiterspielen
sectors.launch = Start sectors.launch = Start
sectors.select = Auswählen sectors.select = Auswählen
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]keiner (Sonne)
sectors.rename = Sektor umbenennen sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet sectors.vulnerable = [scarlet]Angriffsgefährdet
@@ -617,6 +639,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Küstenlinie
sector.navalFortress.name = Wasserfestung
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter. sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure. sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
@@ -644,10 +668,12 @@ status.sapped.name = Schwächend
status.electrified.name = Elektrisch status.electrified.name = Elektrisch
status.spore-slowed.name = Sporen-verlangsamt status.spore-slowed.name = Sporen-verlangsamt
status.tarred.name = Teerend status.tarred.name = Teerend
status.overdrive.name = Overdrive
status.overclock.name = Übertaktend status.overclock.name = Übertaktend
status.shocked.name = Schockend status.shocked.name = Schockend
status.blasted.name = Sprengend status.blasted.name = Sprengend
status.unmoving.name = Unbeweglich status.unmoving.name = Unbeweglich
status.boss.name = Boss
settings.language = Sprache settings.language = Sprache
settings.data = Spieldaten settings.data = Spieldaten
@@ -720,7 +746,7 @@ stat.drillspeed = Bohrgeschwindigkeit
stat.boosteffect = Verstärkungseffekt stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte stat.health = Lebenspunkte
stat.armour = Panzer stat.armor = Rüstung
stat.buildtime = Baudauer stat.buildtime = Baudauer
stat.maxconsecutive = Max. Konsekutive stat.maxconsecutive = Max. Konsekutive
stat.buildcost = Baukosten stat.buildcost = Baukosten
@@ -772,7 +798,7 @@ bar.corereq = Kern-Basis erforderlich
bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
bar.boost = Beschleunigung: {0}% bar.boost = Beschleunigung: +{0}%
bar.powerbalance = Strom: {0}/s bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1} bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
@@ -795,7 +821,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend bullet.homing = [stat]zielsuchend
bullet.frag = [stat]{0}[lightgray]x explosive Projektile: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
@@ -834,13 +860,13 @@ category.items = Materialien
category.crafting = Erzeugung category.crafting = Erzeugung
category.function = Funktion category.function = Funktion
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Landschaft sperren setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
setting.hints.name = Tipps setting.hints.name = Tipps
setting.logichints.name = Logiktipps setting.logichints.name = Logiktipps
setting.flow.name = Ressourcen-Fluss anzeigen
setting.backgroundpause.name = Im Hintergrund pausieren setting.backgroundpause.name = Im Hintergrund pausieren
setting.buildautopause.name = Bauen automatisch pausieren setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen setting.doubletapmine.name = Doppeltippen zum Abbauen
@@ -875,6 +901,7 @@ setting.seconds = {0} Sekunden
setting.milliseconds = {0} Millisekunden setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster setting.borderlesswindow.name = Randloses Fenster
setting.borderlesswindow.name.windows = Randloses Vollbild
setting.borderlesswindow.description = Neustart vielleicht erforderlich. setting.borderlesswindow.description = Neustart vielleicht erforderlich.
setting.fps.name = FPS anzeigen setting.fps.name = FPS anzeigen
setting.smoothcamera.name = Sanfte Kamerabewegungen setting.smoothcamera.name = Sanfte Kamerabewegungen
@@ -998,6 +1025,7 @@ rules.wavetimer = Wellen-Timer
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = KI kann bauen rules.buildai = KI kann bauen
rules.aitier = KI Stärke
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP) rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz rules.polygoncoreprotection = Polygonaler Kernschutz
@@ -1017,12 +1045,15 @@ rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet rules.waitForWaveToEnd = Warten bis Welle endet
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln) rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition rules.unitammo = Einheiten benötigen Munition
rules.enemyteam = Gegnerteam
rules.playerteam = Spielerteam
rules.title.waves = Wellen rules.title.waves = Wellen
rules.title.resourcesbuilding = Ressourcen & Blöcke rules.title.resourcesbuilding = Ressourcen & Blöcke
rules.title.enemy = Gegner rules.title.enemy = Gegner
rules.title.unit = Einheiten rules.title.unit = Einheiten
rules.title.experimental = Experimentell rules.title.experimental = Experimentell
rules.title.environment = Umgebung rules.title.environment = Umgebung
rules.title.teams = Teams
rules.lighting = Blitze rules.lighting = Blitze
rules.enemyLights = Gegnerisches Licht rules.enemyLights = Gegnerisches Licht
rules.fire = Feuer rules.fire = Feuer
@@ -1101,13 +1132,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Korvus unit.corvus.name = Korvus
block.resupply-point.name = Munitionsvorrat
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
block.sand-boulder.name = Sandbrocken block.sand-boulder.name = Sandbrocken
block.basalt-boulder.name = Basaltbrocken block.basalt-boulder.name = Basaltbrocken
block.grass.name = Gras block.grass.name = Gras
block.slag.name = Schlacke block.molten-slag.name = Schlacke
block.pooled-cryofluid.name = Cryoflüssigkeit
block.space.name = Weltall block.space.name = Weltall
block.salt.name = Salz block.salt.name = Salz
block.salt-wall.name = Salzwand block.salt-wall.name = Salzwand
@@ -1138,9 +1169,10 @@ block.spawn.name = Gegnerischer Startpunkt
block.core-shard.name = Kern: Scherbe block.core-shard.name = Kern: Scherbe
block.core-foundation.name = Kern: Fundament block.core-foundation.name = Kern: Fundament
block.core-nucleus.name = Kern: Nukleus block.core-nucleus.name = Kern: Nukleus
block.deepwater.name = Tiefes Wasser block.deep-water.name = Tiefes Wasser
block.water.name = Wasser block.shallow-water.name = Wasser
block.tainted-water.name = Dreckiges Wasser block.tainted-water.name = Dreckiges Wasser
block.deep-tainted-water.name = Tiefes dreckiges Wasser
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand) block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
block.tar.name = Teer block.tar.name = Teer
block.stone.name = Stein block.stone.name = Stein
@@ -1148,7 +1180,7 @@ block.sand.name = Sand
block.darksand.name = Dunkler Sand block.darksand.name = Dunkler Sand
block.ice.name = Eis block.ice.name = Eis
block.snow.name = Schnee block.snow.name = Schnee
block.craters.name = Krater block.crater-stone.name = Krater
block.sand-water.name = Sandiges Wasser block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dunkles sandiges Wasser block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle block.char.name = Holzkohle
@@ -1199,8 +1231,8 @@ block.door-large.name = Großes Tor
block.duo.name = Doppelgeschütz block.duo.name = Doppelgeschütz
block.scorch.name = Scatter block.scorch.name = Scatter
block.scatter.name = Luftgeschütz block.scatter.name = Luftgeschütz
block.hail.name = Hail block.hail.name = Hagel
block.lancer.name = Lancer block.lancer.name = Lancier
block.conveyor.name = Förderband block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband block.titanium-conveyor.name = Titan-Förderband
block.plastanium-conveyor.name = Plastanium-Förderband block.plastanium-conveyor.name = Plastanium-Förderband
@@ -1268,6 +1300,7 @@ block.plated-conduit.name = Gepanzerter Kanal
block.phase-conduit.name = Phasenkanal block.phase-conduit.name = Phasenkanal
block.liquid-router.name = Flüssigkeits-Verteiler block.liquid-router.name = Flüssigkeits-Verteiler
block.liquid-tank.name = Flüssigkeitstank block.liquid-tank.name = Flüssigkeitstank
block.liquid-container.name = Flüssigkeitsbehälter
block.liquid-junction.name = Flüssigkeits-Kreuzung block.liquid-junction.name = Flüssigkeits-Kreuzung
block.bridge-conduit.name = Kanalbrücke block.bridge-conduit.name = Kanalbrücke
block.rotary-pump.name = Rotierende Pumpe block.rotary-pump.name = Rotierende Pumpe
@@ -1314,10 +1347,16 @@ block.disassembler.name = Großer Trenner
block.silicon-crucible.name = Silizium Schmelztiegel block.silicon-crucible.name = Silizium Schmelztiegel
block.overdrive-dome.name = Beschleunigungs-Maschine block.overdrive-dome.name = Beschleunigungs-Maschine
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
#experimental, may be removed block.constructor.name = Konstruktor
block.block-forge.name = Block-Fabrik block.constructor.description = Erstellt Blöcke, die höchstens 2x2 groß sind.
block.block-loader.name = Block-Lader block.large-constructor.name = Großer Konstruktor
block.block-unloader.name = Block-Entlader block.large-constructor.description = Erstellt Blöcke, die höchstens 4x4 groß sind.
block.deconstructor.name = Dekonstruktor
block.deconstructor.description = Zerstört Einheiten und Blöcke. Gibt 100% der Baumaterialien zurück.
block.payload-loader.name = Frachtlader
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
block.payload-unloader.name = Frachtentlader
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
block.switch.name = Schalter block.switch.name = Schalter
block.micro-processor.name = Mikroprozessor block.micro-processor.name = Mikroprozessor
@@ -1352,6 +1391,7 @@ hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Geg
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören. hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen. hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden. hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen. hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen. hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
@@ -1371,8 +1411,9 @@ hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer. hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden. hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen. hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen [accent]Fundament[]-Kern über einen [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist. hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen \uf868 [accent]Fundament[]-Kern über einen \uf869 [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[]. hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[]. hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen. hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
@@ -1403,7 +1444,7 @@ liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegne
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet. liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet. liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
block.resupply-point.description = Füllt Einheiten in der Nähe mit Kupfermunition wieder auf. Nicht mit Einheiten kompatibel, die Strom benötigen. block.derelict = \uf77e [lightgray]Derelikt
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband. block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
block.illuminator.description = Eine Lichtquelle. block.illuminator.description = Eine Lichtquelle.
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren. block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
@@ -1429,6 +1470,8 @@ block.item-source.description = Produziert unendlich viele Gegenstände. Nur im
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar. block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar. block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar. block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.payload-source.description = Produziert unendlich Einheiten. Nur im Sandkasten-Modus verfügbar.
block.payload-void.description = Entfernt jegliche Einheiten. Nur im Sandkasten-Modus verfügbar.
block.copper-wall.description = Beschützt Blöcke vor Gegnern. block.copper-wall.description = Beschützt Blöcke vor Gegnern.
block.copper-wall-large.description = Beschützt Blöcke vor Gegnern. block.copper-wall-large.description = Beschützt Blöcke vor Gegnern.
block.titanium-wall.description = Beschützt Blöcke vor Gegnern. block.titanium-wall.description = Beschützt Blöcke vor Gegnern.
@@ -1468,7 +1511,8 @@ block.thermal-pump.description = Eine Pumpe.
block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt. block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr. block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks. block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks.
block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit. block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speichert außerdem eine kleine Menge an Flüssigkeit.
block.liquid-container.description = Speichert etwas Flüssigkeit. Hat Ausgänge an allen Seiten, ähnlich einem Flüssigkeitsverteiler.
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler. block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke. block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke.
@@ -1494,7 +1538,7 @@ block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schnelle
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom. block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt. block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods. block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods.
block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemaliger Inkubator der Sporen, die Serpulo heute bedecken. block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemalige Inkubator der Sporen, die Serpulo heute bedecken.
block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren. block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren.
block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren. block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet. block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet.
@@ -1583,7 +1627,7 @@ unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner z
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke. unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke. unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke. unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
unit.retusa.description = Platziert Minen und heilt verbündete Einheiten. unit.retusa.description = Schießt zielsuchende Torpedos auf Gegner und heilt verbündete Einheiten.
unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile. unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile.
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten. unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete. unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
@@ -1624,11 +1668,11 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[]. laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
graphicstype.color = Wählt eine Farbe aus.
graphicstype.stroke = Setzt die Linienbreite fest. graphicstype.stroke = Setzt die Linienbreite fest.
graphicstype.line = Zeichnet eine Linie. graphicstype.line = Zeichnet eine Linie.
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
graphicstype.color = Wählt eine Farbe aus.
graphicstype.rect = Zeichnet ein Rechteck. graphicstype.rect = Zeichnet ein Rechteck.
graphicstype.linerect = Zeichnet den Umriss eines Rechtecks. graphicstype.linerect = Zeichnet den Umriss eines Rechtecks.
graphicstype.poly = Füllt ein gleichmäßiges Polygon. graphicstype.poly = Füllt ein gleichmäßiges Polygon.
@@ -1734,6 +1778,7 @@ lenum.itemdrop = Items abwerfen.
lenum.itemtake = Items aus einem Block nehmen. lenum.itemtake = Items aus einem Block nehmen.
lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen. lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen.
lenum.paytake = Hebt einen Block / eine kleine Einheit auf. lenum.paytake = Hebt einen Block / eine kleine Einheit auf.
lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann. lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
lenum.mine = Erz von einer Position abbauen. lenum.mine = Erz von einer Position abbauen.
lenum.build = Einen Block bauen. lenum.build = Einen Block bauen.

View File

@@ -2,7 +2,7 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Traductores y Contribuidores contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry! discord = ¡Únete al Discord de Mindustry!
link.discord.description = El servidor official de Discord de Mindustry link.discord.description = El servidor oficial de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones link.changelog.description = Lista de actualizaciones
@@ -24,7 +24,7 @@ gameover.waiting = [accent]Esperando el próximo mapa...
highscore = [accent]¡Nuevo récord de puntuación! highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado copied = Copiado
indev.notready = Esta parte del juego no esta lista aún. indev.notready = Esta parte del juego no esta lista aún.
indev.campaign = [accent]Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones. indev.campaign = [accent]¡Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
load.sound = Sonidos load.sound = Sonidos
load.map = Mapas load.map = Mapas
@@ -49,24 +49,24 @@ mods.github.open = Repositorio
mods.browser.sortdate = Más recientes mods.browser.sortdate = Más recientes
mods.browser.sortstars = Mejor valorados mods.browser.sortstars = Mejor valorados
schematic = Plantilla schematic = Esquema
schematic.add = Guardar plantilla... schematic.add = Guardar Esquema...
schematics = Plantillas schematics = Esquemas
schematic.replace = Ya existe una plantilla con ese nombre. ¿Deseas remplazarla? schematic.replace = Ya existe un esquema con ese nombre. ¿Deseas remplazarlo?
schematic.exists = Ya existe una plantilla con ese nombre. schematic.exists = Ya existe un esquema con ese nombre.
schematic.import = Importar plantilla... schematic.import = Importar Esquema...
schematic.exportfile = Exportar archivo schematic.exportfile = Exportar Archivo
schematic.importfile = Importar archivo schematic.importfile = Importar Archivo
schematic.browseworkshop = Buscar en Steam Workshop schematic.browseworkshop = Buscar en Steam Workshop
schematic.copy = Copiar al portapapeles. schematic.copy = Copiar al portapapeles.
schematic.copy.import = Importar desde el portapapeles. schematic.copy.import = Importar desde el portapapeles.
schematic.shareworkshop = Compartir en Steam Workshop schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar esquema
schematic.saved = Plantilla guardada. schematic.saved = Esquema guardado.
schematic.delete.confirm = Se borrará ésta plantilla. schematic.delete.confirm = Se borrará éste esquema.
schematic.rename = Renombrar plantilla schematic.rename = Renombrar Esquema
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor. schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo puedes usar esquemas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas: schematic.tags = Etiquetas:
schematic.edittags = Editar Etiquetas schematic.edittags = Editar Etiquetas
schematic.addtag = Añadir Etiqueta schematic.addtag = Añadir Etiqueta
@@ -78,13 +78,12 @@ schematic.tagexists = Esa etiqueta ya existe.
stats = Estadísticas stats = Estadísticas
stat.wave = Oleadas Derrotadas:[accent] {0} stat.wave = Oleadas Derrotadas:[accent] {0}
stat.unitsCreated = Unidades Creadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0} stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
stat.built = Estructuras Construidas:[accent] {0} stat.built = Estructuras Construidas:[accent] {0}
stat.destroyed = Estructuras Destruidas:[accent] {0} stat.destroyed = Estructuras Destruidas:[accent] {0}
stat.deconstructed = Estructuras Desconstruidas:[accent] {0} stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
stat.delivered = Recursos Lanzados:
stat.playtime = Tiempo jugado:[accent] {0} stat.playtime = Tiempo jugado:[accent] {0}
stat.rank = Rango final: [accent]{0}
globalitems = [accent]Recursos Totales globalitems = [accent]Recursos Totales
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"? map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
@@ -93,7 +92,8 @@ level.select = Selección de Nivel
level.mode = Modo de juego: level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! > coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente
database = Base de datos database = Base de Datos del Núcleo
database.button = Base de Datos
savegame = Guardar Partida savegame = Guardar Partida
loadgame = Cargar Partida loadgame = Cargar Partida
joingame = Unirse a Partida joingame = Unirse a Partida
@@ -101,6 +101,7 @@ customgame = Crear Partida
newgame = Nueva Partida newgame = Nueva Partida
none = <no hay> none = <no hay>
none.found = [lightgray]<no hay coincidencias> none.found = [lightgray]<no hay coincidencias>
none.inmap = [lightgray]<no hay en este lugar>
minimap = Minimapa minimap = Minimapa
position = Posición position = Posición
close = Cerrar close = Cerrar
@@ -121,7 +122,7 @@ committingchanges = Confirmando Cambios
done = Hecho done = Hecho
feature.unsupported = Tu dispositivo no es compatible con esta función. feature.unsupported = Tu dispositivo no es compatible con esta función.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]\n\nPuedes desactivar ésta medida de seguridad desde [accent]Opciones->Juego->Desactivar mods si el juego encuentra un error al iniciarse.[]. mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods mods = Mods
mods.none = [lightgray]¡No se encontraron Mods! mods.none = [lightgray]¡No se encontraron Mods!
mods.guide = Guía sobre Mods mods.guide = Guía sobre Mods
@@ -129,7 +130,7 @@ mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.viewcontent = Ver Contenido mods.viewcontent = Ver Contenido
mods.reload = Recargar mods.reload = Recargar
mods.reloadexit = A continuación se cerrará el juego para recargar los mods. mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
mod.installed = [[Instalado] mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
@@ -152,8 +153,8 @@ mod.import = Importar mod
mod.import.file = Importar archivo mod.import.file = Importar archivo
mod.import.github = Importar desde Github mod.import.github = Importar desde Github
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes! mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.remove.confirm = Este mod será eliminado.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0} mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo. mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo.
@@ -168,8 +169,9 @@ launchcore = Lanzar núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo contenido en la Base de Datos! unlocked = ¡Nuevo contenido en la Base de Datos!
available = ¡Nueva investigación disponible! available = ¡Nueva investigación disponible!
unlock.incampaign = < Desbloquealo en campaña para más detalles >
completed = [accent]Completado completed = [accent]Completado
techtree = Tecnologías techtree = Árbol de Tecnologías
research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado) research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
research.load = Cargar research.load = Cargar
research.discard = Descartar research.discard = Descartar
@@ -214,6 +216,7 @@ hosts.none = [lightgray]No se han encontrado partidas en LAN
host.invalid = [scarlet]No se pudo conectar con el anfitrión host.invalid = [scarlet]No se pudo conectar con el anfitrión
servers.local = Servidores Locales servers.local = Servidores Locales
servers.local.steam = Partidas Públicas y Servidores Locales
servers.remote = Servidores Remotos servers.remote = Servidores Remotos
servers.global = Servidores de la Comunidad servers.global = Servidores de la Comunidad
@@ -285,6 +288,7 @@ save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\n
empty = <vacío> empty = <vacío>
on = ON on = ON
off = OFF off = OFF
save.search = Search saved games...
save.autosave = Autoguardado: {0} save.autosave = Autoguardado: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Oleada {0} save.wave = Oleada {0}
@@ -314,15 +318,15 @@ data.exported = Datos exportados.
data.invalid = Esta data del juego no es valida. data.invalid = Esta data del juego no es valida.
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente. data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
quit.confirm = ¿Quieres salir de la partida? quit.confirm = ¿Quieres salir de la partida?
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo en[accent] Ajustes->Juego->Volver a hacer tutorial.[]
loading = [accent]Cargando... loading = [accent]Cargando...
reloading = [accent]Recargando mods... downloading = [accent]Descargando...
saving = [accent]Guardando... saving = [accent]Guardando...
respawn = [accent][[{0}][] para reaparecer en el núcleo respawn = [accent][[{0}][] para reaparecer en el núcleo
cancelbuilding = [accent][[{0}][] para limpiar el plan cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para reanudar la construcción resumebuilding = [scarlet][[{0}][] para reanudar la construcción
enablebuilding = [scarlet][[{0}][] para activar la construcción
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz. showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz.
wave = [accent]Oleada {0} wave = [accent]Oleada {0}
wave.cap = [accent]Oleada {0}/{1} wave.cap = [accent]Oleada {0}/{1}
@@ -360,6 +364,7 @@ publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡
publish.error = Error publicando el artículo: {0} publish.error = Error publicando el artículo: {0}
steam.error = Error al inicializar los servicios de Steam.\nError: {0} steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.cliffs = Paredes a Colinas
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el Editor editor.openin = Abrir en el Editor
editor.oregen = Generación de Minerales editor.oregen = Generación de Minerales
@@ -375,6 +380,13 @@ editor.ingame = Editar dentro del juego
editor.publish.workshop = Publicar en el Steam Workshop editor.publish.workshop = Publicar en el Steam Workshop
editor.newmap = Nuevo Mapa editor.newmap = Nuevo Mapa
editor.center = Centrar editor.center = Centrar
editor.search = Buscar mapas...
editor.filters = Filtrar Mapas
editor.filters.mode = Modos de juego:
editor.filters.type = Tipo de mapa:
editor.filters.search = Buscar en:
editor.filters.author = Autor
editor.filters.description = Descripción
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Oleadas waves.title = Oleadas
waves.remove = Borrar waves.remove = Borrar
@@ -383,6 +395,7 @@ waves.waves = oleada(s)
waves.perspawn = por lugar de aparición waves.perspawn = por lugar de aparición
waves.shields = escudo/oleadas waves.shields = escudo/oleadas
waves.to = hasta waves.to = hasta
waves.max = Oleadas máximas
waves.guardian = Guardián waves.guardian = Guardián
waves.preview = Vista previa waves.preview = Vista previa
waves.edit = Editar... waves.edit = Editar...
@@ -391,6 +404,13 @@ waves.load = Cargar del Portapapeles
waves.invalid = Oleadas inválidaas en el portapapeles. waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas. waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto. waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
waves.sort = Ordenar por
waves.sort.reverse = Al revés
waves.sort.begin = Inicio
waves.sort.health = Vida
waves.sort.type = Tipo
waves.units.hide = Ocultar Todo
waves.units.show = Mostrar Todo
#Estos están en minúscula intencionadamente. #Estos están en minúscula intencionadamente.
wavemode.counts = limitadas wavemode.counts = limitadas
@@ -400,6 +420,7 @@ wavemode.health = por salud
editor.default = [lightgray]<Por defecto> editor.default = [lightgray]<Por defecto>
details = Detalles... details = Detalles...
edit = Editar... edit = Editar...
variables = Variables
editor.name = Nombre: editor.name = Nombre:
editor.spawn = Aparecer unidad editor.spawn = Aparecer unidad
editor.removeunit = Borrar Unidad editor.removeunit = Borrar Unidad
@@ -526,8 +547,8 @@ complete = [lightgray]Completado:
requirement.wave = Alcanzar la oleada {0} en {1} requirement.wave = Alcanzar la oleada {0} en {1}
requirement.core = Destruir el núcleo enemigo en {0} requirement.core = Destruir el núcleo enemigo en {0}
requirement.research = Investigar {0} requirement.research = Investigar {0}
requirement.produce = Produce {0}
requirement.capture = Capturar {0} requirement.capture = Capturar {0}
bestwave = [lightgray]Récord: {0}
launch.text = Lanzar launch.text = Lanzar
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías. research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa. map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
@@ -537,12 +558,13 @@ configure = Configurar carga inicial
loadout = Carga Inicial loadout = Carga Inicial
resources = Recursos resources = Recursos
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
bannedunits = Unidades prohibidas
addall = Añadir todo addall = Añadir todo
launch.from = Lanzando desde: [accent]{0} launch.from = Lanzando desde: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
configure.invalid = La cantidad debe estar entre 0 y {0}. configure.invalid = La cantidad debe estar entre 0 y {0}.
add = Añadir... add = Añadir...
boss.health = Guardián guardian = Guardian
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0} connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
error.unreachable = Servidor inaccesible. error.unreachable = Servidor inaccesible.
@@ -561,10 +583,13 @@ weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas weather.sporestorm.name = Tormenta de esporas
weather.fog.name = Niebla weather.fog.name = Niebla
sectorlist = Sectores
sectorlist.attacked = {0} Bajo ataque
sectors.unexplored = [lightgray]No explorado sectors.unexplored = [lightgray]No explorado
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Producción: sectors.production = Producción:
sectors.export = Exportado: sectors.export = Exportaciones:
sectors.import = Importaciones:
sectors.time = Tiempo: sectors.time = Tiempo:
sectors.threat = Amenaza: sectors.threat = Amenaza:
sectors.wave = Oleada: sectors.wave = Oleada:
@@ -582,10 +607,10 @@ sectors.go = Ir
sector.curcapture = Sector Capturado sector.curcapture = Sector Capturado
sector.curlost = Sector Perdido sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes sector.missingresources = [scarlet]Recursos Insuficientes
sector.attacked = Sector [accent]{0}[white] bajo ataque[]! sector.attacked = ¡Sector [accent]{0}[white] bajo ataque[]!
sector.lost = ¡Sector [accent]{0}[white] perdido[]! sector.lost = ¡Sector [accent]{0}[white] perdido[]!
#nota: el espacio en blanco en la línea siguiente es intencionado #nota: el espacio en blanco en la línea siguiente es intencionado
sector.captured = ¡Sector [accent]{0}[white] capturado[]! sector.captured = ¡Sector [accent]{0}[white] capturado!
sector.changeicon = Cambiar Icono sector.changeicon = Cambiar Icono
threat.low = Baja threat.low = Baja
@@ -615,6 +640,8 @@ sector.biomassFacility.name = Centro de Sintetización de Biomasa
sector.windsweptIslands.name = Islas Windswept sector.windsweptIslands.name = Islas Windswept
sector.extractionOutpost.name = Puesto de avanzada de Extracción sector.extractionOutpost.name = Puesto de avanzada de Extracción
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
sector.coastline.name = Línea Costera
sector.navalFortress.name = Fortaleza Naval
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante. sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante.
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores. sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores.
@@ -635,17 +662,19 @@ sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
status.wet.name = Húmedo status.wet.name = Mojado
status.muddy.name = Fangoso status.muddy.name = Fangoso
status.melting.name = Fundido status.melting.name = Fundido
status.sapped.name = Debilitado status.sapped.name = Debilitado
status.electrified.name = Electrificado status.electrified.name = Aturdido
status.spore-slowed.name = Ralentizado status.spore-slowed.name = Ralentizado
status.tarred.name = Alquitranado status.tarred.name = Alquitranado
status.overdrive.name = Acelerado
status.overclock.name = Sobrecargado status.overclock.name = Sobrecargado
status.shocked.name = Aturdido status.shocked.name = Electrificado
status.blasted.name = Explotado status.blasted.name = Explosión
status.unmoving.name = Inmóvil status.unmoving.name = Inmóvil
status.boss.name = Guardián
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del Juego
@@ -667,7 +696,7 @@ settings.clearcampaignsaves = Borrar datos de campaña
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña? settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
paused = [accent] < Pausado > paused = [accent] < Pausado >
clear = Vaciar clear = Vaciar
banned = [scarlet]Baneado banned = [scarlet]Vetado
unsupported.environment = [scarlet]Entorno no válido unsupported.environment = [scarlet]Entorno no válido
yes = yes =
no = No no = No
@@ -675,10 +704,10 @@ info.title = Información
error.title = [crimson]Ha ocurrido un error. error.title = [crimson]Ha ocurrido un error.
error.crashtitle = Ha ocurrido un error. error.crashtitle = Ha ocurrido un error.
unit.nobuild = [scarlet]Esta unidad no puede construir unit.nobuild = [scarlet]Esta unidad no puede construir
lastaccessed = [lightgray]Último usado: {0} lastaccessed = [lightgray]Último uso: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <cargar mapa para mostrar> stat.showinmap = <mapa para mostrar>
stat.description = Objetivo stat.description = Objetivo
stat.input = Entrada stat.input = Entrada
stat.output = Salida stat.output = Salida
@@ -729,9 +758,9 @@ stat.ammo = Munición
stat.shieldhealth = Escudo stat.shieldhealth = Escudo
stat.cooldowntime = Enfriamiento stat.cooldowntime = Enfriamiento
stat.explosiveness = Explosividad stat.explosiveness = Explosividad
stat.basedeflectchance = Probabilidad de desvío stat.basedeflectchance = Probabilidad base de desvío
stat.lightningchance = Probabilidad de descarga stat.lightningchance = Probabilidad de descarga
stat.lightningdamage = Daño por rayo stat.lightningdamage = Daño de descarga eléctrica
stat.flammability = Inflamabilidad stat.flammability = Inflamabilidad
stat.radioactivity = Radioactividad stat.radioactivity = Radioactividad
stat.charge = Carga eléctrica stat.charge = Carga eléctrica
@@ -742,10 +771,10 @@ stat.speed = Velocidad
stat.buildspeed = Velocidad de construcción stat.buildspeed = Velocidad de construcción
stat.minespeed = Velocidad de extracción stat.minespeed = Velocidad de extracción
stat.minetier = Nivel de taladro stat.minetier = Nivel de taladro
stat.payloadcapacity = Capacidad de carga stat.payloadcapacity = Capacidad de Almacenamiento
stat.commandlimit = Límite de comando stat.commandlimit = Límite de escuadrón
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Potenciador stat.canboost = Puede Volar
stat.flying = Aéreo stat.flying = Aéreo
stat.ammouse = Usa Munición stat.ammouse = Usa Munición
stat.damagemultiplier = Multiplicador de Daño stat.damagemultiplier = Multiplicador de Daño
@@ -756,10 +785,10 @@ stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
stat.reactive = Reacciona stat.reactive = Reacciona
stat.healing = Sanador stat.healing = Sanador
ability.forcefield = Campo de Escudo ability.forcefield = Campo de Fuerza
ability.repairfield = Campo de Reparación ability.repairfield = Zona de Reparación
ability.statusfield = {0} Campo de aceleración ability.statusfield = {0} Campo aceleración
ability.unitspawn = {0} Fábrica ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Regeneración de Armaduras ability.shieldregenfield = Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
@@ -770,15 +799,15 @@ bar.corereq = Necesitas un núcleo base
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
bar.powerbalance = Energía: {0} bar.boost = Aceleración: +{0}%
bar.powerstored = Almacenados: {0}/{1} bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0} bar.poweroutput = Salida de Energía: {0}
bar.powerlines = Conexiones: {0}/{1} bar.powerlines = Conexiones: {0}/{1}
bar.items = Objetos: {0} bar.items = Objetos: {0}
bar.capacity = Capacidad: {0} bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.power = Energía bar.power = Energía
@@ -787,13 +816,13 @@ bar.input = Entrada
bar.output = Salida bar.output = Salida
bar.strength = [stat]{0}[lightgray]x fuerza bar.strength = [stat]{0}[lightgray]x fuerza
units.processorcontrol = [lightgray]Controlado por Procesador units.processorcontrol = [lightgray]Controlado desde procesador
bullet.damage = [stat]{0}[lightgray] Daño bullet.damage = [stat]{0}[lightgray] Daño
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
bullet.incendiary = [stat]Incendiaria bullet.incendiary = [stat]Incendiaria
bullet.homing = [stat]Rastreadora bullet.homing = [stat]Rastreadora
bullet.frag = [stat]De fragmentación bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
bullet.knockback = [stat]{0}[lightgray] empuje bullet.knockback = [stat]{0}[lightgray] empuje
@@ -832,30 +861,30 @@ category.items = Objetos
category.crafting = Fabricación category.crafting = Fabricación
category.function = Función category.function = Función
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.skipcoreanimation.name = Saltar animación de Lanzamiento/Aterrizaje del Núcleo
setting.landscape.name = Bloquear modo horizontal setting.landscape.name = Bloquear modo horizontal
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal setting.linear.name = Filtrado Lineal
setting.hints.name = Consejos setting.hints.name = Consejos
setting.logichints.name = Consejos sobre "Bloques Lógicos" setting.logichints.name = Consejos sobre "Bloques Lógicos"
setting.flow.name = Mostrar tasa de flujo de recursos
setting.backgroundpause.name = Pausar en segundo plano setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble-Click para Extraer minerales setting.doubletapmine.name = Doble-Click para Extraer minerales
setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego
setting.animatedwater.name = Animación de Terreno setting.animatedwater.name = Animaciones de Terreno
setting.animatedshields.name = Animación de Escudos setting.animatedshields.name = Animación de Escudos
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
setting.playerindicators.name = Indicadores de Jugadores setting.playerindicators.name = Indicadores de Jugadores
setting.indicators.name = Indicadores de Enemigos setting.indicators.name = Indicadores de Enemigos
setting.autotarget.name = Auto-Apuntado setting.autotarget.name = Auto-Apuntado
setting.keyboard.name = Controles de Ratón+Teclado setting.keyboard.name = Controles de Ratón+Teclado
setting.touchscreen.name = Controles Táctiles setting.touchscreen.name = Controles Táctiles
setting.fpscap.name = FPS Maxímos setting.fpscap.name = FPS Maxímos
setting.fpscap.none = Nada setting.fpscap.none = No
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala de Interfaz[lightgray] (necesita reiniciar)[] setting.uiscale.name = Escala de Interfaz
setting.swapdiagonal.name = Siempre Construir Diagonalmente setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
setting.swapdiagonal.name = Permitir Siempre Construcción Diagonal
setting.difficulty.training = Entrenamiento setting.difficulty.training = Entrenamiento
setting.difficulty.easy = Fácil setting.difficulty.easy = Fácil
setting.difficulty.normal = Normal setting.difficulty.normal = Normal
@@ -872,14 +901,16 @@ setting.saveinterval.name = Intervalo del Autoguardado
setting.seconds = {0} segundos setting.seconds = {0} segundos
setting.milliseconds = {0} milisegundos setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio) setting.borderlesswindow.name = Ventana sin Bordes[lightgray]
setting.borderlesswindow.name.windows = Pantalla Completa sin Bordes
setting.borderlesswindow.description = Un reinicio podría ser requerido para aplicar cambios.
setting.fps.name = Mostrar FPS y Ping setting.fps.name = Mostrar FPS y Ping
setting.smoothcamera.name = Movimiento de cámara suave setting.smoothcamera.name = Movimiento de cámara suave
setting.vsync.name = VSync (Limita los fps a los Hz de tu pantalla) setting.vsync.name = VSync
setting.pixelate.name = Pixelar setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar Minimapa setting.minimap.name = Mostrar Minimapa
setting.coreitems.name = Mostrar Objetos en el nucleo (WIP) setting.coreitems.name = Mostrar Objetos en el nucleo
setting.position.name = Mostrar indicadores de posición de jugadores. setting.position.name = Mostrar indicadores de posición de jugadores
setting.musicvol.name = Volumen de la Música setting.musicvol.name = Volumen de la Música
setting.atmosphere.name = Mostrar Atmósfera del planeta setting.atmosphere.name = Mostrar Atmósfera del planeta
setting.ambientvol.name = Volumen del Ambiente setting.ambientvol.name = Volumen del Ambiente
@@ -953,7 +984,7 @@ keybind.break_block.name = Destruir Bloque
keybind.deselect.name = Deseleccionar keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Recoger carga keybind.pickupCargo.name = Recoger carga
keybind.dropCargo.name = Soltar carga keybind.dropCargo.name = Soltar carga
keybind.command.name = Ordenar keybind.command.name = Formar Escuadrón
keybind.shoot.name = Disparar keybind.shoot.name = Disparar
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menú keybind.menu.name = Menú
@@ -961,7 +992,7 @@ keybind.pause.name = Pausa
keybind.pause_building.name = Pausar/Reanudar construcción keybind.pause_building.name = Pausar/Reanudar construcción
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa del Planeta keybind.planet_map.name = Mapa del Planeta
keybind.research.name = Investigar keybind.research.name = Menú Investigaciones
keybind.block_info.name = Información del Bloque keybind.block_info.name = Información del Bloque
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista de jugadores keybind.player_list.name = Lista de jugadores
@@ -995,6 +1026,8 @@ rules.wavetimer = Temporizador de Oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Asalto rules.attack = Asalto
rules.buildai = Contrucción de IA rules.buildai = Contrucción de IA
rules.aitier = Nivel de IA
rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP)
rules.corecapture = Capturar Núcleo al Destruirlo rules.corecapture = Capturar Núcleo al Destruirlo
rules.polygoncoreprotection = Protección de Núcleo Poligonal rules.polygoncoreprotection = Protección de Núcleo Poligonal
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
@@ -1013,12 +1046,15 @@ rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucc
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas) rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.unitammo = Las unidades necesitan munición rules.unitammo = Las unidades necesitan munición
rules.enemyteam = Equipo Enemigo
rules.playerteam = Equipo del jugador
rules.title.waves = Oleadas rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción rules.title.resourcesbuilding = Recursos y Construcción
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Entorno rules.title.environment = Entorno
rules.title.teams = Equipos
rules.lighting = Iluminación rules.lighting = Iluminación
rules.enemyLights = Luces enemigas rules.enemyLights = Luces enemigas
rules.fire = Fuego rules.fire = Fuego
@@ -1097,13 +1133,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Punto de reabastecimiento
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Pared block.cliff.name = Pared
block.sand-boulder.name = Roca de arena block.sand-boulder.name = Roca de arena
block.basalt-boulder.name = Roca de basalto block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba block.grass.name = Hierba
block.slag.name = Magma block.molten-slag.name = Magma
block.pooled-cryofluid.name = Cryofluid
block.space.name = Espacio block.space.name = Espacio
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Muro de sal block.salt-wall.name = Muro de sal
@@ -1134,9 +1170,10 @@ block.spawn.name = Punto de generación
block.core-shard.name = Núcleo: Shard block.core-shard.name = Núcleo: Shard
block.core-foundation.name = Núcleo: Foundation block.core-foundation.name = Núcleo: Foundation
block.core-nucleus.name = Núcleo: Nucleus block.core-nucleus.name = Núcleo: Nucleus
block.deepwater.name = Aguas profundas block.deep-water.name = Aguas profundas
block.water.name = Agua block.shallow-water.name = Agua
block.tainted-water.name = Agua contaminada block.tainted-water.name = Agua contaminada
block.deep-tainted-water.name = Agua profunda contaminada
block.darksand-tainted-water.name = Agua contaminada con arena oscura block.darksand-tainted-water.name = Agua contaminada con arena oscura
block.tar.name = Alquitrán block.tar.name = Alquitrán
block.stone.name = Piedra block.stone.name = Piedra
@@ -1144,7 +1181,7 @@ block.sand.name = Arena
block.darksand.name = Arena oscura block.darksand.name = Arena oscura
block.ice.name = Hielo block.ice.name = Hielo
block.snow.name = Nieve block.snow.name = Nieve
block.craters.name = Cráter block.crater-stone.name = Cráter
block.sand-water.name = Agua con arena block.sand-water.name = Agua con arena
block.darksand-water.name = Agua con arena oscura block.darksand-water.name = Agua con arena oscura
block.char.name = Cenizas block.char.name = Cenizas
@@ -1186,7 +1223,7 @@ block.titanium-wall.name = Muro de Titanio
block.titanium-wall-large.name = Muro de Titanio grande block.titanium-wall-large.name = Muro de Titanio grande
block.plastanium-wall.name = Muro de Plastanio block.plastanium-wall.name = Muro de Plastanio
block.plastanium-wall-large.name = Muro de Plastanio grande block.plastanium-wall-large.name = Muro de Plastanio grande
block.phase-wall.name = Muro de Fase grande block.phase-wall.name = Muro de Fase
block.phase-wall-large.name = Muro de Fase grande block.phase-wall-large.name = Muro de Fase grande
block.thorium-wall.name = Muro de Torio block.thorium-wall.name = Muro de Torio
block.thorium-wall-large.name = Muro de Torio grande block.thorium-wall-large.name = Muro de Torio grande
@@ -1264,6 +1301,7 @@ block.plated-conduit.name = Conducto Acorazado
block.phase-conduit.name = Conducto de Fase block.phase-conduit.name = Conducto de Fase
block.liquid-router.name = Enrutador de Líquidos block.liquid-router.name = Enrutador de Líquidos
block.liquid-tank.name = Tanque de Líquidos block.liquid-tank.name = Tanque de Líquidos
block.liquid-container.name = Contenedor de Líquidos
block.liquid-junction.name = Cruce de Líquidos block.liquid-junction.name = Cruce de Líquidos
block.bridge-conduit.name = Conducto Puente block.bridge-conduit.name = Conducto Puente
block.rotary-pump.name = Bomba Rotatoria block.rotary-pump.name = Bomba Rotatoria
@@ -1289,7 +1327,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contenedor block.container.name = Contenedor
block.launch-pad.name = Plataforma de Lanzamiento block.launch-pad.name = Plataforma de Lanzamiento
block.launch-pad-large.name = Plataforma de Lanzamiento Grande
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Centro de Comando block.command-center.name = Centro de Comando
block.ground-factory.name = Fábrica Terrestre block.ground-factory.name = Fábrica Terrestre
@@ -1304,20 +1341,26 @@ block.payload-router.name = Enrutador de Carga
block.duct.name = Túnel block.duct.name = Túnel
block.duct-router.name = Túnel Enrutador block.duct-router.name = Túnel Enrutador
block.duct-bridge.name = Túnel Puente block.duct-bridge.name = Túnel Puente
block.payload-propulsion-tower.name = Torre de Propulsión de Bloques block.payload-propulsion-tower.name = Torre de Propulsión de Carga
block.payload-void.name = Vacío de Bloques block.payload-void.name = Vacío de carga
block.payload-source.name = Fuente de Bloques block.payload-source.name = Fuente de carga
block.disassembler.name = Desensamblador block.disassembler.name = Desensamblador
block.silicon-crucible.name = Crisol de silicio block.silicon-crucible.name = Crisol de silicio
block.overdrive-dome.name = Campo de Aceleración block.overdrive-dome.name = Campo de Aceleración
#experimental, puede ser eliminado
block.block-forge.name = Forja de Bloques
block.block-loader.name = Cargador de Bloques
block.block-unloader.name = Descargador de Bloques
block.interplanetary-accelerator.name = Acelerador Interplanetario block.interplanetary-accelerator.name = Acelerador Interplanetario
block.constructor.name = Constructor
block.constructor.description = Construye estructuras de hasta un tamaño de 2x2.
block.large-constructor.name = Constructor grande
block.large-constructor.description = Construye estructuras de hasta un tamaño de 4x4.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstruye estructuras y unidades, devuelve el 100% de su costo original.
block.payload-loader.name = Cargador de carga útil
block.payload-loader.description = Carga objetos y líquidos en los bloques.
block.payload-unloader.name = Descargador de carga útil
block.payload-unloader.description = Descarga objetos y líquidos de los bloques.
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Micro Processador block.micro-processor.name = Micro Procesador
block.logic-processor.name = Procesador lógico block.logic-processor.name = Procesador lógico
block.hyper-processor.name = Hiperprocesador block.hyper-processor.name = Hiperprocesador
block.logic-display.name = Pantalla lógica block.logic-display.name = Pantalla lógica
@@ -1328,7 +1371,7 @@ block.memory-bank.name = Servidor de memoria
team.blue.name = azul team.blue.name = azul
team.crux.name = crux team.crux.name = crux
team.sharded.name = sharded team.sharded.name = sharded
team.derelict.name = delerict team.derelict.name = abandonado
team.green.name = verde team.green.name = verde
team.purple.name = morado team.purple.name = morado
@@ -1349,6 +1392,7 @@ hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques. hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección. hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha. hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
hint.derelict = Las estructuras [accent]abandonadas[] son ruinas inservibles de antiguas bases no operativas.\n\nEstas estructuras pueden ser [accent]deconstruidas[] para obtener recursos.
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente. hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
@@ -1361,15 +1405,16 @@ hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastr
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas. hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas. hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques pequeños o unidades. hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades.
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque pequeño o unidad para recogerlo. hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo.
hint.payloadDrop = Pulsa [accent]][] para soltar la carga. hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga. hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente. hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[]. hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[].
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes. hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca. hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un \uf868 núcleo [accent]Foundation[] sobre el \uf869 núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[]. hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores. hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
@@ -1400,137 +1445,140 @@ liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria. liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas. liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
block.resupply-point.description = Reabastece unidades cercanas con munición de cobre. No es compatible con unidades que requieren energía. block.derelict = \uf77e [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No acepta objetos si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
block.illuminator.description = Emite luz. block.illuminator.description = Emite luz.
block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios. block.message.description = Almacena un mensaje para comunicarte con aliados o dejar recordatorios.
block.graphite-press.description = Comprime carbón en piezas de grafito puro. block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente. block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente.
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio. block.silicon-smelter.description = Refina silicio procesando arena y carbón.
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía para funcionar. block.kiln.description = Funde arena y plomo en metacristal.
block.plastanium-compressor.description = Produce plastanio con petróleo y titanio. block.plastanium-compressor.description = Produce plastanio con petróleo y titanio.
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena. block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre. block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
block.cryofluid-mixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar. block.cryofluid-mixer.description = Mezcla agua y polvo de titanio refinado para obtener líquido criogénico.
block.blast-mixer.description = Usa esporas para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo. block.blast-mixer.description = Usa esporas para transformar pirotita en compuestos explosivos.
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable. block.pyratite-mixer.description = Produce pirotita mezclando carbón, plomo y arena.
block.melter.description = Calienta chatarra a temperaturas muy altas para obtener magma. block.melter.description = Funde chatarra para producir magma.
block.separator.description = Separa el magma en sus componentes minerales. block.separator.description = Separa el magma en sus componentes minerales.
block.spore-press.description = Comprime esporas en petróleo. block.spore-press.description = Comprime vainas de esporas en petróleo.
block.pulverizer.description = Despedaza la chatarra en arena. Útil cuando no hay arena natural. block.pulverizer.description = Prensa chatarra hasta obtener arena.
block.coal-centrifuge.description = Solidifica petróleo en piezas de carbón. block.coal-centrifuge.description = Solidifica petróleo en trozos de carbón.
block.incinerator.description = Se deshace de cualquier líquido o material producido en exceso. block.incinerator.description = Vaporiza cualquier líquido o material que recive.
block.power-void.description = Elimina toda la energía que se le da. Solo en disponible en el modo Libre. block.power-void.description = Elimina toda la energía que recive. Solo disponible en el modo Libre.
block.power-source.description = Da energía infinita. Solo disponible en el modo Libre. block.power-source.description = Genera energía infinita. Solo disponible en el modo Libre.
block.item-source.description = Hace aparecer minerales de forma infinita. Solo disponible en el modo Libre. block.item-source.description = Genera objetos de forma infinita. Solo disponible en el modo Libre.
block.item-void.description = Destruye cuanquier objeto que entra en él. Solo disponible en el modo Libre. block.item-void.description = Destruye los objetos que entran en él. Solo disponible en el modo Libre.
block.liquid-source.description = Da líquido infinito. Solo disponible en el modo Libre. block.liquid-source.description = Genera cualquier líquido de forma infinita. Solo disponible en el modo Libre.
block.liquid-void.description = Elimina cualquier liquido que entra en él. Solo disponible en el modo Libre. block.liquid-void.description = Elimina los liquidos que entran en él. Solo disponible en el modo Libre.
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas. block.payload-source.description = Genera estructuras o unidades de forma infinita. Solo disponible en el modo Libre.
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas. block.payload-void.description = Destruye cualquier bloque o unidad. Solo disponible en el modo Libre.
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos. block.copper-wall.description = Protege estructuras de proyectiles enemigos.
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas. block.copper-wall-large.description = Protege estructuras de proyectiles enemigos.
block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia. block.titanium-wall.description = Protege estructuras de proyectiles enemigos.
block.plastanium-wall-large.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.\nOcupa múltiples casillas. block.titanium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos. block.plastanium-wall.description = Protege estructuras de proyectiles enemigos. Absorbe láseres y rayos. Bloquea las conexiones automáticas de nodos de energía.
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas. block.plastanium-wall-large.description = Protege estructuras de proyectiles enemigos. Absorbe láseres y rayos. Bloquea las conexiones automáticas de nodos de energía.
block.phase-wall.description = No es tan fuerte como un muro de torio pero hace rebotar las balas del enemigo si no son demasiado fuertes. block.thorium-wall.description = Protege estructuras de proyectiles enemigos.
block.phase-wall-large.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.\nOcupa múltiples casillas. block.thorium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante. block.phase-wall.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al imapctar.
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas. block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella. block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas. block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
block.mender.description = Repara bloques cercanos de forma constante. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia. block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
block.mend-projector.description = Regenera edificios cercanos de forma constante. Ocupa multiples casillas. block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores. block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas hasta que se agota. \nRequiere de un suministro constante de energía para mantenerse activo. block.mend-projector.description = Repara estructuras cercanas constantemente. Puede usar tejido de fase para potenciar su alcance y eficiencia.
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo. block.overdrive-projector.description = Incrementa la velocidad de estructuras cercanas. Puede usar tejido de fase para potenciar su alcance y eficiencia.
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable. block.force-projector.description = Crea un campo de fuerza hexagonal a su alrededor, protegiendo unidades y estructuras cercanas.\nSe sobrecalentará si absorbe demasiado daño, lo que se puede evitar utilizando refrigerante. Se puede usar tejido de fase para aumentar el escudo.
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar. block.shock-mine.description = Libera arcos eléctricos al contacto con una unidad enemiga.
block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador. block.conveyor.description = Mueve objetos hacia adelante.
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares. block.titanium-conveyor.description = Mueve objetos más rápido.
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción. block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente. Requiere múltiples puntos de entrada y salida para alcanzar su máxima eficacia.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas. block.junction.description = Actúa como puente para dos transportadores que se cruzan.
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha. block.bridge-conveyor.description = Transporta objetos sobre cualquier terreno o estructura.
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar pasa elementos seleccionados a los lados. block.phase-conveyor.description = Transporta objetos instantáneamente sobre cualquier terreno o estructura. Tiene un mayor alcance que el puente básico, pero requiere energía.
block.router.description = Acepta objetos de una dirección luego los deja equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. \n\n[scarlet]Nunca usar como entrada de producción porque puede tapar con los objetos de salida.[] block.sorter.description = Si el objeto entrante es igual al seleccionado, pasará al frente. Si no, los objetos saldrán por la izquierda y la derecha.
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que puede atascar una cadena de transporte. block.inverted-sorter.description = Similar a un clasificador normal, pero devuelve el elemento seleccionado a los lados.
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones. block.router.description = Distribuye los objetos entrantes hasta en 3 direcciones de salida equitativamente.
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena. block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte.
block.underflow-gate.description = El opuesto de la compuerda de desborde. Solo dispensa hacia el frente si los lados están bloqueados. block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones.
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango. Requiere energía para operar. block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena.
block.mechanical-pump.description = Una bomba de agua barata algo lenta, pero funciona sin energía. block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente si los lados están bloqueados.
block.rotary-pump.description = Una bomba algo mas avanzada. Bombea más líquido, pero requiere energía. block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo.
block.thermal-pump.description = La mejor bomba de líquidos. Utiliza energía. block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía.
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos. block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía.
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar. block.thermal-pump.description = Extrae y bombea líquidos.
block.plated-conduit.description = Mueve líquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta líquidos de los lados por otra cosa que no sean conductos.\nGotea menos. block.conduit.description = Mueve líquidos hacia delante. Se usa junto con bombas y otros conductos.
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos. block.pulse-conduit.description = Transporta líquidos rápidamente y almacena más que los conductos estándar.
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales. block.plated-conduit.description = Transporta líquidos rápidamente pero no acepta líquidos por los lados. Resiste más ante fugas, por lo que no gotea.
block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares. block.liquid-router.description = Acepta líquidos de una dirección y los reparte en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido.
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima de hasta 3 casillas de cualquier terreno o construcción. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado a través de varias casillas. block.liquid-tank.description = Almacena una gran cantidad de líquidos. Lo devuelve en todas direcciones de salida válidas, como un enrutador de líquidos.
block.power-node.description = Transmite energía a nodos conectados, conecta hasta diez fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente. block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan.
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta diez fuentes de energía, edificios que usan energía o nodos. block.bridge-conduit.description = Permite transportar líquidos sobre cualquier terreno o estructura.
block.surge-tower.description = Un nodo con un gran alcance, pero sólo dos conexiones disponibles. block.phase-conduit.description = Tiene más alcance que un conducto puente normal, pero requiere energía.
block.diode.description = La energía de la batería puede fluir a través de este bloque en una sola dirección, pero solo si el otro lado tiene menos energía almacenada. block.power-node.description = Transmite energía a nodos conectados. Además, el nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía. block.power-node-large.description = Nodo de energía avanzado con un mayor alcance.
block.battery-large.description = Almacena mucha más energía que una batería normal. block.surge-tower.description = Un nodo de largo alcance, con sólo un par de conexiones disponibles.
block.combustion-generator.description = Genera energía quemando materiales inflamables o petróleo. block.diode.description = Mueve la energía entre baterías en una sola dirección, pero sólo si el otro lado tiene menos energía almacenada.
block.thermal-generator.description = Genera una gran cantidad de energía con el magma. block.battery.description = Almacena energía cuando se genera en abundancia. Proporciona energía cuando escasea.
block.steam-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional. block.battery-large.description = Almacena energía cuando se genera en abundancia. Proporciona energía cuando escasea. Tiene más capacidad que una batería normal.
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y la quema de pirotita. block.combustion-generator.description = Genera energía quemando materiales inflamables, como el carbón.
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento, pero proporciona menos energía que un reactor de torio. block.thermal-generator.description = Genera una gran cantidad de energía si se construye sobre zonas con altas temperaturas.
block.solar-panel.description = Proporciona una pequeña cantidad de energía. block.steam-generator.description = Genera energía quemando materiales inflamables y convirtiendo agua en vapor.
block.solar-panel-large.description = Genera un mayor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir. block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y el quemado de pirotita.
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento. block.rtg-generator.description = Usa el calor de generado en la descomposición de elementos radioactivos para producir energía lentamente.
block.impact-reactor.description = Un generador avanzado, capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar el comienzo del proceso. block.solar-panel.description = Proporciona una pequeña cantidad de energía de los rayos solares.
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos. block.solar-panel-large.description = Proporciona una pequeña cantidad de energía de los rayos solares. Es más eficiente que el panel solar estándar.
block.pneumatic-drill.description = Un taladro mejorado, es capaz de minar titanio. Más rápido que un taladro mécanico. block.thorium-reactor.description = Genera grandes cantidades de energía procesando torio. Necesita enfriamiento constante. Explotará violentamente si no se refrigera constantemente.
block.laser-drill.description = Su tecnología láser le permite obtener minerales incluso más rápido, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro. block.impact-reactor.description = Capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar la producción.
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía y refrigeración. block.mechanical-drill.description = Si se construye sobre vetas de minerales, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos.
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos. block.pneumatic-drill.description = Un taladro mejorado, capaz de extraer titanio. Más rápido que un taladro mécanico.
block.cultivator.description = Cultiva concentraciones de esporas en la atmosfera a vainas. block.laser-drill.description = Su tecnología láser le permite obtener minerales incluso más rápido, pero requiere energía. Puede extraer torio.
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía.
block.water-extractor.description = Extrae agua subterránea. Úsalo cuando no haya agua disponible en la superficie.
block.cultivator.description = Cultiva pequeñas concentraciones de esporas en la atmosfera en vainas de esporas.
block.cultivator.details = Tecnología recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo. block.cultivator.details = Tecnología recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo.
block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo. Úsalo cuando no hay fuentes directas de petróleo cerca. block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo.
block.core-shard.description = El núcleo de la base. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único. block.core-shard.description = El núcleo de la base. Si es destruido, todo contacto con el sector está perdido.
block.core-shard.details = La primera iteración. Si es destruido, todo contacto con el sector está perdido. No designado para viajes interplanetarios. block.core-shard.details = La primera iteración. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único. No designado para viajes interplanetarios.
block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard. block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard.
block.core-foundation.details = La segunda iteración. block.core-foundation.details = La segunda iteración.
block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos. block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos.
block.core-nucleus.details = La tercera y última iteración. block.core-nucleus.details = La tercera y última iteración.
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener los objetos almacenados. block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener objetos del contenedor. block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador. block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
block.launch-pad.description = Lanza paquetes de recursos a los sectores seleccionados. block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
block.duo.description = Una torre pequeña y barata. Útil contra enemigos terrestres no demasiado fuertes. block.duo.description = Dispara balas sencillas a los enemigos.
block.scatter.description = Una torreta antiaérea de tamaño medio. Dispara proyectiles de plomo o chatarra a las unidades enemigas. block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance. block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
block.hail.description = Una torre de artillería pequeña de largo alcance. block.hail.description = Dispara proyectiles a enemigos terrestres sobre largas distancias.
block.wave.description = Una torre de tamaño mediano. Dispara chorros de líquido a enemigos. Apaga el fuego en su rango de acción si recibe agua. block.wave.description = Dispara chorros de líquido a enemigos. Apaga fuego automáticamente si se lo suministra con agua.
block.lancer.description = Una torre láser anti-terrestre de tamaño mediano. Dispara y carga poderosos rayos de energía. block.lancer.description = Carga y dispara poderosos rayos de energía a objetivos terrestres.
block.arc.description = Una pequeña torre eléctrica de rango corto. Dispara arcos de electricidad a los enemigos. block.arc.description = Dispara arcos de electricidad a objetivos terrestres.
block.swarmer.description = Una torre de tamaño mediano que dispara misiles. Ataca a aire y tierra. Dispara misiles teledirigidos. block.swarmer.description = Dispara misiles autodirigidos a enemigos.
block.salvo.description = Una versión más grande y avanzada de la torre dúo. Dispara ráfagas a enemigos terrestres y aéreos. block.salvo.description = Dispara ráfagas de balas a enemigos.
block.fuse.description = Una torre grande de energía de corto alcance. Dispara tres rayos perforantes a enemigos cercanos. block.fuse.description = Dispara tres rayos perforantes de corta distancia a enemigos cercanos.
block.ripple.description = Una torre extramadamente poderosa. Dispara conjuntos de balas a los enemigos desde grandes distancias. block.ripple.description = Dispara cúmulos de balas a los enemigos desde grandes distancias.
block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos fragmentados explosivos a enemigos cercanos. block.cyclone.description = Dispara fragmentados explosivos a enemigos cercanos.
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.spectre.description = Dispara poderosas balas perforantes a objetivos aéreos y terrestres.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser continuo a enemigos cercanos. Requiere enfriamiento para operar. block.meltdown.description = Carga y dispara un poderoso rayo láser persistente. Necesita refrigerante para funcionar.
block.foreshadow.description = Dispara un rayo de un solo objetivo a grandes distancias. block.foreshadow.description = Dispara un rayo de objetivo único a larga distancia. Prioriza enemigos con mayor salud máxima.
block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área. block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área.
block.segment.description = Daña y destruye proyectiles que se acerquen. No afecta a los láseres. block.segment.description = Daña y destruye proyectiles enemigos. No afecta a láseres.
block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso. block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso.
block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua. block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos. block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio. block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere Tejido de Fase y Silicio para operar. block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
block.payload-conveyor.description = Mueve tanto grandes cargas, como unidades recién ensambladas de sus fábricas. block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida. block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes. block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas.
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
block.additive-reconstructor.description = Mejora unidades a segunda categoría. block.additive-reconstructor.description = Mejora unidades a segunda categoría.
block.multiplicative-reconstructor.description = Mejora unidades a tercera categoría. block.multiplicative-reconstructor.description = Mejora unidades a tercera categoría.
block.exponential-reconstructor.description = Mejora unidades a cuarta categoría. block.exponential-reconstructor.description = Mejora unidades a cuarta categoría.
@@ -1541,43 +1589,50 @@ block.logic-processor.description = Ejecuta una secuencia de instrucciones lógi
block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico. block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico.
block.memory-cell.description = Almacena información para los procesadores lógicos. block.memory-cell.description = Almacena información para los procesadores lógicos.
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad. block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
block.logic-display.description = Muestra gráficos arbitrarios desde un procesador lógico. block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.large-logic-display.description = También muestra gráficos arbitrarios desde un procesador lógico. block.large-logic-display.description = También muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura de transporte de cargas a largo alcance. Dispara cargas, tales como unidades o estructuras hasta otras torres de propulsión elazadas.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
unit.mace.description = Lanza torrentes de llamas a enemigos cercanos. unit.mace.description = Ataca con llamaradas a enemigos cercanos.
unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres. unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres.
unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados. unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados.
unit.reign.description = Bombardea enemigos con proyectiles penetrantes. unit.reign.description = Bombardea enemigos con proyectiles perforantes.
unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar. unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar.
unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar. unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar.
unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos, pueden provocar incendios y reparan estructuras aliadas. Puede volar. Posee escudo. unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos y reparan estructuras aliadas. Puede volar. Posee escudo.
unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y reparan estructuras aliadas. Puede volar. unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y repara estructuras aliadas. Puede volar.
unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayoría de terreno. unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayoría de terreno.
unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión. unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión.
unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno. unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno.
unit.spiroct.description = Dispara láseres que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno. unit.spiroct.description = Dispara láseres que debilitan al enemigo, regenerándose en el proceso. Puede pisar sobre la mayoría de terreno.
unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno. unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, regenerándose en el proceso. Puede pisar sobre la mayoría de terreno.
unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno. unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno.
unit.flare.description = Dispara proyectiles básicos a enemigos cercanos. unit.flare.description = Dispara proyectiles básicos a enemigos terrestres cercanos.
unit.horizon.description = Suelta fragmentos explosivos sobre objetivos terrestres. unit.horizon.description = Suelta conjuntos de bombas sobre objetivos terrestres.
unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos. unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos.
unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano. unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano.
unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación. unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación.
unit.mono.description = Extrae cobre y plomo, y los deposita en el núcleo. unit.mono.description = Extrae automáticamente cobre y plomo, y los deposita en el núcleo.
unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción. unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción.
unit.mega.description = Repara automáticamente estructuras dañadas. Puede llevar estructuras y unidades terrestres pequeñas. unit.mega.description = Repara automáticamente estructuras dañadas. Puede cargar con estructuras y otras unidades terrestres pequeñas.
unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio. unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio.
unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres. unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres.
unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos. unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos.
unit.minke.description = Dispara proyectiles variados a enemigos terrestres. unit.minke.description = Dispara proyectiles simples variados a enemigos terrestres.
unit.bryde.description = Dispara misiles de largo alcance a enemigos. unit.bryde.description = Dispara misiles de artillería de largo alcance a enemigos.
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos. unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
unit.omura.description = Dispara rayos contínuos perforantes. Construye unidades Flare. unit.omura.description = Dispara un rayo perforante de largo alcance. Construye unidades Flare.
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras. unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras. unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras. unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
unit.retusa.description = Coloca minas de proximidad. Repara unidades aliadas.
unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa móvil fija y destruye proyectiles enemigos automáticamente.
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
unit.aegires.description = Electrifica a todas las unidades y estructuras que entran en su campo de energía. Repara todas las unidades aliadas.
unit.navanax.description = Dispara proyectiles EMP explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
@@ -1606,7 +1661,7 @@ lenum.type = El tipo de bloque/unidad\nEjemplo: "para cualquier enrutador", devo
lenum.shoot = Dispara a una posición. lenum.shoot = Dispara a una posición.
lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad. lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad.
lenum.config = Configuración de bloque, por ejemplo: clasificador. lenum.config = Configuración de bloque, por ejemplo: clasificador.
lenum.enabled = Si el bloque está activado o no. lenum.enabled = Si el bloque está activado.
laccess.color = Color del iluminador. laccess.color = Color del iluminador.
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad. laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
@@ -1724,9 +1779,10 @@ lenum.itemdrop = Suelta un objeto.
lenum.itemtake = Recoge un objeto de una construcción. lenum.itemtake = Recoge un objeto de una construcción.
lenum.paydrop = Suelta la carga actual. lenum.paydrop = Suelta la carga actual.
lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar. lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Etiqueta numérica de la unidad. lenum.flag = Etiqueta numérica de la unidad.
lenum.mine = Extrae minerales de una posición. lenum.mine = Extrae minerales de una posición.
lenum.build = Construye una estructura. lenum.build = Construye una estructura.
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Inicia/Detiene potenciación. lenum.boost = Iniciar/Detener potenciación.

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@@ -78,13 +78,12 @@ schematic.tagexists = Ce mot-clé existe déjà.
stats = Statistiques stats = Statistiques
stat.wave = Vagues vaincues : [accent] {0} stat.wave = Vagues vaincues : [accent] {0}
stat.unitsCreated = Unités créées :[accent] {0}
stat.enemiesDestroyed = Ennemis détruits : [accent] {0} stat.enemiesDestroyed = Ennemis détruits : [accent] {0}
stat.built = Bâtiments construits : [accent] {0} stat.built = Bâtiments construits : [accent] {0}
stat.destroyed = Bâtiments détruits : [accent] {0} stat.destroyed = Bâtiments détruits : [accent] {0}
stat.deconstructed = Bâtiments déconstruits : [accent] {0} stat.deconstructed = Bâtiments déconstruits : [accent] {0}
stat.delivered = Ressources transférées :
stat.playtime = Temps de jeu : [accent] {0} stat.playtime = Temps de jeu : [accent] {0}
stat.rank = Rang Final : [accent]{0}
globalitems = [accent]Ressources globales globalitems = [accent]Ressources globales
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ?
@@ -94,6 +93,7 @@ level.mode = Mode de jeu :
coreattack = [scarlet]< Le Noyau est attaqué ! > coreattack = [scarlet]< Le Noyau est attaqué ! >
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données database = Base de données
database.button = Base de données
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger une partie loadgame = Charger une partie
joingame = Rejoindre une partie joingame = Rejoindre une partie
@@ -122,7 +122,7 @@ committingchanges = Validation des modifications
done = Fait done = Fait
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité. feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]\n\nPour désactiver cette fonctionnalité, désactivez-la dans [accent]Paramètres->Jeu->Désactiver les mods lors d'un crash au démarrage[]. mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]
mods = Mods mods = Mods
mods.none = [lightgray]Aucun Mod trouvé ! mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding mods.guide = Guide de Modding
@@ -169,6 +169,7 @@ launchcore = Lancer le Noyau
filename = Nom du fichier : filename = Nom du fichier :
unlocked = Nouveau contenu débloqué ! unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible ! available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé) research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
@@ -215,7 +216,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
host.invalid = [scarlet]Impossible de se connecter à l'hôte. host.invalid = [scarlet]Impossible de se connecter à l'hôte.
servers.local = Serveurs locaux servers.local = Serveurs locaux
servers.local.steam = Open Games & Serveurs Locaux servers.local.steam = Jeux Libres & Serveurs Locaux
servers.remote = Serveurs distants servers.remote = Serveurs distants
servers.global = Serveurs communautaires servers.global = Serveurs communautaires
@@ -287,6 +288,7 @@ save.corrupted = Fichier de sauvegarde corrompu ou invalide !
empty = <vide> empty = <vide>
on = Activé on = Activé
off = Désactivé off = Désactivé
save.search = Recherche de parties sauvegardées...
save.autosave = Sauvegarde automatique : {0} save.autosave = Sauvegarde automatique : {0}
save.map = Carte : {0} save.map = Carte : {0}
save.wave = Vague {0} save.wave = Vague {0}
@@ -317,7 +319,7 @@ data.invalid = Ce ne sont pas des données de jeu valides.
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement. data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
quit.confirm = Êtes-vous sûr de vouloir quitter ? quit.confirm = Êtes-vous sûr de vouloir quitter ?
loading = [accent]Chargement... loading = [accent]Chargement...
reloading = [accent]Rechargement des Mods... downloading = [accent]Téléchargement...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
respawn = [accent][[{0}][] pour réapparaître dans le Noyau respawn = [accent][[{0}][] pour réapparaître dans le Noyau
cancelbuilding = [accent][[{0}][] pour effacer le plan cancelbuilding = [accent][[{0}][] pour effacer le plan
@@ -362,6 +364,7 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
publish.error = Erreur de publication de l'élément : {0} publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0} steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.cliffs = De murs à falaises
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerais editor.oregen = Génération de minerais
@@ -377,6 +380,13 @@ editor.ingame = Éditer dans le jeu
editor.publish.workshop = Publier sur le Workshop editor.publish.workshop = Publier sur le Workshop
editor.newmap = Nouvelle carte editor.newmap = Nouvelle carte
editor.center = Centrer editor.center = Centrer
editor.search = Recherche de cartes...
editor.filters = Filtrer les cartes
editor.filters.mode = Modes de jeu :
editor.filters.type = Type de carte :
editor.filters.search = Rechercher dans :
editor.filters.author = Auteur
editor.filters.description = Description
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Vagues waves.title = Vagues
waves.remove = Supprimer waves.remove = Supprimer
@@ -385,6 +395,7 @@ waves.waves = vague(s)
waves.perspawn = par apparition waves.perspawn = par apparition
waves.shields = boucliers/vague waves.shields = boucliers/vague
waves.to = à waves.to = à
waves.max = Unités maximum
waves.guardian = Gardien waves.guardian = Gardien
waves.preview = Prévisualiser waves.preview = Prévisualiser
waves.edit = Modifier... waves.edit = Modifier...
@@ -393,6 +404,13 @@ waves.load = Coller depuis le presse-papiers
waves.invalid = Vagues invalides dans le presse-papiers. waves.invalid = Vagues invalides dans le presse-papiers.
waves.copied = Vagues copiées waves.copied = Vagues copiées
waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut. waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut.
waves.sort = Trier Par
waves.sort.reverse = Tri inversé
waves.sort.begin = Commence par
waves.sort.health = Santé
waves.sort.type = Type
waves.units.hide = Tout masquer
waves.units.show = Tout afficher
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = compte wavemode.counts = compte
@@ -402,6 +420,7 @@ wavemode.health = vie
editor.default = [lightgray]<par défaut> editor.default = [lightgray]<par défaut>
details = Détails... details = Détails...
edit = Modifier... edit = Modifier...
variables = Vars
editor.name = Nom : editor.name = Nom :
editor.spawn = Ajouter une unité editor.spawn = Ajouter une unité
editor.removeunit = Retirer l'unité editor.removeunit = Retirer l'unité
@@ -539,6 +558,7 @@ configure = Modifier le chargement
loadout = Chargement loadout = Chargement
resources = Ressources resources = Ressources
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
bannedunits = Unités bannies
addall = Ajouter TOUT addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0} launch.from = Décollage depuis : [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
@@ -563,10 +583,13 @@ weather.sandstorm.name = Tempête de sable
weather.sporestorm.name = Tempête de spores weather.sporestorm.name = Tempête de spores
weather.fog.name = Brouillard weather.fog.name = Brouillard
sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
sectors.resources = Ressources : sectors.resources = Ressources :
sectors.production = Production : sectors.production = Production :
sectors.export = Exporter : sectors.export = Exporter :
sectors.import = Importer :
sectors.time = Temps de jeu : sectors.time = Temps de jeu :
sectors.threat = Menace : sectors.threat = Menace :
sectors.wave = Vague : sectors.wave = Vague :
@@ -617,6 +640,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration. sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin. sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
@@ -645,10 +670,12 @@ status.sapped.name = Sapé
status.electrified.name = Electrifié status.electrified.name = Electrifié
status.spore-slowed.name = Spore ralentie status.spore-slowed.name = Spore ralentie
status.tarred.name = Goudronné status.tarred.name = Goudronné
status.overdrive.name = Surmultiplié
status.overclock.name = Surcadençage status.overclock.name = Surcadençage
status.shocked.name = Étourdie status.shocked.name = Étourdie
status.blasted.name = Foudroyé status.blasted.name = Foudroyé
status.unmoving.name = Immobilisé status.unmoving.name = Immobilisé
status.boss.name = Gardien
settings.language = Langage settings.language = Langage
settings.data = Données du Jeu settings.data = Données du Jeu
@@ -773,7 +800,7 @@ bar.corereq = Noyau de base requis
bar.drillspeed = Vitesse de Forage: {0}/s bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Énergie: {0}/s bar.powerbalance = Énergie: {0}/s
bar.powerstored = Réserves d'Énergie: {0}/{1} bar.powerstored = Réserves d'Énergie: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
@@ -796,8 +823,7 @@ bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé bullet.homing = [stat]autoguidé
bullet.fragbullets = [stat]{0}[lightgray]x balles à fragmentation bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
bullet.frag.stats = [stat]Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
@@ -838,6 +864,7 @@ category.crafting = Fabrication
category.function = Fonction category.function = Fonction
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.blockreplace.name = Suggestion automatique des Blocs setting.blockreplace.name = Suggestion automatique des Blocs
@@ -878,6 +905,7 @@ setting.seconds = {0} secondes
setting.milliseconds = {0} millisecondes setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Plein Écran setting.fullscreen.name = Plein Écran
setting.borderlesswindow.name = Fenêtré sans bordures setting.borderlesswindow.name = Fenêtré sans bordures
setting.borderlesswindow.name.windows = Plein écran sans bordure
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements. setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
setting.fps.name = Afficher FPS et Ping setting.fps.name = Afficher FPS et Ping
setting.smoothcamera.name = Lissage de la Caméra setting.smoothcamera.name = Lissage de la Caméra
@@ -901,7 +929,6 @@ setting.lasersopacity.name = Opacité des Connexions laser
setting.bridgeopacity.name = Opacité des ponts setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo setting.showweather.name = Montrer les Effets météo
setting.bloom.name = Flou lumineux
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ? public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
@@ -909,6 +936,10 @@ public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salon
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter uiscale.cancel = Annuler & Quitter
setting.bloom.name = Flou lumineux
keybind.title = Paramètres des Touches du Clavier
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
@@ -921,9 +952,6 @@ command.retreat = Retraite
command.idle = Inactif command.idle = Inactif
placement.blockselectkeys = \n[lightgray]Raccourci : [{0}, placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
keybind.title = Paramètres des Touches du Clavier
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
keybind.respawn.name = Réapparaître keybind.respawn.name = Réapparaître
keybind.control.name = Contrôler une Unité keybind.control.name = Contrôler une Unité
keybind.clear_building.name = Réinitialiser les constructions keybind.clear_building.name = Réinitialiser les constructions
@@ -1008,6 +1036,7 @@ rules.wavetimer = Compte à rebours des vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.buildai = Constructions de l'IA rules.buildai = Constructions de l'IA
rules.aitier = IA Tier
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ) rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection du noyau polygonal rules.polygoncoreprotection = Protection du noyau polygonal
@@ -1027,12 +1056,15 @@ rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la d
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles) rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
rules.unitammo = Les Unités nécessitent des munitions rules.unitammo = Les Unités nécessitent des munitions
rules.enemyteam = Équipe ennemie
rules.playerteam = Équipe du joueur
rules.title.waves = Vagues rules.title.waves = Vagues
rules.title.resourcesbuilding = Resources & Construction rules.title.resourcesbuilding = Resources & Construction
rules.title.enemy = Ennemis rules.title.enemy = Ennemis
rules.title.unit = Unités rules.title.unit = Unités
rules.title.experimental = Expérimental rules.title.experimental = Expérimental
rules.title.environment = Environnement rules.title.environment = Environnement
rules.title.teams = Équipes
rules.lighting = Éclairage rules.lighting = Éclairage
rules.enemyLights = Éclairage ennemi rules.enemyLights = Éclairage ennemi
rules.fire = Feu rules.fire = Feu
@@ -1111,13 +1143,13 @@ unit.reign.name = Éradicateur
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Point de Rechargement
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Falaise block.cliff.name = Falaise
block.sand-boulder.name = Bloc de Sable block.sand-boulder.name = Bloc de Sable
block.basalt-boulder.name = Rocher de Basalte block.basalt-boulder.name = Rocher de Basalte
block.grass.name = Herbe block.grass.name = Herbe
block.slag.name = Scories block.molten-slag.name = Scories
block.pooled-cryofluid.name = Cryofluide
block.space.name = Espace block.space.name = Espace
block.salt.name = Sel block.salt.name = Sel
block.salt-wall.name = Mur de Sel block.salt-wall.name = Mur de Sel
@@ -1148,9 +1180,10 @@ block.spawn.name = Point d'Apparition Ennemi
block.core-shard.name = Noyau: Fragment block.core-shard.name = Noyau: Fragment
block.core-foundation.name = Noyau: Fondation block.core-foundation.name = Noyau: Fondation
block.core-nucleus.name = Noyau: Épicentre block.core-nucleus.name = Noyau: Épicentre
block.deepwater.name = Eau profonde block.deep-water.name = Eau Profonde
block.water.name = Eau block.shallow-water.name = Eau
block.tainted-water.name = Eau Contaminée block.tainted-water.name = Eau Contaminée
block.deep-tainted-water.name = Eau Profonde Contaminée
block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre
block.tar.name = Goudron block.tar.name = Goudron
block.stone.name = Roche block.stone.name = Roche
@@ -1158,7 +1191,7 @@ block.sand.name = Sable
block.darksand.name = Sable sombre block.darksand.name = Sable sombre
block.ice.name = Glace block.ice.name = Glace
block.snow.name = Neige block.snow.name = Neige
block.craters.name = Cratères block.crater-stone.name = Cratères
block.sand-water.name = Eau avec fond de Sable block.sand-water.name = Eau avec fond de Sable
block.darksand-water.name = Eau avec fond de Sable sombre block.darksand-water.name = Eau avec fond de Sable sombre
block.char.name = Cendres block.char.name = Cendres
@@ -1278,6 +1311,7 @@ block.plated-conduit.name = Conduit Plaqué
block.phase-conduit.name = Conduit Phasé block.phase-conduit.name = Conduit Phasé
block.liquid-router.name = Routeur de Liquides block.liquid-router.name = Routeur de Liquides
block.liquid-tank.name = Réservoir à Liquides block.liquid-tank.name = Réservoir à Liquides
block.liquid-container.name = Conteneur de liquide
block.liquid-junction.name = Jonction à Liquides block.liquid-junction.name = Jonction à Liquides
block.bridge-conduit.name = Pont à Liquide block.bridge-conduit.name = Pont à Liquide
block.rotary-pump.name = Pompe Rotative block.rotary-pump.name = Pompe Rotative
@@ -1325,9 +1359,16 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
block.overdrive-dome.name = Dôme Accélérant block.overdrive-dome.name = Dôme Accélérant
block.interplanetary-accelerator.name = Accélérateur Interplanétaire block.interplanetary-accelerator.name = Accélérateur Interplanétaire
#experimental, may be removed #experimental, may be removed
block.block-forge.name = Forgeur de Blocs block.constructor.name = Constructeur
block.block-loader.name = Chargeur de Blocs block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
block.block-unloader.name = Déchargeur de Blocs block.large-constructor.name = Grand Constructeur
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
block.deconstructor.name = Déconstructeur
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
block.payload-loader.name = Chargeur de charge utile
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
block.payload-unloader.name = Déchargeur de charge utile
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
block.switch.name = Interrupteur block.switch.name = Interrupteur
block.micro-processor.name = Micro Processeur block.micro-processor.name = Micro Processeur
@@ -1382,8 +1423,9 @@ hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer vo
hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches. hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches.
hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[]. hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien. hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un Noyau [accent]Fondation[] sur le Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction. hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées. hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
@@ -1414,10 +1456,9 @@ liquid.slag.description = Différents types de métaux en fusion mélangés. Peu
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé. liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
block.derelict = [lightgray]Vestiges block.derelict = \ue815 [lightgray]Vestiges
block.resupply-point.description = Approvisionne les unités proches en munitions. Pas compatible avec celles qui ont besoin d'énergie pour tirer.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés. block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique. block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
block.graphite-press.description = Compresse le charbon en graphite. block.graphite-press.description = Compresse le charbon en graphite.
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement. block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
@@ -1438,9 +1479,11 @@ block.incinerator.description = Incinère ou vaporise n'importe quel objet ou li
block.power-void.description = Absorbe toute l'énergie qui va à l'intérieur. Bac à sable uniquement. block.power-void.description = Absorbe toute l'énergie qui va à l'intérieur. Bac à sable uniquement.
block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement. block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement. block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement.
block.item-void.description = sintègre n'importe quel objet qui va à l'intérieur. Bac à sable uniquement. block.item-void.description = truit les objets introduits. Bac à sable uniquement.
block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement. block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement.
block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement. block.liquid-void.description = Détruit les liquides introduits. Bac à sable uniquement.
block.payload-source.description = Produit des charges utiles à l'infini. Bac à sable uniquement.
block.payload-void.description = Détruit toutes les charges utiles. Bac à sable uniquement.
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues. block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues. block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies. block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies.
@@ -1481,6 +1524,7 @@ block.conduit.description = Bloc de transport de liquide de base, faisant avance
block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards. block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards.
block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire. block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire.
block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide. block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide.
block.liquid-container.description = Stocke une quantité considérable de liquide. Sort de tous les côtés, de la même manière qu'un routeur de liquide.
block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants. block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants.
block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits. block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits.
block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment. block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment.
@@ -1595,7 +1639,7 @@ unit.omura.description = Tire avec un canon à rails à longue portée, une puis
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures. unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures. unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures. unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
unit.retusa.description = Pose des mines de proximité. Répare les unités alliées. unit.retusa.description = Tire des torpilles à tête chercheuse sur les ennemis proches. Répare les unités alliées.
unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle. unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle.
unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées. unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées.
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés. unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
@@ -1746,13 +1790,10 @@ lenum.itemdrop = Lâche un objet.
lenum.itemtake = Prend un objet depuis un bâtiment. lenum.itemtake = Prend un objet depuis un bâtiment.
lenum.paydrop = Lâche le chargement actuel. lenum.paydrop = Lâche le chargement actuel.
lenum.paytake = Prend un chargement à la position actuelle. lenum.paytake = Prend un chargement à la position actuelle.
lenum.payenter = Entrez/atterrissez sur le bloc de charge utile sur lequel se trouve l'unité.
lenum.flag = Drapeau numérique d'une unité. lenum.flag = Drapeau numérique d'une unité.
lenum.mine = Mine à une position donnée. lenum.mine = Mine à une position donnée.
lenum.build = Construit une structure. lenum.build = Construit une structure.
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[]. lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
lenum.within = Vérifie si l'unité est près de la position. lenum.within = Vérifie si l'unité est près de la position.
lenum.boost = Active/Désactive le boost. lenum.boost = Active/Désactive le boost.
#Added French translations
lenum.floor = Retourne le plus grand nombre entier,\nqui est inférieur ou égal au nombre donné (12.5 -> 12).
lenum.ceil = Retourne le nombre entier le plus petit,\nsupérieur ou égal au nombre donné (12.5 -> 13).

View File

@@ -41,10 +41,10 @@ be.updating = Frissítés...
be.ignore = Most nem be.ignore = Most nem
be.noupdates = Nem találtunk frissítést. be.noupdates = Nem találtunk frissítést.
be.check = Frissítések keresése. be.check = Frissítések keresése.
mods.browser = Mod Browser
mod.featured.dialog.title = Mod kereső (WIP)
mods.browser.selected = Mod kiválasztása mods.browser.selected = Mod kiválasztása
mods.browser.add = Letöltés mods.browser.add = Letöltés
mods.browser.reinstall = Reinstall
mods.github.open = Megtekintés mods.github.open = Megtekintés
mods.browser.sortdate = Rendezés dátum szerint mods.browser.sortdate = Rendezés dátum szerint
mods.browser.sortstars = Rendezés értékelés szerint mods.browser.sortstars = Rendezés értékelés szerint
@@ -67,16 +67,23 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren. schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Statisztika stats = Statisztika
stat.wave = Hullámok kivédve:[accent] {0} stat.wave = Hullámok kivédve:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Elpusztított ellenség:[accent] {0} stat.enemiesDestroyed = Elpusztított ellenség:[accent] {0}
stat.built = Épített épületek:[accent] {0} stat.built = Épített épületek:[accent] {0}
stat.destroyed = Szétrombolt épületek:[accent] {0} stat.destroyed = Szétrombolt épületek:[accent] {0}
stat.deconstructed = Törölt épületek:[accent] {0} stat.deconstructed = Törölt épületek:[accent] {0}
stat.delivered = Felküldött nyersanyagok:
stat.playtime = Játszott idő:[accent] {0} stat.playtime = Játszott idő:[accent] {0}
stat.rank = Végső értékelés: [accent]{0}
globalitems = [accent]Összes nyersanyag globalitems = [accent]Összes nyersanyag
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot? map.delete = Biztosan törlöd a "[accent]{0}[]" mapot?
@@ -86,6 +93,7 @@ level.mode = Játékmód:
coreattack = < A mag támadás alatt van! > coreattack = < A mag támadás alatt van! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
database = Mag adatbázis database = Mag adatbázis
database.button = Database
savegame = Játék mentése savegame = Játék mentése
loadgame = Játék betöltése loadgame = Játék betöltése
joingame = Csatlakozás játékhoz joingame = Csatlakozás játékhoz
@@ -93,6 +101,7 @@ customgame = Egyedi játék
newgame = Új játék newgame = Új játék
none = <semmi> none = <semmi>
none.found = [lightgray]<nincs találat> none.found = [lightgray]<nincs találat>
none.inmap = [lightgray]<none in map>
minimap = Minimap minimap = Minimap
position = Pozíció position = Pozíció
close = Bezárás close = Bezárás
@@ -112,18 +121,20 @@ uploadingpreviewfile = Előnézet feltöltése
committingchanges = Változások mentése committingchanges = Változások mentése
done = Kész done = Kész
feature.unsupported = Az eszköz nem támogatja ezt a funkciót. feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet bennük a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon.
mods = Modok mods = Modok
mods.none = [lightgray]Nincsen mod! mods.none = [lightgray]Nincsen mod!
mods.guide = Mod készítési útmutató mods.guide = Mod készítési útmutató
mods.report = Hiba jelentése mods.report = Hiba jelentése
mods.openfolder = Megnyitás mappából mods.openfolder = Megnyitás mappából
mods.viewcontent = View Content
mods.reload = Újratöltés mods.reload = Újratöltés
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok. mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktív mod.enabled = [lightgray]Aktív
mod.disabled = [scarlet]Inaktív mod.disabled = [scarlet]Inaktív
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Letiltás mod.disable = Letiltás
mod.content = Tartalom: mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
@@ -157,6 +168,7 @@ launchcore = Mag kilövése
filename = Fájl név: filename = Fájl név:
unlocked = Új tartalom kinyitva! unlocked = Új tartalom kinyitva!
available = Új kutatás áll rendelkezésre! available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Kész completed = [accent]Kész
techtree = Tech Tree techtree = Tech Tree
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)? research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
@@ -203,6 +215,7 @@ hosts.none = [lightgray]Nincs helyi játék!
host.invalid = [scarlet]Nem sikerült csatlakozni. host.invalid = [scarlet]Nem sikerült csatlakozni.
servers.local = Helyi Szerverek servers.local = Helyi Szerverek
servers.local.steam = Open Games & Local Servers
servers.remote = Távoli Szerverek servers.remote = Távoli Szerverek
servers.global = Közösségi szerverek servers.global = Közösségi szerverek
@@ -217,6 +230,8 @@ trace.ip = IP: [accent]{0}
trace.id = Azonosító: [accent]{0} trace.id = Azonosító: [accent]{0}
trace.mobile = Mobil kliens: [accent]{0} trace.mobile = Mobil kliens: [accent]{0}
trace.modclient = Nem hivatalos kliens: [accent]{0} trace.modclient = Nem hivatalos kliens: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = Érvénytelen kliens ID! Küldj hibajelentést. invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
server.bans = Tiltások server.bans = Tiltások
server.bans.none = Nincsenek tiltott játékosok! server.bans.none = Nincsenek tiltott játékosok!
@@ -272,6 +287,7 @@ save.corrupted = Érvénytelen fájl!
empty = <üres> empty = <üres>
on = Be on = Be
off = Ki off = Ki
save.search = Search saved games...
save.autosave = Automatikus mentés: {0} save.autosave = Automatikus mentés: {0}
save.map = Térkép: {0} save.map = Térkép: {0}
save.wave = Hullám: {0} save.wave = Hullám: {0}
@@ -301,15 +317,15 @@ data.exported = Adat exportálva.
data.invalid = Érvénytelen adatok. data.invalid = Érvénytelen adatok.
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék. data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
quit.confirm = Biztos kilépsz? quit.confirm = Biztos kilépsz?
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
loading = [accent]Betöltés... loading = [accent]Betöltés...
reloading = [accent]Modok Újratöltése... downloading = [accent]Downloading...
saving = [accent]Mentés... saving = [accent]Mentés...
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban. respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot. cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj. selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj.
pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést. pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést.
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést. resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
enablebuilding = [scarlet][[{0}][] to enable building
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez. showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
wave = [accent]{0}. hullám wave = [accent]{0}. hullám
wave.cap = [accent]{0}./{1} hullám wave.cap = [accent]{0}./{1} hullám
@@ -346,6 +362,7 @@ publishing = [accent]Publikálás...
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg! publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
publish.error = Hiba az item publikálásakor: {0} publish.error = Hiba az item publikálásakor: {0}
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0} steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Méret editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben editor.openin = Megnyitás a szerkesztőben
@@ -362,14 +379,22 @@ editor.ingame = Szerkesztés játékban
editor.publish.workshop = Közzététel workshopon editor.publish.workshop = Közzététel workshopon
editor.newmap = Új Map editor.newmap = Új Map
editor.center = Ugrás középre editor.center = Ugrás középre
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Hullámok waves.title = Hullámok
waves.remove = Eltávolítás waves.remove = Eltávolítás
waves.every = waves.every = every
waves.waves = hullámonként waves.waves = hullámonként
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = pajzs/hullám waves.shields = pajzs/hullám
waves.to = - waves.to = -
waves.max = max units
waves.guardian = őrző waves.guardian = őrző
waves.preview = Előnézet waves.preview = Előnézet
waves.edit = Szerksztés... waves.edit = Szerksztés...
@@ -378,6 +403,13 @@ waves.load = Másolás a vágólapról
waves.invalid = Nem lehet beilleszteni a vágólapról. waves.invalid = Nem lehet beilleszteni a vágólapról.
waves.copied = Hullámok másolva. waves.copied = Hullámok másolva.
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra. waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = típusokra bontva wavemode.counts = típusokra bontva
@@ -387,6 +419,7 @@ wavemode.health = életpontok
editor.default = [lightgray]<Alapbeállítás> editor.default = [lightgray]<Alapbeállítás>
details = Részletek... details = Részletek...
edit = Szerkesztés... edit = Szerkesztés...
variables = Vars
editor.name = Név: editor.name = Név:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
@@ -471,11 +504,13 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.angle = Angle filter.option.angle = Angle
filter.option.rotate = Rotate
filter.option.amount = Mennyiség filter.option.amount = Mennyiség
filter.option.block = Block filter.option.block = Block
filter.option.floor = Talaj filter.option.floor = Talaj
filter.option.flooronto = Jelenlegi mező filter.option.flooronto = Jelenlegi mező
filter.option.target = Jelenlegi mező filter.option.target = Jelenlegi mező
filter.option.replacement = Replacement
filter.option.wall = Fal filter.option.wall = Fal
filter.option.ore = Érc filter.option.ore = Érc
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -492,6 +527,7 @@ load = Betöltés
save = Mentés save = Mentés
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Indítsd újra a játékot, hogy betöltődjenek a nyelvi beállítások! language.restart = Indítsd újra a játékot, hogy betöltődjenek a nyelvi beállítások!
@@ -519,12 +555,13 @@ configure = Rakomány szerkesztése
loadout = Rakomány loadout = Rakomány
resources = Nyersanyagok resources = Nyersanyagok
bannedblocks = Tiltott blokkok bannedblocks = Tiltott blokkok
bannedunits = Banned Units
addall = Összes hozzáadása addall = Összes hozzáadása
launch.from = Indítás: [accent]{0} launch.from = Indítás: [accent]{0}
launch.destination = Irány: {0} launch.destination = Irány: {0}
configure.invalid = A mennyiségnek 0 és {0} között kell lennie. configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
add = Hozzáadás... add = Hozzáadás...
boss.health = Őrző élete guardian = Guardian
connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0} connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet? error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet?
@@ -542,11 +579,14 @@ weather.snow.name = Hóesés
weather.sandstorm.name = Homokvihar weather.sandstorm.name = Homokvihar
weather.sporestorm.name = Spóravihar weather.sporestorm.name = Spóravihar
weather.fog.name = Köd weather.fog.name = Köd
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Felderítetlen sectors.unexplored = [lightgray]Felderítetlen
sectors.resources = Nyersanyagok: sectors.resources = Nyersanyagok:
sectors.production = Gyártás: sectors.production = Gyártás:
sectors.export = Export: sectors.export = Export:
sectors.import = Import:
sectors.time = Idő: sectors.time = Idő:
sectors.threat = Fenyegetés: sectors.threat = Fenyegetés:
sectors.wave = Hullámok: sectors.wave = Hullámok:
@@ -568,6 +608,7 @@ sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
sector.lost = A(z) [accent]{0}[white] szektor elveszett! sector.lost = A(z) [accent]{0}[white] szektor elveszett!
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = A(z) [accent]{0}[white] szektor megvédve! sector.captured = A(z) [accent]{0}[white] szektor megvédve!
sector.changeicon = Change Icon
threat.low = Alacsony threat.low = Alacsony
threat.medium = Közepes threat.medium = Közepes
@@ -596,6 +637,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább. sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább.
@@ -614,6 +657,21 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot! sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat. sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Nyelvek settings.language = Nyelvek
settings.data = Játék adatok settings.data = Játék adatok
@@ -636,6 +694,7 @@ settings.clearcampaignsaves.confirm = Biztosan törlöd az összes kampány ment
paused = [accent]< Megállítva > paused = [accent]< Megállítva >
clear = Törlés clear = Törlés
banned = [scarlet]Kitiltva banned = [scarlet]Kitiltva
unsupported.environment = [scarlet]Unsupported Environment
yes = Igen yes = Igen
no = Nem no = Nem
info.title = Infó info.title = Infó
@@ -644,6 +703,7 @@ error.crashtitle = Hiba történt
unit.nobuild = [scarlet]Az egység nem tud építeni unit.nobuild = [scarlet]Az egység nem tud építeni
lastaccessed = [lightgray]Utoljára megtekintve: {0} lastaccessed = [lightgray]Utoljára megtekintve: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Célja stat.description = Célja
stat.input = Bemenet stat.input = Bemenet
@@ -651,6 +711,7 @@ stat.output = Kimenet
stat.booster = Gyorsító stat.booster = Gyorsító
stat.tiles = Szükséges talaj stat.tiles = Szükséges talaj
stat.affinities = Módosító körülmények stat.affinities = Módosító körülmények
stat.opposites = Opposites
stat.powercapacity = Elektromos kapacitás stat.powercapacity = Elektromos kapacitás
stat.powershot = Áram/Lövés stat.powershot = Áram/Lövés
stat.damage = Sebzés stat.damage = Sebzés
@@ -673,6 +734,7 @@ stat.memorycapacity = Memória méret
stat.basepowergeneration = Alap áramtermelés stat.basepowergeneration = Alap áramtermelés
stat.productiontime = Gyártás hossza stat.productiontime = Gyártás hossza
stat.repairtime = Teljes javítás hossza stat.repairtime = Teljes javítás hossza
stat.repairspeed = Repair Speed
stat.weapons = Fegyverek stat.weapons = Fegyverek
stat.bullet = Töltény stat.bullet = Töltény
stat.speedincrease = Gyorsítás stat.speedincrease = Gyorsítás
@@ -682,6 +744,7 @@ stat.drillspeed = Alap kitermelési sebesség
stat.boosteffect = Boost hatása stat.boosteffect = Boost hatása
stat.maxunits = Maximális aktív egység stat.maxunits = Maximális aktív egység
stat.health = Életpontok stat.health = Életpontok
stat.armor = Armor
stat.buildtime = Építés hossza stat.buildtime = Építés hossza
stat.maxconsecutive = Maximum egymást követő stat.maxconsecutive = Maximum egymást követő
stat.buildcost = Építés ára stat.buildcost = Építés ára
@@ -711,6 +774,13 @@ stat.abilities = Képességek
stat.canboost = Can Boost stat.canboost = Can Boost
stat.flying = Repül stat.flying = Repül
stat.ammouse = Lövedék használat stat.ammouse = Lövedék használat
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Erőtér ability.forcefield = Erőtér
ability.repairfield = Javító mező ability.repairfield = Javító mező
@@ -718,6 +788,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Gyár ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás ability.movelightning = Világítás
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Erősebb Drill szükséges bar.drilltierreq = Erősebb Drill szükséges
bar.noresources = Nincs elég nyersanyag bar.noresources = Nincs elég nyersanyag
@@ -725,7 +796,7 @@ bar.corereq = Core Base Required
bar.drillspeed = Kitermelés: {0}/s bar.drillspeed = Kitermelés: {0}/s
bar.pumpspeed = Kitermelés: {0}/s bar.pumpspeed = Kitermelés: {0}/s
bar.efficiency = Hatékonyság: {0}% bar.efficiency = Hatékonyság: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Áram: {0}/s bar.powerbalance = Áram: {0}/s
bar.powerstored = Tárolt: {0}/{1} bar.powerstored = Tárolt: {0}/{1}
bar.poweramount = Áram: {0} bar.poweramount = Áram: {0}
@@ -740,29 +811,28 @@ bar.power = Áram
bar.progress = Építés állapota bar.progress = Építés állapota
bar.input = Bemenet bar.input = Bemenet
bar.output = Kimenet bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] sebzés bullet.damage = [stat]{0}[lightgray] sebzés
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
bullet.incendiary = [stat]gyújtó bullet.incendiary = [stat]gyújtó
bullet.sapping = [stat]szipoly
bullet.homing = [stat]nyomkövető bullet.homing = [stat]nyomkövető
bullet.shock = [stat]sokkoló bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.frag = [stat]repesz bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
bullet.knockback = [stat]{0}[lightgray] hátralökés bullet.knockback = [stat]{0}[lightgray] hátralökés
bullet.pierce = [stat]{0}[lightgray]x átütő bullet.pierce = [stat]{0}[lightgray]x átütő
bullet.infinitepierce = [stat]átütő bullet.infinitepierce = [stat]átütő
bullet.healpercent = [stat]{0}[lightgray]% gyógyító bullet.healpercent = [stat]{0}[lightgray]% gyógyító
bullet.freezing = [stat]fagyasztó
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
unit.blocks = blokk unit.blocks = blokk
unit.blockssquared = blokk² unit.blockssquared = blokk²
unit.powersecond = egység/sec unit.powersecond = egység/sec
unit.tilessecond = tiles/second
unit.liquidsecond = egység/sec unit.liquidsecond = egység/sec
unit.itemssecond = item/sec unit.itemssecond = item/sec
unit.liquidunits = egység unit.liquidunits = egység
@@ -788,17 +858,19 @@ category.items = Itemek
category.crafting = Bemenet/Kimenet category.crafting = Bemenet/Kimenet
category.function = Funkció category.function = Funkció
category.optional = Lehetséges fokozás category.optional = Lehetséges fokozás
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Fekvő mód zárolása setting.landscape.name = Fekvő mód zárolása
setting.shadows.name = Árnyékok setting.shadows.name = Árnyékok
setting.blockreplace.name = Automatikus blokk javaslatok setting.blockreplace.name = Automatikus blokk javaslatok
setting.linear.name = Lineáris szűrés setting.linear.name = Lineáris szűrés
setting.hints.name = Tippek setting.hints.name = Tippek
setting.flow.name = A nyersanyagok áramlási sebességének megjelenítése setting.logichints.name = Logic Hints
setting.backgroundpause.name = Szüneteltetés a háttérben setting.backgroundpause.name = Szüneteltetés a háttérben
setting.buildautopause.name = Automatikus szünet építéskor setting.buildautopause.name = Automatikus szünet építéskor
setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animált víz setting.animatedwater.name = Animált víz
setting.animatedshields.name = Animált pajzsok setting.animatedshields.name = Animált pajzsok
setting.antialias.name = Antialias[lightgray] (újraindítás szükséges)[]
setting.playerindicators.name = Játékos mutató setting.playerindicators.name = Játékos mutató
setting.indicators.name = Ellenség mutató setting.indicators.name = Ellenség mutató
setting.autotarget.name = Automatikus célzás setting.autotarget.name = Automatikus célzás
@@ -808,6 +880,7 @@ setting.fpscap.name = Max FPS
setting.fpscap.none = Nincs setting.fpscap.none = Nincs
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI mérete [lightgray] (újraindítás szükséges)[] setting.uiscale.name = UI mérete [lightgray] (újraindítás szükséges)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Mindig átlós elhelyezés setting.swapdiagonal.name = Mindig átlós elhelyezés
setting.difficulty.training = Kiképzés setting.difficulty.training = Kiképzés
setting.difficulty.easy = Könnyű setting.difficulty.easy = Könnyű
@@ -826,6 +899,8 @@ setting.seconds = {0} másodperc
setting.milliseconds = {0} ezredmásodperc setting.milliseconds = {0} ezredmásodperc
setting.fullscreen.name = Teljesképernyő setting.fullscreen.name = Teljesképernyő
setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség) setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = FPS és Ping mutatása setting.fps.name = FPS és Ping mutatása
setting.smoothcamera.name = Sima kamera setting.smoothcamera.name = Sima kamera
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -915,6 +990,7 @@ keybind.pause_building.name = Építés szüneteltetése/folytatása
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.planet_map.name = Bolygó térkép keybind.planet_map.name = Bolygó térkép
keybind.research.name = Kutatás keybind.research.name = Kutatás
keybind.block_info.name = Block Info
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Játékos lista keybind.player_list.name = Játékos lista
keybind.console.name = Konzol keybind.console.name = Konzol
@@ -947,12 +1023,18 @@ rules.wavetimer = Hullám időzítő
rules.waves = Hullámok rules.waves = Hullámok
rules.attack = Támadás mód rules.attack = Támadás mód
rules.buildai = AI Building rules.buildai = AI Building
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
rules.blockhealthmultiplier = Épület életpont szorzó rules.blockhealthmultiplier = Épület életpont szorzó
rules.blockdamagemultiplier = Épület sebzés szorzó rules.blockdamagemultiplier = Épület sebzés szorzó
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
rules.unithealthmultiplier = Egység életpont szorzó rules.unithealthmultiplier = Egység életpont szorzó
rules.unitdamagemultiplier = Egység sebzés szorzó rules.unitdamagemultiplier = Egység sebzés szorzó
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező) rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
rules.wavespacing = Hullám időzítés:[lightgray] (sec) rules.wavespacing = Hullám időzítés:[lightgray] (sec)
rules.buildcostmultiplier = Építési költség szorzó rules.buildcostmultiplier = Építési költség szorzó
@@ -961,12 +1043,15 @@ rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező) rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
rules.unitammo = Egységeknek kell lövedék rules.unitammo = Egységeknek kell lövedék
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Hullámok rules.title.waves = Hullámok
rules.title.resourcesbuilding = Erőforrások és épületek rules.title.resourcesbuilding = Erőforrások és épületek
rules.title.enemy = Ellenségek rules.title.enemy = Ellenségek
rules.title.unit = Egységek rules.title.unit = Egységek
rules.title.experimental = Kísérleti rules.title.experimental = Kísérleti
rules.title.environment = Környezet rules.title.environment = Környezet
rules.title.teams = Teams
rules.lighting = Világítás rules.lighting = Világítás
rules.enemyLights = Ellenséges fények rules.enemyLights = Ellenséges fények
rules.fire = Tűz rules.fire = Tűz
@@ -981,6 +1066,7 @@ content.item.name = Itemek
content.liquid.name = Folyadékok content.liquid.name = Folyadékok
content.unit.name = Egységek content.unit.name = Egységek
content.block.name = Blokkok content.block.name = Blokkok
content.status.name = Status Effects
content.sector.name = Szektor content.sector.name = Szektor
item.copper.name = Réz item.copper.name = Réz
@@ -1030,6 +1116,11 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
@@ -1037,14 +1128,13 @@ unit.scepter.name = Scepter
unit.reign.name = Reign unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1075,9 +1165,10 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
@@ -1085,11 +1176,12 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
@@ -1107,6 +1199,7 @@ block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1 block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
@@ -1197,11 +1290,13 @@ block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank block.liquid-tank.name = Liquid Tank
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Liquid Junction block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump block.rotary-pump.name = Rotary Pump
@@ -1227,7 +1322,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Command Center block.command-center.name = Command Center
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
@@ -1239,14 +1333,26 @@ block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Payload Conveyor block.payload-conveyor.name = Payload Conveyor
block.payload-router.name = Payload Router block.payload-router.name = Payload Router
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Overdrive Dome
#experimental, may be removed
block.block-forge.name = Block Forge
block.block-loader.name = Block Loader
block.block-unloader.name = Block Unloader
block.interplanetary-accelerator.name = Interplanetary Accelerator block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1260,7 +1366,6 @@ block.memory-bank.name = Memory Bank
team.blue.name = kék team.blue.name = kék
team.crux.name = piros team.crux.name = piros
team.sharded.name = narancssárga team.sharded.name = narancssárga
team.orange.name = narancssárga
team.derelict.name = elhagyatott team.derelict.name = elhagyatott
team.green.name = zöld team.green.name = zöld
team.purple.name = lila team.purple.name = lila
@@ -1281,6 +1386,8 @@ hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épü
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket. hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket. hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj. hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat. hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat. hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett. hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
@@ -1302,6 +1409,7 @@ hint.generator = \uf879 A [accent]Combustion Generator[] szenet éget, és átad
hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az Őrzőket. hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az Őrzőket.
hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek. hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek.
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[]. hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül. hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
@@ -1331,8 +1439,7 @@ liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra haszn
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver. liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható. liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára. liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
block.derelict = \uf77e [lightgray]Derelict
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról. block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
block.illuminator.description = Világít. block.illuminator.description = Világít.
block.message.description = Üzenetet tárol szövetségesek kommunikációjához. block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
@@ -1358,6 +1465,8 @@ block.item-source.description = Végtelen nyersanyagot bocsát ki. Csak homokoz
block.item-void.description = Megsemmisít minden nyersanyagot. Csak homokozó módban. block.item-void.description = Megsemmisít minden nyersanyagot. Csak homokozó módban.
block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban. block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban.
block.liquid-void.description = Megsemmisít minden folyadékot. Csak homokozó módban. block.liquid-void.description = Megsemmisít minden folyadékot. Csak homokozó módban.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől. block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől. block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől.
block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől. block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
@@ -1398,6 +1507,7 @@ block.conduit.description = Folyadékot továbbít.
block.pulse-conduit.description = Folyadékot továbbít. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit. block.pulse-conduit.description = Folyadékot továbbít. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit.
block.plated-conduit.description = Folyadékot továbbít. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi. block.plated-conduit.description = Folyadékot továbbít. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi.
block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes. block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni. block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni.
block.liquid-junction.description = Hídként működik két kereszteződő conduit között. block.liquid-junction.description = Hídként működik két kereszteződő conduit között.
block.bridge-conduit.description = Folyadékot szállít épületek és terepakadályok fölött. block.bridge-conduit.description = Folyadékot szállít épületek és terepakadályok fölött.
@@ -1476,6 +1586,8 @@ block.memory-bank.description = Információt tárol processzorok számára. Nag
block.logic-display.description = Ábrák rajzolhatók rá processzorral. block.logic-display.description = Ábrák rajzolhatók rá processzorral.
block.large-logic-display.description = Ábrák rajzolhatók rá processzorral. block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez. block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé. unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
@@ -1510,4 +1622,141 @@ unit.omura.description = Nagy hatótávolságú átütő lövedékeket lő az el
unit.alpha.description = Megvédi a Shard core-t az ellenségtől. Épít. unit.alpha.description = Megvédi a Shard core-t az ellenségtől. Épít.
unit.beta.description = Megvédi a Foundation core-t az ellenségtől. Épít. unit.beta.description = Megvédi a Foundation core-t az ellenségtől. Épít.
unit.gamma.description = Megvédi a Nucleus core-t az ellenségtől. Épít. unit.gamma.description = Megvédi a Nucleus core-t az ellenségtől. Épít.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

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